mirror of
https://github.com/jkocon/g-helper.git
synced 2026-02-23 13:00:52 +01:00
Matrix audio visualizer
This commit is contained in:
253
app/AnimeMatrix/AniMatrix.cs
Normal file
253
app/AnimeMatrix/AniMatrix.cs
Normal file
@@ -0,0 +1,253 @@
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using NAudio.CoreAudioApi;
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using NAudio.Wave;
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using Starlight.AnimeMatrix;
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using System.Diagnostics;
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using System.Drawing.Imaging;
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using System.Timers;
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namespace GHelper.AnimeMatrix
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{
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public class AniMatrix
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{
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static System.Timers.Timer matrixTimer = default!;
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static AnimeMatrixDevice mat;
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static double[] AudioValues;
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static WasapiCapture AudioDevice;
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public static bool IsValid => mat != null;
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public AniMatrix()
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{
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try
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{
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mat = new AnimeMatrixDevice();
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matrixTimer = new System.Timers.Timer(100);
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matrixTimer.Elapsed += MatrixTimer_Elapsed;
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}
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catch
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{
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mat.Dispose();
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mat = null;
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}
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}
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public void SetMatrix()
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{
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if (!IsValid) return;
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int brightness = Program.config.getConfig("matrix_brightness");
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int running = Program.config.getConfig("matrix_running");
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bool auto = Program.config.getConfig("matrix_auto") == 1;
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if (brightness < 0) brightness = 0;
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if (running < 0) running = 0;
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BuiltInAnimation animation = new BuiltInAnimation(
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(BuiltInAnimation.Running)running,
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BuiltInAnimation.Sleeping.Starfield,
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BuiltInAnimation.Shutdown.SeeYa,
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BuiltInAnimation.Startup.StaticEmergence
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);
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StopMatrixTimer();
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StopMatrixAudio();
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mat.SetProvider();
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if (brightness == 0 || (auto && SystemInformation.PowerStatus.PowerLineStatus != PowerLineStatus.Online))
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{
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mat.SetDisplayState(false);
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Logger.WriteLine("Matrix Off");
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}
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else
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{
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mat.SetDisplayState(true);
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mat.SetBrightness((BrightnessMode)brightness);
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switch (running)
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{
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case 2:
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SetMatrixPicture(Program.config.getConfigString("matrix_picture"));
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break;
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case 3:
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StartMatrixTimer(1000);
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Logger.WriteLine("Matrix Clock");
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break;
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case 4:
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SetMatrixAudio();
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break;
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default:
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mat.SetBuiltInAnimation(true, animation);
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Logger.WriteLine("Matrix builtin " + animation.AsByte);
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break;
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}
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//mat.SetBrightness((BrightnessMode)brightness);
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}
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}
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private static void StartMatrixTimer(int interval = 100)
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{
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matrixTimer.Interval = interval;
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matrixTimer.Enabled = true;
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}
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private static void StopMatrixTimer()
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{
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matrixTimer.Enabled = false;
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}
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private static void MatrixTimer_Elapsed(object? sender, ElapsedEventArgs e)
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{
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if (!IsValid) return;
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switch (Program.config.getConfig("matrix_running"))
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{
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case 2:
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mat.PresentNextFrame();
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break;
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case 3:
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mat.PresentClock();
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break;
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}
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}
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void StopMatrixAudio()
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{
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if (AudioDevice is not null)
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{
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try
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{
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AudioDevice.StopRecording();
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AudioDevice.Dispose();
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}
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catch (Exception ex)
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{
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Logger.WriteLine(ex.ToString());
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}
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}
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}
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void SetMatrixAudio()
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{
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if (!IsValid) return;
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mat.SetBuiltInAnimation(false);
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StopMatrixTimer();
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StopMatrixAudio();
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try
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{
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using (var enumerator = new MMDeviceEnumerator())
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using (MMDevice device = enumerator.GetDefaultAudioEndpoint(DataFlow.Render, Role.Console))
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{
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AudioDevice = new WasapiLoopbackCapture(device);
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WaveFormat fmt = AudioDevice.WaveFormat;
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AudioValues = new double[fmt.SampleRate / 1000];
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AudioDevice.DataAvailable += WaveIn_DataAvailable;
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AudioDevice.StartRecording();
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Logger.WriteLine("Matrix Audio");
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}
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}
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catch (Exception ex)
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{
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Logger.WriteLine(ex.ToString());
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}
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}
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private static void WaveIn_DataAvailable(object? sender, WaveInEventArgs e)
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{
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int bytesPerSamplePerChannel = AudioDevice.WaveFormat.BitsPerSample / 8;
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int bytesPerSample = bytesPerSamplePerChannel * AudioDevice.WaveFormat.Channels;
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int bufferSampleCount = e.Buffer.Length / bytesPerSample;
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if (bufferSampleCount >= AudioValues.Length)
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{
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bufferSampleCount = AudioValues.Length;
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}
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if (bytesPerSamplePerChannel == 2 && AudioDevice.WaveFormat.Encoding == WaveFormatEncoding.Pcm)
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{
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for (int i = 0; i < bufferSampleCount; i++)
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AudioValues[i] = BitConverter.ToInt16(e.Buffer, i * bytesPerSample);
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}
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else if (bytesPerSamplePerChannel == 4 && AudioDevice.WaveFormat.Encoding == WaveFormatEncoding.Pcm)
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{
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for (int i = 0; i < bufferSampleCount; i++)
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AudioValues[i] = BitConverter.ToInt32(e.Buffer, i * bytesPerSample);
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}
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else if (bytesPerSamplePerChannel == 4 && AudioDevice.WaveFormat.Encoding == WaveFormatEncoding.IeeeFloat)
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{
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for (int i = 0; i < bufferSampleCount; i++)
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AudioValues[i] = BitConverter.ToSingle(e.Buffer, i * bytesPerSample);
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}
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double[] paddedAudio = FftSharp.Pad.ZeroPad(AudioValues);
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double[] fftMag = FftSharp.Transform.FFTmagnitude(paddedAudio);
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mat.PresentAudio(fftMag);
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}
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public void SetMatrixPicture(string fileName)
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{
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if (!IsValid) return;
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StopMatrixTimer();
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Image image;
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try
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{
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using (var fs = new FileStream(fileName, FileMode.Open))
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{
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var ms = new MemoryStream();
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fs.CopyTo(ms);
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ms.Position = 0;
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image = Image.FromStream(ms);
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}
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}
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catch
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{
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Debug.WriteLine("Error loading picture");
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return;
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}
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mat.SetBuiltInAnimation(false);
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mat.ClearFrames();
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FrameDimension dimension = new FrameDimension(image.FrameDimensionsList[0]);
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int frameCount = image.GetFrameCount(dimension);
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if (frameCount > 1)
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{
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for (int i = 0; i < frameCount; i++)
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{
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image.SelectActiveFrame(dimension, i);
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mat.GenerateFrame(image);
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mat.AddFrame();
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}
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StartMatrixTimer();
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Logger.WriteLine("Matrix GIF " + fileName);
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}
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else
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{
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mat.GenerateFrame(image);
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mat.Present();
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Logger.WriteLine("Matrix " + fileName);
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}
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}
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}
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}
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@@ -1,6 +1,7 @@
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// Source thanks to https://github.com/vddCore/Starlight with some adjustments from me
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using Starlight.Communication;
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using System.Diagnostics;
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using System.Drawing.Drawing2D;
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using System.Drawing.Text;
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using System.Globalization;
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@@ -98,6 +99,9 @@ namespace Starlight.AnimeMatrix
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private static AnimeType _model = AnimeType.GA402;
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private static long lastPresent;
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private static List<double> maxes = new List<double>();
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public AnimeMatrixDevice()
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: base(0x0B05, 0x193B, 640)
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{
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@@ -357,6 +361,50 @@ namespace Starlight.AnimeMatrix
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PresentTextDiagonal(time);
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}
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private void DrawBar(int pos, double h)
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{
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int dx = pos*2;
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int dy = 20;
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byte color;
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for (int y = 0; y < h - (h % 2); y++)
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for (int x = 0; x < 2 - (y % 2); x++)
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{
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//color = (byte)(Math.Min(1,(h - y - 2)*2) * 255);
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SetLedPlanar(x + dx, dy + y, (byte)(h* 255 / 30) );
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SetLedPlanar(x + dx, dy - y, 255);
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}
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}
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public void PresentAudio(double[] audio)
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{
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if (Math.Abs(DateTimeOffset.Now.ToUnixTimeMilliseconds() - lastPresent) < 70) return;
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lastPresent = DateTimeOffset.Now.ToUnixTimeMilliseconds();
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Clear();
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int size = 20;
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double[] bars = new double[size];
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double max = 2, maxAverage;
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for (int i = 0; i < size; i++)
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{
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bars[i] = Math.Sqrt(audio[i] * 10000);
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if (bars[i] > max) max = bars[i];
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}
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maxes.Add(max);
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if (maxes.Count > 20) maxes.RemoveAt(0);
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maxAverage = maxes.Average();
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for (int i = 0; i < size; i++) DrawBar(20 - i, bars[i] / maxAverage * 20);
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Present();
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}
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public void PresentText(string text1, string text2 = "")
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{
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using (Bitmap bmp = new Bitmap(MaxColumns * 3, MaxRows))
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@@ -166,7 +166,13 @@ namespace GHelper
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memory = current_memory;
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}
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labelGPU.Text = nvControl.FullName;
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try
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{
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labelGPU.Text = nvControl.FullName;
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} catch
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{
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}
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//}
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@@ -59,8 +59,10 @@
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="FftSharp" Version="2.0.0" />
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<PackageReference Include="hidlibrary" Version="3.3.40" />
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<PackageReference Include="HidSharpCore" Version="1.2.1.1" />
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<PackageReference Include="NAudio" Version="2.1.0" />
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<PackageReference Include="System.Management" Version="7.0.1" />
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<PackageReference Include="TaskScheduler" Version="2.10.1" />
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<PackageReference Include="WinForms.DataVisualization" Version="1.8.0" />
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@@ -42,7 +42,7 @@ namespace GHelper
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Thread.CurrentThread.CurrentUICulture = CultureInfo.CurrentUICulture;
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Debug.WriteLine(CultureInfo.CurrentUICulture);
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//Thread.CurrentThread.CurrentUICulture = CultureInfo.CreateSpecificCulture("es");
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//Thread.CurrentThread.CurrentUICulture = CultureInfo.CreateSpecificCulture("de");
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CheckProcesses();
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@@ -159,7 +159,7 @@ namespace GHelper
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}
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settingsForm.AutoKeyboard();
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settingsForm.SetMatrix();
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settingsForm.matrix.SetMatrix();
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}
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private static void SystemEvents_PowerModeChanged(object sender, PowerModeChangedEventArgs e)
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11
app/Properties/Strings.Designer.cs
generated
11
app/Properties/Strings.Designer.cs
generated
@@ -520,7 +520,7 @@ namespace GHelper.Properties {
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}
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/// <summary>
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/// Looks up a localized string similar to Core Clock.
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/// Looks up a localized string similar to Core Clock Offset.
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/// </summary>
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internal static string GPUCoreClockOffset {
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get {
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@@ -672,6 +672,15 @@ namespace GHelper.Properties {
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Audio Visualizer.
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/// </summary>
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internal static string MatrixAudio {
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get {
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return ResourceManager.GetString("MatrixAudio", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Binary Banner.
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/// </summary>
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@@ -321,6 +321,9 @@
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<data name="Logo" xml:space="preserve">
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<value>Logo</value>
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</data>
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<data name="MatrixAudio" xml:space="preserve">
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<value>Audio Visualizer</value>
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</data>
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<data name="MatrixBanner" xml:space="preserve">
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<value>Binary Banner</value>
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</data>
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2
app/Settings.Designer.cs
generated
2
app/Settings.Designer.cs
generated
@@ -185,7 +185,7 @@ namespace GHelper
|
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comboMatrixRunning.Font = new Font("Segoe UI", 9F, FontStyle.Regular, GraphicsUnit.Point);
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comboMatrixRunning.FormattingEnabled = true;
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comboMatrixRunning.ItemHeight = 32;
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comboMatrixRunning.Items.AddRange(new object[] { Properties.Strings.MatrixBanner, Properties.Strings.MatrixLogo, Properties.Strings.MatrixPicture, Properties.Strings.MatrixClock });
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comboMatrixRunning.Items.AddRange(new object[] { Properties.Strings.MatrixBanner, Properties.Strings.MatrixLogo, Properties.Strings.MatrixPicture, Properties.Strings.MatrixClock, Properties.Strings.MatrixAudio });
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comboMatrixRunning.Location = new Point(261, 10);
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comboMatrixRunning.Margin = new Padding(4, 10, 4, 8);
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comboMatrixRunning.Name = "comboMatrixRunning";
|
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|
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158
app/Settings.cs
158
app/Settings.cs
@@ -1,7 +1,11 @@
|
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using CustomControls;
|
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using GHelper.AnimeMatrix;
|
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using GHelper.Gpu;
|
||||
using NAudio.CoreAudioApi;
|
||||
using NAudio.Wave;
|
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using Starlight.AnimeMatrix;
|
||||
using System.Diagnostics;
|
||||
using System.Drawing.Drawing2D;
|
||||
using System.Drawing.Imaging;
|
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using System.Net;
|
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using System.Reflection;
|
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@@ -21,16 +25,15 @@ namespace GHelper
|
||||
public static System.Timers.Timer aTimer = default!;
|
||||
public static Point trayPoint;
|
||||
|
||||
static System.Timers.Timer matrixTimer = default!;
|
||||
|
||||
public string versionUrl = "http://github.com/seerge/g-helper/releases";
|
||||
|
||||
public string perfName = "Balanced";
|
||||
|
||||
public AniMatrix matrix;
|
||||
|
||||
public Fans fans;
|
||||
public Extra keyb;
|
||||
|
||||
static AnimeMatrixDevice mat;
|
||||
static long lastRefresh;
|
||||
|
||||
private bool customFans = false;
|
||||
@@ -504,84 +507,9 @@ namespace GHelper
|
||||
if (sender is null) return;
|
||||
CheckBox check = (CheckBox)sender;
|
||||
Program.config.setConfig("matrix_auto", check.Checked ? 1 : 0);
|
||||
matrix?.SetMatrix();
|
||||
}
|
||||
|
||||
private static void StartMatrixTimer(int interval = 100)
|
||||
{
|
||||
matrixTimer.Interval = interval;
|
||||
matrixTimer.Enabled = true;
|
||||
}
|
||||
|
||||
private static void StopMatrixTimer()
|
||||
{
|
||||
matrixTimer.Enabled = false;
|
||||
}
|
||||
|
||||
private static void MatrixTimer_Elapsed(object? sender, ElapsedEventArgs e)
|
||||
{
|
||||
if (mat is null) return;
|
||||
|
||||
switch (Program.config.getConfig("matrix_running"))
|
||||
{
|
||||
case 2:
|
||||
mat.PresentNextFrame();
|
||||
break;
|
||||
case 3:
|
||||
mat.PresentClock();
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void SetMatrixPicture(string fileName)
|
||||
{
|
||||
|
||||
if (mat is null) return;
|
||||
StopMatrixTimer();
|
||||
|
||||
Image image;
|
||||
|
||||
try
|
||||
{
|
||||
using (var fs = new FileStream(fileName, FileMode.Open))
|
||||
{
|
||||
var ms = new MemoryStream();
|
||||
fs.CopyTo(ms);
|
||||
ms.Position = 0;
|
||||
image = Image.FromStream(ms);
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
Debug.WriteLine("Error loading picture");
|
||||
return;
|
||||
}
|
||||
|
||||
mat.SetBuiltInAnimation(false);
|
||||
mat.ClearFrames();
|
||||
|
||||
FrameDimension dimension = new FrameDimension(image.FrameDimensionsList[0]);
|
||||
int frameCount = image.GetFrameCount(dimension);
|
||||
|
||||
if (frameCount > 1)
|
||||
{
|
||||
for (int i = 0; i < frameCount; i++)
|
||||
{
|
||||
image.SelectActiveFrame(dimension, i);
|
||||
mat.GenerateFrame(image);
|
||||
mat.AddFrame();
|
||||
}
|
||||
|
||||
StartMatrixTimer();
|
||||
Logger.WriteLine("Matrix GIF " + fileName);
|
||||
}
|
||||
else
|
||||
{
|
||||
mat.GenerateFrame(image);
|
||||
mat.Present();
|
||||
Logger.WriteLine("Matrix " + fileName);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void ButtonMatrix_Click(object? sender, EventArgs e)
|
||||
@@ -608,7 +536,7 @@ namespace GHelper
|
||||
Program.config.setConfig("matrix_picture", fileName);
|
||||
Program.config.setConfig("matrix_running", 2);
|
||||
|
||||
SetMatrixPicture(fileName);
|
||||
matrix?.SetMatrixPicture(fileName);
|
||||
BeginInvoke(delegate
|
||||
{
|
||||
comboMatrixRunning.SelectedIndex = 2;
|
||||
@@ -621,72 +549,16 @@ namespace GHelper
|
||||
private void ComboMatrixRunning_SelectedValueChanged(object? sender, EventArgs e)
|
||||
{
|
||||
Program.config.setConfig("matrix_running", comboMatrixRunning.SelectedIndex);
|
||||
SetMatrix();
|
||||
matrix?.SetMatrix();
|
||||
}
|
||||
|
||||
|
||||
private void ComboMatrix_SelectedValueChanged(object? sender, EventArgs e)
|
||||
{
|
||||
Program.config.setConfig("matrix_brightness", comboMatrix.SelectedIndex);
|
||||
SetMatrix();
|
||||
matrix?.SetMatrix();
|
||||
}
|
||||
|
||||
public void SetMatrix()
|
||||
{
|
||||
|
||||
if (mat is null) return;
|
||||
|
||||
int brightness = Program.config.getConfig("matrix_brightness");
|
||||
int running = Program.config.getConfig("matrix_running");
|
||||
bool auto = Program.config.getConfig("matrix_auto") == 1;
|
||||
|
||||
if (brightness < 0) brightness = 0;
|
||||
if (running < 0) running = 0;
|
||||
|
||||
BuiltInAnimation animation = new BuiltInAnimation(
|
||||
(BuiltInAnimation.Running)running,
|
||||
BuiltInAnimation.Sleeping.Starfield,
|
||||
BuiltInAnimation.Shutdown.SeeYa,
|
||||
BuiltInAnimation.Startup.StaticEmergence
|
||||
);
|
||||
|
||||
StopMatrixTimer();
|
||||
|
||||
mat.SetProvider();
|
||||
|
||||
if (brightness == 0 || (auto && SystemInformation.PowerStatus.PowerLineStatus != PowerLineStatus.Online))
|
||||
{
|
||||
mat.SetDisplayState(false);
|
||||
Logger.WriteLine("Matrix Off");
|
||||
}
|
||||
else
|
||||
{
|
||||
mat.SetDisplayState(true);
|
||||
mat.SetBrightness((BrightnessMode)brightness);
|
||||
|
||||
switch (running)
|
||||
{
|
||||
case 2:
|
||||
SetMatrixPicture(Program.config.getConfigString("matrix_picture"));
|
||||
break;
|
||||
case 3:
|
||||
mat.SetBuiltInAnimation(false);
|
||||
StartMatrixTimer(1000);
|
||||
Logger.WriteLine("Matrix Clock");
|
||||
break;
|
||||
default:
|
||||
mat.SetBuiltInAnimation(true, animation);
|
||||
Logger.WriteLine("Matrix builtin " + animation.AsByte);
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
//mat.SetBrightness((BrightnessMode)brightness);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void LabelCPUFan_Click(object? sender, EventArgs e)
|
||||
{
|
||||
@@ -785,13 +657,9 @@ namespace GHelper
|
||||
public void InitMatrix()
|
||||
{
|
||||
|
||||
try
|
||||
{
|
||||
mat = new AnimeMatrixDevice();
|
||||
matrixTimer = new System.Timers.Timer(100);
|
||||
matrixTimer.Elapsed += MatrixTimer_Elapsed;
|
||||
}
|
||||
catch
|
||||
matrix = new AniMatrix();
|
||||
|
||||
if (matrix is null)
|
||||
{
|
||||
panelMatrix.Visible = false;
|
||||
return;
|
||||
|
||||
Reference in New Issue
Block a user