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Merge pull request #375 from IceStormNG/animematrix-for-GU604
Supports AniMeMatrix for Zephyrus M16 2023 (GU604)
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@@ -61,7 +61,8 @@ namespace Starlight.AnimeMatrix
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public enum AnimeType
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{
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GA401,
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GA402
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GA402,
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GU604
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}
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@@ -88,6 +89,8 @@ namespace Starlight.AnimeMatrix
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//public int FullEvenRows = -1;
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public int dx = 0;
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//Shifts the whole frame to the left or right to align with the diagonal cut
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public int frameShiftX = 0;
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public int MaxColumns = 34;
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private int frameIndex = 0;
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@@ -112,6 +115,16 @@ namespace Starlight.AnimeMatrix
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UpdatePageLength = 410;
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}
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if (model.Contains("GU604"))
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{
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_model = AnimeType.GU604;
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MaxColumns = 39;
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MaxRows = 92;
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LedCount = 1711;
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frameShiftX = -5;
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UpdatePageLength = 630;
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}
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_displayBuffer = new byte[LedCount];
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@@ -173,6 +186,9 @@ namespace Starlight.AnimeMatrix
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{
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return (y + 1) / 2 - 3;
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}
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case AnimeType.GU604:
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return (int)Math.Ceiling(Math.Max(0, y - 9) / 2F);
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default:
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return (int)Math.Ceiling(Math.Max(0, y - 11) / 2F);
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}
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@@ -184,6 +200,8 @@ namespace Starlight.AnimeMatrix
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{
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case AnimeType.GA401:
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return 33;
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case AnimeType.GU604:
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return 39;
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default:
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return 34;
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}
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@@ -226,7 +244,7 @@ namespace Starlight.AnimeMatrix
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if (!IsRowInRange(y)) return;
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if (x >= FirstX(y) && x < Width(y))
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SetLedLinear(RowToLinearAddress(y) - FirstX(y) + x + dx, value);
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SetLedLinear(RowToLinearAddress(y) - FirstX(y) + x + dx + frameShiftX, value);
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}
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public void WakeUp()
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