mirror of
https://github.com/jkocon/g-helper.git
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411 lines
15 KiB
XML
411 lines
15 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="ACPIError" xml:space="preserve">
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<value>Impossibile connettersi ad ASUS ACPI. Senza, l'applicazione non può funzionare. Prova ad installare Asus System Control Interface</value>
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</data>
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<data name="AlertDGPU" xml:space="preserve">
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<value>Uso intensivo della GPU, disabilitare?</value>
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</data>
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<data name="AlertDGPUTitle" xml:space="preserve">
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<value>Modalità ECO</value>
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</data>
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<data name="AlertUltimateOff" xml:space="preserve">
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<value>Per disattivare la Ultimate Mode è necessario riavviare</value>
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</data>
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<data name="AlertUltimateOn" xml:space="preserve">
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<value>Per attivare la Ultimate Mode richiede un riavvio</value>
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</data>
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<data name="AlertUltimateTitle" xml:space="preserve">
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<value>Riavviare ora?</value>
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</data>
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<data name="AnimationSpeed" xml:space="preserve">
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<value>Velocità animazione</value>
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</data>
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<data name="AnimeMatrix" xml:space="preserve">
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<value>Anime Matrix</value>
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</data>
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<data name="AppAlreadyRunning" xml:space="preserve">
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<value>App già in esecuzione</value>
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</data>
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<data name="AppAlreadyRunningText" xml:space="preserve">
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<value>G-Helper è già in esecuzione. Controlla il system tray per una icona.</value>
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</data>
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<data name="ApplyFanCurve" xml:space="preserve">
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<value>Applica una Curva Ventola personalizzata</value>
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</data>
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<data name="ApplyPowerLimits" xml:space="preserve">
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<value>Applica limiti di alimentazione</value>
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</data>
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<data name="ApplyWindowsPowerPlan" xml:space="preserve">
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<value>Regolazione automatica del Risparmio Energetico</value>
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</data>
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<data name="AuraBreathe" xml:space="preserve">
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<value>Respiro</value>
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</data>
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<data name="AuraColorCycle" xml:space="preserve">
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<value>Ciclo Colori</value>
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</data>
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<data name="AuraFast" xml:space="preserve">
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<value>Veloce</value>
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</data>
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<data name="AuraNormal" xml:space="preserve">
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<value>Normale</value>
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</data>
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<data name="AuraRainbow" xml:space="preserve">
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<value>Onda Arcobaleno</value>
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</data>
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<data name="AuraSlow" xml:space="preserve">
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<value>Lento</value>
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</data>
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<data name="AuraStatic" xml:space="preserve">
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<value>Statico</value>
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</data>
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<data name="AuraStrobe" xml:space="preserve">
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<value>Strobo</value>
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</data>
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<data name="AutoMode" xml:space="preserve">
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<value>Auto</value>
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</data>
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<data name="AutoRefreshTooltip" xml:space="preserve">
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<value>Imposta i 60Hz per risparmiare la batteria, ritorna quando è in carica</value>
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</data>
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<data name="Awake" xml:space="preserve">
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<value>In uso</value>
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</data>
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<data name="Balanced" xml:space="preserve">
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<value>Bilanciato</value>
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</data>
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<data name="BatteryChargeLimit" xml:space="preserve">
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<value>Limite Ricarica Batteria</value>
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</data>
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<data name="Boot" xml:space="preserve">
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<value>Accensione</value>
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</data>
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<data name="Color" xml:space="preserve">
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<value>Colore</value>
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</data>
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<data name="CPUBoost" xml:space="preserve">
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<value>CPU Boost</value>
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</data>
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<data name="Custom" xml:space="preserve">
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<value>Personalizzato</value>
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</data>
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<data name="Default" xml:space="preserve">
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<value>Default</value>
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</data>
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<data name="DisableOverdrive" xml:space="preserve">
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<value>Disabilita l'overdrive dello schermo</value>
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</data>
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<data name="Discharging" xml:space="preserve">
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<value>Non in carica</value>
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</data>
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<data name="DownloadUpdate" xml:space="preserve">
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<value>Scarica aggiornamento</value>
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</data>
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<data name="EcoGPUTooltip" xml:space="preserve">
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<value>Disabilità dGPU per il risparmio energetico</value>
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</data>
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<data name="EcoMode" xml:space="preserve">
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<value>Eco</value>
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</data>
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<data name="Extra" xml:space="preserve">
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<value>Extra</value>
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</data>
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<data name="ExtraSettings" xml:space="preserve">
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<value>Impostazioni Extra</value>
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</data>
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<data name="FactoryDefaults" xml:space="preserve">
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<value>Impostazioni predefinite</value>
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</data>
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<data name="FanCurves" xml:space="preserve">
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<value>Curve Ventole</value>
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</data>
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<data name="FanProfileCPU" xml:space="preserve">
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<value>Profilo Ventole CPU</value>
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</data>
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<data name="FanProfileGPU" xml:space="preserve">
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<value>Profilo Ventole GPU</value>
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</data>
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<data name="FanProfileMid" xml:space="preserve">
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<value>Profilo Ventola Centrale</value>
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</data>
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<data name="FanProfiles" xml:space="preserve">
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<value>Profili Ventole</value>
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</data>
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<data name="FansAndPower" xml:space="preserve">
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<value>Alimentazione e Ventole</value>
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</data>
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<data name="FansPower" xml:space="preserve">
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<value>Ventole + Alimentazione</value>
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</data>
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<data name="GPUChanging" xml:space="preserve">
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<value>Cambio</value>
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</data>
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<data name="GPUMode" xml:space="preserve">
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<value>Modalità GPU</value>
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</data>
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<data name="GPUModeEco" xml:space="preserve">
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<value>Solo iGPU</value>
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</data>
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<data name="GPUModeStandard" xml:space="preserve">
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<value>iGPU + dGPU</value>
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</data>
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<data name="GPUModeUltimate" xml:space="preserve">
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<value>Esclusivamente dGPU</value>
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</data>
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<data name="KeyBindings" xml:space="preserve">
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<value>Mappatura comandi</value>
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</data>
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<data name="Keyboard" xml:space="preserve">
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<value>Tastiera</value>
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</data>
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<data name="KeyboardAuto" xml:space="preserve">
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<value>Illuminazione tastiera ridotta quando non in carica</value>
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</data>
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<data name="KeyboardBacklight" xml:space="preserve">
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<value>Illuminazione tastiera</value>
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</data>
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<data name="LaptopKeyboard" xml:space="preserve">
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<value>Tastiera Laptop</value>
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</data>
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<data name="LaptopScreen" xml:space="preserve">
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<value>Schermo Laptop</value>
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</data>
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<data name="MatrixBanner" xml:space="preserve">
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<value>Banner Binario</value>
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</data>
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<data name="MatrixBright" xml:space="preserve">
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<value>Luminoso</value>
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</data>
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<data name="MatrixClock" xml:space="preserve">
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<value>Orologio</value>
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</data>
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<data name="MatrixDim" xml:space="preserve">
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<value>Fioco</value>
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</data>
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<data name="MatrixLogo" xml:space="preserve">
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<value>Logo ROG</value>
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</data>
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<data name="MatrixMedium" xml:space="preserve">
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<value>Medio</value>
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</data>
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<data name="MatrixOff" xml:space="preserve">
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<value>Spento</value>
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</data>
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<data name="MatrixPicture" xml:space="preserve">
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<value>Immagine</value>
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</data>
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<data name="MaxRefreshTooltip" xml:space="preserve">
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<value>Massimo refresh rate per latenza minore</value>
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</data>
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<data name="MinRefreshTooltip" xml:space="preserve">
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<value>60Hz refresh rate per rispamiare batteria</value>
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</data>
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<data name="Multizone" xml:space="preserve">
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<value>Multizona</value>
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</data>
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<data name="OpenGHelper" xml:space="preserve">
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<value>Apri G-Helper</value>
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</data>
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<data name="Optimized" xml:space="preserve">
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<value>Optimized</value>
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</data>
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<data name="OptimizedGPUTooltip" xml:space="preserve">
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<value>Passa ad Eco quando non in carica e a Standard quando in carica</value>
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</data>
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<data name="Other" xml:space="preserve">
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<value>Altro</value>
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</data>
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<data name="Overdrive" xml:space="preserve">
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<value>Overdrive</value>
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</data>
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<data name="PerformanceMode" xml:space="preserve">
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<value>Modalità Performance</value>
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</data>
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<data name="PictureGif" xml:space="preserve">
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<value>Immagine / Gif</value>
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</data>
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<data name="PlayPause" xml:space="preserve">
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<value>Riproduci / Pausa</value>
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</data>
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<data name="PowerLimits" xml:space="preserve">
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<value>Limiti d'Alimentazione</value>
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</data>
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<data name="PPTExperimental" xml:space="preserve">
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<value>Limiti d'Alimentazione sono una funzionalità sperimentale. Usare con cautela e a proprio rischio!</value>
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</data>
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<data name="PrintScreen" xml:space="preserve">
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<value>PrintScreen</value>
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</data>
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<data name="Quit" xml:space="preserve">
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<value>Esci</value>
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</data>
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<data name="RPM" xml:space="preserve">
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<value>RPM</value>
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</data>
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<data name="RunOnStartup" xml:space="preserve">
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<value>Esegui all'Avvio</value>
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</data>
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<data name="Shutdown" xml:space="preserve">
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<value>Spegnimento</value>
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</data>
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<data name="Silent" xml:space="preserve">
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<value>Silent</value>
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</data>
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<data name="Sleep" xml:space="preserve">
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<value>Sospensione</value>
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</data>
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<data name="StandardGPUTooltip" xml:space="preserve">
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<value>Abilita dGPU per uso standard</value>
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</data>
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<data name="StandardMode" xml:space="preserve">
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<value>Standard</value>
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</data>
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<data name="StartupError" xml:space="preserve">
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<value>Errore Avvio</value>
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</data>
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<data name="ToggleAura" xml:space="preserve">
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<value>Attiva / Disattiva Aura</value>
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</data>
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<data name="Turbo" xml:space="preserve">
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<value>Turbo</value>
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</data>
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<data name="TurnedOff" xml:space="preserve">
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<value>Spento</value>
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</data>
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<data name="TurnOffOnBattery" xml:space="preserve">
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<value>Spegni quando non in carica</value>
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</data>
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<data name="UltimateGPUTooltip" xml:space="preserve">
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<value>Dedica la dGPU allo schermo del Laptop, massimizzando gli FPS</value>
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</data>
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<data name="UltimateMode" xml:space="preserve">
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<value>Ultimate</value>
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</data>
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<data name="VersionLabel" xml:space="preserve">
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<value>Versione</value>
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</data>
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<data name="VolumeMute" xml:space="preserve">
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<value>Muta il volume</value>
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</data>
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<data name="WindowTop" xml:space="preserve">
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<value>Tiene l'applicazione sempre in primo piano</value>
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</data>
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</root> |