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archived-g-helper/app/Properties/Strings.zh.resx
2023-04-11 01:25:39 +02:00

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="ACPIError" xml:space="preserve">
<value>无法连接到华硕 ACPI。 没有它,应用程序将无法运行。 尝试安装华硕系统控制界面</value>
</data>
<data name="AlertDGPU" xml:space="preserve">
<value>看起来 GPU 正在大量使用,是否禁用它?</value>
</data>
<data name="AlertDGPUTitle" xml:space="preserve">
<value>环保模式</value>
</data>
<data name="AlertUltimateOff" xml:space="preserve">
<value>关闭终极模式需要重新启动</value>
</data>
<data name="AlertUltimateOn" xml:space="preserve">
<value>终极模式需要重启</value>
</data>
<data name="AlertUltimateTitle" xml:space="preserve">
<value>现在重新启动吗?</value>
</data>
<data name="AnimationSpeed" xml:space="preserve">
<value>动画速度</value>
</data>
<data name="AnimeMatrix" xml:space="preserve">
<value>动漫矩阵</value>
</data>
<data name="AppAlreadyRunning" xml:space="preserve">
<value>应用已在运行</value>
</data>
<data name="AppAlreadyRunningText" xml:space="preserve">
<value>G-Helper 已经在运行。 检查系统托盘中的图标。</value>
</data>
<data name="ApplyFanCurve" xml:space="preserve">
<value>应用自定义扇形曲线</value>
</data>
<data name="ApplyPowerLimits" xml:space="preserve">
<value>应用功率限制</value>
</data>
<data name="AuraBreathe" xml:space="preserve">
<value>呼吸</value>
</data>
<data name="AuraColorCycle" xml:space="preserve">
<value>颜色循环</value>
</data>
<data name="AuraFast" xml:space="preserve">
<value>快速</value>
</data>
<data name="AuraNormal" xml:space="preserve">
<value>正常</value>
</data>
<data name="AuraRainbow" xml:space="preserve">
<value>彩虹</value>
</data>
<data name="AuraSlow" xml:space="preserve">
<value></value>
</data>
<data name="AuraStatic" xml:space="preserve">
<value>静态</value>
</data>
<data name="AuraStrobe" xml:space="preserve">
<value>频闪</value>
</data>
<data name="AutoMode" xml:space="preserve">
<value>自动</value>
</data>
<data name="AutoRefreshTooltip" xml:space="preserve">
<value>设置 60Hz 以节省电池电量,并在插入时恢复</value>
</data>
<data name="Awake" xml:space="preserve">
<value>清醒</value>
</data>
<data name="Balanced" xml:space="preserve">
<value>平衡</value>
</data>
<data name="BatteryChargeLimit" xml:space="preserve">
<value>电池充电限制</value>
</data>
<data name="Boot" xml:space="preserve">
<value>启动</value>
</data>
<data name="Color" xml:space="preserve">
<value>颜色</value>
</data>
<data name="CPUBoost" xml:space="preserve">
<value>CPU 提升</value>
</data>
<data name="Custom" xml:space="preserve">
<value>自定义</value>
</data>
<data name="Default" xml:space="preserve">
<value>默认</value>
</data>
<data name="DisableOverdrive" xml:space="preserve">
<value>禁用屏幕超速</value>
</data>
<data name="Discharging" xml:space="preserve">
<value>正在放电</value>
</data>
<data name="DownloadUpdate" xml:space="preserve">
<value>下载更新</value>
</data>
<data name="EcoGPUTooltip" xml:space="preserve">
<value>禁用 dGPU 以节省电池电量</value>
</data>
<data name="EcoMode" xml:space="preserve">
<value>环保</value>
</data>
<data name="Extra" xml:space="preserve">
<value>额外</value>
</data>
<data name="ExtraSettings" xml:space="preserve">
<value>额外设置</value>
</data>
<data name="FactoryDefaults" xml:space="preserve">
<value>出厂默认值</value>
</data>
<data name="FanCurves" xml:space="preserve">
<value>扇形曲线</value>
</data>
<data name="FanProfileCPU" xml:space="preserve">
<value>CPU 风扇配置文件</value>
</data>
<data name="FanProfileGPU" xml:space="preserve">
<value>GPU 风扇配置文件</value>
</data>
<data name="FanProfileMid" xml:space="preserve">
<value>中等粉丝资料</value>
</data>
<data name="FanProfiles" xml:space="preserve">
<value>粉丝资料</value>
</data>
<data name="FansAndPower" xml:space="preserve">
<value>粉丝和权力</value>
</data>
<data name="FansPower" xml:space="preserve">
<value>粉丝 + 权力</value>
</data>
<data name="GPUChanging" xml:space="preserve">
<value>改变</value>
</data>
<data name="GPUMode" xml:space="preserve">
<value>GPU 模式</value>
</data>
<data name="GPUModeEco" xml:space="preserve">
<value>仅限 iGPU</value>
</data>
<data name="GPUModeStandard" xml:space="preserve">
<value>核显 + 独显</value>
</data>
<data name="GPUModeUltimate" xml:space="preserve">
<value>独显</value>
</data>
<data name="KeyBindings" xml:space="preserve">
<value>键绑定</value>
</data>
<data name="Keyboard" xml:space="preserve">
<value>键盘</value>
</data>
<data name="KeyboardAuto" xml:space="preserve">
<value>插入时降低电池和背面的背光亮度</value>
</data>
<data name="KeyboardBacklight" xml:space="preserve">
<value>键盘背光</value>
</data>
<data name="LaptopKeyboard" xml:space="preserve">
<value>笔记本电脑键盘</value>
</data>
<data name="LaptopScreen" xml:space="preserve">
<value>笔记本电脑屏幕</value>
</data>
<data name="MatrixBanner" xml:space="preserve">
<value>二进制横幅</value>
</data>
<data name="MatrixBright" xml:space="preserve">
<value>明亮</value>
</data>
<data name="MatrixClock" xml:space="preserve">
<value>时钟</value>
</data>
<data name="MatrixDim" xml:space="preserve">
<value>变暗</value>
</data>
<data name="MatrixLogo" xml:space="preserve">
<value>罗格徽标</value>
</data>
<data name="MatrixMedium" xml:space="preserve">
<value></value>
</data>
<data name="MatrixOff" xml:space="preserve">
<value>关闭</value>
</data>
<data name="MatrixPicture" xml:space="preserve">
<value>图片</value>
</data>
<data name="MaxRefreshTooltip" xml:space="preserve">
<value>降低延迟的最大刷新率</value>
</data>
<data name="MinRefreshTooltip" xml:space="preserve">
<value>60Hz 刷新率以节省电量</value>
</data>
<data name="Multizone" xml:space="preserve">
<value>多区域</value>
</data>
<data name="OpenGHelper" xml:space="preserve">
<value>打开 G-Helper 窗口</value>
</data>
<data name="Optimized" xml:space="preserve">
<value>优化</value>
</data>
<data name="OptimizedGPUTooltip" xml:space="preserve">
<value>使用电池切换到 Eco插入电源时切换到 Standard</value>
</data>
<data name="Other" xml:space="preserve">
<value>其他</value>
</data>
<data name="Overdrive" xml:space="preserve">
<value>超速</value>
</data>
<data name="PerformanceMode" xml:space="preserve">
<value>性能模式</value>
</data>
<data name="PictureGif" xml:space="preserve">
<value>图片/动图</value>
</data>
<data name="PlayPause" xml:space="preserve">
<value>播放/暂停</value>
</data>
<data name="PowerLimits" xml:space="preserve">
<value>功率限制 (PPT)</value>
</data>
<data name="PPTExperimental" xml:space="preserve">
<value>功率限制 (PPT) 是实验性功能。 谨慎使用,风险自负!</value>
</data>
<data name="PrintScreen" xml:space="preserve">
<value>打印屏幕</value>
</data>
<data name="Quit" xml:space="preserve">
<value>退出</value>
</data>
<data name="RPM" xml:space="preserve">
<value>每分钟转数</value>
</data>
<data name="RunOnStartup" xml:space="preserve">
<value>在启动时运行</value>
</data>
<data name="Shutdown" xml:space="preserve">
<value>关机</value>
</data>
<data name="Silent" xml:space="preserve">
<value>静默</value>
</data>
<data name="Sleep" xml:space="preserve">
<value>睡眠</value>
</data>
<data name="StandardGPUTooltip" xml:space="preserve">
<value>启用独立 GPU 以供标准使用</value>
</data>
<data name="StandardMode" xml:space="preserve">
<value>标准</value>
</data>
<data name="StartupError" xml:space="preserve">
<value>启动错误</value>
</data>
<data name="ToggleAura" xml:space="preserve">
<value>切换光环</value>
</data>
<data name="Turbo" xml:space="preserve">
<value>加速</value>
</data>
<data name="TurnedOff" xml:space="preserve">
<value>已关闭</value>
</data>
<data name="TurnOffOnBattery" xml:space="preserve">
<value>关闭电池</value>
</data>
<data name="UltimateGPUTooltip" xml:space="preserve">
<value>将笔记本电脑屏幕路由到 dGPU最大化 FPS</value>
</data>
<data name="UltimateMode" xml:space="preserve">
<value>终极版</value>
</data>
<data name="VersionLabel" xml:space="preserve">
<value>版本</value>
</data>
<data name="VolumeMute" xml:space="preserve">
<value>音量静音</value>
</data>
<data name="WindowTop" xml:space="preserve">
<value>使应用程序窗口始终位于顶部</value>
</data>
</root>