Translations

This commit is contained in:
seerge
2023-04-11 01:25:39 +02:00
parent e82dab5e7c
commit b2a01a8bdc
16 changed files with 2733 additions and 142 deletions

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@@ -350,6 +350,15 @@ namespace GHelper.Properties {
}
}
/// <summary>
/// Looks up a localized string similar to Test.
/// </summary>
internal static string String1 {
get {
return ResourceManager.GetString("String1", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
/// </summary>

927
app/Properties/Strings.Designer.cs generated Normal file
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@@ -0,0 +1,927 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace GHelper.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Strings {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Strings() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GHelper.Properties.Strings", typeof(Strings).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to Can&apos;t connect to ASUS ACPI. Application can&apos;t function without it. Try to install Asus System Control Interface.
/// </summary>
internal static string ACPIError {
get {
return ResourceManager.GetString("ACPIError", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Looks like GPU is in heavy use, disable it?.
/// </summary>
internal static string AlertDGPU {
get {
return ResourceManager.GetString("AlertDGPU", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Eco Mode.
/// </summary>
internal static string AlertDGPUTitle {
get {
return ResourceManager.GetString("AlertDGPUTitle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Switching off Ultimate Mode requires restart.
/// </summary>
internal static string AlertUltimateOff {
get {
return ResourceManager.GetString("AlertUltimateOff", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Ultimate Mode requires restart.
/// </summary>
internal static string AlertUltimateOn {
get {
return ResourceManager.GetString("AlertUltimateOn", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Reboot now?.
/// </summary>
internal static string AlertUltimateTitle {
get {
return ResourceManager.GetString("AlertUltimateTitle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Animation Speed.
/// </summary>
internal static string AnimationSpeed {
get {
return ResourceManager.GetString("AnimationSpeed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Anime Matrix.
/// </summary>
internal static string AnimeMatrix {
get {
return ResourceManager.GetString("AnimeMatrix", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to App already running.
/// </summary>
internal static string AppAlreadyRunning {
get {
return ResourceManager.GetString("AppAlreadyRunning", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to G-Helper is already running. Check system tray for an icon..
/// </summary>
internal static string AppAlreadyRunningText {
get {
return ResourceManager.GetString("AppAlreadyRunningText", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Apply Custom Fan Curve.
/// </summary>
internal static string ApplyFanCurve {
get {
return ResourceManager.GetString("ApplyFanCurve", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Apply Power Limits.
/// </summary>
internal static string ApplyPowerLimits {
get {
return ResourceManager.GetString("ApplyPowerLimits", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Breathe.
/// </summary>
internal static string AuraBreathe {
get {
return ResourceManager.GetString("AuraBreathe", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Color Cycle.
/// </summary>
internal static string AuraColorCycle {
get {
return ResourceManager.GetString("AuraColorCycle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Fast.
/// </summary>
internal static string AuraFast {
get {
return ResourceManager.GetString("AuraFast", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Normal.
/// </summary>
internal static string AuraNormal {
get {
return ResourceManager.GetString("AuraNormal", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Rainbow.
/// </summary>
internal static string AuraRainbow {
get {
return ResourceManager.GetString("AuraRainbow", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Slow.
/// </summary>
internal static string AuraSlow {
get {
return ResourceManager.GetString("AuraSlow", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Static.
/// </summary>
internal static string AuraStatic {
get {
return ResourceManager.GetString("AuraStatic", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Strobe.
/// </summary>
internal static string AuraStrobe {
get {
return ResourceManager.GetString("AuraStrobe", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Auto.
/// </summary>
internal static string AutoMode {
get {
return ResourceManager.GetString("AutoMode", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Sets 60Hz to save battery, and back when plugged.
/// </summary>
internal static string AutoRefreshTooltip {
get {
return ResourceManager.GetString("AutoRefreshTooltip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Awake.
/// </summary>
internal static string Awake {
get {
return ResourceManager.GetString("Awake", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Balanced.
/// </summary>
internal static string Balanced {
get {
return ResourceManager.GetString("Balanced", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Battery Charge Limit.
/// </summary>
internal static string BatteryChargeLimit {
get {
return ResourceManager.GetString("BatteryChargeLimit", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Boot.
/// </summary>
internal static string Boot {
get {
return ResourceManager.GetString("Boot", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Color.
/// </summary>
internal static string Color {
get {
return ResourceManager.GetString("Color", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to CPU Boost.
/// </summary>
internal static string CPUBoost {
get {
return ResourceManager.GetString("CPUBoost", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Custom.
/// </summary>
internal static string Custom {
get {
return ResourceManager.GetString("Custom", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Default.
/// </summary>
internal static string Default {
get {
return ResourceManager.GetString("Default", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Disable screen overdrive.
/// </summary>
internal static string DisableOverdrive {
get {
return ResourceManager.GetString("DisableOverdrive", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Discharging.
/// </summary>
internal static string Discharging {
get {
return ResourceManager.GetString("Discharging", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Download Update.
/// </summary>
internal static string DownloadUpdate {
get {
return ResourceManager.GetString("DownloadUpdate", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Disables dGPU for battery savings.
/// </summary>
internal static string EcoGPUTooltip {
get {
return ResourceManager.GetString("EcoGPUTooltip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Eco.
/// </summary>
internal static string EcoMode {
get {
return ResourceManager.GetString("EcoMode", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Extra.
/// </summary>
internal static string Extra {
get {
return ResourceManager.GetString("Extra", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Extra Settings.
/// </summary>
internal static string ExtraSettings {
get {
return ResourceManager.GetString("ExtraSettings", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Factory Defaults.
/// </summary>
internal static string FactoryDefaults {
get {
return ResourceManager.GetString("FactoryDefaults", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Fan Curves.
/// </summary>
internal static string FanCurves {
get {
return ResourceManager.GetString("FanCurves", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to CPU Fan Profile.
/// </summary>
internal static string FanProfileCPU {
get {
return ResourceManager.GetString("FanProfileCPU", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to GPU Fan Profile.
/// </summary>
internal static string FanProfileGPU {
get {
return ResourceManager.GetString("FanProfileGPU", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Mid Fan Profile.
/// </summary>
internal static string FanProfileMid {
get {
return ResourceManager.GetString("FanProfileMid", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Fan Profiles.
/// </summary>
internal static string FanProfiles {
get {
return ResourceManager.GetString("FanProfiles", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Fans and Power.
/// </summary>
internal static string FansAndPower {
get {
return ResourceManager.GetString("FansAndPower", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Fans + Power.
/// </summary>
internal static string FansPower {
get {
return ResourceManager.GetString("FansPower", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Changing.
/// </summary>
internal static string GPUChanging {
get {
return ResourceManager.GetString("GPUChanging", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to GPU Mode.
/// </summary>
internal static string GPUMode {
get {
return ResourceManager.GetString("GPUMode", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to iGPU only.
/// </summary>
internal static string GPUModeEco {
get {
return ResourceManager.GetString("GPUModeEco", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to iGPU + dGPU.
/// </summary>
internal static string GPUModeStandard {
get {
return ResourceManager.GetString("GPUModeStandard", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to dGPU exclusive.
/// </summary>
internal static string GPUModeUltimate {
get {
return ResourceManager.GetString("GPUModeUltimate", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Key Bindings.
/// </summary>
internal static string KeyBindings {
get {
return ResourceManager.GetString("KeyBindings", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Keyboard.
/// </summary>
internal static string Keyboard {
get {
return ResourceManager.GetString("Keyboard", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Lower backlight brightness on battery and back when plugged.
/// </summary>
internal static string KeyboardAuto {
get {
return ResourceManager.GetString("KeyboardAuto", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Keyboard Backlight.
/// </summary>
internal static string KeyboardBacklight {
get {
return ResourceManager.GetString("KeyboardBacklight", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Laptop Keyboard.
/// </summary>
internal static string LaptopKeyboard {
get {
return ResourceManager.GetString("LaptopKeyboard", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Laptop Screen.
/// </summary>
internal static string LaptopScreen {
get {
return ResourceManager.GetString("LaptopScreen", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Binary Banner.
/// </summary>
internal static string MatrixBanner {
get {
return ResourceManager.GetString("MatrixBanner", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Bright.
/// </summary>
internal static string MatrixBright {
get {
return ResourceManager.GetString("MatrixBright", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Clock.
/// </summary>
internal static string MatrixClock {
get {
return ResourceManager.GetString("MatrixClock", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Dim.
/// </summary>
internal static string MatrixDim {
get {
return ResourceManager.GetString("MatrixDim", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Rog Logo.
/// </summary>
internal static string MatrixLogo {
get {
return ResourceManager.GetString("MatrixLogo", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Medium.
/// </summary>
internal static string MatrixMedium {
get {
return ResourceManager.GetString("MatrixMedium", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Off.
/// </summary>
internal static string MatrixOff {
get {
return ResourceManager.GetString("MatrixOff", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Picture.
/// </summary>
internal static string MatrixPicture {
get {
return ResourceManager.GetString("MatrixPicture", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Max refresh rate for lower latency.
/// </summary>
internal static string MaxRefreshTooltip {
get {
return ResourceManager.GetString("MaxRefreshTooltip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to 60Hz refresh rate to save battery.
/// </summary>
internal static string MinRefreshTooltip {
get {
return ResourceManager.GetString("MinRefreshTooltip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Multizone.
/// </summary>
internal static string Multizone {
get {
return ResourceManager.GetString("Multizone", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Open G-Helper window.
/// </summary>
internal static string OpenGHelper {
get {
return ResourceManager.GetString("OpenGHelper", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Optimized.
/// </summary>
internal static string Optimized {
get {
return ResourceManager.GetString("Optimized", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Switch to Eco on battery and to Standard when plugged.
/// </summary>
internal static string OptimizedGPUTooltip {
get {
return ResourceManager.GetString("OptimizedGPUTooltip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Other.
/// </summary>
internal static string Other {
get {
return ResourceManager.GetString("Other", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Overdrive.
/// </summary>
internal static string Overdrive {
get {
return ResourceManager.GetString("Overdrive", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Performance Mode.
/// </summary>
internal static string PerformanceMode {
get {
return ResourceManager.GetString("PerformanceMode", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Picture / Gif.
/// </summary>
internal static string PictureGif {
get {
return ResourceManager.GetString("PictureGif", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Play / Pause.
/// </summary>
internal static string PlayPause {
get {
return ResourceManager.GetString("PlayPause", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Power Limits (PPT).
/// </summary>
internal static string PowerLimits {
get {
return ResourceManager.GetString("PowerLimits", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Power Limits (PPT) is experimental feature. Use carefully and on your own risk!.
/// </summary>
internal static string PPTExperimental {
get {
return ResourceManager.GetString("PPTExperimental", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to PrintScreen.
/// </summary>
internal static string PrintScreen {
get {
return ResourceManager.GetString("PrintScreen", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Quit.
/// </summary>
internal static string Quit {
get {
return ResourceManager.GetString("Quit", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to RPM.
/// </summary>
internal static string RPM {
get {
return ResourceManager.GetString("RPM", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Run on Startup.
/// </summary>
internal static string RunOnStartup {
get {
return ResourceManager.GetString("RunOnStartup", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Shutdown.
/// </summary>
internal static string Shutdown {
get {
return ResourceManager.GetString("Shutdown", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Silent.
/// </summary>
internal static string Silent {
get {
return ResourceManager.GetString("Silent", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Sleep.
/// </summary>
internal static string Sleep {
get {
return ResourceManager.GetString("Sleep", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Enables dGPU for standard use.
/// </summary>
internal static string StandardGPUTooltip {
get {
return ResourceManager.GetString("StandardGPUTooltip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Standard.
/// </summary>
internal static string StandardMode {
get {
return ResourceManager.GetString("StandardMode", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Startup Error.
/// </summary>
internal static string StartupError {
get {
return ResourceManager.GetString("StartupError", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Toggle Aura.
/// </summary>
internal static string ToggleAura {
get {
return ResourceManager.GetString("ToggleAura", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Turbo.
/// </summary>
internal static string Turbo {
get {
return ResourceManager.GetString("Turbo", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Turned off.
/// </summary>
internal static string TurnedOff {
get {
return ResourceManager.GetString("TurnedOff", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Turn off on battery.
/// </summary>
internal static string TurnOffOnBattery {
get {
return ResourceManager.GetString("TurnOffOnBattery", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Routes laptop screen to dGPU, maximizing FPS.
/// </summary>
internal static string UltimateGPUTooltip {
get {
return ResourceManager.GetString("UltimateGPUTooltip", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Ultimate.
/// </summary>
internal static string UltimateMode {
get {
return ResourceManager.GetString("UltimateMode", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Version.
/// </summary>
internal static string VersionLabel {
get {
return ResourceManager.GetString("VersionLabel", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Volume Mute.
/// </summary>
internal static string VolumeMute {
get {
return ResourceManager.GetString("VolumeMute", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Keep app window always on top.
/// </summary>
internal static string WindowTop {
get {
return ResourceManager.GetString("WindowTop", resourceCulture);
}
}
}
}

408
app/Properties/Strings.resx Normal file
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@@ -0,0 +1,408 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="ACPIError" xml:space="preserve">
<value>Can't connect to ASUS ACPI. Application can't function without it. Try to install Asus System Control Interface</value>
</data>
<data name="AlertDGPU" xml:space="preserve">
<value>Looks like GPU is in heavy use, disable it?</value>
</data>
<data name="AlertDGPUTitle" xml:space="preserve">
<value>Eco Mode</value>
</data>
<data name="AlertUltimateOff" xml:space="preserve">
<value>Switching off Ultimate Mode requires restart</value>
</data>
<data name="AlertUltimateOn" xml:space="preserve">
<value>Ultimate Mode requires restart</value>
</data>
<data name="AlertUltimateTitle" xml:space="preserve">
<value>Reboot now?</value>
</data>
<data name="AnimationSpeed" xml:space="preserve">
<value>Animation Speed</value>
</data>
<data name="AnimeMatrix" xml:space="preserve">
<value>Anime Matrix</value>
</data>
<data name="AppAlreadyRunning" xml:space="preserve">
<value>App already running</value>
</data>
<data name="AppAlreadyRunningText" xml:space="preserve">
<value>G-Helper is already running. Check system tray for an icon.</value>
</data>
<data name="ApplyFanCurve" xml:space="preserve">
<value>Apply Custom Fan Curve</value>
</data>
<data name="ApplyPowerLimits" xml:space="preserve">
<value>Apply Power Limits</value>
</data>
<data name="AuraBreathe" xml:space="preserve">
<value>Breathe</value>
</data>
<data name="AuraColorCycle" xml:space="preserve">
<value>Color Cycle</value>
</data>
<data name="AuraFast" xml:space="preserve">
<value>Fast</value>
</data>
<data name="AuraNormal" xml:space="preserve">
<value>Normal</value>
</data>
<data name="AuraRainbow" xml:space="preserve">
<value>Rainbow</value>
</data>
<data name="AuraSlow" xml:space="preserve">
<value>Slow</value>
</data>
<data name="AuraStatic" xml:space="preserve">
<value>Static</value>
</data>
<data name="AuraStrobe" xml:space="preserve">
<value>Strobe</value>
</data>
<data name="AutoMode" xml:space="preserve">
<value>Auto</value>
</data>
<data name="AutoRefreshTooltip" xml:space="preserve">
<value>Sets 60Hz to save battery, and back when plugged</value>
</data>
<data name="Awake" xml:space="preserve">
<value>Awake</value>
</data>
<data name="Balanced" xml:space="preserve">
<value>Balanced</value>
</data>
<data name="BatteryChargeLimit" xml:space="preserve">
<value>Battery Charge Limit</value>
</data>
<data name="Boot" xml:space="preserve">
<value>Boot</value>
</data>
<data name="Color" xml:space="preserve">
<value>Color</value>
</data>
<data name="CPUBoost" xml:space="preserve">
<value>CPU Boost</value>
</data>
<data name="Custom" xml:space="preserve">
<value>Custom</value>
</data>
<data name="Default" xml:space="preserve">
<value>Default</value>
</data>
<data name="DisableOverdrive" xml:space="preserve">
<value>Disable screen overdrive</value>
</data>
<data name="Discharging" xml:space="preserve">
<value>Discharging</value>
</data>
<data name="DownloadUpdate" xml:space="preserve">
<value>Download Update</value>
</data>
<data name="EcoGPUTooltip" xml:space="preserve">
<value>Disables dGPU for battery savings</value>
</data>
<data name="EcoMode" xml:space="preserve">
<value>Eco</value>
</data>
<data name="Extra" xml:space="preserve">
<value>Extra</value>
</data>
<data name="ExtraSettings" xml:space="preserve">
<value>Extra Settings</value>
</data>
<data name="FactoryDefaults" xml:space="preserve">
<value>Factory Defaults</value>
</data>
<data name="FanCurves" xml:space="preserve">
<value>Fan Curves</value>
</data>
<data name="FanProfileCPU" xml:space="preserve">
<value>CPU Fan Profile</value>
</data>
<data name="FanProfileGPU" xml:space="preserve">
<value>GPU Fan Profile</value>
</data>
<data name="FanProfileMid" xml:space="preserve">
<value>Mid Fan Profile</value>
</data>
<data name="FanProfiles" xml:space="preserve">
<value>Fan Profiles</value>
</data>
<data name="FansAndPower" xml:space="preserve">
<value>Fans and Power</value>
</data>
<data name="FansPower" xml:space="preserve">
<value>Fans + Power</value>
</data>
<data name="GPUChanging" xml:space="preserve">
<value>Changing</value>
</data>
<data name="GPUMode" xml:space="preserve">
<value>GPU Mode</value>
</data>
<data name="GPUModeEco" xml:space="preserve">
<value>iGPU only</value>
</data>
<data name="GPUModeStandard" xml:space="preserve">
<value>iGPU + dGPU</value>
</data>
<data name="GPUModeUltimate" xml:space="preserve">
<value>dGPU exclusive</value>
</data>
<data name="KeyBindings" xml:space="preserve">
<value>Key Bindings</value>
</data>
<data name="Keyboard" xml:space="preserve">
<value>Keyboard</value>
</data>
<data name="KeyboardAuto" xml:space="preserve">
<value>Lower backlight brightness on battery and back when plugged</value>
</data>
<data name="KeyboardBacklight" xml:space="preserve">
<value>Keyboard Backlight</value>
</data>
<data name="LaptopKeyboard" xml:space="preserve">
<value>Laptop Keyboard</value>
</data>
<data name="LaptopScreen" xml:space="preserve">
<value>Laptop Screen</value>
</data>
<data name="MatrixBanner" xml:space="preserve">
<value>Binary Banner</value>
</data>
<data name="MatrixBright" xml:space="preserve">
<value>Bright</value>
</data>
<data name="MatrixClock" xml:space="preserve">
<value>Clock</value>
</data>
<data name="MatrixDim" xml:space="preserve">
<value>Dim</value>
</data>
<data name="MatrixLogo" xml:space="preserve">
<value>Rog Logo</value>
</data>
<data name="MatrixMedium" xml:space="preserve">
<value>Medium</value>
</data>
<data name="MatrixOff" xml:space="preserve">
<value>Off</value>
</data>
<data name="MatrixPicture" xml:space="preserve">
<value>Picture</value>
</data>
<data name="MaxRefreshTooltip" xml:space="preserve">
<value>Max refresh rate for lower latency</value>
</data>
<data name="MinRefreshTooltip" xml:space="preserve">
<value>60Hz refresh rate to save battery</value>
</data>
<data name="Multizone" xml:space="preserve">
<value>Multizone</value>
</data>
<data name="OpenGHelper" xml:space="preserve">
<value>Open G-Helper window</value>
</data>
<data name="Optimized" xml:space="preserve">
<value>Optimized</value>
</data>
<data name="OptimizedGPUTooltip" xml:space="preserve">
<value>Switch to Eco on battery and to Standard when plugged</value>
</data>
<data name="Other" xml:space="preserve">
<value>Other</value>
</data>
<data name="Overdrive" xml:space="preserve">
<value>Overdrive</value>
</data>
<data name="PerformanceMode" xml:space="preserve">
<value>Performance Mode</value>
</data>
<data name="PictureGif" xml:space="preserve">
<value>Picture / Gif</value>
</data>
<data name="PlayPause" xml:space="preserve">
<value>Play / Pause</value>
</data>
<data name="PowerLimits" xml:space="preserve">
<value>Power Limits (PPT)</value>
</data>
<data name="PPTExperimental" xml:space="preserve">
<value>Power Limits (PPT) is experimental feature. Use carefully and on your own risk!</value>
</data>
<data name="PrintScreen" xml:space="preserve">
<value>PrintScreen</value>
</data>
<data name="Quit" xml:space="preserve">
<value>Quit</value>
</data>
<data name="RPM" xml:space="preserve">
<value>RPM</value>
</data>
<data name="RunOnStartup" xml:space="preserve">
<value>Run on Startup</value>
</data>
<data name="Shutdown" xml:space="preserve">
<value>Shutdown</value>
</data>
<data name="Silent" xml:space="preserve">
<value>Silent</value>
</data>
<data name="Sleep" xml:space="preserve">
<value>Sleep</value>
</data>
<data name="StandardGPUTooltip" xml:space="preserve">
<value>Enables dGPU for standard use</value>
</data>
<data name="StandardMode" xml:space="preserve">
<value>Standard</value>
</data>
<data name="StartupError" xml:space="preserve">
<value>Startup Error</value>
</data>
<data name="ToggleAura" xml:space="preserve">
<value>Toggle Aura</value>
</data>
<data name="Turbo" xml:space="preserve">
<value>Turbo</value>
</data>
<data name="TurnedOff" xml:space="preserve">
<value>Turned off</value>
</data>
<data name="TurnOffOnBattery" xml:space="preserve">
<value>Turn off on battery</value>
</data>
<data name="UltimateGPUTooltip" xml:space="preserve">
<value>Routes laptop screen to dGPU, maximizing FPS</value>
</data>
<data name="UltimateMode" xml:space="preserve">
<value>Ultimate</value>
</data>
<data name="VersionLabel" xml:space="preserve">
<value>Version</value>
</data>
<data name="VolumeMute" xml:space="preserve">
<value>Volume Mute</value>
</data>
<data name="WindowTop" xml:space="preserve">
<value>Keep app window always on top</value>
</data>
</root>

View File

@@ -0,0 +1,408 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="ACPIError" xml:space="preserve">
<value>ASUS ACPI'ye bağlanılamıyor. Uygulama onun olmadan çalışamaz. Asus Sistem Kontrol Arayüzü'nü yüklemeyi deneyin.</value>
</data>
<data name="AlertDGPU" xml:space="preserve">
<value>Görünüşe göre GPU yoğun bir şekilde kullanılıyor, devre dışı bırakılsın mı?</value>
</data>
<data name="AlertDGPUTitle" xml:space="preserve">
<value>Eko Modu</value>
</data>
<data name="AlertUltimateOff" xml:space="preserve">
<value>Ultimate Modu kapatmak yeniden başlatmayı gerektirir</value>
</data>
<data name="AlertUltimateOn" xml:space="preserve">
<value>Ultimate Modu etkinleştirmek yeniden başlatmayı gerektirir</value>
</data>
<data name="AlertUltimateTitle" xml:space="preserve">
<value>Şimdi yeniden başlatılsın mı?</value>
</data>
<data name="AnimationSpeed" xml:space="preserve">
<value>Animasyon Hızı</value>
</data>
<data name="AnimeMatrix" xml:space="preserve">
<value>Anime Matrisi</value>
</data>
<data name="AppAlreadyRunning" xml:space="preserve">
<value>Uygulama zaten çalışıyor</value>
</data>
<data name="AppAlreadyRunningText" xml:space="preserve">
<value>G-Helper zaten çalışıyor. Görev çubuğu simgesi için kontrol edin.</value>
</data>
<data name="ApplyFanCurve" xml:space="preserve">
<value>Özel Fan Eğrisini Uygula</value>
</data>
<data name="ApplyPowerLimits" xml:space="preserve">
<value>Güç Sınırlarını Uygula</value>
</data>
<data name="AuraBreathe" xml:space="preserve">
<value>Nefes Al</value>
</data>
<data name="AuraColorCycle" xml:space="preserve">
<value>Renk Döngüsü</value>
</data>
<data name="AuraFast" xml:space="preserve">
<value>Hızlı</value>
</data>
<data name="AuraNormal" xml:space="preserve">
<value>Normal</value>
</data>
<data name="AuraRainbow" xml:space="preserve">
<value>Gökkuşağı</value>
</data>
<data name="AuraSlow" xml:space="preserve">
<value>Yavaş</value>
</data>
<data name="AuraStatic" xml:space="preserve">
<value>Sabit</value>
</data>
<data name="AuraStrobe" xml:space="preserve">
<value>Strobe</value>
</data>
<data name="AutoMode" xml:space="preserve">
<value>Otomatik</value>
</data>
<data name="AutoRefreshTooltip" xml:space="preserve">
<value>Pil tasarrufu için 60Hz ayarlar, takılı olduğunda geri ayarlar</value>
</data>
<data name="Awake" xml:space="preserve">
<value>Uyanık</value>
</data>
<data name="Balanced" xml:space="preserve">
<value>Dengeli</value>
</data>
<data name="BatteryChargeLimit" xml:space="preserve">
<value>Pil Şarj Sınırı</value>
</data>
<data name="Boot" xml:space="preserve">
<value>Önyükleme</value>
</data>
<data name="Color" xml:space="preserve">
<value>Renk</value>
</data>
<data name="CPUBoost" xml:space="preserve">
<value>CPU Boost</value>
</data>
<data name="Custom" xml:space="preserve">
<value>Özel</value>
</data>
<data name="Default" xml:space="preserve">
<value>Varsayılan</value>
</data>
<data name="DisableOverdrive" xml:space="preserve">
<value>Ekran overdrive'ı devre dışı bırak</value>
</data>
<data name="Discharging" xml:space="preserve">
<value>Deşarj</value>
</data>
<data name="DownloadUpdate" xml:space="preserve">
<value>Güncelleştirmeyi İndir</value>
</data>
<data name="EcoGPUTooltip" xml:space="preserve">
<value>Pil tasarrufu için dGPU'yu devre dışı bırakır</value>
</data>
<data name="EcoMode" xml:space="preserve">
<value>Eko</value>
</data>
<data name="Extra" xml:space="preserve">
<value>Ekstra</value>
</data>
<data name="ExtraSettings" xml:space="preserve">
<value>Ekstra Ayarlar</value>
</data>
<data name="FactoryDefaults" xml:space="preserve">
<value>Fabrika Ayarları</value>
</data>
<data name="FanCurves" xml:space="preserve">
<value>Fan Eğrileri</value>
</data>
<data name="FanProfileCPU" xml:space="preserve">
<value>CPU Fan Profili</value>
</data>
<data name="FanProfileGPU" xml:space="preserve">
<value>GPU Fan Profili</value>
</data>
<data name="FanProfileMid" xml:space="preserve">
<value>Orta Fan Profili</value>
</data>
<data name="FanProfiles" xml:space="preserve">
<value>Fan Profilleri</value>
</data>
<data name="FansAndPower" xml:space="preserve">
<value>Fanlar ve Güç</value>
</data>
<data name="FansPower" xml:space="preserve">
<value>Fanlar + Güç</value>
</data>
<data name="GPUChanging" xml:space="preserve">
<value>Değiştiriliyor</value>
</data>
<data name="GPUMode" xml:space="preserve">
<value>GPU Modu</value>
</data>
<data name="GPUModeEco" xml:space="preserve">
<value>sadece iGPU</value>
</data>
<data name="GPUModeStandard" xml:space="preserve">
<value>iGPU + dGPU</value>
</data>
<data name="GPUModeUltimate" xml:space="preserve">
<value>sadece dGPU</value>
</data>
<data name="KeyBindings" xml:space="preserve">
<value>Tuş Bağlantıları</value>
</data>
<data name="Keyboard" xml:space="preserve">
<value>Klavye</value>
</data>
<data name="KeyboardAuto" xml:space="preserve">
<value>Pil ile çalışırken daha az aydınlatma, takılıyken daha fazla</value>
</data>
<data name="KeyboardBacklight" xml:space="preserve">
<value>Klavye Aydınlatması</value>
</data>
<data name="LaptopKeyboard" xml:space="preserve">
<value>Laptop Klavyesi</value>
</data>
<data name="LaptopScreen" xml:space="preserve">
<value>Laptop Ekranı</value>
</data>
<data name="MatrixBanner" xml:space="preserve">
<value>İkili Banner</value>
</data>
<data name="MatrixBright" xml:space="preserve">
<value>Parlak</value>
</data>
<data name="MatrixClock" xml:space="preserve">
<value>Saat</value>
</data>
<data name="MatrixDim" xml:space="preserve">
<value>Mat</value>
</data>
<data name="MatrixLogo" xml:space="preserve">
<value>Rog Logosu</value>
</data>
<data name="MatrixMedium" xml:space="preserve">
<value>Orta</value>
</data>
<data name="MatrixOff" xml:space="preserve">
<value>Kapalı</value>
</data>
<data name="MatrixPicture" xml:space="preserve">
<value>Resim</value>
</data>
<data name="MaxRefreshTooltip" xml:space="preserve">
<value>Daha düşük gecikme için maksimum yenileme hızı</value>
</data>
<data name="MinRefreshTooltip" xml:space="preserve">
<value>Pil tasarrufu için 60Hz yenileme hızı</value>
</data>
<data name="Multizone" xml:space="preserve">
<value>Çoklu Bölge</value>
</data>
<data name="OpenGHelper" xml:space="preserve">
<value>G-Helper penceresini aç</value>
</data>
<data name="Optimized" xml:space="preserve">
<value>Optimize edilmiş</value>
</data>
<data name="OptimizedGPUTooltip" xml:space="preserve">
<value>Pil ile Eco'ya ve Şarj ile Standart'a geçiş yapın</value>
</data>
<data name="Other" xml:space="preserve">
<value>Diğer</value>
</data>
<data name="Overdrive" xml:space="preserve">
<value>Overdrive</value>
</data>
<data name="PerformanceMode" xml:space="preserve">
<value>Performans Modu</value>
</data>
<data name="PictureGif" xml:space="preserve">
<value>Resim / Gif</value>
</data>
<data name="PlayPause" xml:space="preserve">
<value>Oynat / Duraklat</value>
</data>
<data name="PowerLimits" xml:space="preserve">
<value>Güç Sınırları (PPT)</value>
</data>
<data name="PPTExperimental" xml:space="preserve">
<value>Güç Sınırları (PPT) deneysel bir özelliktir. Dikkatli kullanın ve kendi riskinizde!</value>
</data>
<data name="PrintScreen" xml:space="preserve">
<value>Ekran Görüntüsü Al</value>
</data>
<data name="Quit" xml:space="preserve">
<value>Çıkış Yap</value>
</data>
<data name="RPM" xml:space="preserve">
<value>RPM</value>
</data>
<data name="RunOnStartup" xml:space="preserve">
<value>Başlangıçta Çalıştır</value>
</data>
<data name="Shutdown" xml:space="preserve">
<value>Kapat</value>
</data>
<data name="Silent" xml:space="preserve">
<value>Sessiz</value>
</data>
<data name="Sleep" xml:space="preserve">
<value>Uyku</value>
</data>
<data name="StandardGPUTooltip" xml:space="preserve">
<value>Standart kullanım için dGPU'yu etkinleştirir</value>
</data>
<data name="StandardMode" xml:space="preserve">
<value>Standart</value>
</data>
<data name="StartupError" xml:space="preserve">
<value>Başlatma Hatası</value>
</data>
<data name="ToggleAura" xml:space="preserve">
<value>Aura'yı Değiştir</value>
</data>
<data name="Turbo" xml:space="preserve">
<value>Turbo</value>
</data>
<data name="TurnedOff" xml:space="preserve">
<value>Kapatıldı</value>
</data>
<data name="TurnOffOnBattery" xml:space="preserve">
<value>Pil üzerinde kapat</value>
</data>
<data name="UltimateGPUTooltip" xml:space="preserve">
<value>Dizüstü bilgisayar ekranını dGPU'ya yönlendirerek FPS'yi maksimize eder</value>
</data>
<data name="UltimateMode" xml:space="preserve">
<value>Nihai</value>
</data>
<data name="VersionLabel" xml:space="preserve">
<value>Sürüm</value>
</data>
<data name="VolumeMute" xml:space="preserve">
<value>Ses Kısma</value>
</data>
<data name="WindowTop" xml:space="preserve">
<value>Uygulama penceresini her zaman en üstte tut</value>
</data>
</root>

View File

@@ -0,0 +1,408 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="ACPIError" xml:space="preserve">
<value>Не вдається підключитися до ASUS ACPI. Програма не може працювати без нього. Спробуйте встановити Asus System Control Interface</value>
</data>
<data name="AlertDGPU" xml:space="preserve">
<value>Здається, що GPU використовується, вимкнути її?</value>
</data>
<data name="AlertDGPUTitle" xml:space="preserve">
<value>Еко Режим</value>
</data>
<data name="AlertUltimateOff" xml:space="preserve">
<value>Вимкнення ультимативного режиму потребує перезавантаження</value>
</data>
<data name="AlertUltimateOn" xml:space="preserve">
<value>Ультимативний режим потребує перезавантаження</value>
</data>
<data name="AlertUltimateTitle" xml:space="preserve">
<value>Перезавантажитися зараз?</value>
</data>
<data name="AnimationSpeed" xml:space="preserve">
<value>Анімаця</value>
</data>
<data name="AnimeMatrix" xml:space="preserve">
<value>Аніме Матриця</value>
</data>
<data name="AppAlreadyRunning" xml:space="preserve">
<value>Програма вже запущена</value>
</data>
<data name="AppAlreadyRunningText" xml:space="preserve">
<value>G-Helper вже запущено. Перевірте значок у системному лотку.</value>
</data>
<data name="ApplyFanCurve" xml:space="preserve">
<value>Застосувати профілі кулерів</value>
</data>
<data name="ApplyPowerLimits" xml:space="preserve">
<value>Застосувати потужність</value>
</data>
<data name="AuraBreathe" xml:space="preserve">
<value>Дихання</value>
</data>
<data name="AuraColorCycle" xml:space="preserve">
<value>Зміна Кольорів</value>
</data>
<data name="AuraFast" xml:space="preserve">
<value>Швидка</value>
</data>
<data name="AuraNormal" xml:space="preserve">
<value>Нормальна</value>
</data>
<data name="AuraRainbow" xml:space="preserve">
<value>Веселка</value>
</data>
<data name="AuraSlow" xml:space="preserve">
<value>Повільна</value>
</data>
<data name="AuraStatic" xml:space="preserve">
<value>Статичний</value>
</data>
<data name="AuraStrobe" xml:space="preserve">
<value>Стробоскоп</value>
</data>
<data name="AutoMode" xml:space="preserve">
<value>Авто</value>
</data>
<data name="AutoRefreshTooltip" xml:space="preserve">
<value>Частота 60Гц на батареї та максимальна на зарядці</value>
</data>
<data name="Awake" xml:space="preserve">
<value>Робота</value>
</data>
<data name="Balanced" xml:space="preserve">
<value>Баланс</value>
</data>
<data name="BatteryChargeLimit" xml:space="preserve">
<value>Ліміт заряду батареї</value>
</data>
<data name="Boot" xml:space="preserve">
<value>Старт</value>
</data>
<data name="Color" xml:space="preserve">
<value>Колір</value>
</data>
<data name="CPUBoost" xml:space="preserve">
<value>CPU Boost</value>
</data>
<data name="Custom" xml:space="preserve">
<value>Своє</value>
</data>
<data name="Default" xml:space="preserve">
<value>За замовчуванням</value>
</data>
<data name="DisableOverdrive" xml:space="preserve">
<value>Вимкнути овердрайв дісплею</value>
</data>
<data name="Discharging" xml:space="preserve">
<value>Розрядка</value>
</data>
<data name="DownloadUpdate" xml:space="preserve">
<value>Завантажити</value>
</data>
<data name="EcoGPUTooltip" xml:space="preserve">
<value>Вимикає dGPU, щоб зберегти заряд</value>
</data>
<data name="EcoMode" xml:space="preserve">
<value>Еко</value>
</data>
<data name="Extra" xml:space="preserve">
<value>Додатково</value>
</data>
<data name="ExtraSettings" xml:space="preserve">
<value>Додаткові Налаштування</value>
</data>
<data name="FactoryDefaults" xml:space="preserve">
<value>Скинути</value>
</data>
<data name="FanCurves" xml:space="preserve">
<value>Криві кулерів</value>
</data>
<data name="FanProfileCPU" xml:space="preserve">
<value>Профіль кулеру CPU</value>
</data>
<data name="FanProfileGPU" xml:space="preserve">
<value>Профіль кулеру GPU</value>
</data>
<data name="FanProfileMid" xml:space="preserve">
<value>Профіль додаткового кулеру</value>
</data>
<data name="FanProfiles" xml:space="preserve">
<value>Профілі кулерів</value>
</data>
<data name="FansAndPower" xml:space="preserve">
<value>Кулери та Потужність</value>
</data>
<data name="FansPower" xml:space="preserve">
<value>Кулери та Потужність</value>
</data>
<data name="GPUChanging" xml:space="preserve">
<value>Зміна</value>
</data>
<data name="GPUMode" xml:space="preserve">
<value>Режим Графіки</value>
</data>
<data name="GPUModeEco" xml:space="preserve">
<value>Тільки iGPU</value>
</data>
<data name="GPUModeStandard" xml:space="preserve">
<value>iGPU + dGPU</value>
</data>
<data name="GPUModeUltimate" xml:space="preserve">
<value>Ексклюзивний dGPU</value>
</data>
<data name="KeyBindings" xml:space="preserve">
<value>Прив'язки клавіш</value>
</data>
<data name="Keyboard" xml:space="preserve">
<value>Клавіатура</value>
</data>
<data name="KeyboardAuto" xml:space="preserve">
<value>Вимкнути підсвітку на батареї та увімкнути на зарядці</value>
</data>
<data name="KeyboardBacklight" xml:space="preserve">
<value>Підсвітка клавіатури</value>
</data>
<data name="LaptopKeyboard" xml:space="preserve">
<value>Клавіатура</value>
</data>
<data name="LaptopScreen" xml:space="preserve">
<value>Дісплей</value>
</data>
<data name="MatrixBanner" xml:space="preserve">
<value>Бінарний банер</value>
</data>
<data name="MatrixBright" xml:space="preserve">
<value>Яскрава</value>
</data>
<data name="MatrixClock" xml:space="preserve">
<value>Годинник</value>
</data>
<data name="MatrixDim" xml:space="preserve">
<value>Слабка</value>
</data>
<data name="MatrixLogo" xml:space="preserve">
<value>Логотип Rog</value>
</data>
<data name="MatrixMedium" xml:space="preserve">
<value>Середня</value>
</data>
<data name="MatrixOff" xml:space="preserve">
<value>Вимкнена</value>
</data>
<data name="MatrixPicture" xml:space="preserve">
<value>Картинка</value>
</data>
<data name="MaxRefreshTooltip" xml:space="preserve">
<value>Максимальна частота оновлення для мінімізації затримок</value>
</data>
<data name="MinRefreshTooltip" xml:space="preserve">
<value>Частота 60Гц, щоб зберегти заряд батареї</value>
</data>
<data name="Multizone" xml:space="preserve">
<value>Мультизони</value>
</data>
<data name="OpenGHelper" xml:space="preserve">
<value>Відкрити вікно G-Helper</value>
</data>
<data name="Optimized" xml:space="preserve">
<value>Авто</value>
</data>
<data name="OptimizedGPUTooltip" xml:space="preserve">
<value>Вмикає Еко на батареї та Стандартний на зарядці</value>
</data>
<data name="Other" xml:space="preserve">
<value>Інше</value>
</data>
<data name="Overdrive" xml:space="preserve">
<value>Овердрайв</value>
</data>
<data name="PerformanceMode" xml:space="preserve">
<value>Режим Роботи</value>
</data>
<data name="PictureGif" xml:space="preserve">
<value>Картинка / GIF</value>
</data>
<data name="PlayPause" xml:space="preserve">
<value>Відтворення / Пауза</value>
</data>
<data name="PowerLimits" xml:space="preserve">
<value>Потужність (PPT)</value>
</data>
<data name="PPTExperimental" xml:space="preserve">
<value>Налаштування потужності (PPT) є експериментальною функцією. Використовуйте обережно та на свій страх і ризик!</value>
</data>
<data name="PrintScreen" xml:space="preserve">
<value>Зображення екрана</value>
</data>
<data name="Quit" xml:space="preserve">
<value>Вихід</value>
</data>
<data name="RPM" xml:space="preserve">
<value>Оберти</value>
</data>
<data name="RunOnStartup" xml:space="preserve">
<value>Запускати на старті</value>
</data>
<data name="Shutdown" xml:space="preserve">
<value>Вимикання</value>
</data>
<data name="Silent" xml:space="preserve">
<value>Тихий</value>
</data>
<data name="Sleep" xml:space="preserve">
<value>Сон</value>
</data>
<data name="StandardGPUTooltip" xml:space="preserve">
<value>Вмикає dGPU для нормального використання</value>
</data>
<data name="StandardMode" xml:space="preserve">
<value>Стандартний</value>
</data>
<data name="StartupError" xml:space="preserve">
<value>Помилка запуску</value>
</data>
<data name="ToggleAura" xml:space="preserve">
<value>Аура</value>
</data>
<data name="Turbo" xml:space="preserve">
<value>Турбо</value>
</data>
<data name="TurnedOff" xml:space="preserve">
<value>Вимкнений</value>
</data>
<data name="TurnOffOnBattery" xml:space="preserve">
<value>Вимикати на батареї</value>
</data>
<data name="UltimateGPUTooltip" xml:space="preserve">
<value>Підключає екран лептопу до dGPU, щоб підвищити FPS</value>
</data>
<data name="UltimateMode" xml:space="preserve">
<value>Ультімейт</value>
</data>
<data name="VersionLabel" xml:space="preserve">
<value>Версія</value>
</data>
<data name="VolumeMute" xml:space="preserve">
<value>Вимкнення звуку</value>
</data>
<data name="WindowTop" xml:space="preserve">
<value>Тримати вікно завжди зверху</value>
</data>
</root>

View File

@@ -0,0 +1,408 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="ACPIError" xml:space="preserve">
<value>无法连接到华硕 ACPI。 没有它,应用程序将无法运行。 尝试安装华硕系统控制界面</value>
</data>
<data name="AlertDGPU" xml:space="preserve">
<value>看起来 GPU 正在大量使用,是否禁用它?</value>
</data>
<data name="AlertDGPUTitle" xml:space="preserve">
<value>环保模式</value>
</data>
<data name="AlertUltimateOff" xml:space="preserve">
<value>关闭终极模式需要重新启动</value>
</data>
<data name="AlertUltimateOn" xml:space="preserve">
<value>终极模式需要重启</value>
</data>
<data name="AlertUltimateTitle" xml:space="preserve">
<value>现在重新启动吗?</value>
</data>
<data name="AnimationSpeed" xml:space="preserve">
<value>动画速度</value>
</data>
<data name="AnimeMatrix" xml:space="preserve">
<value>动漫矩阵</value>
</data>
<data name="AppAlreadyRunning" xml:space="preserve">
<value>应用已在运行</value>
</data>
<data name="AppAlreadyRunningText" xml:space="preserve">
<value>G-Helper 已经在运行。 检查系统托盘中的图标。</value>
</data>
<data name="ApplyFanCurve" xml:space="preserve">
<value>应用自定义扇形曲线</value>
</data>
<data name="ApplyPowerLimits" xml:space="preserve">
<value>应用功率限制</value>
</data>
<data name="AuraBreathe" xml:space="preserve">
<value>呼吸</value>
</data>
<data name="AuraColorCycle" xml:space="preserve">
<value>颜色循环</value>
</data>
<data name="AuraFast" xml:space="preserve">
<value>快速</value>
</data>
<data name="AuraNormal" xml:space="preserve">
<value>正常</value>
</data>
<data name="AuraRainbow" xml:space="preserve">
<value>彩虹</value>
</data>
<data name="AuraSlow" xml:space="preserve">
<value>慢</value>
</data>
<data name="AuraStatic" xml:space="preserve">
<value>静态</value>
</data>
<data name="AuraStrobe" xml:space="preserve">
<value>频闪</value>
</data>
<data name="AutoMode" xml:space="preserve">
<value>自动</value>
</data>
<data name="AutoRefreshTooltip" xml:space="preserve">
<value>设置 60Hz 以节省电池电量,并在插入时恢复</value>
</data>
<data name="Awake" xml:space="preserve">
<value>清醒</value>
</data>
<data name="Balanced" xml:space="preserve">
<value>平衡</value>
</data>
<data name="BatteryChargeLimit" xml:space="preserve">
<value>电池充电限制</value>
</data>
<data name="Boot" xml:space="preserve">
<value>启动</value>
</data>
<data name="Color" xml:space="preserve">
<value>颜色</value>
</data>
<data name="CPUBoost" xml:space="preserve">
<value>CPU 提升</value>
</data>
<data name="Custom" xml:space="preserve">
<value>自定义</value>
</data>
<data name="Default" xml:space="preserve">
<value>默认</value>
</data>
<data name="DisableOverdrive" xml:space="preserve">
<value>禁用屏幕超速</value>
</data>
<data name="Discharging" xml:space="preserve">
<value>正在放电</value>
</data>
<data name="DownloadUpdate" xml:space="preserve">
<value>下载更新</value>
</data>
<data name="EcoGPUTooltip" xml:space="preserve">
<value>禁用 dGPU 以节省电池电量</value>
</data>
<data name="EcoMode" xml:space="preserve">
<value>环保</value>
</data>
<data name="Extra" xml:space="preserve">
<value>额外</value>
</data>
<data name="ExtraSettings" xml:space="preserve">
<value>额外设置</value>
</data>
<data name="FactoryDefaults" xml:space="preserve">
<value>出厂默认值</value>
</data>
<data name="FanCurves" xml:space="preserve">
<value>扇形曲线</value>
</data>
<data name="FanProfileCPU" xml:space="preserve">
<value>CPU 风扇配置文件</value>
</data>
<data name="FanProfileGPU" xml:space="preserve">
<value>GPU 风扇配置文件</value>
</data>
<data name="FanProfileMid" xml:space="preserve">
<value>中等粉丝资料</value>
</data>
<data name="FanProfiles" xml:space="preserve">
<value>粉丝资料</value>
</data>
<data name="FansAndPower" xml:space="preserve">
<value>粉丝和权力</value>
</data>
<data name="FansPower" xml:space="preserve">
<value>粉丝 + 权力</value>
</data>
<data name="GPUChanging" xml:space="preserve">
<value>改变</value>
</data>
<data name="GPUMode" xml:space="preserve">
<value>GPU 模式</value>
</data>
<data name="GPUModeEco" xml:space="preserve">
<value>仅限 iGPU</value>
</data>
<data name="GPUModeStandard" xml:space="preserve">
<value>核显 + 独显</value>
</data>
<data name="GPUModeUltimate" xml:space="preserve">
<value>独显</value>
</data>
<data name="KeyBindings" xml:space="preserve">
<value>键绑定</value>
</data>
<data name="Keyboard" xml:space="preserve">
<value>键盘</value>
</data>
<data name="KeyboardAuto" xml:space="preserve">
<value>插入时降低电池和背面的背光亮度</value>
</data>
<data name="KeyboardBacklight" xml:space="preserve">
<value>键盘背光</value>
</data>
<data name="LaptopKeyboard" xml:space="preserve">
<value>笔记本电脑键盘</value>
</data>
<data name="LaptopScreen" xml:space="preserve">
<value>笔记本电脑屏幕</value>
</data>
<data name="MatrixBanner" xml:space="preserve">
<value>二进制横幅</value>
</data>
<data name="MatrixBright" xml:space="preserve">
<value>明亮</value>
</data>
<data name="MatrixClock" xml:space="preserve">
<value>时钟</value>
</data>
<data name="MatrixDim" xml:space="preserve">
<value>变暗</value>
</data>
<data name="MatrixLogo" xml:space="preserve">
<value>罗格徽标</value>
</data>
<data name="MatrixMedium" xml:space="preserve">
<value>中</value>
</data>
<data name="MatrixOff" xml:space="preserve">
<value>关闭</value>
</data>
<data name="MatrixPicture" xml:space="preserve">
<value>图片</value>
</data>
<data name="MaxRefreshTooltip" xml:space="preserve">
<value>降低延迟的最大刷新率</value>
</data>
<data name="MinRefreshTooltip" xml:space="preserve">
<value>60Hz 刷新率以节省电量</value>
</data>
<data name="Multizone" xml:space="preserve">
<value>多区域</value>
</data>
<data name="OpenGHelper" xml:space="preserve">
<value>打开 G-Helper 窗口</value>
</data>
<data name="Optimized" xml:space="preserve">
<value>优化</value>
</data>
<data name="OptimizedGPUTooltip" xml:space="preserve">
<value>使用电池切换到 Eco插入电源时切换到 Standard</value>
</data>
<data name="Other" xml:space="preserve">
<value>其他</value>
</data>
<data name="Overdrive" xml:space="preserve">
<value>超速</value>
</data>
<data name="PerformanceMode" xml:space="preserve">
<value>性能模式</value>
</data>
<data name="PictureGif" xml:space="preserve">
<value>图片/动图</value>
</data>
<data name="PlayPause" xml:space="preserve">
<value>播放/暂停</value>
</data>
<data name="PowerLimits" xml:space="preserve">
<value>功率限制 (PPT)</value>
</data>
<data name="PPTExperimental" xml:space="preserve">
<value>功率限制 (PPT) 是实验性功能。 谨慎使用,风险自负!</value>
</data>
<data name="PrintScreen" xml:space="preserve">
<value>打印屏幕</value>
</data>
<data name="Quit" xml:space="preserve">
<value>退出</value>
</data>
<data name="RPM" xml:space="preserve">
<value>每分钟转数</value>
</data>
<data name="RunOnStartup" xml:space="preserve">
<value>在启动时运行</value>
</data>
<data name="Shutdown" xml:space="preserve">
<value>关机</value>
</data>
<data name="Silent" xml:space="preserve">
<value>静默</value>
</data>
<data name="Sleep" xml:space="preserve">
<value>睡眠</value>
</data>
<data name="StandardGPUTooltip" xml:space="preserve">
<value>启用独立 GPU 以供标准使用</value>
</data>
<data name="StandardMode" xml:space="preserve">
<value>标准</value>
</data>
<data name="StartupError" xml:space="preserve">
<value>启动错误</value>
</data>
<data name="ToggleAura" xml:space="preserve">
<value>切换光环</value>
</data>
<data name="Turbo" xml:space="preserve">
<value>加速</value>
</data>
<data name="TurnedOff" xml:space="preserve">
<value>已关闭</value>
</data>
<data name="TurnOffOnBattery" xml:space="preserve">
<value>关闭电池</value>
</data>
<data name="UltimateGPUTooltip" xml:space="preserve">
<value>将笔记本电脑屏幕路由到 dGPU最大化 FPS</value>
</data>
<data name="UltimateMode" xml:space="preserve">
<value>终极版</value>
</data>
<data name="VersionLabel" xml:space="preserve">
<value>版本</value>
</data>
<data name="VolumeMute" xml:space="preserve">
<value>音量静音</value>
</data>
<data name="WindowTop" xml:space="preserve">
<value>使应用程序窗口始终位于顶部</value>
</data>
</root>