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104 lines
3.0 KiB
C#
104 lines
3.0 KiB
C#
using System;
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using System.Runtime.InteropServices;
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namespace WindowsDisplayAPI.Native.Structures
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{
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/// <summary>
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/// Locally unique identifier is a 64-bit value guaranteed to be unique only on the system on which it was generated.
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public struct LUID : IEquatable<LUID>
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{
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/// <summary>
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/// 32Bit unsigned integer, low
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/// </summary>
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public readonly uint LowPart;
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/// <summary>
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/// 32Bit signed integer, high
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/// </summary>
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public readonly int HighPart;
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/// <summary>
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/// Creates a new LUID
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/// </summary>
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/// <param name="lowPart">32Bit unsigned integer, low</param>
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/// <param name="highPart">32Bit signed integer, high</param>
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public LUID(uint lowPart, int highPart)
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{
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LowPart = lowPart;
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HighPart = highPart;
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}
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/// <inheritdoc />
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public override string ToString()
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{
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return $"{{ {LowPart:X} - {HighPart:X} }}";
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}
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/// <inheritdoc />
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public bool Equals(LUID other)
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{
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return LowPart == other.LowPart && HighPart == other.HighPart;
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}
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/// <inheritdoc />
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public override bool Equals(object obj)
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{
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if (ReferenceEquals(null, obj))
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{
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return false;
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}
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return obj is LUID luid && Equals(luid);
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}
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/// <summary>
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/// Checks for equality between two objects of same type
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/// </summary>
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/// <param name="left">The first object</param>
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/// <param name="right">The second object</param>
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/// <returns>true, if both objects are equal, otherwise false</returns>
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public static bool operator ==(LUID left, LUID right)
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{
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return Equals(left, right) || left.Equals(right);
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}
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/// <summary>
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/// Checks for inequality between two objects of same type
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/// </summary>
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/// <param name="left">The first object</param>
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/// <param name="right">The second object</param>
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/// <returns>true, if both objects are not equal, otherwise false</returns>
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public static bool operator !=(LUID left, LUID right)
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{
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return !(left == right);
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}
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/// <inheritdoc />
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public override int GetHashCode()
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{
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unchecked
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{
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return ((int) LowPart * 397) ^ HighPart;
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}
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}
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/// <summary>
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/// Checks if this type is empty and holds no real data
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/// </summary>
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/// <returns>true if empty, otherwise false</returns>
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public bool IsEmpty()
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{
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return LowPart == 0 && HighPart == 0;
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}
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/// <summary>
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/// Returns an empty instance of this type
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/// </summary>
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public static LUID Empty
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{
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get => default;
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}
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}
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} |