mirror of
https://github.com/jkocon/g-helper.git
synced 2026-02-23 13:00:52 +01:00
Merge branch 'seerge:main' into main
This commit is contained in:
@@ -71,7 +71,6 @@ namespace Starlight.AnimeMatrix
|
||||
}
|
||||
|
||||
|
||||
|
||||
public enum BrightnessMode : byte
|
||||
{
|
||||
Off = 0,
|
||||
@@ -81,7 +80,6 @@ namespace Starlight.AnimeMatrix
|
||||
}
|
||||
|
||||
|
||||
|
||||
public class AnimeMatrixDevice : Device
|
||||
{
|
||||
int UpdatePageLength = 490;
|
||||
@@ -139,6 +137,56 @@ namespace Starlight.AnimeMatrix
|
||||
|
||||
}
|
||||
|
||||
public void WakeUp()
|
||||
{
|
||||
Set(Packet<AnimeMatrixPacket>(Encoding.ASCII.GetBytes("ASUS Tech.Inc.")));
|
||||
}
|
||||
|
||||
public void SetBrightness(BrightnessMode mode)
|
||||
{
|
||||
Set(Packet<AnimeMatrixPacket>(0xC0, 0x04, (byte)mode));
|
||||
}
|
||||
|
||||
public void SetDisplayState(bool enable)
|
||||
{
|
||||
Set(Packet<AnimeMatrixPacket>(0xC3, 0x01, enable ? (byte)0x00 : (byte)0x80));
|
||||
}
|
||||
|
||||
public void SetBuiltInAnimation(bool enable)
|
||||
{
|
||||
Set(Packet<AnimeMatrixPacket>(0xC4, 0x01, enable ? (byte)0x00 : (byte)0x80));
|
||||
}
|
||||
|
||||
public void SetBuiltInAnimation(bool enable, BuiltInAnimation animation)
|
||||
{
|
||||
SetBuiltInAnimation(enable);
|
||||
Set(Packet<AnimeMatrixPacket>(0xC5, animation.AsByte));
|
||||
}
|
||||
|
||||
public void Present()
|
||||
{
|
||||
|
||||
int page = 0;
|
||||
int start, end;
|
||||
|
||||
while (page * UpdatePageLength < LedCount)
|
||||
{
|
||||
start = page * UpdatePageLength;
|
||||
end = Math.Min(LedCount, (page + 1) * UpdatePageLength);
|
||||
|
||||
Set(Packet<AnimeMatrixPacket>(0xC0, 0x02)
|
||||
.AppendData(BitConverter.GetBytes((ushort)(start + 1)))
|
||||
.AppendData(BitConverter.GetBytes((ushort)(end - start)))
|
||||
.AppendData(_displayBuffer[start..end])
|
||||
);
|
||||
|
||||
page++;
|
||||
}
|
||||
|
||||
Set(Packet<AnimeMatrixPacket>(0xC0, 0x03));
|
||||
}
|
||||
|
||||
|
||||
private void LoadMFont()
|
||||
{
|
||||
byte[] fontData = GHelper.Properties.Resources.MFont;
|
||||
@@ -151,10 +199,6 @@ namespace Starlight.AnimeMatrix
|
||||
System.Runtime.InteropServices.Marshal.FreeCoTaskMem(fontPtr);
|
||||
}
|
||||
|
||||
public byte[] GetBuffer()
|
||||
{
|
||||
return _displayBuffer;
|
||||
}
|
||||
|
||||
public void PresentNextFrame()
|
||||
{
|
||||
@@ -175,12 +219,6 @@ namespace Starlight.AnimeMatrix
|
||||
frames.Add(_displayBuffer.ToArray());
|
||||
}
|
||||
|
||||
public void SendRaw(params byte[] data)
|
||||
{
|
||||
Set(Packet<AnimeMatrixPacket>(data));
|
||||
}
|
||||
|
||||
|
||||
public int Width()
|
||||
{
|
||||
switch (_model)
|
||||
@@ -294,99 +332,19 @@ namespace Starlight.AnimeMatrix
|
||||
}
|
||||
|
||||
|
||||
public void WakeUp()
|
||||
{
|
||||
Set(Packet<AnimeMatrixPacket>(Encoding.ASCII.GetBytes("ASUS Tech.Inc.")));
|
||||
}
|
||||
|
||||
public void SetLedLinear(int address, byte value)
|
||||
{
|
||||
if (!IsAddressableLed(address)) return;
|
||||
_displayBuffer[address] = value;
|
||||
}
|
||||
|
||||
public void SetLedLinearImmediate(int address, byte value)
|
||||
{
|
||||
if (!IsAddressableLed(address)) return;
|
||||
_displayBuffer[address] = value;
|
||||
|
||||
Set(Packet<AnimeMatrixPacket>(0xC0, 0x02)
|
||||
.AppendData(BitConverter.GetBytes((ushort)(address + 1)))
|
||||
.AppendData(BitConverter.GetBytes((ushort)0x0001))
|
||||
.AppendData(value)
|
||||
);
|
||||
|
||||
Set(Packet<AnimeMatrixPacket>(0xC0, 0x03));
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void Clear(bool present = false)
|
||||
{
|
||||
for (var i = 0; i < _displayBuffer.Length; i++)
|
||||
_displayBuffer[i] = 0;
|
||||
|
||||
if (present)
|
||||
Present();
|
||||
for (var i = 0; i < _displayBuffer.Length; i++) _displayBuffer[i] = 0;
|
||||
if (present) Present();
|
||||
}
|
||||
|
||||
public void Present()
|
||||
{
|
||||
|
||||
int page = 0;
|
||||
int start, end;
|
||||
|
||||
while (page * UpdatePageLength < LedCount)
|
||||
{
|
||||
start = page * UpdatePageLength;
|
||||
end = Math.Min(LedCount, (page + 1) * UpdatePageLength);
|
||||
|
||||
Set(Packet<AnimeMatrixPacket>(0xC0, 0x02)
|
||||
.AppendData(BitConverter.GetBytes((ushort)(start + 1)))
|
||||
.AppendData(BitConverter.GetBytes((ushort)(end - start)))
|
||||
.AppendData(_displayBuffer[start..end])
|
||||
);
|
||||
|
||||
page++;
|
||||
}
|
||||
|
||||
Set(Packet<AnimeMatrixPacket>(0xC0, 0x03));
|
||||
}
|
||||
|
||||
public void SetDisplayState(bool enable)
|
||||
{
|
||||
if (enable)
|
||||
{
|
||||
Set(Packet<AnimeMatrixPacket>(0xC3, 0x01)
|
||||
.AppendData(0x00));
|
||||
}
|
||||
else
|
||||
{
|
||||
Set(Packet<AnimeMatrixPacket>(0xC3, 0x01)
|
||||
.AppendData(0x80));
|
||||
}
|
||||
}
|
||||
|
||||
public void SetBrightness(BrightnessMode mode)
|
||||
{
|
||||
Set(Packet<AnimeMatrixPacket>(0xC0, 0x04)
|
||||
.AppendData((byte)mode)
|
||||
);
|
||||
}
|
||||
|
||||
public void SetBuiltInAnimation(bool enable)
|
||||
{
|
||||
var enabled = enable ? (byte)0x00 : (byte)0x80;
|
||||
Set(Packet<AnimeMatrixPacket>(0xC4, 0x01, enabled));
|
||||
}
|
||||
|
||||
public void SetBuiltInAnimation(bool enable, BuiltInAnimation animation)
|
||||
{
|
||||
SetBuiltInAnimation(enable);
|
||||
Set(Packet<AnimeMatrixPacket>(0xC5, animation.AsByte));
|
||||
}
|
||||
|
||||
|
||||
private void SetBitmapDiagonal(Bitmap bmp, int deltaX = 0, int deltaY = 0, int contrast = 100)
|
||||
{
|
||||
for (int y = 0; y < bmp.Height; y++)
|
||||
|
||||
Reference in New Issue
Block a user