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https://github.com/jkocon/g-helper.git
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Adjusted some comments to reflect recent code changes
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@@ -280,7 +280,6 @@ namespace GHelper.AutoTDP
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while (currentGame is not null && Running)
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{
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//prevent FPS from going to 0 which causes issues with the math
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double fps = framerateSouce.GetFramerate(instance);
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@@ -294,6 +293,7 @@ namespace GHelper.AutoTDP
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return;
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}
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//prevent FPS from going to 0 which causes issues with the math
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GameFPS = Math.Max(5, fps);
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AdjustPowerLimit(profile);
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@@ -326,6 +326,7 @@ namespace GHelper.AutoTDP
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if (targetFPS - 1 <= currentFramerate && currentFramerate <= targetFPS + 1)
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{
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//Framerate is inside ideal range
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FramerateTargetReachedCounter++;
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if (FramerateTargetReachedCounter >= 3
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@@ -355,7 +356,7 @@ namespace GHelper.AutoTDP
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}
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else
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{
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//No dip, no correction
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//Framerate not in target range
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correction = 0.0;
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FramerateTargetReachedCounter = 0;
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FramerateDipCounter = 0;
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@@ -436,7 +437,7 @@ namespace GHelper.AutoTDP
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if (double.IsNaN(GameFPSPrevious)) GameFPSPrevious = currentFramerate;
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double dF = -0.12d;
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// Calculation
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// PID Compute
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double deltaError = currentFramerate - GameFPSPrevious;
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double dT = deltaError / (1020.0 / 1000.0);
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double damping = CurrentTDP / currentFramerate * dF * dT;
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@@ -511,7 +512,7 @@ namespace GHelper.AutoTDP
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Logger.WriteLine("[AutoTDPService] Power Limit from " + CurrentTDP + "W to " + newPL + "W, Delta:" + adjustment
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+ " Lowest: " + LowestTDP + "W, Lowest Stable(" + LowestStableStability + "): " + LowestStableTDP + "W");
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//We only limit to full watts, no fractions. In this case, we will cut off the fractional part
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//Apply power limits
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powerLimiter.SetCPUPowerLimit(newPL);
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CurrentTDP = newPL;
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}
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