mirror of
https://github.com/jkocon/g-helper.git
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141 lines
3.9 KiB
C#
141 lines
3.9 KiB
C#
using NvAPIWrapper.GPU;
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using NvAPIWrapper.Native;
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using NvAPIWrapper.Native.GPU;
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using NvAPIWrapper.Native.GPU.Structures;
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using NvAPIWrapper.Native.Interfaces.GPU;
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using System.Diagnostics;
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using System.Management;
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using static NvAPIWrapper.Native.GPU.Structures.PerformanceStates20InfoV1;
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namespace GHelper.Gpu;
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public class NvidiaGpuControl : IGpuControl
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{
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public const int MaxCoreOffset = 250;
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public const int MaxMemoryOffset = 250;
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public const int MinCoreOffset = -250;
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public const int MinMemoryOffset = -250;
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private static PhysicalGPU? _internalGpu;
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public NvidiaGpuControl()
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{
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_internalGpu = GetInternalDiscreteGpu();
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}
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public bool IsValid => _internalGpu != null;
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public bool IsNvidia => IsValid;
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public int? GetCurrentTemperature()
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{
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if (!IsValid)
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return null;
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PhysicalGPU internalGpu = _internalGpu!;
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IThermalSensor? gpuSensor =
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GPUApi.GetThermalSettings(internalGpu.Handle).Sensors
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.FirstOrDefault(s => s.Target == ThermalSettingsTarget.GPU);
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return gpuSensor?.CurrentTemperature;
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}
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public void Dispose()
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{
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}
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public void GetClocks(out int core, out int memory, out string gpu)
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{
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PhysicalGPU internalGpu = _internalGpu!;
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gpu = internalGpu.FullName;
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Logger.WriteLine(internalGpu.FullName);
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Logger.WriteLine(internalGpu.ArchitectInformation.ToString());
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IPerformanceStates20Info states = GPUApi.GetPerformanceStates20(internalGpu.Handle);
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//Logger.WriteLine("IPerformanceStates20Info type : " + states.GetType());
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core = states.Clocks[PerformanceStateId.P0_3DPerformance][0].FrequencyDeltaInkHz.DeltaValue / 1000;
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memory = states.Clocks[PerformanceStateId.P0_3DPerformance][1].FrequencyDeltaInkHz.DeltaValue / 1000;
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Logger.WriteLine($"GET GPU Clock offsets : {core}, {memory}");
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}
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public int SetClocksFromConfig()
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{
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int core = Program.config.getConfig("gpu_core");
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int memory = Program.config.getConfig("gpu_memory");
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int status = SetClocks(core, memory);
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return status;
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}
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public int SetClocks(int core, int memory)
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{
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if (core < MinCoreOffset || core > MaxCoreOffset) return 0;
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if (memory < MinMemoryOffset || memory > MaxMemoryOffset) return 0;
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PhysicalGPU internalGpu = _internalGpu!;
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var coreClock = new PerformanceStates20ClockEntryV1(PublicClockDomain.Graphics, new PerformanceStates20ParameterDelta(core * 1000));
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var memoryClock = new PerformanceStates20ClockEntryV1(PublicClockDomain.Memory, new PerformanceStates20ParameterDelta(memory * 1000));
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PerformanceStates20ClockEntryV1[] clocks = { coreClock, memoryClock };
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PerformanceStates20BaseVoltageEntryV1[] voltages = { };
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PerformanceState20[] performanceStates = { new PerformanceState20(PerformanceStateId.P0_3DPerformance, clocks, voltages) };
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var overclock = new PerformanceStates20InfoV1(performanceStates, 2, 0);
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try
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{
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Logger.WriteLine($"SET GPU Clock : {core}, {memory}");
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GPUApi.SetPerformanceStates20(internalGpu.Handle, overclock);
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}
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catch (Exception ex)
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{
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Logger.WriteLine(ex.Message);
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return -1;
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}
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return 1;
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}
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private static PhysicalGPU? GetInternalDiscreteGpu()
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{
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try
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{
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return PhysicalGPU
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.GetPhysicalGPUs()
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.FirstOrDefault(gpu => gpu.SystemType == SystemType.Laptop);
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}
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catch (Exception ex)
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{
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Logger.WriteLine(ex.Message);
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return null;
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}
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}
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public int? GetGpuUse()
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{
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if (!IsValid)
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return null;
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PhysicalGPU internalGpu = _internalGpu!;
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IUtilizationDomainInfo? gpuUsage = GPUApi.GetUsages(internalGpu.Handle).GPU;
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return (int?)gpuUsage?.Percentage;
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}
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}
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