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82 lines
2.5 KiB
C#
82 lines
2.5 KiB
C#
using System;
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using System.Linq;
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using System.Runtime.InteropServices;
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using NvAPIWrapper.Native.Attributes;
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using NvAPIWrapper.Native.General.Structures;
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using NvAPIWrapper.Native.Interfaces;
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namespace NvAPIWrapper.Native.GPU.Structures
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{
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/// <summary>
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/// Holds the board information (a unique GPU Board Serial Number) stored in the InfoROM
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 8)]
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[StructureVersion(1)]
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public struct BoardInfo : IInitializable, IEquatable<BoardInfo>
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{
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internal StructureVersion _Version;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 16)]
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internal byte[] _SerialNumber;
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/// <summary>
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/// Board Serial Number
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/// </summary>
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public byte[] SerialNumber
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{
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get => _SerialNumber;
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}
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/// <inheritdoc />
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public bool Equals(BoardInfo other)
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{
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return _SerialNumber.SequenceEqual(other._SerialNumber);
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}
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/// <inheritdoc />
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public override bool Equals(object obj)
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{
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if (ReferenceEquals(null, obj))
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{
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return false;
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}
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return obj is BoardInfo info && Equals(info);
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}
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/// <inheritdoc />
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public override int GetHashCode()
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{
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// ReSharper disable once NonReadonlyMemberInGetHashCode
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return _SerialNumber?.GetHashCode() ?? 0;
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}
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/// <inheritdoc />
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public override string ToString()
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{
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return SerialNumber == null ? "Unknown" : "Serial " + BitConverter.ToString(SerialNumber);
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}
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/// <summary>
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/// Checks for equality between two objects of same type
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/// </summary>
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/// <param name="left">The first object</param>
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/// <param name="right">The second object</param>
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/// <returns>true, if both objects are equal, otherwise false</returns>
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public static bool operator ==(BoardInfo left, BoardInfo right)
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{
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return left.Equals(right);
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}
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/// <summary>
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/// Checks for inequality between two objects of same type
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/// </summary>
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/// <param name="left">The first object</param>
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/// <param name="right">The second object</param>
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/// <returns>true, if both objects are not equal, otherwise false</returns>
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public static bool operator !=(BoardInfo left, BoardInfo right)
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{
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return !left.Equals(right);
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}
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}
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} |