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Stuttering has bigger impact on stability.
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@@ -421,11 +421,11 @@ namespace GHelper.AutoTDP
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private void FramerateUnstable()
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private void FramerateUnstable()
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{
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{
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LowestStableStability -= 3;
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LowestStableStability -= 15;
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}
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}
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private void FramerateVeryUnstable()
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private void FramerateVeryUnstable()
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{
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{
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LowestStableStability -= 30;
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LowestStableStability -= 60;
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}
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}
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private bool Stabilize()
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private bool Stabilize()
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@@ -453,7 +453,7 @@ namespace GHelper.AutoTDP
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if (LowestStableStability > 120)
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if (LowestStableStability > 120)
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{
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{
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//if stable for long time try to reduce it again
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//if stable for long time try to reduce it again
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LowestStableTDP = LowestTDP + (LowestTDP * 0.10); ;
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LowestStableTDP = ProfileForGame(currentGame.ProcessName).MaxTdp;
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LowestStableStability = 0;
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LowestStableStability = 0;
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}
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}
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}
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}
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