Files
archived-g-helper/app/NvAPIWrapper/Native/GPU/Structures/PerformanceStates20InfoV1.cs
2023-05-06 14:40:52 +02:00

213 lines
7.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using NvAPIWrapper.Native.Attributes;
using NvAPIWrapper.Native.General.Structures;
using NvAPIWrapper.Native.Helpers;
using NvAPIWrapper.Native.Interfaces;
using NvAPIWrapper.Native.Interfaces.GPU;
namespace NvAPIWrapper.Native.GPU.Structures
{
/// <inheritdoc cref="IPerformanceStates20Info" />
[StructLayout(LayoutKind.Sequential, Pack = 8)]
[StructureVersion(1)]
public struct PerformanceStates20InfoV1 : IInitializable, IPerformanceStates20Info
{
internal const int MaxPerformanceStates = 16;
internal const int MaxPerformanceStatesClocks = 8;
internal const int MaxPerformanceStatesBaseVoltages = 4;
internal StructureVersion _Version;
internal uint _Flags;
internal uint _NumberOfPerformanceStates;
internal uint _NumberOfClocks;
internal uint _NumberOfBaseVoltages;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = MaxPerformanceStates)]
internal PerformanceState20[] _PerformanceStates;
/// <summary>
/// Creates a new instance of <see cref="PerformanceStates20InfoV1" />
/// </summary>
/// <param name="performanceStates">The list of performance states and their settings.</param>
/// <param name="clocksCount">Number of clock frequencies per each performance state.</param>
/// <param name="baseVoltagesCount">Number of base voltage per each performance state.</param>
public PerformanceStates20InfoV1(
PerformanceState20[] performanceStates,
uint clocksCount,
uint baseVoltagesCount)
{
if (performanceStates?.Length > MaxPerformanceStatesClocks)
{
throw new ArgumentException(
$"Maximum of {MaxPerformanceStates} performance states are configurable.",
nameof(performanceStates)
);
}
if (performanceStates == null)
{
throw new ArgumentNullException(nameof(performanceStates));
}
this = typeof(PerformanceStates20InfoV1).Instantiate<PerformanceStates20InfoV1>();
_NumberOfClocks = clocksCount;
_NumberOfBaseVoltages = baseVoltagesCount;
_NumberOfPerformanceStates = (uint) performanceStates.Length;
Array.Copy(performanceStates, 0, _PerformanceStates, 0, performanceStates.Length);
}
/// <inheritdoc />
public IPerformanceStates20VoltageEntry[] GeneralVoltages
{
get => new IPerformanceStates20VoltageEntry[0];
}
/// <inheritdoc />
public bool IsEditable
{
get => _Flags.GetBit(0);
}
/// <summary>
/// Gets an array of valid power states for the GPU
/// </summary>
public PerformanceState20[] PerformanceStates
{
get => _PerformanceStates.Take((int) _NumberOfPerformanceStates).ToArray();
}
/// <inheritdoc />
IPerformanceState20[] IPerformanceStates20Info.PerformanceStates
{
get => PerformanceStates.Cast<IPerformanceState20>().ToArray();
}
/// <summary>
/// Gets a dictionary for valid power states and their clock frequencies
/// </summary>
public IDictionary<PerformanceStateId, PerformanceStates20ClockEntryV1[]> Clocks
{
get
{
var clocks = (int) _NumberOfClocks;
return PerformanceStates.ToDictionary(
state20 => state20.StateId,
state20 => state20._Clocks.Take(clocks).ToArray()
);
}
}
/// <inheritdoc />
IDictionary<PerformanceStateId, IPerformanceStates20ClockEntry[]> IPerformanceStates20Info.Clocks
{
get
{
return Clocks.ToDictionary(
pair => pair.Key,
pair => pair.Value.Cast<IPerformanceStates20ClockEntry>().ToArray()
);
}
}
/// <summary>
/// Gets a dictionary for valid power states and their voltage settings
/// </summary>
public IReadOnlyDictionary<PerformanceStateId, PerformanceStates20BaseVoltageEntryV1[]> Voltages
{
get
{
var baseVoltages = (int) _NumberOfBaseVoltages;
return PerformanceStates.ToDictionary(
state20 => state20.StateId,
state20 => state20._BaseVoltages.Take(baseVoltages).ToArray()
);
}
}
/// <inheritdoc />
IReadOnlyDictionary<PerformanceStateId, IPerformanceStates20VoltageEntry[]> IPerformanceStates20Info.Voltages
{
get
{
return Voltages.ToDictionary(
pair => pair.Key,
pair => pair.Value.Cast<IPerformanceStates20VoltageEntry>().ToArray()
);
}
}
/// <inheritdoc cref="IPerformanceState20" />
[StructLayout(LayoutKind.Sequential, Pack = 8)]
public struct PerformanceState20 : IInitializable, IPerformanceState20
{
internal PerformanceStateId _Id;
internal uint _Flags;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = MaxPerformanceStatesClocks)]
internal PerformanceStates20ClockEntryV1[] _Clocks;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = MaxPerformanceStatesBaseVoltages)]
internal PerformanceStates20BaseVoltageEntryV1[] _BaseVoltages;
/// <summary>
/// Creates a new instance of <see cref="PerformanceState20" />.
/// </summary>
/// <param name="stateId">The performance identification number.</param>
/// <param name="clocks">The list of clock entries.</param>
/// <param name="baseVoltages">The list of base voltages.</param>
public PerformanceState20(
PerformanceStateId stateId,
PerformanceStates20ClockEntryV1[] clocks,
PerformanceStates20BaseVoltageEntryV1[] baseVoltages)
{
if (clocks?.Length > MaxPerformanceStatesClocks)
{
throw new ArgumentException(
$"Maximum of {MaxPerformanceStatesClocks} clocks are configurable.",
nameof(clocks)
);
}
if (clocks == null)
{
throw new ArgumentNullException(nameof(clocks));
}
if (baseVoltages?.Length > MaxPerformanceStatesBaseVoltages)
{
throw new ArgumentException(
$"Maximum of {MaxPerformanceStatesBaseVoltages} base voltages are configurable.",
nameof(baseVoltages)
);
}
if (baseVoltages == null)
{
throw new ArgumentNullException(nameof(baseVoltages));
}
this = typeof(PerformanceState20).Instantiate<PerformanceState20>();
_Id = stateId;
Array.Copy(clocks, 0, _Clocks, 0, clocks.Length);
Array.Copy(baseVoltages, 0, _BaseVoltages, 0, baseVoltages.Length);
}
/// <inheritdoc />
public PerformanceStateId StateId
{
get => _Id;
}
/// <inheritdoc />
public bool IsEditable
{
get => _Flags.GetBit(0);
}
}
}
}