Files
archived-g-helper/app/Properties/Strings.Designer.cs

1317 lines
43 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace GHelper.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Strings {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Strings() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GHelper.Properties.Strings", typeof(Strings).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to Can&apos;t connect to ASUS ACPI. Application can&apos;t function without it. Try to install Asus System Control Interface.
/// </summary>
internal static string ACPIError {
get {
return ResourceManager.GetString("ACPIError", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Looks like GPU is in heavy use, disable it?.
/// </summary>
internal static string AlertDGPU {
get {
return ResourceManager.GetString("AlertDGPU", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Eco Mode.
/// </summary>
internal static string AlertDGPUTitle {
get {
return ResourceManager.GetString("AlertDGPUTitle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Switching off Ultimate Mode requires restart.
/// </summary>
internal static string AlertUltimateOff {
get {
return ResourceManager.GetString("AlertUltimateOff", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Ultimate Mode requires restart.
/// </summary>
internal static string AlertUltimateOn {
get {
return ResourceManager.GetString("AlertUltimateOn", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Reboot now?.
/// </summary>
internal static string AlertUltimateTitle {
get {
return ResourceManager.GetString("AlertUltimateTitle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Animation Speed.
/// </summary>
internal static string AnimationSpeed {
get {
return ResourceManager.GetString("AnimationSpeed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Anime Matrix.
/// </summary>
internal static string AnimeMatrix {
get {
return ResourceManager.GetString("AnimeMatrix", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to App already running.
/// </summary>
internal static string AppAlreadyRunning {
get {
return ResourceManager.GetString("AppAlreadyRunning", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to G-Helper is already running. Check system tray for an icon..
/// </summary>
internal static string AppAlreadyRunningText {
get {
return ResourceManager.GetString("AppAlreadyRunningText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Apply.
/// </summary>
internal static string Apply {
get {
return ResourceManager.GetString("Apply", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Apply Custom Fan Curve.
/// </summary>
internal static string ApplyFanCurve {
get {
return ResourceManager.GetString("ApplyFanCurve", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Apply Power Limits.
/// </summary>
internal static string ApplyPowerLimits {
get {
return ResourceManager.GetString("ApplyPowerLimits", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Auto adjust Windows Power Modes.
/// </summary>
internal static string ApplyWindowsPowerPlan {
get {
return ResourceManager.GetString("ApplyWindowsPowerPlan", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Asus Services Running.
/// </summary>
internal static string AsusServicesRunning {
get {
return ResourceManager.GetString("AsusServicesRunning", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Breathe.
/// </summary>
internal static string AuraBreathe {
get {
return ResourceManager.GetString("AuraBreathe", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Color Cycle.
/// </summary>
internal static string AuraColorCycle {
get {
return ResourceManager.GetString("AuraColorCycle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Fast.
/// </summary>
internal static string AuraFast {
get {
return ResourceManager.GetString("AuraFast", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Normal.
/// </summary>
internal static string AuraNormal {
get {
return ResourceManager.GetString("AuraNormal", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Rainbow.
/// </summary>
internal static string AuraRainbow {
get {
return ResourceManager.GetString("AuraRainbow", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Slow.
/// </summary>
internal static string AuraSlow {
get {
return ResourceManager.GetString("AuraSlow", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Static.
/// </summary>
internal static string AuraStatic {
get {
return ResourceManager.GetString("AuraStatic", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Strobe.
/// </summary>
internal static string AuraStrobe {
get {
return ResourceManager.GetString("AuraStrobe", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Auto Apply.
/// </summary>
internal static string AutoApply {
get {
return ResourceManager.GetString("AutoApply", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Auto.
/// </summary>
internal static string AutoMode {
get {
return ResourceManager.GetString("AutoMode", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Sets 60Hz to save battery, and back when plugged.
/// </summary>
internal static string AutoRefreshTooltip {
get {
return ResourceManager.GetString("AutoRefreshTooltip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Awake.
/// </summary>
internal static string Awake {
get {
return ResourceManager.GetString("Awake", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Timeout plugged / on battery (0 - ON).
/// </summary>
internal static string BacklightTimeout {
get {
return ResourceManager.GetString("BacklightTimeout", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Balanced.
/// </summary>
internal static string Balanced {
get {
return ResourceManager.GetString("Balanced", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Battery Charge Limit.
/// </summary>
internal static string BatteryChargeLimit {
get {
return ResourceManager.GetString("BatteryChargeLimit", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to BIOS and Driver Updates.
/// </summary>
internal static string BiosAndDriverUpdates {
get {
return ResourceManager.GetString("BiosAndDriverUpdates", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Boot.
/// </summary>
internal static string Boot {
get {
return ResourceManager.GetString("Boot", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Brightness.
/// </summary>
internal static string Brightness {
get {
return ResourceManager.GetString("Brightness", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Brightness Down.
/// </summary>
internal static string BrightnessDown {
get {
return ResourceManager.GetString("BrightnessDown", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Brightness Up.
/// </summary>
internal static string BrightnessUp {
get {
return ResourceManager.GetString("BrightnessUp", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Charging.
/// </summary>
internal static string Charging {
get {
return ResourceManager.GetString("Charging", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Color.
/// </summary>
internal static string Color {
get {
return ResourceManager.GetString("Color", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to CPU Boost.
/// </summary>
internal static string CPUBoost {
get {
return ResourceManager.GetString("CPUBoost", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Custom.
/// </summary>
internal static string Custom {
get {
return ResourceManager.GetString("Custom", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Default.
/// </summary>
internal static string Default {
get {
return ResourceManager.GetString("Default", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Disable screen overdrive.
/// </summary>
internal static string DisableOverdrive {
get {
return ResourceManager.GetString("DisableOverdrive", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Discharging.
/// </summary>
internal static string Discharging {
get {
return ResourceManager.GetString("Discharging", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Download Update.
/// </summary>
internal static string DownloadUpdate {
get {
return ResourceManager.GetString("DownloadUpdate", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Drivers and Software.
/// </summary>
internal static string DriverAndSoftware {
get {
return ResourceManager.GetString("DriverAndSoftware", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Disables dGPU to save battery.
/// </summary>
internal static string EcoGPUTooltip {
get {
return ResourceManager.GetString("EcoGPUTooltip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Eco.
/// </summary>
internal static string EcoMode {
get {
return ResourceManager.GetString("EcoMode", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Disabling the dGPU by going into Eco mode while Display Mode in NVIDIA Control Panel is not set to Optimus might cause problems with brightness controls until after the next reboot.
///
///Do you still want to continue?.
/// </summary>
internal static string EnableOptimusText {
get {
return ResourceManager.GetString("EnableOptimusText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to NVIDIA Display Mode is not set to Optimus.
/// </summary>
internal static string EnableOptimusTitle {
get {
return ResourceManager.GetString("EnableOptimusTitle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Extra.
/// </summary>
internal static string Extra {
get {
return ResourceManager.GetString("Extra", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Extra Settings.
/// </summary>
internal static string ExtraSettings {
get {
return ResourceManager.GetString("ExtraSettings", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Factory Defaults.
/// </summary>
internal static string FactoryDefaults {
get {
return ResourceManager.GetString("FactoryDefaults", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Fan Curves.
/// </summary>
internal static string FanCurves {
get {
return ResourceManager.GetString("FanCurves", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to CPU Fan Profile.
/// </summary>
internal static string FanProfileCPU {
get {
return ResourceManager.GetString("FanProfileCPU", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to GPU Fan Profile.
/// </summary>
internal static string FanProfileGPU {
get {
return ResourceManager.GetString("FanProfileGPU", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Mid Fan Profile.
/// </summary>
internal static string FanProfileMid {
get {
return ResourceManager.GetString("FanProfileMid", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Fan Profiles.
/// </summary>
internal static string FanProfiles {
get {
return ResourceManager.GetString("FanProfiles", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Fans and Power.
/// </summary>
internal static string FansAndPower {
get {
return ResourceManager.GetString("FansAndPower", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Fan.
/// </summary>
internal static string FanSpeed {
get {
return ResourceManager.GetString("FanSpeed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Fans + Power.
/// </summary>
internal static string FansPower {
get {
return ResourceManager.GetString("FansPower", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Process Fn+F hotkeys without Fn.
/// </summary>
internal static string FnLock {
get {
return ResourceManager.GetString("FnLock", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Dynamic Boost.
/// </summary>
internal static string GPUBoost {
get {
return ResourceManager.GetString("GPUBoost", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Changing.
/// </summary>
internal static string GPUChanging {
get {
return ResourceManager.GetString("GPUChanging", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Core Clock Offset.
/// </summary>
internal static string GPUCoreClockOffset {
get {
return ResourceManager.GetString("GPUCoreClockOffset", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Memory Clock Offset.
/// </summary>
internal static string GPUMemoryClockOffset {
get {
return ResourceManager.GetString("GPUMemoryClockOffset", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to GPU Mode.
/// </summary>
internal static string GPUMode {
get {
return ResourceManager.GetString("GPUMode", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to iGPU only.
/// </summary>
internal static string GPUModeEco {
get {
return ResourceManager.GetString("GPUModeEco", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to iGPU + dGPU.
/// </summary>
internal static string GPUModeStandard {
get {
return ResourceManager.GetString("GPUModeStandard", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to dGPU exclusive.
/// </summary>
internal static string GPUModeUltimate {
get {
return ResourceManager.GetString("GPUModeUltimate", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to GPU Settings.
/// </summary>
internal static string GPUSettings {
get {
return ResourceManager.GetString("GPUSettings", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Temperature Target.
/// </summary>
internal static string GPUTempTarget {
get {
return ResourceManager.GetString("GPUTempTarget", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Key Bindings.
/// </summary>
internal static string KeyBindings {
get {
return ResourceManager.GetString("KeyBindings", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Keyboard.
/// </summary>
internal static string Keyboard {
get {
return ResourceManager.GetString("Keyboard", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Stop all apps using GPU when switching to Eco.
/// </summary>
internal static string KillGpuApps {
get {
return ResourceManager.GetString("KillGpuApps", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Laptop Backlight.
/// </summary>
internal static string LaptopBacklight {
get {
return ResourceManager.GetString("LaptopBacklight", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Laptop Keyboard.
/// </summary>
internal static string LaptopKeyboard {
get {
return ResourceManager.GetString("LaptopKeyboard", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Laptop Screen.
/// </summary>
internal static string LaptopScreen {
get {
return ResourceManager.GetString("LaptopScreen", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Lid.
/// </summary>
internal static string Lid {
get {
return ResourceManager.GetString("Lid", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Lightbar.
/// </summary>
internal static string Lightbar {
get {
return ResourceManager.GetString("Lightbar", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Logo.
/// </summary>
internal static string Logo {
get {
return ResourceManager.GetString("Logo", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Audio Visualizer.
/// </summary>
internal static string MatrixAudio {
get {
return ResourceManager.GetString("MatrixAudio", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Binary Banner.
/// </summary>
internal static string MatrixBanner {
get {
return ResourceManager.GetString("MatrixBanner", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Bright.
/// </summary>
internal static string MatrixBright {
get {
return ResourceManager.GetString("MatrixBright", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Clock.
/// </summary>
internal static string MatrixClock {
get {
return ResourceManager.GetString("MatrixClock", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Dim.
/// </summary>
internal static string MatrixDim {
get {
return ResourceManager.GetString("MatrixDim", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Rog Logo.
/// </summary>
internal static string MatrixLogo {
get {
return ResourceManager.GetString("MatrixLogo", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Medium.
/// </summary>
internal static string MatrixMedium {
get {
return ResourceManager.GetString("MatrixMedium", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Off.
/// </summary>
internal static string MatrixOff {
get {
return ResourceManager.GetString("MatrixOff", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Picture.
/// </summary>
internal static string MatrixPicture {
get {
return ResourceManager.GetString("MatrixPicture", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Max refresh rate for lower latency.
/// </summary>
internal static string MaxRefreshTooltip {
get {
return ResourceManager.GetString("MaxRefreshTooltip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 60Hz refresh rate to save battery.
/// </summary>
internal static string MinRefreshTooltip {
get {
return ResourceManager.GetString("MinRefreshTooltip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Multizone.
/// </summary>
internal static string Multizone {
get {
return ResourceManager.GetString("Multizone", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Mute Mic.
/// </summary>
internal static string MuteMic {
get {
return ResourceManager.GetString("MuteMic", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to New updates.
/// </summary>
internal static string NewUpdates {
get {
return ResourceManager.GetString("NewUpdates", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to No new updates.
/// </summary>
internal static string NoNewUpdates {
get {
return ResourceManager.GetString("NoNewUpdates", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Open G-Helper window.
/// </summary>
internal static string OpenGHelper {
get {
return ResourceManager.GetString("OpenGHelper", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Optimized.
/// </summary>
internal static string Optimized {
get {
return ResourceManager.GetString("Optimized", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Switch to Eco on battery and to Standard when plugged.
/// </summary>
internal static string OptimizedGPUTooltip {
get {
return ResourceManager.GetString("OptimizedGPUTooltip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Keep GPU disabled on USB-C charger in Optimized mode.
/// </summary>
internal static string OptimizedUSBC {
get {
return ResourceManager.GetString("OptimizedUSBC", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Other.
/// </summary>
internal static string Other {
get {
return ResourceManager.GetString("Other", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Overdrive.
/// </summary>
internal static string Overdrive {
get {
return ResourceManager.GetString("Overdrive", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Mode.
/// </summary>
internal static string PerformanceMode {
get {
return ResourceManager.GetString("PerformanceMode", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Picture / Gif.
/// </summary>
internal static string PictureGif {
get {
return ResourceManager.GetString("PictureGif", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Play / Pause.
/// </summary>
internal static string PlayPause {
get {
return ResourceManager.GetString("PlayPause", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Power Limits.
/// </summary>
internal static string PowerLimits {
get {
return ResourceManager.GetString("PowerLimits", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Power Limits is an experimental feature. Use carefully and at your own risk!.
/// </summary>
internal static string PPTExperimental {
get {
return ResourceManager.GetString("PPTExperimental", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to PrintScreen.
/// </summary>
internal static string PrintScreen {
get {
return ResourceManager.GetString("PrintScreen", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Quit.
/// </summary>
internal static string Quit {
get {
return ResourceManager.GetString("Quit", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Something is using dGPU and preventing Eco mode. Restart dGPU in device manager? * Please proceed at your own risk..
/// </summary>
internal static string RestartGPU {
get {
return ResourceManager.GetString("RestartGPU", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to RPM.
/// </summary>
internal static string RPM {
get {
return ResourceManager.GetString("RPM", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Run on Startup.
/// </summary>
internal static string RunOnStartup {
get {
return ResourceManager.GetString("RunOnStartup", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Screenpad Brightness Down.
/// </summary>
internal static string ScreenPadDown {
get {
return ResourceManager.GetString("ScreenPadDown", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Screenpad Brightness Up.
/// </summary>
internal static string ScreenPadUp {
get {
return ResourceManager.GetString("ScreenPadUp", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Shutdown.
/// </summary>
internal static string Shutdown {
get {
return ResourceManager.GetString("Shutdown", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Silent.
/// </summary>
internal static string Silent {
get {
return ResourceManager.GetString("Silent", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Sleep.
/// </summary>
internal static string Sleep {
get {
return ResourceManager.GetString("Sleep", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Enables dGPU for standard use.
/// </summary>
internal static string StandardGPUTooltip {
get {
return ResourceManager.GetString("StandardGPUTooltip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Standard.
/// </summary>
internal static string StandardMode {
get {
return ResourceManager.GetString("StandardMode", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Start.
/// </summary>
internal static string Start {
get {
return ResourceManager.GetString("Start", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Starting Services.
/// </summary>
internal static string StartingServices {
get {
return ResourceManager.GetString("StartingServices", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Startup Error.
/// </summary>
internal static string StartupError {
get {
return ResourceManager.GetString("StartupError", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Stop.
/// </summary>
internal static string Stop {
get {
return ResourceManager.GetString("Stop", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Stop GPU Applications.
/// </summary>
internal static string StopGPUApps {
get {
return ResourceManager.GetString("StopGPUApps", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Stopping Services.
/// </summary>
internal static string StoppingServices {
get {
return ResourceManager.GetString("StoppingServices", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Toggle Aura.
/// </summary>
internal static string ToggleAura {
get {
return ResourceManager.GetString("ToggleAura", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Toggle Fn-Lock.
/// </summary>
internal static string ToggleFnLock {
get {
return ResourceManager.GetString("ToggleFnLock", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Toggle Miniled (if supported).
/// </summary>
internal static string ToggleMiniled {
get {
return ResourceManager.GetString("ToggleMiniled", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Toggle Screen.
/// </summary>
internal static string ToggleScreen {
get {
return ResourceManager.GetString("ToggleScreen", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Turbo.
/// </summary>
internal static string Turbo {
get {
return ResourceManager.GetString("Turbo", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Turned off.
/// </summary>
internal static string TurnedOff {
get {
return ResourceManager.GetString("TurnedOff", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Turn off on battery.
/// </summary>
internal static string TurnOffOnBattery {
get {
return ResourceManager.GetString("TurnOffOnBattery", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Routes laptop screen to dGPU, maximizing FPS.
/// </summary>
internal static string UltimateGPUTooltip {
get {
return ResourceManager.GetString("UltimateGPUTooltip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Ultimate.
/// </summary>
internal static string UltimateMode {
get {
return ResourceManager.GetString("UltimateMode", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Undervolting is an experimental and risky feature. If applied values are too low for your hardware, it can become unstable, shut down or cause data corruption. If you want to try - start from small values first, click Apply and test what works for you..
/// </summary>
internal static string UndervoltingRisky {
get {
return ResourceManager.GetString("UndervoltingRisky", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Updates.
/// </summary>
internal static string Updates {
get {
return ResourceManager.GetString("Updates", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Version.
/// </summary>
internal static string VersionLabel {
get {
return ResourceManager.GetString("VersionLabel", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Volume Down.
/// </summary>
internal static string VolumeDown {
get {
return ResourceManager.GetString("VolumeDown", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Volume Mute.
/// </summary>
internal static string VolumeMute {
get {
return ResourceManager.GetString("VolumeMute", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Volume Up.
/// </summary>
internal static string VolumeUp {
get {
return ResourceManager.GetString("VolumeUp", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Keep app window always on top.
/// </summary>
internal static string WindowTop {
get {
return ResourceManager.GetString("WindowTop", resourceCulture);
}
}
}
}