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4
.github/workflows/release.yml
vendored
4
.github/workflows/release.yml
vendored
@@ -20,9 +20,9 @@ jobs:
|
||||
- name: Publish
|
||||
run: |
|
||||
dotnet publish app/GHelper.sln --configuration Release --runtime win-x64 -p:PublishSingleFile=true --no-self-contained
|
||||
powershell Compress-Archive app/bin/x64/Release/net7.0-windows8.0/win-x64/publish/GHelper.exe GHelper.zip
|
||||
powershell Compress-Archive app/bin/x64/Release/net7.0-windows8.0/win-x64/publish/* GHelper.zip
|
||||
- name: Upload
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
run: |
|
||||
gh release upload ${{ github.ref_name }} app/bin/x64/Release/net7.0-windows8.0/win-x64/publish/GHelper.exe GHelper.zip
|
||||
gh release upload ${{ github.ref_name }} GHelper.zip
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using GHelper;
|
||||
using GHelper.Mode;
|
||||
using System.Diagnostics;
|
||||
using System.Management;
|
||||
using System.Text.Json;
|
||||
@@ -39,6 +39,7 @@ public static class AppConfig
|
||||
}
|
||||
catch
|
||||
{
|
||||
Logger.WriteLine("Broken config: " + text);
|
||||
Init();
|
||||
}
|
||||
}
|
||||
@@ -218,9 +219,9 @@ public static class AppConfig
|
||||
return GetString(name + "_" + Modes.GetCurrent());
|
||||
}
|
||||
|
||||
public static int GetMode(string name)
|
||||
public static int GetMode(string name, int empty = -1)
|
||||
{
|
||||
return Get(name + "_" + Modes.GetCurrent());
|
||||
return Get(name + "_" + Modes.GetCurrent(), empty);
|
||||
}
|
||||
|
||||
public static bool IsMode(string name)
|
||||
|
||||
@@ -106,12 +106,11 @@ public class AsusACPI
|
||||
public const int GPUModeStandard = 1;
|
||||
public const int GPUModeUltimate = 2;
|
||||
|
||||
|
||||
public const int MaxTotal = 250;
|
||||
public static int MaxTotal => AppConfig.ContainsModel("G513QY") ? 250 : 150;
|
||||
public const int MinTotal = 5;
|
||||
public const int DefaultTotal = 125;
|
||||
|
||||
public const int MaxCPU = 130;
|
||||
public const int MaxCPU = 100;
|
||||
public const int MinCPU = 5;
|
||||
public const int DefaultCPU = 80;
|
||||
|
||||
@@ -428,6 +427,7 @@ public class AsusACPI
|
||||
return DeviceGet(PPT_CPUB0) >= 0 && DeviceGet(PPT_GPUC0) < 0;
|
||||
}
|
||||
|
||||
|
||||
public void ScanRange()
|
||||
{
|
||||
int value;
|
||||
|
||||
@@ -179,13 +179,11 @@ namespace GHelper
|
||||
}
|
||||
|
||||
|
||||
private static IEnumerable<HidDevice> GetHidDevices(int[] deviceIds, int minInput = 18, int minFeatures = 1)
|
||||
private static IEnumerable<HidDevice> GetHidDevices(int[] deviceIds, int minFeatures = 1)
|
||||
{
|
||||
HidDevice[] HidDeviceList = HidDevices.Enumerate(ASUS_ID, deviceIds).ToArray();
|
||||
foreach (HidDevice device in HidDeviceList)
|
||||
if (device.IsConnected
|
||||
&& device.Capabilities.FeatureReportByteLength >= minFeatures
|
||||
&& device.Capabilities.InputReportByteLength >= minInput)
|
||||
if (device.IsConnected && device.Capabilities.FeatureReportByteLength >= minFeatures)
|
||||
yield return device;
|
||||
}
|
||||
|
||||
@@ -235,7 +233,7 @@ namespace GHelper
|
||||
{
|
||||
Task.Run(async () =>
|
||||
{
|
||||
var devices = GetHidDevices(deviceIds, 0);
|
||||
var devices = GetHidDevices(deviceIds);
|
||||
foreach (HidDevice device in devices)
|
||||
{
|
||||
device.OpenDevice();
|
||||
@@ -263,7 +261,7 @@ namespace GHelper
|
||||
byte[] msg = { AURA_HID_ID, 0xba, 0xc5, 0xc4, (byte)brightness };
|
||||
byte[] msgBackup = { INPUT_HID_ID, 0xba, 0xc5, 0xc4, (byte)brightness };
|
||||
|
||||
var devices = GetHidDevices(deviceIds, 0);
|
||||
var devices = GetHidDevices(deviceIds);
|
||||
foreach (HidDevice device in devices)
|
||||
{
|
||||
device.OpenDevice();
|
||||
@@ -289,7 +287,7 @@ namespace GHelper
|
||||
{
|
||||
byte[] msgBackup = { INPUT_HID_ID, 0xba, 0xc5, 0xc4, (byte)brightness };
|
||||
|
||||
var devicesBackup = GetHidDevices(deviceIds, 0);
|
||||
var devicesBackup = GetHidDevices(deviceIds);
|
||||
foreach (HidDevice device in devicesBackup)
|
||||
{
|
||||
device.OpenDevice();
|
||||
@@ -312,13 +310,15 @@ namespace GHelper
|
||||
|
||||
|
||||
var devices = GetHidDevices(deviceIds);
|
||||
//Logger.WriteLine("USB-KB = " + BitConverter.ToString(msg));
|
||||
|
||||
foreach (HidDevice device in devices)
|
||||
{
|
||||
device.OpenDevice();
|
||||
device.WriteFeatureData(msg);
|
||||
Logger.WriteLine("USB-KB " + device.Attributes.ProductHexId + ":" + BitConverter.ToString(msg));
|
||||
if (device.ReadFeatureData(out byte[] data, AURA_HID_ID))
|
||||
{
|
||||
device.WriteFeatureData(msg);
|
||||
Logger.WriteLine("USB-KB " + device.Attributes.ProductHexId + ":" + BitConverter.ToString(msg));
|
||||
}
|
||||
device.CloseDevice();
|
||||
}
|
||||
|
||||
@@ -351,23 +351,19 @@ namespace GHelper
|
||||
}
|
||||
|
||||
byte[] msg = AuraMessage(Mode, Color1, Color2, _speed);
|
||||
|
||||
var devices = GetHidDevices(deviceIds);
|
||||
|
||||
if (devices.Count() == 0)
|
||||
{
|
||||
Logger.WriteLine("USB-KB : not found");
|
||||
devices = GetHidDevices(deviceIds, 1);
|
||||
}
|
||||
|
||||
foreach (HidDevice device in devices)
|
||||
{
|
||||
device.OpenDevice();
|
||||
device.WriteFeatureData(msg);
|
||||
device.WriteFeatureData(MESSAGE_SET);
|
||||
device.WriteFeatureData(MESSAGE_APPLY);
|
||||
if (device.ReadFeatureData(out byte[] data, AURA_HID_ID))
|
||||
{
|
||||
device.WriteFeatureData(msg);
|
||||
device.WriteFeatureData(MESSAGE_SET);
|
||||
device.WriteFeatureData(MESSAGE_APPLY);
|
||||
Logger.WriteLine("USB-KB " + device.Capabilities.FeatureReportByteLength + "|" + device.Capabilities.InputReportByteLength + device.Description + device.DevicePath + ":" + BitConverter.ToString(msg));
|
||||
}
|
||||
device.CloseDevice();
|
||||
Logger.WriteLine("USB-KB " + device.Capabilities.FeatureReportByteLength + "|" + device.Capabilities.InputReportByteLength + device.Description + device.DevicePath + ":" + BitConverter.ToString(msg));
|
||||
}
|
||||
|
||||
if (AppConfig.ContainsModel("TUF"))
|
||||
@@ -385,7 +381,7 @@ namespace GHelper
|
||||
var payload = new byte[300];
|
||||
Array.Copy(msg, payload, msg.Length);
|
||||
|
||||
foreach (HidDevice device in GetHidDevices(new int[] { 0x1970 }, 0, 300))
|
||||
foreach (HidDevice device in GetHidDevices(new int[] { 0x1970 }, 300))
|
||||
{
|
||||
device.OpenDevice();
|
||||
Logger.WriteLine("XGM " + device.Attributes.ProductHexId + "|" + device.Capabilities.FeatureReportByteLength + ":" + BitConverter.ToString(msg));
|
||||
|
||||
99
app/Display/ScreenControl.cs
Normal file
99
app/Display/ScreenControl.cs
Normal file
@@ -0,0 +1,99 @@
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace GHelper.Display
|
||||
{
|
||||
public class ScreenControl
|
||||
{
|
||||
public void AutoScreen(bool force = false)
|
||||
{
|
||||
if (force || AppConfig.Is("screen_auto"))
|
||||
{
|
||||
if (SystemInformation.PowerStatus.PowerLineStatus == PowerLineStatus.Online)
|
||||
SetScreen(1000, 1);
|
||||
else
|
||||
SetScreen(60, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetScreen(overdrive: AppConfig.Get("overdrive"));
|
||||
}
|
||||
}
|
||||
|
||||
public void SetScreen(int frequency = -1, int overdrive = -1, int miniled = -1)
|
||||
{
|
||||
|
||||
if (NativeMethods.GetRefreshRate() < 0) // Laptop screen not detected or has unknown refresh rate
|
||||
{
|
||||
InitScreen();
|
||||
return;
|
||||
}
|
||||
|
||||
if (frequency >= 1000)
|
||||
{
|
||||
frequency = NativeMethods.GetRefreshRate(true);
|
||||
}
|
||||
|
||||
if (frequency > 0)
|
||||
{
|
||||
NativeMethods.SetRefreshRate(frequency);
|
||||
}
|
||||
|
||||
if (overdrive >= 0)
|
||||
{
|
||||
if (AppConfig.Get("no_overdrive") == 1) overdrive = 0;
|
||||
Program.acpi.DeviceSet(AsusACPI.ScreenOverdrive, overdrive, "ScreenOverdrive");
|
||||
|
||||
}
|
||||
|
||||
if (miniled >= 0)
|
||||
{
|
||||
Program.acpi.DeviceSet(AsusACPI.ScreenMiniled, miniled, "Miniled");
|
||||
Debug.WriteLine("Miniled " + miniled);
|
||||
}
|
||||
|
||||
InitScreen();
|
||||
}
|
||||
|
||||
|
||||
public void ToogleMiniled()
|
||||
{
|
||||
int miniled = (AppConfig.Get("miniled") == 1) ? 0 : 1;
|
||||
AppConfig.Set("miniled", miniled);
|
||||
SetScreen(-1, -1, miniled);
|
||||
}
|
||||
|
||||
public void InitScreen()
|
||||
{
|
||||
int frequency = NativeMethods.GetRefreshRate();
|
||||
int maxFrequency = NativeMethods.GetRefreshRate(true);
|
||||
|
||||
bool screenAuto = AppConfig.Is("screen_auto");
|
||||
bool overdriveSetting = !AppConfig.Is("no_overdrive");
|
||||
|
||||
int overdrive = Program.acpi.DeviceGet(AsusACPI.ScreenOverdrive);
|
||||
int miniled = Program.acpi.DeviceGet(AsusACPI.ScreenMiniled);
|
||||
|
||||
if (miniled >= 0)
|
||||
AppConfig.Set("miniled", miniled);
|
||||
|
||||
bool screenEnabled = (frequency >= 0);
|
||||
|
||||
AppConfig.Set("frequency", frequency);
|
||||
AppConfig.Set("overdrive", overdrive);
|
||||
|
||||
Program.settingsForm.Invoke(delegate
|
||||
{
|
||||
Program.settingsForm.VisualiseScreen(
|
||||
screenEnabled: screenEnabled,
|
||||
screenAuto: screenAuto,
|
||||
frequency: frequency,
|
||||
maxFrequency: maxFrequency,
|
||||
overdrive: overdrive,
|
||||
overdriveSetting: overdriveSetting,
|
||||
miniled: miniled
|
||||
);
|
||||
});
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
4
app/Extra.Designer.cs
generated
4
app/Extra.Designer.cs
generated
@@ -1,5 +1,5 @@
|
||||
using CustomControls;
|
||||
using GHelper.Properties;
|
||||
using GHelper.Properties;
|
||||
using GHelper.UI;
|
||||
|
||||
namespace GHelper
|
||||
{
|
||||
|
||||
11
app/Extra.cs
11
app/Extra.cs
@@ -1,5 +1,8 @@
|
||||
using CustomControls;
|
||||
using GHelper.Gpu;
|
||||
using GHelper.Display;
|
||||
using GHelper.Gpu.AMD;
|
||||
using GHelper.Helpers;
|
||||
using GHelper.Input;
|
||||
using GHelper.UI;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace GHelper
|
||||
@@ -7,6 +10,8 @@ namespace GHelper
|
||||
public partial class Extra : RForm
|
||||
{
|
||||
|
||||
ScreenControl screenControl = new ScreenControl();
|
||||
|
||||
Dictionary<string, string> customActions = new Dictionary<string, string>
|
||||
{
|
||||
{"","--------------" },
|
||||
@@ -369,7 +374,7 @@ namespace GHelper
|
||||
private void CheckNoOverdrive_CheckedChanged(object? sender, EventArgs e)
|
||||
{
|
||||
AppConfig.Set("no_overdrive", (checkNoOverdrive.Checked ? 1 : 0));
|
||||
Program.settingsForm.AutoScreen(true);
|
||||
screenControl.AutoScreen(true);
|
||||
}
|
||||
|
||||
|
||||
|
||||
987
app/Fans.Designer.cs
generated
987
app/Fans.Designer.cs
generated
File diff suppressed because it is too large
Load Diff
237
app/Fans.cs
237
app/Fans.cs
@@ -1,8 +1,8 @@
|
||||
using CustomControls;
|
||||
using GHelper.Gpu;
|
||||
using System;
|
||||
using GHelper.Gpu.NVidia;
|
||||
using GHelper.Mode;
|
||||
using GHelper.UI;
|
||||
using Ryzen;
|
||||
using System.Diagnostics;
|
||||
using System.Net.Sockets;
|
||||
using System.Windows.Forms.DataVisualization.Charting;
|
||||
|
||||
namespace GHelper
|
||||
@@ -11,7 +11,7 @@ namespace GHelper
|
||||
{
|
||||
|
||||
int curIndex = -1;
|
||||
DataPoint curPoint = null;
|
||||
DataPoint? curPoint = null;
|
||||
|
||||
Series seriesCPU;
|
||||
Series seriesGPU;
|
||||
@@ -25,19 +25,19 @@ namespace GHelper
|
||||
const int fansMax = 100;
|
||||
|
||||
NvidiaGpuControl? nvControl = null;
|
||||
ModeControl modeControl = Program.modeControl;
|
||||
|
||||
public Fans()
|
||||
{
|
||||
|
||||
InitializeComponent();
|
||||
|
||||
float dpi = ControlHelper.GetDpiScale(this).Value;
|
||||
comboModes.Size = new Size((int)dpi*150, (int)dpi * 18);
|
||||
comboModes.ClientSize = new Size((int)dpi * 150, (int)dpi * 18);
|
||||
//float dpi = ControlHelper.GetDpiScale(this).Value;
|
||||
//comboModes.Size = new Size(comboModes.Width, (int)dpi * 18);
|
||||
comboModes.ClientSize = new Size(comboModes.Width, comboModes.Height - 4);
|
||||
|
||||
Text = Properties.Strings.FansAndPower;
|
||||
labelPowerLimits.Text = Properties.Strings.PowerLimits;
|
||||
labelInfo.Text = Properties.Strings.PPTExperimental;
|
||||
checkApplyPower.Text = Properties.Strings.ApplyPowerLimits;
|
||||
|
||||
labelFans.Text = Properties.Strings.FanCurves;
|
||||
@@ -52,6 +52,8 @@ namespace GHelper
|
||||
labelGPUBoostTitle.Text = Properties.Strings.GPUBoost;
|
||||
labelGPUTempTitle.Text = Properties.Strings.GPUTempTarget;
|
||||
|
||||
labelRisky.Text = Properties.Strings.UndervoltingRisky;
|
||||
|
||||
InitTheme(true);
|
||||
|
||||
MinRPM = 18;
|
||||
@@ -129,16 +131,21 @@ namespace GHelper
|
||||
trackGPUTemp.MouseUp += TrackGPU_MouseUp;
|
||||
|
||||
//labelInfo.MaximumSize = new Size(280, 0);
|
||||
labelInfo.Text = Properties.Strings.PPTExperimental;
|
||||
labelFansResult.Visible = false;
|
||||
|
||||
FillModes();
|
||||
|
||||
InitMode();
|
||||
InitFans();
|
||||
InitPower();
|
||||
InitBoost();
|
||||
InitGPU(true);
|
||||
trackUV.Minimum = RyzenControl.MinCPUUV;
|
||||
trackUV.Maximum = RyzenControl.MaxCPUUV;
|
||||
|
||||
trackUViGPU.Minimum = RyzenControl.MinIGPUUV;
|
||||
trackUViGPU.Maximum = RyzenControl.MaxIGPUUV;
|
||||
|
||||
trackTemp.Minimum = RyzenControl.MinTemp;
|
||||
trackTemp.Maximum = RyzenControl.MaxTemp;
|
||||
|
||||
|
||||
FillModes();
|
||||
InitAll();
|
||||
|
||||
comboBoost.SelectedValueChanged += ComboBoost_Changed;
|
||||
|
||||
@@ -152,6 +159,150 @@ namespace GHelper
|
||||
buttonRemove.Click += ButtonRemove_Click;
|
||||
buttonRename.Click += ButtonRename_Click;
|
||||
|
||||
|
||||
trackUV.Scroll += TrackUV_Scroll;
|
||||
trackUViGPU.Scroll += TrackUV_Scroll;
|
||||
trackTemp.Scroll += TrackUV_Scroll;
|
||||
|
||||
buttonApplyAdvanced.Click += ButtonApplyAdvanced_Click;
|
||||
|
||||
buttonCPU.BorderColor = colorStandard;
|
||||
buttonGPU.BorderColor = colorTurbo;
|
||||
buttonAdvanced.BorderColor = Color.Gray;
|
||||
|
||||
buttonCPU.Click += ButtonCPU_Click;
|
||||
buttonGPU.Click += ButtonGPU_Click;
|
||||
buttonAdvanced.Click += ButtonAdvanced_Click;
|
||||
|
||||
checkApplyUV.Click += CheckApplyUV_Click;
|
||||
|
||||
ToggleNavigation(0);
|
||||
|
||||
FormClosed += Fans_FormClosed;
|
||||
|
||||
}
|
||||
|
||||
private void Fans_FormClosed(object? sender, FormClosedEventArgs e)
|
||||
{
|
||||
//Because windows charts seem to eat a lot of memory :(
|
||||
GC.Collect(GC.MaxGeneration, GCCollectionMode.Forced);
|
||||
}
|
||||
|
||||
private void CheckApplyUV_Click(object? sender, EventArgs e)
|
||||
{
|
||||
AppConfig.SetMode("auto_uv", checkApplyUV.Checked ? 1 : 0);
|
||||
modeControl.AutoRyzen();
|
||||
}
|
||||
|
||||
public void InitAll()
|
||||
{
|
||||
InitMode();
|
||||
InitFans();
|
||||
InitPower();
|
||||
InitBoost();
|
||||
InitUV();
|
||||
InitGPU();
|
||||
}
|
||||
|
||||
public void ToggleNavigation(int index = 0)
|
||||
{
|
||||
|
||||
SuspendLayout();
|
||||
|
||||
buttonCPU.Activated = false;
|
||||
buttonGPU.Activated = false;
|
||||
buttonAdvanced.Activated = false;
|
||||
|
||||
panelPower.Visible = false;
|
||||
panelGPU.Visible = false;
|
||||
panelAdvanced.Visible = false;
|
||||
|
||||
switch (index)
|
||||
{
|
||||
case 1:
|
||||
buttonGPU.Activated = true;
|
||||
panelGPU.Visible = true;
|
||||
break;
|
||||
case 2:
|
||||
buttonAdvanced.Activated = true;
|
||||
panelAdvanced.Visible = true;
|
||||
break;
|
||||
default:
|
||||
buttonCPU.Activated = true;
|
||||
panelPower.Visible = true;
|
||||
break;
|
||||
}
|
||||
|
||||
ResumeLayout(false);
|
||||
PerformLayout();
|
||||
}
|
||||
|
||||
private void ButtonAdvanced_Click(object? sender, EventArgs e)
|
||||
{
|
||||
ToggleNavigation(2);
|
||||
}
|
||||
|
||||
private void ButtonGPU_Click(object? sender, EventArgs e)
|
||||
{
|
||||
ToggleNavigation(1);
|
||||
}
|
||||
|
||||
private void ButtonCPU_Click(object? sender, EventArgs e)
|
||||
{
|
||||
ToggleNavigation(0);
|
||||
}
|
||||
|
||||
private void ButtonApplyAdvanced_Click(object? sender, EventArgs e)
|
||||
{
|
||||
modeControl.SetRyzen(true);
|
||||
checkApplyUV.Enabled = true;
|
||||
}
|
||||
|
||||
public void InitUV()
|
||||
{
|
||||
|
||||
//if (!ProcessHelper.IsUserAdministrator()) return;
|
||||
|
||||
int cpuUV = Math.Max(trackUV.Minimum, Math.Min(trackUV.Maximum, AppConfig.GetMode("cpu_uv", 0)));
|
||||
int igpuUV = Math.Max(trackUViGPU.Minimum, Math.Min(trackUViGPU.Maximum, AppConfig.GetMode("igpu_uv", 0)));
|
||||
|
||||
int temp = AppConfig.GetMode("cpu_temp");
|
||||
if (temp < trackTemp.Minimum || temp > trackTemp.Maximum) temp = 96;
|
||||
|
||||
checkApplyUV.Enabled = checkApplyUV.Checked = AppConfig.IsMode("auto_uv");
|
||||
|
||||
trackUV.Value = cpuUV;
|
||||
labelUV.Text = trackUV.Value.ToString();
|
||||
|
||||
trackUViGPU.Value = igpuUV;
|
||||
labelUViGPU.Text = trackUViGPU.Value.ToString();
|
||||
|
||||
trackTemp.Value = temp;
|
||||
labelTemp.Text = trackTemp.Value.ToString() + "°C";
|
||||
|
||||
|
||||
buttonAdvanced.Visible = RyzenControl.IsAMD();
|
||||
|
||||
}
|
||||
|
||||
private void AdvancedScroll()
|
||||
{
|
||||
AppConfig.SetMode("auto_uv", 0);
|
||||
checkApplyUV.Enabled = checkApplyUV.Checked = false;
|
||||
|
||||
labelUV.Text = trackUV.Value.ToString();
|
||||
labelUViGPU.Text = trackUViGPU.Value.ToString();
|
||||
labelTemp.Text = trackTemp.Value.ToString() + "°C";
|
||||
|
||||
AppConfig.SetMode("cpu_temp", trackTemp.Value);
|
||||
AppConfig.SetMode("cpu_uv", trackUV.Value);
|
||||
AppConfig.SetMode("igpu_uv", trackUViGPU.Value);
|
||||
}
|
||||
|
||||
|
||||
private void TrackUV_Scroll(object? sender, EventArgs e)
|
||||
{
|
||||
AdvancedScroll();
|
||||
}
|
||||
|
||||
private void ComboModes_KeyPress(object? sender, KeyPressEventArgs e)
|
||||
@@ -191,7 +342,7 @@ namespace GHelper
|
||||
Modes.Remove(mode);
|
||||
FillModes();
|
||||
|
||||
Program.settingsForm.SetPerformanceMode(AsusACPI.PerformanceBalanced);
|
||||
modeControl.SetPerformanceMode(AsusACPI.PerformanceBalanced);
|
||||
|
||||
}
|
||||
|
||||
@@ -207,7 +358,7 @@ namespace GHelper
|
||||
{
|
||||
int mode = Modes.Add();
|
||||
FillModes();
|
||||
Program.settingsForm.SetPerformanceMode(mode);
|
||||
modeControl.SetPerformanceMode(mode);
|
||||
}
|
||||
|
||||
public void InitMode()
|
||||
@@ -226,21 +377,21 @@ namespace GHelper
|
||||
|
||||
Debug.WriteLine(selectedMode);
|
||||
|
||||
Program.settingsForm.SetPerformanceMode((int)selectedMode);
|
||||
modeControl.SetPerformanceMode((int)selectedMode);
|
||||
}
|
||||
|
||||
private void TrackGPU_MouseUp(object? sender, MouseEventArgs e)
|
||||
{
|
||||
Program.settingsForm.SetGPUPower();
|
||||
Program.settingsForm.SetGPUClocks(true);
|
||||
modeControl.SetGPUPower();
|
||||
modeControl.SetGPUClocks(true);
|
||||
}
|
||||
|
||||
public void InitGPU(bool readClocks = false)
|
||||
public void InitGPU()
|
||||
{
|
||||
|
||||
if (Program.acpi.DeviceGet(AsusACPI.GPUEco) == 1)
|
||||
{
|
||||
gpuVisible = panelGPU.Visible = false;
|
||||
gpuVisible = buttonGPU.Visible = false;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -252,13 +403,13 @@ namespace GHelper
|
||||
}
|
||||
else
|
||||
{
|
||||
gpuVisible = panelGPU.Visible = false;
|
||||
gpuVisible = buttonGPU.Visible = false;
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
gpuVisible = panelGPU.Visible = true;
|
||||
gpuVisible = buttonGPU.Visible = true;
|
||||
|
||||
int gpu_boost = AppConfig.GetMode("gpu_boost");
|
||||
int gpu_temp = AppConfig.GetMode("gpu_temp");
|
||||
@@ -306,7 +457,7 @@ namespace GHelper
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.WriteLine(ex.ToString());
|
||||
gpuVisible = panelGPU.Visible = false;
|
||||
gpuVisible = buttonGPU.Visible = false;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -420,7 +571,7 @@ namespace GHelper
|
||||
|
||||
private void TrackPower_MouseUp(object? sender, MouseEventArgs e)
|
||||
{
|
||||
Program.settingsForm.AutoPower();
|
||||
modeControl.AutoPower();
|
||||
}
|
||||
|
||||
|
||||
@@ -446,7 +597,7 @@ namespace GHelper
|
||||
CheckBox chk = (CheckBox)sender;
|
||||
|
||||
AppConfig.SetMode("auto_apply_power", chk.Checked ? 1 : 0);
|
||||
Program.settingsForm.SetPerformanceMode();
|
||||
modeControl.SetPerformanceMode();
|
||||
|
||||
}
|
||||
|
||||
@@ -456,7 +607,7 @@ namespace GHelper
|
||||
CheckBox chk = (CheckBox)sender;
|
||||
|
||||
AppConfig.SetMode("auto_apply", chk.Checked ? 1 : 0);
|
||||
Program.settingsForm.SetPerformanceMode();
|
||||
modeControl.SetPerformanceMode();
|
||||
|
||||
}
|
||||
|
||||
@@ -482,13 +633,15 @@ namespace GHelper
|
||||
public void InitPower(bool changed = false)
|
||||
{
|
||||
|
||||
bool modeA0 = Program.acpi.DeviceGet(AsusACPI.PPT_TotalA0) >= 0;
|
||||
bool modeA0 = (Program.acpi.DeviceGet(AsusACPI.PPT_TotalA0) >= 0 || RyzenControl.IsAMD());
|
||||
bool modeB0 = Program.acpi.IsAllAmdPPT();
|
||||
bool modeC1 = Program.acpi.DeviceGet(AsusACPI.PPT_APUC1) >= 0;
|
||||
|
||||
panelA0.Visible = modeA0;
|
||||
panelB0.Visible = modeB0;
|
||||
|
||||
panelApplyPower.Visible = panelTitleCPU.Visible = modeA0 || modeB0 || modeC1;
|
||||
|
||||
|
||||
// All AMD version has B0 but doesn't have C0 (Nvidia GPU) settings
|
||||
if (modeB0)
|
||||
@@ -686,10 +839,18 @@ namespace GHelper
|
||||
AppConfig.SetMode("auto_apply", 0);
|
||||
AppConfig.SetMode("auto_apply_power", 0);
|
||||
|
||||
Program.acpi.DeviceSet(AsusACPI.PerformanceMode, Modes.GetCurrentBase(), "Mode");
|
||||
|
||||
if (Program.acpi.IsXGConnected())
|
||||
AsusUSB.ResetXGM();
|
||||
trackUV.Value = 0;
|
||||
trackUViGPU.Value = 0;
|
||||
trackTemp.Value = 96;
|
||||
|
||||
AdvancedScroll();
|
||||
AppConfig.SetMode("cpu_temp", -1);
|
||||
|
||||
modeControl.ResetPerformanceMode();
|
||||
|
||||
if (Program.acpi.IsXGConnected()) AsusUSB.ResetXGM();
|
||||
|
||||
|
||||
if (gpuVisible)
|
||||
{
|
||||
@@ -704,8 +865,8 @@ namespace GHelper
|
||||
AppConfig.SetMode("gpu_memory", trackGPUMemory.Value);
|
||||
|
||||
VisualiseGPUSettings();
|
||||
Program.settingsForm.SetGPUClocks(true);
|
||||
Program.settingsForm.SetGPUPower();
|
||||
modeControl.SetGPUClocks(true);
|
||||
modeControl.SetGPUPower();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -726,7 +887,7 @@ namespace GHelper
|
||||
if (AppConfig.Is("xgm_fan"))
|
||||
SaveProfile(seriesXGM, AsusFan.XGM);
|
||||
|
||||
Program.settingsForm.AutoFans();
|
||||
modeControl.AutoFans();
|
||||
|
||||
|
||||
}
|
||||
@@ -823,8 +984,8 @@ namespace GHelper
|
||||
{
|
||||
|
||||
// Get the neighboring DataPoints of the hit point
|
||||
DataPoint upperPoint = null;
|
||||
DataPoint lowerPoint = null;
|
||||
DataPoint? upperPoint = null;
|
||||
DataPoint? lowerPoint = null;
|
||||
|
||||
if (index > 0)
|
||||
{
|
||||
|
||||
@@ -117,4 +117,7 @@
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="labelRisky.Text" xml:space="preserve">
|
||||
<value>Undervolting is experimental and risky feature. If applied values are too low for your hardware, it can become unstable or shut down. Try small negative values first, click Apply and test what works for you.</value>
|
||||
</data>
|
||||
</root>
|
||||
@@ -16,7 +16,7 @@
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<ProduceReferenceAssembly>False</ProduceReferenceAssembly>
|
||||
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
||||
<AssemblyVersion>0.86</AssemblyVersion>
|
||||
<AssemblyVersion>0.92</AssemblyVersion>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
|
||||
@@ -63,6 +63,7 @@
|
||||
<PackageReference Include="hidlibrary" Version="3.3.40" />
|
||||
<PackageReference Include="HidSharpCore" Version="1.2.1.1" />
|
||||
<PackageReference Include="NAudio" Version="2.1.0" />
|
||||
<PackageReference Include="NvAPIWrapper.Net" Version="0.8.1.101" />
|
||||
<PackageReference Include="System.Management" Version="7.0.1" />
|
||||
<PackageReference Include="TaskScheduler" Version="2.10.1" />
|
||||
<PackageReference Include="WinForms.DataVisualization" Version="1.8.0" />
|
||||
@@ -133,6 +134,12 @@
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<None Update="WinRing0x64.dll">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Update="WinRing0x64.sys">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
@@ -1,8 +1,8 @@
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.InteropServices;
|
||||
using static AmdAdl2.Adl2.NativeMethods;
|
||||
using static GHelper.Gpu.AMD.Adl2.NativeMethods;
|
||||
|
||||
namespace AmdAdl2;
|
||||
namespace GHelper.Gpu.AMD;
|
||||
|
||||
#region Export Struct
|
||||
|
||||
@@ -33,13 +33,15 @@ public struct ADLBdf
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct ADLSingleSensorData {
|
||||
public struct ADLSingleSensorData
|
||||
{
|
||||
public int Supported;
|
||||
public int Value;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct ADLPMLogDataOutput {
|
||||
public struct ADLPMLogDataOutput
|
||||
{
|
||||
int Size;
|
||||
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = Adl2.ADL_PMLOG_MAX_SENSORS)]
|
||||
@@ -57,7 +59,8 @@ public struct ADLGcnInfo
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum ADLAsicFamilyType {
|
||||
public enum ADLAsicFamilyType
|
||||
{
|
||||
Undefined = 0,
|
||||
Discrete = 1 << 0,
|
||||
Integrated = 1 << 1,
|
||||
@@ -69,7 +72,8 @@ public enum ADLAsicFamilyType {
|
||||
Embedded = 1 << 7,
|
||||
}
|
||||
|
||||
public enum ADLSensorType {
|
||||
public enum ADLSensorType
|
||||
{
|
||||
SENSOR_MAXTYPES = 0,
|
||||
PMLOG_CLK_GFXCLK = 1, // Current graphic clock value in MHz
|
||||
PMLOG_CLK_MEMCLK = 2, // Current memory clock value in MHz
|
||||
@@ -149,13 +153,15 @@ public enum ADLSensorType {
|
||||
|
||||
//Throttle Status
|
||||
[Flags]
|
||||
public enum ADL_THROTTLE_NOTIFICATION {
|
||||
public enum ADL_THROTTLE_NOTIFICATION
|
||||
{
|
||||
ADL_PMLOG_THROTTLE_POWER = 1 << 0,
|
||||
ADL_PMLOG_THROTTLE_THERMAL = 1 << 1,
|
||||
ADL_PMLOG_THROTTLE_CURRENT = 1 << 2,
|
||||
};
|
||||
|
||||
public enum ADL_PMLOG_SENSORS {
|
||||
public enum ADL_PMLOG_SENSORS
|
||||
{
|
||||
ADL_SENSOR_MAXTYPES = 0,
|
||||
ADL_PMLOG_CLK_GFXCLK = 1,
|
||||
ADL_PMLOG_CLK_MEMCLK = 2,
|
||||
@@ -237,7 +243,8 @@ public enum ADL_PMLOG_SENSORS {
|
||||
|
||||
/// <summary> ADLAdapterInfo Structure</summary>
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct ADLAdapterInfo {
|
||||
public struct ADLAdapterInfo
|
||||
{
|
||||
/// <summary>The size of the structure</summary>
|
||||
int Size;
|
||||
|
||||
@@ -292,7 +299,8 @@ public struct ADLAdapterInfo {
|
||||
|
||||
/// <summary> ADLAdapterInfo Array</summary>
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct ADLAdapterInfoArray {
|
||||
public struct ADLAdapterInfoArray
|
||||
{
|
||||
/// <summary> ADLAdapterInfo Array </summary>
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = Adl2.ADL_MAX_ADAPTERS)]
|
||||
public ADLAdapterInfo[] ADLAdapterInfo;
|
||||
@@ -304,7 +312,8 @@ public struct ADLAdapterInfoArray {
|
||||
|
||||
/// <summary> ADLDisplayID Structure</summary>
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct ADLDisplayID {
|
||||
public struct ADLDisplayID
|
||||
{
|
||||
/// <summary> Display Logical Index </summary>
|
||||
public int DisplayLogicalIndex;
|
||||
|
||||
@@ -320,7 +329,8 @@ public struct ADLDisplayID {
|
||||
|
||||
/// <summary> ADLDisplayInfo Structure</summary>
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct ADLDisplayInfo {
|
||||
public struct ADLDisplayInfo
|
||||
{
|
||||
/// <summary> Display Index </summary>
|
||||
public ADLDisplayID DisplayID;
|
||||
|
||||
@@ -355,7 +365,8 @@ public struct ADLDisplayInfo {
|
||||
|
||||
#endregion Export Struct
|
||||
|
||||
public class Adl2 {
|
||||
public class Adl2
|
||||
{
|
||||
public const string Atiadlxx_FileName = "atiadlxx.dll";
|
||||
|
||||
#region Internal Constant
|
||||
@@ -398,24 +409,30 @@ public class Adl2 {
|
||||
// ///// <summary> ADL Create Function to create ADL Data</summary>
|
||||
/// <param name="enumConnectedAdapters">If it is 1, then ADL will only return the physical exist adapters </param>
|
||||
///// <returns> retrun ADL Error Code</returns>
|
||||
public static int ADL2_Main_Control_Create(int enumConnectedAdapters, out IntPtr adlContextHandle) {
|
||||
public static int ADL2_Main_Control_Create(int enumConnectedAdapters, out nint adlContextHandle)
|
||||
{
|
||||
return NativeMethods.ADL2_Main_Control_Create(ADL_Main_Memory_Alloc_Impl_Reference, enumConnectedAdapters, out adlContextHandle);
|
||||
}
|
||||
|
||||
public static void FreeMemory(IntPtr buffer) {
|
||||
public static void FreeMemory(nint buffer)
|
||||
{
|
||||
Memory_Free_Impl(buffer);
|
||||
}
|
||||
|
||||
private static bool? isDllLoaded;
|
||||
|
||||
public static bool Load() {
|
||||
public static bool Load()
|
||||
{
|
||||
if (isDllLoaded != null)
|
||||
return isDllLoaded.Value;
|
||||
|
||||
try {
|
||||
try
|
||||
{
|
||||
Marshal.PrelinkAll(typeof(Adl2));
|
||||
isDllLoaded = true;
|
||||
} catch (Exception e) when (e is DllNotFoundException or EntryPointNotFoundException) {
|
||||
}
|
||||
catch (Exception e) when (e is DllNotFoundException or EntryPointNotFoundException)
|
||||
{
|
||||
Debug.WriteLine(e);
|
||||
isDllLoaded = false;
|
||||
}
|
||||
@@ -423,53 +440,57 @@ public class Adl2 {
|
||||
return isDllLoaded.Value;
|
||||
}
|
||||
|
||||
private static NativeMethods.ADL_Main_Memory_Alloc ADL_Main_Memory_Alloc_Impl_Reference = Memory_Alloc_Impl;
|
||||
private static ADL_Main_Memory_Alloc ADL_Main_Memory_Alloc_Impl_Reference = Memory_Alloc_Impl;
|
||||
|
||||
/// <summary> Build in memory allocation function</summary>
|
||||
/// <param name="size">input size</param>
|
||||
/// <returns>return the memory buffer</returns>
|
||||
private static IntPtr Memory_Alloc_Impl(int size) {
|
||||
private static nint Memory_Alloc_Impl(int size)
|
||||
{
|
||||
return Marshal.AllocCoTaskMem(size);
|
||||
}
|
||||
|
||||
/// <summary> Build in memory free function</summary>
|
||||
/// <param name="buffer">input buffer</param>
|
||||
private static void Memory_Free_Impl(IntPtr buffer) {
|
||||
if (IntPtr.Zero != buffer) {
|
||||
private static void Memory_Free_Impl(nint buffer)
|
||||
{
|
||||
if (nint.Zero != buffer)
|
||||
{
|
||||
Marshal.FreeCoTaskMem(buffer);
|
||||
}
|
||||
}
|
||||
|
||||
public static class NativeMethods {
|
||||
public static class NativeMethods
|
||||
{
|
||||
/// <summary> ADL Memory allocation function allows ADL to callback for memory allocation</summary>
|
||||
/// <param name="size">input size</param>
|
||||
/// <returns> retrun ADL Error Code</returns>
|
||||
public delegate IntPtr ADL_Main_Memory_Alloc(int size);
|
||||
public delegate nint ADL_Main_Memory_Alloc(int size);
|
||||
|
||||
// ///// <summary> ADL Create Function to create ADL Data</summary>
|
||||
/// <param name="callback">Call back functin pointer which is ised to allocate memeory </param>
|
||||
/// <param name="enumConnectedAdapters">If it is 1, then ADL will only retuen the physical exist adapters </param>
|
||||
///// <returns> retrun ADL Error Code</returns>
|
||||
[DllImport(Atiadlxx_FileName)]
|
||||
public static extern int ADL2_Main_Control_Create(ADL_Main_Memory_Alloc callback, int enumConnectedAdapters, out IntPtr adlContextHandle);
|
||||
public static extern int ADL2_Main_Control_Create(ADL_Main_Memory_Alloc callback, int enumConnectedAdapters, out nint adlContextHandle);
|
||||
|
||||
/// <summary> ADL Destroy Function to free up ADL Data</summary>
|
||||
/// <returns> retrun ADL Error Code</returns>
|
||||
[DllImport(Atiadlxx_FileName)]
|
||||
public static extern int ADL2_Main_Control_Destroy(IntPtr adlContextHandle);
|
||||
public static extern int ADL2_Main_Control_Destroy(nint adlContextHandle);
|
||||
|
||||
/// <summary> ADL Function to get the number of adapters</summary>
|
||||
/// <param name="numAdapters">return number of adapters</param>
|
||||
/// <returns> retrun ADL Error Code</returns>
|
||||
[DllImport(Atiadlxx_FileName)]
|
||||
public static extern int ADL2_Adapter_NumberOfAdapters_Get(IntPtr adlContextHandle, out int numAdapters);
|
||||
public static extern int ADL2_Adapter_NumberOfAdapters_Get(nint adlContextHandle, out int numAdapters);
|
||||
|
||||
/// <summary> ADL Function to get the GPU adapter information</summary>
|
||||
/// <param name="info">return GPU adapter information</param>
|
||||
/// <param name="inputSize">the size of the GPU adapter struct</param>
|
||||
/// <returns> retrun ADL Error Code</returns>
|
||||
[DllImport(Atiadlxx_FileName)]
|
||||
public static extern int ADL2_Adapter_AdapterInfo_Get(IntPtr adlContextHandle, IntPtr info, int inputSize);
|
||||
public static extern int ADL2_Adapter_AdapterInfo_Get(nint adlContextHandle, nint info, int inputSize);
|
||||
|
||||
/// <summary> Function to determine if the adapter is active or not.</summary>
|
||||
/// <remarks>The function is used to check if the adapter associated with iAdapterIndex is active</remarks>
|
||||
@@ -477,7 +498,7 @@ public class Adl2 {
|
||||
/// <param name="status"> Status of the adapter. True: Active; False: Dsiabled</param>
|
||||
/// <returns>Non zero is successfull</returns>
|
||||
[DllImport(Atiadlxx_FileName)]
|
||||
public static extern int ADL2_Adapter_Active_Get(IntPtr adlContextHandle, int adapterIndex, out int status);
|
||||
public static extern int ADL2_Adapter_Active_Get(nint adlContextHandle, int adapterIndex, out int status);
|
||||
|
||||
/// <summary>Get display information based on adapter index</summary>
|
||||
/// <param name="adapterIndex">Adapter Index</param>
|
||||
@@ -487,16 +508,16 @@ public class Adl2 {
|
||||
/// <returns>return ADL Error Code</returns>
|
||||
[DllImport(Atiadlxx_FileName)]
|
||||
public static extern int ADL2_Display_DisplayInfo_Get(
|
||||
IntPtr adlContextHandle,
|
||||
nint adlContextHandle,
|
||||
int adapterIndex,
|
||||
out int numDisplays,
|
||||
out IntPtr displayInfoArray,
|
||||
out nint displayInfoArray,
|
||||
int forceDetect
|
||||
);
|
||||
|
||||
[DllImport(Atiadlxx_FileName)]
|
||||
public static extern int ADL2_Overdrive_Caps(
|
||||
IntPtr adlContextHandle,
|
||||
nint adlContextHandle,
|
||||
int adapterIndex,
|
||||
out int supported,
|
||||
out int enabled,
|
||||
@@ -504,21 +525,21 @@ public class Adl2 {
|
||||
);
|
||||
|
||||
[DllImport(Atiadlxx_FileName)]
|
||||
public static extern int ADL2_New_QueryPMLogData_Get(IntPtr adlContextHandle, int adapterIndex, out ADLPMLogDataOutput adlpmLogDataOutput);
|
||||
public static extern int ADL2_New_QueryPMLogData_Get(nint adlContextHandle, int adapterIndex, out ADLPMLogDataOutput adlpmLogDataOutput);
|
||||
|
||||
[DllImport(Atiadlxx_FileName)]
|
||||
public static extern int ADL2_Adapter_ASICFamilyType_Get(IntPtr adlContextHandle, int adapterIndex, out ADLAsicFamilyType asicFamilyType, out int asicFamilyTypeValids);
|
||||
public static extern int ADL2_Adapter_ASICFamilyType_Get(nint adlContextHandle, int adapterIndex, out ADLAsicFamilyType asicFamilyType, out int asicFamilyTypeValids);
|
||||
|
||||
[DllImport(Atiadlxx_FileName)]
|
||||
public static extern int ADL2_SwitchableGraphics_Applications_Get(
|
||||
IntPtr context,
|
||||
nint context,
|
||||
int iListType,
|
||||
out int lpNumApps,
|
||||
out IntPtr lppAppList);
|
||||
out nint lppAppList);
|
||||
|
||||
[DllImport(Atiadlxx_FileName)]
|
||||
public static extern int ADL2_Adapter_VariBright_Caps(
|
||||
IntPtr context,
|
||||
nint context,
|
||||
int iAdapterIndex,
|
||||
out int iSupported,
|
||||
out int iEnabled,
|
||||
@@ -526,7 +547,7 @@ public class Adl2 {
|
||||
|
||||
[DllImport(Atiadlxx_FileName)]
|
||||
public static extern int ADL2_Adapter_VariBrightEnable_Set(
|
||||
IntPtr context,
|
||||
nint context,
|
||||
int iAdapterIndex,
|
||||
int iEnabled);
|
||||
|
||||
@@ -553,25 +574,25 @@ public class Adl2 {
|
||||
|
||||
[DllImport(Atiadlxx_FileName)]
|
||||
public static extern int ADL2_OverdriveN_SystemClocks_Get(
|
||||
IntPtr context,
|
||||
nint context,
|
||||
int adapterIndex,
|
||||
ref ADLODNPerformanceLevels performanceLevels);
|
||||
|
||||
[DllImport(Atiadlxx_FileName)]
|
||||
public static extern int ADL2_OverdriveN_SystemClocks_Set(
|
||||
IntPtr context,
|
||||
nint context,
|
||||
int adapterIndex,
|
||||
ref ADLODNPerformanceLevels performanceLevels);
|
||||
|
||||
[DllImport(Atiadlxx_FileName)]
|
||||
public static extern int ADL2_OverdriveN_MemoryClocks_Get(
|
||||
IntPtr context,
|
||||
nint context,
|
||||
int adapterIndex,
|
||||
ref ADLODNPerformanceLevels performanceLevels);
|
||||
|
||||
[DllImport(Atiadlxx_FileName)]
|
||||
public static extern int ADL2_OverdriveN_MemoryClocks_Set(
|
||||
IntPtr context,
|
||||
nint context,
|
||||
int adapterIndex,
|
||||
ref ADLODNPerformanceLevels performanceLevels);
|
||||
}
|
||||
@@ -1,14 +1,14 @@
|
||||
using AmdAdl2;
|
||||
using GHelper.Helpers;
|
||||
using System.Runtime.InteropServices;
|
||||
using static AmdAdl2.Adl2.NativeMethods;
|
||||
using static GHelper.Gpu.AMD.Adl2.NativeMethods;
|
||||
|
||||
namespace GHelper.Gpu;
|
||||
namespace GHelper.Gpu.AMD;
|
||||
|
||||
// Reference: https://github.com/GPUOpen-LibrariesAndSDKs/display-library/blob/master/Sample-Managed/Program.cs
|
||||
public class AmdGpuControl : IGpuControl
|
||||
{
|
||||
private bool _isReady;
|
||||
private IntPtr _adlContextHandle;
|
||||
private nint _adlContextHandle;
|
||||
private readonly ADLAdapterInfo _internalDiscreteAdapter;
|
||||
|
||||
public bool IsNvidia => false;
|
||||
@@ -23,7 +23,7 @@ public class AmdGpuControl : IGpuControl
|
||||
|
||||
ADLAdapterInfoArray osAdapterInfoData = new();
|
||||
int osAdapterInfoDataSize = Marshal.SizeOf(osAdapterInfoData);
|
||||
IntPtr AdapterBuffer = Marshal.AllocCoTaskMem(osAdapterInfoDataSize);
|
||||
nint AdapterBuffer = Marshal.AllocCoTaskMem(osAdapterInfoDataSize);
|
||||
Marshal.StructureToPtr(osAdapterInfoData, AdapterBuffer, false);
|
||||
if (ADL2_Adapter_AdapterInfo_Get(_adlContextHandle, AdapterBuffer, osAdapterInfoDataSize) != Adl2.ADL_SUCCESS)
|
||||
return null;
|
||||
@@ -76,7 +76,7 @@ public class AmdGpuControl : IGpuControl
|
||||
|
||||
}
|
||||
|
||||
public bool IsValid => _isReady && _adlContextHandle != IntPtr.Zero;
|
||||
public bool IsValid => _isReady && _adlContextHandle != nint.Zero;
|
||||
|
||||
public int? GetCurrentTemperature()
|
||||
{
|
||||
@@ -112,7 +112,7 @@ public class AmdGpuControl : IGpuControl
|
||||
|
||||
public bool SetVariBright(int enabled)
|
||||
{
|
||||
if (_adlContextHandle == IntPtr.Zero) return false;
|
||||
if (_adlContextHandle == nint.Zero) return false;
|
||||
|
||||
ADLAdapterInfo? iGPU = FindByType(ADLAsicFamilyType.Integrated);
|
||||
if (iGPU is null) return false;
|
||||
@@ -125,7 +125,7 @@ public class AmdGpuControl : IGpuControl
|
||||
{
|
||||
supported = enabled = -1;
|
||||
|
||||
if (_adlContextHandle == IntPtr.Zero) return false;
|
||||
if (_adlContextHandle == nint.Zero) return false;
|
||||
|
||||
ADLAdapterInfo? iGPU = FindByType(ADLAsicFamilyType.Integrated);
|
||||
if (iGPU is null) return false;
|
||||
@@ -154,7 +154,7 @@ public class AmdGpuControl : IGpuControl
|
||||
|
||||
if (!IsValid) return;
|
||||
|
||||
IntPtr appInfoPtr = IntPtr.Zero;
|
||||
nint appInfoPtr = nint.Zero;
|
||||
int appCount = 0;
|
||||
|
||||
try
|
||||
@@ -168,12 +168,12 @@ public class AmdGpuControl : IGpuControl
|
||||
|
||||
// Convert the application data pointers to an array of structs
|
||||
var appInfoArray = new ADLSGApplicationInfo[appCount];
|
||||
IntPtr currentPtr = appInfoPtr;
|
||||
nint currentPtr = appInfoPtr;
|
||||
|
||||
for (int i = 0; i < appCount; i++)
|
||||
{
|
||||
appInfoArray[i] = Marshal.PtrToStructure<ADLSGApplicationInfo>(currentPtr);
|
||||
currentPtr = IntPtr.Add(currentPtr, Marshal.SizeOf<ADLSGApplicationInfo>());
|
||||
currentPtr = nint.Add(currentPtr, Marshal.SizeOf<ADLSGApplicationInfo>());
|
||||
}
|
||||
|
||||
var appNames = new List<string>();
|
||||
@@ -189,7 +189,7 @@ public class AmdGpuControl : IGpuControl
|
||||
|
||||
List<string> immune = new() { "svchost", "system", "ntoskrnl", "csrss", "winlogon", "wininit", "smss" };
|
||||
|
||||
foreach (string kill in appNames)
|
||||
foreach (string kill in appNames)
|
||||
if (!immune.Contains(kill.ToLower()))
|
||||
ProcessHelper.KillByName(kill);
|
||||
|
||||
@@ -202,7 +202,7 @@ public class AmdGpuControl : IGpuControl
|
||||
finally
|
||||
{
|
||||
// Clean up resources
|
||||
if (appInfoPtr != IntPtr.Zero)
|
||||
if (appInfoPtr != nint.Zero)
|
||||
{
|
||||
Marshal.FreeCoTaskMem(appInfoPtr);
|
||||
}
|
||||
@@ -213,10 +213,10 @@ public class AmdGpuControl : IGpuControl
|
||||
|
||||
private void ReleaseUnmanagedResources()
|
||||
{
|
||||
if (_adlContextHandle != IntPtr.Zero)
|
||||
if (_adlContextHandle != nint.Zero)
|
||||
{
|
||||
ADL2_Main_Control_Destroy(_adlContextHandle);
|
||||
_adlContextHandle = IntPtr.Zero;
|
||||
_adlContextHandle = nint.Zero;
|
||||
_isReady = false;
|
||||
}
|
||||
}
|
||||
317
app/Gpu/GPUModeControl.cs
Normal file
317
app/Gpu/GPUModeControl.cs
Normal file
@@ -0,0 +1,317 @@
|
||||
using GHelper.Display;
|
||||
using GHelper.Gpu.NVidia;
|
||||
using GHelper.Helpers;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace GHelper.Gpu
|
||||
{
|
||||
public class GPUModeControl
|
||||
{
|
||||
static SettingsForm settings = Program.settingsForm;
|
||||
ScreenControl screenControl = new ScreenControl();
|
||||
|
||||
public void InitGPUMode()
|
||||
{
|
||||
int eco = Program.acpi.DeviceGet(AsusACPI.GPUEco);
|
||||
int mux = Program.acpi.DeviceGet(AsusACPI.GPUMux);
|
||||
|
||||
Logger.WriteLine("Eco flag : " + eco);
|
||||
Logger.WriteLine("Mux flag : " + mux);
|
||||
|
||||
int GpuMode;
|
||||
|
||||
if (mux == 0)
|
||||
{
|
||||
GpuMode = AsusACPI.GPUModeUltimate;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (eco == 1)
|
||||
GpuMode = AsusACPI.GPUModeEco;
|
||||
else
|
||||
GpuMode = AsusACPI.GPUModeStandard;
|
||||
|
||||
// Ultimate mode not suported
|
||||
if (mux != 1) settings.HideUltimateMode();
|
||||
// GPU mode not supported
|
||||
if (eco < 0 && mux < 0) settings.HideGPUModes();
|
||||
}
|
||||
|
||||
AppConfig.Set("gpu_mode", GpuMode);
|
||||
|
||||
InitXGM();
|
||||
settings.VisualiseGPUMode(GpuMode);
|
||||
}
|
||||
|
||||
|
||||
public void SetGPUMode(int GPUMode)
|
||||
{
|
||||
|
||||
int CurrentGPU = AppConfig.Get("gpu_mode");
|
||||
AppConfig.Set("gpu_auto", 0);
|
||||
|
||||
if (CurrentGPU == GPUMode)
|
||||
{
|
||||
settings.VisualiseGPUMode();
|
||||
return;
|
||||
}
|
||||
|
||||
var restart = false;
|
||||
var changed = false;
|
||||
|
||||
if (CurrentGPU == AsusACPI.GPUModeUltimate)
|
||||
{
|
||||
DialogResult dialogResult = MessageBox.Show(Properties.Strings.AlertUltimateOff, Properties.Strings.AlertUltimateTitle, MessageBoxButtons.YesNo);
|
||||
if (dialogResult == DialogResult.Yes)
|
||||
{
|
||||
Program.acpi.DeviceSet(AsusACPI.GPUMux, 1, "GPUMux");
|
||||
restart = true;
|
||||
changed = true;
|
||||
}
|
||||
}
|
||||
else if (GPUMode == AsusACPI.GPUModeUltimate)
|
||||
{
|
||||
DialogResult dialogResult = MessageBox.Show(Properties.Strings.AlertUltimateOn, Properties.Strings.AlertUltimateTitle, MessageBoxButtons.YesNo);
|
||||
if (dialogResult == DialogResult.Yes)
|
||||
{
|
||||
Program.acpi.DeviceSet(AsusACPI.GPUMux, 0, "GPUMux");
|
||||
restart = true;
|
||||
changed = true;
|
||||
}
|
||||
|
||||
}
|
||||
else if (GPUMode == AsusACPI.GPUModeEco)
|
||||
{
|
||||
settings.VisualiseGPUMode(GPUMode);
|
||||
SetGPUEco(1, true);
|
||||
changed = true;
|
||||
}
|
||||
else if (GPUMode == AsusACPI.GPUModeStandard)
|
||||
{
|
||||
settings.VisualiseGPUMode(GPUMode);
|
||||
SetGPUEco(0);
|
||||
changed = true;
|
||||
}
|
||||
|
||||
if (changed)
|
||||
{
|
||||
AppConfig.Set("gpu_mode", GPUMode);
|
||||
}
|
||||
|
||||
if (restart)
|
||||
{
|
||||
settings.VisualiseGPUMode();
|
||||
Process.Start("shutdown", "/r /t 1");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void SetGPUEco(int eco, bool hardWay = false)
|
||||
{
|
||||
|
||||
settings.LockGPUModes();
|
||||
|
||||
Task.Run(async () =>
|
||||
{
|
||||
|
||||
int status = 1;
|
||||
|
||||
if (eco == 1)
|
||||
{
|
||||
if (NvidiaSmi.GetDisplayActiveStatus())
|
||||
{
|
||||
DialogResult dialogResult = MessageBox.Show(Properties.Strings.EnableOptimusText, Properties.Strings.EnableOptimusTitle, MessageBoxButtons.YesNo);
|
||||
if (dialogResult == DialogResult.No)
|
||||
{
|
||||
InitGPUMode();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
HardwareControl.KillGPUApps();
|
||||
}
|
||||
|
||||
Logger.WriteLine($"Running eco command {eco}");
|
||||
|
||||
status = Program.acpi.SetGPUEco(eco);
|
||||
|
||||
if (status == 0 && eco == 1 && hardWay) RestartGPU();
|
||||
|
||||
await Task.Delay(TimeSpan.FromMilliseconds(100));
|
||||
|
||||
settings.Invoke(delegate
|
||||
{
|
||||
InitGPUMode();
|
||||
screenControl.AutoScreen();
|
||||
});
|
||||
|
||||
if (eco == 0)
|
||||
{
|
||||
await Task.Delay(TimeSpan.FromMilliseconds(3000));
|
||||
HardwareControl.RecreateGpuControl();
|
||||
Program.modeControl.SetGPUClocks(false);
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
|
||||
}
|
||||
|
||||
public static bool IsPlugged()
|
||||
{
|
||||
bool optimizedUSBC = AppConfig.Get("optimized_usbc") != 1;
|
||||
|
||||
return SystemInformation.PowerStatus.PowerLineStatus == PowerLineStatus.Online &&
|
||||
(optimizedUSBC || Program.acpi.DeviceGet(AsusACPI.ChargerMode) < AsusACPI.ChargerUSB);
|
||||
|
||||
}
|
||||
|
||||
public bool AutoGPUMode()
|
||||
{
|
||||
|
||||
bool GpuAuto = AppConfig.Is("gpu_auto");
|
||||
bool ForceGPU = AppConfig.ContainsModel("503");
|
||||
|
||||
int GpuMode = AppConfig.Get("gpu_mode");
|
||||
|
||||
if (!GpuAuto && !ForceGPU) return false;
|
||||
|
||||
int eco = Program.acpi.DeviceGet(AsusACPI.GPUEco);
|
||||
int mux = Program.acpi.DeviceGet(AsusACPI.GPUMux);
|
||||
|
||||
if (mux == 0) // GPU in Ultimate, ignore
|
||||
return false;
|
||||
else
|
||||
{
|
||||
|
||||
if (ReEnableGPU()) return true;
|
||||
|
||||
if (eco == 1)
|
||||
if ((GpuAuto && IsPlugged()) || (ForceGPU && GpuMode == AsusACPI.GPUModeStandard))
|
||||
{
|
||||
SetGPUEco(0);
|
||||
return true;
|
||||
}
|
||||
if (eco == 0)
|
||||
if ((GpuAuto && !IsPlugged()) || (ForceGPU && GpuMode == AsusACPI.GPUModeEco))
|
||||
{
|
||||
|
||||
if (HardwareControl.IsUsedGPU())
|
||||
{
|
||||
DialogResult dialogResult = MessageBox.Show(Properties.Strings.AlertDGPU, Properties.Strings.AlertDGPUTitle, MessageBoxButtons.YesNo);
|
||||
if (dialogResult == DialogResult.No) return false;
|
||||
}
|
||||
|
||||
SetGPUEco(1);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
}
|
||||
|
||||
|
||||
public void RestartGPU(bool confirm = true)
|
||||
{
|
||||
if (HardwareControl.GpuControl is null) return;
|
||||
if (!HardwareControl.GpuControl!.IsNvidia) return;
|
||||
|
||||
if (confirm)
|
||||
{
|
||||
DialogResult dialogResult = MessageBox.Show(Properties.Strings.RestartGPU, Properties.Strings.EcoMode, MessageBoxButtons.YesNo);
|
||||
if (dialogResult == DialogResult.No) return;
|
||||
}
|
||||
|
||||
ProcessHelper.RunAsAdmin("gpurestart");
|
||||
|
||||
if (!ProcessHelper.IsUserAdministrator()) return;
|
||||
|
||||
Logger.WriteLine("Trying to restart dGPU");
|
||||
|
||||
Task.Run(async () =>
|
||||
{
|
||||
settings.LockGPUModes("Restarting GPU ...");
|
||||
|
||||
var nvControl = (NvidiaGpuControl)HardwareControl.GpuControl;
|
||||
bool status = nvControl.RestartGPU();
|
||||
|
||||
settings.Invoke(delegate
|
||||
{
|
||||
//labelTipGPU.Text = status ? "GPU Restarted, you can try Eco mode again" : "Failed to restart GPU"; TODO
|
||||
InitGPUMode();
|
||||
});
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
|
||||
public bool ReEnableGPU()
|
||||
{
|
||||
|
||||
if (AppConfig.Get("gpu_reenable") != 1) return false;
|
||||
if (Screen.AllScreens.Length <= 1) return false;
|
||||
|
||||
Logger.WriteLine("Re-enabling gpu for 503 model");
|
||||
|
||||
Thread.Sleep(1000);
|
||||
SetGPUEco(1);
|
||||
Thread.Sleep(1000);
|
||||
SetGPUEco(0);
|
||||
return true;
|
||||
}
|
||||
|
||||
public void InitXGM()
|
||||
{
|
||||
bool connected = Program.acpi.IsXGConnected();
|
||||
int activated = Program.acpi.DeviceGet(AsusACPI.GPUXG);
|
||||
settings.VisualizeXGM(connected, activated == 1);
|
||||
}
|
||||
|
||||
public void ToggleXGM()
|
||||
{
|
||||
|
||||
Task.Run(async () =>
|
||||
{
|
||||
settings.LockGPUModes();
|
||||
|
||||
if (Program.acpi.DeviceGet(AsusACPI.GPUXG) == 1)
|
||||
{
|
||||
HardwareControl.KillGPUApps();
|
||||
DialogResult dialogResult = MessageBox.Show("Did you close all applications running on XG Mobile?", "Disabling XG Mobile", MessageBoxButtons.YesNo);
|
||||
if (dialogResult == DialogResult.Yes)
|
||||
{
|
||||
Program.acpi.DeviceSet(AsusACPI.GPUXG, 0, "GPU XGM");
|
||||
await Task.Delay(TimeSpan.FromSeconds(15));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Program.acpi.DeviceSet(AsusACPI.GPUXG, 1, "GPU XGM");
|
||||
AsusUSB.ApplyXGMLight(AppConfig.Is("xmg_light"));
|
||||
|
||||
await Task.Delay(TimeSpan.FromSeconds(15));
|
||||
|
||||
if (AppConfig.IsMode("auto_apply"))
|
||||
AsusUSB.SetXGMFan(AppConfig.GetFanConfig(AsusFan.XGM));
|
||||
}
|
||||
|
||||
settings.Invoke(delegate
|
||||
{
|
||||
InitGPUMode();
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
public void KillGPUApps()
|
||||
{
|
||||
if (HardwareControl.GpuControl is not null)
|
||||
{
|
||||
HardwareControl.GpuControl.KillGPUApps();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
using NvAPIWrapper.GPU;
|
||||
using GHelper.Helpers;
|
||||
using NvAPIWrapper.GPU;
|
||||
using NvAPIWrapper.Native;
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
using NvAPIWrapper.Native.GPU.Structures;
|
||||
@@ -6,13 +7,13 @@ using NvAPIWrapper.Native.Interfaces.GPU;
|
||||
using System.Diagnostics;
|
||||
using static NvAPIWrapper.Native.GPU.Structures.PerformanceStates20InfoV1;
|
||||
|
||||
namespace GHelper.Gpu;
|
||||
namespace GHelper.Gpu.NVidia;
|
||||
|
||||
public class NvidiaGpuControl : IGpuControl
|
||||
{
|
||||
|
||||
public const int MaxCoreOffset = 250;
|
||||
public const int MaxMemoryOffset = 250;
|
||||
public static int MaxCoreOffset => AppConfig.Get("max_gpu_core", 250);
|
||||
public static int MaxMemoryOffset => AppConfig.Get("max_gpu_memory", 250);
|
||||
|
||||
public const int MinCoreOffset = -250;
|
||||
public const int MinMemoryOffset = -250;
|
||||
@@ -55,7 +56,16 @@ public class NvidiaGpuControl : IGpuControl
|
||||
try
|
||||
{
|
||||
Process[] processes = internalGpu.GetActiveApplications();
|
||||
foreach (Process process in processes) ProcessHelper.KillByProcess(process);
|
||||
foreach (Process process in processes)
|
||||
try
|
||||
{
|
||||
Logger.WriteLine("Kill:" + process.ProcessName);
|
||||
ProcessHelper.KillByProcess(process);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.WriteLine(ex.Message);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
@@ -79,6 +89,12 @@ public class NvidiaGpuControl : IGpuControl
|
||||
core = states.Clocks[PerformanceStateId.P0_3DPerformance][0].FrequencyDeltaInkHz.DeltaValue / 1000;
|
||||
memory = states.Clocks[PerformanceStateId.P0_3DPerformance][1].FrequencyDeltaInkHz.DeltaValue / 1000;
|
||||
Logger.WriteLine($"GET GPU CLOCKS: {core}, {memory}");
|
||||
|
||||
foreach (var delta in states.Voltages[PerformanceStateId.P0_3DPerformance])
|
||||
{
|
||||
Logger.WriteLine("GPU VOLT:" + delta.IsEditable + " - " + delta.ValueDeltaInMicroVolt.DeltaValue);
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
||||
}
|
||||
@@ -111,13 +127,13 @@ public class NvidiaGpuControl : IGpuControl
|
||||
|
||||
public int SetClocksFromConfig()
|
||||
{
|
||||
int core = AppConfig.Get("gpu_core",0);
|
||||
int memory = AppConfig.Get("gpu_memory",0);
|
||||
int core = AppConfig.Get("gpu_core", 0);
|
||||
int memory = AppConfig.Get("gpu_memory", 0);
|
||||
int status = SetClocks(core, memory);
|
||||
return status;
|
||||
}
|
||||
|
||||
public int SetClocks(int core, int memory)
|
||||
public int SetClocks(int core, int memory, int voltage = 0)
|
||||
{
|
||||
|
||||
if (core < MinCoreOffset || core > MaxCoreOffset) return 0;
|
||||
@@ -127,6 +143,7 @@ public class NvidiaGpuControl : IGpuControl
|
||||
|
||||
var coreClock = new PerformanceStates20ClockEntryV1(PublicClockDomain.Graphics, new PerformanceStates20ParameterDelta(core * 1000));
|
||||
var memoryClock = new PerformanceStates20ClockEntryV1(PublicClockDomain.Memory, new PerformanceStates20ParameterDelta(memory * 1000));
|
||||
var voltageEntry = new PerformanceStates20BaseVoltageEntryV1(PerformanceVoltageDomain.Core, new PerformanceStates20ParameterDelta(voltage));
|
||||
|
||||
PerformanceStates20ClockEntryV1[] clocks = { coreClock, memoryClock };
|
||||
PerformanceStates20BaseVoltageEntryV1[] voltages = { };
|
||||
65
app/Gpu/NVidia/NvidiaSmi.cs
Normal file
65
app/Gpu/NVidia/NvidiaSmi.cs
Normal file
@@ -0,0 +1,65 @@
|
||||
using Ryzen;
|
||||
using System.Diagnostics;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
public static class NvidiaSmi
|
||||
{
|
||||
public static bool GetDisplayActiveStatus()
|
||||
{
|
||||
// Non AMD devices doesn't seem to be affected
|
||||
if (!RyzenControl.IsAMD()) return false;
|
||||
|
||||
string commandOutput = RunNvidiaSmiCommand();
|
||||
|
||||
Logger.WriteLine(commandOutput);
|
||||
|
||||
if (commandOutput.Length == 0) return false;
|
||||
if (!commandOutput.Contains("RTX 40")) return false;
|
||||
|
||||
// Extract the "Display Active" status using regular expressions
|
||||
string displayActivePattern = @"Display Active\s+:\s+(\w+)";
|
||||
|
||||
Match match = Regex.Match(commandOutput, displayActivePattern, RegexOptions.IgnoreCase);
|
||||
|
||||
if (match.Success)
|
||||
{
|
||||
string status = match.Groups[1].Value.ToLower().Trim(' ');
|
||||
return status == "enabled";
|
||||
}
|
||||
|
||||
return false; // Return false if the "Display Active" status is not found
|
||||
}
|
||||
|
||||
private static string RunNvidiaSmiCommand(string arguments = "-i 0 -q")
|
||||
{
|
||||
ProcessStartInfo startInfo = new ProcessStartInfo
|
||||
{
|
||||
FileName = "nvidia-smi",
|
||||
Arguments = arguments,
|
||||
RedirectStandardOutput = true,
|
||||
UseShellExecute = false,
|
||||
CreateNoWindow = true
|
||||
};
|
||||
|
||||
Process process = new Process
|
||||
{
|
||||
StartInfo = startInfo
|
||||
};
|
||||
|
||||
try
|
||||
{
|
||||
process.Start();
|
||||
string output = process.StandardOutput.ReadToEnd();
|
||||
process.WaitForExit();
|
||||
return output;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
//return File.ReadAllText(@"smi.txt");
|
||||
Debug.WriteLine(ex.Message);
|
||||
}
|
||||
|
||||
return "";
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,9 @@
|
||||
using GHelper;
|
||||
using GHelper.Gpu;
|
||||
using GHelper.Gpu.NVidia;
|
||||
using GHelper.Gpu.AMD;
|
||||
|
||||
using GHelper.Helpers;
|
||||
using System.Diagnostics;
|
||||
|
||||
public static class HardwareControl
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using System.Drawing.Imaging;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace OSD
|
||||
namespace GHelper.Helpers
|
||||
{
|
||||
|
||||
public class OSDNativeForm : NativeWindow, IDisposable
|
||||
@@ -19,11 +19,11 @@ namespace OSD
|
||||
|
||||
protected internal void Invalidate()
|
||||
{
|
||||
this.UpdateLayeredWindow();
|
||||
UpdateLayeredWindow();
|
||||
}
|
||||
private void UpdateLayeredWindow()
|
||||
{
|
||||
Bitmap bitmap1 = new Bitmap(this.Size.Width, this.Size.Height, PixelFormat.Format32bppArgb);
|
||||
Bitmap bitmap1 = new Bitmap(Size.Width, Size.Height, PixelFormat.Format32bppArgb);
|
||||
using (Graphics graphics1 = Graphics.FromImage(bitmap1))
|
||||
{
|
||||
Rectangle rectangle1;
|
||||
@@ -31,27 +31,27 @@ namespace OSD
|
||||
POINT point1;
|
||||
POINT point2;
|
||||
BLENDFUNCTION blendfunction1;
|
||||
rectangle1 = new Rectangle(0, 0, this.Size.Width, this.Size.Height);
|
||||
rectangle1 = new Rectangle(0, 0, Size.Width, Size.Height);
|
||||
PerformPaint(new PaintEventArgs(graphics1, rectangle1));
|
||||
IntPtr ptr1 = User32.GetDC(IntPtr.Zero);
|
||||
IntPtr ptr2 = Gdi32.CreateCompatibleDC(ptr1);
|
||||
IntPtr ptr3 = bitmap1.GetHbitmap(Color.FromArgb(0));
|
||||
IntPtr ptr4 = Gdi32.SelectObject(ptr2, ptr3);
|
||||
size1.cx = this.Size.Width;
|
||||
size1.cy = this.Size.Height;
|
||||
point1.x = this.Location.X;
|
||||
point1.x = this.Location.X;
|
||||
point1.y = this.Location.Y;
|
||||
nint ptr1 = User32.GetDC(nint.Zero);
|
||||
nint ptr2 = Gdi32.CreateCompatibleDC(ptr1);
|
||||
nint ptr3 = bitmap1.GetHbitmap(Color.FromArgb(0));
|
||||
nint ptr4 = Gdi32.SelectObject(ptr2, ptr3);
|
||||
size1.cx = Size.Width;
|
||||
size1.cy = Size.Height;
|
||||
point1.x = Location.X;
|
||||
point1.x = Location.X;
|
||||
point1.y = Location.Y;
|
||||
point2.x = 0;
|
||||
point2.y = 0;
|
||||
blendfunction1 = new BLENDFUNCTION();
|
||||
blendfunction1.BlendOp = 0;
|
||||
blendfunction1.BlendFlags = 0;
|
||||
blendfunction1.SourceConstantAlpha = this._alpha;
|
||||
blendfunction1.SourceConstantAlpha = _alpha;
|
||||
blendfunction1.AlphaFormat = 1;
|
||||
User32.UpdateLayeredWindow(base.Handle, ptr1, ref point1, ref size1, ptr2, ref point2, 0, ref blendfunction1, 2); //2=ULW_ALPHA
|
||||
User32.UpdateLayeredWindow(Handle, ptr1, ref point1, ref size1, ptr2, ref point2, 0, ref blendfunction1, 2); //2=ULW_ALPHA
|
||||
Gdi32.SelectObject(ptr2, ptr4);
|
||||
User32.ReleaseDC(IntPtr.Zero, ptr1);
|
||||
User32.ReleaseDC(nint.Zero, ptr1);
|
||||
Gdi32.DeleteObject(ptr3);
|
||||
Gdi32.DeleteDC(ptr2);
|
||||
}
|
||||
@@ -59,25 +59,25 @@ namespace OSD
|
||||
|
||||
public virtual void Show()
|
||||
{
|
||||
if (base.Handle == IntPtr.Zero) //if handle don't equal to zero - window was created and just hided
|
||||
this.CreateWindowOnly();
|
||||
User32.ShowWindow(base.Handle, User32.SW_SHOWNOACTIVATE);
|
||||
if (Handle == nint.Zero) //if handle don't equal to zero - window was created and just hided
|
||||
CreateWindowOnly();
|
||||
User32.ShowWindow(Handle, User32.SW_SHOWNOACTIVATE);
|
||||
}
|
||||
|
||||
|
||||
public virtual void Hide()
|
||||
{
|
||||
if (base.Handle == IntPtr.Zero)
|
||||
if (Handle == nint.Zero)
|
||||
return;
|
||||
User32.ShowWindow(base.Handle, User32.SW_HIDE);
|
||||
this.DestroyHandle();
|
||||
User32.ShowWindow(Handle, User32.SW_HIDE);
|
||||
DestroyHandle();
|
||||
}
|
||||
|
||||
|
||||
public virtual void Close()
|
||||
{
|
||||
this.Hide();
|
||||
this.Dispose();
|
||||
Hide();
|
||||
Dispose();
|
||||
}
|
||||
|
||||
private void CreateWindowOnly()
|
||||
@@ -85,55 +85,55 @@ namespace OSD
|
||||
|
||||
CreateParams params1 = new CreateParams();
|
||||
params1.Caption = "FloatingNativeWindow";
|
||||
int nX = this._location.X;
|
||||
int nY = this._location.Y;
|
||||
Screen screen1 = Screen.FromHandle(base.Handle);
|
||||
if ((nX + this._size.Width) > screen1.Bounds.Width)
|
||||
int nX = _location.X;
|
||||
int nY = _location.Y;
|
||||
Screen screen1 = Screen.FromHandle(Handle);
|
||||
if (nX + _size.Width > screen1.Bounds.Width)
|
||||
{
|
||||
nX = screen1.Bounds.Width - this._size.Width;
|
||||
nX = screen1.Bounds.Width - _size.Width;
|
||||
}
|
||||
if ((nY + this._size.Height) > screen1.Bounds.Height)
|
||||
if (nY + _size.Height > screen1.Bounds.Height)
|
||||
{
|
||||
nY = screen1.Bounds.Height - this._size.Height;
|
||||
nY = screen1.Bounds.Height - _size.Height;
|
||||
}
|
||||
this._location = new Point(nX, nY);
|
||||
Size size1 = this._size;
|
||||
Point point1 = this._location;
|
||||
_location = new Point(nX, nY);
|
||||
Size size1 = _size;
|
||||
Point point1 = _location;
|
||||
params1.X = nX;
|
||||
params1.Y = nY;
|
||||
params1.Height = size1.Height;
|
||||
params1.Width = size1.Width;
|
||||
params1.Parent = IntPtr.Zero;
|
||||
params1.Parent = nint.Zero;
|
||||
uint ui = User32.WS_POPUP;
|
||||
params1.Style = (int)ui;
|
||||
params1.ExStyle = User32.WS_EX_TOPMOST | User32.WS_EX_TOOLWINDOW | User32.WS_EX_LAYERED | User32.WS_EX_NOACTIVATE | User32.WS_EX_TRANSPARENT;
|
||||
this.CreateHandle(params1);
|
||||
this.UpdateLayeredWindow();
|
||||
CreateHandle(params1);
|
||||
UpdateLayeredWindow();
|
||||
}
|
||||
|
||||
|
||||
|
||||
protected virtual void SetBoundsCore(int x, int y, int width, int height)
|
||||
{
|
||||
if (((this.X != x) || (this.Y != y)) || ((this.Width != width) || (this.Height != height)))
|
||||
if (X != x || Y != y || Width != width || Height != height)
|
||||
{
|
||||
if (base.Handle != IntPtr.Zero)
|
||||
if (Handle != nint.Zero)
|
||||
{
|
||||
int num1 = 20;
|
||||
if ((this.X == x) && (this.Y == y))
|
||||
if (X == x && Y == y)
|
||||
{
|
||||
num1 |= 2;
|
||||
}
|
||||
if ((this.Width == width) && (this.Height == height))
|
||||
if (Width == width && Height == height)
|
||||
{
|
||||
num1 |= 1;
|
||||
}
|
||||
User32.SetWindowPos(base.Handle, IntPtr.Zero, x, y, width, height, (uint)num1);
|
||||
User32.SetWindowPos(Handle, nint.Zero, x, y, width, height, (uint)num1);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.Location = new Point(x, y);
|
||||
this.Size = new Size(width, height);
|
||||
Location = new Point(x, y);
|
||||
Size = new Size(width, height);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -147,20 +147,20 @@ namespace OSD
|
||||
/// </summary>
|
||||
public virtual Point Location
|
||||
{
|
||||
get { return this._location; }
|
||||
get { return _location; }
|
||||
set
|
||||
{
|
||||
if (base.Handle != IntPtr.Zero)
|
||||
if (Handle != nint.Zero)
|
||||
{
|
||||
this.SetBoundsCore(value.X, value.Y, this._size.Width, this._size.Height);
|
||||
SetBoundsCore(value.X, value.Y, _size.Width, _size.Height);
|
||||
RECT rect = new RECT();
|
||||
User32.GetWindowRect(base.Handle, ref rect);
|
||||
this._location = new Point(rect.left, rect.top);
|
||||
this.UpdateLayeredWindow();
|
||||
User32.GetWindowRect(Handle, ref rect);
|
||||
_location = new Point(rect.left, rect.top);
|
||||
UpdateLayeredWindow();
|
||||
}
|
||||
else
|
||||
{
|
||||
this._location = value;
|
||||
_location = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -169,20 +169,20 @@ namespace OSD
|
||||
/// </summary>
|
||||
public virtual Size Size
|
||||
{
|
||||
get { return this._size; }
|
||||
get { return _size; }
|
||||
set
|
||||
{
|
||||
if (base.Handle != IntPtr.Zero)
|
||||
if (Handle != nint.Zero)
|
||||
{
|
||||
this.SetBoundsCore(this._location.X, this._location.Y, value.Width, value.Height);
|
||||
SetBoundsCore(_location.X, _location.Y, value.Width, value.Height);
|
||||
RECT rect = new RECT();
|
||||
User32.GetWindowRect(base.Handle, ref rect);
|
||||
this._size = new Size(rect.right - rect.left, rect.bottom - rect.top);
|
||||
this.UpdateLayeredWindow();
|
||||
User32.GetWindowRect(Handle, ref rect);
|
||||
_size = new Size(rect.right - rect.left, rect.bottom - rect.top);
|
||||
UpdateLayeredWindow();
|
||||
}
|
||||
else
|
||||
{
|
||||
this._size = value;
|
||||
_size = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -191,10 +191,10 @@ namespace OSD
|
||||
/// </summary>
|
||||
public int Height
|
||||
{
|
||||
get { return this._size.Height; }
|
||||
get { return _size.Height; }
|
||||
set
|
||||
{
|
||||
this._size = new Size(this._size.Width, value);
|
||||
_size = new Size(_size.Width, value);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
@@ -202,10 +202,10 @@ namespace OSD
|
||||
/// </summary>
|
||||
public int Width
|
||||
{
|
||||
get { return this._size.Width; }
|
||||
get { return _size.Width; }
|
||||
set
|
||||
{
|
||||
this._size = new Size(value, this._size.Height);
|
||||
_size = new Size(value, _size.Height);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
@@ -213,10 +213,10 @@ namespace OSD
|
||||
/// </summary>
|
||||
public int X
|
||||
{
|
||||
get { return this._location.X; }
|
||||
get { return _location.X; }
|
||||
set
|
||||
{
|
||||
this.Location = new Point(value, this.Location.Y);
|
||||
Location = new Point(value, Location.Y);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
@@ -224,10 +224,10 @@ namespace OSD
|
||||
/// </summary>
|
||||
public int Y
|
||||
{
|
||||
get { return this._location.Y; }
|
||||
get { return _location.Y; }
|
||||
set
|
||||
{
|
||||
this.Location = new Point(this.Location.X, value);
|
||||
Location = new Point(Location.X, value);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
@@ -237,7 +237,7 @@ namespace OSD
|
||||
{
|
||||
get
|
||||
{
|
||||
return new Rectangle(new Point(0, 0), this._size);
|
||||
return new Rectangle(new Point(0, 0), _size);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
@@ -245,12 +245,12 @@ namespace OSD
|
||||
/// </summary>
|
||||
public byte Alpha
|
||||
{
|
||||
get { return this._alpha; }
|
||||
get { return _alpha; }
|
||||
set
|
||||
{
|
||||
if (this._alpha == value) return;
|
||||
this._alpha = value;
|
||||
this.UpdateLayeredWindow();
|
||||
if (_alpha == value) return;
|
||||
_alpha = value;
|
||||
UpdateLayeredWindow();
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
@@ -258,15 +258,15 @@ namespace OSD
|
||||
#region IDisposable Members
|
||||
public void Dispose()
|
||||
{
|
||||
this.Dispose(true);
|
||||
Dispose(true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
private void Dispose(bool disposing)
|
||||
{
|
||||
if (!this._disposed)
|
||||
if (!_disposed)
|
||||
{
|
||||
this.DestroyHandle();
|
||||
this._disposed = true;
|
||||
DestroyHandle();
|
||||
_disposed = true;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
@@ -299,16 +299,16 @@ namespace OSD
|
||||
{
|
||||
public uint cbSize;
|
||||
public uint dwFlags;
|
||||
public IntPtr hWnd;
|
||||
public nint hWnd;
|
||||
public uint dwHoverTime;
|
||||
}
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
internal struct MSG
|
||||
{
|
||||
public IntPtr hwnd;
|
||||
public nint hwnd;
|
||||
public int message;
|
||||
public IntPtr wParam;
|
||||
public IntPtr lParam;
|
||||
public nint wParam;
|
||||
public nint lParam;
|
||||
public int time;
|
||||
public int pt_x;
|
||||
public int pt_y;
|
||||
@@ -345,69 +345,69 @@ namespace OSD
|
||||
{
|
||||
}
|
||||
[DllImport("User32.dll", CharSet = CharSet.Auto)]
|
||||
internal static extern bool AnimateWindow(IntPtr hWnd, uint dwTime, uint dwFlags);
|
||||
internal static extern bool AnimateWindow(nint hWnd, uint dwTime, uint dwFlags);
|
||||
[DllImport("User32.dll", CharSet = CharSet.Auto)]
|
||||
internal static extern bool ClientToScreen(IntPtr hWnd, ref POINT pt);
|
||||
internal static extern bool ClientToScreen(nint hWnd, ref POINT pt);
|
||||
[DllImport("User32.dll", CharSet = CharSet.Auto)]
|
||||
internal static extern bool DispatchMessage(ref MSG msg);
|
||||
[DllImport("User32.dll", CharSet = CharSet.Auto)]
|
||||
internal static extern bool DrawFocusRect(IntPtr hWnd, ref RECT rect);
|
||||
internal static extern bool DrawFocusRect(nint hWnd, ref RECT rect);
|
||||
[DllImport("User32.dll", CharSet = CharSet.Auto)]
|
||||
internal static extern IntPtr GetDC(IntPtr hWnd);
|
||||
internal static extern nint GetDC(nint hWnd);
|
||||
[DllImport("User32.dll", CharSet = CharSet.Auto)]
|
||||
internal static extern IntPtr GetFocus();
|
||||
internal static extern nint GetFocus();
|
||||
[DllImport("User32.dll", CharSet = CharSet.Auto)]
|
||||
internal static extern ushort GetKeyState(int virtKey);
|
||||
[DllImport("User32.dll", CharSet = CharSet.Auto)]
|
||||
internal static extern bool GetMessage(ref MSG msg, int hWnd, uint wFilterMin, uint wFilterMax);
|
||||
[DllImport("User32.dll", CharSet = CharSet.Auto)]
|
||||
internal static extern IntPtr GetParent(IntPtr hWnd);
|
||||
internal static extern nint GetParent(nint hWnd);
|
||||
[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
|
||||
public static extern bool GetClientRect(IntPtr hWnd, [In, Out] ref RECT rect);
|
||||
public static extern bool GetClientRect(nint hWnd, [In, Out] ref RECT rect);
|
||||
[DllImport("User32.dll", CharSet = CharSet.Auto)]
|
||||
internal static extern int GetWindowLong(IntPtr hWnd, int nIndex);
|
||||
internal static extern int GetWindowLong(nint hWnd, int nIndex);
|
||||
[DllImport("User32.dll", CharSet = CharSet.Auto)]
|
||||
internal static extern IntPtr GetWindow(IntPtr hWnd, int cmd);
|
||||
internal static extern nint GetWindow(nint hWnd, int cmd);
|
||||
[DllImport("User32.dll", CharSet = CharSet.Auto)]
|
||||
internal static extern bool GetWindowRect(IntPtr hWnd, ref RECT rect);
|
||||
internal static extern bool GetWindowRect(nint hWnd, ref RECT rect);
|
||||
[DllImport("User32.dll", CharSet = CharSet.Auto)]
|
||||
internal static extern bool HideCaret(IntPtr hWnd);
|
||||
internal static extern bool HideCaret(nint hWnd);
|
||||
[DllImport("User32.dll", CharSet = CharSet.Auto)]
|
||||
internal static extern bool InvalidateRect(IntPtr hWnd, ref RECT rect, bool erase);
|
||||
internal static extern bool InvalidateRect(nint hWnd, ref RECT rect, bool erase);
|
||||
[DllImport("User32.dll", CharSet = CharSet.Auto)]
|
||||
internal static extern IntPtr LoadCursor(IntPtr hInstance, uint cursor);
|
||||
internal static extern nint LoadCursor(nint hInstance, uint cursor);
|
||||
[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
|
||||
public static extern int MapWindowPoints(IntPtr hWndFrom, IntPtr hWndTo, [In, Out] ref RECT rect, int cPoints);
|
||||
public static extern int MapWindowPoints(nint hWndFrom, nint hWndTo, [In, Out] ref RECT rect, int cPoints);
|
||||
[DllImport("User32.dll", CharSet = CharSet.Auto)]
|
||||
internal static extern bool MoveWindow(IntPtr hWnd, int x, int y, int width, int height, bool repaint);
|
||||
internal static extern bool MoveWindow(nint hWnd, int x, int y, int width, int height, bool repaint);
|
||||
[DllImport("User32.dll", CharSet = CharSet.Auto)]
|
||||
internal static extern bool PeekMessage(ref MSG msg, int hWnd, uint wFilterMin, uint wFilterMax, uint wFlag);
|
||||
[DllImport("User32.dll", CharSet = CharSet.Auto)]
|
||||
internal static extern bool PostMessage(IntPtr hWnd, int Msg, uint wParam, uint lParam);
|
||||
internal static extern bool PostMessage(nint hWnd, int Msg, uint wParam, uint lParam);
|
||||
[DllImport("User32.dll", CharSet = CharSet.Auto)]
|
||||
internal static extern bool ReleaseCapture();
|
||||
[DllImport("User32.dll", CharSet = CharSet.Auto)]
|
||||
internal static extern int ReleaseDC(IntPtr hWnd, IntPtr hDC);
|
||||
internal static extern int ReleaseDC(nint hWnd, nint hDC);
|
||||
[DllImport("User32.dll", CharSet = CharSet.Auto)]
|
||||
internal static extern bool ScreenToClient(IntPtr hWnd, ref POINT pt);
|
||||
internal static extern bool ScreenToClient(nint hWnd, ref POINT pt);
|
||||
[DllImport("User32.dll", CharSet = CharSet.Auto)]
|
||||
internal static extern uint SendMessage(IntPtr hWnd, int Msg, uint wParam, uint lParam);
|
||||
internal static extern uint SendMessage(nint hWnd, int Msg, uint wParam, uint lParam);
|
||||
[DllImport("User32.dll", CharSet = CharSet.Auto)]
|
||||
internal static extern IntPtr SetCursor(IntPtr hCursor);
|
||||
internal static extern nint SetCursor(nint hCursor);
|
||||
[DllImport("User32.dll", CharSet = CharSet.Auto)]
|
||||
internal static extern IntPtr SetFocus(IntPtr hWnd);
|
||||
internal static extern nint SetFocus(nint hWnd);
|
||||
[DllImport("User32.dll", CharSet = CharSet.Auto)]
|
||||
internal static extern int SetWindowLong(IntPtr hWnd, int nIndex, int newLong);
|
||||
internal static extern int SetWindowLong(nint hWnd, int nIndex, int newLong);
|
||||
[DllImport("User32.dll", CharSet = CharSet.Auto)]
|
||||
internal static extern int SetWindowPos(IntPtr hWnd, IntPtr hWndAfter, int X, int Y, int Width, int Height, uint flags);
|
||||
internal static extern int SetWindowPos(nint hWnd, nint hWndAfter, int X, int Y, int Width, int Height, uint flags);
|
||||
[DllImport("User32.dll", CharSet = CharSet.Auto)]
|
||||
internal static extern bool SetWindowRgn(IntPtr hWnd, IntPtr hRgn, bool redraw);
|
||||
internal static extern bool SetWindowRgn(nint hWnd, nint hRgn, bool redraw);
|
||||
[DllImport("User32.dll", CharSet = CharSet.Auto)]
|
||||
internal static extern bool ShowCaret(IntPtr hWnd);
|
||||
internal static extern bool ShowCaret(nint hWnd);
|
||||
[DllImport("User32.dll", CharSet = CharSet.Auto)]
|
||||
internal static extern bool SetCapture(IntPtr hWnd);
|
||||
internal static extern bool SetCapture(nint hWnd);
|
||||
[DllImport("User32.dll", CharSet = CharSet.Auto)]
|
||||
internal static extern int ShowWindow(IntPtr hWnd, short cmdShow);
|
||||
internal static extern int ShowWindow(nint hWnd, short cmdShow);
|
||||
[DllImport("User32.dll", CharSet = CharSet.Auto)]
|
||||
internal static extern bool SystemParametersInfo(uint uiAction, uint uiParam, ref int bRetValue, uint fWinINI);
|
||||
[DllImport("User32.dll", CharSet = CharSet.Auto)]
|
||||
@@ -415,9 +415,9 @@ namespace OSD
|
||||
[DllImport("User32.dll", CharSet = CharSet.Auto)]
|
||||
internal static extern bool TranslateMessage(ref MSG msg);
|
||||
[DllImport("User32.dll", CharSet = CharSet.Auto)]
|
||||
internal static extern bool UpdateLayeredWindow(IntPtr hwnd, IntPtr hdcDst, ref POINT pptDst, ref SIZE psize, IntPtr hdcSrc, ref POINT pprSrc, int crKey, ref BLENDFUNCTION pblend, int dwFlags);
|
||||
internal static extern bool UpdateLayeredWindow(nint hwnd, nint hdcDst, ref POINT pptDst, ref SIZE psize, nint hdcSrc, ref POINT pprSrc, int crKey, ref BLENDFUNCTION pblend, int dwFlags);
|
||||
[DllImport("User32.dll", CharSet = CharSet.Auto)]
|
||||
internal static extern bool UpdateWindow(IntPtr hwnd);
|
||||
internal static extern bool UpdateWindow(nint hwnd);
|
||||
[DllImport("User32.dll", CharSet = CharSet.Auto)]
|
||||
internal static extern bool WaitMessage();
|
||||
[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
|
||||
@@ -431,25 +431,25 @@ namespace OSD
|
||||
{
|
||||
}
|
||||
[DllImport("gdi32.dll", CharSet = CharSet.Auto)]
|
||||
internal static extern int CombineRgn(IntPtr dest, IntPtr src1, IntPtr src2, int flags);
|
||||
internal static extern int CombineRgn(nint dest, nint src1, nint src2, int flags);
|
||||
[DllImport("gdi32.dll", CharSet = CharSet.Auto)]
|
||||
internal static extern IntPtr CreateBrushIndirect(ref LOGBRUSH brush);
|
||||
internal static extern nint CreateBrushIndirect(ref LOGBRUSH brush);
|
||||
[DllImport("gdi32.dll", CharSet = CharSet.Auto)]
|
||||
internal static extern IntPtr CreateCompatibleDC(IntPtr hDC);
|
||||
internal static extern nint CreateCompatibleDC(nint hDC);
|
||||
[DllImport("gdi32.dll", CharSet = CharSet.Auto)]
|
||||
internal static extern IntPtr CreateRectRgnIndirect(ref RECT rect);
|
||||
internal static extern nint CreateRectRgnIndirect(ref RECT rect);
|
||||
[DllImport("gdi32.dll", CharSet = CharSet.Auto)]
|
||||
internal static extern bool DeleteDC(IntPtr hDC);
|
||||
internal static extern bool DeleteDC(nint hDC);
|
||||
[DllImport("gdi32.dll", CharSet = CharSet.Auto)]
|
||||
internal static extern IntPtr DeleteObject(IntPtr hObject);
|
||||
internal static extern nint DeleteObject(nint hObject);
|
||||
[DllImport("gdi32.dll", CharSet = CharSet.Auto)]
|
||||
internal static extern int GetClipBox(IntPtr hDC, ref RECT rectBox);
|
||||
internal static extern int GetClipBox(nint hDC, ref RECT rectBox);
|
||||
[DllImport("gdi32.dll", CharSet = CharSet.Auto)]
|
||||
internal static extern bool PatBlt(IntPtr hDC, int x, int y, int width, int height, uint flags);
|
||||
internal static extern bool PatBlt(nint hDC, int x, int y, int width, int height, uint flags);
|
||||
[DllImport("gdi32.dll", CharSet = CharSet.Auto)]
|
||||
internal static extern int SelectClipRgn(IntPtr hDC, IntPtr hRgn);
|
||||
internal static extern int SelectClipRgn(nint hDC, nint hRgn);
|
||||
[DllImport("gdi32.dll", CharSet = CharSet.Auto)]
|
||||
internal static extern IntPtr SelectObject(IntPtr hDC, IntPtr hObject);
|
||||
internal static extern nint SelectObject(nint hDC, nint hObject);
|
||||
}
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct LOGBRUSH
|
||||
@@ -3,7 +3,7 @@ using System.Diagnostics;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace GHelper
|
||||
namespace GHelper.Helpers
|
||||
{
|
||||
public static class OptimizationService
|
||||
{
|
||||
@@ -52,7 +52,7 @@ namespace GHelper
|
||||
|
||||
public static bool IsRunning()
|
||||
{
|
||||
return (Process.GetProcessesByName("AsusOptimization").Count() > 0);
|
||||
return Process.GetProcessesByName("AsusOptimization").Count() > 0;
|
||||
}
|
||||
|
||||
public static int GetRunningCount()
|
||||
@@ -66,7 +66,7 @@ namespace GHelper
|
||||
}
|
||||
|
||||
|
||||
public static void SetBacklightOffDelay(int value = 60)
|
||||
public static void SetBacklightOffDelay(int value = 60)
|
||||
{
|
||||
try
|
||||
{
|
||||
@@ -6,7 +6,7 @@ using System.Security.Principal;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace GHelper
|
||||
namespace GHelper.Helpers
|
||||
{
|
||||
public static class ProcessHelper
|
||||
{
|
||||
@@ -61,7 +61,8 @@ namespace GHelper
|
||||
{
|
||||
Process.Start(startInfo);
|
||||
Application.Exit();
|
||||
} catch (Exception ex)
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.WriteLine(ex.Message);
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
namespace GHelper
|
||||
namespace GHelper.Helpers
|
||||
{
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
@@ -1,4 +1,4 @@
|
||||
using GHelper;
|
||||
using GHelper.Helpers;
|
||||
using Microsoft.Win32.TaskScheduler;
|
||||
using System.Diagnostics;
|
||||
using System.Security.Principal;
|
||||
@@ -1,9 +1,6 @@
|
||||
using OSD;
|
||||
using System.Diagnostics;
|
||||
using System.Drawing.Drawing2D;
|
||||
using System.Drawing.Drawing2D;
|
||||
|
||||
|
||||
namespace GHelper
|
||||
namespace GHelper.Helpers
|
||||
{
|
||||
|
||||
static class Drawing
|
||||
@@ -74,7 +71,7 @@ namespace GHelper
|
||||
protected override void PerformPaint(PaintEventArgs e)
|
||||
{
|
||||
Brush brush = new SolidBrush(Color.FromArgb(150, Color.Black));
|
||||
Drawing.FillRoundedRectangle(e.Graphics, brush, this.Bound, 10);
|
||||
e.Graphics.FillRoundedRectangle(brush, Bound, 10);
|
||||
|
||||
StringFormat format = new StringFormat();
|
||||
format.LineAlignment = StringAlignment.Center;
|
||||
@@ -128,34 +125,37 @@ namespace GHelper
|
||||
e.Graphics.DrawString(toastText,
|
||||
new Font("Segoe UI", 36f, FontStyle.Bold, GraphicsUnit.Pixel),
|
||||
new SolidBrush(Color.White),
|
||||
new PointF(this.Bound.Width / 2 + shiftX, this.Bound.Height / 2),
|
||||
new PointF(Bound.Width / 2 + shiftX, Bound.Height / 2),
|
||||
format);
|
||||
|
||||
}
|
||||
|
||||
public void RunToast(string text, ToastIcon? icon = null)
|
||||
{
|
||||
//Hide();
|
||||
timer.Stop();
|
||||
Program.settingsForm.Invoke(delegate
|
||||
{
|
||||
//Hide();
|
||||
timer.Stop();
|
||||
|
||||
toastText = text;
|
||||
toastIcon = icon;
|
||||
toastText = text;
|
||||
toastIcon = icon;
|
||||
|
||||
Screen screen1 = Screen.FromHandle(base.Handle);
|
||||
Screen screen1 = Screen.FromHandle(Handle);
|
||||
|
||||
Width = Math.Max(300, 100 + toastText.Length * 22);
|
||||
Height = 100;
|
||||
X = (screen1.Bounds.Width - this.Width) / 2;
|
||||
Y = screen1.Bounds.Height - 300 - this.Height;
|
||||
Width = Math.Max(300, 100 + toastText.Length * 22);
|
||||
Height = 100;
|
||||
X = (screen1.Bounds.Width - Width) / 2;
|
||||
Y = screen1.Bounds.Height - 300 - Height;
|
||||
|
||||
Show();
|
||||
timer.Start();
|
||||
});
|
||||
|
||||
Show();
|
||||
timer.Start();
|
||||
}
|
||||
|
||||
private void timer_Tick(object? sender, EventArgs e)
|
||||
{
|
||||
Debug.WriteLine("Toast end");
|
||||
|
||||
//Debug.WriteLine("Toast end");
|
||||
Hide();
|
||||
timer.Stop();
|
||||
}
|
||||
@@ -1,54 +1,13 @@
|
||||
using HidLibrary;
|
||||
using GHelper.Display;
|
||||
using GHelper.Helpers;
|
||||
using GHelper.Mode;
|
||||
using Microsoft.Win32;
|
||||
using NAudio.CoreAudioApi;
|
||||
using System.Diagnostics;
|
||||
using System.Management;
|
||||
|
||||
namespace GHelper
|
||||
namespace GHelper.Input
|
||||
{
|
||||
public class KeyboardListener
|
||||
{
|
||||
|
||||
CancellationTokenSource cancellationTokenSource = new CancellationTokenSource();
|
||||
|
||||
public KeyboardListener(Action<int> KeyHandler)
|
||||
{
|
||||
HidDevice? input = AsusUSB.GetDevice();
|
||||
if (input == null) return;
|
||||
|
||||
Logger.WriteLine($"Input: {input.DevicePath}");
|
||||
|
||||
var task = Task.Run(() =>
|
||||
{
|
||||
try
|
||||
{
|
||||
while (!cancellationTokenSource.Token.IsCancellationRequested)
|
||||
{
|
||||
var data = input.Read().Data;
|
||||
if (data.Length > 1 && data[0] == AsusUSB.INPUT_HID_ID && data[1] > 0)
|
||||
{
|
||||
Logger.WriteLine($"Key: {data[1]}");
|
||||
KeyHandler(data[1]);
|
||||
}
|
||||
}
|
||||
Logger.WriteLine("Listener stopped");
|
||||
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.WriteLine(ex.ToString());
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
cancellationTokenSource?.Cancel();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class InputDispatcher
|
||||
{
|
||||
@@ -58,6 +17,9 @@ namespace GHelper
|
||||
public static Keys keyProfile = Keys.F5;
|
||||
public static Keys keyApp = Keys.F12;
|
||||
|
||||
static ModeControl modeControl = Program.modeControl;
|
||||
static ScreenControl screenControl = new ScreenControl();
|
||||
|
||||
KeyboardListener listener;
|
||||
KeyboardHook hook = new KeyboardHook();
|
||||
|
||||
@@ -123,8 +85,8 @@ namespace GHelper
|
||||
|
||||
public void InitBacklightTimer()
|
||||
{
|
||||
timer.Enabled = (AppConfig.Get("keyboard_timeout") > 0 && SystemInformation.PowerStatus.PowerLineStatus != PowerLineStatus.Online) ||
|
||||
(AppConfig.Get("keyboard_ac_timeout") > 0 && SystemInformation.PowerStatus.PowerLineStatus == PowerLineStatus.Online);
|
||||
timer.Enabled = AppConfig.Get("keyboard_timeout") > 0 && SystemInformation.PowerStatus.PowerLineStatus != PowerLineStatus.Online ||
|
||||
AppConfig.Get("keyboard_ac_timeout") > 0 && SystemInformation.PowerStatus.PowerLineStatus == PowerLineStatus.Online;
|
||||
}
|
||||
|
||||
|
||||
@@ -145,7 +107,7 @@ namespace GHelper
|
||||
|
||||
if (!AppConfig.ContainsModel("Z13"))
|
||||
if (actionM1 is not null && actionM1.Length > 0) hook.RegisterHotKey(ModifierKeys.None, Keys.VolumeDown);
|
||||
if (actionM2 is not null && actionM2.Length > 0) hook.RegisterHotKey(ModifierKeys.None, Keys.VolumeUp);
|
||||
if (actionM2 is not null && actionM2.Length > 0) hook.RegisterHotKey(ModifierKeys.None, Keys.VolumeUp);
|
||||
|
||||
// FN-Lock group
|
||||
|
||||
@@ -241,12 +203,12 @@ namespace GHelper
|
||||
break;
|
||||
case Keys.F7:
|
||||
if (AppConfig.ContainsModel("TUF"))
|
||||
Program.settingsForm.BeginInvoke(Program.settingsForm.RunToast, ScreenBrightness.Adjust(-10) + "%", ToastIcon.BrightnessDown);
|
||||
Program.toast.RunToast(ScreenBrightness.Adjust(-10) + "%", ToastIcon.BrightnessDown);
|
||||
HandleOptimizationEvent(16);
|
||||
break;
|
||||
case Keys.F8:
|
||||
if (AppConfig.ContainsModel("TUF"))
|
||||
Program.settingsForm.BeginInvoke(Program.settingsForm.RunToast, ScreenBrightness.Adjust(+10) + "%", ToastIcon.BrightnessUp);
|
||||
if (AppConfig.ContainsModel("TUF"))
|
||||
Program.toast.RunToast(ScreenBrightness.Adjust(+10) + "%", ToastIcon.BrightnessUp);
|
||||
HandleOptimizationEvent(32);
|
||||
break;
|
||||
case Keys.F9:
|
||||
@@ -274,7 +236,7 @@ namespace GHelper
|
||||
|
||||
if (e.Modifier == (ModifierKeys.Control | ModifierKeys.Shift))
|
||||
{
|
||||
if (e.Key == keyProfile) Program.settingsForm.CyclePerformanceMode();
|
||||
if (e.Key == keyProfile) modeControl.CyclePerformanceMode();
|
||||
if (e.Key == keyApp) Program.SettingsToggle();
|
||||
}
|
||||
|
||||
@@ -316,13 +278,13 @@ namespace GHelper
|
||||
NativeMethods.TurnOffScreen(Program.settingsForm.Handle);
|
||||
break;
|
||||
case "miniled":
|
||||
Program.settingsForm.BeginInvoke(Program.settingsForm.ToogleMiniled);
|
||||
screenControl.ToogleMiniled();
|
||||
break;
|
||||
case "aura":
|
||||
Program.settingsForm.BeginInvoke(Program.settingsForm.CycleAuraMode);
|
||||
break;
|
||||
case "performance":
|
||||
Program.settingsForm.BeginInvoke(Program.settingsForm.CyclePerformanceMode);
|
||||
modeControl.CyclePerformanceMode();
|
||||
break;
|
||||
case "ghelper":
|
||||
Program.settingsForm.BeginInvoke(delegate
|
||||
@@ -339,7 +301,7 @@ namespace GHelper
|
||||
var commDevice = enumerator.GetDefaultAudioEndpoint(DataFlow.Capture, Role.Communications);
|
||||
bool muteStatus = !commDevice.AudioEndpointVolume.Mute;
|
||||
commDevice.AudioEndpointVolume.Mute = muteStatus;
|
||||
Program.settingsForm.BeginInvoke(Program.settingsForm.RunToast, muteStatus ? "Muted" : "Unmuted", muteStatus ? ToastIcon.MicrophoneMute : ToastIcon.Microphone);
|
||||
Program.toast.RunToast(muteStatus ? "Muted" : "Unmuted", muteStatus ? ToastIcon.MicrophoneMute : ToastIcon.Microphone);
|
||||
}
|
||||
break;
|
||||
case "brightness_up":
|
||||
@@ -361,7 +323,7 @@ namespace GHelper
|
||||
{
|
||||
using (var key = Registry.CurrentUser.OpenSubKey(@"SOFTWARE\Microsoft\Windows\CurrentVersion\PrecisionTouchPad\Status", false))
|
||||
{
|
||||
return (key?.GetValue("Enabled")?.ToString() == "1");
|
||||
return key?.GetValue("Enabled")?.ToString() == "1";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -371,11 +333,11 @@ namespace GHelper
|
||||
AppConfig.Set("fn_lock", fnLock);
|
||||
|
||||
if (AppConfig.ContainsModel("VivoBook"))
|
||||
Program.acpi.DeviceSet(AsusACPI.FnLock, (fnLock == 1) ? 0 : 1, "FnLock");
|
||||
Program.acpi.DeviceSet(AsusACPI.FnLock, fnLock == 1 ? 0 : 1, "FnLock");
|
||||
else
|
||||
Program.settingsForm.BeginInvoke(Program.inputDispatcher.RegisterKeys);
|
||||
|
||||
Program.settingsForm.BeginInvoke(Program.settingsForm.RunToast, "Fn-Lock "+(fnLock==1?"On":"Off"), ToastIcon.FnLock);
|
||||
Program.toast.RunToast("Fn-Lock " + (fnLock == 1 ? "On" : "Off"), ToastIcon.FnLock);
|
||||
}
|
||||
|
||||
public static void TabletMode()
|
||||
@@ -385,7 +347,7 @@ namespace GHelper
|
||||
|
||||
Logger.WriteLine("Tablet: " + tabletState + " Touchpad: " + touchpadState);
|
||||
|
||||
if ((tabletState && touchpadState) || (!tabletState && !touchpadState)) AsusUSB.TouchpadToggle();
|
||||
if (tabletState && touchpadState || !tabletState && !touchpadState) AsusUSB.TouchpadToggle();
|
||||
|
||||
}
|
||||
|
||||
@@ -400,7 +362,7 @@ namespace GHelper
|
||||
KeyProcess("m4");
|
||||
return;
|
||||
case 174: // FN+F5
|
||||
Program.settingsForm.BeginInvoke(Program.settingsForm.CyclePerformanceMode);
|
||||
modeControl.CyclePerformanceMode();
|
||||
return;
|
||||
case 179: // FN+F4
|
||||
case 178: // FN+F4
|
||||
@@ -429,15 +391,12 @@ namespace GHelper
|
||||
return;
|
||||
}
|
||||
|
||||
if (!OptimizationService.IsRunning())
|
||||
|
||||
if (!OptimizationService.IsRunning())
|
||||
HandleOptimizationEvent(EventID);
|
||||
|
||||
// Asus Optimization service Events
|
||||
|
||||
|
||||
}
|
||||
|
||||
// Asus Optimization service Events
|
||||
static void HandleOptimizationEvent(int EventID)
|
||||
{
|
||||
switch (EventID)
|
||||
@@ -451,7 +410,7 @@ namespace GHelper
|
||||
case 107: // FN+F10
|
||||
bool touchpadState = GetTouchpadState();
|
||||
AsusUSB.TouchpadToggle();
|
||||
Program.settingsForm.BeginInvoke(Program.settingsForm.RunToast, touchpadState ? "Off" : "On", ToastIcon.Touchpad);
|
||||
Program.toast.RunToast(touchpadState ? "Off" : "On", ToastIcon.Touchpad);
|
||||
break;
|
||||
case 108: // FN+F11
|
||||
Program.acpi.DeviceSet(AsusACPI.UniversalControl, AsusACPI.KB_Sleep, "Sleep");
|
||||
@@ -491,8 +450,8 @@ namespace GHelper
|
||||
int backlight = onBattery ? backlight_battery : backlight_power;
|
||||
|
||||
if (delta >= 4)
|
||||
backlight = (++backlight % 4);
|
||||
else
|
||||
backlight = ++backlight % 4;
|
||||
else
|
||||
backlight = Math.Max(Math.Min(3, backlight + delta), 0);
|
||||
|
||||
if (onBattery)
|
||||
@@ -504,7 +463,7 @@ namespace GHelper
|
||||
{
|
||||
AsusUSB.ApplyBrightness(backlight, "HotKey");
|
||||
string[] backlightNames = new string[] { "Off", "Low", "Mid", "Max" };
|
||||
Program.settingsForm.BeginInvoke(Program.settingsForm.RunToast, backlightNames[backlight], delta > 0 ? ToastIcon.BacklightUp : ToastIcon.BacklightDown);
|
||||
Program.toast.RunToast(backlightNames[backlight], delta > 0 ? ToastIcon.BacklightUp : ToastIcon.BacklightDown);
|
||||
}
|
||||
|
||||
}
|
||||
56
app/Input/KeyboardListener.cs
Normal file
56
app/Input/KeyboardListener.cs
Normal file
@@ -0,0 +1,56 @@
|
||||
using HidLibrary;
|
||||
|
||||
namespace GHelper.Input
|
||||
{
|
||||
public class KeyboardListener
|
||||
{
|
||||
|
||||
CancellationTokenSource cancellationTokenSource = new CancellationTokenSource();
|
||||
|
||||
public KeyboardListener(Action<int> KeyHandler)
|
||||
{
|
||||
HidDevice? input = AsusUSB.GetDevice();
|
||||
if (input == null) return;
|
||||
|
||||
Logger.WriteLine($"Input: {input.DevicePath}");
|
||||
|
||||
var task = Task.Run(() =>
|
||||
{
|
||||
try
|
||||
{
|
||||
while (!cancellationTokenSource.Token.IsCancellationRequested)
|
||||
{
|
||||
|
||||
// Emergency break
|
||||
if (input == null || !input.IsConnected)
|
||||
{
|
||||
Logger.WriteLine("Listener terminated");
|
||||
break;
|
||||
}
|
||||
|
||||
var data = input.Read().Data;
|
||||
if (data.Length > 1 && data[0] == AsusUSB.INPUT_HID_ID && data[1] > 0 && data[1] != 236)
|
||||
{
|
||||
Logger.WriteLine($"Key: {data[1]}");
|
||||
KeyHandler(data[1]);
|
||||
}
|
||||
}
|
||||
|
||||
Logger.WriteLine("Listener stopped");
|
||||
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.WriteLine(ex.ToString());
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
cancellationTokenSource?.Cancel();
|
||||
}
|
||||
}
|
||||
}
|
||||
407
app/Mode/ModeControl.cs
Normal file
407
app/Mode/ModeControl.cs
Normal file
@@ -0,0 +1,407 @@
|
||||
using GHelper.Gpu.NVidia;
|
||||
using GHelper.Helpers;
|
||||
using Ryzen;
|
||||
|
||||
namespace GHelper.Mode
|
||||
{
|
||||
public class ModeControl
|
||||
{
|
||||
|
||||
static SettingsForm settings = Program.settingsForm;
|
||||
|
||||
private static bool customFans = false;
|
||||
private static int customPower = 0;
|
||||
|
||||
private int _cpuUV = 0;
|
||||
private int _igpuUV = 0;
|
||||
|
||||
static System.Timers.Timer reapplyTimer = default!;
|
||||
|
||||
public ModeControl()
|
||||
{
|
||||
reapplyTimer = new System.Timers.Timer(30 * 1000);
|
||||
reapplyTimer.Elapsed += ReapplyTimer_Elapsed;
|
||||
reapplyTimer.Enabled = false;
|
||||
}
|
||||
|
||||
private void ReapplyTimer_Elapsed(object? sender, System.Timers.ElapsedEventArgs e)
|
||||
{
|
||||
SetCPUTemp(AppConfig.GetMode("cpu_temp"), false);
|
||||
}
|
||||
|
||||
public void AutoPerformance(bool powerChanged = false)
|
||||
{
|
||||
var Plugged = SystemInformation.PowerStatus.PowerLineStatus;
|
||||
|
||||
int mode = AppConfig.Get("performance_" + (int)Plugged);
|
||||
|
||||
if (mode != -1)
|
||||
SetPerformanceMode(mode, powerChanged);
|
||||
else
|
||||
SetPerformanceMode(Modes.GetCurrent());
|
||||
}
|
||||
|
||||
|
||||
public void ResetPerformanceMode()
|
||||
{
|
||||
ResetRyzen();
|
||||
Program.acpi.DeviceSet(AsusACPI.PerformanceMode, Modes.GetCurrentBase(), "Mode");
|
||||
}
|
||||
|
||||
public void SetPerformanceMode(int mode = -1, bool notify = false)
|
||||
{
|
||||
|
||||
int oldMode = Modes.GetCurrent();
|
||||
if (mode < 0) mode = oldMode;
|
||||
|
||||
if (!Modes.Exists(mode)) mode = 0;
|
||||
|
||||
customFans = false;
|
||||
customPower = 0;
|
||||
|
||||
settings.ShowMode(mode);
|
||||
SetModeLabel();
|
||||
|
||||
Modes.SetCurrent(mode);
|
||||
|
||||
Program.acpi.DeviceSet(AsusACPI.PerformanceMode, IsManualModeRequired() ? AsusACPI.PerformanceManual : Modes.GetBase(mode), "Mode");
|
||||
|
||||
if (AppConfig.Is("xgm_fan") && Program.acpi.IsXGConnected()) AsusUSB.ResetXGM();
|
||||
|
||||
if (notify)
|
||||
Program.toast.RunToast(Modes.GetCurrentName(), SystemInformation.PowerStatus.PowerLineStatus == PowerLineStatus.Online ? ToastIcon.Charger : ToastIcon.Battery);
|
||||
|
||||
SetGPUClocks();
|
||||
AutoFans();
|
||||
AutoPower(1000);
|
||||
|
||||
if (AppConfig.Get("auto_apply_power_plan") != 0)
|
||||
{
|
||||
if (AppConfig.GetModeString("scheme") is not null)
|
||||
NativeMethods.SetPowerScheme(AppConfig.GetModeString("scheme"));
|
||||
else
|
||||
NativeMethods.SetPowerScheme(Modes.GetBase(mode));
|
||||
}
|
||||
|
||||
if (AppConfig.GetMode("auto_boost") != -1)
|
||||
{
|
||||
NativeMethods.SetCPUBoost(AppConfig.GetMode("auto_boost"));
|
||||
}
|
||||
|
||||
/*
|
||||
if (NativeMethods.PowerGetEffectiveOverlayScheme(out Guid activeScheme) == 0)
|
||||
{
|
||||
Debug.WriteLine("Effective :" + activeScheme);
|
||||
}
|
||||
*/
|
||||
|
||||
settings.FansInit();
|
||||
}
|
||||
|
||||
|
||||
public void CyclePerformanceMode()
|
||||
{
|
||||
SetPerformanceMode(Modes.GetNext(Control.ModifierKeys == Keys.Shift), true);
|
||||
}
|
||||
|
||||
public void AutoFans(bool force = false)
|
||||
{
|
||||
customFans = false;
|
||||
|
||||
if (AppConfig.IsMode("auto_apply") || force)
|
||||
{
|
||||
|
||||
bool xgmFan = false;
|
||||
if (AppConfig.Is("xgm_fan") && Program.acpi.IsXGConnected())
|
||||
{
|
||||
AsusUSB.SetXGMFan(AppConfig.GetFanConfig(AsusFan.XGM));
|
||||
xgmFan = true;
|
||||
}
|
||||
|
||||
int cpuResult = Program.acpi.SetFanCurve(AsusFan.CPU, AppConfig.GetFanConfig(AsusFan.CPU));
|
||||
int gpuResult = Program.acpi.SetFanCurve(AsusFan.GPU, AppConfig.GetFanConfig(AsusFan.GPU));
|
||||
|
||||
if (AppConfig.Is("mid_fan"))
|
||||
Program.acpi.SetFanCurve(AsusFan.Mid, AppConfig.GetFanConfig(AsusFan.Mid));
|
||||
|
||||
|
||||
// something went wrong, resetting to default profile
|
||||
if (cpuResult != 1 || gpuResult != 1)
|
||||
{
|
||||
int mode = Modes.GetCurrentBase();
|
||||
Logger.WriteLine("ASUS BIOS rejected fan curve, resetting mode to " + mode);
|
||||
Program.acpi.DeviceSet(AsusACPI.PerformanceMode, mode, "Reset Mode");
|
||||
settings.LabelFansResult("ASUS BIOS rejected fan curve");
|
||||
}
|
||||
else
|
||||
{
|
||||
settings.LabelFansResult("");
|
||||
customFans = true;
|
||||
}
|
||||
|
||||
// force set PPTs for missbehaving bios on FX507/517 series
|
||||
if ((AppConfig.ContainsModel("FX507") || AppConfig.ContainsModel("FX517") || xgmFan) && !AppConfig.IsMode("auto_apply_power"))
|
||||
{
|
||||
Task.Run(async () =>
|
||||
{
|
||||
await Task.Delay(TimeSpan.FromSeconds(1));
|
||||
Program.acpi.DeviceSet(AsusACPI.PPT_TotalA0, 80, "PowerLimit Fix A0");
|
||||
Program.acpi.DeviceSet(AsusACPI.PPT_APUA3, 80, "PowerLimit Fix A3");
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
SetModeLabel();
|
||||
|
||||
}
|
||||
|
||||
private static bool IsManualModeRequired()
|
||||
{
|
||||
if (!AppConfig.IsMode("auto_apply_power"))
|
||||
return false;
|
||||
|
||||
return
|
||||
AppConfig.Is("manual_mode") ||
|
||||
AppConfig.ContainsModel("GU603") ||
|
||||
AppConfig.ContainsModel("GU604") ||
|
||||
AppConfig.ContainsModel("G733");
|
||||
}
|
||||
|
||||
public void AutoPower(int delay = 0)
|
||||
{
|
||||
|
||||
customPower = 0;
|
||||
|
||||
bool applyPower = AppConfig.IsMode("auto_apply_power");
|
||||
bool applyFans = AppConfig.IsMode("auto_apply");
|
||||
//bool applyGPU = true;
|
||||
|
||||
if (applyPower)
|
||||
{
|
||||
// force fan curve for misbehaving bios PPTs on G513
|
||||
if (AppConfig.ContainsModel("G513") && !applyFans)
|
||||
{
|
||||
delay = 500;
|
||||
AutoFans(true);
|
||||
}
|
||||
|
||||
// Fix for models that don't support PPT settings in all modes, setting a "manual" mode for them
|
||||
if (IsManualModeRequired() && !applyFans)
|
||||
{
|
||||
AutoFans(true);
|
||||
}
|
||||
}
|
||||
|
||||
if (delay > 0)
|
||||
{
|
||||
var timer = new System.Timers.Timer(delay);
|
||||
timer.Elapsed += delegate
|
||||
{
|
||||
timer.Stop();
|
||||
timer.Dispose();
|
||||
|
||||
if (applyPower) SetPower();
|
||||
SetGPUPower();
|
||||
AutoRyzen();
|
||||
};
|
||||
timer.Start();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (applyPower) SetPower(true);
|
||||
SetGPUPower();
|
||||
AutoRyzen();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void SetModeLabel()
|
||||
{
|
||||
settings.SetModeLabel(Properties.Strings.PerformanceMode + ": " + Modes.GetCurrentName() + (customFans ? "+" : "") + ((customPower > 0) ? " " + customPower + "W" : ""));
|
||||
}
|
||||
|
||||
public void SetPower(bool launchAsAdmin = false)
|
||||
{
|
||||
|
||||
int limit_total = AppConfig.GetMode("limit_total");
|
||||
int limit_cpu = AppConfig.GetMode("limit_cpu");
|
||||
int limit_fast = AppConfig.GetMode("limit_fast");
|
||||
|
||||
if (limit_total > AsusACPI.MaxTotal) return;
|
||||
if (limit_total < AsusACPI.MinTotal) return;
|
||||
|
||||
if (limit_cpu > AsusACPI.MaxCPU) return;
|
||||
if (limit_cpu < AsusACPI.MinCPU) return;
|
||||
|
||||
if (limit_fast > AsusACPI.MaxTotal) return;
|
||||
if (limit_fast < AsusACPI.MinTotal) return;
|
||||
|
||||
// SPL + SPPT togeher in one slider
|
||||
if (Program.acpi.DeviceGet(AsusACPI.PPT_TotalA0) >= 0)
|
||||
{
|
||||
Program.acpi.DeviceSet(AsusACPI.PPT_TotalA0, limit_total, "PowerLimit A0");
|
||||
Program.acpi.DeviceSet(AsusACPI.PPT_APUA3, limit_total, "PowerLimit A3");
|
||||
customPower = limit_total;
|
||||
}
|
||||
else if (RyzenControl.IsAMD())
|
||||
{
|
||||
|
||||
if (ProcessHelper.IsUserAdministrator())
|
||||
{
|
||||
SendCommand.set_stapm_limit((uint)limit_total * 1000);
|
||||
SendCommand.set_stapm2_limit((uint)limit_total * 1000);
|
||||
SendCommand.set_slow_limit((uint)limit_total * 1000);
|
||||
SendCommand.set_fast_limit((uint)limit_total * 1000);
|
||||
customPower = limit_total;
|
||||
}
|
||||
else if (launchAsAdmin)
|
||||
{
|
||||
ProcessHelper.RunAsAdmin("cpu");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (Program.acpi.IsAllAmdPPT()) // CPU limit all amd models
|
||||
{
|
||||
Program.acpi.DeviceSet(AsusACPI.PPT_CPUB0, limit_cpu, "PowerLimit B0");
|
||||
customPower = limit_cpu;
|
||||
}
|
||||
else if (Program.acpi.DeviceGet(AsusACPI.PPT_APUC1) >= 0) // FPPT boost for non all-amd models
|
||||
{
|
||||
Program.acpi.DeviceSet(AsusACPI.PPT_APUC1, limit_fast, "PowerLimit C1");
|
||||
customPower = limit_fast;
|
||||
}
|
||||
|
||||
|
||||
SetModeLabel();
|
||||
|
||||
}
|
||||
|
||||
public void SetGPUClocks(bool launchAsAdmin = true)
|
||||
{
|
||||
|
||||
int gpu_core = AppConfig.GetMode("gpu_core");
|
||||
int gpu_memory = AppConfig.GetMode("gpu_memory");
|
||||
|
||||
if (gpu_core == -1 && gpu_memory == -1) return;
|
||||
|
||||
//if ((gpu_core > -5 && gpu_core < 5) && (gpu_memory > -5 && gpu_memory < 5)) launchAsAdmin = false;
|
||||
|
||||
if (Program.acpi.DeviceGet(AsusACPI.GPUEco) == 1) return;
|
||||
if (HardwareControl.GpuControl is null) return;
|
||||
if (!HardwareControl.GpuControl!.IsNvidia) return;
|
||||
|
||||
using NvidiaGpuControl nvControl = (NvidiaGpuControl)HardwareControl.GpuControl;
|
||||
try
|
||||
{
|
||||
int getStatus = nvControl.GetClocks(out int current_core, out int current_memory);
|
||||
if (getStatus != -1)
|
||||
{
|
||||
if (Math.Abs(gpu_core - current_core) < 5 && Math.Abs(gpu_memory - current_memory) < 5) return;
|
||||
}
|
||||
|
||||
int setStatus = nvControl.SetClocks(gpu_core, gpu_memory);
|
||||
if (launchAsAdmin && setStatus == -1) ProcessHelper.RunAsAdmin("gpu");
|
||||
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.WriteLine(ex.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
public void SetGPUPower()
|
||||
{
|
||||
|
||||
int gpu_boost = AppConfig.GetMode("gpu_boost");
|
||||
int gpu_temp = AppConfig.GetMode("gpu_temp");
|
||||
|
||||
|
||||
if (gpu_boost < AsusACPI.MinGPUBoost || gpu_boost > AsusACPI.MaxGPUBoost) return;
|
||||
if (gpu_temp < AsusACPI.MinGPUTemp || gpu_temp > AsusACPI.MaxGPUTemp) return;
|
||||
|
||||
if (Program.acpi.DeviceGet(AsusACPI.PPT_GPUC0) >= 0)
|
||||
Program.acpi.DeviceSet(AsusACPI.PPT_GPUC0, gpu_boost, "PowerLimit C0");
|
||||
|
||||
if (Program.acpi.DeviceGet(AsusACPI.PPT_GPUC2) >= 0)
|
||||
Program.acpi.DeviceSet(AsusACPI.PPT_GPUC2, gpu_temp, "PowerLimit C2");
|
||||
|
||||
}
|
||||
|
||||
public void SetCPUTemp(int? cpuTemp, bool log = true)
|
||||
{
|
||||
if (cpuTemp >= RyzenControl.MinTemp && cpuTemp <= RyzenControl.MaxTemp)
|
||||
{
|
||||
var resultCPU = SendCommand.set_tctl_temp((uint)cpuTemp);
|
||||
if (log) Logger.WriteLine($"CPU Temp: {cpuTemp} {resultCPU}");
|
||||
|
||||
var restultAPU = SendCommand.set_apu_skin_temp_limit((uint)cpuTemp);
|
||||
if (log) Logger.WriteLine($"APU Temp: {cpuTemp} {restultAPU}");
|
||||
|
||||
reapplyTimer.Enabled = AppConfig.IsMode("auto_uv");
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
reapplyTimer.Enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetUV(int cpuUV)
|
||||
{
|
||||
if (cpuUV >= RyzenControl.MinCPUUV && cpuUV <= RyzenControl.MaxCPUUV)
|
||||
{
|
||||
var uvResult = SendCommand.set_coall(cpuUV);
|
||||
Logger.WriteLine($"UV: {cpuUV} {uvResult}");
|
||||
if (uvResult == Smu.Status.OK) _cpuUV = cpuUV;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetUViGPU(int igpuUV)
|
||||
{
|
||||
if (igpuUV >= RyzenControl.MinIGPUUV && igpuUV <= RyzenControl.MaxIGPUUV)
|
||||
{
|
||||
var iGPUResult = SendCommand.set_cogfx(igpuUV);
|
||||
Logger.WriteLine($"iGPU UV: {igpuUV} {iGPUResult}");
|
||||
if (iGPUResult == Smu.Status.OK) _igpuUV = igpuUV;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void SetRyzen(bool launchAsAdmin = false)
|
||||
{
|
||||
if (!ProcessHelper.IsUserAdministrator())
|
||||
{
|
||||
if (launchAsAdmin) ProcessHelper.RunAsAdmin("uv");
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
SetUV(AppConfig.GetMode("cpu_uv", 0));
|
||||
SetUViGPU(AppConfig.GetMode("igpu_uv", 0));
|
||||
SetCPUTemp(AppConfig.GetMode("cpu_temp"));
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.WriteLine("UV Error: " + ex.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetRyzen()
|
||||
{
|
||||
if (_cpuUV != 0) SetUV(0);
|
||||
if (_igpuUV != 0) SetUViGPU(0);
|
||||
}
|
||||
|
||||
public void AutoRyzen()
|
||||
{
|
||||
if (!RyzenControl.IsAMD()) return;
|
||||
|
||||
if (AppConfig.IsMode("auto_uv")) SetRyzen();
|
||||
else ResetRyzen();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,4 @@
|
||||
using Microsoft.VisualBasic.Devices;
|
||||
|
||||
namespace GHelper
|
||||
namespace GHelper.Mode
|
||||
{
|
||||
internal class Modes
|
||||
{
|
||||
@@ -1,200 +0,0 @@
|
||||
using System;
|
||||
using NvAPIWrapper.Native.Display;
|
||||
using NvAPIWrapper.Native.Display.Structures;
|
||||
using NvAPIWrapper.Native.Interfaces.Display;
|
||||
|
||||
namespace NvAPIWrapper.Display
|
||||
{
|
||||
/// <inheritdoc cref="IColorData" />
|
||||
public class ColorData : IColorData, IEquatable<ColorData>
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates an instance of <see cref="ColorData" /> to modify the color data
|
||||
/// </summary>
|
||||
/// <param name="colorFormat">The color data color format.</param>
|
||||
/// <param name="colorimetry">The color data color space.</param>
|
||||
/// <param name="dynamicRange">The color data dynamic range.</param>
|
||||
/// <param name="colorDepth">The color data color depth.</param>
|
||||
/// <param name="colorSelectionPolicy">The color data selection policy.</param>
|
||||
/// <param name="desktopColorDepth">The color data desktop color depth.</param>
|
||||
public ColorData(
|
||||
ColorDataFormat colorFormat = ColorDataFormat.Auto,
|
||||
ColorDataColorimetry colorimetry = ColorDataColorimetry.Auto,
|
||||
ColorDataDynamicRange? dynamicRange = null,
|
||||
ColorDataDepth? colorDepth = null,
|
||||
ColorDataSelectionPolicy? colorSelectionPolicy = null,
|
||||
ColorDataDesktopDepth? desktopColorDepth = null
|
||||
)
|
||||
{
|
||||
ColorFormat = colorFormat;
|
||||
Colorimetry = colorimetry;
|
||||
DynamicRange = dynamicRange;
|
||||
ColorDepth = colorDepth;
|
||||
SelectionPolicy = colorSelectionPolicy;
|
||||
DesktopColorDepth = desktopColorDepth;
|
||||
}
|
||||
|
||||
internal ColorData(IColorData colorData)
|
||||
{
|
||||
ColorDepth = colorData.ColorDepth;
|
||||
DynamicRange = colorData.DynamicRange;
|
||||
ColorFormat = colorData.ColorFormat;
|
||||
Colorimetry = colorData.Colorimetry;
|
||||
SelectionPolicy = colorData.SelectionPolicy;
|
||||
DesktopColorDepth = colorData.DesktopColorDepth;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public ColorDataDepth? ColorDepth { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public ColorDataFormat ColorFormat { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public ColorDataColorimetry Colorimetry { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public ColorDataDesktopDepth? DesktopColorDepth { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public ColorDataDynamicRange? DynamicRange { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public ColorDataSelectionPolicy? SelectionPolicy { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool Equals(ColorData other)
|
||||
{
|
||||
if (ReferenceEquals(null, other))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, other))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return ColorDepth == other.ColorDepth &&
|
||||
ColorFormat == other.ColorFormat &&
|
||||
Colorimetry == other.Colorimetry &&
|
||||
DesktopColorDepth == other.DesktopColorDepth &&
|
||||
DynamicRange == other.DynamicRange &&
|
||||
SelectionPolicy == other.SelectionPolicy;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compares two instances of <see cref="ColorData" /> for equality.
|
||||
/// </summary>
|
||||
/// <param name="left">The first instance.</param>
|
||||
/// <param name="right">The second instance.</param>
|
||||
/// <returns>true if two instances are equal; otherwise false.</returns>
|
||||
public static bool operator ==(ColorData left, ColorData right)
|
||||
{
|
||||
return left?.Equals(right) == true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compares two instances of <see cref="ColorData" /> for inequality.
|
||||
/// </summary>
|
||||
/// <param name="left">The first instance.</param>
|
||||
/// <param name="right">The second instance.</param>
|
||||
/// <returns>true if two instances are not equal; otherwise false.</returns>
|
||||
public static bool operator !=(ColorData left, ColorData right)
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (ReferenceEquals(null, obj))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, obj))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (obj.GetType() != GetType())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return Equals((ColorData) obj);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override int GetHashCode()
|
||||
{
|
||||
unchecked
|
||||
{
|
||||
var hashCode = ColorDepth.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ (int) ColorFormat;
|
||||
hashCode = (hashCode * 397) ^ (int) Colorimetry;
|
||||
hashCode = (hashCode * 397) ^ DesktopColorDepth.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ DynamicRange.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ SelectionPolicy.GetHashCode();
|
||||
|
||||
return hashCode;
|
||||
}
|
||||
}
|
||||
|
||||
internal ColorDataV1 AsColorDataV1(ColorDataCommand command)
|
||||
{
|
||||
return new ColorDataV1(
|
||||
command,
|
||||
ColorFormat,
|
||||
Colorimetry
|
||||
);
|
||||
}
|
||||
|
||||
internal ColorDataV2 AsColorDataV2(ColorDataCommand command)
|
||||
{
|
||||
return new ColorDataV2(
|
||||
command,
|
||||
ColorFormat,
|
||||
Colorimetry,
|
||||
DynamicRange ?? ColorDataDynamicRange.Auto
|
||||
);
|
||||
}
|
||||
|
||||
internal ColorDataV3 AsColorDataV3(ColorDataCommand command)
|
||||
{
|
||||
return new ColorDataV3(
|
||||
command,
|
||||
ColorFormat,
|
||||
Colorimetry,
|
||||
DynamicRange ?? ColorDataDynamicRange.Auto,
|
||||
ColorDepth ?? ColorDataDepth.Default
|
||||
);
|
||||
}
|
||||
|
||||
internal ColorDataV4 AsColorDataV4(ColorDataCommand command)
|
||||
{
|
||||
return new ColorDataV4(
|
||||
command,
|
||||
ColorFormat,
|
||||
Colorimetry,
|
||||
DynamicRange ?? ColorDataDynamicRange.Auto,
|
||||
ColorDepth ?? ColorDataDepth.Default,
|
||||
SelectionPolicy ?? ColorDataSelectionPolicy.Default
|
||||
);
|
||||
}
|
||||
|
||||
internal ColorDataV5 AsColorDataV5(ColorDataCommand command)
|
||||
{
|
||||
return new ColorDataV5(
|
||||
command,
|
||||
ColorFormat,
|
||||
Colorimetry,
|
||||
DynamicRange ?? ColorDataDynamicRange.Auto,
|
||||
ColorDepth ?? ColorDataDepth.Default,
|
||||
SelectionPolicy ?? ColorDataSelectionPolicy.Default,
|
||||
DesktopColorDepth ?? ColorDataDesktopDepth.Default
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,245 +0,0 @@
|
||||
using System;
|
||||
using NvAPIWrapper.Native.Display;
|
||||
using NvAPIWrapper.Native.Display.Structures;
|
||||
|
||||
namespace NvAPIWrapper.Display
|
||||
{
|
||||
/// <summary>
|
||||
/// Hold information about a custom display resolution
|
||||
/// </summary>
|
||||
public class CustomResolution : IEquatable<CustomResolution>
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates an instance of <see cref="CustomResolution" />.
|
||||
/// </summary>
|
||||
/// <param name="width">The screen width.</param>
|
||||
/// <param name="height">The screen height.</param>
|
||||
/// <param name="colorFormat">The color format.</param>
|
||||
/// <param name="timing">The resolution timing.</param>
|
||||
/// <param name="xRatio">The horizontal scaling ratio.</param>
|
||||
/// <param name="yRatio">The vertical scaling ratio.</param>
|
||||
public CustomResolution(
|
||||
uint width,
|
||||
uint height,
|
||||
ColorFormat colorFormat,
|
||||
Timing timing,
|
||||
float xRatio = 1,
|
||||
float yRatio = 1
|
||||
)
|
||||
{
|
||||
if (xRatio <= 0)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(xRatio));
|
||||
}
|
||||
|
||||
if (yRatio <= 0)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(yRatio));
|
||||
}
|
||||
|
||||
Width = width;
|
||||
Height = height;
|
||||
ColorFormat = colorFormat;
|
||||
XRatio = xRatio;
|
||||
YRatio = yRatio;
|
||||
Timing = timing;
|
||||
|
||||
switch (ColorFormat)
|
||||
{
|
||||
case ColorFormat.P8:
|
||||
ColorDepth = 8;
|
||||
|
||||
break;
|
||||
case ColorFormat.R5G6B5:
|
||||
ColorDepth = 16;
|
||||
|
||||
break;
|
||||
case ColorFormat.A8R8G8B8:
|
||||
ColorDepth = 24;
|
||||
|
||||
break;
|
||||
case ColorFormat.A16B16G16R16F:
|
||||
ColorDepth = 32;
|
||||
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentException("Color format is invalid.", nameof(colorFormat));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates an instance of <see cref="CustomResolution" />.
|
||||
/// </summary>
|
||||
/// <param name="width">The screen width.</param>
|
||||
/// <param name="height">The screen height.</param>
|
||||
/// <param name="colorDepth">The color depth.</param>
|
||||
/// <param name="timing">The resolution timing.</param>
|
||||
/// <param name="xRatio">The horizontal scaling ratio.</param>
|
||||
/// <param name="yRatio">The vertical scaling ratio.</param>
|
||||
public CustomResolution(
|
||||
uint width,
|
||||
uint height,
|
||||
uint colorDepth,
|
||||
Timing timing,
|
||||
float xRatio = 1,
|
||||
float yRatio = 1)
|
||||
{
|
||||
if (xRatio <= 0)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(xRatio));
|
||||
}
|
||||
|
||||
if (yRatio <= 0)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(yRatio));
|
||||
}
|
||||
|
||||
if (colorDepth != 0 && colorDepth != 8 && colorDepth != 16 && colorDepth != 24 && colorDepth != 32)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(colorDepth));
|
||||
}
|
||||
|
||||
Width = width;
|
||||
Height = height;
|
||||
ColorDepth = colorDepth;
|
||||
ColorFormat = ColorFormat.Unknown;
|
||||
XRatio = xRatio;
|
||||
YRatio = yRatio;
|
||||
Timing = timing;
|
||||
}
|
||||
|
||||
internal CustomResolution(CustomDisplay customDisplay)
|
||||
{
|
||||
Width = customDisplay.Width;
|
||||
Height = customDisplay.Height;
|
||||
ColorDepth = customDisplay.Depth;
|
||||
ColorFormat = customDisplay.ColorFormat;
|
||||
Timing = customDisplay.Timing;
|
||||
XRatio = customDisplay.XRatio;
|
||||
YRatio = customDisplay.YRatio;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the source surface color depth. "0" means all 8/16/32bpp.
|
||||
/// </summary>
|
||||
public uint ColorDepth { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the color format (optional)
|
||||
/// </summary>
|
||||
public ColorFormat ColorFormat { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the source surface (source mode) height.
|
||||
/// </summary>
|
||||
public uint Height { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the timing used to program TMDS/DAC/LVDS/HDMI/TVEncoder, etc.
|
||||
/// </summary>
|
||||
public Timing Timing { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the source surface (source mode) width.
|
||||
/// </summary>
|
||||
public uint Width { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the horizontal scaling ratio.
|
||||
/// </summary>
|
||||
public float XRatio { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the vertical scaling ratio.
|
||||
/// </summary>
|
||||
public float YRatio { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool Equals(CustomResolution other)
|
||||
{
|
||||
if (ReferenceEquals(null, other))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, other))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return Width == other.Width &&
|
||||
Height == other.Height &&
|
||||
ColorDepth == other.ColorDepth &&
|
||||
Timing.Equals(other.Timing) &&
|
||||
ColorFormat == other.ColorFormat &&
|
||||
XRatio.Equals(other.XRatio) &&
|
||||
YRatio.Equals(other.YRatio);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compares two instance of <see cref="CustomResolution" /> for equality.
|
||||
/// </summary>
|
||||
/// <param name="left">An first instance of <see cref="CustomResolution" /> to compare.</param>
|
||||
/// <param name="right">An Second instance of <see cref="CustomResolution" /> to compare.</param>
|
||||
/// <returns>True if both instances are equal, otherwise false.</returns>
|
||||
public static bool operator ==(CustomResolution left, CustomResolution right)
|
||||
{
|
||||
return Equals(left, right);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compares two instance of <see cref="CustomResolution" /> for inequality.
|
||||
/// </summary>
|
||||
/// <param name="left">An first instance of <see cref="CustomResolution" /> to compare.</param>
|
||||
/// <param name="right">An Second instance of <see cref="CustomResolution" /> to compare.</param>
|
||||
/// <returns>True if both instances are not equal, otherwise false.</returns>
|
||||
public static bool operator !=(CustomResolution left, CustomResolution right)
|
||||
{
|
||||
return !Equals(left, right);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (ReferenceEquals(null, obj))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, obj))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (obj.GetType() != GetType())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return Equals((CustomResolution) obj);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override int GetHashCode()
|
||||
{
|
||||
unchecked
|
||||
{
|
||||
var hashCode = (int) Width;
|
||||
hashCode = (hashCode * 397) ^ (int) Height;
|
||||
hashCode = (hashCode * 397) ^ (int) ColorDepth;
|
||||
hashCode = (hashCode * 397) ^ Timing.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ (int) ColorFormat;
|
||||
hashCode = (hashCode * 397) ^ XRatio.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ YRatio.GetHashCode();
|
||||
|
||||
return hashCode;
|
||||
}
|
||||
}
|
||||
|
||||
internal CustomDisplay AsCustomDisplay(bool hardwareModeSetOnly)
|
||||
{
|
||||
return new CustomDisplay(Width, Height, ColorDepth, ColorFormat, XRatio, YRatio, Timing,
|
||||
hardwareModeSetOnly);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,325 +0,0 @@
|
||||
using System;
|
||||
using NvAPIWrapper.Native;
|
||||
using NvAPIWrapper.Native.Display.Structures;
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
using NvAPIWrapper.Native.Interfaces.Display;
|
||||
|
||||
namespace NvAPIWrapper.Display
|
||||
{
|
||||
/// <summary>
|
||||
/// This class contains and provides a way to modify the Digital Vibrance Control information regarding the
|
||||
/// saturation level of the display or the output
|
||||
/// </summary>
|
||||
public class DVCInformation : IDisplayDVCInfo
|
||||
{
|
||||
private readonly DisplayHandle _displayHandle = DisplayHandle.DefaultHandle;
|
||||
private readonly OutputId _outputId = OutputId.Invalid;
|
||||
private bool? _isLegacy;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of the class using a DisplayHandle
|
||||
/// </summary>
|
||||
/// <param name="displayHandle">The handle of the display.</param>
|
||||
public DVCInformation(DisplayHandle displayHandle)
|
||||
{
|
||||
_displayHandle = displayHandle;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of this class using a OutputId
|
||||
/// </summary>
|
||||
/// <param name="outputId">The output identification of a display or an output</param>
|
||||
public DVCInformation(OutputId outputId)
|
||||
{
|
||||
_outputId = outputId;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets and sets the normalized saturation level in the [-1,1] inclusive range.
|
||||
/// a -1 value corresponds to the minimum saturation level and maximum under-saturation and the
|
||||
/// a 1 value corresponds to the maximum saturation level and maximum over-saturation.
|
||||
/// The value of 0 indicates the default saturation level.
|
||||
/// </summary>
|
||||
public double NormalizedLevel
|
||||
{
|
||||
get
|
||||
{
|
||||
var info = GetInfo();
|
||||
|
||||
if (info == null)
|
||||
{
|
||||
return double.NaN;
|
||||
}
|
||||
|
||||
var deviance = info.CurrentLevel - info.DefaultLevel;
|
||||
var range = deviance >= 0
|
||||
? info.MaximumLevel - info.DefaultLevel
|
||||
: info.DefaultLevel - info.MinimumLevel;
|
||||
|
||||
if (deviance == 0 || range == 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return Math.Max(Math.Min((double) deviance / range, 1), -1);
|
||||
}
|
||||
set
|
||||
{
|
||||
if (double.IsNaN(value) || double.IsInfinity(value))
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(value));
|
||||
}
|
||||
|
||||
var info = GetInfo();
|
||||
|
||||
if (info == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var range = value >= 0 ? info.MaximumLevel - info.DefaultLevel : info.DefaultLevel - info.MinimumLevel;
|
||||
var level = Math.Max(Math.Min((int) (value * range) + info.DefaultLevel, info.MaximumLevel), info.MinimumLevel);
|
||||
|
||||
if (level == info.CurrentLevel)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
SetLevel(level);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets and sets the current saturation level
|
||||
/// </summary>
|
||||
public int CurrentLevel
|
||||
{
|
||||
get => GetInfo()?.CurrentLevel ?? 0;
|
||||
set
|
||||
{
|
||||
var info = GetInfo();
|
||||
|
||||
if (info == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
value = Math.Max(Math.Min(value, info.MaximumLevel), info.MinimumLevel);
|
||||
|
||||
if (info.CurrentLevel == value)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
SetLevel(value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public int DefaultLevel
|
||||
{
|
||||
get => GetInfo()?.DefaultLevel ?? 0;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public int MaximumLevel
|
||||
{
|
||||
get => GetInfo()?.MaximumLevel ?? 0;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public int MinimumLevel
|
||||
{
|
||||
get => GetInfo()?.MinimumLevel ?? 0;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
return
|
||||
$"{CurrentLevel:D} @ [{MinimumLevel:D} <= {DefaultLevel:D} <= {MaximumLevel:D}] = {NormalizedLevel:F2}";
|
||||
}
|
||||
|
||||
private IDisplayDVCInfo GetInfo()
|
||||
{
|
||||
if (_isLegacy == true)
|
||||
{
|
||||
return GetLegacyInfo();
|
||||
}
|
||||
|
||||
if (_isLegacy == false)
|
||||
{
|
||||
return GetModernInfo();
|
||||
}
|
||||
|
||||
var info = GetModernInfo() ?? GetLegacyInfo();
|
||||
|
||||
if (info == null)
|
||||
{
|
||||
// exception occured on both, force a mode
|
||||
_isLegacy = false;
|
||||
|
||||
return GetInfo();
|
||||
}
|
||||
|
||||
return info;
|
||||
}
|
||||
|
||||
private IDisplayDVCInfo GetLegacyInfo()
|
||||
{
|
||||
try
|
||||
{
|
||||
var info = _outputId == OutputId.Invalid
|
||||
? DisplayApi.GetDVCInfo(_displayHandle)
|
||||
: DisplayApi.GetDVCInfo(_outputId);
|
||||
|
||||
if (info.MaximumLevel == 0 && info.MinimumLevel == 0 && info.CurrentLevel == 0)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
if (!_isLegacy.HasValue)
|
||||
{
|
||||
_isLegacy = true;
|
||||
}
|
||||
|
||||
|
||||
return info;
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
if (_isLegacy == true)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
|
||||
// ignore
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private IDisplayDVCInfo GetModernInfo()
|
||||
{
|
||||
try
|
||||
{
|
||||
var info = _outputId == OutputId.Invalid
|
||||
? DisplayApi.GetDVCInfoEx(_displayHandle)
|
||||
: DisplayApi.GetDVCInfoEx(_outputId);
|
||||
|
||||
if (info.MaximumLevel == 0 && info.MinimumLevel == 0 && info.CurrentLevel == 0)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
if (!_isLegacy.HasValue)
|
||||
{
|
||||
_isLegacy = false;
|
||||
}
|
||||
|
||||
return info;
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
if (_isLegacy == false)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
|
||||
// ignore
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private bool SetLegacyLevel(int level)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (_outputId == OutputId.Invalid)
|
||||
{
|
||||
DisplayApi.SetDVCLevel(_displayHandle, level);
|
||||
}
|
||||
else
|
||||
{
|
||||
DisplayApi.SetDVCLevel(_outputId, level);
|
||||
}
|
||||
|
||||
if (!_isLegacy.HasValue)
|
||||
{
|
||||
_isLegacy = true;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
if (_isLegacy == true)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
|
||||
// ignore
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void SetLevel(int level)
|
||||
{
|
||||
if (_isLegacy == true)
|
||||
{
|
||||
SetLegacyLevel(level);
|
||||
}
|
||||
else if (_isLegacy == false)
|
||||
{
|
||||
SetModernLevel(level);
|
||||
}
|
||||
else
|
||||
{
|
||||
var success = SetModernLevel(level) || SetLegacyLevel(level);
|
||||
|
||||
if (!success)
|
||||
{
|
||||
// exception occured on both, force a mode
|
||||
_isLegacy = false;
|
||||
|
||||
SetLevel(level);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool SetModernLevel(int level)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (_outputId == OutputId.Invalid)
|
||||
{
|
||||
DisplayApi.SetDVCLevelEx(_displayHandle, level);
|
||||
}
|
||||
else
|
||||
{
|
||||
DisplayApi.SetDVCLevelEx(_outputId, level);
|
||||
}
|
||||
|
||||
if (!_isLegacy.HasValue)
|
||||
{
|
||||
_isLegacy = false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
if (_isLegacy == false)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
|
||||
// ignore
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,232 +0,0 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NvAPIWrapper.GPU;
|
||||
using NvAPIWrapper.Native;
|
||||
using NvAPIWrapper.Native.Display;
|
||||
using NvAPIWrapper.Native.Display.Structures;
|
||||
using NvAPIWrapper.Native.Exceptions;
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
using NvAPIWrapper.Native.Interfaces.Display;
|
||||
|
||||
namespace NvAPIWrapper.Display
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents an attached display
|
||||
/// </summary>
|
||||
public class Display : IEquatable<Display>
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates a new Display
|
||||
/// </summary>
|
||||
/// <param name="handle">Handle of the display device</param>
|
||||
public Display(DisplayHandle handle)
|
||||
{
|
||||
Handle = handle;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new Display
|
||||
/// </summary>
|
||||
/// <param name="displayName">Name of the display device</param>
|
||||
public Display(string displayName)
|
||||
{
|
||||
Handle = DisplayApi.GetAssociatedNvidiaDisplayHandle(displayName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the corresponding Digital Vibrance Control information
|
||||
/// </summary>
|
||||
public DVCInformation DigitalVibranceControl
|
||||
{
|
||||
get => new DVCInformation(Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets corresponding DisplayDevice based on display name
|
||||
/// </summary>
|
||||
public DisplayDevice DisplayDevice
|
||||
{
|
||||
get => new DisplayDevice(Name);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets display driver build title
|
||||
/// </summary>
|
||||
public string DriverBuildTitle
|
||||
{
|
||||
get => DisplayApi.GetDisplayDriverBuildTitle(Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets display handle
|
||||
/// </summary>
|
||||
public DisplayHandle Handle { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the display HDMI support information
|
||||
/// </summary>
|
||||
public IHDMISupportInfo HDMISupportInfo
|
||||
{
|
||||
get
|
||||
{
|
||||
var outputId = OutputId.Invalid;
|
||||
try
|
||||
{
|
||||
outputId = DisplayApi.GetAssociatedDisplayOutputId(Handle);
|
||||
}
|
||||
catch (NVIDIAApiException)
|
||||
{
|
||||
// ignore
|
||||
}
|
||||
return DisplayApi.GetHDMISupportInfo(Handle, outputId);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the corresponding HUE information
|
||||
/// </summary>
|
||||
public HUEInformation HUEControl
|
||||
{
|
||||
get => new HUEInformation(Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the driving logical GPU
|
||||
/// </summary>
|
||||
public LogicalGPU LogicalGPU
|
||||
{
|
||||
get => new LogicalGPU(GPUApi.GetLogicalGPUFromDisplay(Handle));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets display name
|
||||
/// </summary>
|
||||
public string Name
|
||||
{
|
||||
get => DisplayApi.GetAssociatedNvidiaDisplayName(Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the connected GPU output
|
||||
/// </summary>
|
||||
public GPUOutput Output
|
||||
{
|
||||
get => new GPUOutput(DisplayApi.GetAssociatedDisplayOutputId(Handle), PhysicalGPUs.FirstOrDefault());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the list of all physical GPUs responsible for this display, with the first GPU returned as the one with the
|
||||
/// attached active output.
|
||||
/// </summary>
|
||||
public PhysicalGPU[] PhysicalGPUs
|
||||
{
|
||||
get => GPUApi.GetPhysicalGPUsFromDisplay(Handle).Select(handle => new PhysicalGPU(handle)).ToArray();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool Equals(Display other)
|
||||
{
|
||||
if (ReferenceEquals(null, other))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, other))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return Handle.Equals(other.Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This function returns all NVIDIA displays
|
||||
/// Note: Display handles can get invalidated on a modeset.
|
||||
/// </summary>
|
||||
/// <returns>An array of Display objects</returns>
|
||||
public static Display[] GetDisplays()
|
||||
{
|
||||
return DisplayApi.EnumNvidiaDisplayHandle().Select(handle => new Display(handle)).ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks for equality between two objects of same type
|
||||
/// </summary>
|
||||
/// <param name="left">The first object</param>
|
||||
/// <param name="right">The second object</param>
|
||||
/// <returns>true, if both objects are equal, otherwise false</returns>
|
||||
public static bool operator ==(Display left, Display right)
|
||||
{
|
||||
return right?.Equals(left) ?? ReferenceEquals(left, null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks for inequality between two objects of same type
|
||||
/// </summary>
|
||||
/// <param name="left">The first object</param>
|
||||
/// <param name="right">The second object</param>
|
||||
/// <returns>true, if both objects are not equal, otherwise false</returns>
|
||||
public static bool operator !=(Display left, Display right)
|
||||
{
|
||||
return !(right == left);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (ReferenceEquals(null, obj))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, obj))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (obj.GetType() != GetType())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return Equals((Display) obj);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return Handle.GetHashCode();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
return Name;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all the supported NVIDIA display views (nView and Dualview modes) for this display.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public TargetViewMode[] GetSupportedViews()
|
||||
{
|
||||
return DisplayApi.GetSupportedViews(Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the refresh rate on this display.
|
||||
/// The new refresh rate can be applied right away or deferred to be applied with the next OS
|
||||
/// mode-set.
|
||||
/// The override is good for only one mode-set (regardless whether it's deferred or immediate).
|
||||
/// </summary>
|
||||
/// <param name="refreshRate">The refresh rate to be applied.</param>
|
||||
/// <param name="isDeferred">
|
||||
/// A boolean value indicating if the refresh rate override should be deferred to the next OS
|
||||
/// mode-set.
|
||||
/// </param>
|
||||
public void OverrideRefreshRate(float refreshRate, bool isDeferred = false)
|
||||
{
|
||||
DisplayApi.SetRefreshRateOverride(Handle, refreshRate, isDeferred);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,893 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NvAPIWrapper.GPU;
|
||||
using NvAPIWrapper.Native;
|
||||
using NvAPIWrapper.Native.Display;
|
||||
using NvAPIWrapper.Native.Display.Structures;
|
||||
using NvAPIWrapper.Native.Exceptions;
|
||||
using NvAPIWrapper.Native.General;
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
using NvAPIWrapper.Native.GPU.Structures;
|
||||
using NvAPIWrapper.Native.Interfaces.Display;
|
||||
using NvAPIWrapper.Native.Interfaces.GPU;
|
||||
|
||||
namespace NvAPIWrapper.Display
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents an NVIDIA display device
|
||||
/// </summary>
|
||||
public class DisplayDevice : IEquatable<DisplayDevice>
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates a new DisplayDevice
|
||||
/// </summary>
|
||||
/// <param name="displayId">Display identification of the device</param>
|
||||
public DisplayDevice(uint displayId)
|
||||
{
|
||||
DisplayId = displayId;
|
||||
var extraInformation = PhysicalGPU.GetDisplayDevices().FirstOrDefault(ids => ids.DisplayId == DisplayId);
|
||||
|
||||
if (extraInformation != null)
|
||||
{
|
||||
IsAvailable = true;
|
||||
ScanOutInformation = new ScanOutInformation(this);
|
||||
ConnectionType = extraInformation.ConnectionType;
|
||||
IsDynamic = extraInformation.IsDynamic;
|
||||
IsMultiStreamRootNode = extraInformation.IsMultiStreamRootNode;
|
||||
IsActive = extraInformation.IsActive;
|
||||
IsCluster = extraInformation.IsCluster;
|
||||
IsOSVisible = extraInformation.IsOSVisible;
|
||||
IsWFD = extraInformation.IsWFD;
|
||||
IsConnected = extraInformation.IsConnected;
|
||||
IsPhysicallyConnected = extraInformation.IsPhysicallyConnected;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new DisplayDevice
|
||||
/// </summary>
|
||||
/// <param name="displayIds">Display identification and attributes of the display device</param>
|
||||
public DisplayDevice(IDisplayIds displayIds)
|
||||
{
|
||||
IsAvailable = true;
|
||||
DisplayId = displayIds.DisplayId;
|
||||
ScanOutInformation = new ScanOutInformation(this);
|
||||
ConnectionType = displayIds.ConnectionType;
|
||||
IsDynamic = displayIds.IsDynamic;
|
||||
IsMultiStreamRootNode = displayIds.IsMultiStreamRootNode;
|
||||
IsActive = displayIds.IsActive;
|
||||
IsCluster = displayIds.IsCluster;
|
||||
IsOSVisible = displayIds.IsOSVisible;
|
||||
IsWFD = displayIds.IsWFD;
|
||||
IsConnected = displayIds.IsConnected;
|
||||
IsPhysicallyConnected = displayIds.IsPhysicallyConnected;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new DisplayDevice
|
||||
/// </summary>
|
||||
/// <param name="displayName">Display name of the display device</param>
|
||||
public DisplayDevice(string displayName) : this(DisplayApi.GetDisplayIdByDisplayName(displayName))
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the display device connection type
|
||||
/// </summary>
|
||||
public MonitorConnectionType ConnectionType { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current display color data
|
||||
/// </summary>
|
||||
public ColorData CurrentColorData
|
||||
{
|
||||
get
|
||||
{
|
||||
var instances = new IColorData[]
|
||||
{
|
||||
new ColorDataV5(ColorDataCommand.Get),
|
||||
new ColorDataV4(ColorDataCommand.Get),
|
||||
new ColorDataV3(ColorDataCommand.Get),
|
||||
new ColorDataV2(ColorDataCommand.Get),
|
||||
new ColorDataV1(ColorDataCommand.Get)
|
||||
};
|
||||
|
||||
var instance = DisplayApi.ColorControl(DisplayId, instances);
|
||||
|
||||
return new ColorData(instance);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current display device timing
|
||||
/// </summary>
|
||||
public Timing CurrentTiming
|
||||
{
|
||||
get => DisplayApi.GetTiming(DisplayId, new TimingInput(TimingOverride.Current));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the default display color data
|
||||
/// </summary>
|
||||
public ColorData DefaultColorData
|
||||
{
|
||||
get
|
||||
{
|
||||
var instances = new IColorData[]
|
||||
{
|
||||
new ColorDataV5(ColorDataCommand.GetDefault),
|
||||
new ColorDataV4(ColorDataCommand.GetDefault),
|
||||
new ColorDataV3(ColorDataCommand.GetDefault),
|
||||
new ColorDataV2(ColorDataCommand.GetDefault),
|
||||
new ColorDataV1(ColorDataCommand.GetDefault)
|
||||
};
|
||||
|
||||
var instance = DisplayApi.ColorControl(DisplayId, instances);
|
||||
|
||||
return new ColorData(instance);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the NVIDIA display identification
|
||||
/// </summary>
|
||||
public uint DisplayId { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the monitor Display port capabilities
|
||||
/// </summary>
|
||||
public MonitorColorData[] DisplayPortColorCapabilities
|
||||
{
|
||||
get
|
||||
{
|
||||
if (ConnectionType != MonitorConnectionType.DisplayPort)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return DisplayApi.GetMonitorColorCapabilities(DisplayId);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the display driver EDID specified HDR capabilities
|
||||
/// </summary>
|
||||
public HDRCapabilitiesV1 DriverHDRCapabilities
|
||||
{
|
||||
get => DisplayApi.GetHDRCapabilities(DisplayId, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the display currently effective HDR capabilities
|
||||
/// </summary>
|
||||
public HDRCapabilitiesV1 EffectiveHDRCapabilities
|
||||
{
|
||||
get => DisplayApi.GetHDRCapabilities(DisplayId, false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the HDMI audio info-frame current information
|
||||
/// </summary>
|
||||
public InfoFrameAudio? HDMIAudioFrameCurrentInformation
|
||||
{
|
||||
get
|
||||
{
|
||||
try
|
||||
{
|
||||
var infoFrame = new InfoFrameData(InfoFrameCommand.Get, InfoFrameDataType.AudioInformation);
|
||||
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
|
||||
|
||||
return infoFrame.AudioInformation;
|
||||
}
|
||||
catch (NVIDIAApiException e)
|
||||
{
|
||||
if (e.Status == Status.NotSupported)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
throw;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Gets the HDMI audio info-frame default information
|
||||
/// </summary>
|
||||
public InfoFrameAudio? HDMIAudioFrameDefaultInformation
|
||||
{
|
||||
get
|
||||
{
|
||||
try
|
||||
{
|
||||
var infoFrame = new InfoFrameData(InfoFrameCommand.GetDefault, InfoFrameDataType.AudioInformation);
|
||||
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
|
||||
|
||||
return infoFrame.AudioInformation;
|
||||
}
|
||||
catch (NVIDIAApiException e)
|
||||
{
|
||||
if (e.Status == Status.NotSupported)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
throw;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the HDMI audio info-frame override information
|
||||
/// </summary>
|
||||
public InfoFrameAudio? HDMIAudioFrameOverrideInformation
|
||||
{
|
||||
get
|
||||
{
|
||||
try
|
||||
{
|
||||
var infoFrame = new InfoFrameData(InfoFrameCommand.GetOverride, InfoFrameDataType.AudioInformation);
|
||||
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
|
||||
|
||||
return infoFrame.AudioInformation;
|
||||
}
|
||||
catch (NVIDIAApiException e)
|
||||
{
|
||||
if (e.Status == Status.NotSupported)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
throw;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the HDMI audio info-frame property information
|
||||
/// </summary>
|
||||
public InfoFrameProperty? HDMIAudioFramePropertyInformation
|
||||
{
|
||||
get
|
||||
{
|
||||
try
|
||||
{
|
||||
var infoFrame = new InfoFrameData(InfoFrameCommand.GetProperty, InfoFrameDataType.AudioInformation);
|
||||
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
|
||||
|
||||
return infoFrame.PropertyInformation;
|
||||
}
|
||||
catch (NVIDIAApiException e)
|
||||
{
|
||||
if (e.Status == Status.NotSupported)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
throw;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the device HDMI support information
|
||||
/// </summary>
|
||||
public IHDMISupportInfo HDMISupportInfo
|
||||
{
|
||||
get => DisplayApi.GetHDMISupportInfo(DisplayId);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Gets the HDMI auxiliary video info-frame current information
|
||||
/// </summary>
|
||||
public InfoFrameVideo? HDMIVideoFrameCurrentInformation
|
||||
{
|
||||
get
|
||||
{
|
||||
try
|
||||
{
|
||||
var infoFrame =
|
||||
new InfoFrameData(InfoFrameCommand.Get, InfoFrameDataType.AuxiliaryVideoInformation);
|
||||
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
|
||||
|
||||
return infoFrame.AuxiliaryVideoInformation;
|
||||
}
|
||||
catch (NVIDIAApiException e)
|
||||
{
|
||||
if (e.Status == Status.NotSupported)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
throw;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the HDMI auxiliary video info-frame default information
|
||||
/// </summary>
|
||||
public InfoFrameVideo? HDMIVideoFrameDefaultInformation
|
||||
{
|
||||
get
|
||||
{
|
||||
try
|
||||
{
|
||||
var infoFrame = new InfoFrameData(InfoFrameCommand.GetDefault,
|
||||
InfoFrameDataType.AuxiliaryVideoInformation);
|
||||
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
|
||||
|
||||
return infoFrame.AuxiliaryVideoInformation;
|
||||
}
|
||||
catch (NVIDIAApiException e)
|
||||
{
|
||||
if (e.Status == Status.NotSupported)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
throw;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the HDMI auxiliary video info-frame override information
|
||||
/// </summary>
|
||||
public InfoFrameVideo? HDMIVideoFrameOverrideInformation
|
||||
{
|
||||
get
|
||||
{
|
||||
try
|
||||
{
|
||||
var infoFrame = new InfoFrameData(InfoFrameCommand.GetOverride,
|
||||
InfoFrameDataType.AuxiliaryVideoInformation);
|
||||
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
|
||||
|
||||
return infoFrame.AuxiliaryVideoInformation;
|
||||
}
|
||||
catch (NVIDIAApiException e)
|
||||
{
|
||||
if (e.Status == Status.NotSupported)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
throw;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the HDMI auxiliary video info-frame property information
|
||||
/// </summary>
|
||||
public InfoFrameProperty? HDMIVideoFramePropertyInformation
|
||||
{
|
||||
get
|
||||
{
|
||||
try
|
||||
{
|
||||
var infoFrame = new InfoFrameData(InfoFrameCommand.GetProperty,
|
||||
InfoFrameDataType.AuxiliaryVideoInformation);
|
||||
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
|
||||
|
||||
return infoFrame.PropertyInformation;
|
||||
}
|
||||
catch (NVIDIAApiException e)
|
||||
{
|
||||
if (e.Status == Status.NotSupported)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
throw;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the HDR color data, or null if the HDR is disabled or unavailable
|
||||
/// </summary>
|
||||
public HDRColorData HDRColorData
|
||||
{
|
||||
get
|
||||
{
|
||||
try
|
||||
{
|
||||
var instances = new IHDRColorData[]
|
||||
{
|
||||
new HDRColorDataV2(ColorDataHDRCommand.Get),
|
||||
new HDRColorDataV1(ColorDataHDRCommand.Get)
|
||||
};
|
||||
|
||||
var instance = DisplayApi.HDRColorControl(DisplayId, instances);
|
||||
|
||||
if (instance.HDRMode == ColorDataHDRMode.Off)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return new HDRColorData(instance);
|
||||
}
|
||||
catch (NVIDIAApiException e)
|
||||
{
|
||||
if (e.Status == Status.NotSupported)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
throw;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Indicates if the display is being actively driven
|
||||
/// </summary>
|
||||
public bool IsActive { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Indicates if the display device is currently available
|
||||
/// </summary>
|
||||
public bool IsAvailable { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Indicates if the display is the representative display
|
||||
/// </summary>
|
||||
public bool IsCluster { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Indicates if the display is connected
|
||||
/// </summary>
|
||||
public bool IsConnected { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Indicates if the display is part of MST topology and it's a dynamic
|
||||
/// </summary>
|
||||
public bool IsDynamic { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Indicates if the display identification belongs to a multi stream enabled connector (root node). Note that when
|
||||
/// multi stream is enabled and a single multi stream capable monitor is connected to it, the monitor will share the
|
||||
/// display id with the RootNode.
|
||||
/// When there is more than one monitor connected in a multi stream topology, then the root node will have a separate
|
||||
/// displayId.
|
||||
/// </summary>
|
||||
public bool IsMultiStreamRootNode { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Indicates if the display is reported to the OS
|
||||
/// </summary>
|
||||
public bool IsOSVisible { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Indicates if the display is a physically connected display; Valid only when IsConnected is true
|
||||
/// </summary>
|
||||
public bool IsPhysicallyConnected { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Indicates if the display is wireless
|
||||
/// </summary>
|
||||
public bool IsWFD { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the connected GPU output
|
||||
/// </summary>
|
||||
public GPUOutput Output
|
||||
{
|
||||
get
|
||||
{
|
||||
PhysicalGPUHandle handle;
|
||||
var outputId = GPUApi.GetGPUAndOutputIdFromDisplayId(DisplayId, out handle);
|
||||
|
||||
return new GPUOutput(outputId, new PhysicalGPU(handle));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the connected physical GPU
|
||||
/// </summary>
|
||||
public PhysicalGPU PhysicalGPU
|
||||
{
|
||||
get
|
||||
{
|
||||
try
|
||||
{
|
||||
var gpuHandle = GPUApi.GetPhysicalGPUFromDisplayId(DisplayId);
|
||||
|
||||
return new PhysicalGPU(gpuHandle);
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
|
||||
return Output.PhysicalGPU;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets information regarding the scan-out settings of this display device
|
||||
/// </summary>
|
||||
public ScanOutInformation ScanOutInformation { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets monitor capabilities from the Video Capability Data Block if available, otherwise null
|
||||
/// </summary>
|
||||
public MonitorVCDBCapabilities? VCDBMonitorCapabilities
|
||||
{
|
||||
get => DisplayApi.GetMonitorCapabilities(DisplayId, MonitorCapabilitiesType.VCDB)?.VCDBCapabilities;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets monitor capabilities from the Vendor Specific Data Block if available, otherwise null
|
||||
/// </summary>
|
||||
public MonitorVSDBCapabilities? VSDBMonitorCapabilities
|
||||
{
|
||||
get => DisplayApi.GetMonitorCapabilities(DisplayId, MonitorCapabilitiesType.VSDB)?.VSDBCapabilities;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool Equals(DisplayDevice other)
|
||||
{
|
||||
if (ReferenceEquals(null, other))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, other))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return DisplayId == other.DisplayId;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Deletes a custom resolution.
|
||||
/// </summary>
|
||||
/// <param name="customResolution">The custom resolution to delete.</param>
|
||||
/// <param name="displayIds">A list of display ids to remove the custom resolution from.</param>
|
||||
public static void DeleteCustomResolution(CustomResolution customResolution, uint[] displayIds)
|
||||
{
|
||||
var customDisplay = customResolution.AsCustomDisplay(false);
|
||||
DisplayApi.DeleteCustomDisplay(displayIds, customDisplay);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns an instance of <see cref="DisplayDevice" /> representing the primary GDI display device.
|
||||
/// </summary>
|
||||
/// <returns>An instance of <see cref="DisplayDevice" />.</returns>
|
||||
public static DisplayDevice GetGDIPrimaryDisplayDevice()
|
||||
{
|
||||
var displayId = DisplayApi.GetGDIPrimaryDisplayId();
|
||||
|
||||
if (displayId == 0)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return new DisplayDevice(displayId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks for equality between two objects of same type
|
||||
/// </summary>
|
||||
/// <param name="left">The first object</param>
|
||||
/// <param name="right">The second object</param>
|
||||
/// <returns>true, if both objects are equal, otherwise false</returns>
|
||||
public static bool operator ==(DisplayDevice left, DisplayDevice right)
|
||||
{
|
||||
return right?.Equals(left) ?? ReferenceEquals(left, null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks for inequality between two objects of same type
|
||||
/// </summary>
|
||||
/// <param name="left">The first object</param>
|
||||
/// <param name="right">The second object</param>
|
||||
/// <returns>true, if both objects are not equal, otherwise false</returns>
|
||||
public static bool operator !=(DisplayDevice left, DisplayDevice right)
|
||||
{
|
||||
return !(right == left);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reverts the custom resolution currently on trial.
|
||||
/// </summary>
|
||||
/// <param name="displayIds">A list of display ids to revert the custom resolution from.</param>
|
||||
public static void RevertCustomResolution(uint[] displayIds)
|
||||
{
|
||||
DisplayApi.RevertCustomDisplayTrial(displayIds);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Saves the custom resolution currently on trial.
|
||||
/// </summary>
|
||||
/// <param name="displayIds">A list of display ids to save the custom resolution for.</param>
|
||||
/// <param name="isThisOutputIdOnly">
|
||||
/// If set, the saved custom display will only be applied on the monitor with the same
|
||||
/// outputId.
|
||||
/// </param>
|
||||
/// <param name="isThisMonitorOnly">
|
||||
/// If set, the saved custom display will only be applied on the monitor with the same EDID
|
||||
/// ID or the same TV connector in case of analog TV.
|
||||
/// </param>
|
||||
public static void SaveCustomResolution(uint[] displayIds, bool isThisOutputIdOnly, bool isThisMonitorOnly)
|
||||
{
|
||||
DisplayApi.SaveCustomDisplay(displayIds, isThisOutputIdOnly, isThisMonitorOnly);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies a custom resolution into trial
|
||||
/// </summary>
|
||||
/// <param name="customResolution">The custom resolution to apply.</param>
|
||||
/// <param name="displayIds">A list of display ids to apply the custom resolution on.</param>
|
||||
/// <param name="hardwareModeSetOnly">
|
||||
/// A boolean value indicating that a hardware mode-set without OS update should be
|
||||
/// performed.
|
||||
/// </param>
|
||||
public static void TrialCustomResolution(
|
||||
CustomResolution customResolution,
|
||||
uint[] displayIds,
|
||||
bool hardwareModeSetOnly = true)
|
||||
{
|
||||
var customDisplay = customResolution.AsCustomDisplay(hardwareModeSetOnly);
|
||||
DisplayApi.TryCustomDisplay(displayIds.ToDictionary(u => u, u => customDisplay));
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (ReferenceEquals(null, obj))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, obj))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (obj.GetType() != GetType())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return Equals((DisplayDevice) obj);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return (int) DisplayId;
|
||||
}
|
||||
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
return $"Display #{DisplayId}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates a valid timing based on the argument passed
|
||||
/// </summary>
|
||||
/// <param name="width">The preferred width.</param>
|
||||
/// <param name="height">The preferred height.</param>
|
||||
/// <param name="refreshRate">The preferred refresh rate.</param>
|
||||
/// <param name="isInterlaced">The boolean value indicating if the preferred resolution is an interlaced resolution.</param>
|
||||
/// <returns>Returns a valid instance of <see cref="Timing" />.</returns>
|
||||
public Timing CalculateTiming(uint width, uint height, float refreshRate, bool isInterlaced)
|
||||
{
|
||||
return DisplayApi.GetTiming(
|
||||
DisplayId,
|
||||
new TimingInput(width, height, refreshRate, TimingOverride.Auto, isInterlaced)
|
||||
);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Deletes a custom resolution.
|
||||
/// </summary>
|
||||
/// <param name="customResolution">The custom resolution to delete.</param>
|
||||
public void DeleteCustomResolution(CustomResolution customResolution)
|
||||
{
|
||||
DeleteCustomResolution(customResolution, new[] {DisplayId});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the list of custom resolutions saved for this display device
|
||||
/// </summary>
|
||||
/// <returns>A list of <see cref="CustomResolution" /> instances.</returns>
|
||||
public IEnumerable<CustomResolution> GetCustomResolutions()
|
||||
{
|
||||
return DisplayApi.EnumCustomDisplays(DisplayId).Select(custom => new CustomResolution(custom));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a color data is supported on this display
|
||||
/// </summary>
|
||||
/// <param name="colorData">The color data to be checked.</param>
|
||||
/// <returns>true if the color data passed is supported; otherwise false</returns>
|
||||
public bool IsColorDataSupported(ColorData colorData)
|
||||
{
|
||||
var instances = new IColorData[]
|
||||
{
|
||||
colorData.AsColorDataV5(ColorDataCommand.IsSupportedColor),
|
||||
colorData.AsColorDataV4(ColorDataCommand.IsSupportedColor),
|
||||
colorData.AsColorDataV3(ColorDataCommand.IsSupportedColor),
|
||||
colorData.AsColorDataV2(ColorDataCommand.IsSupportedColor),
|
||||
colorData.AsColorDataV1(ColorDataCommand.IsSupportedColor)
|
||||
};
|
||||
|
||||
try
|
||||
{
|
||||
DisplayApi.ColorControl(DisplayId, instances);
|
||||
|
||||
return true;
|
||||
}
|
||||
catch (NVIDIAApiException e)
|
||||
{
|
||||
if (e.Status == Status.NotSupported)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets the HDMI audio info-frame information to default
|
||||
/// </summary>
|
||||
public void ResetHDMIAudioFrameInformation()
|
||||
{
|
||||
var infoFrame = new InfoFrameData(
|
||||
InfoFrameCommand.Reset,
|
||||
InfoFrameDataType.AudioInformation
|
||||
);
|
||||
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets the HDMI auxiliary video info-frame information to default
|
||||
/// </summary>
|
||||
public void ResetHDMIVideoFrameInformation()
|
||||
{
|
||||
var infoFrame = new InfoFrameData(
|
||||
InfoFrameCommand.Reset,
|
||||
InfoFrameDataType.AuxiliaryVideoInformation
|
||||
);
|
||||
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reverts the custom resolution currently on trial.
|
||||
/// </summary>
|
||||
public void RevertCustomResolution()
|
||||
{
|
||||
RevertCustomResolution(new[] {DisplayId});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Saves the custom resolution currently on trial.
|
||||
/// </summary>
|
||||
/// <param name="isThisOutputIdOnly">
|
||||
/// If set, the saved custom display will only be applied on the monitor with the same
|
||||
/// outputId.
|
||||
/// </param>
|
||||
/// <param name="isThisMonitorOnly">
|
||||
/// If set, the saved custom display will only be applied on the monitor with the same EDID
|
||||
/// ID or the same TV connector in case of analog TV.
|
||||
/// </param>
|
||||
public void SaveCustomResolution(bool isThisOutputIdOnly = true, bool isThisMonitorOnly = true)
|
||||
{
|
||||
SaveCustomResolution(new[] {DisplayId}, isThisOutputIdOnly, isThisMonitorOnly);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Changes the display current color data configuration
|
||||
/// </summary>
|
||||
/// <param name="colorData">The color data to be set.</param>
|
||||
public void SetColorData(ColorData colorData)
|
||||
{
|
||||
var instances = new IColorData[]
|
||||
{
|
||||
colorData.AsColorDataV5(ColorDataCommand.Set),
|
||||
colorData.AsColorDataV4(ColorDataCommand.Set),
|
||||
colorData.AsColorDataV3(ColorDataCommand.Set),
|
||||
colorData.AsColorDataV2(ColorDataCommand.Set),
|
||||
colorData.AsColorDataV1(ColorDataCommand.Set)
|
||||
};
|
||||
|
||||
DisplayApi.ColorControl(DisplayId, instances);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the HDMI video info-frame current or override information
|
||||
/// </summary>
|
||||
/// <param name="audio">The new information.</param>
|
||||
/// <param name="isOverride">A boolean value indicating if the changes should persist mode-set and OS restart.</param>
|
||||
public void SetHDMIAudioFrameInformation(InfoFrameAudio audio, bool isOverride = false)
|
||||
{
|
||||
var infoFrame = new InfoFrameData(
|
||||
isOverride ? InfoFrameCommand.SetOverride : InfoFrameCommand.Set,
|
||||
audio
|
||||
);
|
||||
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the HDMI audio info-frame property information
|
||||
/// </summary>
|
||||
/// <param name="property">The new property information.</param>
|
||||
public void SetHDMIAudioFramePropertyInformation(InfoFrameProperty property)
|
||||
{
|
||||
var infoFrame = new InfoFrameData(
|
||||
InfoFrameCommand.SetProperty,
|
||||
InfoFrameDataType.AudioInformation,
|
||||
property
|
||||
);
|
||||
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the HDMI auxiliary video info-frame current or override information
|
||||
/// </summary>
|
||||
/// <param name="video">The new information.</param>
|
||||
/// <param name="isOverride">A boolean value indicating if the changes should persist mode-set and OS restart.</param>
|
||||
public void SetHDMIVideoFrameInformation(InfoFrameVideo video, bool isOverride = false)
|
||||
{
|
||||
var infoFrame = new InfoFrameData(
|
||||
isOverride ? InfoFrameCommand.SetOverride : InfoFrameCommand.Set,
|
||||
video
|
||||
);
|
||||
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the HDMI auxiliary video info-frame property information
|
||||
/// </summary>
|
||||
/// <param name="property">The new property information.</param>
|
||||
public void SetHDMIVideoFramePropertyInformation(InfoFrameProperty property)
|
||||
{
|
||||
var infoFrame = new InfoFrameData(
|
||||
InfoFrameCommand.SetProperty,
|
||||
InfoFrameDataType.AuxiliaryVideoInformation,
|
||||
property
|
||||
);
|
||||
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Changes the display HDR color data configuration
|
||||
/// </summary>
|
||||
/// <param name="colorData">The color data to be set.</param>
|
||||
public void SetHDRColorData(HDRColorData colorData)
|
||||
{
|
||||
var instances = new IHDRColorData[]
|
||||
{
|
||||
colorData.AsHDRColorDataV2(ColorDataHDRCommand.Set),
|
||||
colorData.AsHDRColorDataV1(ColorDataHDRCommand.Set)
|
||||
};
|
||||
|
||||
DisplayApi.HDRColorControl(DisplayId, instances);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies a custom resolution into trial.
|
||||
/// </summary>
|
||||
/// <param name="customResolution">The custom resolution to apply.</param>
|
||||
/// <param name="hardwareModeSetOnly">
|
||||
/// A boolean value indicating that a hardware mode-set without OS update should be
|
||||
/// performed.
|
||||
/// </param>
|
||||
public void TrialCustomResolution(CustomResolution customResolution, bool hardwareModeSetOnly = true)
|
||||
{
|
||||
TrialCustomResolution(customResolution, new[] {DisplayId}, hardwareModeSetOnly);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,183 +0,0 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
|
||||
namespace NvAPIWrapper.Display
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a texture of float values
|
||||
/// </summary>
|
||||
public class FloatTexture : IEquatable<FloatTexture>
|
||||
{
|
||||
/// <summary>
|
||||
/// Underlying float array containing the values of all channels in all pixels
|
||||
/// </summary>
|
||||
protected readonly float[] UnderlyingArray;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of <see cref="FloatTexture" />.
|
||||
/// </summary>
|
||||
/// <param name="width">The texture width.</param>
|
||||
/// <param name="height">The texture height.</param>
|
||||
/// <param name="channels">The number of texture channels.</param>
|
||||
public FloatTexture(int width, int height, int channels) : this(width, height, channels, null)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of <see cref="FloatTexture" />.
|
||||
/// </summary>
|
||||
/// <param name="width">The texture width.</param>
|
||||
/// <param name="height">The texture height.</param>
|
||||
/// <param name="channels">The number of texture channels.</param>
|
||||
/// <param name="array">The underlying array containing all float values.</param>
|
||||
// ReSharper disable once TooManyDependencies
|
||||
protected FloatTexture(int width, int height, int channels, float[] array)
|
||||
{
|
||||
Width = width;
|
||||
Height = height;
|
||||
Channels = channels;
|
||||
UnderlyingArray = array ?? new float[width * height * channels];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the number of texture channels
|
||||
/// </summary>
|
||||
public int Channels { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the texture height in pixel
|
||||
/// </summary>
|
||||
public int Height { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the texture width in pixels
|
||||
/// </summary>
|
||||
public int Width { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool Equals(FloatTexture other)
|
||||
{
|
||||
if (other == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, other))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (other.UnderlyingArray.Length != UnderlyingArray.Length)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (other.Width != Width || other.Height != Height || other.Channels != Channels)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return !UnderlyingArray.Where((t, i) => Math.Abs(other.UnderlyingArray[i] - t) > 0.0001).Any();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a new instance of FloatTexture from the passed array of float values.
|
||||
/// </summary>
|
||||
/// <param name="width">The texture width.</param>
|
||||
/// <param name="height">The texture height.</param>
|
||||
/// <param name="channels">The texture channels.</param>
|
||||
/// <param name="floats">The array of float values.</param>
|
||||
/// <returns>A new instance of <see cref="FloatTexture" />.</returns>
|
||||
// ReSharper disable once TooManyArguments
|
||||
public static FloatTexture FromFloatArray(int width, int height, int channels, float[] floats)
|
||||
{
|
||||
if (floats.Length != width * height * channels)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(floats));
|
||||
}
|
||||
|
||||
return new FloatTexture(width, height, channels, floats.ToArray());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compares two instance of <see cref="FloatTexture" /> for equality.
|
||||
/// </summary>
|
||||
/// <param name="left">The first instance.</param>
|
||||
/// <param name="right">The second instance.</param>
|
||||
/// <returns><see langword="true" /> if both instances are equal, otherwise <see langword="false" /></returns>
|
||||
public static bool operator ==(FloatTexture left, FloatTexture right)
|
||||
{
|
||||
return Equals(left, right) || left?.Equals(right) == true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compares two instance of <see cref="FloatTexture" /> for in-equality.
|
||||
/// </summary>
|
||||
/// <param name="left">The first instance.</param>
|
||||
/// <param name="right">The second instance.</param>
|
||||
/// <returns><see langword="true" /> if both instances are not equal, otherwise <see langword="false" /></returns>
|
||||
public static bool operator !=(FloatTexture left, FloatTexture right)
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (obj == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, obj))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return Equals(obj as FloatTexture);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return UnderlyingArray.GetHashCode();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the values of each channel at a specific location
|
||||
/// </summary>
|
||||
/// <param name="x">The horizontal location.</param>
|
||||
/// <param name="y">The vertical location.</param>
|
||||
/// <returns>An array of float values each representing a channel value.</returns>
|
||||
public float[] GetValues(int x, int y)
|
||||
{
|
||||
return UnderlyingArray.Skip(y * Width + x).Take(Channels).ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the value of each channel at a specific location
|
||||
/// </summary>
|
||||
/// <param name="x">The horizontal location.</param>
|
||||
/// <param name="y">The vertical location.</param>
|
||||
/// <param name="floats">An array of float values each representing a channel value.</param>
|
||||
public void SetValues(int x, int y, params float[] floats)
|
||||
{
|
||||
var index = y * Width + x;
|
||||
|
||||
for (var i = 0; i < Math.Min(Channels, floats.Length); i++)
|
||||
{
|
||||
UnderlyingArray[index + i] = floats[i];
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns this instance of <see cref="FloatTexture" /> as an array of float values.
|
||||
/// </summary>
|
||||
/// <returns>An array of float values representing this instance of <see cref="FloatTexture" />.</returns>
|
||||
public float[] ToFloatArray()
|
||||
{
|
||||
// Returns a copy of the underlying array
|
||||
return UnderlyingArray.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,157 +0,0 @@
|
||||
using System;
|
||||
using NvAPIWrapper.Native.Display;
|
||||
using NvAPIWrapper.Native.Display.Structures;
|
||||
using NvAPIWrapper.Native.Interfaces.Display;
|
||||
|
||||
namespace NvAPIWrapper.Display
|
||||
{
|
||||
/// <inheritdoc cref="IHDRColorData" />
|
||||
public class HDRColorData : IHDRColorData, IEquatable<HDRColorData>
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates an instance of <see cref="HDRColorData" />.
|
||||
/// </summary>
|
||||
/// <param name="hdrMode">The hdr mode.</param>
|
||||
/// <param name="masteringDisplayData">The display color space configurations.</param>
|
||||
/// <param name="colorFormat">The color data color format.</param>
|
||||
/// <param name="dynamicRange">The color data dynamic range.</param>
|
||||
/// <param name="colorDepth">The color data color depth.</param>
|
||||
public HDRColorData(
|
||||
ColorDataHDRMode hdrMode,
|
||||
MasteringDisplayColorData masteringDisplayData,
|
||||
ColorDataFormat? colorFormat = null,
|
||||
ColorDataDynamicRange? dynamicRange = null,
|
||||
ColorDataDepth? colorDepth = null
|
||||
)
|
||||
{
|
||||
HDRMode = hdrMode;
|
||||
MasteringDisplayData = masteringDisplayData;
|
||||
ColorFormat = colorFormat;
|
||||
DynamicRange = dynamicRange;
|
||||
ColorDepth = colorDepth;
|
||||
}
|
||||
|
||||
internal HDRColorData(IHDRColorData colorData)
|
||||
{
|
||||
HDRMode = colorData.HDRMode;
|
||||
MasteringDisplayData = colorData.MasteringDisplayData;
|
||||
ColorDepth = colorData.ColorDepth;
|
||||
ColorFormat = colorData.ColorFormat;
|
||||
DynamicRange = colorData.DynamicRange;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool Equals(HDRColorData other)
|
||||
{
|
||||
if (ReferenceEquals(null, other))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, other))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return ColorDepth == other.ColorDepth &&
|
||||
ColorFormat == other.ColorFormat &&
|
||||
DynamicRange == other.DynamicRange &&
|
||||
HDRMode == other.HDRMode &&
|
||||
MasteringDisplayData.Equals(other.MasteringDisplayData);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public ColorDataDepth? ColorDepth { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public ColorDataFormat? ColorFormat { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public ColorDataDynamicRange? DynamicRange { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public ColorDataHDRMode HDRMode { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public MasteringDisplayColorData MasteringDisplayData { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Compares two instances of <see cref="HDRColorData" /> for equality.
|
||||
/// </summary>
|
||||
/// <param name="left">The first instance.</param>
|
||||
/// <param name="right">The second instance.</param>
|
||||
/// <returns>true if two instances are equal; otherwise false.</returns>
|
||||
public static bool operator ==(HDRColorData left, HDRColorData right)
|
||||
{
|
||||
return left?.Equals(right) == true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compares two instances of <see cref="HDRColorData" /> for inequality.
|
||||
/// </summary>
|
||||
/// <param name="left">The first instance.</param>
|
||||
/// <param name="right">The second instance.</param>
|
||||
/// <returns>true if two instances are not equal; otherwise false.</returns>
|
||||
public static bool operator !=(HDRColorData left, HDRColorData right)
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (ReferenceEquals(null, obj))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, obj))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (obj.GetType() != GetType())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return Equals((HDRColorData) obj);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override int GetHashCode()
|
||||
{
|
||||
unchecked
|
||||
{
|
||||
var hashCode = ColorDepth.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ ColorFormat.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ DynamicRange.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ (int) HDRMode;
|
||||
hashCode = (hashCode * 397) ^ MasteringDisplayData.GetHashCode();
|
||||
|
||||
return hashCode;
|
||||
}
|
||||
}
|
||||
|
||||
internal HDRColorDataV1 AsHDRColorDataV1(ColorDataHDRCommand command)
|
||||
{
|
||||
return new HDRColorDataV1(
|
||||
command,
|
||||
HDRMode,
|
||||
MasteringDisplayData
|
||||
);
|
||||
}
|
||||
|
||||
internal HDRColorDataV2 AsHDRColorDataV2(ColorDataHDRCommand command)
|
||||
{
|
||||
return new HDRColorDataV2(
|
||||
command,
|
||||
HDRMode,
|
||||
MasteringDisplayData,
|
||||
ColorFormat ?? ColorDataFormat.Auto,
|
||||
DynamicRange ?? ColorDataDynamicRange.Auto,
|
||||
ColorDepth ?? ColorDataDepth.Default
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,97 +0,0 @@
|
||||
using NvAPIWrapper.Native;
|
||||
using NvAPIWrapper.Native.Display.Structures;
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
|
||||
namespace NvAPIWrapper.Display
|
||||
{
|
||||
/// <summary>
|
||||
/// This class contains and provides a way to modify the HUE angle
|
||||
/// </summary>
|
||||
public class HUEInformation
|
||||
{
|
||||
private readonly DisplayHandle _displayHandle = DisplayHandle.DefaultHandle;
|
||||
private readonly OutputId _outputId = OutputId.Invalid;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of the class using a DisplayHandle
|
||||
/// </summary>
|
||||
/// <param name="displayHandle">The handle of the display.</param>
|
||||
public HUEInformation(DisplayHandle displayHandle)
|
||||
{
|
||||
_displayHandle = displayHandle;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of this class using a OutputId
|
||||
/// </summary>
|
||||
/// <param name="outputId">The output identification of a display or an output</param>
|
||||
public HUEInformation(OutputId outputId)
|
||||
{
|
||||
_outputId = outputId;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the current HUE offset angle [0-359]
|
||||
/// </summary>
|
||||
public int CurrentAngle
|
||||
{
|
||||
get
|
||||
{
|
||||
PrivateDisplayHUEInfo? hueInfo = null;
|
||||
|
||||
if (_displayHandle != DisplayHandle.DefaultHandle)
|
||||
{
|
||||
hueInfo = DisplayApi.GetHUEInfo(_displayHandle);
|
||||
}
|
||||
else if (_outputId != OutputId.Invalid)
|
||||
{
|
||||
hueInfo = DisplayApi.GetHUEInfo(_outputId);
|
||||
}
|
||||
|
||||
return hueInfo?.CurrentAngle ?? 0;
|
||||
}
|
||||
set
|
||||
{
|
||||
value %= 360;
|
||||
|
||||
if (_displayHandle != DisplayHandle.DefaultHandle)
|
||||
{
|
||||
DisplayApi.SetHUEAngle(_displayHandle, value);
|
||||
}
|
||||
else if (_outputId != OutputId.Invalid)
|
||||
{
|
||||
DisplayApi.SetHUEAngle(_outputId, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the default HUE offset angle [0-359]
|
||||
/// </summary>
|
||||
public int DefaultAngle
|
||||
{
|
||||
get
|
||||
{
|
||||
PrivateDisplayHUEInfo? hueInfo = null;
|
||||
|
||||
if (_displayHandle != DisplayHandle.DefaultHandle)
|
||||
{
|
||||
hueInfo = DisplayApi.GetHUEInfo(_displayHandle);
|
||||
}
|
||||
else if (_outputId != OutputId.Invalid)
|
||||
{
|
||||
hueInfo = DisplayApi.GetHUEInfo(_outputId);
|
||||
}
|
||||
|
||||
return hueInfo?.DefaultAngle ?? 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
return $"{CurrentAngle:D}º [{DefaultAngle:D}º]";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,70 +0,0 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
|
||||
namespace NvAPIWrapper.Display
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a texture of intensity values
|
||||
/// </summary>
|
||||
public class IntensityTexture : FloatTexture
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates a new instance of <see cref="IntensityTexture" />.
|
||||
/// </summary>
|
||||
/// <param name="width">The texture width.</param>
|
||||
/// <param name="height">The texture height.</param>
|
||||
public IntensityTexture(int width, int height) : base(width, height, 3)
|
||||
{
|
||||
}
|
||||
|
||||
private IntensityTexture(int width, int height, float[] floats) : base(width, height, 3, floats)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a new instance of FloatTexture from the passed array of float values.
|
||||
/// </summary>
|
||||
/// <param name="width">The texture width.</param>
|
||||
/// <param name="height">The texture height.</param>
|
||||
/// <param name="floats">The array of float values.</param>
|
||||
/// <returns>A new instance of <see cref="FloatTexture" />.</returns>
|
||||
// ReSharper disable once TooManyArguments
|
||||
public static IntensityTexture FromFloatArray(int width, int height, float[] floats)
|
||||
{
|
||||
if (floats.Length != width * height * 3)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(floats));
|
||||
}
|
||||
|
||||
return new IntensityTexture(width, height, floats.ToArray());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the value of intensity pixel at a specific location.
|
||||
/// </summary>
|
||||
/// <param name="x">The horizontal location.</param>
|
||||
/// <param name="y">The vertical location.</param>
|
||||
/// <returns>An instance of <see cref="IntensityTexturePixel" />.</returns>
|
||||
public IntensityTexturePixel GetPixel(int x, int y)
|
||||
{
|
||||
return IntensityTexturePixel.FromFloatArray(UnderlyingArray, y * Width + x);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the value of intensity pixel at a specific location
|
||||
/// </summary>
|
||||
/// <param name="x">The horizontal location.</param>
|
||||
/// <param name="y">The vertical location.</param>
|
||||
/// <param name="pixel">An instance of <see cref="IntensityTexturePixel" />.</param>
|
||||
public void SetPixel(int x, int y, IntensityTexturePixel pixel)
|
||||
{
|
||||
var index = y * Width + x;
|
||||
var floats = pixel.ToFloatArray();
|
||||
|
||||
for (var i = 0; i < Math.Min(Channels, floats.Length); i++)
|
||||
{
|
||||
UnderlyingArray[index + i] = floats[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,117 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace NvAPIWrapper.Display
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a RGB intensity texture pixel
|
||||
/// </summary>
|
||||
public class IntensityTexturePixel : IEquatable<IntensityTexturePixel>
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates a new instance of <see cref="IntensityTexturePixel" />.
|
||||
/// </summary>
|
||||
/// <param name="redIntensity">The intensity of the red light (0-1)</param>
|
||||
/// <param name="greenIntensity">The intensity of the green light (0-1)</param>
|
||||
/// <param name="blueIntensity">The intensity of the blue light (0-1)</param>
|
||||
public IntensityTexturePixel(float redIntensity, float greenIntensity, float blueIntensity)
|
||||
{
|
||||
RedIntensity = Math.Max(Math.Min(redIntensity, 1), 0);
|
||||
GreenIntensity = Math.Max(Math.Min(greenIntensity, 1), 0);
|
||||
BlueIntensity = Math.Max(Math.Min(blueIntensity, 1), 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the intensity of the blue light (0-1)
|
||||
/// </summary>
|
||||
public float BlueIntensity { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the intensity of the green light (0-1)
|
||||
/// </summary>
|
||||
public float GreenIntensity { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the intensity of the red light (0-1)
|
||||
/// </summary>
|
||||
public float RedIntensity { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool Equals(IntensityTexturePixel other)
|
||||
{
|
||||
if (other == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, other))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return Math.Abs(RedIntensity - other.RedIntensity) < 0.0001 &&
|
||||
Math.Abs(GreenIntensity - other.GreenIntensity) < 0.0001 &&
|
||||
Math.Abs(BlueIntensity - other.BlueIntensity) < 0.0001;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compares two instance of <see cref="IntensityTexturePixel" /> for equality.
|
||||
/// </summary>
|
||||
/// <param name="left">The first instance.</param>
|
||||
/// <param name="right">The second instance.</param>
|
||||
/// <returns><see langword="true" /> if both instances are equal, otherwise <see langword="false" /></returns>
|
||||
public static bool operator ==(IntensityTexturePixel left, IntensityTexturePixel right)
|
||||
{
|
||||
return Equals(left, right) || left?.Equals(right) == true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compares two instance of <see cref="IntensityTexturePixel" /> for in-equality.
|
||||
/// </summary>
|
||||
/// <param name="left">The first instance.</param>
|
||||
/// <param name="right">The second instance.</param>
|
||||
/// <returns><see langword="true" /> if both instances are not equal, otherwise <see langword="false" /></returns>
|
||||
public static bool operator !=(IntensityTexturePixel left, IntensityTexturePixel right)
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
||||
|
||||
internal static IntensityTexturePixel FromFloatArray(float[] floats, int index)
|
||||
{
|
||||
return new IntensityTexturePixel(floats[index], floats[index + 1], floats[index + 2]);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (obj == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, obj))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return Equals(obj as IntensityTexturePixel);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override int GetHashCode()
|
||||
{
|
||||
unchecked
|
||||
{
|
||||
var hashCode = RedIntensity.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ GreenIntensity.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ BlueIntensity.GetHashCode();
|
||||
|
||||
return hashCode;
|
||||
}
|
||||
}
|
||||
|
||||
internal float[] ToFloatArray()
|
||||
{
|
||||
return new[] {RedIntensity, GreenIntensity, BlueIntensity};
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,288 +0,0 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NvAPIWrapper.Native;
|
||||
using NvAPIWrapper.Native.Display;
|
||||
using NvAPIWrapper.Native.Display.Structures;
|
||||
using NvAPIWrapper.Native.Exceptions;
|
||||
using NvAPIWrapper.Native.General;
|
||||
using NvAPIWrapper.Native.Helpers;
|
||||
using NvAPIWrapper.Native.Interfaces.Display;
|
||||
|
||||
namespace NvAPIWrapper.Display
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a configuration path
|
||||
/// </summary>
|
||||
public class PathInfo : IEquatable<PathInfo>
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates a new PathInfo
|
||||
/// </summary>
|
||||
/// <param name="resolution">Display resolution</param>
|
||||
/// <param name="colorFormat">Display color format</param>
|
||||
/// <param name="targetInfos">Target configuration informations</param>
|
||||
public PathInfo(Resolution resolution, ColorFormat colorFormat, PathTargetInfo[] targetInfos)
|
||||
{
|
||||
Resolution = resolution;
|
||||
ColorFormat = colorFormat;
|
||||
TargetsInfo = targetInfos;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new PathInfo
|
||||
/// </summary>
|
||||
/// <param name="info">IPathInfo implamented object</param>
|
||||
public PathInfo(IPathInfo info)
|
||||
{
|
||||
SourceId = info.SourceId;
|
||||
Resolution = info.SourceModeInfo.Resolution;
|
||||
ColorFormat = info.SourceModeInfo.ColorFormat;
|
||||
Position = info.SourceModeInfo.Position;
|
||||
SpanningOrientation = info.SourceModeInfo.SpanningOrientation;
|
||||
IsGDIPrimary = info.SourceModeInfo.IsGDIPrimary;
|
||||
IsSLIFocus = info.SourceModeInfo.IsSLIFocus;
|
||||
TargetsInfo =
|
||||
info.TargetsInfo.Select(targetInfo => new PathTargetInfo(targetInfo)).ToArray();
|
||||
|
||||
if (info is PathInfoV2)
|
||||
{
|
||||
OSAdapterLUID = ((PathInfoV2) info).OSAdapterLUID;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the display color format
|
||||
/// </summary>
|
||||
public ColorFormat ColorFormat { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a boolean value indicating if the this is the primary GDI display
|
||||
/// </summary>
|
||||
public bool IsGDIPrimary { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a boolean value indicating if the this is the SLI focus display
|
||||
/// </summary>
|
||||
public bool IsSLIFocus { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets OS Adapter of LUID for Non-NVIDIA adapters
|
||||
/// </summary>
|
||||
public LUID? OSAdapterLUID { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the display position
|
||||
/// </summary>
|
||||
public Position Position { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the display resolution
|
||||
/// </summary>
|
||||
public Resolution Resolution { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the Windows CCD display source identification. This can be optionally set.
|
||||
/// </summary>
|
||||
public uint SourceId { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the display spanning orientation, valid for XP only
|
||||
/// </summary>
|
||||
public SpanningOrientation SpanningOrientation { get; set; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Gets information about path targets
|
||||
/// </summary>
|
||||
public PathTargetInfo[] TargetsInfo { get; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Checks for equality with a PathInfo instance
|
||||
/// </summary>
|
||||
/// <param name="other">The PathInfo object to check with</param>
|
||||
/// <returns>true if both objects are equal, otherwise false</returns>
|
||||
public bool Equals(PathInfo other)
|
||||
{
|
||||
if (ReferenceEquals(null, other))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, other))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return Resolution.Equals(other.Resolution) &&
|
||||
ColorFormat == other.ColorFormat &&
|
||||
Position.Equals(other.Position) &&
|
||||
SpanningOrientation == other.SpanningOrientation &&
|
||||
IsGDIPrimary == other.IsGDIPrimary &&
|
||||
IsSLIFocus == other.IsSLIFocus &&
|
||||
TargetsInfo.SequenceEqual(other.TargetsInfo);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Creates and fills a PathInfo object
|
||||
/// </summary>
|
||||
/// <returns>The newly created PathInfo object</returns>
|
||||
public static PathInfo[] GetDisplaysConfig()
|
||||
{
|
||||
var configs = DisplayApi.GetDisplayConfig();
|
||||
var logicalDisplays = configs.Select(info => new PathInfo(info)).ToArray();
|
||||
configs.DisposeAll();
|
||||
|
||||
return logicalDisplays;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks for equality between two objects of same type
|
||||
/// </summary>
|
||||
/// <param name="left">The first object</param>
|
||||
/// <param name="right">The second object</param>
|
||||
/// <returns>true, if both objects are equal, otherwise false</returns>
|
||||
public static bool operator ==(PathInfo left, PathInfo right)
|
||||
{
|
||||
return right?.Equals(left) ?? ReferenceEquals(left, null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks for inequality between two objects of same type
|
||||
/// </summary>
|
||||
/// <param name="left">The first object</param>
|
||||
/// <param name="right">The second object</param>
|
||||
/// <returns>true, if both objects are not equal, otherwise false</returns>
|
||||
public static bool operator !=(PathInfo left, PathInfo right)
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies one or more path information configurations
|
||||
/// </summary>
|
||||
/// <param name="pathInfos">An array of path information configuration</param>
|
||||
/// <param name="flags">DisplayConfigFlags flags</param>
|
||||
public static void SetDisplaysConfig(PathInfo[] pathInfos, DisplayConfigFlags flags)
|
||||
{
|
||||
try
|
||||
{
|
||||
var configsV2 = pathInfos.Select(config => config.GetPathInfoV2()).Cast<IPathInfo>().ToArray();
|
||||
DisplayApi.SetDisplayConfig(configsV2, flags);
|
||||
configsV2.DisposeAll();
|
||||
}
|
||||
catch (NVIDIAApiException ex)
|
||||
{
|
||||
if (ex.Status != Status.IncompatibleStructureVersion)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
}
|
||||
catch (NVIDIANotSupportedException)
|
||||
{
|
||||
// ignore
|
||||
}
|
||||
|
||||
var configsV1 = pathInfos.Select(config => config.GetPathInfoV1()).Cast<IPathInfo>().ToArray();
|
||||
DisplayApi.SetDisplayConfig(configsV1, flags);
|
||||
configsV1.DisposeAll();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (ReferenceEquals(null, obj))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, obj))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (obj.GetType() != GetType())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return Equals((PathInfo) obj);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override int GetHashCode()
|
||||
{
|
||||
unchecked
|
||||
{
|
||||
var hashCode = Resolution.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ (int) ColorFormat;
|
||||
hashCode = (hashCode * 397) ^ Position.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ (int) SpanningOrientation;
|
||||
hashCode = (hashCode * 397) ^ IsGDIPrimary.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ IsSLIFocus.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ (TargetsInfo?.GetHashCode() ?? 0);
|
||||
|
||||
return hashCode;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
return $"{Resolution} @ {Position} [{TargetsInfo.Length}]";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates and fills a GetPathInfoV1 object
|
||||
/// </summary>
|
||||
/// <returns>The newly created GetPathInfoV1 object</returns>
|
||||
public PathInfoV1 GetPathInfoV1()
|
||||
{
|
||||
var sourceModeInfo = GetSourceModeInfo();
|
||||
var pathTargetInfoV1 = GetPathTargetInfoV1Array();
|
||||
|
||||
return new PathInfoV1(pathTargetInfoV1, sourceModeInfo, SourceId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates and fills a GetPathInfoV2 object
|
||||
/// </summary>
|
||||
/// <returns>The newly created GetPathInfoV2 object</returns>
|
||||
public PathInfoV2 GetPathInfoV2()
|
||||
{
|
||||
var sourceModeInfo = GetSourceModeInfo();
|
||||
var pathTargetInfoV2 = GetPathTargetInfoV2Array();
|
||||
|
||||
return new PathInfoV2(pathTargetInfoV2, sourceModeInfo, SourceId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates and fills an array of GetPathTargetInfoV1 object
|
||||
/// </summary>
|
||||
/// <returns>The newly created array of GetPathTargetInfoV1 objects</returns>
|
||||
public PathTargetInfoV1[] GetPathTargetInfoV1Array()
|
||||
{
|
||||
return TargetsInfo.Select(config => config.GetPathTargetInfoV1()).ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates and fills an array of GetPathTargetInfoV2 object
|
||||
/// </summary>
|
||||
/// <returns>The newly created array of GetPathTargetInfoV2 objects</returns>
|
||||
public PathTargetInfoV2[] GetPathTargetInfoV2Array()
|
||||
{
|
||||
return TargetsInfo.Select(config => config.GetPathTargetInfoV2()).ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates and fills a SourceModeInfo object
|
||||
/// </summary>
|
||||
/// <returns>The newly created SourceModeInfo object</returns>
|
||||
public SourceModeInfo GetSourceModeInfo()
|
||||
{
|
||||
return new SourceModeInfo(Resolution, ColorFormat, Position, SpanningOrientation, IsGDIPrimary, IsSLIFocus);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,304 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NvAPIWrapper.Native.Display;
|
||||
using NvAPIWrapper.Native.Display.Structures;
|
||||
using NvAPIWrapper.Native.Exceptions;
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
using NvAPIWrapper.Native.Interfaces.Display;
|
||||
|
||||
namespace NvAPIWrapper.Display
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a display configuration on a path
|
||||
/// </summary>
|
||||
public class PathTargetInfo : IEquatable<PathTargetInfo>
|
||||
{
|
||||
private TimingOverride _timingOverride;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new PathTargetInfo
|
||||
/// </summary>
|
||||
/// <param name="info">IPathTargetInfo implamented object</param>
|
||||
public PathTargetInfo(IPathTargetInfo info)
|
||||
{
|
||||
DisplayDevice = new DisplayDevice(info.DisplayId);
|
||||
|
||||
if (info.Details.HasValue)
|
||||
{
|
||||
Rotation = info.Details.Value.Rotation;
|
||||
Scaling = info.Details.Value.Scaling;
|
||||
TVConnectorType = info.Details.Value.ConnectorType;
|
||||
TVFormat = info.Details.Value.TVFormat;
|
||||
RefreshRateInMillihertz = info.Details.Value.RefreshRateInMillihertz;
|
||||
TimingOverride = info.Details.Value.TimingOverride;
|
||||
IsInterlaced = info.Details.Value.IsInterlaced;
|
||||
IsClonePrimary = info.Details.Value.IsClonePrimary;
|
||||
IsClonePanAndScanTarget = info.Details.Value.IsClonePanAndScanTarget;
|
||||
DisableVirtualModeSupport = info.Details.Value.DisableVirtualModeSupport;
|
||||
IsPreferredUnscaledTarget = info.Details.Value.IsPreferredUnscaledTarget;
|
||||
}
|
||||
|
||||
if (info is PathTargetInfoV2)
|
||||
{
|
||||
WindowsCCDTargetId = ((PathTargetInfoV2) info).WindowsCCDTargetId;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new PathTargetInfo
|
||||
/// </summary>
|
||||
/// <param name="device">DisplayDevice object</param>
|
||||
public PathTargetInfo(DisplayDevice device)
|
||||
{
|
||||
DisplayDevice = device;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the virtual mode support
|
||||
/// </summary>
|
||||
public bool DisableVirtualModeSupport { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets corresponding DisplayDevice
|
||||
/// </summary>
|
||||
public DisplayDevice DisplayDevice { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the pan and scan is availability. Valid only when the target is part of clone
|
||||
/// topology.
|
||||
/// </summary>
|
||||
public bool IsClonePanAndScanTarget { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the primary display in clone configuration. This is *NOT* GDI Primary.
|
||||
/// Only one target can be primary per source. If no primary is specified, the first target will automatically be
|
||||
/// primary.
|
||||
/// </summary>
|
||||
public bool IsClonePrimary { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the interlaced mode flag, ignored if refreshRate == 0
|
||||
/// </summary>
|
||||
public bool IsInterlaced { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the preferred unscaled mode of target
|
||||
/// </summary>
|
||||
public bool IsPreferredUnscaledTarget { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets and sets the non-interlaced Refresh Rate of the mode, multiplied by 1000, 0 = ignored
|
||||
/// This is the value which driver reports to the OS.
|
||||
/// </summary>
|
||||
public uint RefreshRateInMillihertz { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets and sets the rotation setting
|
||||
/// </summary>
|
||||
public Rotate Rotation { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets and sets the scaling setting
|
||||
/// </summary>
|
||||
public Scaling Scaling { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets and sets the custom timing of display
|
||||
/// Ignored if TimingOverride == TimingOverride.Current
|
||||
/// </summary>
|
||||
public TimingOverride TimingOverride
|
||||
{
|
||||
get => _timingOverride;
|
||||
set
|
||||
{
|
||||
if (value == TimingOverride.Custom)
|
||||
{
|
||||
throw new NVIDIANotSupportedException("Custom timing is not supported yet.");
|
||||
}
|
||||
|
||||
_timingOverride = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets and sets the connector type. For TV only, ignored if TVFormat == TVFormat.None.
|
||||
/// </summary>
|
||||
public ConnectorType TVConnectorType { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets and sets the TV format. For TV only, otherwise set to TVFormat.None
|
||||
/// </summary>
|
||||
public TVFormat TVFormat { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the Windows CCD target ID. Must be present only for non-NVIDIA adapter, for NVIDIA adapter this parameter is
|
||||
/// ignored.
|
||||
/// </summary>
|
||||
public uint WindowsCCDTargetId { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Checks for equality with a PathTargetInfo instance
|
||||
/// </summary>
|
||||
/// <param name="other">The PathTargetInfo object to check with</param>
|
||||
/// <returns>true if both objects are equal, otherwise false</returns>
|
||||
public bool Equals(PathTargetInfo other)
|
||||
{
|
||||
if (ReferenceEquals(null, other))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, other))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return _timingOverride == other._timingOverride &&
|
||||
Rotation == other.Rotation &&
|
||||
Scaling == other.Scaling &&
|
||||
RefreshRateInMillihertz == other.RefreshRateInMillihertz &&
|
||||
(TVFormat == TVFormat.None || TVConnectorType == other.TVConnectorType) &&
|
||||
TVFormat == other.TVFormat &&
|
||||
DisplayDevice.Equals(other.DisplayDevice) &&
|
||||
IsInterlaced == other.IsInterlaced &&
|
||||
IsClonePrimary == other.IsClonePrimary &&
|
||||
IsClonePanAndScanTarget == other.IsClonePanAndScanTarget &&
|
||||
DisableVirtualModeSupport == other.DisableVirtualModeSupport &&
|
||||
IsPreferredUnscaledTarget == other.IsPreferredUnscaledTarget;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks for equality between two objects of same type
|
||||
/// </summary>
|
||||
/// <param name="left">The first object</param>
|
||||
/// <param name="right">The second object</param>
|
||||
/// <returns>true, if both objects are equal, otherwise false</returns>
|
||||
public static bool operator ==(PathTargetInfo left, PathTargetInfo right)
|
||||
{
|
||||
return right?.Equals(left) ?? ReferenceEquals(left, null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks for inequality between two objects of same type
|
||||
/// </summary>
|
||||
/// <param name="left">The first object</param>
|
||||
/// <param name="right">The second object</param>
|
||||
/// <returns>true, if both objects are not equal, otherwise false</returns>
|
||||
public static bool operator !=(PathTargetInfo left, PathTargetInfo right)
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (ReferenceEquals(null, obj))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, obj))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (obj.GetType() != GetType())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return Equals((PathTargetInfo) obj);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override int GetHashCode()
|
||||
{
|
||||
unchecked
|
||||
{
|
||||
var hashCode = (int) _timingOverride;
|
||||
hashCode = (hashCode * 397) ^ (int) Rotation;
|
||||
hashCode = (hashCode * 397) ^ (int) Scaling;
|
||||
hashCode = (hashCode * 397) ^ (int) RefreshRateInMillihertz;
|
||||
hashCode = (hashCode * 397) ^ (int) TVFormat;
|
||||
hashCode = (hashCode * 397) ^ (TVFormat != TVFormat.None ? (int) TVConnectorType : 0);
|
||||
hashCode = (hashCode * 397) ^ (DisplayDevice?.GetHashCode() ?? 0);
|
||||
hashCode = (hashCode * 397) ^ IsInterlaced.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ IsClonePrimary.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ IsClonePanAndScanTarget.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ DisableVirtualModeSupport.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ IsPreferredUnscaledTarget.GetHashCode();
|
||||
|
||||
return hashCode;
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
var strs = new List<string>
|
||||
{
|
||||
DisplayDevice.ToString()
|
||||
};
|
||||
|
||||
if (RefreshRateInMillihertz > 0)
|
||||
{
|
||||
strs.Add($"@ {RefreshRateInMillihertz / 1000}hz");
|
||||
}
|
||||
|
||||
if (TVFormat != TVFormat.None)
|
||||
{
|
||||
strs.Add($"- TV {TVFormat}");
|
||||
}
|
||||
|
||||
strs.Add(IsInterlaced ? "Interlaced" : "Progressive");
|
||||
|
||||
if (Rotation != Rotate.Degree0)
|
||||
{
|
||||
strs.Add($"- Rotation: {Rotation}");
|
||||
}
|
||||
|
||||
return string.Join(" ", strs);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Creates and fills a PathAdvancedTargetInfo object
|
||||
/// </summary>
|
||||
/// <returns>The newly created PathAdvancedTargetInfo object</returns>
|
||||
public PathAdvancedTargetInfo GetPathAdvancedTargetInfo()
|
||||
{
|
||||
if (TVFormat == TVFormat.None)
|
||||
{
|
||||
return new PathAdvancedTargetInfo(Rotation, Scaling, RefreshRateInMillihertz, TimingOverride,
|
||||
IsInterlaced, IsClonePrimary, IsClonePanAndScanTarget, DisableVirtualModeSupport,
|
||||
IsPreferredUnscaledTarget);
|
||||
}
|
||||
|
||||
return new PathAdvancedTargetInfo(Rotation, Scaling, TVFormat, TVConnectorType, RefreshRateInMillihertz,
|
||||
TimingOverride, IsInterlaced, IsClonePrimary, IsClonePanAndScanTarget, DisableVirtualModeSupport,
|
||||
IsPreferredUnscaledTarget);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates and fills a PathTargetInfoV1 object
|
||||
/// </summary>
|
||||
/// <returns>The newly created PathTargetInfoV1 object</returns>
|
||||
public PathTargetInfoV1 GetPathTargetInfoV1()
|
||||
{
|
||||
var pathAdvancedTargetInfo = GetPathAdvancedTargetInfo();
|
||||
|
||||
return new PathTargetInfoV1(DisplayDevice.DisplayId, pathAdvancedTargetInfo);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates and fills a PathTargetInfoV2 object
|
||||
/// </summary>
|
||||
/// <returns>The newly created PathTargetInfoV2 object</returns>
|
||||
public PathTargetInfoV2 GetPathTargetInfoV2()
|
||||
{
|
||||
var pathAdvancedTargetInfo = GetPathAdvancedTargetInfo();
|
||||
|
||||
return new PathTargetInfoV2(DisplayDevice.DisplayId, WindowsCCDTargetId, pathAdvancedTargetInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,218 +0,0 @@
|
||||
using System.Linq;
|
||||
using NvAPIWrapper.Native;
|
||||
using NvAPIWrapper.Native.Display;
|
||||
using NvAPIWrapper.Native.Display.Structures;
|
||||
using NvAPIWrapper.Native.General.Structures;
|
||||
using Rectangle = NvAPIWrapper.Native.General.Structures.Rectangle;
|
||||
|
||||
namespace NvAPIWrapper.Display
|
||||
{
|
||||
/// <summary>
|
||||
/// Contains information regarding the scan-out buffer settings of a display device
|
||||
/// </summary>
|
||||
public class ScanOutInformation
|
||||
{
|
||||
internal ScanOutInformation(DisplayDevice displayDevice)
|
||||
{
|
||||
DisplayDevice = displayDevice;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the clone importance assigned to the target if the target is a cloned view of the SourceDesktopRectangle
|
||||
/// (0:primary,1 secondary,...).
|
||||
/// </summary>
|
||||
public uint CloneImportance
|
||||
{
|
||||
get => DisplayApi.GetScanOutConfiguration(DisplayDevice.DisplayId).CloneImportance;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the display device that this instance describes
|
||||
/// </summary>
|
||||
public DisplayDevice DisplayDevice { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets a boolean value indicating if the display device scan out output is warped
|
||||
/// </summary>
|
||||
public bool IsDisplayWarped
|
||||
{
|
||||
get => DisplayApi.GetScanOutWarpingState(DisplayDevice.DisplayId).IsEnabled;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a boolean value indicating if the display device intensity is modified
|
||||
/// </summary>
|
||||
public bool IsIntensityModified
|
||||
{
|
||||
get => DisplayApi.GetScanOutIntensityState(DisplayDevice.DisplayId).IsEnabled;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the operating system display device rectangle in desktop coordinates displayId is scanning out from.
|
||||
/// </summary>
|
||||
public Rectangle SourceDesktopRectangle
|
||||
{
|
||||
get => DisplayApi.GetScanOutConfiguration(DisplayDevice.DisplayId).SourceDesktopRectangle;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the rotation performed between the SourceViewPortRectangle and the TargetViewPortRectangle.
|
||||
/// </summary>
|
||||
public Rotate SourceToTargetRotation
|
||||
{
|
||||
get => DisplayApi.GetScanOutConfiguration(DisplayDevice.DisplayId).SourceToTargetRotation;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the area inside the SourceDesktopRectangle which is scanned out to the display.
|
||||
/// </summary>
|
||||
public Rectangle SourceViewPortRectangle
|
||||
{
|
||||
get => DisplayApi.GetScanOutConfiguration(DisplayDevice.DisplayId).SourceViewPortRectangle;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the vertical size of the active resolution scanned out to the display.
|
||||
/// </summary>
|
||||
public uint TargetDisplayHeight
|
||||
{
|
||||
get => DisplayApi.GetScanOutConfiguration(DisplayDevice.DisplayId).TargetDisplayHeight;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the horizontal size of the active resolution scanned out to the display.
|
||||
/// </summary>
|
||||
public uint TargetDisplayWidth
|
||||
{
|
||||
get => DisplayApi.GetScanOutConfiguration(DisplayDevice.DisplayId).TargetDisplayWidth;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the area inside the rectangle described by targetDisplayWidth/Height SourceViewPortRectangle is scanned out
|
||||
/// to.
|
||||
/// </summary>
|
||||
public Rectangle TargetViewPortRectangle
|
||||
{
|
||||
get => DisplayApi.GetScanOutConfiguration(DisplayDevice.DisplayId).TargetViewPortRectangle;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Disables the intensity modification on the display device scan-out buffer.
|
||||
/// </summary>
|
||||
/// <param name="isSticky">A boolean value that indicates whether the settings will be kept over a reboot.</param>
|
||||
public void DisableIntensityModifications(out bool isSticky)
|
||||
{
|
||||
DisplayApi.SetScanOutIntensity(DisplayDevice.DisplayId, null, out isSticky);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Disables the warping of display device scan-out buffer.
|
||||
/// </summary>
|
||||
/// <param name="isSticky">A boolean value that indicates whether the settings will be kept over a reboot.</param>
|
||||
public void DisableWarping(out bool isSticky)
|
||||
{
|
||||
var vorticesCount = 0;
|
||||
DisplayApi.SetScanOutWarping(DisplayDevice.DisplayId, null, ref vorticesCount, out isSticky);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Enables the intensity modification on the display device scan-out buffer.
|
||||
/// </summary>
|
||||
/// <param name="intensityTexture">The intensity texture to apply to the scan-out buffer.</param>
|
||||
/// <param name="isSticky">A boolean value that indicates whether the settings will be kept over a reboot.</param>
|
||||
public void EnableIntensityModifications(IntensityTexture intensityTexture, out bool isSticky)
|
||||
{
|
||||
using (
|
||||
var intensity = new ScanOutIntensityV1(
|
||||
(uint) intensityTexture.Width,
|
||||
(uint) intensityTexture.Height,
|
||||
intensityTexture.ToFloatArray()
|
||||
)
|
||||
)
|
||||
{
|
||||
DisplayApi.SetScanOutIntensity(DisplayDevice.DisplayId, intensity, out isSticky);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Enables the intensity modification on the display device scan-out buffer.
|
||||
/// </summary>
|
||||
/// <param name="intensityTexture">The intensity texture to apply to the scan-out buffer.</param>
|
||||
/// <param name="offsetTexture">The offset texture to apply to the scan-out buffer.</param>
|
||||
/// <param name="isSticky">A boolean value that indicates whether the settings will be kept over a reboot.</param>
|
||||
public void EnableIntensityModifications(
|
||||
IntensityTexture intensityTexture,
|
||||
FloatTexture offsetTexture,
|
||||
out bool isSticky)
|
||||
{
|
||||
using (
|
||||
var intensity = new ScanOutIntensityV2(
|
||||
(uint) intensityTexture.Width,
|
||||
(uint) intensityTexture.Height,
|
||||
intensityTexture.ToFloatArray(),
|
||||
(uint) offsetTexture.Channels,
|
||||
offsetTexture.ToFloatArray()
|
||||
)
|
||||
)
|
||||
{
|
||||
DisplayApi.SetScanOutIntensity(DisplayDevice.DisplayId, intensity, out isSticky);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Enables the warping of display device scan-out buffer
|
||||
/// </summary>
|
||||
/// <param name="warpingVerticeFormat">The type of warping vortexes.</param>
|
||||
/// <param name="vortices">An array of warping vortexes.</param>
|
||||
/// <param name="textureRectangle">The rectangle in desktop coordinates describing the source area for the warping.</param>
|
||||
/// <param name="isSticky">A boolean value that indicates whether the settings will be kept over a reboot.</param>
|
||||
// ReSharper disable once TooManyArguments
|
||||
public void EnableWarping(
|
||||
WarpingVerticeFormat warpingVerticeFormat,
|
||||
XYUVRQVortex[] vortices,
|
||||
Rectangle textureRectangle,
|
||||
out bool isSticky)
|
||||
{
|
||||
using (
|
||||
var warping = new ScanOutWarpingV1(
|
||||
warpingVerticeFormat,
|
||||
vortices.SelectMany(vortex => vortex.AsFloatArray()).ToArray(),
|
||||
textureRectangle
|
||||
)
|
||||
)
|
||||
{
|
||||
var vorticesCount = vortices.Length;
|
||||
DisplayApi.SetScanOutWarping(DisplayDevice.DisplayId, warping, ref vorticesCount, out isSticky);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries the current state of one of the various scan-out composition parameters.
|
||||
/// </summary>
|
||||
/// <param name="parameter">The scan-out composition parameter.</param>
|
||||
/// <param name="additionalValue">The additional value included with the parameter value.</param>
|
||||
/// <returns>The scan-out composition parameter value.</returns>
|
||||
public ScanOutCompositionParameterValue GetCompositionParameterValue(
|
||||
ScanOutCompositionParameter parameter,
|
||||
out float additionalValue)
|
||||
{
|
||||
return DisplayApi.GetScanOutCompositionParameter(DisplayDevice.DisplayId, parameter, out additionalValue);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Sets the current state of one of the various scan-out composition parameters.
|
||||
/// </summary>
|
||||
/// <param name="parameter">The scan-out composition parameter.</param>
|
||||
/// <param name="parameterValue">The scan-out composition parameter value.</param>
|
||||
/// <param name="additionalValue">The additional value included with the parameter value.</param>
|
||||
public void SetCompositionParameterValue(
|
||||
ScanOutCompositionParameter parameter,
|
||||
ScanOutCompositionParameterValue parameterValue,
|
||||
float additionalValue)
|
||||
{
|
||||
DisplayApi.SetScanOutCompositionParameter(DisplayDevice.DisplayId, parameter, parameterValue,
|
||||
ref additionalValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,150 +0,0 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NvAPIWrapper.GPU;
|
||||
using NvAPIWrapper.Native;
|
||||
using NvAPIWrapper.Native.Display.Structures;
|
||||
|
||||
namespace NvAPIWrapper.Display
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents an unattached display
|
||||
/// </summary>
|
||||
public class UnAttachedDisplay : IEquatable<UnAttachedDisplay>
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates a new UnAttachedDisplay
|
||||
/// </summary>
|
||||
/// <param name="handle">Handle of the unattached display device</param>
|
||||
public UnAttachedDisplay(UnAttachedDisplayHandle handle)
|
||||
{
|
||||
Handle = handle;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new UnAttachedDisplay
|
||||
/// </summary>
|
||||
/// <param name="displayName">Name of the unattached display device</param>
|
||||
public UnAttachedDisplay(string displayName)
|
||||
{
|
||||
Handle = DisplayApi.GetAssociatedUnAttachedNvidiaDisplayHandle(displayName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets display handle
|
||||
/// </summary>
|
||||
public UnAttachedDisplayHandle Handle { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets display name
|
||||
/// </summary>
|
||||
public string Name
|
||||
{
|
||||
get => DisplayApi.GetUnAttachedAssociatedDisplayName(Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets corresponding physical GPU
|
||||
/// </summary>
|
||||
public PhysicalGPU PhysicalGPU
|
||||
{
|
||||
get => new PhysicalGPU(GPUApi.GetPhysicalGPUFromUnAttachedDisplay(Handle));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks for equality with a UnAttachedDisplay instance
|
||||
/// </summary>
|
||||
/// <param name="other">The Display object to check with</param>
|
||||
/// <returns>true if both objects are equal, otherwise false</returns>
|
||||
public bool Equals(UnAttachedDisplay other)
|
||||
{
|
||||
if (ReferenceEquals(null, other))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, other))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return Handle.Equals(other.Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This function returns all unattached NVIDIA displays
|
||||
/// Note: Display handles can get invalidated on a modeset.
|
||||
/// </summary>
|
||||
/// <returns>An array of Display objects</returns>
|
||||
public static UnAttachedDisplay[] GetUnAttachedDisplays()
|
||||
{
|
||||
return
|
||||
DisplayApi.EnumNvidiaUnAttachedDisplayHandle().Select(handle => new UnAttachedDisplay(handle))
|
||||
.ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks for equality between two objects of same type
|
||||
/// </summary>
|
||||
/// <param name="left">The first object</param>
|
||||
/// <param name="right">The second object</param>
|
||||
/// <returns>true, if both objects are equal, otherwise false</returns>
|
||||
public static bool operator ==(UnAttachedDisplay left, UnAttachedDisplay right)
|
||||
{
|
||||
return right?.Equals(left) ?? ReferenceEquals(left, null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks for inequality between two objects of same type
|
||||
/// </summary>
|
||||
/// <param name="left">The first object</param>
|
||||
/// <param name="right">The second object</param>
|
||||
/// <returns>true, if both objects are not equal, otherwise false</returns>
|
||||
public static bool operator !=(UnAttachedDisplay left, UnAttachedDisplay right)
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (ReferenceEquals(null, obj))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, obj))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (obj.GetType() != GetType())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return Equals((UnAttachedDisplay) obj);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return Handle.GetHashCode();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
return Name;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new active attached display from this unattached display
|
||||
/// At least one GPU must be present in the system and running an NVIDIA display driver.
|
||||
/// </summary>
|
||||
/// <returns>An active attached display</returns>
|
||||
public Display CreateDisplay()
|
||||
{
|
||||
return new Display(DisplayApi.CreateDisplayFromUnAttachedDisplay(Handle));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,165 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace NvAPIWrapper.Display
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a XYUVRQ scan-out warping vortex
|
||||
/// </summary>
|
||||
public class XYUVRQVortex : IEquatable<XYUVRQVortex>
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates a new instance of <see cref="XYUVRQVortex" />.
|
||||
/// </summary>
|
||||
/// <param name="x">The target view port mesh horizontal coordinate</param>
|
||||
/// <param name="y">The target view port mesh vertical coordinate</param>
|
||||
/// <param name="u">The desktop view port texture horizontal coordinate</param>
|
||||
/// <param name="v">The desktop view port texture vertical coordinate</param>
|
||||
/// <param name="r">The 3D warp perspective R factor</param>
|
||||
/// <param name="q">The 3D warp perspective Q factor</param>
|
||||
// ReSharper disable once TooManyDependencies
|
||||
public XYUVRQVortex(int x, int y, int u, int v, float r, float q)
|
||||
{
|
||||
X = x;
|
||||
Y = y;
|
||||
U = u;
|
||||
V = v;
|
||||
R = r;
|
||||
Q = q;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 3D warp perspective Q factor
|
||||
/// </summary>
|
||||
public float Q { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 3D warp perspective R factor
|
||||
/// </summary>
|
||||
public float R { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Desktop view port texture horizontal coordinate
|
||||
/// </summary>
|
||||
public int U { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Desktop view port texture vertical coordinate
|
||||
/// </summary>
|
||||
public int V { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Target view port mesh horizontal coordinate
|
||||
/// </summary>
|
||||
public int X { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Target view port mesh vertical coordinate
|
||||
/// </summary>
|
||||
public int Y { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool Equals(XYUVRQVortex other)
|
||||
{
|
||||
if (other == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, other))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return Math.Abs(Q - other.Q) < 0.0001 &&
|
||||
Math.Abs(R - other.R) < 0.0001 &&
|
||||
U == other.U &&
|
||||
V == other.V &&
|
||||
X == other.X &&
|
||||
Y == other.Y;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Parses an array of floats and returns the corresponding <see cref="XYUVRQVortex" />s.
|
||||
/// </summary>
|
||||
/// <param name="floats">The array of float representing one or more <see cref="XYUVRQVortex" />s.</param>
|
||||
/// <returns>Instances of <see cref="XYUVRQVortex" />.</returns>
|
||||
public static IEnumerable<XYUVRQVortex> FromFloatArray(float[] floats)
|
||||
{
|
||||
for (var i = 0; i + 6 <= floats.Length; i += 6)
|
||||
{
|
||||
yield return new XYUVRQVortex(
|
||||
(int) floats[i],
|
||||
(int) floats[i + 1],
|
||||
(int) floats[i + 2],
|
||||
(int) floats[i + 3],
|
||||
floats[i + 4],
|
||||
floats[i + 5]
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compares two instance of <see cref="XYUVRQVortex" /> for equality.
|
||||
/// </summary>
|
||||
/// <param name="left">The first instance.</param>
|
||||
/// <param name="right">The second instance.</param>
|
||||
/// <returns><see langword="true" /> if both instances are equal, otherwise <see langword="false" /></returns>
|
||||
public static bool operator ==(XYUVRQVortex left, XYUVRQVortex right)
|
||||
{
|
||||
return Equals(left, right) || left?.Equals(right) == true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compares two instance of <see cref="XYUVRQVortex" /> for in-equality.
|
||||
/// </summary>
|
||||
/// <param name="left">The first instance.</param>
|
||||
/// <param name="right">The second instance.</param>
|
||||
/// <returns><see langword="true" /> if both instances are not equal, otherwise <see langword="false" /></returns>
|
||||
public static bool operator !=(XYUVRQVortex left, XYUVRQVortex right)
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (obj == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, obj))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return Equals(obj as XYUVRQVortex);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override int GetHashCode()
|
||||
{
|
||||
unchecked
|
||||
{
|
||||
var hashCode = Q.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ R.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ U;
|
||||
hashCode = (hashCode * 397) ^ V;
|
||||
hashCode = (hashCode * 397) ^ X;
|
||||
hashCode = (hashCode * 397) ^ Y;
|
||||
|
||||
return hashCode;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns this instance of <see cref="XYUVRQVortex"/> as a float array.
|
||||
/// </summary>
|
||||
/// <returns>An array of float values representing this instance of <see cref="XYUVRQVortex"/>.</returns>
|
||||
public float[] AsFloatArray()
|
||||
{
|
||||
return new[] {X, Y, U, V, R, Q};
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,30 +0,0 @@
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Contains information about the accelerated graphics connection
|
||||
/// </summary>
|
||||
public class AGPInformation
|
||||
{
|
||||
internal AGPInformation(int aperture, int currentRate)
|
||||
{
|
||||
ApertureInMB = aperture;
|
||||
CurrentRate = currentRate;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets AGP aperture in megabytes
|
||||
/// </summary>
|
||||
public int ApertureInMB { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets current AGP Rate (0 = AGP not present, 1 = 1x, 2 = 2x, etc.)
|
||||
/// </summary>
|
||||
public int CurrentRate { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
return $"AGP Aperture: {ApertureInMB}MB, Current Rate: {CurrentRate}x";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,201 +0,0 @@
|
||||
using NvAPIWrapper.Native;
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Contains information about the ECC memory
|
||||
/// </summary>
|
||||
public class ECCMemoryInformation
|
||||
{
|
||||
internal ECCMemoryInformation(PhysicalGPU physicalGPU)
|
||||
{
|
||||
PhysicalGPU = physicalGPU;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the number of aggregated ECC memory double bit errors
|
||||
/// </summary>
|
||||
public ulong AggregatedDoubleBitErrors
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!IsSupported || !IsEnabled)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return GPUApi.GetECCErrorInfo(PhysicalGPU.Handle).AggregatedErrors.DoubleBitErrors;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Gets the number of aggregated ECC memory single bit errors
|
||||
/// </summary>
|
||||
public ulong AggregatedSingleBitErrors
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!IsSupported || !IsEnabled)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return GPUApi.GetECCErrorInfo(PhysicalGPU.Handle).AggregatedErrors.SingleBitErrors;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the ECC memory configuration in regard to how changes are applied
|
||||
/// </summary>
|
||||
public ECCConfiguration Configuration
|
||||
{
|
||||
get
|
||||
{
|
||||
try
|
||||
{
|
||||
return GPUApi.GetECCStatusInfo(PhysicalGPU.Handle).ConfigurationOptions;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return ECCConfiguration.NotSupported;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the number of current ECC memory double bit errors
|
||||
/// </summary>
|
||||
public ulong CurrentDoubleBitErrors
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!IsSupported || !IsEnabled)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return GPUApi.GetECCErrorInfo(PhysicalGPU.Handle).CurrentErrors.DoubleBitErrors;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the number of current ECC memory single bit errors
|
||||
/// </summary>
|
||||
public ulong CurrentSingleBitErrors
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!IsSupported || !IsEnabled)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return GPUApi.GetECCErrorInfo(PhysicalGPU.Handle).CurrentErrors.SingleBitErrors;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a boolean value indicating if ECC memory error correction is enabled
|
||||
/// </summary>
|
||||
|
||||
public bool IsEnabled
|
||||
{
|
||||
get => IsSupported &&
|
||||
GPUApi.GetECCStatusInfo(PhysicalGPU.Handle).IsEnabled &&
|
||||
GPUApi.GetECCConfigurationInfo(PhysicalGPU.Handle).IsEnabled;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a boolean value indicating if ECC memory is enabled by default
|
||||
/// </summary>
|
||||
public bool IsEnabledByDefault
|
||||
{
|
||||
get => IsSupported &&
|
||||
GPUApi.GetECCConfigurationInfo(PhysicalGPU.Handle).IsEnabledByDefault;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a boolean value indicating if ECC memory is supported and available
|
||||
/// </summary>
|
||||
public bool IsSupported
|
||||
{
|
||||
get
|
||||
{
|
||||
try
|
||||
{
|
||||
return GPUApi.GetECCStatusInfo(PhysicalGPU.Handle).IsSupported;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the physical GPU that this instance describes
|
||||
/// </summary>
|
||||
public PhysicalGPU PhysicalGPU { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
if (!IsSupported)
|
||||
{
|
||||
return "[Not Supported]";
|
||||
}
|
||||
|
||||
if (!IsEnabled)
|
||||
{
|
||||
return "[Disabled]";
|
||||
}
|
||||
|
||||
return
|
||||
$"{CurrentSingleBitErrors}, {CurrentDoubleBitErrors} ({AggregatedSingleBitErrors}, {AggregatedDoubleBitErrors})";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clears aggregated error counters.
|
||||
/// </summary>
|
||||
public void ClearAggregatedErrors()
|
||||
{
|
||||
GPUApi.ResetECCErrorInfo(PhysicalGPU.Handle, false, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clears current error counters.
|
||||
/// </summary>
|
||||
public void ClearCurrentErrors()
|
||||
{
|
||||
GPUApi.ResetECCErrorInfo(PhysicalGPU.Handle, true, false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clears all error counters.
|
||||
/// </summary>
|
||||
public void ClearErrors()
|
||||
{
|
||||
GPUApi.ResetECCErrorInfo(PhysicalGPU.Handle, true, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Disables ECC memory error correction.
|
||||
/// </summary>
|
||||
/// <param name="immediate">A boolean value to indicate if this change should get applied immediately</param>
|
||||
public void Disable(bool immediate)
|
||||
{
|
||||
GPUApi.SetECCConfiguration(PhysicalGPU.Handle, false, immediate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Enables ECC memory error correction.
|
||||
/// </summary>
|
||||
/// <param name="immediate">A boolean value to indicate if this change should get applied immediately</param>
|
||||
public void Enable(bool immediate)
|
||||
{
|
||||
GPUApi.SetECCConfiguration(PhysicalGPU.Handle, true, immediate);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,115 +0,0 @@
|
||||
using NvAPIWrapper.Native;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Contains physical GPU architect information
|
||||
/// </summary>
|
||||
public class GPUArchitectInformation
|
||||
{
|
||||
internal GPUArchitectInformation(PhysicalGPU physicalGPU)
|
||||
{
|
||||
PhysicalGPU = physicalGPU;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets total number of cores defined for this GPU, or zero for older architectures
|
||||
/// </summary>
|
||||
public int NumberOfCores
|
||||
{
|
||||
get => (int) GPUApi.GetGPUCoreCount(PhysicalGPU.Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the number of graphics processing clusters (aka GPU Partitions)
|
||||
/// </summary>
|
||||
public int NumberOfGPC
|
||||
{
|
||||
get => (int) GPUApi.GetPartitionCount(PhysicalGPU.Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the number of render output units
|
||||
/// </summary>
|
||||
public int NumberOfROPs
|
||||
{
|
||||
get => (int) GPUApi.GetROPCount(PhysicalGPU.Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the number of shader pipelines
|
||||
/// </summary>
|
||||
public int NumberOfShaderPipelines
|
||||
{
|
||||
get => (int) GPUApi.GetShaderPipeCount(PhysicalGPU.Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the number of shader sub pipelines
|
||||
/// </summary>
|
||||
public int NumberOfShaderSubPipelines
|
||||
{
|
||||
get => (int) GPUApi.GetShaderSubPipeCount(PhysicalGPU.Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the number of video processing engines
|
||||
/// </summary>
|
||||
public int NumberOfVPEs
|
||||
{
|
||||
get => (int) GPUApi.GetVPECount(PhysicalGPU.Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the physical GPU that this instance describes
|
||||
/// </summary>
|
||||
public PhysicalGPU PhysicalGPU { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the GPU revision number (should be displayed as a hex string)
|
||||
/// </summary>
|
||||
public int Revision
|
||||
{
|
||||
get => (int) GPUApi.GetArchitectInfo(PhysicalGPU.Handle).Revision;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the GPU short name (aka Codename)
|
||||
/// </summary>
|
||||
public string ShortName
|
||||
{
|
||||
get => GPUApi.GetShortName(PhysicalGPU.Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the total number of streaming multiprocessors
|
||||
/// </summary>
|
||||
public int TotalNumberOfSMs
|
||||
{
|
||||
get => (int) GPUApi.GetTotalSMCount(PhysicalGPU.Handle);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Gets the total number of streaming processors
|
||||
/// </summary>
|
||||
public int TotalNumberOfSPs
|
||||
{
|
||||
get => (int) GPUApi.GetTotalSPCount(PhysicalGPU.Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the total number of texture processing clusters
|
||||
/// </summary>
|
||||
public int TotalNumberOfTPCs
|
||||
{
|
||||
get => (int) GPUApi.GetTotalTPCCount(PhysicalGPU.Handle);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
return $"[{ShortName} REV{Revision:X}] Cores: {NumberOfCores}";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,118 +0,0 @@
|
||||
using NvAPIWrapper.Native;
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Contains information about the GPU bus
|
||||
/// </summary>
|
||||
public class GPUBusInformation
|
||||
{
|
||||
internal GPUBusInformation(PhysicalGPU physicalGPU)
|
||||
{
|
||||
PhysicalGPU = physicalGPU;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets accelerated graphics port information
|
||||
/// </summary>
|
||||
public AGPInformation AGPInformation
|
||||
{
|
||||
get
|
||||
{
|
||||
if (BusType != GPUBusType.AGP)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return new AGPInformation(
|
||||
GPUApi.GetAGPAperture(PhysicalGPU.Handle),
|
||||
GPUApi.GetCurrentAGPRate(PhysicalGPU.Handle)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the bus identification
|
||||
/// </summary>
|
||||
public int BusId
|
||||
{
|
||||
get => GPUApi.GetBusId(PhysicalGPU.Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the bus slot identification
|
||||
/// </summary>
|
||||
public int BusSlot
|
||||
{
|
||||
get => GPUApi.GetBusSlotId(PhysicalGPU.Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the the bus type
|
||||
/// </summary>
|
||||
public GPUBusType BusType
|
||||
{
|
||||
get => GPUApi.GetBusType(PhysicalGPU.Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets number of PCIe lanes being used for the PCIe interface downstream
|
||||
/// </summary>
|
||||
public int CurrentPCIeLanes
|
||||
{
|
||||
get
|
||||
{
|
||||
if (BusType == GPUBusType.PCIExpress)
|
||||
{
|
||||
return GPUApi.GetCurrentPCIEDownStreamWidth(PhysicalGPU.Handle);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets GPU interrupt number
|
||||
/// </summary>
|
||||
public int IRQ
|
||||
{
|
||||
get => GPUApi.GetIRQ(PhysicalGPU.Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the PCI identifiers
|
||||
/// </summary>
|
||||
public PCIIdentifiers PCIIdentifiers
|
||||
{
|
||||
get
|
||||
{
|
||||
if (BusType == GPUBusType.FPCI || BusType == GPUBusType.PCI || BusType == GPUBusType.PCIExpress)
|
||||
{
|
||||
GPUApi.GetPCIIdentifiers(
|
||||
PhysicalGPU.Handle,
|
||||
out var deviceId,
|
||||
out var subSystemId,
|
||||
out var revisionId,
|
||||
out var extDeviceId
|
||||
);
|
||||
|
||||
return new PCIIdentifiers(deviceId, subSystemId, revisionId, (int) extDeviceId);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the physical GPU that this instance describes
|
||||
/// </summary>
|
||||
public PhysicalGPU PhysicalGPU { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
return $"[{BusType}] Bus #{BusId}, Slot #{BusSlot}";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,130 +0,0 @@
|
||||
using System;
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
using NvAPIWrapper.Native.GPU.Structures;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Holds information regarding a GPU cooler entry
|
||||
/// </summary>
|
||||
public class GPUCooler
|
||||
{
|
||||
internal GPUCooler(int coolerId, PrivateCoolerSettingsV1.CoolerSetting coolerSetting, int currentRPM = -1)
|
||||
{
|
||||
CoolerId = coolerId;
|
||||
CurrentLevel = (int) coolerSetting.CurrentLevel;
|
||||
DefaultMinimumLevel = (int) coolerSetting.DefaultMinimumLevel;
|
||||
DefaultMaximumLevel = (int) coolerSetting.DefaultMaximumLevel;
|
||||
CurrentMinimumLevel = (int) coolerSetting.CurrentMinimumLevel;
|
||||
CurrentMaximumLevel = (int) coolerSetting.CurrentMaximumLevel;
|
||||
CoolerType = coolerSetting.CoolerType;
|
||||
CoolerController = coolerSetting.CoolerController;
|
||||
DefaultPolicy = coolerSetting.DefaultPolicy;
|
||||
CurrentPolicy = coolerSetting.CurrentPolicy;
|
||||
Target = coolerSetting.Target;
|
||||
ControlMode = coolerSetting.ControlMode;
|
||||
CurrentFanSpeedInRPM = currentRPM;
|
||||
}
|
||||
|
||||
// ReSharper disable once TooManyDependencies
|
||||
internal GPUCooler(
|
||||
PrivateFanCoolersInfoV1.FanCoolersInfoEntry infoEntry,
|
||||
PrivateFanCoolersStatusV1.FanCoolersStatusEntry statusEntry,
|
||||
PrivateFanCoolersControlV1.FanCoolersControlEntry controlEntry)
|
||||
{
|
||||
if (infoEntry.CoolerId != statusEntry.CoolerId || statusEntry.CoolerId != controlEntry.CoolerId)
|
||||
{
|
||||
throw new ArgumentException("Passed arguments are meant to be for different coolers.");
|
||||
}
|
||||
|
||||
CoolerId = (int) statusEntry.CoolerId;
|
||||
CurrentLevel = (int) statusEntry.CurrentLevel;
|
||||
DefaultMinimumLevel = (int) statusEntry.CurrentMinimumLevel;
|
||||
DefaultMaximumLevel = (int) statusEntry.CurrentMaximumLevel;
|
||||
CurrentMinimumLevel = (int) statusEntry.CurrentMinimumLevel;
|
||||
CurrentMaximumLevel = (int) statusEntry.CurrentMaximumLevel;
|
||||
CoolerType = CoolerType.Fan;
|
||||
CoolerController = CoolerController.Internal;
|
||||
DefaultPolicy = CoolerPolicy.None;
|
||||
CurrentPolicy = controlEntry.ControlMode == FanCoolersControlMode.Manual
|
||||
? CoolerPolicy.Manual
|
||||
: CoolerPolicy.None;
|
||||
Target = CoolerTarget.All;
|
||||
ControlMode = CoolerControlMode.Variable;
|
||||
CurrentFanSpeedInRPM = (int) statusEntry.CurrentRPM;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the cooler control mode
|
||||
/// </summary>
|
||||
public CoolerControlMode ControlMode { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the cooler controller
|
||||
/// </summary>
|
||||
public CoolerController CoolerController { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the cooler identification number or index
|
||||
/// </summary>
|
||||
public int CoolerId { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the cooler type
|
||||
/// </summary>
|
||||
public CoolerType CoolerType { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the GPU fan speed in revolutions per minute
|
||||
/// </summary>
|
||||
public int CurrentFanSpeedInRPM { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the cooler current level in percentage
|
||||
/// </summary>
|
||||
public int CurrentLevel { get; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Gets the cooler current maximum level in percentage
|
||||
/// </summary>
|
||||
public int CurrentMaximumLevel { get; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Gets the cooler current minimum level in percentage
|
||||
/// </summary>
|
||||
public int CurrentMinimumLevel { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the cooler current policy
|
||||
/// </summary>
|
||||
public CoolerPolicy CurrentPolicy { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the cooler default maximum level in percentage
|
||||
/// </summary>
|
||||
public int DefaultMaximumLevel { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the cooler default minimum level in percentage
|
||||
/// </summary>
|
||||
public int DefaultMinimumLevel { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the cooler default policy
|
||||
/// </summary>
|
||||
public CoolerPolicy DefaultPolicy { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the cooler target
|
||||
/// </summary>
|
||||
public CoolerTarget Target { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
return $"[{CoolerId} @ {CoolerController}] {Target}: {CurrentLevel}%";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,340 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NvAPIWrapper.Native;
|
||||
using NvAPIWrapper.Native.Exceptions;
|
||||
using NvAPIWrapper.Native.General;
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
using NvAPIWrapper.Native.GPU.Structures;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Contains information about the GPU coolers and current fan speed
|
||||
/// </summary>
|
||||
public class GPUCoolerInformation
|
||||
{
|
||||
internal GPUCoolerInformation(PhysicalGPU physicalGPU)
|
||||
{
|
||||
PhysicalGPU = physicalGPU;
|
||||
|
||||
// TODO: Add Support For Pascal Only Policy Table Method
|
||||
// TODO: GPUApi.GetCoolerPolicyTable & GPUApi.SetCoolerPolicyTable & GPUApi.RestoreCoolerPolicyTable
|
||||
// TODO: Better support of ClientFanCoolers set of APIs
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a list of all available coolers along with their current settings and status
|
||||
/// </summary>
|
||||
public IEnumerable<GPUCooler> Coolers
|
||||
{
|
||||
get
|
||||
{
|
||||
PrivateCoolerSettingsV1? settings = null;
|
||||
|
||||
try
|
||||
{
|
||||
settings = GPUApi.GetCoolerSettings(PhysicalGPU.Handle);
|
||||
}
|
||||
catch (NVIDIAApiException e)
|
||||
{
|
||||
if (e.Status != Status.NotSupported)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
if (settings != null)
|
||||
{
|
||||
for (var i = 0; i < settings.Value.CoolerSettings.Length; i++)
|
||||
{
|
||||
if (i == 0)
|
||||
{
|
||||
var currentRPM = -1;
|
||||
try
|
||||
{
|
||||
currentRPM = (int)GPUApi.GetTachReading(PhysicalGPU.Handle);
|
||||
}
|
||||
catch (NVIDIAApiException)
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
|
||||
if (currentRPM >= 0)
|
||||
{
|
||||
yield return new GPUCooler(
|
||||
i,
|
||||
settings.Value.CoolerSettings[i],
|
||||
currentRPM
|
||||
);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
yield return new GPUCooler(
|
||||
i,
|
||||
settings.Value.CoolerSettings[i]
|
||||
);
|
||||
}
|
||||
|
||||
yield break;
|
||||
}
|
||||
|
||||
PrivateFanCoolersStatusV1? status = null;
|
||||
PrivateFanCoolersInfoV1? info = null;
|
||||
PrivateFanCoolersControlV1? control = null;
|
||||
|
||||
try
|
||||
{
|
||||
status = GPUApi.GetClientFanCoolersStatus(PhysicalGPU.Handle);
|
||||
info = GPUApi.GetClientFanCoolersInfo(PhysicalGPU.Handle);
|
||||
control = GPUApi.GetClientFanCoolersControl(PhysicalGPU.Handle);
|
||||
}
|
||||
catch (NVIDIAApiException e)
|
||||
{
|
||||
if (e.Status != Status.NotSupported)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
if (status != null && info != null && control != null)
|
||||
{
|
||||
for (var i = 0; i < status.Value.FanCoolersStatusEntries.Length; i++)
|
||||
{
|
||||
if (info.Value.FanCoolersInfoEntries.Length > i &&
|
||||
control.Value.FanCoolersControlEntries.Length > i)
|
||||
{
|
||||
yield return new GPUCooler(
|
||||
info.Value.FanCoolersInfoEntries[i],
|
||||
status.Value.FanCoolersStatusEntries[i],
|
||||
control.Value.FanCoolersControlEntries[i]
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
yield break;
|
||||
}
|
||||
|
||||
throw new NVIDIAApiException(Status.NotSupported);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the GPU fan speed in revolutions per minute
|
||||
/// </summary>
|
||||
public int CurrentFanSpeedInRPM
|
||||
{
|
||||
get
|
||||
{
|
||||
try
|
||||
{
|
||||
return (int) GPUApi.GetTachReading(PhysicalGPU.Handle);
|
||||
}
|
||||
catch
|
||||
{
|
||||
return Coolers.FirstOrDefault(cooler => cooler.Target == CoolerTarget.All)?.CurrentFanSpeedInRPM ??
|
||||
0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current fan speed in percentage if available
|
||||
/// </summary>
|
||||
public int CurrentFanSpeedLevel
|
||||
{
|
||||
get
|
||||
{
|
||||
try
|
||||
{
|
||||
return (int) GPUApi.GetCurrentFanSpeedLevel(PhysicalGPU.Handle);
|
||||
}
|
||||
catch
|
||||
{
|
||||
return Coolers.FirstOrDefault(cooler => cooler.Target == CoolerTarget.All)?.CurrentLevel ?? 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the physical GPU that this instance describes
|
||||
/// </summary>
|
||||
public PhysicalGPU PhysicalGPU { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
return $"{CurrentFanSpeedInRPM} RPM ({CurrentFanSpeedLevel}%)";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets all cooler settings to default.
|
||||
/// </summary>
|
||||
public void RestoreCoolerSettingsToDefault()
|
||||
{
|
||||
RestoreCoolerSettingsToDefault(Coolers.Select(cooler => cooler.CoolerId).ToArray());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets one or more cooler settings to default.
|
||||
/// </summary>
|
||||
/// <param name="coolerIds">The cooler identification numbers (indexes) to reset their settings to default.</param>
|
||||
public void RestoreCoolerSettingsToDefault(params int[] coolerIds)
|
||||
{
|
||||
var availableCoolerIds = Coolers.Select(cooler => cooler.CoolerId).ToArray();
|
||||
|
||||
if (coolerIds.Any(i => !availableCoolerIds.Contains(i)))
|
||||
{
|
||||
throw new ArgumentException("Invalid cooler identification number provided.", nameof(coolerIds));
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
GPUApi.RestoreCoolerSettings(PhysicalGPU.Handle, coolerIds.Select(i => (uint) i).ToArray());
|
||||
|
||||
return;
|
||||
}
|
||||
catch (NVIDIAApiException e)
|
||||
{
|
||||
if (e.Status != Status.NotSupported)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
var currentControl = GPUApi.GetClientFanCoolersControl(PhysicalGPU.Handle);
|
||||
var newControl = new PrivateFanCoolersControlV1(
|
||||
currentControl.FanCoolersControlEntries.Select(
|
||||
entry => coolerIds.Contains((int) entry.CoolerId)
|
||||
? new PrivateFanCoolersControlV1.FanCoolersControlEntry(
|
||||
entry.CoolerId,
|
||||
FanCoolersControlMode.Auto
|
||||
)
|
||||
: entry
|
||||
)
|
||||
.ToArray(),
|
||||
currentControl.UnknownUInt
|
||||
);
|
||||
GPUApi.SetClientFanCoolersControl(PhysicalGPU.Handle, newControl);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Changes a cooler settings by modifying the policy and the current level
|
||||
/// </summary>
|
||||
/// <param name="coolerId">The cooler identification number (index) to change the settings.</param>
|
||||
/// <param name="policy">The new cooler policy.</param>
|
||||
/// <param name="newLevel">The new cooler level. Valid only if policy is set to manual.</param>
|
||||
// ReSharper disable once TooManyDeclarations
|
||||
public void SetCoolerSettings(int coolerId, CoolerPolicy policy, int newLevel)
|
||||
{
|
||||
if (Coolers.All(cooler => cooler.CoolerId != coolerId))
|
||||
{
|
||||
throw new ArgumentException("Invalid cooler identification number provided.", nameof(coolerId));
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
GPUApi.SetCoolerLevels(
|
||||
PhysicalGPU.Handle,
|
||||
(uint) coolerId,
|
||||
new PrivateCoolerLevelsV1(new[]
|
||||
{
|
||||
new PrivateCoolerLevelsV1.CoolerLevel(policy, (uint) newLevel)
|
||||
}
|
||||
),
|
||||
1
|
||||
);
|
||||
|
||||
return;
|
||||
}
|
||||
catch (NVIDIAApiException e)
|
||||
{
|
||||
if (e.Status != Status.NotSupported)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
var currentControl = GPUApi.GetClientFanCoolersControl(PhysicalGPU.Handle);
|
||||
var newControl = new PrivateFanCoolersControlV1(
|
||||
currentControl.FanCoolersControlEntries.Select(
|
||||
entry => entry.CoolerId == coolerId
|
||||
? new PrivateFanCoolersControlV1.FanCoolersControlEntry(
|
||||
entry.CoolerId,
|
||||
policy == CoolerPolicy.Manual
|
||||
? FanCoolersControlMode.Manual
|
||||
: FanCoolersControlMode.Auto,
|
||||
policy == CoolerPolicy.Manual ? (uint)newLevel : 0u)
|
||||
: entry
|
||||
)
|
||||
.ToArray(),
|
||||
currentControl.UnknownUInt
|
||||
);
|
||||
GPUApi.SetClientFanCoolersControl(PhysicalGPU.Handle, newControl);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Changes a cooler setting by modifying the policy
|
||||
/// </summary>
|
||||
/// <param name="coolerId">The cooler identification number (index) to change the settings.</param>
|
||||
/// <param name="policy">The new cooler policy.</param>
|
||||
// ReSharper disable once TooManyDeclarations
|
||||
public void SetCoolerSettings(int coolerId, CoolerPolicy policy)
|
||||
{
|
||||
if (Coolers.All(cooler => cooler.CoolerId != coolerId))
|
||||
{
|
||||
throw new ArgumentException("Invalid cooler identification number provided.", nameof(coolerId));
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
GPUApi.SetCoolerLevels(
|
||||
PhysicalGPU.Handle,
|
||||
(uint) coolerId,
|
||||
new PrivateCoolerLevelsV1(new[]
|
||||
{
|
||||
new PrivateCoolerLevelsV1.CoolerLevel(policy)
|
||||
}
|
||||
),
|
||||
1
|
||||
);
|
||||
|
||||
return;
|
||||
}
|
||||
catch (NVIDIAApiException e)
|
||||
{
|
||||
if (e.Status != Status.NotSupported)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
var currentControl = GPUApi.GetClientFanCoolersControl(PhysicalGPU.Handle);
|
||||
var newControl = new PrivateFanCoolersControlV1(
|
||||
currentControl.FanCoolersControlEntries.Select(
|
||||
entry => entry.CoolerId == coolerId
|
||||
? new PrivateFanCoolersControlV1.FanCoolersControlEntry(
|
||||
entry.CoolerId,
|
||||
policy == CoolerPolicy.Manual
|
||||
? FanCoolersControlMode.Manual
|
||||
: FanCoolersControlMode.Auto)
|
||||
: entry
|
||||
)
|
||||
.ToArray(),
|
||||
currentControl.UnknownUInt
|
||||
);
|
||||
GPUApi.SetClientFanCoolersControl(PhysicalGPU.Handle, newControl);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Changes a cooler settings by modifying the policy to manual and sets a new level
|
||||
/// </summary>
|
||||
/// <param name="coolerId">The cooler identification number (index) to change the settings.</param>
|
||||
/// <param name="newLevel">The new cooler level.</param>
|
||||
public void SetCoolerSettings(int coolerId, int newLevel)
|
||||
{
|
||||
SetCoolerSettings(coolerId, CoolerPolicy.Manual, newLevel);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,222 +0,0 @@
|
||||
using System;
|
||||
using NvAPIWrapper.Native;
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
using NvAPIWrapper.Native.Interfaces.GPU;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Contains information regarding the available and total memory as well as the type of memory and other information
|
||||
/// regarding the GPU RAM and frame buffer
|
||||
/// </summary>
|
||||
public class GPUMemoryInformation : IDisplayDriverMemoryInfo
|
||||
{
|
||||
internal GPUMemoryInformation(PhysicalGPU physicalGPU)
|
||||
{
|
||||
PhysicalGPU = physicalGPU;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the frame buffer bandwidth
|
||||
/// </summary>
|
||||
|
||||
public int FrameBufferBandwidth
|
||||
{
|
||||
get
|
||||
{
|
||||
GPUApi.GetFrameBufferWidthAndLocation(PhysicalGPU.Handle, out var width, out _);
|
||||
|
||||
return (int) width;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the frame buffer location index
|
||||
/// </summary>
|
||||
public int FrameBufferLocation
|
||||
{
|
||||
get
|
||||
{
|
||||
GPUApi.GetFrameBufferWidthAndLocation(PhysicalGPU.Handle, out _, out var location);
|
||||
|
||||
return (int) location;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the internal clock to bus clock factor based on the type of RAM
|
||||
/// </summary>
|
||||
public int InternalClockToBusClockFactor
|
||||
{
|
||||
get => GetMemoryBusClockFactor(RAMType);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the internal clock to transfer rate factor based on the type of RAM
|
||||
/// </summary>
|
||||
public int InternalClockToTransferRateFactor
|
||||
{
|
||||
get => GetMemoryTransferRateFactor(RAMType);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets GPU physical frame buffer size in KB. This does NOT include any system RAM that may be dedicated for use by
|
||||
/// the GPU.
|
||||
/// </summary>
|
||||
public int PhysicalFrameBufferSizeInkB
|
||||
{
|
||||
get => GPUApi.GetPhysicalFrameBufferSize(PhysicalGPU.Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the physical GPU that this instance describes
|
||||
/// </summary>
|
||||
public PhysicalGPU PhysicalGPU { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the number of memory banks
|
||||
/// </summary>
|
||||
public uint RAMBanks
|
||||
{
|
||||
get => GPUApi.GetRAMBankCount(PhysicalGPU.Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the memory bus width
|
||||
/// </summary>
|
||||
public uint RAMBusWidth
|
||||
{
|
||||
get => GPUApi.GetRAMBusWidth(PhysicalGPU.Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the memory maker (brand)
|
||||
/// </summary>
|
||||
public GPUMemoryMaker RAMMaker
|
||||
{
|
||||
get => GPUApi.GetRAMMaker(PhysicalGPU.Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the memory type
|
||||
/// </summary>
|
||||
public GPUMemoryType RAMType
|
||||
{
|
||||
get => GPUApi.GetRAMType(PhysicalGPU.Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets virtual size of frame-buffer in KB for this GPU. This includes the physical RAM plus any system RAM that has
|
||||
/// been dedicated for use by the GPU.
|
||||
/// </summary>
|
||||
public int VirtualFrameBufferSizeInkB
|
||||
{
|
||||
get => GPUApi.GetVirtualFrameBufferSize(PhysicalGPU.Handle);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public uint AvailableDedicatedVideoMemoryInkB
|
||||
{
|
||||
get => GPUApi.GetMemoryInfo(PhysicalGPU.Handle).AvailableDedicatedVideoMemoryInkB;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public uint CurrentAvailableDedicatedVideoMemoryInkB
|
||||
{
|
||||
get => GPUApi.GetMemoryInfo(PhysicalGPU.Handle).CurrentAvailableDedicatedVideoMemoryInkB;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public uint DedicatedVideoMemoryInkB
|
||||
{
|
||||
get => GPUApi.GetMemoryInfo(PhysicalGPU.Handle).DedicatedVideoMemoryInkB;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public uint SharedSystemMemoryInkB
|
||||
{
|
||||
get => GPUApi.GetMemoryInfo(PhysicalGPU.Handle).SharedSystemMemoryInkB;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public uint SystemVideoMemoryInkB
|
||||
{
|
||||
get => GPUApi.GetMemoryInfo(PhysicalGPU.Handle).SystemVideoMemoryInkB;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the memory bus clock to internal memory clock factor
|
||||
/// </summary>
|
||||
/// <param name="memoryType"></param>
|
||||
/// <returns>The value of X in X(InternalMemoryClock)=(BusMemoryClock)</returns>
|
||||
public static int GetMemoryBusClockFactor(GPUMemoryType memoryType)
|
||||
{
|
||||
switch (memoryType)
|
||||
{
|
||||
case GPUMemoryType.SDRAM:
|
||||
|
||||
// Bus Clocks Per Internal Clock = 1
|
||||
return 1;
|
||||
case GPUMemoryType.DDR1:
|
||||
case GPUMemoryType.DDR2:
|
||||
case GPUMemoryType.DDR3:
|
||||
case GPUMemoryType.GDDR2:
|
||||
case GPUMemoryType.GDDR3:
|
||||
case GPUMemoryType.GDDR4:
|
||||
case GPUMemoryType.LPDDR2:
|
||||
case GPUMemoryType.GDDR5:
|
||||
case GPUMemoryType.GDDR5X:
|
||||
|
||||
// Bus Clocks Per Internal Clock = 2
|
||||
return 2;
|
||||
default:
|
||||
|
||||
throw new ArgumentOutOfRangeException(nameof(memoryType));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the number of transfers per internal memory clock factor
|
||||
/// </summary>
|
||||
/// <param name="memoryType"></param>
|
||||
/// <returns>The value of X in X(InternalMemoryClock)=(OperationsPerSecond)</returns>
|
||||
public static int GetMemoryTransferRateFactor(GPUMemoryType memoryType)
|
||||
{
|
||||
switch (memoryType)
|
||||
{
|
||||
case GPUMemoryType.SDRAM:
|
||||
|
||||
// Transfers Per Internal Clock = 1
|
||||
return 1;
|
||||
case GPUMemoryType.DDR1:
|
||||
case GPUMemoryType.DDR2:
|
||||
case GPUMemoryType.DDR3:
|
||||
case GPUMemoryType.GDDR2:
|
||||
case GPUMemoryType.GDDR3:
|
||||
case GPUMemoryType.GDDR4:
|
||||
case GPUMemoryType.LPDDR2:
|
||||
|
||||
// Transfers Per Internal Clock = 1
|
||||
return 2;
|
||||
case GPUMemoryType.GDDR5:
|
||||
|
||||
// Transfers Per Internal Clock = 2
|
||||
return 4;
|
||||
case GPUMemoryType.GDDR5X:
|
||||
|
||||
// Transfers Per Internal Clock = 4
|
||||
return 8;
|
||||
default:
|
||||
|
||||
throw new ArgumentOutOfRangeException(nameof(memoryType));
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
return
|
||||
$"[{RAMMaker} {RAMType}] Total: {AvailableDedicatedVideoMemoryInkB:N0} kB - Available: {CurrentAvailableDedicatedVideoMemoryInkB:N0} kB";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,264 +0,0 @@
|
||||
using System;
|
||||
using NvAPIWrapper.Display;
|
||||
using NvAPIWrapper.Native;
|
||||
using NvAPIWrapper.Native.Exceptions;
|
||||
using NvAPIWrapper.Native.General;
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
using NvAPIWrapper.Native.GPU.Structures;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a single GPU output
|
||||
/// </summary>
|
||||
public class GPUOutput : IEquatable<GPUOutput>
|
||||
{
|
||||
internal GPUOutput(OutputId outputId, PhysicalGPUHandle gpuHandle)
|
||||
{
|
||||
OutputId = outputId;
|
||||
OutputType = !gpuHandle.IsNull ? GPUApi.GetOutputType(gpuHandle, outputId) : OutputType.Unknown;
|
||||
PhysicalGPU = new PhysicalGPU(gpuHandle);
|
||||
}
|
||||
|
||||
internal GPUOutput(OutputId outputId, PhysicalGPU gpu)
|
||||
: this(outputId, gpu?.Handle ?? PhysicalGPUHandle.DefaultHandle)
|
||||
{
|
||||
PhysicalGPU = gpu;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the corresponding Digital Vibrance Control information
|
||||
/// </summary>
|
||||
public DVCInformation DigitalVibranceControl
|
||||
{
|
||||
get => new DVCInformation(OutputId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the corresponding HUE information
|
||||
/// </summary>
|
||||
public HUEInformation HUEControl
|
||||
{
|
||||
get => new HUEInformation(OutputId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the output identification as a single bit unsigned integer
|
||||
/// </summary>
|
||||
public OutputId OutputId { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the output type
|
||||
/// </summary>
|
||||
public OutputType OutputType { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the corresponding physical GPU
|
||||
/// </summary>
|
||||
public PhysicalGPU PhysicalGPU { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool Equals(GPUOutput other)
|
||||
{
|
||||
if (ReferenceEquals(null, other))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, other))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return PhysicalGPU.Equals(other.PhysicalGPU) && OutputId == other.OutputId;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks for equality between two objects of same type
|
||||
/// </summary>
|
||||
/// <param name="left">The first object</param>
|
||||
/// <param name="right">The second object</param>
|
||||
/// <returns>true, if both objects are equal, otherwise false</returns>
|
||||
public static bool operator ==(GPUOutput left, GPUOutput right)
|
||||
{
|
||||
return right?.Equals(left) ?? ReferenceEquals(left, null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks for inequality between two objects of same type
|
||||
/// </summary>
|
||||
/// <param name="left">The first object</param>
|
||||
/// <param name="right">The second object</param>
|
||||
/// <returns>true, if both objects are not equal, otherwise false</returns>
|
||||
public static bool operator !=(GPUOutput left, GPUOutput right)
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (ReferenceEquals(null, obj))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, obj))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (obj.GetType() != GetType())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return Equals((GPUOutput) obj);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override int GetHashCode()
|
||||
{
|
||||
unchecked
|
||||
{
|
||||
return ((PhysicalGPU != null ? PhysicalGPU.GetHashCode() : 0) * 397) ^ (int) OutputId;
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
return $"{OutputId} {OutputType} @ {PhysicalGPU}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the refresh rate on this output.
|
||||
/// The new refresh rate can be applied right away or deferred to be applied with the next OS
|
||||
/// mode-set.
|
||||
/// The override is good for only one mode-set (regardless whether it's deferred or immediate).
|
||||
/// </summary>
|
||||
/// <param name="refreshRate">The refresh rate to be applied.</param>
|
||||
/// <param name="isDeferred">
|
||||
/// A boolean value indicating if the refresh rate override should be deferred to the next OS
|
||||
/// mode-set.
|
||||
/// </param>
|
||||
public void OverrideRefreshRate(float refreshRate, bool isDeferred = false)
|
||||
{
|
||||
DisplayApi.SetRefreshRateOverride(OutputId, refreshRate, isDeferred);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reads data from the I2C bus
|
||||
/// </summary>
|
||||
/// <param name="portId">The port id on which device is connected</param>
|
||||
/// <param name="useDDCPort">A boolean value indicating that the DDC port should be used instead of the communication port</param>
|
||||
/// <param name="deviceAddress">The device I2C slave address</param>
|
||||
/// <param name="registerAddress">The target I2C register address</param>
|
||||
/// <param name="readDataLength">The length of the buffer to allocate for the read operation.</param>
|
||||
/// <param name="speed">The target speed of the transaction in kHz</param>
|
||||
public byte[] ReadI2C(
|
||||
byte? portId,
|
||||
bool useDDCPort,
|
||||
byte deviceAddress,
|
||||
byte[] registerAddress,
|
||||
uint readDataLength,
|
||||
I2CSpeed speed = I2CSpeed.Default
|
||||
)
|
||||
{
|
||||
try
|
||||
{
|
||||
// ReSharper disable once InconsistentNaming
|
||||
var i2cInfoV3 = new I2CInfoV3(
|
||||
OutputId,
|
||||
portId,
|
||||
useDDCPort,
|
||||
deviceAddress,
|
||||
registerAddress,
|
||||
readDataLength,
|
||||
speed
|
||||
);
|
||||
|
||||
return PhysicalGPU.ReadI2C(i2cInfoV3);
|
||||
}
|
||||
catch (NVIDIAApiException e)
|
||||
{
|
||||
if (e.Status != Status.IncompatibleStructureVersion || portId != null)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
|
||||
// ignore
|
||||
}
|
||||
|
||||
// ReSharper disable once InconsistentNaming
|
||||
var i2cInfoV2 = new I2CInfoV2(
|
||||
OutputId,
|
||||
useDDCPort,
|
||||
deviceAddress,
|
||||
registerAddress,
|
||||
readDataLength,
|
||||
speed
|
||||
);
|
||||
|
||||
return PhysicalGPU.ReadI2C(i2cInfoV2);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes data to the I2C bus
|
||||
/// </summary>
|
||||
/// <param name="portId">The port id on which device is connected</param>
|
||||
/// <param name="useDDCPort">A boolean value indicating that the DDC port should be used instead of the communication port</param>
|
||||
/// <param name="deviceAddress">The device I2C slave address</param>
|
||||
/// <param name="registerAddress">The target I2C register address</param>
|
||||
/// <param name="data">The payload data</param>
|
||||
/// <param name="speed">The target speed of the transaction in kHz</param>
|
||||
public void WriteI2C(
|
||||
byte? portId,
|
||||
bool useDDCPort,
|
||||
byte deviceAddress,
|
||||
byte[] registerAddress,
|
||||
byte[] data,
|
||||
I2CSpeed speed = I2CSpeed.Default
|
||||
)
|
||||
{
|
||||
try
|
||||
{
|
||||
// ReSharper disable once InconsistentNaming
|
||||
var i2cInfoV3 = new I2CInfoV3(
|
||||
OutputId,
|
||||
portId,
|
||||
useDDCPort,
|
||||
deviceAddress,
|
||||
registerAddress,
|
||||
data,
|
||||
speed
|
||||
);
|
||||
|
||||
PhysicalGPU.WriteI2C(i2cInfoV3);
|
||||
|
||||
return;
|
||||
}
|
||||
catch (NVIDIAApiException e)
|
||||
{
|
||||
if (e.Status != Status.IncompatibleStructureVersion || portId != null)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
|
||||
// ignore
|
||||
}
|
||||
|
||||
// ReSharper disable once InconsistentNaming
|
||||
var i2cInfoV2 = new I2CInfoV2(
|
||||
OutputId,
|
||||
useDDCPort,
|
||||
deviceAddress,
|
||||
registerAddress,
|
||||
data,
|
||||
speed
|
||||
);
|
||||
|
||||
PhysicalGPU.WriteI2C(i2cInfoV2);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,124 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NvAPIWrapper.Native;
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Contains information regarding the GPU performance control and limitations
|
||||
/// </summary>
|
||||
public class GPUPerformanceControl
|
||||
{
|
||||
internal GPUPerformanceControl(PhysicalGPU physicalGPU)
|
||||
{
|
||||
PhysicalGPU = physicalGPU;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current active performance limitation
|
||||
/// </summary>
|
||||
public PerformanceLimit CurrentActiveLimit
|
||||
{
|
||||
get => GPUApi.PerformancePoliciesGetStatus(PhysicalGPU.Handle).PerformanceLimit;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current performance decrease reason
|
||||
/// </summary>
|
||||
public PerformanceDecreaseReason CurrentPerformanceDecreaseReason
|
||||
{
|
||||
get => GPUApi.GetPerformanceDecreaseInfo(PhysicalGPU.Handle);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Gets a boolean value indicating if no load limit is supported with this GPU
|
||||
/// </summary>
|
||||
public bool IsNoLoadLimitSupported
|
||||
{
|
||||
get => GPUApi.PerformancePoliciesGetInfo(PhysicalGPU.Handle).IsNoLoadLimitSupported;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Gets a boolean value indicating if power limit is supported with this GPU
|
||||
/// </summary>
|
||||
public bool IsPowerLimitSupported
|
||||
{
|
||||
get => GPUApi.PerformancePoliciesGetInfo(PhysicalGPU.Handle).IsPowerLimitSupported;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Gets a boolean value indicating if temperature limit is supported with this GPU
|
||||
/// </summary>
|
||||
public bool IsTemperatureLimitSupported
|
||||
{
|
||||
get => GPUApi.PerformancePoliciesGetInfo(PhysicalGPU.Handle).IsTemperatureLimitSupported;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a boolean value indicating if voltage limit is supported with this GPU
|
||||
/// </summary>
|
||||
public bool IsVoltageLimitSupported
|
||||
{
|
||||
get => GPUApi.PerformancePoliciesGetInfo(PhysicalGPU.Handle).IsVoltageLimitSupported;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the physical GPU that this instance describes
|
||||
/// </summary>
|
||||
public PhysicalGPU PhysicalGPU { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets information regarding possible power limit policies and their acceptable range
|
||||
/// </summary>
|
||||
public IEnumerable<GPUPowerLimitInfo> PowerLimitInformation
|
||||
{
|
||||
get
|
||||
{
|
||||
return GPUApi.ClientPowerPoliciesGetInfo(PhysicalGPU.Handle).PowerPolicyInfoEntries
|
||||
.Select(entry => new GPUPowerLimitInfo(entry));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current active power limit policies
|
||||
/// </summary>
|
||||
public IEnumerable<GPUPowerLimitPolicy> PowerLimitPolicies
|
||||
{
|
||||
get
|
||||
{
|
||||
// TODO: GPUApi.ClientPowerPoliciesSetStatus();
|
||||
return GPUApi.ClientPowerPoliciesGetStatus(PhysicalGPU.Handle).PowerPolicyStatusEntries
|
||||
.Select(entry => new GPUPowerLimitPolicy(entry));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets information regarding possible thermal limit policies and their acceptable range
|
||||
/// </summary>
|
||||
public IEnumerable<GPUThermalLimitInfo> ThermalLimitInformation
|
||||
{
|
||||
get
|
||||
{
|
||||
return GPUApi.GetThermalPoliciesInfo(PhysicalGPU.Handle).ThermalPoliciesInfoEntries
|
||||
.Select(entry => new GPUThermalLimitInfo(entry));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current active thermal limit policies
|
||||
/// </summary>
|
||||
public IEnumerable<GPUThermalLimitPolicy> ThermalLimitPolicies
|
||||
{
|
||||
get
|
||||
{
|
||||
// TODO: GPUApi.SetThermalPoliciesStatus();
|
||||
return GPUApi.GetThermalPoliciesStatus(PhysicalGPU.Handle).ThermalPoliciesStatusEntries
|
||||
.Select(entry => new GPUThermalLimitPolicy(entry));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,70 +0,0 @@
|
||||
using System.Linq;
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
using NvAPIWrapper.Native.Interfaces.GPU;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a performance state
|
||||
/// </summary>
|
||||
public class GPUPerformanceState
|
||||
{
|
||||
// ReSharper disable once TooManyDependencies
|
||||
internal GPUPerformanceState(
|
||||
int index,
|
||||
IPerformanceState20 performanceState,
|
||||
IPerformanceStates20ClockEntry[] statesClockEntries,
|
||||
IPerformanceStates20VoltageEntry[] baseVoltageEntries,
|
||||
PCIeInformation pcieInformation)
|
||||
{
|
||||
StateIndex = index;
|
||||
StateId = performanceState.StateId;
|
||||
IsReadOnly = !performanceState.IsEditable;
|
||||
Clocks = statesClockEntries.Select(entry => new GPUPerformanceStateClock(entry)).ToArray();
|
||||
Voltages = baseVoltageEntries.Select(entry => new GPUPerformanceStateVoltage(entry)).ToArray();
|
||||
PCIeInformation = pcieInformation;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a list of clocks associated with this performance state
|
||||
/// </summary>
|
||||
|
||||
public GPUPerformanceStateClock[] Clocks { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets a boolean value indicating if this performance state is readonly
|
||||
/// </summary>
|
||||
public bool IsReadOnly { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the PCI-e information regarding this performance state.
|
||||
/// </summary>
|
||||
public PCIeInformation PCIeInformation { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the performance state identification
|
||||
/// </summary>
|
||||
public PerformanceStateId StateId { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the state index
|
||||
/// </summary>
|
||||
public int StateIndex { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets a list of voltages associated with this performance state
|
||||
/// </summary>
|
||||
public GPUPerformanceStateVoltage[] Voltages { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
if (IsReadOnly)
|
||||
{
|
||||
return $"{StateId} (ReadOnly)";
|
||||
}
|
||||
|
||||
return StateId.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,99 +0,0 @@
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
using NvAPIWrapper.Native.Interfaces.GPU;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a performance state clock settings
|
||||
/// </summary>
|
||||
public class GPUPerformanceStateClock
|
||||
{
|
||||
internal GPUPerformanceStateClock(IPerformanceStates20ClockEntry states20ClockEntry)
|
||||
{
|
||||
ClockDomain = states20ClockEntry.DomainId;
|
||||
IsReadOnly = !states20ClockEntry.IsEditable;
|
||||
ClockDeltaInkHz = states20ClockEntry.FrequencyDeltaInkHz.DeltaValue;
|
||||
ClockDeltaRangeInkHz = new GPUPerformanceStateValueRange(
|
||||
states20ClockEntry.FrequencyDeltaInkHz.DeltaRange.Minimum,
|
||||
states20ClockEntry.FrequencyDeltaInkHz.DeltaRange.Maximum
|
||||
);
|
||||
|
||||
if (states20ClockEntry.ClockType == PerformanceStates20ClockType.Range)
|
||||
{
|
||||
CurrentClockInkHz = new GPUPerformanceStateValueRange(
|
||||
states20ClockEntry.FrequencyRange.MinimumFrequencyInkHz,
|
||||
states20ClockEntry.FrequencyRange.MaximumFrequencyInkHz
|
||||
);
|
||||
BaseClockInkHz = new GPUPerformanceStateValueRange(
|
||||
CurrentClockInkHz.Minimum - ClockDeltaInkHz,
|
||||
CurrentClockInkHz.Maximum - ClockDeltaInkHz
|
||||
);
|
||||
DependentVoltageDomain = states20ClockEntry.FrequencyRange.VoltageDomainId;
|
||||
DependentVoltageRangeInMicroVolt = new GPUPerformanceStateValueRange(
|
||||
states20ClockEntry.FrequencyRange.MinimumVoltageInMicroVolt,
|
||||
states20ClockEntry.FrequencyRange.MaximumVoltageInMicroVolt
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
CurrentClockInkHz = new GPUPerformanceStateValueRange(
|
||||
states20ClockEntry.SingleFrequency.FrequencyInkHz
|
||||
);
|
||||
BaseClockInkHz = new GPUPerformanceStateValueRange(
|
||||
CurrentClockInkHz.Minimum - ClockDeltaInkHz
|
||||
);
|
||||
DependentVoltageDomain = PerformanceVoltageDomain.Undefined;
|
||||
DependentVoltageRangeInMicroVolt = null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the base clock frequency in kHz
|
||||
/// </summary>
|
||||
public GPUPerformanceStateValueRange BaseClockInkHz { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the clock frequency delta in kHz
|
||||
/// </summary>
|
||||
public int ClockDeltaInkHz { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the clock frequency delta range in kHz
|
||||
/// </summary>
|
||||
public GPUPerformanceStateValueRange ClockDeltaRangeInkHz { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the clock domain
|
||||
/// </summary>
|
||||
public PublicClockDomain ClockDomain { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current clock frequency in kHz
|
||||
/// </summary>
|
||||
public GPUPerformanceStateValueRange CurrentClockInkHz { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the dependent voltage domain
|
||||
/// </summary>
|
||||
public PerformanceVoltageDomain DependentVoltageDomain { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the dependent voltage range in uV
|
||||
/// </summary>
|
||||
public GPUPerformanceStateValueRange DependentVoltageRangeInMicroVolt { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets a boolean value indicating if this clock setting is readonly
|
||||
/// </summary>
|
||||
public bool IsReadOnly { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
var title = IsReadOnly ? $"{ClockDomain} (ReadOnly)" : ClockDomain.ToString();
|
||||
|
||||
return
|
||||
$"{title}: {BaseClockInkHz} + ({ClockDeltaInkHz}) = {CurrentClockInkHz}";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,115 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents an integer value range
|
||||
/// </summary>
|
||||
public class GPUPerformanceStateValueRange : IEquatable<GPUPerformanceStateValueRange>
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates a new instance of <see cref="GPUPerformanceStateValueRange" />.
|
||||
/// </summary>
|
||||
/// <param name="min">The lower bound of the range.</param>
|
||||
/// <param name="max">The upper bound of the range.</param>
|
||||
public GPUPerformanceStateValueRange(long min, long max)
|
||||
{
|
||||
Minimum = min;
|
||||
Maximum = max;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new single value instance of <see cref="GPUPerformanceStateValueRange" />.
|
||||
/// </summary>
|
||||
/// <param name="value">The only value in the range</param>
|
||||
public GPUPerformanceStateValueRange(long value)
|
||||
{
|
||||
Minimum = value;
|
||||
Maximum = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the upper bound of the inclusive range
|
||||
/// </summary>
|
||||
public long Maximum { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the lower bound of the inclusive range
|
||||
/// </summary>
|
||||
public long Minimum { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool Equals(GPUPerformanceStateValueRange other)
|
||||
{
|
||||
if (other == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, other))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return Maximum == other.Maximum && Minimum == other.Minimum;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks two instances of <see cref="GPUPerformanceStateValueRange" /> for equality.
|
||||
/// </summary>
|
||||
/// <param name="left">The left side of the comparison.</param>
|
||||
/// <param name="right">The right side of the comparison.</param>
|
||||
/// <returns>true if instances are equal, otherwise false</returns>
|
||||
public static bool operator ==(GPUPerformanceStateValueRange left, GPUPerformanceStateValueRange right)
|
||||
{
|
||||
return Equals(left, right) || left?.Equals(right) == true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks two instances of <see cref="GPUPerformanceStateValueRange" /> for inequality.
|
||||
/// </summary>
|
||||
/// <param name="left">The left side of the comparison.</param>
|
||||
/// <param name="right">The right side of the comparison.</param>
|
||||
/// <returns>true if instances are in-equal, otherwise false</returns>
|
||||
public static bool operator !=(GPUPerformanceStateValueRange left, GPUPerformanceStateValueRange right)
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (obj == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, obj))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return Equals(obj as GPUPerformanceStateValueRange);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override int GetHashCode()
|
||||
{
|
||||
unchecked
|
||||
{
|
||||
return ((int) Maximum * 397) ^ (int) Minimum;
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
if (Minimum == Maximum)
|
||||
{
|
||||
return $"({Minimum})";
|
||||
}
|
||||
|
||||
return $"[({Minimum}) - ({Maximum})]";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,65 +0,0 @@
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
using NvAPIWrapper.Native.Interfaces.GPU;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a performance state voltage settings
|
||||
/// </summary>
|
||||
public class GPUPerformanceStateVoltage
|
||||
{
|
||||
internal GPUPerformanceStateVoltage(IPerformanceStates20VoltageEntry states20BaseVoltageEntry)
|
||||
{
|
||||
VoltageDomain = states20BaseVoltageEntry.DomainId;
|
||||
IsReadOnly = !states20BaseVoltageEntry.IsEditable;
|
||||
|
||||
CurrentVoltageInMicroVolt = states20BaseVoltageEntry.ValueInMicroVolt;
|
||||
VoltageDeltaInMicroVolt = states20BaseVoltageEntry.ValueDeltaInMicroVolt.DeltaValue;
|
||||
BaseVoltageInMicroVolt = (int) (CurrentVoltageInMicroVolt - VoltageDeltaInMicroVolt);
|
||||
|
||||
VoltageDeltaRangeInMicroVolt = new GPUPerformanceStateValueRange(
|
||||
states20BaseVoltageEntry.ValueDeltaInMicroVolt.DeltaRange.Minimum,
|
||||
states20BaseVoltageEntry.ValueDeltaInMicroVolt.DeltaRange.Maximum
|
||||
);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the base voltage in uV
|
||||
/// </summary>
|
||||
public int BaseVoltageInMicroVolt { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current voltage in uV
|
||||
/// </summary>
|
||||
public uint CurrentVoltageInMicroVolt { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets a boolean value indicating if this voltage is readonly
|
||||
/// </summary>
|
||||
public bool IsReadOnly { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the voltage delta in uV
|
||||
/// </summary>
|
||||
public int VoltageDeltaInMicroVolt { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the voltage delta range in uV
|
||||
/// </summary>
|
||||
public GPUPerformanceStateValueRange VoltageDeltaRangeInMicroVolt { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the voltage domain
|
||||
/// </summary>
|
||||
public PerformanceVoltageDomain VoltageDomain { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
var title = IsReadOnly ? $"{VoltageDomain} (ReadOnly)" : VoltageDomain.ToString();
|
||||
|
||||
return
|
||||
$"{title}: ({BaseVoltageInMicroVolt}) + ({VoltageDeltaInMicroVolt}) = ({CurrentVoltageInMicroVolt})";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,107 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
using NvAPIWrapper.Native.GPU.Structures;
|
||||
using NvAPIWrapper.Native.Interfaces.GPU;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Holds the retrieved performance states information
|
||||
/// </summary>
|
||||
public class GPUPerformanceStatesInformation
|
||||
{
|
||||
internal GPUPerformanceStatesInformation(
|
||||
IPerformanceStates20Info states20Info,
|
||||
PerformanceStateId currentPerformanceStateId,
|
||||
PrivatePCIeInfoV2? pciInformation)
|
||||
{
|
||||
IsReadOnly = !states20Info.IsEditable;
|
||||
|
||||
GlobalVoltages = states20Info.GeneralVoltages
|
||||
.Select(entry => new GPUPerformanceStateVoltage(entry))
|
||||
.ToArray();
|
||||
|
||||
var clocks = states20Info.Clocks;
|
||||
var baseVoltages = states20Info.Voltages;
|
||||
|
||||
PerformanceStates = states20Info.PerformanceStates.Select((state20, i) =>
|
||||
{
|
||||
PCIeInformation statePCIeInfo = null;
|
||||
|
||||
if (pciInformation != null && pciInformation.Value.PCIePerformanceStateInfos.Length > i)
|
||||
{
|
||||
statePCIeInfo = new PCIeInformation(pciInformation.Value.PCIePerformanceStateInfos[i]);
|
||||
}
|
||||
|
||||
return new GPUPerformanceState(
|
||||
i,
|
||||
state20,
|
||||
clocks[state20.StateId],
|
||||
baseVoltages[state20.StateId],
|
||||
statePCIeInfo
|
||||
);
|
||||
}).ToArray();
|
||||
|
||||
CurrentPerformanceState =
|
||||
PerformanceStates.FirstOrDefault(performanceState =>
|
||||
performanceState.StateId == currentPerformanceStateId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the currently active performance state
|
||||
/// </summary>
|
||||
public GPUPerformanceState CurrentPerformanceState { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets a list of global voltage settings
|
||||
/// </summary>
|
||||
public GPUPerformanceStateVoltage[] GlobalVoltages { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets a boolean value indicating if performance states are readonly
|
||||
/// </summary>
|
||||
public bool IsReadOnly { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets a list of all available performance states
|
||||
/// </summary>
|
||||
public GPUPerformanceState[] PerformanceStates { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
if (PerformanceStates.Length == 0)
|
||||
{
|
||||
return "No Performance State Available";
|
||||
}
|
||||
|
||||
return string.Join(
|
||||
", ",
|
||||
PerformanceStates
|
||||
.Select(
|
||||
state =>
|
||||
{
|
||||
var attributes = new List<string>();
|
||||
|
||||
if (state.IsReadOnly)
|
||||
{
|
||||
attributes.Add("ReadOnly");
|
||||
}
|
||||
|
||||
if (CurrentPerformanceState.StateId == state.StateId)
|
||||
{
|
||||
attributes.Add("Active");
|
||||
}
|
||||
|
||||
if (attributes.Any())
|
||||
{
|
||||
return $"{state.StateId} ({string.Join(" - ", attributes)})";
|
||||
}
|
||||
|
||||
return state.StateId.ToString();
|
||||
})
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,70 +0,0 @@
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
using NvAPIWrapper.Native.GPU.Structures;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Holds information regarding a possible power limit policy and its acceptable range
|
||||
/// </summary>
|
||||
public class GPUPowerLimitInfo
|
||||
{
|
||||
internal GPUPowerLimitInfo(PrivatePowerPoliciesInfoV1.PowerPolicyInfoEntry powerPolicyInfoEntry)
|
||||
{
|
||||
PerformanceStateId = powerPolicyInfoEntry.PerformanceStateId;
|
||||
MinimumPowerInPCM = powerPolicyInfoEntry.MinimumPowerInPCM;
|
||||
DefaultPowerInPCM = powerPolicyInfoEntry.DefaultPowerInPCM;
|
||||
MaximumPowerInPCM = powerPolicyInfoEntry.MaximumPowerInPCM;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the default policy target power in per cent mille (PCM)
|
||||
/// </summary>
|
||||
public uint DefaultPowerInPCM { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the default policy target power in percentage
|
||||
/// </summary>
|
||||
public float DefaultPowerInPercent
|
||||
{
|
||||
get => DefaultPowerInPCM / 1000f;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the maximum possible policy target power in per cent mille (PCM)
|
||||
/// </summary>
|
||||
public uint MaximumPowerInPCM { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the maximum possible policy target power in percentage
|
||||
/// </summary>
|
||||
public float MaximumPowerInPercent
|
||||
{
|
||||
get => MaximumPowerInPCM / 1000f;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the minimum possible policy target power in per cent mille (PCM)
|
||||
/// </summary>
|
||||
public uint MinimumPowerInPCM { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the minimum possible policy target power in percentage
|
||||
/// </summary>
|
||||
public float MinimumPowerInPercent
|
||||
{
|
||||
get => MinimumPowerInPCM / 1000f;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the corresponding performance state identification
|
||||
/// </summary>
|
||||
public PerformanceStateId PerformanceStateId { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
return
|
||||
$"[{PerformanceStateId}] Default: {DefaultPowerInPercent}% - Range: ({MinimumPowerInPercent}% - {MaximumPowerInPercent}%)";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,41 +0,0 @@
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
using NvAPIWrapper.Native.GPU.Structures;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Holds information regarding a currently active power limit policy
|
||||
/// </summary>
|
||||
public class GPUPowerLimitPolicy
|
||||
{
|
||||
internal GPUPowerLimitPolicy(PrivatePowerPoliciesStatusV1.PowerPolicyStatusEntry powerPolicyStatusEntry)
|
||||
{
|
||||
PerformanceStateId = powerPolicyStatusEntry.PerformanceStateId;
|
||||
PowerTargetInPCM = powerPolicyStatusEntry.PowerTargetInPCM;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the corresponding performance state identification
|
||||
/// </summary>
|
||||
public PerformanceStateId PerformanceStateId { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current policy target power in per cent mille (PCM)
|
||||
/// </summary>
|
||||
public uint PowerTargetInPCM { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current policy target power in percentage
|
||||
/// </summary>
|
||||
public float PowerTargetInPercent
|
||||
{
|
||||
get => PowerTargetInPCM / 1000f;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
return $"{PerformanceStateId} Target: {PowerTargetInPercent}%";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,34 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NvAPIWrapper.Native;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Holds information regarding current power topology and their current power usage
|
||||
/// </summary>
|
||||
public class GPUPowerTopologyInformation
|
||||
{
|
||||
internal GPUPowerTopologyInformation(PhysicalGPU physicalGPU)
|
||||
{
|
||||
PhysicalGPU = physicalGPU;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the physical GPU that this instance describes
|
||||
/// </summary>
|
||||
public PhysicalGPU PhysicalGPU { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current power topology entries
|
||||
/// </summary>
|
||||
public IEnumerable<GPUPowerTopologyStatus> PowerTopologyEntries
|
||||
{
|
||||
get
|
||||
{
|
||||
return GPUApi.ClientPowerTopologyGetStatus(PhysicalGPU.Handle).PowerPolicyStatusEntries
|
||||
.Select(entry => new GPUPowerTopologyStatus(entry));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,42 +0,0 @@
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
using NvAPIWrapper.Native.GPU.Structures;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Contains information about a power domain usage
|
||||
/// </summary>
|
||||
public class GPUPowerTopologyStatus
|
||||
{
|
||||
internal GPUPowerTopologyStatus(
|
||||
PrivatePowerTopologiesStatusV1.PowerTopologiesStatusEntry powerTopologiesStatusEntry)
|
||||
{
|
||||
Domain = powerTopologiesStatusEntry.Domain;
|
||||
PowerUsageInPCM = powerTopologiesStatusEntry.PowerUsageInPCM;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the power usage domain
|
||||
/// </summary>
|
||||
public PowerTopologyDomain Domain { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current power usage in per cent mille (PCM)
|
||||
/// </summary>
|
||||
public uint PowerUsageInPCM { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current power usage in percentage
|
||||
/// </summary>
|
||||
public float PowerUsageInPercent
|
||||
{
|
||||
get => PowerUsageInPCM / 1000f;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
return $"[{Domain}] {PowerUsageInPercent}%";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,42 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NvAPIWrapper.Native;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Holds information regarding the available thermal sensors and current thermal level of a GPU
|
||||
/// </summary>
|
||||
public class GPUThermalInformation
|
||||
{
|
||||
internal GPUThermalInformation(PhysicalGPU physicalGPU)
|
||||
{
|
||||
PhysicalGPU = physicalGPU;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current thermal level of the GPU
|
||||
/// </summary>
|
||||
public int CurrentThermalLevel
|
||||
{
|
||||
get => (int) GPUApi.GetCurrentThermalLevel(PhysicalGPU.Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the physical GPU that this instance describes
|
||||
/// </summary>
|
||||
public PhysicalGPU PhysicalGPU { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the list of available thermal sensors
|
||||
/// </summary>
|
||||
public IEnumerable<GPUThermalSensor> ThermalSensors
|
||||
{
|
||||
get
|
||||
{
|
||||
return GPUApi.GetThermalSettings(PhysicalGPU.Handle).Sensors
|
||||
.Select((sensor, i) => new GPUThermalSensor(i, sensor));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,47 +0,0 @@
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
using NvAPIWrapper.Native.GPU.Structures;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Holds information regarding a possible thermal limit policy and its acceptable range
|
||||
/// </summary>
|
||||
public class GPUThermalLimitInfo
|
||||
{
|
||||
internal GPUThermalLimitInfo(PrivateThermalPoliciesInfoV2.ThermalPoliciesInfoEntry policiesInfoEntry)
|
||||
{
|
||||
Controller = policiesInfoEntry.Controller;
|
||||
MinimumTemperature = policiesInfoEntry.MinimumTemperature;
|
||||
DefaultTemperature = policiesInfoEntry.DefaultTemperature;
|
||||
MaximumTemperature = policiesInfoEntry.MaximumTemperature;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the policy's thermal controller
|
||||
/// </summary>
|
||||
public ThermalController Controller { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the default policy target temperature in degree Celsius
|
||||
/// </summary>
|
||||
public int DefaultTemperature { get; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Gets the maximum possible policy target temperature in degree Celsius
|
||||
/// </summary>
|
||||
public int MaximumTemperature { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the minimum possible policy target temperature in degree Celsius
|
||||
/// </summary>
|
||||
public int MinimumTemperature { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
return
|
||||
$"[{Controller}] Default: {DefaultTemperature}°C - Range: ({MinimumTemperature}°C - {MaximumTemperature}°C)";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,40 +0,0 @@
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
using NvAPIWrapper.Native.GPU.Structures;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Holds information regarding a currently active temperature limit policy
|
||||
/// </summary>
|
||||
public class GPUThermalLimitPolicy
|
||||
{
|
||||
internal GPUThermalLimitPolicy(PrivateThermalPoliciesStatusV2.ThermalPoliciesStatusEntry thermalPoliciesEntry)
|
||||
{
|
||||
Controller = thermalPoliciesEntry.Controller;
|
||||
PerformanceStateId = thermalPoliciesEntry.PerformanceStateId;
|
||||
TargetTemperature = thermalPoliciesEntry.TargetTemperature;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the policy's thermal controller
|
||||
/// </summary>
|
||||
public ThermalController Controller { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the corresponding performance state identification
|
||||
/// </summary>
|
||||
public PerformanceStateId PerformanceStateId { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current policy target temperature in degree Celsius
|
||||
/// </summary>
|
||||
public int TargetTemperature { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
return
|
||||
$"{PerformanceStateId} [{Controller}] Target: {TargetTemperature}°C";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,48 +0,0 @@
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
using NvAPIWrapper.Native.Interfaces.GPU;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a thermal sensor
|
||||
/// </summary>
|
||||
public class GPUThermalSensor : IThermalSensor
|
||||
{
|
||||
internal GPUThermalSensor(int sensorId, IThermalSensor thermalSensor)
|
||||
{
|
||||
SensorId = sensorId;
|
||||
Controller = thermalSensor.Controller;
|
||||
DefaultMinimumTemperature = thermalSensor.DefaultMinimumTemperature;
|
||||
DefaultMaximumTemperature = thermalSensor.DefaultMaximumTemperature;
|
||||
CurrentTemperature = thermalSensor.CurrentTemperature;
|
||||
Target = thermalSensor.Target;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the sensor identification number or index
|
||||
/// </summary>
|
||||
public int SensorId { get; set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public ThermalController Controller { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public int CurrentTemperature { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public int DefaultMaximumTemperature { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public int DefaultMinimumTemperature { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public ThermalSettingsTarget Target { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
return
|
||||
$"[{Target} @ {Controller}] Current: {CurrentTemperature}°C - Default Range: [({DefaultMinimumTemperature}°C) , ({DefaultMaximumTemperature}°C)]";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,33 +0,0 @@
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
using NvAPIWrapper.Native.Interfaces.GPU;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Holds information about a utilization domain
|
||||
/// </summary>
|
||||
public class GPUUsageDomainStatus
|
||||
{
|
||||
internal GPUUsageDomainStatus(UtilizationDomain domain, IUtilizationDomainInfo utilizationDomainInfo)
|
||||
{
|
||||
Domain = domain;
|
||||
Percentage = (int) utilizationDomainInfo.Percentage;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the utilization domain that this instance describes
|
||||
/// </summary>
|
||||
public UtilizationDomain Domain { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the percentage of time where the domain is considered busy in the last 1 second interval.
|
||||
/// </summary>
|
||||
public int Percentage { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
return $"[{Domain}] {Percentage}%";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,99 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NvAPIWrapper.Native;
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Holds information about the GPU utilization domains
|
||||
/// </summary>
|
||||
public class GPUUsageInformation
|
||||
{
|
||||
internal GPUUsageInformation(PhysicalGPU physicalGPU)
|
||||
{
|
||||
PhysicalGPU = physicalGPU;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the Bus interface (BUS) utilization
|
||||
/// </summary>
|
||||
public GPUUsageDomainStatus BusInterface
|
||||
{
|
||||
get => UtilizationDomainsStatus.FirstOrDefault(status => status.Domain == UtilizationDomain.BusInterface);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the frame buffer (FB) utilization
|
||||
/// </summary>
|
||||
public GPUUsageDomainStatus FrameBuffer
|
||||
{
|
||||
get => UtilizationDomainsStatus.FirstOrDefault(status => status.Domain == UtilizationDomain.FrameBuffer);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the graphic engine (GPU) utilization
|
||||
/// </summary>
|
||||
public GPUUsageDomainStatus GPU
|
||||
{
|
||||
get => UtilizationDomainsStatus.FirstOrDefault(status => status.Domain == UtilizationDomain.GPU);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a boolean value indicating if the dynamic performance states is enabled
|
||||
/// </summary>
|
||||
public bool IsDynamicPerformanceStatesEnabled
|
||||
{
|
||||
get => GPUApi.GetDynamicPerformanceStatesInfoEx(PhysicalGPU.Handle).IsDynamicPerformanceStatesEnabled;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the physical GPU that this instance describes
|
||||
/// </summary>
|
||||
public PhysicalGPU PhysicalGPU { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets all valid utilization domains and information
|
||||
/// </summary>
|
||||
public IEnumerable<GPUUsageDomainStatus> UtilizationDomainsStatus
|
||||
{
|
||||
get
|
||||
{
|
||||
try
|
||||
{
|
||||
var dynamicPerformanceStates = GPUApi.GetDynamicPerformanceStatesInfoEx(PhysicalGPU.Handle);
|
||||
|
||||
if (dynamicPerformanceStates.IsDynamicPerformanceStatesEnabled)
|
||||
{
|
||||
return dynamicPerformanceStates.Domains
|
||||
.Select(pair => new GPUUsageDomainStatus(pair.Key, pair.Value));
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
|
||||
return GPUApi.GetUsages(PhysicalGPU.Handle).Domains
|
||||
.Select(pair => new GPUUsageDomainStatus(pair.Key, pair.Value));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Gets the Video engine (VID) utilization
|
||||
/// </summary>
|
||||
public GPUUsageDomainStatus VideoEngine
|
||||
{
|
||||
get => UtilizationDomainsStatus.FirstOrDefault(status => status.Domain == UtilizationDomain.VideoEngine);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Enables dynamic performance states
|
||||
/// </summary>
|
||||
public void EnableDynamicPerformanceStates()
|
||||
{
|
||||
GPUApi.EnableDynamicPStates(PhysicalGPU.Handle);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,119 +0,0 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NvAPIWrapper.Native;
|
||||
using NvAPIWrapper.Native.GPU.Structures;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a logical NVIDIA GPU
|
||||
/// </summary>
|
||||
public class LogicalGPU : IEquatable<LogicalGPU>
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates a new LogicalGPU
|
||||
/// </summary>
|
||||
/// <param name="handle">Logical GPU handle</param>
|
||||
public LogicalGPU(LogicalGPUHandle handle)
|
||||
{
|
||||
Handle = handle;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a list of all corresponding physical GPUs
|
||||
/// </summary>
|
||||
public PhysicalGPU[] CorrespondingPhysicalGPUs
|
||||
{
|
||||
get
|
||||
{
|
||||
return GPUApi.GetPhysicalGPUsFromLogicalGPU(Handle).Select(handle => new PhysicalGPU(handle)).ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the logical GPU handle
|
||||
/// </summary>
|
||||
public LogicalGPUHandle Handle { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool Equals(LogicalGPU other)
|
||||
{
|
||||
if (ReferenceEquals(null, other))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, other))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return Handle.Equals(other.Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all logical GPUs
|
||||
/// </summary>
|
||||
/// <returns>An array of logical GPUs</returns>
|
||||
public static LogicalGPU[] GetLogicalGPUs()
|
||||
{
|
||||
return GPUApi.EnumLogicalGPUs().Select(handle => new LogicalGPU(handle)).ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks for equality between two objects of same type
|
||||
/// </summary>
|
||||
/// <param name="left">The first object</param>
|
||||
/// <param name="right">The second object</param>
|
||||
/// <returns>true, if both objects are equal, otherwise false</returns>
|
||||
public static bool operator ==(LogicalGPU left, LogicalGPU right)
|
||||
{
|
||||
return right?.Equals(left) ?? ReferenceEquals(left, null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks for inequality between two objects of same type
|
||||
/// </summary>
|
||||
/// <param name="left">The first object</param>
|
||||
/// <param name="right">The second object</param>
|
||||
/// <returns>true, if both objects are not equal, otherwise false</returns>
|
||||
public static bool operator !=(LogicalGPU left, LogicalGPU right)
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (ReferenceEquals(null, obj))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, obj))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (obj.GetType() != GetType())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return Equals((LogicalGPU) obj);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return Handle.GetHashCode();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
return
|
||||
$"Logical GPU [{CorrespondingPhysicalGPUs.Length}] {{{string.Join(", ", CorrespondingPhysicalGPUs.Select(gpu => gpu.FullName).ToArray())}}}";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,114 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Contains information about the PCI connection
|
||||
/// </summary>
|
||||
public class PCIIdentifiers : IEquatable<PCIIdentifiers>
|
||||
{
|
||||
// ReSharper disable once TooManyDependencies
|
||||
internal PCIIdentifiers(uint deviceId, uint subSystemId, uint revisionId, int externalDeviceId = 0)
|
||||
{
|
||||
DeviceId = deviceId;
|
||||
SubSystemId = subSystemId;
|
||||
RevisionId = revisionId;
|
||||
|
||||
if (externalDeviceId > 0)
|
||||
{
|
||||
ExternalDeviceId = (ushort) externalDeviceId;
|
||||
}
|
||||
else
|
||||
{
|
||||
ExternalDeviceId = (ushort) (deviceId >> 16);
|
||||
}
|
||||
|
||||
VendorId = (ushort) ((DeviceId << 16) >> 16);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the internal PCI device identifier
|
||||
/// </summary>
|
||||
public uint DeviceId { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the external PCI device identifier
|
||||
/// </summary>
|
||||
public ushort ExternalDeviceId { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the internal PCI device-specific revision identifier
|
||||
/// </summary>
|
||||
public uint RevisionId { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the internal PCI subsystem identifier
|
||||
/// </summary>
|
||||
public uint SubSystemId { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the vendor identification calculated from internal device identification
|
||||
/// </summary>
|
||||
public ushort VendorId { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool Equals(PCIIdentifiers other)
|
||||
{
|
||||
return DeviceId == other.DeviceId &&
|
||||
SubSystemId == other.SubSystemId &&
|
||||
RevisionId == other.RevisionId;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks for equality between two objects of same type
|
||||
/// </summary>
|
||||
/// <param name="left">The first object</param>
|
||||
/// <param name="right">The second object</param>
|
||||
/// <returns>true, if both objects are equal, otherwise false</returns>
|
||||
public static bool operator ==(PCIIdentifiers left, PCIIdentifiers right)
|
||||
{
|
||||
return left.Equals(right);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks for inequality between two objects of same type
|
||||
/// </summary>
|
||||
/// <param name="left">The first object</param>
|
||||
/// <param name="right">The second object</param>
|
||||
/// <returns>true, if both objects are not equal, otherwise false</returns>
|
||||
public static bool operator !=(PCIIdentifiers left, PCIIdentifiers right)
|
||||
{
|
||||
return !left.Equals(right);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (ReferenceEquals(null, obj))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return obj is PCIIdentifiers identifiers && Equals(identifiers);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override int GetHashCode()
|
||||
{
|
||||
unchecked
|
||||
{
|
||||
var hashCode = (int) DeviceId;
|
||||
hashCode = (hashCode * 397) ^ (int) SubSystemId;
|
||||
hashCode = (hashCode * 397) ^ (int) RevisionId;
|
||||
|
||||
return hashCode;
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
return $"PCI\\VEN_{VendorId:X}&DEV_{ExternalDeviceId:X}&SUBSYS_{SubSystemId:X}&REV_{RevisionId:X}";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,67 +0,0 @@
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
using NvAPIWrapper.Native.GPU.Structures;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Contains information about the PCI-e connection
|
||||
/// </summary>
|
||||
public class PCIeInformation
|
||||
{
|
||||
internal PCIeInformation(PrivatePCIeInfoV2.PCIePerformanceStateInfo stateInfo)
|
||||
{
|
||||
TransferRateInMTps = stateInfo.TransferRateInMTps;
|
||||
Generation = stateInfo.Generation;
|
||||
Lanes = stateInfo.Lanes;
|
||||
Version = stateInfo.Version;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the PCI-e generation
|
||||
/// </summary>
|
||||
public PCIeGeneration Generation { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the PCI-e down stream lanes
|
||||
/// </summary>
|
||||
public uint Lanes { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the PCIe transfer rate in Mega Transfers per Second
|
||||
/// </summary>
|
||||
public uint TransferRateInMTps { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the PCI-e version
|
||||
/// </summary>
|
||||
public PCIeGeneration Version { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
var v = "Unknown";
|
||||
|
||||
switch (Version)
|
||||
{
|
||||
case PCIeGeneration.PCIe1:
|
||||
v = "PCIe 1.0";
|
||||
|
||||
break;
|
||||
case PCIeGeneration.PCIe1Minor1:
|
||||
v = "PCIe 1.1";
|
||||
|
||||
break;
|
||||
case PCIeGeneration.PCIe2:
|
||||
v = "PCIe 2.0";
|
||||
|
||||
break;
|
||||
case PCIeGeneration.PCIe3:
|
||||
v = "PCIe 3.0";
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
return $"{v} x{Lanes} - {TransferRateInMTps} MTps";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,559 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using NvAPIWrapper.Display;
|
||||
using NvAPIWrapper.Native;
|
||||
using NvAPIWrapper.Native.Exceptions;
|
||||
using NvAPIWrapper.Native.General;
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
using NvAPIWrapper.Native.GPU.Structures;
|
||||
using NvAPIWrapper.Native.Helpers;
|
||||
using NvAPIWrapper.Native.Interfaces.GPU;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a physical NVIDIA GPU
|
||||
/// </summary>
|
||||
public class PhysicalGPU : IEquatable<PhysicalGPU>
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates a new PhysicalGPU
|
||||
/// </summary>
|
||||
/// <param name="handle">Physical GPU handle</param>
|
||||
public PhysicalGPU(PhysicalGPUHandle handle)
|
||||
{
|
||||
Handle = handle;
|
||||
UsageInformation = new GPUUsageInformation(this);
|
||||
ThermalInformation = new GPUThermalInformation(this);
|
||||
BusInformation = new GPUBusInformation(this);
|
||||
ArchitectInformation = new GPUArchitectInformation(this);
|
||||
MemoryInformation = new GPUMemoryInformation(this);
|
||||
CoolerInformation = new GPUCoolerInformation(this);
|
||||
ECCMemoryInformation = new ECCMemoryInformation(this);
|
||||
PerformanceControl = new GPUPerformanceControl(this);
|
||||
PowerTopologyInformation = new GPUPowerTopologyInformation(this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all active outputs of this GPU
|
||||
/// </summary>
|
||||
public GPUOutput[] ActiveOutputs
|
||||
{
|
||||
get
|
||||
{
|
||||
var outputs = new List<GPUOutput>();
|
||||
var allOutputs = GPUApi.GetActiveOutputs(Handle);
|
||||
|
||||
foreach (OutputId outputId in Enum.GetValues(typeof(OutputId)))
|
||||
{
|
||||
if (outputId != OutputId.Invalid && allOutputs.HasFlag(outputId))
|
||||
{
|
||||
outputs.Add(new GPUOutput(outputId, this));
|
||||
}
|
||||
}
|
||||
|
||||
return outputs.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets GPU architect information
|
||||
/// </summary>
|
||||
public GPUArchitectInformation ArchitectInformation { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets GPU base clock frequencies
|
||||
/// </summary>
|
||||
public IClockFrequencies BaseClockFrequencies
|
||||
{
|
||||
get => GPUApi.GetAllClockFrequencies(Handle, new ClockFrequenciesV2(ClockType.BaseClock));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets GPU video BIOS information
|
||||
/// </summary>
|
||||
public VideoBIOS Bios
|
||||
{
|
||||
get => new VideoBIOS(
|
||||
GPUApi.GetVBIOSRevision(Handle),
|
||||
(int) GPUApi.GetVBIOSOEMRevision(Handle),
|
||||
GPUApi.GetVBIOSVersionString(Handle)
|
||||
);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the board information
|
||||
/// </summary>
|
||||
public BoardInfo Board
|
||||
{
|
||||
get
|
||||
{
|
||||
try
|
||||
{
|
||||
return GPUApi.GetBoardInfo(Handle);
|
||||
}
|
||||
catch (NVIDIAApiException ex)
|
||||
{
|
||||
if (ex.Status == Status.NotSupported)
|
||||
{
|
||||
return default;
|
||||
}
|
||||
|
||||
throw;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets GPU boost clock frequencies
|
||||
/// </summary>
|
||||
public IClockFrequencies BoostClockFrequencies
|
||||
{
|
||||
get => GPUApi.GetAllClockFrequencies(Handle, new ClockFrequenciesV2(ClockType.BoostClock));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets GPU bus information
|
||||
/// </summary>
|
||||
public GPUBusInformation BusInformation { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets GPU coolers information
|
||||
/// </summary>
|
||||
public GPUCoolerInformation CoolerInformation { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets corresponding logical GPU
|
||||
/// </summary>
|
||||
public LogicalGPU CorrespondingLogicalGPU
|
||||
{
|
||||
get => new LogicalGPU(GPUApi.GetLogicalGPUFromPhysicalGPU(Handle));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets GPU current clock frequencies
|
||||
/// </summary>
|
||||
public IClockFrequencies CurrentClockFrequencies
|
||||
{
|
||||
get => GPUApi.GetAllClockFrequencies(Handle, new ClockFrequenciesV2(ClockType.CurrentClock));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the driver model number for this GPU
|
||||
/// </summary>
|
||||
public uint DriverModel
|
||||
{
|
||||
get => GPUApi.GetDriverModel(Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets GPU ECC memory information
|
||||
/// </summary>
|
||||
public ECCMemoryInformation ECCMemoryInformation { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the chipset foundry
|
||||
/// </summary>
|
||||
public GPUFoundry Foundry
|
||||
{
|
||||
get => GPUApi.GetFoundry(Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets GPU full name
|
||||
/// </summary>
|
||||
public string FullName
|
||||
{
|
||||
get => GPUApi.GetFullName(Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the GPU identification number
|
||||
/// </summary>
|
||||
public uint GPUId
|
||||
{
|
||||
get => GPUApi.GetGPUIDFromPhysicalGPU(Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets GPU type
|
||||
/// </summary>
|
||||
public GPUType GPUType
|
||||
{
|
||||
get => GPUApi.GetGPUType(Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the physical GPU handle
|
||||
/// </summary>
|
||||
public PhysicalGPUHandle Handle { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets a boolean value indicating the Quadro line of products
|
||||
/// </summary>
|
||||
public bool IsQuadro
|
||||
{
|
||||
get => GPUApi.GetQuadroStatus(Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets GPU memory and RAM information as well as frame-buffer information
|
||||
/// </summary>
|
||||
public GPUMemoryInformation MemoryInformation { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets GPU performance control status and configurations
|
||||
/// </summary>
|
||||
public GPUPerformanceControl PerformanceControl { get; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Gets the GPU performance states information and configurations
|
||||
/// </summary>
|
||||
public GPUPerformanceStatesInformation PerformanceStatesInfo
|
||||
{
|
||||
get
|
||||
{
|
||||
var performanceStates20Info = GPUApi.GetPerformanceStates20(Handle);
|
||||
var currentPerformanceState = GPUApi.GetCurrentPerformanceState(Handle);
|
||||
PrivatePCIeInfoV2? pcieInformation = null;
|
||||
|
||||
if (BusInformation.BusType == GPUBusType.PCIExpress)
|
||||
{
|
||||
try
|
||||
{
|
||||
pcieInformation = GPUApi.GetPCIEInfo(Handle);
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignore
|
||||
}
|
||||
}
|
||||
|
||||
return new GPUPerformanceStatesInformation(performanceStates20Info, currentPerformanceState,
|
||||
pcieInformation);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets GPU coolers information
|
||||
/// </summary>
|
||||
public GPUPowerTopologyInformation PowerTopologyInformation { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets GPU system type
|
||||
/// </summary>
|
||||
public SystemType SystemType
|
||||
{
|
||||
get => GPUApi.GetSystemType(Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets GPU thermal sensors information
|
||||
/// </summary>
|
||||
public GPUThermalInformation ThermalInformation { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the GPU utilization domains and usages
|
||||
/// </summary>
|
||||
public GPUUsageInformation UsageInformation { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool Equals(PhysicalGPU other)
|
||||
{
|
||||
if (other == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, other))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return Handle.Equals(other.Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the corresponding <see cref="PhysicalGPU" /> instance from a GPU identification number.
|
||||
/// </summary>
|
||||
/// <param name="gpuId">The GPU identification number.</param>
|
||||
/// <returns>An instance of <see cref="PhysicalGPU" /> or <see langword="null" /> if operation failed.</returns>
|
||||
public static PhysicalGPU FromGPUId(uint gpuId)
|
||||
{
|
||||
var handle = GPUApi.GetPhysicalGPUFromGPUID(gpuId);
|
||||
|
||||
if (handle.IsNull)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return new PhysicalGPU(handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all physical GPUs
|
||||
/// </summary>
|
||||
/// <returns>An array of physical GPUs</returns>
|
||||
public static PhysicalGPU[] GetPhysicalGPUs()
|
||||
{
|
||||
return GPUApi.EnumPhysicalGPUs().Select(handle => new PhysicalGPU(handle)).ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all physical GPUs in TCC state
|
||||
/// </summary>
|
||||
/// <returns>An array of physical GPUs</returns>
|
||||
public static PhysicalGPU[] GetTCCPhysicalGPUs()
|
||||
{
|
||||
return GPUApi.EnumTCCPhysicalGPUs().Select(handle => new PhysicalGPU(handle)).ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks for equality between two objects of same type
|
||||
/// </summary>
|
||||
/// <param name="left">The first object</param>
|
||||
/// <param name="right">The second object</param>
|
||||
/// <returns>true, if both objects are equal, otherwise false</returns>
|
||||
public static bool operator ==(PhysicalGPU left, PhysicalGPU right)
|
||||
{
|
||||
return Equals(left, right) || left?.Equals(right) == true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks for inequality between two objects of same type
|
||||
/// </summary>
|
||||
/// <param name="left">The first object</param>
|
||||
/// <param name="right">The second object</param>
|
||||
/// <returns>true, if both objects are not equal, otherwise false</returns>
|
||||
public static bool operator !=(PhysicalGPU left, PhysicalGPU right)
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (obj == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, obj))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return Equals(obj as PhysicalGPU);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return Handle.GetHashCode();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
return FullName;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a list of all active applications for this GPU
|
||||
/// </summary>
|
||||
/// <returns>An array of processes</returns>
|
||||
public Process[] GetActiveApplications()
|
||||
{
|
||||
return GPUApi.QueryActiveApps(Handle).Select(app => Process.GetProcessById(app.ProcessId)).ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a list of all connected display devices on this GPU
|
||||
/// </summary>
|
||||
/// <param name="flags">ConnectedIdsFlag flag</param>
|
||||
/// <returns>An array of display devices</returns>
|
||||
public DisplayDevice[] GetConnectedDisplayDevices(ConnectedIdsFlag flags)
|
||||
{
|
||||
return GPUApi.GetConnectedDisplayIds(Handle, flags).Select(display => new DisplayDevice(display)).ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the display device connected to a specific GPU output
|
||||
/// </summary>
|
||||
/// <param name="output">The GPU output to get connected display device for</param>
|
||||
/// <returns>DisplayDevice connected to the specified GPU output</returns>
|
||||
public DisplayDevice GetDisplayDeviceByOutput(GPUOutput output)
|
||||
{
|
||||
return new DisplayDevice(GPUApi.GetDisplayIdFromGPUAndOutputId(Handle, output.OutputId));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a list of all display devices on any possible output
|
||||
/// </summary>
|
||||
/// <returns>An array of display devices</returns>
|
||||
public DisplayDevice[] GetDisplayDevices()
|
||||
{
|
||||
return GPUApi.GetAllDisplayIds(Handle).Select(display => new DisplayDevice(display)).ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reads EDID data of an output
|
||||
/// </summary>
|
||||
/// <param name="output">The GPU output to read EDID information for</param>
|
||||
/// <returns>A byte array containing EDID data</returns>
|
||||
public byte[] ReadEDIDData(GPUOutput output)
|
||||
{
|
||||
try
|
||||
{
|
||||
var data = new byte[0];
|
||||
var identification = 0;
|
||||
var totalSize = EDIDV3.MaxDataSize;
|
||||
|
||||
for (var offset = 0; offset < totalSize; offset += EDIDV3.MaxDataSize)
|
||||
{
|
||||
var edid = GPUApi.GetEDID(Handle, output.OutputId, offset, identification);
|
||||
identification = edid.Identification;
|
||||
totalSize = edid.TotalSize;
|
||||
|
||||
var edidData = edid.Data;
|
||||
Array.Resize(ref data, data.Length + edidData.Length);
|
||||
Array.Copy(edidData, 0, data, data.Length - edidData.Length, edidData.Length);
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
catch (NVIDIAApiException ex)
|
||||
{
|
||||
if (ex.Status == Status.IncompatibleStructureVersion)
|
||||
{
|
||||
return GPUApi.GetEDID(Handle, output.OutputId).Data;
|
||||
}
|
||||
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reads data from the I2C bus
|
||||
/// </summary>
|
||||
/// <param name="i2cInfo">Information required to read from the I2C bus.</param>
|
||||
/// <returns>The returned payload.</returns>
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public byte[] ReadI2C(II2CInfo i2cInfo)
|
||||
{
|
||||
GPUApi.I2CRead(Handle, ref i2cInfo);
|
||||
|
||||
return i2cInfo.Data;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Validates a set of GPU outputs to check if they can be active simultaneously
|
||||
/// </summary>
|
||||
/// <param name="outputs">GPU outputs to check</param>
|
||||
/// <returns>true if all specified outputs can be active simultaneously, otherwise false</returns>
|
||||
public bool ValidateOutputCombination(GPUOutput[] outputs)
|
||||
{
|
||||
var gpuOutpudIds =
|
||||
outputs.Aggregate(OutputId.Invalid, (current, gpuOutput) => current | gpuOutput.OutputId);
|
||||
|
||||
return GPUApi.ValidateOutputCombination(Handle, gpuOutpudIds);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes EDID data of an output
|
||||
/// </summary>
|
||||
/// <param name="output">The GPU output to write EDID information for</param>
|
||||
/// <param name="edidData">A byte array containing EDID data</param>
|
||||
public void WriteEDIDData(GPUOutput output, byte[] edidData)
|
||||
{
|
||||
WriteEDIDData((uint) output.OutputId, edidData);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes EDID data of an display
|
||||
/// </summary>
|
||||
/// <param name="display">The display device to write EDID information for</param>
|
||||
/// <param name="edidData">A byte array containing EDID data</param>
|
||||
public void WriteEDIDData(DisplayDevice display, byte[] edidData)
|
||||
{
|
||||
WriteEDIDData(display.DisplayId, edidData);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes data to the I2C bus
|
||||
/// </summary>
|
||||
/// <param name="i2cInfo">Information required to write to the I2C bus including data payload.</param>
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public void WriteI2C(II2CInfo i2cInfo)
|
||||
{
|
||||
GPUApi.I2CWrite(Handle, i2cInfo);
|
||||
}
|
||||
|
||||
private void WriteEDIDData(uint displayOutputId, byte[] edidData)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (edidData.Length == 0)
|
||||
{
|
||||
var instance = typeof(EDIDV3).Instantiate<EDIDV3>();
|
||||
GPUApi.SetEDID(Handle, displayOutputId, instance);
|
||||
}
|
||||
|
||||
for (var offset = 0; offset < edidData.Length; offset += EDIDV3.MaxDataSize)
|
||||
{
|
||||
var array = new byte[Math.Min(EDIDV3.MaxDataSize, edidData.Length - offset)];
|
||||
Array.Copy(edidData, offset, array, 0, array.Length);
|
||||
var instance = EDIDV3.CreateWithData(0, (uint) offset, array, edidData.Length);
|
||||
GPUApi.SetEDID(Handle, displayOutputId, instance);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
catch (NVIDIAApiException ex)
|
||||
{
|
||||
if (ex.Status != Status.IncompatibleStructureVersion)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
}
|
||||
catch (NVIDIANotSupportedException)
|
||||
{
|
||||
// ignore
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (edidData.Length == 0)
|
||||
{
|
||||
var instance = typeof(EDIDV2).Instantiate<EDIDV2>();
|
||||
GPUApi.SetEDID(Handle, displayOutputId, instance);
|
||||
}
|
||||
|
||||
for (var offset = 0; offset < edidData.Length; offset += EDIDV2.MaxDataSize)
|
||||
{
|
||||
var array = new byte[Math.Min(EDIDV2.MaxDataSize, edidData.Length - offset)];
|
||||
Array.Copy(edidData, offset, array, 0, array.Length);
|
||||
GPUApi.SetEDID(Handle, displayOutputId, EDIDV2.CreateWithData(array, edidData.Length));
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
catch (NVIDIAApiException ex)
|
||||
{
|
||||
if (ex.Status != Status.IncompatibleStructureVersion)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
}
|
||||
catch (NVIDIANotSupportedException)
|
||||
{
|
||||
// ignore
|
||||
}
|
||||
|
||||
GPUApi.SetEDID(Handle, displayOutputId, EDIDV1.CreateWithData(edidData));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,52 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Contains information about the GPU Video BIOS
|
||||
/// </summary>
|
||||
public class VideoBIOS
|
||||
{
|
||||
internal VideoBIOS(uint revision, int oemRevision, string versionString)
|
||||
{
|
||||
Revision = revision;
|
||||
OEMRevision = oemRevision;
|
||||
VersionString = versionString.ToUpper();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the the OEM revision of the video BIOS
|
||||
/// </summary>
|
||||
public int OEMRevision { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the revision of the video BIOS
|
||||
/// </summary>
|
||||
public uint Revision { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the full video BIOS version string
|
||||
/// </summary>
|
||||
public string VersionString { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
return AsVersion().ToString();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the video BIOS version as a .Net Version object
|
||||
/// </summary>
|
||||
/// <returns>A Version object representing the video BIOS version</returns>
|
||||
public Version AsVersion()
|
||||
{
|
||||
return new Version(
|
||||
(int) ((Revision >> 28) + ((Revision << 4) >> 28) * 16), // 8 bit little endian
|
||||
(int) (((Revision << 8) >> 28) + ((Revision << 12) >> 28) * 16), // 8 bit little endian
|
||||
(int) ((Revision << 16) >> 16), // 16 bit big endian
|
||||
OEMRevision // 8 bit integer
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 25 KiB |
@@ -1,81 +0,0 @@
|
||||
using NvAPIWrapper.Native;
|
||||
using NvAPIWrapper.Native.General.Structures;
|
||||
using NvAPIWrapper.Native.Interfaces.General;
|
||||
|
||||
namespace NvAPIWrapper
|
||||
{
|
||||
/// <summary>
|
||||
/// .Net friendly version of system and general functions of NVAPI library
|
||||
/// </summary>
|
||||
public static class NVIDIA
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets information about the system's chipset.
|
||||
/// </summary>
|
||||
public static IChipsetInfo ChipsetInfo
|
||||
{
|
||||
get => GeneralApi.GetChipsetInfo();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets NVIDIA driver branch version as string
|
||||
/// </summary>
|
||||
public static string DriverBranchVersion
|
||||
{
|
||||
get
|
||||
{
|
||||
GeneralApi.GetDriverAndBranchVersion(out var branchVersion);
|
||||
|
||||
return branchVersion;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets NVIDIA driver version
|
||||
/// </summary>
|
||||
public static uint DriverVersion
|
||||
{
|
||||
get => GeneralApi.GetDriverAndBranchVersion(out _);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets NVAPI interface version as string
|
||||
/// </summary>
|
||||
public static string InterfaceVersionString
|
||||
{
|
||||
get => GeneralApi.GetInterfaceVersionString();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current lid and dock information.
|
||||
/// </summary>
|
||||
public static LidDockParameters LidAndDockParameters
|
||||
{
|
||||
get => GeneralApi.GetLidAndDockInfo();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes the NvAPI library (if not already initialized) but always increments the ref-counter.
|
||||
/// </summary>
|
||||
public static void Initialize()
|
||||
{
|
||||
GeneralApi.Initialize();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// PRIVATE - Requests to restart the display driver
|
||||
/// </summary>
|
||||
public static void RestartDisplayDriver()
|
||||
{
|
||||
GeneralApi.RestartDisplayDriver();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Decrements the ref-counter and when it reaches ZERO, unloads NVAPI library.
|
||||
/// </summary>
|
||||
public static void Unload()
|
||||
{
|
||||
GeneralApi.Unload();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace NvAPIWrapper.Native.Attributes
|
||||
{
|
||||
[AttributeUsage(AttributeTargets.Parameter | AttributeTargets.Delegate)]
|
||||
internal class AcceptsAttribute : Attribute
|
||||
{
|
||||
public AcceptsAttribute(params Type[] types)
|
||||
{
|
||||
Types = types;
|
||||
}
|
||||
|
||||
public Type[] Types { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
using System;
|
||||
using NvAPIWrapper.Native.Helpers;
|
||||
|
||||
namespace NvAPIWrapper.Native.Attributes
|
||||
{
|
||||
[AttributeUsage(AttributeTargets.Delegate)]
|
||||
internal class FunctionIdAttribute : Attribute
|
||||
{
|
||||
public FunctionIdAttribute(FunctionId functionId)
|
||||
{
|
||||
FunctionId = functionId;
|
||||
}
|
||||
|
||||
public FunctionId FunctionId { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -1,19 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace NvAPIWrapper.Native.Attributes
|
||||
{
|
||||
[AttributeUsage(AttributeTargets.Struct)]
|
||||
internal class StructureVersionAttribute : Attribute
|
||||
{
|
||||
public StructureVersionAttribute()
|
||||
{
|
||||
}
|
||||
|
||||
public StructureVersionAttribute(int versionNumber)
|
||||
{
|
||||
VersionNumber = versionNumber;
|
||||
}
|
||||
|
||||
public int VersionNumber { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
namespace NvAPIWrapper.Native.Constants
|
||||
{
|
||||
internal static class Display
|
||||
{
|
||||
public const int AdvancedDisplayHeads = 4;
|
||||
public const int MaxDisplayHeads = 2;
|
||||
}
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
namespace NvAPIWrapper.Native.Constants
|
||||
{
|
||||
internal static class General
|
||||
{
|
||||
public const int BinaryDataMax = 4096;
|
||||
public const int UnicodeStringLength = 2048;
|
||||
}
|
||||
}
|
||||
@@ -1,28 +0,0 @@
|
||||
namespace NvAPIWrapper.Native.DRS
|
||||
{
|
||||
/// <summary>
|
||||
/// Holds possible values for the setting location
|
||||
/// </summary>
|
||||
public enum DRSSettingLocation : uint
|
||||
{
|
||||
/// <summary>
|
||||
/// Setting is part of the current profile
|
||||
/// </summary>
|
||||
CurrentProfile = 0,
|
||||
|
||||
/// <summary>
|
||||
/// Setting is part of the global profile
|
||||
/// </summary>
|
||||
GlobalProfile,
|
||||
|
||||
/// <summary>
|
||||
/// Setting is part of the base profile
|
||||
/// </summary>
|
||||
BaseProfile,
|
||||
|
||||
/// <summary>
|
||||
/// Setting is part of the default profile
|
||||
/// </summary>
|
||||
DefaultProfile
|
||||
}
|
||||
}
|
||||
@@ -1,28 +0,0 @@
|
||||
namespace NvAPIWrapper.Native.DRS
|
||||
{
|
||||
/// <summary>
|
||||
/// Holds a list of possible setting value types
|
||||
/// </summary>
|
||||
public enum DRSSettingType : uint
|
||||
{
|
||||
/// <summary>
|
||||
/// Integer value type
|
||||
/// </summary>
|
||||
Integer = 0,
|
||||
|
||||
/// <summary>
|
||||
/// Binary value type
|
||||
/// </summary>
|
||||
Binary,
|
||||
|
||||
/// <summary>
|
||||
/// ASCII string value type
|
||||
/// </summary>
|
||||
String,
|
||||
|
||||
/// <summary>
|
||||
/// Unicode string value type
|
||||
/// </summary>
|
||||
UnicodeString
|
||||
}
|
||||
}
|
||||
@@ -1,77 +0,0 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using NvAPIWrapper.Native.Attributes;
|
||||
using NvAPIWrapper.Native.General.Structures;
|
||||
using NvAPIWrapper.Native.Helpers;
|
||||
using NvAPIWrapper.Native.Interfaces;
|
||||
using NvAPIWrapper.Native.Interfaces.DRS;
|
||||
|
||||
namespace NvAPIWrapper.Native.DRS.Structures
|
||||
{
|
||||
/// <inheritdoc cref="IDRSApplication" />
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 8)]
|
||||
[StructureVersion(1)]
|
||||
public struct DRSApplicationV1 : IInitializable, IDRSApplication
|
||||
{
|
||||
internal StructureVersion _Version;
|
||||
internal uint _IsPredefined;
|
||||
internal UnicodeString _ApplicationName;
|
||||
internal UnicodeString _FriendlyName;
|
||||
internal UnicodeString _LauncherName;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of <see cref="DRSApplicationV1" />
|
||||
/// </summary>
|
||||
/// <param name="applicationName">The application file name.</param>
|
||||
/// <param name="friendlyName">The application friendly name.</param>
|
||||
/// <param name="launcherName">The application launcher name.</param>
|
||||
public DRSApplicationV1(
|
||||
string applicationName,
|
||||
string friendlyName = null,
|
||||
string launcherName = null
|
||||
)
|
||||
{
|
||||
this = typeof(DRSApplicationV1).Instantiate<DRSApplicationV1>();
|
||||
IsPredefined = false;
|
||||
ApplicationName = applicationName;
|
||||
FriendlyName = friendlyName ?? string.Empty;
|
||||
LauncherName = launcherName ?? string.Empty;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool IsPredefined
|
||||
{
|
||||
get => _IsPredefined > 0;
|
||||
private set => _IsPredefined = value ? 1u : 0u;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public string ApplicationName
|
||||
{
|
||||
get => _ApplicationName.Value;
|
||||
private set
|
||||
{
|
||||
if (string.IsNullOrEmpty(value))
|
||||
{
|
||||
throw new ArgumentException("Name can not be empty or null.");
|
||||
}
|
||||
|
||||
_ApplicationName = new UnicodeString(value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public string FriendlyName
|
||||
{
|
||||
get => _FriendlyName.Value;
|
||||
private set => _FriendlyName = new UnicodeString(value);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public string LauncherName
|
||||
{
|
||||
get => _LauncherName.Value;
|
||||
private set => _LauncherName = new UnicodeString(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,93 +0,0 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using NvAPIWrapper.Native.Attributes;
|
||||
using NvAPIWrapper.Native.General.Structures;
|
||||
using NvAPIWrapper.Native.Helpers;
|
||||
using NvAPIWrapper.Native.Interfaces;
|
||||
using NvAPIWrapper.Native.Interfaces.DRS;
|
||||
|
||||
namespace NvAPIWrapper.Native.DRS.Structures
|
||||
{
|
||||
/// <inheritdoc cref="IDRSApplication" />
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 8)]
|
||||
[StructureVersion(2)]
|
||||
public struct DRSApplicationV2 : IInitializable, IDRSApplication
|
||||
{
|
||||
internal const char FileInFolderSeparator = ':';
|
||||
internal StructureVersion _Version;
|
||||
internal uint _IsPredefined;
|
||||
internal UnicodeString _ApplicationName;
|
||||
internal UnicodeString _FriendlyName;
|
||||
internal UnicodeString _LauncherName;
|
||||
internal UnicodeString _FileInFolder;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of <see cref="DRSApplicationV2" />
|
||||
/// </summary>
|
||||
/// <param name="applicationName">The application file name.</param>
|
||||
/// <param name="friendlyName">The application friendly name.</param>
|
||||
/// <param name="launcherName">The application launcher name.</param>
|
||||
/// <param name="fileInFolders">The list of files that are necessary to be present in the application parent directory.</param>
|
||||
// ReSharper disable once TooManyDependencies
|
||||
public DRSApplicationV2(
|
||||
string applicationName,
|
||||
string friendlyName = null,
|
||||
string launcherName = null,
|
||||
string[] fileInFolders = null
|
||||
)
|
||||
{
|
||||
this = typeof(DRSApplicationV2).Instantiate<DRSApplicationV2>();
|
||||
IsPredefined = false;
|
||||
ApplicationName = applicationName;
|
||||
FriendlyName = friendlyName ?? string.Empty;
|
||||
LauncherName = launcherName ?? string.Empty;
|
||||
FilesInFolder = fileInFolders ?? new string[0];
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool IsPredefined
|
||||
{
|
||||
get => _IsPredefined > 0;
|
||||
private set => _IsPredefined = value ? 1u : 0u;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public string ApplicationName
|
||||
{
|
||||
get => _ApplicationName.Value;
|
||||
private set
|
||||
{
|
||||
if (string.IsNullOrEmpty(value))
|
||||
{
|
||||
throw new ArgumentException("Name can not be empty or null.");
|
||||
}
|
||||
|
||||
_ApplicationName = new UnicodeString(value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public string FriendlyName
|
||||
{
|
||||
get => _FriendlyName.Value;
|
||||
private set => _FriendlyName = new UnicodeString(value);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public string LauncherName
|
||||
{
|
||||
get => _LauncherName.Value;
|
||||
private set => _LauncherName = new UnicodeString(value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the list of files that are necessary to be present in the application parent directory.
|
||||
/// </summary>
|
||||
public string[] FilesInFolder
|
||||
{
|
||||
get => _FileInFolder.Value?.Split(new[] {FileInFolderSeparator}, StringSplitOptions.RemoveEmptyEntries) ??
|
||||
new string[0];
|
||||
private set => _FileInFolder = new UnicodeString(string.Join(FileInFolderSeparator.ToString(), value));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,114 +0,0 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using NvAPIWrapper.Native.Attributes;
|
||||
using NvAPIWrapper.Native.General.Structures;
|
||||
using NvAPIWrapper.Native.Helpers;
|
||||
using NvAPIWrapper.Native.Interfaces;
|
||||
using NvAPIWrapper.Native.Interfaces.DRS;
|
||||
|
||||
namespace NvAPIWrapper.Native.DRS.Structures
|
||||
{
|
||||
/// <inheritdoc cref="IDRSApplication" />
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 8)]
|
||||
[StructureVersion(3)]
|
||||
public struct DRSApplicationV3 : IInitializable, IDRSApplication
|
||||
{
|
||||
internal const char FileInFolderSeparator = DRSApplicationV2.FileInFolderSeparator;
|
||||
internal StructureVersion _Version;
|
||||
internal uint _IsPredefined;
|
||||
internal UnicodeString _ApplicationName;
|
||||
internal UnicodeString _FriendlyName;
|
||||
internal UnicodeString _LauncherName;
|
||||
internal UnicodeString _FileInFolder;
|
||||
internal uint _Flags;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of <see cref="DRSApplicationV3" />
|
||||
/// </summary>
|
||||
/// <param name="applicationName">The application file name.</param>
|
||||
/// <param name="friendlyName">The application friendly name.</param>
|
||||
/// <param name="launcherName">The application launcher name.</param>
|
||||
/// <param name="fileInFolders">The list of files that are necessary to be present in the application parent directory.</param>
|
||||
/// <param name="isMetro">A boolean value indicating if this application is a metro application.</param>
|
||||
// ReSharper disable once TooManyDependencies
|
||||
public DRSApplicationV3(
|
||||
string applicationName,
|
||||
string friendlyName = null,
|
||||
string launcherName = null,
|
||||
string[] fileInFolders = null,
|
||||
bool isMetro = false
|
||||
)
|
||||
{
|
||||
this = typeof(DRSApplicationV3).Instantiate<DRSApplicationV3>();
|
||||
IsPredefined = false;
|
||||
ApplicationName = applicationName;
|
||||
FriendlyName = friendlyName ?? string.Empty;
|
||||
LauncherName = launcherName ?? string.Empty;
|
||||
FilesInFolder = fileInFolders ?? new string[0];
|
||||
IsMetroApplication = isMetro;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool IsPredefined
|
||||
{
|
||||
get => _IsPredefined > 0;
|
||||
private set => _IsPredefined = value ? 1u : 0u;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a boolean value indicating if this application is a metro application
|
||||
/// </summary>
|
||||
public bool IsMetroApplication
|
||||
{
|
||||
get => _Flags.GetBit(0);
|
||||
private set => _Flags = _Flags.SetBit(0, value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a boolean value indicating if this application has command line arguments
|
||||
/// </summary>
|
||||
public bool HasCommandLine
|
||||
{
|
||||
get => _Flags.GetBit(1);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public string ApplicationName
|
||||
{
|
||||
get => _ApplicationName.Value;
|
||||
private set
|
||||
{
|
||||
if (string.IsNullOrEmpty(value))
|
||||
{
|
||||
throw new ArgumentException("Name can not be empty or null.");
|
||||
}
|
||||
|
||||
_ApplicationName = new UnicodeString(value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public string FriendlyName
|
||||
{
|
||||
get => _FriendlyName.Value;
|
||||
private set => _FriendlyName = new UnicodeString(value);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public string LauncherName
|
||||
{
|
||||
get => _LauncherName.Value;
|
||||
private set => _LauncherName = new UnicodeString(value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the list of files that are necessary to be present in the application parent directory.
|
||||
/// </summary>
|
||||
public string[] FilesInFolder
|
||||
{
|
||||
get => _FileInFolder.Value?.Split(new[] {FileInFolderSeparator}, StringSplitOptions.RemoveEmptyEntries) ??
|
||||
new string[0];
|
||||
private set => _FileInFolder = new UnicodeString(string.Join(FileInFolderSeparator.ToString(), value));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,148 +0,0 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using NvAPIWrapper.Native.Attributes;
|
||||
using NvAPIWrapper.Native.General.Structures;
|
||||
using NvAPIWrapper.Native.Helpers;
|
||||
using NvAPIWrapper.Native.Interfaces;
|
||||
using NvAPIWrapper.Native.Interfaces.DRS;
|
||||
|
||||
namespace NvAPIWrapper.Native.DRS.Structures
|
||||
{
|
||||
/// <inheritdoc cref="IDRSApplication" />
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 8)]
|
||||
[StructureVersion(4)]
|
||||
public struct DRSApplicationV4 : IInitializable, IDRSApplication
|
||||
{
|
||||
internal const char FileInFolderSeparator = DRSApplicationV3.FileInFolderSeparator;
|
||||
internal StructureVersion _Version;
|
||||
internal uint _IsPredefined;
|
||||
internal UnicodeString _ApplicationName;
|
||||
internal UnicodeString _FriendlyName;
|
||||
internal UnicodeString _LauncherName;
|
||||
internal UnicodeString _FileInFolder;
|
||||
internal uint _Flags;
|
||||
internal UnicodeString _CommandLine;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of <see cref="DRSApplicationV4" />
|
||||
/// </summary>
|
||||
/// <param name="applicationName">The application file name.</param>
|
||||
/// <param name="friendlyName">The application friendly name.</param>
|
||||
/// <param name="launcherName">The application launcher name.</param>
|
||||
/// <param name="fileInFolders">The list of files that are necessary to be present in the application parent directory.</param>
|
||||
/// <param name="isMetro">A boolean value indicating if this application is a metro application.</param>
|
||||
/// <param name="commandLine">The application's command line arguments.</param>
|
||||
// ReSharper disable once TooManyDependencies
|
||||
public DRSApplicationV4(
|
||||
string applicationName,
|
||||
string friendlyName = null,
|
||||
string launcherName = null,
|
||||
string[] fileInFolders = null,
|
||||
bool isMetro = false,
|
||||
string commandLine = null
|
||||
)
|
||||
{
|
||||
this = typeof(DRSApplicationV4).Instantiate<DRSApplicationV4>();
|
||||
IsPredefined = false;
|
||||
ApplicationName = applicationName;
|
||||
FriendlyName = friendlyName ?? string.Empty;
|
||||
LauncherName = launcherName ?? string.Empty;
|
||||
FilesInFolder = fileInFolders ?? new string[0];
|
||||
IsMetroApplication = isMetro;
|
||||
ApplicationCommandLine = commandLine ?? string.Empty;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool IsPredefined
|
||||
{
|
||||
get => _IsPredefined > 0;
|
||||
private set => _IsPredefined = value ? 1u : 0u;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a boolean value indicating if this application is a metro application
|
||||
/// </summary>
|
||||
public bool IsMetroApplication
|
||||
{
|
||||
get => _Flags.GetBit(0);
|
||||
private set => _Flags = _Flags.SetBit(0, value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a boolean value indicating if this application has command line arguments
|
||||
/// </summary>
|
||||
public bool HasCommandLine
|
||||
{
|
||||
get => _Flags.GetBit(1);
|
||||
private set => _Flags = _Flags.SetBit(1, value);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public string ApplicationName
|
||||
{
|
||||
get => _ApplicationName.Value;
|
||||
private set
|
||||
{
|
||||
if (string.IsNullOrEmpty(value))
|
||||
{
|
||||
throw new ArgumentException("Name can not be empty or null.");
|
||||
}
|
||||
|
||||
_ApplicationName = new UnicodeString(value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the application command line arguments
|
||||
/// </summary>
|
||||
public string ApplicationCommandLine
|
||||
{
|
||||
get => (HasCommandLine ? _CommandLine.Value : null) ?? string.Empty;
|
||||
private set
|
||||
{
|
||||
if (string.IsNullOrEmpty(value))
|
||||
{
|
||||
_CommandLine = new UnicodeString(null);
|
||||
|
||||
if (HasCommandLine)
|
||||
{
|
||||
HasCommandLine = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_CommandLine = new UnicodeString(value);
|
||||
|
||||
if (!HasCommandLine)
|
||||
{
|
||||
HasCommandLine = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public string FriendlyName
|
||||
{
|
||||
get => _FriendlyName.Value;
|
||||
private set => _FriendlyName = new UnicodeString(value);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public string LauncherName
|
||||
{
|
||||
get => _LauncherName.Value;
|
||||
private set => _LauncherName = new UnicodeString(value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the list of files that are necessary to be present in the application parent directory.
|
||||
/// </summary>
|
||||
public string[] FilesInFolder
|
||||
{
|
||||
get => _FileInFolder.Value?.Split(new[] {FileInFolderSeparator}, StringSplitOptions.RemoveEmptyEntries) ??
|
||||
new string[0];
|
||||
private set => _FileInFolder = new UnicodeString(string.Join(FileInFolderSeparator.ToString(), value));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,71 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using NvAPIWrapper.Native.Helpers;
|
||||
|
||||
namespace NvAPIWrapper.Native.DRS.Structures
|
||||
{
|
||||
/// <summary>
|
||||
/// Contains a list of supported GPU series by a NVIDIA driver setting profile
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 8)]
|
||||
public struct DRSGPUSupport
|
||||
{
|
||||
internal uint _Flags;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating if the GeForce line of products are supported
|
||||
/// </summary>
|
||||
public bool IsGeForceSupported
|
||||
{
|
||||
get => _Flags.GetBit(0);
|
||||
set => _Flags = _Flags.SetBit(0, value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating if the Quadro line of products are supported
|
||||
/// </summary>
|
||||
public bool IsQuadroSupported
|
||||
{
|
||||
get => _Flags.GetBit(1);
|
||||
set => _Flags = _Flags.SetBit(1, value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating if the NVS line of products are supported
|
||||
/// </summary>
|
||||
public bool IsNVSSupported
|
||||
{
|
||||
get => _Flags.GetBit(2);
|
||||
set => _Flags = _Flags.SetBit(2, value);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
var supportedGPUs = new List<string>();
|
||||
|
||||
if (IsGeForceSupported)
|
||||
{
|
||||
supportedGPUs.Add("GeForce");
|
||||
}
|
||||
|
||||
if (IsQuadroSupported)
|
||||
{
|
||||
supportedGPUs.Add("Quadro");
|
||||
}
|
||||
|
||||
if (IsNVSSupported)
|
||||
{
|
||||
supportedGPUs.Add("NVS");
|
||||
}
|
||||
|
||||
if (supportedGPUs.Any())
|
||||
{
|
||||
return $"[{_Flags}] = {string.Join(", ", supportedGPUs)}";
|
||||
}
|
||||
|
||||
return $"[{_Flags}]";
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,100 +0,0 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using NvAPIWrapper.Native.Interfaces;
|
||||
|
||||
namespace NvAPIWrapper.Native.DRS.Structures
|
||||
{
|
||||
/// <summary>
|
||||
/// DRSProfileHandle is a reference to a DRS profile.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct DRSProfileHandle : IHandle, IEquatable<DRSProfileHandle>
|
||||
{
|
||||
internal readonly IntPtr _MemoryAddress;
|
||||
|
||||
private DRSProfileHandle(IntPtr memoryAddress)
|
||||
{
|
||||
_MemoryAddress = memoryAddress;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool Equals(DRSProfileHandle other)
|
||||
{
|
||||
return _MemoryAddress.Equals(other._MemoryAddress);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (ReferenceEquals(null, obj))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return obj is DRSProfileHandle handle && Equals(handle);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return _MemoryAddress.GetHashCode();
|
||||
}
|
||||
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
return $"DRSProfileHandle #{MemoryAddress.ToInt64()}";
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public IntPtr MemoryAddress
|
||||
{
|
||||
get => _MemoryAddress;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool IsNull
|
||||
{
|
||||
get => _MemoryAddress == IntPtr.Zero;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks for equality between two objects of same type
|
||||
/// </summary>
|
||||
/// <param name="left">The first object</param>
|
||||
/// <param name="right">The second object</param>
|
||||
/// <returns>true, if both objects are equal, otherwise false</returns>
|
||||
public static bool operator ==(DRSProfileHandle left, DRSProfileHandle right)
|
||||
{
|
||||
return left.Equals(right);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks for inequality between two objects of same type
|
||||
/// </summary>
|
||||
/// <param name="left">The first object</param>
|
||||
/// <param name="right">The second object</param>
|
||||
/// <returns>true, if both objects are not equal, otherwise false</returns>
|
||||
public static bool operator !=(DRSProfileHandle left, DRSProfileHandle right)
|
||||
{
|
||||
return !left.Equals(right);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets default DRSProfileHandle with a null pointer
|
||||
/// </summary>
|
||||
public static DRSProfileHandle DefaultHandle
|
||||
{
|
||||
get => default(DRSProfileHandle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the default global profile handle
|
||||
/// </summary>
|
||||
public static DRSProfileHandle DefaultGlobalProfileHandle
|
||||
{
|
||||
get => new DRSProfileHandle(new IntPtr(-1));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,76 +0,0 @@
|
||||
using System.Runtime.InteropServices;
|
||||
using NvAPIWrapper.Native.Attributes;
|
||||
using NvAPIWrapper.Native.General.Structures;
|
||||
using NvAPIWrapper.Native.Helpers;
|
||||
using NvAPIWrapper.Native.Interfaces;
|
||||
|
||||
namespace NvAPIWrapper.Native.DRS.Structures
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a NVIDIA driver settings profile
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 8)]
|
||||
[StructureVersion(1)]
|
||||
public struct DRSProfileV1 : IInitializable
|
||||
{
|
||||
internal StructureVersion _Version;
|
||||
internal UnicodeString _ProfileName;
|
||||
internal DRSGPUSupport _GPUSupport;
|
||||
internal uint _IsPredefined;
|
||||
internal uint _NumberOfApplications;
|
||||
internal uint _NumberOfSettings;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of <see cref="DRSProfileV1" /> with the passed name and GPU series support list.
|
||||
/// </summary>
|
||||
/// <param name="name">The name of the profile.</param>
|
||||
/// <param name="gpuSupport">An instance of <see cref="DRSGPUSupport" /> containing the list of supported GPU series.</param>
|
||||
public DRSProfileV1(string name, DRSGPUSupport gpuSupport)
|
||||
{
|
||||
this = typeof(DRSProfileV1).Instantiate<DRSProfileV1>();
|
||||
_ProfileName = new UnicodeString(name);
|
||||
_GPUSupport = gpuSupport;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the name of the profile
|
||||
/// </summary>
|
||||
public string Name
|
||||
{
|
||||
get => _ProfileName.Value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the GPU series support list
|
||||
/// </summary>
|
||||
public DRSGPUSupport GPUSupport
|
||||
{
|
||||
get => _GPUSupport;
|
||||
set => _GPUSupport = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a boolean value indicating if this profile is predefined
|
||||
/// </summary>
|
||||
public bool IsPredefined
|
||||
{
|
||||
get => _IsPredefined > 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the number of applications registered under this profile
|
||||
/// </summary>
|
||||
public int NumberOfApplications
|
||||
{
|
||||
get => (int) _NumberOfApplications;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the number of setting registered under this profile
|
||||
/// </summary>
|
||||
public int NumberOfSettings
|
||||
{
|
||||
get => (int) _NumberOfSettings;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,87 +0,0 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using NvAPIWrapper.Native.Interfaces;
|
||||
|
||||
namespace NvAPIWrapper.Native.DRS.Structures
|
||||
{
|
||||
/// <summary>
|
||||
/// DRSSessionHandle is a reference to a DRS session.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct DRSSessionHandle : IHandle, IEquatable<DRSSessionHandle>
|
||||
{
|
||||
internal readonly IntPtr _MemoryAddress;
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool Equals(DRSSessionHandle other)
|
||||
{
|
||||
return _MemoryAddress.Equals(other._MemoryAddress);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (ReferenceEquals(null, obj))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return obj is DRSSessionHandle handle && Equals(handle);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return _MemoryAddress.GetHashCode();
|
||||
}
|
||||
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
return $"DRSSessionHandle #{MemoryAddress.ToInt64()}";
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public IntPtr MemoryAddress
|
||||
{
|
||||
get => _MemoryAddress;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool IsNull
|
||||
{
|
||||
get => _MemoryAddress == IntPtr.Zero;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks for equality between two objects of same type
|
||||
/// </summary>
|
||||
/// <param name="left">The first object</param>
|
||||
/// <param name="right">The second object</param>
|
||||
/// <returns>true, if both objects are equal, otherwise false</returns>
|
||||
public static bool operator ==(DRSSessionHandle left, DRSSessionHandle right)
|
||||
{
|
||||
return left.Equals(right);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks for inequality between two objects of same type
|
||||
/// </summary>
|
||||
/// <param name="left">The first object</param>
|
||||
/// <param name="right">The second object</param>
|
||||
/// <returns>true, if both objects are not equal, otherwise false</returns>
|
||||
public static bool operator !=(DRSSessionHandle left, DRSSessionHandle right)
|
||||
{
|
||||
return !left.Equals(right);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets default DRSSessionHandle with a null pointer
|
||||
/// </summary>
|
||||
public static DRSSessionHandle DefaultHandle
|
||||
{
|
||||
get => default(DRSSessionHandle);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,329 +0,0 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using NvAPIWrapper.Native.Attributes;
|
||||
using NvAPIWrapper.Native.General.Structures;
|
||||
using NvAPIWrapper.Native.Helpers;
|
||||
using NvAPIWrapper.Native.Interfaces;
|
||||
|
||||
namespace NvAPIWrapper.Native.DRS.Structures
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a NVIDIA driver setting
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 8)]
|
||||
[StructureVersion(1)]
|
||||
public struct DRSSettingV1 : IInitializable
|
||||
{
|
||||
internal StructureVersion _Version;
|
||||
internal UnicodeString _SettingName;
|
||||
internal uint _SettingId;
|
||||
internal DRSSettingType _SettingType;
|
||||
internal DRSSettingLocation _SettingLocation;
|
||||
internal uint _IsCurrentPredefined;
|
||||
internal uint _IsPredefinedValid;
|
||||
internal DRSSettingValue _PredefinedValue;
|
||||
internal DRSSettingValue _CurrentValue;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of <see cref="DRSSettingV1" /> containing the passed value.
|
||||
/// </summary>
|
||||
/// <param name="id">The setting identification number.</param>
|
||||
/// <param name="settingType">The type of the setting's value</param>
|
||||
/// <param name="value">The setting's value</param>
|
||||
public DRSSettingV1(uint id, DRSSettingType settingType, object value)
|
||||
{
|
||||
this = typeof(DRSSettingV1).Instantiate<DRSSettingV1>();
|
||||
Id = id;
|
||||
IsPredefinedValueValid = false;
|
||||
_SettingType = settingType;
|
||||
CurrentValue = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of <see cref="DRSSettingV1" /> containing the passed value.
|
||||
/// </summary>
|
||||
/// <param name="id">The setting identification number.</param>
|
||||
/// <param name="value">The setting's value</param>
|
||||
public DRSSettingV1(uint id, string value) : this(id, DRSSettingType.String, value)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of <see cref="DRSSettingV1" /> containing the passed value.
|
||||
/// </summary>
|
||||
/// <param name="id">The setting identification number.</param>
|
||||
/// <param name="value">The setting's value</param>
|
||||
public DRSSettingV1(uint id, uint value) : this(id, DRSSettingType.Integer, value)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of <see cref="DRSSettingV1" /> containing the passed value.
|
||||
/// </summary>
|
||||
/// <param name="id">The setting identification number.</param>
|
||||
/// <param name="value">The setting's value</param>
|
||||
public DRSSettingV1(uint id, byte[] value) : this(id, DRSSettingType.Binary, value)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the name of the setting
|
||||
/// </summary>
|
||||
public string Name
|
||||
{
|
||||
get => _SettingName.Value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the identification number of the setting
|
||||
/// </summary>
|
||||
public uint Id
|
||||
{
|
||||
get => _SettingId;
|
||||
private set => _SettingId = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the setting's value type
|
||||
/// </summary>
|
||||
public DRSSettingType SettingType
|
||||
{
|
||||
get => _SettingType;
|
||||
private set => _SettingType = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the setting location
|
||||
/// </summary>
|
||||
public DRSSettingLocation SettingLocation
|
||||
{
|
||||
get => _SettingLocation;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a boolean value indicating if the current value is the predefined value
|
||||
/// </summary>
|
||||
public bool IsCurrentValuePredefined
|
||||
{
|
||||
get => _IsCurrentPredefined > 0;
|
||||
private set => _IsCurrentPredefined = value ? 1u : 0u;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a boolean value indicating if the predefined value is available and valid
|
||||
/// </summary>
|
||||
public bool IsPredefinedValueValid
|
||||
{
|
||||
get => _IsPredefinedValid > 0;
|
||||
private set => _IsPredefinedValid = value ? 1u : 0u;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the predefined value as an integer
|
||||
/// </summary>
|
||||
/// <returns>An integer representing the predefined value</returns>
|
||||
public uint GetPredefinedValueAsInteger()
|
||||
{
|
||||
return _PredefinedValue.AsInteger();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the predefined value as an array of bytes
|
||||
/// </summary>
|
||||
/// <returns>An byte array representing the predefined value</returns>
|
||||
public byte[] GetPredefinedValueAsBinary()
|
||||
{
|
||||
return _PredefinedValue.AsBinary();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the predefined value as an unicode string
|
||||
/// </summary>
|
||||
/// <returns>An unicode string representing the predefined value</returns>
|
||||
public string GetPredefinedValueAsUnicodeString()
|
||||
{
|
||||
return _PredefinedValue.AsUnicodeString();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the setting's predefined value
|
||||
/// </summary>
|
||||
public object PredefinedValue
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!IsPredefinedValueValid)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
switch (_SettingType)
|
||||
{
|
||||
case DRSSettingType.Integer:
|
||||
|
||||
return GetPredefinedValueAsInteger();
|
||||
case DRSSettingType.Binary:
|
||||
|
||||
return GetPredefinedValueAsBinary();
|
||||
case DRSSettingType.String:
|
||||
case DRSSettingType.UnicodeString:
|
||||
|
||||
return GetPredefinedValueAsUnicodeString();
|
||||
default:
|
||||
|
||||
throw new ArgumentOutOfRangeException(nameof(SettingType));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the current value as an integer
|
||||
/// </summary>
|
||||
/// <returns>An integer representing the current value</returns>
|
||||
public uint GetCurrentValueAsInteger()
|
||||
{
|
||||
return _CurrentValue.AsInteger();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the current value as an array of bytes
|
||||
/// </summary>
|
||||
/// <returns>An byte array representing the current value</returns>
|
||||
public byte[] GetCurrentValueAsBinary()
|
||||
{
|
||||
return _CurrentValue.AsBinary();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the current value as an unicode string
|
||||
/// </summary>
|
||||
/// <returns>An unicode string representing the current value</returns>
|
||||
public string GetCurrentValueAsUnicodeString()
|
||||
{
|
||||
return _CurrentValue.AsUnicodeString();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the passed value as the current value
|
||||
/// </summary>
|
||||
/// <param name="value">The new value for the setting</param>
|
||||
public void SetCurrentValueAsInteger(uint value)
|
||||
{
|
||||
if (SettingType != DRSSettingType.Integer)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(value), "Passed argument is invalid for this setting.");
|
||||
}
|
||||
|
||||
_CurrentValue = new DRSSettingValue(value);
|
||||
IsCurrentValuePredefined = IsPredefinedValueValid && (uint) CurrentValue == (uint) PredefinedValue;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the passed value as the current value
|
||||
/// </summary>
|
||||
/// <param name="value">The new value for the setting</param>
|
||||
public void SetCurrentValueAsBinary(byte[] value)
|
||||
{
|
||||
if (SettingType != DRSSettingType.Binary)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(value), "Passed argument is invalid for this setting.");
|
||||
}
|
||||
|
||||
_CurrentValue = new DRSSettingValue(value);
|
||||
IsCurrentValuePredefined =
|
||||
IsPredefinedValueValid &&
|
||||
((byte[]) CurrentValue)?.SequenceEqual((byte[]) PredefinedValue ?? new byte[0]) == true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the passed value as the current value
|
||||
/// </summary>
|
||||
/// <param name="value">The new value for the setting</param>
|
||||
public void SetCurrentValueAsUnicodeString(string value)
|
||||
{
|
||||
if (SettingType != DRSSettingType.UnicodeString)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(value), "Passed argument is invalid for this setting.");
|
||||
}
|
||||
|
||||
_CurrentValue = new DRSSettingValue(value);
|
||||
IsCurrentValuePredefined =
|
||||
IsPredefinedValueValid &&
|
||||
string.Equals(
|
||||
(string) CurrentValue,
|
||||
(string) PredefinedValue,
|
||||
StringComparison.InvariantCulture
|
||||
);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the setting's current value
|
||||
/// </summary>
|
||||
public object CurrentValue
|
||||
{
|
||||
get
|
||||
{
|
||||
switch (_SettingType)
|
||||
{
|
||||
case DRSSettingType.Integer:
|
||||
|
||||
return GetCurrentValueAsInteger();
|
||||
case DRSSettingType.Binary:
|
||||
|
||||
return GetCurrentValueAsBinary();
|
||||
case DRSSettingType.String:
|
||||
case DRSSettingType.UnicodeString:
|
||||
|
||||
return GetCurrentValueAsUnicodeString();
|
||||
default:
|
||||
|
||||
throw new ArgumentOutOfRangeException(nameof(SettingType));
|
||||
}
|
||||
}
|
||||
private set
|
||||
{
|
||||
if (value is int intValue)
|
||||
{
|
||||
SetCurrentValueAsInteger((uint) intValue);
|
||||
}
|
||||
else if (value is uint unsignedIntValue)
|
||||
{
|
||||
SetCurrentValueAsInteger(unsignedIntValue);
|
||||
}
|
||||
else if (value is short shortValue)
|
||||
{
|
||||
SetCurrentValueAsInteger((uint) shortValue);
|
||||
}
|
||||
else if (value is ushort unsignedShortValue)
|
||||
{
|
||||
SetCurrentValueAsInteger(unsignedShortValue);
|
||||
}
|
||||
else if (value is long longValue)
|
||||
{
|
||||
SetCurrentValueAsInteger((uint) longValue);
|
||||
}
|
||||
else if (value is ulong unsignedLongValue)
|
||||
{
|
||||
SetCurrentValueAsInteger((uint) unsignedLongValue);
|
||||
}
|
||||
else if (value is byte byteValue)
|
||||
{
|
||||
SetCurrentValueAsInteger(byteValue);
|
||||
}
|
||||
else if (value is string stringValue)
|
||||
{
|
||||
SetCurrentValueAsUnicodeString(stringValue);
|
||||
}
|
||||
else if (value is byte[] binaryValue)
|
||||
{
|
||||
SetCurrentValueAsBinary(binaryValue);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new ArgumentException("Unacceptable argument type.", nameof(value));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,97 +0,0 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using NvAPIWrapper.Native.General.Structures;
|
||||
using NvAPIWrapper.Native.Interfaces;
|
||||
|
||||
namespace NvAPIWrapper.Native.DRS.Structures
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a setting value
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 8)]
|
||||
public struct DRSSettingValue : IInitializable
|
||||
{
|
||||
private const int UnicodeStringLength = UnicodeString.UnicodeStringLength;
|
||||
private const int BinaryDataMax = 4096;
|
||||
|
||||
// Math.Max(BinaryDataMax + sizeof(uint), UnicodeStringLength * sizeof(ushort))
|
||||
private const int FullStructureSize = 4100;
|
||||
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = FullStructureSize, ArraySubType = UnmanagedType.U1)]
|
||||
internal byte[] _BinaryValue;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of <see cref="DRSSettingValue" /> containing the passed unicode string as the value
|
||||
/// </summary>
|
||||
/// <param name="value">The unicode string value</param>
|
||||
public DRSSettingValue(string value)
|
||||
{
|
||||
if (value?.Length > UnicodeStringLength)
|
||||
{
|
||||
value = value.Substring(0, UnicodeStringLength);
|
||||
}
|
||||
|
||||
_BinaryValue = new byte[FullStructureSize];
|
||||
|
||||
var stringBytes = Encoding.Unicode.GetBytes(value ?? string.Empty);
|
||||
Array.Copy(stringBytes, 0, _BinaryValue, 0, Math.Min(stringBytes.Length, _BinaryValue.Length));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of <see cref="DRSSettingValue" /> containing the passed byte array as the value
|
||||
/// </summary>
|
||||
/// <param name="value">The byte array value</param>
|
||||
public DRSSettingValue(byte[] value)
|
||||
{
|
||||
_BinaryValue = new byte[FullStructureSize];
|
||||
|
||||
if (value?.Length > 0)
|
||||
{
|
||||
var arrayLength = Math.Min(value.Length, BinaryDataMax);
|
||||
var arrayLengthBytes = BitConverter.GetBytes((uint) arrayLength);
|
||||
Array.Copy(arrayLengthBytes, 0, _BinaryValue, 0, arrayLengthBytes.Length);
|
||||
Array.Copy(value, 0, _BinaryValue, arrayLengthBytes.Length, arrayLength);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of <see cref="DRSSettingValue" /> containing the passed integer as the value
|
||||
/// </summary>
|
||||
/// <param name="value">The integer value</param>
|
||||
public DRSSettingValue(uint value)
|
||||
{
|
||||
_BinaryValue = new byte[FullStructureSize];
|
||||
var arrayLengthBytes = BitConverter.GetBytes(value);
|
||||
Array.Copy(arrayLengthBytes, 0, _BinaryValue, 0, arrayLengthBytes.Length);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the value as an integer
|
||||
/// </summary>
|
||||
/// <returns>An integer representing the value</returns>
|
||||
public uint AsInteger()
|
||||
{
|
||||
return BitConverter.ToUInt32(_BinaryValue, 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the value as an array of bytes
|
||||
/// </summary>
|
||||
/// <returns>An array of bytes representing the value</returns>
|
||||
public byte[] AsBinary()
|
||||
{
|
||||
return _BinaryValue.Skip(sizeof(uint)).Take((int) AsInteger()).ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the value as an unicode string
|
||||
/// </summary>
|
||||
/// <returns>An unicode string representing the value</returns>
|
||||
public string AsUnicodeString()
|
||||
{
|
||||
return Encoding.Unicode.GetString(_BinaryValue).TrimEnd('\0');
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,140 +0,0 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using NvAPIWrapper.Native.Attributes;
|
||||
using NvAPIWrapper.Native.General.Structures;
|
||||
using NvAPIWrapper.Native.Interfaces;
|
||||
|
||||
namespace NvAPIWrapper.Native.DRS.Structures
|
||||
{
|
||||
/// <summary>
|
||||
/// Contains a list of all possible values for a setting as well as its default value
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 8)]
|
||||
[StructureVersion(1)]
|
||||
public struct DRSSettingValues : IInitializable
|
||||
{
|
||||
internal const int MaximumNumberOfValues = 100;
|
||||
internal StructureVersion _Version;
|
||||
internal uint _NumberOfValues;
|
||||
internal DRSSettingType _SettingType;
|
||||
internal DRSSettingValue _DefaultValue;
|
||||
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = MaximumNumberOfValues)]
|
||||
internal DRSSettingValue[] _Values;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the setting's value type
|
||||
/// </summary>
|
||||
public DRSSettingType SettingType
|
||||
{
|
||||
get => _SettingType;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a list of possible values for the setting
|
||||
/// </summary>
|
||||
public object[] Values
|
||||
{
|
||||
get
|
||||
{
|
||||
switch (_SettingType)
|
||||
{
|
||||
case DRSSettingType.Integer:
|
||||
|
||||
return ValuesAsInteger().Cast<object>().ToArray();
|
||||
case DRSSettingType.Binary:
|
||||
|
||||
return ValuesAsBinary().Cast<object>().ToArray();
|
||||
case DRSSettingType.String:
|
||||
case DRSSettingType.UnicodeString:
|
||||
|
||||
return ValuesAsUnicodeString().Cast<object>().ToArray();
|
||||
default:
|
||||
|
||||
throw new ArgumentOutOfRangeException(nameof(SettingType));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the default value of the setting
|
||||
/// </summary>
|
||||
public object DefaultValue
|
||||
{
|
||||
get
|
||||
{
|
||||
switch (_SettingType)
|
||||
{
|
||||
case DRSSettingType.Integer:
|
||||
|
||||
return DefaultValueAsInteger();
|
||||
case DRSSettingType.Binary:
|
||||
|
||||
return DefaultValueAsBinary();
|
||||
case DRSSettingType.String:
|
||||
case DRSSettingType.UnicodeString:
|
||||
|
||||
return DefaultValueAsUnicodeString();
|
||||
default:
|
||||
|
||||
throw new ArgumentOutOfRangeException(nameof(SettingType));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the default value as an integer
|
||||
/// </summary>
|
||||
/// <returns>An integer representing the default value</returns>
|
||||
public uint DefaultValueAsInteger()
|
||||
{
|
||||
return _DefaultValue.AsInteger();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the default value as a byte array
|
||||
/// </summary>
|
||||
/// <returns>An array of bytes representing the default value</returns>
|
||||
public byte[] DefaultValueAsBinary()
|
||||
{
|
||||
return _DefaultValue.AsBinary();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the default value as an unicode string
|
||||
/// </summary>
|
||||
/// <returns>A string representing the default value</returns>
|
||||
public string DefaultValueAsUnicodeString()
|
||||
{
|
||||
return _DefaultValue.AsUnicodeString();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the setting's possible values as an array of integers
|
||||
/// </summary>
|
||||
/// <returns>An array of integers representing the possible values</returns>
|
||||
public uint[] ValuesAsInteger()
|
||||
{
|
||||
return _Values.Take((int) _NumberOfValues).Select(value => value.AsInteger()).ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the setting's possible values as an array of byte arrays
|
||||
/// </summary>
|
||||
/// <returns>An array of byte arrays representing the possible values</returns>
|
||||
public byte[][] ValuesAsBinary()
|
||||
{
|
||||
return _Values.Take((int) _NumberOfValues).Select(value => value.AsBinary()).ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the setting's possible values as an array of unicode strings
|
||||
/// </summary>
|
||||
/// <returns>An array of unicode strings representing the possible values</returns>
|
||||
public string[] ValuesAsUnicodeString()
|
||||
{
|
||||
return _Values.Take((int) _NumberOfValues).Select(value => value.AsUnicodeString()).ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,936 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using NvAPIWrapper.Native.DRS.Structures;
|
||||
using NvAPIWrapper.Native.Exceptions;
|
||||
using NvAPIWrapper.Native.General;
|
||||
using NvAPIWrapper.Native.General.Structures;
|
||||
using NvAPIWrapper.Native.Helpers;
|
||||
using NvAPIWrapper.Native.Helpers.Structures;
|
||||
using NvAPIWrapper.Native.Interfaces.DRS;
|
||||
|
||||
namespace NvAPIWrapper.Native
|
||||
{
|
||||
/// <summary>
|
||||
/// Contains driver settings static functions
|
||||
/// </summary>
|
||||
// ReSharper disable once ClassTooBig
|
||||
public static class DRSApi
|
||||
{
|
||||
/// <summary>
|
||||
/// This API adds an executable name to a profile.
|
||||
/// </summary>
|
||||
/// <param name="sessionHandle">Input to the session handle.</param>
|
||||
/// <param name="profileHandle">Input profile handle.</param>
|
||||
/// <param name="application">Input <see cref="IDRSApplication" /> instance containing the executable name.</param>
|
||||
/// <returns>The newly created instance of <see cref="IDRSApplication" />.</returns>
|
||||
public static IDRSApplication CreateApplication(
|
||||
DRSSessionHandle sessionHandle,
|
||||
DRSProfileHandle profileHandle,
|
||||
IDRSApplication application)
|
||||
{
|
||||
using (var applicationReference = ValueTypeReference.FromValueType(application, application.GetType()))
|
||||
{
|
||||
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_CreateApplication>()(
|
||||
sessionHandle,
|
||||
profileHandle,
|
||||
applicationReference
|
||||
);
|
||||
|
||||
if (status == Status.IncompatibleStructureVersion)
|
||||
{
|
||||
throw new NVIDIANotSupportedException("This operation is not supported.");
|
||||
}
|
||||
|
||||
if (status != Status.Ok)
|
||||
{
|
||||
throw new NVIDIAApiException(status);
|
||||
}
|
||||
|
||||
return applicationReference.ToValueType<IDRSApplication>(application.GetType());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This API creates an empty profile.
|
||||
/// </summary>
|
||||
/// <param name="sessionHandle">Input to the session handle.</param>
|
||||
/// <param name="profile">Input to the <see cref="DRSProfileV1" /> instance.</param>
|
||||
/// <returns>The newly created profile handle.</returns>
|
||||
public static DRSProfileHandle CreateProfile(DRSSessionHandle sessionHandle, DRSProfileV1 profile)
|
||||
{
|
||||
using (var profileReference = ValueTypeReference.FromValueType(profile))
|
||||
{
|
||||
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_CreateProfile>()(
|
||||
sessionHandle,
|
||||
profileReference,
|
||||
out var profileHandle
|
||||
);
|
||||
|
||||
if (status != Status.Ok)
|
||||
{
|
||||
throw new NVIDIAApiException(status);
|
||||
}
|
||||
|
||||
return profileHandle;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This API allocates memory and initializes the session.
|
||||
/// </summary>
|
||||
/// <returns>The newly created session handle.</returns>
|
||||
public static DRSSessionHandle CreateSession()
|
||||
{
|
||||
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_CreateSession>()(out var sessionHandle);
|
||||
|
||||
if (status != Status.Ok)
|
||||
{
|
||||
throw new NVIDIAApiException(status);
|
||||
}
|
||||
|
||||
return sessionHandle;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This API removes an executable from a profile.
|
||||
/// </summary>
|
||||
/// <param name="sessionHandle">Input to the session handle.</param>
|
||||
/// <param name="profileHandle">Input profile handle.</param>
|
||||
/// <param name="application">Input all the information about the application to be removed.</param>
|
||||
public static void DeleteApplication(
|
||||
DRSSessionHandle sessionHandle,
|
||||
DRSProfileHandle profileHandle,
|
||||
IDRSApplication application)
|
||||
{
|
||||
using (var applicationReference = ValueTypeReference.FromValueType(application, application.GetType()))
|
||||
{
|
||||
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_DeleteApplicationEx>()(
|
||||
sessionHandle,
|
||||
profileHandle,
|
||||
applicationReference
|
||||
);
|
||||
|
||||
if (status == Status.IncompatibleStructureVersion)
|
||||
{
|
||||
throw new NVIDIANotSupportedException("This operation is not supported.");
|
||||
}
|
||||
|
||||
if (status != Status.Ok)
|
||||
{
|
||||
throw new NVIDIAApiException(status);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This API removes an executable name from a profile.
|
||||
/// </summary>
|
||||
/// <param name="sessionHandle">Input to the session handle.</param>
|
||||
/// <param name="profileHandle">Input profile handle.</param>
|
||||
/// <param name="applicationName">Input the executable name to be removed.</param>
|
||||
public static void DeleteApplication(
|
||||
DRSSessionHandle sessionHandle,
|
||||
DRSProfileHandle profileHandle,
|
||||
string applicationName)
|
||||
{
|
||||
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_DeleteApplication>()(
|
||||
sessionHandle,
|
||||
profileHandle,
|
||||
new UnicodeString(applicationName)
|
||||
);
|
||||
|
||||
if (status == Status.IncompatibleStructureVersion)
|
||||
{
|
||||
throw new NVIDIANotSupportedException("This operation is not supported.");
|
||||
}
|
||||
|
||||
if (status != Status.Ok)
|
||||
{
|
||||
throw new NVIDIAApiException(status);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This API deletes a profile or sets it back to a predefined value.
|
||||
/// </summary>
|
||||
/// <param name="sessionHandle">Input to the session handle.</param>
|
||||
/// <param name="profileHandle">Input profile handle.</param>
|
||||
public static void DeleteProfile(DRSSessionHandle sessionHandle, DRSProfileHandle profileHandle)
|
||||
{
|
||||
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_DeleteProfile>()(
|
||||
sessionHandle,
|
||||
profileHandle
|
||||
);
|
||||
|
||||
if (status != Status.Ok)
|
||||
{
|
||||
throw new NVIDIAApiException(status);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This API deletes a setting or sets it back to predefined value.
|
||||
/// </summary>
|
||||
/// <param name="sessionHandle">Input to the session handle.</param>
|
||||
/// <param name="profileHandle">Input profile handle.</param>
|
||||
/// <param name="settingId">Input settingId to be deleted.</param>
|
||||
public static void DeleteProfileSetting(
|
||||
DRSSessionHandle sessionHandle,
|
||||
DRSProfileHandle profileHandle,
|
||||
uint settingId)
|
||||
{
|
||||
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_DeleteProfileSetting>()(
|
||||
sessionHandle,
|
||||
profileHandle,
|
||||
settingId
|
||||
);
|
||||
|
||||
if (status != Status.Ok)
|
||||
{
|
||||
throw new NVIDIAApiException(status);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This API frees the allocated resources for the session handle.
|
||||
/// </summary>
|
||||
/// <param name="sessionHandle">Input to the session handle.</param>
|
||||
public static void DestroySession(DRSSessionHandle sessionHandle)
|
||||
{
|
||||
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_DestroySession>()(sessionHandle);
|
||||
|
||||
if (status != Status.Ok)
|
||||
{
|
||||
throw new NVIDIAApiException(status);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This API enumerates all the applications in a given profile.
|
||||
/// </summary>
|
||||
/// <param name="sessionHandle">Input to the session handle.</param>
|
||||
/// <param name="profileHandle">Input profile handle.</param>
|
||||
/// <returns>Instances of <see cref="IDRSApplication" /> with all the attributes filled.</returns>
|
||||
[SuppressMessage("ReSharper", "EventExceptionNotDocumented")]
|
||||
public static IEnumerable<IDRSApplication> EnumApplications(
|
||||
DRSSessionHandle sessionHandle,
|
||||
DRSProfileHandle profileHandle)
|
||||
{
|
||||
var maxApplicationsPerRequest = 8;
|
||||
var enumApplications = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_EnumApplications>();
|
||||
|
||||
foreach (var acceptType in enumApplications.Accepts())
|
||||
{
|
||||
var i = 0u;
|
||||
|
||||
while (true)
|
||||
{
|
||||
var instances = acceptType.Instantiate<IDRSApplication>().Repeat(maxApplicationsPerRequest);
|
||||
|
||||
using (var applicationsReference = ValueTypeArray.FromArray(instances, acceptType))
|
||||
{
|
||||
var count = (uint) instances.Length;
|
||||
var status = enumApplications(
|
||||
sessionHandle,
|
||||
profileHandle,
|
||||
i,
|
||||
ref count,
|
||||
applicationsReference
|
||||
);
|
||||
|
||||
if (status == Status.IncompatibleStructureVersion)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if (status == Status.EndEnumeration)
|
||||
{
|
||||
yield break;
|
||||
}
|
||||
|
||||
if (status != Status.Ok)
|
||||
{
|
||||
throw new NVIDIAApiException(status);
|
||||
}
|
||||
|
||||
foreach (var application in applicationsReference.ToArray<IDRSApplication>(
|
||||
(int) count,
|
||||
acceptType))
|
||||
{
|
||||
yield return application;
|
||||
i++;
|
||||
}
|
||||
|
||||
if (count < maxApplicationsPerRequest)
|
||||
{
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
throw new NVIDIANotSupportedException("This operation is not supported.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This API enumerates all the Ids of all the settings recognized by NVAPI.
|
||||
/// </summary>
|
||||
/// <returns>An array of <see cref="uint" />s filled with the settings identification numbers of available settings.</returns>
|
||||
public static uint[] EnumAvailableSettingIds()
|
||||
{
|
||||
var settingIdsCount = (uint) ushort.MaxValue;
|
||||
var settingIds = 0u.Repeat((int) settingIdsCount);
|
||||
|
||||
using (var settingIdsArray = ValueTypeArray.FromArray(settingIds))
|
||||
{
|
||||
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_EnumAvailableSettingIds>()(
|
||||
settingIdsArray,
|
||||
ref settingIdsCount
|
||||
);
|
||||
|
||||
if (status != Status.Ok)
|
||||
{
|
||||
throw new NVIDIAApiException(status);
|
||||
}
|
||||
|
||||
return settingIdsArray.ToArray<uint>((int) settingIdsCount);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This API enumerates all available setting values for a given setting.
|
||||
/// </summary>
|
||||
/// <param name="settingId">Input settingId.</param>
|
||||
/// <returns>All available setting values.</returns>
|
||||
public static DRSSettingValues EnumAvailableSettingValues(uint settingId)
|
||||
{
|
||||
var settingValuesCount = (uint) DRSSettingValues.MaximumNumberOfValues;
|
||||
var settingValues = typeof(DRSSettingValues).Instantiate<DRSSettingValues>();
|
||||
|
||||
using (var settingValuesReference = ValueTypeReference.FromValueType(settingValues))
|
||||
{
|
||||
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_EnumAvailableSettingValues>()(
|
||||
settingId,
|
||||
ref settingValuesCount,
|
||||
settingValuesReference
|
||||
);
|
||||
|
||||
if (status == Status.IncompatibleStructureVersion)
|
||||
{
|
||||
throw new NVIDIANotSupportedException("This operation is not supported.");
|
||||
}
|
||||
|
||||
if (status != Status.Ok)
|
||||
{
|
||||
throw new NVIDIAApiException(status);
|
||||
}
|
||||
|
||||
return settingValuesReference.ToValueType<DRSSettingValues>(typeof(DRSSettingValues));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This API enumerates through all the profiles in the session.
|
||||
/// </summary>
|
||||
/// <param name="sessionHandle">Input to the session handle.</param>
|
||||
/// <returns>Instances of <see cref="DRSProfileHandle" /> each representing a profile.</returns>
|
||||
public static IEnumerable<DRSProfileHandle> EnumProfiles(DRSSessionHandle sessionHandle)
|
||||
{
|
||||
var i = 0u;
|
||||
|
||||
while (true)
|
||||
{
|
||||
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_EnumProfiles>()(
|
||||
sessionHandle,
|
||||
i,
|
||||
out var profileHandle
|
||||
);
|
||||
|
||||
if (status == Status.EndEnumeration)
|
||||
{
|
||||
yield break;
|
||||
}
|
||||
|
||||
if (status != Status.Ok)
|
||||
{
|
||||
throw new NVIDIAApiException(status);
|
||||
}
|
||||
|
||||
yield return profileHandle;
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This API enumerates all the settings of a given profile.
|
||||
/// </summary>
|
||||
/// <param name="sessionHandle">Input to the session handle.</param>
|
||||
/// <param name="profileHandle">Input profile handle.</param>
|
||||
/// <returns>Instances of <see cref="DRSSettingV1" />.</returns>
|
||||
[SuppressMessage("ReSharper", "EventExceptionNotDocumented")]
|
||||
public static IEnumerable<DRSSettingV1> EnumSettings(
|
||||
DRSSessionHandle sessionHandle,
|
||||
DRSProfileHandle profileHandle)
|
||||
{
|
||||
var maxSettingsPerRequest = 32;
|
||||
var enumSettings = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_EnumSettings>();
|
||||
|
||||
var i = 0u;
|
||||
|
||||
while (true)
|
||||
{
|
||||
var instances = typeof(DRSSettingV1).Instantiate<DRSSettingV1>().Repeat(maxSettingsPerRequest);
|
||||
|
||||
using (var applicationsReference = ValueTypeArray.FromArray(instances))
|
||||
{
|
||||
var count = (uint) instances.Length;
|
||||
var status = enumSettings(
|
||||
sessionHandle,
|
||||
profileHandle,
|
||||
i,
|
||||
ref count,
|
||||
applicationsReference
|
||||
);
|
||||
|
||||
if (status == Status.IncompatibleStructureVersion)
|
||||
{
|
||||
throw new NVIDIANotSupportedException("This operation is not supported.");
|
||||
}
|
||||
|
||||
if (status == Status.EndEnumeration)
|
||||
{
|
||||
yield break;
|
||||
}
|
||||
|
||||
if (status != Status.Ok)
|
||||
{
|
||||
throw new NVIDIAApiException(status);
|
||||
}
|
||||
|
||||
foreach (var application in applicationsReference.ToArray<DRSSettingV1>(
|
||||
(int) count,
|
||||
typeof(DRSSettingV1))
|
||||
)
|
||||
{
|
||||
yield return application;
|
||||
i++;
|
||||
}
|
||||
|
||||
if (count < maxSettingsPerRequest)
|
||||
{
|
||||
yield break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This API searches the application and the associated profile for the given application name.
|
||||
/// If a fully qualified path is provided, this function will always return the profile
|
||||
/// the driver will apply upon running the application (on the path provided).
|
||||
/// </summary>
|
||||
/// <param name="sessionHandle">Input to the hSession handle</param>
|
||||
/// <param name="applicationName">Input appName. For best results, provide a fully qualified path of the type</param>
|
||||
/// <param name="profileHandle">The profile handle of the profile that the found application belongs to.</param>
|
||||
/// <returns>An instance of <see cref="IDRSApplication" />.</returns>
|
||||
[SuppressMessage("ReSharper", "EventExceptionNotDocumented")]
|
||||
public static IDRSApplication FindApplicationByName(
|
||||
DRSSessionHandle sessionHandle,
|
||||
string applicationName,
|
||||
out DRSProfileHandle? profileHandle)
|
||||
{
|
||||
var findApplicationByName = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_FindApplicationByName>();
|
||||
|
||||
foreach (var acceptType in findApplicationByName.Accepts())
|
||||
{
|
||||
var instance = acceptType.Instantiate<IDRSApplication>();
|
||||
|
||||
using (var applicationReference = ValueTypeReference.FromValueType(instance, acceptType))
|
||||
{
|
||||
var status = findApplicationByName(
|
||||
sessionHandle,
|
||||
new UnicodeString(applicationName),
|
||||
out var applicationProfileHandle,
|
||||
applicationReference
|
||||
);
|
||||
|
||||
if (status == Status.IncompatibleStructureVersion)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (status == Status.ExecutableNotFound)
|
||||
{
|
||||
profileHandle = null;
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
if (status != Status.Ok)
|
||||
{
|
||||
throw new NVIDIAApiException(status);
|
||||
}
|
||||
|
||||
profileHandle = applicationProfileHandle;
|
||||
|
||||
return applicationReference.ToValueType<IDRSApplication>(acceptType);
|
||||
}
|
||||
}
|
||||
|
||||
throw new NVIDIANotSupportedException("This operation is not supported.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This API finds a profile in the current session.
|
||||
/// </summary>
|
||||
/// <param name="sessionHandle">Input to the session handle.</param>
|
||||
/// <param name="profileName">Input profileName.</param>
|
||||
/// <returns>The profile handle.</returns>
|
||||
public static DRSProfileHandle FindProfileByName(DRSSessionHandle sessionHandle, string profileName)
|
||||
{
|
||||
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_FindProfileByName>()(
|
||||
sessionHandle,
|
||||
new UnicodeString(profileName),
|
||||
out var profileHandle
|
||||
);
|
||||
|
||||
if (status != Status.Ok)
|
||||
{
|
||||
throw new NVIDIAApiException(status);
|
||||
}
|
||||
|
||||
return profileHandle;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This API gets information about the given application. The input application name
|
||||
/// must match exactly what the Profile has stored for the application.
|
||||
/// This function is better used to retrieve application information from a previous
|
||||
/// enumeration.
|
||||
/// </summary>
|
||||
/// <param name="sessionHandle">Input to the session handle.</param>
|
||||
/// <param name="profileHandle">Input profile handle.</param>
|
||||
/// <param name="applicationName">Input application name.</param>
|
||||
/// <returns>
|
||||
/// An instance of <see cref="IDRSApplication" /> with all attributes filled if found; otherwise
|
||||
/// <see langword="null" />.
|
||||
/// </returns>
|
||||
[SuppressMessage("ReSharper", "EventExceptionNotDocumented")]
|
||||
public static IDRSApplication GetApplicationInfo(
|
||||
DRSSessionHandle sessionHandle,
|
||||
DRSProfileHandle profileHandle,
|
||||
string applicationName)
|
||||
{
|
||||
var getApplicationInfo = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_GetApplicationInfo>();
|
||||
|
||||
foreach (var acceptType in getApplicationInfo.Accepts())
|
||||
{
|
||||
var instance = acceptType.Instantiate<IDRSApplication>();
|
||||
|
||||
using (var applicationReference = ValueTypeReference.FromValueType(instance, acceptType))
|
||||
{
|
||||
var status = getApplicationInfo(
|
||||
sessionHandle,
|
||||
profileHandle,
|
||||
new UnicodeString(applicationName),
|
||||
applicationReference
|
||||
);
|
||||
|
||||
if (status == Status.IncompatibleStructureVersion)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (status == Status.ExecutableNotFound)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
if (status != Status.Ok)
|
||||
{
|
||||
throw new NVIDIAApiException(status);
|
||||
}
|
||||
|
||||
return applicationReference.ToValueType<IDRSApplication>(acceptType);
|
||||
}
|
||||
}
|
||||
|
||||
throw new NVIDIANotSupportedException("This operation is not supported.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the handle to the current global profile.
|
||||
/// </summary>
|
||||
/// <param name="sessionHandle">Input to the session handle.</param>
|
||||
/// <returns>Base profile handle.</returns>
|
||||
public static DRSProfileHandle GetBaseProfile(DRSSessionHandle sessionHandle)
|
||||
{
|
||||
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_GetBaseProfile>()(
|
||||
sessionHandle,
|
||||
out var profileHandle
|
||||
);
|
||||
|
||||
if (status != Status.Ok)
|
||||
{
|
||||
throw new NVIDIAApiException(status);
|
||||
}
|
||||
|
||||
return profileHandle;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This API returns the handle to the current global profile.
|
||||
/// </summary>
|
||||
/// <param name="sessionHandle">Input to the session handle.</param>
|
||||
/// <returns>Current global profile handle.</returns>
|
||||
public static DRSProfileHandle GetCurrentGlobalProfile(DRSSessionHandle sessionHandle)
|
||||
{
|
||||
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_GetCurrentGlobalProfile>()(
|
||||
sessionHandle,
|
||||
out var profileHandle
|
||||
);
|
||||
|
||||
if (status != Status.Ok)
|
||||
{
|
||||
throw new NVIDIAApiException(status);
|
||||
}
|
||||
|
||||
return profileHandle;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This API obtains the number of profiles in the current session object.
|
||||
/// </summary>
|
||||
/// <param name="sessionHandle">Input to the session handle.</param>
|
||||
/// <returns>Number of profiles in the current session.</returns>
|
||||
public static int GetNumberOfProfiles(DRSSessionHandle sessionHandle)
|
||||
{
|
||||
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_GetNumProfiles>()(
|
||||
sessionHandle,
|
||||
out var profileCount
|
||||
);
|
||||
|
||||
if (status != Status.Ok)
|
||||
{
|
||||
throw new NVIDIAApiException(status);
|
||||
}
|
||||
|
||||
return (int) profileCount;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This API gets information about the given profile.
|
||||
/// </summary>
|
||||
/// <param name="sessionHandle">Input to the session handle.</param>
|
||||
/// <param name="profileHandle">Input profile handle.</param>
|
||||
/// <returns>An instance of <see cref="DRSProfileV1" /> with all attributes filled.</returns>
|
||||
public static DRSProfileV1 GetProfileInfo(DRSSessionHandle sessionHandle, DRSProfileHandle profileHandle)
|
||||
{
|
||||
var profile = typeof(DRSProfileV1).Instantiate<DRSProfileV1>();
|
||||
|
||||
using (var profileReference = ValueTypeReference.FromValueType(profile))
|
||||
{
|
||||
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_GetProfileInfo>()(
|
||||
sessionHandle,
|
||||
profileHandle,
|
||||
profileReference
|
||||
);
|
||||
|
||||
if (status != Status.Ok)
|
||||
{
|
||||
throw new NVIDIAApiException(status);
|
||||
}
|
||||
|
||||
return profileReference.ToValueType<DRSProfileV1>().GetValueOrDefault();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This API gets information about the given setting.
|
||||
/// </summary>
|
||||
/// <param name="sessionHandle">Input to the session handle.</param>
|
||||
/// <param name="profileHandle">Input profile handle.</param>
|
||||
/// <param name="settingId">Input settingId.</param>
|
||||
/// <returns>An instance of <see cref="DRSSettingV1" /> describing the setting if found; otherwise <see langword="null" />.</returns>
|
||||
public static DRSSettingV1? GetSetting(
|
||||
DRSSessionHandle sessionHandle,
|
||||
DRSProfileHandle profileHandle,
|
||||
uint settingId)
|
||||
{
|
||||
var instance = typeof(DRSSettingV1).Instantiate<DRSSettingV1>();
|
||||
|
||||
using (var settingReference = ValueTypeReference.FromValueType(instance, typeof(DRSSettingV1)))
|
||||
{
|
||||
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_GetSetting>()(
|
||||
sessionHandle,
|
||||
profileHandle,
|
||||
settingId,
|
||||
settingReference
|
||||
);
|
||||
|
||||
if (status == Status.IncompatibleStructureVersion)
|
||||
{
|
||||
throw new NVIDIANotSupportedException("This operation is not supported.");
|
||||
}
|
||||
|
||||
if (status == Status.SettingNotFound)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
if (status != Status.Ok)
|
||||
{
|
||||
throw new NVIDIAApiException(status);
|
||||
}
|
||||
|
||||
return settingReference.ToValueType<DRSSettingV1>(typeof(DRSSettingV1));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This API gets the binary identification number of a setting given the setting name.
|
||||
/// </summary>
|
||||
/// <param name="settingName">Input Unicode settingName.</param>
|
||||
/// <returns>The corresponding settingId.</returns>
|
||||
public static uint GetSettingIdFromName(string settingName)
|
||||
{
|
||||
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_GetSettingIdFromName>()(
|
||||
new UnicodeString(settingName),
|
||||
out var settingId
|
||||
);
|
||||
|
||||
if (status != Status.Ok)
|
||||
{
|
||||
throw new NVIDIAApiException(status);
|
||||
}
|
||||
|
||||
return settingId;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This API gets the setting name given the binary identification number.
|
||||
/// </summary>
|
||||
/// <param name="settingId">Input settingId.</param>
|
||||
/// <returns>Corresponding settingName.</returns>
|
||||
public static string GetSettingNameFromId(uint settingId)
|
||||
{
|
||||
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_GetSettingNameFromId>()(
|
||||
settingId,
|
||||
out var settingName
|
||||
);
|
||||
|
||||
if (status != Status.Ok)
|
||||
{
|
||||
throw new NVIDIAApiException(status);
|
||||
}
|
||||
|
||||
return settingName.Value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This API loads and parses the settings data.
|
||||
/// </summary>
|
||||
/// <param name="sessionHandle">Input to the session handle.</param>
|
||||
public static void LoadSettings(DRSSessionHandle sessionHandle)
|
||||
{
|
||||
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_LoadSettings>()(sessionHandle);
|
||||
|
||||
if (status != Status.Ok)
|
||||
{
|
||||
throw new NVIDIAApiException(status);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This API loads settings from the given file path.
|
||||
/// </summary>
|
||||
/// <param name="sessionHandle">Input to the session handle</param>
|
||||
/// <param name="fileName">Binary full file path.</param>
|
||||
public static void LoadSettings(DRSSessionHandle sessionHandle, string fileName)
|
||||
{
|
||||
var unicodeFileName = new UnicodeString(fileName);
|
||||
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_LoadSettingsFromFile>()(
|
||||
sessionHandle,
|
||||
unicodeFileName
|
||||
);
|
||||
|
||||
if (status != Status.Ok)
|
||||
{
|
||||
throw new NVIDIAApiException(status);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This API restores the whole system to predefined(default) values.
|
||||
/// </summary>
|
||||
/// <param name="sessionHandle">Input to the session handle.</param>
|
||||
public static void RestoreDefaults(DRSSessionHandle sessionHandle)
|
||||
{
|
||||
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_RestoreAllDefaults>()(
|
||||
sessionHandle
|
||||
);
|
||||
|
||||
if (status != Status.Ok)
|
||||
{
|
||||
throw new NVIDIAApiException(status);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This API restores the given profile to predefined(default) values.
|
||||
/// Any and all user specified modifications will be removed.
|
||||
/// If the whole profile was set by the user, the profile will be removed.
|
||||
/// </summary>
|
||||
/// <param name="sessionHandle">Input to the session handle.</param>
|
||||
/// <param name="profileHandle">Input profile handle.</param>
|
||||
public static void RestoreDefaults(
|
||||
DRSSessionHandle sessionHandle,
|
||||
DRSProfileHandle profileHandle)
|
||||
{
|
||||
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_RestoreProfileDefault>()(
|
||||
sessionHandle,
|
||||
profileHandle
|
||||
);
|
||||
|
||||
if (status != Status.Ok)
|
||||
{
|
||||
throw new NVIDIAApiException(status);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This API restores the given profile setting to predefined(default) values.
|
||||
/// </summary>
|
||||
/// <param name="sessionHandle">Input to the session handle.</param>
|
||||
/// <param name="profileHandle">Input profile handle.</param>
|
||||
/// <param name="settingId">Input settingId.</param>
|
||||
public static void RestoreDefaults(
|
||||
DRSSessionHandle sessionHandle,
|
||||
DRSProfileHandle profileHandle,
|
||||
uint settingId)
|
||||
{
|
||||
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_RestoreProfileDefaultSetting>()(
|
||||
sessionHandle,
|
||||
profileHandle,
|
||||
settingId
|
||||
);
|
||||
|
||||
if (status != Status.Ok)
|
||||
{
|
||||
throw new NVIDIAApiException(status);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This API saves the settings data to the system.
|
||||
/// </summary>
|
||||
/// <param name="sessionHandle">Input to the session handle.</param>
|
||||
public static void SaveSettings(DRSSessionHandle sessionHandle)
|
||||
{
|
||||
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_SaveSettings>()(sessionHandle);
|
||||
|
||||
if (status != Status.Ok)
|
||||
{
|
||||
throw new NVIDIAApiException(status);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This API saves settings to the given file path.
|
||||
/// </summary>
|
||||
/// <param name="sessionHandle">Input to the session handle.</param>
|
||||
/// <param name="fileName">Binary full file path.</param>
|
||||
public static void SaveSettings(DRSSessionHandle sessionHandle, string fileName)
|
||||
{
|
||||
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_SaveSettingsToFile>()(
|
||||
sessionHandle,
|
||||
new UnicodeString(fileName)
|
||||
);
|
||||
|
||||
if (status != Status.Ok)
|
||||
{
|
||||
throw new NVIDIAApiException(status);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This API sets the current global profile in the driver.
|
||||
/// </summary>
|
||||
/// <param name="sessionHandle">Input to the session handle.</param>
|
||||
/// <param name="profileName">Input the new current global profile name.</param>
|
||||
public static void SetCurrentGlobalProfile(DRSSessionHandle sessionHandle, string profileName)
|
||||
{
|
||||
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_SetCurrentGlobalProfile>()(
|
||||
sessionHandle,
|
||||
new UnicodeString(profileName)
|
||||
);
|
||||
|
||||
if (status != Status.Ok)
|
||||
{
|
||||
throw new NVIDIAApiException(status);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Specifies flags for a given profile. Currently only the GPUSupport is
|
||||
/// used to update the profile. Neither the name, number of settings or applications
|
||||
/// or other profile information can be changed with this function.
|
||||
/// </summary>
|
||||
/// <param name="sessionHandle">Input to the session handle.</param>
|
||||
/// <param name="profileHandle">Input profile handle.</param>
|
||||
/// <param name="profile">Input the new profile info.</param>
|
||||
public static void SetProfileInfo(
|
||||
DRSSessionHandle sessionHandle,
|
||||
DRSProfileHandle profileHandle,
|
||||
DRSProfileV1 profile)
|
||||
{
|
||||
using (var profileReference = ValueTypeReference.FromValueType(profile))
|
||||
{
|
||||
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_SetProfileInfo>()(
|
||||
sessionHandle,
|
||||
profileHandle,
|
||||
profileReference
|
||||
);
|
||||
|
||||
if (status != Status.Ok)
|
||||
{
|
||||
throw new NVIDIAApiException(status);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This API adds/modifies a setting to a profile.
|
||||
/// </summary>
|
||||
/// <param name="sessionHandle">Input to the session handle.</param>
|
||||
/// <param name="profileHandle">Input profile handle.</param>
|
||||
/// <param name="setting">
|
||||
/// An instance of <see cref="DRSSettingV1" /> containing the setting identification number and new
|
||||
/// value for the setting.
|
||||
/// </param>
|
||||
public static void SetSetting(
|
||||
DRSSessionHandle sessionHandle,
|
||||
DRSProfileHandle profileHandle,
|
||||
DRSSettingV1 setting)
|
||||
{
|
||||
using (var settingReference = ValueTypeReference.FromValueType(setting, setting.GetType()))
|
||||
{
|
||||
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_SetSetting>()(
|
||||
sessionHandle,
|
||||
profileHandle,
|
||||
settingReference
|
||||
);
|
||||
|
||||
if (status == Status.IncompatibleStructureVersion)
|
||||
{
|
||||
throw new NVIDIANotSupportedException("This operation is not supported.");
|
||||
}
|
||||
|
||||
if (status != Status.Ok)
|
||||
{
|
||||
throw new NVIDIAApiException(status);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,255 +0,0 @@
|
||||
using System.Runtime.InteropServices;
|
||||
using NvAPIWrapper.Native.Attributes;
|
||||
using NvAPIWrapper.Native.DRS.Structures;
|
||||
using NvAPIWrapper.Native.General;
|
||||
using NvAPIWrapper.Native.General.Structures;
|
||||
using NvAPIWrapper.Native.Helpers;
|
||||
using NvAPIWrapper.Native.Helpers.Structures;
|
||||
|
||||
namespace NvAPIWrapper.Native.Delegates
|
||||
{
|
||||
// ReSharper disable InconsistentNaming
|
||||
internal static class DRS
|
||||
{
|
||||
[FunctionId(FunctionId.NvAPI_DRS_CreateApplication)]
|
||||
public delegate Status NvAPI_DRS_CreateApplication(
|
||||
[In] DRSSessionHandle sessionHandle,
|
||||
[In] DRSProfileHandle profileHandle,
|
||||
[In]
|
||||
[Accepts(
|
||||
typeof(DRSApplicationV4),
|
||||
typeof(DRSApplicationV3),
|
||||
typeof(DRSApplicationV2),
|
||||
typeof(DRSApplicationV1)
|
||||
)]
|
||||
ValueTypeReference application
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_DRS_CreateProfile)]
|
||||
public delegate Status NvAPI_DRS_CreateProfile(
|
||||
[In] DRSSessionHandle sessionHandle,
|
||||
[In] [Accepts(typeof(DRSProfileV1))] ValueTypeReference profile,
|
||||
[Out] out DRSProfileHandle profileHandle
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_DRS_CreateSession)]
|
||||
public delegate Status NvAPI_DRS_CreateSession([Out] out DRSSessionHandle sessionHandle);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_DRS_DeleteApplication)]
|
||||
public delegate Status NvAPI_DRS_DeleteApplication(
|
||||
[In] DRSSessionHandle sessionHandle,
|
||||
[In] DRSProfileHandle profileHandle,
|
||||
[In] UnicodeString applicationName
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_DRS_DeleteApplicationEx)]
|
||||
public delegate Status NvAPI_DRS_DeleteApplicationEx(
|
||||
[In] DRSSessionHandle sessionHandle,
|
||||
[In] DRSProfileHandle profileHandle,
|
||||
[In]
|
||||
[Accepts(typeof(DRSApplicationV1), typeof(DRSApplicationV2), typeof(DRSApplicationV3),
|
||||
typeof(DRSApplicationV4))]
|
||||
ValueTypeReference application
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_DRS_DeleteProfile)]
|
||||
public delegate Status NvAPI_DRS_DeleteProfile(
|
||||
[In] DRSSessionHandle sessionHandle,
|
||||
[In] DRSProfileHandle profileHandle
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_DRS_DeleteProfileSetting)]
|
||||
public delegate Status NvAPI_DRS_DeleteProfileSetting(
|
||||
[In] DRSSessionHandle sessionHandle,
|
||||
[In] DRSProfileHandle profileHandle,
|
||||
[In] uint settingId
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_DRS_DestroySession)]
|
||||
public delegate Status NvAPI_DRS_DestroySession([In] DRSSessionHandle sessionHandle);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_DRS_EnumApplications)]
|
||||
public delegate Status NvAPI_DRS_EnumApplications(
|
||||
[In] DRSSessionHandle sessionHandle,
|
||||
[In] DRSProfileHandle profileHandle,
|
||||
[In] uint index,
|
||||
[In] [Out] ref uint count,
|
||||
[In]
|
||||
[Accepts(
|
||||
typeof(DRSApplicationV4),
|
||||
typeof(DRSApplicationV3),
|
||||
typeof(DRSApplicationV2),
|
||||
typeof(DRSApplicationV1)
|
||||
)]
|
||||
ValueTypeArray applications
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_DRS_EnumAvailableSettingIds)]
|
||||
public delegate Status NvAPI_DRS_EnumAvailableSettingIds(
|
||||
[In] [Accepts(typeof(uint))] ValueTypeArray settingIds,
|
||||
[In] [Out] ref uint count
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_DRS_EnumAvailableSettingValues)]
|
||||
public delegate Status NvAPI_DRS_EnumAvailableSettingValues(
|
||||
[In] uint settingId,
|
||||
[In] [Out] ref uint count,
|
||||
[In] [Out] [Accepts(typeof(DRSSettingValues))]
|
||||
ValueTypeReference settingValues
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_DRS_EnumProfiles)]
|
||||
public delegate Status NvAPI_DRS_EnumProfiles(
|
||||
[In] DRSSessionHandle sessionHandle,
|
||||
[In] uint index,
|
||||
[Out] out DRSProfileHandle profileHandle
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_DRS_EnumSettings)]
|
||||
public delegate Status NvAPI_DRS_EnumSettings(
|
||||
[In] DRSSessionHandle sessionHandle,
|
||||
[In] DRSProfileHandle profileHandle,
|
||||
[In] uint index,
|
||||
[In] [Out] ref uint count,
|
||||
[In] [Out] [Accepts(typeof(DRSSettingV1))]
|
||||
ValueTypeArray settings
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_DRS_FindApplicationByName)]
|
||||
public delegate Status NvAPI_DRS_FindApplicationByName(
|
||||
[In] DRSSessionHandle sessionHandle,
|
||||
[In] UnicodeString applicationName,
|
||||
[Out] out DRSProfileHandle profileHandle,
|
||||
[In]
|
||||
[Accepts(
|
||||
typeof(DRSApplicationV4),
|
||||
typeof(DRSApplicationV3),
|
||||
typeof(DRSApplicationV2),
|
||||
typeof(DRSApplicationV1)
|
||||
)]
|
||||
ValueTypeReference application
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_DRS_FindProfileByName)]
|
||||
public delegate Status NvAPI_DRS_FindProfileByName(
|
||||
[In] DRSSessionHandle sessionHandle,
|
||||
[In] UnicodeString profileName,
|
||||
[Out] out DRSProfileHandle profileHandle
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_DRS_GetApplicationInfo)]
|
||||
public delegate Status NvAPI_DRS_GetApplicationInfo(
|
||||
[In] DRSSessionHandle sessionHandle,
|
||||
[In] DRSProfileHandle profileHandle,
|
||||
[In] UnicodeString applicationName,
|
||||
[In]
|
||||
[Accepts(
|
||||
typeof(DRSApplicationV4),
|
||||
typeof(DRSApplicationV3),
|
||||
typeof(DRSApplicationV2),
|
||||
typeof(DRSApplicationV1)
|
||||
)]
|
||||
ValueTypeReference application
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_DRS_GetBaseProfile)]
|
||||
public delegate Status NvAPI_DRS_GetBaseProfile(
|
||||
[In] DRSSessionHandle sessionHandle,
|
||||
[Out] out DRSProfileHandle profileHandle
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_DRS_GetCurrentGlobalProfile)]
|
||||
public delegate Status NvAPI_DRS_GetCurrentGlobalProfile(
|
||||
[In] DRSSessionHandle sessionHandle,
|
||||
[Out] out DRSProfileHandle profileHandle
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_DRS_GetNumProfiles)]
|
||||
public delegate Status NvAPI_DRS_GetNumProfiles([In] DRSSessionHandle sessionHandle, [Out] out uint count);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_DRS_GetProfileInfo)]
|
||||
public delegate Status NvAPI_DRS_GetProfileInfo(
|
||||
[In] DRSSessionHandle sessionHandle,
|
||||
[In] DRSProfileHandle profileHandle,
|
||||
[In] [Accepts(typeof(DRSProfileV1))] ValueTypeReference profile
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_DRS_GetSetting)]
|
||||
public delegate Status NvAPI_DRS_GetSetting(
|
||||
[In] DRSSessionHandle sessionHandle,
|
||||
[In] DRSProfileHandle profileHandle,
|
||||
[In] uint settingId,
|
||||
[Out] [Accepts(typeof(DRSSettingV1))] ValueTypeReference setting
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_DRS_GetSettingIdFromName)]
|
||||
public delegate Status NvAPI_DRS_GetSettingIdFromName(
|
||||
[In] UnicodeString settingName,
|
||||
[Out] out uint settingId
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_DRS_GetSettingNameFromId)]
|
||||
public delegate Status NvAPI_DRS_GetSettingNameFromId(
|
||||
[In] uint settingId,
|
||||
[Out] out UnicodeString settingName
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_DRS_LoadSettings)]
|
||||
public delegate Status NvAPI_DRS_LoadSettings([In] DRSSessionHandle sessionHandle);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_DRS_LoadSettingsFromFile)]
|
||||
public delegate Status NvAPI_DRS_LoadSettingsFromFile(
|
||||
[In] DRSSessionHandle sessionHandle,
|
||||
[In] UnicodeString fileName
|
||||
);
|
||||
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_DRS_RestoreAllDefaults)]
|
||||
public delegate Status NvAPI_DRS_RestoreAllDefaults(
|
||||
[In] DRSSessionHandle sessionHandle
|
||||
);
|
||||
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_DRS_RestoreProfileDefault)]
|
||||
public delegate Status NvAPI_DRS_RestoreProfileDefault(
|
||||
[In] DRSSessionHandle sessionHandle,
|
||||
[In] DRSProfileHandle profileHandle
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_DRS_RestoreProfileDefaultSetting)]
|
||||
public delegate Status NvAPI_DRS_RestoreProfileDefaultSetting(
|
||||
[In] DRSSessionHandle sessionHandle,
|
||||
[In] DRSProfileHandle profileHandle,
|
||||
[In] uint settingId
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_DRS_SaveSettings)]
|
||||
public delegate Status NvAPI_DRS_SaveSettings([In] DRSSessionHandle sessionHandle);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_DRS_SaveSettingsToFile)]
|
||||
public delegate Status NvAPI_DRS_SaveSettingsToFile(
|
||||
[In] DRSSessionHandle sessionHandle,
|
||||
[In] UnicodeString fileName
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_DRS_SetCurrentGlobalProfile)]
|
||||
public delegate Status NvAPI_DRS_SetCurrentGlobalProfile(
|
||||
[In] DRSSessionHandle sessionHandle,
|
||||
[In] UnicodeString profileName
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_DRS_SetProfileInfo)]
|
||||
public delegate Status NvAPI_DRS_SetProfileInfo(
|
||||
[In] DRSSessionHandle sessionHandle,
|
||||
[In] DRSProfileHandle profileHandle,
|
||||
[In] [Accepts(typeof(DRSProfileV1))] ValueTypeReference profile
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_DRS_SetSetting)]
|
||||
public delegate Status NvAPI_DRS_SetSetting(
|
||||
[In] DRSSessionHandle sessionHandle,
|
||||
[In] DRSProfileHandle profileHandle,
|
||||
[In] [Accepts(typeof(DRSSettingV1))] ValueTypeReference setting
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -1,328 +0,0 @@
|
||||
using System.Runtime.InteropServices;
|
||||
using NvAPIWrapper.Native.Attributes;
|
||||
using NvAPIWrapper.Native.Display;
|
||||
using NvAPIWrapper.Native.Display.Structures;
|
||||
using NvAPIWrapper.Native.General;
|
||||
using NvAPIWrapper.Native.General.Structures;
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
using NvAPIWrapper.Native.GPU.Structures;
|
||||
using NvAPIWrapper.Native.Helpers;
|
||||
using NvAPIWrapper.Native.Helpers.Structures;
|
||||
using Rectangle = NvAPIWrapper.Native.General.Structures.Rectangle;
|
||||
|
||||
// ReSharper disable InconsistentNaming
|
||||
|
||||
namespace NvAPIWrapper.Native.Delegates
|
||||
{
|
||||
internal static class Display
|
||||
{
|
||||
[FunctionId(FunctionId.NvAPI_CreateDisplayFromUnAttachedDisplay)]
|
||||
public delegate Status NvAPI_CreateDisplayFromUnAttachedDisplay(
|
||||
[In] UnAttachedDisplayHandle display,
|
||||
[Out] out DisplayHandle newDisplay
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_Disp_ColorControl)]
|
||||
public delegate Status NvAPI_Disp_ColorControl(
|
||||
[In] uint displayId,
|
||||
[In]
|
||||
[Out]
|
||||
[Accepts(
|
||||
typeof(ColorDataV5),
|
||||
typeof(ColorDataV4),
|
||||
typeof(ColorDataV3),
|
||||
typeof(ColorDataV2),
|
||||
typeof(ColorDataV1)
|
||||
)]
|
||||
ValueTypeReference colorData
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_DISP_DeleteCustomDisplay)]
|
||||
public delegate Status NvAPI_DISP_DeleteCustomDisplay(
|
||||
[In] [Accepts(typeof(uint))] ValueTypeArray displayIds,
|
||||
[In] uint count,
|
||||
[In] [Accepts(typeof(CustomDisplay))] ValueTypeReference customDisplay
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_DISP_EnumCustomDisplay)]
|
||||
public delegate Status NvAPI_DISP_EnumCustomDisplay(
|
||||
[In] uint displayId,
|
||||
[In] uint index,
|
||||
[In] [Accepts(typeof(CustomDisplay))] ValueTypeReference customDisplay
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_DISP_GetAssociatedUnAttachedNvidiaDisplayHandle)]
|
||||
public delegate Status NvAPI_DISP_GetAssociatedUnAttachedNvidiaDisplayHandle(
|
||||
[In] [MarshalAs(UnmanagedType.LPStr)] string displayName,
|
||||
[Out] out UnAttachedDisplayHandle display
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_DISP_GetDisplayConfig)]
|
||||
public delegate Status NvAPI_DISP_GetDisplayConfig(
|
||||
[In] [Out] ref uint pathInfoCount,
|
||||
[In] [Accepts(typeof(PathInfoV2), typeof(PathInfoV1))]
|
||||
ValueTypeArray pathInfos
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_DISP_GetDisplayIdByDisplayName)]
|
||||
public delegate Status NvAPI_DISP_GetDisplayIdByDisplayName([In] string displayName, [Out] out uint displayId);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_DISP_GetGDIPrimaryDisplayId)]
|
||||
public delegate Status NvAPI_DISP_GetGDIPrimaryDisplayId([Out] out uint displayId);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_Disp_GetHdrCapabilities)]
|
||||
public delegate Status NvAPI_Disp_GetHdrCapabilities(
|
||||
[In] uint displayId,
|
||||
[In] [Out] [Accepts(typeof(HDRCapabilitiesV1))]
|
||||
ValueTypeReference hdrCapabilities
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_DISP_GetMonitorCapabilities)]
|
||||
public delegate Status NvAPI_DISP_GetMonitorCapabilities(
|
||||
[In] uint displayId,
|
||||
[In] [Accepts(typeof(MonitorCapabilities))]
|
||||
ValueTypeReference capabilities
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_DISP_GetMonitorColorCapabilities)]
|
||||
public delegate Status NvAPI_DISP_GetMonitorColorCapabilities(
|
||||
[In] uint displayId,
|
||||
[In] [Accepts(typeof(MonitorColorData))]
|
||||
ValueTypeArray capabilities,
|
||||
[In] [Out] ref uint count
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_DISP_GetTiming)]
|
||||
public delegate Status NvAPI_DISP_GetTiming(
|
||||
[In] uint displayId,
|
||||
[In] [Accepts(typeof(TimingInput))] ValueTypeReference timingInput,
|
||||
[In] [Accepts(typeof(Timing))] ValueTypeReference timing
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_Disp_HdrColorControl)]
|
||||
public delegate Status NvAPI_Disp_HdrColorControl(
|
||||
[In] uint displayId,
|
||||
[In] [Out] [Accepts(typeof(HDRColorDataV2), typeof(HDRColorDataV1))]
|
||||
ValueTypeReference hdrColorData
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_Disp_InfoFrameControl)]
|
||||
public delegate Status NvAPI_Disp_InfoFrameControl(
|
||||
[In] uint displayId,
|
||||
[In] [Accepts(typeof(InfoFrameData))] ValueTypeReference infoFrameData
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_DISP_RevertCustomDisplayTrial)]
|
||||
public delegate Status NvAPI_DISP_RevertCustomDisplayTrial(
|
||||
[In] [Accepts(typeof(uint))] ValueTypeArray displayIds,
|
||||
[In] uint count
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_DISP_SaveCustomDisplay)]
|
||||
public delegate Status NvAPI_DISP_SaveCustomDisplay(
|
||||
[In] [Accepts(typeof(uint))] ValueTypeArray displayIds,
|
||||
[In] uint count,
|
||||
[In] uint isThisOutputIdOnly,
|
||||
[In] uint isThisMonitorIdOnly
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_DISP_SetDisplayConfig)]
|
||||
public delegate Status NvAPI_DISP_SetDisplayConfig(
|
||||
[In] uint pathInfoCount,
|
||||
[In] [Accepts(typeof(PathInfoV2), typeof(PathInfoV1))]
|
||||
ValueTypeArray pathInfos,
|
||||
[In] DisplayConfigFlags flags
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_DISP_TryCustomDisplay)]
|
||||
public delegate Status NvAPI_DISP_TryCustomDisplay(
|
||||
[In] [Accepts(typeof(uint))] ValueTypeArray displayIds,
|
||||
[In] uint count,
|
||||
[In] [Accepts(typeof(CustomDisplay))] ValueTypeArray customDisplays
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_EnumNvidiaDisplayHandle)]
|
||||
public delegate Status NvAPI_EnumNvidiaDisplayHandle(
|
||||
[In] uint enumId,
|
||||
[Out] out DisplayHandle display
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_EnumNvidiaUnAttachedDisplayHandle)]
|
||||
public delegate Status NvAPI_EnumNvidiaUnAttachedDisplayHandle(
|
||||
[In] uint enumId,
|
||||
[Out] out UnAttachedDisplayHandle display
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GetAssociatedDisplayOutputId)]
|
||||
public delegate Status NvAPI_GetAssociatedDisplayOutputId(
|
||||
[In] DisplayHandle display,
|
||||
[Out] out OutputId outputId
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GetAssociatedNvidiaDisplayHandle)]
|
||||
public delegate Status NvAPI_GetAssociatedNvidiaDisplayHandle(
|
||||
[In] [MarshalAs(UnmanagedType.LPStr)] string displayName,
|
||||
[Out] out DisplayHandle display
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GetAssociatedNvidiaDisplayName)]
|
||||
public delegate Status NvAPI_GetAssociatedNvidiaDisplayName(
|
||||
[In] DisplayHandle display,
|
||||
[Out] out ShortString displayName
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GetDisplayDriverBuildTitle)]
|
||||
public delegate Status NvAPI_GetDisplayDriverBuildTitle(
|
||||
[In] DisplayHandle displayHandle,
|
||||
[Out] out ShortString name
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GetDisplayDriverMemoryInfo)]
|
||||
public delegate Status NvAPI_GetDisplayDriverMemoryInfo(
|
||||
[In] DisplayHandle displayHandle,
|
||||
[In]
|
||||
[Accepts(
|
||||
typeof(DisplayDriverMemoryInfoV3),
|
||||
typeof(DisplayDriverMemoryInfoV2),
|
||||
typeof(DisplayDriverMemoryInfoV1)
|
||||
)]
|
||||
ValueTypeReference memoryInfo
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GetDVCInfo)]
|
||||
public delegate Status NvAPI_GetDVCInfo(
|
||||
[In] DisplayHandle displayHandle,
|
||||
[In] OutputId displayId,
|
||||
[In] [Accepts(typeof(PrivateDisplayDVCInfo))]
|
||||
ValueTypeReference dvcInfo
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GetDVCInfoEx)]
|
||||
public delegate Status NvAPI_GetDVCInfoEx(
|
||||
[In] DisplayHandle displayHandle,
|
||||
[In] OutputId displayId,
|
||||
[In] [Accepts(typeof(PrivateDisplayDVCInfoEx))]
|
||||
ValueTypeReference dvcInfo
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GetHDMISupportInfo)]
|
||||
public delegate Status NvAPI_GetHDMISupportInfo(
|
||||
[In] DisplayHandle displayHandle,
|
||||
[In] uint displayIdOrOutputId,
|
||||
[In] [Accepts(typeof(HDMISupportInfoV2), typeof(HDMISupportInfoV1))]
|
||||
ValueTypeReference supportInfo
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GetHUEInfo)]
|
||||
public delegate Status NvAPI_GetHUEInfo(
|
||||
[In] DisplayHandle displayHandle,
|
||||
[In] OutputId displayId,
|
||||
[In] [Accepts(typeof(PrivateDisplayHUEInfo))]
|
||||
ValueTypeReference hueInfo
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GetSupportedViews)]
|
||||
public delegate Status NvAPI_GetSupportedViews(
|
||||
[In] DisplayHandle display,
|
||||
[In] [Accepts(typeof(TargetViewMode))] ValueTypeArray viewModes,
|
||||
[Out] [In] ref uint viewCount
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GetUnAttachedAssociatedDisplayName)]
|
||||
public delegate Status NvAPI_GetUnAttachedAssociatedDisplayName(
|
||||
[In] UnAttachedDisplayHandle display,
|
||||
[Out] out ShortString displayName
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetScanoutCompositionParameter)]
|
||||
public delegate Status NvAPI_GPU_GetScanOutCompositionParameter(
|
||||
[In] uint displayId,
|
||||
[In] ScanOutCompositionParameter parameter,
|
||||
[Out] out ScanOutCompositionParameterValue parameterValue,
|
||||
[Out] out float container
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetScanoutConfiguration)]
|
||||
public delegate Status NvAPI_GPU_GetScanOutConfiguration(
|
||||
[In] uint displayId,
|
||||
[In] [Accepts(typeof(Rectangle))] ValueTypeReference desktopRectangle,
|
||||
[In] [Accepts(typeof(Rectangle))] ValueTypeReference scanOutRectangle
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetScanoutConfigurationEx)]
|
||||
public delegate Status NvAPI_GPU_GetScanOutConfigurationEx(
|
||||
[In] uint displayId,
|
||||
[In] [Accepts(typeof(ScanOutInformationV1))]
|
||||
ValueTypeReference scanOutInformation
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetScanoutIntensityState)]
|
||||
public delegate Status NvAPI_GPU_GetScanOutIntensityState(
|
||||
[In] uint displayId,
|
||||
[In] [Accepts(typeof(ScanOutIntensityStateV1))]
|
||||
ValueTypeReference scanOutIntensityState
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetScanoutWarpingState)]
|
||||
public delegate Status NvAPI_GPU_GetScanOutWarpingState(
|
||||
[In] uint displayId,
|
||||
[In] [Accepts(typeof(ScanOutWarpingStateV1))]
|
||||
ValueTypeReference scanOutWarpingState
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_SetScanoutCompositionParameter)]
|
||||
public delegate Status NvAPI_GPU_SetScanOutCompositionParameter(
|
||||
[In] uint displayId,
|
||||
[In] ScanOutCompositionParameter parameter,
|
||||
[In] ScanOutCompositionParameterValue parameterValue,
|
||||
[In] ref float container
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_SetScanoutIntensity)]
|
||||
public delegate Status NvAPI_GPU_SetScanOutIntensity(
|
||||
[In] uint displayId,
|
||||
[In] [Accepts(typeof(ScanOutIntensityV2), typeof(ScanOutIntensityV1))]
|
||||
ValueTypeReference scanOutIntensityData,
|
||||
[Out] out int isSticky
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_SetScanoutWarping)]
|
||||
public delegate Status NvAPI_GPU_SetScanOutWarping(
|
||||
[In] uint displayId,
|
||||
[In] [Accepts(typeof(ScanOutWarpingV1))]
|
||||
ValueTypeReference scanOutWarping,
|
||||
[In] [Out] ref int maximumNumberOfVertices,
|
||||
[Out] out int isSticky
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_SetDVCLevel)]
|
||||
public delegate Status NvAPI_SetDVCLevel(
|
||||
[In] DisplayHandle displayHandle,
|
||||
[In] OutputId displayId,
|
||||
[In] int dvcLevel
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_SetDVCLevelEx)]
|
||||
public delegate Status NvAPI_SetDVCLevelEx(
|
||||
[In] DisplayHandle displayHandle,
|
||||
[In] OutputId displayId,
|
||||
[In] [Accepts(typeof(PrivateDisplayDVCInfoEx))]
|
||||
ValueTypeReference dvcInfo
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_SetHUEAngle)]
|
||||
public delegate Status NvAPI_SetHUEAngle(
|
||||
[In] DisplayHandle displayHandle,
|
||||
[In] OutputId displayId,
|
||||
[In] int hueAngle
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_SetRefreshRateOverride)]
|
||||
public delegate Status NvAPI_SetRefreshRateOverride(
|
||||
[In] DisplayHandle displayHandle,
|
||||
[In] OutputId outputMask,
|
||||
[In] float refreshRate,
|
||||
[In] uint isDeferred
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -1,726 +0,0 @@
|
||||
using System.Runtime.InteropServices;
|
||||
using NvAPIWrapper.Native.Attributes;
|
||||
using NvAPIWrapper.Native.Display.Structures;
|
||||
using NvAPIWrapper.Native.General;
|
||||
using NvAPIWrapper.Native.General.Structures;
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
using NvAPIWrapper.Native.GPU.Structures;
|
||||
using NvAPIWrapper.Native.Helpers;
|
||||
using NvAPIWrapper.Native.Helpers.Structures;
|
||||
|
||||
// ReSharper disable InconsistentNaming
|
||||
|
||||
namespace NvAPIWrapper.Native.Delegates
|
||||
{
|
||||
internal static class GPU
|
||||
{
|
||||
[FunctionId(FunctionId.NvAPI_EnumLogicalGPUs)]
|
||||
public delegate Status NvAPI_EnumLogicalGPUs(
|
||||
[In] [Out] [MarshalAs(UnmanagedType.LPArray, SizeConst = LogicalGPUHandle.MaxLogicalGPUs)]
|
||||
LogicalGPUHandle[]
|
||||
gpuHandles,
|
||||
[Out] out uint gpuCount);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_EnumPhysicalGPUs)]
|
||||
public delegate Status NvAPI_EnumPhysicalGPUs(
|
||||
[In] [Out] [MarshalAs(UnmanagedType.LPArray, SizeConst = PhysicalGPUHandle.MaxPhysicalGPUs)]
|
||||
PhysicalGPUHandle[]
|
||||
gpuHandles,
|
||||
[Out] out uint gpuCount);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_EnumTCCPhysicalGPUs)]
|
||||
public delegate Status NvAPI_EnumTCCPhysicalGPUs(
|
||||
[In] [Out] [MarshalAs(UnmanagedType.LPArray, SizeConst = PhysicalGPUHandle.MaxPhysicalGPUs)]
|
||||
PhysicalGPUHandle[]
|
||||
gpuHandles,
|
||||
[Out] out uint gpuCount);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GetDriverModel)]
|
||||
public delegate Status NvAPI_GetDriverModel(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Out] out uint model);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GetGPUIDfromPhysicalGPU)]
|
||||
public delegate Status NvAPI_GetGPUIDFromPhysicalGPU(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Out] out uint gpuId);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GetLogicalGPUFromDisplay)]
|
||||
public delegate Status NvAPI_GetLogicalGPUFromDisplay(
|
||||
[In] DisplayHandle displayHandle,
|
||||
[Out] out LogicalGPUHandle gpuHandle);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GetLogicalGPUFromPhysicalGPU)]
|
||||
public delegate Status NvAPI_GetLogicalGPUFromPhysicalGPU(
|
||||
[In] PhysicalGPUHandle physicalGPUHandle,
|
||||
[Out] out LogicalGPUHandle logicalGPUHandle);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GetPhysicalGPUFromGPUID)]
|
||||
public delegate Status NvAPI_GetPhysicalGPUFromGPUID(
|
||||
[In] uint gpuId,
|
||||
[Out] out PhysicalGPUHandle physicalGpu);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GetPhysicalGPUFromUnAttachedDisplay)]
|
||||
public delegate Status NvAPI_GetPhysicalGPUFromUnAttachedDisplay(
|
||||
[In] UnAttachedDisplayHandle displayHandle,
|
||||
[Out] out PhysicalGPUHandle gpuHandle);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GetPhysicalGPUsFromDisplay)]
|
||||
public delegate Status NvAPI_GetPhysicalGPUsFromDisplay(
|
||||
[In] DisplayHandle displayHandle,
|
||||
[In] [Out] [MarshalAs(UnmanagedType.LPArray, SizeConst = PhysicalGPUHandle.MaxPhysicalGPUs)]
|
||||
PhysicalGPUHandle[]
|
||||
gpuHandles,
|
||||
[Out] out uint gpuCount);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GetPhysicalGPUsFromLogicalGPU)]
|
||||
public delegate Status NvAPI_GetPhysicalGPUsFromLogicalGPU(
|
||||
[In] LogicalGPUHandle logicalGPUHandle,
|
||||
[In] [Out] [MarshalAs(UnmanagedType.LPArray, SizeConst = PhysicalGPUHandle.MaxPhysicalGPUs)]
|
||||
PhysicalGPUHandle[]
|
||||
gpuHandles,
|
||||
[Out] out uint gpuCount);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_ClientFanCoolersGetControl)]
|
||||
public delegate Status NvAPI_GPU_ClientFanCoolersGetControl(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Accepts(typeof(PrivateFanCoolersControlV1))] [In]
|
||||
ValueTypeReference control);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_ClientFanCoolersGetInfo)]
|
||||
public delegate Status NvAPI_GPU_ClientFanCoolersGetInfo(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Accepts(typeof(PrivateFanCoolersInfoV1))] [In]
|
||||
ValueTypeReference info);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_ClientFanCoolersGetStatus)]
|
||||
public delegate Status NvAPI_GPU_ClientFanCoolersGetStatus(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Accepts(typeof(PrivateFanCoolersStatusV1))] [In]
|
||||
ValueTypeReference status);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_ClientFanCoolersSetControl)]
|
||||
public delegate Status NvAPI_GPU_ClientFanCoolersSetControl(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Accepts(typeof(PrivateFanCoolersControlV1))] [In]
|
||||
ValueTypeReference control);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_ClientIllumDevicesGetControl)]
|
||||
public delegate Status NvAPI_GPU_ClientIlluminationDevicesGetControl(
|
||||
[In] PhysicalGPUHandle gpu,
|
||||
[Accepts(typeof(IlluminationDeviceControlParametersV1))] [In]
|
||||
ValueTypeReference illuminationDeviceControlInfo
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_ClientIllumDevicesGetInfo)]
|
||||
public delegate Status NvAPI_GPU_ClientIlluminationDevicesGetInfo(
|
||||
[In] PhysicalGPUHandle gpu,
|
||||
[Accepts(typeof(IlluminationDeviceInfoParametersV1))] [In]
|
||||
ValueTypeReference illuminationDevicesInfo
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_ClientIllumDevicesSetControl)]
|
||||
public delegate Status NvAPI_GPU_ClientIlluminationDevicesSetControl(
|
||||
[In] PhysicalGPUHandle gpu,
|
||||
[Accepts(typeof(IlluminationDeviceControlParametersV1))] [In]
|
||||
ValueTypeReference illuminationDeviceControlInfo
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_ClientIllumZonesGetControl)]
|
||||
public delegate Status NvAPI_GPU_ClientIlluminationZonesGetControl(
|
||||
[In] PhysicalGPUHandle gpu,
|
||||
[Accepts(typeof(IlluminationZoneControlParametersV1))] [In]
|
||||
ValueTypeReference illuminationZoneControlInfo
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_ClientIllumZonesGetInfo)]
|
||||
public delegate Status NvAPI_GPU_ClientIlluminationZonesGetInfo(
|
||||
[In] PhysicalGPUHandle gpu,
|
||||
[Accepts(typeof(IlluminationZoneInfoParametersV1))] [In]
|
||||
ValueTypeReference illuminationZoneInfo
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_ClientIllumZonesSetControl)]
|
||||
public delegate Status NvAPI_GPU_ClientIlluminationZonesSetControl(
|
||||
[In] PhysicalGPUHandle gpu,
|
||||
[Accepts(typeof(IlluminationZoneControlParametersV1))] [In]
|
||||
ValueTypeReference illuminationZoneControlInfo
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_ClientPowerPoliciesGetInfo)]
|
||||
public delegate Status NvAPI_GPU_ClientPowerPoliciesGetInfo(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Accepts(typeof(PrivatePowerPoliciesInfoV1))] [In]
|
||||
ValueTypeReference powerInfo);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_ClientPowerPoliciesGetStatus)]
|
||||
public delegate Status NvAPI_GPU_ClientPowerPoliciesGetStatus(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Accepts(typeof(PrivatePowerPoliciesStatusV1))] [In]
|
||||
ValueTypeReference status);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_ClientPowerPoliciesSetStatus)]
|
||||
public delegate Status NvAPI_GPU_ClientPowerPoliciesSetStatus(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Accepts(typeof(PrivatePowerPoliciesStatusV1))] [In]
|
||||
ValueTypeReference status);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_ClientPowerTopologyGetStatus)]
|
||||
public delegate Status NvAPI_GPU_ClientPowerTopologyGetStatus(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Accepts(typeof(PrivatePowerTopologiesStatusV1))] [In]
|
||||
ValueTypeReference status);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_EnableDynamicPstates)]
|
||||
public delegate Status NvAPI_GPU_EnableDynamicPStates([In] PhysicalGPUHandle physicalGpu);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_EnableOverclockedPstates)]
|
||||
public delegate Status NvAPI_GPU_EnableOverclockedPStates([In] PhysicalGPUHandle physicalGpu);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetActiveOutputs)]
|
||||
public delegate Status NvAPI_GPU_GetActiveOutputs(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Out] out OutputId outputMask);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetAGPAperture)]
|
||||
public delegate Status NvAPI_GPU_GetAGPAperture(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Out] out uint size);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetAllClockFrequencies)]
|
||||
public delegate Status NvAPI_GPU_GetAllClockFrequencies(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[In] [Accepts(typeof(ClockFrequenciesV3), typeof(ClockFrequenciesV2), typeof(ClockFrequenciesV1))]
|
||||
ValueTypeReference nvClocks);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetAllDisplayIds)]
|
||||
public delegate Status NvAPI_GPU_GetAllDisplayIds(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Accepts(typeof(DisplayIdsV2))] [In] [Out]
|
||||
ValueTypeArray pDisplayIds,
|
||||
[In] [Out] ref uint displayIdCount);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetArchInfo)]
|
||||
public delegate Status NvAPI_GPU_GetArchInfo(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Accepts(typeof(PrivateArchitectInfoV2))] [In]
|
||||
ValueTypeReference info);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetBoardInfo)]
|
||||
public delegate Status NvAPI_GPU_GetBoardInfo(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Out] [In] ref BoardInfo info);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetBusId)]
|
||||
public delegate Status NvAPI_GPU_GetBusId(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Out] out uint gpuBusId);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetBusSlotId)]
|
||||
public delegate Status NvAPI_GPU_GetBusSlotId(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Out] out uint gpuBusSlotId);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetBusType)]
|
||||
public delegate Status NvAPI_GPU_GetBusType(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Out] out GPUBusType gpuBusType);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetClockBoostLock)]
|
||||
public delegate Status NvAPI_GPU_GetClockBoostLock(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[In] [Accepts(typeof(PrivateClockBoostLockV2))]
|
||||
ValueTypeReference clockLocks);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetClockBoostMask)]
|
||||
public delegate Status NvAPI_GPU_GetClockBoostMask(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[In] [Accepts(typeof(PrivateClockBoostMasksV1))]
|
||||
ValueTypeReference clockMasks);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetClockBoostRanges)]
|
||||
public delegate Status NvAPI_GPU_GetClockBoostRanges(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[In] [Accepts(typeof(PrivateClockBoostRangesV1))]
|
||||
ValueTypeReference clockRanges);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetClockBoostTable)]
|
||||
public delegate Status NvAPI_GPU_GetClockBoostTable(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[In] [Accepts(typeof(PrivateClockBoostTableV1))]
|
||||
ValueTypeReference boostTable);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetConnectedDisplayIds)]
|
||||
public delegate Status NvAPI_GPU_GetConnectedDisplayIds(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Accepts(typeof(DisplayIdsV2))] [In] [Out]
|
||||
ValueTypeArray pDisplayIds,
|
||||
[In] [Out] ref uint displayIdCount,
|
||||
[In] ConnectedIdsFlag flags);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetCoolerPolicyTable)]
|
||||
public delegate Status NvAPI_GPU_GetCoolerPolicyTable(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[In] uint index,
|
||||
[In] [Accepts(typeof(PrivateCoolerPolicyTableV1))]
|
||||
ValueTypeReference coolerPolicyTable,
|
||||
[Out] out uint count);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetCoolerSettings)]
|
||||
public delegate Status NvAPI_GPU_GetCoolerSettings(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[In] CoolerTarget coolerIndex,
|
||||
[In] [Accepts(typeof(PrivateCoolerSettingsV1))]
|
||||
ValueTypeReference coolerSettings);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetCoreVoltageBoostPercent)]
|
||||
public delegate Status NvAPI_GPU_GetCoreVoltageBoostPercent(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[In] [Accepts(typeof(PrivateVoltageBoostPercentV1))]
|
||||
ValueTypeReference voltageBoostPercent);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetCurrentAGPRate)]
|
||||
public delegate Status NvAPI_GPU_GetCurrentAGPRate(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Out] out uint rate);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetCurrentFanSpeedLevel)]
|
||||
public delegate Status NvAPI_GPU_GetCurrentFanSpeedLevel(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Out] out uint fanLevel);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetCurrentPCIEDownstreamWidth)]
|
||||
public delegate Status NvAPI_GPU_GetCurrentPCIEDownstreamWidth(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Out] out uint width);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetCurrentPstate)]
|
||||
public delegate Status NvAPI_GPU_GetCurrentPState(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Out] out PerformanceStateId performanceStateId);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetCurrentThermalLevel)]
|
||||
public delegate Status NvAPI_GPU_GetCurrentThermalLevel(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Out] out uint thermalLevel);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetCurrentVoltage)]
|
||||
public delegate Status NvAPI_GPU_GetCurrentVoltage(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[In] [Accepts(typeof(PrivateVoltageStatusV1))]
|
||||
ValueTypeReference voltageStatus);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetDynamicPstatesInfoEx)]
|
||||
public delegate Status NvAPI_GPU_GetDynamicPStatesInfoEx(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[In] [Accepts(typeof(DynamicPerformanceStatesInfoV1))]
|
||||
ValueTypeReference performanceStatesInfoEx);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetECCConfigurationInfo)]
|
||||
public delegate Status NvAPI_GPU_GetECCConfigurationInfo(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[In] [Accepts(typeof(ECCConfigurationInfoV1))]
|
||||
ValueTypeReference eccConfigurationInfo);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetECCErrorInfo)]
|
||||
public delegate Status NvAPI_GPU_GetECCErrorInfo(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[In] [Accepts(typeof(ECCErrorInfoV1))] ValueTypeReference eccErrorInfo);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetECCStatusInfo)]
|
||||
public delegate Status NvAPI_GPU_GetECCStatusInfo(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[In] [Accepts(typeof(ECCStatusInfoV1))]
|
||||
ValueTypeReference eccStatusInfo);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetEDID)]
|
||||
public delegate Status NvAPI_GPU_GetEDID(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[In] OutputId outputId,
|
||||
[Accepts(typeof(EDIDV3), typeof(EDIDV2), typeof(EDIDV1))] [In]
|
||||
ValueTypeReference edid);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetFBWidthAndLocation)]
|
||||
public delegate Status NvAPI_GPU_GetFBWidthAndLocation(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Out] out uint width,
|
||||
[Out] out uint location);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetFoundry)]
|
||||
public delegate Status NvAPI_GPU_GetFoundry(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Out] out GPUFoundry pFoundry);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetFullName)]
|
||||
public delegate Status NvAPI_GPU_GetFullName(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Out] out ShortString name);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetGpuCoreCount)]
|
||||
public delegate Status NvAPI_GPU_GetGpuCoreCount(
|
||||
[In] PhysicalGPUHandle gpuHandle,
|
||||
[Out] out uint count);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetGPUType)]
|
||||
public delegate Status NvAPI_GPU_GetGPUType(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Out] out GPUType gpuType);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetIllumination)]
|
||||
public delegate Status NvAPI_GPU_GetIllumination(
|
||||
[Accepts(typeof(GetIlluminationParameterV1))] [In]
|
||||
ValueTypeReference illuminationInfo);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetIRQ)]
|
||||
public delegate Status NvAPI_GPU_GetIRQ(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Out] out uint gpuIRQ);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetLogicalFBWidthAndLocation)]
|
||||
public delegate Status NvAPI_GPU_GetLogicalFBWidthAndLocation(
|
||||
[In] LogicalGPUHandle logicalGpu,
|
||||
[Out] out uint width,
|
||||
[Out] out uint location);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetMemoryInfo)]
|
||||
public delegate Status NvAPI_GPU_GetMemoryInfo(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[In]
|
||||
[Accepts(typeof(DisplayDriverMemoryInfoV3), typeof(DisplayDriverMemoryInfoV2),
|
||||
typeof(DisplayDriverMemoryInfoV1))]
|
||||
ValueTypeReference memoryInfo);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetOutputType)]
|
||||
public delegate Status NvAPI_GPU_GetOutputType(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[In] uint outputId,
|
||||
[Out] out OutputType outputType);
|
||||
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetPartitionCount)]
|
||||
public delegate Status NvAPI_GPU_GetPartitionCount(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Out] out uint count);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetPCIEInfo)]
|
||||
public delegate Status NvAPI_GPU_GetPCIEInfo(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Accepts(typeof(PrivatePCIeInfoV2))] [In]
|
||||
ValueTypeReference pcieInfo);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetPCIIdentifiers)]
|
||||
public delegate Status NvAPI_GPU_GetPCIIdentifiers(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Out] out uint deviceId,
|
||||
[Out] out uint subSystemId,
|
||||
[Out] out uint revisionId,
|
||||
[Out] out uint extDeviceId);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetPerfDecreaseInfo)]
|
||||
public delegate Status NvAPI_GPU_GetPerfDecreaseInfo(
|
||||
[In] PhysicalGPUHandle gpu,
|
||||
[Out] out PerformanceDecreaseReason performanceDecreaseReason);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetPhysicalFrameBufferSize)]
|
||||
public delegate Status NvAPI_GPU_GetPhysicalFrameBufferSize(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Out] out uint size);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetPstates20)]
|
||||
public delegate Status NvAPI_GPU_GetPStates20(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Accepts(
|
||||
typeof(PerformanceStates20InfoV1),
|
||||
typeof(PerformanceStates20InfoV2),
|
||||
typeof(PerformanceStates20InfoV3)
|
||||
)]
|
||||
[In]
|
||||
ValueTypeReference performanceStatesInfo);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetPstatesInfoEx)]
|
||||
public delegate Status NvAPI_GPU_GetPStatesInfoEx(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Accepts(
|
||||
typeof(PerformanceStatesInfoV3),
|
||||
typeof(PerformanceStatesInfoV2),
|
||||
typeof(PerformanceStatesInfoV1)
|
||||
)]
|
||||
[In]
|
||||
ValueTypeReference performanceStatesInfo,
|
||||
[In] GetPerformanceStatesInfoFlags flags);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetQuadroStatus)]
|
||||
public delegate Status NvAPI_GPU_GetQuadroStatus(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Out] out uint isQuadro);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetRamBankCount)]
|
||||
public delegate Status NvAPI_GPU_GetRamBankCount(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Out] out uint count);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetRamBusWidth)]
|
||||
public delegate Status NvAPI_GPU_GetRamBusWidth(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Out] out uint busWidth);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetRamMaker)]
|
||||
public delegate Status NvAPI_GPU_GetRamMaker(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Out] out GPUMemoryMaker maker);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetRamType)]
|
||||
public delegate Status NvAPI_GPU_GetRamType(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Out] out GPUMemoryType type);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetROPCount)]
|
||||
public delegate Status NvAPI_GPU_GetROPCount(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Out] out uint count);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetShaderPipeCount)]
|
||||
public delegate Status NvAPI_GPU_GetShaderPipeCount(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Out] out uint count);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetShaderSubPipeCount)]
|
||||
public delegate Status NvAPI_GPU_GetShaderSubPipeCount(
|
||||
[In] PhysicalGPUHandle gpuHandle,
|
||||
[Out] out uint count);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetShortName)]
|
||||
public delegate Status NvAPI_GPU_GetShortName(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Out] out ShortString name);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetSystemType)]
|
||||
public delegate Status NvAPI_GPU_GetSystemType(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Out] out SystemType systemType);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetTachReading)]
|
||||
public delegate Status NvAPI_GPU_GetTachReading(
|
||||
[In] PhysicalGPUHandle gpuHandle,
|
||||
[Out] out uint value);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetThermalPoliciesInfo)]
|
||||
public delegate Status NvAPI_GPU_GetThermalPoliciesInfo(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Accepts(typeof(PrivateThermalPoliciesInfoV2))] [In]
|
||||
ValueTypeReference info);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetThermalPoliciesStatus)]
|
||||
public delegate Status NvAPI_GPU_GetThermalPoliciesStatus(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Accepts(typeof(PrivateThermalPoliciesStatusV2))] [In]
|
||||
ValueTypeReference info);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetThermalSettings)]
|
||||
public delegate Status NvAPI_GPU_GetThermalSettings(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[In] ThermalSettingsTarget sensorIndex,
|
||||
[In] [Accepts(typeof(ThermalSettingsV2), typeof(ThermalSettingsV1))]
|
||||
ValueTypeReference thermalSettings);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetTotalSMCount)]
|
||||
public delegate Status NvAPI_GPU_GetTotalSMCount(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Out] out uint count);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetTotalSPCount)]
|
||||
public delegate Status NvAPI_GPU_GetTotalSPCount(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Out] out uint count);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetTotalTPCCount)]
|
||||
public delegate Status NvAPI_GPU_GetTotalTPCCount(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Out] out uint count);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetUsages)]
|
||||
public delegate Status NvAPI_GPU_GetUsages(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[In] [Accepts(typeof(PrivateUsagesInfoV1))]
|
||||
ValueTypeReference usageInfo);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetVbiosOEMRevision)]
|
||||
public delegate Status NvAPI_GPU_GetVbiosOEMRevision(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Out] out uint biosOEMRevision);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetVbiosRevision)]
|
||||
public delegate Status NvAPI_GPU_GetVbiosRevision(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Out] out uint biosRevision);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetVbiosVersionString)]
|
||||
public delegate Status NvAPI_GPU_GetVbiosVersionString(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Out] out ShortString biosVersion);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetVFPCurve)]
|
||||
public delegate Status NvAPI_GPU_GetVFPCurve(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[In] [Accepts(typeof(PrivateVFPCurveV1))]
|
||||
ValueTypeReference vfpCurve);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetVirtualFrameBufferSize)]
|
||||
public delegate Status NvAPI_GPU_GetVirtualFrameBufferSize(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Out] out uint size);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_GetVPECount)]
|
||||
public delegate Status NvAPI_GPU_GetVPECount(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Out] out uint count);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_PerfPoliciesGetInfo)]
|
||||
public delegate Status NvAPI_GPU_PerfPoliciesGetInfo(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[In] [Accepts(typeof(PrivatePerformanceInfoV1))]
|
||||
ValueTypeReference performanceInfo);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_PerfPoliciesGetStatus)]
|
||||
public delegate Status NvAPI_GPU_PerfPoliciesGetStatus(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[In] [Accepts(typeof(PrivatePerformanceStatusV1))]
|
||||
ValueTypeReference performanceStatus);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_QueryActiveApps)]
|
||||
public delegate Status NvAPI_GPU_QueryActiveApps(
|
||||
[In] PhysicalGPUHandle gpu,
|
||||
[In] [Accepts(typeof(PrivateActiveApplicationV2))]
|
||||
ValueTypeArray applications,
|
||||
[In] [Out] ref uint numberOfApplications
|
||||
);
|
||||
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_QueryIlluminationSupport)]
|
||||
public delegate Status NvAPI_GPU_QueryIlluminationSupport(
|
||||
[Accepts(typeof(QueryIlluminationSupportParameterV1))] [In]
|
||||
ValueTypeReference illuminationSupportInfo);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_ResetECCErrorInfo)]
|
||||
public delegate Status NvAPI_GPU_ResetECCErrorInfo(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[In] byte resetCurrent,
|
||||
[In] byte resetAggregated
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_RestoreCoolerPolicyTable)]
|
||||
public delegate Status NvAPI_GPU_RestoreCoolerPolicyTable(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[In] uint[] indexes,
|
||||
[In] uint indexesCount,
|
||||
[In] CoolerPolicy policy);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_RestoreCoolerSettings)]
|
||||
public delegate Status NvAPI_GPU_RestoreCoolerSettings(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[In] uint[] indexes,
|
||||
[In] uint indexesCount);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_SetClockBoostLock)]
|
||||
public delegate Status NvAPI_GPU_SetClockBoostLock(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[In] [Accepts(typeof(PrivateClockBoostLockV2))]
|
||||
ValueTypeReference clockLocks);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_SetClockBoostTable)]
|
||||
public delegate Status NvAPI_GPU_SetClockBoostTable(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[In] [Accepts(typeof(PrivateClockBoostTableV1))]
|
||||
ValueTypeReference boostTable);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_SetCoolerLevels)]
|
||||
public delegate Status NvAPI_GPU_SetCoolerLevels(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[In] uint index,
|
||||
[In] [Accepts(typeof(PrivateCoolerLevelsV1))]
|
||||
ValueTypeReference coolerLevels,
|
||||
[In] uint count);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_SetCoolerPolicyTable)]
|
||||
public delegate Status NvAPI_GPU_SetCoolerPolicyTable(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[In] uint index,
|
||||
[In] [Accepts(typeof(PrivateCoolerPolicyTableV1))]
|
||||
ValueTypeReference coolerLevels,
|
||||
[In] uint count);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_SetCoreVoltageBoostPercent)]
|
||||
public delegate Status NvAPI_GPU_SetCoreVoltageBoostPercent(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[In] [Accepts(typeof(PrivateVoltageBoostPercentV1))]
|
||||
ValueTypeReference voltageBoostPercent);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_SetECCConfiguration)]
|
||||
public delegate Status NvAPI_GPU_SetECCConfiguration(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[In] byte isEnable,
|
||||
[In] byte isEnableImmediately
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_SetEDID)]
|
||||
public delegate Status NvAPI_GPU_SetEDID(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[In] uint outputId,
|
||||
[Accepts(typeof(EDIDV3), typeof(EDIDV2), typeof(EDIDV1))] [In]
|
||||
ValueTypeReference edid);
|
||||
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_SetIllumination)]
|
||||
public delegate Status NvAPI_GPU_SetIllumination(
|
||||
[Accepts(typeof(SetIlluminationParameterV1))] [In]
|
||||
ValueTypeReference illuminationInfo);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_SetPstates20)]
|
||||
public delegate Status NvAPI_GPU_SetPStates20(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Accepts(typeof(PerformanceStates20InfoV3), typeof(PerformanceStates20InfoV2),
|
||||
typeof(PerformanceStates20InfoV1))]
|
||||
[In]
|
||||
ValueTypeReference performanceStatesInfo);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_SetThermalPoliciesStatus)]
|
||||
public delegate Status NvAPI_GPU_SetThermalPoliciesStatus(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[Accepts(typeof(PrivateThermalPoliciesStatusV2))] [In]
|
||||
ValueTypeReference info);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GPU_ValidateOutputCombination)]
|
||||
public delegate Status NvAPI_GPU_ValidateOutputCombination(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[In] OutputId outputMask);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_I2CRead)]
|
||||
public delegate Status NvAPI_I2CRead(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[In] [Accepts(typeof(I2CInfoV3), typeof(I2CInfoV2))] ValueTypeReference i2cInfo
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_I2CWrite)]
|
||||
public delegate Status NvAPI_I2CWrite(
|
||||
[In] PhysicalGPUHandle physicalGpu,
|
||||
[In] [Accepts(typeof(I2CInfoV3), typeof(I2CInfoV2))] ValueTypeReference i2cInfo
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_SYS_GetDisplayIdFromGpuAndOutputId)]
|
||||
public delegate Status NvAPI_SYS_GetDisplayIdFromGpuAndOutputId(
|
||||
[In] PhysicalGPUHandle gpu,
|
||||
[In] OutputId outputId,
|
||||
[Out] out uint displayId);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_SYS_GetGpuAndOutputIdFromDisplayId)]
|
||||
public delegate Status NvAPI_SYS_GetGpuAndOutputIdFromDisplayId(
|
||||
[In] uint displayId,
|
||||
[Out] out PhysicalGPUHandle gpu,
|
||||
[Out] out OutputId outputId);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_SYS_GetPhysicalGpuFromDisplayId)]
|
||||
public delegate Status NvAPI_SYS_GetPhysicalGpuFromDisplayId(
|
||||
[In] uint displayId,
|
||||
[Out] out PhysicalGPUHandle gpu);
|
||||
}
|
||||
}
|
||||
@@ -1,43 +0,0 @@
|
||||
using System.Runtime.InteropServices;
|
||||
using NvAPIWrapper.Native.Attributes;
|
||||
using NvAPIWrapper.Native.General;
|
||||
using NvAPIWrapper.Native.General.Structures;
|
||||
using NvAPIWrapper.Native.Helpers;
|
||||
using NvAPIWrapper.Native.Helpers.Structures;
|
||||
|
||||
// ReSharper disable InconsistentNaming
|
||||
|
||||
namespace NvAPIWrapper.Native.Delegates
|
||||
{
|
||||
internal static class General
|
||||
{
|
||||
[FunctionId(FunctionId.NvAPI_GetErrorMessage)]
|
||||
public delegate Status NvAPI_GetErrorMessage([In] Status status, out ShortString message);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_GetInterfaceVersionString)]
|
||||
public delegate Status NvAPI_GetInterfaceVersionString(out ShortString version);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_Initialize)]
|
||||
public delegate Status NvAPI_Initialize();
|
||||
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_RestartDisplayDriver)]
|
||||
public delegate Status NvAPI_RestartDisplayDriver();
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_SYS_GetChipSetInfo)]
|
||||
public delegate Status NvAPI_SYS_GetChipSetInfo(
|
||||
[In] [Accepts(typeof(ChipsetInfoV4), typeof(ChipsetInfoV3), typeof(ChipsetInfoV2), typeof(ChipsetInfoV1))]
|
||||
ValueTypeReference chipsetInfo);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_SYS_GetDriverAndBranchVersion)]
|
||||
public delegate Status NvAPI_SYS_GetDriverAndBranchVersion(
|
||||
out uint driverVersion,
|
||||
out ShortString buildBranchString);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_SYS_GetLidAndDockInfo)]
|
||||
public delegate Status NvAPI_SYS_GetLidAndDockInfo([In] [Out] ref LidDockParameters lidAndDock);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_Unload)]
|
||||
public delegate Status NvAPI_Unload();
|
||||
}
|
||||
}
|
||||
@@ -1,88 +0,0 @@
|
||||
using System.Runtime.InteropServices;
|
||||
using NvAPIWrapper.Native.Attributes;
|
||||
using NvAPIWrapper.Native.General;
|
||||
using NvAPIWrapper.Native.Helpers;
|
||||
using NvAPIWrapper.Native.Helpers.Structures;
|
||||
using NvAPIWrapper.Native.Mosaic;
|
||||
using NvAPIWrapper.Native.Mosaic.Structures;
|
||||
|
||||
// ReSharper disable InconsistentNaming
|
||||
|
||||
namespace NvAPIWrapper.Native.Delegates
|
||||
{
|
||||
internal static class Mosaic
|
||||
{
|
||||
[FunctionId(FunctionId.NvAPI_Mosaic_EnableCurrentTopo)]
|
||||
public delegate Status NvAPI_Mosaic_EnableCurrentTopo(uint enable);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_Mosaic_EnumDisplayGrids)]
|
||||
public delegate Status NvAPI_Mosaic_EnumDisplayGrids(
|
||||
[Accepts(typeof(GridTopologyV2), typeof(GridTopologyV1))] [In] [Out]
|
||||
ValueTypeArray gridTopology,
|
||||
[In] [Out] ref uint gridCount);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_Mosaic_EnumDisplayModes)]
|
||||
public delegate Status NvAPI_Mosaic_EnumDisplayModes(
|
||||
[Accepts(typeof(GridTopologyV2), typeof(GridTopologyV1))] [In]
|
||||
ValueTypeReference gridTopology,
|
||||
[Accepts(typeof(DisplaySettingsV2), typeof(DisplaySettingsV1))] [In] [Out]
|
||||
ValueTypeArray
|
||||
displaysSettings,
|
||||
[In] [Out] ref uint displaysCount);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_Mosaic_GetCurrentTopo)]
|
||||
public delegate Status NvAPI_Mosaic_GetCurrentTopo(
|
||||
[In] [Out] ref TopologyBrief topoBrief,
|
||||
[Accepts(typeof(DisplaySettingsV2), typeof(DisplaySettingsV1))] [In] [Out]
|
||||
ValueTypeReference displaySetting,
|
||||
[Out] out int overlapX,
|
||||
[Out] out int overlapY);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_Mosaic_GetOverlapLimits)]
|
||||
public delegate Status NvAPI_Mosaic_GetOverlapLimits(
|
||||
[In] TopologyBrief topoBrief,
|
||||
[Accepts(typeof(DisplaySettingsV2), typeof(DisplaySettingsV1))] [In]
|
||||
ValueTypeReference displaySetting,
|
||||
[Out] out int minOverlapX,
|
||||
[Out] out int maxOverlapX,
|
||||
[Out] out int minOverlapY,
|
||||
[Out] out int maxOverlapY);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_Mosaic_GetSupportedTopoInfo)]
|
||||
public delegate Status NvAPI_Mosaic_GetSupportedTopoInfo(
|
||||
[Accepts(typeof(SupportedTopologiesInfoV2), typeof(SupportedTopologiesInfoV1))] [In] [Out]
|
||||
ValueTypeReference
|
||||
supportedTopoInfo,
|
||||
TopologyType topologyType);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_Mosaic_GetTopoGroup)]
|
||||
public delegate Status NvAPI_Mosaic_GetTopoGroup(
|
||||
[In] TopologyBrief topoBrief,
|
||||
[In] [Out] ref TopologyGroup topoGroup);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_Mosaic_SetCurrentTopo)]
|
||||
public delegate Status NvAPI_Mosaic_SetCurrentTopo(
|
||||
[In] TopologyBrief topoBrief,
|
||||
[Accepts(typeof(DisplaySettingsV2), typeof(DisplaySettingsV1))] [In]
|
||||
ValueTypeReference displaySetting,
|
||||
int overlapX,
|
||||
int overlapY,
|
||||
uint enable
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_Mosaic_SetDisplayGrids)]
|
||||
public delegate Status NvAPI_Mosaic_SetDisplayGrids(
|
||||
[Accepts(typeof(GridTopologyV2), typeof(GridTopologyV1))] [In]
|
||||
ValueTypeArray gridTopologies,
|
||||
[In] uint gridCount,
|
||||
[In] SetDisplayTopologyFlag setTopoFlags);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_Mosaic_ValidateDisplayGrids)]
|
||||
public delegate Status NvAPI_Mosaic_ValidateDisplayGrids(
|
||||
[In] SetDisplayTopologyFlag setTopoFlags,
|
||||
[Accepts(typeof(GridTopologyV2), typeof(GridTopologyV1))] [In]
|
||||
ValueTypeArray gridTopologies,
|
||||
[In] [Out] ref DisplayTopologyStatus[] topoStatuses,
|
||||
[In] uint gridCount);
|
||||
}
|
||||
}
|
||||
@@ -1,248 +0,0 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using NvAPIWrapper.Native.Attributes;
|
||||
using NvAPIWrapper.Native.Display.Structures;
|
||||
using NvAPIWrapper.Native.General;
|
||||
using NvAPIWrapper.Native.Helpers;
|
||||
using NvAPIWrapper.Native.Helpers.Structures;
|
||||
using NvAPIWrapper.Native.Stereo;
|
||||
using NvAPIWrapper.Native.Stereo.Structures;
|
||||
|
||||
// ReSharper disable InconsistentNaming
|
||||
namespace NvAPIWrapper.Native.Delegates
|
||||
{
|
||||
internal static class Stereo
|
||||
{
|
||||
[FunctionId(FunctionId.NvAPI_D3D1x_CreateSwapChain)]
|
||||
public delegate Status NvAPI_D3D1x_CreateSwapChain(
|
||||
[In] StereoHandle stereoHandle,
|
||||
[In] IntPtr dxgiSwapChainDescription,
|
||||
[Out] out IntPtr dxgiSwapChain,
|
||||
[In] StereoSwapChainMode mode
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_D3D9_CreateSwapChain)]
|
||||
public delegate Status NvAPI_D3D9_CreateSwapChain(
|
||||
[In] StereoHandle stereoHandle,
|
||||
[In] IntPtr d3dPresentParameters,
|
||||
[Out] out IntPtr direct3DSwapChain9,
|
||||
[In] StereoSwapChainMode mode
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_Stereo_Activate)]
|
||||
public delegate Status NvAPI_Stereo_Activate(
|
||||
[In] StereoHandle stereoHandle
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_Stereo_CaptureJpegImage)]
|
||||
public delegate Status NvAPI_Stereo_CaptureJpegImage(
|
||||
[In] StereoHandle stereoHandle,
|
||||
[In] uint quality
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_Stereo_CapturePngImage)]
|
||||
public delegate Status NvAPI_Stereo_CapturePngImage(
|
||||
[In] StereoHandle stereoHandle
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_Stereo_CreateConfigurationProfileRegistryKey)]
|
||||
public delegate Status NvAPI_Stereo_CreateConfigurationProfileRegistryKey(
|
||||
[In] StereoRegistryProfileType registryProfileType
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_Stereo_CreateHandleFromIUnknown)]
|
||||
public delegate Status NvAPI_Stereo_CreateHandleFromIUnknown(
|
||||
[In] IntPtr d3dDevice,
|
||||
[Out] out StereoHandle stereoHandle
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_Stereo_Deactivate)]
|
||||
public delegate Status NvAPI_Stereo_Deactivate(
|
||||
[In] StereoHandle stereoHandle
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_Stereo_Debug_WasLastDrawStereoized)]
|
||||
public delegate Status NvAPI_Stereo_Debug_WasLastDrawStereoized(
|
||||
[In] StereoHandle stereoHandle,
|
||||
[Out] out byte wasStereo
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_Stereo_DecreaseConvergence)]
|
||||
public delegate Status NvAPI_Stereo_DecreaseConvergence(
|
||||
[In] StereoHandle stereoHandle
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_Stereo_DecreaseSeparation)]
|
||||
public delegate Status NvAPI_Stereo_DecreaseSeparation(
|
||||
[In] StereoHandle stereoHandle
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_Stereo_DeleteConfigurationProfileRegistryKey)]
|
||||
public delegate Status NvAPI_Stereo_DeleteConfigurationProfileRegistryKey(
|
||||
[In] StereoRegistryProfileType registryProfileType
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_Stereo_DeleteConfigurationProfileValue)]
|
||||
public delegate Status NvAPI_Stereo_DeleteConfigurationProfileValue(
|
||||
[In] StereoRegistryProfileType registryProfileType,
|
||||
[In] StereoRegistryIdentification registryId
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_Stereo_DestroyHandle)]
|
||||
public delegate Status NvAPI_Stereo_DestroyHandle(
|
||||
[In] StereoHandle stereoHandle
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_Stereo_Disable)]
|
||||
public delegate Status NvAPI_Stereo_Disable();
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_Stereo_Enable)]
|
||||
public delegate Status NvAPI_Stereo_Enable();
|
||||
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_Stereo_GetConvergence)]
|
||||
public delegate Status NvAPI_Stereo_GetConvergence(
|
||||
[In] StereoHandle stereoHandle,
|
||||
[Out] out float convergence
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_Stereo_GetDefaultProfile)]
|
||||
public delegate Status NvAPI_Stereo_GetDefaultProfile(
|
||||
[In] uint bufferSize,
|
||||
[In] IntPtr stringBuffer,
|
||||
[Out] out uint stringSize
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_Stereo_GetEyeSeparation)]
|
||||
public delegate Status NvAPI_Stereo_GetEyeSeparation(
|
||||
[In] StereoHandle stereoHandle,
|
||||
[Out] out float separation
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_Stereo_GetFrustumAdjustMode)]
|
||||
public delegate Status NvAPI_Stereo_GetFrustumAdjustMode(
|
||||
[In] StereoHandle stereoHandle,
|
||||
[Out] out StereoFrustumAdjustMode frustumAdjustMode
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_Stereo_GetSeparation)]
|
||||
public delegate Status NvAPI_Stereo_GetSeparation(
|
||||
[In] StereoHandle stereoHandle,
|
||||
[Out] out float separationPercentage
|
||||
);
|
||||
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_Stereo_GetStereoSupport)]
|
||||
public delegate Status NvAPI_Stereo_GetStereoSupport(
|
||||
[In] IntPtr monitorHandle,
|
||||
[In] [Accepts(typeof(StereoCapabilitiesV1))]
|
||||
ValueTypeReference capabilities
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_Stereo_GetSurfaceCreationMode)]
|
||||
public delegate Status NvAPI_Stereo_GetSurfaceCreationMode(
|
||||
[In] StereoHandle stereoHandle,
|
||||
[Out] out StereoSurfaceCreateMode surfaceCreateMode
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_Stereo_IncreaseConvergence)]
|
||||
public delegate Status NvAPI_Stereo_IncreaseConvergence(
|
||||
[In] StereoHandle stereoHandle
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_Stereo_IncreaseSeparation)]
|
||||
public delegate Status NvAPI_Stereo_IncreaseSeparation(
|
||||
[In] StereoHandle stereoHandle
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_Stereo_InitActivation)]
|
||||
public delegate Status NvAPI_Stereo_InitActivation(
|
||||
[In] StereoHandle stereoHandle,
|
||||
[In] StereoActivationFlag flag
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_Stereo_IsActivated)]
|
||||
public delegate Status NvAPI_Stereo_IsActivated(
|
||||
[In] StereoHandle stereoHandle,
|
||||
[Out] out byte isStereoActive
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_Stereo_IsEnabled)]
|
||||
public delegate Status NvAPI_Stereo_IsEnabled([Out] out byte isEnable);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_Stereo_IsWindowedModeSupported)]
|
||||
public delegate Status NvAPI_Stereo_IsWindowedModeSupported([Out] out byte isEnable);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_Stereo_ReverseStereoBlitControl)]
|
||||
public delegate Status NvAPI_Stereo_ReverseStereoBlitControl(
|
||||
[In] StereoHandle stereoHandle,
|
||||
[In] byte turnOn
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_Stereo_SetActiveEye)]
|
||||
public delegate Status NvAPI_Stereo_SetActiveEye(
|
||||
[In] StereoHandle stereoHandle,
|
||||
[In] StereoActiveEye activeEye
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_Stereo_SetConfigurationProfileValue)]
|
||||
public delegate Status NvAPI_Stereo_SetConfigurationProfileValueFloat(
|
||||
[In] StereoRegistryProfileType registryProfileType,
|
||||
[In] StereoRegistryIdentification registryId,
|
||||
[In] ref float value
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_Stereo_SetConfigurationProfileValue)]
|
||||
public delegate Status NvAPI_Stereo_SetConfigurationProfileValueInteger(
|
||||
[In] StereoRegistryProfileType registryProfileType,
|
||||
[In] StereoRegistryIdentification registryId,
|
||||
[In] ref int value
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_Stereo_SetConvergence)]
|
||||
public delegate Status NvAPI_Stereo_SetConvergence(
|
||||
[In] StereoHandle stereoHandle,
|
||||
[In] float newConvergence
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_Stereo_SetDefaultProfile)]
|
||||
public delegate Status NvAPI_Stereo_SetDefaultProfile(
|
||||
[In] [MarshalAs(UnmanagedType.LPStr)] string profileName
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_Stereo_SetDriverMode)]
|
||||
public delegate Status NvAPI_Stereo_SetDriverMode(
|
||||
[In] StereoDriverMode driverMode
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_Stereo_SetFrustumAdjustMode)]
|
||||
public delegate Status NvAPI_Stereo_SetFrustumAdjustMode(
|
||||
[In] StereoHandle stereoHandle,
|
||||
[In] StereoFrustumAdjustMode frustumAdjustMode
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_Stereo_SetNotificationMessage)]
|
||||
public delegate Status NvAPI_Stereo_SetNotificationMessage(
|
||||
[In] StereoHandle stereoHandle,
|
||||
[In] ulong windowHandle,
|
||||
[In] ulong messageId
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_Stereo_SetSeparation)]
|
||||
public delegate Status NvAPI_Stereo_SetSeparation(
|
||||
[In] StereoHandle stereoHandle,
|
||||
[In] float newSeparationPercentage
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_Stereo_SetSurfaceCreationMode)]
|
||||
public delegate Status NvAPI_Stereo_SetSurfaceCreationMode(
|
||||
[In] StereoHandle stereoHandle,
|
||||
[In] StereoSurfaceCreateMode newSurfaceCreateMode
|
||||
);
|
||||
|
||||
[FunctionId(FunctionId.NvAPI_Stereo_Trigger_Activation)]
|
||||
public delegate Status NvAPI_Stereo_Trigger_Activation(
|
||||
[In] StereoHandle stereoHandle
|
||||
);
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user