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archived-g-helper/app/Properties/Strings.it.resx
David ba8f3489a2 Added first Italian translation
Some senteces might be too long for the UI. Not really sure.
2023-07-08 23:04:53 +02:00

411 lines
15 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="ACPIError" xml:space="preserve">
<value>Impossibile connettersi ad ASUS ACPI. Senza, l'applicazione non può funzionare. Prova ad installare Asus System Control Interface</value>
</data>
<data name="AlertDGPU" xml:space="preserve">
<value>Uso intensivo della GPU, disabilitare?</value>
</data>
<data name="AlertDGPUTitle" xml:space="preserve">
<value>Modalità ECO</value>
</data>
<data name="AlertUltimateOff" xml:space="preserve">
<value>Per disattivare la Ultimate Mode è necessario riavviare</value>
</data>
<data name="AlertUltimateOn" xml:space="preserve">
<value>Per attivare la Ultimate Mode richiede un riavvio</value>
</data>
<data name="AlertUltimateTitle" xml:space="preserve">
<value>Riavviare ora?</value>
</data>
<data name="AnimationSpeed" xml:space="preserve">
<value>Velocità animazione</value>
</data>
<data name="AnimeMatrix" xml:space="preserve">
<value>Anime Matrix</value>
</data>
<data name="AppAlreadyRunning" xml:space="preserve">
<value>App già in esecuzione</value>
</data>
<data name="AppAlreadyRunningText" xml:space="preserve">
<value>G-Helper è già in esecuzione. Controlla il system tray per una icona.</value>
</data>
<data name="ApplyFanCurve" xml:space="preserve">
<value>Applica una Curva Ventola personalizzata</value>
</data>
<data name="ApplyPowerLimits" xml:space="preserve">
<value>Applica limiti di alimentazione</value>
</data>
<data name="ApplyWindowsPowerPlan" xml:space="preserve">
<value>Regolazione automatica del Risparmio Energetico</value>
</data>
<data name="AuraBreathe" xml:space="preserve">
<value>Respiro</value>
</data>
<data name="AuraColorCycle" xml:space="preserve">
<value>Ciclo Colori</value>
</data>
<data name="AuraFast" xml:space="preserve">
<value>Veloce</value>
</data>
<data name="AuraNormal" xml:space="preserve">
<value>Normale</value>
</data>
<data name="AuraRainbow" xml:space="preserve">
<value>Onda Arcobaleno</value>
</data>
<data name="AuraSlow" xml:space="preserve">
<value>Lento</value>
</data>
<data name="AuraStatic" xml:space="preserve">
<value>Statico</value>
</data>
<data name="AuraStrobe" xml:space="preserve">
<value>Strobo</value>
</data>
<data name="AutoMode" xml:space="preserve">
<value>Auto</value>
</data>
<data name="AutoRefreshTooltip" xml:space="preserve">
<value>Imposta i 60Hz per risparmiare la batteria, ritorna quando è in carica</value>
</data>
<data name="Awake" xml:space="preserve">
<value>In uso</value>
</data>
<data name="Balanced" xml:space="preserve">
<value>Bilanciato</value>
</data>
<data name="BatteryChargeLimit" xml:space="preserve">
<value>Limite Ricarica Batteria</value>
</data>
<data name="Boot" xml:space="preserve">
<value>Accensione</value>
</data>
<data name="Color" xml:space="preserve">
<value>Colore</value>
</data>
<data name="CPUBoost" xml:space="preserve">
<value>CPU Boost</value>
</data>
<data name="Custom" xml:space="preserve">
<value>Personalizzato</value>
</data>
<data name="Default" xml:space="preserve">
<value>Default</value>
</data>
<data name="DisableOverdrive" xml:space="preserve">
<value>Disabilita l'overdrive dello schermo</value>
</data>
<data name="Discharging" xml:space="preserve">
<value>Non in carica</value>
</data>
<data name="DownloadUpdate" xml:space="preserve">
<value>Scarica aggiornamento</value>
</data>
<data name="EcoGPUTooltip" xml:space="preserve">
<value>Disabilità dGPU per il risparmio energetico</value>
</data>
<data name="EcoMode" xml:space="preserve">
<value>Eco</value>
</data>
<data name="Extra" xml:space="preserve">
<value>Extra</value>
</data>
<data name="ExtraSettings" xml:space="preserve">
<value>Impostazioni Extra</value>
</data>
<data name="FactoryDefaults" xml:space="preserve">
<value>Impostazioni predefinite</value>
</data>
<data name="FanCurves" xml:space="preserve">
<value>Curve Ventole</value>
</data>
<data name="FanProfileCPU" xml:space="preserve">
<value>Profilo Ventole CPU</value>
</data>
<data name="FanProfileGPU" xml:space="preserve">
<value>Profilo Ventole GPU</value>
</data>
<data name="FanProfileMid" xml:space="preserve">
<value>Profilo Ventola Centrale</value>
</data>
<data name="FanProfiles" xml:space="preserve">
<value>Profili Ventole</value>
</data>
<data name="FansAndPower" xml:space="preserve">
<value>Alimentazione e Ventole</value>
</data>
<data name="FansPower" xml:space="preserve">
<value>Ventole + Alimentazione</value>
</data>
<data name="GPUChanging" xml:space="preserve">
<value>Cambio</value>
</data>
<data name="GPUMode" xml:space="preserve">
<value>Modalità GPU</value>
</data>
<data name="GPUModeEco" xml:space="preserve">
<value>Solo iGPU</value>
</data>
<data name="GPUModeStandard" xml:space="preserve">
<value>iGPU + dGPU</value>
</data>
<data name="GPUModeUltimate" xml:space="preserve">
<value>Esclusivamente dGPU</value>
</data>
<data name="KeyBindings" xml:space="preserve">
<value>Mappatura comandi</value>
</data>
<data name="Keyboard" xml:space="preserve">
<value>Tastiera</value>
</data>
<data name="KeyboardAuto" xml:space="preserve">
<value>Illuminazione tastiera ridotta quando non in carica</value>
</data>
<data name="KeyboardBacklight" xml:space="preserve">
<value>Illuminazione tastiera</value>
</data>
<data name="LaptopKeyboard" xml:space="preserve">
<value>Tastiera Laptop</value>
</data>
<data name="LaptopScreen" xml:space="preserve">
<value>Schermo Laptop</value>
</data>
<data name="MatrixBanner" xml:space="preserve">
<value>Banner Binario</value>
</data>
<data name="MatrixBright" xml:space="preserve">
<value>Luminoso</value>
</data>
<data name="MatrixClock" xml:space="preserve">
<value>Orologio</value>
</data>
<data name="MatrixDim" xml:space="preserve">
<value>Fioco</value>
</data>
<data name="MatrixLogo" xml:space="preserve">
<value>Logo ROG</value>
</data>
<data name="MatrixMedium" xml:space="preserve">
<value>Medio</value>
</data>
<data name="MatrixOff" xml:space="preserve">
<value>Spento</value>
</data>
<data name="MatrixPicture" xml:space="preserve">
<value>Immagine</value>
</data>
<data name="MaxRefreshTooltip" xml:space="preserve">
<value>Massimo refresh rate per latenza minore</value>
</data>
<data name="MinRefreshTooltip" xml:space="preserve">
<value>60Hz refresh rate per rispamiare batteria</value>
</data>
<data name="Multizone" xml:space="preserve">
<value>Multizona</value>
</data>
<data name="OpenGHelper" xml:space="preserve">
<value>Apri G-Helper</value>
</data>
<data name="Optimized" xml:space="preserve">
<value>Optimized</value>
</data>
<data name="OptimizedGPUTooltip" xml:space="preserve">
<value>Passa ad Eco quando non in carica e a Standard quando in carica</value>
</data>
<data name="Other" xml:space="preserve">
<value>Altro</value>
</data>
<data name="Overdrive" xml:space="preserve">
<value>Overdrive</value>
</data>
<data name="PerformanceMode" xml:space="preserve">
<value>Modalità Performance</value>
</data>
<data name="PictureGif" xml:space="preserve">
<value>Immagine / Gif</value>
</data>
<data name="PlayPause" xml:space="preserve">
<value>Riproduci / Pausa</value>
</data>
<data name="PowerLimits" xml:space="preserve">
<value>Limiti d'Alimentazione</value>
</data>
<data name="PPTExperimental" xml:space="preserve">
<value>Limiti d'Alimentazione sono una funzionalità sperimentale. Usare con cautela e a proprio rischio!</value>
</data>
<data name="PrintScreen" xml:space="preserve">
<value>PrintScreen</value>
</data>
<data name="Quit" xml:space="preserve">
<value>Esci</value>
</data>
<data name="RPM" xml:space="preserve">
<value>RPM</value>
</data>
<data name="RunOnStartup" xml:space="preserve">
<value>Esegui all'Avvio</value>
</data>
<data name="Shutdown" xml:space="preserve">
<value>Spegnimento</value>
</data>
<data name="Silent" xml:space="preserve">
<value>Silent</value>
</data>
<data name="Sleep" xml:space="preserve">
<value>Sospensione</value>
</data>
<data name="StandardGPUTooltip" xml:space="preserve">
<value>Abilita dGPU per uso standard</value>
</data>
<data name="StandardMode" xml:space="preserve">
<value>Standard</value>
</data>
<data name="StartupError" xml:space="preserve">
<value>Errore Avvio</value>
</data>
<data name="ToggleAura" xml:space="preserve">
<value>Attiva / Disattiva Aura</value>
</data>
<data name="Turbo" xml:space="preserve">
<value>Turbo</value>
</data>
<data name="TurnedOff" xml:space="preserve">
<value>Spento</value>
</data>
<data name="TurnOffOnBattery" xml:space="preserve">
<value>Spegni quando non in carica</value>
</data>
<data name="UltimateGPUTooltip" xml:space="preserve">
<value>Dedica la dGPU allo schermo del Laptop, massimizzando gli FPS</value>
</data>
<data name="UltimateMode" xml:space="preserve">
<value>Ultimate</value>
</data>
<data name="VersionLabel" xml:space="preserve">
<value>Versione</value>
</data>
<data name="VolumeMute" xml:space="preserve">
<value>Muta il volume</value>
</data>
<data name="WindowTop" xml:space="preserve">
<value>Tiene l'applicazione sempre in primo piano</value>
</data>
</root>