Files
archived-g-helper/app/NvAPIWrapper/Mosaic/TopologyDisplay.cs
2023-05-06 14:40:52 +02:00

107 lines
3.3 KiB
C#

using System;
using NvAPIWrapper.GPU;
namespace NvAPIWrapper.Mosaic
{
/// <summary>
/// Holds information about a display in a topology
/// </summary>
public class TopologyDisplay : IEquatable<TopologyDisplay>
{
internal TopologyDisplay(Native.Mosaic.Structures.TopologyDetails.LayoutCell layoutCell)
{
PhysicalGPU = !layoutCell.PhysicalGPUHandle.IsNull ? new PhysicalGPU(layoutCell.PhysicalGPUHandle) : null;
Output = new GPUOutput(layoutCell.DisplayOutputId, PhysicalGPU);
Overlap = new Overlap(layoutCell.OverlapX, layoutCell.OverlapY);
}
/// <summary>
/// Gets the GPU output used for this display
/// </summary>
public GPUOutput Output { get; }
/// <summary>
/// Gets the display overlap values
/// </summary>
public Overlap Overlap { get; }
/// <summary>
/// Gets the corresponding physical GPU of this display
/// </summary>
public PhysicalGPU PhysicalGPU { get; }
/// <inheritdoc />
public bool Equals(TopologyDisplay other)
{
if (ReferenceEquals(null, other))
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
return PhysicalGPU.Equals(other.PhysicalGPU) &&
Output.Equals(other.Output) &&
Overlap.Equals(other.Overlap);
}
/// <summary>
/// Checks for equality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are equal, otherwise false</returns>
public static bool operator ==(TopologyDisplay left, TopologyDisplay right)
{
return right?.Equals(left) ?? ReferenceEquals(left, null);
}
/// <summary>
/// Checks for inequality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are not equal, otherwise false</returns>
public static bool operator !=(TopologyDisplay left, TopologyDisplay right)
{
return !(left == right);
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj))
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
if (obj.GetType() != GetType())
{
return false;
}
return Equals((TopologyDisplay) obj);
}
/// <inheritdoc />
public override int GetHashCode()
{
unchecked
{
var hashCode = PhysicalGPU != null ? PhysicalGPU.GetHashCode() : 0;
hashCode = (hashCode * 397) ^ (Output != null ? Output.GetHashCode() : 0);
hashCode = (hashCode * 397) ^ Overlap.GetHashCode();
return hashCode;
}
}
}
}