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1070 Commits

Author SHA1 Message Date
Serge
aa32942c92 Merge pull request #1362 from IceStormNG/asus-mouse-support
Support for ROG Strix Impact II (P506)
2023-09-25 15:13:44 +02:00
IceStormNG
4a3108a5e0 Corrected a comment. The mouse has 3 zones. 2023-09-25 14:35:09 +02:00
IceStormNG
82f5afa278 Only show battery percentage when the mouse has a battery. 2023-09-25 14:31:23 +02:00
IceStormNG
cd95802912 Support for Strix Impact II (P506) 2023-09-25 14:30:47 +02:00
Serge
0fed74e069 M16 Fan fix for older BIOS only 2023-09-24 12:23:31 +02:00
Serge
8773e26219 Version bump 2023-09-22 12:11:11 +02:00
Serge
45cce72af5 Merge branch 'main' of https://github.com/seerge/g-helper 2023-09-21 13:57:50 +02:00
Serge
4a43710d50 Removed unsuported hotkeys for ARCNM https://github.com/seerge/g-helper/issues/1341 2023-09-21 13:57:47 +02:00
Serge
8c12a230a8 Update README.md 2023-09-21 13:17:07 +02:00
Serge
50fed1ba2a Merge pull request #1335 from seerge/l10n_main
New Crowdin updates
2023-09-20 18:06:54 +02:00
Serge
63ba5dc9e8 New translations strings.resx (German) 2023-09-20 13:03:08 +02:00
Serge
b75d24b4ca Merge pull request #1330 from seerge/l10n_main
New Crowdin updates
2023-09-20 10:59:31 +02:00
Serge
9488a12dc2 New translations strings.resx (German) 2023-09-20 10:58:56 +02:00
Serge
701b3a126e New translations strings.resx (Chinese Traditional) 2023-09-20 00:33:54 +02:00
Serge
e3335ef803 New translations strings.resx (Spanish) 2023-09-20 00:33:47 +02:00
seerge
f16a6248cb Added Z13 to GPU fix list 2023-09-20 00:15:51 +02:00
Serge
9c0cd15115 HDR Detection / Multi-Zone switch improvements https://github.com/seerge/g-helper/issues/1319 2023-09-19 12:52:35 +02:00
Serge
524b84fc38 Detect Battery Saver state 2023-09-18 13:45:12 +02:00
Serge
3bd59a4c4d Merge branch 'main' of https://github.com/seerge/g-helper 2023-09-18 12:04:48 +02:00
Serge
96f07606f5 Version bump 2023-09-18 12:04:43 +02:00
Serge
ea96af51b8 Update README.md 2023-09-18 10:00:08 +02:00
Serge
0669bcb2d1 Merge branch 'main' of https://github.com/seerge/g-helper 2023-09-17 11:49:08 +02:00
Serge
67a42c4a21 Touchpad toggle https://github.com/seerge/g-helper/issues/1313
Miniled status tweak https://github.com/seerge/g-helper/issues/1319
2023-09-17 11:49:05 +02:00
Serge
de98588235 Update README.md 2023-09-14 11:26:56 +02:00
Serge
dffb239ea7 MUX switch for Vivobooks / Zenbooks https://github.com/seerge/g-helper/issues/1301 2023-09-13 13:26:35 +02:00
Serge
6a6c1f1455 Merge branch 'main' of https://github.com/seerge/g-helper 2023-09-12 19:31:53 +02:00
Serge
bd3b2647b4 Fixed exception at Fans+Power https://github.com/seerge/g-helper/issues/1303 2023-09-12 19:31:51 +02:00
Serge
cebc42126a Merge pull request #1296 from seerge/l10n_main
New Crowdin updates
2023-09-12 11:10:03 +02:00
Serge
2985b2f31c New translations Strings.resx (Polish) 2023-09-11 21:48:15 +02:00
Serge
335f5b38a5 Hide Calibrate button on not supported models 2023-09-11 19:40:58 +02:00
Serge
4dd9daa95c Version Bump 2023-09-11 14:34:23 +02:00
Serge
10db075ece Custom command arguments https://github.com/seerge/g-helper/issues/1292 2023-09-11 12:03:52 +02:00
Serge
a800eae020 Pre-entered max fan speeds 2023-09-10 12:31:18 +02:00
Serge
eb21fb2020 Backlight init delay 2023-09-09 17:01:02 +02:00
Serge
600e6a9404 Cleanup 2023-09-09 14:27:43 +02:00
Serge
4b0fbcbf10 Cleanup 2023-09-09 13:52:29 +02:00
Serge
215aec34b9 Merge branch 'main' of https://github.com/seerge/g-helper 2023-09-09 13:07:57 +02:00
Serge
9cba686a3c Fan Calibration 2023-09-09 13:07:55 +02:00
Serge
43a7eb8b32 Merge pull request #1284 from seerge/l10n_main
New Crowdin updates
2023-09-09 12:40:55 +02:00
Serge
08eb867ae7 New translations Strings.resx (Lithuanian) 2023-09-09 10:32:25 +02:00
Serge
5c59c34a6c Merge pull request #1278 from seerge/l10n_main
New Crowdin updates
2023-09-09 00:48:26 +02:00
Serge
ae2dae8a97 New translations Strings.resx (Portuguese, Brazilian) 2023-09-08 23:12:31 +02:00
Serge
c06969ba8f New translations Strings.resx (Vietnamese) 2023-09-08 23:12:31 +02:00
Serge
496d55f88b New translations Strings.resx (Chinese Simplified) 2023-09-08 23:12:30 +02:00
Serge
2b16372ec4 New translations Strings.resx (Ukrainian) 2023-09-08 23:12:29 +02:00
Serge
041aa40a6d New translations Strings.resx (Turkish) 2023-09-08 23:12:28 +02:00
Serge
55c1dd7e16 New translations Strings.resx (Portuguese) 2023-09-08 23:12:27 +02:00
Serge
2ec2f669fb New translations Strings.resx (Polish) 2023-09-08 23:12:26 +02:00
Serge
17ea6157a6 New translations Strings.resx (Lithuanian) 2023-09-08 23:12:25 +02:00
Serge
d5bdf180a8 New translations Strings.resx (Korean) 2023-09-08 23:12:24 +02:00
Serge
a7d5ac5de9 New translations Strings.resx (Italian) 2023-09-08 23:12:24 +02:00
Serge
b103623099 New translations Strings.resx (Hungarian) 2023-09-08 23:12:23 +02:00
Serge
751f4d0331 New translations Strings.resx (German) 2023-09-08 23:12:22 +02:00
Serge
1f536d8d84 New translations Strings.resx (Spanish) 2023-09-08 23:12:21 +02:00
Serge
c900121644 New translations Strings.resx (French) 2023-09-08 23:12:20 +02:00
Serge
9ce038fe19 New translations Strings.resx (Romanian) 2023-09-08 23:12:19 +02:00
Serge
1f66038ab9 Version bump 2023-09-08 22:04:41 +02:00
Serge
04d2eb53a2 Merge pull request #1277 from seerge/Fan-Calibration
Fan calibration
2023-09-08 21:45:41 +02:00
Serge
f55a3c0824 Merge pull request #1276 from seerge/l10n_main
New Crowdin updates
2023-09-08 21:45:18 +02:00
Serge
8f0e4431e6 Label 2023-09-08 21:45:17 +02:00
Serge
bff2676b64 Calibrate in turbo mode 2023-09-08 19:47:12 +02:00
Serge
e9e5fe1cc9 Simplification 2023-09-08 19:37:09 +02:00
Serge
e6a78fc8f7 Fan Calibration 2023-09-08 19:32:37 +02:00
Serge
0e3efcf547 Calibration 2023-09-08 19:12:57 +02:00
Serge
5c5b4f297c New translations Strings.resx (Polish) 2023-09-08 19:03:48 +02:00
Serge
6f1c2ce7c1 Merge pull request #1272 from seerge/l10n_main
New Crowdin updates
2023-09-08 13:24:48 +02:00
Serge
e26feb7025 New translations Strings.resx (Chinese Simplified) 2023-09-08 05:33:49 +02:00
Serge
fef0042870 New translations Strings.resx (Chinese Traditional) 2023-09-08 02:51:36 +02:00
Serge
5a1a303ce7 Merge pull request #1270 from seerge/l10n_main
New Crowdin updates
2023-09-07 17:36:23 +02:00
Serge
5849dc0ce9 New translations Strings.resx (Portuguese, Brazilian) 2023-09-07 17:30:25 +02:00
Serge
31ca13692b New translations Strings.resx (Vietnamese) 2023-09-07 17:30:23 +02:00
Serge
49cfbc6235 New translations Strings.resx (Chinese Traditional) 2023-09-07 17:30:22 +02:00
Serge
b577e5ed90 New translations Strings.resx (Chinese Simplified) 2023-09-07 17:30:21 +02:00
Serge
3c9dca0c62 New translations Strings.resx (Ukrainian) 2023-09-07 17:30:20 +02:00
Serge
818b87fe87 New translations Strings.resx (Turkish) 2023-09-07 17:30:19 +02:00
Serge
e177207799 New translations Strings.resx (Portuguese) 2023-09-07 17:30:18 +02:00
Serge
df4cf40a5b New translations Strings.resx (Lithuanian) 2023-09-07 17:30:17 +02:00
Serge
23082d59ba New translations Strings.resx (Korean) 2023-09-07 17:30:16 +02:00
Serge
708170b1ef New translations Strings.resx (Italian) 2023-09-07 17:30:15 +02:00
Serge
3a0131a577 New translations Strings.resx (Hungarian) 2023-09-07 17:30:14 +02:00
Serge
d1f4da5473 New translations Strings.resx (German) 2023-09-07 17:30:13 +02:00
Serge
91967638af New translations Strings.resx (Spanish) 2023-09-07 17:30:12 +02:00
Serge
d9a972f6a9 New translations Strings.resx (French) 2023-09-07 17:30:11 +02:00
Serge
ce4c9bb48c New translations Strings.resx (Romanian) 2023-09-07 17:30:10 +02:00
Serge
26c74fa1df New translations Strings.resx (Polish) 2023-09-07 17:30:09 +02:00
Serge
4ae3fb4e3d Boot Sound 2023-09-07 17:29:35 +02:00
Serge
20e7dd96a1 Cleanup 2023-09-07 17:07:34 +02:00
Serge
d36cd409a4 XGM Config Flag 2023-09-07 15:37:09 +02:00
Serge
082eceed9a Update checker 2023-09-07 13:44:31 +02:00
Serge
46c91d1956 Merge branch 'main' of https://github.com/seerge/g-helper 2023-09-07 10:06:58 +02:00
Serge
edfb829988 XGM activation https://github.com/seerge/g-helper/issues/729 2023-09-07 10:06:56 +02:00
Serge
83cb28e99c Update README.md 2023-09-06 22:11:38 +02:00
Serge
957916bfdf XGM Special Activation 2023-09-06 21:51:09 +02:00
Serge
2f98606a7d XG Mobile tweaks 2023-09-06 19:58:14 +02:00
Serge
c791421c3e Merge pull request #1264 from seerge/G14-2021-Matrix
Anime Matrix tweaks
2023-09-06 19:04:55 +02:00
Serge
fa79a72247 Anime Matrix tweaks 2023-09-06 19:03:27 +02:00
Serge
831f7b8989 Merge branch 'main' of https://github.com/seerge/g-helper 2023-09-06 16:01:20 +02:00
Serge
77800475cb Matrix Clock 2023-09-06 16:01:18 +02:00
Serge
96553a162c Merge pull request #1262 from seerge/l10n_main
New Crowdin updates
2023-09-06 13:56:27 +02:00
Serge
d1e987f4da New translations Strings.resx (Polish) 2023-09-06 13:54:28 +02:00
Serge
a1fb740c27 TUF Backlight for new models https://github.com/seerge/g-helper/issues/1250 2023-09-06 13:50:48 +02:00
Serge
cff47002e1 Matrix memory optimisations 2023-09-05 23:51:14 +02:00
Serge
c34ba9c620 Cleanup 2023-09-05 23:31:18 +02:00
Serge
3da2d042c8 Merge branch 'main' of https://github.com/seerge/g-helper 2023-09-05 21:39:00 +02:00
Serge
b93499c20d Anime Matrix Editor 2023-09-05 21:38:58 +02:00
Serge
feb7f1915e Update README.md 2023-09-04 22:37:53 +02:00
Serge
bd7f494830 Merge pull request #1247 from seerge/l10n_main
New Crowdin updates
2023-09-03 19:07:33 +02:00
Serge
1fc5095a65 New translations Strings.resx (Chinese Traditional) 2023-09-03 19:07:10 +02:00
Serge
920ed5e176 Update README.md 2023-09-03 18:33:26 +02:00
Serge
fce9cddd02 XGM for devices without dGPU https://github.com/seerge/g-helper/issues/1235 2023-09-03 15:53:43 +02:00
Serge
3332bd4b36 Merge branch 'main' of https://github.com/seerge/g-helper 2023-09-03 14:14:55 +02:00
Serge
56289abc36 Allow XGM connection from any dGPU mode for models w/o dGPU https://github.com/seerge/g-helper/issues/1235
Hide Backlight OSD if asus OSD is running
2023-09-03 14:14:54 +02:00
Serge
9be02a102d Merge pull request #1240 from seerge/l10n_main
New Crowdin updates
2023-09-02 17:52:56 +02:00
Serge
e1e94e1118 New translations Strings.resx (Portuguese) 2023-09-02 15:26:19 +02:00
Serge
2ffd08e754 Merge pull request #1236 from IceStormNG/asus-mouse-support
Pugio II (P705) Support
2023-09-02 00:56:42 +02:00
IceStormNG
0378b65763 Added Pugio II (P705) Mouse configuration 2023-09-02 00:54:16 +02:00
IceStormNG
5dd3760e90 Fixed mapping of animation speed values in the UI (how was that bug not found yet?) 2023-09-02 00:53:33 +02:00
IceStormNG
e7eb7fab8a Make low battery warning values configureable per mouse 2023-09-02 00:53:00 +02:00
IceStormNG
ce128adc4f Only open one Mouse settings window and also make it the topmost window. 2023-09-02 00:52:15 +02:00
Serge
a794f8ed5f Single color backlight for keyboard version 22/23 https://github.com/seerge/g-helper/issues/1230 2023-08-31 23:33:44 +02:00
Serge
9d30f2f83e Version bump 2023-08-31 12:09:27 +02:00
Serge
b93f1a385b Arrow lock for DUO https://github.com/seerge/g-helper/issues/1224 2023-08-30 23:49:32 +02:00
Serge
6bb4ba4119 Screenpad hotkey for DUO https://github.com/seerge/g-helper/issues/1215 2023-08-30 14:41:20 +02:00
Serge
178cb04002 Turn off display fix https://github.com/seerge/g-helper/issues/1218
Zephyrus DUO Screenpad hotkey https://github.com/seerge/g-helper/issues/1215
2023-08-30 12:45:07 +02:00
Serge
2d41cd62a8 Clasmshell tooltip https://github.com/seerge/g-helper/issues/1207 2023-08-29 11:48:59 +02:00
Serge
f9e4e89c15 Vivobook backlight control https://github.com/seerge/g-helper/issues/1208 2023-08-29 00:00:55 +02:00
Serge
02717c47be Fan ranges for ancient devices https://github.com/seerge/g-helper/issues/1206 2023-08-28 19:11:32 +02:00
Serge
cc010053b2 Minor tweaks 2023-08-27 13:05:10 +02:00
Serge
9bcc0fccd7 Update README.md 2023-08-24 18:09:20 +02:00
Serge
d8df9b03bf Merge branch 'main' of https://github.com/seerge/g-helper 2023-08-24 15:07:54 +02:00
Serge
abfa2388e4 Cleanup 2023-08-24 15:07:52 +02:00
Serge
670f91efa8 Merge pull request #1170 from Oleg52/force-set-gpu-mode
add force set gpu param
2023-08-24 15:03:15 +02:00
Serge
70d442c409 Merge pull request #1171 from seerge/l10n_main
New Crowdin updates
2023-08-24 15:00:39 +02:00
Serge
5f018fa7b5 New translations Strings.resx (Portuguese) 2023-08-24 14:45:40 +02:00
Oleg Yermolenko
94f0b900de add force set gpu param 2023-08-24 14:06:52 +03:00
Serge
e17ff8fc94 Version Bump 2023-08-24 12:37:18 +02:00
Serge
bd4ee506ac Vivo Mode swap https://github.com/seerge/g-helper/issues/1168 2023-08-24 12:03:44 +02:00
Serge
8c5b224dc2 Vivobook modes swap https://github.com/seerge/g-helper/issues/1168 2023-08-24 12:01:26 +02:00
Serge
f111b5449e Merge branch 'main' of https://github.com/seerge/g-helper 2023-08-24 11:54:11 +02:00
Serge
47f86d222f Minior tweaks 2023-08-24 11:54:09 +02:00
Serge
f9b7073dd7 Merge pull request #1166 from seerge/l10n_main
New Crowdin updates
2023-08-23 19:11:30 +02:00
Serge
a6c11f2ce3 New translations Strings.resx (Portuguese) 2023-08-23 14:01:14 +02:00
Serge
46fad77bac Update README.md 2023-08-23 12:31:14 +02:00
Serge
22a96fcce0 Update README.md 2023-08-23 12:29:37 +02:00
Serge
6df0dc8e9e Merge pull request #1155 from seerge/l10n_main
New Crowdin updates
2023-08-22 18:46:43 +02:00
Serge
ee7c0c6dab New translations Strings.resx (Portuguese) 2023-08-22 15:16:03 +02:00
Serge
6e086da024 New translations Strings.resx (Portuguese) 2023-08-22 14:12:34 +02:00
Serge
292d2a8ebc New translations Strings.resx (Portuguese) 2023-08-22 12:50:32 +02:00
Serge
52e78a8665 Merge pull request #1150 from seerge/l10n_main
New Crowdin updates
2023-08-22 10:49:58 +02:00
Serge
a97bfc2a58 Version bump 2023-08-22 10:39:34 +02:00
Serge
15001d987a Fix Default Curve 2023-08-22 10:37:31 +02:00
Serge
ecbeee82d8 Merge pull request #1153 from charlespeng/fix-default-fan-curve-buffer-size
Fix default fan curve buffer size
2023-08-22 10:28:04 +02:00
Charles Peng
e6c59283c1 Fix default fan curve buffer size 2023-08-22 15:08:30 +08:00
Serge
495b695589 New translations Strings.resx (Polish) 2023-08-22 01:31:34 +02:00
Serge
6ac7d7cc4d New translations Strings.resx (Portuguese) 2023-08-21 23:56:19 +02:00
Serge
0c328b1fda Update README.md 2023-08-21 18:35:01 +02:00
Serge
bd8a670424 Merge pull request #1146 from charlespeng/save-backlight-level-according-to-power-status
Save backlight level according to power status
2023-08-21 12:13:36 +02:00
Charles Peng
5f1139f132 Save backlight level according to power status 2023-08-21 16:04:05 +08:00
Serge
188b01c158 Merge pull request #1142 from seerge/l10n_main
New Crowdin updates
2023-08-21 00:59:32 +02:00
Serge
8307fabe15 New translations Strings.resx (Portuguese) 2023-08-20 19:25:59 +02:00
Serge
cead02eed2 Merge pull request #1141 from seerge/l10n_main
New Crowdin updates
2023-08-20 17:26:42 +02:00
Serge
fabf63655b New translations Strings.resx (Portuguese, Brazilian) 2023-08-20 17:26:04 +02:00
Serge
da2f887c68 New translations Strings.resx (Portuguese, Brazilian) 2023-08-20 17:24:25 +02:00
Serge
26dbd77b05 PT-BR 2023-08-20 17:24:02 +02:00
Serge
63382b748f Merge pull request #1140 from seerge/l10n_main
New Crowdin updates
2023-08-20 17:21:53 +02:00
Serge
1e2a5b0479 New translations Strings.resx (Portuguese, Brazilian) 2023-08-20 17:21:18 +02:00
Serge
341e747f7e New translations Strings.resx (Portuguese) 2023-08-20 17:21:15 +02:00
Serge
348f5a8ea1 Merge pull request #1139 from seerge/l10n_main
New Crowdin updates
2023-08-20 17:17:03 +02:00
Serge
c0b6c444b4 New translations Strings.resx (Portuguese, Brazilian) 2023-08-20 17:16:34 +02:00
Serge
f8d07bad1b New translations Strings.resx (Portuguese) 2023-08-20 17:16:30 +02:00
Serge
a138ebe0e7 New translations Strings.resx (French) 2023-08-20 16:42:09 +02:00
Serge
2260b01480 Merge pull request #1137 from IceStormNG/asus-mouse-support
Support for ROG Harpe Ace Aim Lab Edition (P713).
2023-08-20 15:13:25 +02:00
IceStormNG
9761f10398 Support for Harpe Ace Aim Lab Edition (P713). 2023-08-20 15:08:11 +02:00
Serge
984cb2f53e GPU detection https://github.com/seerge/g-helper/issues/1112 2023-08-19 12:51:33 +02:00
Serge
7c80a02cef Merge branch 'main' of https://github.com/seerge/g-helper 2023-08-19 12:40:32 +02:00
Serge
f545d48179 GPU detection https://github.com/seerge/g-helper/issues/1114
Resetting custom fan curve on XGM on disconnect https://github.com/seerge/g-helper/issues/1123
2023-08-19 12:40:30 +02:00
Serge
07df99aaae Merge pull request #1126 from seerge/l10n_main
New Crowdin updates
2023-08-19 10:31:34 +02:00
Serge
6f60e1af1f Merge pull request #1129 from IceStormNG/main
Added windows based dark mode detection via config override
2023-08-19 10:14:45 +02:00
Serge
e0080ca879 New translations Strings.resx (Italian) 2023-08-19 09:33:58 +02:00
IceStormNG
eaf2483558 Added windows based dark mode detection via config override 2023-08-19 09:06:54 +02:00
Serge
8cac276925 New translations Strings.resx (Vietnamese) 2023-08-19 05:38:10 +02:00
Serge
499c83e3b0 New translations Strings.resx (Vietnamese) 2023-08-19 04:07:58 +02:00
Serge
ba0764aa85 New translations Strings.resx (Spanish) 2023-08-18 20:11:36 +02:00
Serge
53c1ee4c71 New translations Strings.resx (Lithuanian) 2023-08-18 18:51:34 +02:00
Serge
fe1891a2a9 New translations Strings.resx (German) 2023-08-18 18:51:33 +02:00
Serge
0ffb9f11d4 Merge pull request #1122 from seerge/l10n_main
New Crowdin updates
2023-08-18 18:49:52 +02:00
Serge
307cc81f18 Merge pull request #1125 from IceStormNG/main
Dark/Light Mode override
2023-08-18 18:48:44 +02:00
IceStormNG
2384649e09 Better handling for null values. 2023-08-18 18:37:58 +02:00
IceStormNG
4952675749 Light/Dark mode override 2023-08-18 18:36:34 +02:00
Serge
e2596ed9cb Merge branch 'main' of https://github.com/seerge/g-helper 2023-08-18 18:15:14 +02:00
Serge
190786a15a Internal screen detection 2023-08-18 18:15:12 +02:00
Serge
9bcf3f36f8 New translations Strings.resx (Vietnamese) 2023-08-18 16:34:05 +02:00
Serge
26e1ae4d7b New translations Strings.resx (Chinese Traditional) 2023-08-18 16:34:04 +02:00
Serge
98af882970 New translations Strings.resx (Chinese Simplified) 2023-08-18 16:34:03 +02:00
Serge
5835e71947 New translations Strings.resx (Ukrainian) 2023-08-18 16:34:02 +02:00
Serge
f46580bd1b New translations Strings.resx (Turkish) 2023-08-18 16:34:01 +02:00
Serge
a282da6fd7 New translations Strings.resx (Portuguese) 2023-08-18 16:34:00 +02:00
Serge
1420d17413 New translations Strings.resx (Polish) 2023-08-18 16:33:59 +02:00
Serge
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2bb5087a63 Merge pull request #1120 from IceStormNG/asus-mouse-support
Internal improvements for mouse support
2023-08-18 15:20:11 +02:00
IceStormNG
e4aa5f0283 Cleanup of left-overs that shouldn't be there 2023-08-18 15:17:03 +02:00
IceStormNG
18b664a123 Default Profile is 0, so use that if decoding fails to have a sane fallback. 2023-08-18 15:09:12 +02:00
IceStormNG
1d03eb064a Allow subclasses to read whether packet logger is enabled or not 2023-08-18 15:08:40 +02:00
IceStormNG
0ad058ec4a Added feature to read and edit Acceleration and Deceleration values. It seems like only the Harpe Ace really does something with it even though all AimPoint Mice respond to it and store the value. 2023-08-18 15:08:08 +02:00
IceStormNG
18b54886ed Improved packet handling to deal better with empty packets and errors. 2023-08-18 15:05:55 +02:00
IceStormNG
f79a91fb78 Make reportId a constructor variable as some mice might not require 0x00 as most do. 2023-08-18 15:04:49 +02:00
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584755ea93 Cleanup 2023-08-18 12:29:21 +02:00
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3652e4d0ff 50W limit max for Ally 2023-08-18 12:16:19 +02:00
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0069234563 Version bump 2023-08-18 01:23:02 +02:00
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d92a1880ee Merge branch 'main' of https://github.com/seerge/g-helper 2023-08-17 20:28:51 +02:00
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dd72e2b573 Screen detection fix 2023-08-17 20:28:48 +02:00
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10714d1002 Update README.md 2023-08-17 19:58:22 +02:00
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daad1bca53 Merge pull request #1109 from IceStormNG/asus-mouse-support
Support for ROG Keris Wireless Aimpoint (P709_Wireless)
2023-08-17 14:29:17 +02:00
IceStormNG
c82ec8a005 Adds ROG Keris Wireless Aimpoint (P709_Wireless) 2023-08-17 14:25:31 +02:00
IceStormNG
9fbea0a3d3 Fixes crash when DPI was not read yet. 2023-08-17 14:23:55 +02:00
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ed06247206 Merge branch 'main' of https://github.com/seerge/g-helper 2023-08-17 10:52:10 +02:00
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1e7bd816f2 Config overrides https://github.com/seerge/g-helper/issues/1105 2023-08-17 10:52:09 +02:00
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592c4aa07a Update README.md 2023-08-16 14:57:06 +02:00
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59f3aa9af4 Merge pull request #1096 from IceStormNG/main
AniMeMatrix fix for GU604
2023-08-15 23:52:43 +02:00
IceStormNG
8df825e250 AniMeMatrix fix for GU604 2023-08-15 23:27:14 +02:00
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a985cc5bbb Darktheme fix https://github.com/seerge/g-helper/issues/1092
ACPI modes support for Vivobook https://github.com/seerge/g-helper/issues/1089
2023-08-15 13:59:07 +02:00
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bd7985e817 Merge pull request #1093 from seerge/l10n_main
New Crowdin updates
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8706f9f03c New translations Strings.resx (Ukrainian) 2023-08-15 12:53:23 +02:00
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5c6a587745 App dark/light theme detection https://github.com/seerge/g-helper/issues/1092 2023-08-15 12:00:08 +02:00
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de4905f84f Power mode saving https://github.com/seerge/g-helper/issues/1091 2023-08-15 11:21:20 +02:00
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121a9224e9 Power mode saving 2023-08-15 11:19:10 +02:00
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af9626e385 Version bump 2023-08-14 17:32:15 +02:00
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6b3db926fc GPU Aura Mode 2023-08-14 17:19:22 +02:00
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8f8be7a13e Single Color Modes 2023-08-14 16:55:25 +02:00
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12450dbba4 Merge pull request #1084 from seerge/gpu_clock_limit
Gpu clock limit
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4f6de3c6a3 GPU Mode Backlight 2023-08-14 16:48:16 +02:00
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d89420e0f1 Merge pull request #1074 from seerge/l10n_main
New Crowdin updates
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ddc13e0dec New translations Strings.resx (Korean) 2023-08-14 10:07:50 +02:00
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61a3d782e8 New translations Strings.resx (Korean) 2023-08-14 08:37:33 +02:00
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3a50ee1784 New translations Strings.resx (Korean) 2023-08-14 05:31:39 +02:00
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a69ce3592f New translations Strings.resx (Polish) 2023-08-13 18:48:23 +02:00
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b49ae96dfe New translations Strings.resx (Polish) 2023-08-13 17:48:00 +02:00
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4c989c9d75 Clock Limit tweaks 2023-08-13 15:48:54 +02:00
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2282e56aad GPU Clock Limiting 2023-08-13 12:53:28 +02:00
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982f2e8e32 Merge pull request #1069 from seerge/l10n_main
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e90f19e3e2 New translations Strings.resx (Chinese Simplified) 2023-08-13 05:08:45 +02:00
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6d6a9c68f2 Merge pull request #1063 from seerge/l10n_main
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8138e44cdd New translations Strings.resx (Chinese Traditional) 2023-08-12 17:16:01 +02:00
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ef788798b7 Version Bump 2023-08-12 16:27:51 +02:00
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07d81e6072 Merge pull request #1062 from seerge/power_modes
Power Mode control
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708e3aa40f Update README.md 2023-08-12 16:22:48 +02:00
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3075e22e1e Power Mode control 2023-08-12 16:04:39 +02:00
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b15109d13e Merge branch 'main' of https://github.com/seerge/g-helper 2023-08-11 22:37:17 +02:00
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c491087a29 Set Balanced plan by default 2023-08-11 22:37:14 +02:00
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cf08ae0789 Update README.md 2023-08-11 22:20:25 +02:00
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624f15be65 Merge pull request #1053 from seerge/l10n_main
New Crowdin updates
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4789d0d782 New translations Strings.resx (Spanish) 2023-08-11 17:36:43 +02:00
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f8fd8a9695 New translations Strings.resx (Italian) 2023-08-11 17:36:42 +02:00
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91cfb8d38c New translations Strings.resx (Lithuanian) 2023-08-11 17:36:41 +02:00
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130d9b73fb Cleanup 2023-08-11 16:01:30 +02:00
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604d24ebbe Merge branch 'main' of https://github.com/seerge/g-helper 2023-08-11 14:27:40 +02:00
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8c3a74a991 FN-Lock Toggle 2023-08-11 14:27:38 +02:00
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ed143a7bba Merge pull request #1048 from seerge/l10n_main
New Crowdin updates
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ac5f1ec1b5 New translations Strings.resx (Vietnamese) 2023-08-11 13:04:07 +02:00
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5634d75672 Single Color 2023-08-11 12:58:20 +02:00
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cf33b0cc52 Single Color detection 2023-08-11 12:51:03 +02:00
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ddbaeb623b New translations Strings.resx (Lithuanian) 2023-08-11 07:47:01 +02:00
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8159aec53b New translations Strings.resx (Vietnamese) 2023-08-10 23:57:14 +02:00
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14565cf8fa Merge branch 'main' of https://github.com/seerge/g-helper 2023-08-10 23:39:48 +02:00
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3d5c0d5ade GPU tweaks 2023-08-10 23:39:45 +02:00
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14e0adaca8 Merge pull request #1044 from seerge/l10n_main
New Crowdin updates
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4365d3b4cb New translations Strings.resx (Italian) 2023-08-10 17:21:13 +02:00
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62ca72e684 New translations Strings.resx (Italian) 2023-08-10 15:32:06 +02:00
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ff0a12d104 New translations Strings.resx (Chinese Simplified) 2023-08-10 04:10:42 +02:00
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fe628319b7 Update README.md 2023-08-09 23:37:52 +02:00
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86c11beee6 Update README.md 2023-08-09 23:30:23 +02:00
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e45a72f6c6 Update README.md 2023-08-09 23:28:51 +02:00
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88af725a08 Merge pull request #1039 from seerge/l10n_main
New Crowdin updates
2023-08-09 19:19:31 +02:00
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d3fee87802 Update README.md 2023-08-09 18:49:21 +02:00
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ea61e428da Eco mode GPU fix 2023-08-09 18:43:19 +02:00
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7d5bd42f53 Merge branch 'main' of https://github.com/seerge/g-helper 2023-08-09 18:02:40 +02:00
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78c689eb08 Increased GPU restart delay 2023-08-09 18:02:32 +02:00
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69c2f6ff6e Update README.md 2023-08-09 17:56:36 +02:00
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b59db1432a New translations Strings.resx (Vietnamese) 2023-08-09 15:43:05 +02:00
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4f85cd32aa New translations Strings.resx (Chinese Traditional) 2023-08-09 15:43:04 +02:00
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8fc167fd57 New translations Strings.resx (Turkish) 2023-08-09 15:43:02 +02:00
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43ddf6585c New translations Strings.resx (Lithuanian) 2023-08-09 15:42:59 +02:00
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61d155d936 New translations Strings.resx (Korean) 2023-08-09 15:42:58 +02:00
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d133162579 New translations Strings.resx (Italian) 2023-08-09 15:42:57 +02:00
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fff4612a8d New translations Strings.resx (Hungarian) 2023-08-09 15:42:55 +02:00
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6071f41c33 New translations Strings.resx (French) 2023-08-09 15:42:52 +02:00
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e220ad73b3 Hibernate After control 2023-08-09 14:11:04 +02:00
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f7b9efc3cb Merge branch 'main' of https://github.com/seerge/g-helper 2023-08-09 11:37:24 +02:00
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e19f815498 Re-init anime matrix on wake up https://github.com/seerge/g-helper/issues/1038 2023-08-09 11:37:22 +02:00
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cf95bb1faa Merge pull request #1019 from MrChenYukun/main
Update README.zh-CN.md
2023-08-09 10:32:00 +02:00
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c9b7e4b2af Merge branch 'main' of https://github.com/seerge/g-helper 2023-08-08 17:16:01 +02:00
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1827450f4b Restored RGB for GA503RM https://github.com/seerge/g-helper/discussions/1033, limited max power slider for X13 https://github.com/seerge/g-helper/issues/1029 2023-08-08 17:15:57 +02:00
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a990770ce1 Merge pull request #1025 from seerge/l10n_main
New Crowdin updates
2023-08-08 13:35:44 +02:00
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8bf20a9ed1 New translations Strings.resx (Polish) 2023-08-08 12:12:59 +02:00
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48674dcf90 Accessible controls 2023-08-08 01:03:06 +02:00
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4be50d68da Merge pull request #1016 from seerge/l10n_main
New Crowdin updates
2023-08-07 17:10:22 +02:00
chenyukun1
0c6d31950e unify symbols 2023-08-07 18:44:54 +08:00
chenyukun1
80e8c8fcc2 add FAQ section translation to README.zh-CN.md 2023-08-07 18:39:00 +08:00
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0c7621b798 New translations Strings.resx (Spanish) 2023-08-06 19:53:42 +02:00
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3efe8fb67e Micmute from external keyboards 2023-08-06 18:57:19 +02:00
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5c613af9f2 Cleanup 2023-08-06 16:48:25 +02:00
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e33c13bd19 Merge branch 'main' of https://github.com/seerge/g-helper 2023-08-06 14:49:19 +02:00
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d764a20dc7 TUF brightness fix https://github.com/seerge/g-helper/issues/990 2023-08-06 14:49:17 +02:00
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39a61b5118 Update README.md 2023-08-05 21:51:14 +02:00
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f93594c4ae Universal brightness fix 2023-08-05 21:46:46 +02:00
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3700e4469d Universal brightness fix 2023-08-05 21:26:07 +02:00
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60a154851f Update README.md 2023-08-05 21:21:32 +02:00
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8c621fe6d5 Update README.md 2023-08-05 21:20:23 +02:00
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d01fe2e4b0 Update README.md 2023-08-05 19:05:49 +02:00
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08382a6ec5 Update README.md 2023-08-05 17:06:02 +02:00
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6746916425 Add files via upload 2023-08-05 17:04:21 +02:00
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934ed919e4 Update README.md 2023-08-05 17:02:30 +02:00
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53b0dc343c Update README.md 2023-08-05 16:45:36 +02:00
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c04f26ae00 Update README.md 2023-08-05 16:34:34 +02:00
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3b5587d2e1 Update README.md 2023-08-05 16:29:41 +02:00
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cc48e04530 Merge pull request #1010 from Rakaveli/main
Support for rog keris eva edition mouse
2023-08-05 15:53:02 +02:00
Rakaveli
29f0de9cba wrong wireless flag fixed 2023-08-05 18:11:18 +05:00
Rakaveli
f9a7bd0fe0 Added support for rog keris eva edition mouse 2023-08-05 17:58:22 +05:00
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1c25824bcf Merge branch 'main' of https://github.com/seerge/g-helper 2023-08-05 13:17:52 +02:00
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0fec4c9620 Optimized USB-C fix 2023-08-05 13:17:50 +02:00
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2206411bea Merge pull request #1006 from seerge/l10n_main
New Crowdin updates
2023-08-05 12:43:36 +02:00
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62efe79b7a New translations Strings.resx (Lithuanian) 2023-08-05 10:47:04 +02:00
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327cf0e9dd New translations Strings.resx (Chinese Traditional) 2023-08-05 03:25:59 +02:00
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fa3d9d1f81 - 2023-08-04 22:20:33 +02:00
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cb0996eca9 Merge branch 'main' of https://github.com/seerge/g-helper 2023-08-04 22:05:41 +02:00
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3a5dbbf2ea Bindings 2023-08-04 22:05:39 +02:00
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1062aba6a4 Merge pull request #1001 from seerge/l10n_main
New Crowdin updates
2023-08-04 22:03:13 +02:00
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849faa5029 Merge branch 'main' of https://github.com/seerge/g-helper 2023-08-04 21:59:04 +02:00
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f242e74d07 Empty Default actions for CC / Padles on Ally 2023-08-04 21:59:02 +02:00
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98a0c21355 Bindings fixes 2023-08-04 21:36:44 +02:00
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7e2206d20c New translations Strings.resx (Ukrainian) 2023-08-04 18:27:11 +02:00
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5f05672a3f New translations Strings.resx (Lithuanian) 2023-08-04 18:27:10 +02:00
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ea812ae645 Update README.md 2023-08-04 15:59:26 +02:00
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83eed09f48 Update README.md 2023-08-04 15:40:19 +02:00
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d834264ef2 Merge pull request #992 from seerge/l10n_main
New Crowdin updates
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df0ff6c284 New translations Strings.resx (Chinese Simplified) 2023-08-04 05:26:30 +02:00
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bab796bae1 New translations Strings.resx (German) 2023-08-03 22:31:21 +02:00
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2097a42973 Merge branch 'main' of https://github.com/seerge/g-helper 2023-08-03 21:32:05 +02:00
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458527ce2b Version Bump 2023-08-03 21:32:03 +02:00
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c93f2277cf Universal brightness control 2023-08-03 21:28:05 +02:00
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013bedcf9a Update README.md 2023-08-03 19:39:40 +02:00
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39731fc2e8 Update README.md 2023-08-03 19:37:01 +02:00
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2c1877a321 Update README.md 2023-08-03 19:34:47 +02:00
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31ebbc3d18 Charge label fix 2023-08-03 19:07:30 +02:00
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1447b10992 Merge pull request #985 from seerge/l10n_main
New Crowdin updates
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ffaf3b4ab8 New translations Strings.resx (Polish) 2023-08-03 17:59:14 +02:00
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60e88c0b45 New translations Strings.resx (Romanian) 2023-08-03 17:59:01 +02:00
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8ec72ec94d Merge branch 'main' of https://github.com/seerge/g-helper 2023-08-03 17:15:49 +02:00
Serge
b808efb502 Added Battery Charge 2023-08-03 17:15:46 +02:00
Serge
92f9333800 Merge pull request #984 from IceStormNG/asus-mouse-support
TUF Gaming M3 support
2023-08-03 17:10:07 +02:00
IceStormNG
3c4a6c5e95 Added TUF Gaming M3 2023-08-03 17:05:26 +02:00
Serge
b22fffe81a Merge branch 'main' of https://github.com/seerge/g-helper 2023-08-03 14:21:14 +02:00
Serge
dcecfbaeda Heatmap cleanup 2023-08-03 14:21:12 +02:00
Serge
2a6d02b1cb Tuf keybindings https://github.com/seerge/g-helper/issues/975 2023-08-03 13:48:24 +02:00
Serge
048f68e2ff UI Tweaks 2023-08-03 13:14:54 +02:00
Serge
ac66642623 Merge pull request #977 from ktemkin/ally_buttons
add as much button support as we can to the RC71 (ROG Ally)
2023-08-03 12:44:46 +02:00
Kate Temkin
8d9999c6c7 add as much button support as we can to the RC71 (ROG Ally) 2023-08-02 20:52:15 -06:00
IceStormNG
977e7cc8c4 Angle tuning limits are now variable and can be overriden per mouse. 2023-08-02 21:44:03 +02:00
Serge
662d5fb414 Aura Fix 2023-08-02 20:44:31 +02:00
Serge
3e0dc9ee7d Heatmap Alt fix 2023-08-02 18:25:27 +02:00
Serge
9cef990edf Revert aura tweak 2023-08-02 15:01:41 +02:00
Serge
f288f1fbf4 Merge branch 'main' of https://github.com/seerge/g-helper 2023-08-02 14:43:17 +02:00
Serge
5561101093 Aura 2023-08-02 14:43:15 +02:00
Serge
a27906b1b7 Merge pull request #970 from seerge/l10n_main
New Crowdin updates
2023-08-02 11:13:13 +02:00
IceStormNG
659a408225 Disable packet logger for release builds. 2023-08-02 10:32:25 +02:00
Serge
3d4fab99b6 New translations Strings.resx (Chinese Simplified) 2023-08-02 04:29:56 +02:00
Serge
7c5f5a9b24 Merge branch 'main' of https://github.com/seerge/g-helper 2023-08-02 00:30:48 +02:00
Serge
e9ae5c9dc8 Brightness fix for TUF506 2023-08-02 00:30:46 +02:00
Serge
33311611ab Fixed heatmap https://github.com/seerge/g-helper/issues/967 2023-08-01 23:54:13 +02:00
Serge
d50ec93e94 Merge branch 'main' of https://github.com/seerge/g-helper 2023-08-01 22:45:39 +02:00
Serge
fbdfdd2f03 Skip custom keybindings https://github.com/seerge/g-helper/issues/960 2023-08-01 22:45:38 +02:00
Serge
cbe05b1a7c Update README.md 2023-08-01 22:30:14 +02:00
Serge
f32f70f145 2 Heatmap modes, one can blink, another one don't work on some devices 2023-08-01 20:24:16 +02:00
Serge
409febb48f Merge branch 'main' of https://github.com/seerge/g-helper 2023-08-01 20:02:36 +02:00
Serge
df132ee196 Aura Fix Attempt 2023-08-01 20:02:34 +02:00
Serge
63b93cab0b Update README.md 2023-08-01 18:31:31 +02:00
Serge
9b1170d364 Update README.md 2023-08-01 14:10:17 +02:00
Serge
0dba6d7a42 Update README.md 2023-08-01 14:09:42 +02:00
Serge
d82deb9860 Fn+Np Enter support https://github.com/seerge/g-helper/issues/963 2023-08-01 13:20:11 +02:00
Serge
3307a95955 Merge branch 'main' of https://github.com/seerge/g-helper 2023-08-01 12:23:26 +02:00
Serge
392b437913 Ctrl+M1/M2 for TUF 2023-08-01 12:23:23 +02:00
Serge
8312d8700e Merge pull request #962 from seerge/l10n_main
New Crowdin updates
2023-08-01 11:20:08 +02:00
Serge
f8110ef661 New translations Strings.resx (Lithuanian) 2023-08-01 08:30:05 +02:00
Serge
4da8f599ab New translations Strings.resx (Ukrainian) 2023-07-31 22:32:17 +02:00
Serge
0aa1e81665 Merge pull request #958 from seerge/l10n_main
New Crowdin updates
2023-07-31 22:21:55 +02:00
Serge
ffe07b42b5 Update README.md 2023-07-31 20:53:34 +02:00
Serge
d7dd4db144 New translations Strings.resx (Polish) 2023-07-31 20:40:23 +02:00
Serge
c81cb85112 New translations Strings.resx (Ukrainian) 2023-07-31 20:40:20 +02:00
Serge
e24f7679a6 New translations Strings.resx (Italian) 2023-07-31 20:40:17 +02:00
Serge
b4b3034e92 New translations Strings.resx (Hungarian) 2023-07-31 20:40:16 +02:00
Serge
9c452a2172 New translations Strings.resx (Spanish) 2023-07-31 20:40:14 +02:00
Serge
86bc0f4e5d Merge pull request #957 from IceStormNG/asus-mouse-support
Adds support for Gladius III Wireless (P706_Wireless).
2023-07-31 18:35:10 +02:00
IceStormNG
8f59ff5e3d Adds support for Gladius III Wireless (P706_Wireless). Renamed the other Gladius III (Wireless Aimpoint) to differentiate them. Fixes a crashbug that can occurs when opening the 2023-07-31 18:21:28 +02:00
Serge
a8db22b22b Merge branch 'main' of https://github.com/seerge/g-helper 2023-07-31 17:51:02 +02:00
Serge
bffd68ead4 Aura Tweaks 2023-07-31 17:50:59 +02:00
Serge
46c0f89632 Merge pull request #955 from seerge/l10n_main
New Crowdin updates
2023-07-31 17:50:07 +02:00
Serge
08c28ed0d0 New translations Strings.resx (Chinese Traditional) 2023-07-31 17:15:58 +02:00
Serge
f24f2dcec3 New translations Strings.resx (Vietnamese) 2023-07-31 16:08:52 +02:00
Serge
f7b2a5b893 New translations Strings.resx (Chinese Simplified) 2023-07-31 16:08:51 +02:00
Serge
da34a5af56 New translations Strings.resx (Turkish) 2023-07-31 16:08:49 +02:00
Serge
fa9d73e629 New translations Strings.resx (Portuguese) 2023-07-31 16:08:48 +02:00
Serge
e1b6e3057d New translations Strings.resx (Lithuanian) 2023-07-31 16:08:47 +02:00
Serge
5bb3b67979 New translations Strings.resx (Korean) 2023-07-31 16:08:46 +02:00
Serge
4046982698 New translations Strings.resx (German) 2023-07-31 16:08:43 +02:00
Serge
4f80d1ced6 New translations Strings.resx (French) 2023-07-31 16:08:41 +02:00
Serge
22799caedc New translations Strings.resx (Romanian) 2023-07-31 16:08:40 +02:00
Serge
107b09c6dc Merge pull request #954 from IceStormNG/asus-mouse-support
Adds Button debounce (button response time) setting for supported mice.
2023-07-31 13:08:20 +02:00
IceStormNG
4f2fdc55ee Adds Button debounce (button response time) setting for supported mice. 2023-07-31 13:05:31 +02:00
Serge
16674b773d Merge pull request #950 from seerge/l10n_main
New Crowdin updates
2023-07-31 13:03:07 +02:00
Serge
1e8bbba24e Merge pull request #953 from IceStormNG/asus-mouse-support
Added Rog Strix Impact II Wireless mouse support.
2023-07-31 13:02:46 +02:00
IceStormNG
b5451cfc21 Added Rog Strix Impact II Wireless mouse support. Hint: Has the same DPI switching Problem as the Keris. 2023-07-31 12:40:40 +02:00
Serge
6507dee307 New translations Strings.resx (Chinese Simplified) 2023-07-31 07:59:33 +02:00
Serge
930b885ac0 Merge pull request #943 from seerge/l10n_main
New Crowdin updates
2023-07-31 01:13:28 +02:00
Serge
22377a4ba9 Merge branch 'main' of https://github.com/seerge/g-helper 2023-07-31 00:08:47 +02:00
Serge
85cd10132e Setting Standard mode prior to going Ultimate 2023-07-31 00:08:45 +02:00
Serge
643e29e25a New translations Strings.resx (Spanish) 2023-07-30 22:02:10 +02:00
Serge
70c41b311c Update bug_report.md 2023-07-30 22:00:47 +02:00
Serge
85880c16c1 Update README.md 2023-07-30 21:59:35 +02:00
Serge
3ff0335985 Restored fallback CPU temp reading method 2023-07-30 21:52:28 +02:00
Serge
3bafaaada0 Aura Fix 3 2023-07-30 20:25:13 +02:00
Serge
584c641b18 Aura Fix 2023-07-30 20:11:41 +02:00
Serge
ca1875d57a Aura Fix 2 2023-07-30 20:08:44 +02:00
Serge
03c45994dc Aura Fix 2023-07-30 20:00:36 +02:00
Serge
f0cbec6ea1 New translations Strings.resx (Lithuanian) 2023-07-30 18:52:02 +02:00
Serge
72fe01bb34 Merge pull request #940 from seerge/l10n_main
New Crowdin updates
2023-07-30 18:26:55 +02:00
Serge
50ae8ae843 Merge pull request #941 from IceStormNG/asus-mouse-support
Mouse support fixes
2023-07-30 17:58:53 +02:00
Serge
14e3d41def New translations Strings.resx (Lithuanian) 2023-07-30 17:52:38 +02:00
Serge
200a2a9eb9 New translations Strings.resx (Polish) 2023-07-30 17:52:37 +02:00
IceStormNG
769c490d21 Give lighting zone table layout a proper name 2023-07-30 17:30:02 +02:00
IceStormNG
0da5002804 Only set new mouse profile if it actually changed. 2023-07-30 17:29:26 +02:00
IceStormNG
5bf579fec5 Imroved handling for mice with only a single lighting zone. 2023-07-30 17:28:08 +02:00
Serge
1038d4479c Merge pull request #939 from seerge/l10n_main
New Crowdin updates
2023-07-30 16:49:07 +02:00
Serge
78d663c62c New translations Strings.resx (German) 2023-07-30 16:48:49 +02:00
Serge
2f96adb204 Merge pull request #938 from IceStormNG/asus-mouse-support
Added Rog Keris Wireless
2023-07-30 16:40:07 +02:00
IceStormNG
e6f9be1bfd Merge branch 'seerge:main' into asus-mouse-support 2023-07-30 16:30:54 +02:00
IceStormNG
297cec6e77 Added Rog Keris Wireless mouse support 2023-07-30 16:30:34 +02:00
Serge
5aca01b21e Z13 rear-window 2023-07-30 16:20:53 +02:00
Serge
3df2193afb Merge branch 'main' of https://github.com/seerge/g-helper 2023-07-30 16:20:19 +02:00
Serge
ed513e4469 Merge pull request #937 from seerge/l10n_main
New Crowdin updates
2023-07-30 15:30:01 +02:00
Serge
c398537a1f Rear window backlight for Z13 2023-07-30 15:28:53 +02:00
Serge
42641f5627 New translations Strings.resx (Vietnamese) 2023-07-30 15:28:28 +02:00
Serge
7b10532650 New translations Strings.resx (Chinese Traditional) 2023-07-30 15:28:27 +02:00
Serge
eb4d4c3d70 New translations Strings.resx (Turkish) 2023-07-30 15:28:26 +02:00
Serge
43c93d6a70 New translations Strings.resx (Portuguese) 2023-07-30 15:28:25 +02:00
Serge
bd26dfb774 New translations Strings.resx (Lithuanian) 2023-07-30 15:28:24 +02:00
Serge
c4aa38c82b New translations Strings.resx (Korean) 2023-07-30 15:28:23 +02:00
Serge
c0597e01b6 New translations Strings.resx (Italian) 2023-07-30 15:28:22 +02:00
Serge
8a6c4e1cee New translations Strings.resx (Hungarian) 2023-07-30 15:28:22 +02:00
Serge
0a77176bcc New translations Strings.resx (German) 2023-07-30 15:28:21 +02:00
Serge
35fc78d757 New translations Strings.resx (Spanish) 2023-07-30 15:28:20 +02:00
Serge
407206309a New translations Strings.resx (French) 2023-07-30 15:28:19 +02:00
Serge
51bc8143dd New translations Strings.resx (Romanian) 2023-07-30 15:28:18 +02:00
Serge
98bac7171a New translations Strings.resx (Chinese Simplified) 2023-07-30 15:28:17 +02:00
Serge
839ef140ff New translations Strings.resx (Ukrainian) 2023-07-30 15:28:16 +02:00
Serge
c3e97caf49 New translations Strings.resx (Polish) 2023-07-30 15:28:15 +02:00
Serge
96319f4dbb Merge pull request #935 from IceStormNG/asus-mouse-support
Auto refresh mice when hovering the button
2023-07-30 14:00:18 +02:00
IceStormNG
cbccd5b641 Merge branch 'seerge:main' into asus-mouse-support 2023-07-30 13:49:27 +02:00
IceStormNG
4742c33466 Auto refresh mice when hovering over their buttons and the mouse is marked as "Not ready". 2023-07-30 13:48:53 +02:00
Serge
81681eb7c4 Merge pull request #934 from IceStormNG/asus-mouse-support
Added Lighting zones for supported mice.
2023-07-30 13:47:41 +02:00
IceStormNG
7c80a32fc2 Added Lighting zones for supported mice. 2023-07-30 13:42:35 +02:00
Serge
9cb2904632 FX707 fix, AuraPower refactoring 2023-07-30 13:32:01 +02:00
Serge
40859a06d0 Merge pull request #933 from IceStormNG/asus-mouse-support
Added support for ASUS TUF Gaming M4 Wireless (P306_Wireless) Mouse
2023-07-30 12:20:37 +02:00
IceStormNG
b00ac96e99 Merge branch 'main' into asus-mouse-support
# Conflicts:
#	app/Peripherals/PeripheralsProvider.cs
2023-07-30 11:56:07 +02:00
IceStormNG
c7c14a9211 byte 3 is only 2 for mice with XY DPIs. 2023-07-30 11:23:38 +02:00
IceStormNG
78cbfc8813 Added TUF M4 Wireless mouse. 2023-07-30 11:18:15 +02:00
IceStormNG
569519aeea Mice with only one DPI per setting read through a different packet 2023-07-30 11:17:21 +02:00
IceStormNG
3cfd7e01ca Renamed Gladius III to Gladius III Aimpoint as there is also a regular Gladius III 2023-07-30 11:16:53 +02:00
IceStormNG
93b6c360d6 Handling of error responses from the mouse and some mice spam packets through the interface. Read again, until you get the matching USB packet or a timeout happens (aka: No data left in the buffer). 2023-07-30 11:10:31 +02:00
IceStormNG
15ba1b8c38 Allow override of "SetDPIProfil" function if needed 2023-07-30 11:09:27 +02:00
IceStormNG
2f35889a61 Measure mouse I/O for diagnostics purpose. 2023-07-30 10:56:01 +02:00
IceStormNG
e0e86962d1 Re-ordered sync 2023-07-30 10:54:33 +02:00
IceStormNG
cdde8afc7e Somem ice have separate X/Y DPI settings (not supported yet, but needs to be read differently from the mouse). 2023-07-30 10:54:09 +02:00
IceStormNG
0af87ecdac Variable DPI Increment as some mice do not use 50 per step but 100. 2023-07-30 10:50:09 +02:00
IceStormNG
4b3d18347c Variable max brightness as some mice do not use 0-100 but 0-4 as brightness values. 2023-07-30 10:49:26 +02:00
IceStormNG
8c2ee50c93 Fixed DPI button colors for mice with no custom DPI colors. 2023-07-30 10:48:31 +02:00
IceStormNG
6d66831770 Simplified exception naming 2023-07-30 10:48:02 +02:00
IceStormNG
e0795dd16b Adjust timeout to lower values. The typical mouse response time is between 1 and 40ms. 300 should be more than enough to fail earlier when the device does not respond. 2023-07-30 10:47:35 +02:00
IceStormNG
b0733d9254 Refresh the mouse only every 20s in background. When GHelper becomes visible, force refresh all devices. 2023-07-30 10:46:10 +02:00
Serge
0d757ef06d Merge branch 'main' of https://github.com/seerge/g-helper 2023-07-29 18:52:57 +02:00
Serge
d19aaf804a Heatmap fix 2023-07-29 18:52:53 +02:00
Serge
41adef4786 Merge pull request #919 from seerge/l10n_main
New Crowdin updates
2023-07-29 00:00:48 +02:00
Serge
9ee3ae7359 New translations Strings.resx (Chinese Simplified) 2023-07-28 17:20:38 +02:00
Serge
bd0f97c5d9 New translations Strings.resx (Chinese Simplified) 2023-07-28 13:59:51 +02:00
Serge
f85644bd2b Merge pull request #913 from seerge/l10n_main
New Crowdin updates
2023-07-28 13:49:38 +02:00
Serge
62f1263951 New translations Strings.resx (Chinese Simplified) 2023-07-28 12:21:04 +02:00
Serge
1fcd0f2b97 New translations Strings.resx (Chinese Simplified) 2023-07-28 10:17:37 +02:00
Serge
73baf548a4 New translations Strings.resx (Chinese Simplified) 2023-07-28 07:51:13 +02:00
Serge
6357a22e38 New translations Strings.resx (Ukrainian) 2023-07-28 02:54:21 +02:00
Serge
3a08ee8d7c New translations Strings.resx (Polish) 2023-07-28 02:54:20 +02:00
Serge
af67684e91 New translations Strings.resx (Polish) 2023-07-28 01:47:09 +02:00
Serge
a877904b46 New translations Strings.resx (Ukrainian) 2023-07-28 00:49:53 +02:00
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f090b4a44e New translations Strings.resx (Polish) 2023-07-28 00:49:52 +02:00
Serge
b3f5a2dfa2 Skip Updates param 2023-07-28 00:06:57 +02:00
Serge
6029660860 Added timer to prevent checking for Mice multiple times in a row 2023-07-28 00:06:01 +02:00
Serge
b304ce22b9 MaxRPM calibration tweaks 2023-07-27 23:50:31 +02:00
Serge
b7910d9f79 Close updates on main window close 2023-07-27 19:46:05 +02:00
Serge
505b3a9e4a Merge pull request #907 from IceStormNG/asus-mouse-support
ASUS Mouse: Resolved deadlocks
2023-07-27 11:21:56 +02:00
IceStormNG
42a346b19e Wait for mouse data before opening the window so the user does not see the form populating data. 2023-07-27 10:41:23 +02:00
IceStormNG
7c42f87751 Check for dispose before trying to Invoke. 2023-07-27 10:40:41 +02:00
IceStormNG
a323bd85ab Mouse refreshes battery again during "ReadSensors". But it does that nonblocking and event driven. 2023-07-27 10:19:17 +02:00
IceStormNG
6e4b5226f5 Do not refresh battery on main thread. 2023-07-27 10:14:06 +02:00
IceStormNG
acaa8bc523 Added missing import for synchronized annotation 2023-07-27 10:13:46 +02:00
IceStormNG
ef31935b24 Improved handling of critical sections to solve deadlocks. 2023-07-27 10:13:24 +02:00
Serge
a9c104d388 Duo keys 2023-07-27 01:41:25 +02:00
Serge
bc9d6be0d6 Deadlock 2023-07-27 00:25:30 +02:00
Serge
d37e06d399 Merge branch 'main' of https://github.com/seerge/g-helper 2023-07-27 00:06:30 +02:00
Serge
d49832ae0f Restoring Aura Call 2023-07-27 00:06:28 +02:00
Serge
f318d09b9b Merge pull request #902 from seerge/l10n_main
New Crowdin updates
2023-07-26 23:58:50 +02:00
Serge
5cd77bb5cc Merge pull request #905 from IceStormNG/clamshell-power-user-settings
Clamshell power user settings
2023-07-26 23:58:27 +02:00
Serge
6b4d18c9c5 Merge branch 'main' of https://github.com/seerge/g-helper 2023-07-26 23:57:22 +02:00
Serge
5830220a3d Performance tweaks 2023-07-26 23:57:20 +02:00
IceStormNG
dfe4bebe58 Only write the setting if it does not exist yet. 2023-07-26 23:19:36 +02:00
IceStormNG
cff2c9af0b Save lid action to config file during startup if user has set it to hibernate or shutdown. 2023-07-26 23:15:28 +02:00
IceStormNG
e16a50f1f2 Safeguard to prevent users from choosing invalid options. 2023-07-26 21:16:30 +02:00
IceStormNG
254e6a8633 Users can set a config option clamshell_default_lid_action to set their desired option when clamshell is not engaged. 2023-07-26 21:14:03 +02:00
IceStormNG
ccb413b2e6 Clamshell mode is now properly off by default 2023-07-26 21:13:24 +02:00
Serge
e2ea79b758 Merge pull request #904 from IceStormNG/asus-mouse-support
Asus mouse fixes
2023-07-26 21:09:30 +02:00
IceStormNG
c1043efc53 Merge branch 'seerge:main' into asus-mouse-support 2023-07-26 21:02:30 +02:00
IceStormNG
6c6c93b378 Better handling of wireless devies that get turned off. The dongle still responds but it sends empty packets. 2023-07-26 21:01:39 +02:00
IceStormNG
f9a8665290 Properly save the new dpi profile so it stays selected also when the mouse is powered off and on again. 2023-07-26 20:46:53 +02:00
IceStormNG
54d7dfe4f8 Safeguards to prevent crash when closing the window in the exact moment the battery is updated. 2023-07-26 20:32:09 +02:00
Serge
eeb53cb483 New translations Strings.resx (Lithuanian) 2023-07-26 20:23:50 +02:00
Serge
b9625f2748 Aura color 2023-07-26 19:26:23 +02:00
Serge
8d41c228e0 Merge branch 'main' of https://github.com/seerge/g-helper 2023-07-26 19:13:12 +02:00
Serge
0146a40244 Heatmap fix 2023-07-26 19:13:10 +02:00
Serge
98534c9b43 Merge pull request #899 from seerge/l10n_main
New Crowdin updates
2023-07-26 18:11:16 +02:00
Serge
67aa2b5af8 New translations Strings.resx (Lithuanian) 2023-07-26 17:47:40 +02:00
IceStormNG
a451125475 Additional logging for dispose and disconnet events. 2023-07-26 15:08:27 +02:00
IceStormNG
fb3ffba343 Log energy settings only as they're supported. 2023-07-26 15:08:03 +02:00
IceStormNG
86ded739d6 Allow enabling packet logger through variable for test builds. 2023-07-26 15:07:39 +02:00
IceStormNG
80e8d54b57 UI fixes for mouse. Only register for events once the view is shown to prevent crashes. Add some additional logging for troubleshooting. Run Mouse sync asynchronously 2023-07-26 15:06:06 +02:00
Serge
f0f05fa1fd New translations Strings.resx (Chinese Traditional) 2023-07-26 09:40:55 +02:00
Serge
b7a4027b41 New translations Strings.resx (Chinese Traditional) 2023-07-26 08:27:58 +02:00
Serge
5f3958ce2b Merge branch 'main' of https://github.com/seerge/g-helper 2023-07-26 00:48:38 +02:00
Serge
dcf4fa5a48 TUF Heatmap fix 2023-07-26 00:48:37 +02:00
Serge
6ace1fdd63 Merge pull request #897 from seerge/l10n_main
New Crowdin updates
2023-07-25 23:55:36 +02:00
Serge
243e307f0a New translations Strings.resx (Spanish) 2023-07-25 23:04:52 +02:00
Serge
8e53a94a13 Merge pull request #896 from seerge/l10n_main
New Crowdin updates
2023-07-25 22:09:53 +02:00
Serge
4f337a7100 New translations Strings.resx (Spanish) 2023-07-25 22:03:23 +02:00
Serge
b1a9bfe68d G14 2020 Extra fix 2023-07-25 22:01:03 +02:00
Serge
c9fc3e788a Div by zero fix 2023-07-25 20:25:07 +02:00
Serge
64e6216fc0 Merge branch 'main' of https://github.com/seerge/g-helper 2023-07-25 19:34:52 +02:00
Serge
dfa3b8d270 UI 2023-07-25 19:34:50 +02:00
Serge
355ad69721 Merge pull request #889 from IceStormNG/asus-mouse-support
USB packet logger only for debug builds or if enabled in config
2023-07-25 19:22:49 +02:00
IceStormNG
a706d447f6 Only do packet logging if config usb_packet_logger is 1 or if it is a debug build. 2023-07-25 19:18:51 +02:00
IceStormNG
834952ca33 Use device correct name for logging 2023-07-25 19:14:40 +02:00
Serge
f8ba867440 Merge pull request #888 from seerge/l10n_main
New Crowdin updates
2023-07-25 18:58:04 +02:00
Serge
19b317d271 New translations Strings.resx (Vietnamese) 2023-07-25 18:57:37 +02:00
Serge
ecbb24a038 New translations Strings.resx (Chinese Traditional) 2023-07-25 18:57:36 +02:00
Serge
1151d314f9 New translations Strings.resx (Chinese Simplified) 2023-07-25 18:57:35 +02:00
Serge
ac43eed1c4 New translations Strings.resx (Ukrainian) 2023-07-25 18:57:34 +02:00
Serge
d554637497 New translations Strings.resx (Turkish) 2023-07-25 18:57:33 +02:00
Serge
25c1da63a7 New translations Strings.resx (Portuguese) 2023-07-25 18:57:32 +02:00
Serge
ded3f3ce54 New translations Strings.resx (Polish) 2023-07-25 18:57:31 +02:00
Serge
39501133c7 New translations Strings.resx (Lithuanian) 2023-07-25 18:57:30 +02:00
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41673c5c7e New translations Strings.resx (Korean) 2023-07-25 18:57:28 +02:00
Serge
b3d2993017 New translations Strings.resx (Italian) 2023-07-25 18:57:27 +02:00
Serge
27f72aeef1 New translations Strings.resx (Hungarian) 2023-07-25 18:57:26 +02:00
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e97bba573a New translations Strings.resx (German) 2023-07-25 18:57:25 +02:00
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8a6a5a55db New translations Strings.resx (Spanish) 2023-07-25 18:57:24 +02:00
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f2b45a0a8d New translations Strings.resx (French) 2023-07-25 18:57:23 +02:00
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91df051c38 New translations Strings.resx (Romanian) 2023-07-25 18:57:22 +02:00
Serge
46871f00c0 MaxRPM for XGM 2023-07-25 18:53:50 +02:00
Serge
7bd2c7ea43 UI 2023-07-25 18:15:06 +02:00
Serge
e909676c2d FN + Nm-Enter binding 2023-07-25 18:03:54 +02:00
Serge
0ed7166059 Merge pull request #887 from IceStormNG/asus-mouse-support
Asus mouse support (at least for 2 mice for now)
2023-07-25 17:46:39 +02:00
IceStormNG
7cdb95f7a4 Remove unnecessary imports 2023-07-25 17:25:31 +02:00
IceStormNG
aeea6e8177 Merge branch 'main' into asus-mouse-support
# Conflicts:
#	app/Settings.Designer.cs
2023-07-25 17:20:45 +02:00
Serge
e67f6b54cb Merge pull request #882 from seerge/l10n_main
New Crowdin updates
2023-07-25 12:05:37 +02:00
Serge
ac6c71252d New translations Strings.resx (Romanian) 2023-07-25 08:16:37 +02:00
Serge
12a962d75d Merge branch 'main' of https://github.com/seerge/g-helper 2023-07-25 01:50:47 +02:00
Serge
fab464feb5 Heatmap 2023-07-25 01:50:46 +02:00
Serge
3fbd956f1c Merge pull request #879 from seerge/l10n_main
New Crowdin updates
2023-07-25 01:22:29 +02:00
Serge
ed4a4a43a1 Merge branch 'main' of https://github.com/seerge/g-helper 2023-07-25 00:09:31 +02:00
Serge
702e6ccb0a Added Heatmap backlight mode 2023-07-25 00:09:30 +02:00
Serge
c533511166 New translations Strings.resx (Romanian) 2023-07-24 22:48:30 +02:00
Serge
0039a6aeef Merge pull request #877 from seerge/l10n_main
New Crowdin updates
2023-07-24 22:35:50 +02:00
Serge
aefd29c459 New translations Strings.resx (Romanian) 2023-07-24 21:45:16 +02:00
IceStormNG
90ba7b6c08 Added more features to be selected and deselected individually. Renamed the P711 to Gladius III. Mouse classes will be named by their product name, not their internal name to find them easier. 2023-07-24 19:19:31 +02:00
IceStormNG
c67f079f30 Merge branch 'main' into asus-mouse-support
# Conflicts:
#	app/Settings.Designer.cs
2023-07-24 18:53:55 +02:00
IceStormNG
fce0801f3b Smaller buttons for the mouse 2023-07-24 18:05:30 +02:00
IceStormNG
f70285c017 Allow DPI changes via text input 2023-07-24 18:04:46 +02:00
Serge
7b4e342f04 UI 2023-07-24 16:45:00 +02:00
IceStormNG
150c2c75d6 Put image to the side to have more space for text 2023-07-24 16:33:23 +02:00
IceStormNG
5c065a3857 Fixed crash if speed is reported as 0. 2023-07-24 16:20:16 +02:00
IceStormNG
e0a517f42f Merge branch 'main' into asus-mouse-support
# Conflicts:
#	app/Settings.Designer.cs
#	app/Settings.cs
2023-07-24 15:41:33 +02:00
IceStormNG
966f9107fb Code re-format 2023-07-24 15:29:56 +02:00
IceStormNG
badbb174cd Also hide the color button if colors cannot be set 2023-07-24 15:29:21 +02:00
IceStormNG
03a942b57e Support for proper "Off" Lighting mode 2023-07-24 15:29:03 +02:00
Serge
4086098f58 Hide Keyboard section for G14 2020 completely 2023-07-24 14:53:09 +02:00
Serge
a9dd06de64 UI 2023-07-24 14:48:04 +02:00
Serge
46cbc26d92 UI 2023-07-24 14:34:14 +02:00
Serge
73f7c9f33e Merge branch 'main' of https://github.com/seerge/g-helper 2023-07-24 14:26:37 +02:00
Serge
ef6de6ad2a UI Re-arrangements 2023-07-24 14:26:35 +02:00
IceStormNG
93ad46a685 Well.. this should've been implemented already. 2023-07-24 14:14:57 +02:00
IceStormNG
4d686b6115 Fixed IDs for P711. It's apparently always mi_00. Even if the ASUS driver lists something else. 2023-07-24 14:14:43 +02:00
IceStormNG
3b5cfe958d Polling rates are fixed index numbers for all mice. 0 is immer 125Hz for example, if the mouse, like the Ckakram, do not support 125Hz, the first valid polling rate is 250Hz = 1. 2023-07-24 14:14:09 +02:00
Serge
132df330a4 Merge pull request #865 from seerge/l10n_main
New Crowdin updates
2023-07-23 22:58:05 +02:00
IceStormNG
217074c640 P711 apparently supports all modes even though Armoury Crate does not list them all (as per OpenRGB) 2023-07-23 20:52:47 +02:00
IceStormNG
6e312111ac Merge branch 'seerge:main' into asus-mouse-support 2023-07-23 20:47:53 +02:00
Serge
99296ebb1c Rear Lightbar support 2023-07-23 20:14:57 +02:00
IceStormNG
f0eadd4628 Show charging in brackets. 2023-07-23 18:58:38 +02:00
IceStormNG
d4b0b484aa Added Gladius III (P711) experimental class. 2023-07-23 18:57:02 +02:00
IceStormNG
6f70b54cd4 Unregister event handlers on close 2023-07-23 18:55:24 +02:00
IceStormNG
3c1b61dc82 This can be simplified to reduce redundant code. 2023-07-23 18:53:21 +02:00
Serge
5240fcc8e7 New translations Strings.resx (Lithuanian) 2023-07-23 18:48:29 +02:00
IceStormNG
65d25917b1 Merge branch 'seerge:main' into asus-mouse-support 2023-07-23 18:38:00 +02:00
IceStormNG
378d81bafe Added UI to change ASUS mouse settings. 2023-07-23 18:37:30 +02:00
IceStormNG
5f29e98955 Fixed lighting decode 2023-07-23 18:30:26 +02:00
IceStormNG
5cb5b8cdaf Make sure to tell the mouse to flush the settings when we changed something 2023-07-23 18:30:07 +02:00
IceStormNG
8e19dcb677 Notify on Battery status update 2023-07-23 18:29:34 +02:00
IceStormNG
e825612396 Disable the button if the mouse is not ready yet. 2023-07-23 17:54:37 +02:00
IceStormNG
117ffd0f62 Various fixes in the protocol. Now it is tested and works (at least with the Chakram X in Dongle mode.) 2023-07-23 17:54:09 +02:00
Serge
5291206cb3 Merge branch 'main' of https://github.com/seerge/g-helper 2023-07-23 17:17:54 +02:00
Serge
2747387847 Fix Aura UI 2023-07-23 17:17:52 +02:00
Serge
bd1a11a15a Update README.md 2023-07-23 14:46:02 +02:00
Serge
c2262c0f89 Moved Aura commands to parallel thread 2023-07-23 14:36:22 +02:00
Serge
88aaf94441 Merge branch 'main' of https://github.com/seerge/g-helper 2023-07-23 13:33:08 +02:00
Serge
20b99810cb Standard mode fix 2023-07-23 13:33:05 +02:00
Serge
7b327a4481 Merge pull request #856 from seerge/l10n_main
New Crowdin updates
2023-07-23 12:39:23 +02:00
IceStormNG
890032a81b Auto-reposition window after resize caused by detection of a new device. 2023-07-23 11:58:15 +02:00
IceStormNG
18384bbddc Added Peripherals Panel to main window (buttons have no function yet... coming soon) 2023-07-23 11:57:44 +02:00
IceStormNG
c1900e75ec Helper function to tint images 2023-07-23 11:55:47 +02:00
IceStormNG
ab2dd4d685 Added mouse icon 2023-07-23 11:54:54 +02:00
IceStormNG
f9f96bd807 Restructured to generic Interface for easier extension. 2023-07-23 11:52:31 +02:00
IceStormNG
df616b486d Register for device listener on startup 2023-07-23 10:55:06 +02:00
IceStormNG
d8b2836819 Improved connect and disconnect handling with better cleanup and less exceptions. 2023-07-23 10:54:37 +02:00
IceStormNG
4ef7f5b4cb Expose Dispose function for overriding 2023-07-23 10:53:59 +02:00
IceStormNG
7dfe830dac Better disconnect handling 2023-07-23 10:53:30 +02:00
Serge
6f40dadfcb New translations Strings.resx (Chinese Simplified) 2023-07-23 09:59:11 +02:00
IceStormNG
86c960e01b Merge branch 'seerge:main' into asus-mouse-support 2023-07-22 22:55:16 +02:00
IceStormNG
f80db2c770 Added ASUS Mouse Control Protocol + Implementation for Chakram X (Dongle and Wired) 2023-07-22 22:51:03 +02:00
IceStormNG
d9cba16218 Added additional logic to the AnimeMatrix USB classes to re-use them. 2023-07-22 22:47:14 +02:00
Serge
a004924a42 Merge 2023-07-22 19:23:36 +02:00
Serge
ef442da885 Merge 2023-07-22 19:23:29 +02:00
Serge
eab2ef695d Hide Unsupported elements in Extra 2023-07-22 19:20:44 +02:00
Serge
0291920a55 Merge pull request #844 from seerge/l10n_main
New Crowdin updates
2023-07-22 11:39:35 +02:00
Serge
633c841d7f New translations Strings.resx (Chinese Traditional) 2023-07-22 01:48:49 +02:00
Serge
f2f4df5693 New translations Strings.resx (Spanish) 2023-07-21 20:47:51 +02:00
Serge
4592d729d3 New translations Strings.resx (Italian) 2023-07-21 18:26:01 +02:00
Serge
8cedcb7b5d Merge pull request #841 from seerge/l10n_main
New Crowdin updates
2023-07-21 18:05:15 +02:00
Serge
37d133bd7c Merge pull request #842 from IceStormNG/clamshell-mode-fixes
Clamshell mode fixes
2023-07-21 15:50:51 +02:00
IceStormNG
3f87730375 Fixed a typo 2023-07-21 15:45:42 +02:00
IceStormNG
d99c3a8301 Assign handler via code so the settings assignment does not trigger the handler 2023-07-21 15:42:40 +02:00
IceStormNG
fbc792cb1d Only instanciate if needed. 2023-07-21 15:40:24 +02:00
IceStormNG
5498bb9398 This name makes more sense as it only checks for requirements 2023-07-21 15:39:23 +02:00
IceStormNG
25f842df9d Only touch power settings if the user checks the box. But always disable the changes back to the defaults when the user unchecks it. 2023-07-21 15:38:26 +02:00
Serge
987ee1c000 New translations Strings.resx (Polish) 2023-07-21 14:46:05 +02:00
Serge
afe760f58d Merge pull request #840 from seerge/l10n_main
New Crowdin updates
2023-07-21 13:00:18 +02:00
Serge
b07f0a09fa New translations Strings.resx (Chinese Simplified) 2023-07-21 12:59:52 +02:00
Serge
2b26791dc0 New translations Strings.resx (Ukrainian) 2023-07-21 12:59:51 +02:00
Serge
8db6939b30 Update README.md 2023-07-21 12:47:21 +02:00
Serge
29bcb810b4 Update release.yml 2023-07-21 11:40:51 +02:00
Serge
62837e0ecc Merge branch 'main' of https://github.com/seerge/g-helper 2023-07-21 11:33:24 +02:00
Serge
e1fb6d27a5 UI Tweaks 2023-07-21 11:33:22 +02:00
Serge
b49ab894ac Merge pull request #837 from seerge/l10n_main
New Crowdin updates
2023-07-21 01:04:45 +02:00
Serge
1166a51e4a New translations Strings.resx (German) 2023-07-20 23:38:07 +02:00
Serge
0e26838eb3 New translations Strings.resx (Spanish) 2023-07-20 22:22:12 +02:00
Serge
c0585156e8 New translations Strings.resx (Lithuanian) 2023-07-20 22:22:11 +02:00
Serge
a358632f41 Battery Health UI 2023-07-20 20:01:03 +02:00
Serge
55a3677a37 Version Bump 2023-07-20 19:36:59 +02:00
Serge
1e89039b02 Battery Health UI changes 2023-07-20 18:08:11 +02:00
Serge
2c0fdb7773 Merge pull request #836 from seerge/l10n_main
New Crowdin updates
2023-07-20 17:09:00 +02:00
Serge
2aedbc7a24 New translations Strings.resx (Vietnamese) 2023-07-20 17:07:27 +02:00
Serge
ea22d910ad New translations Strings.resx (Chinese Traditional) 2023-07-20 17:07:26 +02:00
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90cec227c5 New translations Strings.resx (Chinese Simplified) 2023-07-20 17:07:25 +02:00
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d1f6cb11ee New translations Strings.resx (Ukrainian) 2023-07-20 17:07:24 +02:00
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836ebbeebf New translations Strings.resx (Turkish) 2023-07-20 17:07:23 +02:00
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c13b35ca1e New translations Strings.resx (Portuguese) 2023-07-20 17:07:22 +02:00
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bab99b0006 New translations Strings.resx (Polish) 2023-07-20 17:07:21 +02:00
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cc8c87387a New translations Strings.resx (Korean) 2023-07-20 17:07:19 +02:00
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0bc19a3eaa New translations Strings.resx (Italian) 2023-07-20 17:07:18 +02:00
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716ee5ccf3 New translations Strings.resx (Hungarian) 2023-07-20 17:07:17 +02:00
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8c03980dc9 New translations Strings.resx (German) 2023-07-20 17:07:16 +02:00
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7d5056ac62 New translations Strings.resx (Spanish) 2023-07-20 17:07:15 +02:00
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d2cb5173be New translations Strings.resx (French) 2023-07-20 17:07:14 +02:00
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80d5117345 New translations Strings.resx (Romanian) 2023-07-20 17:07:13 +02:00
Serge
a516ee443d New translations Strings.resx (Lithuanian) 2023-07-20 17:07:13 +02:00
Serge
977208e883 Merge pull request #835 from IceStormNG/battery-health
Added battery health reading to below the battery charge limiter bar.
2023-07-20 16:43:46 +02:00
IceStormNG
fc53159a51 Battery health is now a tooltip similarly to the other tooltips. Is only refreshed once every 15 Minutes at most, and only if the user hovers over the battery panel. 2023-07-20 16:32:42 +02:00
Serge
8b29a89efa Merge pull request #833 from seerge/l10n_main
New Crowdin updates
2023-07-20 15:30:21 +02:00
IceStormNG
584bd155d6 Added battery health reading to below the battery charge limiter bar. 2023-07-20 14:52:17 +02:00
Serge
c81bd65bd5 New translations Strings.resx (German) 2023-07-20 14:48:23 +02:00
Serge
a4b44565ea Fan Scale multiplier 2023-07-20 13:25:44 +02:00
Serge
ca13de2e43 Merge pull request #828 from seerge/l10n_main
New Crowdin updates
2023-07-20 11:52:04 +02:00
Serge
9dbcab6b4e New translations Strings.resx (Spanish) 2023-07-20 10:15:25 +02:00
Serge
76df61092d New translations Strings.resx (French) 2023-07-20 01:38:52 +02:00
Serge
39039b4710 New translations Strings.resx (French) 2023-07-19 23:51:13 +02:00
Serge
acb3ba7589 Merge branch 'main' of https://github.com/seerge/g-helper 2023-07-19 23:43:28 +02:00
Serge
a97ab6dbc8 UI Tweaks 2023-07-19 23:43:26 +02:00
Serge
6be0222f31 Merge pull request #820 from seerge/l10n_main
New Crowdin updates
2023-07-19 22:09:03 +02:00
Serge
1a99771762 Merge pull request #826 from IceStormNG/clamshell-misdetection-nvidia
Prevent the Nvidia Advanced Optimimus "fake" display to be considered an external display.
2023-07-19 20:45:31 +02:00
IceStormNG
283814afa6 Prevent the Nvidia Advanced Optimimus "fake" display to be considered an external display. 2023-07-19 20:38:29 +02:00
Serge
3d81a889a8 New translations Strings.resx (Chinese Traditional) 2023-07-19 17:38:30 +02:00
Serge
a52724fe09 New translations Strings.resx (Ukrainian) 2023-07-19 17:38:29 +02:00
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66839b4836 New translations Strings.resx (Lithuanian) 2023-07-19 17:38:28 +02:00
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526baf41ea New translations Strings.resx (Ukrainian) 2023-07-19 16:20:32 +02:00
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a90bb19f72 New translations Strings.resx (Polish) 2023-07-19 16:20:31 +02:00
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3de3cb0f29 New translations Strings.resx (Italian) 2023-07-19 16:20:30 +02:00
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b607561b14 New translations Strings.resx (German) 2023-07-19 16:20:29 +02:00
Serge
3045151789 New translations Strings.resx (Spanish) 2023-07-19 16:20:28 +02:00
Serge
e7a4537098 Cleanup 2023-07-19 16:17:05 +02:00
Serge
3b6f3488ea Merge pull request #818 from IceStormNG/fix-color-codes
Fixed: Keyboard color cannot be set to white anymore
2023-07-19 16:16:47 +02:00
Serge
19dad2a257 Merge pull request #819 from seerge/l10n_main
New Crowdin updates
2023-07-19 16:14:48 +02:00
Serge
d100b804c3 New translations Strings.resx (German) 2023-07-19 15:07:21 +02:00
Serge
b9aa3ab710 New translations Strings.resx (Spanish) 2023-07-19 15:07:20 +02:00
Serge
c7c25c988f New translations Strings.resx (Lithuanian) 2023-07-19 15:07:19 +02:00
IceStormNG
460e586d67 -1 is a valid color for ToARGB(). In this case it is pure white. Which is not usable anymore with those checks in place. 2023-07-19 14:36:35 +02:00
Serge
6ca5abe547 Merge pull request #816 from seerge/l10n_main
New Crowdin updates
2023-07-19 13:39:30 +02:00
Serge
cbc618c539 New translations Strings.resx (Vietnamese) 2023-07-19 13:18:58 +02:00
Serge
c8f3c99a08 New translations Strings.resx (Chinese Traditional) 2023-07-19 13:18:57 +02:00
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9716bea53b New translations Strings.resx (Chinese Simplified) 2023-07-19 13:18:56 +02:00
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46fec97a0a New translations Strings.resx (Ukrainian) 2023-07-19 13:18:56 +02:00
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06d0ccc32f New translations Strings.resx (Turkish) 2023-07-19 13:18:55 +02:00
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212598b2bc New translations Strings.resx (Portuguese) 2023-07-19 13:18:54 +02:00
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bde2f7ff42 New translations Strings.resx (Polish) 2023-07-19 13:18:53 +02:00
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d794efa4da New translations Strings.resx (Korean) 2023-07-19 13:18:52 +02:00
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a8b2e5f75b New translations Strings.resx (Italian) 2023-07-19 13:18:51 +02:00
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5b8d7a58b3 New translations Strings.resx (Hungarian) 2023-07-19 13:18:50 +02:00
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fba5ad0819 New translations Strings.resx (German) 2023-07-19 13:18:49 +02:00
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0aa5826cf6 New translations Strings.resx (Spanish) 2023-07-19 13:18:48 +02:00
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c6d4ad32aa New translations Strings.resx (French) 2023-07-19 13:18:48 +02:00
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e225c5fdf0 New translations Strings.resx (Romanian) 2023-07-19 13:18:47 +02:00
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328ffcd3ae New translations Strings.resx (Lithuanian) 2023-07-19 13:18:46 +02:00
Serge
bb8d10986b Merge pull request #817 from IceStormNG/clamshell-detection
Automatic Clamshell Mode Toggle
2023-07-19 12:22:22 +02:00
Carsten Braun
595336288a Added automatic toggle for "Lid Action" when external display and power is connected to keep the laptop awake when lid is closed (known as Clamshell Mode). 2023-07-19 11:54:51 +02:00
Serge
3598f5dec8 Improved stop/disable service command 2023-07-19 11:38:06 +02:00
Serge
12da3288b3 New translations Strings.resx (Lithuanian) 2023-07-19 11:33:35 +02:00
Serge
2b8d82b58f AsusCert service fix 2023-07-19 00:31:32 +02:00
Serge
15ae5179f0 Merge pull request #813 from jadonclegg/brightnessControls
Added hotkeys for brightness control.
2023-07-19 00:19:23 +02:00
Jadon Clegg
a84e7c89e4 Merge branch 'seerge:main' into brightnessControls 2023-07-18 15:46:44 -06:00
jadon
9e91d76c97 Removed extra log call 2023-07-18 15:42:00 -06:00
jadon
97e1cd3372 Added hotkeys for using ctrl / shift + vol up / down to control screen / keyboard brightness. 2023-07-18 15:37:25 -06:00
Serge
97cb08a888 Merge branch 'main' of https://github.com/seerge/g-helper 2023-07-18 22:26:17 +02:00
Serge
21048b6aa1 Auto Init Aura 2023-07-18 22:26:15 +02:00
Serge
7d949786ba Update README.md 2023-07-18 22:25:54 +02:00
Serge
55664a7b95 Update README.md 2023-07-18 19:42:25 +02:00
Serge
74ff754e58 Update README.md 2023-07-18 19:37:56 +02:00
Serge
840c07b366 GA402X power limits 2023-07-18 19:36:49 +02:00
Serge
74e67f7a01 Added GA402XV to the list of devices that require fan curve for PPTs 2023-07-18 16:56:54 +02:00
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9f5521bc52 Merge branch 'main' of https://github.com/seerge/g-helper 2023-07-18 15:47:55 +02:00
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1b8de79667 Re-connect to GPU in fans+power 2023-07-18 15:47:53 +02:00
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93936fb32a Merge pull request #806 from seerge/l10n_main
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7e1aef10d7 New translations Strings.resx (Chinese Traditional) 2023-07-18 13:33:05 +02:00
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3da3c163d3 Merge pull request #804 from seerge/l10n_main
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001ffbaa90 New translations Strings.resx (Romanian) 2023-07-18 12:35:32 +02:00
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53a592a033 New translations Strings.resx (Hungarian) 2023-07-18 12:35:31 +02:00
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b46e932a0d Merge branch 'main' of https://github.com/seerge/g-helper 2023-07-18 12:33:32 +02:00
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3ce473f78d Added battery charge readings (next to discharge) 2023-07-18 12:33:29 +02:00
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9459778463 New translations Strings.resx (Korean) 2023-07-18 11:59:38 +02:00
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19603d107f Update README.md 2023-07-17 19:24:08 +02:00
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91a507b98d Merge pull request #797 from seerge/l10n_main
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231b90a295 New translations Strings.resx (Chinese Simplified) 2023-07-17 05:06:33 +02:00
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0bd766302b Merge pull request #793 from seerge/l10n_main
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f9f1089d0e New translations Strings.resx (Chinese Traditional) 2023-07-16 18:52:26 +02:00
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b9d7110935 New translations Strings.resx (Polish) 2023-07-16 18:52:26 +02:00
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61716e7336 Merge pull request #792 from seerge/l10n_main
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fecf1cfece Hide UV warning 2023-07-16 17:08:29 +02:00
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a31303624a Removed Undervolting sliders for not supported models 2023-07-16 17:04:15 +02:00
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721aeb7e6a New translations Strings.resx (Romanian) 2023-07-16 14:57:41 +02:00
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86af2535d2 New translations Strings.resx (Portuguese) 2023-07-16 14:57:35 +02:00
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c172654044 New translations Strings.resx (Polish) 2023-07-16 14:57:34 +02:00
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6be351aba3 New translations Strings.resx (Korean) 2023-07-16 14:57:33 +02:00
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443a8a34d4 New translations Strings.resx (Italian) 2023-07-16 14:57:32 +02:00
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ebc63e8b5f New translations Strings.resx (German) 2023-07-16 14:57:31 +02:00
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51b1f0ced5 New translations Strings.resx (French) 2023-07-16 14:57:29 +02:00
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e593fa3a76 ScreenPad brightness control 2023-07-16 14:48:21 +02:00
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f419cb8eed Merge branch 'main' of https://github.com/seerge/g-helper 2023-07-15 20:13:02 +02:00
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0ecca82652 Internal screen detection 2023-07-15 20:13:00 +02:00
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5cf10a4aab Merge pull request #784 from seerge/l10n_main
New Crowdin updates
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152a4e04c5 Brightness hotkeys fix 2023-07-15 13:11:38 +02:00
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39d9f9b465 New translations Strings.resx (Chinese Simplified) 2023-07-15 04:20:27 +02:00
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4167096617 New translations Strings.resx (Polish) 2023-07-15 01:37:10 +02:00
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4d8c2b5f6a New translations Strings.resx (Polish) 2023-07-15 00:20:17 +02:00
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e5f0d77d05 Added keyboard backlight init on every startup / wake up 2023-07-14 17:17:06 +02:00
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01d9b6edf4 Removed GU603 from manual mode list 2023-07-14 16:56:50 +02:00
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0aea639baf Fixed services count button / colors 2023-07-14 14:45:33 +02:00
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5cbf292996 Merge branch 'main' of https://github.com/seerge/g-helper 2023-07-14 13:16:28 +02:00
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a6c9f01f46 UI Fixes 2023-07-14 13:16:26 +02:00
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d91a9229e5 Merge pull request #777 from seerge/l10n_main
New Crowdin updates
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a77f859441 New translations Strings.resx (Chinese Simplified) 2023-07-14 10:35:02 +02:00
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e2b2035b08 New translations Strings.resx (Italian) 2023-07-13 23:51:42 +02:00
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837d2ab38e F11 fix 2023-07-13 22:42:36 +02:00
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3ffcc53b58 Version bump 2023-07-13 21:20:56 +02:00
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b538a919ae UI Tweaks 2023-07-13 21:13:18 +02:00
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dece8159d8 Merge pull request #774 from seerge/l10n_main
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edc9dbf77f Improved Screen detection 2023-07-13 15:02:33 +02:00
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9bdd7ef321 New translations Strings.resx (Hungarian) 2023-07-13 14:02:11 +02:00
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a7d9327175 New translations Strings.resx (Polish) 2023-07-13 14:02:10 +02:00
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084e257e90 New translations Strings.resx (Hungarian) 2023-07-13 13:06:20 +02:00
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8623c78f60 New translations Strings.resx (Italian) 2023-07-13 13:06:19 +02:00
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f1bb689842 New translations Strings.resx (Italian) 2023-07-13 11:54:12 +02:00
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2f85b19a2d Merge pull request #770 from seerge/l10n_main
New Crowdin updates
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5ace593833 New translations Strings.resx (Italian) 2023-07-13 10:30:59 +02:00
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f4862c3703 New translations Strings.resx (Vietnamese) 2023-07-13 03:26:53 +02:00
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8299a87130 New translations Strings.resx (Polish) 2023-07-13 02:24:54 +02:00
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be2043d539 New translations Strings.resx (Romanian) 2023-07-13 01:29:00 +02:00
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562a92e6bb New translations Strings.resx (Polish) 2023-07-13 01:28:59 +02:00
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4485fabb4d Merge pull request #767 from seerge/l10n_main
New Crowdin updates
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b13a736643 New translations Strings.resx (Italian) 2023-07-13 00:19:29 +02:00
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97f45810c9 New translations Strings.resx (Hungarian) 2023-07-12 21:08:49 +02:00
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9e89b3f52b New translations Strings.resx (Hungarian) 2023-07-12 20:06:03 +02:00
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45a64f6d2e New translations Strings.resx (Romanian) 2023-07-12 18:16:13 +02:00
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deff61aaa4 New translations Strings.resx (Ukrainian) 2023-07-12 18:16:12 +02:00
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4409a980a4 New translations Strings.resx (Romanian) 2023-07-12 16:43:22 +02:00
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5b30c10e91 New translations Strings.resx (Chinese Simplified) 2023-07-12 14:46:59 +02:00
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03667973d9 New translations Strings.resx (Polish) 2023-07-12 14:46:58 +02:00
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ac4254393b New translations Strings.resx (Italian) 2023-07-12 14:46:57 +02:00
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fc2a7b2b94 Merge branch 'main' of https://github.com/seerge/g-helper 2023-07-12 14:17:44 +02:00
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b8782f264b UI tweaks 2023-07-12 14:17:42 +02:00
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66082eee9f Merge pull request #762 from seerge/l10n_main
New Crowdin updates
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6b52f9e8d1 New translations Strings.resx (Hungarian) 2023-07-12 13:14:40 +02:00
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2f62801cd7 New translations Strings.resx (Polish) 2023-07-12 13:14:40 +02:00
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767f943020 New translations Strings.resx (Polish) 2023-07-12 12:13:04 +02:00
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cd9754190b New translations Strings.resx (Chinese Traditional) 2023-07-12 09:49:01 +02:00
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32e366f1f6 New translations Strings.resx (Chinese Traditional) 2023-07-12 08:51:33 +02:00
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964a630c81 New translations Strings.resx (Chinese Simplified) 2023-07-12 08:51:32 +02:00
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06cdef6b7e New translations Strings.resx (Chinese Simplified) 2023-07-12 07:50:21 +02:00
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1b70bf416c New translations Strings.resx (Chinese Simplified) 2023-07-12 06:16:14 +02:00
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678169ecf1 New translations Strings.resx (Chinese Simplified) 2023-07-12 05:19:13 +02:00
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b1fcbed100 New translations Strings.resx (Chinese Simplified) 2023-07-12 04:04:29 +02:00
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c41bc3bc20 New translations Strings.resx (Chinese Traditional) 2023-07-12 03:06:56 +02:00
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4ce72f3bb3 New translations Strings.resx (Italian) 2023-07-12 00:12:32 +02:00
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7866b10c6d Merge pull request #761 from seerge/l10n_main
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720771a64c New translations Strings.resx (Italian) 2023-07-11 22:56:57 +02:00
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1d381855ba New translations Strings.resx (Italian) 2023-07-11 21:50:39 +02:00
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ae4a452123 Merge pull request #760 from seerge/l10n_main
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ce1680618b New translations Strings.resx (Vietnamese) 2023-07-11 20:55:35 +02:00
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de633936fd New translations Strings.resx (Chinese Traditional) 2023-07-11 20:55:34 +02:00
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0821ef5e5a New translations Strings.resx (Chinese Simplified) 2023-07-11 20:55:33 +02:00
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e3f6127877 New translations Strings.resx (Ukrainian) 2023-07-11 20:55:32 +02:00
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33f32d182c New translations Strings.resx (Turkish) 2023-07-11 20:55:31 +02:00
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db875cac09 New translations Strings.resx (Portuguese) 2023-07-11 20:55:30 +02:00
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5c7bd327c3 New translations Strings.resx (Polish) 2023-07-11 20:55:29 +02:00
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f8c4750682 New translations Strings.resx (Korean) 2023-07-11 20:55:28 +02:00
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1125b0dc4e New translations Strings.resx (Italian) 2023-07-11 20:55:27 +02:00
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47a6162012 New translations Strings.resx (German) 2023-07-11 20:55:27 +02:00
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2a603c7a00 New translations Strings.resx (Spanish) 2023-07-11 20:55:26 +02:00
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5d83c2109c New translations Strings.resx (French) 2023-07-11 20:55:24 +02:00
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9cdcdb7b15 Translations 2023-07-11 20:55:13 +02:00
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229a8e1848 Merge pull request #758 from seerge/l10n_main
New Crowdin updates
2023-07-11 18:56:46 +02:00
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838c9c476e Merge branch 'main' into l10n_main 2023-07-11 18:56:41 +02:00
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3cc36435f0 New translations Strings.resx (Portuguese) 2023-07-11 18:48:38 +02:00
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9e43558298 New translations Strings.resx (Polish) 2023-07-11 18:48:37 +02:00
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8f7e696a3b New translations Strings.resx (Italian) 2023-07-11 18:48:36 +02:00
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06519ad986 New translations Strings.resx (Spanish) 2023-07-11 18:48:34 +02:00
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597723024f Translations 2023-07-11 18:40:46 +02:00
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32a76d0280 New translations Strings.resx (Vietnamese) 2023-07-11 18:26:17 +02:00
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bc0d769703 New translations Strings.resx (French) 2023-07-11 18:26:06 +02:00
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d96b97dafd New translations Strings.resx (Portuguese, Brazilian) 2023-07-11 18:21:50 +02:00
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79a6a6348e New translations Strings.resx (Italian) 2023-07-11 18:21:43 +02:00
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ea5414d050 New translations Strings.resx (German) 2023-07-11 18:21:42 +02:00
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ec427ab7a5 New translations Strings.resx (Spanish) 2023-07-11 18:21:41 +02:00
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e7a8f21b16 New translations Strings.resx (French) 2023-07-11 18:21:40 +02:00
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a4c8105218 Merge branch 'main' of https://github.com/seerge/g-helper 2023-07-11 18:20:57 +02:00
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9a80e488fa UI Tweaks 2023-07-11 18:20:56 +02:00
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38271ae318 New translations Strings.resx (Portuguese, Brazilian) 2023-07-11 18:19:14 +02:00
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a3c02c0509 New translations Strings.resx (Vietnamese) 2023-07-11 18:19:13 +02:00
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cb38e89569 New translations Strings.resx (Ukrainian) 2023-07-11 18:19:11 +02:00
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d1c696be66 New translations Strings.resx (Turkish) 2023-07-11 18:19:10 +02:00
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a5aa93a93b New translations Strings.resx (Polish) 2023-07-11 18:19:09 +02:00
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2ad7403bf1 New translations Strings.resx (Korean) 2023-07-11 18:19:08 +02:00
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3c0443b2fb New translations Strings.resx (Italian) 2023-07-11 18:19:08 +02:00
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03dea7df17 New translations Strings.resx (German) 2023-07-11 18:19:07 +02:00
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7075ae8e49 New translations Strings.resx (Spanish) 2023-07-11 18:19:06 +02:00
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06b1506aa6 New translations Strings.resx (French) 2023-07-11 18:19:05 +02:00
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078a3dfb55 Update Crowdin configuration file 2023-07-11 18:18:31 +02:00
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a12f27df9c New translations Strings.resx (Portuguese, Brazilian) 2023-07-11 18:15:33 +02:00
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b29a03e90c New translations Strings.resx (Vietnamese) 2023-07-11 18:15:32 +02:00
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45c92fc0cc New translations Strings.resx (Chinese Traditional) 2023-07-11 18:15:31 +02:00
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ad3e79389c New translations Strings.resx (Chinese Simplified) 2023-07-11 18:15:30 +02:00
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39d8b5b8c0 New translations Strings.resx (Ukrainian) 2023-07-11 18:15:29 +02:00
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703b81ed76 New translations Strings.resx (Turkish) 2023-07-11 18:15:29 +02:00
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d5c3e61cb9 New translations Strings.resx (Polish) 2023-07-11 18:15:28 +02:00
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0b2da9dbfc New translations Strings.resx (Korean) 2023-07-11 18:15:27 +02:00
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2fc1c4413a New translations Strings.resx (Italian) 2023-07-11 18:15:26 +02:00
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5048e3e7d4 New translations Strings.resx (German) 2023-07-11 18:15:25 +02:00
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1e49d89397 New translations Strings.resx (Spanish) 2023-07-11 18:15:24 +02:00
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f1ad319149 New translations Strings.resx (French) 2023-07-11 18:15:23 +02:00
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c00d9aa56c Update Crowdin configuration file 2023-07-11 18:15:08 +02:00
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949148ca16 Update README.md 2023-07-11 13:35:35 +02:00
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f01b763cd3 UI Tweaks 2023-07-11 13:18:35 +02:00
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8a03b221e9 Resources Cleanup 2023-07-11 13:07:48 +02:00
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1d642a106b Merge branch 'main' of https://github.com/seerge/g-helper 2023-07-11 00:05:17 +02:00
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ebf4025578 Backlight label 2023-07-11 00:05:15 +02:00
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36e8e91b16 UI Tweaks 2023-07-11 00:02:11 +02:00
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5b6a62cf52 Merge pull request #750 from marcelomijas/main
Update Spanish translation
2023-07-09 21:52:24 +02:00
Marcelo Moreno
8eb3eaf3cf Update Spanish tanslation 2023-07-09 20:21:34 +02:00
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dec26ca85b Translation Updates 2023-07-09 15:11:41 +02:00
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00132f50c4 Merge pull request #746 from Constrat/it-transl
Added first Italian translation
2023-07-09 13:24:14 +02:00
David
04f62b3359 fix: english translation typos / errors 2023-07-09 12:17:12 +02:00
David
d13307164e Final REV 2023-07-09 12:05:04 +02:00
David
ba8f3489a2 Added first Italian translation
Some senteces might be too long for the UI. Not really sure.
2023-07-08 23:04:53 +02:00
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e0cca33ab9 Extended MicMute support 2023-07-08 22:13:35 +02:00
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c5cd747a63 Merge branch 'main' of https://github.com/seerge/g-helper 2023-07-06 20:03:39 +02:00
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2942f17bca Fixed backlight controls for FN-Lock and Optimization Service 2023-07-06 20:03:37 +02:00
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bfff7101fc Update README.md 2023-07-06 16:43:42 +02:00
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bb5aeba9e7 Fix for GA402XI 2023-07-05 17:15:47 +02:00
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2d4e794084 Added option to disable tablet mode switch in config 2023-07-05 14:55:52 +02:00
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5f1c926527 Keyboard listener retry 2023-07-04 23:07:55 +02:00
Serge
dc40b317f8 Default temp limit 2023-07-04 16:47:44 +02:00
Serge
db595d54f6 Init Limit 2023-07-04 10:56:24 +02:00
Serge
2c317d9a18 More logs 2023-07-03 21:11:03 +02:00
Serge
1e26696eb6 Merge branch 'main' of https://github.com/seerge/g-helper 2023-07-03 20:56:16 +02:00
Serge
feff220a9b Adjust power modes only when needed 2023-07-03 20:56:14 +02:00
Serge
a05c47a05c Update README.md 2023-07-03 20:55:23 +02:00
Serge
5b08bfbe92 Merge branch 'main' of https://github.com/seerge/g-helper 2023-07-03 18:18:48 +02:00
Serge
606f43380b Minor fixes 2023-07-03 18:18:46 +02:00
Serge
657e09adb0 Update README.md 2023-07-02 21:48:59 +02:00
Serge
188c566097 Update SECURITY.md 2023-07-01 23:07:04 +02:00
Serge
828a1cd13c Update README.md 2023-07-01 20:16:12 +02:00
Serge
c69d3b7c1c Update README.md 2023-07-01 13:48:58 +02:00
Serge
767865ab19 Merge branch 'main' of https://github.com/seerge/g-helper 2023-07-01 11:46:48 +02:00
Serge
ec7350cf5c Optimized mode switch from Ultimate 2023-07-01 11:46:46 +02:00
Serge
d33813b50d Merge pull request #702 from IceStormNG/german-translation
Updated German translation
2023-06-30 15:10:33 +02:00
Carsten Braun
d803b1eede Correction to not cut off text 2023-06-30 15:06:23 +02:00
Carsten Braun
81b73517df Translated the latest changes to German 2023-06-30 14:59:56 +02:00
IceStormNG
dbbf8b4016 Merge branch 'seerge:main' into german-translation 2023-06-30 14:47:40 +02:00
Serge
c4adb1eb8b Cleanup 2023-06-30 14:30:50 +02:00
Serge
dea2b73d7f Merge branch 'main' of https://github.com/seerge/g-helper 2023-06-29 18:18:44 +02:00
Serge
3fb61d3bf1 X13 tweaks 2023-06-29 18:18:42 +02:00
Serge
b83d8d35a4 Update README.md 2023-06-28 19:25:01 +02:00
Serge
8a3708e850 Cleanup 2023-06-28 10:59:53 +02:00
Serge
0e728ccc64 Reset UV 2023-06-27 16:10:00 +02:00
Serge
1a12162ba1 Re-apply temp-limit 2023-06-27 13:42:06 +02:00
Serge
5b5cd0e97a Check for Optimus only on AMD CPU models 2023-06-26 23:29:28 +02:00
Serge
1167d6c380 GPU and Screen Controls 2023-06-26 19:27:50 +02:00
Serge
d0d44c3ef1 More cleanup 2023-06-26 16:46:15 +02:00
Serge
164d417b06 Cleanup 2023-06-25 13:58:17 +02:00
Serge
e1acea9ad9 Merge pull request #673 from marcelomijas/main
Update Spanish translation
2023-06-24 20:27:31 +02:00
Marcelo Moreno
083b74e739 Update Spanish translation
And also... I just learned how to compile with VS... so I expect less "Spanish translation fix" commits.

Little by little :')
2023-06-24 19:55:29 +02:00
Serge
1413fce8f1 Merge branch 'main' of https://github.com/seerge/g-helper 2023-06-24 16:22:45 +02:00
Serge
666dea9bfd GPU apps stopping fix 2023-06-24 16:22:43 +02:00
Serge
41bccc3a56 Update README.md 2023-06-24 15:12:33 +02:00
Serge
976ca50e50 Update README.md 2023-06-24 14:52:43 +02:00
Serge
81b6a6d61c Update README.md 2023-06-24 14:49:46 +02:00
Serge
7f6bdda39a Stop GPU apps button 2023-06-24 13:08:06 +02:00
Serge
96dc22072a UI tweaks 2023-06-24 11:32:59 +02:00
Serge
3c02d5cd95 Optimus check 2023-06-23 19:37:51 +02:00
Serge
e58a396cbd CPU power limits for old devices 2023-06-22 15:53:35 +02:00
IceStormNG
ba9a290ad0 Merge branch 'seerge:main' into german-translation 2023-06-21 20:43:58 +02:00
Serge
40ecdf0d35 Max GPU core/memory config settings 2023-06-20 16:20:14 +02:00
Serge
f31b05dcd1 Aura cleanup 2023-06-20 13:48:32 +02:00
Serge
d778838ad4 Release script 2023-06-19 16:15:33 +02:00
Serge
b177dacf8b Merge branch 'main' of https://github.com/seerge/g-helper 2023-06-19 13:53:09 +02:00
Serge
6e9cc51a5f G15 Advantage Edition TDP 2023-06-19 13:53:07 +02:00
IceStormNG
58fd6650db Merge branch 'seerge:main' into german-translation 2023-06-19 07:18:15 +02:00
Serge
e2a6b770a0 Update README.md 2023-06-18 17:32:16 +02:00
Serge
055e83e976 Default temp fix 2023-06-18 15:28:52 +02:00
Serge
40be93b60d UV/Temp reset fix 2023-06-18 15:23:29 +02:00
Serge
2c2eed4fe2 Temp limit and update checker 2023-06-18 14:59:37 +02:00
Serge
8d6b277fda Merge branch 'main' of https://github.com/seerge/g-helper 2023-06-17 13:24:16 +02:00
Serge
d3de136dd3 Exception handling 2023-06-17 12:32:58 +02:00
Serge
8e6f54e833 Update README.md 2023-06-17 10:39:06 +02:00
Serge
0b030da41b Undervolting 2023-06-17 10:32:30 +02:00
IceStormNG
4d0bc74179 Merge branch 'seerge:main' into german-translation 2023-06-16 23:15:30 +02:00
Serge
05aae069b4 Update README.md 2023-06-15 12:29:44 +02:00
Serge
28e949bee4 Power modes fix 2023-06-15 12:21:48 +02:00
Serge
9a82a54b04 Verion bump 2023-06-15 00:14:08 +02:00
Carsten Braun
66316d3016 Translated additional strings 2023-06-14 17:36:40 +02:00
554 changed files with 23893 additions and 45557 deletions

View File

@@ -7,7 +7,7 @@ about: Create a report to help us improve
## NOTE
Bug reports without clear information or scenario to reproduce and logs from ``%AppData%\GHelper`` will be closed without answer.
Please respect time of the developer. Thanks.
Please respect the time of the developer. Thanks.
**Describe the bug**
@@ -34,7 +34,7 @@ If applicable, add screenshots to help explain your problem.
- Laptop model
**Asus software**
- Armoury crate (or it's services installed)
- Armoury Crate (or it's services installed)
- MyASUS installed
- Other Asus services running in background

4
.github/SECURITY.md vendored
View File

@@ -4,8 +4,8 @@
| Version | Supported |
| ------- | ------------------ |
| 0.25+ | :white_check_mark: |
| < 0.24 | :x: |
| 0.89+ | :white_check_mark: |
| < 0.89 | :x: |
## Reporting a Vulnerability

View File

@@ -20,9 +20,9 @@ jobs:
- name: Publish
run: |
dotnet publish app/GHelper.sln --configuration Release --runtime win-x64 -p:PublishSingleFile=true --no-self-contained
powershell Compress-Archive app/bin/x64/Release/net7.0-windows8.0/win-x64/publish/GHelper.exe GHelper.zip
powershell Compress-Archive app/bin/x64/Release/net7.0-windows/win-x64/publish/* GHelper.zip
- name: Upload
env:
GH_TOKEN: ${{ github.token }}
run: |
gh release upload ${{ github.ref_name }} app/bin/x64/Release/net7.0-windows8.0/win-x64/publish/GHelper.exe GHelper.zip
gh release upload ${{ github.ref_name }} GHelper.zip

View File

@@ -2,42 +2,49 @@
using NAudio.Wave;
using Starlight.AnimeMatrix;
using System.Diagnostics;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
using System.IO;
using System.Timers;
namespace GHelper.AnimeMatrix
{
public class AniMatrix
public class AniMatrixControl
{
SettingsForm settings;
System.Timers.Timer matrixTimer = default!;
AnimeMatrixDevice mat;
public AnimeMatrixDevice? device;
double[] AudioValues;
WasapiCapture AudioDevice;
double[]? AudioValues;
WasapiCapture? AudioDevice;
public bool IsValid => mat != null;
public bool IsValid => device != null;
private long lastPresent;
private List<double> maxes = new List<double>();
public AniMatrix()
public AniMatrixControl(SettingsForm settingsForm)
{
settings = settingsForm;
try
{
mat = new AnimeMatrixDevice();
Task.Run(mat.WakeUp);
device = new AnimeMatrixDevice();
Task.Run(device.WakeUp);
matrixTimer = new System.Timers.Timer(100);
matrixTimer.Elapsed += MatrixTimer_Elapsed;
}
catch
{
mat = null;
device = null;
}
}
public void SetMatrix()
public void SetMatrix(bool wakeUp = false)
{
if (!IsValid) return;
@@ -60,17 +67,28 @@ namespace GHelper.AnimeMatrix
StopMatrixTimer();
StopMatrixAudio();
mat.SetProvider();
try
{
device.SetProvider();
}
catch (Exception ex)
{
Logger.WriteLine(ex.Message);
return;
}
if (wakeUp && AppConfig.ContainsModel("401")) device.WakeUp();
if (brightness == 0 || (auto && SystemInformation.PowerStatus.PowerLineStatus != PowerLineStatus.Online))
{
mat.SetDisplayState(false);
device.SetDisplayState(false);
device.SetDisplayState(false); // some devices are dumb
Logger.WriteLine("Matrix Off");
}
else
{
mat.SetDisplayState(true);
mat.SetBrightness((BrightnessMode)brightness);
device.SetDisplayState(true);
device.SetBrightness((BrightnessMode)brightness);
switch (running)
{
@@ -84,7 +102,7 @@ namespace GHelper.AnimeMatrix
SetMatrixAudio();
break;
default:
mat.SetBuiltInAnimation(true, animation);
device.SetBuiltInAnimation(true, animation);
Logger.WriteLine("Matrix builtin " + animation.AsByte);
break;
@@ -113,10 +131,10 @@ namespace GHelper.AnimeMatrix
switch (AppConfig.Get("matrix_running"))
{
case 2:
mat.PresentNextFrame();
device.PresentNextFrame();
break;
case 3:
mat.PresentClock();
device.PresentClock();
break;
}
@@ -125,7 +143,7 @@ namespace GHelper.AnimeMatrix
public void SetMatrixClock()
{
mat.SetBuiltInAnimation(false);
device.SetBuiltInAnimation(false);
StartMatrixTimer(1000);
Logger.WriteLine("Matrix Clock");
}
@@ -155,7 +173,7 @@ namespace GHelper.AnimeMatrix
{
if (!IsValid) return;
mat.SetBuiltInAnimation(false);
device.SetBuiltInAnimation(false);
StopMatrixTimer();
StopMatrixAudio();
@@ -224,8 +242,8 @@ namespace GHelper.AnimeMatrix
for (int x = 0; x < 2 - (y % 2); x++)
{
//color = (byte)(Math.Min(1,(h - y - 2)*2) * 255);
mat.SetLedPlanar(x + dx, dy + y, (byte)(h * 255 / 30));
mat.SetLedPlanar(x + dx, dy - y, 255);
device.SetLedPlanar(x + dx, dy + y, (byte)(h * 255 / 30));
device.SetLedPlanar(x + dx, dy - y, 255);
}
}
@@ -235,7 +253,7 @@ namespace GHelper.AnimeMatrix
if (Math.Abs(DateTimeOffset.Now.ToUnixTimeMilliseconds() - lastPresent) < 70) return;
lastPresent = DateTimeOffset.Now.ToUnixTimeMilliseconds();
mat.Clear();
device.Clear();
int size = 20;
double[] bars = new double[size];
@@ -251,28 +269,67 @@ namespace GHelper.AnimeMatrix
if (maxes.Count > 20) maxes.RemoveAt(0);
maxAverage = maxes.Average();
for (int i = 0; i < size; i++) DrawBar(20 - i, bars[i]*20/maxAverage);
for (int i = 0; i < size; i++) DrawBar(20 - i, bars[i] * 20 / maxAverage);
mat.Present();
device.Present();
}
public void SetMatrixPicture(string fileName)
public void OpenMatrixPicture()
{
string fileName = null;
Thread t = new Thread(() =>
{
OpenFileDialog of = new OpenFileDialog();
of.Filter = "Image Files (*.bmp;*.jpg;*.jpeg,*.png,*.gif)|*.BMP;*.JPG;*.JPEG;*.PNG;*.GIF";
if (of.ShowDialog() == DialogResult.OK)
{
fileName = of.FileName;
}
return;
});
t.SetApartmentState(ApartmentState.STA);
t.Start();
t.Join();
if (fileName is not null)
{
AppConfig.Set("matrix_picture", fileName);
AppConfig.Set("matrix_running", 2);
SetMatrixPicture(fileName);
settings.SetMatrixRunning(2);
}
}
public void SetMatrixPicture(string fileName, bool visualise = true)
{
if (!IsValid) return;
StopMatrixTimer();
Image image;
try
{
using (var fs = new FileStream(fileName, FileMode.Open))
//using (var ms = new MemoryStream())
{
var ms = new MemoryStream();
/*
ms.SetLength(0);
fs.CopyTo(ms);
ms.Position = 0;
image = Image.FromStream(ms);
*/
using (Image image = Image.FromStream(fs))
{
ProcessPicture(image);
Logger.WriteLine("Matrix " + fileName);
}
fs.Close();
if (visualise) settings.VisualiseMatrix(fileName);
}
}
catch
@@ -281,30 +338,49 @@ namespace GHelper.AnimeMatrix
return;
}
mat.SetBuiltInAnimation(false);
mat.ClearFrames();
}
protected void ProcessPicture(Image image)
{
device.SetBuiltInAnimation(false);
device.ClearFrames();
int matrixX = AppConfig.Get("matrix_x", 0);
int matrixY = AppConfig.Get("matrix_y", 0);
int matrixZoom = AppConfig.Get("matrix_zoom", 100);
int matrixSpeed = AppConfig.Get("matrix_speed", 50);
InterpolationMode matrixQuality = (InterpolationMode)AppConfig.Get("matrix_quality", 0);
FrameDimension dimension = new FrameDimension(image.FrameDimensionsList[0]);
int frameCount = image.GetFrameCount(dimension);
if (frameCount > 1)
{
var delayPropertyBytes = image.GetPropertyItem(0x5100).Value;
var frameDelay = BitConverter.ToInt32(delayPropertyBytes) * 10;
for (int i = 0; i < frameCount; i++)
{
image.SelectActiveFrame(dimension, i);
mat.GenerateFrame(image);
mat.AddFrame();
device.GenerateFrame(image, matrixZoom, matrixX, matrixY, matrixQuality);
device.AddFrame();
}
StartMatrixTimer();
Logger.WriteLine("Matrix GIF " + fileName);
Logger.WriteLine("GIF Delay:" + frameDelay);
StartMatrixTimer(Math.Max(matrixSpeed, frameDelay));
//image.SelectActiveFrame(dimension, 0);
}
else
{
mat.GenerateFrame(image);
mat.Present();
Logger.WriteLine("Matrix " + fileName);
device.GenerateFrame(image, matrixZoom, matrixX, matrixY, matrixQuality);
device.Present();
}
}

View File

@@ -1,9 +1,9 @@
// Source thanks to https://github.com/vddCore/Starlight with some adjustments from me
using Starlight.Communication;
using GHelper.AnimeMatrix.Communication;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
using System.Drawing.Text;
using System.Globalization;
using System.Management;
using System.Text;
@@ -77,6 +77,7 @@ namespace Starlight.AnimeMatrix
}
public class AnimeMatrixDevice : Device
{
int UpdatePageLength = 490;
@@ -86,35 +87,36 @@ namespace Starlight.AnimeMatrix
List<byte[]> frames = new List<byte[]>();
public int MaxRows = 61;
//public int FullRows = 11;
//public int FullEvenRows = -1;
public int dx = 0;
//Shifts the whole frame to the left or right to align with the diagonal cut
public int frameShiftX = 0;
public int MaxColumns = 34;
public int LedStart = 0;
public int TextShift = 8;
private int frameIndex = 0;
private static AnimeType _model = AnimeType.GA402;
[System.Runtime.InteropServices.DllImport("gdi32.dll")]
private static extern IntPtr AddFontMemResourceEx(IntPtr pbFont, uint cbFont, IntPtr pdv, [System.Runtime.InteropServices.In] ref uint pcFonts);
private PrivateFontCollection fonts = new PrivateFontCollection();
public AnimeMatrixDevice()
: base(0x0B05, 0x193B, 640)
public AnimeMatrixDevice() : base(0x0B05, 0x193B, 640)
{
string model = GetModel();
if (model.Contains("401"))
{
_model = AnimeType.GA401;
MaxColumns = 33;
dx = 1;
MaxRows = 55;
LedCount = 1245;
UpdatePageLength = 410;
TextShift = 11;
LedStart = 1;
}
if (model.Contains("GU604"))
@@ -124,14 +126,36 @@ namespace Starlight.AnimeMatrix
MaxColumns = 39;
MaxRows = 92;
LedCount = 1711;
frameShiftX = -5;
UpdatePageLength = 630;
TextShift = 10;
}
_displayBuffer = new byte[LedCount];
/*
for (int i = 0; i < MaxRows; i++)
{
_model = AnimeType.GA401;
Logger.WriteLine(FirstX(i) + " " + Pitch(i));
}
*/
LoadMFont();
}
private void LoadMFont()
{
byte[] fontData = GHelper.Properties.Resources.MFont;
IntPtr fontPtr = System.Runtime.InteropServices.Marshal.AllocCoTaskMem(fontData.Length);
System.Runtime.InteropServices.Marshal.Copy(fontData, 0, fontPtr, fontData.Length);
uint dummy = 0;
fonts.AddMemoryFont(fontPtr, GHelper.Properties.Resources.MFont.Length);
AddFontMemResourceEx(fontPtr, (uint)GHelper.Properties.Resources.MFont.Length, IntPtr.Zero, ref dummy);
System.Runtime.InteropServices.Marshal.FreeCoTaskMem(fontPtr);
}
public string GetModel()
{
@@ -175,28 +199,7 @@ namespace Starlight.AnimeMatrix
}
public static int FirstX(int y)
{
switch (_model)
{
case AnimeType.GA401:
if (y < 5)
{
return 0;
}
else
{
return (y + 1) / 2 - 3;
}
case AnimeType.GU604:
return (int)Math.Ceiling(Math.Max(0, y - 9) / 2F);
default:
return (int)Math.Ceiling(Math.Max(0, y - 11) / 2F);
}
}
public static int Width(int y)
public int Width()
{
switch (_model)
{
@@ -209,7 +212,30 @@ namespace Starlight.AnimeMatrix
}
}
public static int Pitch(int y)
public int FirstX(int y)
{
switch (_model)
{
case AnimeType.GA401:
if (y < 5 && y % 2 == 0)
{
return 1;
}
return (int)Math.Ceiling(Math.Max(0, y - 5) / 2F);
case AnimeType.GU604:
if (y < 9 && y % 2 == 0)
{
return 1;
}
return (int)Math.Ceiling(Math.Max(0, y - 9) / 2F);
default:
return (int)Math.Ceiling(Math.Max(0, y - 11) / 2F);
}
}
public int Pitch(int y)
{
switch (_model)
{
@@ -226,15 +252,38 @@ namespace Starlight.AnimeMatrix
default:
return 36 - y / 2;
}
case AnimeType.GU604:
switch (y)
{
case 0:
case 2:
case 4:
case 6:
case 8:
return 38;
case 1:
case 3:
case 5:
case 7:
case 9:
return 39;
default:
return Width() - FirstX(y);
}
default:
return Width(y) - FirstX(y);
return Width() - FirstX(y);
}
}
public int RowToLinearAddress(int y)
{
int ret = 0;
int ret = LedStart;
for (var i = 0; i < y; i++)
ret += Pitch(i);
@@ -245,8 +294,8 @@ namespace Starlight.AnimeMatrix
{
if (!IsRowInRange(y)) return;
if (x >= FirstX(y) && x < Width(y))
SetLedLinear(RowToLinearAddress(y) - FirstX(y) + x + dx + frameShiftX, value);
if (x >= FirstX(y) && x < Width())
SetLedLinear(RowToLinearAddress(y) - FirstX(y) + x, value);
}
public void WakeUp()
@@ -344,20 +393,49 @@ namespace Starlight.AnimeMatrix
public void PresentClock()
{
int second = DateTime.Now.Second;
string time;
string second = (DateTime.Now.Second % 2 == 0) ? ":" : " ";
string time = DateTime.Now.ToString("HH" + second + "mm");
if (CultureInfo.CurrentCulture.DateTimeFormat.ShortTimePattern.Contains("H"))
time = DateTime.Now.ToString("H" + ((second % 2 == 0) ? ":" : " ") + "mm");
else
time = DateTime.Now.ToString("h" + ((second % 2 == 0) ? ":" : " ") + "mmtt");
Clear();
TextDiagonal(time, 15, 12, TextShift + 11);
TextDiagonal(DateTime.Now.ToString("yy'. 'MM'. 'dd"), 11.5F, 3, TextShift);
Present();
if (_model == AnimeType.GA401)
PresentText(time);
else
PresentTextDiagonal(time);
}
public void TextDiagonal(string text, float fontSize = 10, int deltaX = 0, int deltaY = 10)
{
int maxX = (int)Math.Sqrt(MaxRows * MaxRows + MaxColumns * MaxColumns);
int textHeight;
using (Bitmap bmp = new Bitmap(maxX, MaxRows))
{
using (Graphics g = Graphics.FromImage(bmp))
{
g.CompositingQuality = CompositingQuality.HighQuality;
g.SmoothingMode = SmoothingMode.AntiAlias;
g.TextRenderingHint = TextRenderingHint.SingleBitPerPixel;
using (Font font = new Font(fonts.Families[0], fontSize, FontStyle.Regular, GraphicsUnit.Pixel))
{
SizeF textSize = g.MeasureString(text, font);
textHeight = (int)textSize.Height;
g.DrawString(text, font, Brushes.White, 0, 0);
}
}
for (int y = 0; y < bmp.Height; y++)
{
for (int x = 0; x < bmp.Width; x++)
{
var pixel = bmp.GetPixel(x, y);
var color = (pixel.R + pixel.G + pixel.B) / 3;
if (color > 100) SetLedDiagonal(x, y, (byte)color, deltaX, deltaY);
}
}
}
}
public void PresentText(string text1, string text2 = "")
@@ -368,8 +446,9 @@ namespace Starlight.AnimeMatrix
{
g.CompositingQuality = CompositingQuality.HighQuality;
g.SmoothingMode = SmoothingMode.AntiAlias;
g.TextRenderingHint = TextRenderingHint.SingleBitPerPixel;
using (Font font = new Font("Consolas", 21F, FontStyle.Regular, GraphicsUnit.Pixel))
using (Font font = new Font("Consolas", 22F, FontStyle.Regular, GraphicsUnit.Pixel))
{
SizeF textSize = g.MeasureString(text1, font);
g.DrawString(text1, font, Brushes.White, (MaxColumns * 3 - textSize.Width) + 3, -4);
@@ -384,13 +463,15 @@ namespace Starlight.AnimeMatrix
}
GenerateFrame(bmp, InterpolationMode.Bicubic);
bmp.Save("test.bmp", ImageFormat.Bmp);
GenerateFrame(bmp);
Present();
}
}
public void GenerateFrame(Image image, InterpolationMode interpolation = InterpolationMode.High)
public void GenerateFrame(Image image, float zoom = 100, int panX = 0, int panY = 0, InterpolationMode quality = InterpolationMode.Default)
{
int width = MaxColumns / 2 * 6;
@@ -402,25 +483,25 @@ namespace Starlight.AnimeMatrix
using (Bitmap bmp = new Bitmap(targetWidth, height))
{
scale = Math.Min((float)width / (float)image.Width, (float)height / (float)image.Height);
scale = Math.Min((float)width / (float)image.Width, (float)height / (float)image.Height) * zoom / 100;
using (var graph = Graphics.FromImage(bmp))
{
var scaleWidth = (float)(image.Width * scale);
var scaleHeight = (float)(image.Height * scale);
graph.InterpolationMode = interpolation;
graph.InterpolationMode = quality;
graph.CompositingQuality = CompositingQuality.HighQuality;
graph.SmoothingMode = SmoothingMode.AntiAlias;
graph.DrawImage(image, (float)Math.Round(targetWidth - scaleWidth * targetWidth / width), 0, (float)Math.Round(scaleWidth * targetWidth / width), scaleHeight);
graph.DrawImage(image, (float)Math.Round(targetWidth - (scaleWidth + panX) * targetWidth / width), -panY, (float)Math.Round(scaleWidth * targetWidth / width), scaleHeight);
}
for (int y = 0; y < bmp.Height; y++)
{
for (int x = 0; x < bmp.Width; x++)
if (x % 2 == (y + dx) % 2)
if (x % 2 == y % 2)
{
var pixel = bmp.GetPixel(x, y);
var color = (pixel.R + pixel.G + pixel.B) / 3;
@@ -432,68 +513,16 @@ namespace Starlight.AnimeMatrix
}
public void SetLedDiagonal(int x, int y, byte color, int delta = 10)
public void SetLedDiagonal(int x, int y, byte color, int deltaX = 0, int deltaY = 10)
{
//x+=delta;
y -= delta;
x += deltaX;
y -= deltaY;
int dx = (x - y) / 2;
int dy = x + y;
SetLedPlanar(dx, dy, color);
int plX = (x - y) / 2;
int plY = x + y;
SetLedPlanar(plX, plY, color);
}
public void PresentTextDiagonal(string text)
{
Clear();
InstalledFontCollection installedFontCollection = new InstalledFontCollection();
string familyName;
string familyList = "";
FontFamily[] fontFamilies;
// Get the array of FontFamily objects.
fontFamilies = installedFontCollection.Families;
int count = fontFamilies.Length;
for (int j = 0; j < count; ++j)
{
familyName = fontFamilies[j].Name;
familyList = familyList + familyName;
familyList = familyList + ", ";
}
int maxX = (int)Math.Sqrt(MaxRows * MaxRows + MaxColumns * MaxColumns);
using (Bitmap bmp = new Bitmap(maxX, MaxRows))
{
using (Graphics g = Graphics.FromImage(bmp))
{
g.CompositingQuality = CompositingQuality.HighQuality;
g.SmoothingMode = SmoothingMode.AntiAlias;
using (Font font = new Font("Consolas", 13F, FontStyle.Regular, GraphicsUnit.Pixel))
{
SizeF textSize = g.MeasureString(text, font);
g.DrawString(text, font, Brushes.White, 4, 1);
}
}
for (int y = 0; y < bmp.Height; y++)
{
for (int x = 0; x < bmp.Width; x++)
{
var pixel = bmp.GetPixel(x, y);
var color = (pixel.R + pixel.G + pixel.B) / 3;
SetLedDiagonal(x, y, (byte)color);
}
}
}
Present();
}
private bool IsRowInRange(int row)
{

View File

@@ -1,17 +1,22 @@
// Source thanks to https://github.com/vddCore/Starlight :)
using Starlight.Communication.Platform;
using System.Configuration;
using GHelper.AnimeMatrix.Communication.Platform;
namespace Starlight.Communication
namespace GHelper.AnimeMatrix.Communication
{
public abstract class Device : IDisposable
{
private static UsbProvider _usbProvider;
protected UsbProvider? _usbProvider;
private static ushort _vendorId;
private static ushort _productId;
private static int _maxFeatureReportLength;
protected ushort _vendorId;
protected ushort _productId;
protected int _maxFeatureReportLength;
protected Device(ushort vendorId, ushort productId)
{
_vendorId = vendorId;
_productId = productId;
}
protected Device(ushort vendorId, ushort productId, int maxFeatureReportLength)
{
@@ -21,7 +26,17 @@ namespace Starlight.Communication
SetProvider();
}
public void SetProvider()
public ushort VendorID()
{
return _vendorId;
}
public ushort ProductID()
{
return _productId;
}
public virtual void SetProvider()
{
_usbProvider = new WindowsUsbProvider(_vendorId, _productId, _maxFeatureReportLength);
}
@@ -37,7 +52,12 @@ namespace Starlight.Communication
public byte[] Get(Packet packet)
=> _usbProvider?.Get(packet.Data);
public void Dispose()
public void Read(byte[] data)
=> _usbProvider?.Read(data);
public void Write(byte[] data)
=> _usbProvider?.Write(data);
public virtual void Dispose()
{
_usbProvider?.Dispose();
}

View File

@@ -1,6 +1,6 @@
// Source thanks to https://github.com/vddCore/Starlight :)
namespace Starlight.Communication
namespace GHelper.AnimeMatrix.Communication
{
public abstract class Packet
{

View File

@@ -1,6 +1,6 @@
namespace Starlight.Communication.Platform
namespace GHelper.AnimeMatrix.Communication.Platform
{
internal abstract class UsbProvider : IDisposable
public abstract class UsbProvider : IDisposable
{
protected ushort VendorID { get; }
protected ushort ProductID { get; }
@@ -13,7 +13,9 @@ namespace Starlight.Communication.Platform
public abstract void Set(byte[] data);
public abstract byte[] Get(byte[] data);
public abstract void Read(byte[] data);
public abstract void Write(byte[] data);
public abstract void Dispose();
}
}

View File

@@ -1,14 +1,35 @@
using System.ComponentModel;
using HidSharp;
namespace Starlight.Communication.Platform
namespace GHelper.AnimeMatrix.Communication.Platform
{
internal class WindowsUsbProvider : UsbProvider
{
protected HidDevice HidDevice { get; }
protected HidStream HidStream { get; }
public WindowsUsbProvider(ushort vendorId, ushort productId, int maxFeatureReportLength)
public WindowsUsbProvider(ushort vendorId, ushort productId, string path, int timeout = 500) : base(vendorId, productId)
{
try
{
HidDevice = DeviceList.Local.GetHidDevices(vendorId, productId)
.First(x => x.DevicePath.Contains(path));
}
catch
{
throw new IOException("HID device was not found on your machine.");
}
var config = new OpenConfiguration();
config.SetOption(OpenOption.Interruptible, true);
config.SetOption(OpenOption.Exclusive, false);
config.SetOption(OpenOption.Priority, 10);
HidStream = HidDevice.Open(config);
HidStream.ReadTimeout = timeout;
HidStream.WriteTimeout = timeout;
}
public WindowsUsbProvider(ushort vendorId, ushort productId, int maxFeatureReportLength)
: base(vendorId, productId)
{
try
@@ -43,7 +64,7 @@ namespace Starlight.Communication.Platform
{
var outData = new byte[data.Length];
Array.Copy(data, outData, data.Length);
WrapException(() =>
{
HidStream.GetFeature(outData);
@@ -53,11 +74,28 @@ namespace Starlight.Communication.Platform
return data;
}
public override void Read(byte[] data)
{
WrapException(() =>
{
HidStream.Read(data);
});
}
public override void Write(byte[] data)
{
WrapException(() =>
{
HidStream.Write(data);
HidStream.Flush();
});
}
public override void Dispose()
{
HidStream.Dispose();
}
private void WrapException(Action action)
{
try

View File

@@ -1,4 +1,4 @@
using GHelper;
using GHelper.Mode;
using System.Diagnostics;
using System.Management;
using System.Text.Json;
@@ -7,15 +7,27 @@ public static class AppConfig
{
private static string configFile;
private static string? _model;
private static string? _bios;
private static Dictionary<string, object> config = new Dictionary<string, object>();
static AppConfig()
{
string startupPath = Application.StartupPath.Trim('\\');
string appPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "\\GHelper";
configFile = appPath + "\\config.json";
string configName = "\\config.json";
if (File.Exists(startupPath + configName))
{
configFile = startupPath + configName;
} else
{
configFile = appPath + configName;
}
if (!System.IO.Directory.Exists(appPath))
System.IO.Directory.CreateDirectory(appPath);
@@ -29,6 +41,7 @@ public static class AppConfig
}
catch
{
Logger.WriteLine("Broken config: " + text);
Init();
}
}
@@ -57,9 +70,45 @@ public static class AppConfig
return _model;
}
public static (string, string) GetBiosAndModel()
{
if (_bios is not null && _model is not null) return (_bios, _model);
using (ManagementObjectSearcher objSearcher = new ManagementObjectSearcher(@"SELECT * FROM Win32_BIOS"))
{
using (ManagementObjectCollection objCollection = objSearcher.Get())
{
foreach (ManagementObject obj in objCollection)
if (obj["SMBIOSBIOSVersion"] is not null)
{
string[] results = obj["SMBIOSBIOSVersion"].ToString().Split(".");
if (results.Length > 1)
{
_model = results[0];
_bios = results[1];
}
else
{
_model = obj["SMBIOSBIOSVersion"].ToString();
}
}
return (_bios, _model);
}
}
}
public static string GetModelShort()
{
string model = GetModel();
int trim = model.LastIndexOf("_");
if (trim > 0) model = model.Substring(0, trim);
return model;
}
public static bool ContainsModel(string contains)
{
GetModel();
return (_model is not null && _model.ToLower().Contains(contains.ToLower()));
}
@@ -76,8 +125,15 @@ public static class AppConfig
public static int Get(string name, int empty = -1)
{
if (config.ContainsKey(name))
{
//Debug.WriteLine(name);
return int.Parse(config[name].ToString());
else return empty;
}
else
{
//Debug.WriteLine(name + "E");
return empty;
}
}
public static bool Is(string name)
@@ -85,6 +141,11 @@ public static class AppConfig
return Get(name) == 1;
}
public static bool IsNotFalse(string name)
{
return Get(name) != 0;
}
public static string GetString(string name, string empty = null)
{
if (config.ContainsKey(name))
@@ -122,6 +183,11 @@ public static class AppConfig
Write();
}
public static void RemoveMode(string name)
{
Remove(name + "_" + Modes.GetCurrent());
}
public static string GgetParamName(AsusFan device, string paramName = "fan_profile")
{
int mode = Modes.GetCurrent();
@@ -208,9 +274,9 @@ public static class AppConfig
return GetString(name + "_" + Modes.GetCurrent());
}
public static int GetMode(string name)
public static int GetMode(string name, int empty = -1)
{
return Get(name + "_" + Modes.GetCurrent());
return Get(name + "_" + Modes.GetCurrent(), empty);
}
public static bool IsMode(string name)
@@ -228,4 +294,145 @@ public static class AppConfig
Set(name + "_" + Modes.GetCurrent(), value);
}
public static bool IsAlly()
{
return ContainsModel("RC71");
}
public static bool NoMKeys()
{
return (ContainsModel("Z13") && !IsARCNM()) ||
ContainsModel("FX706") ||
ContainsModel("FA506") ||
ContainsModel("FX506") ||
ContainsModel("Duo") ||
ContainsModel("FX505");
}
public static bool IsARCNM()
{
return ContainsModel("GZ301VIC");
}
public static bool IsTUF()
{
return ContainsModel("TUF");
}
public static bool IsVivobook()
{
return ContainsModel("Vivobook");
}
// Devices with bugged bios command to change brightness
public static bool SwappedBrightness()
{
return ContainsModel("FA506IH") || ContainsModel("FX506LU");
}
public static bool IsDUO()
{
return ContainsModel("Duo");
}
// G14 2020 has no aura, but media keys instead
public static bool NoAura()
{
return ContainsModel("GA401I") && !ContainsModel("GA401IHR");
}
public static bool IsSingleColor()
{
return ContainsModel("GA401");
}
public static bool IsStrix()
{
return ContainsModel("Strix") || ContainsModel("Scar");
}
public static bool IsZ13()
{
return ContainsModel("Z13");
}
public static bool HasTabletMode()
{
return ContainsModel("X16") || ContainsModel("X13");
}
public static bool IsX13()
{
return ContainsModel("X13");
}
public static bool IsAdvantageEdition()
{
return ContainsModel("13QY");
}
public static bool NoAutoUltimate()
{
return ContainsModel("G614") || ContainsModel("GU604") || ContainsModel("FX507") || ContainsModel("G513");
}
public static bool IsManualModeRequired()
{
if (!IsMode("auto_apply_power"))
return false;
return
Is("manual_mode") ||
ContainsModel("GU604") ||
ContainsModel("G733") ||
ContainsModel("FX507Z");
}
public static bool IsFanScale()
{
if (!ContainsModel("GU604")) return false;
try
{
var (bios, model) = GetBiosAndModel();
return (Int32.Parse(bios) < 312);
} catch
{
return false;
}
}
public static bool IsFanRequired()
{
return ContainsModel("GA402X") || ContainsModel("G513") || ContainsModel("G713R") || ContainsModel("G713P");
}
public static bool IsPowerRequired()
{
return ContainsModel("FX507") || ContainsModel("FX517") || ContainsModel("FX707");
}
public static bool IsGPUFixNeeded()
{
return ContainsModel("GA402X") || ContainsModel("GV302") || ContainsModel("GZ301") || ContainsModel("FX506") || ContainsModel("GU603V");
}
public static bool IsGPUFix()
{
return Is("gpu_fix") || (ContainsModel("GA402X") && IsNotFalse("gpu_fix"));
}
public static bool IsForceSetGPUMode()
{
return Is("gpu_mode_force_set") || ContainsModel("503");
}
public static bool IsNoGPUModes()
{
return ContainsModel("GV301RA") || ContainsModel("GV302XA") || IsAlly();
}
}

View File

@@ -1,4 +1,5 @@
using System.Management;
using GHelper;
using System.Management;
using System.Runtime.InteropServices;
public enum AsusFan
@@ -55,17 +56,24 @@ public class AsusACPI
public const uint GPU_Fan = 0x00110014;
public const uint Mid_Fan = 0x00110031;
public const uint PerformanceMode = 0x00120075; // Thermal Control
public const uint PerformanceMode = 0x00120075; // Performance modes
public const uint VivoBookMode = 0x00110019; // Vivobook performance modes
public const uint GPUEco = 0x00090020;
public const uint GPUXGConnected = 0x00090018;
public const uint GPUXG = 0x00090019;
public const uint GPUMux = 0x00090016;
public const uint GPUMuxVivo = 0x00090026;
public const uint BatteryLimit = 0x00120057;
public const uint ScreenOverdrive = 0x00050019;
public const uint ScreenMiniled = 0x0005001E;
public const uint DevsCPUFan = 0x00110022;
public const uint DevsGPUFan = 0x00110023;
public const uint DevsCPUFanCurve = 0x00110024;
public const uint DevsGPUFanCurve = 0x00110025;
public const uint DevsMidFanCurve = 0x00110032;
@@ -87,11 +95,19 @@ public class AsusACPI
public const int TUF_KB_BRIGHTNESS = 0x00050021;
public const int TUF_KB = 0x00100056;
public const int TUF_KB2 = 0x0010005a;
public const int TUF_KB_STATE = 0x00100057;
public const int MICMUTE_LED = 0x00040017;
public const int TabletState = 0x00060077;
public const int FnLock = 0x00100023;
public const int ScreenPadToggle = 0x00050031;
public const int ScreenPadBrightness = 0x00050032;
public const int BootSound = 0x00130022;
public const int Tablet_Notebook = 0;
public const int Tablet_Tablet = 1;
public const int Tablet_Tent = 2;
@@ -106,13 +122,13 @@ public class AsusACPI
public const int GPUModeStandard = 1;
public const int GPUModeUltimate = 2;
public const int MaxTotal = 250;
public const int MinTotal = 5;
public const int DefaultTotal = 125;
public const int MaxCPU = 130;
public static int MaxTotal = 150;
public static int DefaultTotal = 125;
public const int MinCPU = 5;
public const int MaxCPU = 100;
public const int DefaultCPU = 80;
public const int MinGPUBoost = 5;
@@ -210,6 +226,19 @@ public class AsusACPI
throw new Exception("Can't connect to ACPI");
}
if (AppConfig.IsAdvantageEdition()) MaxTotal = 250;
if (AppConfig.IsX13())
{
MaxTotal = 75;
DefaultTotal = 50;
}
if (AppConfig.IsAlly())
{
MaxTotal = 50;
DefaultTotal = 30;
}
}
public void Control(uint dwIoControlCode, byte[] lpInBuffer, byte[] lpOutBuffer)
@@ -237,7 +266,7 @@ public class AsusACPI
protected byte[] CallMethod(uint MethodID, byte[] args)
{
byte[] acpiBuf = new byte[8 + args.Length];
byte[] outBuffer = new byte[20];
byte[] outBuffer = new byte[16];
BitConverter.GetBytes((uint)MethodID).CopyTo(acpiBuf, 0);
BitConverter.GetBytes((uint)args.Length).CopyTo(acpiBuf, 4);
@@ -319,6 +348,51 @@ public class AsusACPI
return -1;
}
public int GetFan(AsusFan device)
{
int fan = -1;
switch (device)
{
case AsusFan.GPU:
fan = Program.acpi.DeviceGet(GPU_Fan);
break;
case AsusFan.Mid:
fan = Program.acpi.DeviceGet(Mid_Fan);
break;
default:
fan = Program.acpi.DeviceGet(CPU_Fan);
break;
}
if (fan < 0)
{
fan += 65536;
if (fan <= 0 || fan > 100) fan = -1;
}
return fan;
}
public int SetFanRange(AsusFan device, byte[] curve)
{
byte min = (byte)(curve[8] * 255 / 100);
byte max = (byte)(curve[15] * 255 / 100);
byte[] range = { min, max};
int result;
switch (device)
{
case AsusFan.GPU:
result = DeviceSet(DevsGPUFan, range, "FanRangeGPU");
break;
default:
result = DeviceSet(DevsCPUFan, range, "FanRangeCPU");
break;
}
return result;
}
public int SetFanCurve(AsusFan device, byte[] curve)
{
@@ -328,8 +402,14 @@ public class AsusACPI
int result;
for (int i = 8; i < curve.Length; i++)
curve[i] = Math.Max((byte)0, Math.Min((byte)99, curve[i])); // it seems to be a bug, when some old model's bios can go nuts if fan is set to 100%
int defaultScale = (AppConfig.IsFanScale() && (device == AsusFan.CPU || device == AsusFan.GPU)) ? 130 : 100;
int fanScale = AppConfig.Get("fan_scale", defaultScale);
if (fanScale != 100 && device == AsusFan.CPU) Logger.WriteLine("Custom fan scale: " + fanScale);
// it seems to be a bug, when some old model's bios can go nuts if fan is set to 100%
for (int i = 8; i < curve.Length; i++) curve[i] = (byte)(Math.Max((byte)0, Math.Min((byte)100, curve[i])) * fanScale / 100);
switch (device)
{
@@ -386,7 +466,14 @@ public class AsusACPI
if (curve.Length != 16) throw new Exception("Incorrect curve");
var points = new Dictionary<byte, byte>();
for (int i = 0; i < 8; i++) points[curve[i]] = curve[i + 8];
byte old = 0;
for (int i = 0; i < 8; i++)
{
if (curve[i] == old) curve[i]++; // preventing 2 points in same spot from default asus profiles
points[curve[i]] = curve[i + 8];
old = curve[i];
}
var pointsFixed = new Dictionary<byte, byte>();
bool fix = false;
@@ -397,7 +484,7 @@ public class AsusACPI
if (count == 0 && pair.Key >= 40)
{
fix = true;
pointsFixed.Add(20, 0);
pointsFixed.Add(30, 0);
}
if (count != 3 || !fix)
@@ -428,6 +515,7 @@ public class AsusACPI
return DeviceGet(PPT_CPUB0) >= 0 && DeviceGet(PPT_GPUC0) < 0;
}
public void ScanRange()
{
int value;
@@ -455,16 +543,17 @@ public class AsusACPI
public void TUFKeyboardRGB(int mode, Color color, int speed)
{
byte[] setting = new byte[12];
setting[0] = (byte)0xB4;
byte[] setting = new byte[6];
setting[0] = (byte)0xb4;
setting[1] = (byte)mode;
setting[2] = color.R;
setting[3] = color.G;
setting[4] = color.B;
setting[5] = (byte)speed;
DeviceSet(TUF_KB, setting, "TUF RGB");
//Debug.WriteLine(BitConverter.ToString(setting));
int result = DeviceSet(TUF_KB, setting, "TUF RGB");
if (result != 1) DeviceSet(TUF_KB2, setting, "TUF RGB");
}

1499
app/AsusMouseSettings.Designer.cs generated Normal file

File diff suppressed because it is too large Load Diff

899
app/AsusMouseSettings.cs Normal file
View File

@@ -0,0 +1,899 @@
using GHelper.Peripherals.Mouse;
using GHelper.UI;
namespace GHelper
{
public partial class AsusMouseSettings : RForm
{
private static Dictionary<LightingMode, string> lightingModeNames = new Dictionary<LightingMode, string>()
{
{ LightingMode.Static,Properties.Strings.AuraStatic},
{ LightingMode.Breathing, Properties.Strings.AuraBreathe},
{ LightingMode.ColorCycle, Properties.Strings.AuraColorCycle},
{ LightingMode.Rainbow, Properties.Strings.AuraRainbow},
{ LightingMode.React, Properties.Strings.AuraReact},
{ LightingMode.Comet, Properties.Strings.AuraComet},
{ LightingMode.BatteryState, Properties.Strings.AuraBatteryState},
{ LightingMode.Off, Properties.Strings.MatrixOff},
};
private List<LightingMode> supportedLightingModes = new List<LightingMode>();
private readonly AsusMouse mouse;
private readonly RButton[] dpiButtons;
private LightingZone visibleZone = LightingZone.All;
private bool updateMouseDPI = true;
public AsusMouseSettings(AsusMouse mouse)
{
this.mouse = mouse;
InitializeComponent();
dpiButtons = new RButton[] { buttonDPI1, buttonDPI2, buttonDPI3, buttonDPI4 };
labelPollingRate.Text = Properties.Strings.PollingRate;
labelLighting.Text = Properties.Strings.Lighting;
labelLightingMode.Text = Properties.Strings.AuraLightingMode;
labelEnergy.Text = Properties.Strings.EnergySettings;
labelPerformance.Text = Properties.Strings.MousePerformance;
checkBoxRandomColor.Text = Properties.Strings.AuraRandomColor;
labelLowBatteryWarning.Text = Properties.Strings.MouseLowBatteryWarning;
labelAutoPowerOff.Text = Properties.Strings.MouseAutoPowerOff;
buttonSync.Text = Properties.Strings.MouseSynchronize;
checkBoxAngleSnapping.Text = Properties.Strings.MouseAngleSnapping;
labelLiftOffDistance.Text = Properties.Strings.MouseLiftOffDistance;
labelChargingState.Text = "(" + Properties.Strings.Charging + ")";
labelProfile.Text = Properties.Strings.Profile;
labelButtonDebounce.Text = Properties.Strings.MouseButtonResponse;
labelAcceleration.Text = Properties.Strings.Acceleration;
labelDeceleration.Text = Properties.Strings.Deceleration;
buttonLightingZoneLogo.Text = Properties.Strings.AuraZoneLogo;
buttonLightingZoneScroll.Text = Properties.Strings.AuraZoneScroll;
buttonLightingZoneUnderglow.Text = Properties.Strings.AuraZoneUnderglow;
buttonLightingZoneAll.Text = Properties.Strings.AuraZoneAll;
buttonLightingZoneDock.Text = Properties.Strings.AuraZoneDock;
InitTheme();
this.Text = mouse.GetDisplayName();
Shown += AsusMouseSettings_Shown;
FormClosing += AsusMouseSettings_FormClosing;
comboProfile.DropDownClosed += ComboProfile_DropDownClosed;
sliderDPI.ValueChanged += SliderDPI_ValueChanged;
numericUpDownCurrentDPI.ValueChanged += NumericUpDownCurrentDPI_ValueChanged;
sliderDPI.MouseUp += SliderDPI_MouseUp;
sliderDPI.MouseDown += SliderDPI_MouseDown;
buttonDPIColor.Click += ButtonDPIColor_Click;
buttonDPI1.Click += ButtonDPI_Click;
buttonDPI2.Click += ButtonDPI_Click;
buttonDPI3.Click += ButtonDPI_Click;
buttonDPI4.Click += ButtonDPI_Click;
comboBoxPollingRate.DropDownClosed += ComboBoxPollingRate_DropDownClosed;
checkBoxAngleSnapping.CheckedChanged += CheckAngleSnapping_CheckedChanged;
sliderAngleAdjustment.ValueChanged += SliderAngleAdjustment_ValueChanged;
sliderAngleAdjustment.MouseUp += SliderAngleAdjustment_MouseUp;
comboBoxLiftOffDistance.DropDownClosed += ComboBoxLiftOffDistance_DropDownClosed;
sliderButtonDebounce.ValueChanged += SliderButtonDebounce_ValueChanged;
sliderButtonDebounce.MouseUp += SliderButtonDebounce_MouseUp;
sliderAcceleration.MouseUp += SliderAcceleration_MouseUp;
sliderAcceleration.ValueChanged += SliderAcceleration_ValueChanged;
sliderDeceleration.MouseUp += SliderDeceleration_MouseUp;
sliderDeceleration.ValueChanged += SliderDeceleration_ValueChanged;
buttonLightingColor.Click += ButtonLightingColor_Click;
comboBoxLightingMode.DropDownClosed += ComboBoxLightingMode_DropDownClosed;
sliderBrightness.MouseUp += SliderBrightness_MouseUp;
comboBoxAnimationSpeed.DropDownClosed += ComboBoxAnimationSpeed_DropDownClosed;
comboBoxAnimationDirection.DropDownClosed += ComboBoxAnimationDirection_DropDownClosed;
checkBoxRandomColor.CheckedChanged += CheckBoxRandomColor_CheckedChanged;
sliderLowBatteryWarning.ValueChanged += SliderLowBatteryWarning_ValueChanged;
sliderLowBatteryWarning.MouseUp += SliderLowBatteryWarning_MouseUp;
comboBoxAutoPowerOff.DropDownClosed += ComboBoxAutoPowerOff_DropDownClosed;
buttonLightingZoneAll.Click += ButtonLightingZoneAll_Click;
buttonLightingZoneDock.Click += ButtonLightingZoneDock_Click;
buttonLightingZoneLogo.Click += ButtonLightingZoneLogo_Click;
buttonLightingZoneUnderglow.Click += ButtonLightingZoneUnderglow_Click;
buttonLightingZoneScroll.Click += ButtonLightingZoneScroll_Click;
InitMouseCapabilities();
Logger.WriteLine(mouse.GetDisplayName() + " (GUI): Initialized capabilities. Synchronizing mouse data");
RefreshMouseData();
}
private void SliderAcceleration_MouseUp(object? sender, MouseEventArgs e)
{
mouse.SetAcceleration(sliderAcceleration.Value);
}
private void SliderAcceleration_ValueChanged(object? sender, EventArgs e)
{
labelAccelerationValue.Text = sliderAcceleration.Value.ToString();
}
private void SliderDeceleration_MouseUp(object? sender, MouseEventArgs e)
{
mouse.SetDeceleration(sliderDeceleration.Value);
}
private void SliderDeceleration_ValueChanged(object? sender, EventArgs e)
{
labelDecelerationValue.Text = sliderDeceleration.Value.ToString();
}
private void SliderButtonDebounce_MouseUp(object? sender, MouseEventArgs e)
{
DebounceTime dbt = (DebounceTime)sliderButtonDebounce.Value;
mouse.SetDebounce(dbt);
}
private void SliderButtonDebounce_ValueChanged(object? sender, EventArgs e)
{
DebounceTime dbt = (DebounceTime)sliderButtonDebounce.Value;
int time = mouse.DebounceTimeInMS(dbt);
labelButtonDebounceValue.Text = time + "ms";
}
private void SwitchLightingZone(LightingZone zone)
{
if (!mouse.HasRGB())
{
return;
}
visibleZone = zone;
InitLightingModes();
VisusalizeLightingSettings();
}
private void ButtonLightingZoneScroll_Click(object? sender, EventArgs e)
{
SwitchLightingZone(LightingZone.Scrollwheel);
}
private void ButtonLightingZoneUnderglow_Click(object? sender, EventArgs e)
{
SwitchLightingZone(LightingZone.Underglow);
}
private void ButtonLightingZoneLogo_Click(object? sender, EventArgs e)
{
SwitchLightingZone(LightingZone.Logo);
}
private void ButtonLightingZoneDock_Click(object? sender, EventArgs e)
{
SwitchLightingZone(LightingZone.Dock);
}
private void ButtonLightingZoneAll_Click(object? sender, EventArgs e)
{
SwitchLightingZone(LightingZone.All);
}
private void AsusMouseSettings_FormClosing(object? sender, FormClosingEventArgs e)
{
mouse.BatteryUpdated -= Mouse_BatteryUpdated;
mouse.Disconnect -= Mouse_Disconnect;
mouse.MouseReadyChanged -= Mouse_MouseReadyChanged;
}
private void Mouse_MouseReadyChanged(object? sender, EventArgs e)
{
if (Disposing || IsDisposed)
{
return;
}
if (!mouse.IsDeviceReady)
{
this.Invoke(delegate
{
Close();
});
}
}
private void Mouse_BatteryUpdated(object? sender, EventArgs e)
{
if (Disposing || IsDisposed)
{
return;
}
this.Invoke(delegate
{
VisualizeBatteryState();
});
}
private void ComboProfile_DropDownClosed(object? sender, EventArgs e)
{
if (mouse.Profile == comboProfile.SelectedIndex)
{
return;
}
mouse.SetProfile(comboProfile.SelectedIndex);
RefreshMouseData();
}
private void ComboBoxPollingRate_DropDownClosed(object? sender, EventArgs e)
{
mouse.SetPollingRate(mouse.SupportedPollingrates()[comboBoxPollingRate.SelectedIndex]);
}
private void ButtonDPIColor_Click(object? sender, EventArgs e)
{
ColorDialog colorDlg = new ColorDialog
{
AllowFullOpen = true,
Color = pictureDPIColor.BackColor
};
if (colorDlg.ShowDialog() == DialogResult.OK)
{
AsusMouseDPI dpi = mouse.DpiSettings[mouse.DpiProfile - 1];
dpi.Color = colorDlg.Color;
mouse.SetDPIForProfile(dpi, mouse.DpiProfile);
VisualizeDPIButtons();
VisualizeCurrentDPIProfile();
}
}
private void ButtonDPI_Click(object? sender, EventArgs e)
{
int index = -1;
for (int i = 0; i < dpiButtons.Length; ++i)
{
if (sender == dpiButtons[i])
{
index = i;
break;
}
}
if (index == -1)
{
//huh?
return;
}
mouse.SetDPIProfile(index + 1);
VisualizeDPIButtons();
VisualizeCurrentDPIProfile();
}
private void UpdateLightingSettings(LightingSetting settings, LightingZone zone)
{
mouse.SetLightingSetting(settings, visibleZone);
VisusalizeLightingSettings();
}
private void CheckBoxRandomColor_CheckedChanged(object? sender, EventArgs e)
{
LightingSetting? ls = mouse.LightingSettingForZone(visibleZone);
ls.RandomColor = checkBoxRandomColor.Checked;
UpdateLightingSettings(ls, visibleZone);
}
private void ComboBoxAnimationDirection_DropDownClosed(object? sender, EventArgs e)
{
LightingSetting? ls = mouse.LightingSettingForZone(visibleZone);
ls.AnimationDirection = (AnimationDirection)comboBoxAnimationDirection.SelectedIndex;
UpdateLightingSettings(ls, visibleZone);
}
private void ComboBoxAnimationSpeed_DropDownClosed(object? sender, EventArgs e)
{
LightingSetting? ls = mouse.LightingSettingForZone(visibleZone);
// 0 => 0x9
// 1 => 0x7
// 2 => 0x5
ls.AnimationSpeed = (AnimationSpeed)(0x9 - (comboBoxAnimationSpeed.SelectedIndex * 0x2));
UpdateLightingSettings(ls, visibleZone);
}
private void SliderBrightness_MouseUp(object? sender, MouseEventArgs e)
{
LightingSetting? ls = mouse.LightingSettingForZone(visibleZone);
ls.Brightness = sliderBrightness.Value;
UpdateLightingSettings(ls, visibleZone);
}
private void ComboBoxLightingMode_DropDownClosed(object? sender, EventArgs e)
{
if (!mouse.HasRGB())
{
return;
}
LightingMode lm = supportedLightingModes[comboBoxLightingMode.SelectedIndex];
LightingSetting? ls = mouse.LightingSettingForZone(visibleZone);
if (ls.LightingMode == lm)
{
//Nothing to do here.
return;
}
ls.LightingMode = lm;
UpdateLightingSettings(ls, visibleZone);
}
private void ButtonLightingColor_Click(object? sender, EventArgs e)
{
ColorDialog colorDlg = new ColorDialog
{
AllowFullOpen = true,
Color = pictureBoxLightingColor.BackColor
};
if (colorDlg.ShowDialog() == DialogResult.OK)
{
LightingSetting? ls = mouse.LightingSettingForZone(visibleZone);
ls.RGBColor = colorDlg.Color;
UpdateLightingSettings(ls, visibleZone);
}
}
private void SliderLowBatteryWarning_ValueChanged(object? sender, EventArgs e)
{
labelLowBatteryWarningValue.Text = sliderLowBatteryWarning.Value.ToString() + "%";
}
private void SliderLowBatteryWarning_MouseUp(object? sender, MouseEventArgs e)
{
mouse.SetEnergySettings(sliderLowBatteryWarning.Value, mouse.PowerOffSetting);
}
private void ComboBoxAutoPowerOff_DropDownClosed(object? sender, EventArgs e)
{
object? obj = Enum.GetValues(typeof(PowerOffSetting)).GetValue(comboBoxAutoPowerOff.SelectedIndex);
if (obj is null)
{
return;
}
PowerOffSetting pos = (PowerOffSetting)obj;
mouse.SetEnergySettings(mouse.LowBatteryWarning, pos);
}
private void SliderAngleAdjustment_ValueChanged(object? sender, EventArgs e)
{
labelAngleAdjustmentValue.Text = sliderAngleAdjustment.Value.ToString() + "°";
}
private void SliderAngleAdjustment_MouseUp(object? sender, MouseEventArgs e)
{
mouse.SetAngleAdjustment((short)sliderAngleAdjustment.Value);
}
private void ComboBoxLiftOffDistance_DropDownClosed(object? sender, EventArgs e)
{
mouse.SetLiftOffDistance((LiftOffDistance)comboBoxLiftOffDistance.SelectedIndex);
}
private void CheckAngleSnapping_CheckedChanged(object? sender, EventArgs e)
{
mouse.SetAngleSnapping(checkBoxAngleSnapping.Checked);
mouse.SetAngleAdjustment((short)sliderAngleAdjustment.Value);
}
private void SliderDPI_ValueChanged(object? sender, EventArgs e)
{
numericUpDownCurrentDPI.Value = sliderDPI.Value;
UpdateMouseDPISettings();
}
private void NumericUpDownCurrentDPI_ValueChanged(object? sender, EventArgs e)
{
sliderDPI.Value = (int)numericUpDownCurrentDPI.Value;
}
private void SliderDPI_MouseDown(object? sender, MouseEventArgs e)
{
updateMouseDPI = false;
}
private void SliderDPI_MouseUp(object? sender, MouseEventArgs e)
{
updateMouseDPI = true;
UpdateMouseDPISettings();
}
private void UpdateMouseDPISettings()
{
if (!updateMouseDPI)
{
return;
}
AsusMouseDPI dpi = mouse.DpiSettings[mouse.DpiProfile - 1];
dpi.DPI = (uint)sliderDPI.Value;
mouse.SetDPIForProfile(dpi, mouse.DpiProfile);
VisualizeDPIButtons();
VisualizeCurrentDPIProfile();
}
private void Mouse_Disconnect(object? sender, EventArgs e)
{
if (Disposing || IsDisposed)
{
return;
}
//Mouse disconnected. Bye bye.
this.Invoke(delegate
{
this.Close();
});
}
private void RefreshMouseData()
{
mouse.SynchronizeDevice();
Logger.WriteLine(mouse.GetDisplayName() + " (GUI): Mouse data synchronized");
if (!mouse.IsDeviceReady)
{
Logger.WriteLine(mouse.GetDisplayName() + " (GUI): Mouse is not ready. Closing view.");
Mouse_Disconnect(this, EventArgs.Empty);
return;
}
if (Disposing || IsDisposed)
{
return;
}
VisualizeMouseSettings();
VisualizeBatteryState();
}
private void InitMouseCapabilities()
{
for (int i = 0; i < mouse.ProfileCount(); ++i)
{
String prf = Properties.Strings.Profile + " " + (i + 1);
comboProfile.Items.Add(prf);
}
labelMinDPI.Text = mouse.MinDPI().ToString();
labelMaxDPI.Text = mouse.MaxDPI().ToString();
sliderDPI.Max = mouse.MaxDPI();
sliderDPI.Min = mouse.MinDPI();
sliderDPI.Step = mouse.DPIIncrements();
numericUpDownCurrentDPI.Minimum = mouse.MinDPI();
numericUpDownCurrentDPI.Maximum = mouse.MaxDPI();
numericUpDownCurrentDPI.Increment = mouse.DPIIncrements();
if (!mouse.HasDebounceSetting())
{
panelDebounce.Visible = false;
}
if (!mouse.HasDPIColors())
{
buttonDPIColor.Visible = false;
pictureDPIColor.Visible = false;
buttonDPI1.Image = ControlHelper.TintImage(Properties.Resources.lighting_dot_24, Color.Red);
buttonDPI2.Image = ControlHelper.TintImage(Properties.Resources.lighting_dot_24, Color.Purple);
buttonDPI3.Image = ControlHelper.TintImage(Properties.Resources.lighting_dot_24, Color.Blue);
buttonDPI4.Image = ControlHelper.TintImage(Properties.Resources.lighting_dot_24, Color.Green);
buttonDPI1.BorderColor = Color.Red;
buttonDPI2.BorderColor = Color.Purple;
buttonDPI3.BorderColor = Color.Blue;
buttonDPI4.BorderColor = Color.Green;
}
if (mouse.CanSetPollingRate())
{
foreach (PollingRate pr in mouse.SupportedPollingrates())
{
comboBoxPollingRate.Items.Add(mouse.PollingRateDisplayString(pr));
}
}
else
{
panelPollingRate.Visible = false;
}
if (!mouse.HasAngleSnapping())
{
checkBoxAngleSnapping.Visible = false;
}
if (!mouse.HasAngleTuning())
{
labelAngleAdjustmentValue.Visible = false;
sliderAngleAdjustment.Visible = false;
sliderAngleAdjustment.Max = mouse.AngleTuningMax();
sliderAngleAdjustment.Min = mouse.AngleTuningMin();
sliderAngleAdjustment.Step = mouse.AngleTuningStep();
}
if (!mouse.HasAngleTuning() && !mouse.HasAngleSnapping())
{
panelAngleSnapping.Visible = false;
}
if (mouse.HasAcceleration())
{
sliderAcceleration.Max = mouse.MaxAcceleration();
}
else
{
panelAcceleration.Visible = false;
}
if (mouse.HasDeceleration())
{
sliderDeceleration.Max = mouse.MaxDeceleration();
}
else
{
panelDeceleration.Visible = false;
}
if (mouse.HasLiftOffSetting())
{
comboBoxLiftOffDistance.Items.AddRange(new string[] {
Properties.Strings.Low,
Properties.Strings.High,
});
}
else
{
panelLiftOffDistance.Visible = false;
}
if (mouse.DPIProfileCount() < 4)
{
for (int i = 3; i > mouse.DPIProfileCount() - 1; --i)
{
dpiButtons[i].Visible = false;
}
}
if (!mouse.HasBattery())
{
panelBatteryState.Visible = false;
}
if (mouse.HasAutoPowerOff())
{
comboBoxAutoPowerOff.Items.AddRange(new string[]{
" 1 "+ Properties.Strings.Minute,
" 2 "+ Properties.Strings.Minutes,
" 3 "+ Properties.Strings.Minutes,
" 5 "+ Properties.Strings.Minutes,
"10 "+ Properties.Strings.Minutes,
Properties.Strings.Never,
});
}
if (!mouse.HasLowBatteryWarning())
{
labelLowBatteryWarning.Visible = false;
labelLowBatteryWarningValue.Visible = false;
sliderLowBatteryWarning.Visible = false;
}
else
{
sliderLowBatteryWarning.Min = 0;
sliderLowBatteryWarning.Step = mouse.LowBatteryWarningStep();
sliderLowBatteryWarning.Max = mouse.LowBatteryWarningMax();
}
if (!mouse.HasAutoPowerOff() && !mouse.HasLowBatteryWarning())
{
panelEnergy.Visible = false;
}
if (mouse.HasRGB())
{
if (mouse.SupportedLightingZones().Length > 1)
{
buttonLightingZoneLogo.Visible = mouse.SupportedLightingZones().Contains(LightingZone.Logo);
buttonLightingZoneScroll.Visible = mouse.SupportedLightingZones().Contains(LightingZone.Scrollwheel);
buttonLightingZoneUnderglow.Visible = mouse.SupportedLightingZones().Contains(LightingZone.Underglow);
buttonLightingZoneDock.Visible = mouse.SupportedLightingZones().Contains(LightingZone.Dock);
}
else
{
buttonLightingZoneLogo.Visible = false;
buttonLightingZoneScroll.Visible = false;
buttonLightingZoneUnderglow.Visible = false;
buttonLightingZoneDock.Visible = false;
}
sliderBrightness.Max = mouse.MaxBrightness();
InitLightingModes();
comboBoxAnimationDirection.Items.AddRange(new string[] {
Properties.Strings.AuraClockwise,
Properties.Strings.AuraCounterClockwise,
});
comboBoxAnimationSpeed.Items.AddRange(new string[] {
Properties.Strings.AuraSlow,
Properties.Strings.AuraNormal,
Properties.Strings.AuraFast
});
}
else
{
panelLighting.Visible = false;
}
}
private void InitLightingModes()
{
comboBoxLightingMode.Items.Clear();
supportedLightingModes.Clear();
foreach (LightingMode lm in Enum.GetValues(typeof(LightingMode)))
{
if (mouse.IsLightingModeSupported(lm) && mouse.IsLightingModeSupportedForZone(lm, visibleZone))
{
comboBoxLightingMode.Items.Add(lightingModeNames.GetValueOrDefault(lm));
supportedLightingModes.Add(lm);
}
}
}
private void VisualizeMouseSettings()
{
comboProfile.SelectedIndex = mouse.Profile;
if (mouse.HasRGB())
{
//If current lighting mode is zoned, pre-select the first zone and not "All".
bool zoned = mouse.IsLightingZoned();
if (zoned)
{
visibleZone = mouse.SupportedLightingZones()[0];
InitLightingModes();
}
}
VisualizeDPIButtons();
VisualizeCurrentDPIProfile();
VisusalizeLightingSettings();
if (mouse.CanSetPollingRate())
{
int idx = mouse.PollingRateIndex(mouse.PollingRate);
if (idx == -1)
{
return;
}
comboBoxPollingRate.SelectedIndex = idx;
}
if (mouse.HasAngleSnapping())
{
checkBoxAngleSnapping.Checked = mouse.AngleSnapping;
}
if (mouse.HasAngleTuning())
{
sliderAngleAdjustment.Value = mouse.AngleAdjustmentDegrees;
}
if (mouse.HasAutoPowerOff())
{
if (mouse.PowerOffSetting == PowerOffSetting.Never)
{
comboBoxAutoPowerOff.SelectedIndex = comboBoxAutoPowerOff.Items.Count - 1;
}
else
{
comboBoxAutoPowerOff.SelectedIndex = (int)mouse.PowerOffSetting;
}
}
if (mouse.HasLowBatteryWarning())
{
sliderLowBatteryWarning.Value = mouse.LowBatteryWarning;
}
if (mouse.HasLiftOffSetting())
{
comboBoxLiftOffDistance.SelectedIndex = (int)mouse.LiftOffDistance;
}
if (mouse.HasDebounceSetting())
{
sliderButtonDebounce.Value = (int)mouse.Debounce;
}
if (mouse.HasAcceleration())
{
sliderAcceleration.Value = mouse.Acceleration;
}
if (mouse.HasDeceleration())
{
sliderDeceleration.Value = mouse.Deceleration;
}
}
private void VisualizeBatteryState()
{
if (!mouse.HasBattery())
{
return;
}
labelBatteryState.Text = mouse.Battery + "%";
labelChargingState.Visible = mouse.Charging;
if (mouse.Charging)
{
pictureBoxBatteryState.BackgroundImage = ControlHelper.TintImage(Properties.Resources.icons8_ladende_batterie_48, foreMain);
}
else
{
pictureBoxBatteryState.BackgroundImage = ControlHelper.TintImage(Properties.Resources.icons8_batterie_voll_geladen_48, foreMain);
}
}
public void VisusalizeLightingZones()
{
bool zoned = mouse.IsLightingZoned();
buttonLightingZoneAll.Activated = visibleZone == LightingZone.All;
buttonLightingZoneLogo.Activated = visibleZone == LightingZone.Logo;
buttonLightingZoneScroll.Activated = visibleZone == LightingZone.Scrollwheel;
buttonLightingZoneUnderglow.Activated = visibleZone == LightingZone.Underglow;
buttonLightingZoneDock.Activated = visibleZone == LightingZone.Dock;
buttonLightingZoneAll.Secondary = zoned;
buttonLightingZoneLogo.Secondary = !zoned;
buttonLightingZoneScroll.Secondary = !zoned;
buttonLightingZoneUnderglow.Secondary = !zoned;
buttonLightingZoneDock.Secondary = !zoned;
buttonLightingZoneAll.BackColor = buttonLightingZoneAll.Secondary ? RForm.buttonSecond : RForm.buttonMain;
buttonLightingZoneLogo.BackColor = buttonLightingZoneLogo.Secondary ? RForm.buttonSecond : RForm.buttonMain;
buttonLightingZoneScroll.BackColor = buttonLightingZoneScroll.Secondary ? RForm.buttonSecond : RForm.buttonMain;
buttonLightingZoneUnderglow.BackColor = buttonLightingZoneUnderglow.Secondary ? RForm.buttonSecond : RForm.buttonMain;
buttonLightingZoneDock.BackColor = buttonLightingZoneDock.Secondary ? RForm.buttonSecond : RForm.buttonMain;
}
private void VisusalizeLightingSettings()
{
if (!mouse.HasRGB())
{
return;
}
VisusalizeLightingZones();
LightingSetting? ls = mouse.LightingSettingForZone(visibleZone);
if (ls is null)
{
//Lighting settings not loaded?
return;
}
sliderBrightness.Value = ls.Brightness;
checkBoxRandomColor.Visible = mouse.SupportsRandomColor(ls.LightingMode);
pictureBoxLightingColor.Visible = mouse.SupportsColorSetting(ls.LightingMode);
buttonLightingColor.Visible = mouse.SupportsColorSetting(ls.LightingMode);
comboBoxAnimationSpeed.Visible = mouse.SupportsAnimationSpeed(ls.LightingMode);
labelAnimationSpeed.Visible = mouse.SupportsAnimationSpeed(ls.LightingMode);
comboBoxAnimationDirection.Visible = mouse.SupportsAnimationDirection(ls.LightingMode);
labelAnimationDirection.Visible = mouse.SupportsAnimationDirection(ls.LightingMode);
comboBoxLightingMode.SelectedIndex = supportedLightingModes.IndexOf(ls.LightingMode);
if (mouse.SupportsRandomColor(ls.LightingMode))
{
checkBoxRandomColor.Checked = ls.RandomColor;
buttonLightingColor.Visible = !ls.RandomColor;
}
if (ls.RandomColor && mouse.SupportsRandomColor(ls.LightingMode))
pictureBoxLightingColor.BackColor = Color.Transparent;
else
pictureBoxLightingColor.BackColor = ls.RGBColor;
//0x09 => 0
//0x07 => 1
//0x05 => 2
comboBoxAnimationSpeed.SelectedIndex = 2 - ((((int)ls.AnimationSpeed) - 5) / 2);
comboBoxAnimationDirection.SelectedIndex = (int)ls.AnimationDirection;
}
private void VisualizeDPIButtons()
{
for (int i = 0; i < mouse.DPIProfileCount() && i < 4; ++i)
{
AsusMouseDPI dpi = mouse.DpiSettings[i];
if (dpi is null)
{
continue;
}
if (mouse.HasDPIColors())
{
dpiButtons[i].Image = ControlHelper.TintImage(Properties.Resources.lighting_dot_24, dpi.Color);
dpiButtons[i].BorderColor = dpi.Color;
}
dpiButtons[i].Activated = (mouse.DpiProfile - 1) == i;
dpiButtons[i].Text = "DPI " + (i + 1) + "\n" + dpi.DPI;
}
}
private void VisualizeCurrentDPIProfile()
{
AsusMouseDPI dpi = mouse.DpiSettings[mouse.DpiProfile - 1];
if (dpi is null)
{
return;
}
sliderDPI.Value = (int)dpi.DPI;
pictureDPIColor.BackColor = dpi.Color;
}
private void AsusMouseSettings_Shown(object? sender, EventArgs e)
{
if (Height > Program.settingsForm.Height)
{
Top = Program.settingsForm.Top + Program.settingsForm.Height - Height;
}
else
{
Top = Program.settingsForm.Top;
}
Left = Program.settingsForm.Left - Width - 5;
mouse.Disconnect += Mouse_Disconnect;
mouse.BatteryUpdated += Mouse_BatteryUpdated;
mouse.MouseReadyChanged += Mouse_MouseReadyChanged;
}
private void ButtonSync_Click(object sender, EventArgs e)
{
RefreshMouseData();
}
}
}

120
app/AsusMouseSettings.resx Normal file
View File

@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing"">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -1,56 +1,47 @@
using HidLibrary;
using GHelper.Gpu;
using GHelper.Helpers;
using HidLibrary;
using NAudio.Gui;
using System.Diagnostics;
using System.Drawing;
using System.Text;
namespace GHelper
{
[Flags]
public enum AuraDev19b6 : uint
public class AuraPower
{
BootLogo = 1,
BootKeyb = 1 << 1,
AwakeLogo = 1 << 2,
AwakeKeyb = 1 << 3,
SleepLogo = 1 << 4,
SleepKeyb = 1 << 5,
ShutdownLogo = 1 << 6,
ShutdownKeyb = 1 << 7,
BootBar = 1u << (7 + 2),
AwakeBar = 1u << (7 + 3),
SleepBar = 1u << (7 + 4),
ShutdownBar = 1u << (7 + 5),
BootLid = 1u << (15 + 1),
AwakeLid = 1u << (15 + 2),
SleepLid = 1u << (15 + 3),
ShutdownLid = 1u << (15 + 4)
}
public bool BootLogo;
public bool BootKeyb;
public bool AwakeLogo;
public bool AwakeKeyb;
public bool SleepLogo;
public bool SleepKeyb;
public bool ShutdownLogo;
public bool ShutdownKeyb;
public static class AuraDev19b6Extensions
{
public static byte[] ToBytes(this AuraDev19b6[] controls)
{
uint a = 0;
foreach (var n in controls)
{
a |= (uint)n;
}
return new byte[] { 0x5d, 0xbd, 0x01, (byte)(a & 0xff), (byte)((a & 0xff00) >> 8), (byte)((a & 0xff0000) >> 16) };
}
public bool BootBar;
public bool AwakeBar;
public bool SleepBar;
public bool ShutdownBar;
public static ushort BitOr(this AuraDev19b6 self, AuraDev19b6 rhs)
{
return (ushort)(self | rhs);
}
public bool BootLid;
public bool AwakeLid;
public bool SleepLid;
public bool ShutdownLid;
public static ushort BitAnd(this AuraDev19b6 self, AuraDev19b6 rhs)
{
return (ushort)(self & rhs);
}
public bool BootRear;
public bool AwakeRear;
public bool SleepRear;
public bool ShutdownRear;
}
public static class AsusUSB
{
public const int HEATMAP = 20;
public const int GPUMODE = 21;
public const int ASUS_ID = 0x0b05;
@@ -59,12 +50,12 @@ namespace GHelper
public static readonly byte[] LED_INIT1 = new byte[] { AURA_HID_ID, 0xb9 };
public static readonly byte[] LED_INIT2 = Encoding.ASCII.GetBytes("]ASUS Tech.Inc.");
public static readonly byte[] LED_INIT3 = new byte[] { AURA_HID_ID, 0x05, 0x20, 0x31, 0, 0x08 };
public static readonly byte[] LED_INIT3 = new byte[] { AURA_HID_ID, 0x05, 0x20, 0x31, 0, 0x1a };
public static readonly byte[] LED_INIT4 = Encoding.ASCII.GetBytes("^ASUS Tech.Inc.");
public static readonly byte[] LED_INIT5 = new byte[] { 0x5e, 0x05, 0x20, 0x31, 0, 0x08 };
public static readonly byte[] LED_INIT5 = new byte[] { 0x5e, 0x05, 0x20, 0x31, 0, 0x1a };
static byte[] MESSAGE_SET = { AURA_HID_ID, 0xb5, 0, 0, 0 };
static byte[] MESSAGE_APPLY = { AURA_HID_ID, 0xb4 };
static byte[] MESSAGE_SET = { AURA_HID_ID, 0xb5, 0, 0, 0 };
static int[] deviceIds = { 0x1a30, 0x1854, 0x1869, 0x1866, 0x19b6, 0x1822, 0x1837, 0x1854, 0x184a, 0x183d, 0x8502, 0x1807, 0x17e0, 0x18c6, 0x1abe };
@@ -73,6 +64,89 @@ namespace GHelper
public static Color Color1 = Color.White;
public static Color Color2 = Color.Black;
static bool isTuf = AppConfig.IsTUF() || AppConfig.IsVivobook();
static bool isStrix = AppConfig.IsStrix();
static public bool isSingleColor = false;
static bool isOldHeatmap = AppConfig.Is("old_heatmap");
static System.Timers.Timer timer = new System.Timers.Timer(2000);
static HidDevice? auraDevice = null;
static byte[] AuraPowerMessage(AuraPower flags)
{
byte keyb = 0, bar = 0, lid = 0, rear = 0;
if (flags.BootLogo) keyb |= 1 << 0;
if (flags.BootKeyb) keyb |= 1 << 1;
if (flags.AwakeLogo) keyb |= 1 << 2;
if (flags.AwakeKeyb) keyb |= 1 << 3;
if (flags.SleepLogo) keyb |= 1 << 4;
if (flags.SleepKeyb) keyb |= 1 << 5;
if (flags.ShutdownLogo) keyb |= 1 << 6;
if (flags.ShutdownKeyb) keyb |= 1 << 7;
if (flags.BootBar) bar |= 1 << 1;
if (flags.AwakeBar) bar |= 1 << 2;
if (flags.SleepBar) bar |= 1 << 3;
if (flags.ShutdownBar) bar |= 1 << 4;
if (flags.BootLid) lid |= 1 << 0;
if (flags.AwakeLid) lid |= 1 << 1;
if (flags.SleepLid) lid |= 1 << 2;
if (flags.ShutdownLid) lid |= 1 << 3;
if (flags.BootLid) lid |= 1 << 4;
if (flags.AwakeLid) lid |= 1 << 5;
if (flags.SleepLid) lid |= 1 << 6;
if (flags.ShutdownLid) lid |= 1 << 7;
if (flags.BootRear) rear |= 1 << 0;
if (flags.AwakeRear) rear |= 1 << 1;
if (flags.SleepRear) rear |= 1 << 2;
if (flags.ShutdownRear) rear |= 1 << 3;
if (flags.BootRear) rear |= 1 << 4;
if (flags.AwakeRear) rear |= 1 << 5;
if (flags.SleepRear) rear |= 1 << 6;
if (flags.ShutdownRear) rear |= 1 << 7;
return new byte[] { 0x5d, 0xbd, 0x01, keyb, bar, lid, rear, 0xFF };
}
static AsusUSB()
{
timer.Elapsed += Timer_Elapsed;
isSingleColor = AppConfig.ContainsModel("GA401") || AppConfig.ContainsModel("X13"); // Mono Color
var device = GetDevice(AURA_HID_ID);
if (device is not null && (device.Attributes.Version == 22 || device.Attributes.Version == 23) && (AppConfig.ContainsModel("GA402X") || AppConfig.ContainsModel("GA402N"))) isSingleColor = true;
}
private static void Timer_Elapsed(object? sender, System.Timers.ElapsedEventArgs e)
{
SetHeatmap();
}
static void SetHeatmap(bool init = false)
{
float cpuTemp = (float)HardwareControl.GetCPUTemp();
int freeze = 20, cold = 40, warm = 65, hot = 90;
Color color;
//Debug.WriteLine(cpuTemp);
if (cpuTemp < cold) color = ColorUtilities.GetWeightedAverage(Color.Blue, Color.Green, ((float)cpuTemp - freeze) / (cold - freeze));
else if (cpuTemp < warm) color = ColorUtilities.GetWeightedAverage(Color.Green, Color.Yellow, ((float)cpuTemp - cold) / (warm - cold));
else if (cpuTemp < hot) color = ColorUtilities.GetWeightedAverage(Color.Yellow, Color.Red, ((float)cpuTemp - warm) / (hot - warm));
else color = Color.Red;
ApplyColor(color, init);
}
public static Dictionary<int, string> GetSpeeds()
{
@@ -84,52 +158,60 @@ namespace GHelper
};
}
static Dictionary<int, string> _modesSingleColor = new Dictionary<int, string>
{
{ 0, Properties.Strings.AuraStatic },
{ 1, Properties.Strings.AuraBreathe },
{ 10, Properties.Strings.AuraStrobe },
};
static Dictionary<int, string> _modes = new Dictionary<int, string>
{
{ 0, Properties.Strings.AuraStatic },
{ 1, Properties.Strings.AuraBreathe },
{ 2, Properties.Strings.AuraColorCycle },
{ 3, Properties.Strings.AuraRainbow },
{ 10, Properties.Strings.AuraStrobe },
};
{
{ 0, Properties.Strings.AuraStatic },
{ 1, Properties.Strings.AuraBreathe },
{ 2, Properties.Strings.AuraColorCycle },
{ 3, Properties.Strings.AuraRainbow },
{ 10, Properties.Strings.AuraStrobe },
{ HEATMAP, "Heatmap"},
{ GPUMODE, "GPU Mode" }
};
static Dictionary<int, string> _modesStrix = new Dictionary<int, string>
{
{ 0, Properties.Strings.AuraStatic },
{ 1, Properties.Strings.AuraBreathe },
{ 2, Properties.Strings.AuraColorCycle },
{ 3, Properties.Strings.AuraRainbow },
{ 4, "Star" },
{ 5, "Rain" },
{ 6, "Highlight" },
{ 7, "Laser" },
{ 8, "Ripple" },
{ 10, Properties.Strings.AuraStrobe},
{ 11, "Comet" },
{ 12, "Flash" },
};
{
{ 0, Properties.Strings.AuraStatic },
{ 1, Properties.Strings.AuraBreathe },
{ 2, Properties.Strings.AuraColorCycle },
{ 3, Properties.Strings.AuraRainbow },
{ 4, "Star" },
{ 5, "Rain" },
{ 6, "Highlight" },
{ 7, "Laser" },
{ 8, "Ripple" },
{ 10, Properties.Strings.AuraStrobe},
{ 11, "Comet" },
{ 12, "Flash" },
{ HEATMAP, "Heatmap"}
};
public static Dictionary<int, string> GetModes()
{
if (AppConfig.ContainsModel("TUF"))
if (isTuf)
{
_modes.Remove(3);
}
if (AppConfig.ContainsModel("401"))
if (isSingleColor)
{
_modes.Remove(2);
_modes.Remove(3);
return _modesSingleColor;
}
if (AppConfig.ContainsModel("G513QY"))
if (AppConfig.IsAdvantageEdition())
{
return _modes;
}
if (AppConfig.ContainsModel("Strix") || AppConfig.ContainsModel("Scar"))
if (AppConfig.IsStrix())
{
return _modesStrix;
}
@@ -150,9 +232,10 @@ namespace GHelper
}
}
public static bool HasSecondColor()
{
return (mode == 1 && !AppConfig.ContainsModel("TUF"));
return (mode == 1 && !isTuf);
}
public static int Speed
@@ -179,13 +262,12 @@ namespace GHelper
}
private static IEnumerable<HidDevice> GetHidDevices(int[] deviceIds, int minInput = 18, int minFeatures = 1)
private static IEnumerable<HidDevice> GetHidDevices(int[] deviceIds, int minFeatures = 1)
{
HidDevice[] HidDeviceList = HidDevices.Enumerate(ASUS_ID, deviceIds).ToArray();
foreach (HidDevice device in HidDeviceList)
if (device.IsConnected
&& device.Capabilities.FeatureReportByteLength >= minFeatures
&& device.Capabilities.InputReportByteLength >= minInput)
if (device.IsConnected && device.Capabilities.FeatureReportByteLength >= minFeatures)
yield return device;
}
@@ -212,7 +294,7 @@ namespace GHelper
}
public static byte[] AuraMessage(int mode, Color color, Color color2, int speed)
public static byte[] AuraMessage(int mode, Color color, Color color2, int speed, bool mono = false)
{
byte[] msg = new byte[17];
@@ -220,14 +302,15 @@ namespace GHelper
msg[1] = 0xb3;
msg[2] = 0x00; // Zone
msg[3] = (byte)mode; // Aura Mode
msg[4] = (byte)(color.R); // R
msg[5] = (byte)(color.G); // G
msg[6] = (byte)(color.B); // B
msg[4] = color.R; // R
msg[5] = mono ? (byte)0 : color.G; // G
msg[6] = mono ? (byte)0 : color.B; // B
msg[7] = (byte)speed; // aura.speed as u8;
msg[8] = 0; // aura.direction as u8;
msg[10] = (byte)(color2.R); // R
msg[11] = (byte)(color2.G); // G
msg[12] = (byte)(color2.B); // B
msg[9] = (mode == 1) ? (byte)1 : (byte)0;
msg[10] = color2.R; // R
msg[11] = mono ? (byte)0 : color2.G; // G
msg[12] = mono ? (byte)0 : color2.B; // B
return msg;
}
@@ -235,7 +318,7 @@ namespace GHelper
{
Task.Run(async () =>
{
var devices = GetHidDevices(deviceIds, 0);
var devices = GetHidDevices(deviceIds);
foreach (HidDevice device in devices)
{
device.OpenDevice();
@@ -250,20 +333,21 @@ namespace GHelper
}
public static void ApplyBrightness(int brightness, string log = "Backlight")
public static void ApplyBrightness(int brightness, string log = "Backlight", bool delay = false)
{
if (AppConfig.ContainsModel("TUF"))
Program.acpi.TUFKeyboardBrightness(brightness);
Task.Run(async () =>
{
if (delay) await Task.Delay(TimeSpan.FromSeconds(1));
if (isTuf) Program.acpi.TUFKeyboardBrightness(brightness);
byte[] msg = { AURA_HID_ID, 0xba, 0xc5, 0xc4, (byte)brightness };
byte[] msgBackup = { INPUT_HID_ID, 0xba, 0xc5, 0xc4, (byte)brightness };
var devices = GetHidDevices(deviceIds, 0);
var devices = GetHidDevices(deviceIds);
foreach (HidDevice device in devices)
{
device.OpenDevice();
@@ -289,7 +373,7 @@ namespace GHelper
{
byte[] msgBackup = { INPUT_HID_ID, 0xba, 0xc5, 0xc4, (byte)brightness };
var devicesBackup = GetHidDevices(deviceIds, 0);
var devicesBackup = GetHidDevices(deviceIds);
foreach (HidDevice device in devicesBackup)
{
device.OpenDevice();
@@ -305,38 +389,201 @@ namespace GHelper
}
public static void ApplyAuraPower(List<AuraDev19b6> flags)
public static void ApplyAuraPower()
{
byte[] msg = AuraDev19b6Extensions.ToBytes(flags.ToArray());
AuraPower flags = new();
// Keyboard
flags.AwakeKeyb = AppConfig.IsNotFalse("keyboard_awake");
flags.BootKeyb = AppConfig.IsNotFalse("keyboard_boot");
flags.SleepKeyb = AppConfig.IsNotFalse("keyboard_sleep");
flags.ShutdownKeyb = AppConfig.IsNotFalse("keyboard_shutdown");
// Logo
flags.AwakeLogo = AppConfig.IsNotFalse("keyboard_awake_logo");
flags.BootLogo = AppConfig.IsNotFalse("keyboard_boot_logo");
flags.SleepLogo = AppConfig.IsNotFalse("keyboard_sleep_logo");
flags.ShutdownLogo = AppConfig.IsNotFalse("keyboard_shutdown_logo");
// Lightbar
flags.AwakeBar = AppConfig.IsNotFalse("keyboard_awake_bar");
flags.BootBar = AppConfig.IsNotFalse("keyboard_boot_bar");
flags.SleepBar = AppConfig.IsNotFalse("keyboard_sleep_bar");
flags.ShutdownBar = AppConfig.IsNotFalse("keyboard_shutdown_bar");
// Lid
flags.AwakeLid = AppConfig.IsNotFalse("keyboard_awake_lid");
flags.BootLid = AppConfig.IsNotFalse("keyboard_boot_lid");
flags.SleepLid = AppConfig.IsNotFalse("keyboard_sleep_lid");
flags.ShutdownLid = AppConfig.IsNotFalse("keyboard_shutdown_lid");
// Rear Bar
flags.AwakeRear = AppConfig.IsNotFalse("keyboard_awake_lid");
flags.BootRear = AppConfig.IsNotFalse("keyboard_boot_lid");
flags.SleepRear = AppConfig.IsNotFalse("keyboard_sleep_lid");
flags.ShutdownRear = AppConfig.IsNotFalse("keyboard_shutdown_lid");
var devices = GetHidDevices(deviceIds);
//Logger.WriteLine("USB-KB = " + BitConverter.ToString(msg));
byte[] msg = AuraPowerMessage(flags);
foreach (HidDevice device in devices)
{
device.OpenDevice();
device.WriteFeatureData(msg);
Logger.WriteLine("USB-KB " + device.Attributes.ProductHexId + ":" + BitConverter.ToString(msg));
if (device.ReadFeatureData(out byte[] data, AURA_HID_ID))
{
device.WriteFeatureData(msg);
Logger.WriteLine("USB-KB " + device.Attributes.ProductHexId + ":" + BitConverter.ToString(msg));
}
device.CloseDevice();
}
if (AppConfig.ContainsModel("TUF"))
if (isTuf)
Program.acpi.TUFKeyboardPower(
flags.Contains(AuraDev19b6.AwakeKeyb),
flags.Contains(AuraDev19b6.BootKeyb),
flags.Contains(AuraDev19b6.SleepKeyb),
flags.Contains(AuraDev19b6.ShutdownKeyb));
flags.AwakeKeyb,
flags.BootKeyb,
flags.SleepKeyb,
flags.ShutdownKeyb);
}
static void GetAuraDevice()
{
var devices = GetHidDevices(deviceIds);
foreach (HidDevice device in devices)
{
device.OpenDevice();
if (device.ReadFeatureData(out byte[] data, AURA_HID_ID))
{
Logger.WriteLine("Aura Device:" + device.DevicePath);
auraDevice = device;
return;
}
else
{
device.CloseDevice();
}
}
}
public static void ApplyColor(Color color, bool init = false)
{
if (isTuf)
{
Program.acpi.TUFKeyboardRGB(0, color, 0);
return;
}
if (auraDevice is null || !auraDevice.IsConnected) GetAuraDevice();
if (auraDevice is null || !auraDevice.IsConnected) return;
if (isStrix && !isOldHeatmap)
{
byte[] msg = new byte[0x40];
byte start = 9;
byte maxLeds = 0x93;
msg[0] = AURA_HID_ID;
msg[1] = 0xbc;
msg[2] = 0;
msg[3] = 1;
msg[4] = 1;
msg[5] = 1;
msg[6] = 0;
msg[7] = 0x10;
for (byte i = 0; i < 0x12; i++)
{
msg[start + i * 3] = color.R; // R
msg[start + 1 + i * 3] = color.G; // G
msg[start + 2 + i * 3] = color.B; // B
}
if (init)
{
auraDevice.Write(LED_INIT1);
auraDevice.Write(LED_INIT2);
auraDevice.Write(LED_INIT3);
auraDevice.Write(LED_INIT4);
auraDevice.Write(LED_INIT5);
auraDevice.Write(new byte[] { AURA_HID_ID, 0xbc });
}
for (byte b = 0; b < maxLeds; b += 0x10)
{
msg[6] = b;
auraDevice.Write(msg);
}
msg[6] = maxLeds;
auraDevice.Write(msg);
msg[4] = 4;
msg[5] = 0;
msg[6] = 0;
msg[7] = 0;
auraDevice.Write(msg);
}
else
{
Debug.WriteLine(color.ToString());
auraDevice.Write(AuraMessage(0, color, color, 0));
auraDevice.Write(MESSAGE_SET);
}
}
public static void ApplyGPUColor()
{
if (AppConfig.Get("aura_mode") != GPUMODE) return;
Logger.WriteLine(GPUModeControl.gpuMode.ToString());
switch (GPUModeControl.gpuMode)
{
case AsusACPI.GPUModeUltimate:
ApplyColor(Color.Red, true);
break;
case AsusACPI.GPUModeEco:
ApplyColor(Color.Green, true);
break;
default:
ApplyColor(Color.Yellow, true);
break;
}
}
public static void ApplyAura()
{
int _speed;
Mode = AppConfig.Get("aura_mode");
Speed = AppConfig.Get("aura_speed");
SetColor(AppConfig.Get("aura_color"));
SetColor2(AppConfig.Get("aura_color2"));
timer.Enabled = false;
if (Mode == HEATMAP)
{
SetHeatmap(true);
timer.Enabled = true;
return;
}
if (Mode == GPUMODE)
{
ApplyGPUColor();
return;
}
int _speed;
switch (Speed)
{
case 1:
@@ -350,27 +597,24 @@ namespace GHelper
break;
}
byte[] msg = AuraMessage(Mode, Color1, Color2, _speed);
byte[] msg;
var devices = GetHidDevices(deviceIds);
if (devices.Count() == 0)
{
Logger.WriteLine("USB-KB : not found");
devices = GetHidDevices(deviceIds, 1);
}
foreach (HidDevice device in devices)
{
device.OpenDevice();
device.WriteFeatureData(msg);
device.WriteFeatureData(MESSAGE_SET);
device.WriteFeatureData(MESSAGE_APPLY);
if (device.ReadFeatureData(out byte[] data, AURA_HID_ID))
{
msg = AuraMessage(Mode, Color1, Color2, _speed, isSingleColor);
device.WriteFeatureData(msg);
device.WriteFeatureData(MESSAGE_APPLY);
device.WriteFeatureData(MESSAGE_SET);
Logger.WriteLine("USB-KB " + device.Attributes.Version + device.Description + device.DevicePath + ":" + BitConverter.ToString(msg));
}
device.CloseDevice();
Logger.WriteLine("USB-KB " + device.Capabilities.FeatureReportByteLength + "|" + device.Capabilities.InputReportByteLength + device.Description + device.DevicePath + ":" + BitConverter.ToString(msg));
}
if (AppConfig.ContainsModel("TUF"))
if (isTuf)
Program.acpi.TUFKeyboardRGB(Mode, Color1, _speed);
}
@@ -385,7 +629,7 @@ namespace GHelper
var payload = new byte[300];
Array.Copy(msg, payload, msg.Length);
foreach (HidDevice device in GetHidDevices(new int[] { 0x1970 }, 0, 300))
foreach (HidDevice device in GetHidDevices(new int[] { 0x1970 }, 300))
{
device.OpenDevice();
Logger.WriteLine("XGM " + device.Attributes.ProductHexId + "|" + device.Capabilities.FeatureReportByteLength + ":" + BitConverter.ToString(msg));
@@ -397,6 +641,24 @@ namespace GHelper
return 0;
}
public static void InitXGM()
{
byte[] ASUS_INIT = Encoding.ASCII.GetBytes("^ASUS Tech.Inc.");
SetXGM(ASUS_INIT);
/*
SetXGM(new byte[] { 0x5e, 0xd0, 0x02 });
SetXGM(new byte[] { 0x5e, 0xd0, 0x03 });
SetXGM(ASUS_INIT);
SetXGM(new byte[] { 0x5e, 0xd1, 0x02 }); // reset fan
SetXGM(ASUS_INIT);
SetXGM(new byte[] { 0x5e, 0xce, 0x03 });
SetXGM(new byte[] { 0x5e, 0xd0, 0x04 });
SetXGM(new byte[] { 0x5e, 0xd0, 0x01 });
*/
}
public static void ApplyXGMLight(bool status)
{
SetXGM(new byte[] { 0x5e, 0xc5, status ? (byte)0x50 : (byte)0 });
@@ -413,6 +675,8 @@ namespace GHelper
if (AsusACPI.IsInvalidCurve(curve)) return -1;
//InitXGM();
byte[] msg = new byte[19];
Array.Copy(new byte[] { 0x5e, 0xd1, 0x01 }, msg, 3);
Array.Copy(curve, 0, msg, 3, curve.Length);

View File

@@ -0,0 +1,133 @@
using System.Diagnostics;
using System.Net;
using System.Reflection;
using System.Text.Json;
namespace GHelper.AutoUpdate
{
public class AutoUpdateControl
{
SettingsForm settings;
public string versionUrl = "http://github.com/seerge/g-helper/releases";
static long lastUpdate;
public AutoUpdateControl(SettingsForm settingsForm)
{
settings = settingsForm;
var appVersion = new Version(Assembly.GetExecutingAssembly().GetName().Version.ToString());
settings.SetVersionLabel(Properties.Strings.VersionLabel + $": {appVersion.Major}.{appVersion.Minor}.{appVersion.Build}");
}
public void CheckForUpdates()
{
// Run update once per 12 hours
if (Math.Abs(DateTimeOffset.Now.ToUnixTimeSeconds() - lastUpdate) < 43200) return;
lastUpdate = DateTimeOffset.Now.ToUnixTimeSeconds();
Task.Run(async () =>
{
await Task.Delay(TimeSpan.FromSeconds(1));
CheckForUpdatesAsync();
});
}
public void LoadReleases()
{
Process.Start(new ProcessStartInfo(versionUrl) { UseShellExecute = true });
}
async void CheckForUpdatesAsync()
{
if (AppConfig.Is("skip_updates")) return;
try
{
using (var httpClient = new HttpClient())
{
httpClient.DefaultRequestHeaders.Add("User-Agent", "C# App");
var json = await httpClient.GetStringAsync("https://api.github.com/repos/seerge/g-helper/releases/latest");
var config = JsonSerializer.Deserialize<JsonElement>(json);
var tag = config.GetProperty("tag_name").ToString().Replace("v", "");
var assets = config.GetProperty("assets");
string url = null;
for (int i = 0; i < assets.GetArrayLength(); i++)
{
if (assets[i].GetProperty("browser_download_url").ToString().Contains(".zip"))
url = assets[i].GetProperty("browser_download_url").ToString();
}
if (url is null)
url = assets[0].GetProperty("browser_download_url").ToString();
var gitVersion = new Version(tag);
var appVersion = new Version(Assembly.GetExecutingAssembly().GetName().Version.ToString());
//appVersion = new Version("0.50.0.0");
if (gitVersion.CompareTo(appVersion) > 0)
{
versionUrl = url;
settings.SetVersionLabel(Properties.Strings.DownloadUpdate + ": " + tag, true);
if (AppConfig.GetString("skip_version") != tag)
{
DialogResult dialogResult = MessageBox.Show(Properties.Strings.DownloadUpdate + ": G-Helper " + tag + "?", "Update", MessageBoxButtons.YesNo);
if (dialogResult == DialogResult.Yes)
AutoUpdate(url);
else
AppConfig.Set("skip_version", tag);
}
}
else
{
Logger.WriteLine($"Latest version {appVersion}");
}
}
}
catch (Exception ex)
{
Logger.WriteLine("Failed to check for updates:" + ex.Message);
}
}
async void AutoUpdate(string requestUri)
{
Uri uri = new Uri(requestUri);
string zipName = Path.GetFileName(uri.LocalPath);
string exeLocation = Application.ExecutablePath;
string exeDir = Path.GetDirectoryName(exeLocation);
string zipLocation = exeDir + "\\" + zipName;
using (WebClient client = new WebClient())
{
client.DownloadFile(uri, zipLocation);
Logger.WriteLine(requestUri);
Logger.WriteLine(zipLocation);
Logger.WriteLine(exeLocation);
var cmd = new Process();
cmd.StartInfo.UseShellExecute = false;
cmd.StartInfo.CreateNoWindow = true;
cmd.StartInfo.FileName = "powershell";
cmd.StartInfo.Arguments = $"Start-Sleep -Seconds 1; Expand-Archive {zipLocation} -DestinationPath {exeDir} -Force; Remove-Item {zipLocation} -Force; {exeLocation}";
cmd.Start();
Application.Exit();
}
}
}
}

View File

@@ -0,0 +1,20 @@
namespace GHelper.Battery
{
internal class BatteryControl
{
public static void SetBatteryChargeLimit(int limit = -1)
{
if (limit < 0) limit = AppConfig.Get("charge_limit");
if (limit < 40 || limit > 100) return;
Program.acpi.DeviceSet(AsusACPI.BatteryLimit, limit, "BatteryLimit");
Program.settingsForm.VisualiseBattery(limit);
AppConfig.Set("charge_limit", limit);
}
}
}

View File

@@ -1,4 +1,4 @@
namespace GHelper
namespace GHelper.Display
{
using System;
using System.Diagnostics;

388
app/Display/ScreenCCD.cs Normal file
View File

@@ -0,0 +1,388 @@
using System.ComponentModel;
using System.Runtime.InteropServices;
namespace GHelper.Display
{
public class ScreenCCD
{
public static bool GetHDRStatus()
{
var err = GetDisplayConfigBufferSizes(QDC.QDC_ONLY_ACTIVE_PATHS, out var pathCount, out var modeCount);
if (err != 0)
throw new Win32Exception(err);
var paths = new DISPLAYCONFIG_PATH_INFO[pathCount];
var modes = new DISPLAYCONFIG_MODE_INFO[modeCount];
err = QueryDisplayConfig(QDC.QDC_ONLY_ACTIVE_PATHS, ref pathCount, paths, ref modeCount, modes, IntPtr.Zero);
if (err != 0)
throw new Win32Exception(err);
string internalName = AppConfig.GetString("internal_display");
foreach (var path in paths)
{
// get display name
var info = new DISPLAYCONFIG_TARGET_DEVICE_NAME();
info.header.type = DISPLAYCONFIG_DEVICE_INFO_TYPE.DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_NAME;
info.header.size = Marshal.SizeOf<DISPLAYCONFIG_TARGET_DEVICE_NAME>();
info.header.adapterId = path.targetInfo.adapterId;
info.header.id = path.targetInfo.id;
err = DisplayConfigGetDeviceInfo(ref info);
if (err != 0)
throw new Win32Exception(err);
var colorInfo = new DISPLAYCONFIG_GET_ADVANCED_COLOR_INFO();
colorInfo.header.type = DISPLAYCONFIG_DEVICE_INFO_TYPE.DISPLAYCONFIG_DEVICE_INFO_GET_ADVANCED_COLOR_INFO;
colorInfo.header.size = Marshal.SizeOf<DISPLAYCONFIG_GET_ADVANCED_COLOR_INFO>();
colorInfo.header.adapterId = path.targetInfo.adapterId;
colorInfo.header.id = path.targetInfo.id;
err = DisplayConfigGetDeviceInfo(ref colorInfo);
if (err != 0)
throw new Win32Exception(err);
if (info.outputTechnology == DISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY.DISPLAYCONFIG_OUTPUT_TECHNOLOGY_INTERNAL ||
info.outputTechnology == DISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY.DISPLAYCONFIG_OUTPUT_TECHNOLOGY_DISPLAYPORT_EMBEDDED ||
info.monitorFriendlyDeviceName == internalName)
{
Logger.WriteLine(info.monitorFriendlyDeviceName + " HDR: " + colorInfo.advancedColorEnabled);
return colorInfo.advancedColorEnabled;
}
}
return false;
}
private enum DISPLAYCONFIG_DEVICE_INFO_TYPE
{
DISPLAYCONFIG_DEVICE_INFO_GET_SOURCE_NAME = 1,
DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_NAME = 2,
DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_PREFERRED_MODE = 3,
DISPLAYCONFIG_DEVICE_INFO_GET_ADAPTER_NAME = 4,
DISPLAYCONFIG_DEVICE_INFO_SET_TARGET_PERSISTENCE = 5,
DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_BASE_TYPE = 6,
DISPLAYCONFIG_DEVICE_INFO_GET_SUPPORT_VIRTUAL_RESOLUTION = 7,
DISPLAYCONFIG_DEVICE_INFO_SET_SUPPORT_VIRTUAL_RESOLUTION = 8,
DISPLAYCONFIG_DEVICE_INFO_GET_ADVANCED_COLOR_INFO = 9,
DISPLAYCONFIG_DEVICE_INFO_SET_ADVANCED_COLOR_STATE = 10,
DISPLAYCONFIG_DEVICE_INFO_GET_SDR_WHITE_LEVEL = 11,
}
private enum DISPLAYCONFIG_COLOR_ENCODING
{
DISPLAYCONFIG_COLOR_ENCODING_RGB = 0,
DISPLAYCONFIG_COLOR_ENCODING_YCBCR444 = 1,
DISPLAYCONFIG_COLOR_ENCODING_YCBCR422 = 2,
DISPLAYCONFIG_COLOR_ENCODING_YCBCR420 = 3,
DISPLAYCONFIG_COLOR_ENCODING_INTENSITY = 4,
}
private enum DISPLAYCONFIG_SCALING
{
DISPLAYCONFIG_SCALING_IDENTITY = 1,
DISPLAYCONFIG_SCALING_CENTERED = 2,
DISPLAYCONFIG_SCALING_STRETCHED = 3,
DISPLAYCONFIG_SCALING_ASPECTRATIOCENTEREDMAX = 4,
DISPLAYCONFIG_SCALING_CUSTOM = 5,
DISPLAYCONFIG_SCALING_PREFERRED = 128,
}
private enum DISPLAYCONFIG_ROTATION
{
DISPLAYCONFIG_ROTATION_IDENTITY = 1,
DISPLAYCONFIG_ROTATION_ROTATE90 = 2,
DISPLAYCONFIG_ROTATION_ROTATE180 = 3,
}
private enum DISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY
{
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_OTHER = -1,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_HD15 = 0,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_SVIDEO = 1,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_COMPOSITE_VIDEO = 2,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_COMPONENT_VIDEO = 3,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_DVI = 4,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_HDMI = 5,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_LVDS = 6,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_D_JPN = 8,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_SDI = 9,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_DISPLAYPORT_EXTERNAL = 10,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_DISPLAYPORT_EMBEDDED = 11,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_UDI_EXTERNAL = 12,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_UDI_EMBEDDED = 13,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_SDTVDONGLE = 14,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_MIRACAST = 15,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_INDIRECT_WIRED = 16,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_INDIRECT_VIRTUAL = 17,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_INTERNAL = unchecked((int)0x80000000),
}
private enum DISPLAYCONFIG_TOPOLOGY_ID
{
DISPLAYCONFIG_TOPOLOGY_INTERNAL = 0x00000001,
DISPLAYCONFIG_TOPOLOGY_CLONE = 0x00000002,
DISPLAYCONFIG_TOPOLOGY_EXTEND = 0x00000004,
DISPLAYCONFIG_TOPOLOGY_EXTERNAL = 0x00000008,
}
private enum DISPLAYCONFIG_PATH
{
DISPLAYCONFIG_PATH_ACTIVE = 0x00000001,
DISPLAYCONFIG_PATH_PREFERRED_UNSCALED = 0x00000004,
DISPLAYCONFIG_PATH_SUPPORT_VIRTUAL_MODE = 0x00000008,
}
private enum DISPLAYCONFIG_SOURCE_FLAGS
{
DISPLAYCONFIG_SOURCE_IN_USE = 0x00000001,
}
private enum DISPLAYCONFIG_TARGET_FLAGS
{
DISPLAYCONFIG_TARGET_IN_USE = 0x00000001,
DISPLAYCONFIG_TARGET_FORCIBLE = 0x00000002,
DISPLAYCONFIG_TARGET_FORCED_AVAILABILITY_BOOT = 0x00000004,
DISPLAYCONFIG_TARGET_FORCED_AVAILABILITY_PATH = 0x00000008,
DISPLAYCONFIG_TARGET_FORCED_AVAILABILITY_SYSTEM = 0x00000010,
DISPLAYCONFIG_TARGET_IS_HMD = 0x00000020,
}
private enum QDC
{
QDC_ALL_PATHS = 0x00000001,
QDC_ONLY_ACTIVE_PATHS = 0x00000002,
QDC_DATABASE_CURRENT = 0x00000004,
QDC_VIRTUAL_MODE_AWARE = 0x00000010,
QDC_INCLUDE_HMD = 0x00000020,
}
private enum DISPLAYCONFIG_SCANLINE_ORDERING
{
DISPLAYCONFIG_SCANLINE_ORDERING_UNSPECIFIED = 0,
DISPLAYCONFIG_SCANLINE_ORDERING_PROGRESSIVE = 1,
DISPLAYCONFIG_SCANLINE_ORDERING_INTERLACED = 2,
DISPLAYCONFIG_SCANLINE_ORDERING_INTERLACED_UPPERFIELDFIRST = DISPLAYCONFIG_SCANLINE_ORDERING_INTERLACED,
DISPLAYCONFIG_SCANLINE_ORDERING_INTERLACED_LOWERFIELDFIRST = 3,
}
private enum DISPLAYCONFIG_PIXELFORMAT
{
DISPLAYCONFIG_PIXELFORMAT_8BPP = 1,
DISPLAYCONFIG_PIXELFORMAT_16BPP = 2,
DISPLAYCONFIG_PIXELFORMAT_24BPP = 3,
DISPLAYCONFIG_PIXELFORMAT_32BPP = 4,
DISPLAYCONFIG_PIXELFORMAT_NONGDI = 5,
}
private enum DISPLAYCONFIG_MODE_INFO_TYPE
{
DISPLAYCONFIG_MODE_INFO_TYPE_SOURCE = 1,
DISPLAYCONFIG_MODE_INFO_TYPE_TARGET = 2,
DISPLAYCONFIG_MODE_INFO_TYPE_DESKTOP_IMAGE = 3,
}
[StructLayout(LayoutKind.Sequential)]
private struct DISPLAYCONFIG_DEVICE_INFO_HEADER
{
public DISPLAYCONFIG_DEVICE_INFO_TYPE type;
public int size;
public LUID adapterId;
public uint id;
}
[StructLayout(LayoutKind.Sequential)]
private struct DISPLAYCONFIG_GET_ADVANCED_COLOR_INFO
{
public DISPLAYCONFIG_DEVICE_INFO_HEADER header;
public uint value;
public DISPLAYCONFIG_COLOR_ENCODING colorEncoding;
public int bitsPerColorChannel;
public bool advancedColorSupported => (value & 0x1) == 0x1;
public bool advancedColorEnabled => (value & 0x2) == 0x2;
public bool wideColorEnforced => (value & 0x4) == 0x4;
public bool advancedColorForceDisabled => (value & 0x8) == 0x8;
}
[StructLayout(LayoutKind.Sequential)]
private struct POINTL
{
public int x;
public int y;
}
[StructLayout(LayoutKind.Sequential)]
private struct LUID
{
public uint LowPart;
public int HighPart;
public long Value => ((long)HighPart << 32) | LowPart;
public override string ToString() => Value.ToString();
}
[StructLayout(LayoutKind.Sequential)]
private struct DISPLAYCONFIG_SOURCE_MODE
{
public uint width;
public uint height;
public DISPLAYCONFIG_PIXELFORMAT pixelFormat;
public POINTL position;
}
[StructLayout(LayoutKind.Sequential)]
private struct DISPLAYCONFIG_RATIONAL
{
public uint Numerator;
public uint Denominator;
public override string ToString() => Numerator + " / " + Denominator;
}
[StructLayout(LayoutKind.Sequential)]
private struct DISPLAYCONFIG_2DREGION
{
public uint cx;
public uint cy;
}
[StructLayout(LayoutKind.Sequential)]
private struct DISPLAYCONFIG_DESKTOP_IMAGE_INFO
{
public POINTL PathSourceSize;
public RECT DesktopImageRegion;
public RECT DesktopImageClip;
}
[StructLayout(LayoutKind.Sequential)]
private struct DISPLAYCONFIG_VIDEO_SIGNAL_INFO
{
public ulong pixelRate;
public DISPLAYCONFIG_RATIONAL hSyncFreq;
public DISPLAYCONFIG_RATIONAL vSyncFreq;
public DISPLAYCONFIG_2DREGION activeSize;
public DISPLAYCONFIG_2DREGION totalSize;
public uint videoStandard;
public DISPLAYCONFIG_SCANLINE_ORDERING scanLineOrdering;
}
[StructLayout(LayoutKind.Sequential)]
private struct DISPLAYCONFIG_TARGET_MODE
{
public DISPLAYCONFIG_VIDEO_SIGNAL_INFO targetVideoSignalInfo;
}
[StructLayout(LayoutKind.Explicit)]
private struct DISPLAYCONFIG_MODE_INFO_union
{
[FieldOffset(0)]
public DISPLAYCONFIG_TARGET_MODE targetMode;
[FieldOffset(0)]
public DISPLAYCONFIG_SOURCE_MODE sourceMode;
[FieldOffset(0)]
public DISPLAYCONFIG_DESKTOP_IMAGE_INFO desktopImageInfo;
}
[StructLayout(LayoutKind.Sequential)]
private struct DISPLAYCONFIG_PATH_SOURCE_INFO
{
public LUID adapterId;
public uint id;
public uint modeInfoIdx;
public DISPLAYCONFIG_SOURCE_FLAGS statusFlags;
}
[StructLayout(LayoutKind.Sequential)]
private struct DISPLAYCONFIG_PATH_TARGET_INFO
{
public LUID adapterId;
public uint id;
public uint modeInfoIdx;
public DISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY outputTechnology;
public DISPLAYCONFIG_ROTATION rotation;
public DISPLAYCONFIG_SCALING scaling;
public DISPLAYCONFIG_RATIONAL refreshRate;
public DISPLAYCONFIG_SCANLINE_ORDERING scanLineOrdering;
public bool targetAvailable;
public DISPLAYCONFIG_TARGET_FLAGS statusFlags;
}
[StructLayout(LayoutKind.Sequential)]
private struct DISPLAYCONFIG_PATH_INFO
{
public DISPLAYCONFIG_PATH_SOURCE_INFO sourceInfo;
public DISPLAYCONFIG_PATH_TARGET_INFO targetInfo;
public DISPLAYCONFIG_PATH flags;
}
[StructLayout(LayoutKind.Sequential)]
private struct DISPLAYCONFIG_MODE_INFO
{
public DISPLAYCONFIG_MODE_INFO_TYPE infoType;
public uint id;
public LUID adapterId;
public DISPLAYCONFIG_MODE_INFO_union info;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
private struct DISPLAYCONFIG_SOURCE_DEVICE_NAME
{
public DISPLAYCONFIG_DEVICE_INFO_HEADER header;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]
public string viewGdiDeviceName;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
private struct DISPLAYCONFIG_TARGET_DEVICE_NAME_FLAGS
{
public uint value;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
private struct DISPLAYCONFIG_TARGET_DEVICE_NAME
{
public DISPLAYCONFIG_DEVICE_INFO_HEADER header;
public DISPLAYCONFIG_TARGET_DEVICE_NAME_FLAGS flags;
public DISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY outputTechnology;
public ushort edidManufactureId;
public ushort edidProductCodeId;
public uint connectorInstance;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 64)]
public string monitorFriendlyDeviceName;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 128)]
public string monitorDevicePat;
}
[StructLayout(LayoutKind.Sequential)]
private struct RECT
{
public int left;
public int top;
public int right;
public int bottom;
}
[DllImport("user32")]
private static extern int GetDisplayConfigBufferSizes(QDC flags, out int numPathArrayElements, out int numModeInfoArrayElements);
[DllImport("user32")]
private static extern int QueryDisplayConfig(QDC flags, ref int numPathArrayElements, [In, Out] DISPLAYCONFIG_PATH_INFO[] pathArray, ref int numModeInfoArrayElements, [In, Out] DISPLAYCONFIG_MODE_INFO[] modeInfoArray, out DISPLAYCONFIG_TOPOLOGY_ID currentTopologyId);
[DllImport("user32")]
private static extern int QueryDisplayConfig(QDC flags, ref int numPathArrayElements, [In, Out] DISPLAYCONFIG_PATH_INFO[] pathArray, ref int numModeInfoArrayElements, [In, Out] DISPLAYCONFIG_MODE_INFO[] modeInfoArray, IntPtr currentTopologyId);
[DllImport("user32")]
private static extern int DisplayConfigGetDeviceInfo(ref DISPLAYCONFIG_GET_ADVANCED_COLOR_INFO requestPacket);
[DllImport("user32")]
private static extern int DisplayConfigGetDeviceInfo(ref DISPLAYCONFIG_SOURCE_DEVICE_NAME requestPacket);
[DllImport("user32")]
private static extern int DisplayConfigGetDeviceInfo(ref DISPLAYCONFIG_TARGET_DEVICE_NAME requestPacket);
}
}

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using System.Diagnostics;
namespace GHelper.Display
{
public class ScreenControl
{
public const int MAX_REFRESH = 1000;
public void AutoScreen(bool force = false)
{
if (force || AppConfig.Is("screen_auto"))
{
if (SystemInformation.PowerStatus.PowerLineStatus == PowerLineStatus.Online)
SetScreen(MAX_REFRESH, 1);
else
SetScreen(60, 0);
}
else
{
SetScreen(overdrive: AppConfig.Get("overdrive"));
}
}
public void SetScreen(int frequency = -1, int overdrive = -1, int miniled = -1)
{
var laptopScreen = ScreenNative.FindLaptopScreen(true);
if (laptopScreen is null) return;
if (ScreenNative.GetRefreshRate(laptopScreen) < 0) return;
if (frequency >= MAX_REFRESH)
{
frequency = ScreenNative.GetMaxRefreshRate(laptopScreen);
}
if (frequency > 0)
{
ScreenNative.SetRefreshRate(laptopScreen, frequency);
}
if (overdrive >= 0)
{
if (AppConfig.Get("no_overdrive") == 1) overdrive = 0;
Program.acpi.DeviceSet(AsusACPI.ScreenOverdrive, overdrive, "ScreenOverdrive");
}
if (miniled >= 0)
{
Program.acpi.DeviceSet(AsusACPI.ScreenMiniled, miniled, "Miniled");
Debug.WriteLine("Miniled " + miniled);
}
InitScreen();
}
public void ToogleMiniled()
{
int miniled = (Program.acpi.DeviceGet(AsusACPI.ScreenMiniled) == 1) ? 0 : 1;
AppConfig.Set("miniled", miniled);
SetScreen(-1, -1, miniled);
}
public void InitScreen()
{
var laptopScreen = ScreenNative.FindLaptopScreen();
int frequency = ScreenNative.GetRefreshRate(laptopScreen);
int maxFrequency = ScreenNative.GetMaxRefreshRate(laptopScreen);
bool screenAuto = AppConfig.Is("screen_auto");
bool overdriveSetting = !AppConfig.Is("no_overdrive");
int overdrive = Program.acpi.DeviceGet(AsusACPI.ScreenOverdrive);
int miniled = Program.acpi.DeviceGet(AsusACPI.ScreenMiniled);
bool hdr = false;
if (miniled >= 0)
{
AppConfig.Set("miniled", miniled);
hdr = ScreenCCD.GetHDRStatus();
}
bool screenEnabled = (frequency >= 0);
AppConfig.Set("frequency", frequency);
AppConfig.Set("overdrive", overdrive);
Program.settingsForm.Invoke(delegate
{
Program.settingsForm.VisualiseScreen(
screenEnabled: screenEnabled,
screenAuto: screenAuto,
frequency: frequency,
maxFrequency: maxFrequency,
overdrive: overdrive,
overdriveSetting: overdriveSetting,
miniled: miniled,
hdr: hdr
);
});
}
}
}

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using GHelper.Helpers;
using NvAPIWrapper.Display;
using System.ComponentModel;
using System.Runtime.InteropServices;
namespace GHelper.Display
{
public static class ScreenInterrogatory
{
public const int ERROR_SUCCESS = 0;
#region enums
public enum QUERY_DEVICE_CONFIG_FLAGS : uint
{
QDC_ALL_PATHS = 0x00000001,
QDC_ONLY_ACTIVE_PATHS = 0x00000002,
QDC_DATABASE_CURRENT = 0x00000004
}
public enum DISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY : uint
{
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_OTHER = 0xFFFFFFFF,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_HD15 = 0,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_SVIDEO = 1,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_COMPOSITE_VIDEO = 2,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_COMPONENT_VIDEO = 3,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_DVI = 4,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_HDMI = 5,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_LVDS = 6,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_D_JPN = 8,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_SDI = 9,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_DISPLAYPORT_EXTERNAL = 10,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_DISPLAYPORT_EMBEDDED = 11,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_UDI_EXTERNAL = 12,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_UDI_EMBEDDED = 13,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_SDTVDONGLE = 14,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_MIRACAST = 15,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_INTERNAL = 0x80000000,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_FORCE_UINT32 = 0xFFFFFFFF
}
public enum DISPLAYCONFIG_SCANLINE_ORDERING : uint
{
DISPLAYCONFIG_SCANLINE_ORDERING_UNSPECIFIED = 0,
DISPLAYCONFIG_SCANLINE_ORDERING_PROGRESSIVE = 1,
DISPLAYCONFIG_SCANLINE_ORDERING_INTERLACED = 2,
DISPLAYCONFIG_SCANLINE_ORDERING_INTERLACED_UPPERFIELDFIRST = DISPLAYCONFIG_SCANLINE_ORDERING_INTERLACED,
DISPLAYCONFIG_SCANLINE_ORDERING_INTERLACED_LOWERFIELDFIRST = 3,
DISPLAYCONFIG_SCANLINE_ORDERING_FORCE_UINT32 = 0xFFFFFFFF
}
public enum DISPLAYCONFIG_ROTATION : uint
{
DISPLAYCONFIG_ROTATION_IDENTITY = 1,
DISPLAYCONFIG_ROTATION_ROTATE90 = 2,
DISPLAYCONFIG_ROTATION_ROTATE180 = 3,
DISPLAYCONFIG_ROTATION_ROTATE270 = 4,
DISPLAYCONFIG_ROTATION_FORCE_UINT32 = 0xFFFFFFFF
}
public enum DISPLAYCONFIG_SCALING : uint
{
DISPLAYCONFIG_SCALING_IDENTITY = 1,
DISPLAYCONFIG_SCALING_CENTERED = 2,
DISPLAYCONFIG_SCALING_STRETCHED = 3,
DISPLAYCONFIG_SCALING_ASPECTRATIOCENTEREDMAX = 4,
DISPLAYCONFIG_SCALING_CUSTOM = 5,
DISPLAYCONFIG_SCALING_PREFERRED = 128,
DISPLAYCONFIG_SCALING_FORCE_UINT32 = 0xFFFFFFFF
}
public enum DISPLAYCONFIG_PIXELFORMAT : uint
{
DISPLAYCONFIG_PIXELFORMAT_8BPP = 1,
DISPLAYCONFIG_PIXELFORMAT_16BPP = 2,
DISPLAYCONFIG_PIXELFORMAT_24BPP = 3,
DISPLAYCONFIG_PIXELFORMAT_32BPP = 4,
DISPLAYCONFIG_PIXELFORMAT_NONGDI = 5,
DISPLAYCONFIG_PIXELFORMAT_FORCE_UINT32 = 0xffffffff
}
public enum DISPLAYCONFIG_MODE_INFO_TYPE : uint
{
DISPLAYCONFIG_MODE_INFO_TYPE_SOURCE = 1,
DISPLAYCONFIG_MODE_INFO_TYPE_TARGET = 2,
DISPLAYCONFIG_MODE_INFO_TYPE_FORCE_UINT32 = 0xFFFFFFFF
}
public enum DISPLAYCONFIG_DEVICE_INFO_TYPE : uint
{
DISPLAYCONFIG_DEVICE_INFO_GET_SOURCE_NAME = 1,
DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_NAME = 2,
DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_PREFERRED_MODE = 3,
DISPLAYCONFIG_DEVICE_INFO_GET_ADAPTER_NAME = 4,
DISPLAYCONFIG_DEVICE_INFO_SET_TARGET_PERSISTENCE = 5,
DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_BASE_TYPE = 6,
DISPLAYCONFIG_DEVICE_INFO_FORCE_UINT32 = 0xFFFFFFFF
}
#endregion
#region structs
[StructLayout(LayoutKind.Sequential)]
public struct LUID
{
public uint LowPart;
public int HighPart;
}
[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_PATH_SOURCE_INFO
{
public LUID adapterId;
public uint id;
public uint modeInfoIdx;
public uint statusFlags;
}
[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_PATH_TARGET_INFO
{
public LUID adapterId;
public uint id;
public uint modeInfoIdx;
private DISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY outputTechnology;
private DISPLAYCONFIG_ROTATION rotation;
private DISPLAYCONFIG_SCALING scaling;
private DISPLAYCONFIG_RATIONAL refreshRate;
private DISPLAYCONFIG_SCANLINE_ORDERING scanLineOrdering;
public bool targetAvailable;
public uint statusFlags;
}
[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_RATIONAL
{
public uint Numerator;
public uint Denominator;
}
[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_PATH_INFO
{
public DISPLAYCONFIG_PATH_SOURCE_INFO sourceInfo;
public DISPLAYCONFIG_PATH_TARGET_INFO targetInfo;
public uint flags;
}
[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_2DREGION
{
public uint cx;
public uint cy;
}
[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_VIDEO_SIGNAL_INFO
{
public ulong pixelRate;
public DISPLAYCONFIG_RATIONAL hSyncFreq;
public DISPLAYCONFIG_RATIONAL vSyncFreq;
public DISPLAYCONFIG_2DREGION activeSize;
public DISPLAYCONFIG_2DREGION totalSize;
public uint videoStandard;
public DISPLAYCONFIG_SCANLINE_ORDERING scanLineOrdering;
}
[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_TARGET_MODE
{
public DISPLAYCONFIG_VIDEO_SIGNAL_INFO targetVideoSignalInfo;
}
[StructLayout(LayoutKind.Sequential)]
public struct POINTL
{
private int x;
private int y;
}
[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_SOURCE_MODE
{
public uint width;
public uint height;
public DISPLAYCONFIG_PIXELFORMAT pixelFormat;
public POINTL position;
}
[StructLayout(LayoutKind.Explicit)]
public struct DISPLAYCONFIG_MODE_INFO_UNION
{
[FieldOffset(0)]
public DISPLAYCONFIG_TARGET_MODE targetMode;
[FieldOffset(0)]
public DISPLAYCONFIG_SOURCE_MODE sourceMode;
}
[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_MODE_INFO
{
public DISPLAYCONFIG_MODE_INFO_TYPE infoType;
public uint id;
public LUID adapterId;
public DISPLAYCONFIG_MODE_INFO_UNION modeInfo;
}
[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_TARGET_DEVICE_NAME_FLAGS
{
public uint value;
}
[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_DEVICE_INFO_HEADER
{
public DISPLAYCONFIG_DEVICE_INFO_TYPE type;
public uint size;
public LUID adapterId;
public uint id;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DISPLAYCONFIG_TARGET_DEVICE_NAME
{
public DISPLAYCONFIG_DEVICE_INFO_HEADER header;
public DISPLAYCONFIG_TARGET_DEVICE_NAME_FLAGS flags;
public DISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY outputTechnology;
public ushort edidManufactureId;
public ushort edidProductCodeId;
public uint connectorInstance;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 64)]
public string monitorFriendlyDeviceName;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 128)]
public string monitorDevicePath;
}
#endregion
#region DLL-Imports
[DllImport("user32.dll")]
public static extern int GetDisplayConfigBufferSizes(
QUERY_DEVICE_CONFIG_FLAGS flags, out uint numPathArrayElements, out uint numModeInfoArrayElements);
[DllImport("user32.dll")]
public static extern int QueryDisplayConfig(
QUERY_DEVICE_CONFIG_FLAGS flags,
ref uint numPathArrayElements, [Out] DISPLAYCONFIG_PATH_INFO[] PathInfoArray,
ref uint numModeInfoArrayElements, [Out] DISPLAYCONFIG_MODE_INFO[] ModeInfoArray,
nint currentTopologyId
);
[DllImport("user32.dll")]
public static extern int DisplayConfigGetDeviceInfo(ref DISPLAYCONFIG_TARGET_DEVICE_NAME deviceName);
#endregion
[Flags]
public enum DisplayDeviceStates : int
{
ATTACHED_TO_DESKTOP = 0x01,
PRIMARY_DEVICE = 0x04,
MIRRORING_DRIVER = 0x08,
VGA_COMPATIBLE = 0x10,
REMOVABLE = 0x20,
DISCONNECTED = 0x2000000,
REMOTE = 0x4000000,
MODESPRUNED = 0x8000000
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DISPLAY_DEVICE
{
public int cb;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]
public string DeviceName;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 128)]
public string DeviceString;
public DisplayDeviceStates StateFlags;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 128)]
public string DeviceID;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 128)]
public string DeviceKey;
}
[DllImport(nameof(User32), CharSet = CharSet.Unicode, SetLastError = true)]
public static extern bool EnumDisplayDevices(
string? lpDevice,
uint iDevNum,
ref DISPLAY_DEVICE lpDisplayDevice,
uint dwFlags);
private static DISPLAYCONFIG_TARGET_DEVICE_NAME DeviceName(LUID adapterId, uint targetId)
{
var deviceName = new DISPLAYCONFIG_TARGET_DEVICE_NAME
{
header =
{
size = (uint)Marshal.SizeOf(typeof (DISPLAYCONFIG_TARGET_DEVICE_NAME)),
adapterId = adapterId,
id = targetId,
type = DISPLAYCONFIG_DEVICE_INFO_TYPE.DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_NAME
}
};
var error = DisplayConfigGetDeviceInfo(ref deviceName);
if (error != ERROR_SUCCESS)
throw new Win32Exception(error);
return deviceName;
}
public static IEnumerable<DISPLAYCONFIG_TARGET_DEVICE_NAME> GetAllDevices()
{
uint pathCount, modeCount;
var error = GetDisplayConfigBufferSizes(QUERY_DEVICE_CONFIG_FLAGS.QDC_ONLY_ACTIVE_PATHS, out pathCount, out modeCount);
if (error != ERROR_SUCCESS)
throw new Win32Exception(error);
var displayPaths = new DISPLAYCONFIG_PATH_INFO[pathCount];
var displayModes = new DISPLAYCONFIG_MODE_INFO[modeCount];
error = QueryDisplayConfig(QUERY_DEVICE_CONFIG_FLAGS.QDC_ONLY_ACTIVE_PATHS,
ref pathCount, displayPaths, ref modeCount, displayModes, nint.Zero);
if (error != ERROR_SUCCESS)
throw new Win32Exception(error);
for (var i = 0; i < modeCount; i++)
if (displayModes[i].infoType == DISPLAYCONFIG_MODE_INFO_TYPE.DISPLAYCONFIG_MODE_INFO_TYPE_TARGET)
yield return DeviceName(displayModes[i].adapterId, displayModes[i].id);
}
public static IEnumerable<DISPLAY_DEVICE> GetDisplayDevices()
{
var displayAdapter = new DISPLAY_DEVICE();
displayAdapter.cb = Marshal.SizeOf<DISPLAY_DEVICE>();
var displayAdapterNumber = default(uint);
while (EnumDisplayDevices(null, displayAdapterNumber, ref displayAdapter, 1))
{
var displayMonitor = new DISPLAY_DEVICE();
displayMonitor.cb = Marshal.SizeOf<DISPLAY_DEVICE>();
var displayMonitorNumber = default(uint);
while (EnumDisplayDevices(displayAdapter.DeviceName, displayMonitorNumber, ref displayMonitor, 1))
{
var isAttached = (displayMonitor.StateFlags & DisplayDeviceStates.ATTACHED_TO_DESKTOP) == DisplayDeviceStates.ATTACHED_TO_DESKTOP;
var isMirroring = (displayMonitor.StateFlags & DisplayDeviceStates.MIRRORING_DRIVER) == DisplayDeviceStates.MIRRORING_DRIVER;
if (isAttached && !isMirroring) yield return displayMonitor;
displayMonitorNumber++;
}
displayAdapterNumber++;
}
}
}
}

283
app/Display/ScreenNative.cs Normal file
View File

@@ -0,0 +1,283 @@
using System.Collections;
using System.Runtime.InteropServices;
using static GHelper.Display.ScreenInterrogatory;
namespace GHelper.Display
{
class DeviceComparer : IComparer
{
public int Compare(object x, object y)
{
uint displayX = ((DISPLAYCONFIG_TARGET_DEVICE_NAME)x).connectorInstance;
uint displayY = ((DISPLAYCONFIG_TARGET_DEVICE_NAME)y).connectorInstance;
if (displayX > displayY)
return 1;
if (displayX < displayY)
return -1;
else
return 0;
}
}
class ScreenComparer : IComparer
{
public int Compare(object x, object y)
{
int displayX = Int32.Parse(((Screen)x).DeviceName.Replace(@"\\.\DISPLAY", ""));
int displayY = Int32.Parse(((Screen)y).DeviceName.Replace(@"\\.\DISPLAY", ""));
return (new CaseInsensitiveComparer()).Compare(displayX, displayY);
}
}
internal class ScreenNative
{
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
public struct DEVMODE
{
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]
public string dmDeviceName;
public short dmSpecVersion;
public short dmDriverVersion;
public short dmSize;
public short dmDriverExtra;
public int dmFields;
public int dmPositionX;
public int dmPositionY;
public int dmDisplayOrientation;
public int dmDisplayFixedOutput;
public short dmColor;
public short dmDuplex;
public short dmYResolution;
public short dmTTOption;
public short dmCollate;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]
public string dmFormName;
public short dmLogPixels;
public short dmBitsPerPel;
public int dmPelsWidth;
public int dmPelsHeight;
public int dmDisplayFlags;
public int dmDisplayFrequency;
public int dmICMMethod;
public int dmICMIntent;
public int dmMediaType;
public int dmDitherType;
public int dmReserved1;
public int dmReserved2;
public int dmPanningWidth;
public int dmPanningHeight;
};
[Flags()]
public enum DisplaySettingsFlags : int
{
CDS_UPDATEREGISTRY = 1,
CDS_TEST = 2,
CDS_FULLSCREEN = 4,
CDS_GLOBAL = 8,
CDS_SET_PRIMARY = 0x10,
CDS_RESET = 0x40000000,
CDS_NORESET = 0x10000000
}
// PInvoke declaration for EnumDisplaySettings Win32 API
[DllImport("user32.dll")]
public static extern int EnumDisplaySettingsEx(
string lpszDeviceName,
int iModeNum,
ref DEVMODE lpDevMode);
// PInvoke declaration for ChangeDisplaySettings Win32 API
[DllImport("user32.dll")]
public static extern int ChangeDisplaySettingsEx(
string lpszDeviceName, ref DEVMODE lpDevMode, IntPtr hwnd,
DisplaySettingsFlags dwflags, IntPtr lParam);
public static DEVMODE CreateDevmode()
{
DEVMODE dm = new DEVMODE();
dm.dmDeviceName = new String(new char[32]);
dm.dmFormName = new String(new char[32]);
dm.dmSize = (short)Marshal.SizeOf(dm);
return dm;
}
public enum COLORPROFILETYPE
{
CPT_ICC,
CPT_DMP,
CPT_CAMP,
CPT_GMMP
}
public enum COLORPROFILESUBTYPE
{
CPST_PERCEPTUAL,
CPST_RELATIVE_COLORIMETRIC,
CPST_SATURATION,
CPST_ABSOLUTE_COLORIMETRIC,
CPST_NONE,
CPST_RGB_WORKING_SPACE,
CPST_CUSTOM_WORKING_SPACE,
CPST_STANDARD_DISPLAY_COLOR_MODE,
CPST_EXTENDED_DISPLAY_COLOR_MODE
}
public enum WCS_PROFILE_MANAGEMENT_SCOPE
{
WCS_PROFILE_MANAGEMENT_SCOPE_SYSTEM_WIDE,
WCS_PROFILE_MANAGEMENT_SCOPE_CURRENT_USER
}
[DllImport("mscms.dll", CharSet = CharSet.Unicode)]
public static extern bool WcsSetDefaultColorProfile(
WCS_PROFILE_MANAGEMENT_SCOPE scope,
string pDeviceName,
COLORPROFILETYPE cptColorProfileType,
COLORPROFILESUBTYPE cpstColorProfileSubType,
uint dwProfileID,
string pProfileName
);
public const int ENUM_CURRENT_SETTINGS = -1;
public const string defaultDevice = @"\\.\DISPLAY1";
private static string? FindInternalName(bool log = false)
{
try
{
var devices = GetAllDevices().ToArray();
string internalName = AppConfig.GetString("internal_display");
foreach (var device in devices)
{
if (device.outputTechnology == DISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY.DISPLAYCONFIG_OUTPUT_TECHNOLOGY_INTERNAL ||
device.outputTechnology == DISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY.DISPLAYCONFIG_OUTPUT_TECHNOLOGY_DISPLAYPORT_EMBEDDED ||
device.monitorFriendlyDeviceName == internalName)
{
if (log) Logger.WriteLine(device.monitorDevicePath + " " + device.outputTechnology);
AppConfig.Set("internal_display", device.monitorFriendlyDeviceName);
var names = device.monitorDevicePath.Split("#");
return names[1];
}
}
}
catch (Exception ex)
{
Logger.WriteLine(ex.ToString());
}
return null;
}
static string ExtractDisplay(string input)
{
int index = input.IndexOf('\\', 4); // Start searching from index 4 to skip ""
if (index != -1)
{
string extracted = input.Substring(0, index);
return extracted;
}
return input;
}
public static string? FindLaptopScreen(bool log = false)
{
string? laptopScreen = null;
string? internalName = FindInternalName(log);
if (internalName == null)
{
Logger.WriteLine("Internal screen off");
return null;
}
try
{
var displays = GetDisplayDevices().ToArray();
foreach (var display in displays)
{
if (log) Logger.WriteLine(display.DeviceID + " " + display.DeviceName);
if (display.DeviceID.Contains(internalName))
{
laptopScreen = ExtractDisplay(display.DeviceName);
break;
}
}
}
catch (Exception ex)
{
Logger.WriteLine(ex.ToString());
}
if (laptopScreen is null)
{
Logger.WriteLine("Default internal screen");
laptopScreen = Screen.PrimaryScreen.DeviceName;
}
return laptopScreen;
}
public static int GetMaxRefreshRate(string? laptopScreen)
{
if (laptopScreen is null) return -1;
DEVMODE dm = CreateDevmode();
int frequency = -1;
int i = 0;
while (0 != EnumDisplaySettingsEx(laptopScreen, i, ref dm))
{
if (dm.dmDisplayFrequency > frequency) frequency = dm.dmDisplayFrequency;
i++;
}
if (frequency > 0) AppConfig.Set("screen_max", frequency);
else frequency = AppConfig.Get("screen_max");
return frequency;
}
public static int GetRefreshRate(string? laptopScreen)
{
if (laptopScreen is null) return -1;
DEVMODE dm = CreateDevmode();
int frequency = -1;
if (0 != EnumDisplaySettingsEx(laptopScreen, ENUM_CURRENT_SETTINGS, ref dm))
{
frequency = dm.dmDisplayFrequency;
}
return frequency;
}
public static int SetRefreshRate(string laptopScreen, int frequency = 120)
{
DEVMODE dm = CreateDevmode();
if (0 != EnumDisplaySettingsEx(laptopScreen, ENUM_CURRENT_SETTINGS, ref dm))
{
dm.dmDisplayFrequency = frequency;
int iRet = ChangeDisplaySettingsEx(laptopScreen, ref dm, IntPtr.Zero, DisplaySettingsFlags.CDS_UPDATEREGISTRY, IntPtr.Zero);
Logger.WriteLine("Screen = " + frequency.ToString() + "Hz : " + (iRet == 0 ? "OK" : iRet));
return iRet;
}
return 0;
}
}
}

1470
app/Extra.Designer.cs generated

File diff suppressed because it is too large Load Diff

View File

@@ -1,5 +1,9 @@
using CustomControls;
using GHelper.Gpu;
using GHelper.Display;
using GHelper.Gpu.AMD;
using GHelper.Helpers;
using GHelper.Input;
using GHelper.Mode;
using GHelper.UI;
using System.Diagnostics;
namespace GHelper
@@ -7,9 +11,14 @@ namespace GHelper
public partial class Extra : RForm
{
ScreenControl screenControl = new ScreenControl();
ClamshellModeControl clamshellControl = new ClamshellModeControl();
const string EMPTY = "--------------";
Dictionary<string, string> customActions = new Dictionary<string, string>
{
{"","--------------" },
{"", EMPTY},
{"mute", Properties.Strings.VolumeMute},
{"screenshot", Properties.Strings.PrintScreen},
{"play", Properties.Strings.PlayPause},
@@ -48,6 +57,16 @@ namespace GHelper
customActions[""] = Properties.Strings.ToggleFnLock;
customActions.Remove("fnlock");
break;
case "fne":
customActions[""] = "Calculator";
customActions["ghelper"] = Properties.Strings.OpenGHelper;
break;
case "paddle":
customActions[""] = EMPTY;
break;
case "cc":
customActions[""] = EMPTY;
break;
}
combo.DropDownStyle = ComboBoxStyle.DropDownList;
@@ -81,45 +100,119 @@ namespace GHelper
{
InitializeComponent();
groupBindings.Text = Properties.Strings.KeyBindings;
groupLight.Text = " " + Properties.Strings.LaptopBacklight;
groupOther.Text = Properties.Strings.Other;
labelBindings.Text = Properties.Strings.KeyBindings;
labelBacklightTitle.Text = Properties.Strings.LaptopBacklight;
labelSettings.Text = Properties.Strings.Other;
checkAwake.Text = Properties.Strings.Awake;
checkSleep.Text = Properties.Strings.Sleep;
checkBoot.Text = Properties.Strings.Boot;
checkShutdown.Text = Properties.Strings.Shutdown;
checkBootSound.Text = Properties.Strings.BootSound;
labelSpeed.Text = Properties.Strings.AnimationSpeed;
labelBrightness.Text = Properties.Strings.Brightness;
//labelBrightness.Text = Properties.Strings.Brightness;
labelBacklightTimeout.Text = Properties.Strings.BacklightTimeout;
labelBacklightTimeoutPlugged.Text = Properties.Strings.BacklightTimeoutPlugged;
//labelBacklightTimeoutPlugged.Text = Properties.Strings.BacklightTimeoutPlugged;
checkNoOverdrive.Text = Properties.Strings.DisableOverdrive;
checkTopmost.Text = Properties.Strings.WindowTop;
checkUSBC.Text = Properties.Strings.OptimizedUSBC;
checkAutoApplyWindowsPowerMode.Text = Properties.Strings.ApplyWindowsPowerPlan;
checkFnLock.Text = Properties.Strings.FnLock;
checkAutoToggleClamshellMode.Text = Properties.Strings.ToggleClamshellMode;
labelBacklight.Text = Properties.Strings.Keyboard;
labelBacklightKeyboard.Text = Properties.Strings.Keyboard;
labelBacklightBar.Text = Properties.Strings.Lightbar;
labelBacklightLid.Text = Properties.Strings.Lid;
labelBacklightLogo.Text = Properties.Strings.Logo;
checkGpuApps.Text = Properties.Strings.KillGpuApps;
labelHibernateAfter.Text = Properties.Strings.HibernateAfter;
Text = Properties.Strings.ExtraSettings;
if (AppConfig.IsDUO())
{
customActions.Add("screenpad_down", Properties.Strings.ScreenPadDown);
customActions.Add("screenpad_up", Properties.Strings.ScreenPadUp);
}
if (AppConfig.IsARCNM())
{
labelM3.Text = "FN+F6";
labelM1.Visible = comboM1.Visible = textM1.Visible = false;
labelM2.Visible = comboM2.Visible = textM2.Visible = false;
labelM4.Visible = comboM4.Visible = textM4.Visible = false;
labelFNF4.Visible = comboFNF4.Visible = textFNF4.Visible = false;
}
if (AppConfig.NoMKeys())
{
labelM1.Text = "FN+F2";
labelM2.Text = "FN+F3";
labelM3.Text = "FN+F4";
labelM4.Visible = comboM4.Visible = textM4.Visible = false;
labelFNF4.Visible = comboFNF4.Visible = textFNF4.Visible = false;
}
if (AppConfig.NoAura())
{
labelFNF4.Visible = comboFNF4.Visible = textFNF4.Visible = false;
}
if (!AppConfig.IsTUF())
{
labelFNE.Visible = comboFNE.Visible = textFNE.Visible = false;
}
if (Program.acpi.DeviceGet(AsusACPI.GPUEco) < 0)
{
checkGpuApps.Visible = false;
checkUSBC.Visible = false;
}
// Change text and hide irrelevant options on the ROG Ally,
// which is a bit of a special case piece of hardware.
if (AppConfig.IsAlly())
{
labelM1.Visible = comboM1.Visible = textM1.Visible = false;
labelM2.Visible = comboM2.Visible = textM2.Visible = false;
// Re-label M3 and M4 and FNF4 to match the front labels.
labelM3.Text = "Ctrl Center";
labelM4.Text = "ROG";
labelFNF4.Text = "Back Paddles";
// Hide all of the FN options, as the Ally has no special keyboard FN key.
labelFNC.Visible = false;
comboFNC.Visible = false;
textFNC.Visible = false;
SetKeyCombo(comboM3, textM3, "cc");
SetKeyCombo(comboM4, textM4, "m4");
SetKeyCombo(comboFNF4, textFNF4, "paddle");
}
else
{
SetKeyCombo(comboM1, textM1, "m1");
SetKeyCombo(comboM2, textM2, "m2");
SetKeyCombo(comboM3, textM3, "m3");
SetKeyCombo(comboM4, textM4, "m4");
SetKeyCombo(comboFNF4, textFNF4, "fnf4");
SetKeyCombo(comboFNC, textFNC, "fnc");
SetKeyCombo(comboFNE, textFNE, "fne");
}
if (AppConfig.IsStrix())
{
labelM4.Text = "M5/ROG";
}
InitTheme();
SetKeyCombo(comboM1, textM1, "m1");
SetKeyCombo(comboM2, textM2, "m2");
SetKeyCombo(comboM3, textM3, "m3");
SetKeyCombo(comboM4, textM4, "m4");
SetKeyCombo(comboFNF4, textFNF4, "fnf4");
SetKeyCombo(comboFNC, textFNC, "fnc");
Shown += Keyboard_Shown;
comboKeyboardSpeed.DropDownStyle = ComboBoxStyle.DropDownList;
@@ -130,28 +223,28 @@ namespace GHelper
comboKeyboardSpeed.SelectedValueChanged += ComboKeyboardSpeed_SelectedValueChanged;
// Keyboard
checkAwake.Checked = !(AppConfig.Get("keyboard_awake") == 0);
checkBoot.Checked = !(AppConfig.Get("keyboard_boot") == 0);
checkSleep.Checked = !(AppConfig.Get("keyboard_sleep") == 0);
checkShutdown.Checked = !(AppConfig.Get("keyboard_shutdown") == 0);
checkAwake.Checked = AppConfig.IsNotFalse("keyboard_awake");
checkBoot.Checked = AppConfig.IsNotFalse("keyboard_boot");
checkSleep.Checked = AppConfig.IsNotFalse("keyboard_sleep");
checkShutdown.Checked = AppConfig.IsNotFalse("keyboard_shutdown");
// Lightbar
checkAwakeBar.Checked = !(AppConfig.Get("keyboard_awake_bar") == 0);
checkBootBar.Checked = !(AppConfig.Get("keyboard_boot_bar") == 0);
checkSleepBar.Checked = !(AppConfig.Get("keyboard_sleep_bar") == 0);
checkShutdownBar.Checked = !(AppConfig.Get("keyboard_shutdown_bar") == 0);
checkAwakeBar.Checked = AppConfig.IsNotFalse("keyboard_awake_bar");
checkBootBar.Checked = AppConfig.IsNotFalse("keyboard_boot_bar");
checkSleepBar.Checked = AppConfig.IsNotFalse("keyboard_sleep_bar");
checkShutdownBar.Checked = AppConfig.IsNotFalse("keyboard_shutdown_bar");
// Lid
checkAwakeLid.Checked = !(AppConfig.Get("keyboard_awake_lid") == 0);
checkBootLid.Checked = !(AppConfig.Get("keyboard_boot_lid") == 0);
checkSleepLid.Checked = !(AppConfig.Get("keyboard_sleep_lid") == 0);
checkShutdownLid.Checked = !(AppConfig.Get("keyboard_shutdown_lid") == 0);
checkAwakeLid.Checked = AppConfig.IsNotFalse("keyboard_awake_lid");
checkBootLid.Checked = AppConfig.IsNotFalse("keyboard_boot_lid");
checkSleepLid.Checked = AppConfig.IsNotFalse("keyboard_sleep_lid");
checkShutdownLid.Checked = AppConfig.IsNotFalse("keyboard_shutdown_lid");
// Logo
checkAwakeLogo.Checked = !(AppConfig.Get("keyboard_awake_logo") == 0);
checkBootLogo.Checked = !(AppConfig.Get("keyboard_boot_logo") == 0);
checkSleepLogo.Checked = !(AppConfig.Get("keyboard_sleep_logo") == 0);
checkShutdownLogo.Checked = !(AppConfig.Get("keyboard_shutdown_logo") == 0);
checkAwakeLogo.Checked = AppConfig.IsNotFalse("keyboard_awake_logo");
checkBootLogo.Checked = AppConfig.IsNotFalse("keyboard_boot_logo");
checkSleepLogo.Checked = AppConfig.IsNotFalse("keyboard_sleep_logo");
checkShutdownLogo.Checked = AppConfig.IsNotFalse("keyboard_shutdown_logo");
checkAwake.CheckedChanged += CheckPower_CheckedChanged;
checkBoot.CheckedChanged += CheckPower_CheckedChanged;
@@ -173,7 +266,7 @@ namespace GHelper
checkSleepLogo.CheckedChanged += CheckPower_CheckedChanged;
checkShutdownLogo.CheckedChanged += CheckPower_CheckedChanged;
if (!AppConfig.ContainsModel("Strix"))
if (!AppConfig.IsStrix())
{
labelBacklightBar.Visible = false;
checkAwakeBar.Visible = false;
@@ -181,7 +274,7 @@ namespace GHelper
checkSleepBar.Visible = false;
checkShutdownBar.Visible = false;
if (!AppConfig.ContainsModel("Z13"))
if (!AppConfig.IsZ13())
{
labelBacklightLid.Visible = false;
checkAwakeLid.Visible = false;
@@ -194,9 +287,15 @@ namespace GHelper
checkBootLogo.Visible = false;
checkSleepLogo.Visible = false;
checkShutdownLogo.Visible = false;
labelBacklightKeyboard.Visible = false;
}
}
//checkAutoToggleClamshellMode.Visible = clamshellControl.IsExternalDisplayConnected();
checkAutoToggleClamshellMode.Checked = AppConfig.Is("toggle_clamshell_mode");
checkAutoToggleClamshellMode.CheckedChanged += checkAutoToggleClamshellMode_CheckedChanged;
checkTopmost.Checked = AppConfig.Is("topmost");
checkTopmost.CheckedChanged += CheckTopmost_CheckedChanged; ;
@@ -206,11 +305,8 @@ namespace GHelper
checkUSBC.Checked = AppConfig.Is("optimized_usbc");
checkUSBC.CheckedChanged += CheckUSBC_CheckedChanged;
checkAutoApplyWindowsPowerMode.Checked = (AppConfig.Get("auto_apply_power_plan") != 0);
checkAutoApplyWindowsPowerMode.CheckedChanged += checkAutoApplyWindowsPowerMode_CheckedChanged;
trackBrightness.Value = InputDispatcher.GetBacklight();
trackBrightness.Scroll += TrackBrightness_Scroll;
sliderBrightness.Value = InputDispatcher.GetBacklight();
sliderBrightness.ValueChanged += SliderBrightness_ValueChanged;
panelXMG.Visible = (Program.acpi.DeviceGet(AsusACPI.GPUXGConnected) == 1);
checkXMG.Checked = !(AppConfig.Get("xmg_light") == 0);
@@ -225,24 +321,98 @@ namespace GHelper
checkGpuApps.Checked = AppConfig.Is("kill_gpu_apps");
checkGpuApps.CheckedChanged += CheckGpuApps_CheckedChanged;
checkFnLock.Checked = AppConfig.Is("fn_lock");
checkFnLock.CheckedChanged += CheckFnLock_CheckedChanged; ;
checkBootSound.Checked = (Program.acpi.DeviceGet(AsusACPI.BootSound) == 1);
checkBootSound.CheckedChanged += CheckBootSound_CheckedChanged;
pictureHelp.Click += PictureHelp_Click;
buttonServices.Click += ButtonServices_Click;
pictureLog.Click += PictureLog_Click;
checkGPUFix.Visible = AppConfig.IsGPUFixNeeded();
checkGPUFix.Checked = AppConfig.IsGPUFix();
checkGPUFix.CheckedChanged += CheckGPUFix_CheckedChanged;
toolTip.SetToolTip(checkAutoToggleClamshellMode, "Disable sleep on lid close when plugged in and external monitor is connected");
InitVariBright();
InitServices();
InitHibernate();
}
private void CheckBootSound_CheckedChanged(object? sender, EventArgs e)
{
Program.acpi.DeviceSet(AsusACPI.BootSound, (checkBootSound.Checked ? 1 : 0), "BootSound");
}
private void CheckGPUFix_CheckedChanged(object? sender, EventArgs e)
{
AppConfig.Set("gpu_fix", (checkGPUFix.Checked ? 1 : 0));
}
private void InitHibernate()
{
try
{
int hibernate = PowerNative.GetHibernateAfter();
if (hibernate < 0 || hibernate > numericHibernateAfter.Maximum) hibernate = 0;
numericHibernateAfter.Value = hibernate;
numericHibernateAfter.ValueChanged += NumericHibernateAfter_ValueChanged;
}
catch (Exception ex)
{
panelPower.Visible = false;
Logger.WriteLine(ex.ToString());
}
}
private void NumericHibernateAfter_ValueChanged(object? sender, EventArgs e)
{
PowerNative.SetHibernateAfter((int)numericHibernateAfter.Value);
}
private void PictureLog_Click(object? sender, EventArgs e)
{
new Process
{
StartInfo = new ProcessStartInfo(Logger.logFile)
{
UseShellExecute = true
}
}.Start();
}
private void SliderBrightness_ValueChanged(object? sender, EventArgs e)
{
bool onBattery = SystemInformation.PowerStatus.PowerLineStatus != PowerLineStatus.Online;
if (onBattery)
AppConfig.Set("keyboard_brightness_ac", sliderBrightness.Value);
else
AppConfig.Set("keyboard_brightness", sliderBrightness.Value);
AsusUSB.ApplyBrightness(sliderBrightness.Value, "Slider");
}
private void InitServices()
{
if (OptimizationService.IsRunning()) buttonServices.Text = Properties.Strings.Stop;
else buttonServices.Text = Properties.Strings.Start;
labelServices.Text = Properties.Strings.AsusServicesRunning + ": " + OptimizationService.GetRunningCount();
int servicesCount = OptimizationService.GetRunningCount();
if (servicesCount > 0)
{
buttonServices.Text = Properties.Strings.Stop;
labelServices.ForeColor = colorTurbo;
}
else
{
buttonServices.Text = Properties.Strings.Start;
labelServices.ForeColor = colorStandard;
}
labelServices.Text = Properties.Strings.AsusServicesRunning + ": " + servicesCount;
buttonServices.Enabled = true;
}
@@ -251,7 +421,7 @@ namespace GHelper
{
buttonServices.Enabled = false;
if (OptimizationService.IsRunning())
if (OptimizationService.GetRunningCount() > 0)
{
labelServices.Text = Properties.Strings.StoppingServices + " ...";
Task.Run(() =>
@@ -290,6 +460,7 @@ namespace GHelper
{
try
{
using (var amdControl = new AmdGpuControl())
{
int variBrightSupported = 0, VariBrightEnabled;
@@ -322,15 +493,6 @@ namespace GHelper
}
}
private void CheckFnLock_CheckedChanged(object? sender, EventArgs e)
{
int fnLock = checkFnLock.Checked ? 1 : 0;
AppConfig.Set("fn_lock", fnLock);
Program.acpi.DeviceSet(AsusACPI.FnLock, (fnLock == 1) ? 0 : 1, "FnLock");
Program.inputDispatcher.RegisterKeys();
}
private void CheckGpuApps_CheckedChanged(object? sender, EventArgs e)
{
AppConfig.Set("kill_gpu_apps", (checkGpuApps.Checked ? 1 : 0));
@@ -354,13 +516,6 @@ namespace GHelper
AppConfig.Set("optimized_usbc", (checkUSBC.Checked ? 1 : 0));
}
private void TrackBrightness_Scroll(object? sender, EventArgs e)
{
AppConfig.Set("keyboard_brightness", trackBrightness.Value);
AppConfig.Set("keyboard_brightness_ac", trackBrightness.Value);
AsusUSB.ApplyBrightness(trackBrightness.Value, "Slider");
}
private void PictureHelp_Click(object? sender, EventArgs e)
{
Process.Start(new ProcessStartInfo("https://github.com/seerge/g-helper#custom-hotkey-actions") { UseShellExecute = true });
@@ -369,7 +524,7 @@ namespace GHelper
private void CheckNoOverdrive_CheckedChanged(object? sender, EventArgs e)
{
AppConfig.Set("no_overdrive", (checkNoOverdrive.Checked ? 1 : 0));
Program.settingsForm.AutoScreen(true);
screenControl.AutoScreen(true);
}
@@ -401,36 +556,14 @@ namespace GHelper
AppConfig.Set("keyboard_sleep_logo", (checkSleepLogo.Checked ? 1 : 0));
AppConfig.Set("keyboard_shutdown_logo", (checkShutdownLogo.Checked ? 1 : 0));
List<AuraDev19b6> flags = new List<AuraDev19b6>();
if (checkAwake.Checked) flags.Add(AuraDev19b6.AwakeKeyb);
if (checkBoot.Checked) flags.Add(AuraDev19b6.BootKeyb);
if (checkSleep.Checked) flags.Add(AuraDev19b6.SleepKeyb);
if (checkShutdown.Checked) flags.Add(AuraDev19b6.ShutdownKeyb);
if (checkAwakeBar.Checked) flags.Add(AuraDev19b6.AwakeBar);
if (checkBootBar.Checked) flags.Add(AuraDev19b6.BootBar);
if (checkSleepBar.Checked) flags.Add(AuraDev19b6.SleepBar);
if (checkShutdownBar.Checked) flags.Add(AuraDev19b6.ShutdownBar);
if (checkAwakeLid.Checked) flags.Add(AuraDev19b6.AwakeLid);
if (checkBootLid.Checked) flags.Add(AuraDev19b6.BootLid);
if (checkSleepLid.Checked) flags.Add(AuraDev19b6.SleepLid);
if (checkShutdownLid.Checked) flags.Add(AuraDev19b6.ShutdownLid);
if (checkAwakeLogo.Checked) flags.Add(AuraDev19b6.AwakeLogo);
if (checkBootLogo.Checked) flags.Add(AuraDev19b6.BootLogo);
if (checkSleepLogo.Checked) flags.Add(AuraDev19b6.SleepLogo);
if (checkShutdownLogo.Checked) flags.Add(AuraDev19b6.ShutdownLogo);
AsusUSB.ApplyAuraPower(flags);
AsusUSB.ApplyAuraPower();
}
private void ComboKeyboardSpeed_SelectedValueChanged(object? sender, EventArgs e)
{
AppConfig.Set("aura_speed", (int)comboKeyboardSpeed.SelectedValue);
Program.settingsForm.SetAura();
AsusUSB.ApplyAura();
}
@@ -448,9 +581,20 @@ namespace GHelper
Left = Program.settingsForm.Left - Width - 5;
}
private void checkAutoApplyWindowsPowerMode_CheckedChanged(object? sender, EventArgs e)
private void checkAutoToggleClamshellMode_CheckedChanged(object? sender, EventArgs e)
{
AppConfig.Set("auto_apply_power_plan", checkAutoApplyWindowsPowerMode.Checked ? 1 : 0);
AppConfig.Set("toggle_clamshell_mode", checkAutoToggleClamshellMode.Checked ? 1 : 0);
if (checkAutoToggleClamshellMode.Checked)
{
clamshellControl.ToggleLidAction();
}
else
{
ClamshellModeControl.DisableClamshellMode();
}
}
}
}

View File

@@ -18,7 +18,7 @@
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing"">Blue</data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
@@ -117,4 +117,7 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="toolTip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
</root>

185
app/Fan/FanSensorControl.cs Normal file
View File

@@ -0,0 +1,185 @@
using GHelper.Mode;
namespace GHelper.Fan
{
public class FanSensorControl
{
public const int DEFAULT_FAN_MIN = 18;
public const int DEFAULT_FAN_MAX = 58;
public const int XGM_FAN_MAX = 72;
public const int INADEQUATE_MAX = 92;
const int FAN_COUNT = 3;
Fans fansForm;
ModeControl modeControl = Program.modeControl;
static int[] measuredMax;
static int sameCount = 0;
static System.Timers.Timer timer = default!;
static int[] _fanMax = InitFanMax();
static bool _fanRpm = AppConfig.IsNotFalse("fan_rpm");
public FanSensorControl(Fans fansForm)
{
this.fansForm = fansForm;
timer = new System.Timers.Timer(1000);
timer.Elapsed += Timer_Elapsed;
}
static int[] InitFanMax()
{
int[] defaultMax = GetDefaultMax();
return new int[3] {
AppConfig.Get("fan_max_" + (int)AsusFan.CPU, defaultMax[(int)AsusFan.CPU]),
AppConfig.Get("fan_max_" + (int)AsusFan.GPU, defaultMax[(int)AsusFan.GPU]),
AppConfig.Get("fan_max_" + (int)AsusFan.Mid, defaultMax[(int)AsusFan.Mid])
};
}
static int[] GetDefaultMax()
{
if (AppConfig.ContainsModel("GA401I")) return new int[3] { 78, 76, DEFAULT_FAN_MAX };
if (AppConfig.ContainsModel("GA401")) return new int[3] { 71, 73, DEFAULT_FAN_MAX };
if (AppConfig.ContainsModel("GA402")) return new int[3] { 55, 56, DEFAULT_FAN_MAX };
if (AppConfig.ContainsModel("G513R")) return new int[3] { 58, 60, DEFAULT_FAN_MAX };
if (AppConfig.ContainsModel("G513Q")) return new int[3] { 69, 69, DEFAULT_FAN_MAX };
if (AppConfig.ContainsModel("GA503")) return new int[3] { 64, 64, DEFAULT_FAN_MAX };
if (AppConfig.ContainsModel("GU603")) return new int[3] { 62, 64, DEFAULT_FAN_MAX };
if (AppConfig.ContainsModel("FA507R")) return new int[3] { 63, 57, DEFAULT_FAN_MAX };
if (AppConfig.ContainsModel("FA507X")) return new int[3] { 63, 68, DEFAULT_FAN_MAX };
if (AppConfig.ContainsModel("GX650")) return new int[3] { 62, 62, DEFAULT_FAN_MAX };
if (AppConfig.ContainsModel("G732")) return new int[3] { 61, 60, DEFAULT_FAN_MAX };
if (AppConfig.ContainsModel("G713")) return new int[3] { 56, 60, DEFAULT_FAN_MAX };
if (AppConfig.ContainsModel("Z301")) return new int[3] { 72, 64, DEFAULT_FAN_MAX };
if (AppConfig.ContainsModel("GV601")) return new int[3] { 78, 59, 85 };
return new int[3] { DEFAULT_FAN_MAX, DEFAULT_FAN_MAX, DEFAULT_FAN_MAX };
}
public static int GetFanMax(AsusFan device)
{
if (device == AsusFan.XGM) return XGM_FAN_MAX;
if (_fanMax[(int)device] < 0 || _fanMax[(int)device] > INADEQUATE_MAX)
SetFanMax(device, DEFAULT_FAN_MAX);
return _fanMax[(int)device];
}
public static void SetFanMax(AsusFan device, int value)
{
_fanMax[(int)device] = value;
AppConfig.Set("fan_max_" + (int)device, value);
}
public static bool fanRpm
{
get
{
return _fanRpm;
}
set
{
AppConfig.Set("fan_rpm", value ? 1 : 0);
_fanRpm = value;
}
}
public static string FormatFan(AsusFan device, int value)
{
if (value < 0) return null;
if (value > GetFanMax(device) && value <= INADEQUATE_MAX) SetFanMax(device, value);
if (fanRpm)
return Properties.Strings.FanSpeed + ": " + (value * 100).ToString() + "RPM";
else
return Properties.Strings.FanSpeed + ": " + Math.Min(Math.Round((float)value / GetFanMax(device) * 100), 100).ToString() + "%"; // relatively to max RPM
}
public void StartCalibration()
{
measuredMax = new int[] { 0, 0, 0 };
timer.Enabled = true;
for (int i = 0; i < FAN_COUNT; i++)
AppConfig.Remove("fan_max_" + i);
Program.acpi.DeviceSet(AsusACPI.PerformanceMode, AsusACPI.PerformanceTurbo, "ModeCalibration");
for (int i = 0; i < FAN_COUNT; i++)
Program.acpi.SetFanCurve((AsusFan)i, new byte[] { 20, 30, 40, 50, 60, 70, 80, 90, 100, 100, 100, 100, 100, 100, 100, 100 });
}
private void Timer_Elapsed(object? sender, System.Timers.ElapsedEventArgs e)
{
int fan;
bool same = true;
for (int i = 0; i < FAN_COUNT; i++)
{
fan = Program.acpi.GetFan((AsusFan)i);
if (fan > measuredMax[i])
{
measuredMax[i] = fan;
same = false;
}
}
if (same) sameCount++;
else sameCount = 0;
string label = "Measuring Max Speed - CPU: " + measuredMax[(int)AsusFan.CPU] * 100 + ", GPU: " + measuredMax[(int)AsusFan.GPU] * 100;
if (measuredMax[(int)AsusFan.Mid] > 10) label = label + ", Mid: " + measuredMax[(int)AsusFan.Mid] * 100;
label = label + " (" + sameCount + "s)";
fansForm.LabelFansResult(label);
if (sameCount >= 15)
{
for (int i = 0; i < FAN_COUNT; i++)
{
if (measuredMax[i] > 30 && measuredMax[i] < INADEQUATE_MAX) SetFanMax((AsusFan)i, measuredMax[i]);
}
sameCount = 0;
FinishCalibration();
}
}
private void FinishCalibration()
{
timer.Enabled = false;
modeControl.SetPerformanceMode();
string label = "Measured - CPU: " + AppConfig.Get("fan_max_" + (int)AsusFan.CPU) * 100;
if (AppConfig.Get("fan_max_" + (int)AsusFan.GPU) > 0)
label = label + ", GPU: " + AppConfig.Get("fan_max_" + (int)AsusFan.GPU) * 100;
if (AppConfig.Get("fan_max_" + (int)AsusFan.Mid) > 0)
label = label + ", Mid: " + AppConfig.Get("fan_max_" + (int)AsusFan.Mid) * 100;
fansForm.LabelFansResult(label);
fansForm.InitAxis();
}
}
}

1179
app/Fans.Designer.cs generated

File diff suppressed because it is too large Load Diff

View File

@@ -1,8 +1,9 @@
using CustomControls;
using GHelper.Gpu;
using System;
using GHelper.Fan;
using GHelper.Gpu.NVidia;
using GHelper.Mode;
using GHelper.UI;
using Ryzen;
using System.Diagnostics;
using System.Net.Sockets;
using System.Windows.Forms.DataVisualization.Charting;
namespace GHelper
@@ -11,33 +12,36 @@ namespace GHelper
{
int curIndex = -1;
DataPoint curPoint = null;
DataPoint? curPoint = null;
Series seriesCPU;
Series seriesGPU;
Series seriesMid;
Series seriesXGM;
static int MinRPM, MaxRPM;
static bool gpuVisible = true;
static bool fanRpm = true;
const int fansMax = 100;
NvidiaGpuControl? nvControl = null;
ModeControl modeControl = Program.modeControl;
FanSensorControl fanSensorControl;
public Fans()
{
InitializeComponent();
float dpi = ControlHelper.GetDpiScale(this).Value;
comboModes.Size = new Size((int)dpi*150, (int)dpi * 18);
comboModes.ClientSize = new Size((int)dpi * 150, (int)dpi * 18);
fanSensorControl = new FanSensorControl(this);
//float dpi = ControlHelper.GetDpiScale(this).Value;
//comboModes.Size = new Size(comboModes.Width, (int)dpi * 18);
comboModes.ClientSize = new Size(comboModes.Width, comboModes.Height - 4);
Text = Properties.Strings.FansAndPower;
labelPowerLimits.Text = Properties.Strings.PowerLimits;
labelInfo.Text = Properties.Strings.PPTExperimental;
checkApplyPower.Text = Properties.Strings.ApplyPowerLimits;
labelFans.Text = Properties.Strings.FanCurves;
@@ -52,10 +56,14 @@ namespace GHelper
labelGPUBoostTitle.Text = Properties.Strings.GPUBoost;
labelGPUTempTitle.Text = Properties.Strings.GPUTempTarget;
labelRisky.Text = Properties.Strings.UndervoltingRisky;
buttonApplyAdvanced.Text = Properties.Strings.Apply;
checkApplyUV.Text = Properties.Strings.AutoApply;
buttonCalibrate.Text = Properties.Strings.Calibrate;
InitTheme(true);
MinRPM = 18;
MaxRPM = HardwareControl.GetFanMax();
labelTip.Visible = false;
labelTip.BackColor = Color.Transparent;
@@ -71,17 +79,26 @@ namespace GHelper
seriesMid.Color = colorEco;
seriesXGM.Color = Color.Orange;
chartCPU.MouseMove += ChartCPU_MouseMove;
chartCPU.MouseMove += (sender, e) => ChartCPU_MouseMove(sender, e, AsusFan.CPU);
chartCPU.MouseUp += ChartCPU_MouseUp;
chartCPU.MouseLeave += ChartCPU_MouseLeave;
chartGPU.MouseMove += ChartCPU_MouseMove;
chartGPU.MouseMove += (sender, e) => ChartCPU_MouseMove(sender, e, AsusFan.GPU);
chartGPU.MouseUp += ChartCPU_MouseUp;
chartGPU.MouseLeave += ChartCPU_MouseLeave;
chartMid.MouseMove += ChartCPU_MouseMove;
chartMid.MouseMove += (sender, e) => ChartCPU_MouseMove(sender, e, AsusFan.Mid);
chartMid.MouseUp += ChartCPU_MouseUp;
chartMid.MouseLeave += ChartCPU_MouseLeave;
chartXGM.MouseMove += ChartCPU_MouseMove;
chartXGM.MouseMove += (sender, e) => ChartCPU_MouseMove(sender, e, AsusFan.XGM);
chartXGM.MouseUp += ChartCPU_MouseUp;
chartXGM.MouseLeave += ChartCPU_MouseLeave;
chartCPU.MouseClick += ChartCPU_MouseClick;
chartGPU.MouseClick += ChartCPU_MouseClick;
chartMid.MouseClick += ChartCPU_MouseClick;
chartXGM.MouseClick += ChartCPU_MouseClick;
buttonReset.Click += ButtonReset_Click;
@@ -105,6 +122,9 @@ namespace GHelper
checkApplyFans.Click += CheckApplyFans_Click;
checkApplyPower.Click += CheckApplyPower_Click;
trackGPUClockLimit.Minimum = NvidiaGpuControl.MinClockLimit;
trackGPUClockLimit.Maximum = NvidiaGpuControl.MaxClockLimit;
trackGPUCore.Minimum = NvidiaGpuControl.MinCoreOffset;
trackGPUCore.Maximum = NvidiaGpuControl.MaxCoreOffset;
@@ -117,6 +137,7 @@ namespace GHelper
trackGPUTemp.Minimum = AsusACPI.MinGPUTemp;
trackGPUTemp.Maximum = AsusACPI.MaxGPUTemp;
trackGPUClockLimit.Scroll += trackGPUClockLimit_Scroll;
trackGPUCore.Scroll += trackGPU_Scroll;
trackGPUMemory.Scroll += trackGPU_Scroll;
@@ -128,19 +149,32 @@ namespace GHelper
trackGPUBoost.MouseUp += TrackGPU_MouseUp;
trackGPUTemp.MouseUp += TrackGPU_MouseUp;
trackGPUClockLimit.MouseUp += TrackGPU_MouseUp;
//labelInfo.MaximumSize = new Size(280, 0);
labelInfo.Text = Properties.Strings.PPTExperimental;
labelFansResult.Visible = false;
FillModes();
InitMode();
InitFans();
InitPower();
InitBoost();
InitGPU(true);
trackUV.Minimum = RyzenControl.MinCPUUV;
trackUV.Maximum = RyzenControl.MaxCPUUV;
trackUViGPU.Minimum = RyzenControl.MinIGPUUV;
trackUViGPU.Maximum = RyzenControl.MaxIGPUUV;
trackTemp.Minimum = RyzenControl.MinTemp;
trackTemp.Maximum = RyzenControl.MaxTemp;
comboPowerMode.DropDownStyle = ComboBoxStyle.DropDownList;
comboPowerMode.DataSource = new BindingSource(PowerNative.powerModes, null);
comboPowerMode.DisplayMember = "Value";
comboPowerMode.ValueMember = "Key";
FillModes();
InitAll();
comboBoost.SelectedValueChanged += ComboBoost_Changed;
comboPowerMode.SelectedValueChanged += ComboPowerMode_Changed;
comboModes.SelectionChangeCommitted += ComboModes_SelectedValueChanged;
comboModes.TextChanged += ComboModes_TextChanged;
@@ -152,6 +186,194 @@ namespace GHelper
buttonRemove.Click += ButtonRemove_Click;
buttonRename.Click += ButtonRename_Click;
trackUV.Scroll += TrackUV_Scroll;
trackUViGPU.Scroll += TrackUV_Scroll;
trackTemp.Scroll += TrackUV_Scroll;
buttonApplyAdvanced.Click += ButtonApplyAdvanced_Click;
buttonCPU.BorderColor = colorStandard;
buttonGPU.BorderColor = colorTurbo;
buttonAdvanced.BorderColor = Color.Gray;
buttonCPU.Click += ButtonCPU_Click;
buttonGPU.Click += ButtonGPU_Click;
buttonAdvanced.Click += ButtonAdvanced_Click;
checkApplyUV.Click += CheckApplyUV_Click;
buttonCalibrate.Click += ButtonCalibrate_Click;
ToggleNavigation(0);
if (Program.acpi.DeviceGet(AsusACPI.DevsCPUFanCurve) < 0) buttonCalibrate.Visible = false;
FormClosed += Fans_FormClosed;
}
private void ButtonCalibrate_Click(object? sender, EventArgs e)
{
buttonCalibrate.Enabled = false;
fanSensorControl.StartCalibration();
}
private void ChartCPU_MouseClick(object? sender, MouseEventArgs e)
{
if (sender is null) return;
Chart chart = (Chart)sender;
HitTestResult result = chart.HitTest(e.X, e.Y);
if ((result.ChartElementType == ChartElementType.AxisLabels || result.ChartElementType == ChartElementType.Axis) && result.Axis == chart.ChartAreas[0].AxisY)
{
fanRpm = !fanRpm;
SetAxis(chartCPU, AsusFan.CPU);
SetAxis(chartGPU, AsusFan.GPU);
if (chartMid.Visible) SetAxis(chartMid, AsusFan.Mid);
if (chartXGM.Visible) SetAxis(chartXGM, AsusFan.XGM);
}
}
private void Fans_FormClosed(object? sender, FormClosedEventArgs e)
{
//Because windows charts seem to eat a lot of memory :(
GC.Collect(GC.MaxGeneration, GCCollectionMode.Forced);
}
private void CheckApplyUV_Click(object? sender, EventArgs e)
{
AppConfig.SetMode("auto_uv", checkApplyUV.Checked ? 1 : 0);
modeControl.AutoRyzen();
}
public void InitAll()
{
InitMode();
InitFans();
InitPower();
InitPowerPlan();
InitUV();
InitGPU();
}
public void ToggleNavigation(int index = 0)
{
SuspendLayout();
buttonCPU.Activated = false;
buttonGPU.Activated = false;
buttonAdvanced.Activated = false;
panelPower.Visible = false;
panelGPU.Visible = false;
panelAdvanced.Visible = false;
switch (index)
{
case 1:
buttonGPU.Activated = true;
panelGPU.Visible = true;
break;
case 2:
buttonAdvanced.Activated = true;
panelAdvanced.Visible = true;
break;
default:
buttonCPU.Activated = true;
panelPower.Visible = true;
break;
}
ResumeLayout(false);
PerformLayout();
}
private void ButtonAdvanced_Click(object? sender, EventArgs e)
{
ToggleNavigation(2);
}
private void ButtonGPU_Click(object? sender, EventArgs e)
{
ToggleNavigation(1);
}
private void ButtonCPU_Click(object? sender, EventArgs e)
{
ToggleNavigation(0);
}
private void ButtonApplyAdvanced_Click(object? sender, EventArgs e)
{
modeControl.SetRyzen(true);
checkApplyUV.Enabled = true;
}
public void InitUV()
{
//if (!ProcessHelper.IsUserAdministrator()) return;
int cpuUV = Math.Max(trackUV.Minimum, Math.Min(trackUV.Maximum, AppConfig.GetMode("cpu_uv", 0)));
int igpuUV = Math.Max(trackUViGPU.Minimum, Math.Min(trackUViGPU.Maximum, AppConfig.GetMode("igpu_uv", 0)));
int temp = AppConfig.GetMode("cpu_temp");
if (temp < RyzenControl.MinTemp || temp > RyzenControl.MaxTemp) temp = RyzenControl.MaxTemp;
checkApplyUV.Enabled = checkApplyUV.Checked = AppConfig.IsMode("auto_uv");
trackUV.Value = cpuUV;
trackUViGPU.Value = igpuUV;
trackTemp.Value = temp;
VisualiseAdvanced();
buttonAdvanced.Visible = RyzenControl.IsAMD();
}
private void VisualiseAdvanced()
{
if (!RyzenControl.IsSupportedUV())
{
panelTitleAdvanced.Visible = false;
labelRisky.Visible = false;
panelUV.Visible = false;
panelUViGPU.Visible = false;
}
if (!RyzenControl.IsSupportedUViGPU())
{
panelUViGPU.Visible = false;
}
labelUV.Text = trackUV.Value.ToString();
labelUViGPU.Text = trackUViGPU.Value.ToString();
labelTemp.Text = (trackTemp.Value < RyzenControl.MaxTemp) ? trackTemp.Value.ToString() + "°C" : "Default";
}
private void AdvancedScroll()
{
AppConfig.SetMode("auto_uv", 0);
checkApplyUV.Enabled = checkApplyUV.Checked = false;
VisualiseAdvanced();
AppConfig.SetMode("cpu_temp", trackTemp.Value);
AppConfig.SetMode("cpu_uv", trackUV.Value);
AppConfig.SetMode("igpu_uv", trackUViGPU.Value);
}
private void TrackUV_Scroll(object? sender, EventArgs e)
{
AdvancedScroll();
}
private void ComboModes_KeyPress(object? sender, KeyPressEventArgs e)
@@ -191,7 +413,7 @@ namespace GHelper
Modes.Remove(mode);
FillModes();
Program.settingsForm.SetPerformanceMode(AsusACPI.PerformanceBalanced);
modeControl.SetPerformanceMode(AsusACPI.PerformanceBalanced);
}
@@ -207,7 +429,7 @@ namespace GHelper
{
int mode = Modes.Add();
FillModes();
Program.settingsForm.SetPerformanceMode(mode);
modeControl.SetPerformanceMode(mode);
}
public void InitMode()
@@ -226,25 +448,25 @@ namespace GHelper
Debug.WriteLine(selectedMode);
Program.settingsForm.SetPerformanceMode((int)selectedMode);
modeControl.SetPerformanceMode((int)selectedMode);
}
private void TrackGPU_MouseUp(object? sender, MouseEventArgs e)
{
Program.settingsForm.SetGPUPower();
Program.settingsForm.SetGPUClocks(true);
modeControl.SetGPUPower();
modeControl.SetGPUClocks(true);
}
public void InitGPU(bool readClocks = false)
public void InitGPU()
{
if (Program.acpi.DeviceGet(AsusACPI.GPUEco) == 1)
{
gpuVisible = panelGPU.Visible = false;
gpuVisible = buttonGPU.Visible = false;
return;
}
if (HardwareControl.GpuControl is null) HardwareControl.RecreateGpuControl();
if (HardwareControl.GpuControl is null || !HardwareControl.GpuControl.IsValid) HardwareControl.RecreateGpuControl();
if (HardwareControl.GpuControl is not null && HardwareControl.GpuControl.IsNvidia)
{
@@ -252,34 +474,39 @@ namespace GHelper
}
else
{
gpuVisible = panelGPU.Visible = false;
gpuVisible = buttonGPU.Visible = false;
return;
}
try
{
gpuVisible = panelGPU.Visible = true;
gpuVisible = buttonGPU.Visible = true;
int gpu_boost = AppConfig.GetMode("gpu_boost");
int gpu_temp = AppConfig.GetMode("gpu_temp");
int core = AppConfig.GetMode("gpu_core");
int memory = AppConfig.GetMode("gpu_memory");
int clock_limit = AppConfig.GetMode("gpu_clock_limit");
if (gpu_boost < 0) gpu_boost = AsusACPI.MaxGPUBoost;
if (gpu_temp < 0) gpu_temp = AsusACPI.MaxGPUTemp;
if (core == -1) core = 0;
if (memory == -1) memory = 0;
if (clock_limit == -1) clock_limit = NvidiaGpuControl.MaxClockLimit;
//if (readClocks)
//{
int status = nvControl.GetClocks(out int current_core, out int current_memory);
if (status != -1)
if (nvControl.GetClocks(out int current_core, out int current_memory))
{
core = current_core;
memory = current_memory;
}
int _clockLimit = nvControl.GetMaxGPUCLock();
if (_clockLimit == 0) clock_limit = NvidiaGpuControl.MaxClockLimit;
else if (_clockLimit > 0) clock_limit = _clockLimit;
try
{
labelGPU.Text = nvControl.FullName;
@@ -290,6 +517,7 @@ namespace GHelper
}
//}
trackGPUClockLimit.Value = Math.Max(Math.Min(clock_limit, NvidiaGpuControl.MaxClockLimit), NvidiaGpuControl.MinClockLimit);
trackGPUCore.Value = Math.Max(Math.Min(core, NvidiaGpuControl.MaxCoreOffset), NvidiaGpuControl.MinCoreOffset);
trackGPUMemory.Value = Math.Max(Math.Min(memory, NvidiaGpuControl.MaxMemoryOffset), NvidiaGpuControl.MinMemoryOffset);
@@ -306,7 +534,7 @@ namespace GHelper
catch (Exception ex)
{
Logger.WriteLine(ex.ToString());
gpuVisible = panelGPU.Visible = false;
gpuVisible = buttonGPU.Visible = false;
}
}
@@ -315,8 +543,24 @@ namespace GHelper
{
labelGPUCore.Text = $"{trackGPUCore.Value} MHz";
labelGPUMemory.Text = $"{trackGPUMemory.Value} MHz";
labelGPUBoost.Text = $"{trackGPUBoost.Value}W";
labelGPUTemp.Text = $"{trackGPUTemp.Value}°C";
if (trackGPUClockLimit.Value >= NvidiaGpuControl.MaxClockLimit)
labelGPUClockLimit.Text = "Default";
else
labelGPUClockLimit.Text = $"{trackGPUClockLimit.Value} MHz";
}
private void trackGPUClockLimit_Scroll(object? sender, EventArgs e)
{
int maxClock = (int)Math.Round((float)trackGPUClockLimit.Value / 50) * 50;
trackGPUClockLimit.Value = maxClock;
AppConfig.SetMode("gpu_clock_limit", maxClock);
VisualiseGPUSettings();
}
private void trackGPU_Scroll(object? sender, EventArgs e)
@@ -328,6 +572,7 @@ namespace GHelper
AppConfig.SetMode("gpu_core", trackGPUCore.Value);
AppConfig.SetMode("gpu_memory", trackGPUMemory.Value);
VisualiseGPUSettings();
}
@@ -340,31 +585,52 @@ namespace GHelper
VisualiseGPUSettings();
}
static string ChartPercToRPM(int percentage, string unit = "")
static string ChartYLabel(int percentage, AsusFan device, string unit = "")
{
if (percentage == 0) return "OFF";
return (200 * Math.Round((float)(MinRPM * 100 + (MaxRPM - MinRPM) * percentage) / 200)).ToString() + unit;
int Min = FanSensorControl.DEFAULT_FAN_MIN;
int Max = FanSensorControl.GetFanMax(device);
if (fanRpm)
return (200 * Math.Round((float)(Min * 100 + (Max - Min) * percentage) / 200)).ToString() + unit;
else
return percentage + "%";
}
void SetAxis(Chart chart, AsusFan device)
{
chart.ChartAreas[0].AxisY.CustomLabels.Clear();
for (int i = 0; i <= fansMax; i += 10)
{
chart.ChartAreas[0].AxisY.CustomLabels.Add(i - 2, i + 2, ChartYLabel(i, device));
}
//chart.ChartAreas[0].AxisY.CustomLabels.Add(fansMax -2, fansMax + 2, Properties.Strings.RPM);
chart.ChartAreas[0].AxisY.Interval = 10;
}
void SetChart(Chart chart, AsusFan device)
{
string title = "";
string scale = ", RPM/°C";
switch (device)
{
case AsusFan.CPU:
title = Properties.Strings.FanProfileCPU;
title = Properties.Strings.FanProfileCPU + scale;
break;
case AsusFan.GPU:
title = Properties.Strings.FanProfileGPU;
title = Properties.Strings.FanProfileGPU + scale;
break;
case AsusFan.Mid:
title = Properties.Strings.FanProfileMid;
title = Properties.Strings.FanProfileMid + scale;
break;
case AsusFan.XGM:
title = "XG Mobile";
title = "XG Mobile" + scale;
break;
}
@@ -384,12 +650,7 @@ namespace GHelper
chart.ChartAreas[0].AxisX.LineColor = chartGrid;
chart.ChartAreas[0].AxisY.LineColor = chartGrid;
for (int i = 0; i <= fansMax - 10; i += 10)
chart.ChartAreas[0].AxisY.CustomLabels.Add(i - 2, i + 2, ChartPercToRPM(i));
chart.ChartAreas[0].AxisY.CustomLabels.Add(fansMax - 2, fansMax + 2, Properties.Strings.RPM);
chart.ChartAreas[0].AxisY.Interval = 10;
SetAxis(chart, device);
if (chart.Legends.Count > 0)
chart.Legends[0].Enabled = false;
@@ -420,22 +681,44 @@ namespace GHelper
private void TrackPower_MouseUp(object? sender, MouseEventArgs e)
{
Program.settingsForm.AutoPower();
modeControl.AutoPower();
}
public void InitBoost()
public void InitPowerPlan()
{
int boost = NativeMethods.GetCPUBoost();
int boost = PowerNative.GetCPUBoost();
if (boost >= 0)
comboBoost.SelectedIndex = Math.Min(boost, comboBoost.Items.Count - 1);
string powerMode = PowerNative.GetPowerMode();
bool batterySaver = PowerNative.GetBatterySaverStatus();
comboPowerMode.Enabled = !batterySaver;
if (batterySaver)
comboPowerMode.SelectedIndex = 0;
else
comboPowerMode.SelectedValue = powerMode;
}
private void ComboPowerMode_Changed(object? sender, EventArgs e)
{
string powerMode = (string)comboPowerMode.SelectedValue;
PowerNative.SetPowerMode(powerMode);
if (PowerNative.GetDefaultPowerMode(Modes.GetCurrentBase()) != powerMode)
AppConfig.SetMode("powermode", powerMode);
else
AppConfig.RemoveMode("powermode");
}
private void ComboBoost_Changed(object? sender, EventArgs e)
{
if (AppConfig.GetMode("auto_boost") != comboBoost.SelectedIndex)
{
NativeMethods.SetCPUBoost(comboBoost.SelectedIndex);
PowerNative.SetCPUBoost(comboBoost.SelectedIndex);
}
AppConfig.SetMode("auto_boost", comboBoost.SelectedIndex);
}
@@ -446,7 +729,7 @@ namespace GHelper
CheckBox chk = (CheckBox)sender;
AppConfig.SetMode("auto_apply_power", chk.Checked ? 1 : 0);
Program.settingsForm.SetPerformanceMode();
modeControl.SetPerformanceMode();
}
@@ -456,20 +739,38 @@ namespace GHelper
CheckBox chk = (CheckBox)sender;
AppConfig.SetMode("auto_apply", chk.Checked ? 1 : 0);
Program.settingsForm.SetPerformanceMode();
modeControl.SetPerformanceMode();
}
public void InitAxis()
{
if (this == null || this.Text == "") return;
Invoke(delegate
{
buttonCalibrate.Enabled = true;
SetAxis(chartCPU, AsusFan.CPU);
SetAxis(chartGPU, AsusFan.GPU);
if (chartMid.Visible) SetAxis(chartMid, AsusFan.Mid);
});
}
public void LabelFansResult(string text)
{
labelFansResult.Text = text;
labelFansResult.Visible = (text.Length > 0);
if (text.Length > 0) Logger.WriteLine(text);
if (this == null || this.Text == "") return;
Invoke(delegate
{
labelFansResult.Text = text;
labelFansResult.Visible = (text.Length > 0);
});
}
private void Fans_FormClosing(object? sender, FormClosingEventArgs e)
{
/*
if (e.CloseReason == CloseReason.UserClosing)
{
@@ -482,13 +783,15 @@ namespace GHelper
public void InitPower(bool changed = false)
{
bool modeA0 = Program.acpi.DeviceGet(AsusACPI.PPT_TotalA0) >= 0;
bool modeA0 = (Program.acpi.DeviceGet(AsusACPI.PPT_TotalA0) >= 0 || RyzenControl.IsAMD());
bool modeB0 = Program.acpi.IsAllAmdPPT();
bool modeC1 = Program.acpi.DeviceGet(AsusACPI.PPT_APUC1) >= 0;
panelA0.Visible = modeA0;
panelB0.Visible = modeB0;
panelApplyPower.Visible = panelTitleCPU.Visible = modeA0 || modeB0 || modeC1;
// All AMD version has B0 but doesn't have C0 (Nvidia GPU) settings
if (modeB0)
@@ -499,7 +802,11 @@ namespace GHelper
}
else
{
labelLeftA0.Text = "CPU Slow (SPL + sPPT)";
if (RyzenControl.IsAMD())
labelLeftA0.Text = "CPU Slow (SPL + sPPT)";
else
labelLeftA0.Text = "CPU (PL1 + PL2)";
labelLeftC1.Text = "CPU Fast (fPPT)";
panelC1.Visible = modeC1;
}
@@ -596,7 +903,7 @@ namespace GHelper
try
{
if (chartCount > 2)
Size = MinimumSize = new Size(0, (int)(ControlHelper.GetDpiScale(this).Value * (chartCount * 200 + 100)));
Size = MinimumSize = new Size(Size.Width, (int)(ControlHelper.GetDpiScale(this).Value * (chartCount * 200 + 100)));
}
catch (Exception ex)
{
@@ -686,35 +993,47 @@ namespace GHelper
AppConfig.SetMode("auto_apply", 0);
AppConfig.SetMode("auto_apply_power", 0);
Program.acpi.DeviceSet(AsusACPI.PerformanceMode, Modes.GetCurrentBase(), "Mode");
trackUV.Value = RyzenControl.MaxCPUUV;
trackUViGPU.Value = RyzenControl.MaxIGPUUV;
trackTemp.Value = RyzenControl.MaxTemp;
AdvancedScroll();
AppConfig.SetMode("cpu_temp", -1);
modeControl.ResetPerformanceMode();
InitPowerPlan();
if (Program.acpi.IsXGConnected()) AsusUSB.ResetXGM();
if (Program.acpi.IsXGConnected())
AsusUSB.ResetXGM();
if (gpuVisible)
{
trackGPUClockLimit.Value = NvidiaGpuControl.MaxClockLimit;
trackGPUCore.Value = 0;
trackGPUMemory.Value = 0;
trackGPUBoost.Value = AsusACPI.MaxGPUBoost;
trackGPUTemp.Value = AsusACPI.MaxGPUTemp;
AppConfig.SetMode("gpu_clock_limit", trackGPUClockLimit.Value);
AppConfig.SetMode("gpu_boost", trackGPUBoost.Value);
AppConfig.SetMode("gpu_temp", trackGPUTemp.Value);
AppConfig.SetMode("gpu_core", trackGPUCore.Value);
AppConfig.SetMode("gpu_memory", trackGPUMemory.Value);
VisualiseGPUSettings();
Program.settingsForm.SetGPUClocks(true);
Program.settingsForm.SetGPUPower();
modeControl.SetGPUClocks(true);
modeControl.SetGPUPower();
}
}
private void ChartCPU_MouseUp(object? sender, MouseEventArgs e)
private void Chart_Save()
{
curPoint = null;
curIndex = -1;
labelTip.Visible = false;
SaveProfile(seriesCPU, AsusFan.CPU);
@@ -726,12 +1045,23 @@ namespace GHelper
if (AppConfig.Is("xgm_fan"))
SaveProfile(seriesXGM, AsusFan.XGM);
Program.settingsForm.AutoFans();
modeControl.AutoFans();
}
private void ChartCPU_MouseMove(object? sender, MouseEventArgs e)
private void ChartCPU_MouseUp(object? sender, MouseEventArgs e)
{
Chart_Save();
}
private void ChartCPU_MouseLeave(object? sender, EventArgs e)
{
curPoint = null;
curIndex = -1;
labelTip.Visible = false;
}
private void ChartCPU_MouseMove(object? sender, MouseEventArgs e, AsusFan device)
{
if (sender is null) return;
@@ -770,7 +1100,7 @@ namespace GHelper
if (dy < 0) dy = 0;
if (dy > fansMax) dy = fansMax;
dymin = (dx - 65) * 1.2;
dymin = (dx - 70) * 1.2;
if (dy < dymin) dy = dymin;
@@ -792,7 +1122,7 @@ namespace GHelper
tip = true;
}
labelTip.Text = Math.Round(curPoint.XValue) + "C, " + ChartPercToRPM((int)curPoint.YValues[0], " " + Properties.Strings.RPM);
labelTip.Text = Math.Round(curPoint.XValue) + "C, " + ChartYLabel((int)curPoint.YValues[0], device, " " + Properties.Strings.RPM);
labelTip.Top = e.Y + ((Control)sender).Top;
labelTip.Left = e.X - 50;
@@ -823,8 +1153,8 @@ namespace GHelper
{
// Get the neighboring DataPoints of the hit point
DataPoint upperPoint = null;
DataPoint lowerPoint = null;
DataPoint? upperPoint = null;
DataPoint? lowerPoint = null;
if (index > 0)
{

View File

@@ -18,7 +18,7 @@
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing"">Blue</data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
@@ -117,4 +117,7 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="labelRisky.Text" xml:space="preserve">
<value>Undervolting is experimental and risky feature. If applied values are too low for your hardware, it can become unstable or shut down. Try small negative values first, click Apply and test what works for you.</value>
</data>
</root>

View File

@@ -2,7 +2,7 @@
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net7.0-windows8.0</TargetFramework>
<TargetFramework>net7.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>True</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
@@ -11,12 +11,11 @@
<StartupObject>GHelper.Program</StartupObject>
<ApplicationIcon>favicon.ico</ApplicationIcon>
<Platforms>AnyCPU;x64</Platforms>
<SupportedOSPlatformVersion>8.0</SupportedOSPlatformVersion>
<AssemblyName>GHelper</AssemblyName>
<PlatformTarget>AnyCPU</PlatformTarget>
<ProduceReferenceAssembly>False</ProduceReferenceAssembly>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
<AssemblyVersion>0.84</AssemblyVersion>
<AssemblyVersion>0.126</AssemblyVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
@@ -63,6 +62,7 @@
<PackageReference Include="hidlibrary" Version="3.3.40" />
<PackageReference Include="HidSharpCore" Version="1.2.1.1" />
<PackageReference Include="NAudio" Version="2.1.0" />
<PackageReference Include="NvAPIWrapper.Net" Version="0.8.1.101" />
<PackageReference Include="System.Management" Version="7.0.1" />
<PackageReference Include="TaskScheduler" Version="2.10.1" />
<PackageReference Include="WinForms.DataVisualization" Version="1.8.0" />
@@ -133,6 +133,12 @@
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<None Update="WinRing0x64.dll">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="WinRing0x64.sys">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
</ItemGroup>
</Project>

View File

@@ -1,8 +1,8 @@
using System.Diagnostics;
using System.Runtime.InteropServices;
using static AmdAdl2.Adl2.NativeMethods;
using static GHelper.Gpu.AMD.Adl2.NativeMethods;
namespace AmdAdl2;
namespace GHelper.Gpu.AMD;
#region Export Struct
@@ -33,13 +33,15 @@ public struct ADLBdf
}
[StructLayout(LayoutKind.Sequential)]
public struct ADLSingleSensorData {
public struct ADLSingleSensorData
{
public int Supported;
public int Value;
}
[StructLayout(LayoutKind.Sequential)]
public struct ADLPMLogDataOutput {
public struct ADLPMLogDataOutput
{
int Size;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = Adl2.ADL_PMLOG_MAX_SENSORS)]
@@ -57,7 +59,8 @@ public struct ADLGcnInfo
}
[Flags]
public enum ADLAsicFamilyType {
public enum ADLAsicFamilyType
{
Undefined = 0,
Discrete = 1 << 0,
Integrated = 1 << 1,
@@ -69,7 +72,8 @@ public enum ADLAsicFamilyType {
Embedded = 1 << 7,
}
public enum ADLSensorType {
public enum ADLSensorType
{
SENSOR_MAXTYPES = 0,
PMLOG_CLK_GFXCLK = 1, // Current graphic clock value in MHz
PMLOG_CLK_MEMCLK = 2, // Current memory clock value in MHz
@@ -149,13 +153,15 @@ public enum ADLSensorType {
//Throttle Status
[Flags]
public enum ADL_THROTTLE_NOTIFICATION {
public enum ADL_THROTTLE_NOTIFICATION
{
ADL_PMLOG_THROTTLE_POWER = 1 << 0,
ADL_PMLOG_THROTTLE_THERMAL = 1 << 1,
ADL_PMLOG_THROTTLE_CURRENT = 1 << 2,
};
public enum ADL_PMLOG_SENSORS {
public enum ADL_PMLOG_SENSORS
{
ADL_SENSOR_MAXTYPES = 0,
ADL_PMLOG_CLK_GFXCLK = 1,
ADL_PMLOG_CLK_MEMCLK = 2,
@@ -237,7 +243,8 @@ public enum ADL_PMLOG_SENSORS {
/// <summary> ADLAdapterInfo Structure</summary>
[StructLayout(LayoutKind.Sequential)]
public struct ADLAdapterInfo {
public struct ADLAdapterInfo
{
/// <summary>The size of the structure</summary>
int Size;
@@ -292,7 +299,8 @@ public struct ADLAdapterInfo {
/// <summary> ADLAdapterInfo Array</summary>
[StructLayout(LayoutKind.Sequential)]
public struct ADLAdapterInfoArray {
public struct ADLAdapterInfoArray
{
/// <summary> ADLAdapterInfo Array </summary>
[MarshalAs(UnmanagedType.ByValArray, SizeConst = Adl2.ADL_MAX_ADAPTERS)]
public ADLAdapterInfo[] ADLAdapterInfo;
@@ -304,7 +312,8 @@ public struct ADLAdapterInfoArray {
/// <summary> ADLDisplayID Structure</summary>
[StructLayout(LayoutKind.Sequential)]
public struct ADLDisplayID {
public struct ADLDisplayID
{
/// <summary> Display Logical Index </summary>
public int DisplayLogicalIndex;
@@ -320,7 +329,8 @@ public struct ADLDisplayID {
/// <summary> ADLDisplayInfo Structure</summary>
[StructLayout(LayoutKind.Sequential)]
public struct ADLDisplayInfo {
public struct ADLDisplayInfo
{
/// <summary> Display Index </summary>
public ADLDisplayID DisplayID;
@@ -355,7 +365,8 @@ public struct ADLDisplayInfo {
#endregion Export Struct
public class Adl2 {
public class Adl2
{
public const string Atiadlxx_FileName = "atiadlxx.dll";
#region Internal Constant
@@ -398,24 +409,30 @@ public class Adl2 {
// ///// <summary> ADL Create Function to create ADL Data</summary>
/// <param name="enumConnectedAdapters">If it is 1, then ADL will only return the physical exist adapters </param>
///// <returns> retrun ADL Error Code</returns>
public static int ADL2_Main_Control_Create(int enumConnectedAdapters, out IntPtr adlContextHandle) {
public static int ADL2_Main_Control_Create(int enumConnectedAdapters, out nint adlContextHandle)
{
return NativeMethods.ADL2_Main_Control_Create(ADL_Main_Memory_Alloc_Impl_Reference, enumConnectedAdapters, out adlContextHandle);
}
public static void FreeMemory(IntPtr buffer) {
public static void FreeMemory(nint buffer)
{
Memory_Free_Impl(buffer);
}
private static bool? isDllLoaded;
public static bool Load() {
public static bool Load()
{
if (isDllLoaded != null)
return isDllLoaded.Value;
try {
try
{
Marshal.PrelinkAll(typeof(Adl2));
isDllLoaded = true;
} catch (Exception e) when (e is DllNotFoundException or EntryPointNotFoundException) {
}
catch (Exception e) when (e is DllNotFoundException or EntryPointNotFoundException)
{
Debug.WriteLine(e);
isDllLoaded = false;
}
@@ -423,53 +440,57 @@ public class Adl2 {
return isDllLoaded.Value;
}
private static NativeMethods.ADL_Main_Memory_Alloc ADL_Main_Memory_Alloc_Impl_Reference = Memory_Alloc_Impl;
private static ADL_Main_Memory_Alloc ADL_Main_Memory_Alloc_Impl_Reference = Memory_Alloc_Impl;
/// <summary> Build in memory allocation function</summary>
/// <param name="size">input size</param>
/// <returns>return the memory buffer</returns>
private static IntPtr Memory_Alloc_Impl(int size) {
private static nint Memory_Alloc_Impl(int size)
{
return Marshal.AllocCoTaskMem(size);
}
/// <summary> Build in memory free function</summary>
/// <param name="buffer">input buffer</param>
private static void Memory_Free_Impl(IntPtr buffer) {
if (IntPtr.Zero != buffer) {
private static void Memory_Free_Impl(nint buffer)
{
if (nint.Zero != buffer)
{
Marshal.FreeCoTaskMem(buffer);
}
}
public static class NativeMethods {
public static class NativeMethods
{
/// <summary> ADL Memory allocation function allows ADL to callback for memory allocation</summary>
/// <param name="size">input size</param>
/// <returns> retrun ADL Error Code</returns>
public delegate IntPtr ADL_Main_Memory_Alloc(int size);
public delegate nint ADL_Main_Memory_Alloc(int size);
// ///// <summary> ADL Create Function to create ADL Data</summary>
/// <param name="callback">Call back functin pointer which is ised to allocate memeory </param>
/// <param name="enumConnectedAdapters">If it is 1, then ADL will only retuen the physical exist adapters </param>
///// <returns> retrun ADL Error Code</returns>
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Main_Control_Create(ADL_Main_Memory_Alloc callback, int enumConnectedAdapters, out IntPtr adlContextHandle);
public static extern int ADL2_Main_Control_Create(ADL_Main_Memory_Alloc callback, int enumConnectedAdapters, out nint adlContextHandle);
/// <summary> ADL Destroy Function to free up ADL Data</summary>
/// <returns> retrun ADL Error Code</returns>
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Main_Control_Destroy(IntPtr adlContextHandle);
public static extern int ADL2_Main_Control_Destroy(nint adlContextHandle);
/// <summary> ADL Function to get the number of adapters</summary>
/// <param name="numAdapters">return number of adapters</param>
/// <returns> retrun ADL Error Code</returns>
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Adapter_NumberOfAdapters_Get(IntPtr adlContextHandle, out int numAdapters);
public static extern int ADL2_Adapter_NumberOfAdapters_Get(nint adlContextHandle, out int numAdapters);
/// <summary> ADL Function to get the GPU adapter information</summary>
/// <param name="info">return GPU adapter information</param>
/// <param name="inputSize">the size of the GPU adapter struct</param>
/// <returns> retrun ADL Error Code</returns>
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Adapter_AdapterInfo_Get(IntPtr adlContextHandle, IntPtr info, int inputSize);
public static extern int ADL2_Adapter_AdapterInfo_Get(nint adlContextHandle, nint info, int inputSize);
/// <summary> Function to determine if the adapter is active or not.</summary>
/// <remarks>The function is used to check if the adapter associated with iAdapterIndex is active</remarks>
@@ -477,7 +498,7 @@ public class Adl2 {
/// <param name="status"> Status of the adapter. True: Active; False: Dsiabled</param>
/// <returns>Non zero is successfull</returns>
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Adapter_Active_Get(IntPtr adlContextHandle, int adapterIndex, out int status);
public static extern int ADL2_Adapter_Active_Get(nint adlContextHandle, int adapterIndex, out int status);
/// <summary>Get display information based on adapter index</summary>
/// <param name="adapterIndex">Adapter Index</param>
@@ -487,16 +508,16 @@ public class Adl2 {
/// <returns>return ADL Error Code</returns>
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Display_DisplayInfo_Get(
IntPtr adlContextHandle,
nint adlContextHandle,
int adapterIndex,
out int numDisplays,
out IntPtr displayInfoArray,
out nint displayInfoArray,
int forceDetect
);
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Overdrive_Caps(
IntPtr adlContextHandle,
nint adlContextHandle,
int adapterIndex,
out int supported,
out int enabled,
@@ -504,21 +525,21 @@ public class Adl2 {
);
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_New_QueryPMLogData_Get(IntPtr adlContextHandle, int adapterIndex, out ADLPMLogDataOutput adlpmLogDataOutput);
public static extern int ADL2_New_QueryPMLogData_Get(nint adlContextHandle, int adapterIndex, out ADLPMLogDataOutput adlpmLogDataOutput);
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Adapter_ASICFamilyType_Get(IntPtr adlContextHandle, int adapterIndex, out ADLAsicFamilyType asicFamilyType, out int asicFamilyTypeValids);
public static extern int ADL2_Adapter_ASICFamilyType_Get(nint adlContextHandle, int adapterIndex, out ADLAsicFamilyType asicFamilyType, out int asicFamilyTypeValids);
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_SwitchableGraphics_Applications_Get(
IntPtr context,
nint context,
int iListType,
out int lpNumApps,
out IntPtr lppAppList);
out nint lppAppList);
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Adapter_VariBright_Caps(
IntPtr context,
nint context,
int iAdapterIndex,
out int iSupported,
out int iEnabled,
@@ -526,7 +547,7 @@ public class Adl2 {
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Adapter_VariBrightEnable_Set(
IntPtr context,
nint context,
int iAdapterIndex,
int iEnabled);
@@ -553,25 +574,25 @@ public class Adl2 {
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_OverdriveN_SystemClocks_Get(
IntPtr context,
nint context,
int adapterIndex,
ref ADLODNPerformanceLevels performanceLevels);
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_OverdriveN_SystemClocks_Set(
IntPtr context,
nint context,
int adapterIndex,
ref ADLODNPerformanceLevels performanceLevels);
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_OverdriveN_MemoryClocks_Get(
IntPtr context,
nint context,
int adapterIndex,
ref ADLODNPerformanceLevels performanceLevels);
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_OverdriveN_MemoryClocks_Set(
IntPtr context,
nint context,
int adapterIndex,
ref ADLODNPerformanceLevels performanceLevels);
}

View File

@@ -1,14 +1,14 @@
using AmdAdl2;
using GHelper.Helpers;
using System.Runtime.InteropServices;
using static AmdAdl2.Adl2.NativeMethods;
using static GHelper.Gpu.AMD.Adl2.NativeMethods;
namespace GHelper.Gpu;
namespace GHelper.Gpu.AMD;
// Reference: https://github.com/GPUOpen-LibrariesAndSDKs/display-library/blob/master/Sample-Managed/Program.cs
public class AmdGpuControl : IGpuControl
{
private bool _isReady;
private IntPtr _adlContextHandle;
private nint _adlContextHandle;
private readonly ADLAdapterInfo _internalDiscreteAdapter;
public bool IsNvidia => false;
@@ -23,7 +23,7 @@ public class AmdGpuControl : IGpuControl
ADLAdapterInfoArray osAdapterInfoData = new();
int osAdapterInfoDataSize = Marshal.SizeOf(osAdapterInfoData);
IntPtr AdapterBuffer = Marshal.AllocCoTaskMem(osAdapterInfoDataSize);
nint AdapterBuffer = Marshal.AllocCoTaskMem(osAdapterInfoDataSize);
Marshal.StructureToPtr(osAdapterInfoData, AdapterBuffer, false);
if (ADL2_Adapter_AdapterInfo_Get(_adlContextHandle, AdapterBuffer, osAdapterInfoDataSize) != Adl2.ADL_SUCCESS)
return null;
@@ -76,7 +76,7 @@ public class AmdGpuControl : IGpuControl
}
public bool IsValid => _isReady && _adlContextHandle != IntPtr.Zero;
public bool IsValid => _isReady && _adlContextHandle != nint.Zero;
public int? GetCurrentTemperature()
{
@@ -112,7 +112,7 @@ public class AmdGpuControl : IGpuControl
public bool SetVariBright(int enabled)
{
if (_adlContextHandle == IntPtr.Zero) return false;
if (_adlContextHandle == nint.Zero) return false;
ADLAdapterInfo? iGPU = FindByType(ADLAsicFamilyType.Integrated);
if (iGPU is null) return false;
@@ -125,7 +125,7 @@ public class AmdGpuControl : IGpuControl
{
supported = enabled = -1;
if (_adlContextHandle == IntPtr.Zero) return false;
if (_adlContextHandle == nint.Zero) return false;
ADLAdapterInfo? iGPU = FindByType(ADLAsicFamilyType.Integrated);
if (iGPU is null) return false;
@@ -154,7 +154,7 @@ public class AmdGpuControl : IGpuControl
if (!IsValid) return;
IntPtr appInfoPtr = IntPtr.Zero;
nint appInfoPtr = nint.Zero;
int appCount = 0;
try
@@ -168,12 +168,12 @@ public class AmdGpuControl : IGpuControl
// Convert the application data pointers to an array of structs
var appInfoArray = new ADLSGApplicationInfo[appCount];
IntPtr currentPtr = appInfoPtr;
nint currentPtr = appInfoPtr;
for (int i = 0; i < appCount; i++)
{
appInfoArray[i] = Marshal.PtrToStructure<ADLSGApplicationInfo>(currentPtr);
currentPtr = IntPtr.Add(currentPtr, Marshal.SizeOf<ADLSGApplicationInfo>());
currentPtr = nint.Add(currentPtr, Marshal.SizeOf<ADLSGApplicationInfo>());
}
var appNames = new List<string>();
@@ -189,7 +189,7 @@ public class AmdGpuControl : IGpuControl
List<string> immune = new() { "svchost", "system", "ntoskrnl", "csrss", "winlogon", "wininit", "smss" };
foreach (string kill in appNames)
foreach (string kill in appNames)
if (!immune.Contains(kill.ToLower()))
ProcessHelper.KillByName(kill);
@@ -202,7 +202,7 @@ public class AmdGpuControl : IGpuControl
finally
{
// Clean up resources
if (appInfoPtr != IntPtr.Zero)
if (appInfoPtr != nint.Zero)
{
Marshal.FreeCoTaskMem(appInfoPtr);
}
@@ -213,10 +213,10 @@ public class AmdGpuControl : IGpuControl
private void ReleaseUnmanagedResources()
{
if (_adlContextHandle != IntPtr.Zero)
if (_adlContextHandle != nint.Zero)
{
ADL2_Main_Control_Destroy(_adlContextHandle);
_adlContextHandle = IntPtr.Zero;
_adlContextHandle = nint.Zero;
_isReady = false;
}
}

359
app/Gpu/GPUModeControl.cs Normal file
View File

@@ -0,0 +1,359 @@
using GHelper.Display;
using GHelper.Gpu.NVidia;
using GHelper.Helpers;
using System.Diagnostics;
namespace GHelper.Gpu
{
public class GPUModeControl
{
SettingsForm settings;
ScreenControl screenControl = new ScreenControl();
public static int gpuMode;
public static bool? gpuExists = null;
public GPUModeControl(SettingsForm settingsForm)
{
settings = settingsForm;
}
public void InitGPUMode()
{
int eco = Program.acpi.DeviceGet(AsusACPI.GPUEco);
int mux = Program.acpi.DeviceGet(AsusACPI.GPUMux);
if (mux < 0) mux = Program.acpi.DeviceGet(AsusACPI.GPUMuxVivo);
Logger.WriteLine("Eco flag : " + eco);
Logger.WriteLine("Mux flag : " + mux);
settings.VisualiseGPUButtons(eco >= 0, mux >= 0);
if (mux == 0)
{
gpuMode = AsusACPI.GPUModeUltimate;
}
else
{
if (eco == 1)
gpuMode = AsusACPI.GPUModeEco;
else
gpuMode = AsusACPI.GPUModeStandard;
// GPU mode not supported
if (eco < 0 && mux < 0)
{
if (gpuExists is null) gpuExists = Program.acpi.GetFan(AsusFan.GPU) >= 0;
settings.HideGPUModes((bool)gpuExists);
}
}
AppConfig.Set("gpu_mode", gpuMode);
settings.VisualiseGPUMode(gpuMode);
AsusUSB.ApplyGPUColor();
}
public void SetGPUMode(int GPUMode, int auto = 0)
{
int CurrentGPU = AppConfig.Get("gpu_mode");
AppConfig.Set("gpu_auto", auto);
if (CurrentGPU == GPUMode)
{
settings.VisualiseGPUMode();
return;
}
var restart = false;
var changed = false;
int status;
if (CurrentGPU == AsusACPI.GPUModeUltimate)
{
DialogResult dialogResult = MessageBox.Show(Properties.Strings.AlertUltimateOff, Properties.Strings.AlertUltimateTitle, MessageBoxButtons.YesNo);
if (dialogResult == DialogResult.Yes)
{
status = Program.acpi.DeviceSet(AsusACPI.GPUMux, 1, "GPUMux");
if (status != 1) Program.acpi.DeviceSet(AsusACPI.GPUMuxVivo, 1, "GPUMuxVivo");
restart = true;
changed = true;
}
}
else if (GPUMode == AsusACPI.GPUModeUltimate)
{
DialogResult dialogResult = MessageBox.Show(Properties.Strings.AlertUltimateOn, Properties.Strings.AlertUltimateTitle, MessageBoxButtons.YesNo);
if (dialogResult == DialogResult.Yes)
{
if (AppConfig.NoAutoUltimate())
{
Program.acpi.SetGPUEco(0);
Thread.Sleep(100);
}
status = Program.acpi.DeviceSet(AsusACPI.GPUMux, 0, "GPUMux");
if (status != 1) Program.acpi.DeviceSet(AsusACPI.GPUMuxVivo, 0, "GPUMuxVivo");
restart = true;
changed = true;
}
}
else if (GPUMode == AsusACPI.GPUModeEco)
{
settings.VisualiseGPUMode(GPUMode);
SetGPUEco(1, true);
changed = true;
}
else if (GPUMode == AsusACPI.GPUModeStandard)
{
settings.VisualiseGPUMode(GPUMode);
SetGPUEco(0);
changed = true;
}
if (changed)
{
AppConfig.Set("gpu_mode", GPUMode);
}
if (restart)
{
settings.VisualiseGPUMode();
Process.Start("shutdown", "/r /t 1");
}
}
public void SetGPUEco(int eco, bool hardWay = false)
{
settings.LockGPUModes();
Task.Run(async () =>
{
int status = 1;
if (eco == 1)
{
/*
if (NvidiaSmi.GetDisplayActiveStatus())
{
DialogResult dialogResult = MessageBox.Show(Properties.Strings.EnableOptimusText, Properties.Strings.EnableOptimusTitle, MessageBoxButtons.YesNo);
if (dialogResult == DialogResult.No)
{
InitGPUMode();
return;
}
}
*/
HardwareControl.KillGPUApps();
}
Logger.WriteLine($"Running eco command {eco}");
status = Program.acpi.SetGPUEco(eco);
if (status == 0 && eco == 1 && hardWay) RestartGPU();
await Task.Delay(TimeSpan.FromMilliseconds(100));
settings.Invoke(delegate
{
InitGPUMode();
screenControl.AutoScreen();
});
if (eco == 0)
{
await Task.Delay(TimeSpan.FromMilliseconds(3000));
HardwareControl.RecreateGpuControl();
Program.modeControl.SetGPUClocks(false);
}
});
}
public static bool IsPlugged()
{
if (SystemInformation.PowerStatus.PowerLineStatus != PowerLineStatus.Online) return false;
if (!AppConfig.Is("optimized_usbc")) return true;
int chargerMode = Program.acpi.DeviceGet(AsusACPI.ChargerMode);
Logger.WriteLine("ChargerStatus: " + chargerMode);
if (chargerMode < 0) return true;
return (chargerMode & AsusACPI.ChargerBarrel) > 0;
}
public bool AutoGPUMode(bool optimized = false)
{
bool GpuAuto = AppConfig.Is("gpu_auto");
bool ForceGPU = AppConfig.IsForceSetGPUMode();
int GpuMode = AppConfig.Get("gpu_mode");
if (!GpuAuto && !ForceGPU) return false;
int eco = Program.acpi.DeviceGet(AsusACPI.GPUEco);
int mux = Program.acpi.DeviceGet(AsusACPI.GPUMux);
if (mux == 0)
{
if (optimized) SetGPUMode(AsusACPI.GPUModeStandard, 1);
return false;
}
else
{
if (eco == 1)
if ((GpuAuto && IsPlugged()) || (ForceGPU && GpuMode == AsusACPI.GPUModeStandard))
{
SetGPUEco(0);
return true;
}
if (eco == 0)
if ((GpuAuto && !IsPlugged()) || (ForceGPU && GpuMode == AsusACPI.GPUModeEco))
{
if (HardwareControl.IsUsedGPU())
{
DialogResult dialogResult = MessageBox.Show(Properties.Strings.AlertDGPU, Properties.Strings.AlertDGPUTitle, MessageBoxButtons.YesNo);
if (dialogResult == DialogResult.No) return false;
}
SetGPUEco(1);
return true;
}
}
return false;
}
public void RestartGPU(bool confirm = true)
{
if (HardwareControl.GpuControl is null) return;
if (!HardwareControl.GpuControl!.IsNvidia) return;
if (confirm)
{
DialogResult dialogResult = MessageBox.Show(Properties.Strings.RestartGPU, Properties.Strings.EcoMode, MessageBoxButtons.YesNo);
if (dialogResult == DialogResult.No) return;
}
ProcessHelper.RunAsAdmin("gpurestart");
if (!ProcessHelper.IsUserAdministrator()) return;
Logger.WriteLine("Trying to restart dGPU");
Task.Run(async () =>
{
settings.LockGPUModes("Restarting GPU ...");
var nvControl = (NvidiaGpuControl)HardwareControl.GpuControl;
bool status = nvControl.RestartGPU();
settings.Invoke(delegate
{
//labelTipGPU.Text = status ? "GPU Restarted, you can try Eco mode again" : "Failed to restart GPU"; TODO
InitGPUMode();
});
});
}
public void InitXGM()
{
if (Program.acpi.IsXGConnected())
{
//Program.acpi.DeviceSet(AsusACPI.GPUXGInit, 1, "XG Init");
AsusUSB.InitXGM();
}
}
public void ToggleXGM()
{
Task.Run(async () =>
{
settings.LockGPUModes();
if (Program.acpi.DeviceGet(AsusACPI.GPUXG) == 1)
{
AsusUSB.ResetXGM();
HardwareControl.KillGPUApps();
DialogResult dialogResult = MessageBox.Show("Did you close all applications running on XG Mobile?", "Disabling XG Mobile", MessageBoxButtons.YesNo);
if (dialogResult == DialogResult.Yes)
{
Program.acpi.DeviceSet(AsusACPI.GPUXG, 0, "GPU XGM");
await Task.Delay(TimeSpan.FromSeconds(15));
}
}
else
{
if (AppConfig.Is("xgm_special"))
Program.acpi.DeviceSet(AsusACPI.GPUXG, 0x101, "GPU XGM");
else
Program.acpi.DeviceSet(AsusACPI.GPUXG, 1, "GPU XGM");
InitXGM();
AsusUSB.ApplyXGMLight(AppConfig.Is("xmg_light"));
await Task.Delay(TimeSpan.FromSeconds(15));
if (AppConfig.IsMode("auto_apply"))
AsusUSB.SetXGMFan(AppConfig.GetFanConfig(AsusFan.XGM));
HardwareControl.RecreateGpuControl();
}
settings.Invoke(delegate
{
InitGPUMode();
});
});
}
public void KillGPUApps()
{
if (HardwareControl.GpuControl is not null)
{
HardwareControl.GpuControl.KillGPUApps();
}
}
// Manually forcing standard mode on shutdown/hibernate for some exotic cases
// https://github.com/seerge/g-helper/pull/855
public void StandardModeFix()
{
if (!AppConfig.IsGPUFix()) return; // No config entry
if (Program.acpi.DeviceGet(AsusACPI.GPUMux) == 0) return; // Ultimate mode
Logger.WriteLine("Forcing Standard Mode on shutdown / hibernation");
Program.acpi.SetGPUEco(0);
}
}
}

View File

@@ -1,4 +1,5 @@
using NvAPIWrapper.GPU;
using GHelper.Helpers;
using NvAPIWrapper.GPU;
using NvAPIWrapper.Native;
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.GPU.Structures;
@@ -6,17 +7,20 @@ using NvAPIWrapper.Native.Interfaces.GPU;
using System.Diagnostics;
using static NvAPIWrapper.Native.GPU.Structures.PerformanceStates20InfoV1;
namespace GHelper.Gpu;
namespace GHelper.Gpu.NVidia;
public class NvidiaGpuControl : IGpuControl
{
public const int MaxCoreOffset = 250;
public const int MaxMemoryOffset = 250;
public static int MaxCoreOffset => AppConfig.Get("max_gpu_core", 250);
public static int MaxMemoryOffset => AppConfig.Get("max_gpu_memory", 250);
public const int MinCoreOffset = -250;
public const int MinMemoryOffset = -250;
public const int MinClockLimit = 1000;
public const int MaxClockLimit = 3000;
private static PhysicalGPU? _internalGpu;
public NvidiaGpuControl()
@@ -55,18 +59,27 @@ public class NvidiaGpuControl : IGpuControl
try
{
Process[] processes = internalGpu.GetActiveApplications();
foreach (Process process in processes) ProcessHelper.KillByProcess(process);
foreach (Process process in processes)
try
{
Logger.WriteLine("Kill:" + process.ProcessName);
ProcessHelper.KillByProcess(process);
}
catch (Exception ex)
{
Logger.WriteLine(ex.Message);
}
}
catch (Exception ex)
{
Logger.WriteLine(ex.Message);
}
//NVIDIA.RestartDisplayDriver();
//GeneralApi.RestartDisplayDriver();
}
public int GetClocks(out int core, out int memory)
public bool GetClocks(out int core, out int memory)
{
PhysicalGPU internalGpu = _internalGpu!;
@@ -79,27 +92,30 @@ public class NvidiaGpuControl : IGpuControl
core = states.Clocks[PerformanceStateId.P0_3DPerformance][0].FrequencyDeltaInkHz.DeltaValue / 1000;
memory = states.Clocks[PerformanceStateId.P0_3DPerformance][1].FrequencyDeltaInkHz.DeltaValue / 1000;
Logger.WriteLine($"GET GPU CLOCKS: {core}, {memory}");
return 0;
foreach (var delta in states.Voltages[PerformanceStateId.P0_3DPerformance])
{
Logger.WriteLine("GPU VOLT:" + delta.IsEditable + " - " + delta.ValueDeltaInMicroVolt.DeltaValue);
}
return true;
}
catch (Exception ex)
{
Logger.WriteLine("GET GPU CLOCKS:" + ex.Message);
core = memory = 0;
return -1;
return false;
}
}
public bool RestartGPU()
private bool RunPowershellCommand(string script)
{
try
{
string script = @"$device = Get-PnpDevice | Where-Object { $_.FriendlyName -imatch 'NVIDIA' -and $_.Class -eq 'Display' }; Disable-PnpDevice $device.InstanceId -Confirm:$false; Start-Sleep -Seconds 3; Enable-PnpDevice $device.InstanceId -Confirm:$false";
Logger.WriteLine(script);
ProcessHelper.RunCMD("powershell", script);
//Thread.Sleep(2000);
return true;
}
catch (Exception ex)
@@ -107,26 +123,71 @@ public class NvidiaGpuControl : IGpuControl
Logger.WriteLine(ex.ToString());
return false;
}
}
public int SetClocksFromConfig()
public int GetMaxGPUCLock()
{
int core = AppConfig.Get("gpu_core",0);
int memory = AppConfig.Get("gpu_memory",0);
int status = SetClocks(core, memory);
return status;
PhysicalGPU internalGpu = _internalGpu!;
try
{
PrivateClockBoostLockV2 data = GPUApi.GetClockBoostLock(internalGpu.Handle);
int limit = (int)data.ClockBoostLocks[0].VoltageInMicroV / 1000;
Logger.WriteLine("GET CLOCK LIMIT: " + limit);
return limit;
}
catch (Exception ex)
{
Logger.WriteLine("GET CLOCK LIMIT: " + ex.Message);
return -1;
}
}
public int SetMaxGPUClock(int clock)
{
if (clock < MinClockLimit || clock >= MaxClockLimit) clock = 0;
int _clockLimit = GetMaxGPUCLock();
if (_clockLimit != clock)
{
if (clock > 0) RunPowershellCommand($"nvidia-smi -lgc 0,{clock}");
else RunPowershellCommand($"nvidia-smi -rgc");
return 1;
}
else
{
return 0;
}
}
public bool RestartGPU()
{
return RunPowershellCommand(@"$device = Get-PnpDevice | Where-Object { $_.FriendlyName -imatch 'NVIDIA' -and $_.Class -eq 'Display' }; Disable-PnpDevice $device.InstanceId -Confirm:$false; Start-Sleep -Seconds 5; Enable-PnpDevice $device.InstanceId -Confirm:$false");
}
public int SetClocks(int core, int memory)
{
if (core < MinCoreOffset || core > MaxCoreOffset) return 0;
if (memory < MinMemoryOffset || memory > MaxMemoryOffset) return 0;
if (GetClocks(out int currentCore, out int currentMemory))
{
if (Math.Abs(core - currentCore) < 5 && Math.Abs(memory - currentMemory) < 5) return 0;
}
PhysicalGPU internalGpu = _internalGpu!;
var coreClock = new PerformanceStates20ClockEntryV1(PublicClockDomain.Graphics, new PerformanceStates20ParameterDelta(core * 1000));
var memoryClock = new PerformanceStates20ClockEntryV1(PublicClockDomain.Memory, new PerformanceStates20ParameterDelta(memory * 1000));
//var voltageEntry = new PerformanceStates20BaseVoltageEntryV1(PerformanceVoltageDomain.Core, new PerformanceStates20ParameterDelta(voltage));
PerformanceStates20ClockEntryV1[] clocks = { coreClock, memoryClock };
PerformanceStates20BaseVoltageEntryV1[] voltages = { };
@@ -146,8 +207,6 @@ public class NvidiaGpuControl : IGpuControl
return -1;
}
return 1;
}

View File

@@ -0,0 +1,65 @@
using Ryzen;
using System.Diagnostics;
using System.Text.RegularExpressions;
public static class NvidiaSmi
{
public static bool GetDisplayActiveStatus()
{
// Non AMD devices doesn't seem to be affected
if (!RyzenControl.IsAMD()) return false;
string commandOutput = RunNvidiaSmiCommand();
Logger.WriteLine(commandOutput);
if (commandOutput.Length == 0) return false;
if (!commandOutput.Contains("RTX 40")) return false;
// Extract the "Display Active" status using regular expressions
string displayActivePattern = @"Display Active\s+:\s+(\w+)";
Match match = Regex.Match(commandOutput, displayActivePattern, RegexOptions.IgnoreCase);
if (match.Success)
{
string status = match.Groups[1].Value.ToLower().Trim(' ');
return status == "enabled";
}
return false; // Return false if the "Display Active" status is not found
}
private static string RunNvidiaSmiCommand(string arguments = "-i 0 -q")
{
ProcessStartInfo startInfo = new ProcessStartInfo
{
FileName = "nvidia-smi",
Arguments = arguments,
RedirectStandardOutput = true,
UseShellExecute = false,
CreateNoWindow = true
};
Process process = new Process
{
StartInfo = startInfo
};
try
{
process.Start();
string output = process.StandardOutput.ReadToEnd();
process.WaitForExit();
return output;
}
catch (Exception ex)
{
//return File.ReadAllText(@"smi.txt");
Debug.WriteLine(ex.Message);
}
return "";
}
}

View File

@@ -1,13 +1,28 @@
using GHelper;
using GHelper.Fan;
using GHelper.Gpu;
using GHelper.Gpu.NVidia;
using GHelper.Gpu.AMD;
using GHelper.Helpers;
using System.Diagnostics;
using System.Management;
public static class HardwareControl
{
public static IGpuControl? GpuControl;
public static float? cpuTemp = -1;
public static float? batteryDischarge = -1;
public static decimal? batteryRate = 0;
public static decimal batteryHealth = -1;
public static decimal batteryCapacity = -1;
public static decimal? designCapacity;
public static decimal? fullCapacity;
public static decimal? chargeCapacity;
public static int? gpuTemp = null;
public static string? cpuFan;
@@ -16,38 +31,7 @@ public static class HardwareControl
public static int? gpuUse;
public static int GetFanMax()
{
int max = 58;
int configMax = AppConfig.Get("fan_max");
if (configMax > 100) configMax = 0; // skipping inadvequate settings
if (AppConfig.ContainsModel("401")) max = 72;
else if (AppConfig.ContainsModel("503")) max = 68;
return Math.Max(max, configMax);
}
public static void SetFanMax(int fan)
{
AppConfig.Set("fan_max", fan);
}
public static string FormatFan(int fan)
{
// fix for old models
if (fan < 0)
{
fan += 65536;
if (fan <= 0 || fan > 100) return null; //nothing reasonable
}
int fanMax = GetFanMax();
if (fan > fanMax && fan < 110) SetFanMax(fan);
if (AppConfig.Is("fan_rpm"))
return GHelper.Properties.Strings.FanSpeed + (fan * 100).ToString() + "RPM";
else
return GHelper.Properties.Strings.FanSpeed + Math.Min(Math.Round((float)fan / fanMax * 100), 100).ToString() + "%"; // relatively to 6000 rpm
}
static long lastUpdate;
private static int GetGpuUse()
{
@@ -66,15 +50,115 @@ public static class HardwareControl
}
public static void ReadSensors()
public static void GetBatteryStatus()
{
batteryDischarge = -1;
gpuTemp = -1;
gpuUse = -1;
cpuFan = FormatFan(Program.acpi.DeviceGet(AsusACPI.CPU_Fan));
gpuFan = FormatFan(Program.acpi.DeviceGet(AsusACPI.GPU_Fan));
midFan = FormatFan(Program.acpi.DeviceGet(AsusACPI.Mid_Fan));
batteryRate = 0;
chargeCapacity = 0;
try
{
ManagementScope scope = new ManagementScope("root\\WMI");
ObjectQuery query = new ObjectQuery("SELECT * FROM BatteryStatus");
using ManagementObjectSearcher searcher = new ManagementObjectSearcher(scope, query);
foreach (ManagementObject obj in searcher.Get().Cast<ManagementObject>())
{
chargeCapacity = Convert.ToDecimal(obj["RemainingCapacity"]);
decimal chargeRate = Convert.ToDecimal(obj["ChargeRate"]);
decimal dischargeRate = Convert.ToDecimal(obj["DischargeRate"]);
if (chargeRate > 0)
batteryRate = chargeRate / 1000;
else
batteryRate = -dischargeRate / 1000;
}
}
catch (Exception ex)
{
Logger.WriteLine("Discharge Reading: " + ex.Message);
}
}
public static void ReadFullChargeCapacity()
{
if (fullCapacity > 0) return;
try
{
ManagementScope scope = new ManagementScope("root\\WMI");
ObjectQuery query = new ObjectQuery("SELECT * FROM BatteryFullChargedCapacity");
using ManagementObjectSearcher searcher = new ManagementObjectSearcher(scope, query);
foreach (ManagementObject obj in searcher.Get().Cast<ManagementObject>())
{
fullCapacity = Convert.ToDecimal(obj["FullChargedCapacity"]);
}
}
catch (Exception ex)
{
Logger.WriteLine("Full Charge Reading: " + ex.Message);
}
}
public static void ReadDesignCapacity()
{
if (designCapacity > 0) return;
try
{
ManagementScope scope = new ManagementScope("root\\WMI");
ObjectQuery query = new ObjectQuery("SELECT * FROM BatteryStaticData");
using ManagementObjectSearcher searcher = new ManagementObjectSearcher(scope, query);
foreach (ManagementObject obj in searcher.Get().Cast<ManagementObject>())
{
designCapacity = Convert.ToDecimal(obj["DesignedCapacity"]);
}
}
catch (Exception ex)
{
Logger.WriteLine("Design Capacity Reading: " + ex.Message);
}
}
public static void RefreshBatteryHealth()
{
batteryHealth = GetBatteryHealth() * 100;
}
public static decimal GetBatteryHealth()
{
if (designCapacity is null)
{
ReadDesignCapacity();
}
ReadFullChargeCapacity();
if (designCapacity is null || fullCapacity is null || designCapacity == 0 || fullCapacity == 0)
{
return -1;
}
decimal health = (decimal)fullCapacity / (decimal)designCapacity;
Logger.WriteLine("Design Capacity: " + designCapacity + "mWh, Full Charge Capacity: " + fullCapacity + "mWh, Health: " + health + "%");
return health;
}
public static float? GetCPUTemp() {
var last = DateTimeOffset.Now.ToUnixTimeSeconds();
if (Math.Abs(last - lastUpdate) < 2) return cpuTemp;
lastUpdate = last;
cpuTemp = Program.acpi.DeviceGet(AsusACPI.Temp_CPU);
@@ -90,6 +174,23 @@ public static class HardwareControl
Debug.WriteLine("Failed reading CPU temp :" + ex.Message);
}
return cpuTemp;
}
public static void ReadSensors()
{
batteryRate = 0;
gpuTemp = -1;
gpuUse = -1;
cpuFan = FanSensorControl.FormatFan(AsusFan.CPU, Program.acpi.GetFan(AsusFan.CPU));
gpuFan = FanSensorControl.FormatFan(AsusFan.GPU, Program.acpi.GetFan(AsusFan.GPU));
midFan = FanSensorControl.FormatFan(AsusFan.Mid, Program.acpi.GetFan(AsusFan.Mid));
cpuTemp = GetCPUTemp();
try
{
gpuTemp = GpuControl?.GetCurrentTemperature();
@@ -104,17 +205,15 @@ public static class HardwareControl
if (gpuTemp is null || gpuTemp < 0)
gpuTemp = Program.acpi.DeviceGet(AsusACPI.Temp_GPU);
try
ReadFullChargeCapacity();
GetBatteryStatus();
if (fullCapacity > 0 && chargeCapacity > 0)
{
using (var cb = new PerformanceCounter("Power Meter", "Power", "Power Meter (0)", true))
{
batteryDischarge = cb.NextValue() / 1000;
}
}
catch
{
Debug.WriteLine("Failed reading Battery discharge");
batteryCapacity = Math.Min(100, ((decimal)chargeCapacity / (decimal)fullCapacity) * 100);
}
}
public static bool IsUsedGPU(int threshold = 10)
@@ -168,18 +267,20 @@ public static class HardwareControl
if (_gpuControl.IsValid)
{
GpuControl = _gpuControl;
if (GpuControl.FullName.Contains("6850M")) AppConfig.Set("xgm_special", 1);
Logger.WriteLine(GpuControl.FullName);
return;
}
_gpuControl.Dispose();
Logger.WriteLine("dGPU not found");
GpuControl = null;
}
catch (Exception ex)
{
Debug.WriteLine(ex.ToString());
Debug.WriteLine("Can't connect to GPU " + ex.ToString());
}
}
@@ -188,14 +289,6 @@ public static class HardwareControl
{
List<string> tokill = new() { "EADesktop", "RadeonSoftware", "epicgameslauncher", "ASUSSmartDisplayControl" };
if (AppConfig.Is("kill_gpu_apps"))
{
tokill.Add("nvdisplay.container");
tokill.Add("nvcontainer");
tokill.Add("nvcplui");
}
foreach (string kill in tokill) ProcessHelper.KillByName(kill);
if (AppConfig.Is("kill_gpu_apps") && GpuControl is not null)

29
app/Helpers/Audio.cs Normal file
View File

@@ -0,0 +1,29 @@
using NAudio.CoreAudioApi;
namespace GHelper.Helpers
{
internal class Audio
{
public static bool ToggleMute()
{
using (var enumerator = new MMDeviceEnumerator())
{
var commDevice = enumerator.GetDefaultAudioEndpoint(DataFlow.Capture, Role.Communications);
var consoleDevice = enumerator.GetDefaultAudioEndpoint(DataFlow.Capture, Role.Console);
var mmDevice = enumerator.GetDefaultAudioEndpoint(DataFlow.Capture, Role.Multimedia);
bool status = !commDevice.AudioEndpointVolume.Mute;
commDevice.AudioEndpointVolume.Mute = status;
consoleDevice.AudioEndpointVolume.Mute = status;
mmDevice.AudioEndpointVolume.Mute = status;
Logger.WriteLine(commDevice.ToString() + ":" + status);
Logger.WriteLine(consoleDevice.ToString() + ":" + status);
Logger.WriteLine(mmDevice.ToString() + ":" + status);
return status;
}
}
}
}

View File

@@ -0,0 +1,142 @@
using GHelper.Display;
using GHelper.Mode;
using Microsoft.Win32;
namespace GHelper.Helpers
{
internal class ClamshellModeControl
{
public ClamshellModeControl()
{
//Save current setting if hibernate or shutdown to prevent reverting the user set option.
CheckAndSaveLidAction();
}
public bool IsExternalDisplayConnected()
{
var devices = ScreenInterrogatory.GetAllDevices().ToArray();
string internalName = AppConfig.GetString("internal_display");
foreach (var device in devices)
{
if (device.outputTechnology != ScreenInterrogatory.DISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY.DISPLAYCONFIG_OUTPUT_TECHNOLOGY_INTERNAL &&
device.outputTechnology != ScreenInterrogatory.DISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY.DISPLAYCONFIG_OUTPUT_TECHNOLOGY_DISPLAYPORT_EMBEDDED
&& device.monitorFriendlyDeviceName != internalName)
{
Logger.WriteLine("Found external screen: " + device.monitorFriendlyDeviceName + ":" + device.outputTechnology.ToString());
//Already found one, we do not have to check whether there are more
return true;
}
}
return false;
}
public bool IsClamshellEnabled()
{
return AppConfig.Is("toggle_clamshell_mode");
}
public bool IsChargerConnected()
{
return SystemInformation.PowerStatus.PowerLineStatus == PowerLineStatus.Online;
}
public bool IsClamshellReady()
{
return IsExternalDisplayConnected() && IsChargerConnected();
}
public void ToggleLidAction()
{
if (!IsClamshellEnabled())
{
return;
}
if (IsClamshellReady())
{
EnableClamshellMode();
}
else
{
DisableClamshellMode();
}
}
public static void DisableClamshellMode()
{
PowerNative.SetLidAction(GetDefaultLidAction(), true);
Logger.WriteLine("Disengaging Clamshell Mode");
}
public static void EnableClamshellMode()
{
PowerNative.SetLidAction(0, true);
Logger.WriteLine("Engaging Clamshell Mode");
}
public void UnregisterDisplayEvents()
{
SystemEvents.DisplaySettingsChanged -= SystemEvents_DisplaySettingsChanged;
}
public void RegisterDisplayEvents()
{
SystemEvents.DisplaySettingsChanged += SystemEvents_DisplaySettingsChanged;
}
private void SystemEvents_DisplaySettingsChanged(object? sender, EventArgs e)
{
Logger.WriteLine("Display configuration changed.");
if (IsClamshellEnabled())
ToggleLidAction();
if (Program.settingsForm.Visible)
Program.screenControl.InitScreen();
}
private static int CheckAndSaveLidAction()
{
if (AppConfig.Get("clamshell_default_lid_action", -1) != -1)
{
//Seting was alredy set. Do not touch it
return AppConfig.Get("clamshell_default_lid_action", -1);
}
int val = PowerNative.GetLidAction(true);
//If it is 0 then it is likely already set by clamshell mdoe
//If 0 was set by the user, then why do they even use clamshell mode?
//We only care about hibernate or shutdown setting here
if (val == 2 || val == 3)
{
AppConfig.Set("clamshell_default_lid_action", val);
return val;
}
return 1;
}
//Power users can change that setting.
//0 = Do nothing
//1 = Sleep (default)
//2 = Hibernate
//3 = Shutdown
private static int GetDefaultLidAction()
{
int val = AppConfig.Get("clamshell_default_lid_action", 1);
if (val < 0 || val > 3)
{
val = 1;
}
return val;
}
}
}

View File

@@ -0,0 +1,21 @@
namespace GHelper.Helpers
{
public class ColorUtilities
{
// Method to get the weighted average between two colors
public static Color GetWeightedAverage(Color color1, Color color2, float weight)
{
int red = (int)Math.Round(color1.R * (1 - weight) + color2.R * weight);
int green = (int)Math.Round(color1.G * (1 - weight) + color2.G * weight);
int blue = (int)Math.Round(color1.B * (1 - weight) + color2.B * weight);
red = Math.Min(255, Math.Max(0, red));
green = Math.Min(255, Math.Max(0, green));
blue = Math.Min(255, Math.Max(0, blue));
return Color.FromArgb(red, green, blue);
}
}
}

View File

@@ -2,8 +2,8 @@
public static class Logger
{
static string appPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "\\GHelper";
static string logFile = appPath + "\\log.txt";
public static string appPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "\\GHelper";
public static string logFile = appPath + "\\log.txt";
public static void WriteLine(string logMessage)
{

View File

@@ -1,7 +1,7 @@
using System.Drawing.Imaging;
using System.Runtime.InteropServices;
namespace OSD
namespace GHelper.Helpers
{
public class OSDNativeForm : NativeWindow, IDisposable
@@ -19,11 +19,11 @@ namespace OSD
protected internal void Invalidate()
{
this.UpdateLayeredWindow();
UpdateLayeredWindow();
}
private void UpdateLayeredWindow()
{
Bitmap bitmap1 = new Bitmap(this.Size.Width, this.Size.Height, PixelFormat.Format32bppArgb);
Bitmap bitmap1 = new Bitmap(Size.Width, Size.Height, PixelFormat.Format32bppArgb);
using (Graphics graphics1 = Graphics.FromImage(bitmap1))
{
Rectangle rectangle1;
@@ -31,27 +31,27 @@ namespace OSD
POINT point1;
POINT point2;
BLENDFUNCTION blendfunction1;
rectangle1 = new Rectangle(0, 0, this.Size.Width, this.Size.Height);
rectangle1 = new Rectangle(0, 0, Size.Width, Size.Height);
PerformPaint(new PaintEventArgs(graphics1, rectangle1));
IntPtr ptr1 = User32.GetDC(IntPtr.Zero);
IntPtr ptr2 = Gdi32.CreateCompatibleDC(ptr1);
IntPtr ptr3 = bitmap1.GetHbitmap(Color.FromArgb(0));
IntPtr ptr4 = Gdi32.SelectObject(ptr2, ptr3);
size1.cx = this.Size.Width;
size1.cy = this.Size.Height;
point1.x = this.Location.X;
point1.x = this.Location.X;
point1.y = this.Location.Y;
nint ptr1 = User32.GetDC(nint.Zero);
nint ptr2 = Gdi32.CreateCompatibleDC(ptr1);
nint ptr3 = bitmap1.GetHbitmap(Color.FromArgb(0));
nint ptr4 = Gdi32.SelectObject(ptr2, ptr3);
size1.cx = Size.Width;
size1.cy = Size.Height;
point1.x = Location.X;
point1.x = Location.X;
point1.y = Location.Y;
point2.x = 0;
point2.y = 0;
blendfunction1 = new BLENDFUNCTION();
blendfunction1.BlendOp = 0;
blendfunction1.BlendFlags = 0;
blendfunction1.SourceConstantAlpha = this._alpha;
blendfunction1.SourceConstantAlpha = _alpha;
blendfunction1.AlphaFormat = 1;
User32.UpdateLayeredWindow(base.Handle, ptr1, ref point1, ref size1, ptr2, ref point2, 0, ref blendfunction1, 2); //2=ULW_ALPHA
User32.UpdateLayeredWindow(Handle, ptr1, ref point1, ref size1, ptr2, ref point2, 0, ref blendfunction1, 2); //2=ULW_ALPHA
Gdi32.SelectObject(ptr2, ptr4);
User32.ReleaseDC(IntPtr.Zero, ptr1);
User32.ReleaseDC(nint.Zero, ptr1);
Gdi32.DeleteObject(ptr3);
Gdi32.DeleteDC(ptr2);
}
@@ -59,25 +59,25 @@ namespace OSD
public virtual void Show()
{
if (base.Handle == IntPtr.Zero) //if handle don't equal to zero - window was created and just hided
this.CreateWindowOnly();
User32.ShowWindow(base.Handle, User32.SW_SHOWNOACTIVATE);
if (Handle == nint.Zero) //if handle don't equal to zero - window was created and just hided
CreateWindowOnly();
User32.ShowWindow(Handle, User32.SW_SHOWNOACTIVATE);
}
public virtual void Hide()
{
if (base.Handle == IntPtr.Zero)
if (Handle == nint.Zero)
return;
User32.ShowWindow(base.Handle, User32.SW_HIDE);
this.DestroyHandle();
User32.ShowWindow(Handle, User32.SW_HIDE);
DestroyHandle();
}
public virtual void Close()
{
this.Hide();
this.Dispose();
Hide();
Dispose();
}
private void CreateWindowOnly()
@@ -85,55 +85,55 @@ namespace OSD
CreateParams params1 = new CreateParams();
params1.Caption = "FloatingNativeWindow";
int nX = this._location.X;
int nY = this._location.Y;
Screen screen1 = Screen.FromHandle(base.Handle);
if ((nX + this._size.Width) > screen1.Bounds.Width)
int nX = _location.X;
int nY = _location.Y;
Screen screen1 = Screen.FromHandle(Handle);
if (nX + _size.Width > screen1.Bounds.Width)
{
nX = screen1.Bounds.Width - this._size.Width;
nX = screen1.Bounds.Width - _size.Width;
}
if ((nY + this._size.Height) > screen1.Bounds.Height)
if (nY + _size.Height > screen1.Bounds.Height)
{
nY = screen1.Bounds.Height - this._size.Height;
nY = screen1.Bounds.Height - _size.Height;
}
this._location = new Point(nX, nY);
Size size1 = this._size;
Point point1 = this._location;
_location = new Point(nX, nY);
Size size1 = _size;
Point point1 = _location;
params1.X = nX;
params1.Y = nY;
params1.Height = size1.Height;
params1.Width = size1.Width;
params1.Parent = IntPtr.Zero;
params1.Parent = nint.Zero;
uint ui = User32.WS_POPUP;
params1.Style = (int)ui;
params1.ExStyle = User32.WS_EX_TOPMOST | User32.WS_EX_TOOLWINDOW | User32.WS_EX_LAYERED | User32.WS_EX_NOACTIVATE | User32.WS_EX_TRANSPARENT;
this.CreateHandle(params1);
this.UpdateLayeredWindow();
CreateHandle(params1);
UpdateLayeredWindow();
}
protected virtual void SetBoundsCore(int x, int y, int width, int height)
{
if (((this.X != x) || (this.Y != y)) || ((this.Width != width) || (this.Height != height)))
if (X != x || Y != y || Width != width || Height != height)
{
if (base.Handle != IntPtr.Zero)
if (Handle != nint.Zero)
{
int num1 = 20;
if ((this.X == x) && (this.Y == y))
if (X == x && Y == y)
{
num1 |= 2;
}
if ((this.Width == width) && (this.Height == height))
if (Width == width && Height == height)
{
num1 |= 1;
}
User32.SetWindowPos(base.Handle, IntPtr.Zero, x, y, width, height, (uint)num1);
User32.SetWindowPos(Handle, nint.Zero, x, y, width, height, (uint)num1);
}
else
{
this.Location = new Point(x, y);
this.Size = new Size(width, height);
Location = new Point(x, y);
Size = new Size(width, height);
}
}
}
@@ -147,20 +147,20 @@ namespace OSD
/// </summary>
public virtual Point Location
{
get { return this._location; }
get { return _location; }
set
{
if (base.Handle != IntPtr.Zero)
if (Handle != nint.Zero)
{
this.SetBoundsCore(value.X, value.Y, this._size.Width, this._size.Height);
SetBoundsCore(value.X, value.Y, _size.Width, _size.Height);
RECT rect = new RECT();
User32.GetWindowRect(base.Handle, ref rect);
this._location = new Point(rect.left, rect.top);
this.UpdateLayeredWindow();
User32.GetWindowRect(Handle, ref rect);
_location = new Point(rect.left, rect.top);
UpdateLayeredWindow();
}
else
{
this._location = value;
_location = value;
}
}
}
@@ -169,20 +169,20 @@ namespace OSD
/// </summary>
public virtual Size Size
{
get { return this._size; }
get { return _size; }
set
{
if (base.Handle != IntPtr.Zero)
if (Handle != nint.Zero)
{
this.SetBoundsCore(this._location.X, this._location.Y, value.Width, value.Height);
SetBoundsCore(_location.X, _location.Y, value.Width, value.Height);
RECT rect = new RECT();
User32.GetWindowRect(base.Handle, ref rect);
this._size = new Size(rect.right - rect.left, rect.bottom - rect.top);
this.UpdateLayeredWindow();
User32.GetWindowRect(Handle, ref rect);
_size = new Size(rect.right - rect.left, rect.bottom - rect.top);
UpdateLayeredWindow();
}
else
{
this._size = value;
_size = value;
}
}
}
@@ -191,10 +191,10 @@ namespace OSD
/// </summary>
public int Height
{
get { return this._size.Height; }
get { return _size.Height; }
set
{
this._size = new Size(this._size.Width, value);
_size = new Size(_size.Width, value);
}
}
/// <summary>
@@ -202,10 +202,10 @@ namespace OSD
/// </summary>
public int Width
{
get { return this._size.Width; }
get { return _size.Width; }
set
{
this._size = new Size(value, this._size.Height);
_size = new Size(value, _size.Height);
}
}
/// <summary>
@@ -213,10 +213,10 @@ namespace OSD
/// </summary>
public int X
{
get { return this._location.X; }
get { return _location.X; }
set
{
this.Location = new Point(value, this.Location.Y);
Location = new Point(value, Location.Y);
}
}
/// <summary>
@@ -224,10 +224,10 @@ namespace OSD
/// </summary>
public int Y
{
get { return this._location.Y; }
get { return _location.Y; }
set
{
this.Location = new Point(this.Location.X, value);
Location = new Point(Location.X, value);
}
}
/// <summary>
@@ -237,7 +237,7 @@ namespace OSD
{
get
{
return new Rectangle(new Point(0, 0), this._size);
return new Rectangle(new Point(0, 0), _size);
}
}
/// <summary>
@@ -245,12 +245,12 @@ namespace OSD
/// </summary>
public byte Alpha
{
get { return this._alpha; }
get { return _alpha; }
set
{
if (this._alpha == value) return;
this._alpha = value;
this.UpdateLayeredWindow();
if (_alpha == value) return;
_alpha = value;
UpdateLayeredWindow();
}
}
#endregion
@@ -258,15 +258,15 @@ namespace OSD
#region IDisposable Members
public void Dispose()
{
this.Dispose(true);
Dispose(true);
GC.SuppressFinalize(this);
}
private void Dispose(bool disposing)
{
if (!this._disposed)
if (!_disposed)
{
this.DestroyHandle();
this._disposed = true;
DestroyHandle();
_disposed = true;
}
}
#endregion
@@ -299,16 +299,16 @@ namespace OSD
{
public uint cbSize;
public uint dwFlags;
public IntPtr hWnd;
public nint hWnd;
public uint dwHoverTime;
}
[StructLayout(LayoutKind.Sequential)]
internal struct MSG
{
public IntPtr hwnd;
public nint hwnd;
public int message;
public IntPtr wParam;
public IntPtr lParam;
public nint wParam;
public nint lParam;
public int time;
public int pt_x;
public int pt_y;
@@ -345,69 +345,69 @@ namespace OSD
{
}
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool AnimateWindow(IntPtr hWnd, uint dwTime, uint dwFlags);
internal static extern bool AnimateWindow(nint hWnd, uint dwTime, uint dwFlags);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool ClientToScreen(IntPtr hWnd, ref POINT pt);
internal static extern bool ClientToScreen(nint hWnd, ref POINT pt);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool DispatchMessage(ref MSG msg);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool DrawFocusRect(IntPtr hWnd, ref RECT rect);
internal static extern bool DrawFocusRect(nint hWnd, ref RECT rect);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern IntPtr GetDC(IntPtr hWnd);
internal static extern nint GetDC(nint hWnd);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern IntPtr GetFocus();
internal static extern nint GetFocus();
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern ushort GetKeyState(int virtKey);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool GetMessage(ref MSG msg, int hWnd, uint wFilterMin, uint wFilterMax);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern IntPtr GetParent(IntPtr hWnd);
internal static extern nint GetParent(nint hWnd);
[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
public static extern bool GetClientRect(IntPtr hWnd, [In, Out] ref RECT rect);
public static extern bool GetClientRect(nint hWnd, [In, Out] ref RECT rect);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern int GetWindowLong(IntPtr hWnd, int nIndex);
internal static extern int GetWindowLong(nint hWnd, int nIndex);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern IntPtr GetWindow(IntPtr hWnd, int cmd);
internal static extern nint GetWindow(nint hWnd, int cmd);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool GetWindowRect(IntPtr hWnd, ref RECT rect);
internal static extern bool GetWindowRect(nint hWnd, ref RECT rect);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool HideCaret(IntPtr hWnd);
internal static extern bool HideCaret(nint hWnd);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool InvalidateRect(IntPtr hWnd, ref RECT rect, bool erase);
internal static extern bool InvalidateRect(nint hWnd, ref RECT rect, bool erase);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern IntPtr LoadCursor(IntPtr hInstance, uint cursor);
internal static extern nint LoadCursor(nint hInstance, uint cursor);
[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
public static extern int MapWindowPoints(IntPtr hWndFrom, IntPtr hWndTo, [In, Out] ref RECT rect, int cPoints);
public static extern int MapWindowPoints(nint hWndFrom, nint hWndTo, [In, Out] ref RECT rect, int cPoints);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool MoveWindow(IntPtr hWnd, int x, int y, int width, int height, bool repaint);
internal static extern bool MoveWindow(nint hWnd, int x, int y, int width, int height, bool repaint);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool PeekMessage(ref MSG msg, int hWnd, uint wFilterMin, uint wFilterMax, uint wFlag);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool PostMessage(IntPtr hWnd, int Msg, uint wParam, uint lParam);
internal static extern bool PostMessage(nint hWnd, int Msg, uint wParam, uint lParam);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool ReleaseCapture();
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern int ReleaseDC(IntPtr hWnd, IntPtr hDC);
internal static extern int ReleaseDC(nint hWnd, nint hDC);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool ScreenToClient(IntPtr hWnd, ref POINT pt);
internal static extern bool ScreenToClient(nint hWnd, ref POINT pt);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern uint SendMessage(IntPtr hWnd, int Msg, uint wParam, uint lParam);
internal static extern uint SendMessage(nint hWnd, int Msg, uint wParam, uint lParam);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern IntPtr SetCursor(IntPtr hCursor);
internal static extern nint SetCursor(nint hCursor);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern IntPtr SetFocus(IntPtr hWnd);
internal static extern nint SetFocus(nint hWnd);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern int SetWindowLong(IntPtr hWnd, int nIndex, int newLong);
internal static extern int SetWindowLong(nint hWnd, int nIndex, int newLong);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern int SetWindowPos(IntPtr hWnd, IntPtr hWndAfter, int X, int Y, int Width, int Height, uint flags);
internal static extern int SetWindowPos(nint hWnd, nint hWndAfter, int X, int Y, int Width, int Height, uint flags);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool SetWindowRgn(IntPtr hWnd, IntPtr hRgn, bool redraw);
internal static extern bool SetWindowRgn(nint hWnd, nint hRgn, bool redraw);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool ShowCaret(IntPtr hWnd);
internal static extern bool ShowCaret(nint hWnd);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool SetCapture(IntPtr hWnd);
internal static extern bool SetCapture(nint hWnd);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern int ShowWindow(IntPtr hWnd, short cmdShow);
internal static extern int ShowWindow(nint hWnd, short cmdShow);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool SystemParametersInfo(uint uiAction, uint uiParam, ref int bRetValue, uint fWinINI);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
@@ -415,9 +415,9 @@ namespace OSD
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool TranslateMessage(ref MSG msg);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool UpdateLayeredWindow(IntPtr hwnd, IntPtr hdcDst, ref POINT pptDst, ref SIZE psize, IntPtr hdcSrc, ref POINT pprSrc, int crKey, ref BLENDFUNCTION pblend, int dwFlags);
internal static extern bool UpdateLayeredWindow(nint hwnd, nint hdcDst, ref POINT pptDst, ref SIZE psize, nint hdcSrc, ref POINT pprSrc, int crKey, ref BLENDFUNCTION pblend, int dwFlags);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool UpdateWindow(IntPtr hwnd);
internal static extern bool UpdateWindow(nint hwnd);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool WaitMessage();
[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
@@ -431,25 +431,25 @@ namespace OSD
{
}
[DllImport("gdi32.dll", CharSet = CharSet.Auto)]
internal static extern int CombineRgn(IntPtr dest, IntPtr src1, IntPtr src2, int flags);
internal static extern int CombineRgn(nint dest, nint src1, nint src2, int flags);
[DllImport("gdi32.dll", CharSet = CharSet.Auto)]
internal static extern IntPtr CreateBrushIndirect(ref LOGBRUSH brush);
internal static extern nint CreateBrushIndirect(ref LOGBRUSH brush);
[DllImport("gdi32.dll", CharSet = CharSet.Auto)]
internal static extern IntPtr CreateCompatibleDC(IntPtr hDC);
internal static extern nint CreateCompatibleDC(nint hDC);
[DllImport("gdi32.dll", CharSet = CharSet.Auto)]
internal static extern IntPtr CreateRectRgnIndirect(ref RECT rect);
internal static extern nint CreateRectRgnIndirect(ref RECT rect);
[DllImport("gdi32.dll", CharSet = CharSet.Auto)]
internal static extern bool DeleteDC(IntPtr hDC);
internal static extern bool DeleteDC(nint hDC);
[DllImport("gdi32.dll", CharSet = CharSet.Auto)]
internal static extern IntPtr DeleteObject(IntPtr hObject);
internal static extern nint DeleteObject(nint hObject);
[DllImport("gdi32.dll", CharSet = CharSet.Auto)]
internal static extern int GetClipBox(IntPtr hDC, ref RECT rectBox);
internal static extern int GetClipBox(nint hDC, ref RECT rectBox);
[DllImport("gdi32.dll", CharSet = CharSet.Auto)]
internal static extern bool PatBlt(IntPtr hDC, int x, int y, int width, int height, uint flags);
internal static extern bool PatBlt(nint hDC, int x, int y, int width, int height, uint flags);
[DllImport("gdi32.dll", CharSet = CharSet.Auto)]
internal static extern int SelectClipRgn(IntPtr hDC, IntPtr hRgn);
internal static extern int SelectClipRgn(nint hDC, nint hRgn);
[DllImport("gdi32.dll", CharSet = CharSet.Auto)]
internal static extern IntPtr SelectObject(IntPtr hDC, IntPtr hObject);
internal static extern nint SelectObject(nint hDC, nint hObject);
}
[StructLayout(LayoutKind.Sequential)]
public struct LOGBRUSH

View File

@@ -3,12 +3,14 @@ using System.Diagnostics;
using System.Text;
using System.Text.RegularExpressions;
namespace GHelper
namespace GHelper.Helpers
{
public static class OptimizationService
{
static List<string> services = new() {
"ArmouryCrateControlInterface",
"ASUSOptimization",
"AsusAppService",
"ASUSLinkNear",
"ASUSLinkRemote",
@@ -16,9 +18,7 @@ namespace GHelper
"ASUSSwitch",
"ASUSSystemAnalysis",
"ASUSSystemDiagnosis",
"ArmouryCrateControlInterface",
"AsusCertService",
"ASUSOptimization"
"AsusCertService"
};
public static void SetChargeLimit(int newValue)
@@ -52,9 +52,15 @@ namespace GHelper
public static bool IsRunning()
{
return (Process.GetProcessesByName("AsusOptimization").Count() > 0);
return Process.GetProcessesByName("AsusOptimization").Count() > 0;
}
public static bool IsOSDRunning()
{
return Process.GetProcessesByName("AsusOSD").Count() > 0;
}
public static int GetRunningCount()
{
int count = 0;
@@ -66,7 +72,7 @@ namespace GHelper
}
public static void SetBacklightOffDelay(int value = 60)
public static void SetBacklightOffDelay(int value = 60)
{
try
{

View File

@@ -1,12 +1,7 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Diagnostics;
using System.Security.Principal;
using System.Text;
using System.Threading.Tasks;
namespace GHelper
namespace GHelper.Helpers
{
public static class ProcessHelper
{
@@ -61,7 +56,8 @@ namespace GHelper
{
Process.Start(startInfo);
Application.Exit();
} catch (Exception ex)
}
catch (Exception ex)
{
Logger.WriteLine(ex.Message);
}
@@ -102,7 +98,7 @@ namespace GHelper
{
try
{
string script = $"Set-Service -Name \"{serviceName}\" -Status stopped -StartupType disabled";
string script = $"Get-Service -Name \"{serviceName}\" | Stop-Service -Force -PassThru | Set-Service -StartupType Disabled";
Logger.WriteLine(script);
RunCMD("powershell", script);
}
@@ -136,7 +132,12 @@ namespace GHelper
cmd.StartInfo.FileName = name;
cmd.StartInfo.Arguments = args;
cmd.Start();
Logger.WriteLine(cmd.StandardOutput.ReadToEnd());
string result = cmd.StandardOutput.ReadToEnd().Replace(Environment.NewLine, " ").Trim(' ');
Logger.WriteLine(args);
Logger.WriteLine(result);
cmd.WaitForExit();
}

View File

@@ -1,4 +1,4 @@
using GHelper;
using GHelper.Helpers;
using Microsoft.Win32.TaskScheduler;
using System.Diagnostics;
using System.Security.Principal;
@@ -34,8 +34,9 @@ public class Startup
using (TaskDefinition td = TaskService.Instance.NewTask())
{
td.RegistrationInfo.Description = "G-Helper Auto Start";
td.Triggers.Add(new LogonTrigger { UserId = userId });
td.Triggers.Add(new LogonTrigger { UserId = userId, Delay = TimeSpan.FromSeconds(1) });
td.Actions.Add(strExeFilePath);
if (ProcessHelper.IsUserAdministrator())

View File

@@ -1,9 +1,6 @@
using OSD;
using System.Diagnostics;
using System.Drawing.Drawing2D;
using System.Drawing.Drawing2D;
namespace GHelper
namespace GHelper.Helpers
{
static class Drawing
@@ -74,7 +71,7 @@ namespace GHelper
protected override void PerformPaint(PaintEventArgs e)
{
Brush brush = new SolidBrush(Color.FromArgb(150, Color.Black));
Drawing.FillRoundedRectangle(e.Graphics, brush, this.Bound, 10);
e.Graphics.FillRoundedRectangle(brush, Bound, 10);
StringFormat format = new StringFormat();
format.LineAlignment = StringAlignment.Center;
@@ -128,34 +125,40 @@ namespace GHelper
e.Graphics.DrawString(toastText,
new Font("Segoe UI", 36f, FontStyle.Bold, GraphicsUnit.Pixel),
new SolidBrush(Color.White),
new PointF(this.Bound.Width / 2 + shiftX, this.Bound.Height / 2),
new PointF(Bound.Width / 2 + shiftX, Bound.Height / 2),
format);
}
public void RunToast(string text, ToastIcon? icon = null)
{
//Hide();
timer.Stop();
toastText = text;
toastIcon = icon;
if (AppConfig.Is("disable_osd")) return;
Screen screen1 = Screen.FromHandle(base.Handle);
Program.settingsForm.Invoke(delegate
{
//Hide();
timer.Stop();
Width = Math.Max(300, 100 + toastText.Length * 22);
Height = 100;
X = (screen1.Bounds.Width - this.Width) / 2;
Y = screen1.Bounds.Height - 300 - this.Height;
toastText = text;
toastIcon = icon;
Screen screen1 = Screen.FromHandle(Handle);
Width = Math.Max(300, 100 + toastText.Length * 22);
Height = 100;
X = (screen1.Bounds.Width - Width) / 2;
Y = screen1.Bounds.Height - 300 - Height;
Show();
timer.Start();
});
Show();
timer.Start();
}
private void timer_Tick(object? sender, EventArgs e)
{
Debug.WriteLine("Toast end");
//Debug.WriteLine("Toast end");
Hide();
timer.Stop();
}

View File

@@ -1,63 +1,26 @@
using HidLibrary;
using GHelper.Display;
using GHelper.Helpers;
using GHelper.Mode;
using Microsoft.Win32;
using NAudio.CoreAudioApi;
using System.Diagnostics;
using System.Management;
namespace GHelper
namespace GHelper.Input
{
public class KeyboardListener
{
CancellationTokenSource cancellationTokenSource = new CancellationTokenSource();
public KeyboardListener(Action<int> KeyHandler)
{
HidDevice? input = AsusUSB.GetDevice();
if (input == null) return;
Logger.WriteLine($"Input: {input.DevicePath}");
var task = Task.Run(() =>
{
try
{
while (!cancellationTokenSource.Token.IsCancellationRequested)
{
var data = input.Read().Data;
if (data.Length > 1 && data[0] == AsusUSB.INPUT_HID_ID && data[1] > 0)
{
Logger.WriteLine($"Key: {data[1]}");
KeyHandler(data[1]);
}
}
Logger.WriteLine("Listener stopped");
}
catch (Exception ex)
{
Logger.WriteLine(ex.ToString());
}
});
}
public void Dispose()
{
cancellationTokenSource?.Cancel();
}
}
public class InputDispatcher
{
System.Timers.Timer timer = new System.Timers.Timer(1000);
public bool backlightActivity = true;
public static bool backlightActivity = true;
public static Keys keyProfile = Keys.F5;
public static Keys keyApp = Keys.F12;
static ModeControl modeControl = Program.modeControl;
static ScreenControl screenControl = new ScreenControl();
static bool isTUF = AppConfig.IsTUF();
KeyboardListener listener;
KeyboardHook hook = new KeyboardHook();
@@ -123,8 +86,8 @@ namespace GHelper
public void InitBacklightTimer()
{
timer.Enabled = (AppConfig.Get("keyboard_timeout") > 0 && SystemInformation.PowerStatus.PowerLineStatus != PowerLineStatus.Online) ||
(AppConfig.Get("keyboard_ac_timeout") > 0 && SystemInformation.PowerStatus.PowerLineStatus == PowerLineStatus.Online);
timer.Enabled = AppConfig.Get("keyboard_timeout") > 0 && SystemInformation.PowerStatus.PowerLineStatus != PowerLineStatus.Online ||
AppConfig.Get("keyboard_ac_timeout") > 0 && SystemInformation.PowerStatus.PowerLineStatus == PowerLineStatus.Online;
}
@@ -140,18 +103,43 @@ namespace GHelper
string actionM1 = AppConfig.GetString("m1");
string actionM2 = AppConfig.GetString("m2");
if (keyProfile != Keys.None) hook.RegisterHotKey(ModifierKeys.Shift | ModifierKeys.Control, keyProfile);
if (keyProfile != Keys.None)
{
hook.RegisterHotKey(ModifierKeys.Shift | ModifierKeys.Control, keyProfile);
hook.RegisterHotKey(ModifierKeys.Shift | ModifierKeys.Control | ModifierKeys.Alt, keyProfile);
}
if (keyApp != Keys.None) hook.RegisterHotKey(ModifierKeys.Shift | ModifierKeys.Control, keyApp);
if (!AppConfig.ContainsModel("Z13"))
if (!AppConfig.Is("skip_hotkeys"))
{
hook.RegisterHotKey(ModifierKeys.Control, Keys.VolumeDown);
hook.RegisterHotKey(ModifierKeys.Control, Keys.VolumeUp);
hook.RegisterHotKey(ModifierKeys.Shift, Keys.VolumeDown);
hook.RegisterHotKey(ModifierKeys.Shift, Keys.VolumeUp);
hook.RegisterHotKey(ModifierKeys.Shift | ModifierKeys.Control, Keys.F20);
}
if (!AppConfig.IsZ13() && !AppConfig.IsAlly())
{
if (actionM1 is not null && actionM1.Length > 0) hook.RegisterHotKey(ModifierKeys.None, Keys.VolumeDown);
if (actionM2 is not null && actionM2.Length > 0) hook.RegisterHotKey(ModifierKeys.None, Keys.VolumeUp);
}
// FN-Lock group
if (AppConfig.Is("fn_lock") && !AppConfig.ContainsModel("VivoBook"))
for (Keys i = Keys.F1; i <= Keys.F11; i++) hook.RegisterHotKey(ModifierKeys.None, i);
// Arrow-lock group
if (AppConfig.Is("arrow_lock") && AppConfig.IsDUO())
{
hook.RegisterHotKey(ModifierKeys.None, Keys.Left);
hook.RegisterHotKey(ModifierKeys.None, Keys.Right);
hook.RegisterHotKey(ModifierKeys.None, Keys.Up);
hook.RegisterHotKey(ModifierKeys.None, Keys.Down);
}
}
static void CustomKey(string configKey = "m3")
@@ -176,6 +164,29 @@ namespace GHelper
}
static void SetBrightness(int delta)
{
int brightness = -1;
if (isTUF) brightness = ScreenBrightness.Get();
if (AppConfig.SwappedBrightness()) delta = -delta;
Program.acpi.DeviceSet(AsusACPI.UniversalControl, delta > 0 ? AsusACPI.Brightness_Up : AsusACPI.Brightness_Down, "Brightness");
if (isTUF)
{
if (AppConfig.SwappedBrightness()) return;
if (delta < 0 && brightness <= 0) return;
if (delta > 0 && brightness >= 100) return;
Thread.Sleep(100);
if (brightness == ScreenBrightness.Get())
Program.toast.RunToast(ScreenBrightness.Adjust(delta) + "%", (delta < 0) ? ToastIcon.BrightnessDown : ToastIcon.BrightnessUp);
}
}
public void KeyPressed(object sender, KeyPressedEventArgs e)
{
@@ -183,7 +194,7 @@ namespace GHelper
{
Logger.WriteLine(e.Key.ToString());
if (AppConfig.ContainsModel("Z13"))
if (AppConfig.NoMKeys())
{
switch (e.Key)
{
@@ -196,13 +207,20 @@ namespace GHelper
case Keys.F4:
KeyProcess("m3");
return;
}
}
if (AppConfig.IsZ13() || AppConfig.IsDUO())
{
switch (e.Key)
{
case Keys.F11:
HandleEvent(199);
return;
}
}
if (AppConfig.ContainsModel("GA401I") && !AppConfig.ContainsModel("GA401IHR"))
if (AppConfig.NoAura())
{
switch (e.Key)
{
@@ -225,10 +243,10 @@ namespace GHelper
KeyboardHook.KeyPress(Keys.VolumeMute);
break;
case Keys.F2:
HandleEvent(197);
SetBacklight(-1, true);
break;
case Keys.F3:
HandleEvent(196);
SetBacklight(1, true);
break;
case Keys.F4:
KeyProcess("fnf4");
@@ -240,14 +258,10 @@ namespace GHelper
KeyboardHook.KeyPress(Keys.Snapshot);
break;
case Keys.F7:
if (AppConfig.ContainsModel("TUF"))
Program.settingsForm.BeginInvoke(Program.settingsForm.RunToast, ScreenBrightness.Adjust(-10) + "%", ToastIcon.BrightnessDown);
HandleOptimizationEvent(16);
SetBrightness(-10);
break;
case Keys.F8:
if (AppConfig.ContainsModel("TUF"))
Program.settingsForm.BeginInvoke(Program.settingsForm.RunToast, ScreenBrightness.Adjust(+10) + "%", ToastIcon.BrightnessUp);
HandleOptimizationEvent(32);
SetBrightness(+10);
break;
case Keys.F9:
KeyboardHook.KeyWinPress(Keys.P);
@@ -267,18 +281,65 @@ namespace GHelper
case Keys.VolumeUp:
KeyProcess("m2");
break;
case Keys.Left:
KeyboardHook.KeyPress(Keys.Home);
break;
case Keys.Right:
KeyboardHook.KeyPress(Keys.End);
break;
case Keys.Up:
KeyboardHook.KeyPress(Keys.PageUp);
break;
case Keys.Down:
KeyboardHook.KeyPress(Keys.PageDown);
break;
default:
break;
}
}
if (e.Modifier == (ModifierKeys.Control | ModifierKeys.Shift))
{
if (e.Key == keyProfile) Program.settingsForm.CyclePerformanceMode();
if (e.Key == keyProfile) modeControl.CyclePerformanceMode();
if (e.Key == keyApp) Program.SettingsToggle();
if (e.Key == Keys.F20) KeyProcess("m3");
}
if (e.Modifier == (ModifierKeys.Control | ModifierKeys.Shift | ModifierKeys.Alt))
{
if (e.Key == keyProfile) modeControl.CyclePerformanceMode(true);
}
if (e.Modifier == (ModifierKeys.Control))
{
switch (e.Key)
{
case Keys.VolumeDown:
// Screen brightness down on CTRL+VolDown
SetBrightness(-10);
break;
case Keys.VolumeUp:
// Screen brightness up on CTRL+VolUp
SetBrightness(+10);
break;
}
}
if (e.Modifier == (ModifierKeys.Shift))
{
switch (e.Key)
{
case Keys.VolumeDown:
// Keyboard backlight down on SHIFT+VolDown
SetBacklight(-1);
break;
case Keys.VolumeUp:
// Keyboard backlight up on SHIFT+VolUp
SetBacklight(1);
break;
}
}
}
@@ -298,6 +359,8 @@ namespace GHelper
action = "micmute";
if (name == "fnc")
action = "fnlock";
if (name == "fne")
action = "calculator";
}
switch (action)
@@ -313,45 +376,56 @@ namespace GHelper
break;
case "screen":
Logger.WriteLine("Screen off toggle");
NativeMethods.TurnOffScreen(Program.settingsForm.Handle);
NativeMethods.TurnOffScreen();
break;
case "miniled":
Program.settingsForm.BeginInvoke(Program.settingsForm.ToogleMiniled);
screenControl.ToogleMiniled();
break;
case "aura":
Program.settingsForm.BeginInvoke(Program.settingsForm.CycleAuraMode);
break;
case "performance":
Program.settingsForm.BeginInvoke(Program.settingsForm.CyclePerformanceMode);
modeControl.CyclePerformanceMode(Control.ModifierKeys == Keys.Shift);
break;
case "ghelper":
Program.settingsForm.BeginInvoke(delegate
try
{
Program.SettingsToggle();
});
Program.settingsForm.BeginInvoke(delegate
{
Program.SettingsToggle();
});
}
catch (Exception ex)
{
Debug.WriteLine(ex);
}
break;
case "fnlock":
ToggleFnLock();
break;
case "micmute":
using (var enumerator = new MMDeviceEnumerator())
{
var commDevice = enumerator.GetDefaultAudioEndpoint(DataFlow.Capture, Role.Communications);
bool muteStatus = !commDevice.AudioEndpointVolume.Mute;
commDevice.AudioEndpointVolume.Mute = muteStatus;
Program.settingsForm.BeginInvoke(Program.settingsForm.RunToast, muteStatus ? "Muted" : "Unmuted", muteStatus ? ToastIcon.MicrophoneMute : ToastIcon.Microphone);
}
bool muteStatus = Audio.ToggleMute();
Program.toast.RunToast(muteStatus ? "Muted" : "Unmuted", muteStatus ? ToastIcon.MicrophoneMute : ToastIcon.Microphone);
if (AppConfig.IsVivobook()) Program.acpi.DeviceSet(AsusACPI.MICMUTE_LED, muteStatus ? 1 : 0, "MicmuteLed");
break;
case "brightness_up":
HandleOptimizationEvent(32);
SetBrightness(+10);
break;
case "brightness_down":
HandleOptimizationEvent(16);
SetBrightness(-10);
break;
case "screenpad_up":
SetScreenpad(10);
break;
case "screenpad_down":
SetScreenpad(-10);
break;
case "custom":
CustomKey(name);
break;
case "calculator":
LaunchProcess("calc");
break;
default:
break;
}
@@ -361,101 +435,161 @@ namespace GHelper
{
using (var key = Registry.CurrentUser.OpenSubKey(@"SOFTWARE\Microsoft\Windows\CurrentVersion\PrecisionTouchPad\Status", false))
{
return (key?.GetValue("Enabled")?.ToString() == "1");
Logger.WriteLine("Touchpad status:" + key?.GetValue("Enabled")?.ToString());
return key?.GetValue("Enabled")?.ToString() == "1";
}
}
static void ToggleFnLock()
static void ToggleTouchpad()
{
KeyboardHook.KeyCtrlWinPress(Keys.F24);
}
public static void ToggleArrowLock()
{
int arLock = AppConfig.Is("arrow_lock") ? 0 : 1;
AppConfig.Set("arrow_lock", arLock);
Program.settingsForm.BeginInvoke(Program.inputDispatcher.RegisterKeys);
Program.toast.RunToast("Arrow-Lock " + (arLock == 1 ? "On" : "Off"), ToastIcon.FnLock);
}
public static void ToggleFnLock()
{
int fnLock = AppConfig.Is("fn_lock") ? 0 : 1;
AppConfig.Set("fn_lock", fnLock);
if (AppConfig.ContainsModel("VivoBook"))
Program.acpi.DeviceSet(AsusACPI.FnLock, (fnLock == 1) ? 0 : 1, "FnLock");
Program.acpi.DeviceSet(AsusACPI.FnLock, fnLock == 1 ? 0 : 1, "FnLock");
else
Program.settingsForm.BeginInvoke(Program.inputDispatcher.RegisterKeys);
Program.settingsForm.BeginInvoke(Program.settingsForm.RunToast, "Fn-Lock "+(fnLock==1?"On":"Off"), ToastIcon.FnLock);
Program.settingsForm.BeginInvoke(Program.settingsForm.VisualiseFnLock);
Program.toast.RunToast("Fn-Lock " + (fnLock == 1 ? "On" : "Off"), ToastIcon.FnLock);
}
public static void TabletMode()
{
if (AppConfig.Is("disable_tablet")) return;
bool touchpadState = GetTouchpadState();
bool tabletState = Program.acpi.DeviceGet(AsusACPI.TabletState) > 0;
Logger.WriteLine("Tablet: " + tabletState + " Touchpad: " + touchpadState);
if ((tabletState && touchpadState) || (!tabletState && !touchpadState)) AsusUSB.TouchpadToggle();
if (tabletState && touchpadState || !tabletState && !touchpadState) AsusUSB.TouchpadToggle();
}
static void HandleEvent(int EventID)
{
switch (EventID)
// The ROG Ally uses different M-key codes.
// We'll special-case the translation of those.
if (AppConfig.IsAlly())
{
case 124: // M3
KeyProcess("m3");
return;
case 56: // M4 / Rog button
KeyProcess("m4");
return;
case 174: // FN+F5
Program.settingsForm.BeginInvoke(Program.settingsForm.CyclePerformanceMode);
return;
case 179: // FN+F4
case 178: // FN+F4
KeyProcess("fnf4");
return;
case 158: // Fn + C
KeyProcess("fnc");
return;
case 78: // Fn + ESC
ToggleFnLock();
return;
case 189: // Tablet mode
TabletMode();
return;
case 197: // FN+F2
SetBacklight(-1);
return;
case 196: // FN+F3
SetBacklight(1);
return;
case 199: // ON Z13 - FN+F11 - cycles backlight
SetBacklight(4);
return;
case 53: // FN+F6 on GA-502DU model
NativeMethods.TurnOffScreen(Program.settingsForm.Handle);
return;
switch (EventID)
{
// This is both the M1 and M2 keys.
// There's a way to differentiate, apparently, but it isn't over USB or any other obvious protocol.
case 165:
KeyProcess("paddle");
return;
// The Command Center ("play-looking") button below the select key.
case 166:
KeyProcess("cc");
return;
// The M4/ROG key.
case 56:
KeyProcess("m4");
return;
}
}
// All other devices seem to use the same HID key-codes,
// so we can process them all the same.
else
{
switch (EventID)
{
case 124: // M3
KeyProcess("m3");
return;
case 56: // M4 / Rog button
KeyProcess("m4");
return;
case 55: // Arconym
KeyProcess("m6");
return;
case 181: // FN + Numpad Enter
KeyProcess("fne");
return;
case 174: // FN+F5
modeControl.CyclePerformanceMode(Control.ModifierKeys == Keys.Shift);
return;
case 179: // FN+F4
case 178: // FN+F4
KeyProcess("fnf4");
return;
case 158: // Fn + C
KeyProcess("fnc");
return;
case 78: // Fn + ESC
ToggleFnLock();
return;
case 75: // Fn + ESC
ToggleArrowLock();
return;
case 189: // Tablet mode
TabletMode();
return;
case 197: // FN+F2
SetBacklight(-1);
return;
case 196: // FN+F3
SetBacklight(1);
return;
case 199: // ON Z13 - FN+F11 - cycles backlight
SetBacklight(4);
return;
case 53: // FN+F6 on GA-502DU model
NativeMethods.TurnOffScreen();
return;
}
}
if (!OptimizationService.IsRunning())
if (!OptimizationService.IsRunning())
HandleOptimizationEvent(EventID);
// Asus Optimization service Events
}
// Asus Optimization service Events
static void HandleOptimizationEvent(int EventID)
{
switch (EventID)
{
case 16: // FN+F7
//ScreenBrightness.Adjust(-10);
Program.acpi.DeviceSet(AsusACPI.UniversalControl, AsusACPI.Brightness_Down, "Brightness");
break;
case 32: // FN+F8
//ScreenBrightness.Adjust(+10);
Program.acpi.DeviceSet(AsusACPI.UniversalControl, AsusACPI.Brightness_Up, "Brightness");
break;
case 107: // FN+F10
bool touchpadState = GetTouchpadState();
AsusUSB.TouchpadToggle();
Program.settingsForm.BeginInvoke(Program.settingsForm.RunToast, touchpadState ? "Off" : "On", ToastIcon.Touchpad);
ToggleTouchpad();
Thread.Sleep(200);
Program.toast.RunToast(GetTouchpadState() ? "On" : "Off", ToastIcon.Touchpad);
break;
case 108: // FN+F11
Program.acpi.DeviceSet(AsusACPI.UniversalControl, AsusACPI.KB_Sleep, "Sleep");
break;
case 106: // Screenpad button on DUO
SetScreenpad(100);
break;
}
}
@@ -477,12 +611,10 @@ namespace GHelper
public static void SetBacklightAuto(bool init = false)
{
if (init) AsusUSB.Init();
//if (!OptimizationService.IsRunning())
AsusUSB.ApplyBrightness(GetBacklight(), "Auto");
AsusUSB.ApplyBrightness(GetBacklight(), "Auto", init);
}
public static void SetBacklight(int delta)
public static void SetBacklight(int delta, bool force = false)
{
int backlight_power = AppConfig.Get("keyboard_brightness", 1);
int backlight_battery = AppConfig.Get("keyboard_brightness_ac", 1);
@@ -491,8 +623,8 @@ namespace GHelper
int backlight = onBattery ? backlight_battery : backlight_power;
if (delta >= 4)
backlight = (++backlight % 4);
else
backlight = ++backlight % 4;
else
backlight = Math.Max(Math.Min(3, backlight + delta), 0);
if (onBattery)
@@ -500,23 +632,72 @@ namespace GHelper
else
AppConfig.Set("keyboard_brightness", backlight);
if (!OptimizationService.IsRunning())
if (force || !OptimizationService.IsRunning())
{
AsusUSB.ApplyBrightness(backlight, "HotKey");
}
if (!OptimizationService.IsOSDRunning())
{
string[] backlightNames = new string[] { "Off", "Low", "Mid", "Max" };
Program.settingsForm.BeginInvoke(Program.settingsForm.RunToast, backlightNames[backlight], delta > 0 ? ToastIcon.BacklightUp : ToastIcon.BacklightDown);
Program.toast.RunToast(backlightNames[backlight], delta > 0 ? ToastIcon.BacklightUp : ToastIcon.BacklightDown);
}
}
public static void SetScreenpad(int delta)
{
int brightness = AppConfig.Get("screenpad", 100);
if (delta == 100)
{
if (brightness < 0) brightness = 100;
else if (brightness >= 100) brightness = 0;
else brightness = -10;
}
else
{
brightness = Math.Max(Math.Min(100, brightness + delta), -10);
}
AppConfig.Set("screenpad", brightness);
if (brightness >= 0) Program.acpi.DeviceSet(AsusACPI.ScreenPadToggle, 1, "ScreenpadOn");
Program.acpi.DeviceSet(AsusACPI.ScreenPadBrightness, Math.Max(brightness * 255 / 100, 0), "Screenpad");
if (brightness < 0) Program.acpi.DeviceSet(AsusACPI.ScreenPadToggle, 0, "ScreenpadOff");
string toast;
if (brightness < 0) toast = "Off";
else if (brightness == 0) toast = "Hidden";
else toast = brightness.ToString() + "%";
Program.toast.RunToast($"Screen Pad {toast}", delta > 0 ? ToastIcon.BrightnessUp : ToastIcon.BrightnessDown);
}
static void LaunchProcess(string command = "")
{
try
{
string executable = command.Split(' ')[0];
string arguments = command.Substring(executable.Length).Trim();
Process proc = Process.Start(executable, arguments);
//string executable = command.Split(' ')[0];
//string arguments = command.Substring(executable.Length).Trim();
ProcessStartInfo startInfo = new ProcessStartInfo("cmd", "/C " + command);
startInfo.RedirectStandardOutput = true;
startInfo.RedirectStandardError = true;
startInfo.UseShellExecute = false;
startInfo.CreateNoWindow = true;
startInfo.WorkingDirectory = Environment.CurrentDirectory;
//startInfo.Arguments = arguments;
Process proc = Process.Start(startInfo);
}
catch
{

View File

@@ -17,7 +17,9 @@ public sealed class KeyboardHook : IDisposable
public const int KEYEVENTF_EXTENDEDKEY = 1;
public const int KEYEVENTF_KEYUP = 2;
private const byte VK_LWIN = 0x5B;
private const byte VK_LCONTROL = 0xA2;
public static void KeyPress(Keys key)
{
@@ -32,6 +34,16 @@ public sealed class KeyboardHook : IDisposable
keybd_event(VK_LWIN, 0, KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, IntPtr.Zero);
}
public static void KeyCtrlWinPress(Keys key)
{
keybd_event(VK_LCONTROL, 0, KEYEVENTF_EXTENDEDKEY, IntPtr.Zero);
keybd_event(VK_LWIN, 0, KEYEVENTF_EXTENDEDKEY, IntPtr.Zero);
keybd_event((byte)key, 0, KEYEVENTF_EXTENDEDKEY, IntPtr.Zero);
keybd_event((byte)key, 0, KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, IntPtr.Zero);
keybd_event(VK_LWIN, 0, KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, IntPtr.Zero);
keybd_event(VK_LCONTROL, 0, KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, IntPtr.Zero);
}
/// <summary>
/// Represents the window that is used internally to get the messages.

View File

@@ -0,0 +1,69 @@
using HidLibrary;
namespace GHelper.Input
{
public class KeyboardListener
{
CancellationTokenSource cancellationTokenSource = new CancellationTokenSource();
public KeyboardListener(Action<int> KeyHandler)
{
HidDevice? input = AsusUSB.GetDevice();
// Fallback
if (input == null)
{
AsusUSB.Init();
Thread.Sleep(1000);
input = AsusUSB.GetDevice();
}
if (input == null)
{
Logger.WriteLine($"Input device not found");
return;
}
Logger.WriteLine($"Input: {input.DevicePath}");
var task = Task.Run(() =>
{
try
{
while (!cancellationTokenSource.Token.IsCancellationRequested)
{
// Emergency break
if (input == null || !input.IsConnected)
{
Logger.WriteLine("Listener terminated");
break;
}
var data = input.Read().Data;
if (data.Length > 1 && data[0] == AsusUSB.INPUT_HID_ID && data[1] > 0 && data[1] != 236)
{
Logger.WriteLine($"Key: {data[1]}");
KeyHandler(data[1]);
}
}
Logger.WriteLine("Listener stopped");
}
catch (Exception ex)
{
Logger.WriteLine(ex.ToString());
}
});
}
public void Dispose()
{
cancellationTokenSource?.Cancel();
}
}
}

258
app/Matrix.Designer.cs generated Normal file
View File

@@ -0,0 +1,258 @@
namespace GHelper
{
partial class Matrix
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureMatrix = new PictureBox();
trackZoom = new TrackBar();
buttonPicture = new UI.RButton();
panelPicture = new Panel();
panelMain = new Panel();
panelButtons = new Panel();
buttonReset = new UI.RButton();
panelScaling = new Panel();
comboScaling = new UI.RComboBox();
labelScaling = new Label();
panelZoom = new Panel();
labelZoom = new Label();
labelZoomTitle = new Label();
((System.ComponentModel.ISupportInitialize)pictureMatrix).BeginInit();
((System.ComponentModel.ISupportInitialize)trackZoom).BeginInit();
panelPicture.SuspendLayout();
panelMain.SuspendLayout();
panelButtons.SuspendLayout();
panelScaling.SuspendLayout();
panelZoom.SuspendLayout();
SuspendLayout();
//
// pictureMatrix
//
pictureMatrix.BackColor = Color.Black;
pictureMatrix.Cursor = Cursors.SizeAll;
pictureMatrix.Location = new Point(731, 27);
pictureMatrix.Name = "pictureMatrix";
pictureMatrix.Size = new Size(81, 73);
pictureMatrix.TabIndex = 0;
pictureMatrix.TabStop = false;
//
// trackZoom
//
trackZoom.LargeChange = 50;
trackZoom.Location = new Point(16, 52);
trackZoom.Maximum = 200;
trackZoom.Minimum = 10;
trackZoom.Name = "trackZoom";
trackZoom.Size = new Size(782, 90);
trackZoom.SmallChange = 10;
trackZoom.TabIndex = 2;
trackZoom.TickFrequency = 20;
trackZoom.TickStyle = TickStyle.TopLeft;
trackZoom.Value = 100;
//
// buttonPicture
//
buttonPicture.Activated = false;
buttonPicture.BackColor = SystemColors.ControlLight;
buttonPicture.BorderColor = Color.Transparent;
buttonPicture.BorderRadius = 5;
buttonPicture.FlatAppearance.BorderSize = 0;
buttonPicture.FlatStyle = FlatStyle.Flat;
buttonPicture.Image = Properties.Resources.icons8_matrix_32;
buttonPicture.Location = new Point(16, 19);
buttonPicture.Name = "buttonPicture";
buttonPicture.Secondary = true;
buttonPicture.Size = new Size(258, 56);
buttonPicture.TabIndex = 3;
buttonPicture.Text = "Picture / Gif";
buttonPicture.TextAlign = ContentAlignment.MiddleRight;
buttonPicture.TextImageRelation = TextImageRelation.ImageBeforeText;
buttonPicture.UseVisualStyleBackColor = false;
//
// panelPicture
//
panelPicture.BackColor = Color.Black;
panelPicture.Controls.Add(pictureMatrix);
panelPicture.Dock = DockStyle.Top;
panelPicture.Location = new Point(0, 0);
panelPicture.Name = "panelPicture";
panelPicture.Size = new Size(834, 419);
panelPicture.TabIndex = 4;
//
// panelMain
//
panelMain.Controls.Add(panelButtons);
panelMain.Controls.Add(panelScaling);
panelMain.Controls.Add(panelZoom);
panelMain.Controls.Add(panelPicture);
panelMain.Dock = DockStyle.Top;
panelMain.Location = new Point(20, 20);
panelMain.Name = "panelMain";
panelMain.Size = new Size(834, 924);
panelMain.TabIndex = 5;
//
// panelButtons
//
panelButtons.Controls.Add(buttonReset);
panelButtons.Controls.Add(buttonPicture);
panelButtons.Dock = DockStyle.Top;
panelButtons.Location = new Point(0, 642);
panelButtons.Name = "panelButtons";
panelButtons.Size = new Size(834, 94);
panelButtons.TabIndex = 6;
//
// buttonReset
//
buttonReset.Activated = false;
buttonReset.BackColor = SystemColors.ControlLight;
buttonReset.BorderColor = Color.Transparent;
buttonReset.BorderRadius = 5;
buttonReset.FlatAppearance.BorderSize = 0;
buttonReset.FlatStyle = FlatStyle.Flat;
buttonReset.Image = Properties.Resources.icons8_refresh_32;
buttonReset.Location = new Point(290, 19);
buttonReset.Name = "buttonReset";
buttonReset.Secondary = true;
buttonReset.Size = new Size(258, 56);
buttonReset.TabIndex = 4;
buttonReset.Text = "Reset";
buttonReset.TextAlign = ContentAlignment.MiddleRight;
buttonReset.TextImageRelation = TextImageRelation.ImageBeforeText;
buttonReset.UseVisualStyleBackColor = false;
//
// panelScaling
//
panelScaling.Controls.Add(comboScaling);
panelScaling.Controls.Add(labelScaling);
panelScaling.Dock = DockStyle.Top;
panelScaling.Location = new Point(0, 564);
panelScaling.Name = "panelScaling";
panelScaling.Size = new Size(834, 78);
panelScaling.TabIndex = 7;
//
// comboScaling
//
comboScaling.BorderColor = Color.White;
comboScaling.ButtonColor = Color.FromArgb(255, 255, 255);
comboScaling.Font = new Font("Segoe UI", 9F, FontStyle.Regular, GraphicsUnit.Point);
comboScaling.FormattingEnabled = true;
comboScaling.ItemHeight = 32;
comboScaling.Items.AddRange(new object[] { "Default", "Low", "High", "Bilinear", "Bicubic", "NearestNeighbor", "HighQualityBilinear", "HighQualityBicubic" });
comboScaling.Location = new Point(229, 17);
comboScaling.Margin = new Padding(4, 11, 4, 8);
comboScaling.Name = "comboScaling";
comboScaling.Size = new Size(322, 40);
comboScaling.TabIndex = 17;
//
// labelScaling
//
labelScaling.AutoSize = true;
labelScaling.Font = new Font("Segoe UI", 9F, FontStyle.Bold, GraphicsUnit.Point);
labelScaling.Location = new Point(16, 20);
labelScaling.Name = "labelScaling";
labelScaling.Size = new Size(185, 32);
labelScaling.TabIndex = 4;
labelScaling.Text = "Scaling Quality";
//
// panelZoom
//
panelZoom.AutoSize = true;
panelZoom.Controls.Add(labelZoom);
panelZoom.Controls.Add(labelZoomTitle);
panelZoom.Controls.Add(trackZoom);
panelZoom.Dock = DockStyle.Top;
panelZoom.Location = new Point(0, 419);
panelZoom.Name = "panelZoom";
panelZoom.Size = new Size(834, 145);
panelZoom.TabIndex = 5;
//
// labelZoom
//
labelZoom.Anchor = AnchorStyles.Top | AnchorStyles.Right;
labelZoom.AutoSize = true;
labelZoom.Font = new Font("Segoe UI", 9F, FontStyle.Regular, GraphicsUnit.Point);
labelZoom.Location = new Point(731, 17);
labelZoom.Name = "labelZoom";
labelZoom.Size = new Size(77, 32);
labelZoom.TabIndex = 4;
labelZoom.Text = "Zoom";
//
// labelZoomTitle
//
labelZoomTitle.AutoSize = true;
labelZoomTitle.Font = new Font("Segoe UI", 9F, FontStyle.Bold, GraphicsUnit.Point);
labelZoomTitle.Location = new Point(16, 17);
labelZoomTitle.Name = "labelZoomTitle";
labelZoomTitle.Size = new Size(81, 32);
labelZoomTitle.TabIndex = 3;
labelZoomTitle.Text = "Zoom";
//
// Matrix
//
AutoScaleDimensions = new SizeF(192F, 192F);
AutoScaleMode = AutoScaleMode.Dpi;
AutoSize = true;
ClientSize = new Size(874, 978);
Controls.Add(panelMain);
MaximizeBox = false;
MinimizeBox = false;
MinimumSize = new Size(900, 0);
Name = "Matrix";
Padding = new Padding(20);
ShowIcon = false;
ShowInTaskbar = false;
Text = "Matrix";
((System.ComponentModel.ISupportInitialize)pictureMatrix).EndInit();
((System.ComponentModel.ISupportInitialize)trackZoom).EndInit();
panelPicture.ResumeLayout(false);
panelMain.ResumeLayout(false);
panelMain.PerformLayout();
panelButtons.ResumeLayout(false);
panelScaling.ResumeLayout(false);
panelScaling.PerformLayout();
panelZoom.ResumeLayout(false);
panelZoom.PerformLayout();
ResumeLayout(false);
}
#endregion
private PictureBox pictureMatrix;
private TrackBar trackZoom;
private UI.RButton buttonPicture;
private Panel panelPicture;
private Panel panelMain;
private Panel panelZoom;
private Label labelZoom;
private Label labelZoomTitle;
private Panel panelButtons;
private UI.RButton buttonReset;
private Panel panelScaling;
private Label labelScaling;
private UI.RComboBox comboScaling;
}
}

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using GHelper.AnimeMatrix;
using GHelper.UI;
namespace GHelper
{
public partial class Matrix : RForm
{
public AniMatrixControl matrixControl = Program.settingsForm.matrixControl;
private bool Dragging;
private int xPos;
private int yPos;
private int baseX;
private int baseY;
private float uiScale;
Image picture;
MemoryStream ms = new MemoryStream();
public Matrix()
{
InitializeComponent();
InitTheme(true);
Shown += Matrix_Shown;
FormClosing += Matrix_FormClosed;
buttonPicture.Click += ButtonPicture_Click;
buttonReset.Click += ButtonReset_Click;
pictureMatrix.MouseUp += PictureMatrix_MouseUp;
pictureMatrix.MouseMove += PictureMatrix_MouseMove;
pictureMatrix.MouseDown += PictureMatrix_MouseDown;
trackZoom.MouseUp += TrackZoom_MouseUp;
trackZoom.ValueChanged += TrackZoom_Changed;
trackZoom.Value = Math.Min(trackZoom.Maximum, AppConfig.Get("matrix_zoom", 100));
VisualiseZoom();
comboScaling.DropDownStyle = ComboBoxStyle.DropDownList;
comboScaling.SelectedIndex = AppConfig.Get("matrix_quality", 0);
comboScaling.SelectedValueChanged += ComboScaling_SelectedValueChanged;
uiScale = panelPicture.Width / matrixControl.device.MaxColumns / 3;
panelPicture.Height = (int)(matrixControl.device.MaxRows * uiScale);
}
private void ComboScaling_SelectedValueChanged(object? sender, EventArgs e)
{
AppConfig.Set("matrix_quality", comboScaling.SelectedIndex);
SetMatrixPicture(false);
}
private void Matrix_FormClosed(object? sender, FormClosingEventArgs e)
{
if (picture is not null) picture.Dispose();
if (ms is not null) ms.Dispose();
pictureMatrix.Dispose();
GC.Collect(GC.MaxGeneration, GCCollectionMode.Forced);
}
private void VisualiseZoom()
{
labelZoom.Text = trackZoom.Value + "%";
}
private void ButtonReset_Click(object? sender, EventArgs e)
{
AppConfig.Set("matrix_zoom", 100);
AppConfig.Set("matrix_x", 0);
AppConfig.Set("matrix_y", 0);
trackZoom.Value = 100;
SetMatrixPicture();
}
private void TrackZoom_MouseUp(object? sender, EventArgs e)
{
AppConfig.Set("matrix_zoom", trackZoom.Value);
SetMatrixPicture();
}
private void TrackZoom_Changed(object? sender, EventArgs e)
{
VisualiseZoom();
}
private void PictureMatrix_MouseDown(object? sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
Dragging = true;
xPos = e.X;
yPos = e.Y;
}
}
private void PictureMatrix_MouseMove(object? sender, MouseEventArgs e)
{
Control c = sender as Control;
if (Dragging && c != null)
{
c.Top = e.Y + c.Top - yPos;
c.Left = e.X + c.Left - xPos;
}
}
private void PictureMatrix_MouseUp(object? sender, MouseEventArgs e)
{
Dragging = false;
Control c = sender as Control;
int matrixX = (int)((baseX - c.Left) / uiScale);
int matrixY = (int)((baseY - c.Top) / uiScale);
AppConfig.Set("matrix_x", matrixX);
AppConfig.Set("matrix_y", matrixY);
SetMatrixPicture(false);
}
private void Matrix_Shown(object? sender, EventArgs e)
{
FormPosition();
SetMatrixPicture();
}
private void SetMatrixPicture(bool visualise = true)
{
matrixControl.SetMatrixPicture(AppConfig.GetString("matrix_picture"), visualise);
}
private void ButtonPicture_Click(object? sender, EventArgs e)
{
matrixControl.OpenMatrixPicture();
}
public void FormPosition()
{
if (Height > Program.settingsForm.Height)
{
Top = Program.settingsForm.Top + Program.settingsForm.Height - Height;
}
else
{
Height = Program.settingsForm.Height;
Top = Program.settingsForm.Top;
}
Left = Program.settingsForm.Left - Width - 5;
}
public void VisualiseMatrix(string fileName)
{
if (picture is not null) picture.Dispose();
using (var fs = new FileStream(fileName, FileMode.Open))
{
ms.SetLength(0);
fs.CopyTo(ms);
ms.Position = 0;
fs.Close();
picture = Image.FromStream(ms);
int width = picture.Width;
int height = picture.Height;
int matrixX = AppConfig.Get("matrix_x", 0);
int matrixY = AppConfig.Get("matrix_y", 0);
int matrixZoom = AppConfig.Get("matrix_zoom", 100);
float scale = Math.Min((float)panelPicture.Width / (float)width, (float)panelPicture.Height / (float)height) * matrixZoom / 100;
pictureMatrix.Width = (int)(width * scale);
pictureMatrix.Height = (int)(height * scale);
baseX = panelPicture.Width - pictureMatrix.Width;
baseY = 0;
pictureMatrix.Left = baseX - (int)(matrixX * uiScale);
pictureMatrix.Top = baseY - (int)(matrixY * uiScale);
pictureMatrix.SizeMode = PictureBoxSizeMode.Zoom;
pictureMatrix.Image = picture;
}
}
}
}

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app/Matrix.resx Normal file
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

435
app/Mode/ModeControl.cs Normal file
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using GHelper.Battery;
using GHelper.Gpu.NVidia;
using GHelper.Helpers;
using Ryzen;
namespace GHelper.Mode
{
public class ModeControl
{
static SettingsForm settings = Program.settingsForm;
private static bool customFans = false;
private static int customPower = 0;
private int _cpuUV = 0;
private int _igpuUV = 0;
static System.Timers.Timer reapplyTimer = default!;
public ModeControl()
{
reapplyTimer = new System.Timers.Timer(AppConfig.GetMode("reapply_time", 30) * 1000);
reapplyTimer.Elapsed += ReapplyTimer_Elapsed;
reapplyTimer.Enabled = false;
}
private void ReapplyTimer_Elapsed(object? sender, System.Timers.ElapsedEventArgs e)
{
SetCPUTemp(AppConfig.GetMode("cpu_temp"), false);
}
public void AutoPerformance(bool powerChanged = false)
{
var Plugged = SystemInformation.PowerStatus.PowerLineStatus;
int mode = AppConfig.Get("performance_" + (int)Plugged);
if (mode != -1)
SetPerformanceMode(mode, powerChanged);
else
SetPerformanceMode(Modes.GetCurrent());
}
public void ResetPerformanceMode()
{
ResetRyzen();
Program.acpi.DeviceSet(AsusACPI.PerformanceMode, Modes.GetCurrentBase(), "Mode");
// Default power mode
AppConfig.RemoveMode("powermode");
PowerNative.SetPowerMode(Modes.GetCurrentBase());
}
public void SetPerformanceMode(int mode = -1, bool notify = false)
{
int oldMode = Modes.GetCurrent();
if (mode < 0) mode = oldMode;
if (!Modes.Exists(mode)) mode = 0;
customFans = false;
customPower = 0;
settings.ShowMode(mode);
SetModeLabel();
Modes.SetCurrent(mode);
int status = Program.acpi.DeviceSet(AsusACPI.PerformanceMode, AppConfig.IsManualModeRequired() ? AsusACPI.PerformanceManual : Modes.GetBase(mode), "Mode");
// Vivobook fallback
if (status != 1)
{
int vivoMode = Modes.GetBase(mode);
if (vivoMode == 1) vivoMode = 2;
else if (vivoMode == 2) vivoMode = 1;
Program.acpi.DeviceSet(AsusACPI.VivoBookMode, vivoMode, "VivoMode");
}
if (AppConfig.Is("xgm_fan") && Program.acpi.IsXGConnected()) AsusUSB.ResetXGM();
if (notify)
Program.toast.RunToast(Modes.GetCurrentName(), SystemInformation.PowerStatus.PowerLineStatus == PowerLineStatus.Online ? ToastIcon.Charger : ToastIcon.Battery);
SetGPUClocks();
AutoFans();
AutoPower(1000);
// Power plan from config or defaulting to balanced
if (AppConfig.GetModeString("scheme") is not null)
PowerNative.SetPowerPlan(AppConfig.GetModeString("scheme"));
else
PowerNative.SetBalancedPowerPlan();
// Windows power mode
if (AppConfig.GetModeString("powermode") is not null)
PowerNative.SetPowerMode(AppConfig.GetModeString("powermode"));
else
PowerNative.SetPowerMode(Modes.GetBase(mode));
// CPU Boost setting override
if (AppConfig.GetMode("auto_boost") != -1)
PowerNative.SetCPUBoost(AppConfig.GetMode("auto_boost"));
//BatteryControl.SetBatteryChargeLimit();
/*
if (NativeMethods.PowerGetEffectiveOverlayScheme(out Guid activeScheme) == 0)
{
Debug.WriteLine("Effective :" + activeScheme);
}
*/
settings.FansInit();
}
public void CyclePerformanceMode(bool back = false)
{
SetPerformanceMode(Modes.GetNext(back), true);
}
public void AutoFans(bool force = false)
{
customFans = false;
if (AppConfig.IsMode("auto_apply") || force)
{
bool xgmFan = false;
if (AppConfig.Is("xgm_fan") && Program.acpi.IsXGConnected())
{
//AsusUSB.InitXGM();
AsusUSB.SetXGMFan(AppConfig.GetFanConfig(AsusFan.XGM));
xgmFan = true;
}
int cpuResult = Program.acpi.SetFanCurve(AsusFan.CPU, AppConfig.GetFanConfig(AsusFan.CPU));
int gpuResult = Program.acpi.SetFanCurve(AsusFan.GPU, AppConfig.GetFanConfig(AsusFan.GPU));
if (AppConfig.Is("mid_fan"))
Program.acpi.SetFanCurve(AsusFan.Mid, AppConfig.GetFanConfig(AsusFan.Mid));
// something went wrong, resetting to default profile
if (cpuResult != 1 || gpuResult != 1)
{
cpuResult = Program.acpi.SetFanRange(AsusFan.CPU, AppConfig.GetFanConfig(AsusFan.CPU));
gpuResult = Program.acpi.SetFanRange(AsusFan.GPU, AppConfig.GetFanConfig(AsusFan.GPU));
if (cpuResult != 1 || gpuResult != 1)
{
int mode = Modes.GetCurrentBase();
Logger.WriteLine("ASUS BIOS rejected fan curve, resetting mode to " + mode);
Program.acpi.DeviceSet(AsusACPI.PerformanceMode, mode, "Reset Mode");
settings.LabelFansResult("ASUS BIOS rejected fan curve");
}
}
else
{
settings.LabelFansResult("");
customFans = true;
}
// force set PPTs for missbehaving bios on FX507/517 series
if ((AppConfig.IsPowerRequired() || xgmFan) && !AppConfig.IsMode("auto_apply_power"))
{
Task.Run(async () =>
{
await Task.Delay(TimeSpan.FromSeconds(1));
Program.acpi.DeviceSet(AsusACPI.PPT_TotalA0, 80, "PowerLimit Fix A0");
Program.acpi.DeviceSet(AsusACPI.PPT_APUA3, 80, "PowerLimit Fix A3");
});
}
}
SetModeLabel();
}
public void AutoPower(int delay = 0)
{
customPower = 0;
bool applyPower = AppConfig.IsMode("auto_apply_power");
bool applyFans = AppConfig.IsMode("auto_apply");
//bool applyGPU = true;
if (applyPower && !applyFans)
{
// force fan curve for misbehaving bios PPTs on some models
if (AppConfig.IsFanRequired())
{
delay = 500;
AutoFans(true);
}
// Fix for models that don't support PPT settings in all modes, setting a "manual" mode for them
if (AppConfig.IsManualModeRequired())
{
AutoFans(true);
}
}
if (delay > 0)
{
var timer = new System.Timers.Timer(delay);
timer.Elapsed += delegate
{
timer.Stop();
timer.Dispose();
if (applyPower) SetPower();
Thread.Sleep(500);
SetGPUPower();
AutoRyzen();
};
timer.Start();
}
else
{
if (applyPower) SetPower(true);
SetGPUPower();
AutoRyzen();
}
}
public void SetModeLabel()
{
settings.SetModeLabel(Properties.Strings.PerformanceMode + ": " + Modes.GetCurrentName() + (customFans ? "+" : "") + ((customPower > 0) ? " " + customPower + "W" : ""));
}
public void SetPower(bool launchAsAdmin = false)
{
int limit_total = AppConfig.GetMode("limit_total");
int limit_cpu = AppConfig.GetMode("limit_cpu");
int limit_fast = AppConfig.GetMode("limit_fast");
if (limit_total > AsusACPI.MaxTotal) return;
if (limit_total < AsusACPI.MinTotal) return;
if (limit_cpu > AsusACPI.MaxCPU) return;
if (limit_cpu < AsusACPI.MinCPU) return;
if (limit_fast > AsusACPI.MaxTotal) return;
if (limit_fast < AsusACPI.MinTotal) return;
// SPL + SPPT togeher in one slider
if (Program.acpi.DeviceGet(AsusACPI.PPT_TotalA0) >= 0)
{
Program.acpi.DeviceSet(AsusACPI.PPT_TotalA0, limit_total, "PowerLimit A0");
Program.acpi.DeviceSet(AsusACPI.PPT_APUA3, limit_total, "PowerLimit A3");
customPower = limit_total;
}
else if (RyzenControl.IsAMD())
{
if (ProcessHelper.IsUserAdministrator())
{
var stapmResult = SendCommand.set_stapm_limit((uint)limit_total * 1000);
Logger.WriteLine($"STAPM: {limit_total} {stapmResult}");
var stapmResult2 = SendCommand.set_stapm2_limit((uint)limit_total * 1000);
Logger.WriteLine($"STAPM2: {limit_total} {stapmResult2}");
var slowResult = SendCommand.set_slow_limit((uint)limit_total * 1000);
Logger.WriteLine($"SLOW: {limit_total} {slowResult}");
var fastResult = SendCommand.set_fast_limit((uint)limit_total * 1000);
Logger.WriteLine($"FAST: {limit_total} {fastResult}");
customPower = limit_total;
}
else if (launchAsAdmin)
{
ProcessHelper.RunAsAdmin("cpu");
return;
}
}
if (Program.acpi.IsAllAmdPPT()) // CPU limit all amd models
{
Program.acpi.DeviceSet(AsusACPI.PPT_CPUB0, limit_cpu, "PowerLimit B0");
customPower = limit_cpu;
}
else if (Program.acpi.DeviceGet(AsusACPI.PPT_APUC1) >= 0) // FPPT boost for non all-amd models
{
Program.acpi.DeviceSet(AsusACPI.PPT_APUC1, limit_fast, "PowerLimit C1");
customPower = limit_fast;
}
SetModeLabel();
}
public void SetGPUClocks(bool launchAsAdmin = true)
{
Task.Run(() =>
{
int core = AppConfig.GetMode("gpu_core");
int memory = AppConfig.GetMode("gpu_memory");
int clock_limit = AppConfig.GetMode("gpu_clock_limit");
if (core == -1 && memory == -1) return;
//if ((gpu_core > -5 && gpu_core < 5) && (gpu_memory > -5 && gpu_memory < 5)) launchAsAdmin = false;
if (Program.acpi.DeviceGet(AsusACPI.GPUEco) == 1) return;
if (HardwareControl.GpuControl is null) return;
if (!HardwareControl.GpuControl!.IsNvidia) return;
using NvidiaGpuControl nvControl = (NvidiaGpuControl)HardwareControl.GpuControl;
try
{
int statusLimit = nvControl.SetMaxGPUClock(clock_limit);
int statusClocks = nvControl.SetClocks(core, memory);
if ((statusLimit != 0 || statusClocks != 0) && launchAsAdmin) ProcessHelper.RunAsAdmin("gpu");
}
catch (Exception ex)
{
Logger.WriteLine(ex.ToString());
}
settings.GPUInit();
});
}
public void SetGPUPower()
{
int gpu_boost = AppConfig.GetMode("gpu_boost");
int gpu_temp = AppConfig.GetMode("gpu_temp");
if (gpu_boost < AsusACPI.MinGPUBoost || gpu_boost > AsusACPI.MaxGPUBoost) return;
if (gpu_temp < AsusACPI.MinGPUTemp || gpu_temp > AsusACPI.MaxGPUTemp) return;
if (Program.acpi.DeviceGet(AsusACPI.PPT_GPUC0) >= 0)
Program.acpi.DeviceSet(AsusACPI.PPT_GPUC0, gpu_boost, "PowerLimit C0");
if (Program.acpi.DeviceGet(AsusACPI.PPT_GPUC2) >= 0)
Program.acpi.DeviceSet(AsusACPI.PPT_GPUC2, gpu_temp, "PowerLimit C2");
}
public void SetCPUTemp(int? cpuTemp, bool log = true)
{
if (cpuTemp >= RyzenControl.MinTemp && cpuTemp < RyzenControl.MaxTemp)
{
var resultCPU = SendCommand.set_tctl_temp((uint)cpuTemp);
if (log) Logger.WriteLine($"CPU Temp: {cpuTemp} {resultCPU}");
var restultAPU = SendCommand.set_apu_skin_temp_limit((uint)cpuTemp);
if (log) Logger.WriteLine($"APU Temp: {cpuTemp} {restultAPU}");
reapplyTimer.Enabled = AppConfig.IsMode("auto_uv");
}
else
{
reapplyTimer.Enabled = false;
}
}
public void SetUV(int cpuUV)
{
if (!RyzenControl.IsSupportedUV()) return;
if (cpuUV >= RyzenControl.MinCPUUV && cpuUV <= RyzenControl.MaxCPUUV)
{
var uvResult = SendCommand.set_coall(cpuUV);
Logger.WriteLine($"UV: {cpuUV} {uvResult}");
if (uvResult == Smu.Status.OK) _cpuUV = cpuUV;
}
}
public void SetUViGPU(int igpuUV)
{
if (!RyzenControl.IsSupportedUViGPU()) return;
if (igpuUV >= RyzenControl.MinIGPUUV && igpuUV <= RyzenControl.MaxIGPUUV)
{
var iGPUResult = SendCommand.set_cogfx(igpuUV);
Logger.WriteLine($"iGPU UV: {igpuUV} {iGPUResult}");
if (iGPUResult == Smu.Status.OK) _igpuUV = igpuUV;
}
}
public void SetRyzen(bool launchAsAdmin = false)
{
if (!ProcessHelper.IsUserAdministrator())
{
if (launchAsAdmin) ProcessHelper.RunAsAdmin("uv");
return;
}
try
{
SetUV(AppConfig.GetMode("cpu_uv", 0));
SetUViGPU(AppConfig.GetMode("igpu_uv", 0));
SetCPUTemp(AppConfig.GetMode("cpu_temp"));
}
catch (Exception ex)
{
Logger.WriteLine("UV Error: " + ex.ToString());
}
}
public void ResetRyzen()
{
if (_cpuUV != 0) SetUV(0);
if (_igpuUV != 0) SetUViGPU(0);
}
public void AutoRyzen()
{
if (!RyzenControl.IsAMD()) return;
if (AppConfig.IsMode("auto_uv")) SetRyzen();
else ResetRyzen();
}
}
}

View File

@@ -1,6 +1,4 @@
using Microsoft.VisualBasic.Devices;
namespace GHelper
namespace GHelper.Mode
{
internal class Modes
{
@@ -53,7 +51,8 @@ namespace GHelper
"gpu_memory",
"auto_boost",
"auto_apply",
"auto_apply_power"
"auto_apply_power",
"powermode"
};
foreach (string clean in cleanup)

342
app/Mode/PowerNative.cs Normal file
View File

@@ -0,0 +1,342 @@
using System.Runtime.InteropServices;
namespace GHelper.Mode
{
internal class PowerNative
{
[DllImport("PowrProf.dll", CharSet = CharSet.Unicode)]
static extern UInt32 PowerWriteDCValueIndex(IntPtr RootPowerKey,
[MarshalAs(UnmanagedType.LPStruct)] Guid SchemeGuid,
[MarshalAs(UnmanagedType.LPStruct)] Guid SubGroupOfPowerSettingsGuid,
[MarshalAs(UnmanagedType.LPStruct)] Guid PowerSettingGuid,
int AcValueIndex);
[DllImport("PowrProf.dll", CharSet = CharSet.Unicode)]
static extern UInt32 PowerWriteACValueIndex(IntPtr RootPowerKey,
[MarshalAs(UnmanagedType.LPStruct)] Guid SchemeGuid,
[MarshalAs(UnmanagedType.LPStruct)] Guid SubGroupOfPowerSettingsGuid,
[MarshalAs(UnmanagedType.LPStruct)] Guid PowerSettingGuid,
int AcValueIndex);
[DllImport("PowrProf.dll", CharSet = CharSet.Unicode)]
static extern UInt32 PowerReadACValueIndex(IntPtr RootPowerKey,
[MarshalAs(UnmanagedType.LPStruct)] Guid SchemeGuid,
[MarshalAs(UnmanagedType.LPStruct)] Guid SubGroupOfPowerSettingsGuid,
[MarshalAs(UnmanagedType.LPStruct)] Guid PowerSettingGuid,
out IntPtr AcValueIndex
);
[DllImport("PowrProf.dll", CharSet = CharSet.Unicode)]
static extern UInt32 PowerReadDCValueIndex(IntPtr RootPowerKey,
[MarshalAs(UnmanagedType.LPStruct)] Guid SchemeGuid,
[MarshalAs(UnmanagedType.LPStruct)] Guid SubGroupOfPowerSettingsGuid,
[MarshalAs(UnmanagedType.LPStruct)] Guid PowerSettingGuid,
out IntPtr AcValueIndex
);
[DllImport("powrprof.dll")]
static extern uint PowerReadACValue(
IntPtr RootPowerKey,
Guid SchemeGuid,
Guid SubGroupOfPowerSettingGuid,
Guid PowerSettingGuid,
ref int Type,
ref IntPtr Buffer,
ref uint BufferSize
);
[DllImport("PowrProf.dll", CharSet = CharSet.Unicode)]
static extern UInt32 PowerSetActiveScheme(IntPtr RootPowerKey,
[MarshalAs(UnmanagedType.LPStruct)] Guid SchemeGuid);
[DllImport("PowrProf.dll", CharSet = CharSet.Unicode)]
static extern UInt32 PowerGetActiveScheme(IntPtr UserPowerKey, out IntPtr ActivePolicyGuid);
static readonly Guid GUID_CPU = new Guid("54533251-82be-4824-96c1-47b60b740d00");
static readonly Guid GUID_BOOST = new Guid("be337238-0d82-4146-a960-4f3749d470c7");
private static Guid GUID_SLEEP_SUBGROUP = new Guid("238c9fa8-0aad-41ed-83f4-97be242c8f20");
private static Guid GUID_HIBERNATEIDLE = new Guid("9d7815a6-7ee4-497e-8888-515a05f02364");
private static Guid GUID_SYSTEM_BUTTON_SUBGROUP = new Guid("4f971e89-eebd-4455-a8de-9e59040e7347");
private static Guid GUID_LIDACTION = new Guid("5CA83367-6E45-459F-A27B-476B1D01C936");
[DllImportAttribute("powrprof.dll", EntryPoint = "PowerGetActualOverlayScheme")]
public static extern uint PowerGetActualOverlayScheme(out Guid ActualOverlayGuid);
[DllImportAttribute("powrprof.dll", EntryPoint = "PowerGetEffectiveOverlayScheme")]
public static extern uint PowerGetEffectiveOverlayScheme(out Guid EffectiveOverlayGuid);
[DllImportAttribute("powrprof.dll", EntryPoint = "PowerSetActiveOverlayScheme")]
public static extern uint PowerSetActiveOverlayScheme(Guid OverlaySchemeGuid);
const string POWER_SILENT = "961cc777-2547-4f9d-8174-7d86181b8a7a";
const string POWER_BALANCED = "00000000-0000-0000-0000-000000000000";
const string POWER_TURBO = "ded574b5-45a0-4f42-8737-46345c09c238";
const string POWER_BETTERPERFORMANCE = "ded574b5-45a0-4f42-8737-46345c09c238";
static List<string> overlays = new() {
POWER_BALANCED,
POWER_TURBO,
POWER_SILENT,
POWER_BETTERPERFORMANCE
};
public static Dictionary<string, string> powerModes = new Dictionary<string, string>
{
{ POWER_SILENT, "Best Power Efficiency" },
{ POWER_BALANCED, "Balanced" },
{ POWER_TURBO, "Best Performance" },
};
static Guid GetActiveScheme()
{
IntPtr pActiveSchemeGuid;
var hr = PowerGetActiveScheme(IntPtr.Zero, out pActiveSchemeGuid);
Guid activeSchemeGuid = (Guid)Marshal.PtrToStructure(pActiveSchemeGuid, typeof(Guid));
return activeSchemeGuid;
}
public static int GetCPUBoost()
{
IntPtr AcValueIndex;
Guid activeSchemeGuid = GetActiveScheme();
UInt32 value = PowerReadACValueIndex(IntPtr.Zero,
activeSchemeGuid,
GUID_CPU,
GUID_BOOST, out AcValueIndex);
return AcValueIndex.ToInt32();
}
public static void SetCPUBoost(int boost = 0)
{
Guid activeSchemeGuid = GetActiveScheme();
if (boost == GetCPUBoost()) return;
var hrAC = PowerWriteACValueIndex(
IntPtr.Zero,
activeSchemeGuid,
GUID_CPU,
GUID_BOOST,
boost);
PowerSetActiveScheme(IntPtr.Zero, activeSchemeGuid);
var hrDC = PowerWriteDCValueIndex(
IntPtr.Zero,
activeSchemeGuid,
GUID_CPU,
GUID_BOOST,
boost);
PowerSetActiveScheme(IntPtr.Zero, activeSchemeGuid);
Logger.WriteLine("Boost " + boost);
}
public static string GetPowerMode()
{
PowerGetEffectiveOverlayScheme(out Guid activeScheme);
return activeScheme.ToString();
}
public static void SetPowerMode(string scheme)
{
if (!overlays.Contains(scheme)) return;
Guid guidScheme = new Guid(scheme);
uint status = PowerGetEffectiveOverlayScheme(out Guid activeScheme);
if (GetBatterySaverStatus())
{
Logger.WriteLine("Battery Saver detected");
return;
}
if (status != 0 || activeScheme != guidScheme)
{
status = PowerSetActiveOverlayScheme(guidScheme);
Logger.WriteLine("Power Mode " + scheme + ":" + (status == 0 ? "OK" : status));
}
}
public static void SetBalancedPowerPlan()
{
Guid activeSchemeGuid = GetActiveScheme();
string balanced = "381b4222-f694-41f0-9685-ff5bb260df2e";
if (activeSchemeGuid.ToString() != balanced && !AppConfig.Is("skip_power_plan"))
{
SetPowerPlan(balanced);
}
}
public static void SetPowerPlan(string scheme)
{
// Skipping power modes
if (overlays.Contains(scheme)) return;
Guid guidScheme = new Guid(scheme);
uint status = PowerSetActiveScheme(IntPtr.Zero, guidScheme);
Logger.WriteLine("Power Plan " + scheme + ":" + (status == 0 ? "OK" : status));
}
public static string GetDefaultPowerMode(int mode)
{
switch (mode)
{
case 1: // turbo
return POWER_TURBO;
case 2: //silent
return POWER_SILENT;
default: // balanced
return POWER_BALANCED;
}
}
public static void SetPowerMode(int mode)
{
SetPowerMode(GetDefaultPowerMode(mode));
}
public static int GetLidAction(bool ac)
{
Guid activeSchemeGuid = GetActiveScheme();
IntPtr activeIndex;
if (ac)
PowerReadACValueIndex(IntPtr.Zero,
activeSchemeGuid,
GUID_SYSTEM_BUTTON_SUBGROUP,
GUID_LIDACTION, out activeIndex);
else
PowerReadDCValueIndex(IntPtr.Zero,
activeSchemeGuid,
GUID_SYSTEM_BUTTON_SUBGROUP,
GUID_LIDACTION, out activeIndex);
return activeIndex.ToInt32();
}
public static void SetLidAction(int action, bool acOnly = false)
{
/**
* 1: Do nothing
* 2: Seelp
* 3: Hibernate
* 4: Shutdown
*/
Guid activeSchemeGuid = GetActiveScheme();
var hrAC = PowerWriteACValueIndex(
IntPtr.Zero,
activeSchemeGuid,
GUID_SYSTEM_BUTTON_SUBGROUP,
GUID_LIDACTION,
action);
PowerSetActiveScheme(IntPtr.Zero, activeSchemeGuid);
if (!acOnly)
{
var hrDC = PowerWriteDCValueIndex(
IntPtr.Zero,
activeSchemeGuid,
GUID_SYSTEM_BUTTON_SUBGROUP,
GUID_LIDACTION,
action);
PowerSetActiveScheme(IntPtr.Zero, activeSchemeGuid);
}
Logger.WriteLine("Changed Lid Action to " + action);
}
public static int GetHibernateAfter()
{
Guid activeSchemeGuid = GetActiveScheme();
IntPtr seconds;
PowerReadDCValueIndex(IntPtr.Zero,
activeSchemeGuid,
GUID_SLEEP_SUBGROUP,
GUID_HIBERNATEIDLE, out seconds);
Logger.WriteLine("Hibernate after " + seconds);
return (seconds.ToInt32() / 60);
}
public static void SetHibernateAfter(int minutes)
{
int seconds = minutes * 60;
Guid activeSchemeGuid = GetActiveScheme();
var hrAC = PowerWriteDCValueIndex(
IntPtr.Zero,
activeSchemeGuid,
GUID_SLEEP_SUBGROUP,
GUID_HIBERNATEIDLE,
seconds);
PowerSetActiveScheme(IntPtr.Zero, activeSchemeGuid);
Logger.WriteLine("Setting Hibernate after " + seconds + ": " + (hrAC == 0 ? "OK" : hrAC));
}
[DllImport("Kernel32")]
private static extern bool GetSystemPowerStatus(SystemPowerStatus sps);
public enum ACLineStatus : byte
{
Offline = 0, Online = 1, Unknown = 255
}
public enum BatteryFlag : byte
{
High = 1,
Low = 2,
Critical = 4,
Charging = 8,
NoSystemBattery = 128,
Unknown = 255
}
// Fields must mirror their unmanaged counterparts, in order
[StructLayout(LayoutKind.Sequential)]
public class SystemPowerStatus
{
public ACLineStatus ACLineStatus;
public BatteryFlag BatteryFlag;
public Byte BatteryLifePercent;
public Byte SystemStatusFlag;
public Int32 BatteryLifeTime;
public Int32 BatteryFullLifeTime;
}
public static bool GetBatterySaverStatus()
{
SystemPowerStatus sps = new SystemPowerStatus();
try
{
GetSystemPowerStatus(sps);
return (sps.SystemStatusFlag > 0);
} catch (Exception ex)
{
return false;
}
}
}
}

View File

@@ -1,310 +1,5 @@
using System.ComponentModel;
using System.Diagnostics;
using System.Runtime.InteropServices;
using static Tools.ScreenInterrogatory;
using System.Runtime.InteropServices;
namespace Tools
{
public static class ScreenInterrogatory
{
public const int ERROR_SUCCESS = 0;
#region enums
public enum QUERY_DEVICE_CONFIG_FLAGS : uint
{
QDC_ALL_PATHS = 0x00000001,
QDC_ONLY_ACTIVE_PATHS = 0x00000002,
QDC_DATABASE_CURRENT = 0x00000004
}
public enum DISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY : uint
{
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_OTHER = 0xFFFFFFFF,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_HD15 = 0,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_SVIDEO = 1,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_COMPOSITE_VIDEO = 2,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_COMPONENT_VIDEO = 3,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_DVI = 4,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_HDMI = 5,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_LVDS = 6,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_D_JPN = 8,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_SDI = 9,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_DISPLAYPORT_EXTERNAL = 10,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_DISPLAYPORT_EMBEDDED = 11,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_UDI_EXTERNAL = 12,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_UDI_EMBEDDED = 13,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_SDTVDONGLE = 14,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_MIRACAST = 15,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_INTERNAL = 0x80000000,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_FORCE_UINT32 = 0xFFFFFFFF
}
public enum DISPLAYCONFIG_SCANLINE_ORDERING : uint
{
DISPLAYCONFIG_SCANLINE_ORDERING_UNSPECIFIED = 0,
DISPLAYCONFIG_SCANLINE_ORDERING_PROGRESSIVE = 1,
DISPLAYCONFIG_SCANLINE_ORDERING_INTERLACED = 2,
DISPLAYCONFIG_SCANLINE_ORDERING_INTERLACED_UPPERFIELDFIRST = DISPLAYCONFIG_SCANLINE_ORDERING_INTERLACED,
DISPLAYCONFIG_SCANLINE_ORDERING_INTERLACED_LOWERFIELDFIRST = 3,
DISPLAYCONFIG_SCANLINE_ORDERING_FORCE_UINT32 = 0xFFFFFFFF
}
public enum DISPLAYCONFIG_ROTATION : uint
{
DISPLAYCONFIG_ROTATION_IDENTITY = 1,
DISPLAYCONFIG_ROTATION_ROTATE90 = 2,
DISPLAYCONFIG_ROTATION_ROTATE180 = 3,
DISPLAYCONFIG_ROTATION_ROTATE270 = 4,
DISPLAYCONFIG_ROTATION_FORCE_UINT32 = 0xFFFFFFFF
}
public enum DISPLAYCONFIG_SCALING : uint
{
DISPLAYCONFIG_SCALING_IDENTITY = 1,
DISPLAYCONFIG_SCALING_CENTERED = 2,
DISPLAYCONFIG_SCALING_STRETCHED = 3,
DISPLAYCONFIG_SCALING_ASPECTRATIOCENTEREDMAX = 4,
DISPLAYCONFIG_SCALING_CUSTOM = 5,
DISPLAYCONFIG_SCALING_PREFERRED = 128,
DISPLAYCONFIG_SCALING_FORCE_UINT32 = 0xFFFFFFFF
}
public enum DISPLAYCONFIG_PIXELFORMAT : uint
{
DISPLAYCONFIG_PIXELFORMAT_8BPP = 1,
DISPLAYCONFIG_PIXELFORMAT_16BPP = 2,
DISPLAYCONFIG_PIXELFORMAT_24BPP = 3,
DISPLAYCONFIG_PIXELFORMAT_32BPP = 4,
DISPLAYCONFIG_PIXELFORMAT_NONGDI = 5,
DISPLAYCONFIG_PIXELFORMAT_FORCE_UINT32 = 0xffffffff
}
public enum DISPLAYCONFIG_MODE_INFO_TYPE : uint
{
DISPLAYCONFIG_MODE_INFO_TYPE_SOURCE = 1,
DISPLAYCONFIG_MODE_INFO_TYPE_TARGET = 2,
DISPLAYCONFIG_MODE_INFO_TYPE_FORCE_UINT32 = 0xFFFFFFFF
}
public enum DISPLAYCONFIG_DEVICE_INFO_TYPE : uint
{
DISPLAYCONFIG_DEVICE_INFO_GET_SOURCE_NAME = 1,
DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_NAME = 2,
DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_PREFERRED_MODE = 3,
DISPLAYCONFIG_DEVICE_INFO_GET_ADAPTER_NAME = 4,
DISPLAYCONFIG_DEVICE_INFO_SET_TARGET_PERSISTENCE = 5,
DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_BASE_TYPE = 6,
DISPLAYCONFIG_DEVICE_INFO_FORCE_UINT32 = 0xFFFFFFFF
}
#endregion
#region structs
[StructLayout(LayoutKind.Sequential)]
public struct LUID
{
public uint LowPart;
public int HighPart;
}
[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_PATH_SOURCE_INFO
{
public LUID adapterId;
public uint id;
public uint modeInfoIdx;
public uint statusFlags;
}
[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_PATH_TARGET_INFO
{
public LUID adapterId;
public uint id;
public uint modeInfoIdx;
private DISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY outputTechnology;
private DISPLAYCONFIG_ROTATION rotation;
private DISPLAYCONFIG_SCALING scaling;
private DISPLAYCONFIG_RATIONAL refreshRate;
private DISPLAYCONFIG_SCANLINE_ORDERING scanLineOrdering;
public bool targetAvailable;
public uint statusFlags;
}
[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_RATIONAL
{
public uint Numerator;
public uint Denominator;
}
[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_PATH_INFO
{
public DISPLAYCONFIG_PATH_SOURCE_INFO sourceInfo;
public DISPLAYCONFIG_PATH_TARGET_INFO targetInfo;
public uint flags;
}
[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_2DREGION
{
public uint cx;
public uint cy;
}
[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_VIDEO_SIGNAL_INFO
{
public ulong pixelRate;
public DISPLAYCONFIG_RATIONAL hSyncFreq;
public DISPLAYCONFIG_RATIONAL vSyncFreq;
public DISPLAYCONFIG_2DREGION activeSize;
public DISPLAYCONFIG_2DREGION totalSize;
public uint videoStandard;
public DISPLAYCONFIG_SCANLINE_ORDERING scanLineOrdering;
}
[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_TARGET_MODE
{
public DISPLAYCONFIG_VIDEO_SIGNAL_INFO targetVideoSignalInfo;
}
[StructLayout(LayoutKind.Sequential)]
public struct POINTL
{
private int x;
private int y;
}
[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_SOURCE_MODE
{
public uint width;
public uint height;
public DISPLAYCONFIG_PIXELFORMAT pixelFormat;
public POINTL position;
}
[StructLayout(LayoutKind.Explicit)]
public struct DISPLAYCONFIG_MODE_INFO_UNION
{
[FieldOffset(0)]
public DISPLAYCONFIG_TARGET_MODE targetMode;
[FieldOffset(0)]
public DISPLAYCONFIG_SOURCE_MODE sourceMode;
}
[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_MODE_INFO
{
public DISPLAYCONFIG_MODE_INFO_TYPE infoType;
public uint id;
public LUID adapterId;
public DISPLAYCONFIG_MODE_INFO_UNION modeInfo;
}
[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_TARGET_DEVICE_NAME_FLAGS
{
public uint value;
}
[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_DEVICE_INFO_HEADER
{
public DISPLAYCONFIG_DEVICE_INFO_TYPE type;
public uint size;
public LUID adapterId;
public uint id;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DISPLAYCONFIG_TARGET_DEVICE_NAME
{
public DISPLAYCONFIG_DEVICE_INFO_HEADER header;
public DISPLAYCONFIG_TARGET_DEVICE_NAME_FLAGS flags;
public DISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY outputTechnology;
public ushort edidManufactureId;
public ushort edidProductCodeId;
public uint connectorInstance;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 64)]
public string monitorFriendlyDeviceName;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 128)]
public string monitorDevicePath;
}
#endregion
#region DLL-Imports
[DllImport("user32.dll")]
public static extern int GetDisplayConfigBufferSizes(
QUERY_DEVICE_CONFIG_FLAGS flags, out uint numPathArrayElements, out uint numModeInfoArrayElements);
[DllImport("user32.dll")]
public static extern int QueryDisplayConfig(
QUERY_DEVICE_CONFIG_FLAGS flags,
ref uint numPathArrayElements, [Out] DISPLAYCONFIG_PATH_INFO[] PathInfoArray,
ref uint numModeInfoArrayElements, [Out] DISPLAYCONFIG_MODE_INFO[] ModeInfoArray,
IntPtr currentTopologyId
);
[DllImport("user32.dll")]
public static extern int DisplayConfigGetDeviceInfo(ref DISPLAYCONFIG_TARGET_DEVICE_NAME deviceName);
#endregion
private static DISPLAYCONFIG_TARGET_DEVICE_NAME DeviceName(LUID adapterId, uint targetId)
{
var deviceName = new DISPLAYCONFIG_TARGET_DEVICE_NAME
{
header =
{
size = (uint)Marshal.SizeOf(typeof (DISPLAYCONFIG_TARGET_DEVICE_NAME)),
adapterId = adapterId,
id = targetId,
type = DISPLAYCONFIG_DEVICE_INFO_TYPE.DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_NAME
}
};
var error = DisplayConfigGetDeviceInfo(ref deviceName);
if (error != ERROR_SUCCESS)
throw new Win32Exception(error);
return deviceName;
}
public static IEnumerable<DISPLAYCONFIG_TARGET_DEVICE_NAME> GetAllDevices()
{
uint pathCount, modeCount;
var error = GetDisplayConfigBufferSizes(QUERY_DEVICE_CONFIG_FLAGS.QDC_ONLY_ACTIVE_PATHS, out pathCount, out modeCount);
if (error != ERROR_SUCCESS)
throw new Win32Exception(error);
var displayPaths = new DISPLAYCONFIG_PATH_INFO[pathCount];
var displayModes = new DISPLAYCONFIG_MODE_INFO[modeCount];
error = QueryDisplayConfig(QUERY_DEVICE_CONFIG_FLAGS.QDC_ONLY_ACTIVE_PATHS,
ref pathCount, displayPaths, ref modeCount, displayModes, IntPtr.Zero);
if (error != ERROR_SUCCESS)
throw new Win32Exception(error);
for (var i = 0; i < modeCount; i++)
if (displayModes[i].infoType == DISPLAYCONFIG_MODE_INFO_TYPE.DISPLAYCONFIG_MODE_INFO_TYPE_TARGET)
yield return DeviceName(displayModes[i].adapterId, displayModes[i].id);
}
}
}
public class NativeMethods
{
@@ -327,9 +22,6 @@ public class NativeMethods
}
[DllImport("User32.dll")]
public static extern bool SetForegroundWindow(IntPtr handle);
private const int WM_SYSCOMMAND = 0x0112;
private const int SC_MONITORPOWER = 0xF170;
private const int MONITOR_OFF = 2;
@@ -340,9 +32,9 @@ public class NativeMethods
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern uint FormatMessage(uint dwFlags, IntPtr lpSource, uint dwMessageId, uint dwLanguageId, out string lpBuffer, uint nSize, IntPtr Arguments);
public static void TurnOffScreen(IntPtr handle)
public static void TurnOffScreen()
{
IntPtr result = SendMessage(handle, WM_SYSCOMMAND, (IntPtr)SC_MONITORPOWER, (IntPtr)MONITOR_OFF);
IntPtr result = SendMessage(-1, WM_SYSCOMMAND, (IntPtr)SC_MONITORPOWER, (IntPtr)MONITOR_OFF);
if (result == IntPtr.Zero)
{
int error = Marshal.GetLastWin32Error();
@@ -414,414 +106,5 @@ public class NativeMethods
}
[DllImport("Powrprof.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
public static extern bool SetSuspendState(bool hiberate, bool forceCritical, bool disableWakeEvent);
[DllImport("user32.dll")]
public static extern bool ShowWindowAsync(IntPtr hWnd, int nCmdShow);
public const int SW_RESTORE = 9;
public static bool SwitchToCurrent()
{
IntPtr hWnd = IntPtr.Zero;
Process process = Process.GetCurrentProcess();
Process[] processes = Process.GetProcessesByName(process.ProcessName);
foreach (Process _process in processes)
{
if (_process.Id != process.Id)
{
if (_process.MainWindowHandle != IntPtr.Zero)
{
Debug.WriteLine(_process.Id);
Debug.WriteLine(process.Id);
hWnd = _process.MainWindowHandle;
ShowWindowAsync(hWnd, SW_RESTORE);
}
return true;
break;
}
}
return false;
}
[DllImport("PowrProf.dll", CharSet = CharSet.Unicode)]
static extern UInt32 PowerWriteDCValueIndex(IntPtr RootPowerKey,
[MarshalAs(UnmanagedType.LPStruct)] Guid SchemeGuid,
[MarshalAs(UnmanagedType.LPStruct)] Guid SubGroupOfPowerSettingsGuid,
[MarshalAs(UnmanagedType.LPStruct)] Guid PowerSettingGuid,
int AcValueIndex);
[DllImport("PowrProf.dll", CharSet = CharSet.Unicode)]
static extern UInt32 PowerWriteACValueIndex(IntPtr RootPowerKey,
[MarshalAs(UnmanagedType.LPStruct)] Guid SchemeGuid,
[MarshalAs(UnmanagedType.LPStruct)] Guid SubGroupOfPowerSettingsGuid,
[MarshalAs(UnmanagedType.LPStruct)] Guid PowerSettingGuid,
int AcValueIndex);
[DllImport("PowrProf.dll", CharSet = CharSet.Unicode)]
static extern UInt32 PowerReadACValueIndex(IntPtr RootPowerKey,
[MarshalAs(UnmanagedType.LPStruct)] Guid SchemeGuid,
[MarshalAs(UnmanagedType.LPStruct)] Guid SubGroupOfPowerSettingsGuid,
[MarshalAs(UnmanagedType.LPStruct)] Guid PowerSettingGuid,
out IntPtr AcValueIndex
);
[DllImport("PowrProf.dll", CharSet = CharSet.Unicode)]
static extern UInt32 PowerReadDCValueIndex(IntPtr RootPowerKey,
[MarshalAs(UnmanagedType.LPStruct)] Guid SchemeGuid,
[MarshalAs(UnmanagedType.LPStruct)] Guid SubGroupOfPowerSettingsGuid,
[MarshalAs(UnmanagedType.LPStruct)] Guid PowerSettingGuid,
out IntPtr AcValueIndex
);
[DllImport("powrprof.dll")]
static extern uint PowerReadACValue(
IntPtr RootPowerKey,
Guid SchemeGuid,
Guid SubGroupOfPowerSettingGuid,
Guid PowerSettingGuid,
ref int Type,
ref IntPtr Buffer,
ref uint BufferSize
);
[DllImport("PowrProf.dll", CharSet = CharSet.Unicode)]
static extern UInt32 PowerSetActiveScheme(IntPtr RootPowerKey,
[MarshalAs(UnmanagedType.LPStruct)] Guid SchemeGuid);
[DllImport("PowrProf.dll", CharSet = CharSet.Unicode)]
static extern UInt32 PowerGetActiveScheme(IntPtr UserPowerKey, out IntPtr ActivePolicyGuid);
static readonly Guid GUID_CPU = new Guid("54533251-82be-4824-96c1-47b60b740d00");
static readonly Guid GUID_BOOST = new Guid("be337238-0d82-4146-a960-4f3749d470c7");
private static Guid GUID_SLEEP_SUBGROUP = new Guid("238c9fa8-0aad-41ed-83f4-97be242c8f20");
private static Guid GUID_HIBERNATEIDLE = new Guid("9d7815a6-7ee4-497e-8888-515a05f02364");
[DllImportAttribute("powrprof.dll", EntryPoint = "PowerGetActualOverlayScheme")]
public static extern uint PowerGetActualOverlayScheme(out Guid ActualOverlayGuid);
[DllImportAttribute("powrprof.dll", EntryPoint = "PowerGetEffectiveOverlayScheme")]
public static extern uint PowerGetEffectiveOverlayScheme(out Guid EffectiveOverlayGuid);
[DllImportAttribute("powrprof.dll", EntryPoint = "PowerSetActiveOverlayScheme")]
public static extern uint PowerSetActiveOverlayScheme(Guid OverlaySchemeGuid);
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
public struct DEVMODE
{
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]
public string dmDeviceName;
public short dmSpecVersion;
public short dmDriverVersion;
public short dmSize;
public short dmDriverExtra;
public int dmFields;
public int dmPositionX;
public int dmPositionY;
public int dmDisplayOrientation;
public int dmDisplayFixedOutput;
public short dmColor;
public short dmDuplex;
public short dmYResolution;
public short dmTTOption;
public short dmCollate;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]
public string dmFormName;
public short dmLogPixels;
public short dmBitsPerPel;
public int dmPelsWidth;
public int dmPelsHeight;
public int dmDisplayFlags;
public int dmDisplayFrequency;
public int dmICMMethod;
public int dmICMIntent;
public int dmMediaType;
public int dmDitherType;
public int dmReserved1;
public int dmReserved2;
public int dmPanningWidth;
public int dmPanningHeight;
};
[Flags()]
public enum DisplaySettingsFlags : int
{
CDS_UPDATEREGISTRY = 1,
CDS_TEST = 2,
CDS_FULLSCREEN = 4,
CDS_GLOBAL = 8,
CDS_SET_PRIMARY = 0x10,
CDS_RESET = 0x40000000,
CDS_NORESET = 0x10000000
}
// PInvoke declaration for EnumDisplaySettings Win32 API
[DllImport("user32.dll")]
public static extern int EnumDisplaySettingsEx(
string lpszDeviceName,
int iModeNum,
ref DEVMODE lpDevMode);
// PInvoke declaration for ChangeDisplaySettings Win32 API
[DllImport("user32.dll")]
public static extern int ChangeDisplaySettingsEx(
string lpszDeviceName, ref DEVMODE lpDevMode, IntPtr hwnd,
DisplaySettingsFlags dwflags, IntPtr lParam);
public static DEVMODE CreateDevmode()
{
DEVMODE dm = new DEVMODE();
dm.dmDeviceName = new String(new char[32]);
dm.dmFormName = new String(new char[32]);
dm.dmSize = (short)Marshal.SizeOf(dm);
return dm;
}
public enum COLORPROFILETYPE
{
CPT_ICC,
CPT_DMP,
CPT_CAMP,
CPT_GMMP
}
public enum COLORPROFILESUBTYPE
{
CPST_PERCEPTUAL,
CPST_RELATIVE_COLORIMETRIC,
CPST_SATURATION,
CPST_ABSOLUTE_COLORIMETRIC,
CPST_NONE,
CPST_RGB_WORKING_SPACE,
CPST_CUSTOM_WORKING_SPACE,
CPST_STANDARD_DISPLAY_COLOR_MODE,
CPST_EXTENDED_DISPLAY_COLOR_MODE
}
public enum WCS_PROFILE_MANAGEMENT_SCOPE
{
WCS_PROFILE_MANAGEMENT_SCOPE_SYSTEM_WIDE,
WCS_PROFILE_MANAGEMENT_SCOPE_CURRENT_USER
}
[DllImport("mscms.dll", CharSet = CharSet.Unicode)]
public static extern bool WcsSetDefaultColorProfile(
WCS_PROFILE_MANAGEMENT_SCOPE scope,
string pDeviceName,
COLORPROFILETYPE cptColorProfileType,
COLORPROFILESUBTYPE cpstColorProfileSubType,
uint dwProfileID,
string pProfileName
);
public const int ENUM_CURRENT_SETTINGS = -1;
public const string defaultDevice = "\\\\.\\DISPLAY1";
public static string FindLaptopScreen()
{
string laptopScreen = null;
try
{
var devices = GetAllDevices().ToArray();
int count = 0, displayNum = -1;
string internalName = AppConfig.GetString("internal_display");
foreach (var device in devices)
{
if (device.outputTechnology == DISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY.DISPLAYCONFIG_OUTPUT_TECHNOLOGY_INTERNAL ||
device.outputTechnology == DISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY.DISPLAYCONFIG_OUTPUT_TECHNOLOGY_DISPLAYPORT_EMBEDDED ||
device.monitorFriendlyDeviceName == internalName)
{
displayNum = count;
AppConfig.Set("internal_display", device.monitorFriendlyDeviceName);
}
count++;
//Logger.WriteLine(device.monitorFriendlyDeviceName + ":" + device.outputTechnology.ToString());
}
var screens = Screen.AllScreens;
if (screens.Length != count) return null;
count = 0;
foreach (var screen in screens)
{
if (count == displayNum)
{
laptopScreen = screen.DeviceName;
}
//Logger.WriteLine(screen.DeviceName);
count++;
}
if (displayNum > 0 && count == 0) laptopScreen = defaultDevice;
}
catch (Exception ex)
{
Logger.WriteLine(ex.ToString());
Logger.WriteLine("Can't detect internal screen");
laptopScreen = Screen.PrimaryScreen.DeviceName;
}
return laptopScreen;
}
public static int GetRefreshRate(bool max = false)
{
DEVMODE dm = CreateDevmode();
string laptopScreen = FindLaptopScreen();
int frequency = -1;
if (laptopScreen is null)
return -1;
if (max)
{
int i = 0;
while (0 != NativeMethods.EnumDisplaySettingsEx(laptopScreen, i, ref dm))
{
if (dm.dmDisplayFrequency > frequency) frequency = dm.dmDisplayFrequency;
i++;
}
}
else
{
if (0 != NativeMethods.EnumDisplaySettingsEx(laptopScreen, NativeMethods.ENUM_CURRENT_SETTINGS, ref dm))
{
frequency = dm.dmDisplayFrequency;
}
}
return frequency;
}
public static int SetRefreshRate(int frequency = 120)
{
DEVMODE dm = CreateDevmode();
string laptopScreen = FindLaptopScreen();
if (laptopScreen is null)
return -1;
if (0 != NativeMethods.EnumDisplaySettingsEx(laptopScreen, NativeMethods.ENUM_CURRENT_SETTINGS, ref dm))
{
dm.dmDisplayFrequency = frequency;
int iRet = NativeMethods.ChangeDisplaySettingsEx(laptopScreen, ref dm, IntPtr.Zero, DisplaySettingsFlags.CDS_UPDATEREGISTRY, IntPtr.Zero);
Logger.WriteLine("Screen = " + frequency.ToString() + "Hz : " + (iRet == 0 ? "OK" : iRet));
//Fallback scenario
if (iRet != 0)
{
Thread.Sleep(300);
iRet = NativeMethods.ChangeDisplaySettingsEx(laptopScreen, ref dm, IntPtr.Zero, DisplaySettingsFlags.CDS_UPDATEREGISTRY, IntPtr.Zero);
Logger.WriteLine("Screen = " + frequency.ToString() + "Hz : " + (iRet == 0 ? "OK" : iRet));
}
return iRet;
}
return 0;
}
public static nint GetHuibernateAfter()
{
Guid activePolicyGuid = GetActiveScheme();
var type = 0;
nint value = 0;
var valueSize = 4u;
PowerReadACValue(IntPtr.Zero, activePolicyGuid,
GUID_SLEEP_SUBGROUP, GUID_HIBERNATEIDLE,
ref type, ref value, ref valueSize);
return value;
}
static Guid GetActiveScheme()
{
IntPtr pActiveSchemeGuid;
var hr = PowerGetActiveScheme(IntPtr.Zero, out pActiveSchemeGuid);
Guid activeSchemeGuid = (Guid)Marshal.PtrToStructure(pActiveSchemeGuid, typeof(Guid));
return activeSchemeGuid;
}
public static int GetCPUBoost()
{
IntPtr AcValueIndex;
Guid activeSchemeGuid = GetActiveScheme();
UInt32 value = PowerReadACValueIndex(IntPtr.Zero,
activeSchemeGuid,
GUID_CPU,
GUID_BOOST, out AcValueIndex);
return AcValueIndex.ToInt32();
}
public static void SetCPUBoost(int boost = 0)
{
Guid activeSchemeGuid = GetActiveScheme();
if (boost == GetCPUBoost()) return;
var hrAC = PowerWriteACValueIndex(
IntPtr.Zero,
activeSchemeGuid,
GUID_CPU,
GUID_BOOST,
boost);
PowerSetActiveScheme(IntPtr.Zero, activeSchemeGuid);
var hrDC = PowerWriteDCValueIndex(
IntPtr.Zero,
activeSchemeGuid,
GUID_CPU,
GUID_BOOST,
boost);
PowerSetActiveScheme(IntPtr.Zero, activeSchemeGuid);
Logger.WriteLine("Boost " + boost);
}
public static void SetPowerScheme(string scheme)
{
PowerSetActiveScheme(IntPtr.Zero, new Guid(scheme));
PowerSetActiveOverlayScheme(new Guid(scheme));
Logger.WriteLine(scheme);
}
public static void SetPowerScheme(int mode)
{
switch (mode)
{
case 0: // balanced
PowerSetActiveOverlayScheme(new Guid("00000000-0000-0000-0000-000000000000"));
break;
case 1: // turbo
PowerSetActiveOverlayScheme(new Guid("ded574b5-45a0-4f42-8737-46345c09c238"));
break;
case 2: //silent
PowerSetActiveOverlayScheme(new Guid("961cc777-2547-4f9d-8174-7d86181b8a7a"));
break;
}
}
}

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@@ -1,200 +0,0 @@
using System;
using NvAPIWrapper.Native.Display;
using NvAPIWrapper.Native.Display.Structures;
using NvAPIWrapper.Native.Interfaces.Display;
namespace NvAPIWrapper.Display
{
/// <inheritdoc cref="IColorData" />
public class ColorData : IColorData, IEquatable<ColorData>
{
/// <summary>
/// Creates an instance of <see cref="ColorData" /> to modify the color data
/// </summary>
/// <param name="colorFormat">The color data color format.</param>
/// <param name="colorimetry">The color data color space.</param>
/// <param name="dynamicRange">The color data dynamic range.</param>
/// <param name="colorDepth">The color data color depth.</param>
/// <param name="colorSelectionPolicy">The color data selection policy.</param>
/// <param name="desktopColorDepth">The color data desktop color depth.</param>
public ColorData(
ColorDataFormat colorFormat = ColorDataFormat.Auto,
ColorDataColorimetry colorimetry = ColorDataColorimetry.Auto,
ColorDataDynamicRange? dynamicRange = null,
ColorDataDepth? colorDepth = null,
ColorDataSelectionPolicy? colorSelectionPolicy = null,
ColorDataDesktopDepth? desktopColorDepth = null
)
{
ColorFormat = colorFormat;
Colorimetry = colorimetry;
DynamicRange = dynamicRange;
ColorDepth = colorDepth;
SelectionPolicy = colorSelectionPolicy;
DesktopColorDepth = desktopColorDepth;
}
internal ColorData(IColorData colorData)
{
ColorDepth = colorData.ColorDepth;
DynamicRange = colorData.DynamicRange;
ColorFormat = colorData.ColorFormat;
Colorimetry = colorData.Colorimetry;
SelectionPolicy = colorData.SelectionPolicy;
DesktopColorDepth = colorData.DesktopColorDepth;
}
/// <inheritdoc />
public ColorDataDepth? ColorDepth { get; }
/// <inheritdoc />
public ColorDataFormat ColorFormat { get; }
/// <inheritdoc />
public ColorDataColorimetry Colorimetry { get; }
/// <inheritdoc />
public ColorDataDesktopDepth? DesktopColorDepth { get; }
/// <inheritdoc />
public ColorDataDynamicRange? DynamicRange { get; }
/// <inheritdoc />
public ColorDataSelectionPolicy? SelectionPolicy { get; }
/// <inheritdoc />
public bool Equals(ColorData other)
{
if (ReferenceEquals(null, other))
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
return ColorDepth == other.ColorDepth &&
ColorFormat == other.ColorFormat &&
Colorimetry == other.Colorimetry &&
DesktopColorDepth == other.DesktopColorDepth &&
DynamicRange == other.DynamicRange &&
SelectionPolicy == other.SelectionPolicy;
}
/// <summary>
/// Compares two instances of <see cref="ColorData" /> for equality.
/// </summary>
/// <param name="left">The first instance.</param>
/// <param name="right">The second instance.</param>
/// <returns>true if two instances are equal; otherwise false.</returns>
public static bool operator ==(ColorData left, ColorData right)
{
return left?.Equals(right) == true;
}
/// <summary>
/// Compares two instances of <see cref="ColorData" /> for inequality.
/// </summary>
/// <param name="left">The first instance.</param>
/// <param name="right">The second instance.</param>
/// <returns>true if two instances are not equal; otherwise false.</returns>
public static bool operator !=(ColorData left, ColorData right)
{
return !(left == right);
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj))
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
if (obj.GetType() != GetType())
{
return false;
}
return Equals((ColorData) obj);
}
/// <inheritdoc />
public override int GetHashCode()
{
unchecked
{
var hashCode = ColorDepth.GetHashCode();
hashCode = (hashCode * 397) ^ (int) ColorFormat;
hashCode = (hashCode * 397) ^ (int) Colorimetry;
hashCode = (hashCode * 397) ^ DesktopColorDepth.GetHashCode();
hashCode = (hashCode * 397) ^ DynamicRange.GetHashCode();
hashCode = (hashCode * 397) ^ SelectionPolicy.GetHashCode();
return hashCode;
}
}
internal ColorDataV1 AsColorDataV1(ColorDataCommand command)
{
return new ColorDataV1(
command,
ColorFormat,
Colorimetry
);
}
internal ColorDataV2 AsColorDataV2(ColorDataCommand command)
{
return new ColorDataV2(
command,
ColorFormat,
Colorimetry,
DynamicRange ?? ColorDataDynamicRange.Auto
);
}
internal ColorDataV3 AsColorDataV3(ColorDataCommand command)
{
return new ColorDataV3(
command,
ColorFormat,
Colorimetry,
DynamicRange ?? ColorDataDynamicRange.Auto,
ColorDepth ?? ColorDataDepth.Default
);
}
internal ColorDataV4 AsColorDataV4(ColorDataCommand command)
{
return new ColorDataV4(
command,
ColorFormat,
Colorimetry,
DynamicRange ?? ColorDataDynamicRange.Auto,
ColorDepth ?? ColorDataDepth.Default,
SelectionPolicy ?? ColorDataSelectionPolicy.Default
);
}
internal ColorDataV5 AsColorDataV5(ColorDataCommand command)
{
return new ColorDataV5(
command,
ColorFormat,
Colorimetry,
DynamicRange ?? ColorDataDynamicRange.Auto,
ColorDepth ?? ColorDataDepth.Default,
SelectionPolicy ?? ColorDataSelectionPolicy.Default,
DesktopColorDepth ?? ColorDataDesktopDepth.Default
);
}
}
}

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@@ -1,245 +0,0 @@
using System;
using NvAPIWrapper.Native.Display;
using NvAPIWrapper.Native.Display.Structures;
namespace NvAPIWrapper.Display
{
/// <summary>
/// Hold information about a custom display resolution
/// </summary>
public class CustomResolution : IEquatable<CustomResolution>
{
/// <summary>
/// Creates an instance of <see cref="CustomResolution" />.
/// </summary>
/// <param name="width">The screen width.</param>
/// <param name="height">The screen height.</param>
/// <param name="colorFormat">The color format.</param>
/// <param name="timing">The resolution timing.</param>
/// <param name="xRatio">The horizontal scaling ratio.</param>
/// <param name="yRatio">The vertical scaling ratio.</param>
public CustomResolution(
uint width,
uint height,
ColorFormat colorFormat,
Timing timing,
float xRatio = 1,
float yRatio = 1
)
{
if (xRatio <= 0)
{
throw new ArgumentOutOfRangeException(nameof(xRatio));
}
if (yRatio <= 0)
{
throw new ArgumentOutOfRangeException(nameof(yRatio));
}
Width = width;
Height = height;
ColorFormat = colorFormat;
XRatio = xRatio;
YRatio = yRatio;
Timing = timing;
switch (ColorFormat)
{
case ColorFormat.P8:
ColorDepth = 8;
break;
case ColorFormat.R5G6B5:
ColorDepth = 16;
break;
case ColorFormat.A8R8G8B8:
ColorDepth = 24;
break;
case ColorFormat.A16B16G16R16F:
ColorDepth = 32;
break;
default:
throw new ArgumentException("Color format is invalid.", nameof(colorFormat));
}
}
/// <summary>
/// Creates an instance of <see cref="CustomResolution" />.
/// </summary>
/// <param name="width">The screen width.</param>
/// <param name="height">The screen height.</param>
/// <param name="colorDepth">The color depth.</param>
/// <param name="timing">The resolution timing.</param>
/// <param name="xRatio">The horizontal scaling ratio.</param>
/// <param name="yRatio">The vertical scaling ratio.</param>
public CustomResolution(
uint width,
uint height,
uint colorDepth,
Timing timing,
float xRatio = 1,
float yRatio = 1)
{
if (xRatio <= 0)
{
throw new ArgumentOutOfRangeException(nameof(xRatio));
}
if (yRatio <= 0)
{
throw new ArgumentOutOfRangeException(nameof(yRatio));
}
if (colorDepth != 0 && colorDepth != 8 && colorDepth != 16 && colorDepth != 24 && colorDepth != 32)
{
throw new ArgumentOutOfRangeException(nameof(colorDepth));
}
Width = width;
Height = height;
ColorDepth = colorDepth;
ColorFormat = ColorFormat.Unknown;
XRatio = xRatio;
YRatio = yRatio;
Timing = timing;
}
internal CustomResolution(CustomDisplay customDisplay)
{
Width = customDisplay.Width;
Height = customDisplay.Height;
ColorDepth = customDisplay.Depth;
ColorFormat = customDisplay.ColorFormat;
Timing = customDisplay.Timing;
XRatio = customDisplay.XRatio;
YRatio = customDisplay.YRatio;
}
/// <summary>
/// Gets the source surface color depth. "0" means all 8/16/32bpp.
/// </summary>
public uint ColorDepth { get; }
/// <summary>
/// Gets the color format (optional)
/// </summary>
public ColorFormat ColorFormat { get; }
/// <summary>
/// Gets the source surface (source mode) height.
/// </summary>
public uint Height { get; }
/// <summary>
/// Gets the timing used to program TMDS/DAC/LVDS/HDMI/TVEncoder, etc.
/// </summary>
public Timing Timing { get; }
/// <summary>
/// Gets the source surface (source mode) width.
/// </summary>
public uint Width { get; }
/// <summary>
/// Gets the horizontal scaling ratio.
/// </summary>
public float XRatio { get; }
/// <summary>
/// Gets the vertical scaling ratio.
/// </summary>
public float YRatio { get; }
/// <inheritdoc />
public bool Equals(CustomResolution other)
{
if (ReferenceEquals(null, other))
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
return Width == other.Width &&
Height == other.Height &&
ColorDepth == other.ColorDepth &&
Timing.Equals(other.Timing) &&
ColorFormat == other.ColorFormat &&
XRatio.Equals(other.XRatio) &&
YRatio.Equals(other.YRatio);
}
/// <summary>
/// Compares two instance of <see cref="CustomResolution" /> for equality.
/// </summary>
/// <param name="left">An first instance of <see cref="CustomResolution" /> to compare.</param>
/// <param name="right">An Second instance of <see cref="CustomResolution" /> to compare.</param>
/// <returns>True if both instances are equal, otherwise false.</returns>
public static bool operator ==(CustomResolution left, CustomResolution right)
{
return Equals(left, right);
}
/// <summary>
/// Compares two instance of <see cref="CustomResolution" /> for inequality.
/// </summary>
/// <param name="left">An first instance of <see cref="CustomResolution" /> to compare.</param>
/// <param name="right">An Second instance of <see cref="CustomResolution" /> to compare.</param>
/// <returns>True if both instances are not equal, otherwise false.</returns>
public static bool operator !=(CustomResolution left, CustomResolution right)
{
return !Equals(left, right);
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj))
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
if (obj.GetType() != GetType())
{
return false;
}
return Equals((CustomResolution) obj);
}
/// <inheritdoc />
public override int GetHashCode()
{
unchecked
{
var hashCode = (int) Width;
hashCode = (hashCode * 397) ^ (int) Height;
hashCode = (hashCode * 397) ^ (int) ColorDepth;
hashCode = (hashCode * 397) ^ Timing.GetHashCode();
hashCode = (hashCode * 397) ^ (int) ColorFormat;
hashCode = (hashCode * 397) ^ XRatio.GetHashCode();
hashCode = (hashCode * 397) ^ YRatio.GetHashCode();
return hashCode;
}
}
internal CustomDisplay AsCustomDisplay(bool hardwareModeSetOnly)
{
return new CustomDisplay(Width, Height, ColorDepth, ColorFormat, XRatio, YRatio, Timing,
hardwareModeSetOnly);
}
}
}

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@@ -1,325 +0,0 @@
using System;
using NvAPIWrapper.Native;
using NvAPIWrapper.Native.Display.Structures;
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.Interfaces.Display;
namespace NvAPIWrapper.Display
{
/// <summary>
/// This class contains and provides a way to modify the Digital Vibrance Control information regarding the
/// saturation level of the display or the output
/// </summary>
public class DVCInformation : IDisplayDVCInfo
{
private readonly DisplayHandle _displayHandle = DisplayHandle.DefaultHandle;
private readonly OutputId _outputId = OutputId.Invalid;
private bool? _isLegacy;
/// <summary>
/// Creates a new instance of the class using a DisplayHandle
/// </summary>
/// <param name="displayHandle">The handle of the display.</param>
public DVCInformation(DisplayHandle displayHandle)
{
_displayHandle = displayHandle;
}
/// <summary>
/// Creates a new instance of this class using a OutputId
/// </summary>
/// <param name="outputId">The output identification of a display or an output</param>
public DVCInformation(OutputId outputId)
{
_outputId = outputId;
}
/// <summary>
/// Gets and sets the normalized saturation level in the [-1,1] inclusive range.
/// a -1 value corresponds to the minimum saturation level and maximum under-saturation and the
/// a 1 value corresponds to the maximum saturation level and maximum over-saturation.
/// The value of 0 indicates the default saturation level.
/// </summary>
public double NormalizedLevel
{
get
{
var info = GetInfo();
if (info == null)
{
return double.NaN;
}
var deviance = info.CurrentLevel - info.DefaultLevel;
var range = deviance >= 0
? info.MaximumLevel - info.DefaultLevel
: info.DefaultLevel - info.MinimumLevel;
if (deviance == 0 || range == 0)
{
return 0;
}
return Math.Max(Math.Min((double) deviance / range, 1), -1);
}
set
{
if (double.IsNaN(value) || double.IsInfinity(value))
{
throw new ArgumentOutOfRangeException(nameof(value));
}
var info = GetInfo();
if (info == null)
{
return;
}
var range = value >= 0 ? info.MaximumLevel - info.DefaultLevel : info.DefaultLevel - info.MinimumLevel;
var level = Math.Max(Math.Min((int) (value * range) + info.DefaultLevel, info.MaximumLevel), info.MinimumLevel);
if (level == info.CurrentLevel)
{
return;
}
SetLevel(level);
}
}
/// <summary>
/// Gets and sets the current saturation level
/// </summary>
public int CurrentLevel
{
get => GetInfo()?.CurrentLevel ?? 0;
set
{
var info = GetInfo();
if (info == null)
{
return;
}
value = Math.Max(Math.Min(value, info.MaximumLevel), info.MinimumLevel);
if (info.CurrentLevel == value)
{
return;
}
SetLevel(value);
}
}
/// <inheritdoc />
public int DefaultLevel
{
get => GetInfo()?.DefaultLevel ?? 0;
}
/// <inheritdoc />
public int MaximumLevel
{
get => GetInfo()?.MaximumLevel ?? 0;
}
/// <inheritdoc />
public int MinimumLevel
{
get => GetInfo()?.MinimumLevel ?? 0;
}
/// <inheritdoc />
public override string ToString()
{
return
$"{CurrentLevel:D} @ [{MinimumLevel:D} <= {DefaultLevel:D} <= {MaximumLevel:D}] = {NormalizedLevel:F2}";
}
private IDisplayDVCInfo GetInfo()
{
if (_isLegacy == true)
{
return GetLegacyInfo();
}
if (_isLegacy == false)
{
return GetModernInfo();
}
var info = GetModernInfo() ?? GetLegacyInfo();
if (info == null)
{
// exception occured on both, force a mode
_isLegacy = false;
return GetInfo();
}
return info;
}
private IDisplayDVCInfo GetLegacyInfo()
{
try
{
var info = _outputId == OutputId.Invalid
? DisplayApi.GetDVCInfo(_displayHandle)
: DisplayApi.GetDVCInfo(_outputId);
if (info.MaximumLevel == 0 && info.MinimumLevel == 0 && info.CurrentLevel == 0)
{
return null;
}
if (!_isLegacy.HasValue)
{
_isLegacy = true;
}
return info;
}
catch (Exception)
{
if (_isLegacy == true)
{
throw;
}
// ignore
}
return null;
}
private IDisplayDVCInfo GetModernInfo()
{
try
{
var info = _outputId == OutputId.Invalid
? DisplayApi.GetDVCInfoEx(_displayHandle)
: DisplayApi.GetDVCInfoEx(_outputId);
if (info.MaximumLevel == 0 && info.MinimumLevel == 0 && info.CurrentLevel == 0)
{
return null;
}
if (!_isLegacy.HasValue)
{
_isLegacy = false;
}
return info;
}
catch (Exception)
{
if (_isLegacy == false)
{
throw;
}
// ignore
}
return null;
}
private bool SetLegacyLevel(int level)
{
try
{
if (_outputId == OutputId.Invalid)
{
DisplayApi.SetDVCLevel(_displayHandle, level);
}
else
{
DisplayApi.SetDVCLevel(_outputId, level);
}
if (!_isLegacy.HasValue)
{
_isLegacy = true;
}
return true;
}
catch (Exception)
{
if (_isLegacy == true)
{
throw;
}
// ignore
}
return false;
}
private void SetLevel(int level)
{
if (_isLegacy == true)
{
SetLegacyLevel(level);
}
else if (_isLegacy == false)
{
SetModernLevel(level);
}
else
{
var success = SetModernLevel(level) || SetLegacyLevel(level);
if (!success)
{
// exception occured on both, force a mode
_isLegacy = false;
SetLevel(level);
}
}
}
private bool SetModernLevel(int level)
{
try
{
if (_outputId == OutputId.Invalid)
{
DisplayApi.SetDVCLevelEx(_displayHandle, level);
}
else
{
DisplayApi.SetDVCLevelEx(_outputId, level);
}
if (!_isLegacy.HasValue)
{
_isLegacy = false;
}
return true;
}
catch (Exception)
{
if (_isLegacy == false)
{
throw;
}
// ignore
}
return false;
}
}
}

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@@ -1,232 +0,0 @@
using System;
using System.Linq;
using NvAPIWrapper.GPU;
using NvAPIWrapper.Native;
using NvAPIWrapper.Native.Display;
using NvAPIWrapper.Native.Display.Structures;
using NvAPIWrapper.Native.Exceptions;
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.Interfaces.Display;
namespace NvAPIWrapper.Display
{
/// <summary>
/// Represents an attached display
/// </summary>
public class Display : IEquatable<Display>
{
/// <summary>
/// Creates a new Display
/// </summary>
/// <param name="handle">Handle of the display device</param>
public Display(DisplayHandle handle)
{
Handle = handle;
}
/// <summary>
/// Creates a new Display
/// </summary>
/// <param name="displayName">Name of the display device</param>
public Display(string displayName)
{
Handle = DisplayApi.GetAssociatedNvidiaDisplayHandle(displayName);
}
/// <summary>
/// Gets the corresponding Digital Vibrance Control information
/// </summary>
public DVCInformation DigitalVibranceControl
{
get => new DVCInformation(Handle);
}
/// <summary>
/// Gets corresponding DisplayDevice based on display name
/// </summary>
public DisplayDevice DisplayDevice
{
get => new DisplayDevice(Name);
}
/// <summary>
/// Gets display driver build title
/// </summary>
public string DriverBuildTitle
{
get => DisplayApi.GetDisplayDriverBuildTitle(Handle);
}
/// <summary>
/// Gets display handle
/// </summary>
public DisplayHandle Handle { get; }
/// <summary>
/// Gets the display HDMI support information
/// </summary>
public IHDMISupportInfo HDMISupportInfo
{
get
{
var outputId = OutputId.Invalid;
try
{
outputId = DisplayApi.GetAssociatedDisplayOutputId(Handle);
}
catch (NVIDIAApiException)
{
// ignore
}
return DisplayApi.GetHDMISupportInfo(Handle, outputId);
}
}
/// <summary>
/// Gets the corresponding HUE information
/// </summary>
public HUEInformation HUEControl
{
get => new HUEInformation(Handle);
}
/// <summary>
/// Gets the driving logical GPU
/// </summary>
public LogicalGPU LogicalGPU
{
get => new LogicalGPU(GPUApi.GetLogicalGPUFromDisplay(Handle));
}
/// <summary>
/// Gets display name
/// </summary>
public string Name
{
get => DisplayApi.GetAssociatedNvidiaDisplayName(Handle);
}
/// <summary>
/// Gets the connected GPU output
/// </summary>
public GPUOutput Output
{
get => new GPUOutput(DisplayApi.GetAssociatedDisplayOutputId(Handle), PhysicalGPUs.FirstOrDefault());
}
/// <summary>
/// Gets the list of all physical GPUs responsible for this display, with the first GPU returned as the one with the
/// attached active output.
/// </summary>
public PhysicalGPU[] PhysicalGPUs
{
get => GPUApi.GetPhysicalGPUsFromDisplay(Handle).Select(handle => new PhysicalGPU(handle)).ToArray();
}
/// <inheritdoc />
public bool Equals(Display other)
{
if (ReferenceEquals(null, other))
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
return Handle.Equals(other.Handle);
}
/// <summary>
/// This function returns all NVIDIA displays
/// Note: Display handles can get invalidated on a modeset.
/// </summary>
/// <returns>An array of Display objects</returns>
public static Display[] GetDisplays()
{
return DisplayApi.EnumNvidiaDisplayHandle().Select(handle => new Display(handle)).ToArray();
}
/// <summary>
/// Checks for equality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are equal, otherwise false</returns>
public static bool operator ==(Display left, Display right)
{
return right?.Equals(left) ?? ReferenceEquals(left, null);
}
/// <summary>
/// Checks for inequality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are not equal, otherwise false</returns>
public static bool operator !=(Display left, Display right)
{
return !(right == left);
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj))
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
if (obj.GetType() != GetType())
{
return false;
}
return Equals((Display) obj);
}
/// <inheritdoc />
public override int GetHashCode()
{
return Handle.GetHashCode();
}
/// <inheritdoc />
public override string ToString()
{
return Name;
}
/// <summary>
/// Gets all the supported NVIDIA display views (nView and Dualview modes) for this display.
/// </summary>
/// <returns></returns>
public TargetViewMode[] GetSupportedViews()
{
return DisplayApi.GetSupportedViews(Handle);
}
/// <summary>
/// Overrides the refresh rate on this display.
/// The new refresh rate can be applied right away or deferred to be applied with the next OS
/// mode-set.
/// The override is good for only one mode-set (regardless whether it's deferred or immediate).
/// </summary>
/// <param name="refreshRate">The refresh rate to be applied.</param>
/// <param name="isDeferred">
/// A boolean value indicating if the refresh rate override should be deferred to the next OS
/// mode-set.
/// </param>
public void OverrideRefreshRate(float refreshRate, bool isDeferred = false)
{
DisplayApi.SetRefreshRateOverride(Handle, refreshRate, isDeferred);
}
}
}

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@@ -1,893 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using NvAPIWrapper.GPU;
using NvAPIWrapper.Native;
using NvAPIWrapper.Native.Display;
using NvAPIWrapper.Native.Display.Structures;
using NvAPIWrapper.Native.Exceptions;
using NvAPIWrapper.Native.General;
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.GPU.Structures;
using NvAPIWrapper.Native.Interfaces.Display;
using NvAPIWrapper.Native.Interfaces.GPU;
namespace NvAPIWrapper.Display
{
/// <summary>
/// Represents an NVIDIA display device
/// </summary>
public class DisplayDevice : IEquatable<DisplayDevice>
{
/// <summary>
/// Creates a new DisplayDevice
/// </summary>
/// <param name="displayId">Display identification of the device</param>
public DisplayDevice(uint displayId)
{
DisplayId = displayId;
var extraInformation = PhysicalGPU.GetDisplayDevices().FirstOrDefault(ids => ids.DisplayId == DisplayId);
if (extraInformation != null)
{
IsAvailable = true;
ScanOutInformation = new ScanOutInformation(this);
ConnectionType = extraInformation.ConnectionType;
IsDynamic = extraInformation.IsDynamic;
IsMultiStreamRootNode = extraInformation.IsMultiStreamRootNode;
IsActive = extraInformation.IsActive;
IsCluster = extraInformation.IsCluster;
IsOSVisible = extraInformation.IsOSVisible;
IsWFD = extraInformation.IsWFD;
IsConnected = extraInformation.IsConnected;
IsPhysicallyConnected = extraInformation.IsPhysicallyConnected;
}
}
/// <summary>
/// Creates a new DisplayDevice
/// </summary>
/// <param name="displayIds">Display identification and attributes of the display device</param>
public DisplayDevice(IDisplayIds displayIds)
{
IsAvailable = true;
DisplayId = displayIds.DisplayId;
ScanOutInformation = new ScanOutInformation(this);
ConnectionType = displayIds.ConnectionType;
IsDynamic = displayIds.IsDynamic;
IsMultiStreamRootNode = displayIds.IsMultiStreamRootNode;
IsActive = displayIds.IsActive;
IsCluster = displayIds.IsCluster;
IsOSVisible = displayIds.IsOSVisible;
IsWFD = displayIds.IsWFD;
IsConnected = displayIds.IsConnected;
IsPhysicallyConnected = displayIds.IsPhysicallyConnected;
}
/// <summary>
/// Creates a new DisplayDevice
/// </summary>
/// <param name="displayName">Display name of the display device</param>
public DisplayDevice(string displayName) : this(DisplayApi.GetDisplayIdByDisplayName(displayName))
{
}
/// <summary>
/// Gets the display device connection type
/// </summary>
public MonitorConnectionType ConnectionType { get; }
/// <summary>
/// Gets the current display color data
/// </summary>
public ColorData CurrentColorData
{
get
{
var instances = new IColorData[]
{
new ColorDataV5(ColorDataCommand.Get),
new ColorDataV4(ColorDataCommand.Get),
new ColorDataV3(ColorDataCommand.Get),
new ColorDataV2(ColorDataCommand.Get),
new ColorDataV1(ColorDataCommand.Get)
};
var instance = DisplayApi.ColorControl(DisplayId, instances);
return new ColorData(instance);
}
}
/// <summary>
/// Gets the current display device timing
/// </summary>
public Timing CurrentTiming
{
get => DisplayApi.GetTiming(DisplayId, new TimingInput(TimingOverride.Current));
}
/// <summary>
/// Gets the default display color data
/// </summary>
public ColorData DefaultColorData
{
get
{
var instances = new IColorData[]
{
new ColorDataV5(ColorDataCommand.GetDefault),
new ColorDataV4(ColorDataCommand.GetDefault),
new ColorDataV3(ColorDataCommand.GetDefault),
new ColorDataV2(ColorDataCommand.GetDefault),
new ColorDataV1(ColorDataCommand.GetDefault)
};
var instance = DisplayApi.ColorControl(DisplayId, instances);
return new ColorData(instance);
}
}
/// <summary>
/// Gets the NVIDIA display identification
/// </summary>
public uint DisplayId { get; }
/// <summary>
/// Gets the monitor Display port capabilities
/// </summary>
public MonitorColorData[] DisplayPortColorCapabilities
{
get
{
if (ConnectionType != MonitorConnectionType.DisplayPort)
{
return null;
}
return DisplayApi.GetMonitorColorCapabilities(DisplayId);
}
}
/// <summary>
/// Gets the display driver EDID specified HDR capabilities
/// </summary>
public HDRCapabilitiesV1 DriverHDRCapabilities
{
get => DisplayApi.GetHDRCapabilities(DisplayId, true);
}
/// <summary>
/// Gets the display currently effective HDR capabilities
/// </summary>
public HDRCapabilitiesV1 EffectiveHDRCapabilities
{
get => DisplayApi.GetHDRCapabilities(DisplayId, false);
}
/// <summary>
/// Gets the HDMI audio info-frame current information
/// </summary>
public InfoFrameAudio? HDMIAudioFrameCurrentInformation
{
get
{
try
{
var infoFrame = new InfoFrameData(InfoFrameCommand.Get, InfoFrameDataType.AudioInformation);
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
return infoFrame.AudioInformation;
}
catch (NVIDIAApiException e)
{
if (e.Status == Status.NotSupported)
{
return null;
}
throw;
}
}
}
/// <summary>
/// Gets the HDMI audio info-frame default information
/// </summary>
public InfoFrameAudio? HDMIAudioFrameDefaultInformation
{
get
{
try
{
var infoFrame = new InfoFrameData(InfoFrameCommand.GetDefault, InfoFrameDataType.AudioInformation);
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
return infoFrame.AudioInformation;
}
catch (NVIDIAApiException e)
{
if (e.Status == Status.NotSupported)
{
return null;
}
throw;
}
}
}
/// <summary>
/// Gets the HDMI audio info-frame override information
/// </summary>
public InfoFrameAudio? HDMIAudioFrameOverrideInformation
{
get
{
try
{
var infoFrame = new InfoFrameData(InfoFrameCommand.GetOverride, InfoFrameDataType.AudioInformation);
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
return infoFrame.AudioInformation;
}
catch (NVIDIAApiException e)
{
if (e.Status == Status.NotSupported)
{
return null;
}
throw;
}
}
}
/// <summary>
/// Gets the HDMI audio info-frame property information
/// </summary>
public InfoFrameProperty? HDMIAudioFramePropertyInformation
{
get
{
try
{
var infoFrame = new InfoFrameData(InfoFrameCommand.GetProperty, InfoFrameDataType.AudioInformation);
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
return infoFrame.PropertyInformation;
}
catch (NVIDIAApiException e)
{
if (e.Status == Status.NotSupported)
{
return null;
}
throw;
}
}
}
/// <summary>
/// Gets the device HDMI support information
/// </summary>
public IHDMISupportInfo HDMISupportInfo
{
get => DisplayApi.GetHDMISupportInfo(DisplayId);
}
/// <summary>
/// Gets the HDMI auxiliary video info-frame current information
/// </summary>
public InfoFrameVideo? HDMIVideoFrameCurrentInformation
{
get
{
try
{
var infoFrame =
new InfoFrameData(InfoFrameCommand.Get, InfoFrameDataType.AuxiliaryVideoInformation);
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
return infoFrame.AuxiliaryVideoInformation;
}
catch (NVIDIAApiException e)
{
if (e.Status == Status.NotSupported)
{
return null;
}
throw;
}
}
}
/// <summary>
/// Gets the HDMI auxiliary video info-frame default information
/// </summary>
public InfoFrameVideo? HDMIVideoFrameDefaultInformation
{
get
{
try
{
var infoFrame = new InfoFrameData(InfoFrameCommand.GetDefault,
InfoFrameDataType.AuxiliaryVideoInformation);
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
return infoFrame.AuxiliaryVideoInformation;
}
catch (NVIDIAApiException e)
{
if (e.Status == Status.NotSupported)
{
return null;
}
throw;
}
}
}
/// <summary>
/// Gets the HDMI auxiliary video info-frame override information
/// </summary>
public InfoFrameVideo? HDMIVideoFrameOverrideInformation
{
get
{
try
{
var infoFrame = new InfoFrameData(InfoFrameCommand.GetOverride,
InfoFrameDataType.AuxiliaryVideoInformation);
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
return infoFrame.AuxiliaryVideoInformation;
}
catch (NVIDIAApiException e)
{
if (e.Status == Status.NotSupported)
{
return null;
}
throw;
}
}
}
/// <summary>
/// Gets the HDMI auxiliary video info-frame property information
/// </summary>
public InfoFrameProperty? HDMIVideoFramePropertyInformation
{
get
{
try
{
var infoFrame = new InfoFrameData(InfoFrameCommand.GetProperty,
InfoFrameDataType.AuxiliaryVideoInformation);
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
return infoFrame.PropertyInformation;
}
catch (NVIDIAApiException e)
{
if (e.Status == Status.NotSupported)
{
return null;
}
throw;
}
}
}
/// <summary>
/// Gets the HDR color data, or null if the HDR is disabled or unavailable
/// </summary>
public HDRColorData HDRColorData
{
get
{
try
{
var instances = new IHDRColorData[]
{
new HDRColorDataV2(ColorDataHDRCommand.Get),
new HDRColorDataV1(ColorDataHDRCommand.Get)
};
var instance = DisplayApi.HDRColorControl(DisplayId, instances);
if (instance.HDRMode == ColorDataHDRMode.Off)
{
return null;
}
return new HDRColorData(instance);
}
catch (NVIDIAApiException e)
{
if (e.Status == Status.NotSupported)
{
return null;
}
throw;
}
}
}
/// <summary>
/// Indicates if the display is being actively driven
/// </summary>
public bool IsActive { get; }
/// <summary>
/// Indicates if the display device is currently available
/// </summary>
public bool IsAvailable { get; }
/// <summary>
/// Indicates if the display is the representative display
/// </summary>
public bool IsCluster { get; }
/// <summary>
/// Indicates if the display is connected
/// </summary>
public bool IsConnected { get; }
/// <summary>
/// Indicates if the display is part of MST topology and it's a dynamic
/// </summary>
public bool IsDynamic { get; }
/// <summary>
/// Indicates if the display identification belongs to a multi stream enabled connector (root node). Note that when
/// multi stream is enabled and a single multi stream capable monitor is connected to it, the monitor will share the
/// display id with the RootNode.
/// When there is more than one monitor connected in a multi stream topology, then the root node will have a separate
/// displayId.
/// </summary>
public bool IsMultiStreamRootNode { get; }
/// <summary>
/// Indicates if the display is reported to the OS
/// </summary>
public bool IsOSVisible { get; }
/// <summary>
/// Indicates if the display is a physically connected display; Valid only when IsConnected is true
/// </summary>
public bool IsPhysicallyConnected { get; }
/// <summary>
/// Indicates if the display is wireless
/// </summary>
public bool IsWFD { get; }
/// <summary>
/// Gets the connected GPU output
/// </summary>
public GPUOutput Output
{
get
{
PhysicalGPUHandle handle;
var outputId = GPUApi.GetGPUAndOutputIdFromDisplayId(DisplayId, out handle);
return new GPUOutput(outputId, new PhysicalGPU(handle));
}
}
/// <summary>
/// Gets the connected physical GPU
/// </summary>
public PhysicalGPU PhysicalGPU
{
get
{
try
{
var gpuHandle = GPUApi.GetPhysicalGPUFromDisplayId(DisplayId);
return new PhysicalGPU(gpuHandle);
}
catch
{
// ignored
}
return Output.PhysicalGPU;
}
}
/// <summary>
/// Gets information regarding the scan-out settings of this display device
/// </summary>
public ScanOutInformation ScanOutInformation { get; }
/// <summary>
/// Gets monitor capabilities from the Video Capability Data Block if available, otherwise null
/// </summary>
public MonitorVCDBCapabilities? VCDBMonitorCapabilities
{
get => DisplayApi.GetMonitorCapabilities(DisplayId, MonitorCapabilitiesType.VCDB)?.VCDBCapabilities;
}
/// <summary>
/// Gets monitor capabilities from the Vendor Specific Data Block if available, otherwise null
/// </summary>
public MonitorVSDBCapabilities? VSDBMonitorCapabilities
{
get => DisplayApi.GetMonitorCapabilities(DisplayId, MonitorCapabilitiesType.VSDB)?.VSDBCapabilities;
}
/// <inheritdoc />
public bool Equals(DisplayDevice other)
{
if (ReferenceEquals(null, other))
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
return DisplayId == other.DisplayId;
}
/// <summary>
/// Deletes a custom resolution.
/// </summary>
/// <param name="customResolution">The custom resolution to delete.</param>
/// <param name="displayIds">A list of display ids to remove the custom resolution from.</param>
public static void DeleteCustomResolution(CustomResolution customResolution, uint[] displayIds)
{
var customDisplay = customResolution.AsCustomDisplay(false);
DisplayApi.DeleteCustomDisplay(displayIds, customDisplay);
}
/// <summary>
/// Returns an instance of <see cref="DisplayDevice" /> representing the primary GDI display device.
/// </summary>
/// <returns>An instance of <see cref="DisplayDevice" />.</returns>
public static DisplayDevice GetGDIPrimaryDisplayDevice()
{
var displayId = DisplayApi.GetGDIPrimaryDisplayId();
if (displayId == 0)
{
return null;
}
return new DisplayDevice(displayId);
}
/// <summary>
/// Checks for equality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are equal, otherwise false</returns>
public static bool operator ==(DisplayDevice left, DisplayDevice right)
{
return right?.Equals(left) ?? ReferenceEquals(left, null);
}
/// <summary>
/// Checks for inequality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are not equal, otherwise false</returns>
public static bool operator !=(DisplayDevice left, DisplayDevice right)
{
return !(right == left);
}
/// <summary>
/// Reverts the custom resolution currently on trial.
/// </summary>
/// <param name="displayIds">A list of display ids to revert the custom resolution from.</param>
public static void RevertCustomResolution(uint[] displayIds)
{
DisplayApi.RevertCustomDisplayTrial(displayIds);
}
/// <summary>
/// Saves the custom resolution currently on trial.
/// </summary>
/// <param name="displayIds">A list of display ids to save the custom resolution for.</param>
/// <param name="isThisOutputIdOnly">
/// If set, the saved custom display will only be applied on the monitor with the same
/// outputId.
/// </param>
/// <param name="isThisMonitorOnly">
/// If set, the saved custom display will only be applied on the monitor with the same EDID
/// ID or the same TV connector in case of analog TV.
/// </param>
public static void SaveCustomResolution(uint[] displayIds, bool isThisOutputIdOnly, bool isThisMonitorOnly)
{
DisplayApi.SaveCustomDisplay(displayIds, isThisOutputIdOnly, isThisMonitorOnly);
}
/// <summary>
/// Applies a custom resolution into trial
/// </summary>
/// <param name="customResolution">The custom resolution to apply.</param>
/// <param name="displayIds">A list of display ids to apply the custom resolution on.</param>
/// <param name="hardwareModeSetOnly">
/// A boolean value indicating that a hardware mode-set without OS update should be
/// performed.
/// </param>
public static void TrialCustomResolution(
CustomResolution customResolution,
uint[] displayIds,
bool hardwareModeSetOnly = true)
{
var customDisplay = customResolution.AsCustomDisplay(hardwareModeSetOnly);
DisplayApi.TryCustomDisplay(displayIds.ToDictionary(u => u, u => customDisplay));
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj))
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
if (obj.GetType() != GetType())
{
return false;
}
return Equals((DisplayDevice) obj);
}
/// <inheritdoc />
public override int GetHashCode()
{
return (int) DisplayId;
}
/// <inheritdoc />
public override string ToString()
{
return $"Display #{DisplayId}";
}
/// <summary>
/// Calculates a valid timing based on the argument passed
/// </summary>
/// <param name="width">The preferred width.</param>
/// <param name="height">The preferred height.</param>
/// <param name="refreshRate">The preferred refresh rate.</param>
/// <param name="isInterlaced">The boolean value indicating if the preferred resolution is an interlaced resolution.</param>
/// <returns>Returns a valid instance of <see cref="Timing" />.</returns>
public Timing CalculateTiming(uint width, uint height, float refreshRate, bool isInterlaced)
{
return DisplayApi.GetTiming(
DisplayId,
new TimingInput(width, height, refreshRate, TimingOverride.Auto, isInterlaced)
);
}
/// <summary>
/// Deletes a custom resolution.
/// </summary>
/// <param name="customResolution">The custom resolution to delete.</param>
public void DeleteCustomResolution(CustomResolution customResolution)
{
DeleteCustomResolution(customResolution, new[] {DisplayId});
}
/// <summary>
/// Retrieves the list of custom resolutions saved for this display device
/// </summary>
/// <returns>A list of <see cref="CustomResolution" /> instances.</returns>
public IEnumerable<CustomResolution> GetCustomResolutions()
{
return DisplayApi.EnumCustomDisplays(DisplayId).Select(custom => new CustomResolution(custom));
}
/// <summary>
/// Checks if a color data is supported on this display
/// </summary>
/// <param name="colorData">The color data to be checked.</param>
/// <returns>true if the color data passed is supported; otherwise false</returns>
public bool IsColorDataSupported(ColorData colorData)
{
var instances = new IColorData[]
{
colorData.AsColorDataV5(ColorDataCommand.IsSupportedColor),
colorData.AsColorDataV4(ColorDataCommand.IsSupportedColor),
colorData.AsColorDataV3(ColorDataCommand.IsSupportedColor),
colorData.AsColorDataV2(ColorDataCommand.IsSupportedColor),
colorData.AsColorDataV1(ColorDataCommand.IsSupportedColor)
};
try
{
DisplayApi.ColorControl(DisplayId, instances);
return true;
}
catch (NVIDIAApiException e)
{
if (e.Status == Status.NotSupported)
{
return false;
}
throw;
}
}
/// <summary>
/// Resets the HDMI audio info-frame information to default
/// </summary>
public void ResetHDMIAudioFrameInformation()
{
var infoFrame = new InfoFrameData(
InfoFrameCommand.Reset,
InfoFrameDataType.AudioInformation
);
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
}
/// <summary>
/// Resets the HDMI auxiliary video info-frame information to default
/// </summary>
public void ResetHDMIVideoFrameInformation()
{
var infoFrame = new InfoFrameData(
InfoFrameCommand.Reset,
InfoFrameDataType.AuxiliaryVideoInformation
);
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
}
/// <summary>
/// Reverts the custom resolution currently on trial.
/// </summary>
public void RevertCustomResolution()
{
RevertCustomResolution(new[] {DisplayId});
}
/// <summary>
/// Saves the custom resolution currently on trial.
/// </summary>
/// <param name="isThisOutputIdOnly">
/// If set, the saved custom display will only be applied on the monitor with the same
/// outputId.
/// </param>
/// <param name="isThisMonitorOnly">
/// If set, the saved custom display will only be applied on the monitor with the same EDID
/// ID or the same TV connector in case of analog TV.
/// </param>
public void SaveCustomResolution(bool isThisOutputIdOnly = true, bool isThisMonitorOnly = true)
{
SaveCustomResolution(new[] {DisplayId}, isThisOutputIdOnly, isThisMonitorOnly);
}
/// <summary>
/// Changes the display current color data configuration
/// </summary>
/// <param name="colorData">The color data to be set.</param>
public void SetColorData(ColorData colorData)
{
var instances = new IColorData[]
{
colorData.AsColorDataV5(ColorDataCommand.Set),
colorData.AsColorDataV4(ColorDataCommand.Set),
colorData.AsColorDataV3(ColorDataCommand.Set),
colorData.AsColorDataV2(ColorDataCommand.Set),
colorData.AsColorDataV1(ColorDataCommand.Set)
};
DisplayApi.ColorControl(DisplayId, instances);
}
/// <summary>
/// Sets the HDMI video info-frame current or override information
/// </summary>
/// <param name="audio">The new information.</param>
/// <param name="isOverride">A boolean value indicating if the changes should persist mode-set and OS restart.</param>
public void SetHDMIAudioFrameInformation(InfoFrameAudio audio, bool isOverride = false)
{
var infoFrame = new InfoFrameData(
isOverride ? InfoFrameCommand.SetOverride : InfoFrameCommand.Set,
audio
);
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
}
/// <summary>
/// Sets the HDMI audio info-frame property information
/// </summary>
/// <param name="property">The new property information.</param>
public void SetHDMIAudioFramePropertyInformation(InfoFrameProperty property)
{
var infoFrame = new InfoFrameData(
InfoFrameCommand.SetProperty,
InfoFrameDataType.AudioInformation,
property
);
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
}
/// <summary>
/// Sets the HDMI auxiliary video info-frame current or override information
/// </summary>
/// <param name="video">The new information.</param>
/// <param name="isOverride">A boolean value indicating if the changes should persist mode-set and OS restart.</param>
public void SetHDMIVideoFrameInformation(InfoFrameVideo video, bool isOverride = false)
{
var infoFrame = new InfoFrameData(
isOverride ? InfoFrameCommand.SetOverride : InfoFrameCommand.Set,
video
);
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
}
/// <summary>
/// Sets the HDMI auxiliary video info-frame property information
/// </summary>
/// <param name="property">The new property information.</param>
public void SetHDMIVideoFramePropertyInformation(InfoFrameProperty property)
{
var infoFrame = new InfoFrameData(
InfoFrameCommand.SetProperty,
InfoFrameDataType.AuxiliaryVideoInformation,
property
);
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
}
/// <summary>
/// Changes the display HDR color data configuration
/// </summary>
/// <param name="colorData">The color data to be set.</param>
public void SetHDRColorData(HDRColorData colorData)
{
var instances = new IHDRColorData[]
{
colorData.AsHDRColorDataV2(ColorDataHDRCommand.Set),
colorData.AsHDRColorDataV1(ColorDataHDRCommand.Set)
};
DisplayApi.HDRColorControl(DisplayId, instances);
}
/// <summary>
/// Applies a custom resolution into trial.
/// </summary>
/// <param name="customResolution">The custom resolution to apply.</param>
/// <param name="hardwareModeSetOnly">
/// A boolean value indicating that a hardware mode-set without OS update should be
/// performed.
/// </param>
public void TrialCustomResolution(CustomResolution customResolution, bool hardwareModeSetOnly = true)
{
TrialCustomResolution(customResolution, new[] {DisplayId}, hardwareModeSetOnly);
}
}
}

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@@ -1,183 +0,0 @@
using System;
using System.Linq;
namespace NvAPIWrapper.Display
{
/// <summary>
/// Represents a texture of float values
/// </summary>
public class FloatTexture : IEquatable<FloatTexture>
{
/// <summary>
/// Underlying float array containing the values of all channels in all pixels
/// </summary>
protected readonly float[] UnderlyingArray;
/// <summary>
/// Creates a new instance of <see cref="FloatTexture" />.
/// </summary>
/// <param name="width">The texture width.</param>
/// <param name="height">The texture height.</param>
/// <param name="channels">The number of texture channels.</param>
public FloatTexture(int width, int height, int channels) : this(width, height, channels, null)
{
}
/// <summary>
/// Creates a new instance of <see cref="FloatTexture" />.
/// </summary>
/// <param name="width">The texture width.</param>
/// <param name="height">The texture height.</param>
/// <param name="channels">The number of texture channels.</param>
/// <param name="array">The underlying array containing all float values.</param>
// ReSharper disable once TooManyDependencies
protected FloatTexture(int width, int height, int channels, float[] array)
{
Width = width;
Height = height;
Channels = channels;
UnderlyingArray = array ?? new float[width * height * channels];
}
/// <summary>
/// Gets the number of texture channels
/// </summary>
public int Channels { get; }
/// <summary>
/// Gets the texture height in pixel
/// </summary>
public int Height { get; }
/// <summary>
/// Gets the texture width in pixels
/// </summary>
public int Width { get; }
/// <inheritdoc />
public bool Equals(FloatTexture other)
{
if (other == null)
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
if (other.UnderlyingArray.Length != UnderlyingArray.Length)
{
return false;
}
if (other.Width != Width || other.Height != Height || other.Channels != Channels)
{
return false;
}
return !UnderlyingArray.Where((t, i) => Math.Abs(other.UnderlyingArray[i] - t) > 0.0001).Any();
}
/// <summary>
/// Returns a new instance of FloatTexture from the passed array of float values.
/// </summary>
/// <param name="width">The texture width.</param>
/// <param name="height">The texture height.</param>
/// <param name="channels">The texture channels.</param>
/// <param name="floats">The array of float values.</param>
/// <returns>A new instance of <see cref="FloatTexture" />.</returns>
// ReSharper disable once TooManyArguments
public static FloatTexture FromFloatArray(int width, int height, int channels, float[] floats)
{
if (floats.Length != width * height * channels)
{
throw new ArgumentOutOfRangeException(nameof(floats));
}
return new FloatTexture(width, height, channels, floats.ToArray());
}
/// <summary>
/// Compares two instance of <see cref="FloatTexture" /> for equality.
/// </summary>
/// <param name="left">The first instance.</param>
/// <param name="right">The second instance.</param>
/// <returns><see langword="true" /> if both instances are equal, otherwise <see langword="false" /></returns>
public static bool operator ==(FloatTexture left, FloatTexture right)
{
return Equals(left, right) || left?.Equals(right) == true;
}
/// <summary>
/// Compares two instance of <see cref="FloatTexture" /> for in-equality.
/// </summary>
/// <param name="left">The first instance.</param>
/// <param name="right">The second instance.</param>
/// <returns><see langword="true" /> if both instances are not equal, otherwise <see langword="false" /></returns>
public static bool operator !=(FloatTexture left, FloatTexture right)
{
return !(left == right);
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (obj == null)
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
return Equals(obj as FloatTexture);
}
/// <inheritdoc />
public override int GetHashCode()
{
return UnderlyingArray.GetHashCode();
}
/// <summary>
/// Gets the values of each channel at a specific location
/// </summary>
/// <param name="x">The horizontal location.</param>
/// <param name="y">The vertical location.</param>
/// <returns>An array of float values each representing a channel value.</returns>
public float[] GetValues(int x, int y)
{
return UnderlyingArray.Skip(y * Width + x).Take(Channels).ToArray();
}
/// <summary>
/// Sets the value of each channel at a specific location
/// </summary>
/// <param name="x">The horizontal location.</param>
/// <param name="y">The vertical location.</param>
/// <param name="floats">An array of float values each representing a channel value.</param>
public void SetValues(int x, int y, params float[] floats)
{
var index = y * Width + x;
for (var i = 0; i < Math.Min(Channels, floats.Length); i++)
{
UnderlyingArray[index + i] = floats[i];
}
}
/// <summary>
/// Returns this instance of <see cref="FloatTexture" /> as an array of float values.
/// </summary>
/// <returns>An array of float values representing this instance of <see cref="FloatTexture" />.</returns>
public float[] ToFloatArray()
{
// Returns a copy of the underlying array
return UnderlyingArray.ToArray();
}
}
}

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@@ -1,157 +0,0 @@
using System;
using NvAPIWrapper.Native.Display;
using NvAPIWrapper.Native.Display.Structures;
using NvAPIWrapper.Native.Interfaces.Display;
namespace NvAPIWrapper.Display
{
/// <inheritdoc cref="IHDRColorData" />
public class HDRColorData : IHDRColorData, IEquatable<HDRColorData>
{
/// <summary>
/// Creates an instance of <see cref="HDRColorData" />.
/// </summary>
/// <param name="hdrMode">The hdr mode.</param>
/// <param name="masteringDisplayData">The display color space configurations.</param>
/// <param name="colorFormat">The color data color format.</param>
/// <param name="dynamicRange">The color data dynamic range.</param>
/// <param name="colorDepth">The color data color depth.</param>
public HDRColorData(
ColorDataHDRMode hdrMode,
MasteringDisplayColorData masteringDisplayData,
ColorDataFormat? colorFormat = null,
ColorDataDynamicRange? dynamicRange = null,
ColorDataDepth? colorDepth = null
)
{
HDRMode = hdrMode;
MasteringDisplayData = masteringDisplayData;
ColorFormat = colorFormat;
DynamicRange = dynamicRange;
ColorDepth = colorDepth;
}
internal HDRColorData(IHDRColorData colorData)
{
HDRMode = colorData.HDRMode;
MasteringDisplayData = colorData.MasteringDisplayData;
ColorDepth = colorData.ColorDepth;
ColorFormat = colorData.ColorFormat;
DynamicRange = colorData.DynamicRange;
}
/// <inheritdoc />
public bool Equals(HDRColorData other)
{
if (ReferenceEquals(null, other))
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
return ColorDepth == other.ColorDepth &&
ColorFormat == other.ColorFormat &&
DynamicRange == other.DynamicRange &&
HDRMode == other.HDRMode &&
MasteringDisplayData.Equals(other.MasteringDisplayData);
}
/// <inheritdoc />
public ColorDataDepth? ColorDepth { get; }
/// <inheritdoc />
public ColorDataFormat? ColorFormat { get; }
/// <inheritdoc />
public ColorDataDynamicRange? DynamicRange { get; }
/// <inheritdoc />
public ColorDataHDRMode HDRMode { get; }
/// <inheritdoc />
public MasteringDisplayColorData MasteringDisplayData { get; }
/// <summary>
/// Compares two instances of <see cref="HDRColorData" /> for equality.
/// </summary>
/// <param name="left">The first instance.</param>
/// <param name="right">The second instance.</param>
/// <returns>true if two instances are equal; otherwise false.</returns>
public static bool operator ==(HDRColorData left, HDRColorData right)
{
return left?.Equals(right) == true;
}
/// <summary>
/// Compares two instances of <see cref="HDRColorData" /> for inequality.
/// </summary>
/// <param name="left">The first instance.</param>
/// <param name="right">The second instance.</param>
/// <returns>true if two instances are not equal; otherwise false.</returns>
public static bool operator !=(HDRColorData left, HDRColorData right)
{
return !(left == right);
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj))
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
if (obj.GetType() != GetType())
{
return false;
}
return Equals((HDRColorData) obj);
}
/// <inheritdoc />
public override int GetHashCode()
{
unchecked
{
var hashCode = ColorDepth.GetHashCode();
hashCode = (hashCode * 397) ^ ColorFormat.GetHashCode();
hashCode = (hashCode * 397) ^ DynamicRange.GetHashCode();
hashCode = (hashCode * 397) ^ (int) HDRMode;
hashCode = (hashCode * 397) ^ MasteringDisplayData.GetHashCode();
return hashCode;
}
}
internal HDRColorDataV1 AsHDRColorDataV1(ColorDataHDRCommand command)
{
return new HDRColorDataV1(
command,
HDRMode,
MasteringDisplayData
);
}
internal HDRColorDataV2 AsHDRColorDataV2(ColorDataHDRCommand command)
{
return new HDRColorDataV2(
command,
HDRMode,
MasteringDisplayData,
ColorFormat ?? ColorDataFormat.Auto,
DynamicRange ?? ColorDataDynamicRange.Auto,
ColorDepth ?? ColorDataDepth.Default
);
}
}
}

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@@ -1,97 +0,0 @@
using NvAPIWrapper.Native;
using NvAPIWrapper.Native.Display.Structures;
using NvAPIWrapper.Native.GPU;
namespace NvAPIWrapper.Display
{
/// <summary>
/// This class contains and provides a way to modify the HUE angle
/// </summary>
public class HUEInformation
{
private readonly DisplayHandle _displayHandle = DisplayHandle.DefaultHandle;
private readonly OutputId _outputId = OutputId.Invalid;
/// <summary>
/// Creates a new instance of the class using a DisplayHandle
/// </summary>
/// <param name="displayHandle">The handle of the display.</param>
public HUEInformation(DisplayHandle displayHandle)
{
_displayHandle = displayHandle;
}
/// <summary>
/// Creates a new instance of this class using a OutputId
/// </summary>
/// <param name="outputId">The output identification of a display or an output</param>
public HUEInformation(OutputId outputId)
{
_outputId = outputId;
}
/// <summary>
/// Gets or sets the current HUE offset angle [0-359]
/// </summary>
public int CurrentAngle
{
get
{
PrivateDisplayHUEInfo? hueInfo = null;
if (_displayHandle != DisplayHandle.DefaultHandle)
{
hueInfo = DisplayApi.GetHUEInfo(_displayHandle);
}
else if (_outputId != OutputId.Invalid)
{
hueInfo = DisplayApi.GetHUEInfo(_outputId);
}
return hueInfo?.CurrentAngle ?? 0;
}
set
{
value %= 360;
if (_displayHandle != DisplayHandle.DefaultHandle)
{
DisplayApi.SetHUEAngle(_displayHandle, value);
}
else if (_outputId != OutputId.Invalid)
{
DisplayApi.SetHUEAngle(_outputId, value);
}
}
}
/// <summary>
/// Gets the default HUE offset angle [0-359]
/// </summary>
public int DefaultAngle
{
get
{
PrivateDisplayHUEInfo? hueInfo = null;
if (_displayHandle != DisplayHandle.DefaultHandle)
{
hueInfo = DisplayApi.GetHUEInfo(_displayHandle);
}
else if (_outputId != OutputId.Invalid)
{
hueInfo = DisplayApi.GetHUEInfo(_outputId);
}
return hueInfo?.DefaultAngle ?? 0;
}
}
/// <inheritdoc />
public override string ToString()
{
return $"{CurrentAngle:D}º [{DefaultAngle:D}º]";
}
}
}

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@@ -1,70 +0,0 @@
using System;
using System.Linq;
namespace NvAPIWrapper.Display
{
/// <summary>
/// Represents a texture of intensity values
/// </summary>
public class IntensityTexture : FloatTexture
{
/// <summary>
/// Creates a new instance of <see cref="IntensityTexture" />.
/// </summary>
/// <param name="width">The texture width.</param>
/// <param name="height">The texture height.</param>
public IntensityTexture(int width, int height) : base(width, height, 3)
{
}
private IntensityTexture(int width, int height, float[] floats) : base(width, height, 3, floats)
{
}
/// <summary>
/// Returns a new instance of FloatTexture from the passed array of float values.
/// </summary>
/// <param name="width">The texture width.</param>
/// <param name="height">The texture height.</param>
/// <param name="floats">The array of float values.</param>
/// <returns>A new instance of <see cref="FloatTexture" />.</returns>
// ReSharper disable once TooManyArguments
public static IntensityTexture FromFloatArray(int width, int height, float[] floats)
{
if (floats.Length != width * height * 3)
{
throw new ArgumentOutOfRangeException(nameof(floats));
}
return new IntensityTexture(width, height, floats.ToArray());
}
/// <summary>
/// Gets the value of intensity pixel at a specific location.
/// </summary>
/// <param name="x">The horizontal location.</param>
/// <param name="y">The vertical location.</param>
/// <returns>An instance of <see cref="IntensityTexturePixel" />.</returns>
public IntensityTexturePixel GetPixel(int x, int y)
{
return IntensityTexturePixel.FromFloatArray(UnderlyingArray, y * Width + x);
}
/// <summary>
/// Sets the value of intensity pixel at a specific location
/// </summary>
/// <param name="x">The horizontal location.</param>
/// <param name="y">The vertical location.</param>
/// <param name="pixel">An instance of <see cref="IntensityTexturePixel" />.</param>
public void SetPixel(int x, int y, IntensityTexturePixel pixel)
{
var index = y * Width + x;
var floats = pixel.ToFloatArray();
for (var i = 0; i < Math.Min(Channels, floats.Length); i++)
{
UnderlyingArray[index + i] = floats[i];
}
}
}
}

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@@ -1,117 +0,0 @@
using System;
namespace NvAPIWrapper.Display
{
/// <summary>
/// Represents a RGB intensity texture pixel
/// </summary>
public class IntensityTexturePixel : IEquatable<IntensityTexturePixel>
{
/// <summary>
/// Creates a new instance of <see cref="IntensityTexturePixel" />.
/// </summary>
/// <param name="redIntensity">The intensity of the red light (0-1)</param>
/// <param name="greenIntensity">The intensity of the green light (0-1)</param>
/// <param name="blueIntensity">The intensity of the blue light (0-1)</param>
public IntensityTexturePixel(float redIntensity, float greenIntensity, float blueIntensity)
{
RedIntensity = Math.Max(Math.Min(redIntensity, 1), 0);
GreenIntensity = Math.Max(Math.Min(greenIntensity, 1), 0);
BlueIntensity = Math.Max(Math.Min(blueIntensity, 1), 0);
}
/// <summary>
/// Gets the intensity of the blue light (0-1)
/// </summary>
public float BlueIntensity { get; }
/// <summary>
/// Gets the intensity of the green light (0-1)
/// </summary>
public float GreenIntensity { get; }
/// <summary>
/// Gets the intensity of the red light (0-1)
/// </summary>
public float RedIntensity { get; }
/// <inheritdoc />
public bool Equals(IntensityTexturePixel other)
{
if (other == null)
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
return Math.Abs(RedIntensity - other.RedIntensity) < 0.0001 &&
Math.Abs(GreenIntensity - other.GreenIntensity) < 0.0001 &&
Math.Abs(BlueIntensity - other.BlueIntensity) < 0.0001;
}
/// <summary>
/// Compares two instance of <see cref="IntensityTexturePixel" /> for equality.
/// </summary>
/// <param name="left">The first instance.</param>
/// <param name="right">The second instance.</param>
/// <returns><see langword="true" /> if both instances are equal, otherwise <see langword="false" /></returns>
public static bool operator ==(IntensityTexturePixel left, IntensityTexturePixel right)
{
return Equals(left, right) || left?.Equals(right) == true;
}
/// <summary>
/// Compares two instance of <see cref="IntensityTexturePixel" /> for in-equality.
/// </summary>
/// <param name="left">The first instance.</param>
/// <param name="right">The second instance.</param>
/// <returns><see langword="true" /> if both instances are not equal, otherwise <see langword="false" /></returns>
public static bool operator !=(IntensityTexturePixel left, IntensityTexturePixel right)
{
return !(left == right);
}
internal static IntensityTexturePixel FromFloatArray(float[] floats, int index)
{
return new IntensityTexturePixel(floats[index], floats[index + 1], floats[index + 2]);
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (obj == null)
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
return Equals(obj as IntensityTexturePixel);
}
/// <inheritdoc />
public override int GetHashCode()
{
unchecked
{
var hashCode = RedIntensity.GetHashCode();
hashCode = (hashCode * 397) ^ GreenIntensity.GetHashCode();
hashCode = (hashCode * 397) ^ BlueIntensity.GetHashCode();
return hashCode;
}
}
internal float[] ToFloatArray()
{
return new[] {RedIntensity, GreenIntensity, BlueIntensity};
}
}
}

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@@ -1,288 +0,0 @@
using System;
using System.Linq;
using NvAPIWrapper.Native;
using NvAPIWrapper.Native.Display;
using NvAPIWrapper.Native.Display.Structures;
using NvAPIWrapper.Native.Exceptions;
using NvAPIWrapper.Native.General;
using NvAPIWrapper.Native.Helpers;
using NvAPIWrapper.Native.Interfaces.Display;
namespace NvAPIWrapper.Display
{
/// <summary>
/// Represents a configuration path
/// </summary>
public class PathInfo : IEquatable<PathInfo>
{
/// <summary>
/// Creates a new PathInfo
/// </summary>
/// <param name="resolution">Display resolution</param>
/// <param name="colorFormat">Display color format</param>
/// <param name="targetInfos">Target configuration informations</param>
public PathInfo(Resolution resolution, ColorFormat colorFormat, PathTargetInfo[] targetInfos)
{
Resolution = resolution;
ColorFormat = colorFormat;
TargetsInfo = targetInfos;
}
/// <summary>
/// Creates a new PathInfo
/// </summary>
/// <param name="info">IPathInfo implamented object</param>
public PathInfo(IPathInfo info)
{
SourceId = info.SourceId;
Resolution = info.SourceModeInfo.Resolution;
ColorFormat = info.SourceModeInfo.ColorFormat;
Position = info.SourceModeInfo.Position;
SpanningOrientation = info.SourceModeInfo.SpanningOrientation;
IsGDIPrimary = info.SourceModeInfo.IsGDIPrimary;
IsSLIFocus = info.SourceModeInfo.IsSLIFocus;
TargetsInfo =
info.TargetsInfo.Select(targetInfo => new PathTargetInfo(targetInfo)).ToArray();
if (info is PathInfoV2)
{
OSAdapterLUID = ((PathInfoV2) info).OSAdapterLUID;
}
}
/// <summary>
/// Gets or sets the display color format
/// </summary>
public ColorFormat ColorFormat { get; set; }
/// <summary>
/// Gets or sets a boolean value indicating if the this is the primary GDI display
/// </summary>
public bool IsGDIPrimary { get; set; }
/// <summary>
/// Gets or sets a boolean value indicating if the this is the SLI focus display
/// </summary>
public bool IsSLIFocus { get; set; }
/// <summary>
/// Gets OS Adapter of LUID for Non-NVIDIA adapters
/// </summary>
public LUID? OSAdapterLUID { get; }
/// <summary>
/// Gets or sets the display position
/// </summary>
public Position Position { get; set; }
/// <summary>
/// Gets or sets the display resolution
/// </summary>
public Resolution Resolution { get; set; }
/// <summary>
/// Gets or sets the Windows CCD display source identification. This can be optionally set.
/// </summary>
public uint SourceId { get; set; }
/// <summary>
/// Gets or sets the display spanning orientation, valid for XP only
/// </summary>
public SpanningOrientation SpanningOrientation { get; set; }
/// <summary>
/// Gets information about path targets
/// </summary>
public PathTargetInfo[] TargetsInfo { get; }
/// <summary>
/// Checks for equality with a PathInfo instance
/// </summary>
/// <param name="other">The PathInfo object to check with</param>
/// <returns>true if both objects are equal, otherwise false</returns>
public bool Equals(PathInfo other)
{
if (ReferenceEquals(null, other))
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
return Resolution.Equals(other.Resolution) &&
ColorFormat == other.ColorFormat &&
Position.Equals(other.Position) &&
SpanningOrientation == other.SpanningOrientation &&
IsGDIPrimary == other.IsGDIPrimary &&
IsSLIFocus == other.IsSLIFocus &&
TargetsInfo.SequenceEqual(other.TargetsInfo);
}
/// <summary>
/// Creates and fills a PathInfo object
/// </summary>
/// <returns>The newly created PathInfo object</returns>
public static PathInfo[] GetDisplaysConfig()
{
var configs = DisplayApi.GetDisplayConfig();
var logicalDisplays = configs.Select(info => new PathInfo(info)).ToArray();
configs.DisposeAll();
return logicalDisplays;
}
/// <summary>
/// Checks for equality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are equal, otherwise false</returns>
public static bool operator ==(PathInfo left, PathInfo right)
{
return right?.Equals(left) ?? ReferenceEquals(left, null);
}
/// <summary>
/// Checks for inequality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are not equal, otherwise false</returns>
public static bool operator !=(PathInfo left, PathInfo right)
{
return !(left == right);
}
/// <summary>
/// Applies one or more path information configurations
/// </summary>
/// <param name="pathInfos">An array of path information configuration</param>
/// <param name="flags">DisplayConfigFlags flags</param>
public static void SetDisplaysConfig(PathInfo[] pathInfos, DisplayConfigFlags flags)
{
try
{
var configsV2 = pathInfos.Select(config => config.GetPathInfoV2()).Cast<IPathInfo>().ToArray();
DisplayApi.SetDisplayConfig(configsV2, flags);
configsV2.DisposeAll();
}
catch (NVIDIAApiException ex)
{
if (ex.Status != Status.IncompatibleStructureVersion)
{
throw;
}
}
catch (NVIDIANotSupportedException)
{
// ignore
}
var configsV1 = pathInfos.Select(config => config.GetPathInfoV1()).Cast<IPathInfo>().ToArray();
DisplayApi.SetDisplayConfig(configsV1, flags);
configsV1.DisposeAll();
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj))
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
if (obj.GetType() != GetType())
{
return false;
}
return Equals((PathInfo) obj);
}
/// <inheritdoc />
public override int GetHashCode()
{
unchecked
{
var hashCode = Resolution.GetHashCode();
hashCode = (hashCode * 397) ^ (int) ColorFormat;
hashCode = (hashCode * 397) ^ Position.GetHashCode();
hashCode = (hashCode * 397) ^ (int) SpanningOrientation;
hashCode = (hashCode * 397) ^ IsGDIPrimary.GetHashCode();
hashCode = (hashCode * 397) ^ IsSLIFocus.GetHashCode();
hashCode = (hashCode * 397) ^ (TargetsInfo?.GetHashCode() ?? 0);
return hashCode;
}
}
/// <inheritdoc />
public override string ToString()
{
return $"{Resolution} @ {Position} [{TargetsInfo.Length}]";
}
/// <summary>
/// Creates and fills a GetPathInfoV1 object
/// </summary>
/// <returns>The newly created GetPathInfoV1 object</returns>
public PathInfoV1 GetPathInfoV1()
{
var sourceModeInfo = GetSourceModeInfo();
var pathTargetInfoV1 = GetPathTargetInfoV1Array();
return new PathInfoV1(pathTargetInfoV1, sourceModeInfo, SourceId);
}
/// <summary>
/// Creates and fills a GetPathInfoV2 object
/// </summary>
/// <returns>The newly created GetPathInfoV2 object</returns>
public PathInfoV2 GetPathInfoV2()
{
var sourceModeInfo = GetSourceModeInfo();
var pathTargetInfoV2 = GetPathTargetInfoV2Array();
return new PathInfoV2(pathTargetInfoV2, sourceModeInfo, SourceId);
}
/// <summary>
/// Creates and fills an array of GetPathTargetInfoV1 object
/// </summary>
/// <returns>The newly created array of GetPathTargetInfoV1 objects</returns>
public PathTargetInfoV1[] GetPathTargetInfoV1Array()
{
return TargetsInfo.Select(config => config.GetPathTargetInfoV1()).ToArray();
}
/// <summary>
/// Creates and fills an array of GetPathTargetInfoV2 object
/// </summary>
/// <returns>The newly created array of GetPathTargetInfoV2 objects</returns>
public PathTargetInfoV2[] GetPathTargetInfoV2Array()
{
return TargetsInfo.Select(config => config.GetPathTargetInfoV2()).ToArray();
}
/// <summary>
/// Creates and fills a SourceModeInfo object
/// </summary>
/// <returns>The newly created SourceModeInfo object</returns>
public SourceModeInfo GetSourceModeInfo()
{
return new SourceModeInfo(Resolution, ColorFormat, Position, SpanningOrientation, IsGDIPrimary, IsSLIFocus);
}
}
}

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@@ -1,304 +0,0 @@
using System;
using System.Collections.Generic;
using NvAPIWrapper.Native.Display;
using NvAPIWrapper.Native.Display.Structures;
using NvAPIWrapper.Native.Exceptions;
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.Interfaces.Display;
namespace NvAPIWrapper.Display
{
/// <summary>
/// Represents a display configuration on a path
/// </summary>
public class PathTargetInfo : IEquatable<PathTargetInfo>
{
private TimingOverride _timingOverride;
/// <summary>
/// Creates a new PathTargetInfo
/// </summary>
/// <param name="info">IPathTargetInfo implamented object</param>
public PathTargetInfo(IPathTargetInfo info)
{
DisplayDevice = new DisplayDevice(info.DisplayId);
if (info.Details.HasValue)
{
Rotation = info.Details.Value.Rotation;
Scaling = info.Details.Value.Scaling;
TVConnectorType = info.Details.Value.ConnectorType;
TVFormat = info.Details.Value.TVFormat;
RefreshRateInMillihertz = info.Details.Value.RefreshRateInMillihertz;
TimingOverride = info.Details.Value.TimingOverride;
IsInterlaced = info.Details.Value.IsInterlaced;
IsClonePrimary = info.Details.Value.IsClonePrimary;
IsClonePanAndScanTarget = info.Details.Value.IsClonePanAndScanTarget;
DisableVirtualModeSupport = info.Details.Value.DisableVirtualModeSupport;
IsPreferredUnscaledTarget = info.Details.Value.IsPreferredUnscaledTarget;
}
if (info is PathTargetInfoV2)
{
WindowsCCDTargetId = ((PathTargetInfoV2) info).WindowsCCDTargetId;
}
}
/// <summary>
/// Creates a new PathTargetInfo
/// </summary>
/// <param name="device">DisplayDevice object</param>
public PathTargetInfo(DisplayDevice device)
{
DisplayDevice = device;
}
/// <summary>
/// Gets or sets the virtual mode support
/// </summary>
public bool DisableVirtualModeSupport { get; set; }
/// <summary>
/// Gets corresponding DisplayDevice
/// </summary>
public DisplayDevice DisplayDevice { get; }
/// <summary>
/// Gets or sets the pan and scan is availability. Valid only when the target is part of clone
/// topology.
/// </summary>
public bool IsClonePanAndScanTarget { get; set; }
/// <summary>
/// Gets or sets the primary display in clone configuration. This is *NOT* GDI Primary.
/// Only one target can be primary per source. If no primary is specified, the first target will automatically be
/// primary.
/// </summary>
public bool IsClonePrimary { get; set; }
/// <summary>
/// Gets or sets the interlaced mode flag, ignored if refreshRate == 0
/// </summary>
public bool IsInterlaced { get; set; }
/// <summary>
/// Gets or sets the preferred unscaled mode of target
/// </summary>
public bool IsPreferredUnscaledTarget { get; set; }
/// <summary>
/// Gets and sets the non-interlaced Refresh Rate of the mode, multiplied by 1000, 0 = ignored
/// This is the value which driver reports to the OS.
/// </summary>
public uint RefreshRateInMillihertz { get; set; }
/// <summary>
/// Gets and sets the rotation setting
/// </summary>
public Rotate Rotation { get; set; }
/// <summary>
/// Gets and sets the scaling setting
/// </summary>
public Scaling Scaling { get; set; }
/// <summary>
/// Gets and sets the custom timing of display
/// Ignored if TimingOverride == TimingOverride.Current
/// </summary>
public TimingOverride TimingOverride
{
get => _timingOverride;
set
{
if (value == TimingOverride.Custom)
{
throw new NVIDIANotSupportedException("Custom timing is not supported yet.");
}
_timingOverride = value;
}
}
/// <summary>
/// Gets and sets the connector type. For TV only, ignored if TVFormat == TVFormat.None.
/// </summary>
public ConnectorType TVConnectorType { get; set; }
/// <summary>
/// Gets and sets the TV format. For TV only, otherwise set to TVFormat.None
/// </summary>
public TVFormat TVFormat { get; set; }
/// <summary>
/// Gets the Windows CCD target ID. Must be present only for non-NVIDIA adapter, for NVIDIA adapter this parameter is
/// ignored.
/// </summary>
public uint WindowsCCDTargetId { get; }
/// <summary>
/// Checks for equality with a PathTargetInfo instance
/// </summary>
/// <param name="other">The PathTargetInfo object to check with</param>
/// <returns>true if both objects are equal, otherwise false</returns>
public bool Equals(PathTargetInfo other)
{
if (ReferenceEquals(null, other))
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
return _timingOverride == other._timingOverride &&
Rotation == other.Rotation &&
Scaling == other.Scaling &&
RefreshRateInMillihertz == other.RefreshRateInMillihertz &&
(TVFormat == TVFormat.None || TVConnectorType == other.TVConnectorType) &&
TVFormat == other.TVFormat &&
DisplayDevice.Equals(other.DisplayDevice) &&
IsInterlaced == other.IsInterlaced &&
IsClonePrimary == other.IsClonePrimary &&
IsClonePanAndScanTarget == other.IsClonePanAndScanTarget &&
DisableVirtualModeSupport == other.DisableVirtualModeSupport &&
IsPreferredUnscaledTarget == other.IsPreferredUnscaledTarget;
}
/// <summary>
/// Checks for equality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are equal, otherwise false</returns>
public static bool operator ==(PathTargetInfo left, PathTargetInfo right)
{
return right?.Equals(left) ?? ReferenceEquals(left, null);
}
/// <summary>
/// Checks for inequality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are not equal, otherwise false</returns>
public static bool operator !=(PathTargetInfo left, PathTargetInfo right)
{
return !(left == right);
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj))
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
if (obj.GetType() != GetType())
{
return false;
}
return Equals((PathTargetInfo) obj);
}
/// <inheritdoc />
public override int GetHashCode()
{
unchecked
{
var hashCode = (int) _timingOverride;
hashCode = (hashCode * 397) ^ (int) Rotation;
hashCode = (hashCode * 397) ^ (int) Scaling;
hashCode = (hashCode * 397) ^ (int) RefreshRateInMillihertz;
hashCode = (hashCode * 397) ^ (int) TVFormat;
hashCode = (hashCode * 397) ^ (TVFormat != TVFormat.None ? (int) TVConnectorType : 0);
hashCode = (hashCode * 397) ^ (DisplayDevice?.GetHashCode() ?? 0);
hashCode = (hashCode * 397) ^ IsInterlaced.GetHashCode();
hashCode = (hashCode * 397) ^ IsClonePrimary.GetHashCode();
hashCode = (hashCode * 397) ^ IsClonePanAndScanTarget.GetHashCode();
hashCode = (hashCode * 397) ^ DisableVirtualModeSupport.GetHashCode();
hashCode = (hashCode * 397) ^ IsPreferredUnscaledTarget.GetHashCode();
return hashCode;
}
}
/// <inheritdoc />
public override string ToString()
{
var strs = new List<string>
{
DisplayDevice.ToString()
};
if (RefreshRateInMillihertz > 0)
{
strs.Add($"@ {RefreshRateInMillihertz / 1000}hz");
}
if (TVFormat != TVFormat.None)
{
strs.Add($"- TV {TVFormat}");
}
strs.Add(IsInterlaced ? "Interlaced" : "Progressive");
if (Rotation != Rotate.Degree0)
{
strs.Add($"- Rotation: {Rotation}");
}
return string.Join(" ", strs);
}
/// <summary>
/// Creates and fills a PathAdvancedTargetInfo object
/// </summary>
/// <returns>The newly created PathAdvancedTargetInfo object</returns>
public PathAdvancedTargetInfo GetPathAdvancedTargetInfo()
{
if (TVFormat == TVFormat.None)
{
return new PathAdvancedTargetInfo(Rotation, Scaling, RefreshRateInMillihertz, TimingOverride,
IsInterlaced, IsClonePrimary, IsClonePanAndScanTarget, DisableVirtualModeSupport,
IsPreferredUnscaledTarget);
}
return new PathAdvancedTargetInfo(Rotation, Scaling, TVFormat, TVConnectorType, RefreshRateInMillihertz,
TimingOverride, IsInterlaced, IsClonePrimary, IsClonePanAndScanTarget, DisableVirtualModeSupport,
IsPreferredUnscaledTarget);
}
/// <summary>
/// Creates and fills a PathTargetInfoV1 object
/// </summary>
/// <returns>The newly created PathTargetInfoV1 object</returns>
public PathTargetInfoV1 GetPathTargetInfoV1()
{
var pathAdvancedTargetInfo = GetPathAdvancedTargetInfo();
return new PathTargetInfoV1(DisplayDevice.DisplayId, pathAdvancedTargetInfo);
}
/// <summary>
/// Creates and fills a PathTargetInfoV2 object
/// </summary>
/// <returns>The newly created PathTargetInfoV2 object</returns>
public PathTargetInfoV2 GetPathTargetInfoV2()
{
var pathAdvancedTargetInfo = GetPathAdvancedTargetInfo();
return new PathTargetInfoV2(DisplayDevice.DisplayId, WindowsCCDTargetId, pathAdvancedTargetInfo);
}
}
}

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@@ -1,218 +0,0 @@
using System.Linq;
using NvAPIWrapper.Native;
using NvAPIWrapper.Native.Display;
using NvAPIWrapper.Native.Display.Structures;
using NvAPIWrapper.Native.General.Structures;
using Rectangle = NvAPIWrapper.Native.General.Structures.Rectangle;
namespace NvAPIWrapper.Display
{
/// <summary>
/// Contains information regarding the scan-out buffer settings of a display device
/// </summary>
public class ScanOutInformation
{
internal ScanOutInformation(DisplayDevice displayDevice)
{
DisplayDevice = displayDevice;
}
/// <summary>
/// Gets the clone importance assigned to the target if the target is a cloned view of the SourceDesktopRectangle
/// (0:primary,1 secondary,...).
/// </summary>
public uint CloneImportance
{
get => DisplayApi.GetScanOutConfiguration(DisplayDevice.DisplayId).CloneImportance;
}
/// <summary>
/// Gets the display device that this instance describes
/// </summary>
public DisplayDevice DisplayDevice { get; }
/// <summary>
/// Gets a boolean value indicating if the display device scan out output is warped
/// </summary>
public bool IsDisplayWarped
{
get => DisplayApi.GetScanOutWarpingState(DisplayDevice.DisplayId).IsEnabled;
}
/// <summary>
/// Gets a boolean value indicating if the display device intensity is modified
/// </summary>
public bool IsIntensityModified
{
get => DisplayApi.GetScanOutIntensityState(DisplayDevice.DisplayId).IsEnabled;
}
/// <summary>
/// Gets the operating system display device rectangle in desktop coordinates displayId is scanning out from.
/// </summary>
public Rectangle SourceDesktopRectangle
{
get => DisplayApi.GetScanOutConfiguration(DisplayDevice.DisplayId).SourceDesktopRectangle;
}
/// <summary>
/// Gets the rotation performed between the SourceViewPortRectangle and the TargetViewPortRectangle.
/// </summary>
public Rotate SourceToTargetRotation
{
get => DisplayApi.GetScanOutConfiguration(DisplayDevice.DisplayId).SourceToTargetRotation;
}
/// <summary>
/// Gets the area inside the SourceDesktopRectangle which is scanned out to the display.
/// </summary>
public Rectangle SourceViewPortRectangle
{
get => DisplayApi.GetScanOutConfiguration(DisplayDevice.DisplayId).SourceViewPortRectangle;
}
/// <summary>
/// Gets the vertical size of the active resolution scanned out to the display.
/// </summary>
public uint TargetDisplayHeight
{
get => DisplayApi.GetScanOutConfiguration(DisplayDevice.DisplayId).TargetDisplayHeight;
}
/// <summary>
/// Gets the horizontal size of the active resolution scanned out to the display.
/// </summary>
public uint TargetDisplayWidth
{
get => DisplayApi.GetScanOutConfiguration(DisplayDevice.DisplayId).TargetDisplayWidth;
}
/// <summary>
/// Gets the area inside the rectangle described by targetDisplayWidth/Height SourceViewPortRectangle is scanned out
/// to.
/// </summary>
public Rectangle TargetViewPortRectangle
{
get => DisplayApi.GetScanOutConfiguration(DisplayDevice.DisplayId).TargetViewPortRectangle;
}
/// <summary>
/// Disables the intensity modification on the display device scan-out buffer.
/// </summary>
/// <param name="isSticky">A boolean value that indicates whether the settings will be kept over a reboot.</param>
public void DisableIntensityModifications(out bool isSticky)
{
DisplayApi.SetScanOutIntensity(DisplayDevice.DisplayId, null, out isSticky);
}
/// <summary>
/// Disables the warping of display device scan-out buffer.
/// </summary>
/// <param name="isSticky">A boolean value that indicates whether the settings will be kept over a reboot.</param>
public void DisableWarping(out bool isSticky)
{
var vorticesCount = 0;
DisplayApi.SetScanOutWarping(DisplayDevice.DisplayId, null, ref vorticesCount, out isSticky);
}
/// <summary>
/// Enables the intensity modification on the display device scan-out buffer.
/// </summary>
/// <param name="intensityTexture">The intensity texture to apply to the scan-out buffer.</param>
/// <param name="isSticky">A boolean value that indicates whether the settings will be kept over a reboot.</param>
public void EnableIntensityModifications(IntensityTexture intensityTexture, out bool isSticky)
{
using (
var intensity = new ScanOutIntensityV1(
(uint) intensityTexture.Width,
(uint) intensityTexture.Height,
intensityTexture.ToFloatArray()
)
)
{
DisplayApi.SetScanOutIntensity(DisplayDevice.DisplayId, intensity, out isSticky);
}
}
/// <summary>
/// Enables the intensity modification on the display device scan-out buffer.
/// </summary>
/// <param name="intensityTexture">The intensity texture to apply to the scan-out buffer.</param>
/// <param name="offsetTexture">The offset texture to apply to the scan-out buffer.</param>
/// <param name="isSticky">A boolean value that indicates whether the settings will be kept over a reboot.</param>
public void EnableIntensityModifications(
IntensityTexture intensityTexture,
FloatTexture offsetTexture,
out bool isSticky)
{
using (
var intensity = new ScanOutIntensityV2(
(uint) intensityTexture.Width,
(uint) intensityTexture.Height,
intensityTexture.ToFloatArray(),
(uint) offsetTexture.Channels,
offsetTexture.ToFloatArray()
)
)
{
DisplayApi.SetScanOutIntensity(DisplayDevice.DisplayId, intensity, out isSticky);
}
}
/// <summary>
/// Enables the warping of display device scan-out buffer
/// </summary>
/// <param name="warpingVerticeFormat">The type of warping vortexes.</param>
/// <param name="vortices">An array of warping vortexes.</param>
/// <param name="textureRectangle">The rectangle in desktop coordinates describing the source area for the warping.</param>
/// <param name="isSticky">A boolean value that indicates whether the settings will be kept over a reboot.</param>
// ReSharper disable once TooManyArguments
public void EnableWarping(
WarpingVerticeFormat warpingVerticeFormat,
XYUVRQVortex[] vortices,
Rectangle textureRectangle,
out bool isSticky)
{
using (
var warping = new ScanOutWarpingV1(
warpingVerticeFormat,
vortices.SelectMany(vortex => vortex.AsFloatArray()).ToArray(),
textureRectangle
)
)
{
var vorticesCount = vortices.Length;
DisplayApi.SetScanOutWarping(DisplayDevice.DisplayId, warping, ref vorticesCount, out isSticky);
}
}
/// <summary>
/// Queries the current state of one of the various scan-out composition parameters.
/// </summary>
/// <param name="parameter">The scan-out composition parameter.</param>
/// <param name="additionalValue">The additional value included with the parameter value.</param>
/// <returns>The scan-out composition parameter value.</returns>
public ScanOutCompositionParameterValue GetCompositionParameterValue(
ScanOutCompositionParameter parameter,
out float additionalValue)
{
return DisplayApi.GetScanOutCompositionParameter(DisplayDevice.DisplayId, parameter, out additionalValue);
}
/// <summary>
/// Sets the current state of one of the various scan-out composition parameters.
/// </summary>
/// <param name="parameter">The scan-out composition parameter.</param>
/// <param name="parameterValue">The scan-out composition parameter value.</param>
/// <param name="additionalValue">The additional value included with the parameter value.</param>
public void SetCompositionParameterValue(
ScanOutCompositionParameter parameter,
ScanOutCompositionParameterValue parameterValue,
float additionalValue)
{
DisplayApi.SetScanOutCompositionParameter(DisplayDevice.DisplayId, parameter, parameterValue,
ref additionalValue);
}
}
}

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@@ -1,150 +0,0 @@
using System;
using System.Linq;
using NvAPIWrapper.GPU;
using NvAPIWrapper.Native;
using NvAPIWrapper.Native.Display.Structures;
namespace NvAPIWrapper.Display
{
/// <summary>
/// Represents an unattached display
/// </summary>
public class UnAttachedDisplay : IEquatable<UnAttachedDisplay>
{
/// <summary>
/// Creates a new UnAttachedDisplay
/// </summary>
/// <param name="handle">Handle of the unattached display device</param>
public UnAttachedDisplay(UnAttachedDisplayHandle handle)
{
Handle = handle;
}
/// <summary>
/// Creates a new UnAttachedDisplay
/// </summary>
/// <param name="displayName">Name of the unattached display device</param>
public UnAttachedDisplay(string displayName)
{
Handle = DisplayApi.GetAssociatedUnAttachedNvidiaDisplayHandle(displayName);
}
/// <summary>
/// Gets display handle
/// </summary>
public UnAttachedDisplayHandle Handle { get; }
/// <summary>
/// Gets display name
/// </summary>
public string Name
{
get => DisplayApi.GetUnAttachedAssociatedDisplayName(Handle);
}
/// <summary>
/// Gets corresponding physical GPU
/// </summary>
public PhysicalGPU PhysicalGPU
{
get => new PhysicalGPU(GPUApi.GetPhysicalGPUFromUnAttachedDisplay(Handle));
}
/// <summary>
/// Checks for equality with a UnAttachedDisplay instance
/// </summary>
/// <param name="other">The Display object to check with</param>
/// <returns>true if both objects are equal, otherwise false</returns>
public bool Equals(UnAttachedDisplay other)
{
if (ReferenceEquals(null, other))
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
return Handle.Equals(other.Handle);
}
/// <summary>
/// This function returns all unattached NVIDIA displays
/// Note: Display handles can get invalidated on a modeset.
/// </summary>
/// <returns>An array of Display objects</returns>
public static UnAttachedDisplay[] GetUnAttachedDisplays()
{
return
DisplayApi.EnumNvidiaUnAttachedDisplayHandle().Select(handle => new UnAttachedDisplay(handle))
.ToArray();
}
/// <summary>
/// Checks for equality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are equal, otherwise false</returns>
public static bool operator ==(UnAttachedDisplay left, UnAttachedDisplay right)
{
return right?.Equals(left) ?? ReferenceEquals(left, null);
}
/// <summary>
/// Checks for inequality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are not equal, otherwise false</returns>
public static bool operator !=(UnAttachedDisplay left, UnAttachedDisplay right)
{
return !(left == right);
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj))
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
if (obj.GetType() != GetType())
{
return false;
}
return Equals((UnAttachedDisplay) obj);
}
/// <inheritdoc />
public override int GetHashCode()
{
return Handle.GetHashCode();
}
/// <inheritdoc />
public override string ToString()
{
return Name;
}
/// <summary>
/// Creates a new active attached display from this unattached display
/// At least one GPU must be present in the system and running an NVIDIA display driver.
/// </summary>
/// <returns>An active attached display</returns>
public Display CreateDisplay()
{
return new Display(DisplayApi.CreateDisplayFromUnAttachedDisplay(Handle));
}
}
}

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@@ -1,165 +0,0 @@
using System;
using System.Collections.Generic;
namespace NvAPIWrapper.Display
{
/// <summary>
/// Represents a XYUVRQ scan-out warping vortex
/// </summary>
public class XYUVRQVortex : IEquatable<XYUVRQVortex>
{
/// <summary>
/// Creates a new instance of <see cref="XYUVRQVortex" />.
/// </summary>
/// <param name="x">The target view port mesh horizontal coordinate</param>
/// <param name="y">The target view port mesh vertical coordinate</param>
/// <param name="u">The desktop view port texture horizontal coordinate</param>
/// <param name="v">The desktop view port texture vertical coordinate</param>
/// <param name="r">The 3D warp perspective R factor</param>
/// <param name="q">The 3D warp perspective Q factor</param>
// ReSharper disable once TooManyDependencies
public XYUVRQVortex(int x, int y, int u, int v, float r, float q)
{
X = x;
Y = y;
U = u;
V = v;
R = r;
Q = q;
}
/// <summary>
/// 3D warp perspective Q factor
/// </summary>
public float Q { get; }
/// <summary>
/// 3D warp perspective R factor
/// </summary>
public float R { get; }
/// <summary>
/// Desktop view port texture horizontal coordinate
/// </summary>
public int U { get; }
/// <summary>
/// Desktop view port texture vertical coordinate
/// </summary>
public int V { get; }
/// <summary>
/// Target view port mesh horizontal coordinate
/// </summary>
public int X { get; }
/// <summary>
/// Target view port mesh vertical coordinate
/// </summary>
public int Y { get; }
/// <inheritdoc />
public bool Equals(XYUVRQVortex other)
{
if (other == null)
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
return Math.Abs(Q - other.Q) < 0.0001 &&
Math.Abs(R - other.R) < 0.0001 &&
U == other.U &&
V == other.V &&
X == other.X &&
Y == other.Y;
}
/// <summary>
/// Parses an array of floats and returns the corresponding <see cref="XYUVRQVortex" />s.
/// </summary>
/// <param name="floats">The array of float representing one or more <see cref="XYUVRQVortex" />s.</param>
/// <returns>Instances of <see cref="XYUVRQVortex" />.</returns>
public static IEnumerable<XYUVRQVortex> FromFloatArray(float[] floats)
{
for (var i = 0; i + 6 <= floats.Length; i += 6)
{
yield return new XYUVRQVortex(
(int) floats[i],
(int) floats[i + 1],
(int) floats[i + 2],
(int) floats[i + 3],
floats[i + 4],
floats[i + 5]
);
}
}
/// <summary>
/// Compares two instance of <see cref="XYUVRQVortex" /> for equality.
/// </summary>
/// <param name="left">The first instance.</param>
/// <param name="right">The second instance.</param>
/// <returns><see langword="true" /> if both instances are equal, otherwise <see langword="false" /></returns>
public static bool operator ==(XYUVRQVortex left, XYUVRQVortex right)
{
return Equals(left, right) || left?.Equals(right) == true;
}
/// <summary>
/// Compares two instance of <see cref="XYUVRQVortex" /> for in-equality.
/// </summary>
/// <param name="left">The first instance.</param>
/// <param name="right">The second instance.</param>
/// <returns><see langword="true" /> if both instances are not equal, otherwise <see langword="false" /></returns>
public static bool operator !=(XYUVRQVortex left, XYUVRQVortex right)
{
return !(left == right);
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (obj == null)
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
return Equals(obj as XYUVRQVortex);
}
/// <inheritdoc />
public override int GetHashCode()
{
unchecked
{
var hashCode = Q.GetHashCode();
hashCode = (hashCode * 397) ^ R.GetHashCode();
hashCode = (hashCode * 397) ^ U;
hashCode = (hashCode * 397) ^ V;
hashCode = (hashCode * 397) ^ X;
hashCode = (hashCode * 397) ^ Y;
return hashCode;
}
}
/// <summary>
/// Returns this instance of <see cref="XYUVRQVortex"/> as a float array.
/// </summary>
/// <returns>An array of float values representing this instance of <see cref="XYUVRQVortex"/>.</returns>
public float[] AsFloatArray()
{
return new[] {X, Y, U, V, R, Q};
}
}
}

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@@ -1,30 +0,0 @@
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Contains information about the accelerated graphics connection
/// </summary>
public class AGPInformation
{
internal AGPInformation(int aperture, int currentRate)
{
ApertureInMB = aperture;
CurrentRate = currentRate;
}
/// <summary>
/// Gets AGP aperture in megabytes
/// </summary>
public int ApertureInMB { get; }
/// <summary>
/// Gets current AGP Rate (0 = AGP not present, 1 = 1x, 2 = 2x, etc.)
/// </summary>
public int CurrentRate { get; }
/// <inheritdoc />
public override string ToString()
{
return $"AGP Aperture: {ApertureInMB}MB, Current Rate: {CurrentRate}x";
}
}
}

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@@ -1,201 +0,0 @@
using NvAPIWrapper.Native;
using NvAPIWrapper.Native.GPU;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Contains information about the ECC memory
/// </summary>
public class ECCMemoryInformation
{
internal ECCMemoryInformation(PhysicalGPU physicalGPU)
{
PhysicalGPU = physicalGPU;
}
/// <summary>
/// Gets the number of aggregated ECC memory double bit errors
/// </summary>
public ulong AggregatedDoubleBitErrors
{
get
{
if (!IsSupported || !IsEnabled)
{
return 0;
}
return GPUApi.GetECCErrorInfo(PhysicalGPU.Handle).AggregatedErrors.DoubleBitErrors;
}
}
/// <summary>
/// Gets the number of aggregated ECC memory single bit errors
/// </summary>
public ulong AggregatedSingleBitErrors
{
get
{
if (!IsSupported || !IsEnabled)
{
return 0;
}
return GPUApi.GetECCErrorInfo(PhysicalGPU.Handle).AggregatedErrors.SingleBitErrors;
}
}
/// <summary>
/// Gets the ECC memory configuration in regard to how changes are applied
/// </summary>
public ECCConfiguration Configuration
{
get
{
try
{
return GPUApi.GetECCStatusInfo(PhysicalGPU.Handle).ConfigurationOptions;
}
catch
{
return ECCConfiguration.NotSupported;
}
}
}
/// <summary>
/// Gets the number of current ECC memory double bit errors
/// </summary>
public ulong CurrentDoubleBitErrors
{
get
{
if (!IsSupported || !IsEnabled)
{
return 0;
}
return GPUApi.GetECCErrorInfo(PhysicalGPU.Handle).CurrentErrors.DoubleBitErrors;
}
}
/// <summary>
/// Gets the number of current ECC memory single bit errors
/// </summary>
public ulong CurrentSingleBitErrors
{
get
{
if (!IsSupported || !IsEnabled)
{
return 0;
}
return GPUApi.GetECCErrorInfo(PhysicalGPU.Handle).CurrentErrors.SingleBitErrors;
}
}
/// <summary>
/// Gets a boolean value indicating if ECC memory error correction is enabled
/// </summary>
public bool IsEnabled
{
get => IsSupported &&
GPUApi.GetECCStatusInfo(PhysicalGPU.Handle).IsEnabled &&
GPUApi.GetECCConfigurationInfo(PhysicalGPU.Handle).IsEnabled;
}
/// <summary>
/// Gets a boolean value indicating if ECC memory is enabled by default
/// </summary>
public bool IsEnabledByDefault
{
get => IsSupported &&
GPUApi.GetECCConfigurationInfo(PhysicalGPU.Handle).IsEnabledByDefault;
}
/// <summary>
/// Gets a boolean value indicating if ECC memory is supported and available
/// </summary>
public bool IsSupported
{
get
{
try
{
return GPUApi.GetECCStatusInfo(PhysicalGPU.Handle).IsSupported;
}
catch
{
return false;
}
}
}
/// <summary>
/// Gets the physical GPU that this instance describes
/// </summary>
public PhysicalGPU PhysicalGPU { get; }
/// <inheritdoc />
public override string ToString()
{
if (!IsSupported)
{
return "[Not Supported]";
}
if (!IsEnabled)
{
return "[Disabled]";
}
return
$"{CurrentSingleBitErrors}, {CurrentDoubleBitErrors} ({AggregatedSingleBitErrors}, {AggregatedDoubleBitErrors})";
}
/// <summary>
/// Clears aggregated error counters.
/// </summary>
public void ClearAggregatedErrors()
{
GPUApi.ResetECCErrorInfo(PhysicalGPU.Handle, false, true);
}
/// <summary>
/// Clears current error counters.
/// </summary>
public void ClearCurrentErrors()
{
GPUApi.ResetECCErrorInfo(PhysicalGPU.Handle, true, false);
}
/// <summary>
/// Clears all error counters.
/// </summary>
public void ClearErrors()
{
GPUApi.ResetECCErrorInfo(PhysicalGPU.Handle, true, true);
}
/// <summary>
/// Disables ECC memory error correction.
/// </summary>
/// <param name="immediate">A boolean value to indicate if this change should get applied immediately</param>
public void Disable(bool immediate)
{
GPUApi.SetECCConfiguration(PhysicalGPU.Handle, false, immediate);
}
/// <summary>
/// Enables ECC memory error correction.
/// </summary>
/// <param name="immediate">A boolean value to indicate if this change should get applied immediately</param>
public void Enable(bool immediate)
{
GPUApi.SetECCConfiguration(PhysicalGPU.Handle, true, immediate);
}
}
}

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@@ -1,115 +0,0 @@
using NvAPIWrapper.Native;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Contains physical GPU architect information
/// </summary>
public class GPUArchitectInformation
{
internal GPUArchitectInformation(PhysicalGPU physicalGPU)
{
PhysicalGPU = physicalGPU;
}
/// <summary>
/// Gets total number of cores defined for this GPU, or zero for older architectures
/// </summary>
public int NumberOfCores
{
get => (int) GPUApi.GetGPUCoreCount(PhysicalGPU.Handle);
}
/// <summary>
/// Gets the number of graphics processing clusters (aka GPU Partitions)
/// </summary>
public int NumberOfGPC
{
get => (int) GPUApi.GetPartitionCount(PhysicalGPU.Handle);
}
/// <summary>
/// Gets the number of render output units
/// </summary>
public int NumberOfROPs
{
get => (int) GPUApi.GetROPCount(PhysicalGPU.Handle);
}
/// <summary>
/// Gets the number of shader pipelines
/// </summary>
public int NumberOfShaderPipelines
{
get => (int) GPUApi.GetShaderPipeCount(PhysicalGPU.Handle);
}
/// <summary>
/// Gets the number of shader sub pipelines
/// </summary>
public int NumberOfShaderSubPipelines
{
get => (int) GPUApi.GetShaderSubPipeCount(PhysicalGPU.Handle);
}
/// <summary>
/// Gets the number of video processing engines
/// </summary>
public int NumberOfVPEs
{
get => (int) GPUApi.GetVPECount(PhysicalGPU.Handle);
}
/// <summary>
/// Gets the physical GPU that this instance describes
/// </summary>
public PhysicalGPU PhysicalGPU { get; }
/// <summary>
/// Gets the GPU revision number (should be displayed as a hex string)
/// </summary>
public int Revision
{
get => (int) GPUApi.GetArchitectInfo(PhysicalGPU.Handle).Revision;
}
/// <summary>
/// Gets the GPU short name (aka Codename)
/// </summary>
public string ShortName
{
get => GPUApi.GetShortName(PhysicalGPU.Handle);
}
/// <summary>
/// Gets the total number of streaming multiprocessors
/// </summary>
public int TotalNumberOfSMs
{
get => (int) GPUApi.GetTotalSMCount(PhysicalGPU.Handle);
}
/// <summary>
/// Gets the total number of streaming processors
/// </summary>
public int TotalNumberOfSPs
{
get => (int) GPUApi.GetTotalSPCount(PhysicalGPU.Handle);
}
/// <summary>
/// Gets the total number of texture processing clusters
/// </summary>
public int TotalNumberOfTPCs
{
get => (int) GPUApi.GetTotalTPCCount(PhysicalGPU.Handle);
}
/// <inheritdoc />
public override string ToString()
{
return $"[{ShortName} REV{Revision:X}] Cores: {NumberOfCores}";
}
}
}

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@@ -1,118 +0,0 @@
using NvAPIWrapper.Native;
using NvAPIWrapper.Native.GPU;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Contains information about the GPU bus
/// </summary>
public class GPUBusInformation
{
internal GPUBusInformation(PhysicalGPU physicalGPU)
{
PhysicalGPU = physicalGPU;
}
/// <summary>
/// Gets accelerated graphics port information
/// </summary>
public AGPInformation AGPInformation
{
get
{
if (BusType != GPUBusType.AGP)
{
return null;
}
return new AGPInformation(
GPUApi.GetAGPAperture(PhysicalGPU.Handle),
GPUApi.GetCurrentAGPRate(PhysicalGPU.Handle)
);
}
}
/// <summary>
/// Gets the bus identification
/// </summary>
public int BusId
{
get => GPUApi.GetBusId(PhysicalGPU.Handle);
}
/// <summary>
/// Gets the bus slot identification
/// </summary>
public int BusSlot
{
get => GPUApi.GetBusSlotId(PhysicalGPU.Handle);
}
/// <summary>
/// Gets the the bus type
/// </summary>
public GPUBusType BusType
{
get => GPUApi.GetBusType(PhysicalGPU.Handle);
}
/// <summary>
/// Gets number of PCIe lanes being used for the PCIe interface downstream
/// </summary>
public int CurrentPCIeLanes
{
get
{
if (BusType == GPUBusType.PCIExpress)
{
return GPUApi.GetCurrentPCIEDownStreamWidth(PhysicalGPU.Handle);
}
return 0;
}
}
/// <summary>
/// Gets GPU interrupt number
/// </summary>
public int IRQ
{
get => GPUApi.GetIRQ(PhysicalGPU.Handle);
}
/// <summary>
/// Gets the PCI identifiers
/// </summary>
public PCIIdentifiers PCIIdentifiers
{
get
{
if (BusType == GPUBusType.FPCI || BusType == GPUBusType.PCI || BusType == GPUBusType.PCIExpress)
{
GPUApi.GetPCIIdentifiers(
PhysicalGPU.Handle,
out var deviceId,
out var subSystemId,
out var revisionId,
out var extDeviceId
);
return new PCIIdentifiers(deviceId, subSystemId, revisionId, (int) extDeviceId);
}
return null;
}
}
/// <summary>
/// Gets the physical GPU that this instance describes
/// </summary>
public PhysicalGPU PhysicalGPU { get; }
/// <inheritdoc />
public override string ToString()
{
return $"[{BusType}] Bus #{BusId}, Slot #{BusSlot}";
}
}
}

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@@ -1,130 +0,0 @@
using System;
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.GPU.Structures;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Holds information regarding a GPU cooler entry
/// </summary>
public class GPUCooler
{
internal GPUCooler(int coolerId, PrivateCoolerSettingsV1.CoolerSetting coolerSetting, int currentRPM = -1)
{
CoolerId = coolerId;
CurrentLevel = (int) coolerSetting.CurrentLevel;
DefaultMinimumLevel = (int) coolerSetting.DefaultMinimumLevel;
DefaultMaximumLevel = (int) coolerSetting.DefaultMaximumLevel;
CurrentMinimumLevel = (int) coolerSetting.CurrentMinimumLevel;
CurrentMaximumLevel = (int) coolerSetting.CurrentMaximumLevel;
CoolerType = coolerSetting.CoolerType;
CoolerController = coolerSetting.CoolerController;
DefaultPolicy = coolerSetting.DefaultPolicy;
CurrentPolicy = coolerSetting.CurrentPolicy;
Target = coolerSetting.Target;
ControlMode = coolerSetting.ControlMode;
CurrentFanSpeedInRPM = currentRPM;
}
// ReSharper disable once TooManyDependencies
internal GPUCooler(
PrivateFanCoolersInfoV1.FanCoolersInfoEntry infoEntry,
PrivateFanCoolersStatusV1.FanCoolersStatusEntry statusEntry,
PrivateFanCoolersControlV1.FanCoolersControlEntry controlEntry)
{
if (infoEntry.CoolerId != statusEntry.CoolerId || statusEntry.CoolerId != controlEntry.CoolerId)
{
throw new ArgumentException("Passed arguments are meant to be for different coolers.");
}
CoolerId = (int) statusEntry.CoolerId;
CurrentLevel = (int) statusEntry.CurrentLevel;
DefaultMinimumLevel = (int) statusEntry.CurrentMinimumLevel;
DefaultMaximumLevel = (int) statusEntry.CurrentMaximumLevel;
CurrentMinimumLevel = (int) statusEntry.CurrentMinimumLevel;
CurrentMaximumLevel = (int) statusEntry.CurrentMaximumLevel;
CoolerType = CoolerType.Fan;
CoolerController = CoolerController.Internal;
DefaultPolicy = CoolerPolicy.None;
CurrentPolicy = controlEntry.ControlMode == FanCoolersControlMode.Manual
? CoolerPolicy.Manual
: CoolerPolicy.None;
Target = CoolerTarget.All;
ControlMode = CoolerControlMode.Variable;
CurrentFanSpeedInRPM = (int) statusEntry.CurrentRPM;
}
/// <summary>
/// Gets the cooler control mode
/// </summary>
public CoolerControlMode ControlMode { get; }
/// <summary>
/// Gets the cooler controller
/// </summary>
public CoolerController CoolerController { get; }
/// <summary>
/// Gets the cooler identification number or index
/// </summary>
public int CoolerId { get; }
/// <summary>
/// Gets the cooler type
/// </summary>
public CoolerType CoolerType { get; }
/// <summary>
/// Gets the GPU fan speed in revolutions per minute
/// </summary>
public int CurrentFanSpeedInRPM { get; }
/// <summary>
/// Gets the cooler current level in percentage
/// </summary>
public int CurrentLevel { get; }
/// <summary>
/// Gets the cooler current maximum level in percentage
/// </summary>
public int CurrentMaximumLevel { get; }
/// <summary>
/// Gets the cooler current minimum level in percentage
/// </summary>
public int CurrentMinimumLevel { get; }
/// <summary>
/// Gets the cooler current policy
/// </summary>
public CoolerPolicy CurrentPolicy { get; }
/// <summary>
/// Gets the cooler default maximum level in percentage
/// </summary>
public int DefaultMaximumLevel { get; }
/// <summary>
/// Gets the cooler default minimum level in percentage
/// </summary>
public int DefaultMinimumLevel { get; }
/// <summary>
/// Gets the cooler default policy
/// </summary>
public CoolerPolicy DefaultPolicy { get; }
/// <summary>
/// Gets the cooler target
/// </summary>
public CoolerTarget Target { get; }
/// <inheritdoc />
public override string ToString()
{
return $"[{CoolerId} @ {CoolerController}] {Target}: {CurrentLevel}%";
}
}
}

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@@ -1,340 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using NvAPIWrapper.Native;
using NvAPIWrapper.Native.Exceptions;
using NvAPIWrapper.Native.General;
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.GPU.Structures;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Contains information about the GPU coolers and current fan speed
/// </summary>
public class GPUCoolerInformation
{
internal GPUCoolerInformation(PhysicalGPU physicalGPU)
{
PhysicalGPU = physicalGPU;
// TODO: Add Support For Pascal Only Policy Table Method
// TODO: GPUApi.GetCoolerPolicyTable & GPUApi.SetCoolerPolicyTable & GPUApi.RestoreCoolerPolicyTable
// TODO: Better support of ClientFanCoolers set of APIs
}
/// <summary>
/// Gets a list of all available coolers along with their current settings and status
/// </summary>
public IEnumerable<GPUCooler> Coolers
{
get
{
PrivateCoolerSettingsV1? settings = null;
try
{
settings = GPUApi.GetCoolerSettings(PhysicalGPU.Handle);
}
catch (NVIDIAApiException e)
{
if (e.Status != Status.NotSupported)
{
throw;
}
}
if (settings != null)
{
for (var i = 0; i < settings.Value.CoolerSettings.Length; i++)
{
if (i == 0)
{
var currentRPM = -1;
try
{
currentRPM = (int)GPUApi.GetTachReading(PhysicalGPU.Handle);
}
catch (NVIDIAApiException)
{
// ignored
}
if (currentRPM >= 0)
{
yield return new GPUCooler(
i,
settings.Value.CoolerSettings[i],
currentRPM
);
continue;
}
}
yield return new GPUCooler(
i,
settings.Value.CoolerSettings[i]
);
}
yield break;
}
PrivateFanCoolersStatusV1? status = null;
PrivateFanCoolersInfoV1? info = null;
PrivateFanCoolersControlV1? control = null;
try
{
status = GPUApi.GetClientFanCoolersStatus(PhysicalGPU.Handle);
info = GPUApi.GetClientFanCoolersInfo(PhysicalGPU.Handle);
control = GPUApi.GetClientFanCoolersControl(PhysicalGPU.Handle);
}
catch (NVIDIAApiException e)
{
if (e.Status != Status.NotSupported)
{
throw;
}
}
if (status != null && info != null && control != null)
{
for (var i = 0; i < status.Value.FanCoolersStatusEntries.Length; i++)
{
if (info.Value.FanCoolersInfoEntries.Length > i &&
control.Value.FanCoolersControlEntries.Length > i)
{
yield return new GPUCooler(
info.Value.FanCoolersInfoEntries[i],
status.Value.FanCoolersStatusEntries[i],
control.Value.FanCoolersControlEntries[i]
);
}
}
yield break;
}
throw new NVIDIAApiException(Status.NotSupported);
}
}
/// <summary>
/// Gets the GPU fan speed in revolutions per minute
/// </summary>
public int CurrentFanSpeedInRPM
{
get
{
try
{
return (int) GPUApi.GetTachReading(PhysicalGPU.Handle);
}
catch
{
return Coolers.FirstOrDefault(cooler => cooler.Target == CoolerTarget.All)?.CurrentFanSpeedInRPM ??
0;
}
}
}
/// <summary>
/// Gets the current fan speed in percentage if available
/// </summary>
public int CurrentFanSpeedLevel
{
get
{
try
{
return (int) GPUApi.GetCurrentFanSpeedLevel(PhysicalGPU.Handle);
}
catch
{
return Coolers.FirstOrDefault(cooler => cooler.Target == CoolerTarget.All)?.CurrentLevel ?? 0;
}
}
}
/// <summary>
/// Gets the physical GPU that this instance describes
/// </summary>
public PhysicalGPU PhysicalGPU { get; }
/// <inheritdoc />
public override string ToString()
{
return $"{CurrentFanSpeedInRPM} RPM ({CurrentFanSpeedLevel}%)";
}
/// <summary>
/// Resets all cooler settings to default.
/// </summary>
public void RestoreCoolerSettingsToDefault()
{
RestoreCoolerSettingsToDefault(Coolers.Select(cooler => cooler.CoolerId).ToArray());
}
/// <summary>
/// Resets one or more cooler settings to default.
/// </summary>
/// <param name="coolerIds">The cooler identification numbers (indexes) to reset their settings to default.</param>
public void RestoreCoolerSettingsToDefault(params int[] coolerIds)
{
var availableCoolerIds = Coolers.Select(cooler => cooler.CoolerId).ToArray();
if (coolerIds.Any(i => !availableCoolerIds.Contains(i)))
{
throw new ArgumentException("Invalid cooler identification number provided.", nameof(coolerIds));
}
try
{
GPUApi.RestoreCoolerSettings(PhysicalGPU.Handle, coolerIds.Select(i => (uint) i).ToArray());
return;
}
catch (NVIDIAApiException e)
{
if (e.Status != Status.NotSupported)
{
throw;
}
}
var currentControl = GPUApi.GetClientFanCoolersControl(PhysicalGPU.Handle);
var newControl = new PrivateFanCoolersControlV1(
currentControl.FanCoolersControlEntries.Select(
entry => coolerIds.Contains((int) entry.CoolerId)
? new PrivateFanCoolersControlV1.FanCoolersControlEntry(
entry.CoolerId,
FanCoolersControlMode.Auto
)
: entry
)
.ToArray(),
currentControl.UnknownUInt
);
GPUApi.SetClientFanCoolersControl(PhysicalGPU.Handle, newControl);
}
/// <summary>
/// Changes a cooler settings by modifying the policy and the current level
/// </summary>
/// <param name="coolerId">The cooler identification number (index) to change the settings.</param>
/// <param name="policy">The new cooler policy.</param>
/// <param name="newLevel">The new cooler level. Valid only if policy is set to manual.</param>
// ReSharper disable once TooManyDeclarations
public void SetCoolerSettings(int coolerId, CoolerPolicy policy, int newLevel)
{
if (Coolers.All(cooler => cooler.CoolerId != coolerId))
{
throw new ArgumentException("Invalid cooler identification number provided.", nameof(coolerId));
}
try
{
GPUApi.SetCoolerLevels(
PhysicalGPU.Handle,
(uint) coolerId,
new PrivateCoolerLevelsV1(new[]
{
new PrivateCoolerLevelsV1.CoolerLevel(policy, (uint) newLevel)
}
),
1
);
return;
}
catch (NVIDIAApiException e)
{
if (e.Status != Status.NotSupported)
{
throw;
}
}
var currentControl = GPUApi.GetClientFanCoolersControl(PhysicalGPU.Handle);
var newControl = new PrivateFanCoolersControlV1(
currentControl.FanCoolersControlEntries.Select(
entry => entry.CoolerId == coolerId
? new PrivateFanCoolersControlV1.FanCoolersControlEntry(
entry.CoolerId,
policy == CoolerPolicy.Manual
? FanCoolersControlMode.Manual
: FanCoolersControlMode.Auto,
policy == CoolerPolicy.Manual ? (uint)newLevel : 0u)
: entry
)
.ToArray(),
currentControl.UnknownUInt
);
GPUApi.SetClientFanCoolersControl(PhysicalGPU.Handle, newControl);
}
/// <summary>
/// Changes a cooler setting by modifying the policy
/// </summary>
/// <param name="coolerId">The cooler identification number (index) to change the settings.</param>
/// <param name="policy">The new cooler policy.</param>
// ReSharper disable once TooManyDeclarations
public void SetCoolerSettings(int coolerId, CoolerPolicy policy)
{
if (Coolers.All(cooler => cooler.CoolerId != coolerId))
{
throw new ArgumentException("Invalid cooler identification number provided.", nameof(coolerId));
}
try
{
GPUApi.SetCoolerLevels(
PhysicalGPU.Handle,
(uint) coolerId,
new PrivateCoolerLevelsV1(new[]
{
new PrivateCoolerLevelsV1.CoolerLevel(policy)
}
),
1
);
return;
}
catch (NVIDIAApiException e)
{
if (e.Status != Status.NotSupported)
{
throw;
}
}
var currentControl = GPUApi.GetClientFanCoolersControl(PhysicalGPU.Handle);
var newControl = new PrivateFanCoolersControlV1(
currentControl.FanCoolersControlEntries.Select(
entry => entry.CoolerId == coolerId
? new PrivateFanCoolersControlV1.FanCoolersControlEntry(
entry.CoolerId,
policy == CoolerPolicy.Manual
? FanCoolersControlMode.Manual
: FanCoolersControlMode.Auto)
: entry
)
.ToArray(),
currentControl.UnknownUInt
);
GPUApi.SetClientFanCoolersControl(PhysicalGPU.Handle, newControl);
}
/// <summary>
/// Changes a cooler settings by modifying the policy to manual and sets a new level
/// </summary>
/// <param name="coolerId">The cooler identification number (index) to change the settings.</param>
/// <param name="newLevel">The new cooler level.</param>
public void SetCoolerSettings(int coolerId, int newLevel)
{
SetCoolerSettings(coolerId, CoolerPolicy.Manual, newLevel);
}
}
}

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@@ -1,222 +0,0 @@
using System;
using NvAPIWrapper.Native;
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.Interfaces.GPU;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Contains information regarding the available and total memory as well as the type of memory and other information
/// regarding the GPU RAM and frame buffer
/// </summary>
public class GPUMemoryInformation : IDisplayDriverMemoryInfo
{
internal GPUMemoryInformation(PhysicalGPU physicalGPU)
{
PhysicalGPU = physicalGPU;
}
/// <summary>
/// Gets the frame buffer bandwidth
/// </summary>
public int FrameBufferBandwidth
{
get
{
GPUApi.GetFrameBufferWidthAndLocation(PhysicalGPU.Handle, out var width, out _);
return (int) width;
}
}
/// <summary>
/// Gets the frame buffer location index
/// </summary>
public int FrameBufferLocation
{
get
{
GPUApi.GetFrameBufferWidthAndLocation(PhysicalGPU.Handle, out _, out var location);
return (int) location;
}
}
/// <summary>
/// Gets the internal clock to bus clock factor based on the type of RAM
/// </summary>
public int InternalClockToBusClockFactor
{
get => GetMemoryBusClockFactor(RAMType);
}
/// <summary>
/// Gets the internal clock to transfer rate factor based on the type of RAM
/// </summary>
public int InternalClockToTransferRateFactor
{
get => GetMemoryTransferRateFactor(RAMType);
}
/// <summary>
/// Gets GPU physical frame buffer size in KB. This does NOT include any system RAM that may be dedicated for use by
/// the GPU.
/// </summary>
public int PhysicalFrameBufferSizeInkB
{
get => GPUApi.GetPhysicalFrameBufferSize(PhysicalGPU.Handle);
}
/// <summary>
/// Gets the physical GPU that this instance describes
/// </summary>
public PhysicalGPU PhysicalGPU { get; }
/// <summary>
/// Gets the number of memory banks
/// </summary>
public uint RAMBanks
{
get => GPUApi.GetRAMBankCount(PhysicalGPU.Handle);
}
/// <summary>
/// Gets the memory bus width
/// </summary>
public uint RAMBusWidth
{
get => GPUApi.GetRAMBusWidth(PhysicalGPU.Handle);
}
/// <summary>
/// Gets the memory maker (brand)
/// </summary>
public GPUMemoryMaker RAMMaker
{
get => GPUApi.GetRAMMaker(PhysicalGPU.Handle);
}
/// <summary>
/// Gets the memory type
/// </summary>
public GPUMemoryType RAMType
{
get => GPUApi.GetRAMType(PhysicalGPU.Handle);
}
/// <summary>
/// Gets virtual size of frame-buffer in KB for this GPU. This includes the physical RAM plus any system RAM that has
/// been dedicated for use by the GPU.
/// </summary>
public int VirtualFrameBufferSizeInkB
{
get => GPUApi.GetVirtualFrameBufferSize(PhysicalGPU.Handle);
}
/// <inheritdoc />
public uint AvailableDedicatedVideoMemoryInkB
{
get => GPUApi.GetMemoryInfo(PhysicalGPU.Handle).AvailableDedicatedVideoMemoryInkB;
}
/// <inheritdoc />
public uint CurrentAvailableDedicatedVideoMemoryInkB
{
get => GPUApi.GetMemoryInfo(PhysicalGPU.Handle).CurrentAvailableDedicatedVideoMemoryInkB;
}
/// <inheritdoc />
public uint DedicatedVideoMemoryInkB
{
get => GPUApi.GetMemoryInfo(PhysicalGPU.Handle).DedicatedVideoMemoryInkB;
}
/// <inheritdoc />
public uint SharedSystemMemoryInkB
{
get => GPUApi.GetMemoryInfo(PhysicalGPU.Handle).SharedSystemMemoryInkB;
}
/// <inheritdoc />
public uint SystemVideoMemoryInkB
{
get => GPUApi.GetMemoryInfo(PhysicalGPU.Handle).SystemVideoMemoryInkB;
}
/// <summary>
/// Gets the memory bus clock to internal memory clock factor
/// </summary>
/// <param name="memoryType"></param>
/// <returns>The value of X in X(InternalMemoryClock)=(BusMemoryClock)</returns>
public static int GetMemoryBusClockFactor(GPUMemoryType memoryType)
{
switch (memoryType)
{
case GPUMemoryType.SDRAM:
// Bus Clocks Per Internal Clock = 1
return 1;
case GPUMemoryType.DDR1:
case GPUMemoryType.DDR2:
case GPUMemoryType.DDR3:
case GPUMemoryType.GDDR2:
case GPUMemoryType.GDDR3:
case GPUMemoryType.GDDR4:
case GPUMemoryType.LPDDR2:
case GPUMemoryType.GDDR5:
case GPUMemoryType.GDDR5X:
// Bus Clocks Per Internal Clock = 2
return 2;
default:
throw new ArgumentOutOfRangeException(nameof(memoryType));
}
}
/// <summary>
/// Gets the number of transfers per internal memory clock factor
/// </summary>
/// <param name="memoryType"></param>
/// <returns>The value of X in X(InternalMemoryClock)=(OperationsPerSecond)</returns>
public static int GetMemoryTransferRateFactor(GPUMemoryType memoryType)
{
switch (memoryType)
{
case GPUMemoryType.SDRAM:
// Transfers Per Internal Clock = 1
return 1;
case GPUMemoryType.DDR1:
case GPUMemoryType.DDR2:
case GPUMemoryType.DDR3:
case GPUMemoryType.GDDR2:
case GPUMemoryType.GDDR3:
case GPUMemoryType.GDDR4:
case GPUMemoryType.LPDDR2:
// Transfers Per Internal Clock = 1
return 2;
case GPUMemoryType.GDDR5:
// Transfers Per Internal Clock = 2
return 4;
case GPUMemoryType.GDDR5X:
// Transfers Per Internal Clock = 4
return 8;
default:
throw new ArgumentOutOfRangeException(nameof(memoryType));
}
}
/// <inheritdoc />
public override string ToString()
{
return
$"[{RAMMaker} {RAMType}] Total: {AvailableDedicatedVideoMemoryInkB:N0} kB - Available: {CurrentAvailableDedicatedVideoMemoryInkB:N0} kB";
}
}
}

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using System;
using NvAPIWrapper.Display;
using NvAPIWrapper.Native;
using NvAPIWrapper.Native.Exceptions;
using NvAPIWrapper.Native.General;
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.GPU.Structures;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Represents a single GPU output
/// </summary>
public class GPUOutput : IEquatable<GPUOutput>
{
internal GPUOutput(OutputId outputId, PhysicalGPUHandle gpuHandle)
{
OutputId = outputId;
OutputType = !gpuHandle.IsNull ? GPUApi.GetOutputType(gpuHandle, outputId) : OutputType.Unknown;
PhysicalGPU = new PhysicalGPU(gpuHandle);
}
internal GPUOutput(OutputId outputId, PhysicalGPU gpu)
: this(outputId, gpu?.Handle ?? PhysicalGPUHandle.DefaultHandle)
{
PhysicalGPU = gpu;
}
/// <summary>
/// Gets the corresponding Digital Vibrance Control information
/// </summary>
public DVCInformation DigitalVibranceControl
{
get => new DVCInformation(OutputId);
}
/// <summary>
/// Gets the corresponding HUE information
/// </summary>
public HUEInformation HUEControl
{
get => new HUEInformation(OutputId);
}
/// <summary>
/// Gets the output identification as a single bit unsigned integer
/// </summary>
public OutputId OutputId { get; }
/// <summary>
/// Gets the output type
/// </summary>
public OutputType OutputType { get; }
/// <summary>
/// Gets the corresponding physical GPU
/// </summary>
public PhysicalGPU PhysicalGPU { get; }
/// <inheritdoc />
public bool Equals(GPUOutput other)
{
if (ReferenceEquals(null, other))
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
return PhysicalGPU.Equals(other.PhysicalGPU) && OutputId == other.OutputId;
}
/// <summary>
/// Checks for equality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are equal, otherwise false</returns>
public static bool operator ==(GPUOutput left, GPUOutput right)
{
return right?.Equals(left) ?? ReferenceEquals(left, null);
}
/// <summary>
/// Checks for inequality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are not equal, otherwise false</returns>
public static bool operator !=(GPUOutput left, GPUOutput right)
{
return !(left == right);
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj))
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
if (obj.GetType() != GetType())
{
return false;
}
return Equals((GPUOutput) obj);
}
/// <inheritdoc />
public override int GetHashCode()
{
unchecked
{
return ((PhysicalGPU != null ? PhysicalGPU.GetHashCode() : 0) * 397) ^ (int) OutputId;
}
}
/// <inheritdoc />
public override string ToString()
{
return $"{OutputId} {OutputType} @ {PhysicalGPU}";
}
/// <summary>
/// Overrides the refresh rate on this output.
/// The new refresh rate can be applied right away or deferred to be applied with the next OS
/// mode-set.
/// The override is good for only one mode-set (regardless whether it's deferred or immediate).
/// </summary>
/// <param name="refreshRate">The refresh rate to be applied.</param>
/// <param name="isDeferred">
/// A boolean value indicating if the refresh rate override should be deferred to the next OS
/// mode-set.
/// </param>
public void OverrideRefreshRate(float refreshRate, bool isDeferred = false)
{
DisplayApi.SetRefreshRateOverride(OutputId, refreshRate, isDeferred);
}
/// <summary>
/// Reads data from the I2C bus
/// </summary>
/// <param name="portId">The port id on which device is connected</param>
/// <param name="useDDCPort">A boolean value indicating that the DDC port should be used instead of the communication port</param>
/// <param name="deviceAddress">The device I2C slave address</param>
/// <param name="registerAddress">The target I2C register address</param>
/// <param name="readDataLength">The length of the buffer to allocate for the read operation.</param>
/// <param name="speed">The target speed of the transaction in kHz</param>
public byte[] ReadI2C(
byte? portId,
bool useDDCPort,
byte deviceAddress,
byte[] registerAddress,
uint readDataLength,
I2CSpeed speed = I2CSpeed.Default
)
{
try
{
// ReSharper disable once InconsistentNaming
var i2cInfoV3 = new I2CInfoV3(
OutputId,
portId,
useDDCPort,
deviceAddress,
registerAddress,
readDataLength,
speed
);
return PhysicalGPU.ReadI2C(i2cInfoV3);
}
catch (NVIDIAApiException e)
{
if (e.Status != Status.IncompatibleStructureVersion || portId != null)
{
throw;
}
// ignore
}
// ReSharper disable once InconsistentNaming
var i2cInfoV2 = new I2CInfoV2(
OutputId,
useDDCPort,
deviceAddress,
registerAddress,
readDataLength,
speed
);
return PhysicalGPU.ReadI2C(i2cInfoV2);
}
/// <summary>
/// Writes data to the I2C bus
/// </summary>
/// <param name="portId">The port id on which device is connected</param>
/// <param name="useDDCPort">A boolean value indicating that the DDC port should be used instead of the communication port</param>
/// <param name="deviceAddress">The device I2C slave address</param>
/// <param name="registerAddress">The target I2C register address</param>
/// <param name="data">The payload data</param>
/// <param name="speed">The target speed of the transaction in kHz</param>
public void WriteI2C(
byte? portId,
bool useDDCPort,
byte deviceAddress,
byte[] registerAddress,
byte[] data,
I2CSpeed speed = I2CSpeed.Default
)
{
try
{
// ReSharper disable once InconsistentNaming
var i2cInfoV3 = new I2CInfoV3(
OutputId,
portId,
useDDCPort,
deviceAddress,
registerAddress,
data,
speed
);
PhysicalGPU.WriteI2C(i2cInfoV3);
return;
}
catch (NVIDIAApiException e)
{
if (e.Status != Status.IncompatibleStructureVersion || portId != null)
{
throw;
}
// ignore
}
// ReSharper disable once InconsistentNaming
var i2cInfoV2 = new I2CInfoV2(
OutputId,
useDDCPort,
deviceAddress,
registerAddress,
data,
speed
);
PhysicalGPU.WriteI2C(i2cInfoV2);
}
}
}

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using System.Collections.Generic;
using System.Linq;
using NvAPIWrapper.Native;
using NvAPIWrapper.Native.GPU;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Contains information regarding the GPU performance control and limitations
/// </summary>
public class GPUPerformanceControl
{
internal GPUPerformanceControl(PhysicalGPU physicalGPU)
{
PhysicalGPU = physicalGPU;
}
/// <summary>
/// Gets the current active performance limitation
/// </summary>
public PerformanceLimit CurrentActiveLimit
{
get => GPUApi.PerformancePoliciesGetStatus(PhysicalGPU.Handle).PerformanceLimit;
}
/// <summary>
/// Gets the current performance decrease reason
/// </summary>
public PerformanceDecreaseReason CurrentPerformanceDecreaseReason
{
get => GPUApi.GetPerformanceDecreaseInfo(PhysicalGPU.Handle);
}
/// <summary>
/// Gets a boolean value indicating if no load limit is supported with this GPU
/// </summary>
public bool IsNoLoadLimitSupported
{
get => GPUApi.PerformancePoliciesGetInfo(PhysicalGPU.Handle).IsNoLoadLimitSupported;
}
/// <summary>
/// Gets a boolean value indicating if power limit is supported with this GPU
/// </summary>
public bool IsPowerLimitSupported
{
get => GPUApi.PerformancePoliciesGetInfo(PhysicalGPU.Handle).IsPowerLimitSupported;
}
/// <summary>
/// Gets a boolean value indicating if temperature limit is supported with this GPU
/// </summary>
public bool IsTemperatureLimitSupported
{
get => GPUApi.PerformancePoliciesGetInfo(PhysicalGPU.Handle).IsTemperatureLimitSupported;
}
/// <summary>
/// Gets a boolean value indicating if voltage limit is supported with this GPU
/// </summary>
public bool IsVoltageLimitSupported
{
get => GPUApi.PerformancePoliciesGetInfo(PhysicalGPU.Handle).IsVoltageLimitSupported;
}
/// <summary>
/// Gets the physical GPU that this instance describes
/// </summary>
public PhysicalGPU PhysicalGPU { get; }
/// <summary>
/// Gets information regarding possible power limit policies and their acceptable range
/// </summary>
public IEnumerable<GPUPowerLimitInfo> PowerLimitInformation
{
get
{
return GPUApi.ClientPowerPoliciesGetInfo(PhysicalGPU.Handle).PowerPolicyInfoEntries
.Select(entry => new GPUPowerLimitInfo(entry));
}
}
/// <summary>
/// Gets the current active power limit policies
/// </summary>
public IEnumerable<GPUPowerLimitPolicy> PowerLimitPolicies
{
get
{
// TODO: GPUApi.ClientPowerPoliciesSetStatus();
return GPUApi.ClientPowerPoliciesGetStatus(PhysicalGPU.Handle).PowerPolicyStatusEntries
.Select(entry => new GPUPowerLimitPolicy(entry));
}
}
/// <summary>
/// Gets information regarding possible thermal limit policies and their acceptable range
/// </summary>
public IEnumerable<GPUThermalLimitInfo> ThermalLimitInformation
{
get
{
return GPUApi.GetThermalPoliciesInfo(PhysicalGPU.Handle).ThermalPoliciesInfoEntries
.Select(entry => new GPUThermalLimitInfo(entry));
}
}
/// <summary>
/// Gets the current active thermal limit policies
/// </summary>
public IEnumerable<GPUThermalLimitPolicy> ThermalLimitPolicies
{
get
{
// TODO: GPUApi.SetThermalPoliciesStatus();
return GPUApi.GetThermalPoliciesStatus(PhysicalGPU.Handle).ThermalPoliciesStatusEntries
.Select(entry => new GPUThermalLimitPolicy(entry));
}
}
}
}

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using System.Linq;
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.Interfaces.GPU;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Represents a performance state
/// </summary>
public class GPUPerformanceState
{
// ReSharper disable once TooManyDependencies
internal GPUPerformanceState(
int index,
IPerformanceState20 performanceState,
IPerformanceStates20ClockEntry[] statesClockEntries,
IPerformanceStates20VoltageEntry[] baseVoltageEntries,
PCIeInformation pcieInformation)
{
StateIndex = index;
StateId = performanceState.StateId;
IsReadOnly = !performanceState.IsEditable;
Clocks = statesClockEntries.Select(entry => new GPUPerformanceStateClock(entry)).ToArray();
Voltages = baseVoltageEntries.Select(entry => new GPUPerformanceStateVoltage(entry)).ToArray();
PCIeInformation = pcieInformation;
}
/// <summary>
/// Gets a list of clocks associated with this performance state
/// </summary>
public GPUPerformanceStateClock[] Clocks { get; }
/// <summary>
/// Gets a boolean value indicating if this performance state is readonly
/// </summary>
public bool IsReadOnly { get; }
/// <summary>
/// Gets the PCI-e information regarding this performance state.
/// </summary>
public PCIeInformation PCIeInformation { get; }
/// <summary>
/// Gets the performance state identification
/// </summary>
public PerformanceStateId StateId { get; }
/// <summary>
/// Gets the state index
/// </summary>
public int StateIndex { get; }
/// <summary>
/// Gets a list of voltages associated with this performance state
/// </summary>
public GPUPerformanceStateVoltage[] Voltages { get; }
/// <inheritdoc />
public override string ToString()
{
if (IsReadOnly)
{
return $"{StateId} (ReadOnly)";
}
return StateId.ToString();
}
}
}

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using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.Interfaces.GPU;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Represents a performance state clock settings
/// </summary>
public class GPUPerformanceStateClock
{
internal GPUPerformanceStateClock(IPerformanceStates20ClockEntry states20ClockEntry)
{
ClockDomain = states20ClockEntry.DomainId;
IsReadOnly = !states20ClockEntry.IsEditable;
ClockDeltaInkHz = states20ClockEntry.FrequencyDeltaInkHz.DeltaValue;
ClockDeltaRangeInkHz = new GPUPerformanceStateValueRange(
states20ClockEntry.FrequencyDeltaInkHz.DeltaRange.Minimum,
states20ClockEntry.FrequencyDeltaInkHz.DeltaRange.Maximum
);
if (states20ClockEntry.ClockType == PerformanceStates20ClockType.Range)
{
CurrentClockInkHz = new GPUPerformanceStateValueRange(
states20ClockEntry.FrequencyRange.MinimumFrequencyInkHz,
states20ClockEntry.FrequencyRange.MaximumFrequencyInkHz
);
BaseClockInkHz = new GPUPerformanceStateValueRange(
CurrentClockInkHz.Minimum - ClockDeltaInkHz,
CurrentClockInkHz.Maximum - ClockDeltaInkHz
);
DependentVoltageDomain = states20ClockEntry.FrequencyRange.VoltageDomainId;
DependentVoltageRangeInMicroVolt = new GPUPerformanceStateValueRange(
states20ClockEntry.FrequencyRange.MinimumVoltageInMicroVolt,
states20ClockEntry.FrequencyRange.MaximumVoltageInMicroVolt
);
}
else
{
CurrentClockInkHz = new GPUPerformanceStateValueRange(
states20ClockEntry.SingleFrequency.FrequencyInkHz
);
BaseClockInkHz = new GPUPerformanceStateValueRange(
CurrentClockInkHz.Minimum - ClockDeltaInkHz
);
DependentVoltageDomain = PerformanceVoltageDomain.Undefined;
DependentVoltageRangeInMicroVolt = null;
}
}
/// <summary>
/// Gets the base clock frequency in kHz
/// </summary>
public GPUPerformanceStateValueRange BaseClockInkHz { get; }
/// <summary>
/// Gets the clock frequency delta in kHz
/// </summary>
public int ClockDeltaInkHz { get; }
/// <summary>
/// Gets the clock frequency delta range in kHz
/// </summary>
public GPUPerformanceStateValueRange ClockDeltaRangeInkHz { get; }
/// <summary>
/// Gets the clock domain
/// </summary>
public PublicClockDomain ClockDomain { get; }
/// <summary>
/// Gets the current clock frequency in kHz
/// </summary>
public GPUPerformanceStateValueRange CurrentClockInkHz { get; }
/// <summary>
/// Gets the dependent voltage domain
/// </summary>
public PerformanceVoltageDomain DependentVoltageDomain { get; }
/// <summary>
/// Gets the dependent voltage range in uV
/// </summary>
public GPUPerformanceStateValueRange DependentVoltageRangeInMicroVolt { get; }
/// <summary>
/// Gets a boolean value indicating if this clock setting is readonly
/// </summary>
public bool IsReadOnly { get; }
/// <inheritdoc />
public override string ToString()
{
var title = IsReadOnly ? $"{ClockDomain} (ReadOnly)" : ClockDomain.ToString();
return
$"{title}: {BaseClockInkHz} + ({ClockDeltaInkHz}) = {CurrentClockInkHz}";
}
}
}

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@@ -1,115 +0,0 @@
using System;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Represents an integer value range
/// </summary>
public class GPUPerformanceStateValueRange : IEquatable<GPUPerformanceStateValueRange>
{
/// <summary>
/// Creates a new instance of <see cref="GPUPerformanceStateValueRange" />.
/// </summary>
/// <param name="min">The lower bound of the range.</param>
/// <param name="max">The upper bound of the range.</param>
public GPUPerformanceStateValueRange(long min, long max)
{
Minimum = min;
Maximum = max;
}
/// <summary>
/// Creates a new single value instance of <see cref="GPUPerformanceStateValueRange" />.
/// </summary>
/// <param name="value">The only value in the range</param>
public GPUPerformanceStateValueRange(long value)
{
Minimum = value;
Maximum = value;
}
/// <summary>
/// Gets the upper bound of the inclusive range
/// </summary>
public long Maximum { get; }
/// <summary>
/// Gets the lower bound of the inclusive range
/// </summary>
public long Minimum { get; }
/// <inheritdoc />
public bool Equals(GPUPerformanceStateValueRange other)
{
if (other == null)
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
return Maximum == other.Maximum && Minimum == other.Minimum;
}
/// <summary>
/// Checks two instances of <see cref="GPUPerformanceStateValueRange" /> for equality.
/// </summary>
/// <param name="left">The left side of the comparison.</param>
/// <param name="right">The right side of the comparison.</param>
/// <returns>true if instances are equal, otherwise false</returns>
public static bool operator ==(GPUPerformanceStateValueRange left, GPUPerformanceStateValueRange right)
{
return Equals(left, right) || left?.Equals(right) == true;
}
/// <summary>
/// Checks two instances of <see cref="GPUPerformanceStateValueRange" /> for inequality.
/// </summary>
/// <param name="left">The left side of the comparison.</param>
/// <param name="right">The right side of the comparison.</param>
/// <returns>true if instances are in-equal, otherwise false</returns>
public static bool operator !=(GPUPerformanceStateValueRange left, GPUPerformanceStateValueRange right)
{
return !(left == right);
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (obj == null)
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
return Equals(obj as GPUPerformanceStateValueRange);
}
/// <inheritdoc />
public override int GetHashCode()
{
unchecked
{
return ((int) Maximum * 397) ^ (int) Minimum;
}
}
/// <inheritdoc />
public override string ToString()
{
if (Minimum == Maximum)
{
return $"({Minimum})";
}
return $"[({Minimum}) - ({Maximum})]";
}
}
}

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@@ -1,65 +0,0 @@
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.Interfaces.GPU;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Represents a performance state voltage settings
/// </summary>
public class GPUPerformanceStateVoltage
{
internal GPUPerformanceStateVoltage(IPerformanceStates20VoltageEntry states20BaseVoltageEntry)
{
VoltageDomain = states20BaseVoltageEntry.DomainId;
IsReadOnly = !states20BaseVoltageEntry.IsEditable;
CurrentVoltageInMicroVolt = states20BaseVoltageEntry.ValueInMicroVolt;
VoltageDeltaInMicroVolt = states20BaseVoltageEntry.ValueDeltaInMicroVolt.DeltaValue;
BaseVoltageInMicroVolt = (int) (CurrentVoltageInMicroVolt - VoltageDeltaInMicroVolt);
VoltageDeltaRangeInMicroVolt = new GPUPerformanceStateValueRange(
states20BaseVoltageEntry.ValueDeltaInMicroVolt.DeltaRange.Minimum,
states20BaseVoltageEntry.ValueDeltaInMicroVolt.DeltaRange.Maximum
);
}
/// <summary>
/// Gets the base voltage in uV
/// </summary>
public int BaseVoltageInMicroVolt { get; }
/// <summary>
/// Gets the current voltage in uV
/// </summary>
public uint CurrentVoltageInMicroVolt { get; }
/// <summary>
/// Gets a boolean value indicating if this voltage is readonly
/// </summary>
public bool IsReadOnly { get; }
/// <summary>
/// Gets the voltage delta in uV
/// </summary>
public int VoltageDeltaInMicroVolt { get; }
/// <summary>
/// Gets the voltage delta range in uV
/// </summary>
public GPUPerformanceStateValueRange VoltageDeltaRangeInMicroVolt { get; }
/// <summary>
/// Gets the voltage domain
/// </summary>
public PerformanceVoltageDomain VoltageDomain { get; }
/// <inheritdoc />
public override string ToString()
{
var title = IsReadOnly ? $"{VoltageDomain} (ReadOnly)" : VoltageDomain.ToString();
return
$"{title}: ({BaseVoltageInMicroVolt}) + ({VoltageDeltaInMicroVolt}) = ({CurrentVoltageInMicroVolt})";
}
}
}

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using System.Collections.Generic;
using System.Linq;
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.GPU.Structures;
using NvAPIWrapper.Native.Interfaces.GPU;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Holds the retrieved performance states information
/// </summary>
public class GPUPerformanceStatesInformation
{
internal GPUPerformanceStatesInformation(
IPerformanceStates20Info states20Info,
PerformanceStateId currentPerformanceStateId,
PrivatePCIeInfoV2? pciInformation)
{
IsReadOnly = !states20Info.IsEditable;
GlobalVoltages = states20Info.GeneralVoltages
.Select(entry => new GPUPerformanceStateVoltage(entry))
.ToArray();
var clocks = states20Info.Clocks;
var baseVoltages = states20Info.Voltages;
PerformanceStates = states20Info.PerformanceStates.Select((state20, i) =>
{
PCIeInformation statePCIeInfo = null;
if (pciInformation != null && pciInformation.Value.PCIePerformanceStateInfos.Length > i)
{
statePCIeInfo = new PCIeInformation(pciInformation.Value.PCIePerformanceStateInfos[i]);
}
return new GPUPerformanceState(
i,
state20,
clocks[state20.StateId],
baseVoltages[state20.StateId],
statePCIeInfo
);
}).ToArray();
CurrentPerformanceState =
PerformanceStates.FirstOrDefault(performanceState =>
performanceState.StateId == currentPerformanceStateId);
}
/// <summary>
/// Gets the currently active performance state
/// </summary>
public GPUPerformanceState CurrentPerformanceState { get; }
/// <summary>
/// Gets a list of global voltage settings
/// </summary>
public GPUPerformanceStateVoltage[] GlobalVoltages { get; }
/// <summary>
/// Gets a boolean value indicating if performance states are readonly
/// </summary>
public bool IsReadOnly { get; }
/// <summary>
/// Gets a list of all available performance states
/// </summary>
public GPUPerformanceState[] PerformanceStates { get; }
/// <inheritdoc />
public override string ToString()
{
if (PerformanceStates.Length == 0)
{
return "No Performance State Available";
}
return string.Join(
", ",
PerformanceStates
.Select(
state =>
{
var attributes = new List<string>();
if (state.IsReadOnly)
{
attributes.Add("ReadOnly");
}
if (CurrentPerformanceState.StateId == state.StateId)
{
attributes.Add("Active");
}
if (attributes.Any())
{
return $"{state.StateId} ({string.Join(" - ", attributes)})";
}
return state.StateId.ToString();
})
);
}
}
}

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using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.GPU.Structures;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Holds information regarding a possible power limit policy and its acceptable range
/// </summary>
public class GPUPowerLimitInfo
{
internal GPUPowerLimitInfo(PrivatePowerPoliciesInfoV1.PowerPolicyInfoEntry powerPolicyInfoEntry)
{
PerformanceStateId = powerPolicyInfoEntry.PerformanceStateId;
MinimumPowerInPCM = powerPolicyInfoEntry.MinimumPowerInPCM;
DefaultPowerInPCM = powerPolicyInfoEntry.DefaultPowerInPCM;
MaximumPowerInPCM = powerPolicyInfoEntry.MaximumPowerInPCM;
}
/// <summary>
/// Gets the default policy target power in per cent mille (PCM)
/// </summary>
public uint DefaultPowerInPCM { get; }
/// <summary>
/// Gets the default policy target power in percentage
/// </summary>
public float DefaultPowerInPercent
{
get => DefaultPowerInPCM / 1000f;
}
/// <summary>
/// Gets the maximum possible policy target power in per cent mille (PCM)
/// </summary>
public uint MaximumPowerInPCM { get; }
/// <summary>
/// Gets the maximum possible policy target power in percentage
/// </summary>
public float MaximumPowerInPercent
{
get => MaximumPowerInPCM / 1000f;
}
/// <summary>
/// Gets the minimum possible policy target power in per cent mille (PCM)
/// </summary>
public uint MinimumPowerInPCM { get; }
/// <summary>
/// Gets the minimum possible policy target power in percentage
/// </summary>
public float MinimumPowerInPercent
{
get => MinimumPowerInPCM / 1000f;
}
/// <summary>
/// Gets the corresponding performance state identification
/// </summary>
public PerformanceStateId PerformanceStateId { get; }
/// <inheritdoc />
public override string ToString()
{
return
$"[{PerformanceStateId}] Default: {DefaultPowerInPercent}% - Range: ({MinimumPowerInPercent}% - {MaximumPowerInPercent}%)";
}
}
}

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@@ -1,41 +0,0 @@
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.GPU.Structures;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Holds information regarding a currently active power limit policy
/// </summary>
public class GPUPowerLimitPolicy
{
internal GPUPowerLimitPolicy(PrivatePowerPoliciesStatusV1.PowerPolicyStatusEntry powerPolicyStatusEntry)
{
PerformanceStateId = powerPolicyStatusEntry.PerformanceStateId;
PowerTargetInPCM = powerPolicyStatusEntry.PowerTargetInPCM;
}
/// <summary>
/// Gets the corresponding performance state identification
/// </summary>
public PerformanceStateId PerformanceStateId { get; }
/// <summary>
/// Gets the current policy target power in per cent mille (PCM)
/// </summary>
public uint PowerTargetInPCM { get; }
/// <summary>
/// Gets the current policy target power in percentage
/// </summary>
public float PowerTargetInPercent
{
get => PowerTargetInPCM / 1000f;
}
/// <inheritdoc />
public override string ToString()
{
return $"{PerformanceStateId} Target: {PowerTargetInPercent}%";
}
}
}

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@@ -1,34 +0,0 @@
using System.Collections.Generic;
using System.Linq;
using NvAPIWrapper.Native;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Holds information regarding current power topology and their current power usage
/// </summary>
public class GPUPowerTopologyInformation
{
internal GPUPowerTopologyInformation(PhysicalGPU physicalGPU)
{
PhysicalGPU = physicalGPU;
}
/// <summary>
/// Gets the physical GPU that this instance describes
/// </summary>
public PhysicalGPU PhysicalGPU { get; }
/// <summary>
/// Gets the current power topology entries
/// </summary>
public IEnumerable<GPUPowerTopologyStatus> PowerTopologyEntries
{
get
{
return GPUApi.ClientPowerTopologyGetStatus(PhysicalGPU.Handle).PowerPolicyStatusEntries
.Select(entry => new GPUPowerTopologyStatus(entry));
}
}
}
}

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@@ -1,42 +0,0 @@
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.GPU.Structures;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Contains information about a power domain usage
/// </summary>
public class GPUPowerTopologyStatus
{
internal GPUPowerTopologyStatus(
PrivatePowerTopologiesStatusV1.PowerTopologiesStatusEntry powerTopologiesStatusEntry)
{
Domain = powerTopologiesStatusEntry.Domain;
PowerUsageInPCM = powerTopologiesStatusEntry.PowerUsageInPCM;
}
/// <summary>
/// Gets the power usage domain
/// </summary>
public PowerTopologyDomain Domain { get; }
/// <summary>
/// Gets the current power usage in per cent mille (PCM)
/// </summary>
public uint PowerUsageInPCM { get; }
/// <summary>
/// Gets the current power usage in percentage
/// </summary>
public float PowerUsageInPercent
{
get => PowerUsageInPCM / 1000f;
}
/// <inheritdoc />
public override string ToString()
{
return $"[{Domain}] {PowerUsageInPercent}%";
}
}
}

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@@ -1,42 +0,0 @@
using System.Collections.Generic;
using System.Linq;
using NvAPIWrapper.Native;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Holds information regarding the available thermal sensors and current thermal level of a GPU
/// </summary>
public class GPUThermalInformation
{
internal GPUThermalInformation(PhysicalGPU physicalGPU)
{
PhysicalGPU = physicalGPU;
}
/// <summary>
/// Gets the current thermal level of the GPU
/// </summary>
public int CurrentThermalLevel
{
get => (int) GPUApi.GetCurrentThermalLevel(PhysicalGPU.Handle);
}
/// <summary>
/// Gets the physical GPU that this instance describes
/// </summary>
public PhysicalGPU PhysicalGPU { get; }
/// <summary>
/// Gets the list of available thermal sensors
/// </summary>
public IEnumerable<GPUThermalSensor> ThermalSensors
{
get
{
return GPUApi.GetThermalSettings(PhysicalGPU.Handle).Sensors
.Select((sensor, i) => new GPUThermalSensor(i, sensor));
}
}
}
}

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@@ -1,47 +0,0 @@
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.GPU.Structures;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Holds information regarding a possible thermal limit policy and its acceptable range
/// </summary>
public class GPUThermalLimitInfo
{
internal GPUThermalLimitInfo(PrivateThermalPoliciesInfoV2.ThermalPoliciesInfoEntry policiesInfoEntry)
{
Controller = policiesInfoEntry.Controller;
MinimumTemperature = policiesInfoEntry.MinimumTemperature;
DefaultTemperature = policiesInfoEntry.DefaultTemperature;
MaximumTemperature = policiesInfoEntry.MaximumTemperature;
}
/// <summary>
/// Gets the policy's thermal controller
/// </summary>
public ThermalController Controller { get; }
/// <summary>
/// Gets the default policy target temperature in degree Celsius
/// </summary>
public int DefaultTemperature { get; }
/// <summary>
/// Gets the maximum possible policy target temperature in degree Celsius
/// </summary>
public int MaximumTemperature { get; }
/// <summary>
/// Gets the minimum possible policy target temperature in degree Celsius
/// </summary>
public int MinimumTemperature { get; }
/// <inheritdoc />
public override string ToString()
{
return
$"[{Controller}] Default: {DefaultTemperature}°C - Range: ({MinimumTemperature}°C - {MaximumTemperature}°C)";
}
}
}

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@@ -1,40 +0,0 @@
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.GPU.Structures;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Holds information regarding a currently active temperature limit policy
/// </summary>
public class GPUThermalLimitPolicy
{
internal GPUThermalLimitPolicy(PrivateThermalPoliciesStatusV2.ThermalPoliciesStatusEntry thermalPoliciesEntry)
{
Controller = thermalPoliciesEntry.Controller;
PerformanceStateId = thermalPoliciesEntry.PerformanceStateId;
TargetTemperature = thermalPoliciesEntry.TargetTemperature;
}
/// <summary>
/// Gets the policy's thermal controller
/// </summary>
public ThermalController Controller { get; }
/// <summary>
/// Gets the corresponding performance state identification
/// </summary>
public PerformanceStateId PerformanceStateId { get; }
/// <summary>
/// Gets the current policy target temperature in degree Celsius
/// </summary>
public int TargetTemperature { get; }
/// <inheritdoc />
public override string ToString()
{
return
$"{PerformanceStateId} [{Controller}] Target: {TargetTemperature}°C";
}
}
}

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@@ -1,48 +0,0 @@
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.Interfaces.GPU;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Represents a thermal sensor
/// </summary>
public class GPUThermalSensor : IThermalSensor
{
internal GPUThermalSensor(int sensorId, IThermalSensor thermalSensor)
{
SensorId = sensorId;
Controller = thermalSensor.Controller;
DefaultMinimumTemperature = thermalSensor.DefaultMinimumTemperature;
DefaultMaximumTemperature = thermalSensor.DefaultMaximumTemperature;
CurrentTemperature = thermalSensor.CurrentTemperature;
Target = thermalSensor.Target;
}
/// <summary>
/// Gets the sensor identification number or index
/// </summary>
public int SensorId { get; set; }
/// <inheritdoc />
public ThermalController Controller { get; }
/// <inheritdoc />
public int CurrentTemperature { get; }
/// <inheritdoc />
public int DefaultMaximumTemperature { get; }
/// <inheritdoc />
public int DefaultMinimumTemperature { get; }
/// <inheritdoc />
public ThermalSettingsTarget Target { get; }
/// <inheritdoc />
public override string ToString()
{
return
$"[{Target} @ {Controller}] Current: {CurrentTemperature}°C - Default Range: [({DefaultMinimumTemperature}°C) , ({DefaultMaximumTemperature}°C)]";
}
}
}

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@@ -1,33 +0,0 @@
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.Interfaces.GPU;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Holds information about a utilization domain
/// </summary>
public class GPUUsageDomainStatus
{
internal GPUUsageDomainStatus(UtilizationDomain domain, IUtilizationDomainInfo utilizationDomainInfo)
{
Domain = domain;
Percentage = (int) utilizationDomainInfo.Percentage;
}
/// <summary>
/// Gets the utilization domain that this instance describes
/// </summary>
public UtilizationDomain Domain { get; }
/// <summary>
/// Gets the percentage of time where the domain is considered busy in the last 1 second interval.
/// </summary>
public int Percentage { get; }
/// <inheritdoc />
public override string ToString()
{
return $"[{Domain}] {Percentage}%";
}
}
}

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@@ -1,99 +0,0 @@
using System.Collections.Generic;
using System.Linq;
using NvAPIWrapper.Native;
using NvAPIWrapper.Native.GPU;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Holds information about the GPU utilization domains
/// </summary>
public class GPUUsageInformation
{
internal GPUUsageInformation(PhysicalGPU physicalGPU)
{
PhysicalGPU = physicalGPU;
}
/// <summary>
/// Gets the Bus interface (BUS) utilization
/// </summary>
public GPUUsageDomainStatus BusInterface
{
get => UtilizationDomainsStatus.FirstOrDefault(status => status.Domain == UtilizationDomain.BusInterface);
}
/// <summary>
/// Gets the frame buffer (FB) utilization
/// </summary>
public GPUUsageDomainStatus FrameBuffer
{
get => UtilizationDomainsStatus.FirstOrDefault(status => status.Domain == UtilizationDomain.FrameBuffer);
}
/// <summary>
/// Gets the graphic engine (GPU) utilization
/// </summary>
public GPUUsageDomainStatus GPU
{
get => UtilizationDomainsStatus.FirstOrDefault(status => status.Domain == UtilizationDomain.GPU);
}
/// <summary>
/// Gets a boolean value indicating if the dynamic performance states is enabled
/// </summary>
public bool IsDynamicPerformanceStatesEnabled
{
get => GPUApi.GetDynamicPerformanceStatesInfoEx(PhysicalGPU.Handle).IsDynamicPerformanceStatesEnabled;
}
/// <summary>
/// Gets the physical GPU that this instance describes
/// </summary>
public PhysicalGPU PhysicalGPU { get; }
/// <summary>
/// Gets all valid utilization domains and information
/// </summary>
public IEnumerable<GPUUsageDomainStatus> UtilizationDomainsStatus
{
get
{
try
{
var dynamicPerformanceStates = GPUApi.GetDynamicPerformanceStatesInfoEx(PhysicalGPU.Handle);
if (dynamicPerformanceStates.IsDynamicPerformanceStatesEnabled)
{
return dynamicPerformanceStates.Domains
.Select(pair => new GPUUsageDomainStatus(pair.Key, pair.Value));
}
}
catch
{
// ignored
}
return GPUApi.GetUsages(PhysicalGPU.Handle).Domains
.Select(pair => new GPUUsageDomainStatus(pair.Key, pair.Value));
}
}
/// <summary>
/// Gets the Video engine (VID) utilization
/// </summary>
public GPUUsageDomainStatus VideoEngine
{
get => UtilizationDomainsStatus.FirstOrDefault(status => status.Domain == UtilizationDomain.VideoEngine);
}
/// <summary>
/// Enables dynamic performance states
/// </summary>
public void EnableDynamicPerformanceStates()
{
GPUApi.EnableDynamicPStates(PhysicalGPU.Handle);
}
}
}

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@@ -1,119 +0,0 @@
using System;
using System.Linq;
using NvAPIWrapper.Native;
using NvAPIWrapper.Native.GPU.Structures;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Represents a logical NVIDIA GPU
/// </summary>
public class LogicalGPU : IEquatable<LogicalGPU>
{
/// <summary>
/// Creates a new LogicalGPU
/// </summary>
/// <param name="handle">Logical GPU handle</param>
public LogicalGPU(LogicalGPUHandle handle)
{
Handle = handle;
}
/// <summary>
/// Gets a list of all corresponding physical GPUs
/// </summary>
public PhysicalGPU[] CorrespondingPhysicalGPUs
{
get
{
return GPUApi.GetPhysicalGPUsFromLogicalGPU(Handle).Select(handle => new PhysicalGPU(handle)).ToArray();
}
}
/// <summary>
/// Gets the logical GPU handle
/// </summary>
public LogicalGPUHandle Handle { get; }
/// <inheritdoc />
public bool Equals(LogicalGPU other)
{
if (ReferenceEquals(null, other))
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
return Handle.Equals(other.Handle);
}
/// <summary>
/// Gets all logical GPUs
/// </summary>
/// <returns>An array of logical GPUs</returns>
public static LogicalGPU[] GetLogicalGPUs()
{
return GPUApi.EnumLogicalGPUs().Select(handle => new LogicalGPU(handle)).ToArray();
}
/// <summary>
/// Checks for equality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are equal, otherwise false</returns>
public static bool operator ==(LogicalGPU left, LogicalGPU right)
{
return right?.Equals(left) ?? ReferenceEquals(left, null);
}
/// <summary>
/// Checks for inequality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are not equal, otherwise false</returns>
public static bool operator !=(LogicalGPU left, LogicalGPU right)
{
return !(left == right);
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj))
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
if (obj.GetType() != GetType())
{
return false;
}
return Equals((LogicalGPU) obj);
}
/// <inheritdoc />
public override int GetHashCode()
{
return Handle.GetHashCode();
}
/// <inheritdoc />
public override string ToString()
{
return
$"Logical GPU [{CorrespondingPhysicalGPUs.Length}] {{{string.Join(", ", CorrespondingPhysicalGPUs.Select(gpu => gpu.FullName).ToArray())}}}";
}
}
}

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@@ -1,114 +0,0 @@
using System;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Contains information about the PCI connection
/// </summary>
public class PCIIdentifiers : IEquatable<PCIIdentifiers>
{
// ReSharper disable once TooManyDependencies
internal PCIIdentifiers(uint deviceId, uint subSystemId, uint revisionId, int externalDeviceId = 0)
{
DeviceId = deviceId;
SubSystemId = subSystemId;
RevisionId = revisionId;
if (externalDeviceId > 0)
{
ExternalDeviceId = (ushort) externalDeviceId;
}
else
{
ExternalDeviceId = (ushort) (deviceId >> 16);
}
VendorId = (ushort) ((DeviceId << 16) >> 16);
}
/// <summary>
/// Gets the internal PCI device identifier
/// </summary>
public uint DeviceId { get; }
/// <summary>
/// Gets the external PCI device identifier
/// </summary>
public ushort ExternalDeviceId { get; }
/// <summary>
/// Gets the internal PCI device-specific revision identifier
/// </summary>
public uint RevisionId { get; }
/// <summary>
/// Gets the internal PCI subsystem identifier
/// </summary>
public uint SubSystemId { get; }
/// <summary>
/// Gets the vendor identification calculated from internal device identification
/// </summary>
public ushort VendorId { get; }
/// <inheritdoc />
public bool Equals(PCIIdentifiers other)
{
return DeviceId == other.DeviceId &&
SubSystemId == other.SubSystemId &&
RevisionId == other.RevisionId;
}
/// <summary>
/// Checks for equality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are equal, otherwise false</returns>
public static bool operator ==(PCIIdentifiers left, PCIIdentifiers right)
{
return left.Equals(right);
}
/// <summary>
/// Checks for inequality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are not equal, otherwise false</returns>
public static bool operator !=(PCIIdentifiers left, PCIIdentifiers right)
{
return !left.Equals(right);
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj))
{
return false;
}
return obj is PCIIdentifiers identifiers && Equals(identifiers);
}
/// <inheritdoc />
public override int GetHashCode()
{
unchecked
{
var hashCode = (int) DeviceId;
hashCode = (hashCode * 397) ^ (int) SubSystemId;
hashCode = (hashCode * 397) ^ (int) RevisionId;
return hashCode;
}
}
/// <inheritdoc />
public override string ToString()
{
return $"PCI\\VEN_{VendorId:X}&DEV_{ExternalDeviceId:X}&SUBSYS_{SubSystemId:X}&REV_{RevisionId:X}";
}
}
}

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@@ -1,67 +0,0 @@
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.GPU.Structures;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Contains information about the PCI-e connection
/// </summary>
public class PCIeInformation
{
internal PCIeInformation(PrivatePCIeInfoV2.PCIePerformanceStateInfo stateInfo)
{
TransferRateInMTps = stateInfo.TransferRateInMTps;
Generation = stateInfo.Generation;
Lanes = stateInfo.Lanes;
Version = stateInfo.Version;
}
/// <summary>
/// Gets the PCI-e generation
/// </summary>
public PCIeGeneration Generation { get; }
/// <summary>
/// Gets the PCI-e down stream lanes
/// </summary>
public uint Lanes { get; }
/// <summary>
/// Gets the PCIe transfer rate in Mega Transfers per Second
/// </summary>
public uint TransferRateInMTps { get; }
/// <summary>
/// Gets the PCI-e version
/// </summary>
public PCIeGeneration Version { get; }
/// <inheritdoc />
public override string ToString()
{
var v = "Unknown";
switch (Version)
{
case PCIeGeneration.PCIe1:
v = "PCIe 1.0";
break;
case PCIeGeneration.PCIe1Minor1:
v = "PCIe 1.1";
break;
case PCIeGeneration.PCIe2:
v = "PCIe 2.0";
break;
case PCIeGeneration.PCIe3:
v = "PCIe 3.0";
break;
}
return $"{v} x{Lanes} - {TransferRateInMTps} MTps";
}
}
}

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@@ -1,559 +0,0 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using NvAPIWrapper.Display;
using NvAPIWrapper.Native;
using NvAPIWrapper.Native.Exceptions;
using NvAPIWrapper.Native.General;
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.GPU.Structures;
using NvAPIWrapper.Native.Helpers;
using NvAPIWrapper.Native.Interfaces.GPU;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Represents a physical NVIDIA GPU
/// </summary>
public class PhysicalGPU : IEquatable<PhysicalGPU>
{
/// <summary>
/// Creates a new PhysicalGPU
/// </summary>
/// <param name="handle">Physical GPU handle</param>
public PhysicalGPU(PhysicalGPUHandle handle)
{
Handle = handle;
UsageInformation = new GPUUsageInformation(this);
ThermalInformation = new GPUThermalInformation(this);
BusInformation = new GPUBusInformation(this);
ArchitectInformation = new GPUArchitectInformation(this);
MemoryInformation = new GPUMemoryInformation(this);
CoolerInformation = new GPUCoolerInformation(this);
ECCMemoryInformation = new ECCMemoryInformation(this);
PerformanceControl = new GPUPerformanceControl(this);
PowerTopologyInformation = new GPUPowerTopologyInformation(this);
}
/// <summary>
/// Gets all active outputs of this GPU
/// </summary>
public GPUOutput[] ActiveOutputs
{
get
{
var outputs = new List<GPUOutput>();
var allOutputs = GPUApi.GetActiveOutputs(Handle);
foreach (OutputId outputId in Enum.GetValues(typeof(OutputId)))
{
if (outputId != OutputId.Invalid && allOutputs.HasFlag(outputId))
{
outputs.Add(new GPUOutput(outputId, this));
}
}
return outputs.ToArray();
}
}
/// <summary>
/// Gets GPU architect information
/// </summary>
public GPUArchitectInformation ArchitectInformation { get; }
/// <summary>
/// Gets GPU base clock frequencies
/// </summary>
public IClockFrequencies BaseClockFrequencies
{
get => GPUApi.GetAllClockFrequencies(Handle, new ClockFrequenciesV2(ClockType.BaseClock));
}
/// <summary>
/// Gets GPU video BIOS information
/// </summary>
public VideoBIOS Bios
{
get => new VideoBIOS(
GPUApi.GetVBIOSRevision(Handle),
(int) GPUApi.GetVBIOSOEMRevision(Handle),
GPUApi.GetVBIOSVersionString(Handle)
);
}
/// <summary>
/// Gets the board information
/// </summary>
public BoardInfo Board
{
get
{
try
{
return GPUApi.GetBoardInfo(Handle);
}
catch (NVIDIAApiException ex)
{
if (ex.Status == Status.NotSupported)
{
return default;
}
throw;
}
}
}
/// <summary>
/// Gets GPU boost clock frequencies
/// </summary>
public IClockFrequencies BoostClockFrequencies
{
get => GPUApi.GetAllClockFrequencies(Handle, new ClockFrequenciesV2(ClockType.BoostClock));
}
/// <summary>
/// Gets GPU bus information
/// </summary>
public GPUBusInformation BusInformation { get; }
/// <summary>
/// Gets GPU coolers information
/// </summary>
public GPUCoolerInformation CoolerInformation { get; }
/// <summary>
/// Gets corresponding logical GPU
/// </summary>
public LogicalGPU CorrespondingLogicalGPU
{
get => new LogicalGPU(GPUApi.GetLogicalGPUFromPhysicalGPU(Handle));
}
/// <summary>
/// Gets GPU current clock frequencies
/// </summary>
public IClockFrequencies CurrentClockFrequencies
{
get => GPUApi.GetAllClockFrequencies(Handle, new ClockFrequenciesV2(ClockType.CurrentClock));
}
/// <summary>
/// Gets the driver model number for this GPU
/// </summary>
public uint DriverModel
{
get => GPUApi.GetDriverModel(Handle);
}
/// <summary>
/// Gets GPU ECC memory information
/// </summary>
public ECCMemoryInformation ECCMemoryInformation { get; }
/// <summary>
/// Gets the chipset foundry
/// </summary>
public GPUFoundry Foundry
{
get => GPUApi.GetFoundry(Handle);
}
/// <summary>
/// Gets GPU full name
/// </summary>
public string FullName
{
get => GPUApi.GetFullName(Handle);
}
/// <summary>
/// Gets the GPU identification number
/// </summary>
public uint GPUId
{
get => GPUApi.GetGPUIDFromPhysicalGPU(Handle);
}
/// <summary>
/// Gets GPU type
/// </summary>
public GPUType GPUType
{
get => GPUApi.GetGPUType(Handle);
}
/// <summary>
/// Gets the physical GPU handle
/// </summary>
public PhysicalGPUHandle Handle { get; }
/// <summary>
/// Gets a boolean value indicating the Quadro line of products
/// </summary>
public bool IsQuadro
{
get => GPUApi.GetQuadroStatus(Handle);
}
/// <summary>
/// Gets GPU memory and RAM information as well as frame-buffer information
/// </summary>
public GPUMemoryInformation MemoryInformation { get; }
/// <summary>
/// Gets GPU performance control status and configurations
/// </summary>
public GPUPerformanceControl PerformanceControl { get; }
/// <summary>
/// Gets the GPU performance states information and configurations
/// </summary>
public GPUPerformanceStatesInformation PerformanceStatesInfo
{
get
{
var performanceStates20Info = GPUApi.GetPerformanceStates20(Handle);
var currentPerformanceState = GPUApi.GetCurrentPerformanceState(Handle);
PrivatePCIeInfoV2? pcieInformation = null;
if (BusInformation.BusType == GPUBusType.PCIExpress)
{
try
{
pcieInformation = GPUApi.GetPCIEInfo(Handle);
}
catch
{
// ignore
}
}
return new GPUPerformanceStatesInformation(performanceStates20Info, currentPerformanceState,
pcieInformation);
}
}
/// <summary>
/// Gets GPU coolers information
/// </summary>
public GPUPowerTopologyInformation PowerTopologyInformation { get; }
/// <summary>
/// Gets GPU system type
/// </summary>
public SystemType SystemType
{
get => GPUApi.GetSystemType(Handle);
}
/// <summary>
/// Gets GPU thermal sensors information
/// </summary>
public GPUThermalInformation ThermalInformation { get; }
/// <summary>
/// Gets the GPU utilization domains and usages
/// </summary>
public GPUUsageInformation UsageInformation { get; }
/// <inheritdoc />
public bool Equals(PhysicalGPU other)
{
if (other == null)
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
return Handle.Equals(other.Handle);
}
/// <summary>
/// Gets the corresponding <see cref="PhysicalGPU" /> instance from a GPU identification number.
/// </summary>
/// <param name="gpuId">The GPU identification number.</param>
/// <returns>An instance of <see cref="PhysicalGPU" /> or <see langword="null" /> if operation failed.</returns>
public static PhysicalGPU FromGPUId(uint gpuId)
{
var handle = GPUApi.GetPhysicalGPUFromGPUID(gpuId);
if (handle.IsNull)
{
return null;
}
return new PhysicalGPU(handle);
}
/// <summary>
/// Gets all physical GPUs
/// </summary>
/// <returns>An array of physical GPUs</returns>
public static PhysicalGPU[] GetPhysicalGPUs()
{
return GPUApi.EnumPhysicalGPUs().Select(handle => new PhysicalGPU(handle)).ToArray();
}
/// <summary>
/// Gets all physical GPUs in TCC state
/// </summary>
/// <returns>An array of physical GPUs</returns>
public static PhysicalGPU[] GetTCCPhysicalGPUs()
{
return GPUApi.EnumTCCPhysicalGPUs().Select(handle => new PhysicalGPU(handle)).ToArray();
}
/// <summary>
/// Checks for equality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are equal, otherwise false</returns>
public static bool operator ==(PhysicalGPU left, PhysicalGPU right)
{
return Equals(left, right) || left?.Equals(right) == true;
}
/// <summary>
/// Checks for inequality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are not equal, otherwise false</returns>
public static bool operator !=(PhysicalGPU left, PhysicalGPU right)
{
return !(left == right);
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (obj == null)
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
return Equals(obj as PhysicalGPU);
}
/// <inheritdoc />
public override int GetHashCode()
{
return Handle.GetHashCode();
}
/// <inheritdoc />
public override string ToString()
{
return FullName;
}
/// <summary>
/// Get a list of all active applications for this GPU
/// </summary>
/// <returns>An array of processes</returns>
public Process[] GetActiveApplications()
{
return GPUApi.QueryActiveApps(Handle).Select(app => Process.GetProcessById(app.ProcessId)).ToArray();
}
/// <summary>
/// Get a list of all connected display devices on this GPU
/// </summary>
/// <param name="flags">ConnectedIdsFlag flag</param>
/// <returns>An array of display devices</returns>
public DisplayDevice[] GetConnectedDisplayDevices(ConnectedIdsFlag flags)
{
return GPUApi.GetConnectedDisplayIds(Handle, flags).Select(display => new DisplayDevice(display)).ToArray();
}
/// <summary>
/// Get the display device connected to a specific GPU output
/// </summary>
/// <param name="output">The GPU output to get connected display device for</param>
/// <returns>DisplayDevice connected to the specified GPU output</returns>
public DisplayDevice GetDisplayDeviceByOutput(GPUOutput output)
{
return new DisplayDevice(GPUApi.GetDisplayIdFromGPUAndOutputId(Handle, output.OutputId));
}
/// <summary>
/// Get a list of all display devices on any possible output
/// </summary>
/// <returns>An array of display devices</returns>
public DisplayDevice[] GetDisplayDevices()
{
return GPUApi.GetAllDisplayIds(Handle).Select(display => new DisplayDevice(display)).ToArray();
}
/// <summary>
/// Reads EDID data of an output
/// </summary>
/// <param name="output">The GPU output to read EDID information for</param>
/// <returns>A byte array containing EDID data</returns>
public byte[] ReadEDIDData(GPUOutput output)
{
try
{
var data = new byte[0];
var identification = 0;
var totalSize = EDIDV3.MaxDataSize;
for (var offset = 0; offset < totalSize; offset += EDIDV3.MaxDataSize)
{
var edid = GPUApi.GetEDID(Handle, output.OutputId, offset, identification);
identification = edid.Identification;
totalSize = edid.TotalSize;
var edidData = edid.Data;
Array.Resize(ref data, data.Length + edidData.Length);
Array.Copy(edidData, 0, data, data.Length - edidData.Length, edidData.Length);
}
return data;
}
catch (NVIDIAApiException ex)
{
if (ex.Status == Status.IncompatibleStructureVersion)
{
return GPUApi.GetEDID(Handle, output.OutputId).Data;
}
throw;
}
}
/// <summary>
/// Reads data from the I2C bus
/// </summary>
/// <param name="i2cInfo">Information required to read from the I2C bus.</param>
/// <returns>The returned payload.</returns>
// ReSharper disable once InconsistentNaming
public byte[] ReadI2C(II2CInfo i2cInfo)
{
GPUApi.I2CRead(Handle, ref i2cInfo);
return i2cInfo.Data;
}
/// <summary>
/// Validates a set of GPU outputs to check if they can be active simultaneously
/// </summary>
/// <param name="outputs">GPU outputs to check</param>
/// <returns>true if all specified outputs can be active simultaneously, otherwise false</returns>
public bool ValidateOutputCombination(GPUOutput[] outputs)
{
var gpuOutpudIds =
outputs.Aggregate(OutputId.Invalid, (current, gpuOutput) => current | gpuOutput.OutputId);
return GPUApi.ValidateOutputCombination(Handle, gpuOutpudIds);
}
/// <summary>
/// Writes EDID data of an output
/// </summary>
/// <param name="output">The GPU output to write EDID information for</param>
/// <param name="edidData">A byte array containing EDID data</param>
public void WriteEDIDData(GPUOutput output, byte[] edidData)
{
WriteEDIDData((uint) output.OutputId, edidData);
}
/// <summary>
/// Writes EDID data of an display
/// </summary>
/// <param name="display">The display device to write EDID information for</param>
/// <param name="edidData">A byte array containing EDID data</param>
public void WriteEDIDData(DisplayDevice display, byte[] edidData)
{
WriteEDIDData(display.DisplayId, edidData);
}
/// <summary>
/// Writes data to the I2C bus
/// </summary>
/// <param name="i2cInfo">Information required to write to the I2C bus including data payload.</param>
// ReSharper disable once InconsistentNaming
public void WriteI2C(II2CInfo i2cInfo)
{
GPUApi.I2CWrite(Handle, i2cInfo);
}
private void WriteEDIDData(uint displayOutputId, byte[] edidData)
{
try
{
if (edidData.Length == 0)
{
var instance = typeof(EDIDV3).Instantiate<EDIDV3>();
GPUApi.SetEDID(Handle, displayOutputId, instance);
}
for (var offset = 0; offset < edidData.Length; offset += EDIDV3.MaxDataSize)
{
var array = new byte[Math.Min(EDIDV3.MaxDataSize, edidData.Length - offset)];
Array.Copy(edidData, offset, array, 0, array.Length);
var instance = EDIDV3.CreateWithData(0, (uint) offset, array, edidData.Length);
GPUApi.SetEDID(Handle, displayOutputId, instance);
}
return;
}
catch (NVIDIAApiException ex)
{
if (ex.Status != Status.IncompatibleStructureVersion)
{
throw;
}
}
catch (NVIDIANotSupportedException)
{
// ignore
}
try
{
if (edidData.Length == 0)
{
var instance = typeof(EDIDV2).Instantiate<EDIDV2>();
GPUApi.SetEDID(Handle, displayOutputId, instance);
}
for (var offset = 0; offset < edidData.Length; offset += EDIDV2.MaxDataSize)
{
var array = new byte[Math.Min(EDIDV2.MaxDataSize, edidData.Length - offset)];
Array.Copy(edidData, offset, array, 0, array.Length);
GPUApi.SetEDID(Handle, displayOutputId, EDIDV2.CreateWithData(array, edidData.Length));
}
return;
}
catch (NVIDIAApiException ex)
{
if (ex.Status != Status.IncompatibleStructureVersion)
{
throw;
}
}
catch (NVIDIANotSupportedException)
{
// ignore
}
GPUApi.SetEDID(Handle, displayOutputId, EDIDV1.CreateWithData(edidData));
}
}
}

View File

@@ -1,52 +0,0 @@
using System;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Contains information about the GPU Video BIOS
/// </summary>
public class VideoBIOS
{
internal VideoBIOS(uint revision, int oemRevision, string versionString)
{
Revision = revision;
OEMRevision = oemRevision;
VersionString = versionString.ToUpper();
}
/// <summary>
/// Gets the the OEM revision of the video BIOS
/// </summary>
public int OEMRevision { get; }
/// <summary>
/// Gets the revision of the video BIOS
/// </summary>
public uint Revision { get; }
/// <summary>
/// Gets the full video BIOS version string
/// </summary>
public string VersionString { get; }
/// <inheritdoc />
public override string ToString()
{
return AsVersion().ToString();
}
/// <summary>
/// Returns the video BIOS version as a .Net Version object
/// </summary>
/// <returns>A Version object representing the video BIOS version</returns>
public Version AsVersion()
{
return new Version(
(int) ((Revision >> 28) + ((Revision << 4) >> 28) * 16), // 8 bit little endian
(int) (((Revision << 8) >> 28) + ((Revision << 12) >> 28) * 16), // 8 bit little endian
(int) ((Revision << 16) >> 16), // 16 bit big endian
OEMRevision // 8 bit integer
);
}
}
}

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