Files
archived-g-helper/app/AnimeMatrix/AnimeMatrixDevice.cs
2023-03-21 01:24:42 +01:00

331 lines
8.8 KiB
C#

// Source thanks to https://github.com/vddCore/Starlight with some adjustments from me
using Starlight.Communication;
using System.Diagnostics;
using System.Text;
using System.Management;
using static System.Windows.Forms.VisualStyles.VisualStyleElement.Window;
using System.Drawing.Imaging;
using System.Windows.Forms;
namespace Starlight.AnimeMatrix
{
public class BuiltInAnimation
{
public enum Startup
{
GlitchConstruction,
StaticEmergence
}
public enum Shutdown
{
GlitchOut,
SeeYa
}
public enum Sleeping
{
BannerSwipe,
Starfield
}
public enum Running
{
BinaryBannerScroll,
RogLogoGlitch
}
public byte AsByte { get; }
public BuiltInAnimation(
Running running,
Sleeping sleeping,
Shutdown shutdown,
Startup startup
)
{
AsByte |= (byte)(((int)running & 0x01) << 0);
AsByte |= (byte)(((int)sleeping & 0x01) << 1);
AsByte |= (byte)(((int)shutdown & 0x01) << 2);
AsByte |= (byte)(((int)startup & 0x01) << 3);
}
}
internal class AnimeMatrixPacket : Packet
{
public AnimeMatrixPacket(byte[] command)
: base(0x5E, 640, command)
{
}
}
public enum BrightnessMode : byte
{
Off = 0,
Dim = 1,
Medium = 2,
Full = 3,
Super = 4, //test, doesn't work
}
public class AnimeMatrixDevice : Device
{
int UpdatePageLength = 490;
int LedCount = 1450;
byte[] _displayBuffer;
List<byte[]> frames = new List<byte[]>();
public int MaxColumns = 34;
public int MaxRows = 61;
public int FullRows = 11;
public int EmptyFirstRow = 0;
private int frameIndex = 0;
public AnimeMatrixDevice()
: base(0x0B05, 0x193B, 640)
{
string model = GetModel();
Debug.WriteLine(model);
if (model is not null && model.Contains("401"))
{
EmptyFirstRow = 1;
FullRows = 6;
MaxColumns = 33;
MaxRows = 55;
LedCount = 1213;
UpdatePageLength = 410;
}
_displayBuffer = new byte[LedCount];
}
public string GetModel()
{
using (var searcher = new ManagementObjectSearcher(@"Select * from Win32_ComputerSystem"))
{
foreach (var process in searcher.Get())
return process["Model"].ToString();
}
return null;
}
public byte[] GetBuffer()
{
return _displayBuffer;
}
public void PresentNextFrame()
{
//Debug.WriteLine(frameIndex);
if (frameIndex >= frames.Count) frameIndex = 0;
_displayBuffer = frames[frameIndex];
Present();
frameIndex++;
}
public void ClearFrames()
{
frames.Clear();
frameIndex = 0;
}
public void AddFrame()
{
frames.Add(_displayBuffer.ToArray());
}
public void SendRaw(params byte[] data)
{
Set(Packet<AnimeMatrixPacket>(data));
}
public int EmptyColumns(int row)
{
if (row == 0) return EmptyFirstRow;
return (int)Math.Ceiling(Math.Max(0, row - FullRows) / 2.0);
}
public int Columns(int row)
{
EnsureRowInRange(row);
return MaxColumns - EmptyColumns(row);
}
public int RowToLinearAddress(int row)
{
EnsureRowInRange(row);
var ret = 0;
for (var i = 0; i < row; i++)
ret += Columns(i);
return ret;
}
public void WakeUp()
{
Set(Packet<AnimeMatrixPacket>(Encoding.ASCII.GetBytes("ASUS Tech.Inc.")));
}
public void SetLedLinear(int address, byte value)
{
if (!IsAddressableLed(address)) return;
_displayBuffer[address] = value;
}
public void SetLedLinearImmediate(int address, byte value)
{
if (!IsAddressableLed(address)) return;
_displayBuffer[address] = value;
Set(Packet<AnimeMatrixPacket>(0xC0, 0x02)
.AppendData(BitConverter.GetBytes((ushort)(address + 1)))
.AppendData(BitConverter.GetBytes((ushort)0x0001))
.AppendData(value)
);
Set(Packet<AnimeMatrixPacket>(0xC0, 0x03));
}
public void SetLedPlanar(int x, int y, byte value)
{
EnsureRowInRange(y);
var start = RowToLinearAddress(y) - EmptyColumns(y);
if (x >= EmptyColumns(y))
SetLedLinear(start + x, value);
}
public void Clear(bool present = false)
{
for (var i = 0; i < _displayBuffer.Length; i++)
_displayBuffer[i] = 0;
if (present)
Present();
}
public void Present()
{
int page = 0;
int start, end;
while (page * UpdatePageLength < LedCount)
{
start = page * UpdatePageLength;
end = Math.Min(LedCount, (page + 1) * UpdatePageLength);
Set(Packet<AnimeMatrixPacket>(0xC0, 0x02)
.AppendData(BitConverter.GetBytes((ushort)(start + 1)))
.AppendData(BitConverter.GetBytes((ushort)(end - start)))
.AppendData(_displayBuffer[start..end])
);
page++;
}
Set(Packet<AnimeMatrixPacket>(0xC0, 0x03));
}
public void SetDisplayState(bool enable)
{
if (enable)
{
Set(Packet<AnimeMatrixPacket>(0xC3, 0x01)
.AppendData(0x00));
}
else
{
Set(Packet<AnimeMatrixPacket>(0xC3, 0x01)
.AppendData(0x80));
}
}
public void SetBrightness(BrightnessMode mode)
{
Set(Packet<AnimeMatrixPacket>(0xC0, 0x04)
.AppendData((byte)mode)
);
}
public void SetBuiltInAnimation(bool enable)
{
var enabled = enable ? (byte)0x00 : (byte)0x80;
Set(Packet<AnimeMatrixPacket>(0xC4, 0x01, enabled));
}
public void SetBuiltInAnimation(bool enable, BuiltInAnimation animation)
{
SetBuiltInAnimation(enable);
Set(Packet<AnimeMatrixPacket>(0xC5, animation.AsByte));
}
static int GetColor(Bitmap bmp, int x, int y)
{
var pixel = bmp.GetPixel(Math.Max(0,Math.Min(bmp.Width - 1,x)), Math.Max(0, Math.Min(bmp.Height - 1, y)));
return (Math.Max((pixel.R + pixel.G + pixel.B) / 3 - 10, 0));
}
public void GenerateFrame(Image image)
{
int width = MaxColumns*3;
int height = MaxRows;
float scale;
Bitmap canvas = new Bitmap(width, height);
scale = Math.Min((float)width / (float)image.Width, (float)height / (float)image.Height);
var graph = Graphics.FromImage(canvas);
var scaleWidth = (int)(image.Width * scale);
var scaleHeight = (int)(image.Height * scale);
graph.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.High;
graph.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality;
graph.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
graph.DrawImage(image, ((int)width - scaleWidth), 0, scaleWidth, scaleHeight);
Bitmap bmp = new Bitmap(canvas, MaxColumns * 2, MaxRows);
for (int y = 0; y < bmp.Height; y++)
{
for (int x = 0; x < bmp.Width; x++)
{
if (x % 2 == y % 2)
{
var color = GetColor(bmp, x, y);
//var color2= GetColor(bmp, x+1, y);
SetLedPlanar(x/2,y, (byte)color);
}
}
}
}
private void EnsureRowInRange(int row)
{
if (row < 0 || row >= MaxRows)
{
throw new IndexOutOfRangeException($"Y-coordinate should fall in range of [0, {MaxRows - 1}].");
}
}
private bool IsAddressableLed(int address)
{
return (address >= 0 && address < LedCount);
}
}
}