UI tweaks

This commit is contained in:
seerge
2023-04-11 22:40:13 +02:00
parent 2cb0ffab4b
commit d2aa5e9c42
4 changed files with 6 additions and 6 deletions

View File

@@ -252,8 +252,8 @@ namespace GHelper
checkKeyboardAuto.AutoSize = true;
checkKeyboardAuto.Location = new Point(25, 51);
checkKeyboardAuto.Name = "checkKeyboardAuto";
checkKeyboardAuto.Size = new Size(712, 36);
checkKeyboardAuto.MaximumSize = new Size(712, 0);
checkKeyboardAuto.Size = new Size(780, 36);
checkKeyboardAuto.MaximumSize = new Size(780, 0);
checkKeyboardAuto.AutoEllipsis = true;
checkKeyboardAuto.TabIndex = 2;
checkKeyboardAuto.Text = Properties.Strings.KeyboardAuto;

View File

@@ -34,7 +34,7 @@ namespace GHelper
Thread.CurrentThread.CurrentCulture = CultureInfo.CurrentCulture;
Thread.CurrentThread.CurrentUICulture = CultureInfo.CurrentUICulture;
//Thread.CurrentThread.CurrentUICulture = CultureInfo.CreateSpecificCulture("zh");
Thread.CurrentThread.CurrentUICulture = CultureInfo.CreateSpecificCulture("tr");
if (Process.GetProcesses().Count(p => p.ProcessName == "GHelper") > 1)
{

View File

@@ -391,7 +391,7 @@
<value>Pille çalışırken kapat</value>
</data>
<data name="UltimateGPUTooltip" xml:space="preserve">
<value>Dizüstü bilgisayar ekranını harici GPU'ya yönlendirerek FPS'yi maksimize eder</value>
<value>Dizüstü ekranını harici GPU'ya yönlendirerek FPS'yi maksimize eder</value>
</data>
<data name="UltimateMode" xml:space="preserve">
<value>Ultimate</value>

View File

@@ -544,7 +544,7 @@ namespace GHelper
labelTipGPU.Location = new Point(24, 191);
labelTipGPU.Margin = new Padding(4, 0, 4, 0);
labelTipGPU.Name = "labelTipGPU";
labelTipGPU.Size = new Size(720, 36);
labelTipGPU.Size = new Size(760, 36);
labelTipGPU.TabIndex = 20;
labelTipGPU.Text = " ";
//
@@ -726,7 +726,7 @@ namespace GHelper
labelTipScreen.Location = new Point(20, 135);
labelTipScreen.Margin = new Padding(4, 0, 4, 0);
labelTipScreen.Name = "labelTipScreen";
labelTipScreen.Size = new Size(724, 36);
labelTipScreen.Size = new Size(760, 36);
labelTipScreen.TabIndex = 24;
//
// tableScreen