mirror of
https://github.com/jkocon/g-helper.git
synced 2026-02-23 13:00:52 +01:00
Added support for animated GIF in animatrix
This commit is contained in:
@@ -1,5 +1,6 @@
|
||||
// Source thanks to https://github.com/vddCore/Starlight :)
|
||||
|
||||
using System.Diagnostics;
|
||||
using System.Text;
|
||||
using Starlight.Communication;
|
||||
|
||||
@@ -71,13 +72,40 @@ namespace Starlight.AnimeMatrix
|
||||
public int LedCount => 1450;
|
||||
public int Rows => 61;
|
||||
|
||||
private readonly byte[] _displayBuffer = new byte[UpdatePageLength * 3];
|
||||
private byte[] _displayBuffer = new byte[UpdatePageLength * 3];
|
||||
private List<byte[]> frames = new List<byte[]>();
|
||||
|
||||
private int frameIndex = 0;
|
||||
|
||||
public AnimeMatrixDevice()
|
||||
: base(0x0B05, 0x193B, 640)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
public byte[] GetBuffer()
|
||||
{
|
||||
return _displayBuffer;
|
||||
}
|
||||
|
||||
public void PresentNextFrame()
|
||||
{
|
||||
if (frameIndex >= frames.Count) frameIndex = 0;
|
||||
_displayBuffer = frames[frameIndex];
|
||||
Present();
|
||||
frameIndex++;
|
||||
}
|
||||
|
||||
public void ClearFrames()
|
||||
{
|
||||
frames.Clear();
|
||||
frameIndex = 0;
|
||||
}
|
||||
|
||||
public void AddFrame()
|
||||
{
|
||||
frames.Add(_displayBuffer.ToArray());
|
||||
}
|
||||
|
||||
public void SendRaw(params byte[] data)
|
||||
{
|
||||
Set(Packet<AnimeMatrixPacket>(data));
|
||||
@@ -208,6 +236,41 @@ namespace Starlight.AnimeMatrix
|
||||
SetBuiltInAnimation(enable);
|
||||
Set(Packet<AnimeMatrixPacket>(0xC5, animation.AsByte));
|
||||
}
|
||||
|
||||
public void GenerateFrame(Image image)
|
||||
{
|
||||
|
||||
int width = 34 * 3;
|
||||
int height = 61;
|
||||
float scale;
|
||||
|
||||
Bitmap canvas = new Bitmap(width, height);
|
||||
|
||||
scale = Math.Min((float)width / (float)image.Width, (float)height / (float)image.Height);
|
||||
|
||||
var graph = Graphics.FromImage(canvas);
|
||||
var scaleWidth = (int)(image.Width * scale);
|
||||
var scaleHeight = (int)(image.Height * scale);
|
||||
|
||||
graph.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.High;
|
||||
graph.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality;
|
||||
graph.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
|
||||
|
||||
graph.DrawImage(image, ((int)width - scaleWidth), ((int)height - scaleHeight) / 2, scaleWidth, scaleHeight);
|
||||
|
||||
Bitmap bmp = new Bitmap(canvas, 34, 61);
|
||||
|
||||
for (int y = 0; y < bmp.Height; y++)
|
||||
{
|
||||
for (int x = 0; x < bmp.Width; x++)
|
||||
{
|
||||
var pixel = bmp.GetPixel(x, y);
|
||||
byte color = (byte)((pixel.R + pixel.G + pixel.B) / 3);
|
||||
SetLedPlanar(x, y, color);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void EnsureRowInRange(int row)
|
||||
{
|
||||
|
||||
4
Aura.cs
4
Aura.cs
@@ -3,8 +3,8 @@
|
||||
public class Aura
|
||||
{
|
||||
|
||||
static byte[] MESSAGE_SET = { 0x5d, 0xb5 };
|
||||
static byte[] MESSAGE_APPLY = { 0x5d, 0xb4 };
|
||||
static byte[] MESSAGE_SET = { 0x5d, 0xb5, 0,0,0 };
|
||||
static byte[] MESSAGE_APPLY = { 0x5d, 0xb4};
|
||||
|
||||
public const int Static = 0;
|
||||
public const int Breathe = 1;
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
<AssemblyName>GHelper</AssemblyName>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ProduceReferenceAssembly>False</ProduceReferenceAssembly>
|
||||
<AssemblyVersion>0.15.1</AssemblyVersion>
|
||||
<AssemblyVersion>0.16</AssemblyVersion>
|
||||
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
{"screenshot", "Screenshot"},
|
||||
{"play", "Play/Pause"},
|
||||
{"aura", "Aura"},
|
||||
{"ghelper", "Open GHelper"},
|
||||
{"custom", "Custom"}
|
||||
};
|
||||
|
||||
|
||||
@@ -159,6 +159,9 @@ namespace GHelper
|
||||
case "performance":
|
||||
settingsForm.BeginInvoke(settingsForm.CyclePerformanceMode);
|
||||
break;
|
||||
case "ghelper":
|
||||
settingsForm.BeginInvoke(SettingsToggle);
|
||||
break;
|
||||
case "custom":
|
||||
CustomKey(name);
|
||||
break;
|
||||
|
||||
94
Settings.cs
94
Settings.cs
@@ -5,6 +5,8 @@ using System.Timers;
|
||||
using System.Drawing.Imaging;
|
||||
using System.CodeDom.Compiler;
|
||||
using System.Drawing;
|
||||
using System;
|
||||
using System.Globalization;
|
||||
|
||||
namespace GHelper
|
||||
{
|
||||
@@ -21,11 +23,15 @@ namespace GHelper
|
||||
|
||||
static System.Timers.Timer aTimer = default!;
|
||||
|
||||
static System.Timers.Timer matrixTimer = default!;
|
||||
|
||||
public string perfName = "Balanced";
|
||||
|
||||
Fans fans;
|
||||
Keyboard keyb;
|
||||
|
||||
AnimeMatrixDevice mat = new AnimeMatrixDevice();
|
||||
|
||||
public SettingsForm()
|
||||
{
|
||||
|
||||
@@ -98,54 +104,54 @@ namespace GHelper
|
||||
void SetMatrixPicture(string fileName)
|
||||
{
|
||||
|
||||
int width = 34 * 3;
|
||||
int height = 61;
|
||||
float scale;
|
||||
|
||||
Bitmap image;
|
||||
Image image;
|
||||
|
||||
try
|
||||
{
|
||||
using (var bmpTemp = (Bitmap)Image.FromFile(fileName))
|
||||
using (var fs = new FileStream(fileName, FileMode.Open))
|
||||
{
|
||||
image = new Bitmap(bmpTemp);
|
||||
|
||||
Bitmap canvas = new Bitmap(width, height);
|
||||
|
||||
scale = Math.Min((float)width / (float)image.Width, (float)height / (float)image.Height);
|
||||
|
||||
var graph = Graphics.FromImage(canvas);
|
||||
var scaleWidth = (int)(image.Width * scale);
|
||||
var scaleHeight = (int)(image.Height * scale);
|
||||
|
||||
graph.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.High;
|
||||
graph.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality;
|
||||
graph.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
|
||||
|
||||
graph.DrawImage(image, ((int)width - scaleWidth), ((int)height - scaleHeight) / 2, scaleWidth, scaleHeight);
|
||||
|
||||
Bitmap bmp = new Bitmap(canvas, 34, 61);
|
||||
|
||||
var mat = new AnimeMatrixDevice();
|
||||
mat.SetBuiltInAnimation(false);
|
||||
|
||||
for (int y = 0; y < bmp.Height; y++)
|
||||
{
|
||||
for (int x = 0; x < bmp.Width; x++)
|
||||
{
|
||||
var pixel = bmp.GetPixel(x, y);
|
||||
byte color = (byte)((pixel.R + pixel.G + pixel.B) / 3);
|
||||
mat.SetLedPlanar(x, y, color);
|
||||
}
|
||||
}
|
||||
|
||||
mat.Present();
|
||||
mat.Dispose();
|
||||
var ms = new MemoryStream();
|
||||
fs.CopyTo(ms);
|
||||
ms.Position = 0;
|
||||
image = Image.FromStream(ms);
|
||||
}
|
||||
}
|
||||
catch
|
||||
} catch
|
||||
{
|
||||
Debug.WriteLine("Error loading picture");
|
||||
return;
|
||||
}
|
||||
|
||||
mat.SetBuiltInAnimation(false);
|
||||
mat.ClearFrames();
|
||||
|
||||
FrameDimension dimension = new FrameDimension(image.FrameDimensionsList[0]);
|
||||
int frameCount = image.GetFrameCount(dimension);
|
||||
|
||||
if (frameCount > 1)
|
||||
{
|
||||
for (int i = 0; i < frameCount; i++)
|
||||
{
|
||||
image.SelectActiveFrame(dimension, i);
|
||||
mat.GenerateFrame(image);
|
||||
mat.AddFrame();
|
||||
}
|
||||
|
||||
matrixTimer = new System.Timers.Timer(50);
|
||||
matrixTimer.Enabled = true;
|
||||
matrixTimer.Elapsed += delegate
|
||||
{
|
||||
mat.PresentNextFrame();
|
||||
};
|
||||
} else
|
||||
{
|
||||
if (matrixTimer is not null)
|
||||
{
|
||||
matrixTimer.Enabled = false;
|
||||
matrixTimer.Dispose();
|
||||
}
|
||||
|
||||
mat.GenerateFrame(image);
|
||||
mat.Present();
|
||||
}
|
||||
|
||||
|
||||
@@ -157,7 +163,7 @@ namespace GHelper
|
||||
Thread t = new Thread((ThreadStart)(() =>
|
||||
{
|
||||
OpenFileDialog of = new OpenFileDialog();
|
||||
of.Filter = "Image Files (*.bmp;*.jpg;*.jpeg,*.png)|*.BMP;*.JPG;*.JPEG;*.PNG";
|
||||
of.Filter = "Image Files (*.bmp;*.jpg;*.jpeg,*.png,*.gif)|*.BMP;*.JPG;*.JPEG;*.PNG;*.GIF";
|
||||
if (of.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
Program.config.setConfig("matrix_picture", of.FileName);
|
||||
@@ -192,7 +198,7 @@ namespace GHelper
|
||||
int brightness = comboMatrix.SelectedIndex;
|
||||
int running = comboMatrixRunning.SelectedIndex;
|
||||
|
||||
var mat = new AnimeMatrixDevice();
|
||||
//var mat = new AnimeMatrixDevice();
|
||||
|
||||
BuiltInAnimation animation = new BuiltInAnimation(
|
||||
(BuiltInAnimation.Running)running,
|
||||
@@ -222,7 +228,7 @@ namespace GHelper
|
||||
}
|
||||
}
|
||||
|
||||
mat.Dispose();
|
||||
//mat.Dispose();
|
||||
|
||||
Program.config.setConfig("matrix_brightness", comboMatrix.SelectedIndex);
|
||||
Program.config.setConfig("matrix_running", comboMatrixRunning.SelectedIndex);
|
||||
|
||||
Reference in New Issue
Block a user