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https://github.com/jkocon/g-helper.git
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Added support for animated GIF in animatrix
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@@ -1,5 +1,6 @@
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// Source thanks to https://github.com/vddCore/Starlight :)
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using System.Diagnostics;
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using System.Text;
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using Starlight.Communication;
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@@ -71,13 +72,40 @@ namespace Starlight.AnimeMatrix
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public int LedCount => 1450;
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public int Rows => 61;
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private readonly byte[] _displayBuffer = new byte[UpdatePageLength * 3];
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private byte[] _displayBuffer = new byte[UpdatePageLength * 3];
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private List<byte[]> frames = new List<byte[]>();
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private int frameIndex = 0;
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public AnimeMatrixDevice()
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: base(0x0B05, 0x193B, 640)
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{
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}
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public byte[] GetBuffer()
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{
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return _displayBuffer;
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}
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public void PresentNextFrame()
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{
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if (frameIndex >= frames.Count) frameIndex = 0;
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_displayBuffer = frames[frameIndex];
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Present();
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frameIndex++;
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}
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public void ClearFrames()
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{
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frames.Clear();
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frameIndex = 0;
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}
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public void AddFrame()
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{
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frames.Add(_displayBuffer.ToArray());
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}
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public void SendRaw(params byte[] data)
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{
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Set(Packet<AnimeMatrixPacket>(data));
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@@ -208,6 +236,41 @@ namespace Starlight.AnimeMatrix
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SetBuiltInAnimation(enable);
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Set(Packet<AnimeMatrixPacket>(0xC5, animation.AsByte));
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}
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public void GenerateFrame(Image image)
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{
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int width = 34 * 3;
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int height = 61;
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float scale;
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Bitmap canvas = new Bitmap(width, height);
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scale = Math.Min((float)width / (float)image.Width, (float)height / (float)image.Height);
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var graph = Graphics.FromImage(canvas);
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var scaleWidth = (int)(image.Width * scale);
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var scaleHeight = (int)(image.Height * scale);
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graph.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.High;
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graph.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality;
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graph.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
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graph.DrawImage(image, ((int)width - scaleWidth), ((int)height - scaleHeight) / 2, scaleWidth, scaleHeight);
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Bitmap bmp = new Bitmap(canvas, 34, 61);
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for (int y = 0; y < bmp.Height; y++)
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{
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for (int x = 0; x < bmp.Width; x++)
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{
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var pixel = bmp.GetPixel(x, y);
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byte color = (byte)((pixel.R + pixel.G + pixel.B) / 3);
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SetLedPlanar(x, y, color);
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}
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}
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}
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private void EnsureRowInRange(int row)
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{
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