mirror of
https://github.com/jkocon/g-helper.git
synced 2026-02-23 13:00:52 +01:00
Translations
This commit is contained in:
9
app/Properties/Resources.Designer.cs
generated
9
app/Properties/Resources.Designer.cs
generated
@@ -350,6 +350,15 @@ namespace GHelper.Properties {
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Test.
|
||||
/// </summary>
|
||||
internal static string String1 {
|
||||
get {
|
||||
return ResourceManager.GetString("String1", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
|
||||
/// </summary>
|
||||
|
||||
927
app/Properties/Strings.Designer.cs
generated
Normal file
927
app/Properties/Strings.Designer.cs
generated
Normal file
@@ -0,0 +1,927 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
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||||
// </auto-generated>
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||||
//------------------------------------------------------------------------------
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||||
|
||||
namespace GHelper.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Strings {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
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||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
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||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Strings() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GHelper.Properties.Strings", typeof(Strings).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Can't connect to ASUS ACPI. Application can't function without it. Try to install Asus System Control Interface.
|
||||
/// </summary>
|
||||
internal static string ACPIError {
|
||||
get {
|
||||
return ResourceManager.GetString("ACPIError", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Looks like GPU is in heavy use, disable it?.
|
||||
/// </summary>
|
||||
internal static string AlertDGPU {
|
||||
get {
|
||||
return ResourceManager.GetString("AlertDGPU", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Eco Mode.
|
||||
/// </summary>
|
||||
internal static string AlertDGPUTitle {
|
||||
get {
|
||||
return ResourceManager.GetString("AlertDGPUTitle", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Switching off Ultimate Mode requires restart.
|
||||
/// </summary>
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||||
internal static string AlertUltimateOff {
|
||||
get {
|
||||
return ResourceManager.GetString("AlertUltimateOff", resourceCulture);
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||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Ultimate Mode requires restart.
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||||
/// </summary>
|
||||
internal static string AlertUltimateOn {
|
||||
get {
|
||||
return ResourceManager.GetString("AlertUltimateOn", resourceCulture);
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||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Reboot now?.
|
||||
/// </summary>
|
||||
internal static string AlertUltimateTitle {
|
||||
get {
|
||||
return ResourceManager.GetString("AlertUltimateTitle", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Animation Speed.
|
||||
/// </summary>
|
||||
internal static string AnimationSpeed {
|
||||
get {
|
||||
return ResourceManager.GetString("AnimationSpeed", resourceCulture);
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||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Anime Matrix.
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||||
/// </summary>
|
||||
internal static string AnimeMatrix {
|
||||
get {
|
||||
return ResourceManager.GetString("AnimeMatrix", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to App already running.
|
||||
/// </summary>
|
||||
internal static string AppAlreadyRunning {
|
||||
get {
|
||||
return ResourceManager.GetString("AppAlreadyRunning", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to G-Helper is already running. Check system tray for an icon..
|
||||
/// </summary>
|
||||
internal static string AppAlreadyRunningText {
|
||||
get {
|
||||
return ResourceManager.GetString("AppAlreadyRunningText", resourceCulture);
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||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Apply Custom Fan Curve.
|
||||
/// </summary>
|
||||
internal static string ApplyFanCurve {
|
||||
get {
|
||||
return ResourceManager.GetString("ApplyFanCurve", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Apply Power Limits.
|
||||
/// </summary>
|
||||
internal static string ApplyPowerLimits {
|
||||
get {
|
||||
return ResourceManager.GetString("ApplyPowerLimits", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Breathe.
|
||||
/// </summary>
|
||||
internal static string AuraBreathe {
|
||||
get {
|
||||
return ResourceManager.GetString("AuraBreathe", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Color Cycle.
|
||||
/// </summary>
|
||||
internal static string AuraColorCycle {
|
||||
get {
|
||||
return ResourceManager.GetString("AuraColorCycle", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Fast.
|
||||
/// </summary>
|
||||
internal static string AuraFast {
|
||||
get {
|
||||
return ResourceManager.GetString("AuraFast", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Normal.
|
||||
/// </summary>
|
||||
internal static string AuraNormal {
|
||||
get {
|
||||
return ResourceManager.GetString("AuraNormal", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Rainbow.
|
||||
/// </summary>
|
||||
internal static string AuraRainbow {
|
||||
get {
|
||||
return ResourceManager.GetString("AuraRainbow", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Slow.
|
||||
/// </summary>
|
||||
internal static string AuraSlow {
|
||||
get {
|
||||
return ResourceManager.GetString("AuraSlow", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Static.
|
||||
/// </summary>
|
||||
internal static string AuraStatic {
|
||||
get {
|
||||
return ResourceManager.GetString("AuraStatic", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Strobe.
|
||||
/// </summary>
|
||||
internal static string AuraStrobe {
|
||||
get {
|
||||
return ResourceManager.GetString("AuraStrobe", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Auto.
|
||||
/// </summary>
|
||||
internal static string AutoMode {
|
||||
get {
|
||||
return ResourceManager.GetString("AutoMode", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Sets 60Hz to save battery, and back when plugged.
|
||||
/// </summary>
|
||||
internal static string AutoRefreshTooltip {
|
||||
get {
|
||||
return ResourceManager.GetString("AutoRefreshTooltip", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Awake.
|
||||
/// </summary>
|
||||
internal static string Awake {
|
||||
get {
|
||||
return ResourceManager.GetString("Awake", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Balanced.
|
||||
/// </summary>
|
||||
internal static string Balanced {
|
||||
get {
|
||||
return ResourceManager.GetString("Balanced", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Battery Charge Limit.
|
||||
/// </summary>
|
||||
internal static string BatteryChargeLimit {
|
||||
get {
|
||||
return ResourceManager.GetString("BatteryChargeLimit", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Boot.
|
||||
/// </summary>
|
||||
internal static string Boot {
|
||||
get {
|
||||
return ResourceManager.GetString("Boot", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Color.
|
||||
/// </summary>
|
||||
internal static string Color {
|
||||
get {
|
||||
return ResourceManager.GetString("Color", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to CPU Boost.
|
||||
/// </summary>
|
||||
internal static string CPUBoost {
|
||||
get {
|
||||
return ResourceManager.GetString("CPUBoost", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Custom.
|
||||
/// </summary>
|
||||
internal static string Custom {
|
||||
get {
|
||||
return ResourceManager.GetString("Custom", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Default.
|
||||
/// </summary>
|
||||
internal static string Default {
|
||||
get {
|
||||
return ResourceManager.GetString("Default", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Disable screen overdrive.
|
||||
/// </summary>
|
||||
internal static string DisableOverdrive {
|
||||
get {
|
||||
return ResourceManager.GetString("DisableOverdrive", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Discharging.
|
||||
/// </summary>
|
||||
internal static string Discharging {
|
||||
get {
|
||||
return ResourceManager.GetString("Discharging", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Download Update.
|
||||
/// </summary>
|
||||
internal static string DownloadUpdate {
|
||||
get {
|
||||
return ResourceManager.GetString("DownloadUpdate", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Disables dGPU for battery savings.
|
||||
/// </summary>
|
||||
internal static string EcoGPUTooltip {
|
||||
get {
|
||||
return ResourceManager.GetString("EcoGPUTooltip", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Eco.
|
||||
/// </summary>
|
||||
internal static string EcoMode {
|
||||
get {
|
||||
return ResourceManager.GetString("EcoMode", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Extra.
|
||||
/// </summary>
|
||||
internal static string Extra {
|
||||
get {
|
||||
return ResourceManager.GetString("Extra", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Extra Settings.
|
||||
/// </summary>
|
||||
internal static string ExtraSettings {
|
||||
get {
|
||||
return ResourceManager.GetString("ExtraSettings", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Factory Defaults.
|
||||
/// </summary>
|
||||
internal static string FactoryDefaults {
|
||||
get {
|
||||
return ResourceManager.GetString("FactoryDefaults", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Fan Curves.
|
||||
/// </summary>
|
||||
internal static string FanCurves {
|
||||
get {
|
||||
return ResourceManager.GetString("FanCurves", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to CPU Fan Profile.
|
||||
/// </summary>
|
||||
internal static string FanProfileCPU {
|
||||
get {
|
||||
return ResourceManager.GetString("FanProfileCPU", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to GPU Fan Profile.
|
||||
/// </summary>
|
||||
internal static string FanProfileGPU {
|
||||
get {
|
||||
return ResourceManager.GetString("FanProfileGPU", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Mid Fan Profile.
|
||||
/// </summary>
|
||||
internal static string FanProfileMid {
|
||||
get {
|
||||
return ResourceManager.GetString("FanProfileMid", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Fan Profiles.
|
||||
/// </summary>
|
||||
internal static string FanProfiles {
|
||||
get {
|
||||
return ResourceManager.GetString("FanProfiles", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Fans and Power.
|
||||
/// </summary>
|
||||
internal static string FansAndPower {
|
||||
get {
|
||||
return ResourceManager.GetString("FansAndPower", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Fans + Power.
|
||||
/// </summary>
|
||||
internal static string FansPower {
|
||||
get {
|
||||
return ResourceManager.GetString("FansPower", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Changing.
|
||||
/// </summary>
|
||||
internal static string GPUChanging {
|
||||
get {
|
||||
return ResourceManager.GetString("GPUChanging", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to GPU Mode.
|
||||
/// </summary>
|
||||
internal static string GPUMode {
|
||||
get {
|
||||
return ResourceManager.GetString("GPUMode", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to iGPU only.
|
||||
/// </summary>
|
||||
internal static string GPUModeEco {
|
||||
get {
|
||||
return ResourceManager.GetString("GPUModeEco", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to iGPU + dGPU.
|
||||
/// </summary>
|
||||
internal static string GPUModeStandard {
|
||||
get {
|
||||
return ResourceManager.GetString("GPUModeStandard", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to dGPU exclusive.
|
||||
/// </summary>
|
||||
internal static string GPUModeUltimate {
|
||||
get {
|
||||
return ResourceManager.GetString("GPUModeUltimate", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Key Bindings.
|
||||
/// </summary>
|
||||
internal static string KeyBindings {
|
||||
get {
|
||||
return ResourceManager.GetString("KeyBindings", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Keyboard.
|
||||
/// </summary>
|
||||
internal static string Keyboard {
|
||||
get {
|
||||
return ResourceManager.GetString("Keyboard", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Lower backlight brightness on battery and back when plugged.
|
||||
/// </summary>
|
||||
internal static string KeyboardAuto {
|
||||
get {
|
||||
return ResourceManager.GetString("KeyboardAuto", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Keyboard Backlight.
|
||||
/// </summary>
|
||||
internal static string KeyboardBacklight {
|
||||
get {
|
||||
return ResourceManager.GetString("KeyboardBacklight", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Laptop Keyboard.
|
||||
/// </summary>
|
||||
internal static string LaptopKeyboard {
|
||||
get {
|
||||
return ResourceManager.GetString("LaptopKeyboard", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Laptop Screen.
|
||||
/// </summary>
|
||||
internal static string LaptopScreen {
|
||||
get {
|
||||
return ResourceManager.GetString("LaptopScreen", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Binary Banner.
|
||||
/// </summary>
|
||||
internal static string MatrixBanner {
|
||||
get {
|
||||
return ResourceManager.GetString("MatrixBanner", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Bright.
|
||||
/// </summary>
|
||||
internal static string MatrixBright {
|
||||
get {
|
||||
return ResourceManager.GetString("MatrixBright", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Clock.
|
||||
/// </summary>
|
||||
internal static string MatrixClock {
|
||||
get {
|
||||
return ResourceManager.GetString("MatrixClock", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Dim.
|
||||
/// </summary>
|
||||
internal static string MatrixDim {
|
||||
get {
|
||||
return ResourceManager.GetString("MatrixDim", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Rog Logo.
|
||||
/// </summary>
|
||||
internal static string MatrixLogo {
|
||||
get {
|
||||
return ResourceManager.GetString("MatrixLogo", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Medium.
|
||||
/// </summary>
|
||||
internal static string MatrixMedium {
|
||||
get {
|
||||
return ResourceManager.GetString("MatrixMedium", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Off.
|
||||
/// </summary>
|
||||
internal static string MatrixOff {
|
||||
get {
|
||||
return ResourceManager.GetString("MatrixOff", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Picture.
|
||||
/// </summary>
|
||||
internal static string MatrixPicture {
|
||||
get {
|
||||
return ResourceManager.GetString("MatrixPicture", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Max refresh rate for lower latency.
|
||||
/// </summary>
|
||||
internal static string MaxRefreshTooltip {
|
||||
get {
|
||||
return ResourceManager.GetString("MaxRefreshTooltip", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to 60Hz refresh rate to save battery.
|
||||
/// </summary>
|
||||
internal static string MinRefreshTooltip {
|
||||
get {
|
||||
return ResourceManager.GetString("MinRefreshTooltip", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Multizone.
|
||||
/// </summary>
|
||||
internal static string Multizone {
|
||||
get {
|
||||
return ResourceManager.GetString("Multizone", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Open G-Helper window.
|
||||
/// </summary>
|
||||
internal static string OpenGHelper {
|
||||
get {
|
||||
return ResourceManager.GetString("OpenGHelper", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Optimized.
|
||||
/// </summary>
|
||||
internal static string Optimized {
|
||||
get {
|
||||
return ResourceManager.GetString("Optimized", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Switch to Eco on battery and to Standard when plugged.
|
||||
/// </summary>
|
||||
internal static string OptimizedGPUTooltip {
|
||||
get {
|
||||
return ResourceManager.GetString("OptimizedGPUTooltip", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Other.
|
||||
/// </summary>
|
||||
internal static string Other {
|
||||
get {
|
||||
return ResourceManager.GetString("Other", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Overdrive.
|
||||
/// </summary>
|
||||
internal static string Overdrive {
|
||||
get {
|
||||
return ResourceManager.GetString("Overdrive", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Performance Mode.
|
||||
/// </summary>
|
||||
internal static string PerformanceMode {
|
||||
get {
|
||||
return ResourceManager.GetString("PerformanceMode", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Picture / Gif.
|
||||
/// </summary>
|
||||
internal static string PictureGif {
|
||||
get {
|
||||
return ResourceManager.GetString("PictureGif", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Play / Pause.
|
||||
/// </summary>
|
||||
internal static string PlayPause {
|
||||
get {
|
||||
return ResourceManager.GetString("PlayPause", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Power Limits (PPT).
|
||||
/// </summary>
|
||||
internal static string PowerLimits {
|
||||
get {
|
||||
return ResourceManager.GetString("PowerLimits", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Power Limits (PPT) is experimental feature. Use carefully and on your own risk!.
|
||||
/// </summary>
|
||||
internal static string PPTExperimental {
|
||||
get {
|
||||
return ResourceManager.GetString("PPTExperimental", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to PrintScreen.
|
||||
/// </summary>
|
||||
internal static string PrintScreen {
|
||||
get {
|
||||
return ResourceManager.GetString("PrintScreen", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Quit.
|
||||
/// </summary>
|
||||
internal static string Quit {
|
||||
get {
|
||||
return ResourceManager.GetString("Quit", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to RPM.
|
||||
/// </summary>
|
||||
internal static string RPM {
|
||||
get {
|
||||
return ResourceManager.GetString("RPM", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Run on Startup.
|
||||
/// </summary>
|
||||
internal static string RunOnStartup {
|
||||
get {
|
||||
return ResourceManager.GetString("RunOnStartup", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Shutdown.
|
||||
/// </summary>
|
||||
internal static string Shutdown {
|
||||
get {
|
||||
return ResourceManager.GetString("Shutdown", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Silent.
|
||||
/// </summary>
|
||||
internal static string Silent {
|
||||
get {
|
||||
return ResourceManager.GetString("Silent", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Sleep.
|
||||
/// </summary>
|
||||
internal static string Sleep {
|
||||
get {
|
||||
return ResourceManager.GetString("Sleep", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Enables dGPU for standard use.
|
||||
/// </summary>
|
||||
internal static string StandardGPUTooltip {
|
||||
get {
|
||||
return ResourceManager.GetString("StandardGPUTooltip", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Standard.
|
||||
/// </summary>
|
||||
internal static string StandardMode {
|
||||
get {
|
||||
return ResourceManager.GetString("StandardMode", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Startup Error.
|
||||
/// </summary>
|
||||
internal static string StartupError {
|
||||
get {
|
||||
return ResourceManager.GetString("StartupError", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Toggle Aura.
|
||||
/// </summary>
|
||||
internal static string ToggleAura {
|
||||
get {
|
||||
return ResourceManager.GetString("ToggleAura", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Turbo.
|
||||
/// </summary>
|
||||
internal static string Turbo {
|
||||
get {
|
||||
return ResourceManager.GetString("Turbo", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Turned off.
|
||||
/// </summary>
|
||||
internal static string TurnedOff {
|
||||
get {
|
||||
return ResourceManager.GetString("TurnedOff", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Turn off on battery.
|
||||
/// </summary>
|
||||
internal static string TurnOffOnBattery {
|
||||
get {
|
||||
return ResourceManager.GetString("TurnOffOnBattery", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Routes laptop screen to dGPU, maximizing FPS.
|
||||
/// </summary>
|
||||
internal static string UltimateGPUTooltip {
|
||||
get {
|
||||
return ResourceManager.GetString("UltimateGPUTooltip", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Ultimate.
|
||||
/// </summary>
|
||||
internal static string UltimateMode {
|
||||
get {
|
||||
return ResourceManager.GetString("UltimateMode", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Version.
|
||||
/// </summary>
|
||||
internal static string VersionLabel {
|
||||
get {
|
||||
return ResourceManager.GetString("VersionLabel", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Volume Mute.
|
||||
/// </summary>
|
||||
internal static string VolumeMute {
|
||||
get {
|
||||
return ResourceManager.GetString("VolumeMute", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Keep app window always on top.
|
||||
/// </summary>
|
||||
internal static string WindowTop {
|
||||
get {
|
||||
return ResourceManager.GetString("WindowTop", resourceCulture);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
408
app/Properties/Strings.resx
Normal file
408
app/Properties/Strings.resx
Normal file
@@ -0,0 +1,408 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="ACPIError" xml:space="preserve">
|
||||
<value>Can't connect to ASUS ACPI. Application can't function without it. Try to install Asus System Control Interface</value>
|
||||
</data>
|
||||
<data name="AlertDGPU" xml:space="preserve">
|
||||
<value>Looks like GPU is in heavy use, disable it?</value>
|
||||
</data>
|
||||
<data name="AlertDGPUTitle" xml:space="preserve">
|
||||
<value>Eco Mode</value>
|
||||
</data>
|
||||
<data name="AlertUltimateOff" xml:space="preserve">
|
||||
<value>Switching off Ultimate Mode requires restart</value>
|
||||
</data>
|
||||
<data name="AlertUltimateOn" xml:space="preserve">
|
||||
<value>Ultimate Mode requires restart</value>
|
||||
</data>
|
||||
<data name="AlertUltimateTitle" xml:space="preserve">
|
||||
<value>Reboot now?</value>
|
||||
</data>
|
||||
<data name="AnimationSpeed" xml:space="preserve">
|
||||
<value>Animation Speed</value>
|
||||
</data>
|
||||
<data name="AnimeMatrix" xml:space="preserve">
|
||||
<value>Anime Matrix</value>
|
||||
</data>
|
||||
<data name="AppAlreadyRunning" xml:space="preserve">
|
||||
<value>App already running</value>
|
||||
</data>
|
||||
<data name="AppAlreadyRunningText" xml:space="preserve">
|
||||
<value>G-Helper is already running. Check system tray for an icon.</value>
|
||||
</data>
|
||||
<data name="ApplyFanCurve" xml:space="preserve">
|
||||
<value>Apply Custom Fan Curve</value>
|
||||
</data>
|
||||
<data name="ApplyPowerLimits" xml:space="preserve">
|
||||
<value>Apply Power Limits</value>
|
||||
</data>
|
||||
<data name="AuraBreathe" xml:space="preserve">
|
||||
<value>Breathe</value>
|
||||
</data>
|
||||
<data name="AuraColorCycle" xml:space="preserve">
|
||||
<value>Color Cycle</value>
|
||||
</data>
|
||||
<data name="AuraFast" xml:space="preserve">
|
||||
<value>Fast</value>
|
||||
</data>
|
||||
<data name="AuraNormal" xml:space="preserve">
|
||||
<value>Normal</value>
|
||||
</data>
|
||||
<data name="AuraRainbow" xml:space="preserve">
|
||||
<value>Rainbow</value>
|
||||
</data>
|
||||
<data name="AuraSlow" xml:space="preserve">
|
||||
<value>Slow</value>
|
||||
</data>
|
||||
<data name="AuraStatic" xml:space="preserve">
|
||||
<value>Static</value>
|
||||
</data>
|
||||
<data name="AuraStrobe" xml:space="preserve">
|
||||
<value>Strobe</value>
|
||||
</data>
|
||||
<data name="AutoMode" xml:space="preserve">
|
||||
<value>Auto</value>
|
||||
</data>
|
||||
<data name="AutoRefreshTooltip" xml:space="preserve">
|
||||
<value>Sets 60Hz to save battery, and back when plugged</value>
|
||||
</data>
|
||||
<data name="Awake" xml:space="preserve">
|
||||
<value>Awake</value>
|
||||
</data>
|
||||
<data name="Balanced" xml:space="preserve">
|
||||
<value>Balanced</value>
|
||||
</data>
|
||||
<data name="BatteryChargeLimit" xml:space="preserve">
|
||||
<value>Battery Charge Limit</value>
|
||||
</data>
|
||||
<data name="Boot" xml:space="preserve">
|
||||
<value>Boot</value>
|
||||
</data>
|
||||
<data name="Color" xml:space="preserve">
|
||||
<value>Color</value>
|
||||
</data>
|
||||
<data name="CPUBoost" xml:space="preserve">
|
||||
<value>CPU Boost</value>
|
||||
</data>
|
||||
<data name="Custom" xml:space="preserve">
|
||||
<value>Custom</value>
|
||||
</data>
|
||||
<data name="Default" xml:space="preserve">
|
||||
<value>Default</value>
|
||||
</data>
|
||||
<data name="DisableOverdrive" xml:space="preserve">
|
||||
<value>Disable screen overdrive</value>
|
||||
</data>
|
||||
<data name="Discharging" xml:space="preserve">
|
||||
<value>Discharging</value>
|
||||
</data>
|
||||
<data name="DownloadUpdate" xml:space="preserve">
|
||||
<value>Download Update</value>
|
||||
</data>
|
||||
<data name="EcoGPUTooltip" xml:space="preserve">
|
||||
<value>Disables dGPU for battery savings</value>
|
||||
</data>
|
||||
<data name="EcoMode" xml:space="preserve">
|
||||
<value>Eco</value>
|
||||
</data>
|
||||
<data name="Extra" xml:space="preserve">
|
||||
<value>Extra</value>
|
||||
</data>
|
||||
<data name="ExtraSettings" xml:space="preserve">
|
||||
<value>Extra Settings</value>
|
||||
</data>
|
||||
<data name="FactoryDefaults" xml:space="preserve">
|
||||
<value>Factory Defaults</value>
|
||||
</data>
|
||||
<data name="FanCurves" xml:space="preserve">
|
||||
<value>Fan Curves</value>
|
||||
</data>
|
||||
<data name="FanProfileCPU" xml:space="preserve">
|
||||
<value>CPU Fan Profile</value>
|
||||
</data>
|
||||
<data name="FanProfileGPU" xml:space="preserve">
|
||||
<value>GPU Fan Profile</value>
|
||||
</data>
|
||||
<data name="FanProfileMid" xml:space="preserve">
|
||||
<value>Mid Fan Profile</value>
|
||||
</data>
|
||||
<data name="FanProfiles" xml:space="preserve">
|
||||
<value>Fan Profiles</value>
|
||||
</data>
|
||||
<data name="FansAndPower" xml:space="preserve">
|
||||
<value>Fans and Power</value>
|
||||
</data>
|
||||
<data name="FansPower" xml:space="preserve">
|
||||
<value>Fans + Power</value>
|
||||
</data>
|
||||
<data name="GPUChanging" xml:space="preserve">
|
||||
<value>Changing</value>
|
||||
</data>
|
||||
<data name="GPUMode" xml:space="preserve">
|
||||
<value>GPU Mode</value>
|
||||
</data>
|
||||
<data name="GPUModeEco" xml:space="preserve">
|
||||
<value>iGPU only</value>
|
||||
</data>
|
||||
<data name="GPUModeStandard" xml:space="preserve">
|
||||
<value>iGPU + dGPU</value>
|
||||
</data>
|
||||
<data name="GPUModeUltimate" xml:space="preserve">
|
||||
<value>dGPU exclusive</value>
|
||||
</data>
|
||||
<data name="KeyBindings" xml:space="preserve">
|
||||
<value>Key Bindings</value>
|
||||
</data>
|
||||
<data name="Keyboard" xml:space="preserve">
|
||||
<value>Keyboard</value>
|
||||
</data>
|
||||
<data name="KeyboardAuto" xml:space="preserve">
|
||||
<value>Lower backlight brightness on battery and back when plugged</value>
|
||||
</data>
|
||||
<data name="KeyboardBacklight" xml:space="preserve">
|
||||
<value>Keyboard Backlight</value>
|
||||
</data>
|
||||
<data name="LaptopKeyboard" xml:space="preserve">
|
||||
<value>Laptop Keyboard</value>
|
||||
</data>
|
||||
<data name="LaptopScreen" xml:space="preserve">
|
||||
<value>Laptop Screen</value>
|
||||
</data>
|
||||
<data name="MatrixBanner" xml:space="preserve">
|
||||
<value>Binary Banner</value>
|
||||
</data>
|
||||
<data name="MatrixBright" xml:space="preserve">
|
||||
<value>Bright</value>
|
||||
</data>
|
||||
<data name="MatrixClock" xml:space="preserve">
|
||||
<value>Clock</value>
|
||||
</data>
|
||||
<data name="MatrixDim" xml:space="preserve">
|
||||
<value>Dim</value>
|
||||
</data>
|
||||
<data name="MatrixLogo" xml:space="preserve">
|
||||
<value>Rog Logo</value>
|
||||
</data>
|
||||
<data name="MatrixMedium" xml:space="preserve">
|
||||
<value>Medium</value>
|
||||
</data>
|
||||
<data name="MatrixOff" xml:space="preserve">
|
||||
<value>Off</value>
|
||||
</data>
|
||||
<data name="MatrixPicture" xml:space="preserve">
|
||||
<value>Picture</value>
|
||||
</data>
|
||||
<data name="MaxRefreshTooltip" xml:space="preserve">
|
||||
<value>Max refresh rate for lower latency</value>
|
||||
</data>
|
||||
<data name="MinRefreshTooltip" xml:space="preserve">
|
||||
<value>60Hz refresh rate to save battery</value>
|
||||
</data>
|
||||
<data name="Multizone" xml:space="preserve">
|
||||
<value>Multizone</value>
|
||||
</data>
|
||||
<data name="OpenGHelper" xml:space="preserve">
|
||||
<value>Open G-Helper window</value>
|
||||
</data>
|
||||
<data name="Optimized" xml:space="preserve">
|
||||
<value>Optimized</value>
|
||||
</data>
|
||||
<data name="OptimizedGPUTooltip" xml:space="preserve">
|
||||
<value>Switch to Eco on battery and to Standard when plugged</value>
|
||||
</data>
|
||||
<data name="Other" xml:space="preserve">
|
||||
<value>Other</value>
|
||||
</data>
|
||||
<data name="Overdrive" xml:space="preserve">
|
||||
<value>Overdrive</value>
|
||||
</data>
|
||||
<data name="PerformanceMode" xml:space="preserve">
|
||||
<value>Performance Mode</value>
|
||||
</data>
|
||||
<data name="PictureGif" xml:space="preserve">
|
||||
<value>Picture / Gif</value>
|
||||
</data>
|
||||
<data name="PlayPause" xml:space="preserve">
|
||||
<value>Play / Pause</value>
|
||||
</data>
|
||||
<data name="PowerLimits" xml:space="preserve">
|
||||
<value>Power Limits (PPT)</value>
|
||||
</data>
|
||||
<data name="PPTExperimental" xml:space="preserve">
|
||||
<value>Power Limits (PPT) is experimental feature. Use carefully and on your own risk!</value>
|
||||
</data>
|
||||
<data name="PrintScreen" xml:space="preserve">
|
||||
<value>PrintScreen</value>
|
||||
</data>
|
||||
<data name="Quit" xml:space="preserve">
|
||||
<value>Quit</value>
|
||||
</data>
|
||||
<data name="RPM" xml:space="preserve">
|
||||
<value>RPM</value>
|
||||
</data>
|
||||
<data name="RunOnStartup" xml:space="preserve">
|
||||
<value>Run on Startup</value>
|
||||
</data>
|
||||
<data name="Shutdown" xml:space="preserve">
|
||||
<value>Shutdown</value>
|
||||
</data>
|
||||
<data name="Silent" xml:space="preserve">
|
||||
<value>Silent</value>
|
||||
</data>
|
||||
<data name="Sleep" xml:space="preserve">
|
||||
<value>Sleep</value>
|
||||
</data>
|
||||
<data name="StandardGPUTooltip" xml:space="preserve">
|
||||
<value>Enables dGPU for standard use</value>
|
||||
</data>
|
||||
<data name="StandardMode" xml:space="preserve">
|
||||
<value>Standard</value>
|
||||
</data>
|
||||
<data name="StartupError" xml:space="preserve">
|
||||
<value>Startup Error</value>
|
||||
</data>
|
||||
<data name="ToggleAura" xml:space="preserve">
|
||||
<value>Toggle Aura</value>
|
||||
</data>
|
||||
<data name="Turbo" xml:space="preserve">
|
||||
<value>Turbo</value>
|
||||
</data>
|
||||
<data name="TurnedOff" xml:space="preserve">
|
||||
<value>Turned off</value>
|
||||
</data>
|
||||
<data name="TurnOffOnBattery" xml:space="preserve">
|
||||
<value>Turn off on battery</value>
|
||||
</data>
|
||||
<data name="UltimateGPUTooltip" xml:space="preserve">
|
||||
<value>Routes laptop screen to dGPU, maximizing FPS</value>
|
||||
</data>
|
||||
<data name="UltimateMode" xml:space="preserve">
|
||||
<value>Ultimate</value>
|
||||
</data>
|
||||
<data name="VersionLabel" xml:space="preserve">
|
||||
<value>Version</value>
|
||||
</data>
|
||||
<data name="VolumeMute" xml:space="preserve">
|
||||
<value>Volume Mute</value>
|
||||
</data>
|
||||
<data name="WindowTop" xml:space="preserve">
|
||||
<value>Keep app window always on top</value>
|
||||
</data>
|
||||
</root>
|
||||
408
app/Properties/Strings.tr.resx
Normal file
408
app/Properties/Strings.tr.resx
Normal file
@@ -0,0 +1,408 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="ACPIError" xml:space="preserve">
|
||||
<value>ASUS ACPI'ye bağlanılamıyor. Uygulama onun olmadan çalışamaz. Asus Sistem Kontrol Arayüzü'nü yüklemeyi deneyin.</value>
|
||||
</data>
|
||||
<data name="AlertDGPU" xml:space="preserve">
|
||||
<value>Görünüşe göre GPU yoğun bir şekilde kullanılıyor, devre dışı bırakılsın mı?</value>
|
||||
</data>
|
||||
<data name="AlertDGPUTitle" xml:space="preserve">
|
||||
<value>Eko Modu</value>
|
||||
</data>
|
||||
<data name="AlertUltimateOff" xml:space="preserve">
|
||||
<value>Ultimate Modu kapatmak yeniden başlatmayı gerektirir</value>
|
||||
</data>
|
||||
<data name="AlertUltimateOn" xml:space="preserve">
|
||||
<value>Ultimate Modu etkinleştirmek yeniden başlatmayı gerektirir</value>
|
||||
</data>
|
||||
<data name="AlertUltimateTitle" xml:space="preserve">
|
||||
<value>Şimdi yeniden başlatılsın mı?</value>
|
||||
</data>
|
||||
<data name="AnimationSpeed" xml:space="preserve">
|
||||
<value>Animasyon Hızı</value>
|
||||
</data>
|
||||
<data name="AnimeMatrix" xml:space="preserve">
|
||||
<value>Anime Matrisi</value>
|
||||
</data>
|
||||
<data name="AppAlreadyRunning" xml:space="preserve">
|
||||
<value>Uygulama zaten çalışıyor</value>
|
||||
</data>
|
||||
<data name="AppAlreadyRunningText" xml:space="preserve">
|
||||
<value>G-Helper zaten çalışıyor. Görev çubuğu simgesi için kontrol edin.</value>
|
||||
</data>
|
||||
<data name="ApplyFanCurve" xml:space="preserve">
|
||||
<value>Özel Fan Eğrisini Uygula</value>
|
||||
</data>
|
||||
<data name="ApplyPowerLimits" xml:space="preserve">
|
||||
<value>Güç Sınırlarını Uygula</value>
|
||||
</data>
|
||||
<data name="AuraBreathe" xml:space="preserve">
|
||||
<value>Nefes Al</value>
|
||||
</data>
|
||||
<data name="AuraColorCycle" xml:space="preserve">
|
||||
<value>Renk Döngüsü</value>
|
||||
</data>
|
||||
<data name="AuraFast" xml:space="preserve">
|
||||
<value>Hızlı</value>
|
||||
</data>
|
||||
<data name="AuraNormal" xml:space="preserve">
|
||||
<value>Normal</value>
|
||||
</data>
|
||||
<data name="AuraRainbow" xml:space="preserve">
|
||||
<value>Gökkuşağı</value>
|
||||
</data>
|
||||
<data name="AuraSlow" xml:space="preserve">
|
||||
<value>Yavaş</value>
|
||||
</data>
|
||||
<data name="AuraStatic" xml:space="preserve">
|
||||
<value>Sabit</value>
|
||||
</data>
|
||||
<data name="AuraStrobe" xml:space="preserve">
|
||||
<value>Strobe</value>
|
||||
</data>
|
||||
<data name="AutoMode" xml:space="preserve">
|
||||
<value>Otomatik</value>
|
||||
</data>
|
||||
<data name="AutoRefreshTooltip" xml:space="preserve">
|
||||
<value>Pil tasarrufu için 60Hz ayarlar, takılı olduğunda geri ayarlar</value>
|
||||
</data>
|
||||
<data name="Awake" xml:space="preserve">
|
||||
<value>Uyanık</value>
|
||||
</data>
|
||||
<data name="Balanced" xml:space="preserve">
|
||||
<value>Dengeli</value>
|
||||
</data>
|
||||
<data name="BatteryChargeLimit" xml:space="preserve">
|
||||
<value>Pil Şarj Sınırı</value>
|
||||
</data>
|
||||
<data name="Boot" xml:space="preserve">
|
||||
<value>Önyükleme</value>
|
||||
</data>
|
||||
<data name="Color" xml:space="preserve">
|
||||
<value>Renk</value>
|
||||
</data>
|
||||
<data name="CPUBoost" xml:space="preserve">
|
||||
<value>CPU Boost</value>
|
||||
</data>
|
||||
<data name="Custom" xml:space="preserve">
|
||||
<value>Özel</value>
|
||||
</data>
|
||||
<data name="Default" xml:space="preserve">
|
||||
<value>Varsayılan</value>
|
||||
</data>
|
||||
<data name="DisableOverdrive" xml:space="preserve">
|
||||
<value>Ekran overdrive'ı devre dışı bırak</value>
|
||||
</data>
|
||||
<data name="Discharging" xml:space="preserve">
|
||||
<value>Deşarj</value>
|
||||
</data>
|
||||
<data name="DownloadUpdate" xml:space="preserve">
|
||||
<value>Güncelleştirmeyi İndir</value>
|
||||
</data>
|
||||
<data name="EcoGPUTooltip" xml:space="preserve">
|
||||
<value>Pil tasarrufu için dGPU'yu devre dışı bırakır</value>
|
||||
</data>
|
||||
<data name="EcoMode" xml:space="preserve">
|
||||
<value>Eko</value>
|
||||
</data>
|
||||
<data name="Extra" xml:space="preserve">
|
||||
<value>Ekstra</value>
|
||||
</data>
|
||||
<data name="ExtraSettings" xml:space="preserve">
|
||||
<value>Ekstra Ayarlar</value>
|
||||
</data>
|
||||
<data name="FactoryDefaults" xml:space="preserve">
|
||||
<value>Fabrika Ayarları</value>
|
||||
</data>
|
||||
<data name="FanCurves" xml:space="preserve">
|
||||
<value>Fan Eğrileri</value>
|
||||
</data>
|
||||
<data name="FanProfileCPU" xml:space="preserve">
|
||||
<value>CPU Fan Profili</value>
|
||||
</data>
|
||||
<data name="FanProfileGPU" xml:space="preserve">
|
||||
<value>GPU Fan Profili</value>
|
||||
</data>
|
||||
<data name="FanProfileMid" xml:space="preserve">
|
||||
<value>Orta Fan Profili</value>
|
||||
</data>
|
||||
<data name="FanProfiles" xml:space="preserve">
|
||||
<value>Fan Profilleri</value>
|
||||
</data>
|
||||
<data name="FansAndPower" xml:space="preserve">
|
||||
<value>Fanlar ve Güç</value>
|
||||
</data>
|
||||
<data name="FansPower" xml:space="preserve">
|
||||
<value>Fanlar + Güç</value>
|
||||
</data>
|
||||
<data name="GPUChanging" xml:space="preserve">
|
||||
<value>Değiştiriliyor</value>
|
||||
</data>
|
||||
<data name="GPUMode" xml:space="preserve">
|
||||
<value>GPU Modu</value>
|
||||
</data>
|
||||
<data name="GPUModeEco" xml:space="preserve">
|
||||
<value>sadece iGPU</value>
|
||||
</data>
|
||||
<data name="GPUModeStandard" xml:space="preserve">
|
||||
<value>iGPU + dGPU</value>
|
||||
</data>
|
||||
<data name="GPUModeUltimate" xml:space="preserve">
|
||||
<value>sadece dGPU</value>
|
||||
</data>
|
||||
<data name="KeyBindings" xml:space="preserve">
|
||||
<value>Tuş Bağlantıları</value>
|
||||
</data>
|
||||
<data name="Keyboard" xml:space="preserve">
|
||||
<value>Klavye</value>
|
||||
</data>
|
||||
<data name="KeyboardAuto" xml:space="preserve">
|
||||
<value>Pil ile çalışırken daha az aydınlatma, takılıyken daha fazla</value>
|
||||
</data>
|
||||
<data name="KeyboardBacklight" xml:space="preserve">
|
||||
<value>Klavye Aydınlatması</value>
|
||||
</data>
|
||||
<data name="LaptopKeyboard" xml:space="preserve">
|
||||
<value>Laptop Klavyesi</value>
|
||||
</data>
|
||||
<data name="LaptopScreen" xml:space="preserve">
|
||||
<value>Laptop Ekranı</value>
|
||||
</data>
|
||||
<data name="MatrixBanner" xml:space="preserve">
|
||||
<value>İkili Banner</value>
|
||||
</data>
|
||||
<data name="MatrixBright" xml:space="preserve">
|
||||
<value>Parlak</value>
|
||||
</data>
|
||||
<data name="MatrixClock" xml:space="preserve">
|
||||
<value>Saat</value>
|
||||
</data>
|
||||
<data name="MatrixDim" xml:space="preserve">
|
||||
<value>Mat</value>
|
||||
</data>
|
||||
<data name="MatrixLogo" xml:space="preserve">
|
||||
<value>Rog Logosu</value>
|
||||
</data>
|
||||
<data name="MatrixMedium" xml:space="preserve">
|
||||
<value>Orta</value>
|
||||
</data>
|
||||
<data name="MatrixOff" xml:space="preserve">
|
||||
<value>Kapalı</value>
|
||||
</data>
|
||||
<data name="MatrixPicture" xml:space="preserve">
|
||||
<value>Resim</value>
|
||||
</data>
|
||||
<data name="MaxRefreshTooltip" xml:space="preserve">
|
||||
<value>Daha düşük gecikme için maksimum yenileme hızı</value>
|
||||
</data>
|
||||
<data name="MinRefreshTooltip" xml:space="preserve">
|
||||
<value>Pil tasarrufu için 60Hz yenileme hızı</value>
|
||||
</data>
|
||||
<data name="Multizone" xml:space="preserve">
|
||||
<value>Çoklu Bölge</value>
|
||||
</data>
|
||||
<data name="OpenGHelper" xml:space="preserve">
|
||||
<value>G-Helper penceresini aç</value>
|
||||
</data>
|
||||
<data name="Optimized" xml:space="preserve">
|
||||
<value>Optimize edilmiş</value>
|
||||
</data>
|
||||
<data name="OptimizedGPUTooltip" xml:space="preserve">
|
||||
<value>Pil ile Eco'ya ve Şarj ile Standart'a geçiş yapın</value>
|
||||
</data>
|
||||
<data name="Other" xml:space="preserve">
|
||||
<value>Diğer</value>
|
||||
</data>
|
||||
<data name="Overdrive" xml:space="preserve">
|
||||
<value>Overdrive</value>
|
||||
</data>
|
||||
<data name="PerformanceMode" xml:space="preserve">
|
||||
<value>Performans Modu</value>
|
||||
</data>
|
||||
<data name="PictureGif" xml:space="preserve">
|
||||
<value>Resim / Gif</value>
|
||||
</data>
|
||||
<data name="PlayPause" xml:space="preserve">
|
||||
<value>Oynat / Duraklat</value>
|
||||
</data>
|
||||
<data name="PowerLimits" xml:space="preserve">
|
||||
<value>Güç Sınırları (PPT)</value>
|
||||
</data>
|
||||
<data name="PPTExperimental" xml:space="preserve">
|
||||
<value>Güç Sınırları (PPT) deneysel bir özelliktir. Dikkatli kullanın ve kendi riskinizde!</value>
|
||||
</data>
|
||||
<data name="PrintScreen" xml:space="preserve">
|
||||
<value>Ekran Görüntüsü Al</value>
|
||||
</data>
|
||||
<data name="Quit" xml:space="preserve">
|
||||
<value>Çıkış Yap</value>
|
||||
</data>
|
||||
<data name="RPM" xml:space="preserve">
|
||||
<value>RPM</value>
|
||||
</data>
|
||||
<data name="RunOnStartup" xml:space="preserve">
|
||||
<value>Başlangıçta Çalıştır</value>
|
||||
</data>
|
||||
<data name="Shutdown" xml:space="preserve">
|
||||
<value>Kapat</value>
|
||||
</data>
|
||||
<data name="Silent" xml:space="preserve">
|
||||
<value>Sessiz</value>
|
||||
</data>
|
||||
<data name="Sleep" xml:space="preserve">
|
||||
<value>Uyku</value>
|
||||
</data>
|
||||
<data name="StandardGPUTooltip" xml:space="preserve">
|
||||
<value>Standart kullanım için dGPU'yu etkinleştirir</value>
|
||||
</data>
|
||||
<data name="StandardMode" xml:space="preserve">
|
||||
<value>Standart</value>
|
||||
</data>
|
||||
<data name="StartupError" xml:space="preserve">
|
||||
<value>Başlatma Hatası</value>
|
||||
</data>
|
||||
<data name="ToggleAura" xml:space="preserve">
|
||||
<value>Aura'yı Değiştir</value>
|
||||
</data>
|
||||
<data name="Turbo" xml:space="preserve">
|
||||
<value>Turbo</value>
|
||||
</data>
|
||||
<data name="TurnedOff" xml:space="preserve">
|
||||
<value>Kapatıldı</value>
|
||||
</data>
|
||||
<data name="TurnOffOnBattery" xml:space="preserve">
|
||||
<value>Pil üzerinde kapat</value>
|
||||
</data>
|
||||
<data name="UltimateGPUTooltip" xml:space="preserve">
|
||||
<value>Dizüstü bilgisayar ekranını dGPU'ya yönlendirerek FPS'yi maksimize eder</value>
|
||||
</data>
|
||||
<data name="UltimateMode" xml:space="preserve">
|
||||
<value>Nihai</value>
|
||||
</data>
|
||||
<data name="VersionLabel" xml:space="preserve">
|
||||
<value>Sürüm</value>
|
||||
</data>
|
||||
<data name="VolumeMute" xml:space="preserve">
|
||||
<value>Ses Kısma</value>
|
||||
</data>
|
||||
<data name="WindowTop" xml:space="preserve">
|
||||
<value>Uygulama penceresini her zaman en üstte tut</value>
|
||||
</data>
|
||||
</root>
|
||||
408
app/Properties/Strings.uk.resx
Normal file
408
app/Properties/Strings.uk.resx
Normal file
@@ -0,0 +1,408 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="ACPIError" xml:space="preserve">
|
||||
<value>Не вдається підключитися до ASUS ACPI. Програма не може працювати без нього. Спробуйте встановити Asus System Control Interface</value>
|
||||
</data>
|
||||
<data name="AlertDGPU" xml:space="preserve">
|
||||
<value>Здається, що GPU використовується, вимкнути її?</value>
|
||||
</data>
|
||||
<data name="AlertDGPUTitle" xml:space="preserve">
|
||||
<value>Еко Режим</value>
|
||||
</data>
|
||||
<data name="AlertUltimateOff" xml:space="preserve">
|
||||
<value>Вимкнення ультимативного режиму потребує перезавантаження</value>
|
||||
</data>
|
||||
<data name="AlertUltimateOn" xml:space="preserve">
|
||||
<value>Ультимативний режим потребує перезавантаження</value>
|
||||
</data>
|
||||
<data name="AlertUltimateTitle" xml:space="preserve">
|
||||
<value>Перезавантажитися зараз?</value>
|
||||
</data>
|
||||
<data name="AnimationSpeed" xml:space="preserve">
|
||||
<value>Анімаця</value>
|
||||
</data>
|
||||
<data name="AnimeMatrix" xml:space="preserve">
|
||||
<value>Аніме Матриця</value>
|
||||
</data>
|
||||
<data name="AppAlreadyRunning" xml:space="preserve">
|
||||
<value>Програма вже запущена</value>
|
||||
</data>
|
||||
<data name="AppAlreadyRunningText" xml:space="preserve">
|
||||
<value>G-Helper вже запущено. Перевірте значок у системному лотку.</value>
|
||||
</data>
|
||||
<data name="ApplyFanCurve" xml:space="preserve">
|
||||
<value>Застосувати профілі кулерів</value>
|
||||
</data>
|
||||
<data name="ApplyPowerLimits" xml:space="preserve">
|
||||
<value>Застосувати потужність</value>
|
||||
</data>
|
||||
<data name="AuraBreathe" xml:space="preserve">
|
||||
<value>Дихання</value>
|
||||
</data>
|
||||
<data name="AuraColorCycle" xml:space="preserve">
|
||||
<value>Зміна Кольорів</value>
|
||||
</data>
|
||||
<data name="AuraFast" xml:space="preserve">
|
||||
<value>Швидка</value>
|
||||
</data>
|
||||
<data name="AuraNormal" xml:space="preserve">
|
||||
<value>Нормальна</value>
|
||||
</data>
|
||||
<data name="AuraRainbow" xml:space="preserve">
|
||||
<value>Веселка</value>
|
||||
</data>
|
||||
<data name="AuraSlow" xml:space="preserve">
|
||||
<value>Повільна</value>
|
||||
</data>
|
||||
<data name="AuraStatic" xml:space="preserve">
|
||||
<value>Статичний</value>
|
||||
</data>
|
||||
<data name="AuraStrobe" xml:space="preserve">
|
||||
<value>Стробоскоп</value>
|
||||
</data>
|
||||
<data name="AutoMode" xml:space="preserve">
|
||||
<value>Авто</value>
|
||||
</data>
|
||||
<data name="AutoRefreshTooltip" xml:space="preserve">
|
||||
<value>Частота 60Гц на батареї та максимальна на зарядці</value>
|
||||
</data>
|
||||
<data name="Awake" xml:space="preserve">
|
||||
<value>Робота</value>
|
||||
</data>
|
||||
<data name="Balanced" xml:space="preserve">
|
||||
<value>Баланс</value>
|
||||
</data>
|
||||
<data name="BatteryChargeLimit" xml:space="preserve">
|
||||
<value>Ліміт заряду батареї</value>
|
||||
</data>
|
||||
<data name="Boot" xml:space="preserve">
|
||||
<value>Старт</value>
|
||||
</data>
|
||||
<data name="Color" xml:space="preserve">
|
||||
<value>Колір</value>
|
||||
</data>
|
||||
<data name="CPUBoost" xml:space="preserve">
|
||||
<value>CPU Boost</value>
|
||||
</data>
|
||||
<data name="Custom" xml:space="preserve">
|
||||
<value>Своє</value>
|
||||
</data>
|
||||
<data name="Default" xml:space="preserve">
|
||||
<value>За замовчуванням</value>
|
||||
</data>
|
||||
<data name="DisableOverdrive" xml:space="preserve">
|
||||
<value>Вимкнути овердрайв дісплею</value>
|
||||
</data>
|
||||
<data name="Discharging" xml:space="preserve">
|
||||
<value>Розрядка</value>
|
||||
</data>
|
||||
<data name="DownloadUpdate" xml:space="preserve">
|
||||
<value>Завантажити</value>
|
||||
</data>
|
||||
<data name="EcoGPUTooltip" xml:space="preserve">
|
||||
<value>Вимикає dGPU, щоб зберегти заряд</value>
|
||||
</data>
|
||||
<data name="EcoMode" xml:space="preserve">
|
||||
<value>Еко</value>
|
||||
</data>
|
||||
<data name="Extra" xml:space="preserve">
|
||||
<value>Додатково</value>
|
||||
</data>
|
||||
<data name="ExtraSettings" xml:space="preserve">
|
||||
<value>Додаткові Налаштування</value>
|
||||
</data>
|
||||
<data name="FactoryDefaults" xml:space="preserve">
|
||||
<value>Скинути</value>
|
||||
</data>
|
||||
<data name="FanCurves" xml:space="preserve">
|
||||
<value>Криві кулерів</value>
|
||||
</data>
|
||||
<data name="FanProfileCPU" xml:space="preserve">
|
||||
<value>Профіль кулеру CPU</value>
|
||||
</data>
|
||||
<data name="FanProfileGPU" xml:space="preserve">
|
||||
<value>Профіль кулеру GPU</value>
|
||||
</data>
|
||||
<data name="FanProfileMid" xml:space="preserve">
|
||||
<value>Профіль додаткового кулеру</value>
|
||||
</data>
|
||||
<data name="FanProfiles" xml:space="preserve">
|
||||
<value>Профілі кулерів</value>
|
||||
</data>
|
||||
<data name="FansAndPower" xml:space="preserve">
|
||||
<value>Кулери та Потужність</value>
|
||||
</data>
|
||||
<data name="FansPower" xml:space="preserve">
|
||||
<value>Кулери та Потужність</value>
|
||||
</data>
|
||||
<data name="GPUChanging" xml:space="preserve">
|
||||
<value>Зміна</value>
|
||||
</data>
|
||||
<data name="GPUMode" xml:space="preserve">
|
||||
<value>Режим Графіки</value>
|
||||
</data>
|
||||
<data name="GPUModeEco" xml:space="preserve">
|
||||
<value>Тільки iGPU</value>
|
||||
</data>
|
||||
<data name="GPUModeStandard" xml:space="preserve">
|
||||
<value>iGPU + dGPU</value>
|
||||
</data>
|
||||
<data name="GPUModeUltimate" xml:space="preserve">
|
||||
<value>Ексклюзивний dGPU</value>
|
||||
</data>
|
||||
<data name="KeyBindings" xml:space="preserve">
|
||||
<value>Прив'язки клавіш</value>
|
||||
</data>
|
||||
<data name="Keyboard" xml:space="preserve">
|
||||
<value>Клавіатура</value>
|
||||
</data>
|
||||
<data name="KeyboardAuto" xml:space="preserve">
|
||||
<value>Вимкнути підсвітку на батареї та увімкнути на зарядці</value>
|
||||
</data>
|
||||
<data name="KeyboardBacklight" xml:space="preserve">
|
||||
<value>Підсвітка клавіатури</value>
|
||||
</data>
|
||||
<data name="LaptopKeyboard" xml:space="preserve">
|
||||
<value>Клавіатура</value>
|
||||
</data>
|
||||
<data name="LaptopScreen" xml:space="preserve">
|
||||
<value>Дісплей</value>
|
||||
</data>
|
||||
<data name="MatrixBanner" xml:space="preserve">
|
||||
<value>Бінарний банер</value>
|
||||
</data>
|
||||
<data name="MatrixBright" xml:space="preserve">
|
||||
<value>Яскрава</value>
|
||||
</data>
|
||||
<data name="MatrixClock" xml:space="preserve">
|
||||
<value>Годинник</value>
|
||||
</data>
|
||||
<data name="MatrixDim" xml:space="preserve">
|
||||
<value>Слабка</value>
|
||||
</data>
|
||||
<data name="MatrixLogo" xml:space="preserve">
|
||||
<value>Логотип Rog</value>
|
||||
</data>
|
||||
<data name="MatrixMedium" xml:space="preserve">
|
||||
<value>Середня</value>
|
||||
</data>
|
||||
<data name="MatrixOff" xml:space="preserve">
|
||||
<value>Вимкнена</value>
|
||||
</data>
|
||||
<data name="MatrixPicture" xml:space="preserve">
|
||||
<value>Картинка</value>
|
||||
</data>
|
||||
<data name="MaxRefreshTooltip" xml:space="preserve">
|
||||
<value>Максимальна частота оновлення для мінімізації затримок</value>
|
||||
</data>
|
||||
<data name="MinRefreshTooltip" xml:space="preserve">
|
||||
<value>Частота 60Гц, щоб зберегти заряд батареї</value>
|
||||
</data>
|
||||
<data name="Multizone" xml:space="preserve">
|
||||
<value>Мультизони</value>
|
||||
</data>
|
||||
<data name="OpenGHelper" xml:space="preserve">
|
||||
<value>Відкрити вікно G-Helper</value>
|
||||
</data>
|
||||
<data name="Optimized" xml:space="preserve">
|
||||
<value>Авто</value>
|
||||
</data>
|
||||
<data name="OptimizedGPUTooltip" xml:space="preserve">
|
||||
<value>Вмикає Еко на батареї та Стандартний на зарядці</value>
|
||||
</data>
|
||||
<data name="Other" xml:space="preserve">
|
||||
<value>Інше</value>
|
||||
</data>
|
||||
<data name="Overdrive" xml:space="preserve">
|
||||
<value>Овердрайв</value>
|
||||
</data>
|
||||
<data name="PerformanceMode" xml:space="preserve">
|
||||
<value>Режим Роботи</value>
|
||||
</data>
|
||||
<data name="PictureGif" xml:space="preserve">
|
||||
<value>Картинка / GIF</value>
|
||||
</data>
|
||||
<data name="PlayPause" xml:space="preserve">
|
||||
<value>Відтворення / Пауза</value>
|
||||
</data>
|
||||
<data name="PowerLimits" xml:space="preserve">
|
||||
<value>Потужність (PPT)</value>
|
||||
</data>
|
||||
<data name="PPTExperimental" xml:space="preserve">
|
||||
<value>Налаштування потужності (PPT) є експериментальною функцією. Використовуйте обережно та на свій страх і ризик!</value>
|
||||
</data>
|
||||
<data name="PrintScreen" xml:space="preserve">
|
||||
<value>Зображення екрана</value>
|
||||
</data>
|
||||
<data name="Quit" xml:space="preserve">
|
||||
<value>Вихід</value>
|
||||
</data>
|
||||
<data name="RPM" xml:space="preserve">
|
||||
<value>Оберти</value>
|
||||
</data>
|
||||
<data name="RunOnStartup" xml:space="preserve">
|
||||
<value>Запускати на старті</value>
|
||||
</data>
|
||||
<data name="Shutdown" xml:space="preserve">
|
||||
<value>Вимикання</value>
|
||||
</data>
|
||||
<data name="Silent" xml:space="preserve">
|
||||
<value>Тихий</value>
|
||||
</data>
|
||||
<data name="Sleep" xml:space="preserve">
|
||||
<value>Сон</value>
|
||||
</data>
|
||||
<data name="StandardGPUTooltip" xml:space="preserve">
|
||||
<value>Вмикає dGPU для нормального використання</value>
|
||||
</data>
|
||||
<data name="StandardMode" xml:space="preserve">
|
||||
<value>Стандартний</value>
|
||||
</data>
|
||||
<data name="StartupError" xml:space="preserve">
|
||||
<value>Помилка запуску</value>
|
||||
</data>
|
||||
<data name="ToggleAura" xml:space="preserve">
|
||||
<value>Аура</value>
|
||||
</data>
|
||||
<data name="Turbo" xml:space="preserve">
|
||||
<value>Турбо</value>
|
||||
</data>
|
||||
<data name="TurnedOff" xml:space="preserve">
|
||||
<value>Вимкнений</value>
|
||||
</data>
|
||||
<data name="TurnOffOnBattery" xml:space="preserve">
|
||||
<value>Вимикати на батареї</value>
|
||||
</data>
|
||||
<data name="UltimateGPUTooltip" xml:space="preserve">
|
||||
<value>Підключає екран лептопу до dGPU, щоб підвищити FPS</value>
|
||||
</data>
|
||||
<data name="UltimateMode" xml:space="preserve">
|
||||
<value>Ультімейт</value>
|
||||
</data>
|
||||
<data name="VersionLabel" xml:space="preserve">
|
||||
<value>Версія</value>
|
||||
</data>
|
||||
<data name="VolumeMute" xml:space="preserve">
|
||||
<value>Вимкнення звуку</value>
|
||||
</data>
|
||||
<data name="WindowTop" xml:space="preserve">
|
||||
<value>Тримати вікно завжди зверху</value>
|
||||
</data>
|
||||
</root>
|
||||
408
app/Properties/Strings.zh.resx
Normal file
408
app/Properties/Strings.zh.resx
Normal file
@@ -0,0 +1,408 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="ACPIError" xml:space="preserve">
|
||||
<value>无法连接到华硕 ACPI。 没有它,应用程序将无法运行。 尝试安装华硕系统控制界面</value>
|
||||
</data>
|
||||
<data name="AlertDGPU" xml:space="preserve">
|
||||
<value>看起来 GPU 正在大量使用,是否禁用它?</value>
|
||||
</data>
|
||||
<data name="AlertDGPUTitle" xml:space="preserve">
|
||||
<value>环保模式</value>
|
||||
</data>
|
||||
<data name="AlertUltimateOff" xml:space="preserve">
|
||||
<value>关闭终极模式需要重新启动</value>
|
||||
</data>
|
||||
<data name="AlertUltimateOn" xml:space="preserve">
|
||||
<value>终极模式需要重启</value>
|
||||
</data>
|
||||
<data name="AlertUltimateTitle" xml:space="preserve">
|
||||
<value>现在重新启动吗?</value>
|
||||
</data>
|
||||
<data name="AnimationSpeed" xml:space="preserve">
|
||||
<value>动画速度</value>
|
||||
</data>
|
||||
<data name="AnimeMatrix" xml:space="preserve">
|
||||
<value>动漫矩阵</value>
|
||||
</data>
|
||||
<data name="AppAlreadyRunning" xml:space="preserve">
|
||||
<value>应用已在运行</value>
|
||||
</data>
|
||||
<data name="AppAlreadyRunningText" xml:space="preserve">
|
||||
<value>G-Helper 已经在运行。 检查系统托盘中的图标。</value>
|
||||
</data>
|
||||
<data name="ApplyFanCurve" xml:space="preserve">
|
||||
<value>应用自定义扇形曲线</value>
|
||||
</data>
|
||||
<data name="ApplyPowerLimits" xml:space="preserve">
|
||||
<value>应用功率限制</value>
|
||||
</data>
|
||||
<data name="AuraBreathe" xml:space="preserve">
|
||||
<value>呼吸</value>
|
||||
</data>
|
||||
<data name="AuraColorCycle" xml:space="preserve">
|
||||
<value>颜色循环</value>
|
||||
</data>
|
||||
<data name="AuraFast" xml:space="preserve">
|
||||
<value>快速</value>
|
||||
</data>
|
||||
<data name="AuraNormal" xml:space="preserve">
|
||||
<value>正常</value>
|
||||
</data>
|
||||
<data name="AuraRainbow" xml:space="preserve">
|
||||
<value>彩虹</value>
|
||||
</data>
|
||||
<data name="AuraSlow" xml:space="preserve">
|
||||
<value>慢</value>
|
||||
</data>
|
||||
<data name="AuraStatic" xml:space="preserve">
|
||||
<value>静态</value>
|
||||
</data>
|
||||
<data name="AuraStrobe" xml:space="preserve">
|
||||
<value>频闪</value>
|
||||
</data>
|
||||
<data name="AutoMode" xml:space="preserve">
|
||||
<value>自动</value>
|
||||
</data>
|
||||
<data name="AutoRefreshTooltip" xml:space="preserve">
|
||||
<value>设置 60Hz 以节省电池电量,并在插入时恢复</value>
|
||||
</data>
|
||||
<data name="Awake" xml:space="preserve">
|
||||
<value>清醒</value>
|
||||
</data>
|
||||
<data name="Balanced" xml:space="preserve">
|
||||
<value>平衡</value>
|
||||
</data>
|
||||
<data name="BatteryChargeLimit" xml:space="preserve">
|
||||
<value>电池充电限制</value>
|
||||
</data>
|
||||
<data name="Boot" xml:space="preserve">
|
||||
<value>启动</value>
|
||||
</data>
|
||||
<data name="Color" xml:space="preserve">
|
||||
<value>颜色</value>
|
||||
</data>
|
||||
<data name="CPUBoost" xml:space="preserve">
|
||||
<value>CPU 提升</value>
|
||||
</data>
|
||||
<data name="Custom" xml:space="preserve">
|
||||
<value>自定义</value>
|
||||
</data>
|
||||
<data name="Default" xml:space="preserve">
|
||||
<value>默认</value>
|
||||
</data>
|
||||
<data name="DisableOverdrive" xml:space="preserve">
|
||||
<value>禁用屏幕超速</value>
|
||||
</data>
|
||||
<data name="Discharging" xml:space="preserve">
|
||||
<value>正在放电</value>
|
||||
</data>
|
||||
<data name="DownloadUpdate" xml:space="preserve">
|
||||
<value>下载更新</value>
|
||||
</data>
|
||||
<data name="EcoGPUTooltip" xml:space="preserve">
|
||||
<value>禁用 dGPU 以节省电池电量</value>
|
||||
</data>
|
||||
<data name="EcoMode" xml:space="preserve">
|
||||
<value>环保</value>
|
||||
</data>
|
||||
<data name="Extra" xml:space="preserve">
|
||||
<value>额外</value>
|
||||
</data>
|
||||
<data name="ExtraSettings" xml:space="preserve">
|
||||
<value>额外设置</value>
|
||||
</data>
|
||||
<data name="FactoryDefaults" xml:space="preserve">
|
||||
<value>出厂默认值</value>
|
||||
</data>
|
||||
<data name="FanCurves" xml:space="preserve">
|
||||
<value>扇形曲线</value>
|
||||
</data>
|
||||
<data name="FanProfileCPU" xml:space="preserve">
|
||||
<value>CPU 风扇配置文件</value>
|
||||
</data>
|
||||
<data name="FanProfileGPU" xml:space="preserve">
|
||||
<value>GPU 风扇配置文件</value>
|
||||
</data>
|
||||
<data name="FanProfileMid" xml:space="preserve">
|
||||
<value>中等粉丝资料</value>
|
||||
</data>
|
||||
<data name="FanProfiles" xml:space="preserve">
|
||||
<value>粉丝资料</value>
|
||||
</data>
|
||||
<data name="FansAndPower" xml:space="preserve">
|
||||
<value>粉丝和权力</value>
|
||||
</data>
|
||||
<data name="FansPower" xml:space="preserve">
|
||||
<value>粉丝 + 权力</value>
|
||||
</data>
|
||||
<data name="GPUChanging" xml:space="preserve">
|
||||
<value>改变</value>
|
||||
</data>
|
||||
<data name="GPUMode" xml:space="preserve">
|
||||
<value>GPU 模式</value>
|
||||
</data>
|
||||
<data name="GPUModeEco" xml:space="preserve">
|
||||
<value>仅限 iGPU</value>
|
||||
</data>
|
||||
<data name="GPUModeStandard" xml:space="preserve">
|
||||
<value>核显 + 独显</value>
|
||||
</data>
|
||||
<data name="GPUModeUltimate" xml:space="preserve">
|
||||
<value>独显</value>
|
||||
</data>
|
||||
<data name="KeyBindings" xml:space="preserve">
|
||||
<value>键绑定</value>
|
||||
</data>
|
||||
<data name="Keyboard" xml:space="preserve">
|
||||
<value>键盘</value>
|
||||
</data>
|
||||
<data name="KeyboardAuto" xml:space="preserve">
|
||||
<value>插入时降低电池和背面的背光亮度</value>
|
||||
</data>
|
||||
<data name="KeyboardBacklight" xml:space="preserve">
|
||||
<value>键盘背光</value>
|
||||
</data>
|
||||
<data name="LaptopKeyboard" xml:space="preserve">
|
||||
<value>笔记本电脑键盘</value>
|
||||
</data>
|
||||
<data name="LaptopScreen" xml:space="preserve">
|
||||
<value>笔记本电脑屏幕</value>
|
||||
</data>
|
||||
<data name="MatrixBanner" xml:space="preserve">
|
||||
<value>二进制横幅</value>
|
||||
</data>
|
||||
<data name="MatrixBright" xml:space="preserve">
|
||||
<value>明亮</value>
|
||||
</data>
|
||||
<data name="MatrixClock" xml:space="preserve">
|
||||
<value>时钟</value>
|
||||
</data>
|
||||
<data name="MatrixDim" xml:space="preserve">
|
||||
<value>变暗</value>
|
||||
</data>
|
||||
<data name="MatrixLogo" xml:space="preserve">
|
||||
<value>罗格徽标</value>
|
||||
</data>
|
||||
<data name="MatrixMedium" xml:space="preserve">
|
||||
<value>中</value>
|
||||
</data>
|
||||
<data name="MatrixOff" xml:space="preserve">
|
||||
<value>关闭</value>
|
||||
</data>
|
||||
<data name="MatrixPicture" xml:space="preserve">
|
||||
<value>图片</value>
|
||||
</data>
|
||||
<data name="MaxRefreshTooltip" xml:space="preserve">
|
||||
<value>降低延迟的最大刷新率</value>
|
||||
</data>
|
||||
<data name="MinRefreshTooltip" xml:space="preserve">
|
||||
<value>60Hz 刷新率以节省电量</value>
|
||||
</data>
|
||||
<data name="Multizone" xml:space="preserve">
|
||||
<value>多区域</value>
|
||||
</data>
|
||||
<data name="OpenGHelper" xml:space="preserve">
|
||||
<value>打开 G-Helper 窗口</value>
|
||||
</data>
|
||||
<data name="Optimized" xml:space="preserve">
|
||||
<value>优化</value>
|
||||
</data>
|
||||
<data name="OptimizedGPUTooltip" xml:space="preserve">
|
||||
<value>使用电池切换到 Eco,插入电源时切换到 Standard</value>
|
||||
</data>
|
||||
<data name="Other" xml:space="preserve">
|
||||
<value>其他</value>
|
||||
</data>
|
||||
<data name="Overdrive" xml:space="preserve">
|
||||
<value>超速</value>
|
||||
</data>
|
||||
<data name="PerformanceMode" xml:space="preserve">
|
||||
<value>性能模式</value>
|
||||
</data>
|
||||
<data name="PictureGif" xml:space="preserve">
|
||||
<value>图片/动图</value>
|
||||
</data>
|
||||
<data name="PlayPause" xml:space="preserve">
|
||||
<value>播放/暂停</value>
|
||||
</data>
|
||||
<data name="PowerLimits" xml:space="preserve">
|
||||
<value>功率限制 (PPT)</value>
|
||||
</data>
|
||||
<data name="PPTExperimental" xml:space="preserve">
|
||||
<value>功率限制 (PPT) 是实验性功能。 谨慎使用,风险自负!</value>
|
||||
</data>
|
||||
<data name="PrintScreen" xml:space="preserve">
|
||||
<value>打印屏幕</value>
|
||||
</data>
|
||||
<data name="Quit" xml:space="preserve">
|
||||
<value>退出</value>
|
||||
</data>
|
||||
<data name="RPM" xml:space="preserve">
|
||||
<value>每分钟转数</value>
|
||||
</data>
|
||||
<data name="RunOnStartup" xml:space="preserve">
|
||||
<value>在启动时运行</value>
|
||||
</data>
|
||||
<data name="Shutdown" xml:space="preserve">
|
||||
<value>关机</value>
|
||||
</data>
|
||||
<data name="Silent" xml:space="preserve">
|
||||
<value>静默</value>
|
||||
</data>
|
||||
<data name="Sleep" xml:space="preserve">
|
||||
<value>睡眠</value>
|
||||
</data>
|
||||
<data name="StandardGPUTooltip" xml:space="preserve">
|
||||
<value>启用独立 GPU 以供标准使用</value>
|
||||
</data>
|
||||
<data name="StandardMode" xml:space="preserve">
|
||||
<value>标准</value>
|
||||
</data>
|
||||
<data name="StartupError" xml:space="preserve">
|
||||
<value>启动错误</value>
|
||||
</data>
|
||||
<data name="ToggleAura" xml:space="preserve">
|
||||
<value>切换光环</value>
|
||||
</data>
|
||||
<data name="Turbo" xml:space="preserve">
|
||||
<value>加速</value>
|
||||
</data>
|
||||
<data name="TurnedOff" xml:space="preserve">
|
||||
<value>已关闭</value>
|
||||
</data>
|
||||
<data name="TurnOffOnBattery" xml:space="preserve">
|
||||
<value>关闭电池</value>
|
||||
</data>
|
||||
<data name="UltimateGPUTooltip" xml:space="preserve">
|
||||
<value>将笔记本电脑屏幕路由到 dGPU,最大化 FPS</value>
|
||||
</data>
|
||||
<data name="UltimateMode" xml:space="preserve">
|
||||
<value>终极版</value>
|
||||
</data>
|
||||
<data name="VersionLabel" xml:space="preserve">
|
||||
<value>版本</value>
|
||||
</data>
|
||||
<data name="VolumeMute" xml:space="preserve">
|
||||
<value>音量静音</value>
|
||||
</data>
|
||||
<data name="WindowTop" xml:space="preserve">
|
||||
<value>使应用程序窗口始终位于顶部</value>
|
||||
</data>
|
||||
</root>
|
||||
Reference in New Issue
Block a user