mirror of
https://github.com/jkocon/g-helper.git
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937 lines
31 KiB
C#
937 lines
31 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace GHelper.Properties {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Strings {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Strings() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GHelper.Properties.Strings", typeof(Strings).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Can't connect to ASUS ACPI. Application can't function without it. Try to install Asus System Control Interface.
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/// </summary>
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internal static string ACPIError {
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get {
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return ResourceManager.GetString("ACPIError", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Looks like GPU is in heavy use, disable it?.
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/// </summary>
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internal static string AlertDGPU {
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get {
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return ResourceManager.GetString("AlertDGPU", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Eco Mode.
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/// </summary>
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internal static string AlertDGPUTitle {
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get {
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return ResourceManager.GetString("AlertDGPUTitle", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Switching off Ultimate Mode requires restart.
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/// </summary>
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internal static string AlertUltimateOff {
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get {
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return ResourceManager.GetString("AlertUltimateOff", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Ultimate Mode requires restart.
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/// </summary>
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internal static string AlertUltimateOn {
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get {
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return ResourceManager.GetString("AlertUltimateOn", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Reboot now?.
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/// </summary>
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internal static string AlertUltimateTitle {
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get {
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return ResourceManager.GetString("AlertUltimateTitle", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Animation Speed.
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/// </summary>
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internal static string AnimationSpeed {
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get {
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return ResourceManager.GetString("AnimationSpeed", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Anime Matrix.
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/// </summary>
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internal static string AnimeMatrix {
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get {
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return ResourceManager.GetString("AnimeMatrix", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to App already running.
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/// </summary>
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internal static string AppAlreadyRunning {
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get {
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return ResourceManager.GetString("AppAlreadyRunning", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to G-Helper is already running. Check system tray for an icon..
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/// </summary>
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internal static string AppAlreadyRunningText {
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get {
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return ResourceManager.GetString("AppAlreadyRunningText", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Apply Custom Fan Curve.
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/// </summary>
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internal static string ApplyFanCurve {
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get {
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return ResourceManager.GetString("ApplyFanCurve", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Apply Power Limits.
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/// </summary>
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internal static string ApplyPowerLimits {
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get {
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return ResourceManager.GetString("ApplyPowerLimits", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Breathe.
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/// </summary>
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internal static string AuraBreathe {
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get {
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return ResourceManager.GetString("AuraBreathe", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Color Cycle.
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/// </summary>
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internal static string AuraColorCycle {
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get {
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return ResourceManager.GetString("AuraColorCycle", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Fast.
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/// </summary>
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internal static string AuraFast {
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get {
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return ResourceManager.GetString("AuraFast", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Normal.
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/// </summary>
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internal static string AuraNormal {
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get {
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return ResourceManager.GetString("AuraNormal", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Rainbow.
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/// </summary>
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internal static string AuraRainbow {
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get {
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return ResourceManager.GetString("AuraRainbow", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Slow.
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/// </summary>
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internal static string AuraSlow {
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get {
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return ResourceManager.GetString("AuraSlow", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Static.
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/// </summary>
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internal static string AuraStatic {
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get {
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return ResourceManager.GetString("AuraStatic", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Strobe.
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/// </summary>
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internal static string AuraStrobe {
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get {
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return ResourceManager.GetString("AuraStrobe", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Auto.
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/// </summary>
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internal static string AutoMode {
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get {
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return ResourceManager.GetString("AutoMode", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Sets 60Hz to save battery, and back when plugged.
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/// </summary>
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internal static string AutoRefreshTooltip {
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get {
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return ResourceManager.GetString("AutoRefreshTooltip", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Awake.
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/// </summary>
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internal static string Awake {
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get {
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return ResourceManager.GetString("Awake", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Balanced.
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/// </summary>
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internal static string Balanced {
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get {
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return ResourceManager.GetString("Balanced", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Battery Charge Limit.
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/// </summary>
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internal static string BatteryChargeLimit {
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get {
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return ResourceManager.GetString("BatteryChargeLimit", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Boot.
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/// </summary>
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internal static string Boot {
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get {
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return ResourceManager.GetString("Boot", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Brightness.
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/// </summary>
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internal static string Brightness {
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get {
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return ResourceManager.GetString("Brightness", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Color.
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/// </summary>
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internal static string Color {
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get {
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return ResourceManager.GetString("Color", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to CPU Boost.
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/// </summary>
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internal static string CPUBoost {
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get {
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return ResourceManager.GetString("CPUBoost", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Custom.
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/// </summary>
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internal static string Custom {
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get {
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return ResourceManager.GetString("Custom", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Default.
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/// </summary>
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internal static string Default {
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get {
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return ResourceManager.GetString("Default", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Disable screen overdrive.
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/// </summary>
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internal static string DisableOverdrive {
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get {
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return ResourceManager.GetString("DisableOverdrive", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Discharging.
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/// </summary>
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internal static string Discharging {
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get {
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return ResourceManager.GetString("Discharging", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Download Update.
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/// </summary>
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internal static string DownloadUpdate {
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get {
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return ResourceManager.GetString("DownloadUpdate", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Disables dGPU for battery savings.
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/// </summary>
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internal static string EcoGPUTooltip {
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get {
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return ResourceManager.GetString("EcoGPUTooltip", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Eco.
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/// </summary>
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internal static string EcoMode {
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get {
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return ResourceManager.GetString("EcoMode", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Extra.
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/// </summary>
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internal static string Extra {
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get {
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return ResourceManager.GetString("Extra", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Extra Settings.
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/// </summary>
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internal static string ExtraSettings {
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get {
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return ResourceManager.GetString("ExtraSettings", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Factory Defaults.
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/// </summary>
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internal static string FactoryDefaults {
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get {
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return ResourceManager.GetString("FactoryDefaults", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Fan Curves.
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/// </summary>
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internal static string FanCurves {
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get {
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return ResourceManager.GetString("FanCurves", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to CPU Fan Profile.
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/// </summary>
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internal static string FanProfileCPU {
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get {
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return ResourceManager.GetString("FanProfileCPU", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to GPU Fan Profile.
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/// </summary>
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internal static string FanProfileGPU {
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get {
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return ResourceManager.GetString("FanProfileGPU", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Mid Fan Profile.
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/// </summary>
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internal static string FanProfileMid {
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get {
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return ResourceManager.GetString("FanProfileMid", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Fan Profiles.
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/// </summary>
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internal static string FanProfiles {
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get {
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return ResourceManager.GetString("FanProfiles", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Fans and Power.
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/// </summary>
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internal static string FansAndPower {
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get {
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return ResourceManager.GetString("FansAndPower", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Fans + Power.
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/// </summary>
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internal static string FansPower {
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get {
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return ResourceManager.GetString("FansPower", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Changing.
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/// </summary>
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internal static string GPUChanging {
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get {
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return ResourceManager.GetString("GPUChanging", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to GPU Mode.
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/// </summary>
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internal static string GPUMode {
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get {
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return ResourceManager.GetString("GPUMode", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to iGPU only.
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/// </summary>
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internal static string GPUModeEco {
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get {
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return ResourceManager.GetString("GPUModeEco", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to iGPU + dGPU.
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/// </summary>
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internal static string GPUModeStandard {
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get {
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return ResourceManager.GetString("GPUModeStandard", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to dGPU exclusive.
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/// </summary>
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internal static string GPUModeUltimate {
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get {
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return ResourceManager.GetString("GPUModeUltimate", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Key Bindings.
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/// </summary>
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internal static string KeyBindings {
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get {
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return ResourceManager.GetString("KeyBindings", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Keyboard.
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/// </summary>
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internal static string Keyboard {
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get {
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return ResourceManager.GetString("Keyboard", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Lower backlight brightness on battery and back when plugged.
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/// </summary>
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internal static string KeyboardAuto {
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get {
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return ResourceManager.GetString("KeyboardAuto", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Keyboard Backlight.
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/// </summary>
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internal static string KeyboardBacklight {
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get {
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return ResourceManager.GetString("KeyboardBacklight", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Laptop Keyboard.
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/// </summary>
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internal static string LaptopKeyboard {
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get {
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return ResourceManager.GetString("LaptopKeyboard", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Laptop Screen.
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/// </summary>
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internal static string LaptopScreen {
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get {
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return ResourceManager.GetString("LaptopScreen", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Binary Banner.
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/// </summary>
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internal static string MatrixBanner {
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get {
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return ResourceManager.GetString("MatrixBanner", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Bright.
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/// </summary>
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internal static string MatrixBright {
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get {
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return ResourceManager.GetString("MatrixBright", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Clock.
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/// </summary>
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internal static string MatrixClock {
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get {
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return ResourceManager.GetString("MatrixClock", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Dim.
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/// </summary>
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internal static string MatrixDim {
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get {
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return ResourceManager.GetString("MatrixDim", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Rog Logo.
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/// </summary>
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internal static string MatrixLogo {
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get {
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return ResourceManager.GetString("MatrixLogo", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Medium.
|
|
/// </summary>
|
|
internal static string MatrixMedium {
|
|
get {
|
|
return ResourceManager.GetString("MatrixMedium", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Off.
|
|
/// </summary>
|
|
internal static string MatrixOff {
|
|
get {
|
|
return ResourceManager.GetString("MatrixOff", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Picture.
|
|
/// </summary>
|
|
internal static string MatrixPicture {
|
|
get {
|
|
return ResourceManager.GetString("MatrixPicture", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Max refresh rate for lower latency.
|
|
/// </summary>
|
|
internal static string MaxRefreshTooltip {
|
|
get {
|
|
return ResourceManager.GetString("MaxRefreshTooltip", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to 60Hz refresh rate to save battery.
|
|
/// </summary>
|
|
internal static string MinRefreshTooltip {
|
|
get {
|
|
return ResourceManager.GetString("MinRefreshTooltip", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Multizone.
|
|
/// </summary>
|
|
internal static string Multizone {
|
|
get {
|
|
return ResourceManager.GetString("Multizone", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Open G-Helper window.
|
|
/// </summary>
|
|
internal static string OpenGHelper {
|
|
get {
|
|
return ResourceManager.GetString("OpenGHelper", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Optimized.
|
|
/// </summary>
|
|
internal static string Optimized {
|
|
get {
|
|
return ResourceManager.GetString("Optimized", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Switch to Eco on battery and to Standard when plugged.
|
|
/// </summary>
|
|
internal static string OptimizedGPUTooltip {
|
|
get {
|
|
return ResourceManager.GetString("OptimizedGPUTooltip", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Other.
|
|
/// </summary>
|
|
internal static string Other {
|
|
get {
|
|
return ResourceManager.GetString("Other", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Overdrive.
|
|
/// </summary>
|
|
internal static string Overdrive {
|
|
get {
|
|
return ResourceManager.GetString("Overdrive", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Performance Mode.
|
|
/// </summary>
|
|
internal static string PerformanceMode {
|
|
get {
|
|
return ResourceManager.GetString("PerformanceMode", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Picture / Gif.
|
|
/// </summary>
|
|
internal static string PictureGif {
|
|
get {
|
|
return ResourceManager.GetString("PictureGif", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Play / Pause.
|
|
/// </summary>
|
|
internal static string PlayPause {
|
|
get {
|
|
return ResourceManager.GetString("PlayPause", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Power Limits (PPT).
|
|
/// </summary>
|
|
internal static string PowerLimits {
|
|
get {
|
|
return ResourceManager.GetString("PowerLimits", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Power Limits (PPT) is experimental feature. Use carefully and on your own risk!.
|
|
/// </summary>
|
|
internal static string PPTExperimental {
|
|
get {
|
|
return ResourceManager.GetString("PPTExperimental", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to PrintScreen.
|
|
/// </summary>
|
|
internal static string PrintScreen {
|
|
get {
|
|
return ResourceManager.GetString("PrintScreen", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Quit.
|
|
/// </summary>
|
|
internal static string Quit {
|
|
get {
|
|
return ResourceManager.GetString("Quit", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to RPM.
|
|
/// </summary>
|
|
internal static string RPM {
|
|
get {
|
|
return ResourceManager.GetString("RPM", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Run on Startup.
|
|
/// </summary>
|
|
internal static string RunOnStartup {
|
|
get {
|
|
return ResourceManager.GetString("RunOnStartup", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Shutdown.
|
|
/// </summary>
|
|
internal static string Shutdown {
|
|
get {
|
|
return ResourceManager.GetString("Shutdown", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Silent.
|
|
/// </summary>
|
|
internal static string Silent {
|
|
get {
|
|
return ResourceManager.GetString("Silent", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Sleep.
|
|
/// </summary>
|
|
internal static string Sleep {
|
|
get {
|
|
return ResourceManager.GetString("Sleep", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Enables dGPU for standard use.
|
|
/// </summary>
|
|
internal static string StandardGPUTooltip {
|
|
get {
|
|
return ResourceManager.GetString("StandardGPUTooltip", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Standard.
|
|
/// </summary>
|
|
internal static string StandardMode {
|
|
get {
|
|
return ResourceManager.GetString("StandardMode", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Startup Error.
|
|
/// </summary>
|
|
internal static string StartupError {
|
|
get {
|
|
return ResourceManager.GetString("StartupError", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Toggle Aura.
|
|
/// </summary>
|
|
internal static string ToggleAura {
|
|
get {
|
|
return ResourceManager.GetString("ToggleAura", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Turbo.
|
|
/// </summary>
|
|
internal static string Turbo {
|
|
get {
|
|
return ResourceManager.GetString("Turbo", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Turned off.
|
|
/// </summary>
|
|
internal static string TurnedOff {
|
|
get {
|
|
return ResourceManager.GetString("TurnedOff", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Turn off on battery.
|
|
/// </summary>
|
|
internal static string TurnOffOnBattery {
|
|
get {
|
|
return ResourceManager.GetString("TurnOffOnBattery", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Routes laptop screen to dGPU, maximizing FPS.
|
|
/// </summary>
|
|
internal static string UltimateGPUTooltip {
|
|
get {
|
|
return ResourceManager.GetString("UltimateGPUTooltip", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Ultimate.
|
|
/// </summary>
|
|
internal static string UltimateMode {
|
|
get {
|
|
return ResourceManager.GetString("UltimateMode", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Version.
|
|
/// </summary>
|
|
internal static string VersionLabel {
|
|
get {
|
|
return ResourceManager.GetString("VersionLabel", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Volume Mute.
|
|
/// </summary>
|
|
internal static string VolumeMute {
|
|
get {
|
|
return ResourceManager.GetString("VolumeMute", resourceCulture);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to Keep app window always on top.
|
|
/// </summary>
|
|
internal static string WindowTop {
|
|
get {
|
|
return ResourceManager.GetString("WindowTop", resourceCulture);
|
|
}
|
|
}
|
|
}
|
|
}
|