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archived-g-helper/app/NvAPIWrapper/DRS/KnownSettingId.cs
2023-05-06 14:40:52 +02:00

555 lines
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C#
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using System.ComponentModel;
namespace NvAPIWrapper.DRS
{
#pragma warning disable 1591
public enum KnownSettingId : uint
{
/// <summary>
/// Antialiasing - Line gamma
/// </summary>
[Description("Antialiasing - Line gamma")]
OpenGLAntiAliasingLineGamma = 0x2089BF6C,
/// <summary>
/// Deep color for 3D applications
/// </summary>
[Description("Deep color for 3D applications")]
OpenGLDeepColorScanOut = 0x2097C2F6,
/// <summary>
/// OpenGL default swap interval
/// </summary>
[Description("OpenGL default swap interval")]
OpenGLDefaultSwapInterval = 0x206A6582,
/// <summary>
/// OpenGL default swap interval fraction
/// </summary>
[Description("OpenGL default swap interval fraction")]
OpenGLDefaultSwapIntervalFractional = 0x206C4581,
/// <summary>
/// OpenGL default swap interval sign
/// </summary>
[Description("OpenGL default swap interval sign")]
OpenGLDefaultSwapIntervalSign = 0x20655CFA,
/// <summary>
/// Event Log Severity Threshold
/// </summary>
[Description("Event Log Severity Threshold")]
OpenGLEventLogSeverityThreshold = 0x209DF23E,
/// <summary>
/// Extension String version
/// </summary>
[Description("Extension String version")]
OpenGLExtensionStringVersion = 0x20FF7493,
/// <summary>
/// Buffer-flipping mode
/// </summary>
[Description("Buffer-flipping mode")] OpenGLForceBlit = 0x201F619F,
/// <summary>
/// Force Stereo shuttering
/// </summary>
[Description("Force Stereo shuttering")]
OpenGLForceStereo = 0x204D9A0C,
/// <summary>
/// Preferred OpenGL GPU
/// </summary>
[Description("Preferred OpenGL GPU")] OpenGLImplicitGPUAffinity = 0x20D0F3E6,
/// <summary>
/// Maximum frames allowed
/// </summary>
[Description("Maximum frames allowed")]
OpenGLMaximumFramesAllowed = 0x208E55E3,
/// <summary>
/// Exported Overlay pixel types
/// </summary>
[Description("Exported Overlay pixel types")]
OpenGLOverlayPixelType = 0x209AE66F,
/// <summary>
/// Enable overlay
/// </summary>
[Description("Enable overlay")] OpenGLOverlaySupport = 0x206C28C4,
/// <summary>
/// High level control of the rendering quality on OpenGL
/// </summary>
[Description("High level control of the rendering quality on OpenGL")]
OpenGLQualityEnhancements = 0x20797D6C,
/// <summary>
/// Unified back/depth buffer
/// </summary>
[Description("Unified back/depth buffer")]
OpenGLSingleBackDepthBuffer = 0x20A29055,
/// <summary>
/// Enable NV_gpu_multicast extension
/// </summary>
[Description("Enable NV_gpu_multicast extension")]
OpenGLSLIMulticast = 0x2092D3BE,
/// <summary>
/// Threaded optimization
/// </summary>
[Description("Threaded optimization")] OpenGLThreadControl = 0x20C1221E,
/// <summary>
/// Event Log Tmon Severity Threshold
/// </summary>
[Description("Event Log Tmon Severity Threshold")]
OpenGLTMONLevel = 0x202888C1,
/// <summary>
/// Triple buffering
/// </summary>
[Description("Triple buffering")] OpenGLTripleBuffer = 0x20FDD1F9,
/// <summary>
/// Antialiasing - Behavior Flags
/// </summary>
[Description("Antialiasing - Behavior Flags")]
AntiAliasingBehaviorFlags = 0x10ECDB82,
/// <summary>
/// Antialiasing - Transparency Multisampling
/// </summary>
[Description("Antialiasing - Transparency Multisampling")]
AntiAliasingModeAlphaToCoverage = 0x10FC2D9C,
/// <summary>
/// Antialiasing - Gamma correction
/// </summary>
[Description("Antialiasing - Gamma correction")]
AntiAliasingModeGammaCorrection = 0x107D639D,
/// <summary>
/// Antialiasing - Setting
/// </summary>
[Description("Antialiasing - Setting")]
AntiAliasingModeMethod = 0x10D773D2,
/// <summary>
/// Antialiasing - Transparency Supersampling
/// </summary>
[Description("Antialiasing - Transparency Supersampling")]
AntiAliasingModeReplay = 0x10D48A85,
/// <summary>
/// Antialiasing - Mode
/// </summary>
[Description("Antialiasing - Mode")] AntiAliasingModeSelector = 0x107EFC5B,
/// <summary>
/// Antialiasing - SLI AA
/// </summary>
[Description("Antialiasing - SLI AA")] AntiAliasingModeSelectorSLIAntiAliasing = 0x107AFC5B,
/// <summary>
/// Anisotropic filtering setting
/// </summary>
[Description("Anisotropic filtering setting")]
AnisotropicModeLevel = 0x101E61A9,
/// <summary>
/// Anisotropic filtering mode
/// </summary>
[Description("Anisotropic filtering mode")]
AnisotropicModeSelector = 0x10D2BB16,
/// <summary>
/// NVIDIA Predefined Ansel Usage
/// </summary>
[Description("NVIDIA Predefined Ansel Usage")]
AnselAllow = 0x1035DB89,
/// <summary>
/// Enable Ansel
/// </summary>
[Description("Enable Ansel")] AnselEnable = 0x1075D972,
/// <summary>
/// Ansel flags for enabled applications
/// </summary>
[Description("Ansel flags for enabled applications")]
AnselWhiteListed = 0x1085DA8A,
/// <summary>
/// Application Profile Notification Popup Timeout
/// </summary>
[Description("Application Profile Notification Popup Timeout")]
ApplicationProfileNotificationTimeOut = 0x104554B6,
/// <summary>
/// Steam Application ID
/// </summary>
[Description("Steam Application ID")] ApplicationSteamId = 0x107CDDBC,
/// <summary>
/// Battery Boost
/// </summary>
[Description("Battery Boost")] BatteryBoost = 0x10115C89,
/// <summary>
/// Do not display this profile in the Control Panel
/// </summary>
[Description("Do not display this profile in the Control Panel")]
ControlPanelHiddenProfile = 0x106D5CFF,
/// <summary>
/// List of Universal GPU ids
/// </summary>
[Description("List of Universal GPU ids")]
CUDAExcludedGPUs = 0x10354FF8,
/// <summary>
/// Maximum GPU Power
/// </summary>
[Description("Maximum GPU Power")] D3DOpenGLGPUMaximumPower = 0x10D1EF29,
/// <summary>
/// Export Performance Counters
/// </summary>
[Description("Export Performance Counters")]
ExportPerformanceCounters = 0x108F0841,
/// <summary>
/// NVIDIA Predefined FXAA Usage
/// </summary>
[Description("NVIDIA Predefined FXAA Usage")]
FXAAAllow = 0x1034CB89,
/// <summary>
/// Enable FXAA
/// </summary>
[Description("Enable FXAA")] FXAAEnable = 0x1074C972,
/// <summary>
/// Enable FXAA Indicator
/// </summary>
[Description("Enable FXAA Indicator")] FXAAIndicatorEnable = 0x1068FB9C,
/// <summary>
/// SLI indicator
/// </summary>
[Description("SLI indicator")] MCSFRShowSplit = 0x10287051,
/// <summary>
/// NVIDIA Quality upscaling
/// </summary>
[Description("NVIDIA Quality upscaling")]
NvidiaQualityUpScaling = 0x10444444,
/// <summary>
/// Maximum AA samples allowed for a given application
/// </summary>
[Description("Maximum AA samples allowed for a given application")]
OptimusMaximumAntiAliasing = 0x10F9DC83,
/// <summary>
/// Display the PhysX indicator
/// </summary>
[Description("Display the PhysX indicator")]
PhysxIndicator = 0x1094F16F,
/// <summary>
/// Power management mode
/// </summary>
[Description("Power management mode")] PreferredPerformanceState = 0x1057EB71,
/// <summary>
/// No override of Anisotropic filtering
/// </summary>
[Description("No override of Anisotropic filtering")]
PreventUiAnisotropicOverride = 0x103BCCB5,
/// <summary>
/// Frame Rate Limiter
/// </summary>
[Description("Frame Rate Limiter")] PerformanceStateFrameRateLimiter = 0x10834FEE,
/// <summary>
/// Frame Rate Limiter 2 Control
/// </summary>
[Description("Frame Rate Limiter 2 Control")]
PerformanceStateFrameRateLimiter2Control = 0x10834FFF,
/// <summary>
/// Frame Rate Monitor
/// </summary>
[Description("Frame Rate Monitor")] PerformanceStateFrameRateLimiterGpsControl = 0x10834F01,
/// <summary>
/// Frame Rate Monitor Control
/// </summary>
[Description("Frame Rate Monitor Control")]
PerformanceStateFrameRateMonitorControl = 0x10834F05,
/// <summary>
/// Maximum resolution allowed for a given application
/// </summary>
[Description("Maximum resolution allowed for a given application")]
ShimMaxResolution = 0x10F9DC82,
/// <summary>
/// Optimus flags for enabled applications
/// </summary>
[Description("Optimus flags for enabled applications")]
ShimMCCOMPAT = 0x10F9DC80,
/// <summary>
/// Enable application for Optimus
/// </summary>
[Description("Enable application for Optimus")]
ShimRenderingMode = 0x10F9DC81,
/// <summary>
/// Shim Rendering Mode Options per application for Optimus
/// </summary>
[Description("Shim Rendering Mode Options per application for Optimus")]
ShimRenderingOptions = 0x10F9DC84,
/// <summary>
/// Number of GPUs to use on SLI rendering mode
/// </summary>
[Description("Number of GPUs to use on SLI rendering mode")]
SLIGPUCount = 0x1033DCD1,
/// <summary>
/// NVIDIA predefined number of GPUs to use on SLI rendering mode
/// </summary>
[Description("NVIDIA predefined number of GPUs to use on SLI rendering mode")]
SLIPredefinedGPUCount = 0x1033DCD2,
/// <summary>
/// NVIDIA predefined number of GPUs to use on SLI rendering mode on DirectX 10
/// </summary>
[Description("NVIDIA predefined number of GPUs to use on SLI rendering mode on DirectX 10")]
SLIPredefinedGPUCountDX10 = 0x1033DCD3,
/// <summary>
/// NVIDIA predefined SLI mode
/// </summary>
[Description("NVIDIA predefined SLI mode")]
SLIPredefinedMode = 0x1033CEC1,
/// <summary>
/// NVIDIA predefined SLI mode on DirectX 10
/// </summary>
[Description("NVIDIA predefined SLI mode on DirectX 10")]
SLIPredefinedModeDX10 = 0x1033CEC2,
/// <summary>
/// SLI rendering mode
/// </summary>
[Description("SLI rendering mode")] SLIRenderingMode = 0x1033CED1,
/// <summary>
/// Virtual Reality pre-rendered frames
/// </summary>
[Description("Virtual Reality pre-rendered frames")]
VRPreRenderLimit = 0x10111133,
/// <summary>
/// Toggle the VRR global feature
/// </summary>
[Description("Toggle the VRR global feature")]
VRRFeatureIndicator = 0x1094F157,
/// <summary>
/// Display the VRR Overlay Indicator
/// </summary>
[Description("Display the VRR Overlay Indicator")]
VRROverlayIndicator = 0x1095F16F,
/// <summary>
/// VRR requested state
/// </summary>
[Description("VRR requested state")] VRRRequestState = 0x1094F1F7,
/// <summary>
/// G-SYNC
/// </summary>
[Description("G-SYNC")] VRRApplicationOverride = 0x10A879CF,
/// <summary>
/// G-SYNC
/// </summary>
[Description("G-SYNC")] VRRApplicationOverrideRequestState = 0x10A879AC,
/// <summary>
/// Enable G-SYNC globally
/// </summary>
[Description("Enable G-SYNC globally")]
VRRMode = 0x1194F158,
/// <summary>
/// Flag to control smooth AFR behavior
/// </summary>
[Description("Flag to control smooth AFR behavior")]
VSyncSmoothAFR = 0x101AE763,
/// <summary>
/// Variable refresh Rate
/// </summary>
[Description("Variable refresh Rate")] VSyncVRRControl = 0x10A879CE,
/// <summary>
/// Vsync - Behavior Flags
/// </summary>
[Description("Vsync - Behavior Flags")]
VSyncBehaviorFlags = 0x10FDEC23,
/// <summary>
/// Stereo - Swap eyes
/// </summary>
[Description("Stereo - Swap eyes")] WKSAPIStereoEyesExchange = 0x11AE435C,
/// <summary>
/// Stereo - Display mode
/// </summary>
[Description("Stereo - Display mode")] WKSAPIStereoMode = 0x11E91A61,
/// <summary>
/// Memory Allocation Policy
/// </summary>
[Description("Memory Allocation Policy")]
WKSMemoryAllocationPolicy = 0x11112233,
/// <summary>
/// Stereo - Dongle Support
/// </summary>
[Description("Stereo - Dongle Support")]
WKSStereoDongleSupport = 0x112493BD,
/// <summary>
/// Stereo - Enable
/// </summary>
[Description("Stereo - Enable")] WKSStereoSupport = 0x11AA9E99,
/// <summary>
/// Stereo <20> swap mode
/// </summary>
[Description("Stereo <20> swap mode")] WKSStereoSwapMode = 0x11333333,
/// <summary>
/// Ambient Occlusion
/// </summary>
[Description("Ambient Occlusion")] AmbientOcclusionMode = 0x667329,
/// <summary>
/// NVIDIA Predefined Ambient Occlusion Usage
/// </summary>
[Description("NVIDIA Predefined Ambient Occlusion Usage")]
AmbientOcclusionModeActive = 0x664339,
/// <summary>
/// Texture filtering - Driver Controlled LOD Bias
/// </summary>
[Description("Texture filtering - Driver Controlled LOD Bias")]
AutoLODBiasAdjust = 0x638E8F,
/// <summary>
/// Export Performance Counters for DX9 only
/// </summary>
[Description("Export Performance Counters for DX9 only")]
ExportPerformanceCountersDX9Only = 0xB65E72,
/// <summary>
/// ICafe Settings
/// </summary>
[Description("ICafe Settings")] ICafeLogoConfig = 0xDB1337,
/// <summary>
/// Texture filtering - LOD Bias
/// </summary>
[Description("Texture filtering - LOD Bias")]
LODBiasAdjust = 0x738E8F,
/// <summary>
/// Enable sample interleaving (MFAA)
/// </summary>
[Description("Enable sample interleaving (MFAA)")]
MaxwellBSampleInterleave = 0x98C1AC,
/// <summary>
/// Maximum pre-rendered frames
/// </summary>
[Description("Maximum pre-rendered frames")]
PreRenderLimit = 0x7BA09E,
/// <summary>
/// Shader Cache
/// </summary>
[Description("Shader Cache")] PerformanceStateShaderDiskCache = 0x198FFF,
/// <summary>
/// Texture filtering - Anisotropic sample optimization
/// </summary>
[Description("Texture filtering - Anisotropic sample optimization")]
PerformanceStateTextureFilteringAnisotropicOptimization = 0xE73211,
/// <summary>
/// Texture filtering - Anisotropic filter optimization
/// </summary>
[Description("Texture filtering - Anisotropic filter optimization")]
PerformanceStateTextureFilteringBiLinearInAnisotropic = 0x84CD70,
/// <summary>
/// Texture filtering - Trilinear optimization
/// </summary>
[Description("Texture filtering - Trilinear optimization")]
PerformanceStateTextureFilteringDisableTrilinearSlope = 0x2ECAF2,
/// <summary>
/// Texture filtering - Negative LOD bias
/// </summary>
[Description("Texture filtering - Negative LOD bias")]
PerformanceStateTextureFilteringNoNegativeLODBias = 0x19BB68,
/// <summary>
/// Texture filtering - Quality
/// </summary>
[Description("Texture filtering - Quality")]
QualityEnhancements = 0xCE2691,
/// <summary>
/// Preferred refresh rate
/// </summary>
[Description("Preferred refresh rate")]
RefreshRateOverride = 0x64B541,
/// <summary>
/// PowerThrottle
/// </summary>
[Description("PowerThrottle")] SetPowerThrottleForPCIeCompliance = 0xAE785C,
/// <summary>
/// VAB Default Data
/// </summary>
[Description("VAB Default Data")] SetVABData = 0xAB8687,
/// <summary>
/// Vertical Sync
/// </summary>
[Description("Vertical Sync")] VSyncMode = 0xA879CF,
/// <summary>
/// Vertical Sync Tear Control
/// </summary>
[Description("Vertical Sync Tear Control")]
VSyncTearControl = 0x5A375C,
InvalidSetting = 0xFFFFFFFF
}
#pragma warning restore 1591
}