Stuttering has bigger impact on stability.

This commit is contained in:
IceStormNG
2024-03-02 17:21:02 +01:00
parent cb685f9158
commit 12d7afc532

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@@ -421,11 +421,11 @@ namespace GHelper.AutoTDP
private void FramerateUnstable() private void FramerateUnstable()
{ {
LowestStableStability -= 3; LowestStableStability -= 15;
} }
private void FramerateVeryUnstable() private void FramerateVeryUnstable()
{ {
LowestStableStability -= 30; LowestStableStability -= 60;
} }
private bool Stabilize() private bool Stabilize()
@@ -453,7 +453,7 @@ namespace GHelper.AutoTDP
if (LowestStableStability > 120) if (LowestStableStability > 120)
{ {
//if stable for long time try to reduce it again //if stable for long time try to reduce it again
LowestStableTDP = LowestTDP + (LowestTDP * 0.10); ; LowestStableTDP = ProfileForGame(currentGame.ProcessName).MaxTdp;
LowestStableStability = 0; LowestStableStability = 0;
} }
} }