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archived-g-helper/app/Properties/Strings.fr.resx
2023-05-23 10:58:27 +02:00

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="ACPIError" xml:space="preserve">
<value>Connexion impossible avec ASUS ACPI. Lapplication ne peut fonctionner sans. Veuillez installer Asus System Control Interface.</value>
</data>
<data name="AlertDGPU" xml:space="preserve">
<value>Le GPU semble être surchargé, voulez vous le désactiver ?</value>
</data>
<data name="AlertDGPUTitle" xml:space="preserve">
<value>Mode Économique</value>
</data>
<data name="AlertUltimateOff" xml:space="preserve">
<value>Désactiver le Mode Ultime requiert un redémarrage</value>
</data>
<data name="AlertUltimateOn" xml:space="preserve">
<value>Activer le Mode Ultime requiert un redémarrage</value>
</data>
<data name="AlertUltimateTitle" xml:space="preserve">
<value>Redémarrer maintenant ?</value>
</data>
<data name="AnimationSpeed" xml:space="preserve">
<value>Vitesse danimation</value>
</data>
<data name="AnimeMatrix" xml:space="preserve">
<value>Anime Matrix</value>
</data>
<data name="AppAlreadyRunning" xml:space="preserve">
<value>Lapplication est déjà en cours déxecution</value>
</data>
<data name="AppAlreadyRunningText" xml:space="preserve">
<value>G-Helper est déjà en cours d'exécution. Vérifiez la barre d'état du système</value>
</data>
<data name="ApplyFanCurve" xml:space="preserve">
<value>Appliquer le profil</value>
</data>
<data name="ApplyPowerLimits" xml:space="preserve">
<value>Appliquer les limites</value>
</data>
<data name="ApplyWindowsPowerPlan" xml:space="preserve">
<value>Ajuster automatiquement les modes de Performance Windows</value>
</data>
<data name="AuraBreathe" xml:space="preserve">
<value>Respiration</value>
</data>
<data name="AuraColorCycle" xml:space="preserve">
<value>Cycle de couleur</value>
</data>
<data name="AuraFast" xml:space="preserve">
<value>Rapide</value>
</data>
<data name="AuraNormal" xml:space="preserve">
<value>Normal</value>
</data>
<data name="AuraRainbow" xml:space="preserve">
<value>Arc-en-ciel</value>
</data>
<data name="AuraSlow" xml:space="preserve">
<value>Lent</value>
</data>
<data name="AuraStatic" xml:space="preserve">
<value>Statique</value>
</data>
<data name="AuraStrobe" xml:space="preserve">
<value>Stroboscopique</value>
</data>
<data name="AutoMode" xml:space="preserve">
<value>Automatique</value>
</data>
<data name="AutoRefreshTooltip" xml:space="preserve">
<value>Limiter le rafraîchissement de lécran à 60Hz pour économiser de la batterie, et retour à la normal en chargement</value>
</data>
<data name="Awake" xml:space="preserve">
<value>Éveillé</value>
</data>
<data name="Balanced" xml:space="preserve">
<value>Balancé</value>
</data>
<data name="BatteryChargeLimit" xml:space="preserve">
<value>Limite de charge</value>
</data>
<data name="Boot" xml:space="preserve">
<value>Au lancement</value>
</data>
<data name="Color" xml:space="preserve">
<value>Couleur</value>
</data>
<data name="CPUBoost" xml:space="preserve">
<value>CPU Boost</value>
</data>
<data name="Custom" xml:space="preserve">
<value>Personnalisé</value>
</data>
<data name="Default" xml:space="preserve">
<value>Par défaut</value>
</data>
<data name="DisableOverdrive" xml:space="preserve">
<value>Désactiver lOverdrive de lÉcran</value>
</data>
<data name="Discharging" xml:space="preserve">
<value>En déchargement</value>
</data>
<data name="DownloadUpdate" xml:space="preserve">
<value>Télécharger la mise à jour</value>
</data>
<data name="EcoGPUTooltip" xml:space="preserve">
<value>Désactive le dGPU pour économiser la batterie</value>
</data>
<data name="EcoMode" xml:space="preserve">
<value>Économique</value>
</data>
<data name="Extra" xml:space="preserve">
<value>Aditionnel</value>
</data>
<data name="ExtraSettings" xml:space="preserve">
<value>Paramètres additionnels</value>
</data>
<data name="FactoryDefaults" xml:space="preserve">
<value>Paramètres d'usine</value>
</data>
<data name="FanCurves" xml:space="preserve">
<value>Courbes des ventilateurs</value>
</data>
<data name="FanProfileCPU" xml:space="preserve">
<value>Profil de ventilateur CPU</value>
</data>
<data name="FanProfileGPU" xml:space="preserve">
<value>Profil de ventilateur GPU</value>
</data>
<data name="FanProfileMid" xml:space="preserve">
<value>Profil de ventilateur central</value>
</data>
<data name="FanProfiles" xml:space="preserve">
<value>Profil</value>
</data>
<data name="FansAndPower" xml:space="preserve">
<value>Ventilateurs et Puissance</value>
</data>
<data name="FansPower" xml:space="preserve">
<value>Ventilateurs + Puissance</value>
</data>
<data name="GPUChanging" xml:space="preserve">
<value>Changement</value>
</data>
<data name="GPUMode" xml:space="preserve">
<value>Mode de GPU</value>
</data>
<data name="GPUModeEco" xml:space="preserve">
<value>Seulement iGPU</value>
</data>
<data name="GPUModeStandard" xml:space="preserve">
<value>iGPU + dGPU</value>
</data>
<data name="GPUModeUltimate" xml:space="preserve">
<value>Exclusivement dGPU</value>
</data>
<data name="KeyBindings" xml:space="preserve">
<value>Raccourcis clavier</value>
</data>
<data name="Keyboard" xml:space="preserve">
<value>Clavier</value>
</data>
<data name="KeyboardAuto" xml:space="preserve">
<value>Baisser la luminosité du rétroéclairage sur batterie et retour à la normal en charge</value>
</data>
<data name="KeyboardBacklight" xml:space="preserve">
<value>Rétroéclairage du clavier</value>
</data>
<data name="LaptopKeyboard" xml:space="preserve">
<value>Clavier de lordinateur</value>
</data>
<data name="LaptopScreen" xml:space="preserve">
<value>Écran de lordinateur</value>
</data>
<data name="MatrixBanner" xml:space="preserve">
<value>Bannière binaire</value>
</data>
<data name="MatrixBright" xml:space="preserve">
<value>Lumineux</value>
</data>
<data name="MatrixClock" xml:space="preserve">
<value>Horloge</value>
</data>
<data name="MatrixDim" xml:space="preserve">
<value>Faible</value>
</data>
<data name="MatrixLogo" xml:space="preserve">
<value>Logo ROG</value>
</data>
<data name="MatrixMedium" xml:space="preserve">
<value>Moyen</value>
</data>
<data name="MatrixOff" xml:space="preserve">
<value>Éteint</value>
</data>
<data name="MatrixPicture" xml:space="preserve">
<value>Image</value>
</data>
<data name="MaxRefreshTooltip" xml:space="preserve">
<value>Rafraichissement maximum pour baisser la latance</value>
</data>
<data name="MinRefreshTooltip" xml:space="preserve">
<value>Rafraichissement à 60Hz pour économiser de la batterie</value>
</data>
<data name="Multizone" xml:space="preserve">
<value>Multizone</value>
</data>
<data name="OpenGHelper" xml:space="preserve">
<value>Ouvrir la fenêtre G-Helper</value>
</data>
<data name="Optimized" xml:space="preserve">
<value>Optimizé</value>
</data>
<data name="OptimizedGPUTooltip" xml:space="preserve">
<value>Passer en Économique sur batterie et sur Standard en chargement</value>
</data>
<data name="Other" xml:space="preserve">
<value>Autre</value>
</data>
<data name="Overdrive" xml:space="preserve">
<value>Overdrive</value>
</data>
<data name="PerformanceMode" xml:space="preserve">
<value>Mode Performance</value>
</data>
<data name="PictureGif" xml:space="preserve">
<value>Image / Gif</value>
</data>
<data name="PlayPause" xml:space="preserve">
<value>Reproduire / Pause</value>
</data>
<data name="PowerLimits" xml:space="preserve">
<value>Limites de puissance (PPT)</value>
</data>
<data name="PPTExperimental" xml:space="preserve">
<value>Limites de puissance (PPT) est une fonctionnalité expérimentale. Utilisez la avec attention et à vos risques.</value>
</data>
<data name="PrintScreen" xml:space="preserve">
<value>Capture dÉcran</value>
</data>
<data name="Quit" xml:space="preserve">
<value>Quitter</value>
</data>
<data name="RPM" xml:space="preserve">
<value>RPM</value>
</data>
<data name="RunOnStartup" xml:space="preserve">
<value>Executer au lancement</value>
</data>
<data name="Shutdown" xml:space="preserve">
<value>Éteindre</value>
</data>
<data name="Silent" xml:space="preserve">
<value>Silencieux</value>
</data>
<data name="Sleep" xml:space="preserve">
<value>En veille</value>
</data>
<data name="StandardGPUTooltip" xml:space="preserve">
<value>Active le dGPU pour une utilisation standard</value>
</data>
<data name="StandardMode" xml:space="preserve">
<value>Standard</value>
</data>
<data name="StartupError" xml:space="preserve">
<value>Erreur au lancement</value>
</data>
<data name="ToggleAura" xml:space="preserve">
<value>Basculer Aura</value>
</data>
<data name="Turbo" xml:space="preserve">
<value>Turbo</value>
</data>
<data name="TurnedOff" xml:space="preserve">
<value>Éteint</value>
</data>
<data name="TurnOffOnBattery" xml:space="preserve">
<value>Éteindre sur batterie</value>
</data>
<data name="UltimateGPUTooltip" xml:space="preserve">
<value>Redirige lécran de lordinateur sur le dGPU pour maximiser le nombre de FPS</value>
</data>
<data name="UltimateMode" xml:space="preserve">
<value>Ultimate</value>
</data>
<data name="VersionLabel" xml:space="preserve">
<value>Version</value>
</data>
<data name="VolumeMute" xml:space="preserve">
<value>Mettre en sourdine</value>
</data>
<data name="WindowTop" xml:space="preserve">
<value>Garder lapplication au premier plan</value>
</data>
<data name="Brightness" xml:space="preserve">
<value>Luminosité</value>
</data>
<data name="FanSpeed" xml:space="preserve">
<value>Ventilateurs: </value>
</data>
<data name="GPUBoost" xml:space="preserve">
<value>Boost Dynamique</value>
</data>
<data name="GPUCoreClockOffset" xml:space="preserve">
<value>Augmentation de la fréquence de base</value>
</data>
<data name="GPUMemoryClockOffset" xml:space="preserve">
<value>Augmentation de la fréquence de la mémoire</value>
</data>
<data name="GPUSettings" xml:space="preserve">
<value>Paramêtres de GPU</value>
</data>
<data name="GPUTempTarget" xml:space="preserve">
<value>Température ciblée</value>
</data>
<data name="LaptopBacklight" xml:space="preserve">
<value>Rétroéclairage de lordinateur</value>
</data>
<data name="Lid" xml:space="preserve">
<value>Capot</value>
</data>
<data name="Lightbar" xml:space="preserve">
<value>Barre de lumière</value>
</data>
<data name="Logo" xml:space="preserve">
<value>Logo</value>
</data>
<data name="OptimizedUSBC" xml:space="preserve">
<value>Garder le GPU désactivé en chargement via USB-C dans le mode Optimisé</value>
</data>
<data name="RestartGPU" xml:space="preserve">
<value>Un processus utilise le dGPU est empêche le passage en mode Économique. Redémarrer le dGPU dans le gestionnaire de périphérique ? * Veuillez procéder à vos risques</value>
</data>
<data name="ToggleMiniled" xml:space="preserve">
<value>Basculer sur Miniled (si supporté)</value>
</data>
<data name="ToggleScreen" xml:space="preserve">
<value>Basculer décran</value>
</data>
<data name="BacklightTimeout" xml:space="preserve">
<value>Nombre de secondes avant déteindre le rétroéclairage sur batterie</value>
</data>
</root>