Merge pull request #375 from IceStormNG/animematrix-for-GU604

Supports AniMeMatrix for Zephyrus M16 2023 (GU604)
This commit is contained in:
Serge
2023-05-13 18:24:37 +02:00
committed by GitHub

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@@ -61,7 +61,8 @@ namespace Starlight.AnimeMatrix
public enum AnimeType
{
GA401,
GA402
GA402,
GU604
}
@@ -88,6 +89,8 @@ namespace Starlight.AnimeMatrix
//public int FullEvenRows = -1;
public int dx = 0;
//Shifts the whole frame to the left or right to align with the diagonal cut
public int frameShiftX = 0;
public int MaxColumns = 34;
private int frameIndex = 0;
@@ -112,6 +115,16 @@ namespace Starlight.AnimeMatrix
UpdatePageLength = 410;
}
if (model.Contains("GU604"))
{
_model = AnimeType.GU604;
MaxColumns = 39;
MaxRows = 92;
LedCount = 1711;
frameShiftX = -5;
UpdatePageLength = 630;
}
_displayBuffer = new byte[LedCount];
@@ -173,6 +186,9 @@ namespace Starlight.AnimeMatrix
{
return (y + 1) / 2 - 3;
}
case AnimeType.GU604:
return (int)Math.Ceiling(Math.Max(0, y - 9) / 2F);
default:
return (int)Math.Ceiling(Math.Max(0, y - 11) / 2F);
}
@@ -184,6 +200,8 @@ namespace Starlight.AnimeMatrix
{
case AnimeType.GA401:
return 33;
case AnimeType.GU604:
return 39;
default:
return 34;
}
@@ -226,7 +244,7 @@ namespace Starlight.AnimeMatrix
if (!IsRowInRange(y)) return;
if (x >= FirstX(y) && x < Width(y))
SetLedLinear(RowToLinearAddress(y) - FirstX(y) + x + dx, value);
SetLedLinear(RowToLinearAddress(y) - FirstX(y) + x + dx + frameShiftX, value);
}
public void WakeUp()