Compare commits

...

29 Commits

Author SHA1 Message Date
Serge
8a3708e850 Cleanup 2023-06-28 10:59:53 +02:00
Serge
0e728ccc64 Reset UV 2023-06-27 16:10:00 +02:00
Serge
1a12162ba1 Re-apply temp-limit 2023-06-27 13:42:06 +02:00
Serge
5b5cd0e97a Check for Optimus only on AMD CPU models 2023-06-26 23:29:28 +02:00
Serge
1167d6c380 GPU and Screen Controls 2023-06-26 19:27:50 +02:00
Serge
d0d44c3ef1 More cleanup 2023-06-26 16:46:15 +02:00
Serge
164d417b06 Cleanup 2023-06-25 13:58:17 +02:00
Serge
e1acea9ad9 Merge pull request #673 from marcelomijas/main
Update Spanish translation
2023-06-24 20:27:31 +02:00
Marcelo Moreno
083b74e739 Update Spanish translation
And also... I just learned how to compile with VS... so I expect less "Spanish translation fix" commits.

Little by little :')
2023-06-24 19:55:29 +02:00
Serge
1413fce8f1 Merge branch 'main' of https://github.com/seerge/g-helper 2023-06-24 16:22:45 +02:00
Serge
666dea9bfd GPU apps stopping fix 2023-06-24 16:22:43 +02:00
Serge
41bccc3a56 Update README.md 2023-06-24 15:12:33 +02:00
Serge
976ca50e50 Update README.md 2023-06-24 14:52:43 +02:00
Serge
81b6a6d61c Update README.md 2023-06-24 14:49:46 +02:00
Serge
7f6bdda39a Stop GPU apps button 2023-06-24 13:08:06 +02:00
Serge
96dc22072a UI tweaks 2023-06-24 11:32:59 +02:00
Serge
3c02d5cd95 Optimus check 2023-06-23 19:37:51 +02:00
Serge
e58a396cbd CPU power limits for old devices 2023-06-22 15:53:35 +02:00
Serge
40ecdf0d35 Max GPU core/memory config settings 2023-06-20 16:20:14 +02:00
Serge
f31b05dcd1 Aura cleanup 2023-06-20 13:48:32 +02:00
Serge
d778838ad4 Release script 2023-06-19 16:15:33 +02:00
Serge
b177dacf8b Merge branch 'main' of https://github.com/seerge/g-helper 2023-06-19 13:53:09 +02:00
Serge
6e9cc51a5f G15 Advantage Edition TDP 2023-06-19 13:53:07 +02:00
Serge
e2a6b770a0 Update README.md 2023-06-18 17:32:16 +02:00
Serge
055e83e976 Default temp fix 2023-06-18 15:28:52 +02:00
Serge
40be93b60d UV/Temp reset fix 2023-06-18 15:23:29 +02:00
Serge
2c2eed4fe2 Temp limit and update checker 2023-06-18 14:59:37 +02:00
Serge
8d6b277fda Merge branch 'main' of https://github.com/seerge/g-helper 2023-06-17 13:24:16 +02:00
Serge
8e6f54e833 Update README.md 2023-06-17 10:39:06 +02:00
435 changed files with 2020 additions and 42149 deletions

View File

@@ -20,9 +20,9 @@ jobs:
- name: Publish
run: |
dotnet publish app/GHelper.sln --configuration Release --runtime win-x64 -p:PublishSingleFile=true --no-self-contained
powershell Compress-Archive app/bin/x64/Release/net7.0-windows8.0/win-x64/publish/GHelper.exe GHelper.zip
powershell Compress-Archive app/bin/x64/Release/net7.0-windows8.0/win-x64/publish/* GHelper.zip
- name: Upload
env:
GH_TOKEN: ${{ github.token }}
run: |
gh release upload ${{ github.ref_name }} app/bin/x64/Release/net7.0-windows8.0/win-x64/publish/GHelper.exe GHelper.zip
gh release upload ${{ github.ref_name }} GHelper.zip

View File

@@ -1,4 +1,4 @@
using GHelper;
using GHelper.Mode;
using System.Diagnostics;
using System.Management;
using System.Text.Json;

View File

@@ -106,8 +106,7 @@ public class AsusACPI
public const int GPUModeStandard = 1;
public const int GPUModeUltimate = 2;
public const int MaxTotal = 150;
public static int MaxTotal => AppConfig.ContainsModel("G513QY") ? 250 : 150;
public const int MinTotal = 5;
public const int DefaultTotal = 125;
@@ -428,6 +427,7 @@ public class AsusACPI
return DeviceGet(PPT_CPUB0) >= 0 && DeviceGet(PPT_GPUC0) < 0;
}
public void ScanRange()
{
int value;

View File

@@ -179,13 +179,11 @@ namespace GHelper
}
private static IEnumerable<HidDevice> GetHidDevices(int[] deviceIds, int minInput = 18, int minFeatures = 1)
private static IEnumerable<HidDevice> GetHidDevices(int[] deviceIds, int minFeatures = 1)
{
HidDevice[] HidDeviceList = HidDevices.Enumerate(ASUS_ID, deviceIds).ToArray();
foreach (HidDevice device in HidDeviceList)
if (device.IsConnected
&& device.Capabilities.FeatureReportByteLength >= minFeatures
&& device.Capabilities.InputReportByteLength >= minInput)
if (device.IsConnected && device.Capabilities.FeatureReportByteLength >= minFeatures)
yield return device;
}
@@ -235,7 +233,7 @@ namespace GHelper
{
Task.Run(async () =>
{
var devices = GetHidDevices(deviceIds, 0);
var devices = GetHidDevices(deviceIds);
foreach (HidDevice device in devices)
{
device.OpenDevice();
@@ -263,7 +261,7 @@ namespace GHelper
byte[] msg = { AURA_HID_ID, 0xba, 0xc5, 0xc4, (byte)brightness };
byte[] msgBackup = { INPUT_HID_ID, 0xba, 0xc5, 0xc4, (byte)brightness };
var devices = GetHidDevices(deviceIds, 0);
var devices = GetHidDevices(deviceIds);
foreach (HidDevice device in devices)
{
device.OpenDevice();
@@ -289,7 +287,7 @@ namespace GHelper
{
byte[] msgBackup = { INPUT_HID_ID, 0xba, 0xc5, 0xc4, (byte)brightness };
var devicesBackup = GetHidDevices(deviceIds, 0);
var devicesBackup = GetHidDevices(deviceIds);
foreach (HidDevice device in devicesBackup)
{
device.OpenDevice();
@@ -312,13 +310,15 @@ namespace GHelper
var devices = GetHidDevices(deviceIds);
//Logger.WriteLine("USB-KB = " + BitConverter.ToString(msg));
foreach (HidDevice device in devices)
{
device.OpenDevice();
device.WriteFeatureData(msg);
Logger.WriteLine("USB-KB " + device.Attributes.ProductHexId + ":" + BitConverter.ToString(msg));
if (device.ReadFeatureData(out byte[] data, AURA_HID_ID))
{
device.WriteFeatureData(msg);
Logger.WriteLine("USB-KB " + device.Attributes.ProductHexId + ":" + BitConverter.ToString(msg));
}
device.CloseDevice();
}
@@ -351,23 +351,19 @@ namespace GHelper
}
byte[] msg = AuraMessage(Mode, Color1, Color2, _speed);
var devices = GetHidDevices(deviceIds);
if (devices.Count() == 0)
{
Logger.WriteLine("USB-KB : not found");
devices = GetHidDevices(deviceIds, 1);
}
foreach (HidDevice device in devices)
{
device.OpenDevice();
device.WriteFeatureData(msg);
device.WriteFeatureData(MESSAGE_SET);
device.WriteFeatureData(MESSAGE_APPLY);
if (device.ReadFeatureData(out byte[] data, AURA_HID_ID))
{
device.WriteFeatureData(msg);
device.WriteFeatureData(MESSAGE_SET);
device.WriteFeatureData(MESSAGE_APPLY);
Logger.WriteLine("USB-KB " + device.Capabilities.FeatureReportByteLength + "|" + device.Capabilities.InputReportByteLength + device.Description + device.DevicePath + ":" + BitConverter.ToString(msg));
}
device.CloseDevice();
Logger.WriteLine("USB-KB " + device.Capabilities.FeatureReportByteLength + "|" + device.Capabilities.InputReportByteLength + device.Description + device.DevicePath + ":" + BitConverter.ToString(msg));
}
if (AppConfig.ContainsModel("TUF"))
@@ -385,7 +381,7 @@ namespace GHelper
var payload = new byte[300];
Array.Copy(msg, payload, msg.Length);
foreach (HidDevice device in GetHidDevices(new int[] { 0x1970 }, 0, 300))
foreach (HidDevice device in GetHidDevices(new int[] { 0x1970 }, 300))
{
device.OpenDevice();
Logger.WriteLine("XGM " + device.Attributes.ProductHexId + "|" + device.Capabilities.FeatureReportByteLength + ":" + BitConverter.ToString(msg));

View File

@@ -0,0 +1,99 @@
using System.Diagnostics;
namespace GHelper.Display
{
public class ScreenControl
{
public void AutoScreen(bool force = false)
{
if (force || AppConfig.Is("screen_auto"))
{
if (SystemInformation.PowerStatus.PowerLineStatus == PowerLineStatus.Online)
SetScreen(1000, 1);
else
SetScreen(60, 0);
}
else
{
SetScreen(overdrive: AppConfig.Get("overdrive"));
}
}
public void SetScreen(int frequency = -1, int overdrive = -1, int miniled = -1)
{
if (NativeMethods.GetRefreshRate() < 0) // Laptop screen not detected or has unknown refresh rate
{
InitScreen();
return;
}
if (frequency >= 1000)
{
frequency = NativeMethods.GetRefreshRate(true);
}
if (frequency > 0)
{
NativeMethods.SetRefreshRate(frequency);
}
if (overdrive >= 0)
{
if (AppConfig.Get("no_overdrive") == 1) overdrive = 0;
Program.acpi.DeviceSet(AsusACPI.ScreenOverdrive, overdrive, "ScreenOverdrive");
}
if (miniled >= 0)
{
Program.acpi.DeviceSet(AsusACPI.ScreenMiniled, miniled, "Miniled");
Debug.WriteLine("Miniled " + miniled);
}
InitScreen();
}
public void ToogleMiniled()
{
int miniled = (AppConfig.Get("miniled") == 1) ? 0 : 1;
AppConfig.Set("miniled", miniled);
SetScreen(-1, -1, miniled);
}
public void InitScreen()
{
int frequency = NativeMethods.GetRefreshRate();
int maxFrequency = NativeMethods.GetRefreshRate(true);
bool screenAuto = AppConfig.Is("screen_auto");
bool overdriveSetting = !AppConfig.Is("no_overdrive");
int overdrive = Program.acpi.DeviceGet(AsusACPI.ScreenOverdrive);
int miniled = Program.acpi.DeviceGet(AsusACPI.ScreenMiniled);
if (miniled >= 0)
AppConfig.Set("miniled", miniled);
bool screenEnabled = (frequency >= 0);
AppConfig.Set("frequency", frequency);
AppConfig.Set("overdrive", overdrive);
Program.settingsForm.Invoke(delegate
{
Program.settingsForm.VisualiseScreen(
screenEnabled: screenEnabled,
screenAuto: screenAuto,
frequency: frequency,
maxFrequency: maxFrequency,
overdrive: overdrive,
overdriveSetting: overdriveSetting,
miniled: miniled
);
});
}
}
}

4
app/Extra.Designer.cs generated
View File

@@ -1,5 +1,5 @@
using CustomControls;
using GHelper.Properties;
using GHelper.Properties;
using GHelper.UI;
namespace GHelper
{

View File

@@ -1,5 +1,8 @@
using CustomControls;
using GHelper.Gpu;
using GHelper.Display;
using GHelper.Gpu.AMD;
using GHelper.Helpers;
using GHelper.Input;
using GHelper.UI;
using System.Diagnostics;
namespace GHelper
@@ -7,6 +10,8 @@ namespace GHelper
public partial class Extra : RForm
{
ScreenControl screenControl = new ScreenControl();
Dictionary<string, string> customActions = new Dictionary<string, string>
{
{"","--------------" },
@@ -369,7 +374,7 @@ namespace GHelper
private void CheckNoOverdrive_CheckedChanged(object? sender, EventArgs e)
{
AppConfig.Set("no_overdrive", (checkNoOverdrive.Checked ? 1 : 0));
Program.settingsForm.AutoScreen(true);
screenControl.AutoScreen(true);
}

182
app/Fans.Designer.cs generated
View File

@@ -1,4 +1,4 @@
using CustomControls;
using GHelper.UI;
using System.Windows.Forms.DataVisualization.Charting;
namespace GHelper
@@ -74,8 +74,15 @@ namespace GHelper
labelLeftUV = new Label();
trackUV = new TrackBar();
panelTitleAdvanced = new Panel();
pictureAdvanced = new PictureBox();
labelAdvanced = new Label();
pictureUV = new PictureBox();
labelTitleUV = new Label();
panelTemperature = new Panel();
labelTemp = new Label();
labelLeftTemp = new Label();
trackTemp = new TrackBar();
panelTitleTemp = new Panel();
pictureTemp = new PictureBox();
labelTempLimit = new Label();
panelPower = new Panel();
panelApplyPower = new Panel();
checkApplyPower = new RCheckBox();
@@ -140,7 +147,11 @@ namespace GHelper
panelUV.SuspendLayout();
((System.ComponentModel.ISupportInitialize)trackUV).BeginInit();
panelTitleAdvanced.SuspendLayout();
((System.ComponentModel.ISupportInitialize)pictureAdvanced).BeginInit();
((System.ComponentModel.ISupportInitialize)pictureUV).BeginInit();
panelTemperature.SuspendLayout();
((System.ComponentModel.ISupportInitialize)trackTemp).BeginInit();
panelTitleTemp.SuspendLayout();
((System.ComponentModel.ISupportInitialize)pictureTemp).BeginInit();
panelPower.SuspendLayout();
panelApplyPower.SuspendLayout();
panelB0.SuspendLayout();
@@ -474,10 +485,12 @@ namespace GHelper
panelAdvanced.Controls.Add(panelUViGPU);
panelAdvanced.Controls.Add(panelUV);
panelAdvanced.Controls.Add(panelTitleAdvanced);
panelAdvanced.Controls.Add(panelTemperature);
panelAdvanced.Controls.Add(panelTitleTemp);
panelAdvanced.Dock = DockStyle.Top;
panelAdvanced.Location = new Point(10, 1284);
panelAdvanced.Name = "panelAdvanced";
panelAdvanced.Size = new Size(520, 588);
panelAdvanced.Size = new Size(520, 778);
panelAdvanced.TabIndex = 14;
panelAdvanced.Visible = false;
//
@@ -486,7 +499,7 @@ namespace GHelper
panelAdvancedApply.Controls.Add(checkApplyUV);
panelAdvancedApply.Controls.Add(buttonApplyAdvanced);
panelAdvancedApply.Dock = DockStyle.Top;
panelAdvancedApply.Location = new Point(0, 512);
panelAdvancedApply.Location = new Point(0, 702);
panelAdvancedApply.Name = "panelAdvancedApply";
panelAdvancedApply.Size = new Size(520, 76);
panelAdvancedApply.TabIndex = 47;
@@ -524,11 +537,14 @@ namespace GHelper
//
// labelRisky
//
labelRisky.BackColor = Color.IndianRed;
labelRisky.Dock = DockStyle.Top;
labelRisky.Location = new Point(0, 314);
labelRisky.ForeColor = SystemColors.ControlLightLight;
labelRisky.Location = new Point(0, 504);
labelRisky.Margin = new Padding(0, 0, 0, 0);
labelRisky.Name = "labelRisky";
labelRisky.Padding = new Padding(10, 10, 10, 5);
labelRisky.Size = new Size(520, 198);
labelRisky.Size = new Size(520, 220);
labelRisky.TabIndex = 46;
labelRisky.Text = resources.GetString("labelRisky.Text");
//
@@ -540,7 +556,7 @@ namespace GHelper
panelUViGPU.Controls.Add(labelLeftUViGPU);
panelUViGPU.Controls.Add(trackUViGPU);
panelUViGPU.Dock = DockStyle.Top;
panelUViGPU.Location = new Point(0, 190);
panelUViGPU.Location = new Point(0, 380);
panelUViGPU.Margin = new Padding(4);
panelUViGPU.MaximumSize = new Size(0, 124);
panelUViGPU.Name = "panelUViGPU";
@@ -588,7 +604,7 @@ namespace GHelper
panelUV.Controls.Add(labelLeftUV);
panelUV.Controls.Add(trackUV);
panelUV.Dock = DockStyle.Top;
panelUV.Location = new Point(0, 66);
panelUV.Location = new Point(0, 256);
panelUV.Margin = new Padding(4);
panelUV.MaximumSize = new Size(0, 124);
panelUV.Name = "panelUV";
@@ -630,36 +646,117 @@ namespace GHelper
//
// panelTitleAdvanced
//
panelTitleAdvanced.Controls.Add(pictureAdvanced);
panelTitleAdvanced.Controls.Add(labelAdvanced);
panelTitleAdvanced.Controls.Add(pictureUV);
panelTitleAdvanced.Controls.Add(labelTitleUV);
panelTitleAdvanced.Dock = DockStyle.Top;
panelTitleAdvanced.Location = new Point(0, 0);
panelTitleAdvanced.Location = new Point(0, 190);
panelTitleAdvanced.Name = "panelTitleAdvanced";
panelTitleAdvanced.Size = new Size(520, 66);
panelTitleAdvanced.TabIndex = 48;
//
// pictureAdvanced
// pictureUV
//
pictureAdvanced.BackgroundImage = Properties.Resources.icons8_voltage_60;
pictureAdvanced.BackgroundImageLayout = ImageLayout.Zoom;
pictureAdvanced.InitialImage = null;
pictureAdvanced.Location = new Point(10, 18);
pictureAdvanced.Margin = new Padding(4, 2, 4, 10);
pictureAdvanced.Name = "pictureAdvanced";
pictureAdvanced.Size = new Size(36, 38);
pictureAdvanced.TabIndex = 48;
pictureAdvanced.TabStop = false;
pictureUV.BackgroundImage = Properties.Resources.icons8_voltage_60;
pictureUV.BackgroundImageLayout = ImageLayout.Zoom;
pictureUV.InitialImage = null;
pictureUV.Location = new Point(10, 18);
pictureUV.Margin = new Padding(4, 2, 4, 10);
pictureUV.Name = "pictureUV";
pictureUV.Size = new Size(36, 38);
pictureUV.TabIndex = 48;
pictureUV.TabStop = false;
//
// labelAdvanced
// labelTitleUV
//
labelAdvanced.AutoSize = true;
labelAdvanced.Font = new Font("Segoe UI", 9F, FontStyle.Bold, GraphicsUnit.Point);
labelAdvanced.Location = new Point(51, 20);
labelAdvanced.Margin = new Padding(4, 0, 4, 0);
labelAdvanced.Name = "labelAdvanced";
labelAdvanced.Size = new Size(166, 32);
labelAdvanced.TabIndex = 47;
labelAdvanced.Text = "Undervolting";
labelTitleUV.AutoSize = true;
labelTitleUV.Font = new Font("Segoe UI", 9F, FontStyle.Bold, GraphicsUnit.Point);
labelTitleUV.Location = new Point(51, 20);
labelTitleUV.Margin = new Padding(4, 0, 4, 0);
labelTitleUV.Name = "labelTitleUV";
labelTitleUV.Size = new Size(166, 32);
labelTitleUV.TabIndex = 47;
labelTitleUV.Text = "Undervolting";
//
// panelTemperature
//
panelTemperature.AutoSize = true;
panelTemperature.AutoSizeMode = AutoSizeMode.GrowAndShrink;
panelTemperature.Controls.Add(labelTemp);
panelTemperature.Controls.Add(labelLeftTemp);
panelTemperature.Controls.Add(trackTemp);
panelTemperature.Dock = DockStyle.Top;
panelTemperature.Location = new Point(0, 66);
panelTemperature.Margin = new Padding(4);
panelTemperature.MaximumSize = new Size(0, 124);
panelTemperature.Name = "panelTemperature";
panelTemperature.Size = new Size(520, 124);
panelTemperature.TabIndex = 51;
//
// labelTemp
//
labelTemp.Font = new Font("Segoe UI", 9F, FontStyle.Bold, GraphicsUnit.Point);
labelTemp.Location = new Point(347, 13);
labelTemp.Margin = new Padding(4, 0, 4, 0);
labelTemp.Name = "labelTemp";
labelTemp.Size = new Size(148, 32);
labelTemp.TabIndex = 13;
labelTemp.Text = "T";
labelTemp.TextAlign = ContentAlignment.TopRight;
//
// labelLeftTemp
//
labelLeftTemp.AutoSize = true;
labelLeftTemp.Location = new Point(10, 10);
labelLeftTemp.Margin = new Padding(4, 0, 4, 0);
labelLeftTemp.Name = "labelLeftTemp";
labelLeftTemp.Size = new Size(183, 32);
labelLeftTemp.TabIndex = 12;
labelLeftTemp.Text = "CPU Temp Limit";
//
// trackTemp
//
trackTemp.Location = new Point(6, 48);
trackTemp.Margin = new Padding(4, 2, 4, 2);
trackTemp.Maximum = 0;
trackTemp.Minimum = -40;
trackTemp.Name = "trackTemp";
trackTemp.Size = new Size(508, 90);
trackTemp.TabIndex = 11;
trackTemp.TickFrequency = 5;
trackTemp.TickStyle = TickStyle.TopLeft;
//
// panelTitleTemp
//
panelTitleTemp.Controls.Add(pictureTemp);
panelTitleTemp.Controls.Add(labelTempLimit);
panelTitleTemp.Dock = DockStyle.Top;
panelTitleTemp.Location = new Point(0, 0);
panelTitleTemp.Name = "panelTitleTemp";
panelTitleTemp.Size = new Size(520, 66);
panelTitleTemp.TabIndex = 50;
//
// pictureTemp
//
pictureTemp.BackgroundImage = Properties.Resources.icons8_temperature_48;
pictureTemp.BackgroundImageLayout = ImageLayout.Zoom;
pictureTemp.InitialImage = null;
pictureTemp.Location = new Point(10, 18);
pictureTemp.Margin = new Padding(4, 2, 4, 10);
pictureTemp.Name = "pictureTemp";
pictureTemp.Size = new Size(36, 38);
pictureTemp.TabIndex = 48;
pictureTemp.TabStop = false;
//
// labelTempLimit
//
labelTempLimit.AutoSize = true;
labelTempLimit.Font = new Font("Segoe UI", 9F, FontStyle.Bold, GraphicsUnit.Point);
labelTempLimit.Location = new Point(51, 20);
labelTempLimit.Margin = new Padding(4, 0, 4, 0);
labelTempLimit.Name = "labelTempLimit";
labelTempLimit.Size = new Size(140, 32);
labelTempLimit.TabIndex = 47;
labelTempLimit.Text = "Temp Limit";
//
// panelPower
//
@@ -695,7 +792,7 @@ namespace GHelper
checkApplyPower.Margin = new Padding(0);
checkApplyPower.Name = "checkApplyPower";
checkApplyPower.Padding = new Padding(16, 6, 16, 6);
checkApplyPower.Size = new Size(329, 46);
checkApplyPower.Size = new Size(489, 46);
checkApplyPower.TabIndex = 45;
checkApplyPower.Text = "Apply Power Limits";
checkApplyPower.UseVisualStyleBackColor = false;
@@ -1308,7 +1405,13 @@ namespace GHelper
((System.ComponentModel.ISupportInitialize)trackUV).EndInit();
panelTitleAdvanced.ResumeLayout(false);
panelTitleAdvanced.PerformLayout();
((System.ComponentModel.ISupportInitialize)pictureAdvanced).EndInit();
((System.ComponentModel.ISupportInitialize)pictureUV).EndInit();
panelTemperature.ResumeLayout(false);
panelTemperature.PerformLayout();
((System.ComponentModel.ISupportInitialize)trackTemp).EndInit();
panelTitleTemp.ResumeLayout(false);
panelTitleTemp.PerformLayout();
((System.ComponentModel.ISupportInitialize)pictureTemp).EndInit();
panelPower.ResumeLayout(false);
panelPower.PerformLayout();
panelApplyPower.ResumeLayout(false);
@@ -1416,8 +1519,8 @@ namespace GHelper
private Label labelUV;
private Label labelLeftUV;
private TrackBar trackUV;
private PictureBox pictureAdvanced;
private Label labelAdvanced;
private PictureBox pictureUV;
private Label labelTitleUV;
private RButton buttonApplyAdvanced;
private Panel panelApplyPower;
private Panel panelAdvanced;
@@ -1436,5 +1539,12 @@ namespace GHelper
private PictureBox pictureBoost;
private Label labelBoostTitle;
private Label labelRisky;
private Panel panelTitleTemp;
private PictureBox pictureTemp;
private Label labelTempLimit;
private Panel panelTemperature;
private Label labelTemp;
private Label labelLeftTemp;
private TrackBar trackTemp;
}
}

View File

@@ -1,10 +1,8 @@
using CustomControls;
using GHelper.Gpu;
using GHelper.Gpu.NVidia;
using GHelper.Mode;
using GHelper.UI;
using Ryzen;
using System;
using System.Diagnostics;
using System.Net.Sockets;
using System.Windows.Forms;
using System.Windows.Forms.DataVisualization.Charting;
namespace GHelper
@@ -13,7 +11,7 @@ namespace GHelper
{
int curIndex = -1;
DataPoint curPoint = null;
DataPoint? curPoint = null;
Series seriesCPU;
Series seriesGPU;
@@ -27,6 +25,7 @@ namespace GHelper
const int fansMax = 100;
NvidiaGpuControl? nvControl = null;
ModeControl modeControl = Program.modeControl;
public Fans()
{
@@ -53,6 +52,8 @@ namespace GHelper
labelGPUBoostTitle.Text = Properties.Strings.GPUBoost;
labelGPUTempTitle.Text = Properties.Strings.GPUTempTarget;
labelRisky.Text = Properties.Strings.UndervoltingRisky;
InitTheme(true);
MinRPM = 18;
@@ -132,6 +133,17 @@ namespace GHelper
//labelInfo.MaximumSize = new Size(280, 0);
labelFansResult.Visible = false;
trackUV.Minimum = RyzenControl.MinCPUUV;
trackUV.Maximum = RyzenControl.MaxCPUUV;
trackUViGPU.Minimum = RyzenControl.MinIGPUUV;
trackUViGPU.Maximum = RyzenControl.MaxIGPUUV;
trackTemp.Minimum = RyzenControl.MinTemp;
trackTemp.Maximum = RyzenControl.MaxTemp;
FillModes();
InitAll();
@@ -147,14 +159,10 @@ namespace GHelper
buttonRemove.Click += ButtonRemove_Click;
buttonRename.Click += ButtonRename_Click;
trackUV.Minimum = -30;
trackUV.Maximum = 0;
trackUViGPU.Minimum = -20;
trackUViGPU.Maximum = 0;
trackUV.Scroll += TrackUV_Scroll;
trackUViGPU.Scroll += TrackUV_Scroll;
trackTemp.Scroll += TrackUV_Scroll;
buttonApplyAdvanced.Click += ButtonApplyAdvanced_Click;
@@ -170,11 +178,20 @@ namespace GHelper
ToggleNavigation(0);
FormClosed += Fans_FormClosed;
}
private void Fans_FormClosed(object? sender, FormClosedEventArgs e)
{
//Because windows charts seem to eat a lot of memory :(
GC.Collect(GC.MaxGeneration, GCCollectionMode.Forced);
}
private void CheckApplyUV_Click(object? sender, EventArgs e)
{
AppConfig.SetMode("auto_uv", checkApplyUV.Checked ? 1 : 0);
modeControl.AutoRyzen();
}
public void InitAll()
@@ -237,7 +254,7 @@ namespace GHelper
private void ButtonApplyAdvanced_Click(object? sender, EventArgs e)
{
Program.settingsForm.SetUV(true);
modeControl.SetRyzen(true);
checkApplyUV.Enabled = true;
}
@@ -249,6 +266,9 @@ namespace GHelper
int cpuUV = Math.Max(trackUV.Minimum, Math.Min(trackUV.Maximum, AppConfig.GetMode("cpu_uv", 0)));
int igpuUV = Math.Max(trackUViGPU.Minimum, Math.Min(trackUViGPU.Maximum, AppConfig.GetMode("igpu_uv", 0)));
int temp = AppConfig.GetMode("cpu_temp");
if (temp < trackTemp.Minimum || temp > trackTemp.Maximum) temp = 96;
checkApplyUV.Enabled = checkApplyUV.Checked = AppConfig.IsMode("auto_uv");
trackUV.Value = cpuUV;
@@ -257,22 +277,32 @@ namespace GHelper
trackUViGPU.Value = igpuUV;
labelUViGPU.Text = trackUViGPU.Value.ToString();
buttonAdvanced.Visible = Undervolter.IsAMD();
trackTemp.Value = temp;
labelTemp.Text = trackTemp.Value.ToString() + "°C";
buttonAdvanced.Visible = RyzenControl.IsAMD();
}
private void TrackUV_Scroll(object? sender, EventArgs e)
private void AdvancedScroll()
{
AppConfig.SetMode("auto_uv", 0);
checkApplyUV.Enabled = checkApplyUV.Checked = false;
labelUV.Text = trackUV.Value.ToString();
labelUViGPU.Text = trackUViGPU.Value.ToString();
labelTemp.Text = trackTemp.Value.ToString() + "°C";
AppConfig.SetMode("cpu_temp", trackTemp.Value);
AppConfig.SetMode("cpu_uv", trackUV.Value);
AppConfig.SetMode("igpu_uv", trackUViGPU.Value);
}
private void TrackUV_Scroll(object? sender, EventArgs e)
{
AdvancedScroll();
}
private void ComboModes_KeyPress(object? sender, KeyPressEventArgs e)
@@ -312,7 +342,7 @@ namespace GHelper
Modes.Remove(mode);
FillModes();
Program.settingsForm.SetPerformanceMode(AsusACPI.PerformanceBalanced);
modeControl.SetPerformanceMode(AsusACPI.PerformanceBalanced);
}
@@ -328,7 +358,7 @@ namespace GHelper
{
int mode = Modes.Add();
FillModes();
Program.settingsForm.SetPerformanceMode(mode);
modeControl.SetPerformanceMode(mode);
}
public void InitMode()
@@ -347,13 +377,13 @@ namespace GHelper
Debug.WriteLine(selectedMode);
Program.settingsForm.SetPerformanceMode((int)selectedMode);
modeControl.SetPerformanceMode((int)selectedMode);
}
private void TrackGPU_MouseUp(object? sender, MouseEventArgs e)
{
Program.settingsForm.SetGPUPower();
Program.settingsForm.SetGPUClocks(true);
modeControl.SetGPUPower();
modeControl.SetGPUClocks(true);
}
public void InitGPU()
@@ -541,7 +571,7 @@ namespace GHelper
private void TrackPower_MouseUp(object? sender, MouseEventArgs e)
{
Program.settingsForm.AutoPower();
modeControl.AutoPower();
}
@@ -567,7 +597,7 @@ namespace GHelper
CheckBox chk = (CheckBox)sender;
AppConfig.SetMode("auto_apply_power", chk.Checked ? 1 : 0);
Program.settingsForm.SetPerformanceMode();
modeControl.SetPerformanceMode();
}
@@ -577,7 +607,7 @@ namespace GHelper
CheckBox chk = (CheckBox)sender;
AppConfig.SetMode("auto_apply", chk.Checked ? 1 : 0);
Program.settingsForm.SetPerformanceMode();
modeControl.SetPerformanceMode();
}
@@ -603,13 +633,15 @@ namespace GHelper
public void InitPower(bool changed = false)
{
bool modeA0 = Program.acpi.DeviceGet(AsusACPI.PPT_TotalA0) >= 0;
bool modeA0 = (Program.acpi.DeviceGet(AsusACPI.PPT_TotalA0) >= 0 || RyzenControl.IsAMD());
bool modeB0 = Program.acpi.IsAllAmdPPT();
bool modeC1 = Program.acpi.DeviceGet(AsusACPI.PPT_APUC1) >= 0;
panelA0.Visible = modeA0;
panelB0.Visible = modeB0;
panelApplyPower.Visible = panelTitleCPU.Visible = modeA0 || modeB0 || modeC1;
// All AMD version has B0 but doesn't have C0 (Nvidia GPU) settings
if (modeB0)
@@ -807,15 +839,18 @@ namespace GHelper
AppConfig.SetMode("auto_apply", 0);
AppConfig.SetMode("auto_apply_power", 0);
Program.acpi.DeviceSet(AsusACPI.PerformanceMode, Modes.GetCurrentBase(), "Mode");
if (Program.acpi.IsXGConnected())
AsusUSB.ResetXGM();
trackUV.Value = 0;
trackUViGPU.Value = 0;
AppConfig.SetMode("cpu_uv", 0);
AppConfig.SetMode("igpu_uv", 0);
trackTemp.Value = 96;
AdvancedScroll();
AppConfig.SetMode("cpu_temp", -1);
modeControl.ResetPerformanceMode();
if (Program.acpi.IsXGConnected()) AsusUSB.ResetXGM();
if (gpuVisible)
{
@@ -830,8 +865,8 @@ namespace GHelper
AppConfig.SetMode("gpu_memory", trackGPUMemory.Value);
VisualiseGPUSettings();
Program.settingsForm.SetGPUClocks(true);
Program.settingsForm.SetGPUPower();
modeControl.SetGPUClocks(true);
modeControl.SetGPUPower();
}
}
@@ -852,7 +887,7 @@ namespace GHelper
if (AppConfig.Is("xgm_fan"))
SaveProfile(seriesXGM, AsusFan.XGM);
Program.settingsForm.AutoFans();
modeControl.AutoFans();
}
@@ -949,8 +984,8 @@ namespace GHelper
{
// Get the neighboring DataPoints of the hit point
DataPoint upperPoint = null;
DataPoint lowerPoint = null;
DataPoint? upperPoint = null;
DataPoint? lowerPoint = null;
if (index > 0)
{

View File

@@ -16,7 +16,7 @@
<PlatformTarget>AnyCPU</PlatformTarget>
<ProduceReferenceAssembly>False</ProduceReferenceAssembly>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
<AssemblyVersion>0.87</AssemblyVersion>
<AssemblyVersion>0.92</AssemblyVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
@@ -63,6 +63,7 @@
<PackageReference Include="hidlibrary" Version="3.3.40" />
<PackageReference Include="HidSharpCore" Version="1.2.1.1" />
<PackageReference Include="NAudio" Version="2.1.0" />
<PackageReference Include="NvAPIWrapper.Net" Version="0.8.1.101" />
<PackageReference Include="System.Management" Version="7.0.1" />
<PackageReference Include="TaskScheduler" Version="2.10.1" />
<PackageReference Include="WinForms.DataVisualization" Version="1.8.0" />

View File

@@ -1,8 +1,8 @@
using System.Diagnostics;
using System.Runtime.InteropServices;
using static AmdAdl2.Adl2.NativeMethods;
using static GHelper.Gpu.AMD.Adl2.NativeMethods;
namespace AmdAdl2;
namespace GHelper.Gpu.AMD;
#region Export Struct
@@ -33,13 +33,15 @@ public struct ADLBdf
}
[StructLayout(LayoutKind.Sequential)]
public struct ADLSingleSensorData {
public struct ADLSingleSensorData
{
public int Supported;
public int Value;
}
[StructLayout(LayoutKind.Sequential)]
public struct ADLPMLogDataOutput {
public struct ADLPMLogDataOutput
{
int Size;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = Adl2.ADL_PMLOG_MAX_SENSORS)]
@@ -57,7 +59,8 @@ public struct ADLGcnInfo
}
[Flags]
public enum ADLAsicFamilyType {
public enum ADLAsicFamilyType
{
Undefined = 0,
Discrete = 1 << 0,
Integrated = 1 << 1,
@@ -69,7 +72,8 @@ public enum ADLAsicFamilyType {
Embedded = 1 << 7,
}
public enum ADLSensorType {
public enum ADLSensorType
{
SENSOR_MAXTYPES = 0,
PMLOG_CLK_GFXCLK = 1, // Current graphic clock value in MHz
PMLOG_CLK_MEMCLK = 2, // Current memory clock value in MHz
@@ -149,13 +153,15 @@ public enum ADLSensorType {
//Throttle Status
[Flags]
public enum ADL_THROTTLE_NOTIFICATION {
public enum ADL_THROTTLE_NOTIFICATION
{
ADL_PMLOG_THROTTLE_POWER = 1 << 0,
ADL_PMLOG_THROTTLE_THERMAL = 1 << 1,
ADL_PMLOG_THROTTLE_CURRENT = 1 << 2,
};
public enum ADL_PMLOG_SENSORS {
public enum ADL_PMLOG_SENSORS
{
ADL_SENSOR_MAXTYPES = 0,
ADL_PMLOG_CLK_GFXCLK = 1,
ADL_PMLOG_CLK_MEMCLK = 2,
@@ -237,7 +243,8 @@ public enum ADL_PMLOG_SENSORS {
/// <summary> ADLAdapterInfo Structure</summary>
[StructLayout(LayoutKind.Sequential)]
public struct ADLAdapterInfo {
public struct ADLAdapterInfo
{
/// <summary>The size of the structure</summary>
int Size;
@@ -292,7 +299,8 @@ public struct ADLAdapterInfo {
/// <summary> ADLAdapterInfo Array</summary>
[StructLayout(LayoutKind.Sequential)]
public struct ADLAdapterInfoArray {
public struct ADLAdapterInfoArray
{
/// <summary> ADLAdapterInfo Array </summary>
[MarshalAs(UnmanagedType.ByValArray, SizeConst = Adl2.ADL_MAX_ADAPTERS)]
public ADLAdapterInfo[] ADLAdapterInfo;
@@ -304,7 +312,8 @@ public struct ADLAdapterInfoArray {
/// <summary> ADLDisplayID Structure</summary>
[StructLayout(LayoutKind.Sequential)]
public struct ADLDisplayID {
public struct ADLDisplayID
{
/// <summary> Display Logical Index </summary>
public int DisplayLogicalIndex;
@@ -320,7 +329,8 @@ public struct ADLDisplayID {
/// <summary> ADLDisplayInfo Structure</summary>
[StructLayout(LayoutKind.Sequential)]
public struct ADLDisplayInfo {
public struct ADLDisplayInfo
{
/// <summary> Display Index </summary>
public ADLDisplayID DisplayID;
@@ -355,7 +365,8 @@ public struct ADLDisplayInfo {
#endregion Export Struct
public class Adl2 {
public class Adl2
{
public const string Atiadlxx_FileName = "atiadlxx.dll";
#region Internal Constant
@@ -398,24 +409,30 @@ public class Adl2 {
// ///// <summary> ADL Create Function to create ADL Data</summary>
/// <param name="enumConnectedAdapters">If it is 1, then ADL will only return the physical exist adapters </param>
///// <returns> retrun ADL Error Code</returns>
public static int ADL2_Main_Control_Create(int enumConnectedAdapters, out IntPtr adlContextHandle) {
public static int ADL2_Main_Control_Create(int enumConnectedAdapters, out nint adlContextHandle)
{
return NativeMethods.ADL2_Main_Control_Create(ADL_Main_Memory_Alloc_Impl_Reference, enumConnectedAdapters, out adlContextHandle);
}
public static void FreeMemory(IntPtr buffer) {
public static void FreeMemory(nint buffer)
{
Memory_Free_Impl(buffer);
}
private static bool? isDllLoaded;
public static bool Load() {
public static bool Load()
{
if (isDllLoaded != null)
return isDllLoaded.Value;
try {
try
{
Marshal.PrelinkAll(typeof(Adl2));
isDllLoaded = true;
} catch (Exception e) when (e is DllNotFoundException or EntryPointNotFoundException) {
}
catch (Exception e) when (e is DllNotFoundException or EntryPointNotFoundException)
{
Debug.WriteLine(e);
isDllLoaded = false;
}
@@ -423,53 +440,57 @@ public class Adl2 {
return isDllLoaded.Value;
}
private static NativeMethods.ADL_Main_Memory_Alloc ADL_Main_Memory_Alloc_Impl_Reference = Memory_Alloc_Impl;
private static ADL_Main_Memory_Alloc ADL_Main_Memory_Alloc_Impl_Reference = Memory_Alloc_Impl;
/// <summary> Build in memory allocation function</summary>
/// <param name="size">input size</param>
/// <returns>return the memory buffer</returns>
private static IntPtr Memory_Alloc_Impl(int size) {
private static nint Memory_Alloc_Impl(int size)
{
return Marshal.AllocCoTaskMem(size);
}
/// <summary> Build in memory free function</summary>
/// <param name="buffer">input buffer</param>
private static void Memory_Free_Impl(IntPtr buffer) {
if (IntPtr.Zero != buffer) {
private static void Memory_Free_Impl(nint buffer)
{
if (nint.Zero != buffer)
{
Marshal.FreeCoTaskMem(buffer);
}
}
public static class NativeMethods {
public static class NativeMethods
{
/// <summary> ADL Memory allocation function allows ADL to callback for memory allocation</summary>
/// <param name="size">input size</param>
/// <returns> retrun ADL Error Code</returns>
public delegate IntPtr ADL_Main_Memory_Alloc(int size);
public delegate nint ADL_Main_Memory_Alloc(int size);
// ///// <summary> ADL Create Function to create ADL Data</summary>
/// <param name="callback">Call back functin pointer which is ised to allocate memeory </param>
/// <param name="enumConnectedAdapters">If it is 1, then ADL will only retuen the physical exist adapters </param>
///// <returns> retrun ADL Error Code</returns>
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Main_Control_Create(ADL_Main_Memory_Alloc callback, int enumConnectedAdapters, out IntPtr adlContextHandle);
public static extern int ADL2_Main_Control_Create(ADL_Main_Memory_Alloc callback, int enumConnectedAdapters, out nint adlContextHandle);
/// <summary> ADL Destroy Function to free up ADL Data</summary>
/// <returns> retrun ADL Error Code</returns>
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Main_Control_Destroy(IntPtr adlContextHandle);
public static extern int ADL2_Main_Control_Destroy(nint adlContextHandle);
/// <summary> ADL Function to get the number of adapters</summary>
/// <param name="numAdapters">return number of adapters</param>
/// <returns> retrun ADL Error Code</returns>
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Adapter_NumberOfAdapters_Get(IntPtr adlContextHandle, out int numAdapters);
public static extern int ADL2_Adapter_NumberOfAdapters_Get(nint adlContextHandle, out int numAdapters);
/// <summary> ADL Function to get the GPU adapter information</summary>
/// <param name="info">return GPU adapter information</param>
/// <param name="inputSize">the size of the GPU adapter struct</param>
/// <returns> retrun ADL Error Code</returns>
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Adapter_AdapterInfo_Get(IntPtr adlContextHandle, IntPtr info, int inputSize);
public static extern int ADL2_Adapter_AdapterInfo_Get(nint adlContextHandle, nint info, int inputSize);
/// <summary> Function to determine if the adapter is active or not.</summary>
/// <remarks>The function is used to check if the adapter associated with iAdapterIndex is active</remarks>
@@ -477,7 +498,7 @@ public class Adl2 {
/// <param name="status"> Status of the adapter. True: Active; False: Dsiabled</param>
/// <returns>Non zero is successfull</returns>
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Adapter_Active_Get(IntPtr adlContextHandle, int adapterIndex, out int status);
public static extern int ADL2_Adapter_Active_Get(nint adlContextHandle, int adapterIndex, out int status);
/// <summary>Get display information based on adapter index</summary>
/// <param name="adapterIndex">Adapter Index</param>
@@ -487,16 +508,16 @@ public class Adl2 {
/// <returns>return ADL Error Code</returns>
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Display_DisplayInfo_Get(
IntPtr adlContextHandle,
nint adlContextHandle,
int adapterIndex,
out int numDisplays,
out IntPtr displayInfoArray,
out nint displayInfoArray,
int forceDetect
);
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Overdrive_Caps(
IntPtr adlContextHandle,
nint adlContextHandle,
int adapterIndex,
out int supported,
out int enabled,
@@ -504,21 +525,21 @@ public class Adl2 {
);
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_New_QueryPMLogData_Get(IntPtr adlContextHandle, int adapterIndex, out ADLPMLogDataOutput adlpmLogDataOutput);
public static extern int ADL2_New_QueryPMLogData_Get(nint adlContextHandle, int adapterIndex, out ADLPMLogDataOutput adlpmLogDataOutput);
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Adapter_ASICFamilyType_Get(IntPtr adlContextHandle, int adapterIndex, out ADLAsicFamilyType asicFamilyType, out int asicFamilyTypeValids);
public static extern int ADL2_Adapter_ASICFamilyType_Get(nint adlContextHandle, int adapterIndex, out ADLAsicFamilyType asicFamilyType, out int asicFamilyTypeValids);
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_SwitchableGraphics_Applications_Get(
IntPtr context,
nint context,
int iListType,
out int lpNumApps,
out IntPtr lppAppList);
out nint lppAppList);
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Adapter_VariBright_Caps(
IntPtr context,
nint context,
int iAdapterIndex,
out int iSupported,
out int iEnabled,
@@ -526,7 +547,7 @@ public class Adl2 {
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Adapter_VariBrightEnable_Set(
IntPtr context,
nint context,
int iAdapterIndex,
int iEnabled);
@@ -553,25 +574,25 @@ public class Adl2 {
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_OverdriveN_SystemClocks_Get(
IntPtr context,
nint context,
int adapterIndex,
ref ADLODNPerformanceLevels performanceLevels);
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_OverdriveN_SystemClocks_Set(
IntPtr context,
nint context,
int adapterIndex,
ref ADLODNPerformanceLevels performanceLevels);
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_OverdriveN_MemoryClocks_Get(
IntPtr context,
nint context,
int adapterIndex,
ref ADLODNPerformanceLevels performanceLevels);
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_OverdriveN_MemoryClocks_Set(
IntPtr context,
nint context,
int adapterIndex,
ref ADLODNPerformanceLevels performanceLevels);
}

View File

@@ -1,14 +1,14 @@
using AmdAdl2;
using GHelper.Helpers;
using System.Runtime.InteropServices;
using static AmdAdl2.Adl2.NativeMethods;
using static GHelper.Gpu.AMD.Adl2.NativeMethods;
namespace GHelper.Gpu;
namespace GHelper.Gpu.AMD;
// Reference: https://github.com/GPUOpen-LibrariesAndSDKs/display-library/blob/master/Sample-Managed/Program.cs
public class AmdGpuControl : IGpuControl
{
private bool _isReady;
private IntPtr _adlContextHandle;
private nint _adlContextHandle;
private readonly ADLAdapterInfo _internalDiscreteAdapter;
public bool IsNvidia => false;
@@ -23,7 +23,7 @@ public class AmdGpuControl : IGpuControl
ADLAdapterInfoArray osAdapterInfoData = new();
int osAdapterInfoDataSize = Marshal.SizeOf(osAdapterInfoData);
IntPtr AdapterBuffer = Marshal.AllocCoTaskMem(osAdapterInfoDataSize);
nint AdapterBuffer = Marshal.AllocCoTaskMem(osAdapterInfoDataSize);
Marshal.StructureToPtr(osAdapterInfoData, AdapterBuffer, false);
if (ADL2_Adapter_AdapterInfo_Get(_adlContextHandle, AdapterBuffer, osAdapterInfoDataSize) != Adl2.ADL_SUCCESS)
return null;
@@ -76,7 +76,7 @@ public class AmdGpuControl : IGpuControl
}
public bool IsValid => _isReady && _adlContextHandle != IntPtr.Zero;
public bool IsValid => _isReady && _adlContextHandle != nint.Zero;
public int? GetCurrentTemperature()
{
@@ -112,7 +112,7 @@ public class AmdGpuControl : IGpuControl
public bool SetVariBright(int enabled)
{
if (_adlContextHandle == IntPtr.Zero) return false;
if (_adlContextHandle == nint.Zero) return false;
ADLAdapterInfo? iGPU = FindByType(ADLAsicFamilyType.Integrated);
if (iGPU is null) return false;
@@ -125,7 +125,7 @@ public class AmdGpuControl : IGpuControl
{
supported = enabled = -1;
if (_adlContextHandle == IntPtr.Zero) return false;
if (_adlContextHandle == nint.Zero) return false;
ADLAdapterInfo? iGPU = FindByType(ADLAsicFamilyType.Integrated);
if (iGPU is null) return false;
@@ -154,7 +154,7 @@ public class AmdGpuControl : IGpuControl
if (!IsValid) return;
IntPtr appInfoPtr = IntPtr.Zero;
nint appInfoPtr = nint.Zero;
int appCount = 0;
try
@@ -168,12 +168,12 @@ public class AmdGpuControl : IGpuControl
// Convert the application data pointers to an array of structs
var appInfoArray = new ADLSGApplicationInfo[appCount];
IntPtr currentPtr = appInfoPtr;
nint currentPtr = appInfoPtr;
for (int i = 0; i < appCount; i++)
{
appInfoArray[i] = Marshal.PtrToStructure<ADLSGApplicationInfo>(currentPtr);
currentPtr = IntPtr.Add(currentPtr, Marshal.SizeOf<ADLSGApplicationInfo>());
currentPtr = nint.Add(currentPtr, Marshal.SizeOf<ADLSGApplicationInfo>());
}
var appNames = new List<string>();
@@ -189,7 +189,7 @@ public class AmdGpuControl : IGpuControl
List<string> immune = new() { "svchost", "system", "ntoskrnl", "csrss", "winlogon", "wininit", "smss" };
foreach (string kill in appNames)
foreach (string kill in appNames)
if (!immune.Contains(kill.ToLower()))
ProcessHelper.KillByName(kill);
@@ -202,7 +202,7 @@ public class AmdGpuControl : IGpuControl
finally
{
// Clean up resources
if (appInfoPtr != IntPtr.Zero)
if (appInfoPtr != nint.Zero)
{
Marshal.FreeCoTaskMem(appInfoPtr);
}
@@ -213,10 +213,10 @@ public class AmdGpuControl : IGpuControl
private void ReleaseUnmanagedResources()
{
if (_adlContextHandle != IntPtr.Zero)
if (_adlContextHandle != nint.Zero)
{
ADL2_Main_Control_Destroy(_adlContextHandle);
_adlContextHandle = IntPtr.Zero;
_adlContextHandle = nint.Zero;
_isReady = false;
}
}

317
app/Gpu/GPUModeControl.cs Normal file
View File

@@ -0,0 +1,317 @@
using GHelper.Display;
using GHelper.Gpu.NVidia;
using GHelper.Helpers;
using System.Diagnostics;
namespace GHelper.Gpu
{
public class GPUModeControl
{
static SettingsForm settings = Program.settingsForm;
ScreenControl screenControl = new ScreenControl();
public void InitGPUMode()
{
int eco = Program.acpi.DeviceGet(AsusACPI.GPUEco);
int mux = Program.acpi.DeviceGet(AsusACPI.GPUMux);
Logger.WriteLine("Eco flag : " + eco);
Logger.WriteLine("Mux flag : " + mux);
int GpuMode;
if (mux == 0)
{
GpuMode = AsusACPI.GPUModeUltimate;
}
else
{
if (eco == 1)
GpuMode = AsusACPI.GPUModeEco;
else
GpuMode = AsusACPI.GPUModeStandard;
// Ultimate mode not suported
if (mux != 1) settings.HideUltimateMode();
// GPU mode not supported
if (eco < 0 && mux < 0) settings.HideGPUModes();
}
AppConfig.Set("gpu_mode", GpuMode);
InitXGM();
settings.VisualiseGPUMode(GpuMode);
}
public void SetGPUMode(int GPUMode)
{
int CurrentGPU = AppConfig.Get("gpu_mode");
AppConfig.Set("gpu_auto", 0);
if (CurrentGPU == GPUMode)
{
settings.VisualiseGPUMode();
return;
}
var restart = false;
var changed = false;
if (CurrentGPU == AsusACPI.GPUModeUltimate)
{
DialogResult dialogResult = MessageBox.Show(Properties.Strings.AlertUltimateOff, Properties.Strings.AlertUltimateTitle, MessageBoxButtons.YesNo);
if (dialogResult == DialogResult.Yes)
{
Program.acpi.DeviceSet(AsusACPI.GPUMux, 1, "GPUMux");
restart = true;
changed = true;
}
}
else if (GPUMode == AsusACPI.GPUModeUltimate)
{
DialogResult dialogResult = MessageBox.Show(Properties.Strings.AlertUltimateOn, Properties.Strings.AlertUltimateTitle, MessageBoxButtons.YesNo);
if (dialogResult == DialogResult.Yes)
{
Program.acpi.DeviceSet(AsusACPI.GPUMux, 0, "GPUMux");
restart = true;
changed = true;
}
}
else if (GPUMode == AsusACPI.GPUModeEco)
{
settings.VisualiseGPUMode(GPUMode);
SetGPUEco(1, true);
changed = true;
}
else if (GPUMode == AsusACPI.GPUModeStandard)
{
settings.VisualiseGPUMode(GPUMode);
SetGPUEco(0);
changed = true;
}
if (changed)
{
AppConfig.Set("gpu_mode", GPUMode);
}
if (restart)
{
settings.VisualiseGPUMode();
Process.Start("shutdown", "/r /t 1");
}
}
public void SetGPUEco(int eco, bool hardWay = false)
{
settings.LockGPUModes();
Task.Run(async () =>
{
int status = 1;
if (eco == 1)
{
if (NvidiaSmi.GetDisplayActiveStatus())
{
DialogResult dialogResult = MessageBox.Show(Properties.Strings.EnableOptimusText, Properties.Strings.EnableOptimusTitle, MessageBoxButtons.YesNo);
if (dialogResult == DialogResult.No)
{
InitGPUMode();
return;
}
}
HardwareControl.KillGPUApps();
}
Logger.WriteLine($"Running eco command {eco}");
status = Program.acpi.SetGPUEco(eco);
if (status == 0 && eco == 1 && hardWay) RestartGPU();
await Task.Delay(TimeSpan.FromMilliseconds(100));
settings.Invoke(delegate
{
InitGPUMode();
screenControl.AutoScreen();
});
if (eco == 0)
{
await Task.Delay(TimeSpan.FromMilliseconds(3000));
HardwareControl.RecreateGpuControl();
Program.modeControl.SetGPUClocks(false);
}
});
}
public static bool IsPlugged()
{
bool optimizedUSBC = AppConfig.Get("optimized_usbc") != 1;
return SystemInformation.PowerStatus.PowerLineStatus == PowerLineStatus.Online &&
(optimizedUSBC || Program.acpi.DeviceGet(AsusACPI.ChargerMode) < AsusACPI.ChargerUSB);
}
public bool AutoGPUMode()
{
bool GpuAuto = AppConfig.Is("gpu_auto");
bool ForceGPU = AppConfig.ContainsModel("503");
int GpuMode = AppConfig.Get("gpu_mode");
if (!GpuAuto && !ForceGPU) return false;
int eco = Program.acpi.DeviceGet(AsusACPI.GPUEco);
int mux = Program.acpi.DeviceGet(AsusACPI.GPUMux);
if (mux == 0) // GPU in Ultimate, ignore
return false;
else
{
if (ReEnableGPU()) return true;
if (eco == 1)
if ((GpuAuto && IsPlugged()) || (ForceGPU && GpuMode == AsusACPI.GPUModeStandard))
{
SetGPUEco(0);
return true;
}
if (eco == 0)
if ((GpuAuto && !IsPlugged()) || (ForceGPU && GpuMode == AsusACPI.GPUModeEco))
{
if (HardwareControl.IsUsedGPU())
{
DialogResult dialogResult = MessageBox.Show(Properties.Strings.AlertDGPU, Properties.Strings.AlertDGPUTitle, MessageBoxButtons.YesNo);
if (dialogResult == DialogResult.No) return false;
}
SetGPUEco(1);
return true;
}
}
return false;
}
public void RestartGPU(bool confirm = true)
{
if (HardwareControl.GpuControl is null) return;
if (!HardwareControl.GpuControl!.IsNvidia) return;
if (confirm)
{
DialogResult dialogResult = MessageBox.Show(Properties.Strings.RestartGPU, Properties.Strings.EcoMode, MessageBoxButtons.YesNo);
if (dialogResult == DialogResult.No) return;
}
ProcessHelper.RunAsAdmin("gpurestart");
if (!ProcessHelper.IsUserAdministrator()) return;
Logger.WriteLine("Trying to restart dGPU");
Task.Run(async () =>
{
settings.LockGPUModes("Restarting GPU ...");
var nvControl = (NvidiaGpuControl)HardwareControl.GpuControl;
bool status = nvControl.RestartGPU();
settings.Invoke(delegate
{
//labelTipGPU.Text = status ? "GPU Restarted, you can try Eco mode again" : "Failed to restart GPU"; TODO
InitGPUMode();
});
});
}
public bool ReEnableGPU()
{
if (AppConfig.Get("gpu_reenable") != 1) return false;
if (Screen.AllScreens.Length <= 1) return false;
Logger.WriteLine("Re-enabling gpu for 503 model");
Thread.Sleep(1000);
SetGPUEco(1);
Thread.Sleep(1000);
SetGPUEco(0);
return true;
}
public void InitXGM()
{
bool connected = Program.acpi.IsXGConnected();
int activated = Program.acpi.DeviceGet(AsusACPI.GPUXG);
settings.VisualizeXGM(connected, activated == 1);
}
public void ToggleXGM()
{
Task.Run(async () =>
{
settings.LockGPUModes();
if (Program.acpi.DeviceGet(AsusACPI.GPUXG) == 1)
{
HardwareControl.KillGPUApps();
DialogResult dialogResult = MessageBox.Show("Did you close all applications running on XG Mobile?", "Disabling XG Mobile", MessageBoxButtons.YesNo);
if (dialogResult == DialogResult.Yes)
{
Program.acpi.DeviceSet(AsusACPI.GPUXG, 0, "GPU XGM");
await Task.Delay(TimeSpan.FromSeconds(15));
}
}
else
{
Program.acpi.DeviceSet(AsusACPI.GPUXG, 1, "GPU XGM");
AsusUSB.ApplyXGMLight(AppConfig.Is("xmg_light"));
await Task.Delay(TimeSpan.FromSeconds(15));
if (AppConfig.IsMode("auto_apply"))
AsusUSB.SetXGMFan(AppConfig.GetFanConfig(AsusFan.XGM));
}
settings.Invoke(delegate
{
InitGPUMode();
});
});
}
public void KillGPUApps()
{
if (HardwareControl.GpuControl is not null)
{
HardwareControl.GpuControl.KillGPUApps();
}
}
}
}

View File

@@ -1,4 +1,5 @@
using NvAPIWrapper.GPU;
using GHelper.Helpers;
using NvAPIWrapper.GPU;
using NvAPIWrapper.Native;
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.GPU.Structures;
@@ -6,13 +7,13 @@ using NvAPIWrapper.Native.Interfaces.GPU;
using System.Diagnostics;
using static NvAPIWrapper.Native.GPU.Structures.PerformanceStates20InfoV1;
namespace GHelper.Gpu;
namespace GHelper.Gpu.NVidia;
public class NvidiaGpuControl : IGpuControl
{
public const int MaxCoreOffset = 250;
public const int MaxMemoryOffset = 250;
public static int MaxCoreOffset => AppConfig.Get("max_gpu_core", 250);
public static int MaxMemoryOffset => AppConfig.Get("max_gpu_memory", 250);
public const int MinCoreOffset = -250;
public const int MinMemoryOffset = -250;
@@ -55,7 +56,16 @@ public class NvidiaGpuControl : IGpuControl
try
{
Process[] processes = internalGpu.GetActiveApplications();
foreach (Process process in processes) ProcessHelper.KillByProcess(process);
foreach (Process process in processes)
try
{
Logger.WriteLine("Kill:" + process.ProcessName);
ProcessHelper.KillByProcess(process);
}
catch (Exception ex)
{
Logger.WriteLine(ex.Message);
}
}
catch (Exception ex)
{
@@ -79,6 +89,12 @@ public class NvidiaGpuControl : IGpuControl
core = states.Clocks[PerformanceStateId.P0_3DPerformance][0].FrequencyDeltaInkHz.DeltaValue / 1000;
memory = states.Clocks[PerformanceStateId.P0_3DPerformance][1].FrequencyDeltaInkHz.DeltaValue / 1000;
Logger.WriteLine($"GET GPU CLOCKS: {core}, {memory}");
foreach (var delta in states.Voltages[PerformanceStateId.P0_3DPerformance])
{
Logger.WriteLine("GPU VOLT:" + delta.IsEditable + " - " + delta.ValueDeltaInMicroVolt.DeltaValue);
}
return 0;
}
@@ -111,13 +127,13 @@ public class NvidiaGpuControl : IGpuControl
public int SetClocksFromConfig()
{
int core = AppConfig.Get("gpu_core",0);
int memory = AppConfig.Get("gpu_memory",0);
int core = AppConfig.Get("gpu_core", 0);
int memory = AppConfig.Get("gpu_memory", 0);
int status = SetClocks(core, memory);
return status;
}
public int SetClocks(int core, int memory)
public int SetClocks(int core, int memory, int voltage = 0)
{
if (core < MinCoreOffset || core > MaxCoreOffset) return 0;
@@ -127,6 +143,7 @@ public class NvidiaGpuControl : IGpuControl
var coreClock = new PerformanceStates20ClockEntryV1(PublicClockDomain.Graphics, new PerformanceStates20ParameterDelta(core * 1000));
var memoryClock = new PerformanceStates20ClockEntryV1(PublicClockDomain.Memory, new PerformanceStates20ParameterDelta(memory * 1000));
var voltageEntry = new PerformanceStates20BaseVoltageEntryV1(PerformanceVoltageDomain.Core, new PerformanceStates20ParameterDelta(voltage));
PerformanceStates20ClockEntryV1[] clocks = { coreClock, memoryClock };
PerformanceStates20BaseVoltageEntryV1[] voltages = { };

View File

@@ -0,0 +1,65 @@
using Ryzen;
using System.Diagnostics;
using System.Text.RegularExpressions;
public static class NvidiaSmi
{
public static bool GetDisplayActiveStatus()
{
// Non AMD devices doesn't seem to be affected
if (!RyzenControl.IsAMD()) return false;
string commandOutput = RunNvidiaSmiCommand();
Logger.WriteLine(commandOutput);
if (commandOutput.Length == 0) return false;
if (!commandOutput.Contains("RTX 40")) return false;
// Extract the "Display Active" status using regular expressions
string displayActivePattern = @"Display Active\s+:\s+(\w+)";
Match match = Regex.Match(commandOutput, displayActivePattern, RegexOptions.IgnoreCase);
if (match.Success)
{
string status = match.Groups[1].Value.ToLower().Trim(' ');
return status == "enabled";
}
return false; // Return false if the "Display Active" status is not found
}
private static string RunNvidiaSmiCommand(string arguments = "-i 0 -q")
{
ProcessStartInfo startInfo = new ProcessStartInfo
{
FileName = "nvidia-smi",
Arguments = arguments,
RedirectStandardOutput = true,
UseShellExecute = false,
CreateNoWindow = true
};
Process process = new Process
{
StartInfo = startInfo
};
try
{
process.Start();
string output = process.StandardOutput.ReadToEnd();
process.WaitForExit();
return output;
}
catch (Exception ex)
{
//return File.ReadAllText(@"smi.txt");
Debug.WriteLine(ex.Message);
}
return "";
}
}

View File

@@ -1,5 +1,9 @@
using GHelper;
using GHelper.Gpu;
using GHelper.Gpu.NVidia;
using GHelper.Gpu.AMD;
using GHelper.Helpers;
using System.Diagnostics;
public static class HardwareControl

View File

@@ -1,7 +1,7 @@
using System.Drawing.Imaging;
using System.Runtime.InteropServices;
namespace OSD
namespace GHelper.Helpers
{
public class OSDNativeForm : NativeWindow, IDisposable
@@ -19,11 +19,11 @@ namespace OSD
protected internal void Invalidate()
{
this.UpdateLayeredWindow();
UpdateLayeredWindow();
}
private void UpdateLayeredWindow()
{
Bitmap bitmap1 = new Bitmap(this.Size.Width, this.Size.Height, PixelFormat.Format32bppArgb);
Bitmap bitmap1 = new Bitmap(Size.Width, Size.Height, PixelFormat.Format32bppArgb);
using (Graphics graphics1 = Graphics.FromImage(bitmap1))
{
Rectangle rectangle1;
@@ -31,27 +31,27 @@ namespace OSD
POINT point1;
POINT point2;
BLENDFUNCTION blendfunction1;
rectangle1 = new Rectangle(0, 0, this.Size.Width, this.Size.Height);
rectangle1 = new Rectangle(0, 0, Size.Width, Size.Height);
PerformPaint(new PaintEventArgs(graphics1, rectangle1));
IntPtr ptr1 = User32.GetDC(IntPtr.Zero);
IntPtr ptr2 = Gdi32.CreateCompatibleDC(ptr1);
IntPtr ptr3 = bitmap1.GetHbitmap(Color.FromArgb(0));
IntPtr ptr4 = Gdi32.SelectObject(ptr2, ptr3);
size1.cx = this.Size.Width;
size1.cy = this.Size.Height;
point1.x = this.Location.X;
point1.x = this.Location.X;
point1.y = this.Location.Y;
nint ptr1 = User32.GetDC(nint.Zero);
nint ptr2 = Gdi32.CreateCompatibleDC(ptr1);
nint ptr3 = bitmap1.GetHbitmap(Color.FromArgb(0));
nint ptr4 = Gdi32.SelectObject(ptr2, ptr3);
size1.cx = Size.Width;
size1.cy = Size.Height;
point1.x = Location.X;
point1.x = Location.X;
point1.y = Location.Y;
point2.x = 0;
point2.y = 0;
blendfunction1 = new BLENDFUNCTION();
blendfunction1.BlendOp = 0;
blendfunction1.BlendFlags = 0;
blendfunction1.SourceConstantAlpha = this._alpha;
blendfunction1.SourceConstantAlpha = _alpha;
blendfunction1.AlphaFormat = 1;
User32.UpdateLayeredWindow(base.Handle, ptr1, ref point1, ref size1, ptr2, ref point2, 0, ref blendfunction1, 2); //2=ULW_ALPHA
User32.UpdateLayeredWindow(Handle, ptr1, ref point1, ref size1, ptr2, ref point2, 0, ref blendfunction1, 2); //2=ULW_ALPHA
Gdi32.SelectObject(ptr2, ptr4);
User32.ReleaseDC(IntPtr.Zero, ptr1);
User32.ReleaseDC(nint.Zero, ptr1);
Gdi32.DeleteObject(ptr3);
Gdi32.DeleteDC(ptr2);
}
@@ -59,25 +59,25 @@ namespace OSD
public virtual void Show()
{
if (base.Handle == IntPtr.Zero) //if handle don't equal to zero - window was created and just hided
this.CreateWindowOnly();
User32.ShowWindow(base.Handle, User32.SW_SHOWNOACTIVATE);
if (Handle == nint.Zero) //if handle don't equal to zero - window was created and just hided
CreateWindowOnly();
User32.ShowWindow(Handle, User32.SW_SHOWNOACTIVATE);
}
public virtual void Hide()
{
if (base.Handle == IntPtr.Zero)
if (Handle == nint.Zero)
return;
User32.ShowWindow(base.Handle, User32.SW_HIDE);
this.DestroyHandle();
User32.ShowWindow(Handle, User32.SW_HIDE);
DestroyHandle();
}
public virtual void Close()
{
this.Hide();
this.Dispose();
Hide();
Dispose();
}
private void CreateWindowOnly()
@@ -85,55 +85,55 @@ namespace OSD
CreateParams params1 = new CreateParams();
params1.Caption = "FloatingNativeWindow";
int nX = this._location.X;
int nY = this._location.Y;
Screen screen1 = Screen.FromHandle(base.Handle);
if ((nX + this._size.Width) > screen1.Bounds.Width)
int nX = _location.X;
int nY = _location.Y;
Screen screen1 = Screen.FromHandle(Handle);
if (nX + _size.Width > screen1.Bounds.Width)
{
nX = screen1.Bounds.Width - this._size.Width;
nX = screen1.Bounds.Width - _size.Width;
}
if ((nY + this._size.Height) > screen1.Bounds.Height)
if (nY + _size.Height > screen1.Bounds.Height)
{
nY = screen1.Bounds.Height - this._size.Height;
nY = screen1.Bounds.Height - _size.Height;
}
this._location = new Point(nX, nY);
Size size1 = this._size;
Point point1 = this._location;
_location = new Point(nX, nY);
Size size1 = _size;
Point point1 = _location;
params1.X = nX;
params1.Y = nY;
params1.Height = size1.Height;
params1.Width = size1.Width;
params1.Parent = IntPtr.Zero;
params1.Parent = nint.Zero;
uint ui = User32.WS_POPUP;
params1.Style = (int)ui;
params1.ExStyle = User32.WS_EX_TOPMOST | User32.WS_EX_TOOLWINDOW | User32.WS_EX_LAYERED | User32.WS_EX_NOACTIVATE | User32.WS_EX_TRANSPARENT;
this.CreateHandle(params1);
this.UpdateLayeredWindow();
CreateHandle(params1);
UpdateLayeredWindow();
}
protected virtual void SetBoundsCore(int x, int y, int width, int height)
{
if (((this.X != x) || (this.Y != y)) || ((this.Width != width) || (this.Height != height)))
if (X != x || Y != y || Width != width || Height != height)
{
if (base.Handle != IntPtr.Zero)
if (Handle != nint.Zero)
{
int num1 = 20;
if ((this.X == x) && (this.Y == y))
if (X == x && Y == y)
{
num1 |= 2;
}
if ((this.Width == width) && (this.Height == height))
if (Width == width && Height == height)
{
num1 |= 1;
}
User32.SetWindowPos(base.Handle, IntPtr.Zero, x, y, width, height, (uint)num1);
User32.SetWindowPos(Handle, nint.Zero, x, y, width, height, (uint)num1);
}
else
{
this.Location = new Point(x, y);
this.Size = new Size(width, height);
Location = new Point(x, y);
Size = new Size(width, height);
}
}
}
@@ -147,20 +147,20 @@ namespace OSD
/// </summary>
public virtual Point Location
{
get { return this._location; }
get { return _location; }
set
{
if (base.Handle != IntPtr.Zero)
if (Handle != nint.Zero)
{
this.SetBoundsCore(value.X, value.Y, this._size.Width, this._size.Height);
SetBoundsCore(value.X, value.Y, _size.Width, _size.Height);
RECT rect = new RECT();
User32.GetWindowRect(base.Handle, ref rect);
this._location = new Point(rect.left, rect.top);
this.UpdateLayeredWindow();
User32.GetWindowRect(Handle, ref rect);
_location = new Point(rect.left, rect.top);
UpdateLayeredWindow();
}
else
{
this._location = value;
_location = value;
}
}
}
@@ -169,20 +169,20 @@ namespace OSD
/// </summary>
public virtual Size Size
{
get { return this._size; }
get { return _size; }
set
{
if (base.Handle != IntPtr.Zero)
if (Handle != nint.Zero)
{
this.SetBoundsCore(this._location.X, this._location.Y, value.Width, value.Height);
SetBoundsCore(_location.X, _location.Y, value.Width, value.Height);
RECT rect = new RECT();
User32.GetWindowRect(base.Handle, ref rect);
this._size = new Size(rect.right - rect.left, rect.bottom - rect.top);
this.UpdateLayeredWindow();
User32.GetWindowRect(Handle, ref rect);
_size = new Size(rect.right - rect.left, rect.bottom - rect.top);
UpdateLayeredWindow();
}
else
{
this._size = value;
_size = value;
}
}
}
@@ -191,10 +191,10 @@ namespace OSD
/// </summary>
public int Height
{
get { return this._size.Height; }
get { return _size.Height; }
set
{
this._size = new Size(this._size.Width, value);
_size = new Size(_size.Width, value);
}
}
/// <summary>
@@ -202,10 +202,10 @@ namespace OSD
/// </summary>
public int Width
{
get { return this._size.Width; }
get { return _size.Width; }
set
{
this._size = new Size(value, this._size.Height);
_size = new Size(value, _size.Height);
}
}
/// <summary>
@@ -213,10 +213,10 @@ namespace OSD
/// </summary>
public int X
{
get { return this._location.X; }
get { return _location.X; }
set
{
this.Location = new Point(value, this.Location.Y);
Location = new Point(value, Location.Y);
}
}
/// <summary>
@@ -224,10 +224,10 @@ namespace OSD
/// </summary>
public int Y
{
get { return this._location.Y; }
get { return _location.Y; }
set
{
this.Location = new Point(this.Location.X, value);
Location = new Point(Location.X, value);
}
}
/// <summary>
@@ -237,7 +237,7 @@ namespace OSD
{
get
{
return new Rectangle(new Point(0, 0), this._size);
return new Rectangle(new Point(0, 0), _size);
}
}
/// <summary>
@@ -245,12 +245,12 @@ namespace OSD
/// </summary>
public byte Alpha
{
get { return this._alpha; }
get { return _alpha; }
set
{
if (this._alpha == value) return;
this._alpha = value;
this.UpdateLayeredWindow();
if (_alpha == value) return;
_alpha = value;
UpdateLayeredWindow();
}
}
#endregion
@@ -258,15 +258,15 @@ namespace OSD
#region IDisposable Members
public void Dispose()
{
this.Dispose(true);
Dispose(true);
GC.SuppressFinalize(this);
}
private void Dispose(bool disposing)
{
if (!this._disposed)
if (!_disposed)
{
this.DestroyHandle();
this._disposed = true;
DestroyHandle();
_disposed = true;
}
}
#endregion
@@ -299,16 +299,16 @@ namespace OSD
{
public uint cbSize;
public uint dwFlags;
public IntPtr hWnd;
public nint hWnd;
public uint dwHoverTime;
}
[StructLayout(LayoutKind.Sequential)]
internal struct MSG
{
public IntPtr hwnd;
public nint hwnd;
public int message;
public IntPtr wParam;
public IntPtr lParam;
public nint wParam;
public nint lParam;
public int time;
public int pt_x;
public int pt_y;
@@ -345,69 +345,69 @@ namespace OSD
{
}
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool AnimateWindow(IntPtr hWnd, uint dwTime, uint dwFlags);
internal static extern bool AnimateWindow(nint hWnd, uint dwTime, uint dwFlags);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool ClientToScreen(IntPtr hWnd, ref POINT pt);
internal static extern bool ClientToScreen(nint hWnd, ref POINT pt);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool DispatchMessage(ref MSG msg);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool DrawFocusRect(IntPtr hWnd, ref RECT rect);
internal static extern bool DrawFocusRect(nint hWnd, ref RECT rect);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern IntPtr GetDC(IntPtr hWnd);
internal static extern nint GetDC(nint hWnd);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern IntPtr GetFocus();
internal static extern nint GetFocus();
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern ushort GetKeyState(int virtKey);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool GetMessage(ref MSG msg, int hWnd, uint wFilterMin, uint wFilterMax);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern IntPtr GetParent(IntPtr hWnd);
internal static extern nint GetParent(nint hWnd);
[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
public static extern bool GetClientRect(IntPtr hWnd, [In, Out] ref RECT rect);
public static extern bool GetClientRect(nint hWnd, [In, Out] ref RECT rect);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern int GetWindowLong(IntPtr hWnd, int nIndex);
internal static extern int GetWindowLong(nint hWnd, int nIndex);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern IntPtr GetWindow(IntPtr hWnd, int cmd);
internal static extern nint GetWindow(nint hWnd, int cmd);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool GetWindowRect(IntPtr hWnd, ref RECT rect);
internal static extern bool GetWindowRect(nint hWnd, ref RECT rect);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool HideCaret(IntPtr hWnd);
internal static extern bool HideCaret(nint hWnd);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool InvalidateRect(IntPtr hWnd, ref RECT rect, bool erase);
internal static extern bool InvalidateRect(nint hWnd, ref RECT rect, bool erase);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern IntPtr LoadCursor(IntPtr hInstance, uint cursor);
internal static extern nint LoadCursor(nint hInstance, uint cursor);
[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
public static extern int MapWindowPoints(IntPtr hWndFrom, IntPtr hWndTo, [In, Out] ref RECT rect, int cPoints);
public static extern int MapWindowPoints(nint hWndFrom, nint hWndTo, [In, Out] ref RECT rect, int cPoints);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool MoveWindow(IntPtr hWnd, int x, int y, int width, int height, bool repaint);
internal static extern bool MoveWindow(nint hWnd, int x, int y, int width, int height, bool repaint);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool PeekMessage(ref MSG msg, int hWnd, uint wFilterMin, uint wFilterMax, uint wFlag);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool PostMessage(IntPtr hWnd, int Msg, uint wParam, uint lParam);
internal static extern bool PostMessage(nint hWnd, int Msg, uint wParam, uint lParam);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool ReleaseCapture();
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern int ReleaseDC(IntPtr hWnd, IntPtr hDC);
internal static extern int ReleaseDC(nint hWnd, nint hDC);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool ScreenToClient(IntPtr hWnd, ref POINT pt);
internal static extern bool ScreenToClient(nint hWnd, ref POINT pt);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern uint SendMessage(IntPtr hWnd, int Msg, uint wParam, uint lParam);
internal static extern uint SendMessage(nint hWnd, int Msg, uint wParam, uint lParam);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern IntPtr SetCursor(IntPtr hCursor);
internal static extern nint SetCursor(nint hCursor);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern IntPtr SetFocus(IntPtr hWnd);
internal static extern nint SetFocus(nint hWnd);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern int SetWindowLong(IntPtr hWnd, int nIndex, int newLong);
internal static extern int SetWindowLong(nint hWnd, int nIndex, int newLong);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern int SetWindowPos(IntPtr hWnd, IntPtr hWndAfter, int X, int Y, int Width, int Height, uint flags);
internal static extern int SetWindowPos(nint hWnd, nint hWndAfter, int X, int Y, int Width, int Height, uint flags);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool SetWindowRgn(IntPtr hWnd, IntPtr hRgn, bool redraw);
internal static extern bool SetWindowRgn(nint hWnd, nint hRgn, bool redraw);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool ShowCaret(IntPtr hWnd);
internal static extern bool ShowCaret(nint hWnd);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool SetCapture(IntPtr hWnd);
internal static extern bool SetCapture(nint hWnd);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern int ShowWindow(IntPtr hWnd, short cmdShow);
internal static extern int ShowWindow(nint hWnd, short cmdShow);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool SystemParametersInfo(uint uiAction, uint uiParam, ref int bRetValue, uint fWinINI);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
@@ -415,9 +415,9 @@ namespace OSD
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool TranslateMessage(ref MSG msg);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool UpdateLayeredWindow(IntPtr hwnd, IntPtr hdcDst, ref POINT pptDst, ref SIZE psize, IntPtr hdcSrc, ref POINT pprSrc, int crKey, ref BLENDFUNCTION pblend, int dwFlags);
internal static extern bool UpdateLayeredWindow(nint hwnd, nint hdcDst, ref POINT pptDst, ref SIZE psize, nint hdcSrc, ref POINT pprSrc, int crKey, ref BLENDFUNCTION pblend, int dwFlags);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool UpdateWindow(IntPtr hwnd);
internal static extern bool UpdateWindow(nint hwnd);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool WaitMessage();
[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
@@ -431,25 +431,25 @@ namespace OSD
{
}
[DllImport("gdi32.dll", CharSet = CharSet.Auto)]
internal static extern int CombineRgn(IntPtr dest, IntPtr src1, IntPtr src2, int flags);
internal static extern int CombineRgn(nint dest, nint src1, nint src2, int flags);
[DllImport("gdi32.dll", CharSet = CharSet.Auto)]
internal static extern IntPtr CreateBrushIndirect(ref LOGBRUSH brush);
internal static extern nint CreateBrushIndirect(ref LOGBRUSH brush);
[DllImport("gdi32.dll", CharSet = CharSet.Auto)]
internal static extern IntPtr CreateCompatibleDC(IntPtr hDC);
internal static extern nint CreateCompatibleDC(nint hDC);
[DllImport("gdi32.dll", CharSet = CharSet.Auto)]
internal static extern IntPtr CreateRectRgnIndirect(ref RECT rect);
internal static extern nint CreateRectRgnIndirect(ref RECT rect);
[DllImport("gdi32.dll", CharSet = CharSet.Auto)]
internal static extern bool DeleteDC(IntPtr hDC);
internal static extern bool DeleteDC(nint hDC);
[DllImport("gdi32.dll", CharSet = CharSet.Auto)]
internal static extern IntPtr DeleteObject(IntPtr hObject);
internal static extern nint DeleteObject(nint hObject);
[DllImport("gdi32.dll", CharSet = CharSet.Auto)]
internal static extern int GetClipBox(IntPtr hDC, ref RECT rectBox);
internal static extern int GetClipBox(nint hDC, ref RECT rectBox);
[DllImport("gdi32.dll", CharSet = CharSet.Auto)]
internal static extern bool PatBlt(IntPtr hDC, int x, int y, int width, int height, uint flags);
internal static extern bool PatBlt(nint hDC, int x, int y, int width, int height, uint flags);
[DllImport("gdi32.dll", CharSet = CharSet.Auto)]
internal static extern int SelectClipRgn(IntPtr hDC, IntPtr hRgn);
internal static extern int SelectClipRgn(nint hDC, nint hRgn);
[DllImport("gdi32.dll", CharSet = CharSet.Auto)]
internal static extern IntPtr SelectObject(IntPtr hDC, IntPtr hObject);
internal static extern nint SelectObject(nint hDC, nint hObject);
}
[StructLayout(LayoutKind.Sequential)]
public struct LOGBRUSH

View File

@@ -3,7 +3,7 @@ using System.Diagnostics;
using System.Text;
using System.Text.RegularExpressions;
namespace GHelper
namespace GHelper.Helpers
{
public static class OptimizationService
{
@@ -52,7 +52,7 @@ namespace GHelper
public static bool IsRunning()
{
return (Process.GetProcessesByName("AsusOptimization").Count() > 0);
return Process.GetProcessesByName("AsusOptimization").Count() > 0;
}
public static int GetRunningCount()
@@ -66,7 +66,7 @@ namespace GHelper
}
public static void SetBacklightOffDelay(int value = 60)
public static void SetBacklightOffDelay(int value = 60)
{
try
{

View File

@@ -6,7 +6,7 @@ using System.Security.Principal;
using System.Text;
using System.Threading.Tasks;
namespace GHelper
namespace GHelper.Helpers
{
public static class ProcessHelper
{
@@ -61,7 +61,8 @@ namespace GHelper
{
Process.Start(startInfo);
Application.Exit();
} catch (Exception ex)
}
catch (Exception ex)
{
Logger.WriteLine(ex.Message);
}

View File

@@ -1,4 +1,4 @@
namespace GHelper
namespace GHelper.Helpers
{
using System;
using System.Diagnostics;

View File

@@ -1,4 +1,4 @@
using GHelper;
using GHelper.Helpers;
using Microsoft.Win32.TaskScheduler;
using System.Diagnostics;
using System.Security.Principal;

View File

@@ -1,9 +1,6 @@
using OSD;
using System.Diagnostics;
using System.Drawing.Drawing2D;
using System.Drawing.Drawing2D;
namespace GHelper
namespace GHelper.Helpers
{
static class Drawing
@@ -74,7 +71,7 @@ namespace GHelper
protected override void PerformPaint(PaintEventArgs e)
{
Brush brush = new SolidBrush(Color.FromArgb(150, Color.Black));
Drawing.FillRoundedRectangle(e.Graphics, brush, this.Bound, 10);
e.Graphics.FillRoundedRectangle(brush, Bound, 10);
StringFormat format = new StringFormat();
format.LineAlignment = StringAlignment.Center;
@@ -128,34 +125,37 @@ namespace GHelper
e.Graphics.DrawString(toastText,
new Font("Segoe UI", 36f, FontStyle.Bold, GraphicsUnit.Pixel),
new SolidBrush(Color.White),
new PointF(this.Bound.Width / 2 + shiftX, this.Bound.Height / 2),
new PointF(Bound.Width / 2 + shiftX, Bound.Height / 2),
format);
}
public void RunToast(string text, ToastIcon? icon = null)
{
//Hide();
timer.Stop();
Program.settingsForm.Invoke(delegate
{
//Hide();
timer.Stop();
toastText = text;
toastIcon = icon;
toastText = text;
toastIcon = icon;
Screen screen1 = Screen.FromHandle(base.Handle);
Screen screen1 = Screen.FromHandle(Handle);
Width = Math.Max(300, 100 + toastText.Length * 22);
Height = 100;
X = (screen1.Bounds.Width - this.Width) / 2;
Y = screen1.Bounds.Height - 300 - this.Height;
Width = Math.Max(300, 100 + toastText.Length * 22);
Height = 100;
X = (screen1.Bounds.Width - Width) / 2;
Y = screen1.Bounds.Height - 300 - Height;
Show();
timer.Start();
});
Show();
timer.Start();
}
private void timer_Tick(object? sender, EventArgs e)
{
Debug.WriteLine("Toast end");
//Debug.WriteLine("Toast end");
Hide();
timer.Stop();
}

View File

@@ -1,54 +1,13 @@
using HidLibrary;
using GHelper.Display;
using GHelper.Helpers;
using GHelper.Mode;
using Microsoft.Win32;
using NAudio.CoreAudioApi;
using System.Diagnostics;
using System.Management;
namespace GHelper
namespace GHelper.Input
{
public class KeyboardListener
{
CancellationTokenSource cancellationTokenSource = new CancellationTokenSource();
public KeyboardListener(Action<int> KeyHandler)
{
HidDevice? input = AsusUSB.GetDevice();
if (input == null) return;
Logger.WriteLine($"Input: {input.DevicePath}");
var task = Task.Run(() =>
{
try
{
while (!cancellationTokenSource.Token.IsCancellationRequested)
{
var data = input.Read().Data;
if (data.Length > 1 && data[0] == AsusUSB.INPUT_HID_ID && data[1] > 0 && data[1] != 236)
{
Logger.WriteLine($"Key: {data[1]}");
KeyHandler(data[1]);
}
}
Logger.WriteLine("Listener stopped");
}
catch (Exception ex)
{
Logger.WriteLine(ex.ToString());
}
});
}
public void Dispose()
{
cancellationTokenSource?.Cancel();
}
}
public class InputDispatcher
{
@@ -58,6 +17,9 @@ namespace GHelper
public static Keys keyProfile = Keys.F5;
public static Keys keyApp = Keys.F12;
static ModeControl modeControl = Program.modeControl;
static ScreenControl screenControl = new ScreenControl();
KeyboardListener listener;
KeyboardHook hook = new KeyboardHook();
@@ -123,8 +85,8 @@ namespace GHelper
public void InitBacklightTimer()
{
timer.Enabled = (AppConfig.Get("keyboard_timeout") > 0 && SystemInformation.PowerStatus.PowerLineStatus != PowerLineStatus.Online) ||
(AppConfig.Get("keyboard_ac_timeout") > 0 && SystemInformation.PowerStatus.PowerLineStatus == PowerLineStatus.Online);
timer.Enabled = AppConfig.Get("keyboard_timeout") > 0 && SystemInformation.PowerStatus.PowerLineStatus != PowerLineStatus.Online ||
AppConfig.Get("keyboard_ac_timeout") > 0 && SystemInformation.PowerStatus.PowerLineStatus == PowerLineStatus.Online;
}
@@ -145,7 +107,7 @@ namespace GHelper
if (!AppConfig.ContainsModel("Z13"))
if (actionM1 is not null && actionM1.Length > 0) hook.RegisterHotKey(ModifierKeys.None, Keys.VolumeDown);
if (actionM2 is not null && actionM2.Length > 0) hook.RegisterHotKey(ModifierKeys.None, Keys.VolumeUp);
if (actionM2 is not null && actionM2.Length > 0) hook.RegisterHotKey(ModifierKeys.None, Keys.VolumeUp);
// FN-Lock group
@@ -241,12 +203,12 @@ namespace GHelper
break;
case Keys.F7:
if (AppConfig.ContainsModel("TUF"))
Program.settingsForm.BeginInvoke(Program.settingsForm.RunToast, ScreenBrightness.Adjust(-10) + "%", ToastIcon.BrightnessDown);
Program.toast.RunToast(ScreenBrightness.Adjust(-10) + "%", ToastIcon.BrightnessDown);
HandleOptimizationEvent(16);
break;
case Keys.F8:
if (AppConfig.ContainsModel("TUF"))
Program.settingsForm.BeginInvoke(Program.settingsForm.RunToast, ScreenBrightness.Adjust(+10) + "%", ToastIcon.BrightnessUp);
if (AppConfig.ContainsModel("TUF"))
Program.toast.RunToast(ScreenBrightness.Adjust(+10) + "%", ToastIcon.BrightnessUp);
HandleOptimizationEvent(32);
break;
case Keys.F9:
@@ -274,7 +236,7 @@ namespace GHelper
if (e.Modifier == (ModifierKeys.Control | ModifierKeys.Shift))
{
if (e.Key == keyProfile) Program.settingsForm.CyclePerformanceMode();
if (e.Key == keyProfile) modeControl.CyclePerformanceMode();
if (e.Key == keyApp) Program.SettingsToggle();
}
@@ -316,13 +278,13 @@ namespace GHelper
NativeMethods.TurnOffScreen(Program.settingsForm.Handle);
break;
case "miniled":
Program.settingsForm.BeginInvoke(Program.settingsForm.ToogleMiniled);
screenControl.ToogleMiniled();
break;
case "aura":
Program.settingsForm.BeginInvoke(Program.settingsForm.CycleAuraMode);
break;
case "performance":
Program.settingsForm.BeginInvoke(Program.settingsForm.CyclePerformanceMode);
modeControl.CyclePerformanceMode();
break;
case "ghelper":
Program.settingsForm.BeginInvoke(delegate
@@ -339,7 +301,7 @@ namespace GHelper
var commDevice = enumerator.GetDefaultAudioEndpoint(DataFlow.Capture, Role.Communications);
bool muteStatus = !commDevice.AudioEndpointVolume.Mute;
commDevice.AudioEndpointVolume.Mute = muteStatus;
Program.settingsForm.BeginInvoke(Program.settingsForm.RunToast, muteStatus ? "Muted" : "Unmuted", muteStatus ? ToastIcon.MicrophoneMute : ToastIcon.Microphone);
Program.toast.RunToast(muteStatus ? "Muted" : "Unmuted", muteStatus ? ToastIcon.MicrophoneMute : ToastIcon.Microphone);
}
break;
case "brightness_up":
@@ -361,7 +323,7 @@ namespace GHelper
{
using (var key = Registry.CurrentUser.OpenSubKey(@"SOFTWARE\Microsoft\Windows\CurrentVersion\PrecisionTouchPad\Status", false))
{
return (key?.GetValue("Enabled")?.ToString() == "1");
return key?.GetValue("Enabled")?.ToString() == "1";
}
}
@@ -371,11 +333,11 @@ namespace GHelper
AppConfig.Set("fn_lock", fnLock);
if (AppConfig.ContainsModel("VivoBook"))
Program.acpi.DeviceSet(AsusACPI.FnLock, (fnLock == 1) ? 0 : 1, "FnLock");
Program.acpi.DeviceSet(AsusACPI.FnLock, fnLock == 1 ? 0 : 1, "FnLock");
else
Program.settingsForm.BeginInvoke(Program.inputDispatcher.RegisterKeys);
Program.settingsForm.BeginInvoke(Program.settingsForm.RunToast, "Fn-Lock "+(fnLock==1?"On":"Off"), ToastIcon.FnLock);
Program.toast.RunToast("Fn-Lock " + (fnLock == 1 ? "On" : "Off"), ToastIcon.FnLock);
}
public static void TabletMode()
@@ -385,7 +347,7 @@ namespace GHelper
Logger.WriteLine("Tablet: " + tabletState + " Touchpad: " + touchpadState);
if ((tabletState && touchpadState) || (!tabletState && !touchpadState)) AsusUSB.TouchpadToggle();
if (tabletState && touchpadState || !tabletState && !touchpadState) AsusUSB.TouchpadToggle();
}
@@ -400,7 +362,7 @@ namespace GHelper
KeyProcess("m4");
return;
case 174: // FN+F5
Program.settingsForm.BeginInvoke(Program.settingsForm.CyclePerformanceMode);
modeControl.CyclePerformanceMode();
return;
case 179: // FN+F4
case 178: // FN+F4
@@ -429,15 +391,12 @@ namespace GHelper
return;
}
if (!OptimizationService.IsRunning())
if (!OptimizationService.IsRunning())
HandleOptimizationEvent(EventID);
// Asus Optimization service Events
}
// Asus Optimization service Events
static void HandleOptimizationEvent(int EventID)
{
switch (EventID)
@@ -451,7 +410,7 @@ namespace GHelper
case 107: // FN+F10
bool touchpadState = GetTouchpadState();
AsusUSB.TouchpadToggle();
Program.settingsForm.BeginInvoke(Program.settingsForm.RunToast, touchpadState ? "Off" : "On", ToastIcon.Touchpad);
Program.toast.RunToast(touchpadState ? "Off" : "On", ToastIcon.Touchpad);
break;
case 108: // FN+F11
Program.acpi.DeviceSet(AsusACPI.UniversalControl, AsusACPI.KB_Sleep, "Sleep");
@@ -491,8 +450,8 @@ namespace GHelper
int backlight = onBattery ? backlight_battery : backlight_power;
if (delta >= 4)
backlight = (++backlight % 4);
else
backlight = ++backlight % 4;
else
backlight = Math.Max(Math.Min(3, backlight + delta), 0);
if (onBattery)
@@ -504,7 +463,7 @@ namespace GHelper
{
AsusUSB.ApplyBrightness(backlight, "HotKey");
string[] backlightNames = new string[] { "Off", "Low", "Mid", "Max" };
Program.settingsForm.BeginInvoke(Program.settingsForm.RunToast, backlightNames[backlight], delta > 0 ? ToastIcon.BacklightUp : ToastIcon.BacklightDown);
Program.toast.RunToast(backlightNames[backlight], delta > 0 ? ToastIcon.BacklightUp : ToastIcon.BacklightDown);
}
}

View File

@@ -0,0 +1,56 @@
using HidLibrary;
namespace GHelper.Input
{
public class KeyboardListener
{
CancellationTokenSource cancellationTokenSource = new CancellationTokenSource();
public KeyboardListener(Action<int> KeyHandler)
{
HidDevice? input = AsusUSB.GetDevice();
if (input == null) return;
Logger.WriteLine($"Input: {input.DevicePath}");
var task = Task.Run(() =>
{
try
{
while (!cancellationTokenSource.Token.IsCancellationRequested)
{
// Emergency break
if (input == null || !input.IsConnected)
{
Logger.WriteLine("Listener terminated");
break;
}
var data = input.Read().Data;
if (data.Length > 1 && data[0] == AsusUSB.INPUT_HID_ID && data[1] > 0 && data[1] != 236)
{
Logger.WriteLine($"Key: {data[1]}");
KeyHandler(data[1]);
}
}
Logger.WriteLine("Listener stopped");
}
catch (Exception ex)
{
Logger.WriteLine(ex.ToString());
}
});
}
public void Dispose()
{
cancellationTokenSource?.Cancel();
}
}
}

407
app/Mode/ModeControl.cs Normal file
View File

@@ -0,0 +1,407 @@
using GHelper.Gpu.NVidia;
using GHelper.Helpers;
using Ryzen;
namespace GHelper.Mode
{
public class ModeControl
{
static SettingsForm settings = Program.settingsForm;
private static bool customFans = false;
private static int customPower = 0;
private int _cpuUV = 0;
private int _igpuUV = 0;
static System.Timers.Timer reapplyTimer = default!;
public ModeControl()
{
reapplyTimer = new System.Timers.Timer(30 * 1000);
reapplyTimer.Elapsed += ReapplyTimer_Elapsed;
reapplyTimer.Enabled = false;
}
private void ReapplyTimer_Elapsed(object? sender, System.Timers.ElapsedEventArgs e)
{
SetCPUTemp(AppConfig.GetMode("cpu_temp"), false);
}
public void AutoPerformance(bool powerChanged = false)
{
var Plugged = SystemInformation.PowerStatus.PowerLineStatus;
int mode = AppConfig.Get("performance_" + (int)Plugged);
if (mode != -1)
SetPerformanceMode(mode, powerChanged);
else
SetPerformanceMode(Modes.GetCurrent());
}
public void ResetPerformanceMode()
{
ResetRyzen();
Program.acpi.DeviceSet(AsusACPI.PerformanceMode, Modes.GetCurrentBase(), "Mode");
}
public void SetPerformanceMode(int mode = -1, bool notify = false)
{
int oldMode = Modes.GetCurrent();
if (mode < 0) mode = oldMode;
if (!Modes.Exists(mode)) mode = 0;
customFans = false;
customPower = 0;
settings.ShowMode(mode);
SetModeLabel();
Modes.SetCurrent(mode);
Program.acpi.DeviceSet(AsusACPI.PerformanceMode, IsManualModeRequired() ? AsusACPI.PerformanceManual : Modes.GetBase(mode), "Mode");
if (AppConfig.Is("xgm_fan") && Program.acpi.IsXGConnected()) AsusUSB.ResetXGM();
if (notify)
Program.toast.RunToast(Modes.GetCurrentName(), SystemInformation.PowerStatus.PowerLineStatus == PowerLineStatus.Online ? ToastIcon.Charger : ToastIcon.Battery);
SetGPUClocks();
AutoFans();
AutoPower(1000);
if (AppConfig.Get("auto_apply_power_plan") != 0)
{
if (AppConfig.GetModeString("scheme") is not null)
NativeMethods.SetPowerScheme(AppConfig.GetModeString("scheme"));
else
NativeMethods.SetPowerScheme(Modes.GetBase(mode));
}
if (AppConfig.GetMode("auto_boost") != -1)
{
NativeMethods.SetCPUBoost(AppConfig.GetMode("auto_boost"));
}
/*
if (NativeMethods.PowerGetEffectiveOverlayScheme(out Guid activeScheme) == 0)
{
Debug.WriteLine("Effective :" + activeScheme);
}
*/
settings.FansInit();
}
public void CyclePerformanceMode()
{
SetPerformanceMode(Modes.GetNext(Control.ModifierKeys == Keys.Shift), true);
}
public void AutoFans(bool force = false)
{
customFans = false;
if (AppConfig.IsMode("auto_apply") || force)
{
bool xgmFan = false;
if (AppConfig.Is("xgm_fan") && Program.acpi.IsXGConnected())
{
AsusUSB.SetXGMFan(AppConfig.GetFanConfig(AsusFan.XGM));
xgmFan = true;
}
int cpuResult = Program.acpi.SetFanCurve(AsusFan.CPU, AppConfig.GetFanConfig(AsusFan.CPU));
int gpuResult = Program.acpi.SetFanCurve(AsusFan.GPU, AppConfig.GetFanConfig(AsusFan.GPU));
if (AppConfig.Is("mid_fan"))
Program.acpi.SetFanCurve(AsusFan.Mid, AppConfig.GetFanConfig(AsusFan.Mid));
// something went wrong, resetting to default profile
if (cpuResult != 1 || gpuResult != 1)
{
int mode = Modes.GetCurrentBase();
Logger.WriteLine("ASUS BIOS rejected fan curve, resetting mode to " + mode);
Program.acpi.DeviceSet(AsusACPI.PerformanceMode, mode, "Reset Mode");
settings.LabelFansResult("ASUS BIOS rejected fan curve");
}
else
{
settings.LabelFansResult("");
customFans = true;
}
// force set PPTs for missbehaving bios on FX507/517 series
if ((AppConfig.ContainsModel("FX507") || AppConfig.ContainsModel("FX517") || xgmFan) && !AppConfig.IsMode("auto_apply_power"))
{
Task.Run(async () =>
{
await Task.Delay(TimeSpan.FromSeconds(1));
Program.acpi.DeviceSet(AsusACPI.PPT_TotalA0, 80, "PowerLimit Fix A0");
Program.acpi.DeviceSet(AsusACPI.PPT_APUA3, 80, "PowerLimit Fix A3");
});
}
}
SetModeLabel();
}
private static bool IsManualModeRequired()
{
if (!AppConfig.IsMode("auto_apply_power"))
return false;
return
AppConfig.Is("manual_mode") ||
AppConfig.ContainsModel("GU603") ||
AppConfig.ContainsModel("GU604") ||
AppConfig.ContainsModel("G733");
}
public void AutoPower(int delay = 0)
{
customPower = 0;
bool applyPower = AppConfig.IsMode("auto_apply_power");
bool applyFans = AppConfig.IsMode("auto_apply");
//bool applyGPU = true;
if (applyPower)
{
// force fan curve for misbehaving bios PPTs on G513
if (AppConfig.ContainsModel("G513") && !applyFans)
{
delay = 500;
AutoFans(true);
}
// Fix for models that don't support PPT settings in all modes, setting a "manual" mode for them
if (IsManualModeRequired() && !applyFans)
{
AutoFans(true);
}
}
if (delay > 0)
{
var timer = new System.Timers.Timer(delay);
timer.Elapsed += delegate
{
timer.Stop();
timer.Dispose();
if (applyPower) SetPower();
SetGPUPower();
AutoRyzen();
};
timer.Start();
}
else
{
if (applyPower) SetPower(true);
SetGPUPower();
AutoRyzen();
}
}
public void SetModeLabel()
{
settings.SetModeLabel(Properties.Strings.PerformanceMode + ": " + Modes.GetCurrentName() + (customFans ? "+" : "") + ((customPower > 0) ? " " + customPower + "W" : ""));
}
public void SetPower(bool launchAsAdmin = false)
{
int limit_total = AppConfig.GetMode("limit_total");
int limit_cpu = AppConfig.GetMode("limit_cpu");
int limit_fast = AppConfig.GetMode("limit_fast");
if (limit_total > AsusACPI.MaxTotal) return;
if (limit_total < AsusACPI.MinTotal) return;
if (limit_cpu > AsusACPI.MaxCPU) return;
if (limit_cpu < AsusACPI.MinCPU) return;
if (limit_fast > AsusACPI.MaxTotal) return;
if (limit_fast < AsusACPI.MinTotal) return;
// SPL + SPPT togeher in one slider
if (Program.acpi.DeviceGet(AsusACPI.PPT_TotalA0) >= 0)
{
Program.acpi.DeviceSet(AsusACPI.PPT_TotalA0, limit_total, "PowerLimit A0");
Program.acpi.DeviceSet(AsusACPI.PPT_APUA3, limit_total, "PowerLimit A3");
customPower = limit_total;
}
else if (RyzenControl.IsAMD())
{
if (ProcessHelper.IsUserAdministrator())
{
SendCommand.set_stapm_limit((uint)limit_total * 1000);
SendCommand.set_stapm2_limit((uint)limit_total * 1000);
SendCommand.set_slow_limit((uint)limit_total * 1000);
SendCommand.set_fast_limit((uint)limit_total * 1000);
customPower = limit_total;
}
else if (launchAsAdmin)
{
ProcessHelper.RunAsAdmin("cpu");
return;
}
}
if (Program.acpi.IsAllAmdPPT()) // CPU limit all amd models
{
Program.acpi.DeviceSet(AsusACPI.PPT_CPUB0, limit_cpu, "PowerLimit B0");
customPower = limit_cpu;
}
else if (Program.acpi.DeviceGet(AsusACPI.PPT_APUC1) >= 0) // FPPT boost for non all-amd models
{
Program.acpi.DeviceSet(AsusACPI.PPT_APUC1, limit_fast, "PowerLimit C1");
customPower = limit_fast;
}
SetModeLabel();
}
public void SetGPUClocks(bool launchAsAdmin = true)
{
int gpu_core = AppConfig.GetMode("gpu_core");
int gpu_memory = AppConfig.GetMode("gpu_memory");
if (gpu_core == -1 && gpu_memory == -1) return;
//if ((gpu_core > -5 && gpu_core < 5) && (gpu_memory > -5 && gpu_memory < 5)) launchAsAdmin = false;
if (Program.acpi.DeviceGet(AsusACPI.GPUEco) == 1) return;
if (HardwareControl.GpuControl is null) return;
if (!HardwareControl.GpuControl!.IsNvidia) return;
using NvidiaGpuControl nvControl = (NvidiaGpuControl)HardwareControl.GpuControl;
try
{
int getStatus = nvControl.GetClocks(out int current_core, out int current_memory);
if (getStatus != -1)
{
if (Math.Abs(gpu_core - current_core) < 5 && Math.Abs(gpu_memory - current_memory) < 5) return;
}
int setStatus = nvControl.SetClocks(gpu_core, gpu_memory);
if (launchAsAdmin && setStatus == -1) ProcessHelper.RunAsAdmin("gpu");
}
catch (Exception ex)
{
Logger.WriteLine(ex.ToString());
}
}
public void SetGPUPower()
{
int gpu_boost = AppConfig.GetMode("gpu_boost");
int gpu_temp = AppConfig.GetMode("gpu_temp");
if (gpu_boost < AsusACPI.MinGPUBoost || gpu_boost > AsusACPI.MaxGPUBoost) return;
if (gpu_temp < AsusACPI.MinGPUTemp || gpu_temp > AsusACPI.MaxGPUTemp) return;
if (Program.acpi.DeviceGet(AsusACPI.PPT_GPUC0) >= 0)
Program.acpi.DeviceSet(AsusACPI.PPT_GPUC0, gpu_boost, "PowerLimit C0");
if (Program.acpi.DeviceGet(AsusACPI.PPT_GPUC2) >= 0)
Program.acpi.DeviceSet(AsusACPI.PPT_GPUC2, gpu_temp, "PowerLimit C2");
}
public void SetCPUTemp(int? cpuTemp, bool log = true)
{
if (cpuTemp >= RyzenControl.MinTemp && cpuTemp <= RyzenControl.MaxTemp)
{
var resultCPU = SendCommand.set_tctl_temp((uint)cpuTemp);
if (log) Logger.WriteLine($"CPU Temp: {cpuTemp} {resultCPU}");
var restultAPU = SendCommand.set_apu_skin_temp_limit((uint)cpuTemp);
if (log) Logger.WriteLine($"APU Temp: {cpuTemp} {restultAPU}");
reapplyTimer.Enabled = AppConfig.IsMode("auto_uv");
}
else
{
reapplyTimer.Enabled = false;
}
}
public void SetUV(int cpuUV)
{
if (cpuUV >= RyzenControl.MinCPUUV && cpuUV <= RyzenControl.MaxCPUUV)
{
var uvResult = SendCommand.set_coall(cpuUV);
Logger.WriteLine($"UV: {cpuUV} {uvResult}");
if (uvResult == Smu.Status.OK) _cpuUV = cpuUV;
}
}
public void SetUViGPU(int igpuUV)
{
if (igpuUV >= RyzenControl.MinIGPUUV && igpuUV <= RyzenControl.MaxIGPUUV)
{
var iGPUResult = SendCommand.set_cogfx(igpuUV);
Logger.WriteLine($"iGPU UV: {igpuUV} {iGPUResult}");
if (iGPUResult == Smu.Status.OK) _igpuUV = igpuUV;
}
}
public void SetRyzen(bool launchAsAdmin = false)
{
if (!ProcessHelper.IsUserAdministrator())
{
if (launchAsAdmin) ProcessHelper.RunAsAdmin("uv");
return;
}
try
{
SetUV(AppConfig.GetMode("cpu_uv", 0));
SetUViGPU(AppConfig.GetMode("igpu_uv", 0));
SetCPUTemp(AppConfig.GetMode("cpu_temp"));
}
catch (Exception ex)
{
Logger.WriteLine("UV Error: " + ex.ToString());
}
}
public void ResetRyzen()
{
if (_cpuUV != 0) SetUV(0);
if (_igpuUV != 0) SetUViGPU(0);
}
public void AutoRyzen()
{
if (!RyzenControl.IsAMD()) return;
if (AppConfig.IsMode("auto_uv")) SetRyzen();
else ResetRyzen();
}
}
}

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@@ -1,6 +1,4 @@
using Microsoft.VisualBasic.Devices;
namespace GHelper
namespace GHelper.Mode
{
internal class Modes
{

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@@ -1,200 +0,0 @@
using System;
using NvAPIWrapper.Native.Display;
using NvAPIWrapper.Native.Display.Structures;
using NvAPIWrapper.Native.Interfaces.Display;
namespace NvAPIWrapper.Display
{
/// <inheritdoc cref="IColorData" />
public class ColorData : IColorData, IEquatable<ColorData>
{
/// <summary>
/// Creates an instance of <see cref="ColorData" /> to modify the color data
/// </summary>
/// <param name="colorFormat">The color data color format.</param>
/// <param name="colorimetry">The color data color space.</param>
/// <param name="dynamicRange">The color data dynamic range.</param>
/// <param name="colorDepth">The color data color depth.</param>
/// <param name="colorSelectionPolicy">The color data selection policy.</param>
/// <param name="desktopColorDepth">The color data desktop color depth.</param>
public ColorData(
ColorDataFormat colorFormat = ColorDataFormat.Auto,
ColorDataColorimetry colorimetry = ColorDataColorimetry.Auto,
ColorDataDynamicRange? dynamicRange = null,
ColorDataDepth? colorDepth = null,
ColorDataSelectionPolicy? colorSelectionPolicy = null,
ColorDataDesktopDepth? desktopColorDepth = null
)
{
ColorFormat = colorFormat;
Colorimetry = colorimetry;
DynamicRange = dynamicRange;
ColorDepth = colorDepth;
SelectionPolicy = colorSelectionPolicy;
DesktopColorDepth = desktopColorDepth;
}
internal ColorData(IColorData colorData)
{
ColorDepth = colorData.ColorDepth;
DynamicRange = colorData.DynamicRange;
ColorFormat = colorData.ColorFormat;
Colorimetry = colorData.Colorimetry;
SelectionPolicy = colorData.SelectionPolicy;
DesktopColorDepth = colorData.DesktopColorDepth;
}
/// <inheritdoc />
public ColorDataDepth? ColorDepth { get; }
/// <inheritdoc />
public ColorDataFormat ColorFormat { get; }
/// <inheritdoc />
public ColorDataColorimetry Colorimetry { get; }
/// <inheritdoc />
public ColorDataDesktopDepth? DesktopColorDepth { get; }
/// <inheritdoc />
public ColorDataDynamicRange? DynamicRange { get; }
/// <inheritdoc />
public ColorDataSelectionPolicy? SelectionPolicy { get; }
/// <inheritdoc />
public bool Equals(ColorData other)
{
if (ReferenceEquals(null, other))
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
return ColorDepth == other.ColorDepth &&
ColorFormat == other.ColorFormat &&
Colorimetry == other.Colorimetry &&
DesktopColorDepth == other.DesktopColorDepth &&
DynamicRange == other.DynamicRange &&
SelectionPolicy == other.SelectionPolicy;
}
/// <summary>
/// Compares two instances of <see cref="ColorData" /> for equality.
/// </summary>
/// <param name="left">The first instance.</param>
/// <param name="right">The second instance.</param>
/// <returns>true if two instances are equal; otherwise false.</returns>
public static bool operator ==(ColorData left, ColorData right)
{
return left?.Equals(right) == true;
}
/// <summary>
/// Compares two instances of <see cref="ColorData" /> for inequality.
/// </summary>
/// <param name="left">The first instance.</param>
/// <param name="right">The second instance.</param>
/// <returns>true if two instances are not equal; otherwise false.</returns>
public static bool operator !=(ColorData left, ColorData right)
{
return !(left == right);
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj))
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
if (obj.GetType() != GetType())
{
return false;
}
return Equals((ColorData) obj);
}
/// <inheritdoc />
public override int GetHashCode()
{
unchecked
{
var hashCode = ColorDepth.GetHashCode();
hashCode = (hashCode * 397) ^ (int) ColorFormat;
hashCode = (hashCode * 397) ^ (int) Colorimetry;
hashCode = (hashCode * 397) ^ DesktopColorDepth.GetHashCode();
hashCode = (hashCode * 397) ^ DynamicRange.GetHashCode();
hashCode = (hashCode * 397) ^ SelectionPolicy.GetHashCode();
return hashCode;
}
}
internal ColorDataV1 AsColorDataV1(ColorDataCommand command)
{
return new ColorDataV1(
command,
ColorFormat,
Colorimetry
);
}
internal ColorDataV2 AsColorDataV2(ColorDataCommand command)
{
return new ColorDataV2(
command,
ColorFormat,
Colorimetry,
DynamicRange ?? ColorDataDynamicRange.Auto
);
}
internal ColorDataV3 AsColorDataV3(ColorDataCommand command)
{
return new ColorDataV3(
command,
ColorFormat,
Colorimetry,
DynamicRange ?? ColorDataDynamicRange.Auto,
ColorDepth ?? ColorDataDepth.Default
);
}
internal ColorDataV4 AsColorDataV4(ColorDataCommand command)
{
return new ColorDataV4(
command,
ColorFormat,
Colorimetry,
DynamicRange ?? ColorDataDynamicRange.Auto,
ColorDepth ?? ColorDataDepth.Default,
SelectionPolicy ?? ColorDataSelectionPolicy.Default
);
}
internal ColorDataV5 AsColorDataV5(ColorDataCommand command)
{
return new ColorDataV5(
command,
ColorFormat,
Colorimetry,
DynamicRange ?? ColorDataDynamicRange.Auto,
ColorDepth ?? ColorDataDepth.Default,
SelectionPolicy ?? ColorDataSelectionPolicy.Default,
DesktopColorDepth ?? ColorDataDesktopDepth.Default
);
}
}
}

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@@ -1,245 +0,0 @@
using System;
using NvAPIWrapper.Native.Display;
using NvAPIWrapper.Native.Display.Structures;
namespace NvAPIWrapper.Display
{
/// <summary>
/// Hold information about a custom display resolution
/// </summary>
public class CustomResolution : IEquatable<CustomResolution>
{
/// <summary>
/// Creates an instance of <see cref="CustomResolution" />.
/// </summary>
/// <param name="width">The screen width.</param>
/// <param name="height">The screen height.</param>
/// <param name="colorFormat">The color format.</param>
/// <param name="timing">The resolution timing.</param>
/// <param name="xRatio">The horizontal scaling ratio.</param>
/// <param name="yRatio">The vertical scaling ratio.</param>
public CustomResolution(
uint width,
uint height,
ColorFormat colorFormat,
Timing timing,
float xRatio = 1,
float yRatio = 1
)
{
if (xRatio <= 0)
{
throw new ArgumentOutOfRangeException(nameof(xRatio));
}
if (yRatio <= 0)
{
throw new ArgumentOutOfRangeException(nameof(yRatio));
}
Width = width;
Height = height;
ColorFormat = colorFormat;
XRatio = xRatio;
YRatio = yRatio;
Timing = timing;
switch (ColorFormat)
{
case ColorFormat.P8:
ColorDepth = 8;
break;
case ColorFormat.R5G6B5:
ColorDepth = 16;
break;
case ColorFormat.A8R8G8B8:
ColorDepth = 24;
break;
case ColorFormat.A16B16G16R16F:
ColorDepth = 32;
break;
default:
throw new ArgumentException("Color format is invalid.", nameof(colorFormat));
}
}
/// <summary>
/// Creates an instance of <see cref="CustomResolution" />.
/// </summary>
/// <param name="width">The screen width.</param>
/// <param name="height">The screen height.</param>
/// <param name="colorDepth">The color depth.</param>
/// <param name="timing">The resolution timing.</param>
/// <param name="xRatio">The horizontal scaling ratio.</param>
/// <param name="yRatio">The vertical scaling ratio.</param>
public CustomResolution(
uint width,
uint height,
uint colorDepth,
Timing timing,
float xRatio = 1,
float yRatio = 1)
{
if (xRatio <= 0)
{
throw new ArgumentOutOfRangeException(nameof(xRatio));
}
if (yRatio <= 0)
{
throw new ArgumentOutOfRangeException(nameof(yRatio));
}
if (colorDepth != 0 && colorDepth != 8 && colorDepth != 16 && colorDepth != 24 && colorDepth != 32)
{
throw new ArgumentOutOfRangeException(nameof(colorDepth));
}
Width = width;
Height = height;
ColorDepth = colorDepth;
ColorFormat = ColorFormat.Unknown;
XRatio = xRatio;
YRatio = yRatio;
Timing = timing;
}
internal CustomResolution(CustomDisplay customDisplay)
{
Width = customDisplay.Width;
Height = customDisplay.Height;
ColorDepth = customDisplay.Depth;
ColorFormat = customDisplay.ColorFormat;
Timing = customDisplay.Timing;
XRatio = customDisplay.XRatio;
YRatio = customDisplay.YRatio;
}
/// <summary>
/// Gets the source surface color depth. "0" means all 8/16/32bpp.
/// </summary>
public uint ColorDepth { get; }
/// <summary>
/// Gets the color format (optional)
/// </summary>
public ColorFormat ColorFormat { get; }
/// <summary>
/// Gets the source surface (source mode) height.
/// </summary>
public uint Height { get; }
/// <summary>
/// Gets the timing used to program TMDS/DAC/LVDS/HDMI/TVEncoder, etc.
/// </summary>
public Timing Timing { get; }
/// <summary>
/// Gets the source surface (source mode) width.
/// </summary>
public uint Width { get; }
/// <summary>
/// Gets the horizontal scaling ratio.
/// </summary>
public float XRatio { get; }
/// <summary>
/// Gets the vertical scaling ratio.
/// </summary>
public float YRatio { get; }
/// <inheritdoc />
public bool Equals(CustomResolution other)
{
if (ReferenceEquals(null, other))
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
return Width == other.Width &&
Height == other.Height &&
ColorDepth == other.ColorDepth &&
Timing.Equals(other.Timing) &&
ColorFormat == other.ColorFormat &&
XRatio.Equals(other.XRatio) &&
YRatio.Equals(other.YRatio);
}
/// <summary>
/// Compares two instance of <see cref="CustomResolution" /> for equality.
/// </summary>
/// <param name="left">An first instance of <see cref="CustomResolution" /> to compare.</param>
/// <param name="right">An Second instance of <see cref="CustomResolution" /> to compare.</param>
/// <returns>True if both instances are equal, otherwise false.</returns>
public static bool operator ==(CustomResolution left, CustomResolution right)
{
return Equals(left, right);
}
/// <summary>
/// Compares two instance of <see cref="CustomResolution" /> for inequality.
/// </summary>
/// <param name="left">An first instance of <see cref="CustomResolution" /> to compare.</param>
/// <param name="right">An Second instance of <see cref="CustomResolution" /> to compare.</param>
/// <returns>True if both instances are not equal, otherwise false.</returns>
public static bool operator !=(CustomResolution left, CustomResolution right)
{
return !Equals(left, right);
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj))
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
if (obj.GetType() != GetType())
{
return false;
}
return Equals((CustomResolution) obj);
}
/// <inheritdoc />
public override int GetHashCode()
{
unchecked
{
var hashCode = (int) Width;
hashCode = (hashCode * 397) ^ (int) Height;
hashCode = (hashCode * 397) ^ (int) ColorDepth;
hashCode = (hashCode * 397) ^ Timing.GetHashCode();
hashCode = (hashCode * 397) ^ (int) ColorFormat;
hashCode = (hashCode * 397) ^ XRatio.GetHashCode();
hashCode = (hashCode * 397) ^ YRatio.GetHashCode();
return hashCode;
}
}
internal CustomDisplay AsCustomDisplay(bool hardwareModeSetOnly)
{
return new CustomDisplay(Width, Height, ColorDepth, ColorFormat, XRatio, YRatio, Timing,
hardwareModeSetOnly);
}
}
}

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@@ -1,325 +0,0 @@
using System;
using NvAPIWrapper.Native;
using NvAPIWrapper.Native.Display.Structures;
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.Interfaces.Display;
namespace NvAPIWrapper.Display
{
/// <summary>
/// This class contains and provides a way to modify the Digital Vibrance Control information regarding the
/// saturation level of the display or the output
/// </summary>
public class DVCInformation : IDisplayDVCInfo
{
private readonly DisplayHandle _displayHandle = DisplayHandle.DefaultHandle;
private readonly OutputId _outputId = OutputId.Invalid;
private bool? _isLegacy;
/// <summary>
/// Creates a new instance of the class using a DisplayHandle
/// </summary>
/// <param name="displayHandle">The handle of the display.</param>
public DVCInformation(DisplayHandle displayHandle)
{
_displayHandle = displayHandle;
}
/// <summary>
/// Creates a new instance of this class using a OutputId
/// </summary>
/// <param name="outputId">The output identification of a display or an output</param>
public DVCInformation(OutputId outputId)
{
_outputId = outputId;
}
/// <summary>
/// Gets and sets the normalized saturation level in the [-1,1] inclusive range.
/// a -1 value corresponds to the minimum saturation level and maximum under-saturation and the
/// a 1 value corresponds to the maximum saturation level and maximum over-saturation.
/// The value of 0 indicates the default saturation level.
/// </summary>
public double NormalizedLevel
{
get
{
var info = GetInfo();
if (info == null)
{
return double.NaN;
}
var deviance = info.CurrentLevel - info.DefaultLevel;
var range = deviance >= 0
? info.MaximumLevel - info.DefaultLevel
: info.DefaultLevel - info.MinimumLevel;
if (deviance == 0 || range == 0)
{
return 0;
}
return Math.Max(Math.Min((double) deviance / range, 1), -1);
}
set
{
if (double.IsNaN(value) || double.IsInfinity(value))
{
throw new ArgumentOutOfRangeException(nameof(value));
}
var info = GetInfo();
if (info == null)
{
return;
}
var range = value >= 0 ? info.MaximumLevel - info.DefaultLevel : info.DefaultLevel - info.MinimumLevel;
var level = Math.Max(Math.Min((int) (value * range) + info.DefaultLevel, info.MaximumLevel), info.MinimumLevel);
if (level == info.CurrentLevel)
{
return;
}
SetLevel(level);
}
}
/// <summary>
/// Gets and sets the current saturation level
/// </summary>
public int CurrentLevel
{
get => GetInfo()?.CurrentLevel ?? 0;
set
{
var info = GetInfo();
if (info == null)
{
return;
}
value = Math.Max(Math.Min(value, info.MaximumLevel), info.MinimumLevel);
if (info.CurrentLevel == value)
{
return;
}
SetLevel(value);
}
}
/// <inheritdoc />
public int DefaultLevel
{
get => GetInfo()?.DefaultLevel ?? 0;
}
/// <inheritdoc />
public int MaximumLevel
{
get => GetInfo()?.MaximumLevel ?? 0;
}
/// <inheritdoc />
public int MinimumLevel
{
get => GetInfo()?.MinimumLevel ?? 0;
}
/// <inheritdoc />
public override string ToString()
{
return
$"{CurrentLevel:D} @ [{MinimumLevel:D} <= {DefaultLevel:D} <= {MaximumLevel:D}] = {NormalizedLevel:F2}";
}
private IDisplayDVCInfo GetInfo()
{
if (_isLegacy == true)
{
return GetLegacyInfo();
}
if (_isLegacy == false)
{
return GetModernInfo();
}
var info = GetModernInfo() ?? GetLegacyInfo();
if (info == null)
{
// exception occured on both, force a mode
_isLegacy = false;
return GetInfo();
}
return info;
}
private IDisplayDVCInfo GetLegacyInfo()
{
try
{
var info = _outputId == OutputId.Invalid
? DisplayApi.GetDVCInfo(_displayHandle)
: DisplayApi.GetDVCInfo(_outputId);
if (info.MaximumLevel == 0 && info.MinimumLevel == 0 && info.CurrentLevel == 0)
{
return null;
}
if (!_isLegacy.HasValue)
{
_isLegacy = true;
}
return info;
}
catch (Exception)
{
if (_isLegacy == true)
{
throw;
}
// ignore
}
return null;
}
private IDisplayDVCInfo GetModernInfo()
{
try
{
var info = _outputId == OutputId.Invalid
? DisplayApi.GetDVCInfoEx(_displayHandle)
: DisplayApi.GetDVCInfoEx(_outputId);
if (info.MaximumLevel == 0 && info.MinimumLevel == 0 && info.CurrentLevel == 0)
{
return null;
}
if (!_isLegacy.HasValue)
{
_isLegacy = false;
}
return info;
}
catch (Exception)
{
if (_isLegacy == false)
{
throw;
}
// ignore
}
return null;
}
private bool SetLegacyLevel(int level)
{
try
{
if (_outputId == OutputId.Invalid)
{
DisplayApi.SetDVCLevel(_displayHandle, level);
}
else
{
DisplayApi.SetDVCLevel(_outputId, level);
}
if (!_isLegacy.HasValue)
{
_isLegacy = true;
}
return true;
}
catch (Exception)
{
if (_isLegacy == true)
{
throw;
}
// ignore
}
return false;
}
private void SetLevel(int level)
{
if (_isLegacy == true)
{
SetLegacyLevel(level);
}
else if (_isLegacy == false)
{
SetModernLevel(level);
}
else
{
var success = SetModernLevel(level) || SetLegacyLevel(level);
if (!success)
{
// exception occured on both, force a mode
_isLegacy = false;
SetLevel(level);
}
}
}
private bool SetModernLevel(int level)
{
try
{
if (_outputId == OutputId.Invalid)
{
DisplayApi.SetDVCLevelEx(_displayHandle, level);
}
else
{
DisplayApi.SetDVCLevelEx(_outputId, level);
}
if (!_isLegacy.HasValue)
{
_isLegacy = false;
}
return true;
}
catch (Exception)
{
if (_isLegacy == false)
{
throw;
}
// ignore
}
return false;
}
}
}

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@@ -1,232 +0,0 @@
using System;
using System.Linq;
using NvAPIWrapper.GPU;
using NvAPIWrapper.Native;
using NvAPIWrapper.Native.Display;
using NvAPIWrapper.Native.Display.Structures;
using NvAPIWrapper.Native.Exceptions;
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.Interfaces.Display;
namespace NvAPIWrapper.Display
{
/// <summary>
/// Represents an attached display
/// </summary>
public class Display : IEquatable<Display>
{
/// <summary>
/// Creates a new Display
/// </summary>
/// <param name="handle">Handle of the display device</param>
public Display(DisplayHandle handle)
{
Handle = handle;
}
/// <summary>
/// Creates a new Display
/// </summary>
/// <param name="displayName">Name of the display device</param>
public Display(string displayName)
{
Handle = DisplayApi.GetAssociatedNvidiaDisplayHandle(displayName);
}
/// <summary>
/// Gets the corresponding Digital Vibrance Control information
/// </summary>
public DVCInformation DigitalVibranceControl
{
get => new DVCInformation(Handle);
}
/// <summary>
/// Gets corresponding DisplayDevice based on display name
/// </summary>
public DisplayDevice DisplayDevice
{
get => new DisplayDevice(Name);
}
/// <summary>
/// Gets display driver build title
/// </summary>
public string DriverBuildTitle
{
get => DisplayApi.GetDisplayDriverBuildTitle(Handle);
}
/// <summary>
/// Gets display handle
/// </summary>
public DisplayHandle Handle { get; }
/// <summary>
/// Gets the display HDMI support information
/// </summary>
public IHDMISupportInfo HDMISupportInfo
{
get
{
var outputId = OutputId.Invalid;
try
{
outputId = DisplayApi.GetAssociatedDisplayOutputId(Handle);
}
catch (NVIDIAApiException)
{
// ignore
}
return DisplayApi.GetHDMISupportInfo(Handle, outputId);
}
}
/// <summary>
/// Gets the corresponding HUE information
/// </summary>
public HUEInformation HUEControl
{
get => new HUEInformation(Handle);
}
/// <summary>
/// Gets the driving logical GPU
/// </summary>
public LogicalGPU LogicalGPU
{
get => new LogicalGPU(GPUApi.GetLogicalGPUFromDisplay(Handle));
}
/// <summary>
/// Gets display name
/// </summary>
public string Name
{
get => DisplayApi.GetAssociatedNvidiaDisplayName(Handle);
}
/// <summary>
/// Gets the connected GPU output
/// </summary>
public GPUOutput Output
{
get => new GPUOutput(DisplayApi.GetAssociatedDisplayOutputId(Handle), PhysicalGPUs.FirstOrDefault());
}
/// <summary>
/// Gets the list of all physical GPUs responsible for this display, with the first GPU returned as the one with the
/// attached active output.
/// </summary>
public PhysicalGPU[] PhysicalGPUs
{
get => GPUApi.GetPhysicalGPUsFromDisplay(Handle).Select(handle => new PhysicalGPU(handle)).ToArray();
}
/// <inheritdoc />
public bool Equals(Display other)
{
if (ReferenceEquals(null, other))
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
return Handle.Equals(other.Handle);
}
/// <summary>
/// This function returns all NVIDIA displays
/// Note: Display handles can get invalidated on a modeset.
/// </summary>
/// <returns>An array of Display objects</returns>
public static Display[] GetDisplays()
{
return DisplayApi.EnumNvidiaDisplayHandle().Select(handle => new Display(handle)).ToArray();
}
/// <summary>
/// Checks for equality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are equal, otherwise false</returns>
public static bool operator ==(Display left, Display right)
{
return right?.Equals(left) ?? ReferenceEquals(left, null);
}
/// <summary>
/// Checks for inequality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are not equal, otherwise false</returns>
public static bool operator !=(Display left, Display right)
{
return !(right == left);
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj))
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
if (obj.GetType() != GetType())
{
return false;
}
return Equals((Display) obj);
}
/// <inheritdoc />
public override int GetHashCode()
{
return Handle.GetHashCode();
}
/// <inheritdoc />
public override string ToString()
{
return Name;
}
/// <summary>
/// Gets all the supported NVIDIA display views (nView and Dualview modes) for this display.
/// </summary>
/// <returns></returns>
public TargetViewMode[] GetSupportedViews()
{
return DisplayApi.GetSupportedViews(Handle);
}
/// <summary>
/// Overrides the refresh rate on this display.
/// The new refresh rate can be applied right away or deferred to be applied with the next OS
/// mode-set.
/// The override is good for only one mode-set (regardless whether it's deferred or immediate).
/// </summary>
/// <param name="refreshRate">The refresh rate to be applied.</param>
/// <param name="isDeferred">
/// A boolean value indicating if the refresh rate override should be deferred to the next OS
/// mode-set.
/// </param>
public void OverrideRefreshRate(float refreshRate, bool isDeferred = false)
{
DisplayApi.SetRefreshRateOverride(Handle, refreshRate, isDeferred);
}
}
}

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@@ -1,893 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using NvAPIWrapper.GPU;
using NvAPIWrapper.Native;
using NvAPIWrapper.Native.Display;
using NvAPIWrapper.Native.Display.Structures;
using NvAPIWrapper.Native.Exceptions;
using NvAPIWrapper.Native.General;
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.GPU.Structures;
using NvAPIWrapper.Native.Interfaces.Display;
using NvAPIWrapper.Native.Interfaces.GPU;
namespace NvAPIWrapper.Display
{
/// <summary>
/// Represents an NVIDIA display device
/// </summary>
public class DisplayDevice : IEquatable<DisplayDevice>
{
/// <summary>
/// Creates a new DisplayDevice
/// </summary>
/// <param name="displayId">Display identification of the device</param>
public DisplayDevice(uint displayId)
{
DisplayId = displayId;
var extraInformation = PhysicalGPU.GetDisplayDevices().FirstOrDefault(ids => ids.DisplayId == DisplayId);
if (extraInformation != null)
{
IsAvailable = true;
ScanOutInformation = new ScanOutInformation(this);
ConnectionType = extraInformation.ConnectionType;
IsDynamic = extraInformation.IsDynamic;
IsMultiStreamRootNode = extraInformation.IsMultiStreamRootNode;
IsActive = extraInformation.IsActive;
IsCluster = extraInformation.IsCluster;
IsOSVisible = extraInformation.IsOSVisible;
IsWFD = extraInformation.IsWFD;
IsConnected = extraInformation.IsConnected;
IsPhysicallyConnected = extraInformation.IsPhysicallyConnected;
}
}
/// <summary>
/// Creates a new DisplayDevice
/// </summary>
/// <param name="displayIds">Display identification and attributes of the display device</param>
public DisplayDevice(IDisplayIds displayIds)
{
IsAvailable = true;
DisplayId = displayIds.DisplayId;
ScanOutInformation = new ScanOutInformation(this);
ConnectionType = displayIds.ConnectionType;
IsDynamic = displayIds.IsDynamic;
IsMultiStreamRootNode = displayIds.IsMultiStreamRootNode;
IsActive = displayIds.IsActive;
IsCluster = displayIds.IsCluster;
IsOSVisible = displayIds.IsOSVisible;
IsWFD = displayIds.IsWFD;
IsConnected = displayIds.IsConnected;
IsPhysicallyConnected = displayIds.IsPhysicallyConnected;
}
/// <summary>
/// Creates a new DisplayDevice
/// </summary>
/// <param name="displayName">Display name of the display device</param>
public DisplayDevice(string displayName) : this(DisplayApi.GetDisplayIdByDisplayName(displayName))
{
}
/// <summary>
/// Gets the display device connection type
/// </summary>
public MonitorConnectionType ConnectionType { get; }
/// <summary>
/// Gets the current display color data
/// </summary>
public ColorData CurrentColorData
{
get
{
var instances = new IColorData[]
{
new ColorDataV5(ColorDataCommand.Get),
new ColorDataV4(ColorDataCommand.Get),
new ColorDataV3(ColorDataCommand.Get),
new ColorDataV2(ColorDataCommand.Get),
new ColorDataV1(ColorDataCommand.Get)
};
var instance = DisplayApi.ColorControl(DisplayId, instances);
return new ColorData(instance);
}
}
/// <summary>
/// Gets the current display device timing
/// </summary>
public Timing CurrentTiming
{
get => DisplayApi.GetTiming(DisplayId, new TimingInput(TimingOverride.Current));
}
/// <summary>
/// Gets the default display color data
/// </summary>
public ColorData DefaultColorData
{
get
{
var instances = new IColorData[]
{
new ColorDataV5(ColorDataCommand.GetDefault),
new ColorDataV4(ColorDataCommand.GetDefault),
new ColorDataV3(ColorDataCommand.GetDefault),
new ColorDataV2(ColorDataCommand.GetDefault),
new ColorDataV1(ColorDataCommand.GetDefault)
};
var instance = DisplayApi.ColorControl(DisplayId, instances);
return new ColorData(instance);
}
}
/// <summary>
/// Gets the NVIDIA display identification
/// </summary>
public uint DisplayId { get; }
/// <summary>
/// Gets the monitor Display port capabilities
/// </summary>
public MonitorColorData[] DisplayPortColorCapabilities
{
get
{
if (ConnectionType != MonitorConnectionType.DisplayPort)
{
return null;
}
return DisplayApi.GetMonitorColorCapabilities(DisplayId);
}
}
/// <summary>
/// Gets the display driver EDID specified HDR capabilities
/// </summary>
public HDRCapabilitiesV1 DriverHDRCapabilities
{
get => DisplayApi.GetHDRCapabilities(DisplayId, true);
}
/// <summary>
/// Gets the display currently effective HDR capabilities
/// </summary>
public HDRCapabilitiesV1 EffectiveHDRCapabilities
{
get => DisplayApi.GetHDRCapabilities(DisplayId, false);
}
/// <summary>
/// Gets the HDMI audio info-frame current information
/// </summary>
public InfoFrameAudio? HDMIAudioFrameCurrentInformation
{
get
{
try
{
var infoFrame = new InfoFrameData(InfoFrameCommand.Get, InfoFrameDataType.AudioInformation);
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
return infoFrame.AudioInformation;
}
catch (NVIDIAApiException e)
{
if (e.Status == Status.NotSupported)
{
return null;
}
throw;
}
}
}
/// <summary>
/// Gets the HDMI audio info-frame default information
/// </summary>
public InfoFrameAudio? HDMIAudioFrameDefaultInformation
{
get
{
try
{
var infoFrame = new InfoFrameData(InfoFrameCommand.GetDefault, InfoFrameDataType.AudioInformation);
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
return infoFrame.AudioInformation;
}
catch (NVIDIAApiException e)
{
if (e.Status == Status.NotSupported)
{
return null;
}
throw;
}
}
}
/// <summary>
/// Gets the HDMI audio info-frame override information
/// </summary>
public InfoFrameAudio? HDMIAudioFrameOverrideInformation
{
get
{
try
{
var infoFrame = new InfoFrameData(InfoFrameCommand.GetOverride, InfoFrameDataType.AudioInformation);
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
return infoFrame.AudioInformation;
}
catch (NVIDIAApiException e)
{
if (e.Status == Status.NotSupported)
{
return null;
}
throw;
}
}
}
/// <summary>
/// Gets the HDMI audio info-frame property information
/// </summary>
public InfoFrameProperty? HDMIAudioFramePropertyInformation
{
get
{
try
{
var infoFrame = new InfoFrameData(InfoFrameCommand.GetProperty, InfoFrameDataType.AudioInformation);
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
return infoFrame.PropertyInformation;
}
catch (NVIDIAApiException e)
{
if (e.Status == Status.NotSupported)
{
return null;
}
throw;
}
}
}
/// <summary>
/// Gets the device HDMI support information
/// </summary>
public IHDMISupportInfo HDMISupportInfo
{
get => DisplayApi.GetHDMISupportInfo(DisplayId);
}
/// <summary>
/// Gets the HDMI auxiliary video info-frame current information
/// </summary>
public InfoFrameVideo? HDMIVideoFrameCurrentInformation
{
get
{
try
{
var infoFrame =
new InfoFrameData(InfoFrameCommand.Get, InfoFrameDataType.AuxiliaryVideoInformation);
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
return infoFrame.AuxiliaryVideoInformation;
}
catch (NVIDIAApiException e)
{
if (e.Status == Status.NotSupported)
{
return null;
}
throw;
}
}
}
/// <summary>
/// Gets the HDMI auxiliary video info-frame default information
/// </summary>
public InfoFrameVideo? HDMIVideoFrameDefaultInformation
{
get
{
try
{
var infoFrame = new InfoFrameData(InfoFrameCommand.GetDefault,
InfoFrameDataType.AuxiliaryVideoInformation);
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
return infoFrame.AuxiliaryVideoInformation;
}
catch (NVIDIAApiException e)
{
if (e.Status == Status.NotSupported)
{
return null;
}
throw;
}
}
}
/// <summary>
/// Gets the HDMI auxiliary video info-frame override information
/// </summary>
public InfoFrameVideo? HDMIVideoFrameOverrideInformation
{
get
{
try
{
var infoFrame = new InfoFrameData(InfoFrameCommand.GetOverride,
InfoFrameDataType.AuxiliaryVideoInformation);
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
return infoFrame.AuxiliaryVideoInformation;
}
catch (NVIDIAApiException e)
{
if (e.Status == Status.NotSupported)
{
return null;
}
throw;
}
}
}
/// <summary>
/// Gets the HDMI auxiliary video info-frame property information
/// </summary>
public InfoFrameProperty? HDMIVideoFramePropertyInformation
{
get
{
try
{
var infoFrame = new InfoFrameData(InfoFrameCommand.GetProperty,
InfoFrameDataType.AuxiliaryVideoInformation);
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
return infoFrame.PropertyInformation;
}
catch (NVIDIAApiException e)
{
if (e.Status == Status.NotSupported)
{
return null;
}
throw;
}
}
}
/// <summary>
/// Gets the HDR color data, or null if the HDR is disabled or unavailable
/// </summary>
public HDRColorData HDRColorData
{
get
{
try
{
var instances = new IHDRColorData[]
{
new HDRColorDataV2(ColorDataHDRCommand.Get),
new HDRColorDataV1(ColorDataHDRCommand.Get)
};
var instance = DisplayApi.HDRColorControl(DisplayId, instances);
if (instance.HDRMode == ColorDataHDRMode.Off)
{
return null;
}
return new HDRColorData(instance);
}
catch (NVIDIAApiException e)
{
if (e.Status == Status.NotSupported)
{
return null;
}
throw;
}
}
}
/// <summary>
/// Indicates if the display is being actively driven
/// </summary>
public bool IsActive { get; }
/// <summary>
/// Indicates if the display device is currently available
/// </summary>
public bool IsAvailable { get; }
/// <summary>
/// Indicates if the display is the representative display
/// </summary>
public bool IsCluster { get; }
/// <summary>
/// Indicates if the display is connected
/// </summary>
public bool IsConnected { get; }
/// <summary>
/// Indicates if the display is part of MST topology and it's a dynamic
/// </summary>
public bool IsDynamic { get; }
/// <summary>
/// Indicates if the display identification belongs to a multi stream enabled connector (root node). Note that when
/// multi stream is enabled and a single multi stream capable monitor is connected to it, the monitor will share the
/// display id with the RootNode.
/// When there is more than one monitor connected in a multi stream topology, then the root node will have a separate
/// displayId.
/// </summary>
public bool IsMultiStreamRootNode { get; }
/// <summary>
/// Indicates if the display is reported to the OS
/// </summary>
public bool IsOSVisible { get; }
/// <summary>
/// Indicates if the display is a physically connected display; Valid only when IsConnected is true
/// </summary>
public bool IsPhysicallyConnected { get; }
/// <summary>
/// Indicates if the display is wireless
/// </summary>
public bool IsWFD { get; }
/// <summary>
/// Gets the connected GPU output
/// </summary>
public GPUOutput Output
{
get
{
PhysicalGPUHandle handle;
var outputId = GPUApi.GetGPUAndOutputIdFromDisplayId(DisplayId, out handle);
return new GPUOutput(outputId, new PhysicalGPU(handle));
}
}
/// <summary>
/// Gets the connected physical GPU
/// </summary>
public PhysicalGPU PhysicalGPU
{
get
{
try
{
var gpuHandle = GPUApi.GetPhysicalGPUFromDisplayId(DisplayId);
return new PhysicalGPU(gpuHandle);
}
catch
{
// ignored
}
return Output.PhysicalGPU;
}
}
/// <summary>
/// Gets information regarding the scan-out settings of this display device
/// </summary>
public ScanOutInformation ScanOutInformation { get; }
/// <summary>
/// Gets monitor capabilities from the Video Capability Data Block if available, otherwise null
/// </summary>
public MonitorVCDBCapabilities? VCDBMonitorCapabilities
{
get => DisplayApi.GetMonitorCapabilities(DisplayId, MonitorCapabilitiesType.VCDB)?.VCDBCapabilities;
}
/// <summary>
/// Gets monitor capabilities from the Vendor Specific Data Block if available, otherwise null
/// </summary>
public MonitorVSDBCapabilities? VSDBMonitorCapabilities
{
get => DisplayApi.GetMonitorCapabilities(DisplayId, MonitorCapabilitiesType.VSDB)?.VSDBCapabilities;
}
/// <inheritdoc />
public bool Equals(DisplayDevice other)
{
if (ReferenceEquals(null, other))
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
return DisplayId == other.DisplayId;
}
/// <summary>
/// Deletes a custom resolution.
/// </summary>
/// <param name="customResolution">The custom resolution to delete.</param>
/// <param name="displayIds">A list of display ids to remove the custom resolution from.</param>
public static void DeleteCustomResolution(CustomResolution customResolution, uint[] displayIds)
{
var customDisplay = customResolution.AsCustomDisplay(false);
DisplayApi.DeleteCustomDisplay(displayIds, customDisplay);
}
/// <summary>
/// Returns an instance of <see cref="DisplayDevice" /> representing the primary GDI display device.
/// </summary>
/// <returns>An instance of <see cref="DisplayDevice" />.</returns>
public static DisplayDevice GetGDIPrimaryDisplayDevice()
{
var displayId = DisplayApi.GetGDIPrimaryDisplayId();
if (displayId == 0)
{
return null;
}
return new DisplayDevice(displayId);
}
/// <summary>
/// Checks for equality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are equal, otherwise false</returns>
public static bool operator ==(DisplayDevice left, DisplayDevice right)
{
return right?.Equals(left) ?? ReferenceEquals(left, null);
}
/// <summary>
/// Checks for inequality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are not equal, otherwise false</returns>
public static bool operator !=(DisplayDevice left, DisplayDevice right)
{
return !(right == left);
}
/// <summary>
/// Reverts the custom resolution currently on trial.
/// </summary>
/// <param name="displayIds">A list of display ids to revert the custom resolution from.</param>
public static void RevertCustomResolution(uint[] displayIds)
{
DisplayApi.RevertCustomDisplayTrial(displayIds);
}
/// <summary>
/// Saves the custom resolution currently on trial.
/// </summary>
/// <param name="displayIds">A list of display ids to save the custom resolution for.</param>
/// <param name="isThisOutputIdOnly">
/// If set, the saved custom display will only be applied on the monitor with the same
/// outputId.
/// </param>
/// <param name="isThisMonitorOnly">
/// If set, the saved custom display will only be applied on the monitor with the same EDID
/// ID or the same TV connector in case of analog TV.
/// </param>
public static void SaveCustomResolution(uint[] displayIds, bool isThisOutputIdOnly, bool isThisMonitorOnly)
{
DisplayApi.SaveCustomDisplay(displayIds, isThisOutputIdOnly, isThisMonitorOnly);
}
/// <summary>
/// Applies a custom resolution into trial
/// </summary>
/// <param name="customResolution">The custom resolution to apply.</param>
/// <param name="displayIds">A list of display ids to apply the custom resolution on.</param>
/// <param name="hardwareModeSetOnly">
/// A boolean value indicating that a hardware mode-set without OS update should be
/// performed.
/// </param>
public static void TrialCustomResolution(
CustomResolution customResolution,
uint[] displayIds,
bool hardwareModeSetOnly = true)
{
var customDisplay = customResolution.AsCustomDisplay(hardwareModeSetOnly);
DisplayApi.TryCustomDisplay(displayIds.ToDictionary(u => u, u => customDisplay));
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj))
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
if (obj.GetType() != GetType())
{
return false;
}
return Equals((DisplayDevice) obj);
}
/// <inheritdoc />
public override int GetHashCode()
{
return (int) DisplayId;
}
/// <inheritdoc />
public override string ToString()
{
return $"Display #{DisplayId}";
}
/// <summary>
/// Calculates a valid timing based on the argument passed
/// </summary>
/// <param name="width">The preferred width.</param>
/// <param name="height">The preferred height.</param>
/// <param name="refreshRate">The preferred refresh rate.</param>
/// <param name="isInterlaced">The boolean value indicating if the preferred resolution is an interlaced resolution.</param>
/// <returns>Returns a valid instance of <see cref="Timing" />.</returns>
public Timing CalculateTiming(uint width, uint height, float refreshRate, bool isInterlaced)
{
return DisplayApi.GetTiming(
DisplayId,
new TimingInput(width, height, refreshRate, TimingOverride.Auto, isInterlaced)
);
}
/// <summary>
/// Deletes a custom resolution.
/// </summary>
/// <param name="customResolution">The custom resolution to delete.</param>
public void DeleteCustomResolution(CustomResolution customResolution)
{
DeleteCustomResolution(customResolution, new[] {DisplayId});
}
/// <summary>
/// Retrieves the list of custom resolutions saved for this display device
/// </summary>
/// <returns>A list of <see cref="CustomResolution" /> instances.</returns>
public IEnumerable<CustomResolution> GetCustomResolutions()
{
return DisplayApi.EnumCustomDisplays(DisplayId).Select(custom => new CustomResolution(custom));
}
/// <summary>
/// Checks if a color data is supported on this display
/// </summary>
/// <param name="colorData">The color data to be checked.</param>
/// <returns>true if the color data passed is supported; otherwise false</returns>
public bool IsColorDataSupported(ColorData colorData)
{
var instances = new IColorData[]
{
colorData.AsColorDataV5(ColorDataCommand.IsSupportedColor),
colorData.AsColorDataV4(ColorDataCommand.IsSupportedColor),
colorData.AsColorDataV3(ColorDataCommand.IsSupportedColor),
colorData.AsColorDataV2(ColorDataCommand.IsSupportedColor),
colorData.AsColorDataV1(ColorDataCommand.IsSupportedColor)
};
try
{
DisplayApi.ColorControl(DisplayId, instances);
return true;
}
catch (NVIDIAApiException e)
{
if (e.Status == Status.NotSupported)
{
return false;
}
throw;
}
}
/// <summary>
/// Resets the HDMI audio info-frame information to default
/// </summary>
public void ResetHDMIAudioFrameInformation()
{
var infoFrame = new InfoFrameData(
InfoFrameCommand.Reset,
InfoFrameDataType.AudioInformation
);
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
}
/// <summary>
/// Resets the HDMI auxiliary video info-frame information to default
/// </summary>
public void ResetHDMIVideoFrameInformation()
{
var infoFrame = new InfoFrameData(
InfoFrameCommand.Reset,
InfoFrameDataType.AuxiliaryVideoInformation
);
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
}
/// <summary>
/// Reverts the custom resolution currently on trial.
/// </summary>
public void RevertCustomResolution()
{
RevertCustomResolution(new[] {DisplayId});
}
/// <summary>
/// Saves the custom resolution currently on trial.
/// </summary>
/// <param name="isThisOutputIdOnly">
/// If set, the saved custom display will only be applied on the monitor with the same
/// outputId.
/// </param>
/// <param name="isThisMonitorOnly">
/// If set, the saved custom display will only be applied on the monitor with the same EDID
/// ID or the same TV connector in case of analog TV.
/// </param>
public void SaveCustomResolution(bool isThisOutputIdOnly = true, bool isThisMonitorOnly = true)
{
SaveCustomResolution(new[] {DisplayId}, isThisOutputIdOnly, isThisMonitorOnly);
}
/// <summary>
/// Changes the display current color data configuration
/// </summary>
/// <param name="colorData">The color data to be set.</param>
public void SetColorData(ColorData colorData)
{
var instances = new IColorData[]
{
colorData.AsColorDataV5(ColorDataCommand.Set),
colorData.AsColorDataV4(ColorDataCommand.Set),
colorData.AsColorDataV3(ColorDataCommand.Set),
colorData.AsColorDataV2(ColorDataCommand.Set),
colorData.AsColorDataV1(ColorDataCommand.Set)
};
DisplayApi.ColorControl(DisplayId, instances);
}
/// <summary>
/// Sets the HDMI video info-frame current or override information
/// </summary>
/// <param name="audio">The new information.</param>
/// <param name="isOverride">A boolean value indicating if the changes should persist mode-set and OS restart.</param>
public void SetHDMIAudioFrameInformation(InfoFrameAudio audio, bool isOverride = false)
{
var infoFrame = new InfoFrameData(
isOverride ? InfoFrameCommand.SetOverride : InfoFrameCommand.Set,
audio
);
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
}
/// <summary>
/// Sets the HDMI audio info-frame property information
/// </summary>
/// <param name="property">The new property information.</param>
public void SetHDMIAudioFramePropertyInformation(InfoFrameProperty property)
{
var infoFrame = new InfoFrameData(
InfoFrameCommand.SetProperty,
InfoFrameDataType.AudioInformation,
property
);
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
}
/// <summary>
/// Sets the HDMI auxiliary video info-frame current or override information
/// </summary>
/// <param name="video">The new information.</param>
/// <param name="isOverride">A boolean value indicating if the changes should persist mode-set and OS restart.</param>
public void SetHDMIVideoFrameInformation(InfoFrameVideo video, bool isOverride = false)
{
var infoFrame = new InfoFrameData(
isOverride ? InfoFrameCommand.SetOverride : InfoFrameCommand.Set,
video
);
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
}
/// <summary>
/// Sets the HDMI auxiliary video info-frame property information
/// </summary>
/// <param name="property">The new property information.</param>
public void SetHDMIVideoFramePropertyInformation(InfoFrameProperty property)
{
var infoFrame = new InfoFrameData(
InfoFrameCommand.SetProperty,
InfoFrameDataType.AuxiliaryVideoInformation,
property
);
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
}
/// <summary>
/// Changes the display HDR color data configuration
/// </summary>
/// <param name="colorData">The color data to be set.</param>
public void SetHDRColorData(HDRColorData colorData)
{
var instances = new IHDRColorData[]
{
colorData.AsHDRColorDataV2(ColorDataHDRCommand.Set),
colorData.AsHDRColorDataV1(ColorDataHDRCommand.Set)
};
DisplayApi.HDRColorControl(DisplayId, instances);
}
/// <summary>
/// Applies a custom resolution into trial.
/// </summary>
/// <param name="customResolution">The custom resolution to apply.</param>
/// <param name="hardwareModeSetOnly">
/// A boolean value indicating that a hardware mode-set without OS update should be
/// performed.
/// </param>
public void TrialCustomResolution(CustomResolution customResolution, bool hardwareModeSetOnly = true)
{
TrialCustomResolution(customResolution, new[] {DisplayId}, hardwareModeSetOnly);
}
}
}

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@@ -1,183 +0,0 @@
using System;
using System.Linq;
namespace NvAPIWrapper.Display
{
/// <summary>
/// Represents a texture of float values
/// </summary>
public class FloatTexture : IEquatable<FloatTexture>
{
/// <summary>
/// Underlying float array containing the values of all channels in all pixels
/// </summary>
protected readonly float[] UnderlyingArray;
/// <summary>
/// Creates a new instance of <see cref="FloatTexture" />.
/// </summary>
/// <param name="width">The texture width.</param>
/// <param name="height">The texture height.</param>
/// <param name="channels">The number of texture channels.</param>
public FloatTexture(int width, int height, int channels) : this(width, height, channels, null)
{
}
/// <summary>
/// Creates a new instance of <see cref="FloatTexture" />.
/// </summary>
/// <param name="width">The texture width.</param>
/// <param name="height">The texture height.</param>
/// <param name="channels">The number of texture channels.</param>
/// <param name="array">The underlying array containing all float values.</param>
// ReSharper disable once TooManyDependencies
protected FloatTexture(int width, int height, int channels, float[] array)
{
Width = width;
Height = height;
Channels = channels;
UnderlyingArray = array ?? new float[width * height * channels];
}
/// <summary>
/// Gets the number of texture channels
/// </summary>
public int Channels { get; }
/// <summary>
/// Gets the texture height in pixel
/// </summary>
public int Height { get; }
/// <summary>
/// Gets the texture width in pixels
/// </summary>
public int Width { get; }
/// <inheritdoc />
public bool Equals(FloatTexture other)
{
if (other == null)
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
if (other.UnderlyingArray.Length != UnderlyingArray.Length)
{
return false;
}
if (other.Width != Width || other.Height != Height || other.Channels != Channels)
{
return false;
}
return !UnderlyingArray.Where((t, i) => Math.Abs(other.UnderlyingArray[i] - t) > 0.0001).Any();
}
/// <summary>
/// Returns a new instance of FloatTexture from the passed array of float values.
/// </summary>
/// <param name="width">The texture width.</param>
/// <param name="height">The texture height.</param>
/// <param name="channels">The texture channels.</param>
/// <param name="floats">The array of float values.</param>
/// <returns>A new instance of <see cref="FloatTexture" />.</returns>
// ReSharper disable once TooManyArguments
public static FloatTexture FromFloatArray(int width, int height, int channels, float[] floats)
{
if (floats.Length != width * height * channels)
{
throw new ArgumentOutOfRangeException(nameof(floats));
}
return new FloatTexture(width, height, channels, floats.ToArray());
}
/// <summary>
/// Compares two instance of <see cref="FloatTexture" /> for equality.
/// </summary>
/// <param name="left">The first instance.</param>
/// <param name="right">The second instance.</param>
/// <returns><see langword="true" /> if both instances are equal, otherwise <see langword="false" /></returns>
public static bool operator ==(FloatTexture left, FloatTexture right)
{
return Equals(left, right) || left?.Equals(right) == true;
}
/// <summary>
/// Compares two instance of <see cref="FloatTexture" /> for in-equality.
/// </summary>
/// <param name="left">The first instance.</param>
/// <param name="right">The second instance.</param>
/// <returns><see langword="true" /> if both instances are not equal, otherwise <see langword="false" /></returns>
public static bool operator !=(FloatTexture left, FloatTexture right)
{
return !(left == right);
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (obj == null)
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
return Equals(obj as FloatTexture);
}
/// <inheritdoc />
public override int GetHashCode()
{
return UnderlyingArray.GetHashCode();
}
/// <summary>
/// Gets the values of each channel at a specific location
/// </summary>
/// <param name="x">The horizontal location.</param>
/// <param name="y">The vertical location.</param>
/// <returns>An array of float values each representing a channel value.</returns>
public float[] GetValues(int x, int y)
{
return UnderlyingArray.Skip(y * Width + x).Take(Channels).ToArray();
}
/// <summary>
/// Sets the value of each channel at a specific location
/// </summary>
/// <param name="x">The horizontal location.</param>
/// <param name="y">The vertical location.</param>
/// <param name="floats">An array of float values each representing a channel value.</param>
public void SetValues(int x, int y, params float[] floats)
{
var index = y * Width + x;
for (var i = 0; i < Math.Min(Channels, floats.Length); i++)
{
UnderlyingArray[index + i] = floats[i];
}
}
/// <summary>
/// Returns this instance of <see cref="FloatTexture" /> as an array of float values.
/// </summary>
/// <returns>An array of float values representing this instance of <see cref="FloatTexture" />.</returns>
public float[] ToFloatArray()
{
// Returns a copy of the underlying array
return UnderlyingArray.ToArray();
}
}
}

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@@ -1,157 +0,0 @@
using System;
using NvAPIWrapper.Native.Display;
using NvAPIWrapper.Native.Display.Structures;
using NvAPIWrapper.Native.Interfaces.Display;
namespace NvAPIWrapper.Display
{
/// <inheritdoc cref="IHDRColorData" />
public class HDRColorData : IHDRColorData, IEquatable<HDRColorData>
{
/// <summary>
/// Creates an instance of <see cref="HDRColorData" />.
/// </summary>
/// <param name="hdrMode">The hdr mode.</param>
/// <param name="masteringDisplayData">The display color space configurations.</param>
/// <param name="colorFormat">The color data color format.</param>
/// <param name="dynamicRange">The color data dynamic range.</param>
/// <param name="colorDepth">The color data color depth.</param>
public HDRColorData(
ColorDataHDRMode hdrMode,
MasteringDisplayColorData masteringDisplayData,
ColorDataFormat? colorFormat = null,
ColorDataDynamicRange? dynamicRange = null,
ColorDataDepth? colorDepth = null
)
{
HDRMode = hdrMode;
MasteringDisplayData = masteringDisplayData;
ColorFormat = colorFormat;
DynamicRange = dynamicRange;
ColorDepth = colorDepth;
}
internal HDRColorData(IHDRColorData colorData)
{
HDRMode = colorData.HDRMode;
MasteringDisplayData = colorData.MasteringDisplayData;
ColorDepth = colorData.ColorDepth;
ColorFormat = colorData.ColorFormat;
DynamicRange = colorData.DynamicRange;
}
/// <inheritdoc />
public bool Equals(HDRColorData other)
{
if (ReferenceEquals(null, other))
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
return ColorDepth == other.ColorDepth &&
ColorFormat == other.ColorFormat &&
DynamicRange == other.DynamicRange &&
HDRMode == other.HDRMode &&
MasteringDisplayData.Equals(other.MasteringDisplayData);
}
/// <inheritdoc />
public ColorDataDepth? ColorDepth { get; }
/// <inheritdoc />
public ColorDataFormat? ColorFormat { get; }
/// <inheritdoc />
public ColorDataDynamicRange? DynamicRange { get; }
/// <inheritdoc />
public ColorDataHDRMode HDRMode { get; }
/// <inheritdoc />
public MasteringDisplayColorData MasteringDisplayData { get; }
/// <summary>
/// Compares two instances of <see cref="HDRColorData" /> for equality.
/// </summary>
/// <param name="left">The first instance.</param>
/// <param name="right">The second instance.</param>
/// <returns>true if two instances are equal; otherwise false.</returns>
public static bool operator ==(HDRColorData left, HDRColorData right)
{
return left?.Equals(right) == true;
}
/// <summary>
/// Compares two instances of <see cref="HDRColorData" /> for inequality.
/// </summary>
/// <param name="left">The first instance.</param>
/// <param name="right">The second instance.</param>
/// <returns>true if two instances are not equal; otherwise false.</returns>
public static bool operator !=(HDRColorData left, HDRColorData right)
{
return !(left == right);
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj))
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
if (obj.GetType() != GetType())
{
return false;
}
return Equals((HDRColorData) obj);
}
/// <inheritdoc />
public override int GetHashCode()
{
unchecked
{
var hashCode = ColorDepth.GetHashCode();
hashCode = (hashCode * 397) ^ ColorFormat.GetHashCode();
hashCode = (hashCode * 397) ^ DynamicRange.GetHashCode();
hashCode = (hashCode * 397) ^ (int) HDRMode;
hashCode = (hashCode * 397) ^ MasteringDisplayData.GetHashCode();
return hashCode;
}
}
internal HDRColorDataV1 AsHDRColorDataV1(ColorDataHDRCommand command)
{
return new HDRColorDataV1(
command,
HDRMode,
MasteringDisplayData
);
}
internal HDRColorDataV2 AsHDRColorDataV2(ColorDataHDRCommand command)
{
return new HDRColorDataV2(
command,
HDRMode,
MasteringDisplayData,
ColorFormat ?? ColorDataFormat.Auto,
DynamicRange ?? ColorDataDynamicRange.Auto,
ColorDepth ?? ColorDataDepth.Default
);
}
}
}

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@@ -1,97 +0,0 @@
using NvAPIWrapper.Native;
using NvAPIWrapper.Native.Display.Structures;
using NvAPIWrapper.Native.GPU;
namespace NvAPIWrapper.Display
{
/// <summary>
/// This class contains and provides a way to modify the HUE angle
/// </summary>
public class HUEInformation
{
private readonly DisplayHandle _displayHandle = DisplayHandle.DefaultHandle;
private readonly OutputId _outputId = OutputId.Invalid;
/// <summary>
/// Creates a new instance of the class using a DisplayHandle
/// </summary>
/// <param name="displayHandle">The handle of the display.</param>
public HUEInformation(DisplayHandle displayHandle)
{
_displayHandle = displayHandle;
}
/// <summary>
/// Creates a new instance of this class using a OutputId
/// </summary>
/// <param name="outputId">The output identification of a display or an output</param>
public HUEInformation(OutputId outputId)
{
_outputId = outputId;
}
/// <summary>
/// Gets or sets the current HUE offset angle [0-359]
/// </summary>
public int CurrentAngle
{
get
{
PrivateDisplayHUEInfo? hueInfo = null;
if (_displayHandle != DisplayHandle.DefaultHandle)
{
hueInfo = DisplayApi.GetHUEInfo(_displayHandle);
}
else if (_outputId != OutputId.Invalid)
{
hueInfo = DisplayApi.GetHUEInfo(_outputId);
}
return hueInfo?.CurrentAngle ?? 0;
}
set
{
value %= 360;
if (_displayHandle != DisplayHandle.DefaultHandle)
{
DisplayApi.SetHUEAngle(_displayHandle, value);
}
else if (_outputId != OutputId.Invalid)
{
DisplayApi.SetHUEAngle(_outputId, value);
}
}
}
/// <summary>
/// Gets the default HUE offset angle [0-359]
/// </summary>
public int DefaultAngle
{
get
{
PrivateDisplayHUEInfo? hueInfo = null;
if (_displayHandle != DisplayHandle.DefaultHandle)
{
hueInfo = DisplayApi.GetHUEInfo(_displayHandle);
}
else if (_outputId != OutputId.Invalid)
{
hueInfo = DisplayApi.GetHUEInfo(_outputId);
}
return hueInfo?.DefaultAngle ?? 0;
}
}
/// <inheritdoc />
public override string ToString()
{
return $"{CurrentAngle:D}º [{DefaultAngle:D}º]";
}
}
}

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@@ -1,70 +0,0 @@
using System;
using System.Linq;
namespace NvAPIWrapper.Display
{
/// <summary>
/// Represents a texture of intensity values
/// </summary>
public class IntensityTexture : FloatTexture
{
/// <summary>
/// Creates a new instance of <see cref="IntensityTexture" />.
/// </summary>
/// <param name="width">The texture width.</param>
/// <param name="height">The texture height.</param>
public IntensityTexture(int width, int height) : base(width, height, 3)
{
}
private IntensityTexture(int width, int height, float[] floats) : base(width, height, 3, floats)
{
}
/// <summary>
/// Returns a new instance of FloatTexture from the passed array of float values.
/// </summary>
/// <param name="width">The texture width.</param>
/// <param name="height">The texture height.</param>
/// <param name="floats">The array of float values.</param>
/// <returns>A new instance of <see cref="FloatTexture" />.</returns>
// ReSharper disable once TooManyArguments
public static IntensityTexture FromFloatArray(int width, int height, float[] floats)
{
if (floats.Length != width * height * 3)
{
throw new ArgumentOutOfRangeException(nameof(floats));
}
return new IntensityTexture(width, height, floats.ToArray());
}
/// <summary>
/// Gets the value of intensity pixel at a specific location.
/// </summary>
/// <param name="x">The horizontal location.</param>
/// <param name="y">The vertical location.</param>
/// <returns>An instance of <see cref="IntensityTexturePixel" />.</returns>
public IntensityTexturePixel GetPixel(int x, int y)
{
return IntensityTexturePixel.FromFloatArray(UnderlyingArray, y * Width + x);
}
/// <summary>
/// Sets the value of intensity pixel at a specific location
/// </summary>
/// <param name="x">The horizontal location.</param>
/// <param name="y">The vertical location.</param>
/// <param name="pixel">An instance of <see cref="IntensityTexturePixel" />.</param>
public void SetPixel(int x, int y, IntensityTexturePixel pixel)
{
var index = y * Width + x;
var floats = pixel.ToFloatArray();
for (var i = 0; i < Math.Min(Channels, floats.Length); i++)
{
UnderlyingArray[index + i] = floats[i];
}
}
}
}

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@@ -1,117 +0,0 @@
using System;
namespace NvAPIWrapper.Display
{
/// <summary>
/// Represents a RGB intensity texture pixel
/// </summary>
public class IntensityTexturePixel : IEquatable<IntensityTexturePixel>
{
/// <summary>
/// Creates a new instance of <see cref="IntensityTexturePixel" />.
/// </summary>
/// <param name="redIntensity">The intensity of the red light (0-1)</param>
/// <param name="greenIntensity">The intensity of the green light (0-1)</param>
/// <param name="blueIntensity">The intensity of the blue light (0-1)</param>
public IntensityTexturePixel(float redIntensity, float greenIntensity, float blueIntensity)
{
RedIntensity = Math.Max(Math.Min(redIntensity, 1), 0);
GreenIntensity = Math.Max(Math.Min(greenIntensity, 1), 0);
BlueIntensity = Math.Max(Math.Min(blueIntensity, 1), 0);
}
/// <summary>
/// Gets the intensity of the blue light (0-1)
/// </summary>
public float BlueIntensity { get; }
/// <summary>
/// Gets the intensity of the green light (0-1)
/// </summary>
public float GreenIntensity { get; }
/// <summary>
/// Gets the intensity of the red light (0-1)
/// </summary>
public float RedIntensity { get; }
/// <inheritdoc />
public bool Equals(IntensityTexturePixel other)
{
if (other == null)
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
return Math.Abs(RedIntensity - other.RedIntensity) < 0.0001 &&
Math.Abs(GreenIntensity - other.GreenIntensity) < 0.0001 &&
Math.Abs(BlueIntensity - other.BlueIntensity) < 0.0001;
}
/// <summary>
/// Compares two instance of <see cref="IntensityTexturePixel" /> for equality.
/// </summary>
/// <param name="left">The first instance.</param>
/// <param name="right">The second instance.</param>
/// <returns><see langword="true" /> if both instances are equal, otherwise <see langword="false" /></returns>
public static bool operator ==(IntensityTexturePixel left, IntensityTexturePixel right)
{
return Equals(left, right) || left?.Equals(right) == true;
}
/// <summary>
/// Compares two instance of <see cref="IntensityTexturePixel" /> for in-equality.
/// </summary>
/// <param name="left">The first instance.</param>
/// <param name="right">The second instance.</param>
/// <returns><see langword="true" /> if both instances are not equal, otherwise <see langword="false" /></returns>
public static bool operator !=(IntensityTexturePixel left, IntensityTexturePixel right)
{
return !(left == right);
}
internal static IntensityTexturePixel FromFloatArray(float[] floats, int index)
{
return new IntensityTexturePixel(floats[index], floats[index + 1], floats[index + 2]);
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (obj == null)
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
return Equals(obj as IntensityTexturePixel);
}
/// <inheritdoc />
public override int GetHashCode()
{
unchecked
{
var hashCode = RedIntensity.GetHashCode();
hashCode = (hashCode * 397) ^ GreenIntensity.GetHashCode();
hashCode = (hashCode * 397) ^ BlueIntensity.GetHashCode();
return hashCode;
}
}
internal float[] ToFloatArray()
{
return new[] {RedIntensity, GreenIntensity, BlueIntensity};
}
}
}

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@@ -1,288 +0,0 @@
using System;
using System.Linq;
using NvAPIWrapper.Native;
using NvAPIWrapper.Native.Display;
using NvAPIWrapper.Native.Display.Structures;
using NvAPIWrapper.Native.Exceptions;
using NvAPIWrapper.Native.General;
using NvAPIWrapper.Native.Helpers;
using NvAPIWrapper.Native.Interfaces.Display;
namespace NvAPIWrapper.Display
{
/// <summary>
/// Represents a configuration path
/// </summary>
public class PathInfo : IEquatable<PathInfo>
{
/// <summary>
/// Creates a new PathInfo
/// </summary>
/// <param name="resolution">Display resolution</param>
/// <param name="colorFormat">Display color format</param>
/// <param name="targetInfos">Target configuration informations</param>
public PathInfo(Resolution resolution, ColorFormat colorFormat, PathTargetInfo[] targetInfos)
{
Resolution = resolution;
ColorFormat = colorFormat;
TargetsInfo = targetInfos;
}
/// <summary>
/// Creates a new PathInfo
/// </summary>
/// <param name="info">IPathInfo implamented object</param>
public PathInfo(IPathInfo info)
{
SourceId = info.SourceId;
Resolution = info.SourceModeInfo.Resolution;
ColorFormat = info.SourceModeInfo.ColorFormat;
Position = info.SourceModeInfo.Position;
SpanningOrientation = info.SourceModeInfo.SpanningOrientation;
IsGDIPrimary = info.SourceModeInfo.IsGDIPrimary;
IsSLIFocus = info.SourceModeInfo.IsSLIFocus;
TargetsInfo =
info.TargetsInfo.Select(targetInfo => new PathTargetInfo(targetInfo)).ToArray();
if (info is PathInfoV2)
{
OSAdapterLUID = ((PathInfoV2) info).OSAdapterLUID;
}
}
/// <summary>
/// Gets or sets the display color format
/// </summary>
public ColorFormat ColorFormat { get; set; }
/// <summary>
/// Gets or sets a boolean value indicating if the this is the primary GDI display
/// </summary>
public bool IsGDIPrimary { get; set; }
/// <summary>
/// Gets or sets a boolean value indicating if the this is the SLI focus display
/// </summary>
public bool IsSLIFocus { get; set; }
/// <summary>
/// Gets OS Adapter of LUID for Non-NVIDIA adapters
/// </summary>
public LUID? OSAdapterLUID { get; }
/// <summary>
/// Gets or sets the display position
/// </summary>
public Position Position { get; set; }
/// <summary>
/// Gets or sets the display resolution
/// </summary>
public Resolution Resolution { get; set; }
/// <summary>
/// Gets or sets the Windows CCD display source identification. This can be optionally set.
/// </summary>
public uint SourceId { get; set; }
/// <summary>
/// Gets or sets the display spanning orientation, valid for XP only
/// </summary>
public SpanningOrientation SpanningOrientation { get; set; }
/// <summary>
/// Gets information about path targets
/// </summary>
public PathTargetInfo[] TargetsInfo { get; }
/// <summary>
/// Checks for equality with a PathInfo instance
/// </summary>
/// <param name="other">The PathInfo object to check with</param>
/// <returns>true if both objects are equal, otherwise false</returns>
public bool Equals(PathInfo other)
{
if (ReferenceEquals(null, other))
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
return Resolution.Equals(other.Resolution) &&
ColorFormat == other.ColorFormat &&
Position.Equals(other.Position) &&
SpanningOrientation == other.SpanningOrientation &&
IsGDIPrimary == other.IsGDIPrimary &&
IsSLIFocus == other.IsSLIFocus &&
TargetsInfo.SequenceEqual(other.TargetsInfo);
}
/// <summary>
/// Creates and fills a PathInfo object
/// </summary>
/// <returns>The newly created PathInfo object</returns>
public static PathInfo[] GetDisplaysConfig()
{
var configs = DisplayApi.GetDisplayConfig();
var logicalDisplays = configs.Select(info => new PathInfo(info)).ToArray();
configs.DisposeAll();
return logicalDisplays;
}
/// <summary>
/// Checks for equality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are equal, otherwise false</returns>
public static bool operator ==(PathInfo left, PathInfo right)
{
return right?.Equals(left) ?? ReferenceEquals(left, null);
}
/// <summary>
/// Checks for inequality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are not equal, otherwise false</returns>
public static bool operator !=(PathInfo left, PathInfo right)
{
return !(left == right);
}
/// <summary>
/// Applies one or more path information configurations
/// </summary>
/// <param name="pathInfos">An array of path information configuration</param>
/// <param name="flags">DisplayConfigFlags flags</param>
public static void SetDisplaysConfig(PathInfo[] pathInfos, DisplayConfigFlags flags)
{
try
{
var configsV2 = pathInfos.Select(config => config.GetPathInfoV2()).Cast<IPathInfo>().ToArray();
DisplayApi.SetDisplayConfig(configsV2, flags);
configsV2.DisposeAll();
}
catch (NVIDIAApiException ex)
{
if (ex.Status != Status.IncompatibleStructureVersion)
{
throw;
}
}
catch (NVIDIANotSupportedException)
{
// ignore
}
var configsV1 = pathInfos.Select(config => config.GetPathInfoV1()).Cast<IPathInfo>().ToArray();
DisplayApi.SetDisplayConfig(configsV1, flags);
configsV1.DisposeAll();
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj))
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
if (obj.GetType() != GetType())
{
return false;
}
return Equals((PathInfo) obj);
}
/// <inheritdoc />
public override int GetHashCode()
{
unchecked
{
var hashCode = Resolution.GetHashCode();
hashCode = (hashCode * 397) ^ (int) ColorFormat;
hashCode = (hashCode * 397) ^ Position.GetHashCode();
hashCode = (hashCode * 397) ^ (int) SpanningOrientation;
hashCode = (hashCode * 397) ^ IsGDIPrimary.GetHashCode();
hashCode = (hashCode * 397) ^ IsSLIFocus.GetHashCode();
hashCode = (hashCode * 397) ^ (TargetsInfo?.GetHashCode() ?? 0);
return hashCode;
}
}
/// <inheritdoc />
public override string ToString()
{
return $"{Resolution} @ {Position} [{TargetsInfo.Length}]";
}
/// <summary>
/// Creates and fills a GetPathInfoV1 object
/// </summary>
/// <returns>The newly created GetPathInfoV1 object</returns>
public PathInfoV1 GetPathInfoV1()
{
var sourceModeInfo = GetSourceModeInfo();
var pathTargetInfoV1 = GetPathTargetInfoV1Array();
return new PathInfoV1(pathTargetInfoV1, sourceModeInfo, SourceId);
}
/// <summary>
/// Creates and fills a GetPathInfoV2 object
/// </summary>
/// <returns>The newly created GetPathInfoV2 object</returns>
public PathInfoV2 GetPathInfoV2()
{
var sourceModeInfo = GetSourceModeInfo();
var pathTargetInfoV2 = GetPathTargetInfoV2Array();
return new PathInfoV2(pathTargetInfoV2, sourceModeInfo, SourceId);
}
/// <summary>
/// Creates and fills an array of GetPathTargetInfoV1 object
/// </summary>
/// <returns>The newly created array of GetPathTargetInfoV1 objects</returns>
public PathTargetInfoV1[] GetPathTargetInfoV1Array()
{
return TargetsInfo.Select(config => config.GetPathTargetInfoV1()).ToArray();
}
/// <summary>
/// Creates and fills an array of GetPathTargetInfoV2 object
/// </summary>
/// <returns>The newly created array of GetPathTargetInfoV2 objects</returns>
public PathTargetInfoV2[] GetPathTargetInfoV2Array()
{
return TargetsInfo.Select(config => config.GetPathTargetInfoV2()).ToArray();
}
/// <summary>
/// Creates and fills a SourceModeInfo object
/// </summary>
/// <returns>The newly created SourceModeInfo object</returns>
public SourceModeInfo GetSourceModeInfo()
{
return new SourceModeInfo(Resolution, ColorFormat, Position, SpanningOrientation, IsGDIPrimary, IsSLIFocus);
}
}
}

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@@ -1,304 +0,0 @@
using System;
using System.Collections.Generic;
using NvAPIWrapper.Native.Display;
using NvAPIWrapper.Native.Display.Structures;
using NvAPIWrapper.Native.Exceptions;
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.Interfaces.Display;
namespace NvAPIWrapper.Display
{
/// <summary>
/// Represents a display configuration on a path
/// </summary>
public class PathTargetInfo : IEquatable<PathTargetInfo>
{
private TimingOverride _timingOverride;
/// <summary>
/// Creates a new PathTargetInfo
/// </summary>
/// <param name="info">IPathTargetInfo implamented object</param>
public PathTargetInfo(IPathTargetInfo info)
{
DisplayDevice = new DisplayDevice(info.DisplayId);
if (info.Details.HasValue)
{
Rotation = info.Details.Value.Rotation;
Scaling = info.Details.Value.Scaling;
TVConnectorType = info.Details.Value.ConnectorType;
TVFormat = info.Details.Value.TVFormat;
RefreshRateInMillihertz = info.Details.Value.RefreshRateInMillihertz;
TimingOverride = info.Details.Value.TimingOverride;
IsInterlaced = info.Details.Value.IsInterlaced;
IsClonePrimary = info.Details.Value.IsClonePrimary;
IsClonePanAndScanTarget = info.Details.Value.IsClonePanAndScanTarget;
DisableVirtualModeSupport = info.Details.Value.DisableVirtualModeSupport;
IsPreferredUnscaledTarget = info.Details.Value.IsPreferredUnscaledTarget;
}
if (info is PathTargetInfoV2)
{
WindowsCCDTargetId = ((PathTargetInfoV2) info).WindowsCCDTargetId;
}
}
/// <summary>
/// Creates a new PathTargetInfo
/// </summary>
/// <param name="device">DisplayDevice object</param>
public PathTargetInfo(DisplayDevice device)
{
DisplayDevice = device;
}
/// <summary>
/// Gets or sets the virtual mode support
/// </summary>
public bool DisableVirtualModeSupport { get; set; }
/// <summary>
/// Gets corresponding DisplayDevice
/// </summary>
public DisplayDevice DisplayDevice { get; }
/// <summary>
/// Gets or sets the pan and scan is availability. Valid only when the target is part of clone
/// topology.
/// </summary>
public bool IsClonePanAndScanTarget { get; set; }
/// <summary>
/// Gets or sets the primary display in clone configuration. This is *NOT* GDI Primary.
/// Only one target can be primary per source. If no primary is specified, the first target will automatically be
/// primary.
/// </summary>
public bool IsClonePrimary { get; set; }
/// <summary>
/// Gets or sets the interlaced mode flag, ignored if refreshRate == 0
/// </summary>
public bool IsInterlaced { get; set; }
/// <summary>
/// Gets or sets the preferred unscaled mode of target
/// </summary>
public bool IsPreferredUnscaledTarget { get; set; }
/// <summary>
/// Gets and sets the non-interlaced Refresh Rate of the mode, multiplied by 1000, 0 = ignored
/// This is the value which driver reports to the OS.
/// </summary>
public uint RefreshRateInMillihertz { get; set; }
/// <summary>
/// Gets and sets the rotation setting
/// </summary>
public Rotate Rotation { get; set; }
/// <summary>
/// Gets and sets the scaling setting
/// </summary>
public Scaling Scaling { get; set; }
/// <summary>
/// Gets and sets the custom timing of display
/// Ignored if TimingOverride == TimingOverride.Current
/// </summary>
public TimingOverride TimingOverride
{
get => _timingOverride;
set
{
if (value == TimingOverride.Custom)
{
throw new NVIDIANotSupportedException("Custom timing is not supported yet.");
}
_timingOverride = value;
}
}
/// <summary>
/// Gets and sets the connector type. For TV only, ignored if TVFormat == TVFormat.None.
/// </summary>
public ConnectorType TVConnectorType { get; set; }
/// <summary>
/// Gets and sets the TV format. For TV only, otherwise set to TVFormat.None
/// </summary>
public TVFormat TVFormat { get; set; }
/// <summary>
/// Gets the Windows CCD target ID. Must be present only for non-NVIDIA adapter, for NVIDIA adapter this parameter is
/// ignored.
/// </summary>
public uint WindowsCCDTargetId { get; }
/// <summary>
/// Checks for equality with a PathTargetInfo instance
/// </summary>
/// <param name="other">The PathTargetInfo object to check with</param>
/// <returns>true if both objects are equal, otherwise false</returns>
public bool Equals(PathTargetInfo other)
{
if (ReferenceEquals(null, other))
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
return _timingOverride == other._timingOverride &&
Rotation == other.Rotation &&
Scaling == other.Scaling &&
RefreshRateInMillihertz == other.RefreshRateInMillihertz &&
(TVFormat == TVFormat.None || TVConnectorType == other.TVConnectorType) &&
TVFormat == other.TVFormat &&
DisplayDevice.Equals(other.DisplayDevice) &&
IsInterlaced == other.IsInterlaced &&
IsClonePrimary == other.IsClonePrimary &&
IsClonePanAndScanTarget == other.IsClonePanAndScanTarget &&
DisableVirtualModeSupport == other.DisableVirtualModeSupport &&
IsPreferredUnscaledTarget == other.IsPreferredUnscaledTarget;
}
/// <summary>
/// Checks for equality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are equal, otherwise false</returns>
public static bool operator ==(PathTargetInfo left, PathTargetInfo right)
{
return right?.Equals(left) ?? ReferenceEquals(left, null);
}
/// <summary>
/// Checks for inequality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are not equal, otherwise false</returns>
public static bool operator !=(PathTargetInfo left, PathTargetInfo right)
{
return !(left == right);
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj))
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
if (obj.GetType() != GetType())
{
return false;
}
return Equals((PathTargetInfo) obj);
}
/// <inheritdoc />
public override int GetHashCode()
{
unchecked
{
var hashCode = (int) _timingOverride;
hashCode = (hashCode * 397) ^ (int) Rotation;
hashCode = (hashCode * 397) ^ (int) Scaling;
hashCode = (hashCode * 397) ^ (int) RefreshRateInMillihertz;
hashCode = (hashCode * 397) ^ (int) TVFormat;
hashCode = (hashCode * 397) ^ (TVFormat != TVFormat.None ? (int) TVConnectorType : 0);
hashCode = (hashCode * 397) ^ (DisplayDevice?.GetHashCode() ?? 0);
hashCode = (hashCode * 397) ^ IsInterlaced.GetHashCode();
hashCode = (hashCode * 397) ^ IsClonePrimary.GetHashCode();
hashCode = (hashCode * 397) ^ IsClonePanAndScanTarget.GetHashCode();
hashCode = (hashCode * 397) ^ DisableVirtualModeSupport.GetHashCode();
hashCode = (hashCode * 397) ^ IsPreferredUnscaledTarget.GetHashCode();
return hashCode;
}
}
/// <inheritdoc />
public override string ToString()
{
var strs = new List<string>
{
DisplayDevice.ToString()
};
if (RefreshRateInMillihertz > 0)
{
strs.Add($"@ {RefreshRateInMillihertz / 1000}hz");
}
if (TVFormat != TVFormat.None)
{
strs.Add($"- TV {TVFormat}");
}
strs.Add(IsInterlaced ? "Interlaced" : "Progressive");
if (Rotation != Rotate.Degree0)
{
strs.Add($"- Rotation: {Rotation}");
}
return string.Join(" ", strs);
}
/// <summary>
/// Creates and fills a PathAdvancedTargetInfo object
/// </summary>
/// <returns>The newly created PathAdvancedTargetInfo object</returns>
public PathAdvancedTargetInfo GetPathAdvancedTargetInfo()
{
if (TVFormat == TVFormat.None)
{
return new PathAdvancedTargetInfo(Rotation, Scaling, RefreshRateInMillihertz, TimingOverride,
IsInterlaced, IsClonePrimary, IsClonePanAndScanTarget, DisableVirtualModeSupport,
IsPreferredUnscaledTarget);
}
return new PathAdvancedTargetInfo(Rotation, Scaling, TVFormat, TVConnectorType, RefreshRateInMillihertz,
TimingOverride, IsInterlaced, IsClonePrimary, IsClonePanAndScanTarget, DisableVirtualModeSupport,
IsPreferredUnscaledTarget);
}
/// <summary>
/// Creates and fills a PathTargetInfoV1 object
/// </summary>
/// <returns>The newly created PathTargetInfoV1 object</returns>
public PathTargetInfoV1 GetPathTargetInfoV1()
{
var pathAdvancedTargetInfo = GetPathAdvancedTargetInfo();
return new PathTargetInfoV1(DisplayDevice.DisplayId, pathAdvancedTargetInfo);
}
/// <summary>
/// Creates and fills a PathTargetInfoV2 object
/// </summary>
/// <returns>The newly created PathTargetInfoV2 object</returns>
public PathTargetInfoV2 GetPathTargetInfoV2()
{
var pathAdvancedTargetInfo = GetPathAdvancedTargetInfo();
return new PathTargetInfoV2(DisplayDevice.DisplayId, WindowsCCDTargetId, pathAdvancedTargetInfo);
}
}
}

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@@ -1,218 +0,0 @@
using System.Linq;
using NvAPIWrapper.Native;
using NvAPIWrapper.Native.Display;
using NvAPIWrapper.Native.Display.Structures;
using NvAPIWrapper.Native.General.Structures;
using Rectangle = NvAPIWrapper.Native.General.Structures.Rectangle;
namespace NvAPIWrapper.Display
{
/// <summary>
/// Contains information regarding the scan-out buffer settings of a display device
/// </summary>
public class ScanOutInformation
{
internal ScanOutInformation(DisplayDevice displayDevice)
{
DisplayDevice = displayDevice;
}
/// <summary>
/// Gets the clone importance assigned to the target if the target is a cloned view of the SourceDesktopRectangle
/// (0:primary,1 secondary,...).
/// </summary>
public uint CloneImportance
{
get => DisplayApi.GetScanOutConfiguration(DisplayDevice.DisplayId).CloneImportance;
}
/// <summary>
/// Gets the display device that this instance describes
/// </summary>
public DisplayDevice DisplayDevice { get; }
/// <summary>
/// Gets a boolean value indicating if the display device scan out output is warped
/// </summary>
public bool IsDisplayWarped
{
get => DisplayApi.GetScanOutWarpingState(DisplayDevice.DisplayId).IsEnabled;
}
/// <summary>
/// Gets a boolean value indicating if the display device intensity is modified
/// </summary>
public bool IsIntensityModified
{
get => DisplayApi.GetScanOutIntensityState(DisplayDevice.DisplayId).IsEnabled;
}
/// <summary>
/// Gets the operating system display device rectangle in desktop coordinates displayId is scanning out from.
/// </summary>
public Rectangle SourceDesktopRectangle
{
get => DisplayApi.GetScanOutConfiguration(DisplayDevice.DisplayId).SourceDesktopRectangle;
}
/// <summary>
/// Gets the rotation performed between the SourceViewPortRectangle and the TargetViewPortRectangle.
/// </summary>
public Rotate SourceToTargetRotation
{
get => DisplayApi.GetScanOutConfiguration(DisplayDevice.DisplayId).SourceToTargetRotation;
}
/// <summary>
/// Gets the area inside the SourceDesktopRectangle which is scanned out to the display.
/// </summary>
public Rectangle SourceViewPortRectangle
{
get => DisplayApi.GetScanOutConfiguration(DisplayDevice.DisplayId).SourceViewPortRectangle;
}
/// <summary>
/// Gets the vertical size of the active resolution scanned out to the display.
/// </summary>
public uint TargetDisplayHeight
{
get => DisplayApi.GetScanOutConfiguration(DisplayDevice.DisplayId).TargetDisplayHeight;
}
/// <summary>
/// Gets the horizontal size of the active resolution scanned out to the display.
/// </summary>
public uint TargetDisplayWidth
{
get => DisplayApi.GetScanOutConfiguration(DisplayDevice.DisplayId).TargetDisplayWidth;
}
/// <summary>
/// Gets the area inside the rectangle described by targetDisplayWidth/Height SourceViewPortRectangle is scanned out
/// to.
/// </summary>
public Rectangle TargetViewPortRectangle
{
get => DisplayApi.GetScanOutConfiguration(DisplayDevice.DisplayId).TargetViewPortRectangle;
}
/// <summary>
/// Disables the intensity modification on the display device scan-out buffer.
/// </summary>
/// <param name="isSticky">A boolean value that indicates whether the settings will be kept over a reboot.</param>
public void DisableIntensityModifications(out bool isSticky)
{
DisplayApi.SetScanOutIntensity(DisplayDevice.DisplayId, null, out isSticky);
}
/// <summary>
/// Disables the warping of display device scan-out buffer.
/// </summary>
/// <param name="isSticky">A boolean value that indicates whether the settings will be kept over a reboot.</param>
public void DisableWarping(out bool isSticky)
{
var vorticesCount = 0;
DisplayApi.SetScanOutWarping(DisplayDevice.DisplayId, null, ref vorticesCount, out isSticky);
}
/// <summary>
/// Enables the intensity modification on the display device scan-out buffer.
/// </summary>
/// <param name="intensityTexture">The intensity texture to apply to the scan-out buffer.</param>
/// <param name="isSticky">A boolean value that indicates whether the settings will be kept over a reboot.</param>
public void EnableIntensityModifications(IntensityTexture intensityTexture, out bool isSticky)
{
using (
var intensity = new ScanOutIntensityV1(
(uint) intensityTexture.Width,
(uint) intensityTexture.Height,
intensityTexture.ToFloatArray()
)
)
{
DisplayApi.SetScanOutIntensity(DisplayDevice.DisplayId, intensity, out isSticky);
}
}
/// <summary>
/// Enables the intensity modification on the display device scan-out buffer.
/// </summary>
/// <param name="intensityTexture">The intensity texture to apply to the scan-out buffer.</param>
/// <param name="offsetTexture">The offset texture to apply to the scan-out buffer.</param>
/// <param name="isSticky">A boolean value that indicates whether the settings will be kept over a reboot.</param>
public void EnableIntensityModifications(
IntensityTexture intensityTexture,
FloatTexture offsetTexture,
out bool isSticky)
{
using (
var intensity = new ScanOutIntensityV2(
(uint) intensityTexture.Width,
(uint) intensityTexture.Height,
intensityTexture.ToFloatArray(),
(uint) offsetTexture.Channels,
offsetTexture.ToFloatArray()
)
)
{
DisplayApi.SetScanOutIntensity(DisplayDevice.DisplayId, intensity, out isSticky);
}
}
/// <summary>
/// Enables the warping of display device scan-out buffer
/// </summary>
/// <param name="warpingVerticeFormat">The type of warping vortexes.</param>
/// <param name="vortices">An array of warping vortexes.</param>
/// <param name="textureRectangle">The rectangle in desktop coordinates describing the source area for the warping.</param>
/// <param name="isSticky">A boolean value that indicates whether the settings will be kept over a reboot.</param>
// ReSharper disable once TooManyArguments
public void EnableWarping(
WarpingVerticeFormat warpingVerticeFormat,
XYUVRQVortex[] vortices,
Rectangle textureRectangle,
out bool isSticky)
{
using (
var warping = new ScanOutWarpingV1(
warpingVerticeFormat,
vortices.SelectMany(vortex => vortex.AsFloatArray()).ToArray(),
textureRectangle
)
)
{
var vorticesCount = vortices.Length;
DisplayApi.SetScanOutWarping(DisplayDevice.DisplayId, warping, ref vorticesCount, out isSticky);
}
}
/// <summary>
/// Queries the current state of one of the various scan-out composition parameters.
/// </summary>
/// <param name="parameter">The scan-out composition parameter.</param>
/// <param name="additionalValue">The additional value included with the parameter value.</param>
/// <returns>The scan-out composition parameter value.</returns>
public ScanOutCompositionParameterValue GetCompositionParameterValue(
ScanOutCompositionParameter parameter,
out float additionalValue)
{
return DisplayApi.GetScanOutCompositionParameter(DisplayDevice.DisplayId, parameter, out additionalValue);
}
/// <summary>
/// Sets the current state of one of the various scan-out composition parameters.
/// </summary>
/// <param name="parameter">The scan-out composition parameter.</param>
/// <param name="parameterValue">The scan-out composition parameter value.</param>
/// <param name="additionalValue">The additional value included with the parameter value.</param>
public void SetCompositionParameterValue(
ScanOutCompositionParameter parameter,
ScanOutCompositionParameterValue parameterValue,
float additionalValue)
{
DisplayApi.SetScanOutCompositionParameter(DisplayDevice.DisplayId, parameter, parameterValue,
ref additionalValue);
}
}
}

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@@ -1,150 +0,0 @@
using System;
using System.Linq;
using NvAPIWrapper.GPU;
using NvAPIWrapper.Native;
using NvAPIWrapper.Native.Display.Structures;
namespace NvAPIWrapper.Display
{
/// <summary>
/// Represents an unattached display
/// </summary>
public class UnAttachedDisplay : IEquatable<UnAttachedDisplay>
{
/// <summary>
/// Creates a new UnAttachedDisplay
/// </summary>
/// <param name="handle">Handle of the unattached display device</param>
public UnAttachedDisplay(UnAttachedDisplayHandle handle)
{
Handle = handle;
}
/// <summary>
/// Creates a new UnAttachedDisplay
/// </summary>
/// <param name="displayName">Name of the unattached display device</param>
public UnAttachedDisplay(string displayName)
{
Handle = DisplayApi.GetAssociatedUnAttachedNvidiaDisplayHandle(displayName);
}
/// <summary>
/// Gets display handle
/// </summary>
public UnAttachedDisplayHandle Handle { get; }
/// <summary>
/// Gets display name
/// </summary>
public string Name
{
get => DisplayApi.GetUnAttachedAssociatedDisplayName(Handle);
}
/// <summary>
/// Gets corresponding physical GPU
/// </summary>
public PhysicalGPU PhysicalGPU
{
get => new PhysicalGPU(GPUApi.GetPhysicalGPUFromUnAttachedDisplay(Handle));
}
/// <summary>
/// Checks for equality with a UnAttachedDisplay instance
/// </summary>
/// <param name="other">The Display object to check with</param>
/// <returns>true if both objects are equal, otherwise false</returns>
public bool Equals(UnAttachedDisplay other)
{
if (ReferenceEquals(null, other))
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
return Handle.Equals(other.Handle);
}
/// <summary>
/// This function returns all unattached NVIDIA displays
/// Note: Display handles can get invalidated on a modeset.
/// </summary>
/// <returns>An array of Display objects</returns>
public static UnAttachedDisplay[] GetUnAttachedDisplays()
{
return
DisplayApi.EnumNvidiaUnAttachedDisplayHandle().Select(handle => new UnAttachedDisplay(handle))
.ToArray();
}
/// <summary>
/// Checks for equality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are equal, otherwise false</returns>
public static bool operator ==(UnAttachedDisplay left, UnAttachedDisplay right)
{
return right?.Equals(left) ?? ReferenceEquals(left, null);
}
/// <summary>
/// Checks for inequality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are not equal, otherwise false</returns>
public static bool operator !=(UnAttachedDisplay left, UnAttachedDisplay right)
{
return !(left == right);
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj))
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
if (obj.GetType() != GetType())
{
return false;
}
return Equals((UnAttachedDisplay) obj);
}
/// <inheritdoc />
public override int GetHashCode()
{
return Handle.GetHashCode();
}
/// <inheritdoc />
public override string ToString()
{
return Name;
}
/// <summary>
/// Creates a new active attached display from this unattached display
/// At least one GPU must be present in the system and running an NVIDIA display driver.
/// </summary>
/// <returns>An active attached display</returns>
public Display CreateDisplay()
{
return new Display(DisplayApi.CreateDisplayFromUnAttachedDisplay(Handle));
}
}
}

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@@ -1,165 +0,0 @@
using System;
using System.Collections.Generic;
namespace NvAPIWrapper.Display
{
/// <summary>
/// Represents a XYUVRQ scan-out warping vortex
/// </summary>
public class XYUVRQVortex : IEquatable<XYUVRQVortex>
{
/// <summary>
/// Creates a new instance of <see cref="XYUVRQVortex" />.
/// </summary>
/// <param name="x">The target view port mesh horizontal coordinate</param>
/// <param name="y">The target view port mesh vertical coordinate</param>
/// <param name="u">The desktop view port texture horizontal coordinate</param>
/// <param name="v">The desktop view port texture vertical coordinate</param>
/// <param name="r">The 3D warp perspective R factor</param>
/// <param name="q">The 3D warp perspective Q factor</param>
// ReSharper disable once TooManyDependencies
public XYUVRQVortex(int x, int y, int u, int v, float r, float q)
{
X = x;
Y = y;
U = u;
V = v;
R = r;
Q = q;
}
/// <summary>
/// 3D warp perspective Q factor
/// </summary>
public float Q { get; }
/// <summary>
/// 3D warp perspective R factor
/// </summary>
public float R { get; }
/// <summary>
/// Desktop view port texture horizontal coordinate
/// </summary>
public int U { get; }
/// <summary>
/// Desktop view port texture vertical coordinate
/// </summary>
public int V { get; }
/// <summary>
/// Target view port mesh horizontal coordinate
/// </summary>
public int X { get; }
/// <summary>
/// Target view port mesh vertical coordinate
/// </summary>
public int Y { get; }
/// <inheritdoc />
public bool Equals(XYUVRQVortex other)
{
if (other == null)
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
return Math.Abs(Q - other.Q) < 0.0001 &&
Math.Abs(R - other.R) < 0.0001 &&
U == other.U &&
V == other.V &&
X == other.X &&
Y == other.Y;
}
/// <summary>
/// Parses an array of floats and returns the corresponding <see cref="XYUVRQVortex" />s.
/// </summary>
/// <param name="floats">The array of float representing one or more <see cref="XYUVRQVortex" />s.</param>
/// <returns>Instances of <see cref="XYUVRQVortex" />.</returns>
public static IEnumerable<XYUVRQVortex> FromFloatArray(float[] floats)
{
for (var i = 0; i + 6 <= floats.Length; i += 6)
{
yield return new XYUVRQVortex(
(int) floats[i],
(int) floats[i + 1],
(int) floats[i + 2],
(int) floats[i + 3],
floats[i + 4],
floats[i + 5]
);
}
}
/// <summary>
/// Compares two instance of <see cref="XYUVRQVortex" /> for equality.
/// </summary>
/// <param name="left">The first instance.</param>
/// <param name="right">The second instance.</param>
/// <returns><see langword="true" /> if both instances are equal, otherwise <see langword="false" /></returns>
public static bool operator ==(XYUVRQVortex left, XYUVRQVortex right)
{
return Equals(left, right) || left?.Equals(right) == true;
}
/// <summary>
/// Compares two instance of <see cref="XYUVRQVortex" /> for in-equality.
/// </summary>
/// <param name="left">The first instance.</param>
/// <param name="right">The second instance.</param>
/// <returns><see langword="true" /> if both instances are not equal, otherwise <see langword="false" /></returns>
public static bool operator !=(XYUVRQVortex left, XYUVRQVortex right)
{
return !(left == right);
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (obj == null)
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
return Equals(obj as XYUVRQVortex);
}
/// <inheritdoc />
public override int GetHashCode()
{
unchecked
{
var hashCode = Q.GetHashCode();
hashCode = (hashCode * 397) ^ R.GetHashCode();
hashCode = (hashCode * 397) ^ U;
hashCode = (hashCode * 397) ^ V;
hashCode = (hashCode * 397) ^ X;
hashCode = (hashCode * 397) ^ Y;
return hashCode;
}
}
/// <summary>
/// Returns this instance of <see cref="XYUVRQVortex"/> as a float array.
/// </summary>
/// <returns>An array of float values representing this instance of <see cref="XYUVRQVortex"/>.</returns>
public float[] AsFloatArray()
{
return new[] {X, Y, U, V, R, Q};
}
}
}

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@@ -1,30 +0,0 @@
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Contains information about the accelerated graphics connection
/// </summary>
public class AGPInformation
{
internal AGPInformation(int aperture, int currentRate)
{
ApertureInMB = aperture;
CurrentRate = currentRate;
}
/// <summary>
/// Gets AGP aperture in megabytes
/// </summary>
public int ApertureInMB { get; }
/// <summary>
/// Gets current AGP Rate (0 = AGP not present, 1 = 1x, 2 = 2x, etc.)
/// </summary>
public int CurrentRate { get; }
/// <inheritdoc />
public override string ToString()
{
return $"AGP Aperture: {ApertureInMB}MB, Current Rate: {CurrentRate}x";
}
}
}

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@@ -1,201 +0,0 @@
using NvAPIWrapper.Native;
using NvAPIWrapper.Native.GPU;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Contains information about the ECC memory
/// </summary>
public class ECCMemoryInformation
{
internal ECCMemoryInformation(PhysicalGPU physicalGPU)
{
PhysicalGPU = physicalGPU;
}
/// <summary>
/// Gets the number of aggregated ECC memory double bit errors
/// </summary>
public ulong AggregatedDoubleBitErrors
{
get
{
if (!IsSupported || !IsEnabled)
{
return 0;
}
return GPUApi.GetECCErrorInfo(PhysicalGPU.Handle).AggregatedErrors.DoubleBitErrors;
}
}
/// <summary>
/// Gets the number of aggregated ECC memory single bit errors
/// </summary>
public ulong AggregatedSingleBitErrors
{
get
{
if (!IsSupported || !IsEnabled)
{
return 0;
}
return GPUApi.GetECCErrorInfo(PhysicalGPU.Handle).AggregatedErrors.SingleBitErrors;
}
}
/// <summary>
/// Gets the ECC memory configuration in regard to how changes are applied
/// </summary>
public ECCConfiguration Configuration
{
get
{
try
{
return GPUApi.GetECCStatusInfo(PhysicalGPU.Handle).ConfigurationOptions;
}
catch
{
return ECCConfiguration.NotSupported;
}
}
}
/// <summary>
/// Gets the number of current ECC memory double bit errors
/// </summary>
public ulong CurrentDoubleBitErrors
{
get
{
if (!IsSupported || !IsEnabled)
{
return 0;
}
return GPUApi.GetECCErrorInfo(PhysicalGPU.Handle).CurrentErrors.DoubleBitErrors;
}
}
/// <summary>
/// Gets the number of current ECC memory single bit errors
/// </summary>
public ulong CurrentSingleBitErrors
{
get
{
if (!IsSupported || !IsEnabled)
{
return 0;
}
return GPUApi.GetECCErrorInfo(PhysicalGPU.Handle).CurrentErrors.SingleBitErrors;
}
}
/// <summary>
/// Gets a boolean value indicating if ECC memory error correction is enabled
/// </summary>
public bool IsEnabled
{
get => IsSupported &&
GPUApi.GetECCStatusInfo(PhysicalGPU.Handle).IsEnabled &&
GPUApi.GetECCConfigurationInfo(PhysicalGPU.Handle).IsEnabled;
}
/// <summary>
/// Gets a boolean value indicating if ECC memory is enabled by default
/// </summary>
public bool IsEnabledByDefault
{
get => IsSupported &&
GPUApi.GetECCConfigurationInfo(PhysicalGPU.Handle).IsEnabledByDefault;
}
/// <summary>
/// Gets a boolean value indicating if ECC memory is supported and available
/// </summary>
public bool IsSupported
{
get
{
try
{
return GPUApi.GetECCStatusInfo(PhysicalGPU.Handle).IsSupported;
}
catch
{
return false;
}
}
}
/// <summary>
/// Gets the physical GPU that this instance describes
/// </summary>
public PhysicalGPU PhysicalGPU { get; }
/// <inheritdoc />
public override string ToString()
{
if (!IsSupported)
{
return "[Not Supported]";
}
if (!IsEnabled)
{
return "[Disabled]";
}
return
$"{CurrentSingleBitErrors}, {CurrentDoubleBitErrors} ({AggregatedSingleBitErrors}, {AggregatedDoubleBitErrors})";
}
/// <summary>
/// Clears aggregated error counters.
/// </summary>
public void ClearAggregatedErrors()
{
GPUApi.ResetECCErrorInfo(PhysicalGPU.Handle, false, true);
}
/// <summary>
/// Clears current error counters.
/// </summary>
public void ClearCurrentErrors()
{
GPUApi.ResetECCErrorInfo(PhysicalGPU.Handle, true, false);
}
/// <summary>
/// Clears all error counters.
/// </summary>
public void ClearErrors()
{
GPUApi.ResetECCErrorInfo(PhysicalGPU.Handle, true, true);
}
/// <summary>
/// Disables ECC memory error correction.
/// </summary>
/// <param name="immediate">A boolean value to indicate if this change should get applied immediately</param>
public void Disable(bool immediate)
{
GPUApi.SetECCConfiguration(PhysicalGPU.Handle, false, immediate);
}
/// <summary>
/// Enables ECC memory error correction.
/// </summary>
/// <param name="immediate">A boolean value to indicate if this change should get applied immediately</param>
public void Enable(bool immediate)
{
GPUApi.SetECCConfiguration(PhysicalGPU.Handle, true, immediate);
}
}
}

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@@ -1,115 +0,0 @@
using NvAPIWrapper.Native;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Contains physical GPU architect information
/// </summary>
public class GPUArchitectInformation
{
internal GPUArchitectInformation(PhysicalGPU physicalGPU)
{
PhysicalGPU = physicalGPU;
}
/// <summary>
/// Gets total number of cores defined for this GPU, or zero for older architectures
/// </summary>
public int NumberOfCores
{
get => (int) GPUApi.GetGPUCoreCount(PhysicalGPU.Handle);
}
/// <summary>
/// Gets the number of graphics processing clusters (aka GPU Partitions)
/// </summary>
public int NumberOfGPC
{
get => (int) GPUApi.GetPartitionCount(PhysicalGPU.Handle);
}
/// <summary>
/// Gets the number of render output units
/// </summary>
public int NumberOfROPs
{
get => (int) GPUApi.GetROPCount(PhysicalGPU.Handle);
}
/// <summary>
/// Gets the number of shader pipelines
/// </summary>
public int NumberOfShaderPipelines
{
get => (int) GPUApi.GetShaderPipeCount(PhysicalGPU.Handle);
}
/// <summary>
/// Gets the number of shader sub pipelines
/// </summary>
public int NumberOfShaderSubPipelines
{
get => (int) GPUApi.GetShaderSubPipeCount(PhysicalGPU.Handle);
}
/// <summary>
/// Gets the number of video processing engines
/// </summary>
public int NumberOfVPEs
{
get => (int) GPUApi.GetVPECount(PhysicalGPU.Handle);
}
/// <summary>
/// Gets the physical GPU that this instance describes
/// </summary>
public PhysicalGPU PhysicalGPU { get; }
/// <summary>
/// Gets the GPU revision number (should be displayed as a hex string)
/// </summary>
public int Revision
{
get => (int) GPUApi.GetArchitectInfo(PhysicalGPU.Handle).Revision;
}
/// <summary>
/// Gets the GPU short name (aka Codename)
/// </summary>
public string ShortName
{
get => GPUApi.GetShortName(PhysicalGPU.Handle);
}
/// <summary>
/// Gets the total number of streaming multiprocessors
/// </summary>
public int TotalNumberOfSMs
{
get => (int) GPUApi.GetTotalSMCount(PhysicalGPU.Handle);
}
/// <summary>
/// Gets the total number of streaming processors
/// </summary>
public int TotalNumberOfSPs
{
get => (int) GPUApi.GetTotalSPCount(PhysicalGPU.Handle);
}
/// <summary>
/// Gets the total number of texture processing clusters
/// </summary>
public int TotalNumberOfTPCs
{
get => (int) GPUApi.GetTotalTPCCount(PhysicalGPU.Handle);
}
/// <inheritdoc />
public override string ToString()
{
return $"[{ShortName} REV{Revision:X}] Cores: {NumberOfCores}";
}
}
}

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@@ -1,118 +0,0 @@
using NvAPIWrapper.Native;
using NvAPIWrapper.Native.GPU;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Contains information about the GPU bus
/// </summary>
public class GPUBusInformation
{
internal GPUBusInformation(PhysicalGPU physicalGPU)
{
PhysicalGPU = physicalGPU;
}
/// <summary>
/// Gets accelerated graphics port information
/// </summary>
public AGPInformation AGPInformation
{
get
{
if (BusType != GPUBusType.AGP)
{
return null;
}
return new AGPInformation(
GPUApi.GetAGPAperture(PhysicalGPU.Handle),
GPUApi.GetCurrentAGPRate(PhysicalGPU.Handle)
);
}
}
/// <summary>
/// Gets the bus identification
/// </summary>
public int BusId
{
get => GPUApi.GetBusId(PhysicalGPU.Handle);
}
/// <summary>
/// Gets the bus slot identification
/// </summary>
public int BusSlot
{
get => GPUApi.GetBusSlotId(PhysicalGPU.Handle);
}
/// <summary>
/// Gets the the bus type
/// </summary>
public GPUBusType BusType
{
get => GPUApi.GetBusType(PhysicalGPU.Handle);
}
/// <summary>
/// Gets number of PCIe lanes being used for the PCIe interface downstream
/// </summary>
public int CurrentPCIeLanes
{
get
{
if (BusType == GPUBusType.PCIExpress)
{
return GPUApi.GetCurrentPCIEDownStreamWidth(PhysicalGPU.Handle);
}
return 0;
}
}
/// <summary>
/// Gets GPU interrupt number
/// </summary>
public int IRQ
{
get => GPUApi.GetIRQ(PhysicalGPU.Handle);
}
/// <summary>
/// Gets the PCI identifiers
/// </summary>
public PCIIdentifiers PCIIdentifiers
{
get
{
if (BusType == GPUBusType.FPCI || BusType == GPUBusType.PCI || BusType == GPUBusType.PCIExpress)
{
GPUApi.GetPCIIdentifiers(
PhysicalGPU.Handle,
out var deviceId,
out var subSystemId,
out var revisionId,
out var extDeviceId
);
return new PCIIdentifiers(deviceId, subSystemId, revisionId, (int) extDeviceId);
}
return null;
}
}
/// <summary>
/// Gets the physical GPU that this instance describes
/// </summary>
public PhysicalGPU PhysicalGPU { get; }
/// <inheritdoc />
public override string ToString()
{
return $"[{BusType}] Bus #{BusId}, Slot #{BusSlot}";
}
}
}

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@@ -1,130 +0,0 @@
using System;
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.GPU.Structures;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Holds information regarding a GPU cooler entry
/// </summary>
public class GPUCooler
{
internal GPUCooler(int coolerId, PrivateCoolerSettingsV1.CoolerSetting coolerSetting, int currentRPM = -1)
{
CoolerId = coolerId;
CurrentLevel = (int) coolerSetting.CurrentLevel;
DefaultMinimumLevel = (int) coolerSetting.DefaultMinimumLevel;
DefaultMaximumLevel = (int) coolerSetting.DefaultMaximumLevel;
CurrentMinimumLevel = (int) coolerSetting.CurrentMinimumLevel;
CurrentMaximumLevel = (int) coolerSetting.CurrentMaximumLevel;
CoolerType = coolerSetting.CoolerType;
CoolerController = coolerSetting.CoolerController;
DefaultPolicy = coolerSetting.DefaultPolicy;
CurrentPolicy = coolerSetting.CurrentPolicy;
Target = coolerSetting.Target;
ControlMode = coolerSetting.ControlMode;
CurrentFanSpeedInRPM = currentRPM;
}
// ReSharper disable once TooManyDependencies
internal GPUCooler(
PrivateFanCoolersInfoV1.FanCoolersInfoEntry infoEntry,
PrivateFanCoolersStatusV1.FanCoolersStatusEntry statusEntry,
PrivateFanCoolersControlV1.FanCoolersControlEntry controlEntry)
{
if (infoEntry.CoolerId != statusEntry.CoolerId || statusEntry.CoolerId != controlEntry.CoolerId)
{
throw new ArgumentException("Passed arguments are meant to be for different coolers.");
}
CoolerId = (int) statusEntry.CoolerId;
CurrentLevel = (int) statusEntry.CurrentLevel;
DefaultMinimumLevel = (int) statusEntry.CurrentMinimumLevel;
DefaultMaximumLevel = (int) statusEntry.CurrentMaximumLevel;
CurrentMinimumLevel = (int) statusEntry.CurrentMinimumLevel;
CurrentMaximumLevel = (int) statusEntry.CurrentMaximumLevel;
CoolerType = CoolerType.Fan;
CoolerController = CoolerController.Internal;
DefaultPolicy = CoolerPolicy.None;
CurrentPolicy = controlEntry.ControlMode == FanCoolersControlMode.Manual
? CoolerPolicy.Manual
: CoolerPolicy.None;
Target = CoolerTarget.All;
ControlMode = CoolerControlMode.Variable;
CurrentFanSpeedInRPM = (int) statusEntry.CurrentRPM;
}
/// <summary>
/// Gets the cooler control mode
/// </summary>
public CoolerControlMode ControlMode { get; }
/// <summary>
/// Gets the cooler controller
/// </summary>
public CoolerController CoolerController { get; }
/// <summary>
/// Gets the cooler identification number or index
/// </summary>
public int CoolerId { get; }
/// <summary>
/// Gets the cooler type
/// </summary>
public CoolerType CoolerType { get; }
/// <summary>
/// Gets the GPU fan speed in revolutions per minute
/// </summary>
public int CurrentFanSpeedInRPM { get; }
/// <summary>
/// Gets the cooler current level in percentage
/// </summary>
public int CurrentLevel { get; }
/// <summary>
/// Gets the cooler current maximum level in percentage
/// </summary>
public int CurrentMaximumLevel { get; }
/// <summary>
/// Gets the cooler current minimum level in percentage
/// </summary>
public int CurrentMinimumLevel { get; }
/// <summary>
/// Gets the cooler current policy
/// </summary>
public CoolerPolicy CurrentPolicy { get; }
/// <summary>
/// Gets the cooler default maximum level in percentage
/// </summary>
public int DefaultMaximumLevel { get; }
/// <summary>
/// Gets the cooler default minimum level in percentage
/// </summary>
public int DefaultMinimumLevel { get; }
/// <summary>
/// Gets the cooler default policy
/// </summary>
public CoolerPolicy DefaultPolicy { get; }
/// <summary>
/// Gets the cooler target
/// </summary>
public CoolerTarget Target { get; }
/// <inheritdoc />
public override string ToString()
{
return $"[{CoolerId} @ {CoolerController}] {Target}: {CurrentLevel}%";
}
}
}

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@@ -1,340 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using NvAPIWrapper.Native;
using NvAPIWrapper.Native.Exceptions;
using NvAPIWrapper.Native.General;
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.GPU.Structures;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Contains information about the GPU coolers and current fan speed
/// </summary>
public class GPUCoolerInformation
{
internal GPUCoolerInformation(PhysicalGPU physicalGPU)
{
PhysicalGPU = physicalGPU;
// TODO: Add Support For Pascal Only Policy Table Method
// TODO: GPUApi.GetCoolerPolicyTable & GPUApi.SetCoolerPolicyTable & GPUApi.RestoreCoolerPolicyTable
// TODO: Better support of ClientFanCoolers set of APIs
}
/// <summary>
/// Gets a list of all available coolers along with their current settings and status
/// </summary>
public IEnumerable<GPUCooler> Coolers
{
get
{
PrivateCoolerSettingsV1? settings = null;
try
{
settings = GPUApi.GetCoolerSettings(PhysicalGPU.Handle);
}
catch (NVIDIAApiException e)
{
if (e.Status != Status.NotSupported)
{
throw;
}
}
if (settings != null)
{
for (var i = 0; i < settings.Value.CoolerSettings.Length; i++)
{
if (i == 0)
{
var currentRPM = -1;
try
{
currentRPM = (int)GPUApi.GetTachReading(PhysicalGPU.Handle);
}
catch (NVIDIAApiException)
{
// ignored
}
if (currentRPM >= 0)
{
yield return new GPUCooler(
i,
settings.Value.CoolerSettings[i],
currentRPM
);
continue;
}
}
yield return new GPUCooler(
i,
settings.Value.CoolerSettings[i]
);
}
yield break;
}
PrivateFanCoolersStatusV1? status = null;
PrivateFanCoolersInfoV1? info = null;
PrivateFanCoolersControlV1? control = null;
try
{
status = GPUApi.GetClientFanCoolersStatus(PhysicalGPU.Handle);
info = GPUApi.GetClientFanCoolersInfo(PhysicalGPU.Handle);
control = GPUApi.GetClientFanCoolersControl(PhysicalGPU.Handle);
}
catch (NVIDIAApiException e)
{
if (e.Status != Status.NotSupported)
{
throw;
}
}
if (status != null && info != null && control != null)
{
for (var i = 0; i < status.Value.FanCoolersStatusEntries.Length; i++)
{
if (info.Value.FanCoolersInfoEntries.Length > i &&
control.Value.FanCoolersControlEntries.Length > i)
{
yield return new GPUCooler(
info.Value.FanCoolersInfoEntries[i],
status.Value.FanCoolersStatusEntries[i],
control.Value.FanCoolersControlEntries[i]
);
}
}
yield break;
}
throw new NVIDIAApiException(Status.NotSupported);
}
}
/// <summary>
/// Gets the GPU fan speed in revolutions per minute
/// </summary>
public int CurrentFanSpeedInRPM
{
get
{
try
{
return (int) GPUApi.GetTachReading(PhysicalGPU.Handle);
}
catch
{
return Coolers.FirstOrDefault(cooler => cooler.Target == CoolerTarget.All)?.CurrentFanSpeedInRPM ??
0;
}
}
}
/// <summary>
/// Gets the current fan speed in percentage if available
/// </summary>
public int CurrentFanSpeedLevel
{
get
{
try
{
return (int) GPUApi.GetCurrentFanSpeedLevel(PhysicalGPU.Handle);
}
catch
{
return Coolers.FirstOrDefault(cooler => cooler.Target == CoolerTarget.All)?.CurrentLevel ?? 0;
}
}
}
/// <summary>
/// Gets the physical GPU that this instance describes
/// </summary>
public PhysicalGPU PhysicalGPU { get; }
/// <inheritdoc />
public override string ToString()
{
return $"{CurrentFanSpeedInRPM} RPM ({CurrentFanSpeedLevel}%)";
}
/// <summary>
/// Resets all cooler settings to default.
/// </summary>
public void RestoreCoolerSettingsToDefault()
{
RestoreCoolerSettingsToDefault(Coolers.Select(cooler => cooler.CoolerId).ToArray());
}
/// <summary>
/// Resets one or more cooler settings to default.
/// </summary>
/// <param name="coolerIds">The cooler identification numbers (indexes) to reset their settings to default.</param>
public void RestoreCoolerSettingsToDefault(params int[] coolerIds)
{
var availableCoolerIds = Coolers.Select(cooler => cooler.CoolerId).ToArray();
if (coolerIds.Any(i => !availableCoolerIds.Contains(i)))
{
throw new ArgumentException("Invalid cooler identification number provided.", nameof(coolerIds));
}
try
{
GPUApi.RestoreCoolerSettings(PhysicalGPU.Handle, coolerIds.Select(i => (uint) i).ToArray());
return;
}
catch (NVIDIAApiException e)
{
if (e.Status != Status.NotSupported)
{
throw;
}
}
var currentControl = GPUApi.GetClientFanCoolersControl(PhysicalGPU.Handle);
var newControl = new PrivateFanCoolersControlV1(
currentControl.FanCoolersControlEntries.Select(
entry => coolerIds.Contains((int) entry.CoolerId)
? new PrivateFanCoolersControlV1.FanCoolersControlEntry(
entry.CoolerId,
FanCoolersControlMode.Auto
)
: entry
)
.ToArray(),
currentControl.UnknownUInt
);
GPUApi.SetClientFanCoolersControl(PhysicalGPU.Handle, newControl);
}
/// <summary>
/// Changes a cooler settings by modifying the policy and the current level
/// </summary>
/// <param name="coolerId">The cooler identification number (index) to change the settings.</param>
/// <param name="policy">The new cooler policy.</param>
/// <param name="newLevel">The new cooler level. Valid only if policy is set to manual.</param>
// ReSharper disable once TooManyDeclarations
public void SetCoolerSettings(int coolerId, CoolerPolicy policy, int newLevel)
{
if (Coolers.All(cooler => cooler.CoolerId != coolerId))
{
throw new ArgumentException("Invalid cooler identification number provided.", nameof(coolerId));
}
try
{
GPUApi.SetCoolerLevels(
PhysicalGPU.Handle,
(uint) coolerId,
new PrivateCoolerLevelsV1(new[]
{
new PrivateCoolerLevelsV1.CoolerLevel(policy, (uint) newLevel)
}
),
1
);
return;
}
catch (NVIDIAApiException e)
{
if (e.Status != Status.NotSupported)
{
throw;
}
}
var currentControl = GPUApi.GetClientFanCoolersControl(PhysicalGPU.Handle);
var newControl = new PrivateFanCoolersControlV1(
currentControl.FanCoolersControlEntries.Select(
entry => entry.CoolerId == coolerId
? new PrivateFanCoolersControlV1.FanCoolersControlEntry(
entry.CoolerId,
policy == CoolerPolicy.Manual
? FanCoolersControlMode.Manual
: FanCoolersControlMode.Auto,
policy == CoolerPolicy.Manual ? (uint)newLevel : 0u)
: entry
)
.ToArray(),
currentControl.UnknownUInt
);
GPUApi.SetClientFanCoolersControl(PhysicalGPU.Handle, newControl);
}
/// <summary>
/// Changes a cooler setting by modifying the policy
/// </summary>
/// <param name="coolerId">The cooler identification number (index) to change the settings.</param>
/// <param name="policy">The new cooler policy.</param>
// ReSharper disable once TooManyDeclarations
public void SetCoolerSettings(int coolerId, CoolerPolicy policy)
{
if (Coolers.All(cooler => cooler.CoolerId != coolerId))
{
throw new ArgumentException("Invalid cooler identification number provided.", nameof(coolerId));
}
try
{
GPUApi.SetCoolerLevels(
PhysicalGPU.Handle,
(uint) coolerId,
new PrivateCoolerLevelsV1(new[]
{
new PrivateCoolerLevelsV1.CoolerLevel(policy)
}
),
1
);
return;
}
catch (NVIDIAApiException e)
{
if (e.Status != Status.NotSupported)
{
throw;
}
}
var currentControl = GPUApi.GetClientFanCoolersControl(PhysicalGPU.Handle);
var newControl = new PrivateFanCoolersControlV1(
currentControl.FanCoolersControlEntries.Select(
entry => entry.CoolerId == coolerId
? new PrivateFanCoolersControlV1.FanCoolersControlEntry(
entry.CoolerId,
policy == CoolerPolicy.Manual
? FanCoolersControlMode.Manual
: FanCoolersControlMode.Auto)
: entry
)
.ToArray(),
currentControl.UnknownUInt
);
GPUApi.SetClientFanCoolersControl(PhysicalGPU.Handle, newControl);
}
/// <summary>
/// Changes a cooler settings by modifying the policy to manual and sets a new level
/// </summary>
/// <param name="coolerId">The cooler identification number (index) to change the settings.</param>
/// <param name="newLevel">The new cooler level.</param>
public void SetCoolerSettings(int coolerId, int newLevel)
{
SetCoolerSettings(coolerId, CoolerPolicy.Manual, newLevel);
}
}
}

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@@ -1,222 +0,0 @@
using System;
using NvAPIWrapper.Native;
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.Interfaces.GPU;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Contains information regarding the available and total memory as well as the type of memory and other information
/// regarding the GPU RAM and frame buffer
/// </summary>
public class GPUMemoryInformation : IDisplayDriverMemoryInfo
{
internal GPUMemoryInformation(PhysicalGPU physicalGPU)
{
PhysicalGPU = physicalGPU;
}
/// <summary>
/// Gets the frame buffer bandwidth
/// </summary>
public int FrameBufferBandwidth
{
get
{
GPUApi.GetFrameBufferWidthAndLocation(PhysicalGPU.Handle, out var width, out _);
return (int) width;
}
}
/// <summary>
/// Gets the frame buffer location index
/// </summary>
public int FrameBufferLocation
{
get
{
GPUApi.GetFrameBufferWidthAndLocation(PhysicalGPU.Handle, out _, out var location);
return (int) location;
}
}
/// <summary>
/// Gets the internal clock to bus clock factor based on the type of RAM
/// </summary>
public int InternalClockToBusClockFactor
{
get => GetMemoryBusClockFactor(RAMType);
}
/// <summary>
/// Gets the internal clock to transfer rate factor based on the type of RAM
/// </summary>
public int InternalClockToTransferRateFactor
{
get => GetMemoryTransferRateFactor(RAMType);
}
/// <summary>
/// Gets GPU physical frame buffer size in KB. This does NOT include any system RAM that may be dedicated for use by
/// the GPU.
/// </summary>
public int PhysicalFrameBufferSizeInkB
{
get => GPUApi.GetPhysicalFrameBufferSize(PhysicalGPU.Handle);
}
/// <summary>
/// Gets the physical GPU that this instance describes
/// </summary>
public PhysicalGPU PhysicalGPU { get; }
/// <summary>
/// Gets the number of memory banks
/// </summary>
public uint RAMBanks
{
get => GPUApi.GetRAMBankCount(PhysicalGPU.Handle);
}
/// <summary>
/// Gets the memory bus width
/// </summary>
public uint RAMBusWidth
{
get => GPUApi.GetRAMBusWidth(PhysicalGPU.Handle);
}
/// <summary>
/// Gets the memory maker (brand)
/// </summary>
public GPUMemoryMaker RAMMaker
{
get => GPUApi.GetRAMMaker(PhysicalGPU.Handle);
}
/// <summary>
/// Gets the memory type
/// </summary>
public GPUMemoryType RAMType
{
get => GPUApi.GetRAMType(PhysicalGPU.Handle);
}
/// <summary>
/// Gets virtual size of frame-buffer in KB for this GPU. This includes the physical RAM plus any system RAM that has
/// been dedicated for use by the GPU.
/// </summary>
public int VirtualFrameBufferSizeInkB
{
get => GPUApi.GetVirtualFrameBufferSize(PhysicalGPU.Handle);
}
/// <inheritdoc />
public uint AvailableDedicatedVideoMemoryInkB
{
get => GPUApi.GetMemoryInfo(PhysicalGPU.Handle).AvailableDedicatedVideoMemoryInkB;
}
/// <inheritdoc />
public uint CurrentAvailableDedicatedVideoMemoryInkB
{
get => GPUApi.GetMemoryInfo(PhysicalGPU.Handle).CurrentAvailableDedicatedVideoMemoryInkB;
}
/// <inheritdoc />
public uint DedicatedVideoMemoryInkB
{
get => GPUApi.GetMemoryInfo(PhysicalGPU.Handle).DedicatedVideoMemoryInkB;
}
/// <inheritdoc />
public uint SharedSystemMemoryInkB
{
get => GPUApi.GetMemoryInfo(PhysicalGPU.Handle).SharedSystemMemoryInkB;
}
/// <inheritdoc />
public uint SystemVideoMemoryInkB
{
get => GPUApi.GetMemoryInfo(PhysicalGPU.Handle).SystemVideoMemoryInkB;
}
/// <summary>
/// Gets the memory bus clock to internal memory clock factor
/// </summary>
/// <param name="memoryType"></param>
/// <returns>The value of X in X(InternalMemoryClock)=(BusMemoryClock)</returns>
public static int GetMemoryBusClockFactor(GPUMemoryType memoryType)
{
switch (memoryType)
{
case GPUMemoryType.SDRAM:
// Bus Clocks Per Internal Clock = 1
return 1;
case GPUMemoryType.DDR1:
case GPUMemoryType.DDR2:
case GPUMemoryType.DDR3:
case GPUMemoryType.GDDR2:
case GPUMemoryType.GDDR3:
case GPUMemoryType.GDDR4:
case GPUMemoryType.LPDDR2:
case GPUMemoryType.GDDR5:
case GPUMemoryType.GDDR5X:
// Bus Clocks Per Internal Clock = 2
return 2;
default:
throw new ArgumentOutOfRangeException(nameof(memoryType));
}
}
/// <summary>
/// Gets the number of transfers per internal memory clock factor
/// </summary>
/// <param name="memoryType"></param>
/// <returns>The value of X in X(InternalMemoryClock)=(OperationsPerSecond)</returns>
public static int GetMemoryTransferRateFactor(GPUMemoryType memoryType)
{
switch (memoryType)
{
case GPUMemoryType.SDRAM:
// Transfers Per Internal Clock = 1
return 1;
case GPUMemoryType.DDR1:
case GPUMemoryType.DDR2:
case GPUMemoryType.DDR3:
case GPUMemoryType.GDDR2:
case GPUMemoryType.GDDR3:
case GPUMemoryType.GDDR4:
case GPUMemoryType.LPDDR2:
// Transfers Per Internal Clock = 1
return 2;
case GPUMemoryType.GDDR5:
// Transfers Per Internal Clock = 2
return 4;
case GPUMemoryType.GDDR5X:
// Transfers Per Internal Clock = 4
return 8;
default:
throw new ArgumentOutOfRangeException(nameof(memoryType));
}
}
/// <inheritdoc />
public override string ToString()
{
return
$"[{RAMMaker} {RAMType}] Total: {AvailableDedicatedVideoMemoryInkB:N0} kB - Available: {CurrentAvailableDedicatedVideoMemoryInkB:N0} kB";
}
}
}

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@@ -1,264 +0,0 @@
using System;
using NvAPIWrapper.Display;
using NvAPIWrapper.Native;
using NvAPIWrapper.Native.Exceptions;
using NvAPIWrapper.Native.General;
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.GPU.Structures;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Represents a single GPU output
/// </summary>
public class GPUOutput : IEquatable<GPUOutput>
{
internal GPUOutput(OutputId outputId, PhysicalGPUHandle gpuHandle)
{
OutputId = outputId;
OutputType = !gpuHandle.IsNull ? GPUApi.GetOutputType(gpuHandle, outputId) : OutputType.Unknown;
PhysicalGPU = new PhysicalGPU(gpuHandle);
}
internal GPUOutput(OutputId outputId, PhysicalGPU gpu)
: this(outputId, gpu?.Handle ?? PhysicalGPUHandle.DefaultHandle)
{
PhysicalGPU = gpu;
}
/// <summary>
/// Gets the corresponding Digital Vibrance Control information
/// </summary>
public DVCInformation DigitalVibranceControl
{
get => new DVCInformation(OutputId);
}
/// <summary>
/// Gets the corresponding HUE information
/// </summary>
public HUEInformation HUEControl
{
get => new HUEInformation(OutputId);
}
/// <summary>
/// Gets the output identification as a single bit unsigned integer
/// </summary>
public OutputId OutputId { get; }
/// <summary>
/// Gets the output type
/// </summary>
public OutputType OutputType { get; }
/// <summary>
/// Gets the corresponding physical GPU
/// </summary>
public PhysicalGPU PhysicalGPU { get; }
/// <inheritdoc />
public bool Equals(GPUOutput other)
{
if (ReferenceEquals(null, other))
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
return PhysicalGPU.Equals(other.PhysicalGPU) && OutputId == other.OutputId;
}
/// <summary>
/// Checks for equality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are equal, otherwise false</returns>
public static bool operator ==(GPUOutput left, GPUOutput right)
{
return right?.Equals(left) ?? ReferenceEquals(left, null);
}
/// <summary>
/// Checks for inequality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are not equal, otherwise false</returns>
public static bool operator !=(GPUOutput left, GPUOutput right)
{
return !(left == right);
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj))
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
if (obj.GetType() != GetType())
{
return false;
}
return Equals((GPUOutput) obj);
}
/// <inheritdoc />
public override int GetHashCode()
{
unchecked
{
return ((PhysicalGPU != null ? PhysicalGPU.GetHashCode() : 0) * 397) ^ (int) OutputId;
}
}
/// <inheritdoc />
public override string ToString()
{
return $"{OutputId} {OutputType} @ {PhysicalGPU}";
}
/// <summary>
/// Overrides the refresh rate on this output.
/// The new refresh rate can be applied right away or deferred to be applied with the next OS
/// mode-set.
/// The override is good for only one mode-set (regardless whether it's deferred or immediate).
/// </summary>
/// <param name="refreshRate">The refresh rate to be applied.</param>
/// <param name="isDeferred">
/// A boolean value indicating if the refresh rate override should be deferred to the next OS
/// mode-set.
/// </param>
public void OverrideRefreshRate(float refreshRate, bool isDeferred = false)
{
DisplayApi.SetRefreshRateOverride(OutputId, refreshRate, isDeferred);
}
/// <summary>
/// Reads data from the I2C bus
/// </summary>
/// <param name="portId">The port id on which device is connected</param>
/// <param name="useDDCPort">A boolean value indicating that the DDC port should be used instead of the communication port</param>
/// <param name="deviceAddress">The device I2C slave address</param>
/// <param name="registerAddress">The target I2C register address</param>
/// <param name="readDataLength">The length of the buffer to allocate for the read operation.</param>
/// <param name="speed">The target speed of the transaction in kHz</param>
public byte[] ReadI2C(
byte? portId,
bool useDDCPort,
byte deviceAddress,
byte[] registerAddress,
uint readDataLength,
I2CSpeed speed = I2CSpeed.Default
)
{
try
{
// ReSharper disable once InconsistentNaming
var i2cInfoV3 = new I2CInfoV3(
OutputId,
portId,
useDDCPort,
deviceAddress,
registerAddress,
readDataLength,
speed
);
return PhysicalGPU.ReadI2C(i2cInfoV3);
}
catch (NVIDIAApiException e)
{
if (e.Status != Status.IncompatibleStructureVersion || portId != null)
{
throw;
}
// ignore
}
// ReSharper disable once InconsistentNaming
var i2cInfoV2 = new I2CInfoV2(
OutputId,
useDDCPort,
deviceAddress,
registerAddress,
readDataLength,
speed
);
return PhysicalGPU.ReadI2C(i2cInfoV2);
}
/// <summary>
/// Writes data to the I2C bus
/// </summary>
/// <param name="portId">The port id on which device is connected</param>
/// <param name="useDDCPort">A boolean value indicating that the DDC port should be used instead of the communication port</param>
/// <param name="deviceAddress">The device I2C slave address</param>
/// <param name="registerAddress">The target I2C register address</param>
/// <param name="data">The payload data</param>
/// <param name="speed">The target speed of the transaction in kHz</param>
public void WriteI2C(
byte? portId,
bool useDDCPort,
byte deviceAddress,
byte[] registerAddress,
byte[] data,
I2CSpeed speed = I2CSpeed.Default
)
{
try
{
// ReSharper disable once InconsistentNaming
var i2cInfoV3 = new I2CInfoV3(
OutputId,
portId,
useDDCPort,
deviceAddress,
registerAddress,
data,
speed
);
PhysicalGPU.WriteI2C(i2cInfoV3);
return;
}
catch (NVIDIAApiException e)
{
if (e.Status != Status.IncompatibleStructureVersion || portId != null)
{
throw;
}
// ignore
}
// ReSharper disable once InconsistentNaming
var i2cInfoV2 = new I2CInfoV2(
OutputId,
useDDCPort,
deviceAddress,
registerAddress,
data,
speed
);
PhysicalGPU.WriteI2C(i2cInfoV2);
}
}
}

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using System.Collections.Generic;
using System.Linq;
using NvAPIWrapper.Native;
using NvAPIWrapper.Native.GPU;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Contains information regarding the GPU performance control and limitations
/// </summary>
public class GPUPerformanceControl
{
internal GPUPerformanceControl(PhysicalGPU physicalGPU)
{
PhysicalGPU = physicalGPU;
}
/// <summary>
/// Gets the current active performance limitation
/// </summary>
public PerformanceLimit CurrentActiveLimit
{
get => GPUApi.PerformancePoliciesGetStatus(PhysicalGPU.Handle).PerformanceLimit;
}
/// <summary>
/// Gets the current performance decrease reason
/// </summary>
public PerformanceDecreaseReason CurrentPerformanceDecreaseReason
{
get => GPUApi.GetPerformanceDecreaseInfo(PhysicalGPU.Handle);
}
/// <summary>
/// Gets a boolean value indicating if no load limit is supported with this GPU
/// </summary>
public bool IsNoLoadLimitSupported
{
get => GPUApi.PerformancePoliciesGetInfo(PhysicalGPU.Handle).IsNoLoadLimitSupported;
}
/// <summary>
/// Gets a boolean value indicating if power limit is supported with this GPU
/// </summary>
public bool IsPowerLimitSupported
{
get => GPUApi.PerformancePoliciesGetInfo(PhysicalGPU.Handle).IsPowerLimitSupported;
}
/// <summary>
/// Gets a boolean value indicating if temperature limit is supported with this GPU
/// </summary>
public bool IsTemperatureLimitSupported
{
get => GPUApi.PerformancePoliciesGetInfo(PhysicalGPU.Handle).IsTemperatureLimitSupported;
}
/// <summary>
/// Gets a boolean value indicating if voltage limit is supported with this GPU
/// </summary>
public bool IsVoltageLimitSupported
{
get => GPUApi.PerformancePoliciesGetInfo(PhysicalGPU.Handle).IsVoltageLimitSupported;
}
/// <summary>
/// Gets the physical GPU that this instance describes
/// </summary>
public PhysicalGPU PhysicalGPU { get; }
/// <summary>
/// Gets information regarding possible power limit policies and their acceptable range
/// </summary>
public IEnumerable<GPUPowerLimitInfo> PowerLimitInformation
{
get
{
return GPUApi.ClientPowerPoliciesGetInfo(PhysicalGPU.Handle).PowerPolicyInfoEntries
.Select(entry => new GPUPowerLimitInfo(entry));
}
}
/// <summary>
/// Gets the current active power limit policies
/// </summary>
public IEnumerable<GPUPowerLimitPolicy> PowerLimitPolicies
{
get
{
// TODO: GPUApi.ClientPowerPoliciesSetStatus();
return GPUApi.ClientPowerPoliciesGetStatus(PhysicalGPU.Handle).PowerPolicyStatusEntries
.Select(entry => new GPUPowerLimitPolicy(entry));
}
}
/// <summary>
/// Gets information regarding possible thermal limit policies and their acceptable range
/// </summary>
public IEnumerable<GPUThermalLimitInfo> ThermalLimitInformation
{
get
{
return GPUApi.GetThermalPoliciesInfo(PhysicalGPU.Handle).ThermalPoliciesInfoEntries
.Select(entry => new GPUThermalLimitInfo(entry));
}
}
/// <summary>
/// Gets the current active thermal limit policies
/// </summary>
public IEnumerable<GPUThermalLimitPolicy> ThermalLimitPolicies
{
get
{
// TODO: GPUApi.SetThermalPoliciesStatus();
return GPUApi.GetThermalPoliciesStatus(PhysicalGPU.Handle).ThermalPoliciesStatusEntries
.Select(entry => new GPUThermalLimitPolicy(entry));
}
}
}
}

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@@ -1,70 +0,0 @@
using System.Linq;
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.Interfaces.GPU;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Represents a performance state
/// </summary>
public class GPUPerformanceState
{
// ReSharper disable once TooManyDependencies
internal GPUPerformanceState(
int index,
IPerformanceState20 performanceState,
IPerformanceStates20ClockEntry[] statesClockEntries,
IPerformanceStates20VoltageEntry[] baseVoltageEntries,
PCIeInformation pcieInformation)
{
StateIndex = index;
StateId = performanceState.StateId;
IsReadOnly = !performanceState.IsEditable;
Clocks = statesClockEntries.Select(entry => new GPUPerformanceStateClock(entry)).ToArray();
Voltages = baseVoltageEntries.Select(entry => new GPUPerformanceStateVoltage(entry)).ToArray();
PCIeInformation = pcieInformation;
}
/// <summary>
/// Gets a list of clocks associated with this performance state
/// </summary>
public GPUPerformanceStateClock[] Clocks { get; }
/// <summary>
/// Gets a boolean value indicating if this performance state is readonly
/// </summary>
public bool IsReadOnly { get; }
/// <summary>
/// Gets the PCI-e information regarding this performance state.
/// </summary>
public PCIeInformation PCIeInformation { get; }
/// <summary>
/// Gets the performance state identification
/// </summary>
public PerformanceStateId StateId { get; }
/// <summary>
/// Gets the state index
/// </summary>
public int StateIndex { get; }
/// <summary>
/// Gets a list of voltages associated with this performance state
/// </summary>
public GPUPerformanceStateVoltage[] Voltages { get; }
/// <inheritdoc />
public override string ToString()
{
if (IsReadOnly)
{
return $"{StateId} (ReadOnly)";
}
return StateId.ToString();
}
}
}

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@@ -1,99 +0,0 @@
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.Interfaces.GPU;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Represents a performance state clock settings
/// </summary>
public class GPUPerformanceStateClock
{
internal GPUPerformanceStateClock(IPerformanceStates20ClockEntry states20ClockEntry)
{
ClockDomain = states20ClockEntry.DomainId;
IsReadOnly = !states20ClockEntry.IsEditable;
ClockDeltaInkHz = states20ClockEntry.FrequencyDeltaInkHz.DeltaValue;
ClockDeltaRangeInkHz = new GPUPerformanceStateValueRange(
states20ClockEntry.FrequencyDeltaInkHz.DeltaRange.Minimum,
states20ClockEntry.FrequencyDeltaInkHz.DeltaRange.Maximum
);
if (states20ClockEntry.ClockType == PerformanceStates20ClockType.Range)
{
CurrentClockInkHz = new GPUPerformanceStateValueRange(
states20ClockEntry.FrequencyRange.MinimumFrequencyInkHz,
states20ClockEntry.FrequencyRange.MaximumFrequencyInkHz
);
BaseClockInkHz = new GPUPerformanceStateValueRange(
CurrentClockInkHz.Minimum - ClockDeltaInkHz,
CurrentClockInkHz.Maximum - ClockDeltaInkHz
);
DependentVoltageDomain = states20ClockEntry.FrequencyRange.VoltageDomainId;
DependentVoltageRangeInMicroVolt = new GPUPerformanceStateValueRange(
states20ClockEntry.FrequencyRange.MinimumVoltageInMicroVolt,
states20ClockEntry.FrequencyRange.MaximumVoltageInMicroVolt
);
}
else
{
CurrentClockInkHz = new GPUPerformanceStateValueRange(
states20ClockEntry.SingleFrequency.FrequencyInkHz
);
BaseClockInkHz = new GPUPerformanceStateValueRange(
CurrentClockInkHz.Minimum - ClockDeltaInkHz
);
DependentVoltageDomain = PerformanceVoltageDomain.Undefined;
DependentVoltageRangeInMicroVolt = null;
}
}
/// <summary>
/// Gets the base clock frequency in kHz
/// </summary>
public GPUPerformanceStateValueRange BaseClockInkHz { get; }
/// <summary>
/// Gets the clock frequency delta in kHz
/// </summary>
public int ClockDeltaInkHz { get; }
/// <summary>
/// Gets the clock frequency delta range in kHz
/// </summary>
public GPUPerformanceStateValueRange ClockDeltaRangeInkHz { get; }
/// <summary>
/// Gets the clock domain
/// </summary>
public PublicClockDomain ClockDomain { get; }
/// <summary>
/// Gets the current clock frequency in kHz
/// </summary>
public GPUPerformanceStateValueRange CurrentClockInkHz { get; }
/// <summary>
/// Gets the dependent voltage domain
/// </summary>
public PerformanceVoltageDomain DependentVoltageDomain { get; }
/// <summary>
/// Gets the dependent voltage range in uV
/// </summary>
public GPUPerformanceStateValueRange DependentVoltageRangeInMicroVolt { get; }
/// <summary>
/// Gets a boolean value indicating if this clock setting is readonly
/// </summary>
public bool IsReadOnly { get; }
/// <inheritdoc />
public override string ToString()
{
var title = IsReadOnly ? $"{ClockDomain} (ReadOnly)" : ClockDomain.ToString();
return
$"{title}: {BaseClockInkHz} + ({ClockDeltaInkHz}) = {CurrentClockInkHz}";
}
}
}

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@@ -1,115 +0,0 @@
using System;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Represents an integer value range
/// </summary>
public class GPUPerformanceStateValueRange : IEquatable<GPUPerformanceStateValueRange>
{
/// <summary>
/// Creates a new instance of <see cref="GPUPerformanceStateValueRange" />.
/// </summary>
/// <param name="min">The lower bound of the range.</param>
/// <param name="max">The upper bound of the range.</param>
public GPUPerformanceStateValueRange(long min, long max)
{
Minimum = min;
Maximum = max;
}
/// <summary>
/// Creates a new single value instance of <see cref="GPUPerformanceStateValueRange" />.
/// </summary>
/// <param name="value">The only value in the range</param>
public GPUPerformanceStateValueRange(long value)
{
Minimum = value;
Maximum = value;
}
/// <summary>
/// Gets the upper bound of the inclusive range
/// </summary>
public long Maximum { get; }
/// <summary>
/// Gets the lower bound of the inclusive range
/// </summary>
public long Minimum { get; }
/// <inheritdoc />
public bool Equals(GPUPerformanceStateValueRange other)
{
if (other == null)
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
return Maximum == other.Maximum && Minimum == other.Minimum;
}
/// <summary>
/// Checks two instances of <see cref="GPUPerformanceStateValueRange" /> for equality.
/// </summary>
/// <param name="left">The left side of the comparison.</param>
/// <param name="right">The right side of the comparison.</param>
/// <returns>true if instances are equal, otherwise false</returns>
public static bool operator ==(GPUPerformanceStateValueRange left, GPUPerformanceStateValueRange right)
{
return Equals(left, right) || left?.Equals(right) == true;
}
/// <summary>
/// Checks two instances of <see cref="GPUPerformanceStateValueRange" /> for inequality.
/// </summary>
/// <param name="left">The left side of the comparison.</param>
/// <param name="right">The right side of the comparison.</param>
/// <returns>true if instances are in-equal, otherwise false</returns>
public static bool operator !=(GPUPerformanceStateValueRange left, GPUPerformanceStateValueRange right)
{
return !(left == right);
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (obj == null)
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
return Equals(obj as GPUPerformanceStateValueRange);
}
/// <inheritdoc />
public override int GetHashCode()
{
unchecked
{
return ((int) Maximum * 397) ^ (int) Minimum;
}
}
/// <inheritdoc />
public override string ToString()
{
if (Minimum == Maximum)
{
return $"({Minimum})";
}
return $"[({Minimum}) - ({Maximum})]";
}
}
}

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@@ -1,65 +0,0 @@
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.Interfaces.GPU;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Represents a performance state voltage settings
/// </summary>
public class GPUPerformanceStateVoltage
{
internal GPUPerformanceStateVoltage(IPerformanceStates20VoltageEntry states20BaseVoltageEntry)
{
VoltageDomain = states20BaseVoltageEntry.DomainId;
IsReadOnly = !states20BaseVoltageEntry.IsEditable;
CurrentVoltageInMicroVolt = states20BaseVoltageEntry.ValueInMicroVolt;
VoltageDeltaInMicroVolt = states20BaseVoltageEntry.ValueDeltaInMicroVolt.DeltaValue;
BaseVoltageInMicroVolt = (int) (CurrentVoltageInMicroVolt - VoltageDeltaInMicroVolt);
VoltageDeltaRangeInMicroVolt = new GPUPerformanceStateValueRange(
states20BaseVoltageEntry.ValueDeltaInMicroVolt.DeltaRange.Minimum,
states20BaseVoltageEntry.ValueDeltaInMicroVolt.DeltaRange.Maximum
);
}
/// <summary>
/// Gets the base voltage in uV
/// </summary>
public int BaseVoltageInMicroVolt { get; }
/// <summary>
/// Gets the current voltage in uV
/// </summary>
public uint CurrentVoltageInMicroVolt { get; }
/// <summary>
/// Gets a boolean value indicating if this voltage is readonly
/// </summary>
public bool IsReadOnly { get; }
/// <summary>
/// Gets the voltage delta in uV
/// </summary>
public int VoltageDeltaInMicroVolt { get; }
/// <summary>
/// Gets the voltage delta range in uV
/// </summary>
public GPUPerformanceStateValueRange VoltageDeltaRangeInMicroVolt { get; }
/// <summary>
/// Gets the voltage domain
/// </summary>
public PerformanceVoltageDomain VoltageDomain { get; }
/// <inheritdoc />
public override string ToString()
{
var title = IsReadOnly ? $"{VoltageDomain} (ReadOnly)" : VoltageDomain.ToString();
return
$"{title}: ({BaseVoltageInMicroVolt}) + ({VoltageDeltaInMicroVolt}) = ({CurrentVoltageInMicroVolt})";
}
}
}

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@@ -1,107 +0,0 @@
using System.Collections.Generic;
using System.Linq;
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.GPU.Structures;
using NvAPIWrapper.Native.Interfaces.GPU;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Holds the retrieved performance states information
/// </summary>
public class GPUPerformanceStatesInformation
{
internal GPUPerformanceStatesInformation(
IPerformanceStates20Info states20Info,
PerformanceStateId currentPerformanceStateId,
PrivatePCIeInfoV2? pciInformation)
{
IsReadOnly = !states20Info.IsEditable;
GlobalVoltages = states20Info.GeneralVoltages
.Select(entry => new GPUPerformanceStateVoltage(entry))
.ToArray();
var clocks = states20Info.Clocks;
var baseVoltages = states20Info.Voltages;
PerformanceStates = states20Info.PerformanceStates.Select((state20, i) =>
{
PCIeInformation statePCIeInfo = null;
if (pciInformation != null && pciInformation.Value.PCIePerformanceStateInfos.Length > i)
{
statePCIeInfo = new PCIeInformation(pciInformation.Value.PCIePerformanceStateInfos[i]);
}
return new GPUPerformanceState(
i,
state20,
clocks[state20.StateId],
baseVoltages[state20.StateId],
statePCIeInfo
);
}).ToArray();
CurrentPerformanceState =
PerformanceStates.FirstOrDefault(performanceState =>
performanceState.StateId == currentPerformanceStateId);
}
/// <summary>
/// Gets the currently active performance state
/// </summary>
public GPUPerformanceState CurrentPerformanceState { get; }
/// <summary>
/// Gets a list of global voltage settings
/// </summary>
public GPUPerformanceStateVoltage[] GlobalVoltages { get; }
/// <summary>
/// Gets a boolean value indicating if performance states are readonly
/// </summary>
public bool IsReadOnly { get; }
/// <summary>
/// Gets a list of all available performance states
/// </summary>
public GPUPerformanceState[] PerformanceStates { get; }
/// <inheritdoc />
public override string ToString()
{
if (PerformanceStates.Length == 0)
{
return "No Performance State Available";
}
return string.Join(
", ",
PerformanceStates
.Select(
state =>
{
var attributes = new List<string>();
if (state.IsReadOnly)
{
attributes.Add("ReadOnly");
}
if (CurrentPerformanceState.StateId == state.StateId)
{
attributes.Add("Active");
}
if (attributes.Any())
{
return $"{state.StateId} ({string.Join(" - ", attributes)})";
}
return state.StateId.ToString();
})
);
}
}
}

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@@ -1,70 +0,0 @@
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.GPU.Structures;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Holds information regarding a possible power limit policy and its acceptable range
/// </summary>
public class GPUPowerLimitInfo
{
internal GPUPowerLimitInfo(PrivatePowerPoliciesInfoV1.PowerPolicyInfoEntry powerPolicyInfoEntry)
{
PerformanceStateId = powerPolicyInfoEntry.PerformanceStateId;
MinimumPowerInPCM = powerPolicyInfoEntry.MinimumPowerInPCM;
DefaultPowerInPCM = powerPolicyInfoEntry.DefaultPowerInPCM;
MaximumPowerInPCM = powerPolicyInfoEntry.MaximumPowerInPCM;
}
/// <summary>
/// Gets the default policy target power in per cent mille (PCM)
/// </summary>
public uint DefaultPowerInPCM { get; }
/// <summary>
/// Gets the default policy target power in percentage
/// </summary>
public float DefaultPowerInPercent
{
get => DefaultPowerInPCM / 1000f;
}
/// <summary>
/// Gets the maximum possible policy target power in per cent mille (PCM)
/// </summary>
public uint MaximumPowerInPCM { get; }
/// <summary>
/// Gets the maximum possible policy target power in percentage
/// </summary>
public float MaximumPowerInPercent
{
get => MaximumPowerInPCM / 1000f;
}
/// <summary>
/// Gets the minimum possible policy target power in per cent mille (PCM)
/// </summary>
public uint MinimumPowerInPCM { get; }
/// <summary>
/// Gets the minimum possible policy target power in percentage
/// </summary>
public float MinimumPowerInPercent
{
get => MinimumPowerInPCM / 1000f;
}
/// <summary>
/// Gets the corresponding performance state identification
/// </summary>
public PerformanceStateId PerformanceStateId { get; }
/// <inheritdoc />
public override string ToString()
{
return
$"[{PerformanceStateId}] Default: {DefaultPowerInPercent}% - Range: ({MinimumPowerInPercent}% - {MaximumPowerInPercent}%)";
}
}
}

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@@ -1,41 +0,0 @@
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.GPU.Structures;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Holds information regarding a currently active power limit policy
/// </summary>
public class GPUPowerLimitPolicy
{
internal GPUPowerLimitPolicy(PrivatePowerPoliciesStatusV1.PowerPolicyStatusEntry powerPolicyStatusEntry)
{
PerformanceStateId = powerPolicyStatusEntry.PerformanceStateId;
PowerTargetInPCM = powerPolicyStatusEntry.PowerTargetInPCM;
}
/// <summary>
/// Gets the corresponding performance state identification
/// </summary>
public PerformanceStateId PerformanceStateId { get; }
/// <summary>
/// Gets the current policy target power in per cent mille (PCM)
/// </summary>
public uint PowerTargetInPCM { get; }
/// <summary>
/// Gets the current policy target power in percentage
/// </summary>
public float PowerTargetInPercent
{
get => PowerTargetInPCM / 1000f;
}
/// <inheritdoc />
public override string ToString()
{
return $"{PerformanceStateId} Target: {PowerTargetInPercent}%";
}
}
}

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@@ -1,34 +0,0 @@
using System.Collections.Generic;
using System.Linq;
using NvAPIWrapper.Native;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Holds information regarding current power topology and their current power usage
/// </summary>
public class GPUPowerTopologyInformation
{
internal GPUPowerTopologyInformation(PhysicalGPU physicalGPU)
{
PhysicalGPU = physicalGPU;
}
/// <summary>
/// Gets the physical GPU that this instance describes
/// </summary>
public PhysicalGPU PhysicalGPU { get; }
/// <summary>
/// Gets the current power topology entries
/// </summary>
public IEnumerable<GPUPowerTopologyStatus> PowerTopologyEntries
{
get
{
return GPUApi.ClientPowerTopologyGetStatus(PhysicalGPU.Handle).PowerPolicyStatusEntries
.Select(entry => new GPUPowerTopologyStatus(entry));
}
}
}
}

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@@ -1,42 +0,0 @@
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.GPU.Structures;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Contains information about a power domain usage
/// </summary>
public class GPUPowerTopologyStatus
{
internal GPUPowerTopologyStatus(
PrivatePowerTopologiesStatusV1.PowerTopologiesStatusEntry powerTopologiesStatusEntry)
{
Domain = powerTopologiesStatusEntry.Domain;
PowerUsageInPCM = powerTopologiesStatusEntry.PowerUsageInPCM;
}
/// <summary>
/// Gets the power usage domain
/// </summary>
public PowerTopologyDomain Domain { get; }
/// <summary>
/// Gets the current power usage in per cent mille (PCM)
/// </summary>
public uint PowerUsageInPCM { get; }
/// <summary>
/// Gets the current power usage in percentage
/// </summary>
public float PowerUsageInPercent
{
get => PowerUsageInPCM / 1000f;
}
/// <inheritdoc />
public override string ToString()
{
return $"[{Domain}] {PowerUsageInPercent}%";
}
}
}

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@@ -1,42 +0,0 @@
using System.Collections.Generic;
using System.Linq;
using NvAPIWrapper.Native;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Holds information regarding the available thermal sensors and current thermal level of a GPU
/// </summary>
public class GPUThermalInformation
{
internal GPUThermalInformation(PhysicalGPU physicalGPU)
{
PhysicalGPU = physicalGPU;
}
/// <summary>
/// Gets the current thermal level of the GPU
/// </summary>
public int CurrentThermalLevel
{
get => (int) GPUApi.GetCurrentThermalLevel(PhysicalGPU.Handle);
}
/// <summary>
/// Gets the physical GPU that this instance describes
/// </summary>
public PhysicalGPU PhysicalGPU { get; }
/// <summary>
/// Gets the list of available thermal sensors
/// </summary>
public IEnumerable<GPUThermalSensor> ThermalSensors
{
get
{
return GPUApi.GetThermalSettings(PhysicalGPU.Handle).Sensors
.Select((sensor, i) => new GPUThermalSensor(i, sensor));
}
}
}
}

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@@ -1,47 +0,0 @@
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.GPU.Structures;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Holds information regarding a possible thermal limit policy and its acceptable range
/// </summary>
public class GPUThermalLimitInfo
{
internal GPUThermalLimitInfo(PrivateThermalPoliciesInfoV2.ThermalPoliciesInfoEntry policiesInfoEntry)
{
Controller = policiesInfoEntry.Controller;
MinimumTemperature = policiesInfoEntry.MinimumTemperature;
DefaultTemperature = policiesInfoEntry.DefaultTemperature;
MaximumTemperature = policiesInfoEntry.MaximumTemperature;
}
/// <summary>
/// Gets the policy's thermal controller
/// </summary>
public ThermalController Controller { get; }
/// <summary>
/// Gets the default policy target temperature in degree Celsius
/// </summary>
public int DefaultTemperature { get; }
/// <summary>
/// Gets the maximum possible policy target temperature in degree Celsius
/// </summary>
public int MaximumTemperature { get; }
/// <summary>
/// Gets the minimum possible policy target temperature in degree Celsius
/// </summary>
public int MinimumTemperature { get; }
/// <inheritdoc />
public override string ToString()
{
return
$"[{Controller}] Default: {DefaultTemperature}°C - Range: ({MinimumTemperature}°C - {MaximumTemperature}°C)";
}
}
}

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@@ -1,40 +0,0 @@
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.GPU.Structures;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Holds information regarding a currently active temperature limit policy
/// </summary>
public class GPUThermalLimitPolicy
{
internal GPUThermalLimitPolicy(PrivateThermalPoliciesStatusV2.ThermalPoliciesStatusEntry thermalPoliciesEntry)
{
Controller = thermalPoliciesEntry.Controller;
PerformanceStateId = thermalPoliciesEntry.PerformanceStateId;
TargetTemperature = thermalPoliciesEntry.TargetTemperature;
}
/// <summary>
/// Gets the policy's thermal controller
/// </summary>
public ThermalController Controller { get; }
/// <summary>
/// Gets the corresponding performance state identification
/// </summary>
public PerformanceStateId PerformanceStateId { get; }
/// <summary>
/// Gets the current policy target temperature in degree Celsius
/// </summary>
public int TargetTemperature { get; }
/// <inheritdoc />
public override string ToString()
{
return
$"{PerformanceStateId} [{Controller}] Target: {TargetTemperature}°C";
}
}
}

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@@ -1,48 +0,0 @@
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.Interfaces.GPU;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Represents a thermal sensor
/// </summary>
public class GPUThermalSensor : IThermalSensor
{
internal GPUThermalSensor(int sensorId, IThermalSensor thermalSensor)
{
SensorId = sensorId;
Controller = thermalSensor.Controller;
DefaultMinimumTemperature = thermalSensor.DefaultMinimumTemperature;
DefaultMaximumTemperature = thermalSensor.DefaultMaximumTemperature;
CurrentTemperature = thermalSensor.CurrentTemperature;
Target = thermalSensor.Target;
}
/// <summary>
/// Gets the sensor identification number or index
/// </summary>
public int SensorId { get; set; }
/// <inheritdoc />
public ThermalController Controller { get; }
/// <inheritdoc />
public int CurrentTemperature { get; }
/// <inheritdoc />
public int DefaultMaximumTemperature { get; }
/// <inheritdoc />
public int DefaultMinimumTemperature { get; }
/// <inheritdoc />
public ThermalSettingsTarget Target { get; }
/// <inheritdoc />
public override string ToString()
{
return
$"[{Target} @ {Controller}] Current: {CurrentTemperature}°C - Default Range: [({DefaultMinimumTemperature}°C) , ({DefaultMaximumTemperature}°C)]";
}
}
}

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@@ -1,33 +0,0 @@
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.Interfaces.GPU;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Holds information about a utilization domain
/// </summary>
public class GPUUsageDomainStatus
{
internal GPUUsageDomainStatus(UtilizationDomain domain, IUtilizationDomainInfo utilizationDomainInfo)
{
Domain = domain;
Percentage = (int) utilizationDomainInfo.Percentage;
}
/// <summary>
/// Gets the utilization domain that this instance describes
/// </summary>
public UtilizationDomain Domain { get; }
/// <summary>
/// Gets the percentage of time where the domain is considered busy in the last 1 second interval.
/// </summary>
public int Percentage { get; }
/// <inheritdoc />
public override string ToString()
{
return $"[{Domain}] {Percentage}%";
}
}
}

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@@ -1,99 +0,0 @@
using System.Collections.Generic;
using System.Linq;
using NvAPIWrapper.Native;
using NvAPIWrapper.Native.GPU;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Holds information about the GPU utilization domains
/// </summary>
public class GPUUsageInformation
{
internal GPUUsageInformation(PhysicalGPU physicalGPU)
{
PhysicalGPU = physicalGPU;
}
/// <summary>
/// Gets the Bus interface (BUS) utilization
/// </summary>
public GPUUsageDomainStatus BusInterface
{
get => UtilizationDomainsStatus.FirstOrDefault(status => status.Domain == UtilizationDomain.BusInterface);
}
/// <summary>
/// Gets the frame buffer (FB) utilization
/// </summary>
public GPUUsageDomainStatus FrameBuffer
{
get => UtilizationDomainsStatus.FirstOrDefault(status => status.Domain == UtilizationDomain.FrameBuffer);
}
/// <summary>
/// Gets the graphic engine (GPU) utilization
/// </summary>
public GPUUsageDomainStatus GPU
{
get => UtilizationDomainsStatus.FirstOrDefault(status => status.Domain == UtilizationDomain.GPU);
}
/// <summary>
/// Gets a boolean value indicating if the dynamic performance states is enabled
/// </summary>
public bool IsDynamicPerformanceStatesEnabled
{
get => GPUApi.GetDynamicPerformanceStatesInfoEx(PhysicalGPU.Handle).IsDynamicPerformanceStatesEnabled;
}
/// <summary>
/// Gets the physical GPU that this instance describes
/// </summary>
public PhysicalGPU PhysicalGPU { get; }
/// <summary>
/// Gets all valid utilization domains and information
/// </summary>
public IEnumerable<GPUUsageDomainStatus> UtilizationDomainsStatus
{
get
{
try
{
var dynamicPerformanceStates = GPUApi.GetDynamicPerformanceStatesInfoEx(PhysicalGPU.Handle);
if (dynamicPerformanceStates.IsDynamicPerformanceStatesEnabled)
{
return dynamicPerformanceStates.Domains
.Select(pair => new GPUUsageDomainStatus(pair.Key, pair.Value));
}
}
catch
{
// ignored
}
return GPUApi.GetUsages(PhysicalGPU.Handle).Domains
.Select(pair => new GPUUsageDomainStatus(pair.Key, pair.Value));
}
}
/// <summary>
/// Gets the Video engine (VID) utilization
/// </summary>
public GPUUsageDomainStatus VideoEngine
{
get => UtilizationDomainsStatus.FirstOrDefault(status => status.Domain == UtilizationDomain.VideoEngine);
}
/// <summary>
/// Enables dynamic performance states
/// </summary>
public void EnableDynamicPerformanceStates()
{
GPUApi.EnableDynamicPStates(PhysicalGPU.Handle);
}
}
}

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@@ -1,119 +0,0 @@
using System;
using System.Linq;
using NvAPIWrapper.Native;
using NvAPIWrapper.Native.GPU.Structures;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Represents a logical NVIDIA GPU
/// </summary>
public class LogicalGPU : IEquatable<LogicalGPU>
{
/// <summary>
/// Creates a new LogicalGPU
/// </summary>
/// <param name="handle">Logical GPU handle</param>
public LogicalGPU(LogicalGPUHandle handle)
{
Handle = handle;
}
/// <summary>
/// Gets a list of all corresponding physical GPUs
/// </summary>
public PhysicalGPU[] CorrespondingPhysicalGPUs
{
get
{
return GPUApi.GetPhysicalGPUsFromLogicalGPU(Handle).Select(handle => new PhysicalGPU(handle)).ToArray();
}
}
/// <summary>
/// Gets the logical GPU handle
/// </summary>
public LogicalGPUHandle Handle { get; }
/// <inheritdoc />
public bool Equals(LogicalGPU other)
{
if (ReferenceEquals(null, other))
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
return Handle.Equals(other.Handle);
}
/// <summary>
/// Gets all logical GPUs
/// </summary>
/// <returns>An array of logical GPUs</returns>
public static LogicalGPU[] GetLogicalGPUs()
{
return GPUApi.EnumLogicalGPUs().Select(handle => new LogicalGPU(handle)).ToArray();
}
/// <summary>
/// Checks for equality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are equal, otherwise false</returns>
public static bool operator ==(LogicalGPU left, LogicalGPU right)
{
return right?.Equals(left) ?? ReferenceEquals(left, null);
}
/// <summary>
/// Checks for inequality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are not equal, otherwise false</returns>
public static bool operator !=(LogicalGPU left, LogicalGPU right)
{
return !(left == right);
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj))
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
if (obj.GetType() != GetType())
{
return false;
}
return Equals((LogicalGPU) obj);
}
/// <inheritdoc />
public override int GetHashCode()
{
return Handle.GetHashCode();
}
/// <inheritdoc />
public override string ToString()
{
return
$"Logical GPU [{CorrespondingPhysicalGPUs.Length}] {{{string.Join(", ", CorrespondingPhysicalGPUs.Select(gpu => gpu.FullName).ToArray())}}}";
}
}
}

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@@ -1,114 +0,0 @@
using System;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Contains information about the PCI connection
/// </summary>
public class PCIIdentifiers : IEquatable<PCIIdentifiers>
{
// ReSharper disable once TooManyDependencies
internal PCIIdentifiers(uint deviceId, uint subSystemId, uint revisionId, int externalDeviceId = 0)
{
DeviceId = deviceId;
SubSystemId = subSystemId;
RevisionId = revisionId;
if (externalDeviceId > 0)
{
ExternalDeviceId = (ushort) externalDeviceId;
}
else
{
ExternalDeviceId = (ushort) (deviceId >> 16);
}
VendorId = (ushort) ((DeviceId << 16) >> 16);
}
/// <summary>
/// Gets the internal PCI device identifier
/// </summary>
public uint DeviceId { get; }
/// <summary>
/// Gets the external PCI device identifier
/// </summary>
public ushort ExternalDeviceId { get; }
/// <summary>
/// Gets the internal PCI device-specific revision identifier
/// </summary>
public uint RevisionId { get; }
/// <summary>
/// Gets the internal PCI subsystem identifier
/// </summary>
public uint SubSystemId { get; }
/// <summary>
/// Gets the vendor identification calculated from internal device identification
/// </summary>
public ushort VendorId { get; }
/// <inheritdoc />
public bool Equals(PCIIdentifiers other)
{
return DeviceId == other.DeviceId &&
SubSystemId == other.SubSystemId &&
RevisionId == other.RevisionId;
}
/// <summary>
/// Checks for equality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are equal, otherwise false</returns>
public static bool operator ==(PCIIdentifiers left, PCIIdentifiers right)
{
return left.Equals(right);
}
/// <summary>
/// Checks for inequality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are not equal, otherwise false</returns>
public static bool operator !=(PCIIdentifiers left, PCIIdentifiers right)
{
return !left.Equals(right);
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj))
{
return false;
}
return obj is PCIIdentifiers identifiers && Equals(identifiers);
}
/// <inheritdoc />
public override int GetHashCode()
{
unchecked
{
var hashCode = (int) DeviceId;
hashCode = (hashCode * 397) ^ (int) SubSystemId;
hashCode = (hashCode * 397) ^ (int) RevisionId;
return hashCode;
}
}
/// <inheritdoc />
public override string ToString()
{
return $"PCI\\VEN_{VendorId:X}&DEV_{ExternalDeviceId:X}&SUBSYS_{SubSystemId:X}&REV_{RevisionId:X}";
}
}
}

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@@ -1,67 +0,0 @@
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.GPU.Structures;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Contains information about the PCI-e connection
/// </summary>
public class PCIeInformation
{
internal PCIeInformation(PrivatePCIeInfoV2.PCIePerformanceStateInfo stateInfo)
{
TransferRateInMTps = stateInfo.TransferRateInMTps;
Generation = stateInfo.Generation;
Lanes = stateInfo.Lanes;
Version = stateInfo.Version;
}
/// <summary>
/// Gets the PCI-e generation
/// </summary>
public PCIeGeneration Generation { get; }
/// <summary>
/// Gets the PCI-e down stream lanes
/// </summary>
public uint Lanes { get; }
/// <summary>
/// Gets the PCIe transfer rate in Mega Transfers per Second
/// </summary>
public uint TransferRateInMTps { get; }
/// <summary>
/// Gets the PCI-e version
/// </summary>
public PCIeGeneration Version { get; }
/// <inheritdoc />
public override string ToString()
{
var v = "Unknown";
switch (Version)
{
case PCIeGeneration.PCIe1:
v = "PCIe 1.0";
break;
case PCIeGeneration.PCIe1Minor1:
v = "PCIe 1.1";
break;
case PCIeGeneration.PCIe2:
v = "PCIe 2.0";
break;
case PCIeGeneration.PCIe3:
v = "PCIe 3.0";
break;
}
return $"{v} x{Lanes} - {TransferRateInMTps} MTps";
}
}
}

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@@ -1,559 +0,0 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using NvAPIWrapper.Display;
using NvAPIWrapper.Native;
using NvAPIWrapper.Native.Exceptions;
using NvAPIWrapper.Native.General;
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.GPU.Structures;
using NvAPIWrapper.Native.Helpers;
using NvAPIWrapper.Native.Interfaces.GPU;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Represents a physical NVIDIA GPU
/// </summary>
public class PhysicalGPU : IEquatable<PhysicalGPU>
{
/// <summary>
/// Creates a new PhysicalGPU
/// </summary>
/// <param name="handle">Physical GPU handle</param>
public PhysicalGPU(PhysicalGPUHandle handle)
{
Handle = handle;
UsageInformation = new GPUUsageInformation(this);
ThermalInformation = new GPUThermalInformation(this);
BusInformation = new GPUBusInformation(this);
ArchitectInformation = new GPUArchitectInformation(this);
MemoryInformation = new GPUMemoryInformation(this);
CoolerInformation = new GPUCoolerInformation(this);
ECCMemoryInformation = new ECCMemoryInformation(this);
PerformanceControl = new GPUPerformanceControl(this);
PowerTopologyInformation = new GPUPowerTopologyInformation(this);
}
/// <summary>
/// Gets all active outputs of this GPU
/// </summary>
public GPUOutput[] ActiveOutputs
{
get
{
var outputs = new List<GPUOutput>();
var allOutputs = GPUApi.GetActiveOutputs(Handle);
foreach (OutputId outputId in Enum.GetValues(typeof(OutputId)))
{
if (outputId != OutputId.Invalid && allOutputs.HasFlag(outputId))
{
outputs.Add(new GPUOutput(outputId, this));
}
}
return outputs.ToArray();
}
}
/// <summary>
/// Gets GPU architect information
/// </summary>
public GPUArchitectInformation ArchitectInformation { get; }
/// <summary>
/// Gets GPU base clock frequencies
/// </summary>
public IClockFrequencies BaseClockFrequencies
{
get => GPUApi.GetAllClockFrequencies(Handle, new ClockFrequenciesV2(ClockType.BaseClock));
}
/// <summary>
/// Gets GPU video BIOS information
/// </summary>
public VideoBIOS Bios
{
get => new VideoBIOS(
GPUApi.GetVBIOSRevision(Handle),
(int) GPUApi.GetVBIOSOEMRevision(Handle),
GPUApi.GetVBIOSVersionString(Handle)
);
}
/// <summary>
/// Gets the board information
/// </summary>
public BoardInfo Board
{
get
{
try
{
return GPUApi.GetBoardInfo(Handle);
}
catch (NVIDIAApiException ex)
{
if (ex.Status == Status.NotSupported)
{
return default;
}
throw;
}
}
}
/// <summary>
/// Gets GPU boost clock frequencies
/// </summary>
public IClockFrequencies BoostClockFrequencies
{
get => GPUApi.GetAllClockFrequencies(Handle, new ClockFrequenciesV2(ClockType.BoostClock));
}
/// <summary>
/// Gets GPU bus information
/// </summary>
public GPUBusInformation BusInformation { get; }
/// <summary>
/// Gets GPU coolers information
/// </summary>
public GPUCoolerInformation CoolerInformation { get; }
/// <summary>
/// Gets corresponding logical GPU
/// </summary>
public LogicalGPU CorrespondingLogicalGPU
{
get => new LogicalGPU(GPUApi.GetLogicalGPUFromPhysicalGPU(Handle));
}
/// <summary>
/// Gets GPU current clock frequencies
/// </summary>
public IClockFrequencies CurrentClockFrequencies
{
get => GPUApi.GetAllClockFrequencies(Handle, new ClockFrequenciesV2(ClockType.CurrentClock));
}
/// <summary>
/// Gets the driver model number for this GPU
/// </summary>
public uint DriverModel
{
get => GPUApi.GetDriverModel(Handle);
}
/// <summary>
/// Gets GPU ECC memory information
/// </summary>
public ECCMemoryInformation ECCMemoryInformation { get; }
/// <summary>
/// Gets the chipset foundry
/// </summary>
public GPUFoundry Foundry
{
get => GPUApi.GetFoundry(Handle);
}
/// <summary>
/// Gets GPU full name
/// </summary>
public string FullName
{
get => GPUApi.GetFullName(Handle);
}
/// <summary>
/// Gets the GPU identification number
/// </summary>
public uint GPUId
{
get => GPUApi.GetGPUIDFromPhysicalGPU(Handle);
}
/// <summary>
/// Gets GPU type
/// </summary>
public GPUType GPUType
{
get => GPUApi.GetGPUType(Handle);
}
/// <summary>
/// Gets the physical GPU handle
/// </summary>
public PhysicalGPUHandle Handle { get; }
/// <summary>
/// Gets a boolean value indicating the Quadro line of products
/// </summary>
public bool IsQuadro
{
get => GPUApi.GetQuadroStatus(Handle);
}
/// <summary>
/// Gets GPU memory and RAM information as well as frame-buffer information
/// </summary>
public GPUMemoryInformation MemoryInformation { get; }
/// <summary>
/// Gets GPU performance control status and configurations
/// </summary>
public GPUPerformanceControl PerformanceControl { get; }
/// <summary>
/// Gets the GPU performance states information and configurations
/// </summary>
public GPUPerformanceStatesInformation PerformanceStatesInfo
{
get
{
var performanceStates20Info = GPUApi.GetPerformanceStates20(Handle);
var currentPerformanceState = GPUApi.GetCurrentPerformanceState(Handle);
PrivatePCIeInfoV2? pcieInformation = null;
if (BusInformation.BusType == GPUBusType.PCIExpress)
{
try
{
pcieInformation = GPUApi.GetPCIEInfo(Handle);
}
catch
{
// ignore
}
}
return new GPUPerformanceStatesInformation(performanceStates20Info, currentPerformanceState,
pcieInformation);
}
}
/// <summary>
/// Gets GPU coolers information
/// </summary>
public GPUPowerTopologyInformation PowerTopologyInformation { get; }
/// <summary>
/// Gets GPU system type
/// </summary>
public SystemType SystemType
{
get => GPUApi.GetSystemType(Handle);
}
/// <summary>
/// Gets GPU thermal sensors information
/// </summary>
public GPUThermalInformation ThermalInformation { get; }
/// <summary>
/// Gets the GPU utilization domains and usages
/// </summary>
public GPUUsageInformation UsageInformation { get; }
/// <inheritdoc />
public bool Equals(PhysicalGPU other)
{
if (other == null)
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
return Handle.Equals(other.Handle);
}
/// <summary>
/// Gets the corresponding <see cref="PhysicalGPU" /> instance from a GPU identification number.
/// </summary>
/// <param name="gpuId">The GPU identification number.</param>
/// <returns>An instance of <see cref="PhysicalGPU" /> or <see langword="null" /> if operation failed.</returns>
public static PhysicalGPU FromGPUId(uint gpuId)
{
var handle = GPUApi.GetPhysicalGPUFromGPUID(gpuId);
if (handle.IsNull)
{
return null;
}
return new PhysicalGPU(handle);
}
/// <summary>
/// Gets all physical GPUs
/// </summary>
/// <returns>An array of physical GPUs</returns>
public static PhysicalGPU[] GetPhysicalGPUs()
{
return GPUApi.EnumPhysicalGPUs().Select(handle => new PhysicalGPU(handle)).ToArray();
}
/// <summary>
/// Gets all physical GPUs in TCC state
/// </summary>
/// <returns>An array of physical GPUs</returns>
public static PhysicalGPU[] GetTCCPhysicalGPUs()
{
return GPUApi.EnumTCCPhysicalGPUs().Select(handle => new PhysicalGPU(handle)).ToArray();
}
/// <summary>
/// Checks for equality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are equal, otherwise false</returns>
public static bool operator ==(PhysicalGPU left, PhysicalGPU right)
{
return Equals(left, right) || left?.Equals(right) == true;
}
/// <summary>
/// Checks for inequality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are not equal, otherwise false</returns>
public static bool operator !=(PhysicalGPU left, PhysicalGPU right)
{
return !(left == right);
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (obj == null)
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
return Equals(obj as PhysicalGPU);
}
/// <inheritdoc />
public override int GetHashCode()
{
return Handle.GetHashCode();
}
/// <inheritdoc />
public override string ToString()
{
return FullName;
}
/// <summary>
/// Get a list of all active applications for this GPU
/// </summary>
/// <returns>An array of processes</returns>
public Process[] GetActiveApplications()
{
return GPUApi.QueryActiveApps(Handle).Select(app => Process.GetProcessById(app.ProcessId)).ToArray();
}
/// <summary>
/// Get a list of all connected display devices on this GPU
/// </summary>
/// <param name="flags">ConnectedIdsFlag flag</param>
/// <returns>An array of display devices</returns>
public DisplayDevice[] GetConnectedDisplayDevices(ConnectedIdsFlag flags)
{
return GPUApi.GetConnectedDisplayIds(Handle, flags).Select(display => new DisplayDevice(display)).ToArray();
}
/// <summary>
/// Get the display device connected to a specific GPU output
/// </summary>
/// <param name="output">The GPU output to get connected display device for</param>
/// <returns>DisplayDevice connected to the specified GPU output</returns>
public DisplayDevice GetDisplayDeviceByOutput(GPUOutput output)
{
return new DisplayDevice(GPUApi.GetDisplayIdFromGPUAndOutputId(Handle, output.OutputId));
}
/// <summary>
/// Get a list of all display devices on any possible output
/// </summary>
/// <returns>An array of display devices</returns>
public DisplayDevice[] GetDisplayDevices()
{
return GPUApi.GetAllDisplayIds(Handle).Select(display => new DisplayDevice(display)).ToArray();
}
/// <summary>
/// Reads EDID data of an output
/// </summary>
/// <param name="output">The GPU output to read EDID information for</param>
/// <returns>A byte array containing EDID data</returns>
public byte[] ReadEDIDData(GPUOutput output)
{
try
{
var data = new byte[0];
var identification = 0;
var totalSize = EDIDV3.MaxDataSize;
for (var offset = 0; offset < totalSize; offset += EDIDV3.MaxDataSize)
{
var edid = GPUApi.GetEDID(Handle, output.OutputId, offset, identification);
identification = edid.Identification;
totalSize = edid.TotalSize;
var edidData = edid.Data;
Array.Resize(ref data, data.Length + edidData.Length);
Array.Copy(edidData, 0, data, data.Length - edidData.Length, edidData.Length);
}
return data;
}
catch (NVIDIAApiException ex)
{
if (ex.Status == Status.IncompatibleStructureVersion)
{
return GPUApi.GetEDID(Handle, output.OutputId).Data;
}
throw;
}
}
/// <summary>
/// Reads data from the I2C bus
/// </summary>
/// <param name="i2cInfo">Information required to read from the I2C bus.</param>
/// <returns>The returned payload.</returns>
// ReSharper disable once InconsistentNaming
public byte[] ReadI2C(II2CInfo i2cInfo)
{
GPUApi.I2CRead(Handle, ref i2cInfo);
return i2cInfo.Data;
}
/// <summary>
/// Validates a set of GPU outputs to check if they can be active simultaneously
/// </summary>
/// <param name="outputs">GPU outputs to check</param>
/// <returns>true if all specified outputs can be active simultaneously, otherwise false</returns>
public bool ValidateOutputCombination(GPUOutput[] outputs)
{
var gpuOutpudIds =
outputs.Aggregate(OutputId.Invalid, (current, gpuOutput) => current | gpuOutput.OutputId);
return GPUApi.ValidateOutputCombination(Handle, gpuOutpudIds);
}
/// <summary>
/// Writes EDID data of an output
/// </summary>
/// <param name="output">The GPU output to write EDID information for</param>
/// <param name="edidData">A byte array containing EDID data</param>
public void WriteEDIDData(GPUOutput output, byte[] edidData)
{
WriteEDIDData((uint) output.OutputId, edidData);
}
/// <summary>
/// Writes EDID data of an display
/// </summary>
/// <param name="display">The display device to write EDID information for</param>
/// <param name="edidData">A byte array containing EDID data</param>
public void WriteEDIDData(DisplayDevice display, byte[] edidData)
{
WriteEDIDData(display.DisplayId, edidData);
}
/// <summary>
/// Writes data to the I2C bus
/// </summary>
/// <param name="i2cInfo">Information required to write to the I2C bus including data payload.</param>
// ReSharper disable once InconsistentNaming
public void WriteI2C(II2CInfo i2cInfo)
{
GPUApi.I2CWrite(Handle, i2cInfo);
}
private void WriteEDIDData(uint displayOutputId, byte[] edidData)
{
try
{
if (edidData.Length == 0)
{
var instance = typeof(EDIDV3).Instantiate<EDIDV3>();
GPUApi.SetEDID(Handle, displayOutputId, instance);
}
for (var offset = 0; offset < edidData.Length; offset += EDIDV3.MaxDataSize)
{
var array = new byte[Math.Min(EDIDV3.MaxDataSize, edidData.Length - offset)];
Array.Copy(edidData, offset, array, 0, array.Length);
var instance = EDIDV3.CreateWithData(0, (uint) offset, array, edidData.Length);
GPUApi.SetEDID(Handle, displayOutputId, instance);
}
return;
}
catch (NVIDIAApiException ex)
{
if (ex.Status != Status.IncompatibleStructureVersion)
{
throw;
}
}
catch (NVIDIANotSupportedException)
{
// ignore
}
try
{
if (edidData.Length == 0)
{
var instance = typeof(EDIDV2).Instantiate<EDIDV2>();
GPUApi.SetEDID(Handle, displayOutputId, instance);
}
for (var offset = 0; offset < edidData.Length; offset += EDIDV2.MaxDataSize)
{
var array = new byte[Math.Min(EDIDV2.MaxDataSize, edidData.Length - offset)];
Array.Copy(edidData, offset, array, 0, array.Length);
GPUApi.SetEDID(Handle, displayOutputId, EDIDV2.CreateWithData(array, edidData.Length));
}
return;
}
catch (NVIDIAApiException ex)
{
if (ex.Status != Status.IncompatibleStructureVersion)
{
throw;
}
}
catch (NVIDIANotSupportedException)
{
// ignore
}
GPUApi.SetEDID(Handle, displayOutputId, EDIDV1.CreateWithData(edidData));
}
}
}

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@@ -1,52 +0,0 @@
using System;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Contains information about the GPU Video BIOS
/// </summary>
public class VideoBIOS
{
internal VideoBIOS(uint revision, int oemRevision, string versionString)
{
Revision = revision;
OEMRevision = oemRevision;
VersionString = versionString.ToUpper();
}
/// <summary>
/// Gets the the OEM revision of the video BIOS
/// </summary>
public int OEMRevision { get; }
/// <summary>
/// Gets the revision of the video BIOS
/// </summary>
public uint Revision { get; }
/// <summary>
/// Gets the full video BIOS version string
/// </summary>
public string VersionString { get; }
/// <inheritdoc />
public override string ToString()
{
return AsVersion().ToString();
}
/// <summary>
/// Returns the video BIOS version as a .Net Version object
/// </summary>
/// <returns>A Version object representing the video BIOS version</returns>
public Version AsVersion()
{
return new Version(
(int) ((Revision >> 28) + ((Revision << 4) >> 28) * 16), // 8 bit little endian
(int) (((Revision << 8) >> 28) + ((Revision << 12) >> 28) * 16), // 8 bit little endian
(int) ((Revision << 16) >> 16), // 16 bit big endian
OEMRevision // 8 bit integer
);
}
}
}

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using NvAPIWrapper.Native;
using NvAPIWrapper.Native.General.Structures;
using NvAPIWrapper.Native.Interfaces.General;
namespace NvAPIWrapper
{
/// <summary>
/// .Net friendly version of system and general functions of NVAPI library
/// </summary>
public static class NVIDIA
{
/// <summary>
/// Gets information about the system's chipset.
/// </summary>
public static IChipsetInfo ChipsetInfo
{
get => GeneralApi.GetChipsetInfo();
}
/// <summary>
/// Gets NVIDIA driver branch version as string
/// </summary>
public static string DriverBranchVersion
{
get
{
GeneralApi.GetDriverAndBranchVersion(out var branchVersion);
return branchVersion;
}
}
/// <summary>
/// Gets NVIDIA driver version
/// </summary>
public static uint DriverVersion
{
get => GeneralApi.GetDriverAndBranchVersion(out _);
}
/// <summary>
/// Gets NVAPI interface version as string
/// </summary>
public static string InterfaceVersionString
{
get => GeneralApi.GetInterfaceVersionString();
}
/// <summary>
/// Gets the current lid and dock information.
/// </summary>
public static LidDockParameters LidAndDockParameters
{
get => GeneralApi.GetLidAndDockInfo();
}
/// <summary>
/// Initializes the NvAPI library (if not already initialized) but always increments the ref-counter.
/// </summary>
public static void Initialize()
{
GeneralApi.Initialize();
}
/// <summary>
/// PRIVATE - Requests to restart the display driver
/// </summary>
public static void RestartDisplayDriver()
{
GeneralApi.RestartDisplayDriver();
}
/// <summary>
/// Decrements the ref-counter and when it reaches ZERO, unloads NVAPI library.
/// </summary>
public static void Unload()
{
GeneralApi.Unload();
}
}
}

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@@ -1,15 +0,0 @@
using System;
namespace NvAPIWrapper.Native.Attributes
{
[AttributeUsage(AttributeTargets.Parameter | AttributeTargets.Delegate)]
internal class AcceptsAttribute : Attribute
{
public AcceptsAttribute(params Type[] types)
{
Types = types;
}
public Type[] Types { get; set; }
}
}

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using System;
using NvAPIWrapper.Native.Helpers;
namespace NvAPIWrapper.Native.Attributes
{
[AttributeUsage(AttributeTargets.Delegate)]
internal class FunctionIdAttribute : Attribute
{
public FunctionIdAttribute(FunctionId functionId)
{
FunctionId = functionId;
}
public FunctionId FunctionId { get; set; }
}
}

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@@ -1,19 +0,0 @@
using System;
namespace NvAPIWrapper.Native.Attributes
{
[AttributeUsage(AttributeTargets.Struct)]
internal class StructureVersionAttribute : Attribute
{
public StructureVersionAttribute()
{
}
public StructureVersionAttribute(int versionNumber)
{
VersionNumber = versionNumber;
}
public int VersionNumber { get; set; }
}
}

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@@ -1,8 +0,0 @@
namespace NvAPIWrapper.Native.Constants
{
internal static class Display
{
public const int AdvancedDisplayHeads = 4;
public const int MaxDisplayHeads = 2;
}
}

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@@ -1,8 +0,0 @@
namespace NvAPIWrapper.Native.Constants
{
internal static class General
{
public const int BinaryDataMax = 4096;
public const int UnicodeStringLength = 2048;
}
}

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@@ -1,28 +0,0 @@
namespace NvAPIWrapper.Native.DRS
{
/// <summary>
/// Holds possible values for the setting location
/// </summary>
public enum DRSSettingLocation : uint
{
/// <summary>
/// Setting is part of the current profile
/// </summary>
CurrentProfile = 0,
/// <summary>
/// Setting is part of the global profile
/// </summary>
GlobalProfile,
/// <summary>
/// Setting is part of the base profile
/// </summary>
BaseProfile,
/// <summary>
/// Setting is part of the default profile
/// </summary>
DefaultProfile
}
}

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@@ -1,28 +0,0 @@
namespace NvAPIWrapper.Native.DRS
{
/// <summary>
/// Holds a list of possible setting value types
/// </summary>
public enum DRSSettingType : uint
{
/// <summary>
/// Integer value type
/// </summary>
Integer = 0,
/// <summary>
/// Binary value type
/// </summary>
Binary,
/// <summary>
/// ASCII string value type
/// </summary>
String,
/// <summary>
/// Unicode string value type
/// </summary>
UnicodeString
}
}

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@@ -1,77 +0,0 @@
using System;
using System.Runtime.InteropServices;
using NvAPIWrapper.Native.Attributes;
using NvAPIWrapper.Native.General.Structures;
using NvAPIWrapper.Native.Helpers;
using NvAPIWrapper.Native.Interfaces;
using NvAPIWrapper.Native.Interfaces.DRS;
namespace NvAPIWrapper.Native.DRS.Structures
{
/// <inheritdoc cref="IDRSApplication" />
[StructLayout(LayoutKind.Sequential, Pack = 8)]
[StructureVersion(1)]
public struct DRSApplicationV1 : IInitializable, IDRSApplication
{
internal StructureVersion _Version;
internal uint _IsPredefined;
internal UnicodeString _ApplicationName;
internal UnicodeString _FriendlyName;
internal UnicodeString _LauncherName;
/// <summary>
/// Creates a new instance of <see cref="DRSApplicationV1" />
/// </summary>
/// <param name="applicationName">The application file name.</param>
/// <param name="friendlyName">The application friendly name.</param>
/// <param name="launcherName">The application launcher name.</param>
public DRSApplicationV1(
string applicationName,
string friendlyName = null,
string launcherName = null
)
{
this = typeof(DRSApplicationV1).Instantiate<DRSApplicationV1>();
IsPredefined = false;
ApplicationName = applicationName;
FriendlyName = friendlyName ?? string.Empty;
LauncherName = launcherName ?? string.Empty;
}
/// <inheritdoc />
public bool IsPredefined
{
get => _IsPredefined > 0;
private set => _IsPredefined = value ? 1u : 0u;
}
/// <inheritdoc />
public string ApplicationName
{
get => _ApplicationName.Value;
private set
{
if (string.IsNullOrEmpty(value))
{
throw new ArgumentException("Name can not be empty or null.");
}
_ApplicationName = new UnicodeString(value);
}
}
/// <inheritdoc />
public string FriendlyName
{
get => _FriendlyName.Value;
private set => _FriendlyName = new UnicodeString(value);
}
/// <inheritdoc />
public string LauncherName
{
get => _LauncherName.Value;
private set => _LauncherName = new UnicodeString(value);
}
}
}

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@@ -1,93 +0,0 @@
using System;
using System.Runtime.InteropServices;
using NvAPIWrapper.Native.Attributes;
using NvAPIWrapper.Native.General.Structures;
using NvAPIWrapper.Native.Helpers;
using NvAPIWrapper.Native.Interfaces;
using NvAPIWrapper.Native.Interfaces.DRS;
namespace NvAPIWrapper.Native.DRS.Structures
{
/// <inheritdoc cref="IDRSApplication" />
[StructLayout(LayoutKind.Sequential, Pack = 8)]
[StructureVersion(2)]
public struct DRSApplicationV2 : IInitializable, IDRSApplication
{
internal const char FileInFolderSeparator = ':';
internal StructureVersion _Version;
internal uint _IsPredefined;
internal UnicodeString _ApplicationName;
internal UnicodeString _FriendlyName;
internal UnicodeString _LauncherName;
internal UnicodeString _FileInFolder;
/// <summary>
/// Creates a new instance of <see cref="DRSApplicationV2" />
/// </summary>
/// <param name="applicationName">The application file name.</param>
/// <param name="friendlyName">The application friendly name.</param>
/// <param name="launcherName">The application launcher name.</param>
/// <param name="fileInFolders">The list of files that are necessary to be present in the application parent directory.</param>
// ReSharper disable once TooManyDependencies
public DRSApplicationV2(
string applicationName,
string friendlyName = null,
string launcherName = null,
string[] fileInFolders = null
)
{
this = typeof(DRSApplicationV2).Instantiate<DRSApplicationV2>();
IsPredefined = false;
ApplicationName = applicationName;
FriendlyName = friendlyName ?? string.Empty;
LauncherName = launcherName ?? string.Empty;
FilesInFolder = fileInFolders ?? new string[0];
}
/// <inheritdoc />
public bool IsPredefined
{
get => _IsPredefined > 0;
private set => _IsPredefined = value ? 1u : 0u;
}
/// <inheritdoc />
public string ApplicationName
{
get => _ApplicationName.Value;
private set
{
if (string.IsNullOrEmpty(value))
{
throw new ArgumentException("Name can not be empty or null.");
}
_ApplicationName = new UnicodeString(value);
}
}
/// <inheritdoc />
public string FriendlyName
{
get => _FriendlyName.Value;
private set => _FriendlyName = new UnicodeString(value);
}
/// <inheritdoc />
public string LauncherName
{
get => _LauncherName.Value;
private set => _LauncherName = new UnicodeString(value);
}
/// <summary>
/// Gets the list of files that are necessary to be present in the application parent directory.
/// </summary>
public string[] FilesInFolder
{
get => _FileInFolder.Value?.Split(new[] {FileInFolderSeparator}, StringSplitOptions.RemoveEmptyEntries) ??
new string[0];
private set => _FileInFolder = new UnicodeString(string.Join(FileInFolderSeparator.ToString(), value));
}
}
}

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@@ -1,114 +0,0 @@
using System;
using System.Runtime.InteropServices;
using NvAPIWrapper.Native.Attributes;
using NvAPIWrapper.Native.General.Structures;
using NvAPIWrapper.Native.Helpers;
using NvAPIWrapper.Native.Interfaces;
using NvAPIWrapper.Native.Interfaces.DRS;
namespace NvAPIWrapper.Native.DRS.Structures
{
/// <inheritdoc cref="IDRSApplication" />
[StructLayout(LayoutKind.Sequential, Pack = 8)]
[StructureVersion(3)]
public struct DRSApplicationV3 : IInitializable, IDRSApplication
{
internal const char FileInFolderSeparator = DRSApplicationV2.FileInFolderSeparator;
internal StructureVersion _Version;
internal uint _IsPredefined;
internal UnicodeString _ApplicationName;
internal UnicodeString _FriendlyName;
internal UnicodeString _LauncherName;
internal UnicodeString _FileInFolder;
internal uint _Flags;
/// <summary>
/// Creates a new instance of <see cref="DRSApplicationV3" />
/// </summary>
/// <param name="applicationName">The application file name.</param>
/// <param name="friendlyName">The application friendly name.</param>
/// <param name="launcherName">The application launcher name.</param>
/// <param name="fileInFolders">The list of files that are necessary to be present in the application parent directory.</param>
/// <param name="isMetro">A boolean value indicating if this application is a metro application.</param>
// ReSharper disable once TooManyDependencies
public DRSApplicationV3(
string applicationName,
string friendlyName = null,
string launcherName = null,
string[] fileInFolders = null,
bool isMetro = false
)
{
this = typeof(DRSApplicationV3).Instantiate<DRSApplicationV3>();
IsPredefined = false;
ApplicationName = applicationName;
FriendlyName = friendlyName ?? string.Empty;
LauncherName = launcherName ?? string.Empty;
FilesInFolder = fileInFolders ?? new string[0];
IsMetroApplication = isMetro;
}
/// <inheritdoc />
public bool IsPredefined
{
get => _IsPredefined > 0;
private set => _IsPredefined = value ? 1u : 0u;
}
/// <summary>
/// Gets a boolean value indicating if this application is a metro application
/// </summary>
public bool IsMetroApplication
{
get => _Flags.GetBit(0);
private set => _Flags = _Flags.SetBit(0, value);
}
/// <summary>
/// Gets a boolean value indicating if this application has command line arguments
/// </summary>
public bool HasCommandLine
{
get => _Flags.GetBit(1);
}
/// <inheritdoc />
public string ApplicationName
{
get => _ApplicationName.Value;
private set
{
if (string.IsNullOrEmpty(value))
{
throw new ArgumentException("Name can not be empty or null.");
}
_ApplicationName = new UnicodeString(value);
}
}
/// <inheritdoc />
public string FriendlyName
{
get => _FriendlyName.Value;
private set => _FriendlyName = new UnicodeString(value);
}
/// <inheritdoc />
public string LauncherName
{
get => _LauncherName.Value;
private set => _LauncherName = new UnicodeString(value);
}
/// <summary>
/// Gets the list of files that are necessary to be present in the application parent directory.
/// </summary>
public string[] FilesInFolder
{
get => _FileInFolder.Value?.Split(new[] {FileInFolderSeparator}, StringSplitOptions.RemoveEmptyEntries) ??
new string[0];
private set => _FileInFolder = new UnicodeString(string.Join(FileInFolderSeparator.ToString(), value));
}
}
}

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@@ -1,148 +0,0 @@
using System;
using System.Runtime.InteropServices;
using NvAPIWrapper.Native.Attributes;
using NvAPIWrapper.Native.General.Structures;
using NvAPIWrapper.Native.Helpers;
using NvAPIWrapper.Native.Interfaces;
using NvAPIWrapper.Native.Interfaces.DRS;
namespace NvAPIWrapper.Native.DRS.Structures
{
/// <inheritdoc cref="IDRSApplication" />
[StructLayout(LayoutKind.Sequential, Pack = 8)]
[StructureVersion(4)]
public struct DRSApplicationV4 : IInitializable, IDRSApplication
{
internal const char FileInFolderSeparator = DRSApplicationV3.FileInFolderSeparator;
internal StructureVersion _Version;
internal uint _IsPredefined;
internal UnicodeString _ApplicationName;
internal UnicodeString _FriendlyName;
internal UnicodeString _LauncherName;
internal UnicodeString _FileInFolder;
internal uint _Flags;
internal UnicodeString _CommandLine;
/// <summary>
/// Creates a new instance of <see cref="DRSApplicationV4" />
/// </summary>
/// <param name="applicationName">The application file name.</param>
/// <param name="friendlyName">The application friendly name.</param>
/// <param name="launcherName">The application launcher name.</param>
/// <param name="fileInFolders">The list of files that are necessary to be present in the application parent directory.</param>
/// <param name="isMetro">A boolean value indicating if this application is a metro application.</param>
/// <param name="commandLine">The application's command line arguments.</param>
// ReSharper disable once TooManyDependencies
public DRSApplicationV4(
string applicationName,
string friendlyName = null,
string launcherName = null,
string[] fileInFolders = null,
bool isMetro = false,
string commandLine = null
)
{
this = typeof(DRSApplicationV4).Instantiate<DRSApplicationV4>();
IsPredefined = false;
ApplicationName = applicationName;
FriendlyName = friendlyName ?? string.Empty;
LauncherName = launcherName ?? string.Empty;
FilesInFolder = fileInFolders ?? new string[0];
IsMetroApplication = isMetro;
ApplicationCommandLine = commandLine ?? string.Empty;
}
/// <inheritdoc />
public bool IsPredefined
{
get => _IsPredefined > 0;
private set => _IsPredefined = value ? 1u : 0u;
}
/// <summary>
/// Gets a boolean value indicating if this application is a metro application
/// </summary>
public bool IsMetroApplication
{
get => _Flags.GetBit(0);
private set => _Flags = _Flags.SetBit(0, value);
}
/// <summary>
/// Gets a boolean value indicating if this application has command line arguments
/// </summary>
public bool HasCommandLine
{
get => _Flags.GetBit(1);
private set => _Flags = _Flags.SetBit(1, value);
}
/// <inheritdoc />
public string ApplicationName
{
get => _ApplicationName.Value;
private set
{
if (string.IsNullOrEmpty(value))
{
throw new ArgumentException("Name can not be empty or null.");
}
_ApplicationName = new UnicodeString(value);
}
}
/// <summary>
/// Gets the application command line arguments
/// </summary>
public string ApplicationCommandLine
{
get => (HasCommandLine ? _CommandLine.Value : null) ?? string.Empty;
private set
{
if (string.IsNullOrEmpty(value))
{
_CommandLine = new UnicodeString(null);
if (HasCommandLine)
{
HasCommandLine = false;
}
}
else
{
_CommandLine = new UnicodeString(value);
if (!HasCommandLine)
{
HasCommandLine = true;
}
}
}
}
/// <inheritdoc />
public string FriendlyName
{
get => _FriendlyName.Value;
private set => _FriendlyName = new UnicodeString(value);
}
/// <inheritdoc />
public string LauncherName
{
get => _LauncherName.Value;
private set => _LauncherName = new UnicodeString(value);
}
/// <summary>
/// Gets the list of files that are necessary to be present in the application parent directory.
/// </summary>
public string[] FilesInFolder
{
get => _FileInFolder.Value?.Split(new[] {FileInFolderSeparator}, StringSplitOptions.RemoveEmptyEntries) ??
new string[0];
private set => _FileInFolder = new UnicodeString(string.Join(FileInFolderSeparator.ToString(), value));
}
}
}

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@@ -1,71 +0,0 @@
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using NvAPIWrapper.Native.Helpers;
namespace NvAPIWrapper.Native.DRS.Structures
{
/// <summary>
/// Contains a list of supported GPU series by a NVIDIA driver setting profile
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 8)]
public struct DRSGPUSupport
{
internal uint _Flags;
/// <summary>
/// Gets or sets a value indicating if the GeForce line of products are supported
/// </summary>
public bool IsGeForceSupported
{
get => _Flags.GetBit(0);
set => _Flags = _Flags.SetBit(0, value);
}
/// <summary>
/// Gets or sets a value indicating if the Quadro line of products are supported
/// </summary>
public bool IsQuadroSupported
{
get => _Flags.GetBit(1);
set => _Flags = _Flags.SetBit(1, value);
}
/// <summary>
/// Gets or sets a value indicating if the NVS line of products are supported
/// </summary>
public bool IsNVSSupported
{
get => _Flags.GetBit(2);
set => _Flags = _Flags.SetBit(2, value);
}
/// <inheritdoc />
public override string ToString()
{
var supportedGPUs = new List<string>();
if (IsGeForceSupported)
{
supportedGPUs.Add("GeForce");
}
if (IsQuadroSupported)
{
supportedGPUs.Add("Quadro");
}
if (IsNVSSupported)
{
supportedGPUs.Add("NVS");
}
if (supportedGPUs.Any())
{
return $"[{_Flags}] = {string.Join(", ", supportedGPUs)}";
}
return $"[{_Flags}]";
}
}
}

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@@ -1,100 +0,0 @@
using System;
using System.Runtime.InteropServices;
using NvAPIWrapper.Native.Interfaces;
namespace NvAPIWrapper.Native.DRS.Structures
{
/// <summary>
/// DRSProfileHandle is a reference to a DRS profile.
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct DRSProfileHandle : IHandle, IEquatable<DRSProfileHandle>
{
internal readonly IntPtr _MemoryAddress;
private DRSProfileHandle(IntPtr memoryAddress)
{
_MemoryAddress = memoryAddress;
}
/// <inheritdoc />
public bool Equals(DRSProfileHandle other)
{
return _MemoryAddress.Equals(other._MemoryAddress);
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj))
{
return false;
}
return obj is DRSProfileHandle handle && Equals(handle);
}
/// <inheritdoc />
public override int GetHashCode()
{
return _MemoryAddress.GetHashCode();
}
/// <inheritdoc />
public override string ToString()
{
return $"DRSProfileHandle #{MemoryAddress.ToInt64()}";
}
/// <inheritdoc />
public IntPtr MemoryAddress
{
get => _MemoryAddress;
}
/// <inheritdoc />
public bool IsNull
{
get => _MemoryAddress == IntPtr.Zero;
}
/// <summary>
/// Checks for equality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are equal, otherwise false</returns>
public static bool operator ==(DRSProfileHandle left, DRSProfileHandle right)
{
return left.Equals(right);
}
/// <summary>
/// Checks for inequality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are not equal, otherwise false</returns>
public static bool operator !=(DRSProfileHandle left, DRSProfileHandle right)
{
return !left.Equals(right);
}
/// <summary>
/// Gets default DRSProfileHandle with a null pointer
/// </summary>
public static DRSProfileHandle DefaultHandle
{
get => default(DRSProfileHandle);
}
/// <summary>
/// Gets the default global profile handle
/// </summary>
public static DRSProfileHandle DefaultGlobalProfileHandle
{
get => new DRSProfileHandle(new IntPtr(-1));
}
}
}

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@@ -1,76 +0,0 @@
using System.Runtime.InteropServices;
using NvAPIWrapper.Native.Attributes;
using NvAPIWrapper.Native.General.Structures;
using NvAPIWrapper.Native.Helpers;
using NvAPIWrapper.Native.Interfaces;
namespace NvAPIWrapper.Native.DRS.Structures
{
/// <summary>
/// Represents a NVIDIA driver settings profile
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 8)]
[StructureVersion(1)]
public struct DRSProfileV1 : IInitializable
{
internal StructureVersion _Version;
internal UnicodeString _ProfileName;
internal DRSGPUSupport _GPUSupport;
internal uint _IsPredefined;
internal uint _NumberOfApplications;
internal uint _NumberOfSettings;
/// <summary>
/// Creates a new instance of <see cref="DRSProfileV1" /> with the passed name and GPU series support list.
/// </summary>
/// <param name="name">The name of the profile.</param>
/// <param name="gpuSupport">An instance of <see cref="DRSGPUSupport" /> containing the list of supported GPU series.</param>
public DRSProfileV1(string name, DRSGPUSupport gpuSupport)
{
this = typeof(DRSProfileV1).Instantiate<DRSProfileV1>();
_ProfileName = new UnicodeString(name);
_GPUSupport = gpuSupport;
}
/// <summary>
/// Gets the name of the profile
/// </summary>
public string Name
{
get => _ProfileName.Value;
}
/// <summary>
/// Gets or sets the GPU series support list
/// </summary>
public DRSGPUSupport GPUSupport
{
get => _GPUSupport;
set => _GPUSupport = value;
}
/// <summary>
/// Gets a boolean value indicating if this profile is predefined
/// </summary>
public bool IsPredefined
{
get => _IsPredefined > 0;
}
/// <summary>
/// Gets the number of applications registered under this profile
/// </summary>
public int NumberOfApplications
{
get => (int) _NumberOfApplications;
}
/// <summary>
/// Gets the number of setting registered under this profile
/// </summary>
public int NumberOfSettings
{
get => (int) _NumberOfSettings;
}
}
}

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@@ -1,87 +0,0 @@
using System;
using System.Runtime.InteropServices;
using NvAPIWrapper.Native.Interfaces;
namespace NvAPIWrapper.Native.DRS.Structures
{
/// <summary>
/// DRSSessionHandle is a reference to a DRS session.
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct DRSSessionHandle : IHandle, IEquatable<DRSSessionHandle>
{
internal readonly IntPtr _MemoryAddress;
/// <inheritdoc />
public bool Equals(DRSSessionHandle other)
{
return _MemoryAddress.Equals(other._MemoryAddress);
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj))
{
return false;
}
return obj is DRSSessionHandle handle && Equals(handle);
}
/// <inheritdoc />
public override int GetHashCode()
{
return _MemoryAddress.GetHashCode();
}
/// <inheritdoc />
public override string ToString()
{
return $"DRSSessionHandle #{MemoryAddress.ToInt64()}";
}
/// <inheritdoc />
public IntPtr MemoryAddress
{
get => _MemoryAddress;
}
/// <inheritdoc />
public bool IsNull
{
get => _MemoryAddress == IntPtr.Zero;
}
/// <summary>
/// Checks for equality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are equal, otherwise false</returns>
public static bool operator ==(DRSSessionHandle left, DRSSessionHandle right)
{
return left.Equals(right);
}
/// <summary>
/// Checks for inequality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are not equal, otherwise false</returns>
public static bool operator !=(DRSSessionHandle left, DRSSessionHandle right)
{
return !left.Equals(right);
}
/// <summary>
/// Gets default DRSSessionHandle with a null pointer
/// </summary>
public static DRSSessionHandle DefaultHandle
{
get => default(DRSSessionHandle);
}
}
}

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@@ -1,329 +0,0 @@
using System;
using System.Linq;
using System.Runtime.InteropServices;
using NvAPIWrapper.Native.Attributes;
using NvAPIWrapper.Native.General.Structures;
using NvAPIWrapper.Native.Helpers;
using NvAPIWrapper.Native.Interfaces;
namespace NvAPIWrapper.Native.DRS.Structures
{
/// <summary>
/// Represents a NVIDIA driver setting
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 8)]
[StructureVersion(1)]
public struct DRSSettingV1 : IInitializable
{
internal StructureVersion _Version;
internal UnicodeString _SettingName;
internal uint _SettingId;
internal DRSSettingType _SettingType;
internal DRSSettingLocation _SettingLocation;
internal uint _IsCurrentPredefined;
internal uint _IsPredefinedValid;
internal DRSSettingValue _PredefinedValue;
internal DRSSettingValue _CurrentValue;
/// <summary>
/// Creates a new instance of <see cref="DRSSettingV1" /> containing the passed value.
/// </summary>
/// <param name="id">The setting identification number.</param>
/// <param name="settingType">The type of the setting's value</param>
/// <param name="value">The setting's value</param>
public DRSSettingV1(uint id, DRSSettingType settingType, object value)
{
this = typeof(DRSSettingV1).Instantiate<DRSSettingV1>();
Id = id;
IsPredefinedValueValid = false;
_SettingType = settingType;
CurrentValue = value;
}
/// <summary>
/// Creates a new instance of <see cref="DRSSettingV1" /> containing the passed value.
/// </summary>
/// <param name="id">The setting identification number.</param>
/// <param name="value">The setting's value</param>
public DRSSettingV1(uint id, string value) : this(id, DRSSettingType.String, value)
{
}
/// <summary>
/// Creates a new instance of <see cref="DRSSettingV1" /> containing the passed value.
/// </summary>
/// <param name="id">The setting identification number.</param>
/// <param name="value">The setting's value</param>
public DRSSettingV1(uint id, uint value) : this(id, DRSSettingType.Integer, value)
{
}
/// <summary>
/// Creates a new instance of <see cref="DRSSettingV1" /> containing the passed value.
/// </summary>
/// <param name="id">The setting identification number.</param>
/// <param name="value">The setting's value</param>
public DRSSettingV1(uint id, byte[] value) : this(id, DRSSettingType.Binary, value)
{
}
/// <summary>
/// Gets the name of the setting
/// </summary>
public string Name
{
get => _SettingName.Value;
}
/// <summary>
/// Gets the identification number of the setting
/// </summary>
public uint Id
{
get => _SettingId;
private set => _SettingId = value;
}
/// <summary>
/// Gets the setting's value type
/// </summary>
public DRSSettingType SettingType
{
get => _SettingType;
private set => _SettingType = value;
}
/// <summary>
/// Gets the setting location
/// </summary>
public DRSSettingLocation SettingLocation
{
get => _SettingLocation;
}
/// <summary>
/// Gets a boolean value indicating if the current value is the predefined value
/// </summary>
public bool IsCurrentValuePredefined
{
get => _IsCurrentPredefined > 0;
private set => _IsCurrentPredefined = value ? 1u : 0u;
}
/// <summary>
/// Gets a boolean value indicating if the predefined value is available and valid
/// </summary>
public bool IsPredefinedValueValid
{
get => _IsPredefinedValid > 0;
private set => _IsPredefinedValid = value ? 1u : 0u;
}
/// <summary>
/// Returns the predefined value as an integer
/// </summary>
/// <returns>An integer representing the predefined value</returns>
public uint GetPredefinedValueAsInteger()
{
return _PredefinedValue.AsInteger();
}
/// <summary>
/// Returns the predefined value as an array of bytes
/// </summary>
/// <returns>An byte array representing the predefined value</returns>
public byte[] GetPredefinedValueAsBinary()
{
return _PredefinedValue.AsBinary();
}
/// <summary>
/// Returns the predefined value as an unicode string
/// </summary>
/// <returns>An unicode string representing the predefined value</returns>
public string GetPredefinedValueAsUnicodeString()
{
return _PredefinedValue.AsUnicodeString();
}
/// <summary>
/// Gets the setting's predefined value
/// </summary>
public object PredefinedValue
{
get
{
if (!IsPredefinedValueValid)
{
return null;
}
switch (_SettingType)
{
case DRSSettingType.Integer:
return GetPredefinedValueAsInteger();
case DRSSettingType.Binary:
return GetPredefinedValueAsBinary();
case DRSSettingType.String:
case DRSSettingType.UnicodeString:
return GetPredefinedValueAsUnicodeString();
default:
throw new ArgumentOutOfRangeException(nameof(SettingType));
}
}
}
/// <summary>
/// Returns the current value as an integer
/// </summary>
/// <returns>An integer representing the current value</returns>
public uint GetCurrentValueAsInteger()
{
return _CurrentValue.AsInteger();
}
/// <summary>
/// Returns the current value as an array of bytes
/// </summary>
/// <returns>An byte array representing the current value</returns>
public byte[] GetCurrentValueAsBinary()
{
return _CurrentValue.AsBinary();
}
/// <summary>
/// Returns the current value as an unicode string
/// </summary>
/// <returns>An unicode string representing the current value</returns>
public string GetCurrentValueAsUnicodeString()
{
return _CurrentValue.AsUnicodeString();
}
/// <summary>
/// Sets the passed value as the current value
/// </summary>
/// <param name="value">The new value for the setting</param>
public void SetCurrentValueAsInteger(uint value)
{
if (SettingType != DRSSettingType.Integer)
{
throw new ArgumentOutOfRangeException(nameof(value), "Passed argument is invalid for this setting.");
}
_CurrentValue = new DRSSettingValue(value);
IsCurrentValuePredefined = IsPredefinedValueValid && (uint) CurrentValue == (uint) PredefinedValue;
}
/// <summary>
/// Sets the passed value as the current value
/// </summary>
/// <param name="value">The new value for the setting</param>
public void SetCurrentValueAsBinary(byte[] value)
{
if (SettingType != DRSSettingType.Binary)
{
throw new ArgumentOutOfRangeException(nameof(value), "Passed argument is invalid for this setting.");
}
_CurrentValue = new DRSSettingValue(value);
IsCurrentValuePredefined =
IsPredefinedValueValid &&
((byte[]) CurrentValue)?.SequenceEqual((byte[]) PredefinedValue ?? new byte[0]) == true;
}
/// <summary>
/// Sets the passed value as the current value
/// </summary>
/// <param name="value">The new value for the setting</param>
public void SetCurrentValueAsUnicodeString(string value)
{
if (SettingType != DRSSettingType.UnicodeString)
{
throw new ArgumentOutOfRangeException(nameof(value), "Passed argument is invalid for this setting.");
}
_CurrentValue = new DRSSettingValue(value);
IsCurrentValuePredefined =
IsPredefinedValueValid &&
string.Equals(
(string) CurrentValue,
(string) PredefinedValue,
StringComparison.InvariantCulture
);
}
/// <summary>
/// Gets or sets the setting's current value
/// </summary>
public object CurrentValue
{
get
{
switch (_SettingType)
{
case DRSSettingType.Integer:
return GetCurrentValueAsInteger();
case DRSSettingType.Binary:
return GetCurrentValueAsBinary();
case DRSSettingType.String:
case DRSSettingType.UnicodeString:
return GetCurrentValueAsUnicodeString();
default:
throw new ArgumentOutOfRangeException(nameof(SettingType));
}
}
private set
{
if (value is int intValue)
{
SetCurrentValueAsInteger((uint) intValue);
}
else if (value is uint unsignedIntValue)
{
SetCurrentValueAsInteger(unsignedIntValue);
}
else if (value is short shortValue)
{
SetCurrentValueAsInteger((uint) shortValue);
}
else if (value is ushort unsignedShortValue)
{
SetCurrentValueAsInteger(unsignedShortValue);
}
else if (value is long longValue)
{
SetCurrentValueAsInteger((uint) longValue);
}
else if (value is ulong unsignedLongValue)
{
SetCurrentValueAsInteger((uint) unsignedLongValue);
}
else if (value is byte byteValue)
{
SetCurrentValueAsInteger(byteValue);
}
else if (value is string stringValue)
{
SetCurrentValueAsUnicodeString(stringValue);
}
else if (value is byte[] binaryValue)
{
SetCurrentValueAsBinary(binaryValue);
}
else
{
throw new ArgumentException("Unacceptable argument type.", nameof(value));
}
}
}
}
}

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@@ -1,97 +0,0 @@
using System;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using NvAPIWrapper.Native.General.Structures;
using NvAPIWrapper.Native.Interfaces;
namespace NvAPIWrapper.Native.DRS.Structures
{
/// <summary>
/// Represents a setting value
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 8)]
public struct DRSSettingValue : IInitializable
{
private const int UnicodeStringLength = UnicodeString.UnicodeStringLength;
private const int BinaryDataMax = 4096;
// Math.Max(BinaryDataMax + sizeof(uint), UnicodeStringLength * sizeof(ushort))
private const int FullStructureSize = 4100;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = FullStructureSize, ArraySubType = UnmanagedType.U1)]
internal byte[] _BinaryValue;
/// <summary>
/// Creates a new instance of <see cref="DRSSettingValue" /> containing the passed unicode string as the value
/// </summary>
/// <param name="value">The unicode string value</param>
public DRSSettingValue(string value)
{
if (value?.Length > UnicodeStringLength)
{
value = value.Substring(0, UnicodeStringLength);
}
_BinaryValue = new byte[FullStructureSize];
var stringBytes = Encoding.Unicode.GetBytes(value ?? string.Empty);
Array.Copy(stringBytes, 0, _BinaryValue, 0, Math.Min(stringBytes.Length, _BinaryValue.Length));
}
/// <summary>
/// Creates a new instance of <see cref="DRSSettingValue" /> containing the passed byte array as the value
/// </summary>
/// <param name="value">The byte array value</param>
public DRSSettingValue(byte[] value)
{
_BinaryValue = new byte[FullStructureSize];
if (value?.Length > 0)
{
var arrayLength = Math.Min(value.Length, BinaryDataMax);
var arrayLengthBytes = BitConverter.GetBytes((uint) arrayLength);
Array.Copy(arrayLengthBytes, 0, _BinaryValue, 0, arrayLengthBytes.Length);
Array.Copy(value, 0, _BinaryValue, arrayLengthBytes.Length, arrayLength);
}
}
/// <summary>
/// Creates a new instance of <see cref="DRSSettingValue" /> containing the passed integer as the value
/// </summary>
/// <param name="value">The integer value</param>
public DRSSettingValue(uint value)
{
_BinaryValue = new byte[FullStructureSize];
var arrayLengthBytes = BitConverter.GetBytes(value);
Array.Copy(arrayLengthBytes, 0, _BinaryValue, 0, arrayLengthBytes.Length);
}
/// <summary>
/// Returns the value as an integer
/// </summary>
/// <returns>An integer representing the value</returns>
public uint AsInteger()
{
return BitConverter.ToUInt32(_BinaryValue, 0);
}
/// <summary>
/// Returns the value as an array of bytes
/// </summary>
/// <returns>An array of bytes representing the value</returns>
public byte[] AsBinary()
{
return _BinaryValue.Skip(sizeof(uint)).Take((int) AsInteger()).ToArray();
}
/// <summary>
/// Returns the value as an unicode string
/// </summary>
/// <returns>An unicode string representing the value</returns>
public string AsUnicodeString()
{
return Encoding.Unicode.GetString(_BinaryValue).TrimEnd('\0');
}
}
}

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@@ -1,140 +0,0 @@
using System;
using System.Linq;
using System.Runtime.InteropServices;
using NvAPIWrapper.Native.Attributes;
using NvAPIWrapper.Native.General.Structures;
using NvAPIWrapper.Native.Interfaces;
namespace NvAPIWrapper.Native.DRS.Structures
{
/// <summary>
/// Contains a list of all possible values for a setting as well as its default value
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 8)]
[StructureVersion(1)]
public struct DRSSettingValues : IInitializable
{
internal const int MaximumNumberOfValues = 100;
internal StructureVersion _Version;
internal uint _NumberOfValues;
internal DRSSettingType _SettingType;
internal DRSSettingValue _DefaultValue;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = MaximumNumberOfValues)]
internal DRSSettingValue[] _Values;
/// <summary>
/// Gets the setting's value type
/// </summary>
public DRSSettingType SettingType
{
get => _SettingType;
}
/// <summary>
/// Gets a list of possible values for the setting
/// </summary>
public object[] Values
{
get
{
switch (_SettingType)
{
case DRSSettingType.Integer:
return ValuesAsInteger().Cast<object>().ToArray();
case DRSSettingType.Binary:
return ValuesAsBinary().Cast<object>().ToArray();
case DRSSettingType.String:
case DRSSettingType.UnicodeString:
return ValuesAsUnicodeString().Cast<object>().ToArray();
default:
throw new ArgumentOutOfRangeException(nameof(SettingType));
}
}
}
/// <summary>
/// Gets the default value of the setting
/// </summary>
public object DefaultValue
{
get
{
switch (_SettingType)
{
case DRSSettingType.Integer:
return DefaultValueAsInteger();
case DRSSettingType.Binary:
return DefaultValueAsBinary();
case DRSSettingType.String:
case DRSSettingType.UnicodeString:
return DefaultValueAsUnicodeString();
default:
throw new ArgumentOutOfRangeException(nameof(SettingType));
}
}
}
/// <summary>
/// Returns the default value as an integer
/// </summary>
/// <returns>An integer representing the default value</returns>
public uint DefaultValueAsInteger()
{
return _DefaultValue.AsInteger();
}
/// <summary>
/// Returns the default value as a byte array
/// </summary>
/// <returns>An array of bytes representing the default value</returns>
public byte[] DefaultValueAsBinary()
{
return _DefaultValue.AsBinary();
}
/// <summary>
/// Returns the default value as an unicode string
/// </summary>
/// <returns>A string representing the default value</returns>
public string DefaultValueAsUnicodeString()
{
return _DefaultValue.AsUnicodeString();
}
/// <summary>
/// Returns the setting's possible values as an array of integers
/// </summary>
/// <returns>An array of integers representing the possible values</returns>
public uint[] ValuesAsInteger()
{
return _Values.Take((int) _NumberOfValues).Select(value => value.AsInteger()).ToArray();
}
/// <summary>
/// Returns the setting's possible values as an array of byte arrays
/// </summary>
/// <returns>An array of byte arrays representing the possible values</returns>
public byte[][] ValuesAsBinary()
{
return _Values.Take((int) _NumberOfValues).Select(value => value.AsBinary()).ToArray();
}
/// <summary>
/// Returns the setting's possible values as an array of unicode strings
/// </summary>
/// <returns>An array of unicode strings representing the possible values</returns>
public string[] ValuesAsUnicodeString()
{
return _Values.Take((int) _NumberOfValues).Select(value => value.AsUnicodeString()).ToArray();
}
}
}

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@@ -1,936 +0,0 @@
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using NvAPIWrapper.Native.DRS.Structures;
using NvAPIWrapper.Native.Exceptions;
using NvAPIWrapper.Native.General;
using NvAPIWrapper.Native.General.Structures;
using NvAPIWrapper.Native.Helpers;
using NvAPIWrapper.Native.Helpers.Structures;
using NvAPIWrapper.Native.Interfaces.DRS;
namespace NvAPIWrapper.Native
{
/// <summary>
/// Contains driver settings static functions
/// </summary>
// ReSharper disable once ClassTooBig
public static class DRSApi
{
/// <summary>
/// This API adds an executable name to a profile.
/// </summary>
/// <param name="sessionHandle">Input to the session handle.</param>
/// <param name="profileHandle">Input profile handle.</param>
/// <param name="application">Input <see cref="IDRSApplication" /> instance containing the executable name.</param>
/// <returns>The newly created instance of <see cref="IDRSApplication" />.</returns>
public static IDRSApplication CreateApplication(
DRSSessionHandle sessionHandle,
DRSProfileHandle profileHandle,
IDRSApplication application)
{
using (var applicationReference = ValueTypeReference.FromValueType(application, application.GetType()))
{
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_CreateApplication>()(
sessionHandle,
profileHandle,
applicationReference
);
if (status == Status.IncompatibleStructureVersion)
{
throw new NVIDIANotSupportedException("This operation is not supported.");
}
if (status != Status.Ok)
{
throw new NVIDIAApiException(status);
}
return applicationReference.ToValueType<IDRSApplication>(application.GetType());
}
}
/// <summary>
/// This API creates an empty profile.
/// </summary>
/// <param name="sessionHandle">Input to the session handle.</param>
/// <param name="profile">Input to the <see cref="DRSProfileV1" /> instance.</param>
/// <returns>The newly created profile handle.</returns>
public static DRSProfileHandle CreateProfile(DRSSessionHandle sessionHandle, DRSProfileV1 profile)
{
using (var profileReference = ValueTypeReference.FromValueType(profile))
{
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_CreateProfile>()(
sessionHandle,
profileReference,
out var profileHandle
);
if (status != Status.Ok)
{
throw new NVIDIAApiException(status);
}
return profileHandle;
}
}
/// <summary>
/// This API allocates memory and initializes the session.
/// </summary>
/// <returns>The newly created session handle.</returns>
public static DRSSessionHandle CreateSession()
{
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_CreateSession>()(out var sessionHandle);
if (status != Status.Ok)
{
throw new NVIDIAApiException(status);
}
return sessionHandle;
}
/// <summary>
/// This API removes an executable from a profile.
/// </summary>
/// <param name="sessionHandle">Input to the session handle.</param>
/// <param name="profileHandle">Input profile handle.</param>
/// <param name="application">Input all the information about the application to be removed.</param>
public static void DeleteApplication(
DRSSessionHandle sessionHandle,
DRSProfileHandle profileHandle,
IDRSApplication application)
{
using (var applicationReference = ValueTypeReference.FromValueType(application, application.GetType()))
{
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_DeleteApplicationEx>()(
sessionHandle,
profileHandle,
applicationReference
);
if (status == Status.IncompatibleStructureVersion)
{
throw new NVIDIANotSupportedException("This operation is not supported.");
}
if (status != Status.Ok)
{
throw new NVIDIAApiException(status);
}
}
}
/// <summary>
/// This API removes an executable name from a profile.
/// </summary>
/// <param name="sessionHandle">Input to the session handle.</param>
/// <param name="profileHandle">Input profile handle.</param>
/// <param name="applicationName">Input the executable name to be removed.</param>
public static void DeleteApplication(
DRSSessionHandle sessionHandle,
DRSProfileHandle profileHandle,
string applicationName)
{
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_DeleteApplication>()(
sessionHandle,
profileHandle,
new UnicodeString(applicationName)
);
if (status == Status.IncompatibleStructureVersion)
{
throw new NVIDIANotSupportedException("This operation is not supported.");
}
if (status != Status.Ok)
{
throw new NVIDIAApiException(status);
}
}
/// <summary>
/// This API deletes a profile or sets it back to a predefined value.
/// </summary>
/// <param name="sessionHandle">Input to the session handle.</param>
/// <param name="profileHandle">Input profile handle.</param>
public static void DeleteProfile(DRSSessionHandle sessionHandle, DRSProfileHandle profileHandle)
{
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_DeleteProfile>()(
sessionHandle,
profileHandle
);
if (status != Status.Ok)
{
throw new NVIDIAApiException(status);
}
}
/// <summary>
/// This API deletes a setting or sets it back to predefined value.
/// </summary>
/// <param name="sessionHandle">Input to the session handle.</param>
/// <param name="profileHandle">Input profile handle.</param>
/// <param name="settingId">Input settingId to be deleted.</param>
public static void DeleteProfileSetting(
DRSSessionHandle sessionHandle,
DRSProfileHandle profileHandle,
uint settingId)
{
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_DeleteProfileSetting>()(
sessionHandle,
profileHandle,
settingId
);
if (status != Status.Ok)
{
throw new NVIDIAApiException(status);
}
}
/// <summary>
/// This API frees the allocated resources for the session handle.
/// </summary>
/// <param name="sessionHandle">Input to the session handle.</param>
public static void DestroySession(DRSSessionHandle sessionHandle)
{
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_DestroySession>()(sessionHandle);
if (status != Status.Ok)
{
throw new NVIDIAApiException(status);
}
}
/// <summary>
/// This API enumerates all the applications in a given profile.
/// </summary>
/// <param name="sessionHandle">Input to the session handle.</param>
/// <param name="profileHandle">Input profile handle.</param>
/// <returns>Instances of <see cref="IDRSApplication" /> with all the attributes filled.</returns>
[SuppressMessage("ReSharper", "EventExceptionNotDocumented")]
public static IEnumerable<IDRSApplication> EnumApplications(
DRSSessionHandle sessionHandle,
DRSProfileHandle profileHandle)
{
var maxApplicationsPerRequest = 8;
var enumApplications = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_EnumApplications>();
foreach (var acceptType in enumApplications.Accepts())
{
var i = 0u;
while (true)
{
var instances = acceptType.Instantiate<IDRSApplication>().Repeat(maxApplicationsPerRequest);
using (var applicationsReference = ValueTypeArray.FromArray(instances, acceptType))
{
var count = (uint) instances.Length;
var status = enumApplications(
sessionHandle,
profileHandle,
i,
ref count,
applicationsReference
);
if (status == Status.IncompatibleStructureVersion)
{
break;
}
if (status == Status.EndEnumeration)
{
yield break;
}
if (status != Status.Ok)
{
throw new NVIDIAApiException(status);
}
foreach (var application in applicationsReference.ToArray<IDRSApplication>(
(int) count,
acceptType))
{
yield return application;
i++;
}
if (count < maxApplicationsPerRequest)
{
yield break;
}
}
}
}
throw new NVIDIANotSupportedException("This operation is not supported.");
}
/// <summary>
/// This API enumerates all the Ids of all the settings recognized by NVAPI.
/// </summary>
/// <returns>An array of <see cref="uint" />s filled with the settings identification numbers of available settings.</returns>
public static uint[] EnumAvailableSettingIds()
{
var settingIdsCount = (uint) ushort.MaxValue;
var settingIds = 0u.Repeat((int) settingIdsCount);
using (var settingIdsArray = ValueTypeArray.FromArray(settingIds))
{
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_EnumAvailableSettingIds>()(
settingIdsArray,
ref settingIdsCount
);
if (status != Status.Ok)
{
throw new NVIDIAApiException(status);
}
return settingIdsArray.ToArray<uint>((int) settingIdsCount);
}
}
/// <summary>
/// This API enumerates all available setting values for a given setting.
/// </summary>
/// <param name="settingId">Input settingId.</param>
/// <returns>All available setting values.</returns>
public static DRSSettingValues EnumAvailableSettingValues(uint settingId)
{
var settingValuesCount = (uint) DRSSettingValues.MaximumNumberOfValues;
var settingValues = typeof(DRSSettingValues).Instantiate<DRSSettingValues>();
using (var settingValuesReference = ValueTypeReference.FromValueType(settingValues))
{
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_EnumAvailableSettingValues>()(
settingId,
ref settingValuesCount,
settingValuesReference
);
if (status == Status.IncompatibleStructureVersion)
{
throw new NVIDIANotSupportedException("This operation is not supported.");
}
if (status != Status.Ok)
{
throw new NVIDIAApiException(status);
}
return settingValuesReference.ToValueType<DRSSettingValues>(typeof(DRSSettingValues));
}
}
/// <summary>
/// This API enumerates through all the profiles in the session.
/// </summary>
/// <param name="sessionHandle">Input to the session handle.</param>
/// <returns>Instances of <see cref="DRSProfileHandle" /> each representing a profile.</returns>
public static IEnumerable<DRSProfileHandle> EnumProfiles(DRSSessionHandle sessionHandle)
{
var i = 0u;
while (true)
{
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_EnumProfiles>()(
sessionHandle,
i,
out var profileHandle
);
if (status == Status.EndEnumeration)
{
yield break;
}
if (status != Status.Ok)
{
throw new NVIDIAApiException(status);
}
yield return profileHandle;
i++;
}
}
/// <summary>
/// This API enumerates all the settings of a given profile.
/// </summary>
/// <param name="sessionHandle">Input to the session handle.</param>
/// <param name="profileHandle">Input profile handle.</param>
/// <returns>Instances of <see cref="DRSSettingV1" />.</returns>
[SuppressMessage("ReSharper", "EventExceptionNotDocumented")]
public static IEnumerable<DRSSettingV1> EnumSettings(
DRSSessionHandle sessionHandle,
DRSProfileHandle profileHandle)
{
var maxSettingsPerRequest = 32;
var enumSettings = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_EnumSettings>();
var i = 0u;
while (true)
{
var instances = typeof(DRSSettingV1).Instantiate<DRSSettingV1>().Repeat(maxSettingsPerRequest);
using (var applicationsReference = ValueTypeArray.FromArray(instances))
{
var count = (uint) instances.Length;
var status = enumSettings(
sessionHandle,
profileHandle,
i,
ref count,
applicationsReference
);
if (status == Status.IncompatibleStructureVersion)
{
throw new NVIDIANotSupportedException("This operation is not supported.");
}
if (status == Status.EndEnumeration)
{
yield break;
}
if (status != Status.Ok)
{
throw new NVIDIAApiException(status);
}
foreach (var application in applicationsReference.ToArray<DRSSettingV1>(
(int) count,
typeof(DRSSettingV1))
)
{
yield return application;
i++;
}
if (count < maxSettingsPerRequest)
{
yield break;
}
}
}
}
/// <summary>
/// This API searches the application and the associated profile for the given application name.
/// If a fully qualified path is provided, this function will always return the profile
/// the driver will apply upon running the application (on the path provided).
/// </summary>
/// <param name="sessionHandle">Input to the hSession handle</param>
/// <param name="applicationName">Input appName. For best results, provide a fully qualified path of the type</param>
/// <param name="profileHandle">The profile handle of the profile that the found application belongs to.</param>
/// <returns>An instance of <see cref="IDRSApplication" />.</returns>
[SuppressMessage("ReSharper", "EventExceptionNotDocumented")]
public static IDRSApplication FindApplicationByName(
DRSSessionHandle sessionHandle,
string applicationName,
out DRSProfileHandle? profileHandle)
{
var findApplicationByName = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_FindApplicationByName>();
foreach (var acceptType in findApplicationByName.Accepts())
{
var instance = acceptType.Instantiate<IDRSApplication>();
using (var applicationReference = ValueTypeReference.FromValueType(instance, acceptType))
{
var status = findApplicationByName(
sessionHandle,
new UnicodeString(applicationName),
out var applicationProfileHandle,
applicationReference
);
if (status == Status.IncompatibleStructureVersion)
{
continue;
}
if (status == Status.ExecutableNotFound)
{
profileHandle = null;
return null;
}
if (status != Status.Ok)
{
throw new NVIDIAApiException(status);
}
profileHandle = applicationProfileHandle;
return applicationReference.ToValueType<IDRSApplication>(acceptType);
}
}
throw new NVIDIANotSupportedException("This operation is not supported.");
}
/// <summary>
/// This API finds a profile in the current session.
/// </summary>
/// <param name="sessionHandle">Input to the session handle.</param>
/// <param name="profileName">Input profileName.</param>
/// <returns>The profile handle.</returns>
public static DRSProfileHandle FindProfileByName(DRSSessionHandle sessionHandle, string profileName)
{
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_FindProfileByName>()(
sessionHandle,
new UnicodeString(profileName),
out var profileHandle
);
if (status != Status.Ok)
{
throw new NVIDIAApiException(status);
}
return profileHandle;
}
/// <summary>
/// This API gets information about the given application. The input application name
/// must match exactly what the Profile has stored for the application.
/// This function is better used to retrieve application information from a previous
/// enumeration.
/// </summary>
/// <param name="sessionHandle">Input to the session handle.</param>
/// <param name="profileHandle">Input profile handle.</param>
/// <param name="applicationName">Input application name.</param>
/// <returns>
/// An instance of <see cref="IDRSApplication" /> with all attributes filled if found; otherwise
/// <see langword="null" />.
/// </returns>
[SuppressMessage("ReSharper", "EventExceptionNotDocumented")]
public static IDRSApplication GetApplicationInfo(
DRSSessionHandle sessionHandle,
DRSProfileHandle profileHandle,
string applicationName)
{
var getApplicationInfo = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_GetApplicationInfo>();
foreach (var acceptType in getApplicationInfo.Accepts())
{
var instance = acceptType.Instantiate<IDRSApplication>();
using (var applicationReference = ValueTypeReference.FromValueType(instance, acceptType))
{
var status = getApplicationInfo(
sessionHandle,
profileHandle,
new UnicodeString(applicationName),
applicationReference
);
if (status == Status.IncompatibleStructureVersion)
{
continue;
}
if (status == Status.ExecutableNotFound)
{
return null;
}
if (status != Status.Ok)
{
throw new NVIDIAApiException(status);
}
return applicationReference.ToValueType<IDRSApplication>(acceptType);
}
}
throw new NVIDIANotSupportedException("This operation is not supported.");
}
/// <summary>
/// Returns the handle to the current global profile.
/// </summary>
/// <param name="sessionHandle">Input to the session handle.</param>
/// <returns>Base profile handle.</returns>
public static DRSProfileHandle GetBaseProfile(DRSSessionHandle sessionHandle)
{
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_GetBaseProfile>()(
sessionHandle,
out var profileHandle
);
if (status != Status.Ok)
{
throw new NVIDIAApiException(status);
}
return profileHandle;
}
/// <summary>
/// This API returns the handle to the current global profile.
/// </summary>
/// <param name="sessionHandle">Input to the session handle.</param>
/// <returns>Current global profile handle.</returns>
public static DRSProfileHandle GetCurrentGlobalProfile(DRSSessionHandle sessionHandle)
{
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_GetCurrentGlobalProfile>()(
sessionHandle,
out var profileHandle
);
if (status != Status.Ok)
{
throw new NVIDIAApiException(status);
}
return profileHandle;
}
/// <summary>
/// This API obtains the number of profiles in the current session object.
/// </summary>
/// <param name="sessionHandle">Input to the session handle.</param>
/// <returns>Number of profiles in the current session.</returns>
public static int GetNumberOfProfiles(DRSSessionHandle sessionHandle)
{
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_GetNumProfiles>()(
sessionHandle,
out var profileCount
);
if (status != Status.Ok)
{
throw new NVIDIAApiException(status);
}
return (int) profileCount;
}
/// <summary>
/// This API gets information about the given profile.
/// </summary>
/// <param name="sessionHandle">Input to the session handle.</param>
/// <param name="profileHandle">Input profile handle.</param>
/// <returns>An instance of <see cref="DRSProfileV1" /> with all attributes filled.</returns>
public static DRSProfileV1 GetProfileInfo(DRSSessionHandle sessionHandle, DRSProfileHandle profileHandle)
{
var profile = typeof(DRSProfileV1).Instantiate<DRSProfileV1>();
using (var profileReference = ValueTypeReference.FromValueType(profile))
{
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_GetProfileInfo>()(
sessionHandle,
profileHandle,
profileReference
);
if (status != Status.Ok)
{
throw new NVIDIAApiException(status);
}
return profileReference.ToValueType<DRSProfileV1>().GetValueOrDefault();
}
}
/// <summary>
/// This API gets information about the given setting.
/// </summary>
/// <param name="sessionHandle">Input to the session handle.</param>
/// <param name="profileHandle">Input profile handle.</param>
/// <param name="settingId">Input settingId.</param>
/// <returns>An instance of <see cref="DRSSettingV1" /> describing the setting if found; otherwise <see langword="null" />.</returns>
public static DRSSettingV1? GetSetting(
DRSSessionHandle sessionHandle,
DRSProfileHandle profileHandle,
uint settingId)
{
var instance = typeof(DRSSettingV1).Instantiate<DRSSettingV1>();
using (var settingReference = ValueTypeReference.FromValueType(instance, typeof(DRSSettingV1)))
{
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_GetSetting>()(
sessionHandle,
profileHandle,
settingId,
settingReference
);
if (status == Status.IncompatibleStructureVersion)
{
throw new NVIDIANotSupportedException("This operation is not supported.");
}
if (status == Status.SettingNotFound)
{
return null;
}
if (status != Status.Ok)
{
throw new NVIDIAApiException(status);
}
return settingReference.ToValueType<DRSSettingV1>(typeof(DRSSettingV1));
}
}
/// <summary>
/// This API gets the binary identification number of a setting given the setting name.
/// </summary>
/// <param name="settingName">Input Unicode settingName.</param>
/// <returns>The corresponding settingId.</returns>
public static uint GetSettingIdFromName(string settingName)
{
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_GetSettingIdFromName>()(
new UnicodeString(settingName),
out var settingId
);
if (status != Status.Ok)
{
throw new NVIDIAApiException(status);
}
return settingId;
}
/// <summary>
/// This API gets the setting name given the binary identification number.
/// </summary>
/// <param name="settingId">Input settingId.</param>
/// <returns>Corresponding settingName.</returns>
public static string GetSettingNameFromId(uint settingId)
{
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_GetSettingNameFromId>()(
settingId,
out var settingName
);
if (status != Status.Ok)
{
throw new NVIDIAApiException(status);
}
return settingName.Value;
}
/// <summary>
/// This API loads and parses the settings data.
/// </summary>
/// <param name="sessionHandle">Input to the session handle.</param>
public static void LoadSettings(DRSSessionHandle sessionHandle)
{
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_LoadSettings>()(sessionHandle);
if (status != Status.Ok)
{
throw new NVIDIAApiException(status);
}
}
/// <summary>
/// This API loads settings from the given file path.
/// </summary>
/// <param name="sessionHandle">Input to the session handle</param>
/// <param name="fileName">Binary full file path.</param>
public static void LoadSettings(DRSSessionHandle sessionHandle, string fileName)
{
var unicodeFileName = new UnicodeString(fileName);
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_LoadSettingsFromFile>()(
sessionHandle,
unicodeFileName
);
if (status != Status.Ok)
{
throw new NVIDIAApiException(status);
}
}
/// <summary>
/// This API restores the whole system to predefined(default) values.
/// </summary>
/// <param name="sessionHandle">Input to the session handle.</param>
public static void RestoreDefaults(DRSSessionHandle sessionHandle)
{
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_RestoreAllDefaults>()(
sessionHandle
);
if (status != Status.Ok)
{
throw new NVIDIAApiException(status);
}
}
/// <summary>
/// This API restores the given profile to predefined(default) values.
/// Any and all user specified modifications will be removed.
/// If the whole profile was set by the user, the profile will be removed.
/// </summary>
/// <param name="sessionHandle">Input to the session handle.</param>
/// <param name="profileHandle">Input profile handle.</param>
public static void RestoreDefaults(
DRSSessionHandle sessionHandle,
DRSProfileHandle profileHandle)
{
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_RestoreProfileDefault>()(
sessionHandle,
profileHandle
);
if (status != Status.Ok)
{
throw new NVIDIAApiException(status);
}
}
/// <summary>
/// This API restores the given profile setting to predefined(default) values.
/// </summary>
/// <param name="sessionHandle">Input to the session handle.</param>
/// <param name="profileHandle">Input profile handle.</param>
/// <param name="settingId">Input settingId.</param>
public static void RestoreDefaults(
DRSSessionHandle sessionHandle,
DRSProfileHandle profileHandle,
uint settingId)
{
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_RestoreProfileDefaultSetting>()(
sessionHandle,
profileHandle,
settingId
);
if (status != Status.Ok)
{
throw new NVIDIAApiException(status);
}
}
/// <summary>
/// This API saves the settings data to the system.
/// </summary>
/// <param name="sessionHandle">Input to the session handle.</param>
public static void SaveSettings(DRSSessionHandle sessionHandle)
{
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_SaveSettings>()(sessionHandle);
if (status != Status.Ok)
{
throw new NVIDIAApiException(status);
}
}
/// <summary>
/// This API saves settings to the given file path.
/// </summary>
/// <param name="sessionHandle">Input to the session handle.</param>
/// <param name="fileName">Binary full file path.</param>
public static void SaveSettings(DRSSessionHandle sessionHandle, string fileName)
{
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_SaveSettingsToFile>()(
sessionHandle,
new UnicodeString(fileName)
);
if (status != Status.Ok)
{
throw new NVIDIAApiException(status);
}
}
/// <summary>
/// This API sets the current global profile in the driver.
/// </summary>
/// <param name="sessionHandle">Input to the session handle.</param>
/// <param name="profileName">Input the new current global profile name.</param>
public static void SetCurrentGlobalProfile(DRSSessionHandle sessionHandle, string profileName)
{
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_SetCurrentGlobalProfile>()(
sessionHandle,
new UnicodeString(profileName)
);
if (status != Status.Ok)
{
throw new NVIDIAApiException(status);
}
}
/// <summary>
/// Specifies flags for a given profile. Currently only the GPUSupport is
/// used to update the profile. Neither the name, number of settings or applications
/// or other profile information can be changed with this function.
/// </summary>
/// <param name="sessionHandle">Input to the session handle.</param>
/// <param name="profileHandle">Input profile handle.</param>
/// <param name="profile">Input the new profile info.</param>
public static void SetProfileInfo(
DRSSessionHandle sessionHandle,
DRSProfileHandle profileHandle,
DRSProfileV1 profile)
{
using (var profileReference = ValueTypeReference.FromValueType(profile))
{
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_SetProfileInfo>()(
sessionHandle,
profileHandle,
profileReference
);
if (status != Status.Ok)
{
throw new NVIDIAApiException(status);
}
}
}
/// <summary>
/// This API adds/modifies a setting to a profile.
/// </summary>
/// <param name="sessionHandle">Input to the session handle.</param>
/// <param name="profileHandle">Input profile handle.</param>
/// <param name="setting">
/// An instance of <see cref="DRSSettingV1" /> containing the setting identification number and new
/// value for the setting.
/// </param>
public static void SetSetting(
DRSSessionHandle sessionHandle,
DRSProfileHandle profileHandle,
DRSSettingV1 setting)
{
using (var settingReference = ValueTypeReference.FromValueType(setting, setting.GetType()))
{
var status = DelegateFactory.GetDelegate<Delegates.DRS.NvAPI_DRS_SetSetting>()(
sessionHandle,
profileHandle,
settingReference
);
if (status == Status.IncompatibleStructureVersion)
{
throw new NVIDIANotSupportedException("This operation is not supported.");
}
if (status != Status.Ok)
{
throw new NVIDIAApiException(status);
}
}
}
}
}

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@@ -1,255 +0,0 @@
using System.Runtime.InteropServices;
using NvAPIWrapper.Native.Attributes;
using NvAPIWrapper.Native.DRS.Structures;
using NvAPIWrapper.Native.General;
using NvAPIWrapper.Native.General.Structures;
using NvAPIWrapper.Native.Helpers;
using NvAPIWrapper.Native.Helpers.Structures;
namespace NvAPIWrapper.Native.Delegates
{
// ReSharper disable InconsistentNaming
internal static class DRS
{
[FunctionId(FunctionId.NvAPI_DRS_CreateApplication)]
public delegate Status NvAPI_DRS_CreateApplication(
[In] DRSSessionHandle sessionHandle,
[In] DRSProfileHandle profileHandle,
[In]
[Accepts(
typeof(DRSApplicationV4),
typeof(DRSApplicationV3),
typeof(DRSApplicationV2),
typeof(DRSApplicationV1)
)]
ValueTypeReference application
);
[FunctionId(FunctionId.NvAPI_DRS_CreateProfile)]
public delegate Status NvAPI_DRS_CreateProfile(
[In] DRSSessionHandle sessionHandle,
[In] [Accepts(typeof(DRSProfileV1))] ValueTypeReference profile,
[Out] out DRSProfileHandle profileHandle
);
[FunctionId(FunctionId.NvAPI_DRS_CreateSession)]
public delegate Status NvAPI_DRS_CreateSession([Out] out DRSSessionHandle sessionHandle);
[FunctionId(FunctionId.NvAPI_DRS_DeleteApplication)]
public delegate Status NvAPI_DRS_DeleteApplication(
[In] DRSSessionHandle sessionHandle,
[In] DRSProfileHandle profileHandle,
[In] UnicodeString applicationName
);
[FunctionId(FunctionId.NvAPI_DRS_DeleteApplicationEx)]
public delegate Status NvAPI_DRS_DeleteApplicationEx(
[In] DRSSessionHandle sessionHandle,
[In] DRSProfileHandle profileHandle,
[In]
[Accepts(typeof(DRSApplicationV1), typeof(DRSApplicationV2), typeof(DRSApplicationV3),
typeof(DRSApplicationV4))]
ValueTypeReference application
);
[FunctionId(FunctionId.NvAPI_DRS_DeleteProfile)]
public delegate Status NvAPI_DRS_DeleteProfile(
[In] DRSSessionHandle sessionHandle,
[In] DRSProfileHandle profileHandle
);
[FunctionId(FunctionId.NvAPI_DRS_DeleteProfileSetting)]
public delegate Status NvAPI_DRS_DeleteProfileSetting(
[In] DRSSessionHandle sessionHandle,
[In] DRSProfileHandle profileHandle,
[In] uint settingId
);
[FunctionId(FunctionId.NvAPI_DRS_DestroySession)]
public delegate Status NvAPI_DRS_DestroySession([In] DRSSessionHandle sessionHandle);
[FunctionId(FunctionId.NvAPI_DRS_EnumApplications)]
public delegate Status NvAPI_DRS_EnumApplications(
[In] DRSSessionHandle sessionHandle,
[In] DRSProfileHandle profileHandle,
[In] uint index,
[In] [Out] ref uint count,
[In]
[Accepts(
typeof(DRSApplicationV4),
typeof(DRSApplicationV3),
typeof(DRSApplicationV2),
typeof(DRSApplicationV1)
)]
ValueTypeArray applications
);
[FunctionId(FunctionId.NvAPI_DRS_EnumAvailableSettingIds)]
public delegate Status NvAPI_DRS_EnumAvailableSettingIds(
[In] [Accepts(typeof(uint))] ValueTypeArray settingIds,
[In] [Out] ref uint count
);
[FunctionId(FunctionId.NvAPI_DRS_EnumAvailableSettingValues)]
public delegate Status NvAPI_DRS_EnumAvailableSettingValues(
[In] uint settingId,
[In] [Out] ref uint count,
[In] [Out] [Accepts(typeof(DRSSettingValues))]
ValueTypeReference settingValues
);
[FunctionId(FunctionId.NvAPI_DRS_EnumProfiles)]
public delegate Status NvAPI_DRS_EnumProfiles(
[In] DRSSessionHandle sessionHandle,
[In] uint index,
[Out] out DRSProfileHandle profileHandle
);
[FunctionId(FunctionId.NvAPI_DRS_EnumSettings)]
public delegate Status NvAPI_DRS_EnumSettings(
[In] DRSSessionHandle sessionHandle,
[In] DRSProfileHandle profileHandle,
[In] uint index,
[In] [Out] ref uint count,
[In] [Out] [Accepts(typeof(DRSSettingV1))]
ValueTypeArray settings
);
[FunctionId(FunctionId.NvAPI_DRS_FindApplicationByName)]
public delegate Status NvAPI_DRS_FindApplicationByName(
[In] DRSSessionHandle sessionHandle,
[In] UnicodeString applicationName,
[Out] out DRSProfileHandle profileHandle,
[In]
[Accepts(
typeof(DRSApplicationV4),
typeof(DRSApplicationV3),
typeof(DRSApplicationV2),
typeof(DRSApplicationV1)
)]
ValueTypeReference application
);
[FunctionId(FunctionId.NvAPI_DRS_FindProfileByName)]
public delegate Status NvAPI_DRS_FindProfileByName(
[In] DRSSessionHandle sessionHandle,
[In] UnicodeString profileName,
[Out] out DRSProfileHandle profileHandle
);
[FunctionId(FunctionId.NvAPI_DRS_GetApplicationInfo)]
public delegate Status NvAPI_DRS_GetApplicationInfo(
[In] DRSSessionHandle sessionHandle,
[In] DRSProfileHandle profileHandle,
[In] UnicodeString applicationName,
[In]
[Accepts(
typeof(DRSApplicationV4),
typeof(DRSApplicationV3),
typeof(DRSApplicationV2),
typeof(DRSApplicationV1)
)]
ValueTypeReference application
);
[FunctionId(FunctionId.NvAPI_DRS_GetBaseProfile)]
public delegate Status NvAPI_DRS_GetBaseProfile(
[In] DRSSessionHandle sessionHandle,
[Out] out DRSProfileHandle profileHandle
);
[FunctionId(FunctionId.NvAPI_DRS_GetCurrentGlobalProfile)]
public delegate Status NvAPI_DRS_GetCurrentGlobalProfile(
[In] DRSSessionHandle sessionHandle,
[Out] out DRSProfileHandle profileHandle
);
[FunctionId(FunctionId.NvAPI_DRS_GetNumProfiles)]
public delegate Status NvAPI_DRS_GetNumProfiles([In] DRSSessionHandle sessionHandle, [Out] out uint count);
[FunctionId(FunctionId.NvAPI_DRS_GetProfileInfo)]
public delegate Status NvAPI_DRS_GetProfileInfo(
[In] DRSSessionHandle sessionHandle,
[In] DRSProfileHandle profileHandle,
[In] [Accepts(typeof(DRSProfileV1))] ValueTypeReference profile
);
[FunctionId(FunctionId.NvAPI_DRS_GetSetting)]
public delegate Status NvAPI_DRS_GetSetting(
[In] DRSSessionHandle sessionHandle,
[In] DRSProfileHandle profileHandle,
[In] uint settingId,
[Out] [Accepts(typeof(DRSSettingV1))] ValueTypeReference setting
);
[FunctionId(FunctionId.NvAPI_DRS_GetSettingIdFromName)]
public delegate Status NvAPI_DRS_GetSettingIdFromName(
[In] UnicodeString settingName,
[Out] out uint settingId
);
[FunctionId(FunctionId.NvAPI_DRS_GetSettingNameFromId)]
public delegate Status NvAPI_DRS_GetSettingNameFromId(
[In] uint settingId,
[Out] out UnicodeString settingName
);
[FunctionId(FunctionId.NvAPI_DRS_LoadSettings)]
public delegate Status NvAPI_DRS_LoadSettings([In] DRSSessionHandle sessionHandle);
[FunctionId(FunctionId.NvAPI_DRS_LoadSettingsFromFile)]
public delegate Status NvAPI_DRS_LoadSettingsFromFile(
[In] DRSSessionHandle sessionHandle,
[In] UnicodeString fileName
);
[FunctionId(FunctionId.NvAPI_DRS_RestoreAllDefaults)]
public delegate Status NvAPI_DRS_RestoreAllDefaults(
[In] DRSSessionHandle sessionHandle
);
[FunctionId(FunctionId.NvAPI_DRS_RestoreProfileDefault)]
public delegate Status NvAPI_DRS_RestoreProfileDefault(
[In] DRSSessionHandle sessionHandle,
[In] DRSProfileHandle profileHandle
);
[FunctionId(FunctionId.NvAPI_DRS_RestoreProfileDefaultSetting)]
public delegate Status NvAPI_DRS_RestoreProfileDefaultSetting(
[In] DRSSessionHandle sessionHandle,
[In] DRSProfileHandle profileHandle,
[In] uint settingId
);
[FunctionId(FunctionId.NvAPI_DRS_SaveSettings)]
public delegate Status NvAPI_DRS_SaveSettings([In] DRSSessionHandle sessionHandle);
[FunctionId(FunctionId.NvAPI_DRS_SaveSettingsToFile)]
public delegate Status NvAPI_DRS_SaveSettingsToFile(
[In] DRSSessionHandle sessionHandle,
[In] UnicodeString fileName
);
[FunctionId(FunctionId.NvAPI_DRS_SetCurrentGlobalProfile)]
public delegate Status NvAPI_DRS_SetCurrentGlobalProfile(
[In] DRSSessionHandle sessionHandle,
[In] UnicodeString profileName
);
[FunctionId(FunctionId.NvAPI_DRS_SetProfileInfo)]
public delegate Status NvAPI_DRS_SetProfileInfo(
[In] DRSSessionHandle sessionHandle,
[In] DRSProfileHandle profileHandle,
[In] [Accepts(typeof(DRSProfileV1))] ValueTypeReference profile
);
[FunctionId(FunctionId.NvAPI_DRS_SetSetting)]
public delegate Status NvAPI_DRS_SetSetting(
[In] DRSSessionHandle sessionHandle,
[In] DRSProfileHandle profileHandle,
[In] [Accepts(typeof(DRSSettingV1))] ValueTypeReference setting
);
}
}

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@@ -1,328 +0,0 @@
using System.Runtime.InteropServices;
using NvAPIWrapper.Native.Attributes;
using NvAPIWrapper.Native.Display;
using NvAPIWrapper.Native.Display.Structures;
using NvAPIWrapper.Native.General;
using NvAPIWrapper.Native.General.Structures;
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.GPU.Structures;
using NvAPIWrapper.Native.Helpers;
using NvAPIWrapper.Native.Helpers.Structures;
using Rectangle = NvAPIWrapper.Native.General.Structures.Rectangle;
// ReSharper disable InconsistentNaming
namespace NvAPIWrapper.Native.Delegates
{
internal static class Display
{
[FunctionId(FunctionId.NvAPI_CreateDisplayFromUnAttachedDisplay)]
public delegate Status NvAPI_CreateDisplayFromUnAttachedDisplay(
[In] UnAttachedDisplayHandle display,
[Out] out DisplayHandle newDisplay
);
[FunctionId(FunctionId.NvAPI_Disp_ColorControl)]
public delegate Status NvAPI_Disp_ColorControl(
[In] uint displayId,
[In]
[Out]
[Accepts(
typeof(ColorDataV5),
typeof(ColorDataV4),
typeof(ColorDataV3),
typeof(ColorDataV2),
typeof(ColorDataV1)
)]
ValueTypeReference colorData
);
[FunctionId(FunctionId.NvAPI_DISP_DeleteCustomDisplay)]
public delegate Status NvAPI_DISP_DeleteCustomDisplay(
[In] [Accepts(typeof(uint))] ValueTypeArray displayIds,
[In] uint count,
[In] [Accepts(typeof(CustomDisplay))] ValueTypeReference customDisplay
);
[FunctionId(FunctionId.NvAPI_DISP_EnumCustomDisplay)]
public delegate Status NvAPI_DISP_EnumCustomDisplay(
[In] uint displayId,
[In] uint index,
[In] [Accepts(typeof(CustomDisplay))] ValueTypeReference customDisplay
);
[FunctionId(FunctionId.NvAPI_DISP_GetAssociatedUnAttachedNvidiaDisplayHandle)]
public delegate Status NvAPI_DISP_GetAssociatedUnAttachedNvidiaDisplayHandle(
[In] [MarshalAs(UnmanagedType.LPStr)] string displayName,
[Out] out UnAttachedDisplayHandle display
);
[FunctionId(FunctionId.NvAPI_DISP_GetDisplayConfig)]
public delegate Status NvAPI_DISP_GetDisplayConfig(
[In] [Out] ref uint pathInfoCount,
[In] [Accepts(typeof(PathInfoV2), typeof(PathInfoV1))]
ValueTypeArray pathInfos
);
[FunctionId(FunctionId.NvAPI_DISP_GetDisplayIdByDisplayName)]
public delegate Status NvAPI_DISP_GetDisplayIdByDisplayName([In] string displayName, [Out] out uint displayId);
[FunctionId(FunctionId.NvAPI_DISP_GetGDIPrimaryDisplayId)]
public delegate Status NvAPI_DISP_GetGDIPrimaryDisplayId([Out] out uint displayId);
[FunctionId(FunctionId.NvAPI_Disp_GetHdrCapabilities)]
public delegate Status NvAPI_Disp_GetHdrCapabilities(
[In] uint displayId,
[In] [Out] [Accepts(typeof(HDRCapabilitiesV1))]
ValueTypeReference hdrCapabilities
);
[FunctionId(FunctionId.NvAPI_DISP_GetMonitorCapabilities)]
public delegate Status NvAPI_DISP_GetMonitorCapabilities(
[In] uint displayId,
[In] [Accepts(typeof(MonitorCapabilities))]
ValueTypeReference capabilities
);
[FunctionId(FunctionId.NvAPI_DISP_GetMonitorColorCapabilities)]
public delegate Status NvAPI_DISP_GetMonitorColorCapabilities(
[In] uint displayId,
[In] [Accepts(typeof(MonitorColorData))]
ValueTypeArray capabilities,
[In] [Out] ref uint count
);
[FunctionId(FunctionId.NvAPI_DISP_GetTiming)]
public delegate Status NvAPI_DISP_GetTiming(
[In] uint displayId,
[In] [Accepts(typeof(TimingInput))] ValueTypeReference timingInput,
[In] [Accepts(typeof(Timing))] ValueTypeReference timing
);
[FunctionId(FunctionId.NvAPI_Disp_HdrColorControl)]
public delegate Status NvAPI_Disp_HdrColorControl(
[In] uint displayId,
[In] [Out] [Accepts(typeof(HDRColorDataV2), typeof(HDRColorDataV1))]
ValueTypeReference hdrColorData
);
[FunctionId(FunctionId.NvAPI_Disp_InfoFrameControl)]
public delegate Status NvAPI_Disp_InfoFrameControl(
[In] uint displayId,
[In] [Accepts(typeof(InfoFrameData))] ValueTypeReference infoFrameData
);
[FunctionId(FunctionId.NvAPI_DISP_RevertCustomDisplayTrial)]
public delegate Status NvAPI_DISP_RevertCustomDisplayTrial(
[In] [Accepts(typeof(uint))] ValueTypeArray displayIds,
[In] uint count
);
[FunctionId(FunctionId.NvAPI_DISP_SaveCustomDisplay)]
public delegate Status NvAPI_DISP_SaveCustomDisplay(
[In] [Accepts(typeof(uint))] ValueTypeArray displayIds,
[In] uint count,
[In] uint isThisOutputIdOnly,
[In] uint isThisMonitorIdOnly
);
[FunctionId(FunctionId.NvAPI_DISP_SetDisplayConfig)]
public delegate Status NvAPI_DISP_SetDisplayConfig(
[In] uint pathInfoCount,
[In] [Accepts(typeof(PathInfoV2), typeof(PathInfoV1))]
ValueTypeArray pathInfos,
[In] DisplayConfigFlags flags
);
[FunctionId(FunctionId.NvAPI_DISP_TryCustomDisplay)]
public delegate Status NvAPI_DISP_TryCustomDisplay(
[In] [Accepts(typeof(uint))] ValueTypeArray displayIds,
[In] uint count,
[In] [Accepts(typeof(CustomDisplay))] ValueTypeArray customDisplays
);
[FunctionId(FunctionId.NvAPI_EnumNvidiaDisplayHandle)]
public delegate Status NvAPI_EnumNvidiaDisplayHandle(
[In] uint enumId,
[Out] out DisplayHandle display
);
[FunctionId(FunctionId.NvAPI_EnumNvidiaUnAttachedDisplayHandle)]
public delegate Status NvAPI_EnumNvidiaUnAttachedDisplayHandle(
[In] uint enumId,
[Out] out UnAttachedDisplayHandle display
);
[FunctionId(FunctionId.NvAPI_GetAssociatedDisplayOutputId)]
public delegate Status NvAPI_GetAssociatedDisplayOutputId(
[In] DisplayHandle display,
[Out] out OutputId outputId
);
[FunctionId(FunctionId.NvAPI_GetAssociatedNvidiaDisplayHandle)]
public delegate Status NvAPI_GetAssociatedNvidiaDisplayHandle(
[In] [MarshalAs(UnmanagedType.LPStr)] string displayName,
[Out] out DisplayHandle display
);
[FunctionId(FunctionId.NvAPI_GetAssociatedNvidiaDisplayName)]
public delegate Status NvAPI_GetAssociatedNvidiaDisplayName(
[In] DisplayHandle display,
[Out] out ShortString displayName
);
[FunctionId(FunctionId.NvAPI_GetDisplayDriverBuildTitle)]
public delegate Status NvAPI_GetDisplayDriverBuildTitle(
[In] DisplayHandle displayHandle,
[Out] out ShortString name
);
[FunctionId(FunctionId.NvAPI_GetDisplayDriverMemoryInfo)]
public delegate Status NvAPI_GetDisplayDriverMemoryInfo(
[In] DisplayHandle displayHandle,
[In]
[Accepts(
typeof(DisplayDriverMemoryInfoV3),
typeof(DisplayDriverMemoryInfoV2),
typeof(DisplayDriverMemoryInfoV1)
)]
ValueTypeReference memoryInfo
);
[FunctionId(FunctionId.NvAPI_GetDVCInfo)]
public delegate Status NvAPI_GetDVCInfo(
[In] DisplayHandle displayHandle,
[In] OutputId displayId,
[In] [Accepts(typeof(PrivateDisplayDVCInfo))]
ValueTypeReference dvcInfo
);
[FunctionId(FunctionId.NvAPI_GetDVCInfoEx)]
public delegate Status NvAPI_GetDVCInfoEx(
[In] DisplayHandle displayHandle,
[In] OutputId displayId,
[In] [Accepts(typeof(PrivateDisplayDVCInfoEx))]
ValueTypeReference dvcInfo
);
[FunctionId(FunctionId.NvAPI_GetHDMISupportInfo)]
public delegate Status NvAPI_GetHDMISupportInfo(
[In] DisplayHandle displayHandle,
[In] uint displayIdOrOutputId,
[In] [Accepts(typeof(HDMISupportInfoV2), typeof(HDMISupportInfoV1))]
ValueTypeReference supportInfo
);
[FunctionId(FunctionId.NvAPI_GetHUEInfo)]
public delegate Status NvAPI_GetHUEInfo(
[In] DisplayHandle displayHandle,
[In] OutputId displayId,
[In] [Accepts(typeof(PrivateDisplayHUEInfo))]
ValueTypeReference hueInfo
);
[FunctionId(FunctionId.NvAPI_GetSupportedViews)]
public delegate Status NvAPI_GetSupportedViews(
[In] DisplayHandle display,
[In] [Accepts(typeof(TargetViewMode))] ValueTypeArray viewModes,
[Out] [In] ref uint viewCount
);
[FunctionId(FunctionId.NvAPI_GetUnAttachedAssociatedDisplayName)]
public delegate Status NvAPI_GetUnAttachedAssociatedDisplayName(
[In] UnAttachedDisplayHandle display,
[Out] out ShortString displayName
);
[FunctionId(FunctionId.NvAPI_GPU_GetScanoutCompositionParameter)]
public delegate Status NvAPI_GPU_GetScanOutCompositionParameter(
[In] uint displayId,
[In] ScanOutCompositionParameter parameter,
[Out] out ScanOutCompositionParameterValue parameterValue,
[Out] out float container
);
[FunctionId(FunctionId.NvAPI_GPU_GetScanoutConfiguration)]
public delegate Status NvAPI_GPU_GetScanOutConfiguration(
[In] uint displayId,
[In] [Accepts(typeof(Rectangle))] ValueTypeReference desktopRectangle,
[In] [Accepts(typeof(Rectangle))] ValueTypeReference scanOutRectangle
);
[FunctionId(FunctionId.NvAPI_GPU_GetScanoutConfigurationEx)]
public delegate Status NvAPI_GPU_GetScanOutConfigurationEx(
[In] uint displayId,
[In] [Accepts(typeof(ScanOutInformationV1))]
ValueTypeReference scanOutInformation
);
[FunctionId(FunctionId.NvAPI_GPU_GetScanoutIntensityState)]
public delegate Status NvAPI_GPU_GetScanOutIntensityState(
[In] uint displayId,
[In] [Accepts(typeof(ScanOutIntensityStateV1))]
ValueTypeReference scanOutIntensityState
);
[FunctionId(FunctionId.NvAPI_GPU_GetScanoutWarpingState)]
public delegate Status NvAPI_GPU_GetScanOutWarpingState(
[In] uint displayId,
[In] [Accepts(typeof(ScanOutWarpingStateV1))]
ValueTypeReference scanOutWarpingState
);
[FunctionId(FunctionId.NvAPI_GPU_SetScanoutCompositionParameter)]
public delegate Status NvAPI_GPU_SetScanOutCompositionParameter(
[In] uint displayId,
[In] ScanOutCompositionParameter parameter,
[In] ScanOutCompositionParameterValue parameterValue,
[In] ref float container
);
[FunctionId(FunctionId.NvAPI_GPU_SetScanoutIntensity)]
public delegate Status NvAPI_GPU_SetScanOutIntensity(
[In] uint displayId,
[In] [Accepts(typeof(ScanOutIntensityV2), typeof(ScanOutIntensityV1))]
ValueTypeReference scanOutIntensityData,
[Out] out int isSticky
);
[FunctionId(FunctionId.NvAPI_GPU_SetScanoutWarping)]
public delegate Status NvAPI_GPU_SetScanOutWarping(
[In] uint displayId,
[In] [Accepts(typeof(ScanOutWarpingV1))]
ValueTypeReference scanOutWarping,
[In] [Out] ref int maximumNumberOfVertices,
[Out] out int isSticky
);
[FunctionId(FunctionId.NvAPI_SetDVCLevel)]
public delegate Status NvAPI_SetDVCLevel(
[In] DisplayHandle displayHandle,
[In] OutputId displayId,
[In] int dvcLevel
);
[FunctionId(FunctionId.NvAPI_SetDVCLevelEx)]
public delegate Status NvAPI_SetDVCLevelEx(
[In] DisplayHandle displayHandle,
[In] OutputId displayId,
[In] [Accepts(typeof(PrivateDisplayDVCInfoEx))]
ValueTypeReference dvcInfo
);
[FunctionId(FunctionId.NvAPI_SetHUEAngle)]
public delegate Status NvAPI_SetHUEAngle(
[In] DisplayHandle displayHandle,
[In] OutputId displayId,
[In] int hueAngle
);
[FunctionId(FunctionId.NvAPI_SetRefreshRateOverride)]
public delegate Status NvAPI_SetRefreshRateOverride(
[In] DisplayHandle displayHandle,
[In] OutputId outputMask,
[In] float refreshRate,
[In] uint isDeferred
);
}
}

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@@ -1,726 +0,0 @@
using System.Runtime.InteropServices;
using NvAPIWrapper.Native.Attributes;
using NvAPIWrapper.Native.Display.Structures;
using NvAPIWrapper.Native.General;
using NvAPIWrapper.Native.General.Structures;
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.GPU.Structures;
using NvAPIWrapper.Native.Helpers;
using NvAPIWrapper.Native.Helpers.Structures;
// ReSharper disable InconsistentNaming
namespace NvAPIWrapper.Native.Delegates
{
internal static class GPU
{
[FunctionId(FunctionId.NvAPI_EnumLogicalGPUs)]
public delegate Status NvAPI_EnumLogicalGPUs(
[In] [Out] [MarshalAs(UnmanagedType.LPArray, SizeConst = LogicalGPUHandle.MaxLogicalGPUs)]
LogicalGPUHandle[]
gpuHandles,
[Out] out uint gpuCount);
[FunctionId(FunctionId.NvAPI_EnumPhysicalGPUs)]
public delegate Status NvAPI_EnumPhysicalGPUs(
[In] [Out] [MarshalAs(UnmanagedType.LPArray, SizeConst = PhysicalGPUHandle.MaxPhysicalGPUs)]
PhysicalGPUHandle[]
gpuHandles,
[Out] out uint gpuCount);
[FunctionId(FunctionId.NvAPI_EnumTCCPhysicalGPUs)]
public delegate Status NvAPI_EnumTCCPhysicalGPUs(
[In] [Out] [MarshalAs(UnmanagedType.LPArray, SizeConst = PhysicalGPUHandle.MaxPhysicalGPUs)]
PhysicalGPUHandle[]
gpuHandles,
[Out] out uint gpuCount);
[FunctionId(FunctionId.NvAPI_GetDriverModel)]
public delegate Status NvAPI_GetDriverModel(
[In] PhysicalGPUHandle physicalGpu,
[Out] out uint model);
[FunctionId(FunctionId.NvAPI_GetGPUIDfromPhysicalGPU)]
public delegate Status NvAPI_GetGPUIDFromPhysicalGPU(
[In] PhysicalGPUHandle physicalGpu,
[Out] out uint gpuId);
[FunctionId(FunctionId.NvAPI_GetLogicalGPUFromDisplay)]
public delegate Status NvAPI_GetLogicalGPUFromDisplay(
[In] DisplayHandle displayHandle,
[Out] out LogicalGPUHandle gpuHandle);
[FunctionId(FunctionId.NvAPI_GetLogicalGPUFromPhysicalGPU)]
public delegate Status NvAPI_GetLogicalGPUFromPhysicalGPU(
[In] PhysicalGPUHandle physicalGPUHandle,
[Out] out LogicalGPUHandle logicalGPUHandle);
[FunctionId(FunctionId.NvAPI_GetPhysicalGPUFromGPUID)]
public delegate Status NvAPI_GetPhysicalGPUFromGPUID(
[In] uint gpuId,
[Out] out PhysicalGPUHandle physicalGpu);
[FunctionId(FunctionId.NvAPI_GetPhysicalGPUFromUnAttachedDisplay)]
public delegate Status NvAPI_GetPhysicalGPUFromUnAttachedDisplay(
[In] UnAttachedDisplayHandle displayHandle,
[Out] out PhysicalGPUHandle gpuHandle);
[FunctionId(FunctionId.NvAPI_GetPhysicalGPUsFromDisplay)]
public delegate Status NvAPI_GetPhysicalGPUsFromDisplay(
[In] DisplayHandle displayHandle,
[In] [Out] [MarshalAs(UnmanagedType.LPArray, SizeConst = PhysicalGPUHandle.MaxPhysicalGPUs)]
PhysicalGPUHandle[]
gpuHandles,
[Out] out uint gpuCount);
[FunctionId(FunctionId.NvAPI_GetPhysicalGPUsFromLogicalGPU)]
public delegate Status NvAPI_GetPhysicalGPUsFromLogicalGPU(
[In] LogicalGPUHandle logicalGPUHandle,
[In] [Out] [MarshalAs(UnmanagedType.LPArray, SizeConst = PhysicalGPUHandle.MaxPhysicalGPUs)]
PhysicalGPUHandle[]
gpuHandles,
[Out] out uint gpuCount);
[FunctionId(FunctionId.NvAPI_GPU_ClientFanCoolersGetControl)]
public delegate Status NvAPI_GPU_ClientFanCoolersGetControl(
[In] PhysicalGPUHandle physicalGpu,
[Accepts(typeof(PrivateFanCoolersControlV1))] [In]
ValueTypeReference control);
[FunctionId(FunctionId.NvAPI_GPU_ClientFanCoolersGetInfo)]
public delegate Status NvAPI_GPU_ClientFanCoolersGetInfo(
[In] PhysicalGPUHandle physicalGpu,
[Accepts(typeof(PrivateFanCoolersInfoV1))] [In]
ValueTypeReference info);
[FunctionId(FunctionId.NvAPI_GPU_ClientFanCoolersGetStatus)]
public delegate Status NvAPI_GPU_ClientFanCoolersGetStatus(
[In] PhysicalGPUHandle physicalGpu,
[Accepts(typeof(PrivateFanCoolersStatusV1))] [In]
ValueTypeReference status);
[FunctionId(FunctionId.NvAPI_GPU_ClientFanCoolersSetControl)]
public delegate Status NvAPI_GPU_ClientFanCoolersSetControl(
[In] PhysicalGPUHandle physicalGpu,
[Accepts(typeof(PrivateFanCoolersControlV1))] [In]
ValueTypeReference control);
[FunctionId(FunctionId.NvAPI_GPU_ClientIllumDevicesGetControl)]
public delegate Status NvAPI_GPU_ClientIlluminationDevicesGetControl(
[In] PhysicalGPUHandle gpu,
[Accepts(typeof(IlluminationDeviceControlParametersV1))] [In]
ValueTypeReference illuminationDeviceControlInfo
);
[FunctionId(FunctionId.NvAPI_GPU_ClientIllumDevicesGetInfo)]
public delegate Status NvAPI_GPU_ClientIlluminationDevicesGetInfo(
[In] PhysicalGPUHandle gpu,
[Accepts(typeof(IlluminationDeviceInfoParametersV1))] [In]
ValueTypeReference illuminationDevicesInfo
);
[FunctionId(FunctionId.NvAPI_GPU_ClientIllumDevicesSetControl)]
public delegate Status NvAPI_GPU_ClientIlluminationDevicesSetControl(
[In] PhysicalGPUHandle gpu,
[Accepts(typeof(IlluminationDeviceControlParametersV1))] [In]
ValueTypeReference illuminationDeviceControlInfo
);
[FunctionId(FunctionId.NvAPI_GPU_ClientIllumZonesGetControl)]
public delegate Status NvAPI_GPU_ClientIlluminationZonesGetControl(
[In] PhysicalGPUHandle gpu,
[Accepts(typeof(IlluminationZoneControlParametersV1))] [In]
ValueTypeReference illuminationZoneControlInfo
);
[FunctionId(FunctionId.NvAPI_GPU_ClientIllumZonesGetInfo)]
public delegate Status NvAPI_GPU_ClientIlluminationZonesGetInfo(
[In] PhysicalGPUHandle gpu,
[Accepts(typeof(IlluminationZoneInfoParametersV1))] [In]
ValueTypeReference illuminationZoneInfo
);
[FunctionId(FunctionId.NvAPI_GPU_ClientIllumZonesSetControl)]
public delegate Status NvAPI_GPU_ClientIlluminationZonesSetControl(
[In] PhysicalGPUHandle gpu,
[Accepts(typeof(IlluminationZoneControlParametersV1))] [In]
ValueTypeReference illuminationZoneControlInfo
);
[FunctionId(FunctionId.NvAPI_GPU_ClientPowerPoliciesGetInfo)]
public delegate Status NvAPI_GPU_ClientPowerPoliciesGetInfo(
[In] PhysicalGPUHandle physicalGpu,
[Accepts(typeof(PrivatePowerPoliciesInfoV1))] [In]
ValueTypeReference powerInfo);
[FunctionId(FunctionId.NvAPI_GPU_ClientPowerPoliciesGetStatus)]
public delegate Status NvAPI_GPU_ClientPowerPoliciesGetStatus(
[In] PhysicalGPUHandle physicalGpu,
[Accepts(typeof(PrivatePowerPoliciesStatusV1))] [In]
ValueTypeReference status);
[FunctionId(FunctionId.NvAPI_GPU_ClientPowerPoliciesSetStatus)]
public delegate Status NvAPI_GPU_ClientPowerPoliciesSetStatus(
[In] PhysicalGPUHandle physicalGpu,
[Accepts(typeof(PrivatePowerPoliciesStatusV1))] [In]
ValueTypeReference status);
[FunctionId(FunctionId.NvAPI_GPU_ClientPowerTopologyGetStatus)]
public delegate Status NvAPI_GPU_ClientPowerTopologyGetStatus(
[In] PhysicalGPUHandle physicalGpu,
[Accepts(typeof(PrivatePowerTopologiesStatusV1))] [In]
ValueTypeReference status);
[FunctionId(FunctionId.NvAPI_GPU_EnableDynamicPstates)]
public delegate Status NvAPI_GPU_EnableDynamicPStates([In] PhysicalGPUHandle physicalGpu);
[FunctionId(FunctionId.NvAPI_GPU_EnableOverclockedPstates)]
public delegate Status NvAPI_GPU_EnableOverclockedPStates([In] PhysicalGPUHandle physicalGpu);
[FunctionId(FunctionId.NvAPI_GPU_GetActiveOutputs)]
public delegate Status NvAPI_GPU_GetActiveOutputs(
[In] PhysicalGPUHandle physicalGpu,
[Out] out OutputId outputMask);
[FunctionId(FunctionId.NvAPI_GPU_GetAGPAperture)]
public delegate Status NvAPI_GPU_GetAGPAperture(
[In] PhysicalGPUHandle physicalGpu,
[Out] out uint size);
[FunctionId(FunctionId.NvAPI_GPU_GetAllClockFrequencies)]
public delegate Status NvAPI_GPU_GetAllClockFrequencies(
[In] PhysicalGPUHandle physicalGpu,
[In] [Accepts(typeof(ClockFrequenciesV3), typeof(ClockFrequenciesV2), typeof(ClockFrequenciesV1))]
ValueTypeReference nvClocks);
[FunctionId(FunctionId.NvAPI_GPU_GetAllDisplayIds)]
public delegate Status NvAPI_GPU_GetAllDisplayIds(
[In] PhysicalGPUHandle physicalGpu,
[Accepts(typeof(DisplayIdsV2))] [In] [Out]
ValueTypeArray pDisplayIds,
[In] [Out] ref uint displayIdCount);
[FunctionId(FunctionId.NvAPI_GPU_GetArchInfo)]
public delegate Status NvAPI_GPU_GetArchInfo(
[In] PhysicalGPUHandle physicalGpu,
[Accepts(typeof(PrivateArchitectInfoV2))] [In]
ValueTypeReference info);
[FunctionId(FunctionId.NvAPI_GPU_GetBoardInfo)]
public delegate Status NvAPI_GPU_GetBoardInfo(
[In] PhysicalGPUHandle physicalGpu,
[Out] [In] ref BoardInfo info);
[FunctionId(FunctionId.NvAPI_GPU_GetBusId)]
public delegate Status NvAPI_GPU_GetBusId(
[In] PhysicalGPUHandle physicalGpu,
[Out] out uint gpuBusId);
[FunctionId(FunctionId.NvAPI_GPU_GetBusSlotId)]
public delegate Status NvAPI_GPU_GetBusSlotId(
[In] PhysicalGPUHandle physicalGpu,
[Out] out uint gpuBusSlotId);
[FunctionId(FunctionId.NvAPI_GPU_GetBusType)]
public delegate Status NvAPI_GPU_GetBusType(
[In] PhysicalGPUHandle physicalGpu,
[Out] out GPUBusType gpuBusType);
[FunctionId(FunctionId.NvAPI_GPU_GetClockBoostLock)]
public delegate Status NvAPI_GPU_GetClockBoostLock(
[In] PhysicalGPUHandle physicalGpu,
[In] [Accepts(typeof(PrivateClockBoostLockV2))]
ValueTypeReference clockLocks);
[FunctionId(FunctionId.NvAPI_GPU_GetClockBoostMask)]
public delegate Status NvAPI_GPU_GetClockBoostMask(
[In] PhysicalGPUHandle physicalGpu,
[In] [Accepts(typeof(PrivateClockBoostMasksV1))]
ValueTypeReference clockMasks);
[FunctionId(FunctionId.NvAPI_GPU_GetClockBoostRanges)]
public delegate Status NvAPI_GPU_GetClockBoostRanges(
[In] PhysicalGPUHandle physicalGpu,
[In] [Accepts(typeof(PrivateClockBoostRangesV1))]
ValueTypeReference clockRanges);
[FunctionId(FunctionId.NvAPI_GPU_GetClockBoostTable)]
public delegate Status NvAPI_GPU_GetClockBoostTable(
[In] PhysicalGPUHandle physicalGpu,
[In] [Accepts(typeof(PrivateClockBoostTableV1))]
ValueTypeReference boostTable);
[FunctionId(FunctionId.NvAPI_GPU_GetConnectedDisplayIds)]
public delegate Status NvAPI_GPU_GetConnectedDisplayIds(
[In] PhysicalGPUHandle physicalGpu,
[Accepts(typeof(DisplayIdsV2))] [In] [Out]
ValueTypeArray pDisplayIds,
[In] [Out] ref uint displayIdCount,
[In] ConnectedIdsFlag flags);
[FunctionId(FunctionId.NvAPI_GPU_GetCoolerPolicyTable)]
public delegate Status NvAPI_GPU_GetCoolerPolicyTable(
[In] PhysicalGPUHandle physicalGpu,
[In] uint index,
[In] [Accepts(typeof(PrivateCoolerPolicyTableV1))]
ValueTypeReference coolerPolicyTable,
[Out] out uint count);
[FunctionId(FunctionId.NvAPI_GPU_GetCoolerSettings)]
public delegate Status NvAPI_GPU_GetCoolerSettings(
[In] PhysicalGPUHandle physicalGpu,
[In] CoolerTarget coolerIndex,
[In] [Accepts(typeof(PrivateCoolerSettingsV1))]
ValueTypeReference coolerSettings);
[FunctionId(FunctionId.NvAPI_GPU_GetCoreVoltageBoostPercent)]
public delegate Status NvAPI_GPU_GetCoreVoltageBoostPercent(
[In] PhysicalGPUHandle physicalGpu,
[In] [Accepts(typeof(PrivateVoltageBoostPercentV1))]
ValueTypeReference voltageBoostPercent);
[FunctionId(FunctionId.NvAPI_GPU_GetCurrentAGPRate)]
public delegate Status NvAPI_GPU_GetCurrentAGPRate(
[In] PhysicalGPUHandle physicalGpu,
[Out] out uint rate);
[FunctionId(FunctionId.NvAPI_GPU_GetCurrentFanSpeedLevel)]
public delegate Status NvAPI_GPU_GetCurrentFanSpeedLevel(
[In] PhysicalGPUHandle physicalGpu,
[Out] out uint fanLevel);
[FunctionId(FunctionId.NvAPI_GPU_GetCurrentPCIEDownstreamWidth)]
public delegate Status NvAPI_GPU_GetCurrentPCIEDownstreamWidth(
[In] PhysicalGPUHandle physicalGpu,
[Out] out uint width);
[FunctionId(FunctionId.NvAPI_GPU_GetCurrentPstate)]
public delegate Status NvAPI_GPU_GetCurrentPState(
[In] PhysicalGPUHandle physicalGpu,
[Out] out PerformanceStateId performanceStateId);
[FunctionId(FunctionId.NvAPI_GPU_GetCurrentThermalLevel)]
public delegate Status NvAPI_GPU_GetCurrentThermalLevel(
[In] PhysicalGPUHandle physicalGpu,
[Out] out uint thermalLevel);
[FunctionId(FunctionId.NvAPI_GPU_GetCurrentVoltage)]
public delegate Status NvAPI_GPU_GetCurrentVoltage(
[In] PhysicalGPUHandle physicalGpu,
[In] [Accepts(typeof(PrivateVoltageStatusV1))]
ValueTypeReference voltageStatus);
[FunctionId(FunctionId.NvAPI_GPU_GetDynamicPstatesInfoEx)]
public delegate Status NvAPI_GPU_GetDynamicPStatesInfoEx(
[In] PhysicalGPUHandle physicalGpu,
[In] [Accepts(typeof(DynamicPerformanceStatesInfoV1))]
ValueTypeReference performanceStatesInfoEx);
[FunctionId(FunctionId.NvAPI_GPU_GetECCConfigurationInfo)]
public delegate Status NvAPI_GPU_GetECCConfigurationInfo(
[In] PhysicalGPUHandle physicalGpu,
[In] [Accepts(typeof(ECCConfigurationInfoV1))]
ValueTypeReference eccConfigurationInfo);
[FunctionId(FunctionId.NvAPI_GPU_GetECCErrorInfo)]
public delegate Status NvAPI_GPU_GetECCErrorInfo(
[In] PhysicalGPUHandle physicalGpu,
[In] [Accepts(typeof(ECCErrorInfoV1))] ValueTypeReference eccErrorInfo);
[FunctionId(FunctionId.NvAPI_GPU_GetECCStatusInfo)]
public delegate Status NvAPI_GPU_GetECCStatusInfo(
[In] PhysicalGPUHandle physicalGpu,
[In] [Accepts(typeof(ECCStatusInfoV1))]
ValueTypeReference eccStatusInfo);
[FunctionId(FunctionId.NvAPI_GPU_GetEDID)]
public delegate Status NvAPI_GPU_GetEDID(
[In] PhysicalGPUHandle physicalGpu,
[In] OutputId outputId,
[Accepts(typeof(EDIDV3), typeof(EDIDV2), typeof(EDIDV1))] [In]
ValueTypeReference edid);
[FunctionId(FunctionId.NvAPI_GPU_GetFBWidthAndLocation)]
public delegate Status NvAPI_GPU_GetFBWidthAndLocation(
[In] PhysicalGPUHandle physicalGpu,
[Out] out uint width,
[Out] out uint location);
[FunctionId(FunctionId.NvAPI_GPU_GetFoundry)]
public delegate Status NvAPI_GPU_GetFoundry(
[In] PhysicalGPUHandle physicalGpu,
[Out] out GPUFoundry pFoundry);
[FunctionId(FunctionId.NvAPI_GPU_GetFullName)]
public delegate Status NvAPI_GPU_GetFullName(
[In] PhysicalGPUHandle physicalGpu,
[Out] out ShortString name);
[FunctionId(FunctionId.NvAPI_GPU_GetGpuCoreCount)]
public delegate Status NvAPI_GPU_GetGpuCoreCount(
[In] PhysicalGPUHandle gpuHandle,
[Out] out uint count);
[FunctionId(FunctionId.NvAPI_GPU_GetGPUType)]
public delegate Status NvAPI_GPU_GetGPUType(
[In] PhysicalGPUHandle physicalGpu,
[Out] out GPUType gpuType);
[FunctionId(FunctionId.NvAPI_GPU_GetIllumination)]
public delegate Status NvAPI_GPU_GetIllumination(
[Accepts(typeof(GetIlluminationParameterV1))] [In]
ValueTypeReference illuminationInfo);
[FunctionId(FunctionId.NvAPI_GPU_GetIRQ)]
public delegate Status NvAPI_GPU_GetIRQ(
[In] PhysicalGPUHandle physicalGpu,
[Out] out uint gpuIRQ);
[FunctionId(FunctionId.NvAPI_GPU_GetLogicalFBWidthAndLocation)]
public delegate Status NvAPI_GPU_GetLogicalFBWidthAndLocation(
[In] LogicalGPUHandle logicalGpu,
[Out] out uint width,
[Out] out uint location);
[FunctionId(FunctionId.NvAPI_GPU_GetMemoryInfo)]
public delegate Status NvAPI_GPU_GetMemoryInfo(
[In] PhysicalGPUHandle physicalGpu,
[In]
[Accepts(typeof(DisplayDriverMemoryInfoV3), typeof(DisplayDriverMemoryInfoV2),
typeof(DisplayDriverMemoryInfoV1))]
ValueTypeReference memoryInfo);
[FunctionId(FunctionId.NvAPI_GPU_GetOutputType)]
public delegate Status NvAPI_GPU_GetOutputType(
[In] PhysicalGPUHandle physicalGpu,
[In] uint outputId,
[Out] out OutputType outputType);
[FunctionId(FunctionId.NvAPI_GPU_GetPartitionCount)]
public delegate Status NvAPI_GPU_GetPartitionCount(
[In] PhysicalGPUHandle physicalGpu,
[Out] out uint count);
[FunctionId(FunctionId.NvAPI_GPU_GetPCIEInfo)]
public delegate Status NvAPI_GPU_GetPCIEInfo(
[In] PhysicalGPUHandle physicalGpu,
[Accepts(typeof(PrivatePCIeInfoV2))] [In]
ValueTypeReference pcieInfo);
[FunctionId(FunctionId.NvAPI_GPU_GetPCIIdentifiers)]
public delegate Status NvAPI_GPU_GetPCIIdentifiers(
[In] PhysicalGPUHandle physicalGpu,
[Out] out uint deviceId,
[Out] out uint subSystemId,
[Out] out uint revisionId,
[Out] out uint extDeviceId);
[FunctionId(FunctionId.NvAPI_GPU_GetPerfDecreaseInfo)]
public delegate Status NvAPI_GPU_GetPerfDecreaseInfo(
[In] PhysicalGPUHandle gpu,
[Out] out PerformanceDecreaseReason performanceDecreaseReason);
[FunctionId(FunctionId.NvAPI_GPU_GetPhysicalFrameBufferSize)]
public delegate Status NvAPI_GPU_GetPhysicalFrameBufferSize(
[In] PhysicalGPUHandle physicalGpu,
[Out] out uint size);
[FunctionId(FunctionId.NvAPI_GPU_GetPstates20)]
public delegate Status NvAPI_GPU_GetPStates20(
[In] PhysicalGPUHandle physicalGpu,
[Accepts(
typeof(PerformanceStates20InfoV1),
typeof(PerformanceStates20InfoV2),
typeof(PerformanceStates20InfoV3)
)]
[In]
ValueTypeReference performanceStatesInfo);
[FunctionId(FunctionId.NvAPI_GPU_GetPstatesInfoEx)]
public delegate Status NvAPI_GPU_GetPStatesInfoEx(
[In] PhysicalGPUHandle physicalGpu,
[Accepts(
typeof(PerformanceStatesInfoV3),
typeof(PerformanceStatesInfoV2),
typeof(PerformanceStatesInfoV1)
)]
[In]
ValueTypeReference performanceStatesInfo,
[In] GetPerformanceStatesInfoFlags flags);
[FunctionId(FunctionId.NvAPI_GPU_GetQuadroStatus)]
public delegate Status NvAPI_GPU_GetQuadroStatus(
[In] PhysicalGPUHandle physicalGpu,
[Out] out uint isQuadro);
[FunctionId(FunctionId.NvAPI_GPU_GetRamBankCount)]
public delegate Status NvAPI_GPU_GetRamBankCount(
[In] PhysicalGPUHandle physicalGpu,
[Out] out uint count);
[FunctionId(FunctionId.NvAPI_GPU_GetRamBusWidth)]
public delegate Status NvAPI_GPU_GetRamBusWidth(
[In] PhysicalGPUHandle physicalGpu,
[Out] out uint busWidth);
[FunctionId(FunctionId.NvAPI_GPU_GetRamMaker)]
public delegate Status NvAPI_GPU_GetRamMaker(
[In] PhysicalGPUHandle physicalGpu,
[Out] out GPUMemoryMaker maker);
[FunctionId(FunctionId.NvAPI_GPU_GetRamType)]
public delegate Status NvAPI_GPU_GetRamType(
[In] PhysicalGPUHandle physicalGpu,
[Out] out GPUMemoryType type);
[FunctionId(FunctionId.NvAPI_GPU_GetROPCount)]
public delegate Status NvAPI_GPU_GetROPCount(
[In] PhysicalGPUHandle physicalGpu,
[Out] out uint count);
[FunctionId(FunctionId.NvAPI_GPU_GetShaderPipeCount)]
public delegate Status NvAPI_GPU_GetShaderPipeCount(
[In] PhysicalGPUHandle physicalGpu,
[Out] out uint count);
[FunctionId(FunctionId.NvAPI_GPU_GetShaderSubPipeCount)]
public delegate Status NvAPI_GPU_GetShaderSubPipeCount(
[In] PhysicalGPUHandle gpuHandle,
[Out] out uint count);
[FunctionId(FunctionId.NvAPI_GPU_GetShortName)]
public delegate Status NvAPI_GPU_GetShortName(
[In] PhysicalGPUHandle physicalGpu,
[Out] out ShortString name);
[FunctionId(FunctionId.NvAPI_GPU_GetSystemType)]
public delegate Status NvAPI_GPU_GetSystemType(
[In] PhysicalGPUHandle physicalGpu,
[Out] out SystemType systemType);
[FunctionId(FunctionId.NvAPI_GPU_GetTachReading)]
public delegate Status NvAPI_GPU_GetTachReading(
[In] PhysicalGPUHandle gpuHandle,
[Out] out uint value);
[FunctionId(FunctionId.NvAPI_GPU_GetThermalPoliciesInfo)]
public delegate Status NvAPI_GPU_GetThermalPoliciesInfo(
[In] PhysicalGPUHandle physicalGpu,
[Accepts(typeof(PrivateThermalPoliciesInfoV2))] [In]
ValueTypeReference info);
[FunctionId(FunctionId.NvAPI_GPU_GetThermalPoliciesStatus)]
public delegate Status NvAPI_GPU_GetThermalPoliciesStatus(
[In] PhysicalGPUHandle physicalGpu,
[Accepts(typeof(PrivateThermalPoliciesStatusV2))] [In]
ValueTypeReference info);
[FunctionId(FunctionId.NvAPI_GPU_GetThermalSettings)]
public delegate Status NvAPI_GPU_GetThermalSettings(
[In] PhysicalGPUHandle physicalGpu,
[In] ThermalSettingsTarget sensorIndex,
[In] [Accepts(typeof(ThermalSettingsV2), typeof(ThermalSettingsV1))]
ValueTypeReference thermalSettings);
[FunctionId(FunctionId.NvAPI_GPU_GetTotalSMCount)]
public delegate Status NvAPI_GPU_GetTotalSMCount(
[In] PhysicalGPUHandle physicalGpu,
[Out] out uint count);
[FunctionId(FunctionId.NvAPI_GPU_GetTotalSPCount)]
public delegate Status NvAPI_GPU_GetTotalSPCount(
[In] PhysicalGPUHandle physicalGpu,
[Out] out uint count);
[FunctionId(FunctionId.NvAPI_GPU_GetTotalTPCCount)]
public delegate Status NvAPI_GPU_GetTotalTPCCount(
[In] PhysicalGPUHandle physicalGpu,
[Out] out uint count);
[FunctionId(FunctionId.NvAPI_GPU_GetUsages)]
public delegate Status NvAPI_GPU_GetUsages(
[In] PhysicalGPUHandle physicalGpu,
[In] [Accepts(typeof(PrivateUsagesInfoV1))]
ValueTypeReference usageInfo);
[FunctionId(FunctionId.NvAPI_GPU_GetVbiosOEMRevision)]
public delegate Status NvAPI_GPU_GetVbiosOEMRevision(
[In] PhysicalGPUHandle physicalGpu,
[Out] out uint biosOEMRevision);
[FunctionId(FunctionId.NvAPI_GPU_GetVbiosRevision)]
public delegate Status NvAPI_GPU_GetVbiosRevision(
[In] PhysicalGPUHandle physicalGpu,
[Out] out uint biosRevision);
[FunctionId(FunctionId.NvAPI_GPU_GetVbiosVersionString)]
public delegate Status NvAPI_GPU_GetVbiosVersionString(
[In] PhysicalGPUHandle physicalGpu,
[Out] out ShortString biosVersion);
[FunctionId(FunctionId.NvAPI_GPU_GetVFPCurve)]
public delegate Status NvAPI_GPU_GetVFPCurve(
[In] PhysicalGPUHandle physicalGpu,
[In] [Accepts(typeof(PrivateVFPCurveV1))]
ValueTypeReference vfpCurve);
[FunctionId(FunctionId.NvAPI_GPU_GetVirtualFrameBufferSize)]
public delegate Status NvAPI_GPU_GetVirtualFrameBufferSize(
[In] PhysicalGPUHandle physicalGpu,
[Out] out uint size);
[FunctionId(FunctionId.NvAPI_GPU_GetVPECount)]
public delegate Status NvAPI_GPU_GetVPECount(
[In] PhysicalGPUHandle physicalGpu,
[Out] out uint count);
[FunctionId(FunctionId.NvAPI_GPU_PerfPoliciesGetInfo)]
public delegate Status NvAPI_GPU_PerfPoliciesGetInfo(
[In] PhysicalGPUHandle physicalGpu,
[In] [Accepts(typeof(PrivatePerformanceInfoV1))]
ValueTypeReference performanceInfo);
[FunctionId(FunctionId.NvAPI_GPU_PerfPoliciesGetStatus)]
public delegate Status NvAPI_GPU_PerfPoliciesGetStatus(
[In] PhysicalGPUHandle physicalGpu,
[In] [Accepts(typeof(PrivatePerformanceStatusV1))]
ValueTypeReference performanceStatus);
[FunctionId(FunctionId.NvAPI_GPU_QueryActiveApps)]
public delegate Status NvAPI_GPU_QueryActiveApps(
[In] PhysicalGPUHandle gpu,
[In] [Accepts(typeof(PrivateActiveApplicationV2))]
ValueTypeArray applications,
[In] [Out] ref uint numberOfApplications
);
[FunctionId(FunctionId.NvAPI_GPU_QueryIlluminationSupport)]
public delegate Status NvAPI_GPU_QueryIlluminationSupport(
[Accepts(typeof(QueryIlluminationSupportParameterV1))] [In]
ValueTypeReference illuminationSupportInfo);
[FunctionId(FunctionId.NvAPI_GPU_ResetECCErrorInfo)]
public delegate Status NvAPI_GPU_ResetECCErrorInfo(
[In] PhysicalGPUHandle physicalGpu,
[In] byte resetCurrent,
[In] byte resetAggregated
);
[FunctionId(FunctionId.NvAPI_GPU_RestoreCoolerPolicyTable)]
public delegate Status NvAPI_GPU_RestoreCoolerPolicyTable(
[In] PhysicalGPUHandle physicalGpu,
[In] uint[] indexes,
[In] uint indexesCount,
[In] CoolerPolicy policy);
[FunctionId(FunctionId.NvAPI_GPU_RestoreCoolerSettings)]
public delegate Status NvAPI_GPU_RestoreCoolerSettings(
[In] PhysicalGPUHandle physicalGpu,
[In] uint[] indexes,
[In] uint indexesCount);
[FunctionId(FunctionId.NvAPI_GPU_SetClockBoostLock)]
public delegate Status NvAPI_GPU_SetClockBoostLock(
[In] PhysicalGPUHandle physicalGpu,
[In] [Accepts(typeof(PrivateClockBoostLockV2))]
ValueTypeReference clockLocks);
[FunctionId(FunctionId.NvAPI_GPU_SetClockBoostTable)]
public delegate Status NvAPI_GPU_SetClockBoostTable(
[In] PhysicalGPUHandle physicalGpu,
[In] [Accepts(typeof(PrivateClockBoostTableV1))]
ValueTypeReference boostTable);
[FunctionId(FunctionId.NvAPI_GPU_SetCoolerLevels)]
public delegate Status NvAPI_GPU_SetCoolerLevels(
[In] PhysicalGPUHandle physicalGpu,
[In] uint index,
[In] [Accepts(typeof(PrivateCoolerLevelsV1))]
ValueTypeReference coolerLevels,
[In] uint count);
[FunctionId(FunctionId.NvAPI_GPU_SetCoolerPolicyTable)]
public delegate Status NvAPI_GPU_SetCoolerPolicyTable(
[In] PhysicalGPUHandle physicalGpu,
[In] uint index,
[In] [Accepts(typeof(PrivateCoolerPolicyTableV1))]
ValueTypeReference coolerLevels,
[In] uint count);
[FunctionId(FunctionId.NvAPI_GPU_SetCoreVoltageBoostPercent)]
public delegate Status NvAPI_GPU_SetCoreVoltageBoostPercent(
[In] PhysicalGPUHandle physicalGpu,
[In] [Accepts(typeof(PrivateVoltageBoostPercentV1))]
ValueTypeReference voltageBoostPercent);
[FunctionId(FunctionId.NvAPI_GPU_SetECCConfiguration)]
public delegate Status NvAPI_GPU_SetECCConfiguration(
[In] PhysicalGPUHandle physicalGpu,
[In] byte isEnable,
[In] byte isEnableImmediately
);
[FunctionId(FunctionId.NvAPI_GPU_SetEDID)]
public delegate Status NvAPI_GPU_SetEDID(
[In] PhysicalGPUHandle physicalGpu,
[In] uint outputId,
[Accepts(typeof(EDIDV3), typeof(EDIDV2), typeof(EDIDV1))] [In]
ValueTypeReference edid);
[FunctionId(FunctionId.NvAPI_GPU_SetIllumination)]
public delegate Status NvAPI_GPU_SetIllumination(
[Accepts(typeof(SetIlluminationParameterV1))] [In]
ValueTypeReference illuminationInfo);
[FunctionId(FunctionId.NvAPI_GPU_SetPstates20)]
public delegate Status NvAPI_GPU_SetPStates20(
[In] PhysicalGPUHandle physicalGpu,
[Accepts(typeof(PerformanceStates20InfoV3), typeof(PerformanceStates20InfoV2),
typeof(PerformanceStates20InfoV1))]
[In]
ValueTypeReference performanceStatesInfo);
[FunctionId(FunctionId.NvAPI_GPU_SetThermalPoliciesStatus)]
public delegate Status NvAPI_GPU_SetThermalPoliciesStatus(
[In] PhysicalGPUHandle physicalGpu,
[Accepts(typeof(PrivateThermalPoliciesStatusV2))] [In]
ValueTypeReference info);
[FunctionId(FunctionId.NvAPI_GPU_ValidateOutputCombination)]
public delegate Status NvAPI_GPU_ValidateOutputCombination(
[In] PhysicalGPUHandle physicalGpu,
[In] OutputId outputMask);
[FunctionId(FunctionId.NvAPI_I2CRead)]
public delegate Status NvAPI_I2CRead(
[In] PhysicalGPUHandle physicalGpu,
[In] [Accepts(typeof(I2CInfoV3), typeof(I2CInfoV2))] ValueTypeReference i2cInfo
);
[FunctionId(FunctionId.NvAPI_I2CWrite)]
public delegate Status NvAPI_I2CWrite(
[In] PhysicalGPUHandle physicalGpu,
[In] [Accepts(typeof(I2CInfoV3), typeof(I2CInfoV2))] ValueTypeReference i2cInfo
);
[FunctionId(FunctionId.NvAPI_SYS_GetDisplayIdFromGpuAndOutputId)]
public delegate Status NvAPI_SYS_GetDisplayIdFromGpuAndOutputId(
[In] PhysicalGPUHandle gpu,
[In] OutputId outputId,
[Out] out uint displayId);
[FunctionId(FunctionId.NvAPI_SYS_GetGpuAndOutputIdFromDisplayId)]
public delegate Status NvAPI_SYS_GetGpuAndOutputIdFromDisplayId(
[In] uint displayId,
[Out] out PhysicalGPUHandle gpu,
[Out] out OutputId outputId);
[FunctionId(FunctionId.NvAPI_SYS_GetPhysicalGpuFromDisplayId)]
public delegate Status NvAPI_SYS_GetPhysicalGpuFromDisplayId(
[In] uint displayId,
[Out] out PhysicalGPUHandle gpu);
}
}

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@@ -1,43 +0,0 @@
using System.Runtime.InteropServices;
using NvAPIWrapper.Native.Attributes;
using NvAPIWrapper.Native.General;
using NvAPIWrapper.Native.General.Structures;
using NvAPIWrapper.Native.Helpers;
using NvAPIWrapper.Native.Helpers.Structures;
// ReSharper disable InconsistentNaming
namespace NvAPIWrapper.Native.Delegates
{
internal static class General
{
[FunctionId(FunctionId.NvAPI_GetErrorMessage)]
public delegate Status NvAPI_GetErrorMessage([In] Status status, out ShortString message);
[FunctionId(FunctionId.NvAPI_GetInterfaceVersionString)]
public delegate Status NvAPI_GetInterfaceVersionString(out ShortString version);
[FunctionId(FunctionId.NvAPI_Initialize)]
public delegate Status NvAPI_Initialize();
[FunctionId(FunctionId.NvAPI_RestartDisplayDriver)]
public delegate Status NvAPI_RestartDisplayDriver();
[FunctionId(FunctionId.NvAPI_SYS_GetChipSetInfo)]
public delegate Status NvAPI_SYS_GetChipSetInfo(
[In] [Accepts(typeof(ChipsetInfoV4), typeof(ChipsetInfoV3), typeof(ChipsetInfoV2), typeof(ChipsetInfoV1))]
ValueTypeReference chipsetInfo);
[FunctionId(FunctionId.NvAPI_SYS_GetDriverAndBranchVersion)]
public delegate Status NvAPI_SYS_GetDriverAndBranchVersion(
out uint driverVersion,
out ShortString buildBranchString);
[FunctionId(FunctionId.NvAPI_SYS_GetLidAndDockInfo)]
public delegate Status NvAPI_SYS_GetLidAndDockInfo([In] [Out] ref LidDockParameters lidAndDock);
[FunctionId(FunctionId.NvAPI_Unload)]
public delegate Status NvAPI_Unload();
}
}

View File

@@ -1,88 +0,0 @@
using System.Runtime.InteropServices;
using NvAPIWrapper.Native.Attributes;
using NvAPIWrapper.Native.General;
using NvAPIWrapper.Native.Helpers;
using NvAPIWrapper.Native.Helpers.Structures;
using NvAPIWrapper.Native.Mosaic;
using NvAPIWrapper.Native.Mosaic.Structures;
// ReSharper disable InconsistentNaming
namespace NvAPIWrapper.Native.Delegates
{
internal static class Mosaic
{
[FunctionId(FunctionId.NvAPI_Mosaic_EnableCurrentTopo)]
public delegate Status NvAPI_Mosaic_EnableCurrentTopo(uint enable);
[FunctionId(FunctionId.NvAPI_Mosaic_EnumDisplayGrids)]
public delegate Status NvAPI_Mosaic_EnumDisplayGrids(
[Accepts(typeof(GridTopologyV2), typeof(GridTopologyV1))] [In] [Out]
ValueTypeArray gridTopology,
[In] [Out] ref uint gridCount);
[FunctionId(FunctionId.NvAPI_Mosaic_EnumDisplayModes)]
public delegate Status NvAPI_Mosaic_EnumDisplayModes(
[Accepts(typeof(GridTopologyV2), typeof(GridTopologyV1))] [In]
ValueTypeReference gridTopology,
[Accepts(typeof(DisplaySettingsV2), typeof(DisplaySettingsV1))] [In] [Out]
ValueTypeArray
displaysSettings,
[In] [Out] ref uint displaysCount);
[FunctionId(FunctionId.NvAPI_Mosaic_GetCurrentTopo)]
public delegate Status NvAPI_Mosaic_GetCurrentTopo(
[In] [Out] ref TopologyBrief topoBrief,
[Accepts(typeof(DisplaySettingsV2), typeof(DisplaySettingsV1))] [In] [Out]
ValueTypeReference displaySetting,
[Out] out int overlapX,
[Out] out int overlapY);
[FunctionId(FunctionId.NvAPI_Mosaic_GetOverlapLimits)]
public delegate Status NvAPI_Mosaic_GetOverlapLimits(
[In] TopologyBrief topoBrief,
[Accepts(typeof(DisplaySettingsV2), typeof(DisplaySettingsV1))] [In]
ValueTypeReference displaySetting,
[Out] out int minOverlapX,
[Out] out int maxOverlapX,
[Out] out int minOverlapY,
[Out] out int maxOverlapY);
[FunctionId(FunctionId.NvAPI_Mosaic_GetSupportedTopoInfo)]
public delegate Status NvAPI_Mosaic_GetSupportedTopoInfo(
[Accepts(typeof(SupportedTopologiesInfoV2), typeof(SupportedTopologiesInfoV1))] [In] [Out]
ValueTypeReference
supportedTopoInfo,
TopologyType topologyType);
[FunctionId(FunctionId.NvAPI_Mosaic_GetTopoGroup)]
public delegate Status NvAPI_Mosaic_GetTopoGroup(
[In] TopologyBrief topoBrief,
[In] [Out] ref TopologyGroup topoGroup);
[FunctionId(FunctionId.NvAPI_Mosaic_SetCurrentTopo)]
public delegate Status NvAPI_Mosaic_SetCurrentTopo(
[In] TopologyBrief topoBrief,
[Accepts(typeof(DisplaySettingsV2), typeof(DisplaySettingsV1))] [In]
ValueTypeReference displaySetting,
int overlapX,
int overlapY,
uint enable
);
[FunctionId(FunctionId.NvAPI_Mosaic_SetDisplayGrids)]
public delegate Status NvAPI_Mosaic_SetDisplayGrids(
[Accepts(typeof(GridTopologyV2), typeof(GridTopologyV1))] [In]
ValueTypeArray gridTopologies,
[In] uint gridCount,
[In] SetDisplayTopologyFlag setTopoFlags);
[FunctionId(FunctionId.NvAPI_Mosaic_ValidateDisplayGrids)]
public delegate Status NvAPI_Mosaic_ValidateDisplayGrids(
[In] SetDisplayTopologyFlag setTopoFlags,
[Accepts(typeof(GridTopologyV2), typeof(GridTopologyV1))] [In]
ValueTypeArray gridTopologies,
[In] [Out] ref DisplayTopologyStatus[] topoStatuses,
[In] uint gridCount);
}
}

View File

@@ -1,248 +0,0 @@
using System;
using System.Runtime.InteropServices;
using NvAPIWrapper.Native.Attributes;
using NvAPIWrapper.Native.Display.Structures;
using NvAPIWrapper.Native.General;
using NvAPIWrapper.Native.Helpers;
using NvAPIWrapper.Native.Helpers.Structures;
using NvAPIWrapper.Native.Stereo;
using NvAPIWrapper.Native.Stereo.Structures;
// ReSharper disable InconsistentNaming
namespace NvAPIWrapper.Native.Delegates
{
internal static class Stereo
{
[FunctionId(FunctionId.NvAPI_D3D1x_CreateSwapChain)]
public delegate Status NvAPI_D3D1x_CreateSwapChain(
[In] StereoHandle stereoHandle,
[In] IntPtr dxgiSwapChainDescription,
[Out] out IntPtr dxgiSwapChain,
[In] StereoSwapChainMode mode
);
[FunctionId(FunctionId.NvAPI_D3D9_CreateSwapChain)]
public delegate Status NvAPI_D3D9_CreateSwapChain(
[In] StereoHandle stereoHandle,
[In] IntPtr d3dPresentParameters,
[Out] out IntPtr direct3DSwapChain9,
[In] StereoSwapChainMode mode
);
[FunctionId(FunctionId.NvAPI_Stereo_Activate)]
public delegate Status NvAPI_Stereo_Activate(
[In] StereoHandle stereoHandle
);
[FunctionId(FunctionId.NvAPI_Stereo_CaptureJpegImage)]
public delegate Status NvAPI_Stereo_CaptureJpegImage(
[In] StereoHandle stereoHandle,
[In] uint quality
);
[FunctionId(FunctionId.NvAPI_Stereo_CapturePngImage)]
public delegate Status NvAPI_Stereo_CapturePngImage(
[In] StereoHandle stereoHandle
);
[FunctionId(FunctionId.NvAPI_Stereo_CreateConfigurationProfileRegistryKey)]
public delegate Status NvAPI_Stereo_CreateConfigurationProfileRegistryKey(
[In] StereoRegistryProfileType registryProfileType
);
[FunctionId(FunctionId.NvAPI_Stereo_CreateHandleFromIUnknown)]
public delegate Status NvAPI_Stereo_CreateHandleFromIUnknown(
[In] IntPtr d3dDevice,
[Out] out StereoHandle stereoHandle
);
[FunctionId(FunctionId.NvAPI_Stereo_Deactivate)]
public delegate Status NvAPI_Stereo_Deactivate(
[In] StereoHandle stereoHandle
);
[FunctionId(FunctionId.NvAPI_Stereo_Debug_WasLastDrawStereoized)]
public delegate Status NvAPI_Stereo_Debug_WasLastDrawStereoized(
[In] StereoHandle stereoHandle,
[Out] out byte wasStereo
);
[FunctionId(FunctionId.NvAPI_Stereo_DecreaseConvergence)]
public delegate Status NvAPI_Stereo_DecreaseConvergence(
[In] StereoHandle stereoHandle
);
[FunctionId(FunctionId.NvAPI_Stereo_DecreaseSeparation)]
public delegate Status NvAPI_Stereo_DecreaseSeparation(
[In] StereoHandle stereoHandle
);
[FunctionId(FunctionId.NvAPI_Stereo_DeleteConfigurationProfileRegistryKey)]
public delegate Status NvAPI_Stereo_DeleteConfigurationProfileRegistryKey(
[In] StereoRegistryProfileType registryProfileType
);
[FunctionId(FunctionId.NvAPI_Stereo_DeleteConfigurationProfileValue)]
public delegate Status NvAPI_Stereo_DeleteConfigurationProfileValue(
[In] StereoRegistryProfileType registryProfileType,
[In] StereoRegistryIdentification registryId
);
[FunctionId(FunctionId.NvAPI_Stereo_DestroyHandle)]
public delegate Status NvAPI_Stereo_DestroyHandle(
[In] StereoHandle stereoHandle
);
[FunctionId(FunctionId.NvAPI_Stereo_Disable)]
public delegate Status NvAPI_Stereo_Disable();
[FunctionId(FunctionId.NvAPI_Stereo_Enable)]
public delegate Status NvAPI_Stereo_Enable();
[FunctionId(FunctionId.NvAPI_Stereo_GetConvergence)]
public delegate Status NvAPI_Stereo_GetConvergence(
[In] StereoHandle stereoHandle,
[Out] out float convergence
);
[FunctionId(FunctionId.NvAPI_Stereo_GetDefaultProfile)]
public delegate Status NvAPI_Stereo_GetDefaultProfile(
[In] uint bufferSize,
[In] IntPtr stringBuffer,
[Out] out uint stringSize
);
[FunctionId(FunctionId.NvAPI_Stereo_GetEyeSeparation)]
public delegate Status NvAPI_Stereo_GetEyeSeparation(
[In] StereoHandle stereoHandle,
[Out] out float separation
);
[FunctionId(FunctionId.NvAPI_Stereo_GetFrustumAdjustMode)]
public delegate Status NvAPI_Stereo_GetFrustumAdjustMode(
[In] StereoHandle stereoHandle,
[Out] out StereoFrustumAdjustMode frustumAdjustMode
);
[FunctionId(FunctionId.NvAPI_Stereo_GetSeparation)]
public delegate Status NvAPI_Stereo_GetSeparation(
[In] StereoHandle stereoHandle,
[Out] out float separationPercentage
);
[FunctionId(FunctionId.NvAPI_Stereo_GetStereoSupport)]
public delegate Status NvAPI_Stereo_GetStereoSupport(
[In] IntPtr monitorHandle,
[In] [Accepts(typeof(StereoCapabilitiesV1))]
ValueTypeReference capabilities
);
[FunctionId(FunctionId.NvAPI_Stereo_GetSurfaceCreationMode)]
public delegate Status NvAPI_Stereo_GetSurfaceCreationMode(
[In] StereoHandle stereoHandle,
[Out] out StereoSurfaceCreateMode surfaceCreateMode
);
[FunctionId(FunctionId.NvAPI_Stereo_IncreaseConvergence)]
public delegate Status NvAPI_Stereo_IncreaseConvergence(
[In] StereoHandle stereoHandle
);
[FunctionId(FunctionId.NvAPI_Stereo_IncreaseSeparation)]
public delegate Status NvAPI_Stereo_IncreaseSeparation(
[In] StereoHandle stereoHandle
);
[FunctionId(FunctionId.NvAPI_Stereo_InitActivation)]
public delegate Status NvAPI_Stereo_InitActivation(
[In] StereoHandle stereoHandle,
[In] StereoActivationFlag flag
);
[FunctionId(FunctionId.NvAPI_Stereo_IsActivated)]
public delegate Status NvAPI_Stereo_IsActivated(
[In] StereoHandle stereoHandle,
[Out] out byte isStereoActive
);
[FunctionId(FunctionId.NvAPI_Stereo_IsEnabled)]
public delegate Status NvAPI_Stereo_IsEnabled([Out] out byte isEnable);
[FunctionId(FunctionId.NvAPI_Stereo_IsWindowedModeSupported)]
public delegate Status NvAPI_Stereo_IsWindowedModeSupported([Out] out byte isEnable);
[FunctionId(FunctionId.NvAPI_Stereo_ReverseStereoBlitControl)]
public delegate Status NvAPI_Stereo_ReverseStereoBlitControl(
[In] StereoHandle stereoHandle,
[In] byte turnOn
);
[FunctionId(FunctionId.NvAPI_Stereo_SetActiveEye)]
public delegate Status NvAPI_Stereo_SetActiveEye(
[In] StereoHandle stereoHandle,
[In] StereoActiveEye activeEye
);
[FunctionId(FunctionId.NvAPI_Stereo_SetConfigurationProfileValue)]
public delegate Status NvAPI_Stereo_SetConfigurationProfileValueFloat(
[In] StereoRegistryProfileType registryProfileType,
[In] StereoRegistryIdentification registryId,
[In] ref float value
);
[FunctionId(FunctionId.NvAPI_Stereo_SetConfigurationProfileValue)]
public delegate Status NvAPI_Stereo_SetConfigurationProfileValueInteger(
[In] StereoRegistryProfileType registryProfileType,
[In] StereoRegistryIdentification registryId,
[In] ref int value
);
[FunctionId(FunctionId.NvAPI_Stereo_SetConvergence)]
public delegate Status NvAPI_Stereo_SetConvergence(
[In] StereoHandle stereoHandle,
[In] float newConvergence
);
[FunctionId(FunctionId.NvAPI_Stereo_SetDefaultProfile)]
public delegate Status NvAPI_Stereo_SetDefaultProfile(
[In] [MarshalAs(UnmanagedType.LPStr)] string profileName
);
[FunctionId(FunctionId.NvAPI_Stereo_SetDriverMode)]
public delegate Status NvAPI_Stereo_SetDriverMode(
[In] StereoDriverMode driverMode
);
[FunctionId(FunctionId.NvAPI_Stereo_SetFrustumAdjustMode)]
public delegate Status NvAPI_Stereo_SetFrustumAdjustMode(
[In] StereoHandle stereoHandle,
[In] StereoFrustumAdjustMode frustumAdjustMode
);
[FunctionId(FunctionId.NvAPI_Stereo_SetNotificationMessage)]
public delegate Status NvAPI_Stereo_SetNotificationMessage(
[In] StereoHandle stereoHandle,
[In] ulong windowHandle,
[In] ulong messageId
);
[FunctionId(FunctionId.NvAPI_Stereo_SetSeparation)]
public delegate Status NvAPI_Stereo_SetSeparation(
[In] StereoHandle stereoHandle,
[In] float newSeparationPercentage
);
[FunctionId(FunctionId.NvAPI_Stereo_SetSurfaceCreationMode)]
public delegate Status NvAPI_Stereo_SetSurfaceCreationMode(
[In] StereoHandle stereoHandle,
[In] StereoSurfaceCreateMode newSurfaceCreateMode
);
[FunctionId(FunctionId.NvAPI_Stereo_Trigger_Activation)]
public delegate Status NvAPI_Stereo_Trigger_Activation(
[In] StereoHandle stereoHandle
);
}
}

View File

@@ -1,74 +0,0 @@
namespace NvAPIWrapper.Native.Display
{
/// <summary>
/// Contains possible values for color data color space
/// </summary>
public enum ColorDataColorimetry : uint
{
/// <summary>
/// RGB color space
/// </summary>
RGB = 0,
/// <summary>
/// YCC601 color space
/// </summary>
YCC601,
/// <summary>
/// YCC709 color space
/// </summary>
YCC709,
/// <summary>
/// XVYCC601 color space
/// </summary>
XVYCC601,
/// <summary>
/// XVYCC709 color space
/// </summary>
XVYCC709,
/// <summary>
/// SYCC601 color space
/// </summary>
SYCC601,
/// <summary>
/// ADOBEYCC601 color space
/// </summary>
ADOBEYCC601,
/// <summary>
/// ADOBERGB color space
/// </summary>
ADOBERGB,
/// <summary>
/// BT2020RGB color space
/// </summary>
BT2020RGB,
/// <summary>
/// BT2020YCC color space
/// </summary>
BT2020YCC,
/// <summary>
/// BT2020cYCC color space
/// </summary>
// ReSharper disable once InconsistentNaming
BT2020cYCC,
/// <summary>
/// Default color space
/// </summary>
Default = 0xFE,
/// <summary>
/// Automatically select color space
/// </summary>
Auto = 0xFF
}
}

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