Single color ambient tweaks

This commit is contained in:
Serge
2023-11-13 23:05:34 +01:00
parent 0f56883c37
commit d859c56e27

View File

@@ -449,7 +449,7 @@ namespace GHelper.USB
{
CustomRGB.ApplyAmbient(true);
timer.Enabled = true;
timer.Interval = 80;
timer.Interval = 120;
return;
}
@@ -512,10 +512,11 @@ namespace GHelper.USB
bound.Height -= (int)Math.Round(bound.Height * (0.33f + 0.022f)); // cut 1/3 of the top screen + windows panel
var screen_low = AmbientData.CamptureScreen(bound, 512, 288);
Bitmap screeb_pxl = AmbientData.ResizeImage(screen_low, 4, 2); // 4x2 zone. top for keyboard and bot for lightbar
Bitmap screeb_pxl;
if (isStrix) //laptop with lightbar
{
screeb_pxl = AmbientData.ResizeImage(screen_low, 4, 2); // 4x2 zone. top for keyboard and bot for lightbar
var mid_left = ColorUtils.GetMidColor(screeb_pxl.GetPixel(0, 1), screeb_pxl.GetPixel(1, 1));
var mid_right = ColorUtils.GetMidColor(screeb_pxl.GetPixel(2, 1), screeb_pxl.GetPixel(3, 1));
@@ -531,10 +532,11 @@ namespace GHelper.USB
for (int i = 0; i < 4; i++) // keyboard
AmbientData.Colors[i].RGB = ColorUtils.HSV.UpSaturation(screeb_pxl.GetPixel(i, 0));
}
else
else
{
screeb_pxl = AmbientData.ResizeImage(screen_low, 4, 1);
for (int i = 0; i < 4; i++) //just color transfer from the bottom screen on keyboard
AmbientData.Colors[i].RGB = ColorUtils.HSV.UpSaturation(screeb_pxl.GetPixel(i, 1));
AmbientData.Colors[i].RGB = ColorUtils.HSV.UpSaturation(ColorUtils.GetMidColor(screeb_pxl.GetPixel(1, 0), screeb_pxl.GetPixel(2, 0)), (float)0.7);
}