Compare commits

...

52 Commits

Author SHA1 Message Date
Serge
02c2a7ff37 Power limits in Asus way 2024-03-03 00:41:31 +01:00
IceStormNG
65c5b645a8 Small bugfix: Do not allow to open the autotdp window more than once. 2024-03-02 20:06:21 +01:00
IceStormNG
61803dbc39 Renamed some controls 2024-03-02 17:30:36 +01:00
IceStormNG
adcec744d4 Do not use top most, but dialog for the game settings. 2024-03-02 17:30:18 +01:00
IceStormNG
12d7afc532 Stuttering has bigger impact on stability. 2024-03-02 17:21:02 +01:00
IceStormNG
cb685f9158 Fixes for stability checks 2024-03-02 17:00:11 +01:00
IceStormNG
6523d6ac12 Added more logging. 2024-03-02 16:41:22 +01:00
IceStormNG
b8c3c04e4b Lower default min power to 15W and remove the .exe from the default game title. 2024-03-02 16:41:05 +01:00
IceStormNG
0eb5394af8 Merge branch 'seerge:main' into cpu-auto-tdp 2024-03-02 13:56:57 +01:00
IceStormNG
b765514477 Check limiters for their availability before using them 2024-03-02 13:56:21 +01:00
IceStormNG
da47c094e4 Streamlined options and availability checks for limiters and fps sources 2024-03-02 13:55:25 +01:00
IceStormNG
f2ef77b866 Better logic to handle availability of tdp limiters 2024-03-02 13:29:56 +01:00
IceStormNG
b104d852c7 Explicitly save previous power limits 2024-03-02 13:26:37 +01:00
IceStormNG
89de581e1f Also set FPPT boost for non all-amd models 2024-03-02 13:22:55 +01:00
IceStormNG
40d31c0de2 Merge branch 'seerge:main' into cpu-auto-tdp 2024-03-02 13:18:48 +01:00
IceStormNG
edf05935c0 Use constants instead of hardcoding the MSR index. 2024-03-02 13:18:31 +01:00
IceStormNG
082c7036f5 Check whether autotdp is available at all. 2024-03-02 13:16:08 +01:00
IceStormNG
2e9a34d8f5 Adjusted some comments to reflect recent code changes 2024-03-02 11:35:40 +01:00
IceStormNG
181a16bee3 Merge branch 'main' into cpu-auto-tdp
# Conflicts:
#	app/Settings.cs
2024-03-01 23:59:55 +01:00
IceStormNG
599def92b3 Merge branch 'seerge:main' into main 2024-03-01 23:53:39 +01:00
IceStormNG
c31e52bc74 PID already does that. Therefore it is not necessary 2024-03-01 23:53:07 +01:00
IceStormNG
5fee6e03d1 Logic to find a stable minimum TDP for improved stability and less frame dips in low demanding scenes. 2024-03-01 23:22:57 +01:00
IceStormNG
7f087d36dc Ignore case when finding game profile by process name 2024-03-01 20:15:11 +01:00
IceStormNG
6850b644a0 Fix for detecting exit of game 2024-03-01 20:14:53 +01:00
IceStormNG
0370aa8c94 Fixed reset not working when a game was running 2024-03-01 18:57:20 +01:00
IceStormNG
f1198440d4 Better calibration for tdp adjustments to not cause extreme stutters 2024-03-01 18:56:55 +01:00
IceStormNG
8cd256463a Use watts as double to have more fine grained control 2024-03-01 18:55:50 +01:00
IceStormNG
2aebf3044d Fix for not detecting older games 2024-03-01 18:55:01 +01:00
IceStormNG
5d231ea172 Fix min slider affecting the max slider the wrong way 2024-03-01 18:54:40 +01:00
IceStormNG
b9b98577d0 ASUS power limiter fixes 2024-03-01 15:33:28 +01:00
IceStormNG
37dfa199b0 Merge branch 'seerge:main' into cpu-auto-tdp 2024-03-01 14:28:49 +01:00
IceStormNG
9b59e7b08c Merge branch 'seerge:main' into main 2024-03-01 14:28:35 +01:00
IceStormNG
20a04dd1b2 Merge branch 'seerge:main' into cpu-auto-tdp 2024-03-01 11:16:27 +01:00
IceStormNG
06205a1ad3 Make interface more flexible by passing the whole instance object to the framerate source 2024-03-01 07:52:27 +01:00
IceStormNG
82f90fcab3 Make sure the game list is initialzed 2024-03-01 07:50:13 +01:00
IceStormNG
4af2bf63c7 Remove unnecessary usings 2024-03-01 07:49:53 +01:00
IceStormNG
54dcb46527 Merge branch 'seerge:main' into cpu-auto-tdp 2024-03-01 07:47:19 +01:00
IceStormNG
20c9d57299 Merge branch 'seerge:main' into main 2024-03-01 07:47:09 +01:00
IceStormNG
84a6fd4d5f Added AutoTDP feature with RTSS source and Intel + ASUS power limiters 2024-03-01 07:47:00 +01:00
IceStormNG
7cc4e87d5f Merge branch 'seerge:main' into main 2024-02-28 20:30:02 +01:00
IceStormNG
dea90f66b2 Merge branch 'seerge:main' into main 2024-02-16 14:58:04 +01:00
IceStormNG
ac9b67868e Merge branch 'seerge:main' into main 2024-02-10 19:37:40 +01:00
IceStormNG
e08092a754 Merge branch 'seerge:main' into main 2024-02-10 16:36:19 +01:00
IceStormNG
7e3d6eab44 Merge branch 'seerge:main' into main 2024-02-08 15:26:07 +01:00
IceStormNG
cf447174cb Merge branch 'seerge:main' into main 2024-02-05 14:14:56 +01:00
IceStormNG
0d18e5b850 Merge branch 'seerge:main' into main 2024-02-04 14:34:26 +01:00
IceStormNG
df52fbe25d Merge branch 'seerge:main' into main 2024-02-01 19:38:54 +01:00
IceStormNG
0a86b6db3c Merge branch 'seerge:main' into main 2024-01-31 11:48:39 +01:00
IceStormNG
acf52c2edd Application.Exit might not exit if there is a child process running. Environment.Exit(0) do though. 2024-01-13 11:27:04 +01:00
IceStormNG
b006a11dcf Wait for process to terminate instead of waiting a fixed amount of time. 2024-01-13 11:26:23 +01:00
IceStormNG
0dc16c5cda Merge branch 'seerge:main' into main 2024-01-13 11:21:13 +01:00
IceStormNG
b0e412f370 Automatically restart audio capture when device changes. 2024-01-12 18:16:06 +01:00
19 changed files with 2265 additions and 0 deletions

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namespace GHelper.AutoTDP
{
partial class AutoTDPGameProfileUI
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
panelPerformanceHeader = new Panel();
pictureKeyboard = new PictureBox();
labelSettings = new Label();
checkBoxEnabled = new CheckBox();
panelGameSettings = new Panel();
labelMinTDP = new Label();
labelMaxTDP = new Label();
sliderMaxTDP = new UI.Slider();
numericUpDownFPS = new NumericUpDown();
sliderMinTDP = new UI.Slider();
labelMaxTDPText = new Label();
labeMinTDPText = new Label();
labelTargetFPS = new Label();
textBoxTitle = new TextBox();
textBoxProcessName = new TextBox();
labelFPSSource = new Label();
labelLimiter = new Label();
buttonSave = new UI.RButton();
buttonDelete = new UI.RButton();
panelPerformanceHeader.SuspendLayout();
((System.ComponentModel.ISupportInitialize)pictureKeyboard).BeginInit();
panelGameSettings.SuspendLayout();
((System.ComponentModel.ISupportInitialize)numericUpDownFPS).BeginInit();
SuspendLayout();
//
// panelPerformanceHeader
//
panelPerformanceHeader.BackColor = SystemColors.ControlLight;
panelPerformanceHeader.Controls.Add(pictureKeyboard);
panelPerformanceHeader.Controls.Add(labelSettings);
panelPerformanceHeader.Controls.Add(checkBoxEnabled);
panelPerformanceHeader.Dock = DockStyle.Top;
panelPerformanceHeader.Location = new Point(0, 0);
panelPerformanceHeader.Name = "panelPerformanceHeader";
panelPerformanceHeader.Size = new Size(551, 50);
panelPerformanceHeader.TabIndex = 53;
//
// pictureKeyboard
//
pictureKeyboard.BackgroundImage = Properties.Resources.icons8_automation_32;
pictureKeyboard.BackgroundImageLayout = ImageLayout.Zoom;
pictureKeyboard.Location = new Point(4, 13);
pictureKeyboard.Name = "pictureKeyboard";
pictureKeyboard.Size = new Size(23, 27);
pictureKeyboard.TabIndex = 35;
pictureKeyboard.TabStop = false;
//
// labelSettings
//
labelSettings.AutoSize = true;
labelSettings.Font = new Font("Segoe UI", 9F, FontStyle.Bold, GraphicsUnit.Point);
labelSettings.Location = new Point(31, 13);
labelSettings.Margin = new Padding(6, 0, 6, 0);
labelSettings.Name = "labelSettings";
labelSettings.Size = new Size(135, 25);
labelSettings.TabIndex = 34;
labelSettings.Text = "Game Settings";
//
// checkBoxEnabled
//
checkBoxEnabled.Location = new Point(344, 3);
checkBoxEnabled.Margin = new Padding(6, 0, 6, 0);
checkBoxEnabled.Name = "checkBoxEnabled";
checkBoxEnabled.Size = new Size(194, 42);
checkBoxEnabled.TabIndex = 53;
checkBoxEnabled.Text = "Enabled";
checkBoxEnabled.UseVisualStyleBackColor = true;
//
// panelGameSettings
//
panelGameSettings.AutoSize = true;
panelGameSettings.Controls.Add(labelMinTDP);
panelGameSettings.Controls.Add(labelMaxTDP);
panelGameSettings.Controls.Add(sliderMaxTDP);
panelGameSettings.Controls.Add(numericUpDownFPS);
panelGameSettings.Controls.Add(sliderMinTDP);
panelGameSettings.Controls.Add(labelMaxTDPText);
panelGameSettings.Controls.Add(labeMinTDPText);
panelGameSettings.Controls.Add(labelTargetFPS);
panelGameSettings.Controls.Add(textBoxTitle);
panelGameSettings.Controls.Add(textBoxProcessName);
panelGameSettings.Controls.Add(labelFPSSource);
panelGameSettings.Controls.Add(labelLimiter);
panelGameSettings.Dock = DockStyle.Top;
panelGameSettings.Location = new Point(0, 50);
panelGameSettings.Name = "panelGameSettings";
panelGameSettings.Padding = new Padding(0, 0, 0, 12);
panelGameSettings.Size = new Size(551, 244);
panelGameSettings.TabIndex = 57;
//
// labelMinTDP
//
labelMinTDP.Location = new Point(489, 152);
labelMinTDP.Margin = new Padding(4, 0, 4, 0);
labelMinTDP.Name = "labelMinTDP";
labelMinTDP.Size = new Size(56, 37);
labelMinTDP.TabIndex = 67;
labelMinTDP.Text = "30W";
labelMinTDP.TextAlign = ContentAlignment.MiddleRight;
//
// labelMaxTDP
//
labelMaxTDP.Location = new Point(487, 195);
labelMaxTDP.Margin = new Padding(4, 0, 4, 0);
labelMaxTDP.Name = "labelMaxTDP";
labelMaxTDP.Size = new Size(57, 37);
labelMaxTDP.TabIndex = 66;
labelMaxTDP.Text = "150W";
labelMaxTDP.TextAlign = ContentAlignment.MiddleRight;
//
// sliderMaxTDP
//
sliderMaxTDP.AccessibleName = "DPI Slider";
sliderMaxTDP.Location = new Point(200, 195);
sliderMaxTDP.Max = 200;
sliderMaxTDP.Min = 5;
sliderMaxTDP.Name = "sliderMaxTDP";
sliderMaxTDP.Size = new Size(291, 33);
sliderMaxTDP.Step = 1;
sliderMaxTDP.TabIndex = 65;
sliderMaxTDP.TabStop = false;
sliderMaxTDP.Text = "sliderBattery";
sliderMaxTDP.Value = 0;
//
// numericUpDownFPS
//
numericUpDownFPS.BorderStyle = BorderStyle.None;
numericUpDownFPS.Location = new Point(416, 110);
numericUpDownFPS.Maximum = new decimal(new int[] { 1000, 0, 0, 0 });
numericUpDownFPS.Minimum = new decimal(new int[] { 20, 0, 0, 0 });
numericUpDownFPS.Name = "numericUpDownFPS";
numericUpDownFPS.Size = new Size(123, 27);
numericUpDownFPS.TabIndex = 64;
numericUpDownFPS.TextAlign = HorizontalAlignment.Center;
numericUpDownFPS.Value = new decimal(new int[] { 60, 0, 0, 0 });
//
// sliderMinTDP
//
sliderMinTDP.AccessibleName = "DPI Slider";
sliderMinTDP.Location = new Point(200, 155);
sliderMinTDP.Max = 200;
sliderMinTDP.Min = 5;
sliderMinTDP.Name = "sliderMinTDP";
sliderMinTDP.Size = new Size(291, 33);
sliderMinTDP.Step = 1;
sliderMinTDP.TabIndex = 63;
sliderMinTDP.TabStop = false;
sliderMinTDP.Text = "sliderBattery";
sliderMinTDP.Value = 0;
//
// labelMaxTDPText
//
labelMaxTDPText.Location = new Point(7, 195);
labelMaxTDPText.Margin = new Padding(6, 0, 6, 0);
labelMaxTDPText.Name = "labelMaxTDPText";
labelMaxTDPText.Size = new Size(184, 37);
labelMaxTDPText.TabIndex = 61;
labelMaxTDPText.Text = "Max TDP:";
labelMaxTDPText.TextAlign = ContentAlignment.MiddleLeft;
//
// labeMinTDPText
//
labeMinTDPText.Location = new Point(7, 152);
labeMinTDPText.Margin = new Padding(6, 0, 6, 0);
labeMinTDPText.Name = "labeMinTDPText";
labeMinTDPText.Size = new Size(184, 37);
labeMinTDPText.TabIndex = 62;
labeMinTDPText.Text = "Min TDP:";
labeMinTDPText.TextAlign = ContentAlignment.MiddleLeft;
//
// labelTargetFPS
//
labelTargetFPS.Location = new Point(7, 105);
labelTargetFPS.Margin = new Padding(6, 0, 6, 0);
labelTargetFPS.Name = "labelTargetFPS";
labelTargetFPS.Size = new Size(184, 37);
labelTargetFPS.TabIndex = 60;
labelTargetFPS.Text = "Target FPS:";
labelTargetFPS.TextAlign = ContentAlignment.MiddleLeft;
//
// textBoxTitle
//
textBoxTitle.Location = new Point(200, 60);
textBoxTitle.Margin = new Padding(4, 5, 4, 5);
textBoxTitle.Name = "textBoxTitle";
textBoxTitle.Size = new Size(337, 31);
textBoxTitle.TabIndex = 59;
//
// textBoxProcessName
//
textBoxProcessName.Location = new Point(200, 10);
textBoxProcessName.Margin = new Padding(4, 5, 4, 5);
textBoxProcessName.Name = "textBoxProcessName";
textBoxProcessName.ReadOnly = true;
textBoxProcessName.Size = new Size(337, 31);
textBoxProcessName.TabIndex = 58;
textBoxProcessName.WordWrap = false;
//
// labelFPSSource
//
labelFPSSource.Location = new Point(6, 62);
labelFPSSource.Margin = new Padding(6, 0, 6, 0);
labelFPSSource.Name = "labelFPSSource";
labelFPSSource.Size = new Size(184, 37);
labelFPSSource.TabIndex = 57;
labelFPSSource.Text = "Name:";
labelFPSSource.TextAlign = ContentAlignment.MiddleLeft;
//
// labelLimiter
//
labelLimiter.Location = new Point(6, 12);
labelLimiter.Margin = new Padding(6, 0, 6, 0);
labelLimiter.Name = "labelLimiter";
labelLimiter.Size = new Size(184, 37);
labelLimiter.TabIndex = 47;
labelLimiter.Text = "Process";
labelLimiter.TextAlign = ContentAlignment.MiddleLeft;
//
// buttonSave
//
buttonSave.AccessibleName = "Keyboard Color";
buttonSave.Activated = false;
buttonSave.Anchor = AnchorStyles.Top | AnchorStyles.Right;
buttonSave.BackColor = SystemColors.ButtonHighlight;
buttonSave.BorderColor = Color.Transparent;
buttonSave.BorderRadius = 2;
buttonSave.FlatStyle = FlatStyle.Flat;
buttonSave.ForeColor = SystemColors.ControlText;
buttonSave.Location = new Point(399, 303);
buttonSave.Margin = new Padding(3, 7, 3, 7);
buttonSave.Name = "buttonSave";
buttonSave.Secondary = false;
buttonSave.Size = new Size(147, 42);
buttonSave.TabIndex = 61;
buttonSave.Text = "Save";
buttonSave.UseVisualStyleBackColor = false;
//
// buttonDelete
//
buttonDelete.AccessibleName = "Keyboard Color";
buttonDelete.Activated = false;
buttonDelete.Anchor = AnchorStyles.Top | AnchorStyles.Right;
buttonDelete.BackColor = SystemColors.ButtonHighlight;
buttonDelete.BorderColor = Color.Transparent;
buttonDelete.BorderRadius = 2;
buttonDelete.FlatStyle = FlatStyle.Flat;
buttonDelete.ForeColor = SystemColors.ControlText;
buttonDelete.Location = new Point(6, 303);
buttonDelete.Margin = new Padding(3, 7, 3, 7);
buttonDelete.Name = "buttonDelete";
buttonDelete.Secondary = false;
buttonDelete.Size = new Size(147, 42);
buttonDelete.TabIndex = 62;
buttonDelete.Text = "Delete";
buttonDelete.UseVisualStyleBackColor = false;
//
// AutoTDPGameProfileUI
//
AutoScaleDimensions = new SizeF(10F, 25F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(551, 362);
Controls.Add(buttonDelete);
Controls.Add(buttonSave);
Controls.Add(panelGameSettings);
Controls.Add(panelPerformanceHeader);
FormBorderStyle = FormBorderStyle.FixedSingle;
Margin = new Padding(4, 5, 4, 5);
MaximizeBox = false;
MinimizeBox = false;
Name = "AutoTDPGameProfileUI";
ShowIcon = false;
ShowInTaskbar = false;
Text = "Game Profile";
panelPerformanceHeader.ResumeLayout(false);
panelPerformanceHeader.PerformLayout();
((System.ComponentModel.ISupportInitialize)pictureKeyboard).EndInit();
panelGameSettings.ResumeLayout(false);
panelGameSettings.PerformLayout();
((System.ComponentModel.ISupportInitialize)numericUpDownFPS).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private Panel panelPerformanceHeader;
private PictureBox pictureKeyboard;
private Label labelSettings;
private CheckBox checkBoxEnabled;
private Panel panelGameSettings;
private Label labelFPSSource;
private Label labelLimiter;
private TextBox textBoxTitle;
private TextBox textBoxProcessName;
private UI.RButton buttonSave;
private Label labelMaxTDPText;
private Label labeMinTDPText;
private Label labelTargetFPS;
private UI.Slider sliderMinTDP;
private UI.Slider sliderMaxTDP;
private NumericUpDown numericUpDownFPS;
private Label labelMinTDP;
private Label labelMaxTDP;
private UI.RButton buttonDelete;
}
}

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using GHelper.UI;
namespace GHelper.AutoTDP
{
public partial class AutoTDPGameProfileUI : RForm
{
public GameProfile GameProfile;
private AutoTDPUI AutoTDPUI;
public AutoTDPGameProfileUI(GameProfile profile, AutoTDPUI parent)
{
AutoTDPUI = parent;
GameProfile = profile;
InitializeComponent();
sliderMinTDP.ValueChanged += SliderMinTDP_ValueChanged;
sliderMaxTDP.ValueChanged += SliderMaxTDP_ValueChanged;
buttonSave.Click += ButtonSave_Click;
buttonDelete.Click += ButtonDelete_Click;
InitTheme();
Shown += AutoTDPGameProfileUI_Shown;
VisualizeGameProfile();
}
private void ButtonDelete_Click(object? sender, EventArgs e)
{
AutoTDPUI.DeleteGameProfile(GameProfile);
Close();
}
private void ButtonSave_Click(object? sender, EventArgs e)
{
GameProfile.Enabled = checkBoxEnabled.Checked;
GameProfile.GameTitle = textBoxTitle.Text;
GameProfile.TargetFPS = ((int)numericUpDownFPS.Value);
GameProfile.MinTdp = sliderMinTDP.Value;
GameProfile.MaxTdp = sliderMaxTDP.Value;
AutoTDPUI.UpdateGameProfile(GameProfile);
Close();
}
private void SliderMaxTDP_ValueChanged(object? sender, EventArgs e)
{
labelMaxTDP.Text = sliderMaxTDP.Value + "W";
if (sliderMaxTDP.Value < sliderMinTDP.Value)
{
sliderMinTDP.Value = sliderMaxTDP.Value;
}
}
private void SliderMinTDP_ValueChanged(object? sender, EventArgs e)
{
labelMinTDP.Text = sliderMinTDP.Value + "W";
if (sliderMaxTDP.Value < sliderMinTDP.Value)
{
sliderMaxTDP.Value = sliderMinTDP.Value;
}
}
private void AutoTDPGameProfileUI_Shown(object? sender, EventArgs e)
{
if (Height > Program.settingsForm.Height)
{
Top = Program.settingsForm.Top + Program.settingsForm.Height - Height;
}
else
{
Top = Program.settingsForm.Top + 60;
}
Left = Program.settingsForm.Left - Width - ((AutoTDPUI.Width - Width) / 2);
}
private void VisualizeGameProfile()
{
sliderMinTDP.Value = GameProfile.MinTdp;
sliderMaxTDP.Value = GameProfile.MaxTdp;
numericUpDownFPS.Value = GameProfile.TargetFPS;
textBoxProcessName.Text = GameProfile.ProcessName;
textBoxTitle.Text = GameProfile.GameTitle;
checkBoxEnabled.Checked = GameProfile.Enabled;
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
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<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
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<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:element name="resheader">
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<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -0,0 +1,620 @@
using System.Collections.Generic;
using System.Text.Json;
using GHelper.AutoTDP.FramerateSource;
using GHelper.AutoTDP.PowerLimiter;
using Ryzen;
namespace GHelper.AutoTDP
{
internal class AutoTDPService : IDisposable
{
private static readonly bool LOG_AUTO_TDP = false;
private static readonly int INTERVAL_MIN_CHECK = 30 * 1_000;
private static readonly int INTERVAL_APP_CHECK = 5_000;
private static readonly int INTERVAL_FPS_CHECK = 500;
string GameProfileFile = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "\\GHelper\\AutoTDP.json";
IFramerateSource? framerateSouce;
IPowerLimiter? powerLimiter;
public List<GameProfile> GameProfiles = new List<GameProfile>();
private bool Running = false;
private Thread? checkerThread;
private Thread? tdpThread;
private double GameFPSPrevious = double.NaN;
private double GameFPS;
private int FramerateTargetReachedCounter;
private int FramerateDipCounter;
private static readonly int FPSDipHistorySize = 6;
private List<double> FramerateLog = new List<double>();
private double LowestTDP;
private double LowestStableTDP;
private long LowestStableStability = 0;
private int LowestStableChecks = 0;
private double CurrentTDP;
private double LastAdjustment;
private double LastAdjustmentTotal = 0;
private int LastAdjustmentsWithoutImprovement = 0;
private GameInstance? currentGame;
public AutoTDPService()
{
LoadGameProfiles();
Start();
}
/// <summary>
/// Whether the system is enabled and currently running.
/// </summary>
/// <returns></returns>
public bool IsRunning()
{
return Running;
}
/// <summary>
/// Whether a supported game is actively monitored and TDP is adjusted
/// </summary>
/// <returns></returns>
public bool IsActive()
{
return currentGame is not null;
}
public static bool IsAvailable()
{
if (AppConfig.IsAlly())
{
//Not yet supported
return false;
}
return AvailablePowerLimiters().Count > 0 && AvailableFramerateSources().Count > 0;
}
public static List<string> AvailableFramerateSources()
{
List<string> l = new List<string>();
if (RTSSFramerateSource.IsAvailable()) l.Add("rtss");
Logger.WriteLine("[AutoTDPService] Available Framerate Sources: " + string.Join(", ", l.ToArray()));
return l;
}
public static List<string> AvailablePowerLimiters()
{
List<string> l = new List<string>();
if (IntelMSRPowerLimiter.IsAvailable()) l.Add("intel_msr");
if (ASUSACPIPowerLimiter.IsAvailable()) l.Add("asus_acpi");
Logger.WriteLine("[AutoTDPService] Available Power Limiters: " + string.Join(", ", l.ToArray()));
return l;
}
public void Start()
{
if (!IsEnabled() || IsRunning() || !IsAvailable())
{
Logger.WriteLine("[AutoTDPService] Refusing startup. Stats: Enabled: " + IsEnabled() + ", Running: " + IsRunning() + " ,Available: " + IsAvailable());
return;
}
Running = true;
InitFramerateSource();
InitLimiter();
checkerThread = new Thread(() =>
{
while (Running)
{
CheckForGame();
try
{
Thread.Sleep(INTERVAL_APP_CHECK);
}
catch (ThreadInterruptedException)
{
continue;
}
}
});
checkerThread.Start();
}
public bool IsEnabled()
{
return AppConfig.Get("auto_tdp_enabled", 0) == 1;
}
public void InitFramerateSource()
{
string? source = AppConfig.GetString("auto_tdp_fps_source");
if ((source is null || source.Equals("rtss")) && RTSSFramerateSource.IsAvailable())
{
Logger.WriteLine("[AutoTDPService] Initializing RTSSFramerateSource...");
RTSSFramerateSource rtss = new RTSSFramerateSource();
RTSSFramerateSource.Start();
framerateSouce = rtss;
return;
}
}
public void InitLimiter()
{
string? limiter = AppConfig.GetString("auto_tdp_limiter");
if (limiter is null || limiter.Equals("asus_acpi") && ASUSACPIPowerLimiter.IsAvailable())
{
Logger.WriteLine("[AutoTDPService] Initializing ASUSACPIPowerLimiter...");
powerLimiter = new ASUSACPIPowerLimiter();
return;
}
if (limiter is not null && limiter.Equals("intel_msr") && IntelMSRPowerLimiter.IsAvailable())
{
Logger.WriteLine("[AutoTDPService] Initializing IntelMSRPowerLimiter...");
powerLimiter = new IntelMSRPowerLimiter();
return;
}
}
public void SaveGameProfiles()
{
string json = JsonSerializer.Serialize(GameProfiles);
File.WriteAllText(GameProfileFile, json);
}
public void LoadGameProfiles()
{
if (!File.Exists(GameProfileFile))
{
if (GameProfiles is null) GameProfiles = new List<GameProfile>();
return;
}
string? json = File.ReadAllText(GameProfileFile);
if (json == null)
{
return;
}
try
{
GameProfiles = JsonSerializer.Deserialize<List<GameProfile>>(json);
}
catch (Exception e)
{
Logger.WriteLine("[AutoTDPService] Deserialization failed. Creating empty list. Message: " + e.Message);
GameProfiles = new List<GameProfile>();
}
}
public void CheckForGame()
{
if (currentGame is not null)
{
//Already handling a running game. No need to check for other games
return;
}
List<GameInstance> runningGames = framerateSouce.GetRunningGames();
if (runningGames.Count == 0)
{
if (LOG_AUTO_TDP)
Logger.WriteLine("[AutoTDPService] No games detected");
return;
}
foreach (GameInstance gi in runningGames)
{
if (LOG_AUTO_TDP)
Logger.WriteLine("[AutoTDPService] Detected App: " + gi.ProcessName + " PID: " + gi.ProcessID);
if (IsGameInList(gi.ProcessName))
{
Logger.WriteLine("[AutoTDPService] Detected Supported Game: " + gi.ProcessName + " PID: " + gi.ProcessID);
HandleGame(gi);
return;
}
}
}
public GameProfile? ProfileForGame(String? processName)
{
if (processName is null)
{
return null;
}
foreach (GameProfile gp in GameProfiles)
{
if (gp.ProcessName is not null && processName.EndsWith(gp.ProcessName, StringComparison.CurrentCultureIgnoreCase))
{
return gp;
}
}
return null;
}
public bool IsGameInList(String? processName)
{
return ProfileForGame(processName) is not null;
}
public void HandleGame(GameInstance instance)
{
if (currentGame is not null)
{
if (LOG_AUTO_TDP)
Logger.WriteLine("[AutoTDPService] Already handling a game");
return;
}
if (tdpThread is not null)
{
tdpThread.Join();
tdpThread = null;
}
currentGame = instance;
StartGameHandler(instance);
}
public void Reset()
{
currentGame = null;
GameFPSPrevious = double.NaN;
GameFPS = 0;
LastAdjustmentsWithoutImprovement = 0;
LastAdjustment = 0.0;
FramerateLog = new List<double>();
FramerateTargetReachedCounter = 0;
FramerateDipCounter = 0;
LowestStableStability = 0;
LowestStableChecks = 0;
if (powerLimiter is not null)
{
powerLimiter.ResetPowerLimits();
CurrentTDP = powerLimiter.GetCPUPowerLimit();
}
}
public void StartGameHandler(GameInstance instance)
{
GameProfile? profile = ProfileForGame(instance.ProcessName);
if (profile is null || powerLimiter is null || framerateSouce is null)
{
return;
}
Logger.WriteLine("[AutoTDPService] Start handling game: " + instance.ProcessName + " PID: " + instance.ProcessID);
tdpThread = new Thread(() =>
{
CurrentTDP = powerLimiter.GetCPUPowerLimit();
powerLimiter.SavePowerLimits(); // save current power limits to restore them afterwards
LowestStableTDP = profile.MaxTdp;
LowestTDP = profile.MaxTdp;
while (currentGame is not null && Running)
{
double fps = framerateSouce.GetFramerate(instance);
if (LOG_AUTO_TDP)
Logger.WriteLine("[AutoTDPService] (" + instance.ProcessName + ") Framerate " + GameFPS);
if (fps < 0.0d)
{
//Game is not running anymore or RTSS lost its hook
Reset();
return;
}
//prevent FPS from going to 0 which causes issues with the math
GameFPS = Math.Max(5, fps);
AdjustPowerLimit(profile);
try
{
Thread.Sleep(INTERVAL_FPS_CHECK);
}
catch (ThreadInterruptedException)
{
continue;
}
}
});
tdpThread.Start();
}
private double FPSDipCorrection(double currentFramerate, double targetFPS)
{
double correction = 0.0d;
FramerateLog.Insert(0, currentFramerate);
//Remove last entry when exceeding the desired size.
if (FramerateLog.Count > FPSDipHistorySize)
{
FramerateLog.RemoveAt(FramerateLog.Count - 1);
}
if (targetFPS - 1 <= currentFramerate && currentFramerate <= targetFPS + 1)
{
//Framerate is inside ideal range
FramerateTargetReachedCounter++;
if (FramerateTargetReachedCounter >= 3
&& FramerateTargetReachedCounter < FPSDipHistorySize
&& targetFPS - 0.5 <= FramerateLog.Take(3).Average()
&& FramerateLog.Take(3).Average() - 0.05 <= targetFPS)
{
//short dip
FramerateDipCounter++;
FramerateUnstable();
correction = targetFPS + 0.15 - currentFramerate;
}
else if (FramerateDipCounter >= 4
&& targetFPS - 0.5 <= FramerateLog.Average()
&& FramerateLog.Average() - 0.1 <= targetFPS)
{
//long dip
correction = targetFPS + 0.35 - currentFramerate;
FramerateTargetReachedCounter = FPSDipHistorySize;
FramerateVeryUnstable();
}
else
{
FramerateStable();
}
}
else
{
//Framerate not in target range
correction = 0.0;
FramerateTargetReachedCounter = 0;
FramerateDipCounter = 0;
FramerateStable();
}
ProcessStability();
return correction;
}
private void FramerateStable()
{
LowestStableStability++;
}
private void FramerateUnstable()
{
LowestStableStability -= 15;
}
private void FramerateVeryUnstable()
{
LowestStableStability -= 60;
}
private bool Stabilize()
{
return LowestStableChecks * INTERVAL_FPS_CHECK > INTERVAL_MIN_CHECK;
}
private void ProcessStability()
{
if (!Stabilize()) LowestStableChecks++;
if (LowestStableStability < 0 && Stabilize())
{
//If unstable for too often increase lowest stable TDP
LowestStableTDP += 1;
LowestTDP += 1;
LowestStableStability = 0;
return;
}
if (CurrentTDP > LowestStableTDP - 0.1 && CurrentTDP < LowestStableTDP + 0.1 && Stabilize())
{
LowestStableStability++;
if (LowestStableStability > 120)
{
//if stable for long time try to reduce it again
LowestStableTDP = ProfileForGame(currentGame.ProcessName).MaxTdp;
LowestStableStability = 0;
}
}
if (LowestTDP - 0.25 <= CurrentTDP && CurrentTDP <= LowestTDP + 0.25)
{
LowestStableStability++;
if (LowestStableStability > 10 && Stabilize())
{
LowestStableTDP = LowestTDP + (LowestTDP * 0.10); // Add 10% additional wattage to get a smoother framerate
}
}
if (CurrentTDP < LowestTDP - 0.1 && LowestStableStability > 0)
{
LowestStableStability = 0;
LowestTDP = CurrentTDP;
}
LowestStableStability = Math.Min(LowestStableStability, 150);
}
private double TDPDamper(double currentFramerate)
{
if (double.IsNaN(GameFPSPrevious)) GameFPSPrevious = currentFramerate;
double dF = -0.12d;
// PID Compute
double deltaError = currentFramerate - GameFPSPrevious;
double dT = deltaError / (1020.0 / 1000.0);
double damping = CurrentTDP / currentFramerate * dF * dT;
GameFPSPrevious = currentFramerate;
return damping;
}
public void AdjustPowerLimit(GameProfile profile)
{
if (powerLimiter is null)
{
//Should not happen... but we also don't want it to crash
return;
}
double newPL = CurrentTDP;
double fpsCorrection = FPSDipCorrection(GameFPS, profile.GetTDPFPS());
double delta = profile.GetTDPFPS() - GameFPS - fpsCorrection - 1;
delta = Math.Clamp(delta, -15, 15);
double adjustment = (delta * CurrentTDP / GameFPS) * 0.65;
//Dampen the changes to not change TDP too aggressively which would cause performance issues
adjustment += TDPDamper(GameFPS);
adjustment = Math.Min(adjustment, (CurrentTDP * 0.1));
if (GameFPSPrevious > profile.GetTDPFPS() && GameFPS < profile.GetTDPFPS())
{
if (LOG_AUTO_TDP)
Logger.WriteLine("[AutoTDPService] Single Dip, Ignore");
//single dip. Ignore
return;
}
if (LastAdjustment > 0 && GameFPS <= GameFPSPrevious && adjustment > 0)
{
LastAdjustmentsWithoutImprovement++;
LastAdjustmentTotal += adjustment;
//Wait for 3 consecutive power increases and at least 3W increased TDP before judging that increasing power does nothing.
if (LastAdjustmentsWithoutImprovement >= 3 && LastAdjustmentTotal > 3)
{
//Do not adjust if increasing power does not improve framerate.
if (LOG_AUTO_TDP)
Logger.WriteLine("[AutoTDPService] Not adjusting because no improvement from last increase");
return;
}
}
else
{
LastAdjustmentsWithoutImprovement = 0;
LastAdjustmentTotal = 0;
}
newPL += adjustment;
LastAdjustment = adjustment;
//Respect the limits that the user chose
newPL = Math.Clamp(newPL, profile.MinTdp, profile.MaxTdp);
if (newPL < LowestStableTDP && LowestStableTDP < profile.MaxTdp - 1)
{
newPL = LowestStableTDP;
}
if (LOG_AUTO_TDP)
Logger.WriteLine("[AutoTDPService] Power Limit from " + CurrentTDP + "W to " + newPL + "W, Delta:" + adjustment
+ " Lowest: " + LowestTDP + "W, Lowest Stable(" + LowestStableStability + "): " + LowestStableTDP + "W");
//Apply power limits
powerLimiter.SetCPUPowerLimit(newPL);
CurrentTDP = newPL;
}
public void StopGameHandler()
{
if (tdpThread is not null)
{
currentGame = null;
tdpThread.Join();
tdpThread = null;
}
}
public void Shutdown()
{
Running = false;
if (checkerThread is not null)
{
checkerThread.Interrupt();
checkerThread.Join();
}
if (tdpThread is not null)
{
tdpThread.Interrupt();
tdpThread.Join();
}
if (powerLimiter is not null)
{
powerLimiter.ResetPowerLimits();
powerLimiter.Dispose();
powerLimiter = null;
}
if (framerateSouce is not null)
{
framerateSouce = null;
}
currentGame = null;
Reset();
//Kill RTSS instance if we started one
RTSSFramerateSource.Stop();
}
public void Dispose()
{
Shutdown();
}
}
}

311
app/AutoTDP/AutoTDPUI.Designer.cs generated Normal file
View File

@@ -0,0 +1,311 @@
using GHelper.UI;
namespace GHelper.AutoTDP
{
partial class AutoTDPUI
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
panelPerformanceHeader = new Panel();
pictureKeyboard = new PictureBox();
labelGlobalSettings = new Label();
checkBoxEnabled = new CheckBox();
panelLightingContent = new Panel();
comboBoxFPSSource = new RComboBox();
labelFPSSource = new Label();
comboBoxLimiter = new RComboBox();
labelLimiter = new Label();
buttonAddGame = new RButton();
panelGamesHeader = new Panel();
pictureBox1 = new PictureBox();
labelGames = new Label();
tableLayoutGames = new TableLayoutPanel();
buttonGameDummy = new RButton();
panelPerformanceHeader.SuspendLayout();
((System.ComponentModel.ISupportInitialize)pictureKeyboard).BeginInit();
panelLightingContent.SuspendLayout();
panelGamesHeader.SuspendLayout();
((System.ComponentModel.ISupportInitialize)pictureBox1).BeginInit();
tableLayoutGames.SuspendLayout();
SuspendLayout();
//
// panelPerformanceHeader
//
panelPerformanceHeader.BackColor = SystemColors.ControlLight;
panelPerformanceHeader.Controls.Add(pictureKeyboard);
panelPerformanceHeader.Controls.Add(labelGlobalSettings);
panelPerformanceHeader.Controls.Add(checkBoxEnabled);
panelPerformanceHeader.Dock = DockStyle.Top;
panelPerformanceHeader.Location = new Point(0, 0);
panelPerformanceHeader.Margin = new Padding(2);
panelPerformanceHeader.Name = "panelPerformanceHeader";
panelPerformanceHeader.Size = new Size(446, 30);
panelPerformanceHeader.TabIndex = 52;
//
// pictureKeyboard
//
pictureKeyboard.BackgroundImage = Properties.Resources.icons8_automation_32;
pictureKeyboard.BackgroundImageLayout = ImageLayout.Zoom;
pictureKeyboard.Location = new Point(3, 8);
pictureKeyboard.Margin = new Padding(2);
pictureKeyboard.Name = "pictureKeyboard";
pictureKeyboard.Size = new Size(16, 16);
pictureKeyboard.TabIndex = 35;
pictureKeyboard.TabStop = false;
//
// labelGlobalSettings
//
labelGlobalSettings.AutoSize = true;
labelGlobalSettings.Font = new Font("Segoe UI", 9F, FontStyle.Bold, GraphicsUnit.Point);
labelGlobalSettings.Location = new Point(22, 8);
labelGlobalSettings.Margin = new Padding(4, 0, 4, 0);
labelGlobalSettings.Name = "labelGlobalSettings";
labelGlobalSettings.Size = new Size(100, 15);
labelGlobalSettings.TabIndex = 34;
labelGlobalSettings.Text = "General Settings";
//
// checkBoxEnabled
//
checkBoxEnabled.Location = new Point(244, 4);
checkBoxEnabled.Margin = new Padding(4, 0, 4, 0);
checkBoxEnabled.Name = "checkBoxEnabled";
checkBoxEnabled.Size = new Size(198, 25);
checkBoxEnabled.TabIndex = 53;
checkBoxEnabled.Text = "Enabled";
checkBoxEnabled.UseVisualStyleBackColor = true;
//
// panelLightingContent
//
panelLightingContent.AutoSize = true;
panelLightingContent.Controls.Add(comboBoxFPSSource);
panelLightingContent.Controls.Add(labelFPSSource);
panelLightingContent.Controls.Add(comboBoxLimiter);
panelLightingContent.Controls.Add(labelLimiter);
panelLightingContent.Dock = DockStyle.Top;
panelLightingContent.Location = new Point(0, 30);
panelLightingContent.Margin = new Padding(2);
panelLightingContent.Name = "panelLightingContent";
panelLightingContent.Padding = new Padding(0, 0, 0, 7);
panelLightingContent.Size = new Size(446, 67);
panelLightingContent.TabIndex = 56;
//
// comboBoxFPSSource
//
comboBoxFPSSource.BorderColor = Color.White;
comboBoxFPSSource.ButtonColor = Color.FromArgb(255, 255, 255);
comboBoxFPSSource.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxFPSSource.FlatStyle = FlatStyle.Flat;
comboBoxFPSSource.FormattingEnabled = true;
comboBoxFPSSource.Location = new Point(244, 37);
comboBoxFPSSource.Margin = new Padding(11, 0, 11, 0);
comboBoxFPSSource.Name = "comboBoxFPSSource";
comboBoxFPSSource.Size = new Size(191, 23);
comboBoxFPSSource.TabIndex = 56;
//
// labelFPSSource
//
labelFPSSource.Location = new Point(4, 37);
labelFPSSource.Margin = new Padding(4, 0, 4, 0);
labelFPSSource.Name = "labelFPSSource";
labelFPSSource.Size = new Size(211, 22);
labelFPSSource.TabIndex = 57;
labelFPSSource.Text = "FPS Source";
//
// comboBoxLimiter
//
comboBoxLimiter.BorderColor = Color.White;
comboBoxLimiter.ButtonColor = Color.FromArgb(255, 255, 255);
comboBoxLimiter.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxLimiter.FlatStyle = FlatStyle.Flat;
comboBoxLimiter.FormattingEnabled = true;
comboBoxLimiter.Location = new Point(244, 7);
comboBoxLimiter.Margin = new Padding(11, 0, 11, 0);
comboBoxLimiter.Name = "comboBoxLimiter";
comboBoxLimiter.Size = new Size(191, 23);
comboBoxLimiter.TabIndex = 46;
//
// labelLimiter
//
labelLimiter.Location = new Point(4, 7);
labelLimiter.Margin = new Padding(4, 0, 4, 0);
labelLimiter.Name = "labelLimiter";
labelLimiter.Size = new Size(211, 22);
labelLimiter.TabIndex = 47;
labelLimiter.Text = "Power Limiter";
//
// buttonAddGame
//
buttonAddGame.AccessibleName = "Keyboard Color";
buttonAddGame.Activated = false;
buttonAddGame.Anchor = AnchorStyles.Top | AnchorStyles.Right;
buttonAddGame.BackColor = SystemColors.ButtonHighlight;
buttonAddGame.BorderColor = Color.Transparent;
buttonAddGame.BorderRadius = 2;
buttonAddGame.FlatStyle = FlatStyle.Flat;
buttonAddGame.ForeColor = SystemColors.ControlText;
buttonAddGame.Location = new Point(339, 3);
buttonAddGame.Margin = new Padding(2, 4, 2, 4);
buttonAddGame.Name = "buttonAddGame";
buttonAddGame.Secondary = false;
buttonAddGame.Size = new Size(103, 25);
buttonAddGame.TabIndex = 60;
buttonAddGame.Text = "Add Game";
buttonAddGame.UseVisualStyleBackColor = false;
//
// panelGamesHeader
//
panelGamesHeader.BackColor = SystemColors.ControlLight;
panelGamesHeader.Controls.Add(pictureBox1);
panelGamesHeader.Controls.Add(buttonAddGame);
panelGamesHeader.Controls.Add(labelGames);
panelGamesHeader.Dock = DockStyle.Top;
panelGamesHeader.Location = new Point(0, 97);
panelGamesHeader.Margin = new Padding(2);
panelGamesHeader.Name = "panelGamesHeader";
panelGamesHeader.Size = new Size(446, 30);
panelGamesHeader.TabIndex = 61;
//
// pictureBox1
//
pictureBox1.BackgroundImage = Properties.Resources.icons8_software_32_white;
pictureBox1.BackgroundImageLayout = ImageLayout.Zoom;
pictureBox1.Location = new Point(3, 8);
pictureBox1.Margin = new Padding(2);
pictureBox1.Name = "pictureBox1";
pictureBox1.Size = new Size(16, 16);
pictureBox1.TabIndex = 35;
pictureBox1.TabStop = false;
//
// labelGames
//
labelGames.AutoSize = true;
labelGames.Font = new Font("Segoe UI", 9F, FontStyle.Bold, GraphicsUnit.Point);
labelGames.Location = new Point(22, 8);
labelGames.Margin = new Padding(4, 0, 4, 0);
labelGames.Name = "labelGames";
labelGames.Size = new Size(45, 15);
labelGames.TabIndex = 34;
labelGames.Text = "Games";
//
// tableLayoutGames
//
tableLayoutGames.AutoSize = true;
tableLayoutGames.AutoSizeMode = AutoSizeMode.GrowAndShrink;
tableLayoutGames.ColumnCount = 4;
tableLayoutGames.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 25F));
tableLayoutGames.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 25F));
tableLayoutGames.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 25F));
tableLayoutGames.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 25F));
tableLayoutGames.Controls.Add(buttonGameDummy, 0, 0);
tableLayoutGames.Dock = DockStyle.Top;
tableLayoutGames.Location = new Point(0, 127);
tableLayoutGames.Margin = new Padding(4, 2, 4, 2);
tableLayoutGames.Name = "tableLayoutGames";
tableLayoutGames.RowCount = 7;
tableLayoutGames.RowStyles.Add(new RowStyle(SizeType.Absolute, 60F));
tableLayoutGames.RowStyles.Add(new RowStyle(SizeType.Absolute, 60F));
tableLayoutGames.RowStyles.Add(new RowStyle(SizeType.Absolute, 60F));
tableLayoutGames.RowStyles.Add(new RowStyle(SizeType.Absolute, 60F));
tableLayoutGames.RowStyles.Add(new RowStyle(SizeType.Absolute, 60F));
tableLayoutGames.RowStyles.Add(new RowStyle(SizeType.Absolute, 60F));
tableLayoutGames.RowStyles.Add(new RowStyle(SizeType.Absolute, 60F));
tableLayoutGames.Size = new Size(446, 420);
tableLayoutGames.TabIndex = 62;
//
// buttonGameDummy
//
buttonGameDummy.AccessibleName = "DPI Setting 4";
buttonGameDummy.Activated = false;
buttonGameDummy.AutoSize = true;
buttonGameDummy.AutoSizeMode = AutoSizeMode.GrowAndShrink;
buttonGameDummy.BackColor = SystemColors.ControlLightLight;
buttonGameDummy.BorderColor = Color.LightGreen;
buttonGameDummy.BorderRadius = 5;
buttonGameDummy.Dock = DockStyle.Fill;
buttonGameDummy.FlatAppearance.BorderSize = 0;
buttonGameDummy.FlatStyle = FlatStyle.Flat;
buttonGameDummy.ForeColor = SystemColors.ControlText;
buttonGameDummy.ImageAlign = ContentAlignment.BottomCenter;
buttonGameDummy.Location = new Point(2, 2);
buttonGameDummy.Margin = new Padding(2);
buttonGameDummy.Name = "buttonGameDummy";
buttonGameDummy.Secondary = false;
buttonGameDummy.Size = new Size(107, 56);
buttonGameDummy.TabIndex = 7;
buttonGameDummy.Text = "Genshin Impact\r\n60FPS\r\n";
buttonGameDummy.TextImageRelation = TextImageRelation.ImageAboveText;
buttonGameDummy.UseVisualStyleBackColor = false;
buttonGameDummy.Visible = false;
//
// AutoTDPUI
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(446, 547);
Controls.Add(tableLayoutGames);
Controls.Add(panelGamesHeader);
Controls.Add(panelLightingContent);
Controls.Add(panelPerformanceHeader);
FormBorderStyle = FormBorderStyle.FixedSingle;
MaximizeBox = false;
MinimizeBox = false;
Name = "AutoTDPUI";
ShowIcon = false;
Text = "Auto TDP Settings";
panelPerformanceHeader.ResumeLayout(false);
panelPerformanceHeader.PerformLayout();
((System.ComponentModel.ISupportInitialize)pictureKeyboard).EndInit();
panelLightingContent.ResumeLayout(false);
panelGamesHeader.ResumeLayout(false);
panelGamesHeader.PerformLayout();
((System.ComponentModel.ISupportInitialize)pictureBox1).EndInit();
tableLayoutGames.ResumeLayout(false);
tableLayoutGames.PerformLayout();
ResumeLayout(false);
PerformLayout();
}
#endregion
private Panel panelPerformanceHeader;
private PictureBox pictureKeyboard;
private Label labelGlobalSettings;
private Panel panelLightingContent;
private TableLayoutPanel tableLayoutGames;
private UI.RButton rButton1;
private CheckBox checkBoxEnabled;
private UI.RComboBox comboBoxLightingMode;
private Label labelLimiter;
private UI.RComboBox comboBoxFPSSource;
private Label labelFPSSource;
private RComboBox comboBoxLimiter;
private RButton buttonAddGame;
private Panel panelGamesHeader;
private PictureBox pictureBox1;
private Label labelGames;
private RButton buttonGameDummy;
}
}

220
app/AutoTDP/AutoTDPUI.cs Normal file
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@@ -0,0 +1,220 @@
using GHelper.AutoTDP.FramerateSource;
using GHelper.AutoTDP.PowerLimiter;
using GHelper.UI;
using Ryzen;
using System.Linq;
namespace GHelper.AutoTDP
{
public partial class AutoTDPUI : RForm
{
private Dictionary<string, string> ModeTexts = new Dictionary<string, string>();
private AutoTDPGameProfileUI? profileUI;
public AutoTDPUI()
{
InitializeComponent();
InitTheme();
ModeTexts.Add("intel_msr", "Intel MSR Power Limiter");
ModeTexts.Add("asus_acpi", "ASUS ACPI Power Limiter");
ModeTexts.Add("rtss", "Riva Tuner Statistics Server");
checkBoxEnabled.CheckedChanged += CheckBoxEnabled_CheckedChanged;
buttonAddGame.Click += ButtonAddGame_Click;
comboBoxLimiter.DropDownClosed += ComboBoxLimiter_DropDownClosed;
comboBoxFPSSource.DropDownClosed += ComboBoxFPSSource_DropDownClosed;
Shown += AutoTDPUI_Shown;
VisualizeGeneralSettings();
VizualizeGameList();
}
private void ComboBoxFPSSource_DropDownClosed(object? sender, EventArgs e)
{
AppConfig.Set("auto_tdp_fps_source", AutoTDPService.AvailableFramerateSources().ElementAt(comboBoxFPSSource.SelectedIndex));
}
private void ComboBoxLimiter_DropDownClosed(object? sender, EventArgs e)
{
AppConfig.Set("auto_tdp_limiter", AutoTDPService.AvailablePowerLimiters().ElementAt(comboBoxLimiter.SelectedIndex));
}
private void CheckBoxEnabled_CheckedChanged(object? sender, EventArgs e)
{
AppConfig.Set("auto_tdp_enabled", checkBoxEnabled.Checked ? 1 : 0);
if (Program.autoTDPService.IsEnabled())
{
Program.autoTDPService.Start();
}
else
{
Program.autoTDPService.Shutdown();
}
}
private void ButtonAddGame_Click(object? sender, EventArgs e)
{
string? path = null;
Thread t = new Thread(() =>
{
OpenFileDialog ofd = new OpenFileDialog();
ofd.Filter = "Executables (*.exe)|*.exe";
if (ofd.ShowDialog() == DialogResult.OK)
{
path = ofd.FileName;
}
});
t.SetApartmentState(ApartmentState.STA);
t.Start();
t.Join();
if (path is null)
{
//User did not select a file
return;
}
GameProfile p = new GameProfile();
p.ProcessName = Path.GetFileName(path);
p.GameTitle = Path.GetFileName(path).Replace(".exe", "");
p.Enabled = true;
p.TargetFPS = 60;
p.MaxTdp = 40;
p.MinTdp = 15;
profileUI = new AutoTDPGameProfileUI(p, this);
profileUI.FormClosed += ProfileUI_FormClosed;
profileUI.ShowDialog(this);
}
private void ProfileUI_FormClosed(object? sender, FormClosedEventArgs e)
{
profileUI = null;
}
private void AutoTDPUI_Shown(object? sender, EventArgs e)
{
if (Height > Program.settingsForm.Height)
{
Top = Program.settingsForm.Top + Program.settingsForm.Height - Height;
}
else
{
Top = Program.settingsForm.Top;
}
Left = Program.settingsForm.Left - Width - 5;
}
private void VisualizeGeneralSettings()
{
checkBoxEnabled.Checked = AppConfig.Get("auto_tdp_enabled", 0) == 1;
comboBoxLimiter.Items.Clear();
comboBoxFPSSource.Items.Clear();
foreach (string s in AutoTDPService.AvailablePowerLimiters())
{
comboBoxLimiter.Items.Add(ModeTexts[s]);
}
foreach (string s in AutoTDPService.AvailableFramerateSources())
{
comboBoxFPSSource.Items.Add(ModeTexts[s]);
}
string? limiter = AppConfig.GetString("auto_tdp_limiter", null);
string? source = AppConfig.GetString("auto_tdp_fps_source", null);
if (limiter is not null && AutoTDPService.AvailablePowerLimiters().Contains(limiter))
{
comboBoxLimiter.SelectedIndex = AutoTDPService.AvailablePowerLimiters().IndexOf(limiter);
}
else
{
comboBoxLimiter.SelectedIndex = 0;
}
if (source is not null && AutoTDPService.AvailableFramerateSources().Contains(source))
{
comboBoxFPSSource.SelectedIndex = AutoTDPService.AvailableFramerateSources().IndexOf(source);
}
else
{
comboBoxFPSSource.SelectedIndex = 0;
}
}
private void VizualizeGameList()
{
//Due to my lousy skills in UI design, the game table is limited to 7x4 games.
buttonAddGame.Enabled = Program.autoTDPService.GameProfiles.Count < 7 * 4;
tableLayoutGames.Controls.Clear();
foreach (GameProfile gp in Program.autoTDPService.GameProfiles)
{
RButton bt = new RButton();
bt.Text = gp.GameTitle + "\n" + gp.TargetFPS + " FPS";
bt.Dock = DockStyle.Fill;
bt.FlatStyle = FlatStyle.Flat;
bt.FlatAppearance.BorderColor = RForm.borderMain;
bt.UseVisualStyleBackColor = false;
bt.AutoSize = true;
bt.AutoSizeMode = AutoSizeMode.GrowAndShrink;
bt.BackColor = RForm.buttonMain;
bt.ForeColor = RForm.foreMain;
bt.Click += Bt_Click;
bt.Tag = gp;
tableLayoutGames.Controls.Add(bt);
}
}
private void Bt_Click(object? sender, EventArgs e)
{
GameProfile gp = (GameProfile)((RButton)sender).Tag;
profileUI = new AutoTDPGameProfileUI(gp, this);
profileUI.FormClosed += ProfileUI_FormClosed;
profileUI.ShowDialog(this);
}
public void DeleteGameProfile(GameProfile gp)
{
if (Program.autoTDPService.IsGameInList(gp.ProcessName))
{
Program.autoTDPService.GameProfiles.Remove(gp);
}
Program.autoTDPService.SaveGameProfiles();
VizualizeGameList();
}
public void UpdateGameProfile(GameProfile gp)
{
if (!Program.autoTDPService.IsGameInList(gp.ProcessName))
{
Program.autoTDPService.GameProfiles.Add(gp);
}
Program.autoTDPService.SaveGameProfiles();
VizualizeGameList();
}
}
}

120
app/AutoTDP/AutoTDPUI.resx Normal file
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@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -0,0 +1,17 @@
namespace GHelper.AutoTDP.FramerateSource
{
internal class GameInstance
{
public string? ProcessName { get; set; }
public int ProcessID { get; set; }
}
internal interface IFramerateSource
{
public double GetFramerate(GameInstance instance);
public List<GameInstance> GetRunningGames();
}
}

View File

@@ -0,0 +1,130 @@
using System.Diagnostics;
using RTSSSharedMemoryNET;
namespace GHelper.AutoTDP.FramerateSource
{
internal class RTSSFramerateSource : IFramerateSource
{
private static Process? rtssInstance;
private static OSD? osd;
public static string RTSSPath { get; set; }
public static bool IsRunning => Process.GetProcessesByName("RTSS").Length != 0;
static RTSSFramerateSource()
{
RTSSPath = @"C:\Program Files (x86)\RivaTuner Statistics Server\RTSS.exe";
}
public static bool IsAvailable()
{
return File.Exists(RTSSPath);
}
public static void Start()
{
if ((rtssInstance == null || rtssInstance.HasExited) && !IsRunning && File.Exists(RTSSPath))
{
try
{
rtssInstance = Process.Start(RTSSPath);
Thread.Sleep(2000); // If it works, don't touch it
}
catch (Exception exc)
{
Logger.WriteLine("Could not start RTSS Service" + exc.Message);
}
RunOSD();
}
else
{
RunOSD();
}
}
public List<GameInstance> GetRunningGames()
{
if (!IsRunning)
{
return new List<GameInstance>();
}
List<GameInstance> giL = new List<GameInstance>();
foreach (AppEntry appEntry in OSD.GetAppEntries())
{
GameInstance i = new GameInstance();
i.ProcessID = appEntry.ProcessId;
i.ProcessName = appEntry.Name;
giL.Add(i);
}
return giL;
}
public double GetFramerate(GameInstance instance)
{
if (!IsRunning)
{
return -1.0d;
}
try
{
var appE = OSD.GetAppEntries().FirstOrDefault(a => a.ProcessId == instance.ProcessID);
if (appE is null)
return -1.0d;
return (double)appE.StatFrameTimeBufFramerate / 10;
}
catch (InvalidDataException)
{
}
catch (FileNotFoundException)
{
}
return -1.0d;
}
public static void RunOSD()
{
if (osd == null)
{
try
{
osd = new OSD("GHELPER");
}
catch (Exception exc)
{
Logger.WriteLine("Could not start OSD" + exc.Message);
}
}
}
public static void Stop()
{
if (rtssInstance != null && !rtssInstance.HasExited)
{
try
{
rtssInstance.Kill();
rtssInstance = null;
var proc = Process.GetProcessesByName("RTSSHooksLoader64");
proc[0].Kill();
}
catch (Exception)
{
// Ignored
}
}
}
}
}

View File

@@ -0,0 +1,18 @@
namespace GHelper.AutoTDP
{
public class GameProfile
{
public string GameTitle { get; set; }
public string ProcessName { get; set; }
public int TargetFPS { get; set; }
public int MinTdp { get; set; }
public int MaxTdp { get; set; }
public bool Enabled { get; set; }
public int GetTDPFPS()
{
return TargetFPS - 1;
}
}
}

View File

@@ -0,0 +1,57 @@
using GHelper.Mode;
namespace GHelper.AutoTDP.PowerLimiter
{
internal class ASUSACPIPowerLimiter : IPowerLimiter
{
private bool allAmd;
private bool fPPT;
public ASUSACPIPowerLimiter()
{
allAmd = Program.acpi.IsAllAmdPPT();
fPPT = Program.acpi.DeviceGet(AsusACPI.PPT_APUC1) >= 0;
}
public static bool IsAvailable()
{
return AppConfig.IsASUS();
}
public void SavePowerLimits()
{
}
public void SetCPUPowerLimit(double watts)
{
if (allAmd) // CPU limit all amd models
{
Program.acpi.DeviceSet(AsusACPI.PPT_CPUB0, (int)watts, "PowerLimit B0");
} else {
Program.acpi.DeviceSet(AsusACPI.PPT_APUA3, (int)watts, "PowerLimit A3");
Program.acpi.DeviceSet(AsusACPI.PPT_APUA0, (int)watts, "PowerLimit A0");
if (fPPT) Program.acpi.DeviceSet(AsusACPI.PPT_APUC1, (int)watts, "PowerLimit C1");
}
}
// You can't read PPTs on ASUS :) endpoints just return 0 if they are available
public int GetCPUPowerLimit()
{
return Program.acpi.DeviceGet(AsusACPI.PPT_APUA0);
}
public void Dispose()
{
//Nothing to dispose here
}
// Correct Asus way to reset everything, is just to set mode again
public void ResetPowerLimits()
{
Program.modeControl.SetPerformanceMode(Modes.GetCurrent());
}
}
}

View File

@@ -0,0 +1,14 @@
namespace GHelper.AutoTDP.PowerLimiter
{
internal interface IPowerLimiter : IDisposable
{
public void SetCPUPowerLimit(double watts);
public int GetCPUPowerLimit();
public void ResetPowerLimits();
public void SavePowerLimits();
}
}

View File

@@ -0,0 +1,110 @@
using Ryzen;
namespace GHelper.AutoTDP.PowerLimiter
{
internal class IntelMSRPowerLimiter : IPowerLimiter
{
public static readonly uint MSR_PKG_POWER_LIMIT = 0x610;
public static readonly uint MSR_RAPL_POWER_UNIT = 0x606;
private Ols ols;
private uint DefaultEax = 0; // Set on first reading
private uint DefaultEdx = 0;
//Lower 14 bits are the power limits
private uint PL1_MASK = 0x3FFF;
private uint PL2_MASK = 0x3FFF;
//The power unit factor (Default is 0.125 for most Intel CPUs).
private double PowerUnit = 0x0;
public IntelMSRPowerLimiter()
{
ols = new Ols();
ols.InitializeOls();
ReadPowerUnit();
}
public static bool IsAvailable()
{
return !RyzenControl.IsAMD();
}
public void SavePowerLimits()
{
DefaultEax = 0;
DefaultEdx = 0;
ols.Rdmsr(MSR_PKG_POWER_LIMIT, ref DefaultEax, ref DefaultEdx);
}
public void ReadPowerUnit()
{
uint eax = 0;
uint edx = 0;
ols.Rdmsr(MSR_RAPL_POWER_UNIT, ref eax, ref edx);
uint pwr = eax & 0x03;
PowerUnit = 1 / Math.Pow(2, pwr);
}
public void SetCPUPowerLimit(double watts)
{
uint eax = 0;
uint edx = 0;
ols.Rdmsr(MSR_PKG_POWER_LIMIT, ref eax, ref edx);
uint watsRapl = (uint)(watts / PowerUnit);
//Set limits for both PL1 and PL2
uint eaxFilterd = eax & ~PL1_MASK;
uint edxFilterd = edx & ~PL2_MASK;
eaxFilterd |= watsRapl;
edxFilterd |= watsRapl;
//Enable clamping
eaxFilterd |= 0x8000;
edxFilterd |= 0x8000;
ols.Wrmsr(0x610, eaxFilterd, edxFilterd);
}
public int GetCPUPowerLimit()
{
uint eax = 0;
uint edx = 0;
ols.Rdmsr(MSR_PKG_POWER_LIMIT, ref eax, ref edx);
uint pl1 = eax & PL1_MASK;
uint pl2 = edx & PL2_MASK;
return (int)(pl1 * PowerUnit);
}
public void ResetPowerLimits()
{
if (DefaultEax == 0)
{
return;
}
ols.Wrmsr(MSR_PKG_POWER_LIMIT, DefaultEax, DefaultEdx);
}
public void Dispose()
{
ols.DeinitializeOls();
ols.Dispose();
}
}
}

View File

@@ -88,6 +88,14 @@
</Content> </Content>
</ItemGroup> </ItemGroup>
<ItemGroup>
<Reference Include="RTSSSharedMemoryNET">
<HintPath>RTSSSharedMemoryNET.dll</HintPath>
<CopyToPublishDirectory>PreserveNewest</CopyToPublishDirectory>
<ExcludeFromSingleFile>true</ExcludeFromSingleFile>
</Reference>
</ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Update="Properties\Resources.Designer.cs"> <Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime> <DesignTime>True</DesignTime>

View File

@@ -14,18 +14,24 @@ Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU Debug|Any CPU = Debug|Any CPU
Debug|x64 = Debug|x64 Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU Release|Any CPU = Release|Any CPU
Release|x64 = Release|x64 Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution GlobalSection(ProjectConfigurationPlatforms) = postSolution
{D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Debug|Any CPU.ActiveCfg = Debug|x64 {D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Debug|Any CPU.ActiveCfg = Debug|x64
{D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Debug|Any CPU.Build.0 = Debug|x64 {D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Debug|Any CPU.Build.0 = Debug|x64
{D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Debug|x64.ActiveCfg = Debug|Any CPU {D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Debug|x64.ActiveCfg = Debug|Any CPU
{D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Debug|x64.Build.0 = Debug|Any CPU {D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Debug|x64.Build.0 = Debug|Any CPU
{D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Debug|x86.ActiveCfg = Debug|Any CPU
{D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Debug|x86.Build.0 = Debug|Any CPU
{D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Release|Any CPU.ActiveCfg = Release|x64 {D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Release|Any CPU.ActiveCfg = Release|x64
{D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Release|Any CPU.Build.0 = Release|x64 {D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Release|Any CPU.Build.0 = Release|x64
{D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Release|x64.ActiveCfg = Release|x64 {D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Release|x64.ActiveCfg = Release|x64
{D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Release|x64.Build.0 = Release|x64 {D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Release|x64.Build.0 = Release|x64
{D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Release|x86.ActiveCfg = Release|Any CPU
{D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Release|x86.Build.0 = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE

View File

@@ -1,4 +1,5 @@
using GHelper.Ally; using GHelper.Ally;
using GHelper.AutoTDP;
using GHelper.Battery; using GHelper.Battery;
using GHelper.Display; using GHelper.Display;
using GHelper.Gpu; using GHelper.Gpu;
@@ -46,6 +47,8 @@ namespace GHelper
private static PowerLineStatus isPlugged = SystemInformation.PowerStatus.PowerLineStatus; private static PowerLineStatus isPlugged = SystemInformation.PowerStatus.PowerLineStatus;
public static AutoTDPService autoTDPService = new AutoTDPService();
// The main entry point for the application // The main entry point for the application
public static void Main(string[] args) public static void Main(string[] args)
{ {
@@ -306,6 +309,7 @@ namespace GHelper
static void OnExit(object sender, EventArgs e) static void OnExit(object sender, EventArgs e)
{ {
autoTDPService.Shutdown();
trayIcon.Visible = false; trayIcon.Visible = false;
PeripheralsProvider.UnregisterForDeviceEvents(); PeripheralsProvider.UnregisterForDeviceEvents();
clamshellControl.UnregisterDisplayEvents(); clamshellControl.UnregisterDisplayEvents();

BIN
app/RTSSSharedMemoryNET.dll Normal file

Binary file not shown.

View File

@@ -67,6 +67,8 @@ namespace GHelper
labelCPUFan = new Label(); labelCPUFan = new Label();
panelGPU = new Panel(); panelGPU = new Panel();
labelTipGPU = new Label(); labelTipGPU = new Label();
tableAdditionalGPUFeature = new TableLayoutPanel();
buttonAutoTDP = new RButton();
tableAMD = new TableLayoutPanel(); tableAMD = new TableLayoutPanel();
buttonOverlay = new RButton(); buttonOverlay = new RButton();
buttonFPS = new RButton(); buttonFPS = new RButton();
@@ -143,6 +145,7 @@ namespace GHelper
panelCPUTitle.SuspendLayout(); panelCPUTitle.SuspendLayout();
((System.ComponentModel.ISupportInitialize)picturePerf).BeginInit(); ((System.ComponentModel.ISupportInitialize)picturePerf).BeginInit();
panelGPU.SuspendLayout(); panelGPU.SuspendLayout();
tableAdditionalGPUFeature.SuspendLayout();
tableAMD.SuspendLayout(); tableAMD.SuspendLayout();
tableGPU.SuspendLayout(); tableGPU.SuspendLayout();
panelGPUTitle.SuspendLayout(); panelGPUTitle.SuspendLayout();
@@ -723,6 +726,7 @@ namespace GHelper
panelGPU.AutoSize = true; panelGPU.AutoSize = true;
panelGPU.AutoSizeMode = AutoSizeMode.GrowAndShrink; panelGPU.AutoSizeMode = AutoSizeMode.GrowAndShrink;
panelGPU.Controls.Add(labelTipGPU); panelGPU.Controls.Add(labelTipGPU);
panelGPU.Controls.Add(tableAdditionalGPUFeature);
panelGPU.Controls.Add(tableAMD); panelGPU.Controls.Add(tableAMD);
panelGPU.Controls.Add(tableGPU); panelGPU.Controls.Add(tableGPU);
panelGPU.Controls.Add(panelGPUTitle); panelGPU.Controls.Add(panelGPUTitle);
@@ -745,6 +749,46 @@ namespace GHelper
labelTipGPU.Size = new Size(787, 36); labelTipGPU.Size = new Size(787, 36);
labelTipGPU.TabIndex = 20; labelTipGPU.TabIndex = 20;
// //
// tableAdditionalGPUFeature
//
tableAdditionalGPUFeature.AutoSize = true;
tableAdditionalGPUFeature.AutoSizeMode = AutoSizeMode.GrowAndShrink;
tableAdditionalGPUFeature.ColumnCount = 3;
tableAdditionalGPUFeature.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 33.3333321F));
tableAdditionalGPUFeature.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 33.3333321F));
tableAdditionalGPUFeature.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 33.3333321F));
tableAdditionalGPUFeature.Controls.Add(buttonAutoTDP, 0, 0);
tableAdditionalGPUFeature.Dock = DockStyle.Top;
tableAdditionalGPUFeature.Location = new Point(10, 198);
tableAdditionalGPUFeature.Margin = new Padding(2, 1, 2, 1);
tableAdditionalGPUFeature.Name = "tableAdditionalGPUFeature";
tableAdditionalGPUFeature.RowCount = 1;
tableAdditionalGPUFeature.RowStyles.Add(new RowStyle(SizeType.Absolute, 60F));
tableAdditionalGPUFeature.Size = new Size(392, 60);
tableAdditionalGPUFeature.TabIndex = 25;
//
// buttonAutoTDP
//
buttonAutoTDP.Activated = false;
buttonAutoTDP.BackColor = SystemColors.ControlLightLight;
buttonAutoTDP.BorderColor = Color.Transparent;
buttonAutoTDP.BorderRadius = 5;
buttonAutoTDP.Dock = DockStyle.Fill;
buttonAutoTDP.FlatAppearance.BorderSize = 0;
buttonAutoTDP.FlatStyle = FlatStyle.Flat;
buttonAutoTDP.ForeColor = SystemColors.ControlText;
buttonAutoTDP.Image = Properties.Resources.icons8_processor_32;
buttonAutoTDP.ImageAlign = ContentAlignment.MiddleRight;
buttonAutoTDP.Location = new Point(1, 1);
buttonAutoTDP.Margin = new Padding(1, 1, 1, 1);
buttonAutoTDP.Name = "buttonAutoTDP";
buttonAutoTDP.Secondary = false;
buttonAutoTDP.Size = new Size(128, 38);
buttonAutoTDP.TabIndex = 11;
buttonAutoTDP.Text = "Auto TDP";
buttonAutoTDP.TextImageRelation = TextImageRelation.ImageBeforeText;
buttonAutoTDP.UseVisualStyleBackColor = false;
//
// tableAMD // tableAMD
// //
tableAMD.AutoSize = true; tableAMD.AutoSize = true;
@@ -1790,6 +1834,7 @@ namespace GHelper
((System.ComponentModel.ISupportInitialize)picturePerf).EndInit(); ((System.ComponentModel.ISupportInitialize)picturePerf).EndInit();
panelGPU.ResumeLayout(false); panelGPU.ResumeLayout(false);
panelGPU.PerformLayout(); panelGPU.PerformLayout();
tableAdditionalGPUFeature.ResumeLayout(false);
tableAMD.ResumeLayout(false); tableAMD.ResumeLayout(false);
tableGPU.ResumeLayout(false); tableGPU.ResumeLayout(false);
panelGPUTitle.ResumeLayout(false); panelGPUTitle.ResumeLayout(false);
@@ -1931,5 +1976,7 @@ namespace GHelper
private Label labelGammaTitle; private Label labelGammaTitle;
private CheckBox checkMatrixLid; private CheckBox checkMatrixLid;
private Panel panelMatrixAuto; private Panel panelMatrixAuto;
private TableLayoutPanel tableAdditionalGPUFeature;
private RButton buttonAutoTDP;
} }
} }

View File

@@ -1,5 +1,6 @@
using GHelper.Ally; using GHelper.Ally;
using GHelper.AnimeMatrix; using GHelper.AnimeMatrix;
using GHelper.AutoTDP;
using GHelper.AutoUpdate; using GHelper.AutoUpdate;
using GHelper.Battery; using GHelper.Battery;
using GHelper.Display; using GHelper.Display;
@@ -28,6 +29,7 @@ namespace GHelper
AutoUpdateControl updateControl; AutoUpdateControl updateControl;
AsusMouseSettings? mouseSettings; AsusMouseSettings? mouseSettings;
AutoTDPUI? autoTdpUi;
public AniMatrixControl matrixControl; public AniMatrixControl matrixControl;
@@ -244,6 +246,8 @@ namespace GHelper
buttonFPS.Click += ButtonFPS_Click; buttonFPS.Click += ButtonFPS_Click;
buttonOverlay.Click += ButtonOverlay_Click; buttonOverlay.Click += ButtonOverlay_Click;
buttonAutoTDP.Click += ButtonAutoTDP_Click;
Text = "G-Helper " + (ProcessHelper.IsUserAdministrator() ? "—" : "-") + " " + AppConfig.GetModelShort(); Text = "G-Helper " + (ProcessHelper.IsUserAdministrator() ? "—" : "-") + " " + AppConfig.GetModelShort();
TopMost = AppConfig.Is("topmost"); TopMost = AppConfig.Is("topmost");
@@ -273,6 +277,36 @@ namespace GHelper
} }
private void ButtonAutoTDP_Click(object? sender, EventArgs e)
{
if (autoTdpUi is not null)
{
return;
}
autoTdpUi = new AutoTDPUI();
autoTdpUi.FormClosed += AutoTdpUi_FormClosed;
autoTdpUi.Disposed += AutoTdpUi_Disposed;
if (!autoTdpUi.IsDisposed)
{
autoTdpUi.Show();
}
else
{
autoTdpUi = null;
}
}
private void AutoTdpUi_Disposed(object? sender, EventArgs e)
{
autoTdpUi = null;
}
private void AutoTdpUi_FormClosed(object? sender, FormClosedEventArgs e)
{
autoTdpUi = null;
}
private void SliderGamma_ValueChanged(object? sender, EventArgs e) private void SliderGamma_ValueChanged(object? sender, EventArgs e)
{ {
screenControl.SetBrightness(sliderGamma.Value); screenControl.SetBrightness(sliderGamma.Value);
@@ -423,6 +457,8 @@ namespace GHelper
Task.Run((Action)RefreshPeripheralsBattery); Task.Run((Action)RefreshPeripheralsBattery);
updateControl.CheckForUpdates(); updateControl.CheckForUpdates();
tableAdditionalGPUFeature.Visible = AutoTDPService.IsAvailable();
} }
} }
@@ -1093,6 +1129,7 @@ namespace GHelper
private void ButtonQuit_Click(object? sender, EventArgs e) private void ButtonQuit_Click(object? sender, EventArgs e)
{ {
Program.autoTDPService.Shutdown();
matrixControl.Dispose(); matrixControl.Dispose();
Close(); Close();
Program.trayIcon.Visible = false; Program.trayIcon.Visible = false;