mirror of
https://github.com/jkocon/g-helper.git
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210 lines
6.7 KiB
C#
210 lines
6.7 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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using NvAPIWrapper.Native.Attributes;
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using NvAPIWrapper.Native.General.Structures;
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using NvAPIWrapper.Native.Helpers;
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using NvAPIWrapper.Native.Interfaces;
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using NvAPIWrapper.Native.Interfaces.GPU;
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namespace NvAPIWrapper.Native.GPU.Structures
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{
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/// <inheritdoc cref="IPerformanceStatesInfo" />
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[StructLayout(LayoutKind.Sequential, Pack = 8)]
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[StructureVersion(2)]
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public struct PerformanceStatesInfoV2 : IInitializable, IPerformanceStatesInfo
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{
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internal const int MaxPerformanceStates = PerformanceStatesInfoV1.MaxPerformanceStates;
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internal const int MaxPerformanceStateClocks = PerformanceStatesInfoV1.MaxPerformanceStateClocks;
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internal const int MaxPerformanceStateVoltages = 16;
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internal StructureVersion _Version;
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internal uint _Flags;
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internal uint _NumberOfPerformanceStates;
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internal uint _NumberOfClocks;
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internal uint _NumberOfVoltages;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = MaxPerformanceStates)]
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internal PerformanceState[] _PerformanceStates;
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/// <inheritdoc />
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public bool IsPerformanceMonitorEnable
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{
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get => _Flags.GetBit(0);
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}
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/// <inheritdoc />
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public bool IsCapableOfDynamicPerformance
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{
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get => _Flags.GetBit(1);
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}
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/// <inheritdoc />
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public bool IsDynamicPerformanceEnable
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{
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get => _Flags.GetBit(2);
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}
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/// <summary>
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/// Gets an array of valid and available performance states information
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/// </summary>
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public PerformanceState[] PerformanceStates
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{
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get => _PerformanceStates.Take((int) _NumberOfPerformanceStates).ToArray();
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}
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/// <inheritdoc />
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IPerformanceState[] IPerformanceStatesInfo.PerformanceStates
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{
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get => PerformanceStates.Cast<IPerformanceState>().ToArray();
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}
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/// <summary>
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/// Gets a dictionary of valid and available performance states and their voltage information as an array
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/// </summary>
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public IReadOnlyDictionary<PerformanceStateId, PerformanceState.PerformanceStatesVoltage[]>
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PerformanceStatesVoltages
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{
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get
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{
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var voltages = (int) _NumberOfVoltages;
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return PerformanceStates.ToDictionary(
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state => state.StateId,
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state => state._Voltages.Take(voltages).ToArray()
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);
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}
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}
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/// <inheritdoc />
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IReadOnlyDictionary<PerformanceStateId, IPerformanceStatesVoltage[]> IPerformanceStatesInfo.
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PerformanceStatesVoltages
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{
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get
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{
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return PerformanceStatesVoltages.ToDictionary(
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pair => pair.Key,
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pair => pair.Value.Cast<IPerformanceStatesVoltage>().ToArray()
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);
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}
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}
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/// <summary>
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/// Gets a dictionary of valid and available performance states and their clock information as an array
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/// </summary>
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public IReadOnlyDictionary<PerformanceStateId, PerformanceState.PerformanceStatesClock[]>
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PerformanceStatesClocks
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{
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get
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{
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var clocks = (int) _NumberOfClocks;
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return PerformanceStates.ToDictionary(
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state => state.StateId,
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state => state._Clocks.Take(clocks).ToArray()
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);
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}
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}
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/// <inheritdoc />
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IReadOnlyDictionary<PerformanceStateId, IPerformanceStatesClock[]> IPerformanceStatesInfo.
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PerformanceStatesClocks
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{
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get
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{
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return PerformanceStatesClocks.ToDictionary(
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pair => pair.Key,
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pair => pair.Value.Cast<IPerformanceStatesClock>().ToArray()
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);
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}
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}
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/// <inheritdoc cref="IPerformanceState" />
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[StructLayout(LayoutKind.Sequential, Pack = 8)]
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public struct PerformanceState : IInitializable, IPerformanceState
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{
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internal PerformanceStateId _Id;
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internal uint _Flags;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = MaxPerformanceStateClocks)]
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internal PerformanceStatesClock[] _Clocks;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = MaxPerformanceStateVoltages)]
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internal PerformanceStatesVoltage[] _Voltages;
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/// <inheritdoc />
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public PerformanceStateId StateId
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{
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get => _Id;
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}
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/// <inheritdoc />
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public bool IsPCIELimited
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{
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get => _Flags.GetBit(0);
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}
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/// <inheritdoc />
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public bool IsOverclocked
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{
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get => _Flags.GetBit(1);
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}
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/// <inheritdoc />
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public bool IsOverclockable
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{
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get => _Flags.GetBit(2);
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}
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/// <inheritdoc cref="IPerformanceStatesVoltage" />
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[StructLayout(LayoutKind.Sequential, Pack = 8)]
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public struct PerformanceStatesVoltage : IInitializable, IPerformanceStatesVoltage
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{
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internal PerformanceVoltageDomain _Id;
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internal uint _Flags;
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internal uint _Value;
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/// <inheritdoc />
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public PerformanceVoltageDomain DomainId
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{
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get => _Id;
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}
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/// <inheritdoc />
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public uint Value
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{
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get => _Value;
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}
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}
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/// <inheritdoc cref="IPerformanceStatesClock" />
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[StructLayout(LayoutKind.Sequential, Pack = 8)]
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public struct PerformanceStatesClock : IInitializable, IPerformanceStatesClock
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{
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internal PublicClockDomain _Id;
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internal uint _Flags;
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internal uint _Frequency;
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/// <summary>
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/// Gets a boolean value indicating if this clock domain is overclockable
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/// </summary>
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public bool IsOverclockable
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{
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get => _Flags.GetBit(0);
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}
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/// <inheritdoc />
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public PublicClockDomain DomainId
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{
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get => _Id;
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}
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/// <inheritdoc />
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public uint Frequency
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{
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get => _Frequency;
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}
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}
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}
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}
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} |