Files
archived-g-helper/app/NvAPIWrapper/Native/Interfaces/Mosaic/IGridTopology.cs
2023-05-06 14:40:52 +02:00

58 lines
1.8 KiB
C#

using System.Collections.Generic;
using NvAPIWrapper.Native.Mosaic.Structures;
namespace NvAPIWrapper.Native.Interfaces.Mosaic
{
/// <summary>
/// Interface for all GridTopology structures
/// </summary>
public interface IGridTopology
{
/// <summary>
/// Enable SLI acceleration on the primary display while in single-wide mode (For Immersive Gaming only). Will not be
/// persisted. Value undefined on get.
/// </summary>
bool AcceleratePrimaryDisplay { get; }
/// <summary>
/// When enabling and doing the mode-set, do we switch to the bezel-corrected resolution
/// </summary>
bool ApplyWithBezelCorrectedResolution { get; }
/// <summary>
/// Enable as Base Mosaic (Panoramic) instead of Mosaic SLI (for NVS and Quadro-boards only)
/// </summary>
bool BaseMosaicPanoramic { get; }
/// <summary>
/// Number of columns
/// </summary>
int Columns { get; }
/// <summary>
/// Topology displays; Displays are done as [(row * columns) + column]
/// </summary>
IEnumerable<IGridTopologyDisplay> Displays { get; }
/// <summary>
/// Display settings
/// </summary>
DisplaySettingsV1 DisplaySettings { get; }
/// <summary>
/// If necessary, reloading the driver is permitted (for Vista and above only). Will not be persisted. Value undefined
/// on get.
/// </summary>
bool DriverReloadAllowed { get; }
/// <summary>
/// Enable as immersive gaming instead of Mosaic SLI (for Quadro-boards only)
/// </summary>
bool ImmersiveGaming { get; }
/// <summary>
/// Number of rows
/// </summary>
int Rows { get; }
}
}