Files
archived-g-helper/app/NvAPIWrapper/Native/GPU/Structures/ClockFrequenciesV1.cs
2023-05-06 14:40:52 +02:00

73 lines
2.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using NvAPIWrapper.Native.Attributes;
using NvAPIWrapper.Native.General.Structures;
using NvAPIWrapper.Native.Interfaces;
using NvAPIWrapper.Native.Interfaces.GPU;
namespace NvAPIWrapper.Native.GPU.Structures
{
/// <summary>
/// Holds clock frequencies currently associated with a physical GPU
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 8)]
[StructureVersion(1)]
public struct ClockFrequenciesV1 : IInitializable, IClockFrequencies
{
internal const int MaxClocksPerGPU = 32;
internal StructureVersion _Version;
internal readonly uint _Reserved;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = MaxClocksPerGPU)]
internal ClockDomainInfo[] _Clocks;
/// <inheritdoc />
public IReadOnlyDictionary<PublicClockDomain, ClockDomainInfo> Clocks
{
get => _Clocks
.Select((value, index) => new {index, value})
.Where(arg => Enum.IsDefined(typeof(PublicClockDomain), arg.index))
.ToDictionary(arg => (PublicClockDomain) arg.index, arg => arg.value);
}
/// <inheritdoc />
public ClockType ClockType
{
get => ClockType.CurrentClock;
}
/// <inheritdoc />
public ClockDomainInfo GraphicsClock
{
get => _Clocks[(int) PublicClockDomain.Graphics];
}
/// <inheritdoc />
public ClockDomainInfo MemoryClock
{
get => _Clocks[(int) PublicClockDomain.Memory];
}
/// <inheritdoc />
public ClockDomainInfo VideoDecodingClock
{
get => _Clocks[(int) PublicClockDomain.Video];
}
/// <inheritdoc />
public ClockDomainInfo ProcessorClock
{
get => _Clocks[(int) PublicClockDomain.Processor];
}
/// <inheritdoc />
public override string ToString()
{
return
$"[{ClockType}] 3D Graphics = {GraphicsClock} - Memory = {MemoryClock} - Video Decoding = {VideoDecodingClock} - Processor = {ProcessorClock}";
}
}
}