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109 lines
4.1 KiB
C#
109 lines
4.1 KiB
C#
using System;
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using System.Linq;
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using System.Runtime.InteropServices;
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using NvAPIWrapper.Native.Attributes;
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using NvAPIWrapper.Native.General.Structures;
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using NvAPIWrapper.Native.Interfaces;
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namespace NvAPIWrapper.Native.Mosaic.Structures
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{
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/// <summary>
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/// This structure defines a group of topologies that work together to create one overall layout. All of the supported
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/// topologies are represented with this structure.
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/// For example, a 'Passive Stereo' topology would be represented with this structure, and would have separate topology
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/// details for the left and right eyes. The count would be 2. A 'Basic' topology is also represented by this
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/// structure, with a count of 1.
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/// The structure is primarily used internally, but is exposed to applications in a read-only fashion because there are
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/// some details in it that might be useful (like the number of rows/cols, or connected display information). A user
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/// can get the filled-in structure by calling NvAPI_Mosaic_GetTopoGroup().
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/// You can then look at the detailed values within the structure. There are no entry points which take this structure
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/// as input (effectively making it read-only).
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 8)]
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[StructureVersion(1)]
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public struct TopologyGroup : IInitializable, IEquatable<TopologyGroup>
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{
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/// <summary>
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/// Maximum number of topologies per each group
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/// </summary>
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public const int MaxTopologyPerGroup = 2;
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internal StructureVersion _Version;
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internal readonly TopologyBrief _Brief;
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internal readonly uint _TopologiesCount;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = MaxTopologyPerGroup)]
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internal readonly TopologyDetails[]
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_TopologyDetails;
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/// <summary>
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/// The brief details of this topology
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/// </summary>
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public TopologyBrief Brief
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{
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get => _Brief;
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}
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/// <summary>
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/// Information about the topologies within this group
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/// </summary>
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public TopologyDetails[] TopologyDetails
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{
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get => _TopologyDetails.Take((int) _TopologiesCount).ToArray();
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}
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/// <inheritdoc />
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public bool Equals(TopologyGroup other)
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{
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return _Brief.Equals(other._Brief) &&
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_TopologiesCount == other._TopologiesCount &&
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_TopologyDetails.SequenceEqual(other._TopologyDetails);
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}
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/// <inheritdoc />
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public override bool Equals(object obj)
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{
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if (ReferenceEquals(null, obj))
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{
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return false;
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}
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return obj is TopologyGroup group && Equals(group);
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}
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/// <summary>
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/// Checks for equality between two objects of same type
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/// </summary>
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/// <param name="left">The first object</param>
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/// <param name="right">The second object</param>
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/// <returns>true, if both objects are equal, otherwise false</returns>
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public static bool operator ==(TopologyGroup left, TopologyGroup right)
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{
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return left.Equals(right);
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}
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/// <summary>
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/// Checks for inequality between two objects of same type
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/// </summary>
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/// <param name="left">The first object</param>
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/// <param name="right">The second object</param>
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/// <returns>true, if both objects are not equal, otherwise false</returns>
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public static bool operator !=(TopologyGroup left, TopologyGroup right)
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{
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return !left.Equals(right);
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}
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/// <inheritdoc />
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public override int GetHashCode()
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{
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unchecked
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{
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var hashCode = _Brief.GetHashCode();
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hashCode = (hashCode * 397) ^ (int) _TopologiesCount;
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hashCode = (hashCode * 397) ^ (_TopologyDetails?.GetHashCode() ?? 0);
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return hashCode;
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}
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}
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}
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} |