Adjusted some comments to reflect recent code changes

This commit is contained in:
IceStormNG
2024-03-02 11:35:40 +01:00
parent 181a16bee3
commit 2e9a34d8f5

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@@ -280,7 +280,6 @@ namespace GHelper.AutoTDP
while (currentGame is not null && Running)
{
//prevent FPS from going to 0 which causes issues with the math
double fps = framerateSouce.GetFramerate(instance);
@@ -294,6 +293,7 @@ namespace GHelper.AutoTDP
return;
}
//prevent FPS from going to 0 which causes issues with the math
GameFPS = Math.Max(5, fps);
AdjustPowerLimit(profile);
@@ -326,6 +326,7 @@ namespace GHelper.AutoTDP
if (targetFPS - 1 <= currentFramerate && currentFramerate <= targetFPS + 1)
{
//Framerate is inside ideal range
FramerateTargetReachedCounter++;
if (FramerateTargetReachedCounter >= 3
@@ -355,7 +356,7 @@ namespace GHelper.AutoTDP
}
else
{
//No dip, no correction
//Framerate not in target range
correction = 0.0;
FramerateTargetReachedCounter = 0;
FramerateDipCounter = 0;
@@ -436,7 +437,7 @@ namespace GHelper.AutoTDP
if (double.IsNaN(GameFPSPrevious)) GameFPSPrevious = currentFramerate;
double dF = -0.12d;
// Calculation
// PID Compute
double deltaError = currentFramerate - GameFPSPrevious;
double dT = deltaError / (1020.0 / 1000.0);
double damping = CurrentTDP / currentFramerate * dF * dT;
@@ -511,7 +512,7 @@ namespace GHelper.AutoTDP
Logger.WriteLine("[AutoTDPService] Power Limit from " + CurrentTDP + "W to " + newPL + "W, Delta:" + adjustment
+ " Lowest: " + LowestTDP + "W, Lowest Stable(" + LowestStableStability + "): " + LowestStableTDP + "W");
//We only limit to full watts, no fractions. In this case, we will cut off the fractional part
//Apply power limits
powerLimiter.SetCPUPowerLimit(newPL);
CurrentTDP = newPL;
}