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65 lines
2.2 KiB
C#
65 lines
2.2 KiB
C#
using NvAPIWrapper.Native.GPU;
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namespace NvAPIWrapper.Native.Interfaces.GPU
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{
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/// <summary>
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/// Interface for all DisplayIds structures
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/// </summary>
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public interface IDisplayIds
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{
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/// <summary>
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/// Gets connection type. This is reserved for future use and clients should not rely on this information. Instead get
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/// the GPU connector type from NvAPI_GPU_GetConnectorInfo/NvAPI_GPU_GetConnectorInfoEx
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/// </summary>
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MonitorConnectionType ConnectionType { get; }
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/// <summary>
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/// Gets a unique identifier for each device
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/// </summary>
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uint DisplayId { get; }
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/// <summary>
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/// Indicates if the display is being actively driven
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/// </summary>
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bool IsActive { get; }
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/// <summary>
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/// Indicates if the display is the representative display
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/// </summary>
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bool IsCluster { get; }
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/// <summary>
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/// Indicates if the display is connected
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/// </summary>
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bool IsConnected { get; }
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/// <summary>
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/// Indicates if the display is part of MST topology and it's a dynamic
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/// </summary>
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bool IsDynamic { get; }
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/// <summary>
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/// Indicates if the display identification belongs to a multi stream enabled connector (root node). Note that when
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/// multi stream is enabled and a single multi stream capable monitor is connected to it, the monitor will share the
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/// display id with the RootNode.
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/// When there is more than one monitor connected in a multi stream topology, then the root node will have a separate
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/// displayId.
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/// </summary>
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bool IsMultiStreamRootNode { get; }
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/// <summary>
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/// Indicates if the display is reported to the OS
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/// </summary>
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bool IsOSVisible { get; }
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/// <summary>
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/// Indicates if the display is a physically connected display; Valid only when IsConnected is true
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/// </summary>
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bool IsPhysicallyConnected { get; }
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/// <summary>
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/// Indicates if the display is wireless
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/// </summary>
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bool IsWFD { get; }
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}
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} |