Files
archived-g-helper/app/NvAPIWrapper/Mosaic/Overlap.cs
2023-05-06 14:40:52 +02:00

85 lines
2.5 KiB
C#

using System;
namespace NvAPIWrapper.Mosaic
{
/// <summary>
/// Holds mosaic overlap values
/// </summary>
public struct Overlap : IEquatable<Overlap>
{
/// <summary>
/// Creates a new Overlap
/// </summary>
/// <param name="overlapX">Horizontal overlap</param>
/// <param name="overlapY">Vertical overlap</param>
public Overlap(int overlapX, int overlapY)
{
HorizontalOverlap = overlapX;
VerticalOverlap = overlapY;
}
/// <summary>
/// Gets or sets horizontal overlap (OverlapX)
/// </summary>
public int HorizontalOverlap { get; }
/// <summary>
/// Gets or sets vertical overlap (OverlapY)
/// </summary>
public int VerticalOverlap { get; }
/// <inheritdoc />
public bool Equals(Overlap other)
{
return HorizontalOverlap == other.HorizontalOverlap && VerticalOverlap == other.VerticalOverlap;
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj))
{
return false;
}
return obj is Overlap && Equals((Overlap) obj);
}
/// <inheritdoc />
public override int GetHashCode()
{
unchecked
{
return (HorizontalOverlap * 397) ^ VerticalOverlap;
}
}
/// <summary>
/// Checks for equality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are equal, otherwise false</returns>
public static bool operator ==(Overlap left, Overlap right)
{
return left.Equals(right);
}
/// <summary>
/// Checks for inequality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are not equal, otherwise false</returns>
public static bool operator !=(Overlap left, Overlap right)
{
return !left.Equals(right);
}
/// <inheritdoc />
public override string ToString()
{
return $"({HorizontalOverlap}, {VerticalOverlap})";
}
}
}