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687
LICENSE
687
LICENSE
@@ -1,21 +1,674 @@
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MIT License
|
GNU GENERAL PUBLIC LICENSE
|
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|
Version 3, 29 June 2007
|
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|
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Copyright (c) 2023 Serge
|
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
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of this license document, but changing it is not allowed.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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Preamble
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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The GNU General Public License is a free, copyleft license for
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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The licenses for most software and other practical works are designed
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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Conveying under any other circumstances is permitted solely under
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You may convey a covered work in object code form under the terms
|
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|
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|
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|
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|
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|
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Corresponding Source fixed on a durable physical medium
|
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b) Convey the object code in, or embodied in, a physical product
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|
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|
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|
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|
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|
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|
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|
||||||
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|
||||||
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|
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|
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Corresponding Source in the same way through the same place at no
|
||||||
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|
||||||
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|
||||||
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copy the object code is a network server, the Corresponding Source
|
||||||
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|
||||||
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|
||||||
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clear directions next to the object code saying where to find the
|
||||||
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|
||||||
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Corresponding Source, you remain obligated to ensure that it is
|
||||||
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|
||||||
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|
||||||
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e) Convey the object code using peer-to-peer transmission, provided
|
||||||
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you inform other peers where the object code and Corresponding
|
||||||
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Source of the work are being offered to the general public at no
|
||||||
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charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
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|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal, family,
|
||||||
|
or household purposes, or (2) anything designed or sold for incorporation
|
||||||
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into a dwelling. In determining whether a product is a consumer product,
|
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
|
commercial, industrial or non-consumer uses, unless such uses represent
|
||||||
|
the only significant mode of use of the product.
|
||||||
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|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to install
|
||||||
|
and execute modified versions of a covered work in that User Product from
|
||||||
|
a modified version of its Corresponding Source. The information must
|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU General Public License from time to time. Such new versions will
|
||||||
|
be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If the program does terminal interaction, make it output a short
|
||||||
|
notice like this when it starts in an interactive mode:
|
||||||
|
|
||||||
|
<program> Copyright (C) <year> <name of author>
|
||||||
|
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||||
|
parts of the General Public License. Of course, your program's commands
|
||||||
|
might be different; for a GUI interface, you would use an "about box".
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU GPL, see
|
||||||
|
<https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
The GNU General Public License does not permit incorporating your program
|
||||||
|
into proprietary programs. If your program is a subroutine library, you
|
||||||
|
may consider it more useful to permit linking proprietary applications with
|
||||||
|
the library. If this is what you want to do, use the GNU Lesser General
|
||||||
|
Public License instead of this License. But first, please read
|
||||||
|
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||||
|
|||||||
@@ -1,5 +1,4 @@
|
|||||||
using GHelper.Mode;
|
using GHelper.Mode;
|
||||||
using System.Diagnostics;
|
|
||||||
using System.Management;
|
using System.Management;
|
||||||
using System.Text.Json;
|
using System.Text.Json;
|
||||||
|
|
||||||
@@ -13,6 +12,7 @@ public static class AppConfig
|
|||||||
private static string? _bios;
|
private static string? _bios;
|
||||||
|
|
||||||
private static Dictionary<string, object> config = new Dictionary<string, object>();
|
private static Dictionary<string, object> config = new Dictionary<string, object>();
|
||||||
|
private static System.Timers.Timer timer = new System.Timers.Timer(1000);
|
||||||
|
|
||||||
static AppConfig()
|
static AppConfig()
|
||||||
{
|
{
|
||||||
@@ -24,7 +24,8 @@ public static class AppConfig
|
|||||||
if (File.Exists(startupPath + configName))
|
if (File.Exists(startupPath + configName))
|
||||||
{
|
{
|
||||||
configFile = startupPath + configName;
|
configFile = startupPath + configName;
|
||||||
} else
|
}
|
||||||
|
else
|
||||||
{
|
{
|
||||||
configFile = appPath + configName;
|
configFile = appPath + configName;
|
||||||
}
|
}
|
||||||
@@ -51,8 +52,39 @@ public static class AppConfig
|
|||||||
Init();
|
Init();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
timer.Elapsed += Timer_Elapsed;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static void Timer_Elapsed(object? sender, System.Timers.ElapsedEventArgs e)
|
||||||
|
{
|
||||||
|
|
||||||
|
timer.Stop();
|
||||||
|
string jsonString = JsonSerializer.Serialize(config, new JsonSerializerOptions { WriteIndented = true });
|
||||||
|
var backup = configFile + ".bak";
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
File.WriteAllText(backup, jsonString);
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
Logger.WriteLine(ex.ToString());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Thread.Sleep(500);
|
||||||
|
|
||||||
|
if (File.ReadAllText(backup).Contains("}"))
|
||||||
|
{
|
||||||
|
File.Copy(backup, configFile, true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Logger.WriteLine("Error writing config");
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
public static string GetModel()
|
public static string GetModel()
|
||||||
{
|
{
|
||||||
@@ -156,15 +188,7 @@ public static class AppConfig
|
|||||||
|
|
||||||
private static void Write()
|
private static void Write()
|
||||||
{
|
{
|
||||||
string jsonString = JsonSerializer.Serialize(config, new JsonSerializerOptions { WriteIndented = true });
|
timer.Start();
|
||||||
try
|
|
||||||
{
|
|
||||||
File.WriteAllText(configFile, jsonString);
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
Debug.Write(e.ToString());
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void Set(string name, int value)
|
public static void Set(string name, int value)
|
||||||
@@ -328,7 +352,7 @@ public static class AppConfig
|
|||||||
// Devices with bugged bios command to change brightness
|
// Devices with bugged bios command to change brightness
|
||||||
public static bool SwappedBrightness()
|
public static bool SwappedBrightness()
|
||||||
{
|
{
|
||||||
return ContainsModel("FA506IH") || ContainsModel("FA506IC") || ContainsModel("FX506LU") || ContainsModel("FX506IC") || ContainsModel("FX506LH");
|
return ContainsModel("FA506IH") || ContainsModel("FA506IC") || ContainsModel("FX506LU") || ContainsModel("FX506IC") || ContainsModel("FX506LH") || ContainsModel("FA506IV");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -345,7 +369,7 @@ public static class AppConfig
|
|||||||
|
|
||||||
public static bool IsSingleColor()
|
public static bool IsSingleColor()
|
||||||
{
|
{
|
||||||
return ContainsModel("GA401") || ContainsModel("FX517Z") || ContainsModel("FX516P") || ContainsModel("X13") || IsARCNM() || ContainsModel("GA502IU");
|
return ContainsModel("GA401") || ContainsModel("FX517Z") || ContainsModel("FX516P") || ContainsModel("X13") || IsARCNM() || ContainsModel("GA502IU");
|
||||||
}
|
}
|
||||||
|
|
||||||
public static bool IsStrix()
|
public static bool IsStrix()
|
||||||
@@ -355,7 +379,12 @@ public static class AppConfig
|
|||||||
|
|
||||||
public static bool IsStrixLimitedRGB()
|
public static bool IsStrixLimitedRGB()
|
||||||
{
|
{
|
||||||
return ContainsModel("G614JV") || ContainsModel("G614JZ") || ContainsModel("G512LI") || ContainsModel("G513R") || ContainsModel("G713PV") || ContainsModel("G513IE") || ContainsModel("G713RC");
|
return ContainsModel("G614JV") || ContainsModel("G614JZ") || ContainsModel("G512LI") || ContainsModel("G513R") || ContainsModel("G713PV") || ContainsModel("G513IE") || ContainsModel("G713RC") || ContainsModel("G513QM");
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool IsNoDirectRGB()
|
||||||
|
{
|
||||||
|
return ContainsModel("GA503");
|
||||||
}
|
}
|
||||||
|
|
||||||
public static bool IsStrixNumpad()
|
public static bool IsStrixNumpad()
|
||||||
@@ -395,7 +424,7 @@ public static class AppConfig
|
|||||||
|
|
||||||
public static bool NoAutoUltimate()
|
public static bool NoAutoUltimate()
|
||||||
{
|
{
|
||||||
return ContainsModel("G614") || ContainsModel("GU604") || ContainsModel("FX507") || ContainsModel("G513") || ContainsModel("FA617");
|
return ContainsModel("G614") || ContainsModel("GU604") || ContainsModel("FX507") || ContainsModel("G513") || ContainsModel("FA617") || ContainsModel("G834");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -419,7 +448,8 @@ public static class AppConfig
|
|||||||
{
|
{
|
||||||
var (bios, model) = GetBiosAndModel();
|
var (bios, model) = GetBiosAndModel();
|
||||||
return (Int32.Parse(bios) < 312);
|
return (Int32.Parse(bios) < 312);
|
||||||
} catch
|
}
|
||||||
|
catch
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@@ -435,11 +465,6 @@ public static class AppConfig
|
|||||||
return ContainsModel("FX507") || ContainsModel("FX517") || ContainsModel("FX707");
|
return ContainsModel("FX507") || ContainsModel("FX517") || ContainsModel("FX707");
|
||||||
}
|
}
|
||||||
|
|
||||||
public static bool IsGPUFixNeeded()
|
|
||||||
{
|
|
||||||
return ContainsModel("GA402X") || ContainsModel("GV302") || ContainsModel("GV301") || ContainsModel("GZ301") || ContainsModel("FX506") || ContainsModel("FA506") || ContainsModel("GU603") || ContainsModel("GU604") || ContainsModel("G614J") || ContainsModel("GA503") || ContainsModel("FX507");
|
|
||||||
}
|
|
||||||
|
|
||||||
public static bool IsGPUFix()
|
public static bool IsGPUFix()
|
||||||
{
|
{
|
||||||
return Is("gpu_fix") || (ContainsModel("GA402X") && IsNotFalse("gpu_fix"));
|
return Is("gpu_fix") || (ContainsModel("GA402X") && IsNotFalse("gpu_fix"));
|
||||||
|
|||||||
@@ -554,6 +554,11 @@ public class AsusACPI
|
|||||||
return DeviceGet(PPT_CPUB0) >= 0 && DeviceGet(PPT_GPUC0) < 0;
|
return DeviceGet(PPT_CPUB0) >= 0 && DeviceGet(PPT_GPUC0) < 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool IsNVidiaGPU()
|
||||||
|
{
|
||||||
|
return (!IsAllAmdPPT() && Program.acpi.DeviceGet(GPUEco) >= 0 && !AppConfig.IsAlly());
|
||||||
|
}
|
||||||
|
|
||||||
public void SetAPUMem(int memory = 4)
|
public void SetAPUMem(int memory = 4)
|
||||||
{
|
{
|
||||||
if (memory < 0 || memory > 8) return;
|
if (memory < 0 || memory > 8) return;
|
||||||
|
|||||||
@@ -863,7 +863,14 @@ namespace GHelper
|
|||||||
|
|
||||||
private void VisualizeCurrentDPIProfile()
|
private void VisualizeCurrentDPIProfile()
|
||||||
{
|
{
|
||||||
|
if (mouse.DpiProfile > mouse.DpiSettings.Count())
|
||||||
|
{
|
||||||
|
Logger.WriteLine($"Wrong mouse DPI: {mouse.DpiProfile}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
AsusMouseDPI dpi = mouse.DpiSettings[mouse.DpiProfile - 1];
|
AsusMouseDPI dpi = mouse.DpiSettings[mouse.DpiProfile - 1];
|
||||||
|
|
||||||
if (dpi is null)
|
if (dpi is null)
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -57,11 +57,12 @@ namespace GHelper.Display
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public void ToogleMiniled()
|
public int ToogleMiniled()
|
||||||
{
|
{
|
||||||
int miniled = (Program.acpi.DeviceGet(AsusACPI.ScreenMiniled) == 1) ? 0 : 1;
|
int miniled = (Program.acpi.DeviceGet(AsusACPI.ScreenMiniled) == 1) ? 0 : 1;
|
||||||
AppConfig.Set("miniled", miniled);
|
AppConfig.Set("miniled", miniled);
|
||||||
SetScreen(-1, -1, miniled);
|
SetScreen(-1, -1, miniled);
|
||||||
|
return miniled;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void InitScreen()
|
public void InitScreen()
|
||||||
|
|||||||
21
app/Extra.Designer.cs
generated
21
app/Extra.Designer.cs
generated
@@ -148,7 +148,6 @@ namespace GHelper
|
|||||||
//
|
//
|
||||||
// panelServices
|
// panelServices
|
||||||
//
|
//
|
||||||
panelServices.AccessibleName = "Asus Services";
|
|
||||||
panelServices.AccessibleRole = AccessibleRole.Grouping;
|
panelServices.AccessibleRole = AccessibleRole.Grouping;
|
||||||
panelServices.Controls.Add(pictureService);
|
panelServices.Controls.Add(pictureService);
|
||||||
panelServices.Controls.Add(labelServices);
|
panelServices.Controls.Add(labelServices);
|
||||||
@@ -245,7 +244,6 @@ namespace GHelper
|
|||||||
//
|
//
|
||||||
// panelBindings
|
// panelBindings
|
||||||
//
|
//
|
||||||
panelBindings.AccessibleName = "Key Bindings";
|
|
||||||
panelBindings.AutoSize = true;
|
panelBindings.AutoSize = true;
|
||||||
panelBindings.AutoSizeMode = AutoSizeMode.GrowAndShrink;
|
panelBindings.AutoSizeMode = AutoSizeMode.GrowAndShrink;
|
||||||
panelBindings.Controls.Add(tableBindings);
|
panelBindings.Controls.Add(tableBindings);
|
||||||
@@ -259,7 +257,6 @@ namespace GHelper
|
|||||||
//
|
//
|
||||||
// tableBindings
|
// tableBindings
|
||||||
//
|
//
|
||||||
tableBindings.AccessibleName = "Keyboard Bindings";
|
|
||||||
tableBindings.AccessibleRole = AccessibleRole.Table;
|
tableBindings.AccessibleRole = AccessibleRole.Table;
|
||||||
tableBindings.AutoSize = true;
|
tableBindings.AutoSize = true;
|
||||||
tableBindings.AutoSizeMode = AutoSizeMode.GrowAndShrink;
|
tableBindings.AutoSizeMode = AutoSizeMode.GrowAndShrink;
|
||||||
@@ -318,7 +315,6 @@ namespace GHelper
|
|||||||
//
|
//
|
||||||
// comboFNE
|
// comboFNE
|
||||||
//
|
//
|
||||||
comboFNE.AccessibleName = "Fn+Numpad Action";
|
|
||||||
comboFNE.BorderColor = Color.White;
|
comboFNE.BorderColor = Color.White;
|
||||||
comboFNE.ButtonColor = Color.FromArgb(255, 255, 255);
|
comboFNE.ButtonColor = Color.FromArgb(255, 255, 255);
|
||||||
comboFNE.Dock = DockStyle.Top;
|
comboFNE.Dock = DockStyle.Top;
|
||||||
@@ -375,7 +371,6 @@ namespace GHelper
|
|||||||
//
|
//
|
||||||
// comboM1
|
// comboM1
|
||||||
//
|
//
|
||||||
comboM1.AccessibleName = "M1 Action";
|
|
||||||
comboM1.BorderColor = Color.White;
|
comboM1.BorderColor = Color.White;
|
||||||
comboM1.ButtonColor = Color.FromArgb(255, 255, 255);
|
comboM1.ButtonColor = Color.FromArgb(255, 255, 255);
|
||||||
comboM1.Dock = DockStyle.Top;
|
comboM1.Dock = DockStyle.Top;
|
||||||
@@ -400,7 +395,6 @@ namespace GHelper
|
|||||||
//
|
//
|
||||||
// comboM4
|
// comboM4
|
||||||
//
|
//
|
||||||
comboM4.AccessibleName = "M4 Action";
|
|
||||||
comboM4.BorderColor = Color.White;
|
comboM4.BorderColor = Color.White;
|
||||||
comboM4.ButtonColor = Color.FromArgb(255, 255, 255);
|
comboM4.ButtonColor = Color.FromArgb(255, 255, 255);
|
||||||
comboM4.Dock = DockStyle.Top;
|
comboM4.Dock = DockStyle.Top;
|
||||||
@@ -414,7 +408,6 @@ namespace GHelper
|
|||||||
//
|
//
|
||||||
// comboM3
|
// comboM3
|
||||||
//
|
//
|
||||||
comboM3.AccessibleName = "M3 Action";
|
|
||||||
comboM3.BorderColor = Color.White;
|
comboM3.BorderColor = Color.White;
|
||||||
comboM3.ButtonColor = Color.FromArgb(255, 255, 255);
|
comboM3.ButtonColor = Color.FromArgb(255, 255, 255);
|
||||||
comboM3.Dock = DockStyle.Top;
|
comboM3.Dock = DockStyle.Top;
|
||||||
@@ -483,7 +476,6 @@ namespace GHelper
|
|||||||
//
|
//
|
||||||
// comboM2
|
// comboM2
|
||||||
//
|
//
|
||||||
comboM2.AccessibleName = "M2 Action";
|
|
||||||
comboM2.BorderColor = Color.White;
|
comboM2.BorderColor = Color.White;
|
||||||
comboM2.ButtonColor = Color.FromArgb(255, 255, 255);
|
comboM2.ButtonColor = Color.FromArgb(255, 255, 255);
|
||||||
comboM2.Dock = DockStyle.Top;
|
comboM2.Dock = DockStyle.Top;
|
||||||
@@ -508,7 +500,6 @@ namespace GHelper
|
|||||||
//
|
//
|
||||||
// comboFNF4
|
// comboFNF4
|
||||||
//
|
//
|
||||||
comboFNF4.AccessibleName = "Fn+F4 Action";
|
|
||||||
comboFNF4.BorderColor = Color.White;
|
comboFNF4.BorderColor = Color.White;
|
||||||
comboFNF4.ButtonColor = Color.FromArgb(255, 255, 255);
|
comboFNF4.ButtonColor = Color.FromArgb(255, 255, 255);
|
||||||
comboFNF4.Dock = DockStyle.Top;
|
comboFNF4.Dock = DockStyle.Top;
|
||||||
@@ -532,7 +523,6 @@ namespace GHelper
|
|||||||
//
|
//
|
||||||
// comboFNC
|
// comboFNC
|
||||||
//
|
//
|
||||||
comboFNC.AccessibleName = "Fn+C Action";
|
|
||||||
comboFNC.BorderColor = Color.White;
|
comboFNC.BorderColor = Color.White;
|
||||||
comboFNC.ButtonColor = Color.FromArgb(255, 255, 255);
|
comboFNC.ButtonColor = Color.FromArgb(255, 255, 255);
|
||||||
comboFNC.Dock = DockStyle.Top;
|
comboFNC.Dock = DockStyle.Top;
|
||||||
@@ -653,7 +643,6 @@ namespace GHelper
|
|||||||
//
|
//
|
||||||
// numericBacklightPluggedTime
|
// numericBacklightPluggedTime
|
||||||
//
|
//
|
||||||
numericBacklightPluggedTime.AccessibleName = "Backlight Timeout when plugged";
|
|
||||||
numericBacklightPluggedTime.Anchor = AnchorStyles.Top | AnchorStyles.Right;
|
numericBacklightPluggedTime.Anchor = AnchorStyles.Top | AnchorStyles.Right;
|
||||||
numericBacklightPluggedTime.Location = new Point(670, 63);
|
numericBacklightPluggedTime.Location = new Point(670, 63);
|
||||||
numericBacklightPluggedTime.Margin = new Padding(4, 3, 4, 3);
|
numericBacklightPluggedTime.Margin = new Padding(4, 3, 4, 3);
|
||||||
@@ -664,7 +653,6 @@ namespace GHelper
|
|||||||
//
|
//
|
||||||
// numericBacklightTime
|
// numericBacklightTime
|
||||||
//
|
//
|
||||||
numericBacklightTime.AccessibleName = "Backlight Timeout when on battery";
|
|
||||||
numericBacklightTime.Anchor = AnchorStyles.Top | AnchorStyles.Right;
|
numericBacklightTime.Anchor = AnchorStyles.Top | AnchorStyles.Right;
|
||||||
numericBacklightTime.Location = new Point(822, 63);
|
numericBacklightTime.Location = new Point(822, 63);
|
||||||
numericBacklightTime.Margin = new Padding(4, 3, 4, 3);
|
numericBacklightTime.Margin = new Padding(4, 3, 4, 3);
|
||||||
@@ -693,7 +681,6 @@ namespace GHelper
|
|||||||
//
|
//
|
||||||
// comboKeyboardSpeed
|
// comboKeyboardSpeed
|
||||||
//
|
//
|
||||||
comboKeyboardSpeed.AccessibleName = "Keyboard Animation Speed";
|
|
||||||
comboKeyboardSpeed.Anchor = AnchorStyles.Top | AnchorStyles.Right;
|
comboKeyboardSpeed.Anchor = AnchorStyles.Top | AnchorStyles.Right;
|
||||||
comboKeyboardSpeed.BorderColor = Color.White;
|
comboKeyboardSpeed.BorderColor = Color.White;
|
||||||
comboKeyboardSpeed.ButtonColor = SystemColors.ControlLight;
|
comboKeyboardSpeed.ButtonColor = SystemColors.ControlLight;
|
||||||
@@ -786,7 +773,6 @@ namespace GHelper
|
|||||||
//
|
//
|
||||||
// checkAwake
|
// checkAwake
|
||||||
//
|
//
|
||||||
checkAwake.AccessibleName = "Awake Backlight";
|
|
||||||
checkAwake.Dock = DockStyle.Fill;
|
checkAwake.Dock = DockStyle.Fill;
|
||||||
checkAwake.Location = new Point(4, 45);
|
checkAwake.Location = new Point(4, 45);
|
||||||
checkAwake.Margin = new Padding(4, 0, 4, 0);
|
checkAwake.Margin = new Padding(4, 0, 4, 0);
|
||||||
@@ -799,7 +785,6 @@ namespace GHelper
|
|||||||
//
|
//
|
||||||
// checkBoot
|
// checkBoot
|
||||||
//
|
//
|
||||||
checkBoot.AccessibleName = "Boot Backlight";
|
|
||||||
checkBoot.Dock = DockStyle.Fill;
|
checkBoot.Dock = DockStyle.Fill;
|
||||||
checkBoot.Location = new Point(4, 88);
|
checkBoot.Location = new Point(4, 88);
|
||||||
checkBoot.Margin = new Padding(4, 0, 4, 0);
|
checkBoot.Margin = new Padding(4, 0, 4, 0);
|
||||||
@@ -812,7 +797,6 @@ namespace GHelper
|
|||||||
//
|
//
|
||||||
// checkSleep
|
// checkSleep
|
||||||
//
|
//
|
||||||
checkSleep.AccessibleName = "Sleep Backlight";
|
|
||||||
checkSleep.Dock = DockStyle.Fill;
|
checkSleep.Dock = DockStyle.Fill;
|
||||||
checkSleep.Location = new Point(4, 131);
|
checkSleep.Location = new Point(4, 131);
|
||||||
checkSleep.Margin = new Padding(4, 0, 4, 0);
|
checkSleep.Margin = new Padding(4, 0, 4, 0);
|
||||||
@@ -825,7 +809,6 @@ namespace GHelper
|
|||||||
//
|
//
|
||||||
// checkShutdown
|
// checkShutdown
|
||||||
//
|
//
|
||||||
checkShutdown.AccessibleName = "Shutdown Backlight";
|
|
||||||
checkShutdown.Dock = DockStyle.Fill;
|
checkShutdown.Dock = DockStyle.Fill;
|
||||||
checkShutdown.Location = new Point(4, 174);
|
checkShutdown.Location = new Point(4, 174);
|
||||||
checkShutdown.Margin = new Padding(4, 0, 4, 0);
|
checkShutdown.Margin = new Padding(4, 0, 4, 0);
|
||||||
@@ -1065,7 +1048,6 @@ namespace GHelper
|
|||||||
//
|
//
|
||||||
// panelSettings
|
// panelSettings
|
||||||
//
|
//
|
||||||
panelSettings.AccessibleName = "Extra Settings";
|
|
||||||
panelSettings.AccessibleRole = AccessibleRole.Grouping;
|
panelSettings.AccessibleRole = AccessibleRole.Grouping;
|
||||||
panelSettings.AutoSize = true;
|
panelSettings.AutoSize = true;
|
||||||
panelSettings.AutoSizeMode = AutoSizeMode.GrowAndShrink;
|
panelSettings.AutoSizeMode = AutoSizeMode.GrowAndShrink;
|
||||||
@@ -1200,7 +1182,6 @@ namespace GHelper
|
|||||||
//
|
//
|
||||||
// numericHibernateAfter
|
// numericHibernateAfter
|
||||||
//
|
//
|
||||||
numericHibernateAfter.AccessibleName = "Minutes till Hibernation in sleep";
|
|
||||||
numericHibernateAfter.Anchor = AnchorStyles.Top | AnchorStyles.Right;
|
numericHibernateAfter.Anchor = AnchorStyles.Top | AnchorStyles.Right;
|
||||||
numericHibernateAfter.Increment = new decimal(new int[] { 10, 0, 0, 0 });
|
numericHibernateAfter.Increment = new decimal(new int[] { 10, 0, 0, 0 });
|
||||||
numericHibernateAfter.Location = new Point(810, 7);
|
numericHibernateAfter.Location = new Point(810, 7);
|
||||||
@@ -1247,7 +1228,6 @@ namespace GHelper
|
|||||||
//
|
//
|
||||||
// comboAPU
|
// comboAPU
|
||||||
//
|
//
|
||||||
comboAPU.AccessibleName = "Keyboard Animation Speed";
|
|
||||||
comboAPU.Anchor = AnchorStyles.Top | AnchorStyles.Right;
|
comboAPU.Anchor = AnchorStyles.Top | AnchorStyles.Right;
|
||||||
comboAPU.BorderColor = Color.White;
|
comboAPU.BorderColor = Color.White;
|
||||||
comboAPU.ButtonColor = SystemColors.ControlLight;
|
comboAPU.ButtonColor = SystemColors.ControlLight;
|
||||||
@@ -1287,6 +1267,7 @@ namespace GHelper
|
|||||||
//
|
//
|
||||||
AutoScaleDimensions = new SizeF(192F, 192F);
|
AutoScaleDimensions = new SizeF(192F, 192F);
|
||||||
AutoScaleMode = AutoScaleMode.Dpi;
|
AutoScaleMode = AutoScaleMode.Dpi;
|
||||||
|
AutoScroll = true;
|
||||||
AutoSize = true;
|
AutoSize = true;
|
||||||
AutoSizeMode = AutoSizeMode.GrowAndShrink;
|
AutoSizeMode = AutoSizeMode.GrowAndShrink;
|
||||||
ClientSize = new Size(1013, 1515);
|
ClientSize = new Size(1013, 1515);
|
||||||
|
|||||||
42
app/Extra.cs
42
app/Extra.cs
@@ -143,6 +143,34 @@ namespace GHelper
|
|||||||
|
|
||||||
Text = Properties.Strings.ExtraSettings;
|
Text = Properties.Strings.ExtraSettings;
|
||||||
|
|
||||||
|
// Accessible Labels
|
||||||
|
|
||||||
|
panelServices.AccessibleName = Properties.Strings.AsusServicesRunning;
|
||||||
|
panelBindings.AccessibleName = Properties.Strings.KeyBindings;
|
||||||
|
tableBindings.AccessibleName = Properties.Strings.KeyBindings;
|
||||||
|
|
||||||
|
comboM1.AccessibleName = "M1 Action";
|
||||||
|
comboM2.AccessibleName = "M2 Action";
|
||||||
|
comboM3.AccessibleName = "M3 Action";
|
||||||
|
comboM4.AccessibleName = "M4 Action";
|
||||||
|
comboFNF4.AccessibleName = "Fn+F4 Action";
|
||||||
|
comboFNC.AccessibleName = "Fn+C Action";
|
||||||
|
comboFNE.AccessibleName = "Fn+Numpad Action";
|
||||||
|
|
||||||
|
numericBacklightPluggedTime.AccessibleName = Properties.Strings.BacklightTimeoutPlugged;
|
||||||
|
numericBacklightTime.AccessibleName = Properties.Strings.BacklightTimeoutBattery;
|
||||||
|
|
||||||
|
comboKeyboardSpeed.AccessibleName = Properties.Strings.LaptopBacklight + " " +Properties.Strings.AnimationSpeed;
|
||||||
|
comboAPU.AccessibleName = Properties.Strings.LaptopBacklight + " " + Properties.Strings.AnimationSpeed;
|
||||||
|
|
||||||
|
checkBoot.AccessibleName = Properties.Strings.Boot + " " + Properties.Strings.LaptopBacklight;
|
||||||
|
checkAwake.AccessibleName = Properties.Strings.Awake + " " + Properties.Strings.LaptopBacklight;
|
||||||
|
checkSleep.AccessibleName = Properties.Strings.Sleep + " " + Properties.Strings.LaptopBacklight;
|
||||||
|
checkShutdown.AccessibleName = Properties.Strings.Shutdown + " " + Properties.Strings.LaptopBacklight;
|
||||||
|
|
||||||
|
panelSettings.AccessibleName = Properties.Strings.ExtraSettings;
|
||||||
|
numericHibernateAfter.AccessibleName = Properties.Strings.HibernateAfter;
|
||||||
|
|
||||||
if (AppConfig.IsARCNM())
|
if (AppConfig.IsARCNM())
|
||||||
{
|
{
|
||||||
labelM3.Text = "FN+F6";
|
labelM3.Text = "FN+F6";
|
||||||
@@ -351,7 +379,7 @@ namespace GHelper
|
|||||||
|
|
||||||
pictureLog.Click += PictureLog_Click;
|
pictureLog.Click += PictureLog_Click;
|
||||||
|
|
||||||
checkGPUFix.Visible = AppConfig.IsGPUFixNeeded();
|
checkGPUFix.Visible = Program.acpi.IsNVidiaGPU();
|
||||||
checkGPUFix.Checked = AppConfig.IsGPUFix();
|
checkGPUFix.Checked = AppConfig.IsGPUFix();
|
||||||
checkGPUFix.CheckedChanged += CheckGPUFix_CheckedChanged;
|
checkGPUFix.CheckedChanged += CheckGPUFix_CheckedChanged;
|
||||||
|
|
||||||
@@ -606,7 +634,17 @@ namespace GHelper
|
|||||||
{
|
{
|
||||||
if (Height > Program.settingsForm.Height)
|
if (Height > Program.settingsForm.Height)
|
||||||
{
|
{
|
||||||
Top = Program.settingsForm.Top + Program.settingsForm.Height - Height;
|
var top = Program.settingsForm.Top + Program.settingsForm.Height - Height;
|
||||||
|
|
||||||
|
if (top < 0)
|
||||||
|
{
|
||||||
|
MaximumSize = new Size(Width, Program.settingsForm.Height);
|
||||||
|
Top = Program.settingsForm.Top;
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
Top = top;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -15,7 +15,7 @@
|
|||||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||||
<ProduceReferenceAssembly>False</ProduceReferenceAssembly>
|
<ProduceReferenceAssembly>False</ProduceReferenceAssembly>
|
||||||
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
||||||
<AssemblyVersion>0.142</AssemblyVersion>
|
<AssemblyVersion>0.145</AssemblyVersion>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
|
||||||
|
|||||||
@@ -13,10 +13,10 @@ public class NvidiaGpuControl : IGpuControl
|
|||||||
{
|
{
|
||||||
|
|
||||||
public static int MaxCoreOffset => AppConfig.Get("max_gpu_core", 250);
|
public static int MaxCoreOffset => AppConfig.Get("max_gpu_core", 250);
|
||||||
public static int MaxMemoryOffset => AppConfig.Get("max_gpu_memory", 250);
|
public static int MaxMemoryOffset => AppConfig.Get("max_gpu_memory", 500);
|
||||||
|
|
||||||
public static int MinCoreOffset = AppConfig.Get("min_gpu_core", -250);
|
public static int MinCoreOffset = AppConfig.Get("min_gpu_core", -250);
|
||||||
public static int MinMemoryOffset = AppConfig.Get("min_gpu_memory", -250);
|
public static int MinMemoryOffset = AppConfig.Get("min_gpu_memory", -500);
|
||||||
|
|
||||||
public const int MinClockLimit = 400;
|
public const int MinClockLimit = 400;
|
||||||
public const int MaxClockLimit = 3000;
|
public const int MaxClockLimit = 3000;
|
||||||
|
|||||||
@@ -429,7 +429,9 @@ namespace GHelper.Input
|
|||||||
NativeMethods.TurnOffScreen();
|
NativeMethods.TurnOffScreen();
|
||||||
break;
|
break;
|
||||||
case "miniled":
|
case "miniled":
|
||||||
screenControl.ToogleMiniled();
|
if (ScreenCCD.GetHDRStatus()) return;
|
||||||
|
int miniled = screenControl.ToogleMiniled();
|
||||||
|
Program.toast.RunToast(miniled == 1 ? "Multi-Zone" : "Single-Zone", miniled == 1 ? ToastIcon.BrightnessUp : ToastIcon.BrightnessDown);
|
||||||
break;
|
break;
|
||||||
case "aura":
|
case "aura":
|
||||||
Program.settingsForm.BeginInvoke(Program.settingsForm.CycleAuraMode);
|
Program.settingsForm.BeginInvoke(Program.settingsForm.CycleAuraMode);
|
||||||
|
|||||||
@@ -348,16 +348,20 @@ namespace GHelper.Mode
|
|||||||
int gpu_boost = AppConfig.GetMode("gpu_boost");
|
int gpu_boost = AppConfig.GetMode("gpu_boost");
|
||||||
int gpu_temp = AppConfig.GetMode("gpu_temp");
|
int gpu_temp = AppConfig.GetMode("gpu_temp");
|
||||||
|
|
||||||
|
int boostResult = -1;
|
||||||
|
|
||||||
if (gpu_boost < AsusACPI.MinGPUBoost || gpu_boost > AsusACPI.MaxGPUBoost) return;
|
if (gpu_boost < AsusACPI.MinGPUBoost || gpu_boost > AsusACPI.MaxGPUBoost) return;
|
||||||
if (gpu_temp < AsusACPI.MinGPUTemp || gpu_temp > AsusACPI.MaxGPUTemp) return;
|
if (gpu_temp < AsusACPI.MinGPUTemp || gpu_temp > AsusACPI.MaxGPUTemp) return;
|
||||||
|
|
||||||
if (Program.acpi.DeviceGet(AsusACPI.PPT_GPUC0) >= 0)
|
if (Program.acpi.DeviceGet(AsusACPI.PPT_GPUC0) >= 0)
|
||||||
Program.acpi.DeviceSet(AsusACPI.PPT_GPUC0, gpu_boost, "PowerLimit C0");
|
boostResult = Program.acpi.DeviceSet(AsusACPI.PPT_GPUC0, gpu_boost, "PowerLimit C0");
|
||||||
|
|
||||||
if (Program.acpi.DeviceGet(AsusACPI.PPT_GPUC2) >= 0)
|
if (Program.acpi.DeviceGet(AsusACPI.PPT_GPUC2) >= 0)
|
||||||
Program.acpi.DeviceSet(AsusACPI.PPT_GPUC2, gpu_temp, "PowerLimit C2");
|
Program.acpi.DeviceSet(AsusACPI.PPT_GPUC2, gpu_temp, "PowerLimit C2");
|
||||||
|
|
||||||
|
if (boostResult == 0)
|
||||||
|
Program.acpi.DeviceSet(AsusACPI.PPT_GPUC0, gpu_boost, "PowerLimit C0");
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetCPUTemp(int? cpuTemp, bool log = true)
|
public void SetCPUTemp(int? cpuTemp, bool log = true)
|
||||||
|
|||||||
243
app/Peripherals/Mouse/Models/GladiusII.cs
Normal file
243
app/Peripherals/Mouse/Models/GladiusII.cs
Normal file
@@ -0,0 +1,243 @@
|
|||||||
|
namespace GHelper.Peripherals.Mouse.Models
|
||||||
|
{
|
||||||
|
//P504
|
||||||
|
public class GladiusIIOrigin : AsusMouse
|
||||||
|
{
|
||||||
|
public GladiusIIOrigin() : base(0x0B05, 0x1877, "mi_02", false)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public GladiusIIOrigin(ushort productId, string path) : base(0x0B05, productId, path, false)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public override int DPIProfileCount()
|
||||||
|
{
|
||||||
|
return 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string GetDisplayName()
|
||||||
|
{
|
||||||
|
return "Gladius II Origin";
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public override PollingRate[] SupportedPollingrates()
|
||||||
|
{
|
||||||
|
return new PollingRate[] {
|
||||||
|
PollingRate.PR125Hz,
|
||||||
|
PollingRate.PR250Hz,
|
||||||
|
PollingRate.PR500Hz,
|
||||||
|
PollingRate.PR1000Hz
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
public override int ProfileCount()
|
||||||
|
{
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
public override int MaxDPI()
|
||||||
|
{
|
||||||
|
return 12_000;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool HasRGB()
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool HasAutoPowerOff()
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool HasAngleSnapping()
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool HasAngleTuning()
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool HasDebounceSetting()
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
public override bool HasLiftOffSetting()
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool HasLowBatteryWarning()
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool HasBattery()
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool HasDPIColors()
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool IsLightingModeSupported(LightingMode lightingMode)
|
||||||
|
{
|
||||||
|
return lightingMode == LightingMode.Static
|
||||||
|
|| lightingMode == LightingMode.Breathing
|
||||||
|
|| lightingMode == LightingMode.ColorCycle
|
||||||
|
|| lightingMode == LightingMode.Rainbow
|
||||||
|
|| lightingMode == LightingMode.React
|
||||||
|
|| lightingMode == LightingMode.Comet;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override LightingZone[] SupportedLightingZones()
|
||||||
|
{
|
||||||
|
return new LightingZone[] { LightingZone.Logo, LightingZone.Scrollwheel, LightingZone.Underglow };
|
||||||
|
}
|
||||||
|
|
||||||
|
public override int DPIIncrements()
|
||||||
|
{
|
||||||
|
return 100;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool CanChangeDPIProfile()
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override int MaxBrightness()
|
||||||
|
{
|
||||||
|
return 4;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override byte[] GetUpdateLightingModePacket(LightingSetting lightingSetting, LightingZone zone)
|
||||||
|
{
|
||||||
|
/*
|
||||||
|
* This mouse uses different speed values for rainbow mode compared to others.
|
||||||
|
* 51 28 03 00 03 04 FF 00 00 00 00 [8C] 00 00 00 00
|
||||||
|
* 51 28 03 00 03 04 FF 00 00 00 00 [64] 00 00 00 00
|
||||||
|
* 51 28 03 00 03 04 FF 00 00 00 00 [3F] 00 00 00 00
|
||||||
|
*/
|
||||||
|
|
||||||
|
if (lightingSetting.LightingMode == LightingMode.Rainbow)
|
||||||
|
{
|
||||||
|
byte speed = 0x3F;
|
||||||
|
|
||||||
|
switch (lightingSetting.AnimationSpeed)
|
||||||
|
{
|
||||||
|
case AnimationSpeed.Slow:
|
||||||
|
speed = 0x3F;
|
||||||
|
break;
|
||||||
|
case AnimationSpeed.Medium:
|
||||||
|
speed = 0x64;
|
||||||
|
break;
|
||||||
|
case AnimationSpeed.Fast:
|
||||||
|
speed = 0x8C;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return new byte[] { reportId, 0x51, 0x28, (byte)zone, 0x00,
|
||||||
|
IndexForLightingMode(lightingSetting.LightingMode),
|
||||||
|
(byte)lightingSetting.Brightness,
|
||||||
|
0xFF, 0x00, 0x00,
|
||||||
|
(byte)(SupportsAnimationDirection(lightingSetting.LightingMode) ? lightingSetting.AnimationDirection : 0x00),
|
||||||
|
(byte)((lightingSetting.RandomColor && SupportsRandomColor(lightingSetting.LightingMode)) ? 0x01: 0x00),
|
||||||
|
(byte)(SupportsAnimationSpeed(lightingSetting.LightingMode) ? speed : 0x00)
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
return base.GetUpdateLightingModePacket(lightingSetting, zone);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override byte[] GetReadLightingModePacket(LightingZone zone)
|
||||||
|
{
|
||||||
|
return new byte[] { 0x00, 0x12, 0x03, 0x00 };
|
||||||
|
}
|
||||||
|
|
||||||
|
protected LightingSetting? ParseLightingSetting(byte[] packet, LightingZone zone)
|
||||||
|
{
|
||||||
|
if (packet[1] != 0x12 || packet[2] != 0x03)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
int offset = 5 + (((int)zone) * 5);
|
||||||
|
|
||||||
|
LightingSetting setting = new LightingSetting();
|
||||||
|
|
||||||
|
setting.LightingMode = LightingModeForIndex(packet[offset + 0]);
|
||||||
|
setting.Brightness = packet[offset + 1];
|
||||||
|
|
||||||
|
setting.RGBColor = Color.FromArgb(packet[offset + 2], packet[offset + 3], packet[offset + 4]);
|
||||||
|
|
||||||
|
|
||||||
|
return setting;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void ReadLightingSetting()
|
||||||
|
{
|
||||||
|
if (!HasRGB())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
//Mouse sends all lighting zones in one response Direction, Random col, Speed
|
||||||
|
//00 12 03 00 00 [00 04 ff 00 80] [00 04 00 ff ff] [00 04 ff ff ff] 00 [00] [00] [00] 00 00
|
||||||
|
//00 12 03 00 00 [03 04 00 00 00] [03 04 00 00 00] [03 04 00 00 00] 00 [00] [00] [07] 00 00
|
||||||
|
byte[]? response = WriteForResponse(GetReadLightingModePacket(LightingZone.All));
|
||||||
|
if (response is null) return;
|
||||||
|
|
||||||
|
LightingZone[] lz = SupportedLightingZones();
|
||||||
|
for (int i = 0; i < lz.Length; ++i)
|
||||||
|
{
|
||||||
|
LightingSetting? ls = ParseLightingSetting(response, lz[i]);
|
||||||
|
if (ls is null)
|
||||||
|
{
|
||||||
|
Logger.WriteLine(GetDisplayName() + ": Failed to read RGB Setting for Zone " + lz[i].ToString());
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
ls.AnimationDirection = SupportsAnimationDirection(ls.LightingMode)
|
||||||
|
? (AnimationDirection)response[21]
|
||||||
|
: AnimationDirection.Clockwise;
|
||||||
|
|
||||||
|
ls.RandomColor = SupportsRandomColor(ls.LightingMode) && response[22] == 0x01;
|
||||||
|
|
||||||
|
ls.AnimationSpeed = SupportsAnimationSpeed(ls.LightingMode)
|
||||||
|
? (AnimationSpeed)response[23]
|
||||||
|
: AnimationSpeed.Medium;
|
||||||
|
|
||||||
|
if (ls.AnimationSpeed != AnimationSpeed.Fast
|
||||||
|
&& ls.AnimationSpeed != AnimationSpeed.Medium
|
||||||
|
&& ls.AnimationSpeed != AnimationSpeed.Slow)
|
||||||
|
{
|
||||||
|
ls.AnimationSpeed = AnimationSpeed.Medium;
|
||||||
|
}
|
||||||
|
|
||||||
|
Logger.WriteLine(GetDisplayName() + ": Read RGB Setting for Zone " + lz[i].ToString() + ": " + ls.ToString());
|
||||||
|
LightingSetting[i] = ls;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//P502
|
||||||
|
public class GladiusII : GladiusIIOrigin
|
||||||
|
{
|
||||||
|
public GladiusII() : base(0x1845, "mi_02")
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
public override string GetDisplayName()
|
||||||
|
{
|
||||||
|
return "Gladius II Origin";
|
||||||
|
}
|
||||||
|
|
||||||
|
public override int ProfileCount()
|
||||||
|
{
|
||||||
|
return 3;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -187,6 +187,8 @@ namespace GHelper.Peripherals
|
|||||||
DetectMouse(new ChakramXWired());
|
DetectMouse(new ChakramXWired());
|
||||||
DetectMouse(new GladiusIIIAimpoint());
|
DetectMouse(new GladiusIIIAimpoint());
|
||||||
DetectMouse(new GladiusIIIAimpointWired());
|
DetectMouse(new GladiusIIIAimpointWired());
|
||||||
|
DetectMouse(new GladiusIIOrigin());
|
||||||
|
DetectMouse(new GladiusII());
|
||||||
DetectMouse(new ROGKerisWireless());
|
DetectMouse(new ROGKerisWireless());
|
||||||
DetectMouse(new ROGKerisWirelessWired());
|
DetectMouse(new ROGKerisWirelessWired());
|
||||||
DetectMouse(new ROGKerisWirelessEvaEdition());
|
DetectMouse(new ROGKerisWirelessEvaEdition());
|
||||||
|
|||||||
18
app/Properties/Strings.Designer.cs
generated
18
app/Properties/Strings.Designer.cs
generated
@@ -456,6 +456,24 @@ namespace GHelper.Properties {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Looks up a localized string similar to Backlight Timeout when on battery.
|
||||||
|
/// </summary>
|
||||||
|
internal static string BacklightTimeoutBattery {
|
||||||
|
get {
|
||||||
|
return ResourceManager.GetString("BacklightTimeoutBattery", resourceCulture);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Looks up a localized string similar to Backlight Timeout when plugged.
|
||||||
|
/// </summary>
|
||||||
|
internal static string BacklightTimeoutPlugged {
|
||||||
|
get {
|
||||||
|
return ResourceManager.GetString("BacklightTimeoutPlugged", resourceCulture);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Looks up a localized string similar to Balanced.
|
/// Looks up a localized string similar to Balanced.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|||||||
@@ -249,6 +249,12 @@
|
|||||||
<data name="BacklightTimeout" xml:space="preserve">
|
<data name="BacklightTimeout" xml:space="preserve">
|
||||||
<value>Timeout angeschlossen / bei Akku (0 - AN)</value>
|
<value>Timeout angeschlossen / bei Akku (0 - AN)</value>
|
||||||
</data>
|
</data>
|
||||||
|
<data name="BacklightTimeoutBattery" xml:space="preserve">
|
||||||
|
<value>Backlight Timeout when on battery</value>
|
||||||
|
</data>
|
||||||
|
<data name="BacklightTimeoutPlugged" xml:space="preserve">
|
||||||
|
<value>Backlight Timeout when plugged</value>
|
||||||
|
</data>
|
||||||
<data name="Balanced" xml:space="preserve">
|
<data name="Balanced" xml:space="preserve">
|
||||||
<value>Ausbalanciert</value>
|
<value>Ausbalanciert</value>
|
||||||
</data>
|
</data>
|
||||||
|
|||||||
@@ -249,6 +249,12 @@
|
|||||||
<data name="BacklightTimeout" xml:space="preserve">
|
<data name="BacklightTimeout" xml:space="preserve">
|
||||||
<value>Tiempo de espera conectado / con batería (0 - ON)</value>
|
<value>Tiempo de espera conectado / con batería (0 - ON)</value>
|
||||||
</data>
|
</data>
|
||||||
|
<data name="BacklightTimeoutBattery" xml:space="preserve">
|
||||||
|
<value>Tiempo de retroiluminación con batería</value>
|
||||||
|
</data>
|
||||||
|
<data name="BacklightTimeoutPlugged" xml:space="preserve">
|
||||||
|
<value>Tiempo de retroiluminación conectado</value>
|
||||||
|
</data>
|
||||||
<data name="Balanced" xml:space="preserve">
|
<data name="Balanced" xml:space="preserve">
|
||||||
<value>Equilibrado</value>
|
<value>Equilibrado</value>
|
||||||
</data>
|
</data>
|
||||||
|
|||||||
@@ -249,6 +249,12 @@
|
|||||||
<data name="BacklightTimeout" xml:space="preserve">
|
<data name="BacklightTimeout" xml:space="preserve">
|
||||||
<value>Délai branché / sur batterie (0 - ON)</value>
|
<value>Délai branché / sur batterie (0 - ON)</value>
|
||||||
</data>
|
</data>
|
||||||
|
<data name="BacklightTimeoutBattery" xml:space="preserve">
|
||||||
|
<value>Backlight Timeout when on battery</value>
|
||||||
|
</data>
|
||||||
|
<data name="BacklightTimeoutPlugged" xml:space="preserve">
|
||||||
|
<value>Backlight Timeout when plugged</value>
|
||||||
|
</data>
|
||||||
<data name="Balanced" xml:space="preserve">
|
<data name="Balanced" xml:space="preserve">
|
||||||
<value>Équilibré</value>
|
<value>Équilibré</value>
|
||||||
</data>
|
</data>
|
||||||
|
|||||||
@@ -249,6 +249,12 @@
|
|||||||
<data name="BacklightTimeout" xml:space="preserve">
|
<data name="BacklightTimeout" xml:space="preserve">
|
||||||
<value>Késleltetés töltés / akku módban (0 - BE)</value>
|
<value>Késleltetés töltés / akku módban (0 - BE)</value>
|
||||||
</data>
|
</data>
|
||||||
|
<data name="BacklightTimeoutBattery" xml:space="preserve">
|
||||||
|
<value>Backlight Timeout when on battery</value>
|
||||||
|
</data>
|
||||||
|
<data name="BacklightTimeoutPlugged" xml:space="preserve">
|
||||||
|
<value>Backlight Timeout when plugged</value>
|
||||||
|
</data>
|
||||||
<data name="Balanced" xml:space="preserve">
|
<data name="Balanced" xml:space="preserve">
|
||||||
<value>Teljesítmény</value>
|
<value>Teljesítmény</value>
|
||||||
</data>
|
</data>
|
||||||
|
|||||||
@@ -249,6 +249,12 @@
|
|||||||
<data name="BacklightTimeout" xml:space="preserve">
|
<data name="BacklightTimeout" xml:space="preserve">
|
||||||
<value>Waktu tunggu dicolokan / menggunakan baterai (0 - Hidup)</value>
|
<value>Waktu tunggu dicolokan / menggunakan baterai (0 - Hidup)</value>
|
||||||
</data>
|
</data>
|
||||||
|
<data name="BacklightTimeoutBattery" xml:space="preserve">
|
||||||
|
<value>Backlight Timeout when on battery</value>
|
||||||
|
</data>
|
||||||
|
<data name="BacklightTimeoutPlugged" xml:space="preserve">
|
||||||
|
<value>Backlight Timeout when plugged</value>
|
||||||
|
</data>
|
||||||
<data name="Balanced" xml:space="preserve">
|
<data name="Balanced" xml:space="preserve">
|
||||||
<value>Seimbang</value>
|
<value>Seimbang</value>
|
||||||
</data>
|
</data>
|
||||||
|
|||||||
@@ -249,6 +249,12 @@
|
|||||||
<data name="BacklightTimeout" xml:space="preserve">
|
<data name="BacklightTimeout" xml:space="preserve">
|
||||||
<value>Timeout in carica / a batteria (0 - ACCESO)</value>
|
<value>Timeout in carica / a batteria (0 - ACCESO)</value>
|
||||||
</data>
|
</data>
|
||||||
|
<data name="BacklightTimeoutBattery" xml:space="preserve">
|
||||||
|
<value>Backlight Timeout when on battery</value>
|
||||||
|
</data>
|
||||||
|
<data name="BacklightTimeoutPlugged" xml:space="preserve">
|
||||||
|
<value>Backlight Timeout when plugged</value>
|
||||||
|
</data>
|
||||||
<data name="Balanced" xml:space="preserve">
|
<data name="Balanced" xml:space="preserve">
|
||||||
<value>Bilanciato</value>
|
<value>Bilanciato</value>
|
||||||
</data>
|
</data>
|
||||||
|
|||||||
@@ -249,6 +249,12 @@
|
|||||||
<data name="BacklightTimeout" xml:space="preserve">
|
<data name="BacklightTimeout" xml:space="preserve">
|
||||||
<value>전원 / 배터리 사용 중 자동 꺼짐 시간 (0 - 항상 켜짐)</value>
|
<value>전원 / 배터리 사용 중 자동 꺼짐 시간 (0 - 항상 켜짐)</value>
|
||||||
</data>
|
</data>
|
||||||
|
<data name="BacklightTimeoutBattery" xml:space="preserve">
|
||||||
|
<value>Backlight Timeout when on battery</value>
|
||||||
|
</data>
|
||||||
|
<data name="BacklightTimeoutPlugged" xml:space="preserve">
|
||||||
|
<value>Backlight Timeout when plugged</value>
|
||||||
|
</data>
|
||||||
<data name="Balanced" xml:space="preserve">
|
<data name="Balanced" xml:space="preserve">
|
||||||
<value>균형</value>
|
<value>균형</value>
|
||||||
</data>
|
</data>
|
||||||
|
|||||||
@@ -249,6 +249,12 @@
|
|||||||
<data name="BacklightTimeout" xml:space="preserve">
|
<data name="BacklightTimeout" xml:space="preserve">
|
||||||
<value>Laiko riba su lizdu / akumuliatoriumi (0 – ĮJUNGTA)</value>
|
<value>Laiko riba su lizdu / akumuliatoriumi (0 – ĮJUNGTA)</value>
|
||||||
</data>
|
</data>
|
||||||
|
<data name="BacklightTimeoutBattery" xml:space="preserve">
|
||||||
|
<value>Backlight Timeout when on battery</value>
|
||||||
|
</data>
|
||||||
|
<data name="BacklightTimeoutPlugged" xml:space="preserve">
|
||||||
|
<value>Backlight Timeout when plugged</value>
|
||||||
|
</data>
|
||||||
<data name="Balanced" xml:space="preserve">
|
<data name="Balanced" xml:space="preserve">
|
||||||
<value>Balansuotas</value>
|
<value>Balansuotas</value>
|
||||||
</data>
|
</data>
|
||||||
|
|||||||
@@ -249,6 +249,12 @@
|
|||||||
<data name="BacklightTimeout" xml:space="preserve">
|
<data name="BacklightTimeout" xml:space="preserve">
|
||||||
<value>Limit czasu podłączonego / na baterii (0 - Włączony)</value>
|
<value>Limit czasu podłączonego / na baterii (0 - Włączony)</value>
|
||||||
</data>
|
</data>
|
||||||
|
<data name="BacklightTimeoutBattery" xml:space="preserve">
|
||||||
|
<value>Czas podświetlenia na baterii</value>
|
||||||
|
</data>
|
||||||
|
<data name="BacklightTimeoutPlugged" xml:space="preserve">
|
||||||
|
<value>Czas podświetlenia po podłączeniu</value>
|
||||||
|
</data>
|
||||||
<data name="Balanced" xml:space="preserve">
|
<data name="Balanced" xml:space="preserve">
|
||||||
<value>Balans</value>
|
<value>Balans</value>
|
||||||
</data>
|
</data>
|
||||||
|
|||||||
@@ -249,6 +249,12 @@
|
|||||||
<data name="BacklightTimeout" xml:space="preserve">
|
<data name="BacklightTimeout" xml:space="preserve">
|
||||||
<value>Tempo limite plugado / na bateria (0 - ligado)</value>
|
<value>Tempo limite plugado / na bateria (0 - ligado)</value>
|
||||||
</data>
|
</data>
|
||||||
|
<data name="BacklightTimeoutBattery" xml:space="preserve">
|
||||||
|
<value>Backlight Timeout when on battery</value>
|
||||||
|
</data>
|
||||||
|
<data name="BacklightTimeoutPlugged" xml:space="preserve">
|
||||||
|
<value>Backlight Timeout when plugged</value>
|
||||||
|
</data>
|
||||||
<data name="Balanced" xml:space="preserve">
|
<data name="Balanced" xml:space="preserve">
|
||||||
<value>Equilibrado</value>
|
<value>Equilibrado</value>
|
||||||
</data>
|
</data>
|
||||||
|
|||||||
@@ -249,6 +249,12 @@
|
|||||||
<data name="BacklightTimeout" xml:space="preserve">
|
<data name="BacklightTimeout" xml:space="preserve">
|
||||||
<value>Tempo limite ligado à corrente / na bateria (0 - ON)</value>
|
<value>Tempo limite ligado à corrente / na bateria (0 - ON)</value>
|
||||||
</data>
|
</data>
|
||||||
|
<data name="BacklightTimeoutBattery" xml:space="preserve">
|
||||||
|
<value>Backlight Timeout when on battery</value>
|
||||||
|
</data>
|
||||||
|
<data name="BacklightTimeoutPlugged" xml:space="preserve">
|
||||||
|
<value>Backlight Timeout when plugged</value>
|
||||||
|
</data>
|
||||||
<data name="Balanced" xml:space="preserve">
|
<data name="Balanced" xml:space="preserve">
|
||||||
<value>Equilibrado</value>
|
<value>Equilibrado</value>
|
||||||
</data>
|
</data>
|
||||||
|
|||||||
@@ -249,6 +249,12 @@
|
|||||||
<data name="BacklightTimeout" xml:space="preserve">
|
<data name="BacklightTimeout" xml:space="preserve">
|
||||||
<value>Timeout plugged / on battery (0 - ON)</value>
|
<value>Timeout plugged / on battery (0 - ON)</value>
|
||||||
</data>
|
</data>
|
||||||
|
<data name="BacklightTimeoutBattery" xml:space="preserve">
|
||||||
|
<value>Backlight Timeout when on battery</value>
|
||||||
|
</data>
|
||||||
|
<data name="BacklightTimeoutPlugged" xml:space="preserve">
|
||||||
|
<value>Backlight Timeout when plugged</value>
|
||||||
|
</data>
|
||||||
<data name="Balanced" xml:space="preserve">
|
<data name="Balanced" xml:space="preserve">
|
||||||
<value>Balanced</value>
|
<value>Balanced</value>
|
||||||
</data>
|
</data>
|
||||||
|
|||||||
@@ -249,6 +249,12 @@
|
|||||||
<data name="BacklightTimeout" xml:space="preserve">
|
<data name="BacklightTimeout" xml:space="preserve">
|
||||||
<value>Timeout conectat / folosind bateria (0 - ON)</value>
|
<value>Timeout conectat / folosind bateria (0 - ON)</value>
|
||||||
</data>
|
</data>
|
||||||
|
<data name="BacklightTimeoutBattery" xml:space="preserve">
|
||||||
|
<value>Backlight Timeout when on battery</value>
|
||||||
|
</data>
|
||||||
|
<data name="BacklightTimeoutPlugged" xml:space="preserve">
|
||||||
|
<value>Backlight Timeout when plugged</value>
|
||||||
|
</data>
|
||||||
<data name="Balanced" xml:space="preserve">
|
<data name="Balanced" xml:space="preserve">
|
||||||
<value>Echilibrat</value>
|
<value>Echilibrat</value>
|
||||||
</data>
|
</data>
|
||||||
|
|||||||
@@ -249,6 +249,12 @@
|
|||||||
<data name="BacklightTimeout" xml:space="preserve">
|
<data name="BacklightTimeout" xml:space="preserve">
|
||||||
<value>Pildeyken klavye ışığının kapanma süresi</value>
|
<value>Pildeyken klavye ışığının kapanma süresi</value>
|
||||||
</data>
|
</data>
|
||||||
|
<data name="BacklightTimeoutBattery" xml:space="preserve">
|
||||||
|
<value>Backlight Timeout when on battery</value>
|
||||||
|
</data>
|
||||||
|
<data name="BacklightTimeoutPlugged" xml:space="preserve">
|
||||||
|
<value>Backlight Timeout when plugged</value>
|
||||||
|
</data>
|
||||||
<data name="Balanced" xml:space="preserve">
|
<data name="Balanced" xml:space="preserve">
|
||||||
<value>Dengeli</value>
|
<value>Dengeli</value>
|
||||||
</data>
|
</data>
|
||||||
|
|||||||
@@ -124,10 +124,10 @@
|
|||||||
<value>Не вдається під'єднатися до ASUS ACPI. Програма не може працювати без нього. Спробуйте встановити Asus System Control Interface</value>
|
<value>Не вдається під'єднатися до ASUS ACPI. Програма не може працювати без нього. Спробуйте встановити Asus System Control Interface</value>
|
||||||
</data>
|
</data>
|
||||||
<data name="AlertAPUMemoryRestart" xml:space="preserve">
|
<data name="AlertAPUMemoryRestart" xml:space="preserve">
|
||||||
<value>Restart your device to apply changes</value>
|
<value>Перезавантажте ваш пристрій, щоб зміни набули чинності</value>
|
||||||
</data>
|
</data>
|
||||||
<data name="AlertAPUMemoryRestartTitle" xml:space="preserve">
|
<data name="AlertAPUMemoryRestartTitle" xml:space="preserve">
|
||||||
<value>Restart now?</value>
|
<value>Перезавантажити зараз?</value>
|
||||||
</data>
|
</data>
|
||||||
<data name="AlertDGPU" xml:space="preserve">
|
<data name="AlertDGPU" xml:space="preserve">
|
||||||
<value>Здається, що GPU використовується, вимкнути її?</value>
|
<value>Здається, що GPU використовується, вимкнути її?</value>
|
||||||
@@ -249,6 +249,12 @@
|
|||||||
<data name="BacklightTimeout" xml:space="preserve">
|
<data name="BacklightTimeout" xml:space="preserve">
|
||||||
<value>Тайм-аут на зарядці / на батареї (0 - УВІМК)</value>
|
<value>Тайм-аут на зарядці / на батареї (0 - УВІМК)</value>
|
||||||
</data>
|
</data>
|
||||||
|
<data name="BacklightTimeoutBattery" xml:space="preserve">
|
||||||
|
<value>Backlight Timeout when on battery</value>
|
||||||
|
</data>
|
||||||
|
<data name="BacklightTimeoutPlugged" xml:space="preserve">
|
||||||
|
<value>Backlight Timeout when plugged</value>
|
||||||
|
</data>
|
||||||
<data name="Balanced" xml:space="preserve">
|
<data name="Balanced" xml:space="preserve">
|
||||||
<value>Баланс</value>
|
<value>Баланс</value>
|
||||||
</data>
|
</data>
|
||||||
|
|||||||
@@ -249,6 +249,12 @@
|
|||||||
<data name="BacklightTimeout" xml:space="preserve">
|
<data name="BacklightTimeout" xml:space="preserve">
|
||||||
<value>Số giây để tắt đèn nền bàn phím(khi dùng pin)</value>
|
<value>Số giây để tắt đèn nền bàn phím(khi dùng pin)</value>
|
||||||
</data>
|
</data>
|
||||||
|
<data name="BacklightTimeoutBattery" xml:space="preserve">
|
||||||
|
<value>Backlight Timeout when on battery</value>
|
||||||
|
</data>
|
||||||
|
<data name="BacklightTimeoutPlugged" xml:space="preserve">
|
||||||
|
<value>Backlight Timeout when plugged</value>
|
||||||
|
</data>
|
||||||
<data name="Balanced" xml:space="preserve">
|
<data name="Balanced" xml:space="preserve">
|
||||||
<value>Cân bằng</value>
|
<value>Cân bằng</value>
|
||||||
</data>
|
</data>
|
||||||
|
|||||||
@@ -249,6 +249,12 @@
|
|||||||
<data name="BacklightTimeout" xml:space="preserve">
|
<data name="BacklightTimeout" xml:space="preserve">
|
||||||
<value>插电/电池时熄灭时间(0表示长亮)</value>
|
<value>插电/电池时熄灭时间(0表示长亮)</value>
|
||||||
</data>
|
</data>
|
||||||
|
<data name="BacklightTimeoutBattery" xml:space="preserve">
|
||||||
|
<value>充电模式下的背光超时</value>
|
||||||
|
</data>
|
||||||
|
<data name="BacklightTimeoutPlugged" xml:space="preserve">
|
||||||
|
<value>电源模式下的背光超时</value>
|
||||||
|
</data>
|
||||||
<data name="Balanced" xml:space="preserve">
|
<data name="Balanced" xml:space="preserve">
|
||||||
<value>平衡模式</value>
|
<value>平衡模式</value>
|
||||||
</data>
|
</data>
|
||||||
|
|||||||
@@ -124,10 +124,10 @@
|
|||||||
<value>無法連結到華碩 ACPI。 没有它,應用程式將無法執行。 嘗試安裝Asus System Control Interface</value>
|
<value>無法連結到華碩 ACPI。 没有它,應用程式將無法執行。 嘗試安裝Asus System Control Interface</value>
|
||||||
</data>
|
</data>
|
||||||
<data name="AlertAPUMemoryRestart" xml:space="preserve">
|
<data name="AlertAPUMemoryRestart" xml:space="preserve">
|
||||||
<value>Restart your device to apply changes</value>
|
<value>重新啟動裝置以套用變更</value>
|
||||||
</data>
|
</data>
|
||||||
<data name="AlertAPUMemoryRestartTitle" xml:space="preserve">
|
<data name="AlertAPUMemoryRestartTitle" xml:space="preserve">
|
||||||
<value>Restart now?</value>
|
<value>現在重新啟動?</value>
|
||||||
</data>
|
</data>
|
||||||
<data name="AlertDGPU" xml:space="preserve">
|
<data name="AlertDGPU" xml:space="preserve">
|
||||||
<value>看起来 GPU 正在大量使用,是否禁用它?</value>
|
<value>看起来 GPU 正在大量使用,是否禁用它?</value>
|
||||||
@@ -169,7 +169,7 @@
|
|||||||
<value>自動調整Windows電源模式</value>
|
<value>自動調整Windows電源模式</value>
|
||||||
</data>
|
</data>
|
||||||
<data name="APUMemory" xml:space="preserve">
|
<data name="APUMemory" xml:space="preserve">
|
||||||
<value>Memory Assigned to GPU</value>
|
<value>分配給GPU的記憶體</value>
|
||||||
</data>
|
</data>
|
||||||
<data name="AsusServicesRunning" xml:space="preserve">
|
<data name="AsusServicesRunning" xml:space="preserve">
|
||||||
<value>執行中的華碩服務</value>
|
<value>執行中的華碩服務</value>
|
||||||
@@ -249,6 +249,12 @@
|
|||||||
<data name="BacklightTimeout" xml:space="preserve">
|
<data name="BacklightTimeout" xml:space="preserve">
|
||||||
<value>閒置幾秒後關閉燈光:插電時 / 使用電池 (0 = 不關閉)</value>
|
<value>閒置幾秒後關閉燈光:插電時 / 使用電池 (0 = 不關閉)</value>
|
||||||
</data>
|
</data>
|
||||||
|
<data name="BacklightTimeoutBattery" xml:space="preserve">
|
||||||
|
<value>Backlight Timeout when on battery</value>
|
||||||
|
</data>
|
||||||
|
<data name="BacklightTimeoutPlugged" xml:space="preserve">
|
||||||
|
<value>Backlight Timeout when plugged</value>
|
||||||
|
</data>
|
||||||
<data name="Balanced" xml:space="preserve">
|
<data name="Balanced" xml:space="preserve">
|
||||||
<value>平衡模式</value>
|
<value>平衡模式</value>
|
||||||
</data>
|
</data>
|
||||||
|
|||||||
27
app/Settings.Designer.cs
generated
27
app/Settings.Designer.cs
generated
@@ -145,7 +145,6 @@ namespace GHelper
|
|||||||
//
|
//
|
||||||
// panelMatrix
|
// panelMatrix
|
||||||
//
|
//
|
||||||
panelMatrix.AccessibleName = "Anime Matrix";
|
|
||||||
panelMatrix.AccessibleRole = AccessibleRole.Grouping;
|
panelMatrix.AccessibleRole = AccessibleRole.Grouping;
|
||||||
panelMatrix.AutoSize = true;
|
panelMatrix.AutoSize = true;
|
||||||
panelMatrix.AutoSizeMode = AutoSizeMode.GrowAndShrink;
|
panelMatrix.AutoSizeMode = AutoSizeMode.GrowAndShrink;
|
||||||
@@ -312,7 +311,6 @@ namespace GHelper
|
|||||||
//
|
//
|
||||||
// sliderBattery
|
// sliderBattery
|
||||||
//
|
//
|
||||||
sliderBattery.AccessibleName = "Battery Charge Limit";
|
|
||||||
sliderBattery.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
sliderBattery.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||||
sliderBattery.Location = new Point(20, 65);
|
sliderBattery.Location = new Point(20, 65);
|
||||||
sliderBattery.Margin = new Padding(4);
|
sliderBattery.Margin = new Padding(4);
|
||||||
@@ -323,7 +321,7 @@ namespace GHelper
|
|||||||
sliderBattery.Step = 5;
|
sliderBattery.Step = 5;
|
||||||
sliderBattery.TabIndex = 20;
|
sliderBattery.TabIndex = 20;
|
||||||
sliderBattery.Text = "sliderBattery";
|
sliderBattery.Text = "sliderBattery";
|
||||||
sliderBattery.Value = 80;
|
sliderBattery.Value = 100;
|
||||||
//
|
//
|
||||||
// panelBatteryTitle
|
// panelBatteryTitle
|
||||||
//
|
//
|
||||||
@@ -420,7 +418,6 @@ namespace GHelper
|
|||||||
//
|
//
|
||||||
// buttonQuit
|
// buttonQuit
|
||||||
//
|
//
|
||||||
buttonQuit.AccessibleName = "Quit Application";
|
|
||||||
buttonQuit.Activated = false;
|
buttonQuit.Activated = false;
|
||||||
buttonQuit.BackColor = SystemColors.ControlLight;
|
buttonQuit.BackColor = SystemColors.ControlLight;
|
||||||
buttonQuit.BorderColor = Color.Transparent;
|
buttonQuit.BorderColor = Color.Transparent;
|
||||||
@@ -441,7 +438,6 @@ namespace GHelper
|
|||||||
//
|
//
|
||||||
// buttonUpdates
|
// buttonUpdates
|
||||||
//
|
//
|
||||||
buttonUpdates.AccessibleName = "BIOS and Driver Updates";
|
|
||||||
buttonUpdates.Activated = false;
|
buttonUpdates.Activated = false;
|
||||||
buttonUpdates.BackColor = SystemColors.ControlLight;
|
buttonUpdates.BackColor = SystemColors.ControlLight;
|
||||||
buttonUpdates.BorderColor = Color.Transparent;
|
buttonUpdates.BorderColor = Color.Transparent;
|
||||||
@@ -473,7 +469,6 @@ namespace GHelper
|
|||||||
//
|
//
|
||||||
// panelPerformance
|
// panelPerformance
|
||||||
//
|
//
|
||||||
panelPerformance.AccessibleName = "Performance";
|
|
||||||
panelPerformance.AccessibleRole = AccessibleRole.Grouping;
|
panelPerformance.AccessibleRole = AccessibleRole.Grouping;
|
||||||
panelPerformance.AutoSize = true;
|
panelPerformance.AutoSize = true;
|
||||||
panelPerformance.AutoSizeMode = AutoSizeMode.GrowAndShrink;
|
panelPerformance.AutoSizeMode = AutoSizeMode.GrowAndShrink;
|
||||||
@@ -512,7 +507,6 @@ namespace GHelper
|
|||||||
//
|
//
|
||||||
// buttonSilent
|
// buttonSilent
|
||||||
//
|
//
|
||||||
buttonSilent.AccessibleName = "Silent Mode";
|
|
||||||
buttonSilent.Activated = false;
|
buttonSilent.Activated = false;
|
||||||
buttonSilent.BackColor = SystemColors.ControlLightLight;
|
buttonSilent.BackColor = SystemColors.ControlLightLight;
|
||||||
buttonSilent.BackgroundImageLayout = ImageLayout.None;
|
buttonSilent.BackgroundImageLayout = ImageLayout.None;
|
||||||
@@ -536,7 +530,6 @@ namespace GHelper
|
|||||||
//
|
//
|
||||||
// buttonBalanced
|
// buttonBalanced
|
||||||
//
|
//
|
||||||
buttonBalanced.AccessibleName = "Balanced Mode";
|
|
||||||
buttonBalanced.Activated = false;
|
buttonBalanced.Activated = false;
|
||||||
buttonBalanced.BackColor = SystemColors.ControlLightLight;
|
buttonBalanced.BackColor = SystemColors.ControlLightLight;
|
||||||
buttonBalanced.BorderColor = Color.Transparent;
|
buttonBalanced.BorderColor = Color.Transparent;
|
||||||
@@ -559,7 +552,6 @@ namespace GHelper
|
|||||||
//
|
//
|
||||||
// buttonTurbo
|
// buttonTurbo
|
||||||
//
|
//
|
||||||
buttonTurbo.AccessibleName = "Turbo Mode";
|
|
||||||
buttonTurbo.Activated = false;
|
buttonTurbo.Activated = false;
|
||||||
buttonTurbo.BackColor = SystemColors.ControlLightLight;
|
buttonTurbo.BackColor = SystemColors.ControlLightLight;
|
||||||
buttonTurbo.BorderColor = Color.Transparent;
|
buttonTurbo.BorderColor = Color.Transparent;
|
||||||
@@ -582,7 +574,6 @@ namespace GHelper
|
|||||||
//
|
//
|
||||||
// buttonFans
|
// buttonFans
|
||||||
//
|
//
|
||||||
buttonFans.AccessibleName = "Fans and Power Settings";
|
|
||||||
buttonFans.Activated = false;
|
buttonFans.Activated = false;
|
||||||
buttonFans.BackColor = SystemColors.ControlLight;
|
buttonFans.BackColor = SystemColors.ControlLight;
|
||||||
buttonFans.BorderColor = Color.Transparent;
|
buttonFans.BorderColor = Color.Transparent;
|
||||||
@@ -654,7 +645,6 @@ namespace GHelper
|
|||||||
//
|
//
|
||||||
// panelGPU
|
// panelGPU
|
||||||
//
|
//
|
||||||
panelGPU.AccessibleName = "GPU";
|
|
||||||
panelGPU.AccessibleRole = AccessibleRole.Grouping;
|
panelGPU.AccessibleRole = AccessibleRole.Grouping;
|
||||||
panelGPU.AutoSize = true;
|
panelGPU.AutoSize = true;
|
||||||
panelGPU.AutoSizeMode = AutoSizeMode.GrowAndShrink;
|
panelGPU.AutoSizeMode = AutoSizeMode.GrowAndShrink;
|
||||||
@@ -731,7 +721,6 @@ namespace GHelper
|
|||||||
//
|
//
|
||||||
// buttonEco
|
// buttonEco
|
||||||
//
|
//
|
||||||
buttonEco.AccessibleName = "Eco GPU Mode";
|
|
||||||
buttonEco.Activated = false;
|
buttonEco.Activated = false;
|
||||||
buttonEco.BackColor = SystemColors.ControlLightLight;
|
buttonEco.BackColor = SystemColors.ControlLightLight;
|
||||||
buttonEco.BorderColor = Color.Transparent;
|
buttonEco.BorderColor = Color.Transparent;
|
||||||
@@ -755,7 +744,6 @@ namespace GHelper
|
|||||||
//
|
//
|
||||||
// buttonStandard
|
// buttonStandard
|
||||||
//
|
//
|
||||||
buttonStandard.AccessibleName = "Standard GPU Mode";
|
|
||||||
buttonStandard.Activated = false;
|
buttonStandard.Activated = false;
|
||||||
buttonStandard.BackColor = SystemColors.ControlLightLight;
|
buttonStandard.BackColor = SystemColors.ControlLightLight;
|
||||||
buttonStandard.BorderColor = Color.Transparent;
|
buttonStandard.BorderColor = Color.Transparent;
|
||||||
@@ -801,7 +789,6 @@ namespace GHelper
|
|||||||
//
|
//
|
||||||
// buttonOptimized
|
// buttonOptimized
|
||||||
//
|
//
|
||||||
buttonOptimized.AccessibleName = "Optimized GPU Mode";
|
|
||||||
buttonOptimized.Activated = false;
|
buttonOptimized.Activated = false;
|
||||||
buttonOptimized.BackColor = SystemColors.ControlLightLight;
|
buttonOptimized.BackColor = SystemColors.ControlLightLight;
|
||||||
buttonOptimized.BorderColor = Color.Transparent;
|
buttonOptimized.BorderColor = Color.Transparent;
|
||||||
@@ -824,7 +811,6 @@ namespace GHelper
|
|||||||
//
|
//
|
||||||
// buttonUltimate
|
// buttonUltimate
|
||||||
//
|
//
|
||||||
buttonUltimate.AccessibleName = "Ultimate GPU Mode";
|
|
||||||
buttonUltimate.Activated = false;
|
buttonUltimate.Activated = false;
|
||||||
buttonUltimate.BackColor = SystemColors.ControlLightLight;
|
buttonUltimate.BackColor = SystemColors.ControlLightLight;
|
||||||
buttonUltimate.BorderColor = Color.Transparent;
|
buttonUltimate.BorderColor = Color.Transparent;
|
||||||
@@ -892,7 +878,6 @@ namespace GHelper
|
|||||||
//
|
//
|
||||||
// panelScreen
|
// panelScreen
|
||||||
//
|
//
|
||||||
panelScreen.AccessibleName = "Screen";
|
|
||||||
panelScreen.AccessibleRole = AccessibleRole.Grouping;
|
panelScreen.AccessibleRole = AccessibleRole.Grouping;
|
||||||
panelScreen.AutoSize = true;
|
panelScreen.AutoSize = true;
|
||||||
panelScreen.AutoSizeMode = AutoSizeMode.GrowAndShrink;
|
panelScreen.AutoSizeMode = AutoSizeMode.GrowAndShrink;
|
||||||
@@ -942,7 +927,6 @@ namespace GHelper
|
|||||||
//
|
//
|
||||||
// buttonScreenAuto
|
// buttonScreenAuto
|
||||||
//
|
//
|
||||||
buttonScreenAuto.AccessibleName = "Auto Screen Refresh Rate";
|
|
||||||
buttonScreenAuto.Activated = false;
|
buttonScreenAuto.Activated = false;
|
||||||
buttonScreenAuto.BackColor = SystemColors.ControlLightLight;
|
buttonScreenAuto.BackColor = SystemColors.ControlLightLight;
|
||||||
buttonScreenAuto.BorderColor = Color.Transparent;
|
buttonScreenAuto.BorderColor = Color.Transparent;
|
||||||
@@ -962,7 +946,6 @@ namespace GHelper
|
|||||||
//
|
//
|
||||||
// button60Hz
|
// button60Hz
|
||||||
//
|
//
|
||||||
button60Hz.AccessibleName = "60Hz Refresh Rate";
|
|
||||||
button60Hz.Activated = false;
|
button60Hz.Activated = false;
|
||||||
button60Hz.BackColor = SystemColors.ControlLightLight;
|
button60Hz.BackColor = SystemColors.ControlLightLight;
|
||||||
button60Hz.BorderColor = Color.Transparent;
|
button60Hz.BorderColor = Color.Transparent;
|
||||||
@@ -983,7 +966,6 @@ namespace GHelper
|
|||||||
//
|
//
|
||||||
// button120Hz
|
// button120Hz
|
||||||
//
|
//
|
||||||
button120Hz.AccessibleName = "Maximum Refresh Rate";
|
|
||||||
button120Hz.Activated = false;
|
button120Hz.Activated = false;
|
||||||
button120Hz.BackColor = SystemColors.ControlLightLight;
|
button120Hz.BackColor = SystemColors.ControlLightLight;
|
||||||
button120Hz.BorderColor = Color.Transparent;
|
button120Hz.BorderColor = Color.Transparent;
|
||||||
@@ -1068,7 +1050,6 @@ namespace GHelper
|
|||||||
//
|
//
|
||||||
// panelKeyboard
|
// panelKeyboard
|
||||||
//
|
//
|
||||||
panelKeyboard.AccessibleName = "Keyboard";
|
|
||||||
panelKeyboard.AccessibleRole = AccessibleRole.Grouping;
|
panelKeyboard.AccessibleRole = AccessibleRole.Grouping;
|
||||||
panelKeyboard.AutoSize = true;
|
panelKeyboard.AutoSize = true;
|
||||||
panelKeyboard.AutoSizeMode = AutoSizeMode.GrowAndShrink;
|
panelKeyboard.AutoSizeMode = AutoSizeMode.GrowAndShrink;
|
||||||
@@ -1105,7 +1086,6 @@ namespace GHelper
|
|||||||
//
|
//
|
||||||
// buttonKeyboard
|
// buttonKeyboard
|
||||||
//
|
//
|
||||||
buttonKeyboard.AccessibleName = "Extra Settings";
|
|
||||||
buttonKeyboard.Activated = false;
|
buttonKeyboard.Activated = false;
|
||||||
buttonKeyboard.BackColor = SystemColors.ControlLight;
|
buttonKeyboard.BackColor = SystemColors.ControlLight;
|
||||||
buttonKeyboard.BorderColor = Color.Transparent;
|
buttonKeyboard.BorderColor = Color.Transparent;
|
||||||
@@ -1160,7 +1140,6 @@ namespace GHelper
|
|||||||
//
|
//
|
||||||
// buttonKeyboardColor
|
// buttonKeyboardColor
|
||||||
//
|
//
|
||||||
buttonKeyboardColor.AccessibleName = "Keyboard Color";
|
|
||||||
buttonKeyboardColor.Activated = false;
|
buttonKeyboardColor.Activated = false;
|
||||||
buttonKeyboardColor.BackColor = SystemColors.ButtonHighlight;
|
buttonKeyboardColor.BackColor = SystemColors.ButtonHighlight;
|
||||||
buttonKeyboardColor.BorderColor = Color.Transparent;
|
buttonKeyboardColor.BorderColor = Color.Transparent;
|
||||||
@@ -1179,7 +1158,6 @@ namespace GHelper
|
|||||||
//
|
//
|
||||||
// comboKeyboard
|
// comboKeyboard
|
||||||
//
|
//
|
||||||
comboKeyboard.AccessibleName = "Keyboard Backlight Mode";
|
|
||||||
comboKeyboard.BorderColor = Color.White;
|
comboKeyboard.BorderColor = Color.White;
|
||||||
comboKeyboard.ButtonColor = Color.FromArgb(255, 255, 255);
|
comboKeyboard.ButtonColor = Color.FromArgb(255, 255, 255);
|
||||||
comboKeyboard.Dock = DockStyle.Top;
|
comboKeyboard.Dock = DockStyle.Top;
|
||||||
@@ -1310,7 +1288,6 @@ namespace GHelper
|
|||||||
//
|
//
|
||||||
// buttonPeripheral3
|
// buttonPeripheral3
|
||||||
//
|
//
|
||||||
buttonPeripheral3.AccessibleName = "Peripheral 3";
|
|
||||||
buttonPeripheral3.Activated = false;
|
buttonPeripheral3.Activated = false;
|
||||||
buttonPeripheral3.BackColor = SystemColors.ControlLightLight;
|
buttonPeripheral3.BackColor = SystemColors.ControlLightLight;
|
||||||
buttonPeripheral3.BorderColor = Color.Transparent;
|
buttonPeripheral3.BorderColor = Color.Transparent;
|
||||||
@@ -1335,7 +1312,6 @@ namespace GHelper
|
|||||||
//
|
//
|
||||||
// buttonPeripheral2
|
// buttonPeripheral2
|
||||||
//
|
//
|
||||||
buttonPeripheral2.AccessibleName = "Peripheral 2";
|
|
||||||
buttonPeripheral2.Activated = false;
|
buttonPeripheral2.Activated = false;
|
||||||
buttonPeripheral2.BackColor = SystemColors.ControlLightLight;
|
buttonPeripheral2.BackColor = SystemColors.ControlLightLight;
|
||||||
buttonPeripheral2.BorderColor = Color.Transparent;
|
buttonPeripheral2.BorderColor = Color.Transparent;
|
||||||
@@ -1360,7 +1336,6 @@ namespace GHelper
|
|||||||
//
|
//
|
||||||
// buttonPeripheral1
|
// buttonPeripheral1
|
||||||
//
|
//
|
||||||
buttonPeripheral1.AccessibleName = "Peripheral 1";
|
|
||||||
buttonPeripheral1.Activated = false;
|
buttonPeripheral1.Activated = false;
|
||||||
buttonPeripheral1.BackColor = SystemColors.ControlLightLight;
|
buttonPeripheral1.BackColor = SystemColors.ControlLightLight;
|
||||||
buttonPeripheral1.BorderColor = Color.Transparent;
|
buttonPeripheral1.BorderColor = Color.Transparent;
|
||||||
|
|||||||
180
app/Settings.cs
180
app/Settings.cs
@@ -87,6 +87,33 @@ namespace GHelper
|
|||||||
buttonQuit.Text = Properties.Strings.Quit;
|
buttonQuit.Text = Properties.Strings.Quit;
|
||||||
buttonUpdates.Text = Properties.Strings.Updates;
|
buttonUpdates.Text = Properties.Strings.Updates;
|
||||||
|
|
||||||
|
// Accessible Labels
|
||||||
|
|
||||||
|
panelMatrix.AccessibleName = Properties.Strings.AnimeMatrix;
|
||||||
|
sliderBattery.AccessibleName = Properties.Strings.BatteryChargeLimit;
|
||||||
|
buttonQuit.AccessibleName = Properties.Strings.Quit;
|
||||||
|
buttonUpdates.AccessibleName = Properties.Strings.BiosAndDriverUpdates;
|
||||||
|
panelPerformance.AccessibleName = Properties.Strings.PerformanceMode;
|
||||||
|
buttonSilent.AccessibleName = Properties.Strings.Silent;
|
||||||
|
buttonBalanced.AccessibleName = Properties.Strings.Balanced;
|
||||||
|
buttonTurbo.AccessibleName = Properties.Strings.Turbo;
|
||||||
|
buttonFans.AccessibleName = Properties.Strings.FansAndPower;
|
||||||
|
panelGPU.AccessibleName = Properties.Strings.GPUMode;
|
||||||
|
buttonEco.AccessibleName = Properties.Strings.EcoMode;
|
||||||
|
buttonStandard.AccessibleName = Properties.Strings.StandardMode;
|
||||||
|
buttonOptimized.AccessibleName = Properties.Strings.Optimized;
|
||||||
|
buttonUltimate.AccessibleName = Properties.Strings.UltimateMode;
|
||||||
|
panelScreen.AccessibleName = Properties.Strings.LaptopScreen;
|
||||||
|
|
||||||
|
buttonScreenAuto.AccessibleName = Properties.Strings.AutoMode;
|
||||||
|
//button60Hz.AccessibleName = "60Hz Refresh Rate";
|
||||||
|
//button120Hz.AccessibleName = "Maximum Refresh Rate";
|
||||||
|
|
||||||
|
panelKeyboard.AccessibleName = Properties.Strings.LaptopKeyboard;
|
||||||
|
buttonKeyboard.AccessibleName = Properties.Strings.ExtraSettings;
|
||||||
|
buttonKeyboardColor.AccessibleName = Properties.Strings.LaptopKeyboard + " " + Properties.Strings.Color;
|
||||||
|
comboKeyboard.AccessibleName = Properties.Strings.LaptopBacklight;
|
||||||
|
|
||||||
FormClosing += SettingsForm_FormClosing;
|
FormClosing += SettingsForm_FormClosing;
|
||||||
Deactivate += SettingsForm_LostFocus;
|
Deactivate += SettingsForm_LostFocus;
|
||||||
|
|
||||||
@@ -444,11 +471,17 @@ namespace GHelper
|
|||||||
|
|
||||||
public void SetVersionLabel(string label, bool update = false)
|
public void SetVersionLabel(string label, bool update = false)
|
||||||
{
|
{
|
||||||
Invoke(delegate
|
if (InvokeRequired)
|
||||||
|
Invoke(delegate
|
||||||
|
{
|
||||||
|
labelVersion.Text = label;
|
||||||
|
if (update) labelVersion.ForeColor = colorTurbo;
|
||||||
|
});
|
||||||
|
else
|
||||||
{
|
{
|
||||||
labelVersion.Text = label;
|
labelVersion.Text = label;
|
||||||
if (update) labelVersion.ForeColor = colorTurbo;
|
if (update) labelVersion.ForeColor = colorTurbo;
|
||||||
});
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -632,18 +665,14 @@ namespace GHelper
|
|||||||
|
|
||||||
public void FansInit()
|
public void FansInit()
|
||||||
{
|
{
|
||||||
Invoke(delegate
|
if (fansForm == null || fansForm.Text == "") return;
|
||||||
{
|
Invoke(fansForm.InitAll);
|
||||||
if (fansForm != null && fansForm.Text != "") fansForm.InitAll();
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void GPUInit()
|
public void GPUInit()
|
||||||
{
|
{
|
||||||
Invoke(delegate
|
if (fansForm == null || fansForm.Text == "") return;
|
||||||
{
|
Invoke(fansForm.InitGPU);
|
||||||
if (fansForm != null && fansForm.Text != "") fansForm.InitGPU();
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void FansToggle(int index = 0)
|
public void FansToggle(int index = 0)
|
||||||
@@ -737,12 +766,19 @@ namespace GHelper
|
|||||||
|
|
||||||
public void VisualiseAura()
|
public void VisualiseAura()
|
||||||
{
|
{
|
||||||
Invoke(delegate
|
if (InvokeRequired)
|
||||||
|
Invoke(delegate
|
||||||
|
{
|
||||||
|
pictureColor.BackColor = Aura.Color1;
|
||||||
|
pictureColor2.BackColor = Aura.Color2;
|
||||||
|
pictureColor2.Visible = Aura.HasSecondColor();
|
||||||
|
});
|
||||||
|
else
|
||||||
{
|
{
|
||||||
pictureColor.BackColor = Aura.Color1;
|
pictureColor.BackColor = Aura.Color1;
|
||||||
pictureColor2.BackColor = Aura.Color2;
|
pictureColor2.BackColor = Aura.Color2;
|
||||||
pictureColor2.Visible = Aura.HasSecondColor();
|
pictureColor2.Visible = Aura.HasSecondColor();
|
||||||
});
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void InitMatrix()
|
public void InitMatrix()
|
||||||
@@ -974,18 +1010,19 @@ namespace GHelper
|
|||||||
if (gpuTemp.Length > 0) trayTip += "\nGPU" + gpuTemp + " " + HardwareControl.gpuFan;
|
if (gpuTemp.Length > 0) trayTip += "\nGPU" + gpuTemp + " " + HardwareControl.gpuFan;
|
||||||
if (battery.Length > 0) trayTip += "\n" + battery;
|
if (battery.Length > 0) trayTip += "\n" + battery;
|
||||||
|
|
||||||
Program.settingsForm.BeginInvoke(delegate
|
if (Program.settingsForm.IsHandleCreated)
|
||||||
{
|
Program.settingsForm.BeginInvoke(delegate
|
||||||
labelCPUFan.Text = "CPU" + cpuTemp + " " + HardwareControl.cpuFan;
|
{
|
||||||
labelGPUFan.Text = "GPU" + gpuTemp + " " + HardwareControl.gpuFan;
|
labelCPUFan.Text = "CPU" + cpuTemp + " " + HardwareControl.cpuFan;
|
||||||
if (HardwareControl.midFan is not null)
|
labelGPUFan.Text = "GPU" + gpuTemp + " " + HardwareControl.gpuFan;
|
||||||
labelMidFan.Text = "Mid " + HardwareControl.midFan;
|
if (HardwareControl.midFan is not null)
|
||||||
|
labelMidFan.Text = "Mid " + HardwareControl.midFan;
|
||||||
|
|
||||||
labelBattery.Text = battery;
|
labelBattery.Text = battery;
|
||||||
if (!batteryMouseOver && !batteryFullMouseOver) labelCharge.Text = charge;
|
if (!batteryMouseOver && !batteryFullMouseOver) labelCharge.Text = charge;
|
||||||
|
|
||||||
//panelPerformance.AccessibleName = labelPerf.Text + " " + trayTip;
|
//panelPerformance.AccessibleName = labelPerf.Text + " " + trayTip;
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
||||||
Program.trayIcon.Text = trayTip;
|
Program.trayIcon.Text = trayTip;
|
||||||
@@ -1000,52 +1037,67 @@ namespace GHelper
|
|||||||
|
|
||||||
public void ShowMode(int mode)
|
public void ShowMode(int mode)
|
||||||
{
|
{
|
||||||
Invoke(delegate
|
if (InvokeRequired)
|
||||||
{
|
Invoke(delegate
|
||||||
buttonSilent.Activated = false;
|
|
||||||
buttonBalanced.Activated = false;
|
|
||||||
buttonTurbo.Activated = false;
|
|
||||||
buttonFans.Activated = false;
|
|
||||||
|
|
||||||
menuSilent.Checked = false;
|
|
||||||
menuBalanced.Checked = false;
|
|
||||||
menuTurbo.Checked = false;
|
|
||||||
|
|
||||||
switch (mode)
|
|
||||||
{
|
{
|
||||||
case AsusACPI.PerformanceSilent:
|
VisualiseMode(mode);
|
||||||
buttonSilent.Activated = true;
|
});
|
||||||
menuSilent.Checked = true;
|
else
|
||||||
break;
|
VisualiseMode(mode);
|
||||||
case AsusACPI.PerformanceTurbo:
|
}
|
||||||
buttonTurbo.Activated = true;
|
|
||||||
menuTurbo.Checked = true;
|
protected void VisualiseMode(int mode)
|
||||||
break;
|
{
|
||||||
case AsusACPI.PerformanceBalanced:
|
buttonSilent.Activated = false;
|
||||||
buttonBalanced.Activated = true;
|
buttonBalanced.Activated = false;
|
||||||
menuBalanced.Checked = true;
|
buttonTurbo.Activated = false;
|
||||||
break;
|
buttonFans.Activated = false;
|
||||||
default:
|
|
||||||
buttonFans.Activated = true;
|
menuSilent.Checked = false;
|
||||||
buttonFans.BorderColor = Modes.GetBase(mode) switch
|
menuBalanced.Checked = false;
|
||||||
{
|
menuTurbo.Checked = false;
|
||||||
AsusACPI.PerformanceSilent => colorEco,
|
|
||||||
AsusACPI.PerformanceTurbo => colorTurbo,
|
switch (mode)
|
||||||
_ => colorStandard,
|
{
|
||||||
};
|
case AsusACPI.PerformanceSilent:
|
||||||
break;
|
buttonSilent.Activated = true;
|
||||||
}
|
menuSilent.Checked = true;
|
||||||
});
|
break;
|
||||||
|
case AsusACPI.PerformanceTurbo:
|
||||||
|
buttonTurbo.Activated = true;
|
||||||
|
menuTurbo.Checked = true;
|
||||||
|
break;
|
||||||
|
case AsusACPI.PerformanceBalanced:
|
||||||
|
buttonBalanced.Activated = true;
|
||||||
|
menuBalanced.Checked = true;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
buttonFans.Activated = true;
|
||||||
|
buttonFans.BorderColor = Modes.GetBase(mode) switch
|
||||||
|
{
|
||||||
|
AsusACPI.PerformanceSilent => colorEco,
|
||||||
|
AsusACPI.PerformanceTurbo => colorTurbo,
|
||||||
|
_ => colorStandard,
|
||||||
|
};
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public void SetModeLabel(string modeText)
|
public void SetModeLabel(string modeText)
|
||||||
{
|
{
|
||||||
Invoke(delegate
|
if (InvokeRequired)
|
||||||
|
{
|
||||||
|
Invoke(delegate {
|
||||||
|
labelPerf.Text = modeText;
|
||||||
|
panelPerformance.AccessibleName = labelPerf.Text;
|
||||||
|
});
|
||||||
|
} else
|
||||||
{
|
{
|
||||||
labelPerf.Text = modeText;
|
labelPerf.Text = modeText;
|
||||||
panelPerformance.AccessibleName = labelPerf.Text; // + ". " + Program.trayIcon.Text;
|
panelPerformance.AccessibleName = labelPerf.Text;
|
||||||
});
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -1243,6 +1295,10 @@ namespace GHelper
|
|||||||
{
|
{
|
||||||
labelBatteryTitle.Text = Properties.Strings.BatteryChargeLimit + ": " + limit.ToString() + "%";
|
labelBatteryTitle.Text = Properties.Strings.BatteryChargeLimit + ": " + limit.ToString() + "%";
|
||||||
sliderBattery.Value = limit;
|
sliderBattery.Value = limit;
|
||||||
|
|
||||||
|
sliderBattery.AccessibleName = Properties.Strings.BatteryChargeLimit + ": " + limit.ToString() + "%";
|
||||||
|
sliderBattery.AccessibilityObject.Select(AccessibleSelection.TakeFocus);
|
||||||
|
|
||||||
VisualiseBatteryFull();
|
VisualiseBatteryFull();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -1252,11 +1308,13 @@ namespace GHelper
|
|||||||
{
|
{
|
||||||
buttonBatteryFull.BackColor = colorStandard;
|
buttonBatteryFull.BackColor = colorStandard;
|
||||||
buttonBatteryFull.ForeColor = SystemColors.ControlLightLight;
|
buttonBatteryFull.ForeColor = SystemColors.ControlLightLight;
|
||||||
|
buttonBatteryFull.AccessibleName = Properties.Strings.BatteryChargeLimit + "100% on";
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
buttonBatteryFull.BackColor = buttonSecond;
|
buttonBatteryFull.BackColor = buttonSecond;
|
||||||
buttonBatteryFull.ForeColor = SystemColors.ControlDark;
|
buttonBatteryFull.ForeColor = SystemColors.ControlDark;
|
||||||
|
buttonBatteryFull.AccessibleName = Properties.Strings.BatteryChargeLimit + "100% off";
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -1402,11 +1460,13 @@ namespace GHelper
|
|||||||
{
|
{
|
||||||
buttonFnLock.BackColor = colorStandard;
|
buttonFnLock.BackColor = colorStandard;
|
||||||
buttonFnLock.ForeColor = SystemColors.ControlLightLight;
|
buttonFnLock.ForeColor = SystemColors.ControlLightLight;
|
||||||
|
buttonFnLock.AccessibleName = "Fn-Lock on";
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
buttonFnLock.BackColor = buttonSecond;
|
buttonFnLock.BackColor = buttonSecond;
|
||||||
buttonFnLock.ForeColor = SystemColors.ControlDark;
|
buttonFnLock.ForeColor = SystemColors.ControlDark;
|
||||||
|
buttonFnLock.AccessibleName = "Fn-Lock off";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -50,6 +50,9 @@ public static class ControlHelper
|
|||||||
{
|
{
|
||||||
foreach (Control control in controls)
|
foreach (Control control in controls)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
AdjustControls(control.Controls);
|
||||||
|
|
||||||
var button = control as RButton;
|
var button = control as RButton;
|
||||||
if (button != null)
|
if (button != null)
|
||||||
{
|
{
|
||||||
@@ -132,7 +135,6 @@ public static class ControlHelper
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
AdjustControls(control.Controls);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,4 @@
|
|||||||
using Microsoft.Win32;
|
using Microsoft.Win32;
|
||||||
using System.ComponentModel;
|
|
||||||
using System.Drawing.Drawing2D;
|
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
namespace GHelper.UI
|
namespace GHelper.UI
|
||||||
@@ -108,308 +106,4 @@ namespace GHelper.UI
|
|||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public class RCheckBox : CheckBox
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public class RComboBox : ComboBox
|
|
||||||
{
|
|
||||||
private Color borderColor = Color.Gray;
|
|
||||||
[DefaultValue(typeof(Color), "Gray")]
|
|
||||||
public Color BorderColor
|
|
||||||
{
|
|
||||||
get { return borderColor; }
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (borderColor != value)
|
|
||||||
{
|
|
||||||
borderColor = value;
|
|
||||||
Invalidate();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
private Color buttonColor = Color.FromArgb(255, 255, 255, 255);
|
|
||||||
[DefaultValue(typeof(Color), "255, 255, 255")]
|
|
||||||
public Color ButtonColor
|
|
||||||
{
|
|
||||||
get { return buttonColor; }
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (buttonColor != value)
|
|
||||||
{
|
|
||||||
buttonColor = value;
|
|
||||||
Invalidate();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private Color arrowColor = Color.Black;
|
|
||||||
[DefaultValue(typeof(Color), "Black")]
|
|
||||||
public Color ArrowColor
|
|
||||||
{
|
|
||||||
get { return arrowColor; }
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (arrowColor != value)
|
|
||||||
{
|
|
||||||
arrowColor = value;
|
|
||||||
Invalidate();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
protected override void WndProc(ref Message m)
|
|
||||||
{
|
|
||||||
if (m.Msg == WM_PAINT && DropDownStyle != ComboBoxStyle.Simple)
|
|
||||||
{
|
|
||||||
var clientRect = ClientRectangle;
|
|
||||||
var dropDownButtonWidth = SystemInformation.HorizontalScrollBarArrowWidth;
|
|
||||||
var outerBorder = new Rectangle(clientRect.Location,
|
|
||||||
new Size(clientRect.Width - 1, clientRect.Height - 1));
|
|
||||||
var innerBorder = new Rectangle(outerBorder.X + 1, outerBorder.Y + 1,
|
|
||||||
outerBorder.Width - dropDownButtonWidth - 2, outerBorder.Height - 2);
|
|
||||||
var innerInnerBorder = new Rectangle(innerBorder.X + 1, innerBorder.Y + 1,
|
|
||||||
innerBorder.Width - 2, innerBorder.Height - 2);
|
|
||||||
var dropDownRect = new Rectangle(innerBorder.Right + 1, innerBorder.Y,
|
|
||||||
dropDownButtonWidth, innerBorder.Height + 1);
|
|
||||||
if (RightToLeft == RightToLeft.Yes)
|
|
||||||
{
|
|
||||||
innerBorder.X = clientRect.Width - innerBorder.Right;
|
|
||||||
innerInnerBorder.X = clientRect.Width - innerInnerBorder.Right;
|
|
||||||
dropDownRect.X = clientRect.Width - dropDownRect.Right;
|
|
||||||
dropDownRect.Width += 1;
|
|
||||||
}
|
|
||||||
var innerBorderColor = Enabled ? BackColor : SystemColors.Control;
|
|
||||||
var outerBorderColor = Enabled ? BorderColor : SystemColors.ControlDark;
|
|
||||||
var buttonColor = Enabled ? ButtonColor : SystemColors.Control;
|
|
||||||
var middle = new Point(dropDownRect.Left + dropDownRect.Width / 2,
|
|
||||||
dropDownRect.Top + dropDownRect.Height / 2);
|
|
||||||
var arrow = new Point[]
|
|
||||||
{
|
|
||||||
new Point(middle.X - 3, middle.Y - 2),
|
|
||||||
new Point(middle.X + 4, middle.Y - 2),
|
|
||||||
new Point(middle.X, middle.Y + 2)
|
|
||||||
};
|
|
||||||
var ps = new PAINTSTRUCT();
|
|
||||||
bool shoulEndPaint = false;
|
|
||||||
nint dc;
|
|
||||||
if (m.WParam == nint.Zero)
|
|
||||||
{
|
|
||||||
dc = BeginPaint(Handle, ref ps);
|
|
||||||
m.WParam = dc;
|
|
||||||
shoulEndPaint = true;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
dc = m.WParam;
|
|
||||||
}
|
|
||||||
|
|
||||||
var rgn = CreateRectRgn(innerInnerBorder.Left, innerInnerBorder.Top,
|
|
||||||
innerInnerBorder.Right, innerInnerBorder.Bottom);
|
|
||||||
|
|
||||||
SelectClipRgn(dc, rgn);
|
|
||||||
DefWndProc(ref m);
|
|
||||||
DeleteObject(rgn);
|
|
||||||
rgn = CreateRectRgn(clientRect.Left, clientRect.Top,
|
|
||||||
clientRect.Right, clientRect.Bottom);
|
|
||||||
SelectClipRgn(dc, rgn);
|
|
||||||
using (var g = Graphics.FromHdc(dc))
|
|
||||||
{
|
|
||||||
using (var b = new SolidBrush(buttonColor))
|
|
||||||
{
|
|
||||||
g.FillRectangle(b, dropDownRect);
|
|
||||||
}
|
|
||||||
using (var b = new SolidBrush(arrowColor))
|
|
||||||
{
|
|
||||||
g.FillPolygon(b, arrow);
|
|
||||||
}
|
|
||||||
using (var p = new Pen(innerBorderColor))
|
|
||||||
{
|
|
||||||
g.DrawRectangle(p, innerBorder);
|
|
||||||
g.DrawRectangle(p, innerInnerBorder);
|
|
||||||
}
|
|
||||||
using (var p = new Pen(outerBorderColor))
|
|
||||||
{
|
|
||||||
g.DrawRectangle(p, outerBorder);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (shoulEndPaint)
|
|
||||||
EndPaint(Handle, ref ps);
|
|
||||||
DeleteObject(rgn);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
base.WndProc(ref m);
|
|
||||||
}
|
|
||||||
|
|
||||||
private const int WM_PAINT = 0xF;
|
|
||||||
[StructLayout(LayoutKind.Sequential)]
|
|
||||||
public struct RECT
|
|
||||||
{
|
|
||||||
public int L, T, R, B;
|
|
||||||
}
|
|
||||||
[StructLayout(LayoutKind.Sequential)]
|
|
||||||
public struct PAINTSTRUCT
|
|
||||||
{
|
|
||||||
public nint hdc;
|
|
||||||
public bool fErase;
|
|
||||||
public int rcPaint_left;
|
|
||||||
public int rcPaint_top;
|
|
||||||
public int rcPaint_right;
|
|
||||||
public int rcPaint_bottom;
|
|
||||||
public bool fRestore;
|
|
||||||
public bool fIncUpdate;
|
|
||||||
public int reserved1;
|
|
||||||
public int reserved2;
|
|
||||||
public int reserved3;
|
|
||||||
public int reserved4;
|
|
||||||
public int reserved5;
|
|
||||||
public int reserved6;
|
|
||||||
public int reserved7;
|
|
||||||
public int reserved8;
|
|
||||||
}
|
|
||||||
[DllImport("user32.dll")]
|
|
||||||
private static extern nint BeginPaint(nint hWnd,
|
|
||||||
[In, Out] ref PAINTSTRUCT lpPaint);
|
|
||||||
|
|
||||||
[DllImport("user32.dll")]
|
|
||||||
private static extern bool EndPaint(nint hWnd, ref PAINTSTRUCT lpPaint);
|
|
||||||
|
|
||||||
[DllImport("gdi32.dll")]
|
|
||||||
public static extern int SelectClipRgn(nint hDC, nint hRgn);
|
|
||||||
|
|
||||||
[DllImport("user32.dll")]
|
|
||||||
public static extern int GetUpdateRgn(nint hwnd, nint hrgn, bool fErase);
|
|
||||||
public enum RegionFlags
|
|
||||||
{
|
|
||||||
ERROR = 0,
|
|
||||||
NULLREGION = 1,
|
|
||||||
SIMPLEREGION = 2,
|
|
||||||
COMPLEXREGION = 3,
|
|
||||||
}
|
|
||||||
[DllImport("gdi32.dll")]
|
|
||||||
internal static extern bool DeleteObject(nint hObject);
|
|
||||||
|
|
||||||
[DllImport("gdi32.dll")]
|
|
||||||
private static extern nint CreateRectRgn(int x1, int y1, int x2, int y2);
|
|
||||||
}
|
|
||||||
|
|
||||||
public class RButton : Button
|
|
||||||
{
|
|
||||||
//Fields
|
|
||||||
private int borderSize = 5;
|
|
||||||
|
|
||||||
private int borderRadius = 5;
|
|
||||||
public int BorderRadius
|
|
||||||
{
|
|
||||||
get { return borderRadius; }
|
|
||||||
set
|
|
||||||
{
|
|
||||||
borderRadius = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private Color borderColor = Color.Transparent;
|
|
||||||
public Color BorderColor
|
|
||||||
{
|
|
||||||
get { return borderColor; }
|
|
||||||
set
|
|
||||||
{
|
|
||||||
borderColor = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
private bool activated = false;
|
|
||||||
public bool Activated
|
|
||||||
{
|
|
||||||
get { return activated; }
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (activated != value)
|
|
||||||
Invalidate();
|
|
||||||
activated = value;
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private bool secondary = false;
|
|
||||||
public bool Secondary
|
|
||||||
{
|
|
||||||
get { return secondary; }
|
|
||||||
set
|
|
||||||
{
|
|
||||||
secondary = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public RButton()
|
|
||||||
{
|
|
||||||
DoubleBuffered = true;
|
|
||||||
FlatStyle = FlatStyle.Flat;
|
|
||||||
FlatAppearance.BorderSize = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
private GraphicsPath GetFigurePath(Rectangle rect, int radius)
|
|
||||||
{
|
|
||||||
GraphicsPath path = new GraphicsPath();
|
|
||||||
float curveSize = radius * 2F;
|
|
||||||
|
|
||||||
path.StartFigure();
|
|
||||||
path.AddArc(rect.X, rect.Y, curveSize, curveSize, 180, 90);
|
|
||||||
path.AddArc(rect.Right - curveSize, rect.Y, curveSize, curveSize, 270, 90);
|
|
||||||
path.AddArc(rect.Right - curveSize, rect.Bottom - curveSize, curveSize, curveSize, 0, 90);
|
|
||||||
path.AddArc(rect.X, rect.Bottom - curveSize, curveSize, curveSize, 90, 90);
|
|
||||||
path.CloseFigure();
|
|
||||||
return path;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
protected override void OnPaint(PaintEventArgs pevent)
|
|
||||||
{
|
|
||||||
|
|
||||||
base.OnPaint(pevent);
|
|
||||||
|
|
||||||
float ratio = pevent.Graphics.DpiX / 192.0f;
|
|
||||||
int border = (int)(ratio * borderSize);
|
|
||||||
|
|
||||||
Rectangle rectSurface = ClientRectangle;
|
|
||||||
Rectangle rectBorder = Rectangle.Inflate(rectSurface, -border, -border);
|
|
||||||
|
|
||||||
Color borderDrawColor = activated ? borderColor : Color.Transparent;
|
|
||||||
|
|
||||||
using (GraphicsPath pathSurface = GetFigurePath(rectSurface, borderRadius + border))
|
|
||||||
using (GraphicsPath pathBorder = GetFigurePath(rectBorder, borderRadius))
|
|
||||||
using (Pen penSurface = new Pen(Parent.BackColor, border))
|
|
||||||
using (Pen penBorder = new Pen(borderDrawColor, border))
|
|
||||||
{
|
|
||||||
penBorder.Alignment = PenAlignment.Outset;
|
|
||||||
pevent.Graphics.SmoothingMode = SmoothingMode.AntiAlias;
|
|
||||||
Region = new Region(pathSurface);
|
|
||||||
pevent.Graphics.DrawPath(penSurface, pathSurface);
|
|
||||||
pevent.Graphics.DrawPath(penBorder, pathBorder);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!Enabled && ForeColor != SystemColors.ControlText)
|
|
||||||
{
|
|
||||||
var rect = pevent.ClipRectangle;
|
|
||||||
if (Image is not null)
|
|
||||||
{
|
|
||||||
rect.Y += Image.Height;
|
|
||||||
rect.Height -= Image.Height;
|
|
||||||
}
|
|
||||||
TextFormatFlags flags = TextFormatFlags.HorizontalCenter | TextFormatFlags.VerticalCenter | TextFormatFlags.WordBreak;
|
|
||||||
TextRenderer.DrawText(pevent.Graphics, Text, Font, rect, Color.Gray, flags);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
117
app/UI/RButton.cs
Normal file
117
app/UI/RButton.cs
Normal file
@@ -0,0 +1,117 @@
|
|||||||
|
using System.Drawing.Drawing2D;
|
||||||
|
|
||||||
|
namespace GHelper.UI
|
||||||
|
{
|
||||||
|
public class RButton : Button
|
||||||
|
{
|
||||||
|
//Fields
|
||||||
|
private int borderSize = 5;
|
||||||
|
|
||||||
|
private int borderRadius = 5;
|
||||||
|
public int BorderRadius
|
||||||
|
{
|
||||||
|
get { return borderRadius; }
|
||||||
|
set
|
||||||
|
{
|
||||||
|
borderRadius = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private Color borderColor = Color.Transparent;
|
||||||
|
public Color BorderColor
|
||||||
|
{
|
||||||
|
get { return borderColor; }
|
||||||
|
set
|
||||||
|
{
|
||||||
|
borderColor = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private bool activated = false;
|
||||||
|
public bool Activated
|
||||||
|
{
|
||||||
|
get { return activated; }
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (activated != value)
|
||||||
|
Invalidate();
|
||||||
|
activated = value;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool secondary = false;
|
||||||
|
public bool Secondary
|
||||||
|
{
|
||||||
|
get { return secondary; }
|
||||||
|
set
|
||||||
|
{
|
||||||
|
secondary = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public RButton()
|
||||||
|
{
|
||||||
|
DoubleBuffered = true;
|
||||||
|
FlatStyle = FlatStyle.Flat;
|
||||||
|
FlatAppearance.BorderSize = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
private GraphicsPath GetFigurePath(Rectangle rect, int radius)
|
||||||
|
{
|
||||||
|
GraphicsPath path = new GraphicsPath();
|
||||||
|
float curveSize = radius * 2F;
|
||||||
|
|
||||||
|
path.StartFigure();
|
||||||
|
path.AddArc(rect.X, rect.Y, curveSize, curveSize, 180, 90);
|
||||||
|
path.AddArc(rect.Right - curveSize, rect.Y, curveSize, curveSize, 270, 90);
|
||||||
|
path.AddArc(rect.Right - curveSize, rect.Bottom - curveSize, curveSize, curveSize, 0, 90);
|
||||||
|
path.AddArc(rect.X, rect.Bottom - curveSize, curveSize, curveSize, 90, 90);
|
||||||
|
path.CloseFigure();
|
||||||
|
return path;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
protected override void OnPaint(PaintEventArgs pevent)
|
||||||
|
{
|
||||||
|
|
||||||
|
base.OnPaint(pevent);
|
||||||
|
|
||||||
|
float ratio = pevent.Graphics.DpiX / 192.0f;
|
||||||
|
int border = (int)(ratio * borderSize);
|
||||||
|
|
||||||
|
Rectangle rectSurface = ClientRectangle;
|
||||||
|
Rectangle rectBorder = Rectangle.Inflate(rectSurface, -border, -border);
|
||||||
|
|
||||||
|
Color borderDrawColor = activated ? borderColor : Color.Transparent;
|
||||||
|
|
||||||
|
using (GraphicsPath pathSurface = GetFigurePath(rectSurface, borderRadius + border))
|
||||||
|
using (GraphicsPath pathBorder = GetFigurePath(rectBorder, borderRadius))
|
||||||
|
using (Pen penSurface = new Pen(Parent.BackColor, border))
|
||||||
|
using (Pen penBorder = new Pen(borderDrawColor, border))
|
||||||
|
{
|
||||||
|
penBorder.Alignment = PenAlignment.Outset;
|
||||||
|
pevent.Graphics.SmoothingMode = SmoothingMode.AntiAlias;
|
||||||
|
Region = new Region(pathSurface);
|
||||||
|
pevent.Graphics.DrawPath(penSurface, pathSurface);
|
||||||
|
pevent.Graphics.DrawPath(penBorder, pathBorder);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!Enabled && ForeColor != SystemColors.ControlText)
|
||||||
|
{
|
||||||
|
var rect = pevent.ClipRectangle;
|
||||||
|
if (Image is not null)
|
||||||
|
{
|
||||||
|
rect.Y += Image.Height;
|
||||||
|
rect.Height -= Image.Height;
|
||||||
|
}
|
||||||
|
TextFormatFlags flags = TextFormatFlags.HorizontalCenter | TextFormatFlags.VerticalCenter | TextFormatFlags.WordBreak;
|
||||||
|
TextRenderer.DrawText(pevent.Graphics, Text, Font, rect, Color.Gray, flags);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
7
app/UI/RCheckBox.cs
Normal file
7
app/UI/RCheckBox.cs
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
namespace GHelper.UI
|
||||||
|
{
|
||||||
|
public class RCheckBox : CheckBox
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
189
app/UI/RComboBox.cs
Normal file
189
app/UI/RComboBox.cs
Normal file
@@ -0,0 +1,189 @@
|
|||||||
|
using System.ComponentModel;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
namespace GHelper.UI
|
||||||
|
{
|
||||||
|
public class RComboBox : ComboBox
|
||||||
|
{
|
||||||
|
private Color borderColor = Color.Gray;
|
||||||
|
[DefaultValue(typeof(Color), "Gray")]
|
||||||
|
public Color BorderColor
|
||||||
|
{
|
||||||
|
get { return borderColor; }
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (borderColor != value)
|
||||||
|
{
|
||||||
|
borderColor = value;
|
||||||
|
Invalidate();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private Color buttonColor = Color.FromArgb(255, 255, 255, 255);
|
||||||
|
[DefaultValue(typeof(Color), "255, 255, 255")]
|
||||||
|
public Color ButtonColor
|
||||||
|
{
|
||||||
|
get { return buttonColor; }
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (buttonColor != value)
|
||||||
|
{
|
||||||
|
buttonColor = value;
|
||||||
|
Invalidate();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private Color arrowColor = Color.Black;
|
||||||
|
[DefaultValue(typeof(Color), "Black")]
|
||||||
|
public Color ArrowColor
|
||||||
|
{
|
||||||
|
get { return arrowColor; }
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (arrowColor != value)
|
||||||
|
{
|
||||||
|
arrowColor = value;
|
||||||
|
Invalidate();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
protected override void WndProc(ref Message m)
|
||||||
|
{
|
||||||
|
if (m.Msg == WM_PAINT && DropDownStyle != ComboBoxStyle.Simple)
|
||||||
|
{
|
||||||
|
var clientRect = ClientRectangle;
|
||||||
|
var dropDownButtonWidth = SystemInformation.HorizontalScrollBarArrowWidth;
|
||||||
|
var outerBorder = new Rectangle(clientRect.Location,
|
||||||
|
new Size(clientRect.Width - 1, clientRect.Height - 1));
|
||||||
|
var innerBorder = new Rectangle(outerBorder.X + 1, outerBorder.Y + 1,
|
||||||
|
outerBorder.Width - dropDownButtonWidth - 2, outerBorder.Height - 2);
|
||||||
|
var innerInnerBorder = new Rectangle(innerBorder.X + 1, innerBorder.Y + 1,
|
||||||
|
innerBorder.Width - 2, innerBorder.Height - 2);
|
||||||
|
var dropDownRect = new Rectangle(innerBorder.Right + 1, innerBorder.Y,
|
||||||
|
dropDownButtonWidth, innerBorder.Height + 1);
|
||||||
|
if (RightToLeft == RightToLeft.Yes)
|
||||||
|
{
|
||||||
|
innerBorder.X = clientRect.Width - innerBorder.Right;
|
||||||
|
innerInnerBorder.X = clientRect.Width - innerInnerBorder.Right;
|
||||||
|
dropDownRect.X = clientRect.Width - dropDownRect.Right;
|
||||||
|
dropDownRect.Width += 1;
|
||||||
|
}
|
||||||
|
var innerBorderColor = Enabled ? BackColor : SystemColors.Control;
|
||||||
|
var outerBorderColor = Enabled ? BorderColor : SystemColors.ControlDark;
|
||||||
|
var buttonColor = Enabled ? ButtonColor : SystemColors.Control;
|
||||||
|
var middle = new Point(dropDownRect.Left + dropDownRect.Width / 2,
|
||||||
|
dropDownRect.Top + dropDownRect.Height / 2);
|
||||||
|
var arrow = new Point[]
|
||||||
|
{
|
||||||
|
new Point(middle.X - 3, middle.Y - 2),
|
||||||
|
new Point(middle.X + 4, middle.Y - 2),
|
||||||
|
new Point(middle.X, middle.Y + 2)
|
||||||
|
};
|
||||||
|
var ps = new PAINTSTRUCT();
|
||||||
|
bool shoulEndPaint = false;
|
||||||
|
nint dc;
|
||||||
|
if (m.WParam == nint.Zero)
|
||||||
|
{
|
||||||
|
dc = BeginPaint(Handle, ref ps);
|
||||||
|
m.WParam = dc;
|
||||||
|
shoulEndPaint = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
dc = m.WParam;
|
||||||
|
}
|
||||||
|
|
||||||
|
var rgn = CreateRectRgn(innerInnerBorder.Left, innerInnerBorder.Top,
|
||||||
|
innerInnerBorder.Right, innerInnerBorder.Bottom);
|
||||||
|
|
||||||
|
SelectClipRgn(dc, rgn);
|
||||||
|
DefWndProc(ref m);
|
||||||
|
DeleteObject(rgn);
|
||||||
|
rgn = CreateRectRgn(clientRect.Left, clientRect.Top,
|
||||||
|
clientRect.Right, clientRect.Bottom);
|
||||||
|
SelectClipRgn(dc, rgn);
|
||||||
|
using (var g = Graphics.FromHdc(dc))
|
||||||
|
{
|
||||||
|
using (var b = new SolidBrush(buttonColor))
|
||||||
|
{
|
||||||
|
g.FillRectangle(b, dropDownRect);
|
||||||
|
}
|
||||||
|
using (var b = new SolidBrush(arrowColor))
|
||||||
|
{
|
||||||
|
g.FillPolygon(b, arrow);
|
||||||
|
}
|
||||||
|
using (var p = new Pen(innerBorderColor))
|
||||||
|
{
|
||||||
|
g.DrawRectangle(p, innerBorder);
|
||||||
|
g.DrawRectangle(p, innerInnerBorder);
|
||||||
|
}
|
||||||
|
using (var p = new Pen(outerBorderColor))
|
||||||
|
{
|
||||||
|
g.DrawRectangle(p, outerBorder);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (shoulEndPaint)
|
||||||
|
EndPaint(Handle, ref ps);
|
||||||
|
DeleteObject(rgn);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
base.WndProc(ref m);
|
||||||
|
}
|
||||||
|
|
||||||
|
private const int WM_PAINT = 0xF;
|
||||||
|
[StructLayout(LayoutKind.Sequential)]
|
||||||
|
public struct RECT
|
||||||
|
{
|
||||||
|
public int L, T, R, B;
|
||||||
|
}
|
||||||
|
[StructLayout(LayoutKind.Sequential)]
|
||||||
|
public struct PAINTSTRUCT
|
||||||
|
{
|
||||||
|
public nint hdc;
|
||||||
|
public bool fErase;
|
||||||
|
public int rcPaint_left;
|
||||||
|
public int rcPaint_top;
|
||||||
|
public int rcPaint_right;
|
||||||
|
public int rcPaint_bottom;
|
||||||
|
public bool fRestore;
|
||||||
|
public bool fIncUpdate;
|
||||||
|
public int reserved1;
|
||||||
|
public int reserved2;
|
||||||
|
public int reserved3;
|
||||||
|
public int reserved4;
|
||||||
|
public int reserved5;
|
||||||
|
public int reserved6;
|
||||||
|
public int reserved7;
|
||||||
|
public int reserved8;
|
||||||
|
}
|
||||||
|
[DllImport("user32.dll")]
|
||||||
|
private static extern nint BeginPaint(nint hWnd,
|
||||||
|
[In, Out] ref PAINTSTRUCT lpPaint);
|
||||||
|
|
||||||
|
[DllImport("user32.dll")]
|
||||||
|
private static extern bool EndPaint(nint hWnd, ref PAINTSTRUCT lpPaint);
|
||||||
|
|
||||||
|
[DllImport("gdi32.dll")]
|
||||||
|
public static extern int SelectClipRgn(nint hDC, nint hRgn);
|
||||||
|
|
||||||
|
[DllImport("user32.dll")]
|
||||||
|
public static extern int GetUpdateRgn(nint hwnd, nint hrgn, bool fErase);
|
||||||
|
public enum RegionFlags
|
||||||
|
{
|
||||||
|
ERROR = 0,
|
||||||
|
NULLREGION = 1,
|
||||||
|
SIMPLEREGION = 2,
|
||||||
|
COMPLEXREGION = 3,
|
||||||
|
}
|
||||||
|
[DllImport("gdi32.dll")]
|
||||||
|
internal static extern bool DeleteObject(nint hObject);
|
||||||
|
|
||||||
|
[DllImport("gdi32.dll")]
|
||||||
|
private static extern nint CreateRectRgn(int x1, int y1, int x2, int y2);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -36,6 +36,7 @@ namespace GHelper.UI
|
|||||||
{
|
{
|
||||||
// This reduces flicker
|
// This reduces flicker
|
||||||
DoubleBuffered = true;
|
DoubleBuffered = true;
|
||||||
|
TabStop = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -89,6 +90,41 @@ namespace GHelper.UI
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
protected override bool IsInputKey(Keys keyData)
|
||||||
|
{
|
||||||
|
switch (keyData)
|
||||||
|
{
|
||||||
|
case Keys.Right:
|
||||||
|
case Keys.Left:
|
||||||
|
case Keys.Up:
|
||||||
|
case Keys.Down:
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return base.IsInputKey(keyData);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnKeyDown(KeyEventArgs e)
|
||||||
|
{
|
||||||
|
|
||||||
|
switch (e.KeyCode)
|
||||||
|
{
|
||||||
|
case Keys.Right:
|
||||||
|
case Keys.Up:
|
||||||
|
Value = Math.Min(Max, Value + Step);
|
||||||
|
break;
|
||||||
|
case Keys.Left:
|
||||||
|
case Keys.Down:
|
||||||
|
Value = Math.Max(Min, Value - Step);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
AccessibilityNotifyClients(AccessibleEvents.Focus, 0);
|
||||||
|
|
||||||
|
base.OnKeyDown(e);
|
||||||
|
}
|
||||||
|
|
||||||
protected override void OnPaint(PaintEventArgs e)
|
protected override void OnPaint(PaintEventArgs e)
|
||||||
{
|
{
|
||||||
base.OnPaint(e);
|
base.OnPaint(e);
|
||||||
@@ -131,6 +167,8 @@ namespace GHelper.UI
|
|||||||
{
|
{
|
||||||
base.OnMouseDown(e);
|
base.OnMouseDown(e);
|
||||||
|
|
||||||
|
Focus();
|
||||||
|
|
||||||
// Difference between tumb and mouse position.
|
// Difference between tumb and mouse position.
|
||||||
_delta = new SizeF(e.Location.X - _thumbPos.X, e.Location.Y - _thumbPos.Y);
|
_delta = new SizeF(e.Location.X - _thumbPos.X, e.Location.Y - _thumbPos.Y);
|
||||||
if (_delta.Width * _delta.Width + _delta.Height * _delta.Height <= _radius * _radius)
|
if (_delta.Width * _delta.Width + _delta.Height * _delta.Height <= _radius * _radius)
|
||||||
|
|||||||
@@ -533,7 +533,7 @@ namespace GHelper.USB
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (AppConfig.ContainsModel("GA503"))
|
if (AppConfig.IsNoDirectRGB())
|
||||||
{
|
{
|
||||||
AsusHid.Write(new List<byte[]> { AuraMessage(AuraMode.AuraStatic, color, color, 0xeb, isSingleColor), MESSAGE_SET });
|
AsusHid.Write(new List<byte[]> { AuraMessage(AuraMode.AuraStatic, color, color, 0xeb, isSingleColor), MESSAGE_SET });
|
||||||
return;
|
return;
|
||||||
@@ -582,7 +582,7 @@ namespace GHelper.USB
|
|||||||
{
|
{
|
||||||
CustomRGB.ApplyAmbient(true);
|
CustomRGB.ApplyAmbient(true);
|
||||||
timer.Enabled = true;
|
timer.Enabled = true;
|
||||||
timer.Interval = AppConfig.Get("aura_refresh", 120);
|
timer.Interval = AppConfig.Get("aura_refresh", AppConfig.ContainsModel("GU604") ? 400 : 120);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -82,6 +82,14 @@ Each BIOS mode is paired with matching Windows Power Mode. You can adjust this s
|
|||||||
|
|
||||||

|

|
||||||
|
|
||||||
|
### 🔖 Important Notice
|
||||||
|
|
||||||
|
G-Helper is **not** an operating system, firmware or a driver. It doesn't "run" your hardware in realtime anyhow.
|
||||||
|
|
||||||
|
It's an app that lets you select (already predefined and stored in BIOS) operating modes and (optionally) set some settings that already exist on your device (same as Armoury Crate).
|
||||||
|
|
||||||
|
Role of G-Helper for your laptop is similar to a role of a remote control for your TV.
|
||||||
|
|
||||||
### :mouse: Asus Mouse and other peripherals support
|
### :mouse: Asus Mouse and other peripherals support
|
||||||
|
|
||||||
[Currently supported models](https://github.com/seerge/g-helper/discussions/900)
|
[Currently supported models](https://github.com/seerge/g-helper/discussions/900)
|
||||||
@@ -90,6 +98,7 @@ Each BIOS mode is paired with matching Windows Power Mode. You can adjust this s
|
|||||||
- ROG Chakram X (P708)
|
- ROG Chakram X (P708)
|
||||||
- ROG Chakram Core (P511)
|
- ROG Chakram Core (P511)
|
||||||
- ROG Strix III Gladius III Aimpoint Wireless (P711)
|
- ROG Strix III Gladius III Aimpoint Wireless (P711)
|
||||||
|
- ROG Gladius II and Gladius II Origin (P502 and P504)
|
||||||
- ROG Gladius III
|
- ROG Gladius III
|
||||||
- ROG Gladius III Wireless
|
- ROG Gladius III Wireless
|
||||||
- ROG Strix Impact II Wireless
|
- ROG Strix Impact II Wireless
|
||||||
@@ -113,9 +122,6 @@ Huge thanks to [@IceStormNG](https://github.com/IceStormNG) 👑 for contributio
|
|||||||
- ``Ctrl + Shift + Alt + F15`` - Standard Mode
|
- ``Ctrl + Shift + Alt + F15`` - Standard Mode
|
||||||
- [Custom keybindings / hotkeys](https://github.com/seerge/g-helper/wiki/Power-user-settings#custom-hotkey-actions)
|
- [Custom keybindings / hotkeys](https://github.com/seerge/g-helper/wiki/Power-user-settings#custom-hotkey-actions)
|
||||||
|
|
||||||
------------------
|
|
||||||
I don't have a Microsoft certificate to sign the app yet, so if you get a warning from Windows Defender on launch (Windows Protected your PC), click ``More Info`` -> ``Run anyway``.
|
|
||||||
|
|
||||||
------------------
|
------------------
|
||||||
#### If you like the app you can make a Donation
|
#### If you like the app you can make a Donation
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user