Files
archived-g-helper/app/Properties/Strings.Designer.cs
2023-05-16 15:19:53 +02:00

1018 lines
33 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace GHelper.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Strings {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Strings() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GHelper.Properties.Strings", typeof(Strings).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to Can&apos;t connect to ASUS ACPI. Application can&apos;t function without it. Try to install Asus System Control Interface.
/// </summary>
internal static string ACPIError {
get {
return ResourceManager.GetString("ACPIError", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Looks like GPU is in heavy use, disable it?.
/// </summary>
internal static string AlertDGPU {
get {
return ResourceManager.GetString("AlertDGPU", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Eco Mode.
/// </summary>
internal static string AlertDGPUTitle {
get {
return ResourceManager.GetString("AlertDGPUTitle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Switching off Ultimate Mode requires restart.
/// </summary>
internal static string AlertUltimateOff {
get {
return ResourceManager.GetString("AlertUltimateOff", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Ultimate Mode requires restart.
/// </summary>
internal static string AlertUltimateOn {
get {
return ResourceManager.GetString("AlertUltimateOn", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Reboot now?.
/// </summary>
internal static string AlertUltimateTitle {
get {
return ResourceManager.GetString("AlertUltimateTitle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Animation Speed.
/// </summary>
internal static string AnimationSpeed {
get {
return ResourceManager.GetString("AnimationSpeed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Anime Matrix.
/// </summary>
internal static string AnimeMatrix {
get {
return ResourceManager.GetString("AnimeMatrix", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to App already running.
/// </summary>
internal static string AppAlreadyRunning {
get {
return ResourceManager.GetString("AppAlreadyRunning", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to G-Helper is already running. Check system tray for an icon..
/// </summary>
internal static string AppAlreadyRunningText {
get {
return ResourceManager.GetString("AppAlreadyRunningText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Apply Custom Fan Curve.
/// </summary>
internal static string ApplyFanCurve {
get {
return ResourceManager.GetString("ApplyFanCurve", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Apply Power Limits.
/// </summary>
internal static string ApplyPowerLimits {
get {
return ResourceManager.GetString("ApplyPowerLimits", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Auto adjust Windows Power Mode.
/// </summary>
internal static string ApplyWindowsPowerPlan {
get {
return ResourceManager.GetString("ApplyWindowsPowerPlan", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Breathe.
/// </summary>
internal static string AuraBreathe {
get {
return ResourceManager.GetString("AuraBreathe", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Color Cycle.
/// </summary>
internal static string AuraColorCycle {
get {
return ResourceManager.GetString("AuraColorCycle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Fast.
/// </summary>
internal static string AuraFast {
get {
return ResourceManager.GetString("AuraFast", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Normal.
/// </summary>
internal static string AuraNormal {
get {
return ResourceManager.GetString("AuraNormal", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Rainbow.
/// </summary>
internal static string AuraRainbow {
get {
return ResourceManager.GetString("AuraRainbow", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Slow.
/// </summary>
internal static string AuraSlow {
get {
return ResourceManager.GetString("AuraSlow", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Static.
/// </summary>
internal static string AuraStatic {
get {
return ResourceManager.GetString("AuraStatic", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Strobe.
/// </summary>
internal static string AuraStrobe {
get {
return ResourceManager.GetString("AuraStrobe", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Auto.
/// </summary>
internal static string AutoMode {
get {
return ResourceManager.GetString("AutoMode", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Sets 60Hz to save battery, and back when plugged.
/// </summary>
internal static string AutoRefreshTooltip {
get {
return ResourceManager.GetString("AutoRefreshTooltip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Awake.
/// </summary>
internal static string Awake {
get {
return ResourceManager.GetString("Awake", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Balanced.
/// </summary>
internal static string Balanced {
get {
return ResourceManager.GetString("Balanced", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Battery Charge Limit.
/// </summary>
internal static string BatteryChargeLimit {
get {
return ResourceManager.GetString("BatteryChargeLimit", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Boot.
/// </summary>
internal static string Boot {
get {
return ResourceManager.GetString("Boot", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Brightness.
/// </summary>
internal static string Brightness {
get {
return ResourceManager.GetString("Brightness", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Color.
/// </summary>
internal static string Color {
get {
return ResourceManager.GetString("Color", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to CPU Boost.
/// </summary>
internal static string CPUBoost {
get {
return ResourceManager.GetString("CPUBoost", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Custom.
/// </summary>
internal static string Custom {
get {
return ResourceManager.GetString("Custom", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Default.
/// </summary>
internal static string Default {
get {
return ResourceManager.GetString("Default", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Disable screen overdrive.
/// </summary>
internal static string DisableOverdrive {
get {
return ResourceManager.GetString("DisableOverdrive", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Discharging.
/// </summary>
internal static string Discharging {
get {
return ResourceManager.GetString("Discharging", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Download Update.
/// </summary>
internal static string DownloadUpdate {
get {
return ResourceManager.GetString("DownloadUpdate", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Disables dGPU for battery savings.
/// </summary>
internal static string EcoGPUTooltip {
get {
return ResourceManager.GetString("EcoGPUTooltip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Eco.
/// </summary>
internal static string EcoMode {
get {
return ResourceManager.GetString("EcoMode", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Extra.
/// </summary>
internal static string Extra {
get {
return ResourceManager.GetString("Extra", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Extra Settings.
/// </summary>
internal static string ExtraSettings {
get {
return ResourceManager.GetString("ExtraSettings", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Factory Defaults.
/// </summary>
internal static string FactoryDefaults {
get {
return ResourceManager.GetString("FactoryDefaults", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Fan Curves.
/// </summary>
internal static string FanCurves {
get {
return ResourceManager.GetString("FanCurves", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to CPU Fan Profile.
/// </summary>
internal static string FanProfileCPU {
get {
return ResourceManager.GetString("FanProfileCPU", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to GPU Fan Profile.
/// </summary>
internal static string FanProfileGPU {
get {
return ResourceManager.GetString("FanProfileGPU", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Mid Fan Profile.
/// </summary>
internal static string FanProfileMid {
get {
return ResourceManager.GetString("FanProfileMid", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Fan Profiles.
/// </summary>
internal static string FanProfiles {
get {
return ResourceManager.GetString("FanProfiles", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Fans and Power.
/// </summary>
internal static string FansAndPower {
get {
return ResourceManager.GetString("FansAndPower", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Fans + Power.
/// </summary>
internal static string FansPower {
get {
return ResourceManager.GetString("FansPower", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Changing.
/// </summary>
internal static string GPUChanging {
get {
return ResourceManager.GetString("GPUChanging", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to GPU Mode.
/// </summary>
internal static string GPUMode {
get {
return ResourceManager.GetString("GPUMode", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to iGPU only.
/// </summary>
internal static string GPUModeEco {
get {
return ResourceManager.GetString("GPUModeEco", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to iGPU + dGPU.
/// </summary>
internal static string GPUModeStandard {
get {
return ResourceManager.GetString("GPUModeStandard", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to dGPU exclusive.
/// </summary>
internal static string GPUModeUltimate {
get {
return ResourceManager.GetString("GPUModeUltimate", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to GPU Settings.
/// </summary>
internal static string GPUSettings {
get {
return ResourceManager.GetString("GPUSettings", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Key Bindings.
/// </summary>
internal static string KeyBindings {
get {
return ResourceManager.GetString("KeyBindings", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Keyboard.
/// </summary>
internal static string Keyboard {
get {
return ResourceManager.GetString("Keyboard", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Lower backlight brightness on battery and back when plugged.
/// </summary>
internal static string KeyboardAuto {
get {
return ResourceManager.GetString("KeyboardAuto", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Laptop Backlight.
/// </summary>
internal static string LaptopBacklight {
get {
return ResourceManager.GetString("LaptopBacklight", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Laptop Keyboard.
/// </summary>
internal static string LaptopKeyboard {
get {
return ResourceManager.GetString("LaptopKeyboard", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Laptop Screen.
/// </summary>
internal static string LaptopScreen {
get {
return ResourceManager.GetString("LaptopScreen", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Lid.
/// </summary>
internal static string Lid {
get {
return ResourceManager.GetString("Lid", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Lightbar.
/// </summary>
internal static string Lightbar {
get {
return ResourceManager.GetString("Lightbar", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Logo.
/// </summary>
internal static string Logo {
get {
return ResourceManager.GetString("Logo", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Binary Banner.
/// </summary>
internal static string MatrixBanner {
get {
return ResourceManager.GetString("MatrixBanner", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Bright.
/// </summary>
internal static string MatrixBright {
get {
return ResourceManager.GetString("MatrixBright", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Clock.
/// </summary>
internal static string MatrixClock {
get {
return ResourceManager.GetString("MatrixClock", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Dim.
/// </summary>
internal static string MatrixDim {
get {
return ResourceManager.GetString("MatrixDim", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Rog Logo.
/// </summary>
internal static string MatrixLogo {
get {
return ResourceManager.GetString("MatrixLogo", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Medium.
/// </summary>
internal static string MatrixMedium {
get {
return ResourceManager.GetString("MatrixMedium", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Off.
/// </summary>
internal static string MatrixOff {
get {
return ResourceManager.GetString("MatrixOff", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Picture.
/// </summary>
internal static string MatrixPicture {
get {
return ResourceManager.GetString("MatrixPicture", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Max refresh rate for lower latency.
/// </summary>
internal static string MaxRefreshTooltip {
get {
return ResourceManager.GetString("MaxRefreshTooltip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 60Hz refresh rate to save battery.
/// </summary>
internal static string MinRefreshTooltip {
get {
return ResourceManager.GetString("MinRefreshTooltip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Multizone.
/// </summary>
internal static string Multizone {
get {
return ResourceManager.GetString("Multizone", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Open G-Helper window.
/// </summary>
internal static string OpenGHelper {
get {
return ResourceManager.GetString("OpenGHelper", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Optimized.
/// </summary>
internal static string Optimized {
get {
return ResourceManager.GetString("Optimized", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Switch to Eco on battery and to Standard when plugged.
/// </summary>
internal static string OptimizedGPUTooltip {
get {
return ResourceManager.GetString("OptimizedGPUTooltip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Keep GPU disabled on USB-C charger in Optimized mode.
/// </summary>
internal static string OptimizedUSBC {
get {
return ResourceManager.GetString("OptimizedUSBC", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Other.
/// </summary>
internal static string Other {
get {
return ResourceManager.GetString("Other", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Overdrive.
/// </summary>
internal static string Overdrive {
get {
return ResourceManager.GetString("Overdrive", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Performance Mode.
/// </summary>
internal static string PerformanceMode {
get {
return ResourceManager.GetString("PerformanceMode", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Picture / Gif.
/// </summary>
internal static string PictureGif {
get {
return ResourceManager.GetString("PictureGif", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Play / Pause.
/// </summary>
internal static string PlayPause {
get {
return ResourceManager.GetString("PlayPause", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Power Limits (PPT).
/// </summary>
internal static string PowerLimits {
get {
return ResourceManager.GetString("PowerLimits", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Power Limits (PPT) is experimental feature. Use carefully and on your own risk!.
/// </summary>
internal static string PPTExperimental {
get {
return ResourceManager.GetString("PPTExperimental", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to PrintScreen.
/// </summary>
internal static string PrintScreen {
get {
return ResourceManager.GetString("PrintScreen", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Quit.
/// </summary>
internal static string Quit {
get {
return ResourceManager.GetString("Quit", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Something is using dGPU and preventing Eco mode. Restart dGPU in device manager? * Please proceed on your own risk..
/// </summary>
internal static string RestartGPU {
get {
return ResourceManager.GetString("RestartGPU", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to RPM.
/// </summary>
internal static string RPM {
get {
return ResourceManager.GetString("RPM", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Run on Startup.
/// </summary>
internal static string RunOnStartup {
get {
return ResourceManager.GetString("RunOnStartup", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Shutdown.
/// </summary>
internal static string Shutdown {
get {
return ResourceManager.GetString("Shutdown", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Silent.
/// </summary>
internal static string Silent {
get {
return ResourceManager.GetString("Silent", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Sleep.
/// </summary>
internal static string Sleep {
get {
return ResourceManager.GetString("Sleep", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Enables dGPU for standard use.
/// </summary>
internal static string StandardGPUTooltip {
get {
return ResourceManager.GetString("StandardGPUTooltip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Standard.
/// </summary>
internal static string StandardMode {
get {
return ResourceManager.GetString("StandardMode", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Startup Error.
/// </summary>
internal static string StartupError {
get {
return ResourceManager.GetString("StartupError", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Toggle Aura.
/// </summary>
internal static string ToggleAura {
get {
return ResourceManager.GetString("ToggleAura", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Toggle Miniled (if supported).
/// </summary>
internal static string ToggleMiniled {
get {
return ResourceManager.GetString("ToggleMiniled", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Toggle Screen.
/// </summary>
internal static string ToggleScreen {
get {
return ResourceManager.GetString("ToggleScreen", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Turbo.
/// </summary>
internal static string Turbo {
get {
return ResourceManager.GetString("Turbo", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Turned off.
/// </summary>
internal static string TurnedOff {
get {
return ResourceManager.GetString("TurnedOff", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Turn off on battery.
/// </summary>
internal static string TurnOffOnBattery {
get {
return ResourceManager.GetString("TurnOffOnBattery", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Routes laptop screen to dGPU, maximizing FPS.
/// </summary>
internal static string UltimateGPUTooltip {
get {
return ResourceManager.GetString("UltimateGPUTooltip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Ultimate.
/// </summary>
internal static string UltimateMode {
get {
return ResourceManager.GetString("UltimateMode", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Version.
/// </summary>
internal static string VersionLabel {
get {
return ResourceManager.GetString("VersionLabel", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Volume Mute.
/// </summary>
internal static string VolumeMute {
get {
return ResourceManager.GetString("VolumeMute", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Keep app window always on top.
/// </summary>
internal static string WindowTop {
get {
return ResourceManager.GetString("WindowTop", resourceCulture);
}
}
}
}