Files
archived-g-helper/app/Gpu/NvidiaGpuControl.cs
2023-05-06 19:12:50 +02:00

120 lines
3.3 KiB
C#

using NvAPIWrapper.GPU;
using NvAPIWrapper.Native;
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.GPU.Structures;
using NvAPIWrapper.Native.Interfaces.GPU;
namespace GHelper.Gpu;
public class NvidiaGpuControl : IGpuControl
{
public const int MaxCoreOffset = 250;
public const int MaxMemoryOffset = 250;
public const int MinCoreOffset = -250;
public const int MinMemoryOffset = -250;
private readonly PhysicalGPU? _internalGpu;
public NvidiaGpuControl()
{
_internalGpu = GetInternalDiscreteGpu();
}
public bool IsValid => _internalGpu != null;
public bool IsNvidia => IsValid;
public int? GetCurrentTemperature()
{
if (!IsValid)
return null;
PhysicalGPU internalGpu = _internalGpu!;
IThermalSensor? gpuSensor =
GPUApi.GetThermalSettings(internalGpu.Handle).Sensors
.FirstOrDefault(s => s.Target == ThermalSettingsTarget.GPU);
return gpuSensor?.CurrentTemperature;
}
public void Dispose()
{
}
public void GetClocks(out int core, out int memory)
{
PhysicalGPU internalGpu = _internalGpu!;
PerformanceStates20InfoV1 states = (PerformanceStates20InfoV1)GPUApi.GetPerformanceStates20(internalGpu.Handle);
core = states.Clocks[PerformanceStateId.P0_3DPerformance][0].FrequencyDeltaInkHz.DeltaValue / 1000;
memory = states.Clocks[PerformanceStateId.P0_3DPerformance][1].FrequencyDeltaInkHz.DeltaValue / 1000;
}
public int SetClocksFromConfig()
{
int core = Program.config.getConfig("gpu_core");
int memory = Program.config.getConfig("gpu_memory");
int status = SetClocks(core, memory);
return status;
}
public int SetClocks(int core, int memory)
{
if (core < MinCoreOffset || core > MaxCoreOffset) return 0;
if (memory < MinMemoryOffset || memory > MaxMemoryOffset) return 0;
PhysicalGPU internalGpu = _internalGpu!;
PerformanceStates20InfoV1 states = (PerformanceStates20InfoV1)GPUApi.GetPerformanceStates20(internalGpu.Handle);
states._NumberOfPerformanceStates = 1;
states._NumberOfClocks = 2;
states.PerformanceStates[0]._Clocks[0]._FrequencyDeltaInkHz = new PerformanceStates20ParameterDelta(core * 1000);
states.PerformanceStates[0]._Clocks[1]._FrequencyDeltaInkHz = new PerformanceStates20ParameterDelta(memory * 1000);
try
{
GPUApi.SetPerformanceStates20(internalGpu.Handle, states);
}
catch (Exception ex)
{
Logger.WriteLine(ex.Message);
return -1;
}
return 1;
}
private static PhysicalGPU? GetInternalDiscreteGpu()
{
try
{
return PhysicalGPU
.GetPhysicalGPUs()
.FirstOrDefault(gpu => gpu.SystemType == SystemType.Laptop);
}
catch (Exception ex)
{
Logger.WriteLine(ex.ToString());
return null;
}
}
public int? GetGpuUse()
{
if (!IsValid)
return null;
PhysicalGPU internalGpu = _internalGpu!;
IUtilizationDomainInfo? gpuUsage = GPUApi.GetUsages(internalGpu.Handle).GPU;
return (int?)gpuUsage?.Percentage;
}
}