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13
.github/FUNDING.yml
vendored
Normal file
13
.github/FUNDING.yml
vendored
Normal file
@@ -0,0 +1,13 @@
|
||||
# These are supported funding model platforms
|
||||
|
||||
github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
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||||
patreon: # Replace with a single Patreon username
|
||||
open_collective: # Replace with a single Open Collective username
|
||||
ko_fi: # Replace with a single Ko-fi username
|
||||
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
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||||
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
|
||||
liberapay: # Replace with a single Liberapay username
|
||||
issuehunt: # Replace with a single IssueHunt username
|
||||
otechie: # Replace with a single Otechie username
|
||||
lfx_crowdfunding: # Replace with a single LFX Crowdfunding project-name e.g., cloud-foundry
|
||||
custom: https://www.paypal.com/donate/?hosted_button_id=4HMSHS4EBQWTA
|
||||
32
.github/ISSUE_TEMPLATE/bug_report.md
vendored
32
.github/ISSUE_TEMPLATE/bug_report.md
vendored
@@ -1,38 +1,42 @@
|
||||
---
|
||||
name: Bug report
|
||||
about: Create a report to help us improve
|
||||
title: ''
|
||||
labels: ''
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
|
||||
## NOTE
|
||||
Bug reports without clear information or scenario to reproduce and logs from ``%AppData%\GHelper`` will be closed without answer.
|
||||
Please respect time of the developer. Thanks.
|
||||
|
||||
|
||||
**Describe the bug**
|
||||
A clear and concise description of what the bug is.
|
||||
|
||||
**To Reproduce**
|
||||
**Clear scenario to Reproduce**
|
||||
Steps to reproduce the behavior:
|
||||
1. Go to '...'
|
||||
2. Click on '....'
|
||||
3. Scroll down to '....'
|
||||
4. See error
|
||||
4. Explanation of an error or a bug
|
||||
|
||||
**Expected behavior**
|
||||
A clear and concise description of what you expected to happen.
|
||||
|
||||
**Screenshots**
|
||||
**App Logs**
|
||||
Please include and attach log.txt from ``%AppData%\GHelper``
|
||||
|
||||
**Screenshots or screencasts**
|
||||
If applicable, add screenshots to help explain your problem.
|
||||
|
||||
**Desktop (please complete the following information):**
|
||||
- OS: [e.g. iOS]
|
||||
- Browser [e.g. chrome, safari]
|
||||
- Version [e.g. 22]
|
||||
- OS: [e.g. Windows 11]
|
||||
- Laptop model
|
||||
|
||||
**Smartphone (please complete the following information):**
|
||||
- Device: [e.g. iPhone6]
|
||||
- OS: [e.g. iOS8.1]
|
||||
- Browser [e.g. stock browser, safari]
|
||||
- Version [e.g. 22]
|
||||
**Asus software**
|
||||
- Armoury crate (or it's services installed)
|
||||
- MyASUS installed
|
||||
- Other Asus services running in background
|
||||
|
||||
**Additional context**
|
||||
Add any other context about the problem here.
|
||||
|
||||
10
.github/ISSUE_TEMPLATE/custom.md
vendored
10
.github/ISSUE_TEMPLATE/custom.md
vendored
@@ -1,10 +0,0 @@
|
||||
---
|
||||
name: Custom issue template
|
||||
about: Describe this issue template's purpose here.
|
||||
title: ''
|
||||
labels: ''
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
|
||||
25
.github/workflows/build.yml
vendored
Normal file
25
.github/workflows/build.yml
vendored
Normal file
@@ -0,0 +1,25 @@
|
||||
name: Build
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ main ]
|
||||
pull_request:
|
||||
branches: [ main ]
|
||||
workflow_dispatch:
|
||||
|
||||
permissions:
|
||||
contents: read
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: windows-2022
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- name: Setup dotnet
|
||||
uses: actions/setup-dotnet@v3
|
||||
with:
|
||||
dotnet-version: |
|
||||
7.0.x
|
||||
- name: Build
|
||||
run: |
|
||||
dotnet build app/GHelper.sln
|
||||
28
.github/workflows/codeql.yml
vendored
Normal file
28
.github/workflows/codeql.yml
vendored
Normal file
@@ -0,0 +1,28 @@
|
||||
name: CodeQL
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ main ]
|
||||
pull_request:
|
||||
branches: [ main ]
|
||||
schedule:
|
||||
- cron: '34 18 * * 3'
|
||||
|
||||
permissions:
|
||||
actions: read
|
||||
contents: read
|
||||
security-events: write
|
||||
|
||||
jobs:
|
||||
codeql:
|
||||
runs-on: windows-2022
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- name: Initialize CodeQL
|
||||
uses: github/codeql-action/init@v2
|
||||
with:
|
||||
languages: c#
|
||||
- name: Autobuild
|
||||
uses: github/codeql-action/autobuild@v2
|
||||
- name: Analyze
|
||||
uses: github/codeql-action/analyze@v2
|
||||
28
.github/workflows/release.yml
vendored
Normal file
28
.github/workflows/release.yml
vendored
Normal file
@@ -0,0 +1,28 @@
|
||||
name: Release
|
||||
|
||||
on:
|
||||
release:
|
||||
types: [ published ]
|
||||
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
jobs:
|
||||
release:
|
||||
runs-on: windows-2022
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- name: Setup dotnet
|
||||
uses: actions/setup-dotnet@v3
|
||||
with:
|
||||
dotnet-version: |
|
||||
7.0.x
|
||||
- name: Publish
|
||||
run: |
|
||||
dotnet publish app/GHelper.sln --configuration Release --runtime win-x64 -p:PublishSingleFile=true --no-self-contained
|
||||
powershell Compress-Archive app/bin/x64/Release/net7.0-windows8.0/win-x64/publish/GHelper.exe GHelper.zip
|
||||
- name: Upload
|
||||
env:
|
||||
GH_TOKEN: ${{ github.token }}
|
||||
run: |
|
||||
gh release upload ${{ github.ref_name }} app/bin/x64/Release/net7.0-windows8.0/win-x64/publish/GHelper.exe GHelper.zip
|
||||
223
app/ASUSWmi.cs
223
app/ASUSWmi.cs
@@ -1,223 +0,0 @@
|
||||
using System.Management;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
public class ASUSWmi
|
||||
{
|
||||
|
||||
const string FILE_NAME = @"\\.\\ATKACPI";
|
||||
const uint CONTROL_CODE = 0x0022240C;
|
||||
|
||||
const uint DSTS = 0x53545344;
|
||||
const uint DEVS = 0x53564544;
|
||||
|
||||
public const uint CPU_Fan = 0x00110013;
|
||||
public const uint GPU_Fan = 0x00110014;
|
||||
|
||||
public const uint PerformanceMode = 0x00120075; // Thermal Control
|
||||
|
||||
public const uint GPUEco = 0x00090020;
|
||||
public const uint GPUMux = 0x00090016;
|
||||
|
||||
public const uint BatteryLimit = 0x00120057;
|
||||
public const uint ScreenOverdrive = 0x00050019;
|
||||
|
||||
public const uint DevsCPUFanCurve = 0x00110024;
|
||||
public const uint DevsGPUFanCurve = 0x00110025;
|
||||
|
||||
public const int PPT_TotalA0 = 0x001200A0; // Total PPT on 2022 and CPU PPT on 2021
|
||||
public const int PPT_EDCA1 = 0x001200A1; // CPU EDC
|
||||
public const int PPT_TDCA2 = 0x001200A2; // CPU TDC
|
||||
public const int PPT_APUA3 = 0x001200A3; // APU PPT ON 2021, doesn't work on 2022
|
||||
|
||||
public const int PPT_CPUB0 = 0x001200B0; // CPU PPT on 2022
|
||||
public const int PPT_CPUB1 = 0x001200B1; // APU PPT on 2022
|
||||
|
||||
public const int PPT_APUC1 = 0x001200C1;
|
||||
public const int PPT_APUC2 = 0x001200C2;
|
||||
|
||||
public const int PerformanceBalanced = 0;
|
||||
public const int PerformanceTurbo = 1;
|
||||
public const int PerformanceSilent = 2;
|
||||
|
||||
public const int GPUModeEco = 0;
|
||||
public const int GPUModeStandard = 1;
|
||||
public const int GPUModeUltimate = 2;
|
||||
|
||||
|
||||
public const int MaxTotal = 150;
|
||||
public const int MinTotal = 5;
|
||||
public const int DefaultTotal = 125;
|
||||
|
||||
public const int MaxCPU = 90;
|
||||
public const int MinCPU = 5;
|
||||
public const int DefaultCPU = 80;
|
||||
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true, CharSet = CharSet.Unicode)]
|
||||
private static extern IntPtr CreateFile(
|
||||
string lpFileName,
|
||||
uint dwDesiredAccess,
|
||||
uint dwShareMode,
|
||||
IntPtr lpSecurityAttributes,
|
||||
uint dwCreationDisposition,
|
||||
uint dwFlagsAndAttributes,
|
||||
IntPtr hTemplateFile
|
||||
);
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true)]
|
||||
private static extern bool DeviceIoControl(
|
||||
IntPtr hDevice,
|
||||
uint dwIoControlCode,
|
||||
byte[] lpInBuffer,
|
||||
uint nInBufferSize,
|
||||
byte[] lpOutBuffer,
|
||||
uint nOutBufferSize,
|
||||
ref uint lpBytesReturned,
|
||||
IntPtr lpOverlapped
|
||||
);
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true)]
|
||||
private static extern bool CloseHandle(IntPtr hObject);
|
||||
|
||||
private const uint GENERIC_READ = 0x80000000;
|
||||
private const uint GENERIC_WRITE = 0x40000000;
|
||||
private const uint OPEN_EXISTING = 3;
|
||||
private const uint FILE_ATTRIBUTE_NORMAL = 0x80;
|
||||
private const uint FILE_SHARE_READ = 1;
|
||||
private const uint FILE_SHARE_WRITE = 2;
|
||||
|
||||
private IntPtr handle;
|
||||
|
||||
public ASUSWmi()
|
||||
{
|
||||
handle = CreateFile(
|
||||
FILE_NAME,
|
||||
GENERIC_READ | GENERIC_WRITE,
|
||||
FILE_SHARE_READ | FILE_SHARE_WRITE,
|
||||
IntPtr.Zero,
|
||||
OPEN_EXISTING,
|
||||
FILE_ATTRIBUTE_NORMAL,
|
||||
IntPtr.Zero
|
||||
);
|
||||
if (handle == new IntPtr(-1))
|
||||
{
|
||||
throw new Exception("Can't connect to ACPI");
|
||||
}
|
||||
}
|
||||
|
||||
public void Control(uint dwIoControlCode, byte[] lpInBuffer, byte[] lpOutBuffer)
|
||||
{
|
||||
uint lpBytesReturned = 0;
|
||||
bool result = DeviceIoControl(
|
||||
handle,
|
||||
dwIoControlCode,
|
||||
lpInBuffer,
|
||||
(uint)lpInBuffer.Length,
|
||||
lpOutBuffer,
|
||||
(uint)lpOutBuffer.Length,
|
||||
ref lpBytesReturned,
|
||||
IntPtr.Zero
|
||||
);
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
CloseHandle(handle);
|
||||
}
|
||||
|
||||
|
||||
protected byte[] CallMethod(uint MethodID, byte[] args)
|
||||
{
|
||||
byte[] acpiBuf = new byte[8 + args.Length];
|
||||
byte[] outBuffer = new byte[20];
|
||||
|
||||
BitConverter.GetBytes((uint)MethodID).CopyTo(acpiBuf, 0);
|
||||
BitConverter.GetBytes((uint)args.Length).CopyTo(acpiBuf, 4);
|
||||
Array.Copy(args, 0, acpiBuf, 8, args.Length);
|
||||
|
||||
// if (MethodID == DEVS) Debug.WriteLine(BitConverter.ToString(acpiBuf, 0, acpiBuf.Length));
|
||||
|
||||
Control(CONTROL_CODE, acpiBuf, outBuffer);
|
||||
|
||||
return outBuffer;
|
||||
|
||||
}
|
||||
|
||||
public void DeviceSet(uint DeviceID, int Status)
|
||||
{
|
||||
byte[] args = new byte[8];
|
||||
BitConverter.GetBytes((uint)DeviceID).CopyTo(args, 0);
|
||||
BitConverter.GetBytes((uint)Status).CopyTo(args, 4);
|
||||
CallMethod(DEVS, args);
|
||||
}
|
||||
|
||||
|
||||
public void DeviceSet(uint DeviceID, byte[] Params)
|
||||
{
|
||||
byte[] args = new byte[4 + Params.Length];
|
||||
BitConverter.GetBytes((uint)DeviceID).CopyTo(args, 0);
|
||||
Params.CopyTo(args, 4);
|
||||
CallMethod(DEVS, args);
|
||||
}
|
||||
|
||||
|
||||
public int DeviceGet(uint DeviceID)
|
||||
{
|
||||
byte[] args = new byte[8];
|
||||
BitConverter.GetBytes((uint)DeviceID).CopyTo(args, 0);
|
||||
byte[] status = CallMethod(DSTS, args);
|
||||
return BitConverter.ToInt32(status, 0) - 65536;
|
||||
}
|
||||
|
||||
public byte[] DeviceGetBuffer(uint DeviceID, uint Status = 0)
|
||||
{
|
||||
byte[] args = new byte[8];
|
||||
BitConverter.GetBytes((uint)DeviceID).CopyTo(args, 0);
|
||||
BitConverter.GetBytes((uint)Status).CopyTo(args, 4);
|
||||
return CallMethod(DSTS, args);
|
||||
}
|
||||
|
||||
|
||||
public void SetFanCurve(int device, byte[] curve)
|
||||
{
|
||||
|
||||
if (curve.Length != 16) return;
|
||||
if (curve.All(singleByte => singleByte == 0)) return;
|
||||
|
||||
Logger.WriteLine("Fans" + ((device == 1) ? "GPU" : "CPU") + " " + BitConverter.ToString(curve));
|
||||
|
||||
if (device == 1)
|
||||
DeviceSet(DevsGPUFanCurve, curve);
|
||||
else
|
||||
DeviceSet(DevsCPUFanCurve, curve);
|
||||
}
|
||||
|
||||
public byte[] GetFanCurve(int device, int mode = 0)
|
||||
{
|
||||
uint fan_mode;
|
||||
|
||||
// because it's asus, and modes are swapped here
|
||||
switch (mode)
|
||||
{
|
||||
case 1: fan_mode = 2; break;
|
||||
case 2: fan_mode = 1; break;
|
||||
default: fan_mode = 0; break;
|
||||
}
|
||||
|
||||
if (device == 1)
|
||||
return DeviceGetBuffer(DevsGPUFanCurve, fan_mode);
|
||||
else
|
||||
return DeviceGetBuffer(DevsCPUFanCurve, fan_mode);
|
||||
|
||||
}
|
||||
|
||||
public void SubscribeToEvents(Action<object, EventArrivedEventArgs> EventHandler)
|
||||
{
|
||||
ManagementEventWatcher watcher = new ManagementEventWatcher();
|
||||
watcher.EventArrived += new EventArrivedEventHandler(EventHandler);
|
||||
watcher.Scope = new ManagementScope("root\\wmi");
|
||||
watcher.Query = new WqlEventQuery("SELECT * FROM AsusAtkWmiEvent");
|
||||
watcher.Start();
|
||||
}
|
||||
|
||||
}
|
||||
312
app/AnimeMatrix/AniMatrix.cs
Normal file
312
app/AnimeMatrix/AniMatrix.cs
Normal file
@@ -0,0 +1,312 @@
|
||||
using NAudio.CoreAudioApi;
|
||||
using NAudio.Wave;
|
||||
using Starlight.AnimeMatrix;
|
||||
using System.Diagnostics;
|
||||
using System.Drawing.Imaging;
|
||||
using System.Timers;
|
||||
|
||||
namespace GHelper.AnimeMatrix
|
||||
{
|
||||
|
||||
public class AniMatrix
|
||||
{
|
||||
System.Timers.Timer matrixTimer = default!;
|
||||
AnimeMatrixDevice mat;
|
||||
|
||||
double[] AudioValues;
|
||||
WasapiCapture AudioDevice;
|
||||
|
||||
public bool IsValid => mat != null;
|
||||
|
||||
private long lastPresent;
|
||||
private List<double> maxes = new List<double>();
|
||||
|
||||
public AniMatrix()
|
||||
{
|
||||
try
|
||||
{
|
||||
mat = new AnimeMatrixDevice();
|
||||
Task.Run(mat.WakeUp);
|
||||
matrixTimer = new System.Timers.Timer(100);
|
||||
matrixTimer.Elapsed += MatrixTimer_Elapsed;
|
||||
}
|
||||
catch
|
||||
{
|
||||
mat = null;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void SetMatrix()
|
||||
{
|
||||
|
||||
if (!IsValid) return;
|
||||
|
||||
int brightness = AppConfig.Get("matrix_brightness");
|
||||
int running = AppConfig.Get("matrix_running");
|
||||
|
||||
bool auto = AppConfig.Is("matrix_auto");
|
||||
|
||||
if (brightness < 0) brightness = 0;
|
||||
if (running < 0) running = 0;
|
||||
|
||||
BuiltInAnimation animation = new BuiltInAnimation(
|
||||
(BuiltInAnimation.Running)running,
|
||||
BuiltInAnimation.Sleeping.Starfield,
|
||||
BuiltInAnimation.Shutdown.SeeYa,
|
||||
BuiltInAnimation.Startup.StaticEmergence
|
||||
);
|
||||
|
||||
StopMatrixTimer();
|
||||
StopMatrixAudio();
|
||||
|
||||
mat.SetProvider();
|
||||
|
||||
if (brightness == 0 || (auto && SystemInformation.PowerStatus.PowerLineStatus != PowerLineStatus.Online))
|
||||
{
|
||||
mat.SetDisplayState(false);
|
||||
Logger.WriteLine("Matrix Off");
|
||||
}
|
||||
else
|
||||
{
|
||||
mat.SetDisplayState(true);
|
||||
mat.SetBrightness((BrightnessMode)brightness);
|
||||
|
||||
switch (running)
|
||||
{
|
||||
case 2:
|
||||
SetMatrixPicture(AppConfig.GetString("matrix_picture"));
|
||||
break;
|
||||
case 3:
|
||||
SetMatrixClock();
|
||||
break;
|
||||
case 4:
|
||||
SetMatrixAudio();
|
||||
break;
|
||||
default:
|
||||
mat.SetBuiltInAnimation(true, animation);
|
||||
Logger.WriteLine("Matrix builtin " + animation.AsByte);
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
//mat.SetBrightness((BrightnessMode)brightness);
|
||||
}
|
||||
|
||||
}
|
||||
private void StartMatrixTimer(int interval = 100)
|
||||
{
|
||||
matrixTimer.Interval = interval;
|
||||
matrixTimer.Start();
|
||||
}
|
||||
|
||||
private void StopMatrixTimer()
|
||||
{
|
||||
matrixTimer.Stop();
|
||||
}
|
||||
|
||||
|
||||
private void MatrixTimer_Elapsed(object? sender, ElapsedEventArgs e)
|
||||
{
|
||||
//if (!IsValid) return;
|
||||
|
||||
switch (AppConfig.Get("matrix_running"))
|
||||
{
|
||||
case 2:
|
||||
mat.PresentNextFrame();
|
||||
break;
|
||||
case 3:
|
||||
mat.PresentClock();
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
public void SetMatrixClock()
|
||||
{
|
||||
mat.SetBuiltInAnimation(false);
|
||||
StartMatrixTimer(1000);
|
||||
Logger.WriteLine("Matrix Clock");
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
StopMatrixAudio();
|
||||
}
|
||||
|
||||
void StopMatrixAudio()
|
||||
{
|
||||
if (AudioDevice is not null)
|
||||
{
|
||||
try
|
||||
{
|
||||
AudioDevice.StopRecording();
|
||||
AudioDevice.Dispose();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.WriteLine(ex.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SetMatrixAudio()
|
||||
{
|
||||
if (!IsValid) return;
|
||||
|
||||
mat.SetBuiltInAnimation(false);
|
||||
StopMatrixTimer();
|
||||
StopMatrixAudio();
|
||||
|
||||
try
|
||||
{
|
||||
using (var enumerator = new MMDeviceEnumerator())
|
||||
using (MMDevice device = enumerator.GetDefaultAudioEndpoint(DataFlow.Render, Role.Console))
|
||||
{
|
||||
AudioDevice = new WasapiLoopbackCapture(device);
|
||||
WaveFormat fmt = AudioDevice.WaveFormat;
|
||||
|
||||
AudioValues = new double[fmt.SampleRate / 1000];
|
||||
AudioDevice.DataAvailable += WaveIn_DataAvailable;
|
||||
AudioDevice.StartRecording();
|
||||
Logger.WriteLine("Matrix Audio");
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.WriteLine(ex.ToString());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void WaveIn_DataAvailable(object? sender, WaveInEventArgs e)
|
||||
{
|
||||
int bytesPerSamplePerChannel = AudioDevice.WaveFormat.BitsPerSample / 8;
|
||||
int bytesPerSample = bytesPerSamplePerChannel * AudioDevice.WaveFormat.Channels;
|
||||
int bufferSampleCount = e.Buffer.Length / bytesPerSample;
|
||||
|
||||
if (bufferSampleCount >= AudioValues.Length)
|
||||
{
|
||||
bufferSampleCount = AudioValues.Length;
|
||||
}
|
||||
|
||||
if (bytesPerSamplePerChannel == 2 && AudioDevice.WaveFormat.Encoding == WaveFormatEncoding.Pcm)
|
||||
{
|
||||
for (int i = 0; i < bufferSampleCount; i++)
|
||||
AudioValues[i] = BitConverter.ToInt16(e.Buffer, i * bytesPerSample);
|
||||
}
|
||||
else if (bytesPerSamplePerChannel == 4 && AudioDevice.WaveFormat.Encoding == WaveFormatEncoding.Pcm)
|
||||
{
|
||||
for (int i = 0; i < bufferSampleCount; i++)
|
||||
AudioValues[i] = BitConverter.ToInt32(e.Buffer, i * bytesPerSample);
|
||||
}
|
||||
else if (bytesPerSamplePerChannel == 4 && AudioDevice.WaveFormat.Encoding == WaveFormatEncoding.IeeeFloat)
|
||||
{
|
||||
for (int i = 0; i < bufferSampleCount; i++)
|
||||
AudioValues[i] = BitConverter.ToSingle(e.Buffer, i * bytesPerSample);
|
||||
}
|
||||
|
||||
double[] paddedAudio = FftSharp.Pad.ZeroPad(AudioValues);
|
||||
double[] fftMag = FftSharp.Transform.FFTmagnitude(paddedAudio);
|
||||
|
||||
PresentAudio(fftMag);
|
||||
}
|
||||
|
||||
private void DrawBar(int pos, double h)
|
||||
{
|
||||
int dx = pos * 2;
|
||||
int dy = 20;
|
||||
|
||||
byte color;
|
||||
|
||||
for (int y = 0; y < h - (h % 2); y++)
|
||||
for (int x = 0; x < 2 - (y % 2); x++)
|
||||
{
|
||||
//color = (byte)(Math.Min(1,(h - y - 2)*2) * 255);
|
||||
mat.SetLedPlanar(x + dx, dy + y, (byte)(h * 255 / 30));
|
||||
mat.SetLedPlanar(x + dx, dy - y, 255);
|
||||
}
|
||||
}
|
||||
|
||||
void PresentAudio(double[] audio)
|
||||
{
|
||||
|
||||
if (Math.Abs(DateTimeOffset.Now.ToUnixTimeMilliseconds() - lastPresent) < 70) return;
|
||||
lastPresent = DateTimeOffset.Now.ToUnixTimeMilliseconds();
|
||||
|
||||
mat.Clear();
|
||||
|
||||
int size = 20;
|
||||
double[] bars = new double[size];
|
||||
double max = 2, maxAverage;
|
||||
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
bars[i] = Math.Sqrt(audio[i] * 10000);
|
||||
if (bars[i] > max) max = bars[i];
|
||||
}
|
||||
|
||||
maxes.Add(max);
|
||||
if (maxes.Count > 20) maxes.RemoveAt(0);
|
||||
maxAverage = maxes.Average();
|
||||
|
||||
for (int i = 0; i < size; i++) DrawBar(20 - i, bars[i]*20/maxAverage);
|
||||
|
||||
mat.Present();
|
||||
}
|
||||
|
||||
|
||||
public void SetMatrixPicture(string fileName)
|
||||
{
|
||||
|
||||
if (!IsValid) return;
|
||||
StopMatrixTimer();
|
||||
|
||||
Image image;
|
||||
|
||||
try
|
||||
{
|
||||
using (var fs = new FileStream(fileName, FileMode.Open))
|
||||
{
|
||||
var ms = new MemoryStream();
|
||||
fs.CopyTo(ms);
|
||||
ms.Position = 0;
|
||||
image = Image.FromStream(ms);
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
Debug.WriteLine("Error loading picture");
|
||||
return;
|
||||
}
|
||||
|
||||
mat.SetBuiltInAnimation(false);
|
||||
mat.ClearFrames();
|
||||
|
||||
FrameDimension dimension = new FrameDimension(image.FrameDimensionsList[0]);
|
||||
int frameCount = image.GetFrameCount(dimension);
|
||||
|
||||
if (frameCount > 1)
|
||||
{
|
||||
for (int i = 0; i < frameCount; i++)
|
||||
{
|
||||
image.SelectActiveFrame(dimension, i);
|
||||
mat.GenerateFrame(image);
|
||||
mat.AddFrame();
|
||||
}
|
||||
|
||||
StartMatrixTimer();
|
||||
Logger.WriteLine("Matrix GIF " + fileName);
|
||||
}
|
||||
else
|
||||
{
|
||||
mat.GenerateFrame(image);
|
||||
mat.Present();
|
||||
Logger.WriteLine("Matrix " + fileName);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,11 @@
|
||||
// Source thanks to https://github.com/vddCore/Starlight with some adjustments from me
|
||||
|
||||
using Starlight.Communication;
|
||||
using System.Diagnostics;
|
||||
using System.Text;
|
||||
using System.Drawing.Drawing2D;
|
||||
using System.Drawing.Text;
|
||||
using System.Globalization;
|
||||
using System.Management;
|
||||
using System.Text;
|
||||
|
||||
namespace Starlight.AnimeMatrix
|
||||
{
|
||||
@@ -57,6 +59,15 @@ namespace Starlight.AnimeMatrix
|
||||
}
|
||||
}
|
||||
|
||||
public enum AnimeType
|
||||
{
|
||||
GA401,
|
||||
GA402,
|
||||
GU604
|
||||
}
|
||||
|
||||
|
||||
|
||||
public enum BrightnessMode : byte
|
||||
{
|
||||
Off = 0,
|
||||
@@ -68,35 +79,57 @@ namespace Starlight.AnimeMatrix
|
||||
|
||||
public class AnimeMatrixDevice : Device
|
||||
{
|
||||
private const int UpdatePageLength = 0x0278;
|
||||
int UpdatePageLength = 490;
|
||||
int LedCount = 1450;
|
||||
|
||||
public int LedCount => 1450;
|
||||
byte[] _displayBuffer;
|
||||
List<byte[]> frames = new List<byte[]>();
|
||||
|
||||
private byte[] _displayBuffer = new byte[UpdatePageLength * 3];
|
||||
private List<byte[]> frames = new List<byte[]>();
|
||||
|
||||
private int pages = 3;
|
||||
|
||||
public int MaxColumns = 34;
|
||||
public int MaxRows = 61;
|
||||
//public int FullRows = 11;
|
||||
//public int FullEvenRows = -1;
|
||||
|
||||
public int FullRows = 11;
|
||||
public int dx = 0;
|
||||
//Shifts the whole frame to the left or right to align with the diagonal cut
|
||||
public int frameShiftX = 0;
|
||||
public int MaxColumns = 34;
|
||||
|
||||
private int frameIndex = 0;
|
||||
|
||||
private static AnimeType _model = AnimeType.GA402;
|
||||
|
||||
|
||||
public AnimeMatrixDevice()
|
||||
: base(0x0B05, 0x193B, 640)
|
||||
{
|
||||
string model = GetModel();
|
||||
Debug.WriteLine(model);
|
||||
if (model is not null && model.Contains("401"))
|
||||
if (model.Contains("401"))
|
||||
{
|
||||
pages = 2;
|
||||
|
||||
FullRows = 6;
|
||||
_model = AnimeType.GA401;
|
||||
|
||||
MaxColumns = 33;
|
||||
dx = 1;
|
||||
|
||||
MaxRows = 55;
|
||||
LedCount = 1245;
|
||||
|
||||
UpdatePageLength = 410;
|
||||
}
|
||||
|
||||
if (model.Contains("GU604"))
|
||||
{
|
||||
_model = AnimeType.GU604;
|
||||
|
||||
MaxColumns = 39;
|
||||
MaxRows = 92;
|
||||
LedCount = 1711;
|
||||
frameShiftX = -5;
|
||||
UpdatePageLength = 630;
|
||||
}
|
||||
|
||||
_displayBuffer = new byte[LedCount];
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -119,7 +152,6 @@ namespace Starlight.AnimeMatrix
|
||||
|
||||
public void PresentNextFrame()
|
||||
{
|
||||
//Debug.WriteLine(frameIndex);
|
||||
if (frameIndex >= frames.Count) frameIndex = 0;
|
||||
_displayBuffer = frames[frameIndex];
|
||||
Present();
|
||||
@@ -143,31 +175,80 @@ namespace Starlight.AnimeMatrix
|
||||
}
|
||||
|
||||
|
||||
public int EmptyColumns(int row)
|
||||
public static int FirstX(int y)
|
||||
{
|
||||
return (int)Math.Ceiling(Math.Max(0, row - FullRows) / 2.0);
|
||||
}
|
||||
public int Columns(int row)
|
||||
{
|
||||
EnsureRowInRange(row);
|
||||
return MaxColumns - EmptyColumns(row);
|
||||
}
|
||||
|
||||
public int RowToLinearAddress(int row)
|
||||
{
|
||||
EnsureRowInRange(row);
|
||||
|
||||
var ret = 0;
|
||||
|
||||
if (row > 0)
|
||||
switch (_model)
|
||||
{
|
||||
for (var i = 0; i < row; i++)
|
||||
ret += Columns(i);
|
||||
case AnimeType.GA401:
|
||||
if (y < 5)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
return (y + 1) / 2 - 3;
|
||||
}
|
||||
case AnimeType.GU604:
|
||||
return (int)Math.Ceiling(Math.Max(0, y - 9) / 2F);
|
||||
|
||||
default:
|
||||
return (int)Math.Ceiling(Math.Max(0, y - 11) / 2F);
|
||||
}
|
||||
}
|
||||
|
||||
public static int Width(int y)
|
||||
{
|
||||
switch (_model)
|
||||
{
|
||||
case AnimeType.GA401:
|
||||
return 33;
|
||||
case AnimeType.GU604:
|
||||
return 39;
|
||||
default:
|
||||
return 34;
|
||||
}
|
||||
}
|
||||
|
||||
public static int Pitch(int y)
|
||||
{
|
||||
switch (_model)
|
||||
{
|
||||
case AnimeType.GA401:
|
||||
switch (y)
|
||||
{
|
||||
case 0:
|
||||
case 2:
|
||||
case 4:
|
||||
return 33;
|
||||
case 1:
|
||||
case 3:
|
||||
return 35;
|
||||
default:
|
||||
return 36 - y / 2;
|
||||
}
|
||||
default:
|
||||
return Width(y) - FirstX(y);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public int RowToLinearAddress(int y)
|
||||
{
|
||||
int ret = 0;
|
||||
for (var i = 0; i < y; i++)
|
||||
ret += Pitch(i);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
public void SetLedPlanar(int x, int y, byte value)
|
||||
{
|
||||
if (!IsRowInRange(y)) return;
|
||||
|
||||
if (x >= FirstX(y) && x < Width(y))
|
||||
SetLedLinear(RowToLinearAddress(y) - FirstX(y) + x + dx + frameShiftX, value);
|
||||
}
|
||||
|
||||
public void WakeUp()
|
||||
{
|
||||
Set(Packet<AnimeMatrixPacket>(Encoding.ASCII.GetBytes("ASUS Tech.Inc.")));
|
||||
@@ -175,13 +256,13 @@ namespace Starlight.AnimeMatrix
|
||||
|
||||
public void SetLedLinear(int address, byte value)
|
||||
{
|
||||
EnsureAddressableLed(address);
|
||||
if (!IsAddressableLed(address)) return;
|
||||
_displayBuffer[address] = value;
|
||||
}
|
||||
|
||||
public void SetLedLinearImmediate(int address, byte value)
|
||||
{
|
||||
EnsureAddressableLed(address);
|
||||
if (!IsAddressableLed(address)) return;
|
||||
_displayBuffer[address] = value;
|
||||
|
||||
Set(Packet<AnimeMatrixPacket>(0xC0, 0x02)
|
||||
@@ -193,14 +274,7 @@ namespace Starlight.AnimeMatrix
|
||||
Set(Packet<AnimeMatrixPacket>(0xC0, 0x03));
|
||||
}
|
||||
|
||||
public void SetLedPlanar(int x, int y, byte value)
|
||||
{
|
||||
EnsureRowInRange(y);
|
||||
var start = RowToLinearAddress(y) - EmptyColumns(y);
|
||||
|
||||
if (x > EmptyColumns(y))
|
||||
SetLedLinear(start + x, value);
|
||||
}
|
||||
|
||||
public void Clear(bool present = false)
|
||||
{
|
||||
@@ -214,26 +288,23 @@ namespace Starlight.AnimeMatrix
|
||||
public void Present()
|
||||
{
|
||||
|
||||
Set(Packet<AnimeMatrixPacket>(0xC0, 0x02)
|
||||
.AppendData(BitConverter.GetBytes((ushort)(UpdatePageLength * 0 + 1)))
|
||||
.AppendData(BitConverter.GetBytes((ushort)UpdatePageLength))
|
||||
.AppendData(_displayBuffer[(UpdatePageLength * 0)..(UpdatePageLength * 1)])
|
||||
);
|
||||
int page = 0;
|
||||
int start, end;
|
||||
|
||||
Set(Packet<AnimeMatrixPacket>(0xC0, 0x02)
|
||||
.AppendData(BitConverter.GetBytes((ushort)(UpdatePageLength * 1 + 1)))
|
||||
.AppendData(BitConverter.GetBytes((ushort)UpdatePageLength))
|
||||
.AppendData(_displayBuffer[(UpdatePageLength * 1)..(UpdatePageLength * 2)])
|
||||
);
|
||||
while (page * UpdatePageLength < LedCount)
|
||||
{
|
||||
start = page * UpdatePageLength;
|
||||
end = Math.Min(LedCount, (page + 1) * UpdatePageLength);
|
||||
|
||||
if (pages > 2)
|
||||
Set(Packet<AnimeMatrixPacket>(0xC0, 0x02)
|
||||
.AppendData(BitConverter.GetBytes((ushort)(UpdatePageLength * 2 + 1)))
|
||||
.AppendData(BitConverter.GetBytes((ushort)(LedCount - UpdatePageLength * 2)))
|
||||
.AppendData(
|
||||
_displayBuffer[(UpdatePageLength * 2)..(UpdatePageLength * 2 + (LedCount - UpdatePageLength * 2))])
|
||||
.AppendData(BitConverter.GetBytes((ushort)(start + 1)))
|
||||
.AppendData(BitConverter.GetBytes((ushort)(end - start)))
|
||||
.AppendData(_displayBuffer[start..end])
|
||||
);
|
||||
|
||||
page++;
|
||||
}
|
||||
|
||||
Set(Packet<AnimeMatrixPacket>(0xC0, 0x03));
|
||||
}
|
||||
|
||||
@@ -270,55 +341,168 @@ namespace Starlight.AnimeMatrix
|
||||
Set(Packet<AnimeMatrixPacket>(0xC5, animation.AsByte));
|
||||
}
|
||||
|
||||
public void GenerateFrame(Image image)
|
||||
|
||||
public void PresentClock()
|
||||
{
|
||||
int second = DateTime.Now.Second;
|
||||
string time;
|
||||
|
||||
if (CultureInfo.CurrentCulture.DateTimeFormat.ShortTimePattern.Contains("H"))
|
||||
time = DateTime.Now.ToString("H" + ((second % 2 == 0) ? ":" : " ") + "mm");
|
||||
else
|
||||
time = DateTime.Now.ToString("h" + ((second % 2 == 0) ? ":" : " ") + "mmtt");
|
||||
|
||||
if (_model == AnimeType.GA401)
|
||||
PresentText(time);
|
||||
else
|
||||
PresentTextDiagonal(time);
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void PresentText(string text1, string text2 = "")
|
||||
{
|
||||
using (Bitmap bmp = new Bitmap(MaxColumns * 3, MaxRows))
|
||||
{
|
||||
using (Graphics g = Graphics.FromImage(bmp))
|
||||
{
|
||||
g.CompositingQuality = CompositingQuality.HighQuality;
|
||||
g.SmoothingMode = SmoothingMode.AntiAlias;
|
||||
|
||||
using (Font font = new Font("Consolas", 21F, FontStyle.Regular, GraphicsUnit.Pixel))
|
||||
{
|
||||
SizeF textSize = g.MeasureString(text1, font);
|
||||
g.DrawString(text1, font, Brushes.White, (MaxColumns * 3 - textSize.Width) + 3, -4);
|
||||
}
|
||||
|
||||
if (text2.Length > 0)
|
||||
using (Font font = new Font("Consolas", 18F, GraphicsUnit.Pixel))
|
||||
{
|
||||
SizeF textSize = g.MeasureString(text2, font);
|
||||
g.DrawString(text2, font, Brushes.White, (MaxColumns * 3 - textSize.Width) + 1, 25);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
GenerateFrame(bmp, InterpolationMode.Bicubic);
|
||||
Present();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void GenerateFrame(Image image, InterpolationMode interpolation = InterpolationMode.High)
|
||||
{
|
||||
|
||||
int width = MaxColumns * 3;
|
||||
int width = MaxColumns / 2 * 6;
|
||||
int height = MaxRows;
|
||||
|
||||
int targetWidth = MaxColumns * 2;
|
||||
|
||||
float scale;
|
||||
|
||||
Bitmap canvas = new Bitmap(width, height);
|
||||
|
||||
scale = Math.Min((float)width / (float)image.Width, (float)height / (float)image.Height);
|
||||
|
||||
var graph = Graphics.FromImage(canvas);
|
||||
var scaleWidth = (int)(image.Width * scale);
|
||||
var scaleHeight = (int)(image.Height * scale);
|
||||
|
||||
graph.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.High;
|
||||
graph.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality;
|
||||
graph.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
|
||||
|
||||
graph.DrawImage(image, ((int)width - scaleWidth), ((int)height - scaleHeight) / 2, scaleWidth, scaleHeight);
|
||||
|
||||
Bitmap bmp = new Bitmap(canvas, MaxColumns, MaxRows);
|
||||
|
||||
for (int y = 0; y < bmp.Height; y++)
|
||||
using (Bitmap bmp = new Bitmap(targetWidth, height))
|
||||
{
|
||||
for (int x = 0; x < bmp.Width; x++)
|
||||
scale = Math.Min((float)width / (float)image.Width, (float)height / (float)image.Height);
|
||||
|
||||
using (var graph = Graphics.FromImage(bmp))
|
||||
{
|
||||
var pixel = bmp.GetPixel(x, y);
|
||||
byte color = (byte)(Math.Max((pixel.R + pixel.G + pixel.B) / 3 - 10, 0));
|
||||
SetLedPlanar(x, y, color);
|
||||
var scaleWidth = (float)(image.Width * scale);
|
||||
var scaleHeight = (float)(image.Height * scale);
|
||||
|
||||
graph.InterpolationMode = interpolation;
|
||||
graph.CompositingQuality = CompositingQuality.HighQuality;
|
||||
graph.SmoothingMode = SmoothingMode.AntiAlias;
|
||||
|
||||
graph.DrawImage(image, (float)Math.Round(targetWidth - scaleWidth * targetWidth / width), 0, (float)Math.Round(scaleWidth * targetWidth / width), scaleHeight);
|
||||
|
||||
}
|
||||
|
||||
for (int y = 0; y < bmp.Height; y++)
|
||||
{
|
||||
for (int x = 0; x < bmp.Width; x++)
|
||||
if (x % 2 == (y + dx) % 2)
|
||||
{
|
||||
var pixel = bmp.GetPixel(x, y);
|
||||
var color = (pixel.R + pixel.G + pixel.B) / 3;
|
||||
if (color < 10) color = 0;
|
||||
SetLedPlanar(x / 2, y, (byte)color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void SetLedDiagonal(int x, int y, byte color, int delta = 10)
|
||||
{
|
||||
//x+=delta;
|
||||
y -= delta;
|
||||
|
||||
int dx = (x - y) / 2;
|
||||
int dy = x + y;
|
||||
SetLedPlanar(dx, dy, color);
|
||||
}
|
||||
|
||||
public void PresentTextDiagonal(string text)
|
||||
{
|
||||
|
||||
Clear();
|
||||
|
||||
|
||||
InstalledFontCollection installedFontCollection = new InstalledFontCollection();
|
||||
|
||||
|
||||
string familyName;
|
||||
string familyList = "";
|
||||
FontFamily[] fontFamilies;
|
||||
// Get the array of FontFamily objects.
|
||||
fontFamilies = installedFontCollection.Families;
|
||||
|
||||
int count = fontFamilies.Length;
|
||||
for (int j = 0; j < count; ++j)
|
||||
{
|
||||
familyName = fontFamilies[j].Name;
|
||||
familyList = familyList + familyName;
|
||||
familyList = familyList + ", ";
|
||||
}
|
||||
|
||||
int maxX = (int)Math.Sqrt(MaxRows * MaxRows + MaxColumns * MaxColumns);
|
||||
|
||||
using (Bitmap bmp = new Bitmap(maxX, MaxRows))
|
||||
{
|
||||
using (Graphics g = Graphics.FromImage(bmp))
|
||||
{
|
||||
g.CompositingQuality = CompositingQuality.HighQuality;
|
||||
g.SmoothingMode = SmoothingMode.AntiAlias;
|
||||
|
||||
using (Font font = new Font("Consolas", 13F, FontStyle.Regular, GraphicsUnit.Pixel))
|
||||
{
|
||||
SizeF textSize = g.MeasureString(text, font);
|
||||
g.DrawString(text, font, Brushes.White, 4, 1);
|
||||
}
|
||||
}
|
||||
|
||||
for (int y = 0; y < bmp.Height; y++)
|
||||
{
|
||||
for (int x = 0; x < bmp.Width; x++)
|
||||
{
|
||||
var pixel = bmp.GetPixel(x, y);
|
||||
var color = (pixel.R + pixel.G + pixel.B) / 3;
|
||||
SetLedDiagonal(x, y, (byte)color);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Present();
|
||||
}
|
||||
|
||||
private void EnsureRowInRange(int row)
|
||||
private bool IsRowInRange(int row)
|
||||
{
|
||||
if (row < 0 || row >= MaxRows)
|
||||
{
|
||||
throw new IndexOutOfRangeException($"Y-coordinate should fall in range of [0, {MaxRows - 1}].");
|
||||
}
|
||||
return (row >= 0 && row < MaxRows);
|
||||
}
|
||||
|
||||
private void EnsureAddressableLed(int address)
|
||||
private bool IsAddressableLed(int address)
|
||||
{
|
||||
if (address < 0 || address >= LedCount)
|
||||
{
|
||||
throw new IndexOutOfRangeException($"Linear LED address must be in range of [0, {LedCount - 1}].");
|
||||
}
|
||||
return (address >= 0 && address < LedCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
157
app/AppConfig.cs
157
app/AppConfig.cs
@@ -1,17 +1,20 @@
|
||||
using System.Text.Json;
|
||||
using GHelper;
|
||||
using System.Diagnostics;
|
||||
using System.Management;
|
||||
using System.Text.Json;
|
||||
|
||||
public class AppConfig
|
||||
public static class AppConfig
|
||||
{
|
||||
|
||||
public string appPath;
|
||||
string configFile;
|
||||
private static string configFile;
|
||||
private static string? _model;
|
||||
|
||||
public Dictionary<string, object> config = new Dictionary<string, object>();
|
||||
private static Dictionary<string, object> config = new Dictionary<string, object>();
|
||||
|
||||
public AppConfig()
|
||||
static AppConfig()
|
||||
{
|
||||
|
||||
appPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "\\GHelper";
|
||||
string appPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "\\GHelper";
|
||||
configFile = appPath + "\\config.json";
|
||||
|
||||
if (!System.IO.Directory.Exists(appPath))
|
||||
@@ -26,17 +29,43 @@ public class AppConfig
|
||||
}
|
||||
catch
|
||||
{
|
||||
initConfig();
|
||||
Init();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
initConfig();
|
||||
Init();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void initConfig()
|
||||
|
||||
public static string GetModel()
|
||||
{
|
||||
if (_model is null)
|
||||
{
|
||||
_model = "";
|
||||
using (var searcher = new ManagementObjectSearcher(@"Select * from Win32_ComputerSystem"))
|
||||
{
|
||||
foreach (var process in searcher.Get())
|
||||
{
|
||||
_model = process["Model"].ToString();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return _model;
|
||||
}
|
||||
public static bool ContainsModel(string contains)
|
||||
{
|
||||
|
||||
GetModel();
|
||||
return (_model is not null && _model.ToLower().Contains(contains.ToLower()));
|
||||
}
|
||||
|
||||
|
||||
private static void Init()
|
||||
{
|
||||
config = new Dictionary<string, object>();
|
||||
config["performance_mode"] = 0;
|
||||
@@ -44,51 +73,83 @@ public class AppConfig
|
||||
File.WriteAllText(configFile, jsonString);
|
||||
}
|
||||
|
||||
public int getConfig(string name, bool performance = false)
|
||||
public static int Get(string name, int empty = -1)
|
||||
{
|
||||
|
||||
if (config.ContainsKey(name))
|
||||
return int.Parse(config[name].ToString());
|
||||
else return -1;
|
||||
else return empty;
|
||||
}
|
||||
|
||||
public string getConfigString(string name)
|
||||
public static bool Is(string name)
|
||||
{
|
||||
return Get(name) == 1;
|
||||
}
|
||||
|
||||
public static string GetString(string name, string empty = null)
|
||||
{
|
||||
if (config.ContainsKey(name))
|
||||
return config[name].ToString();
|
||||
else return null;
|
||||
else return empty;
|
||||
}
|
||||
|
||||
public void setConfig(string name, int value)
|
||||
private static void Write()
|
||||
{
|
||||
string jsonString = JsonSerializer.Serialize(config, new JsonSerializerOptions { WriteIndented = true });
|
||||
try
|
||||
{
|
||||
File.WriteAllText(configFile, jsonString);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.Write(e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
public static void Set(string name, int value)
|
||||
{
|
||||
config[name] = value;
|
||||
string jsonString = JsonSerializer.Serialize(config, new JsonSerializerOptions { WriteIndented = true });
|
||||
File.WriteAllText(configFile, jsonString);
|
||||
Write();
|
||||
}
|
||||
|
||||
public void setConfig(string name, string value)
|
||||
public static void Set(string name, string value)
|
||||
{
|
||||
config[name] = value;
|
||||
string jsonString = JsonSerializer.Serialize(config, new JsonSerializerOptions { WriteIndented = true });
|
||||
File.WriteAllText(configFile, jsonString);
|
||||
Write();
|
||||
}
|
||||
public static void Remove(string name)
|
||||
{
|
||||
config.Remove(name);
|
||||
Write();
|
||||
}
|
||||
|
||||
public string getParamName(int device, string paramName = "fan_profile")
|
||||
public static string GgetParamName(AsusFan device, string paramName = "fan_profile")
|
||||
{
|
||||
int mode = getConfig("performance_mode");
|
||||
int mode = Modes.GetCurrent();
|
||||
string name;
|
||||
|
||||
if (device == 1)
|
||||
name = "gpu";
|
||||
else
|
||||
name = "cpu";
|
||||
switch (device)
|
||||
{
|
||||
case AsusFan.GPU:
|
||||
name = "gpu";
|
||||
break;
|
||||
case AsusFan.Mid:
|
||||
name = "mid";
|
||||
break;
|
||||
case AsusFan.XGM:
|
||||
name = "xgm";
|
||||
break;
|
||||
default:
|
||||
name = "cpu";
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
return paramName + "_" + name + "_" + mode;
|
||||
}
|
||||
|
||||
public byte[] getFanConfig(int device)
|
||||
public static byte[] GetFanConfig(AsusFan device)
|
||||
{
|
||||
string curveString = getConfigString(getParamName(device));
|
||||
string curveString = GetString(GgetParamName(device));
|
||||
byte[] curve = { };
|
||||
|
||||
if (curveString is not null)
|
||||
@@ -97,10 +158,10 @@ public class AppConfig
|
||||
return curve;
|
||||
}
|
||||
|
||||
public void setFanConfig(int device, byte[] curve)
|
||||
public static void SetFanConfig(AsusFan device, byte[] curve)
|
||||
{
|
||||
string bitCurve = BitConverter.ToString(curve);
|
||||
setConfig(getParamName(device), bitCurve);
|
||||
Set(GgetParamName(device), bitCurve);
|
||||
}
|
||||
|
||||
|
||||
@@ -112,27 +173,27 @@ public class AppConfig
|
||||
return array;
|
||||
}
|
||||
|
||||
public byte[] getDefaultCurve(int device)
|
||||
public static byte[] GetDefaultCurve(AsusFan device)
|
||||
{
|
||||
int mode = getConfig("performance_mode");
|
||||
int mode = Modes.GetCurrentBase();
|
||||
byte[] curve;
|
||||
|
||||
switch (mode)
|
||||
{
|
||||
case 1:
|
||||
if (device == 1)
|
||||
if (device == AsusFan.GPU)
|
||||
curve = StringToBytes("14-3F-44-48-4C-50-54-62-16-1F-26-2D-39-47-55-5F");
|
||||
else
|
||||
curve = StringToBytes("14-3F-44-48-4C-50-54-62-11-1A-22-29-34-43-51-5A");
|
||||
break;
|
||||
case 2:
|
||||
if (device == 1)
|
||||
if (device == AsusFan.GPU)
|
||||
curve = StringToBytes("3C-41-42-46-47-4B-4C-62-08-11-11-1D-1D-26-26-2D");
|
||||
else
|
||||
curve = StringToBytes("3C-41-42-46-47-4B-4C-62-03-0C-0C-16-16-22-22-29");
|
||||
break;
|
||||
default:
|
||||
if (device == 1)
|
||||
if (device == AsusFan.GPU)
|
||||
curve = StringToBytes("3A-3D-40-44-48-4D-51-62-0C-16-1D-1F-26-2D-34-4A");
|
||||
else
|
||||
curve = StringToBytes("3A-3D-40-44-48-4D-51-62-08-11-16-1A-22-29-30-45");
|
||||
@@ -142,17 +203,29 @@ public class AppConfig
|
||||
return curve;
|
||||
}
|
||||
|
||||
public int getConfigPerf(string name)
|
||||
public static string GetModeString(string name)
|
||||
{
|
||||
int mode = getConfig("performance_mode");
|
||||
return getConfig(name + "_" + mode);
|
||||
return GetString(name + "_" + Modes.GetCurrent());
|
||||
}
|
||||
|
||||
public void setConfigPerf(string name, int value)
|
||||
public static int GetMode(string name)
|
||||
{
|
||||
int mode = getConfig("performance_mode");
|
||||
setConfig(name + "_" + mode, value);
|
||||
return Get(name + "_" + Modes.GetCurrent());
|
||||
}
|
||||
|
||||
public static bool IsMode(string name)
|
||||
{
|
||||
return Get(name + "_" + Modes.GetCurrent()) == 1;
|
||||
}
|
||||
|
||||
public static void SetMode(string name, int value)
|
||||
{
|
||||
Set(name + "_" + Modes.GetCurrent(), value);
|
||||
}
|
||||
|
||||
public static void SetMode(string name, string value)
|
||||
{
|
||||
Set(name + "_" + Modes.GetCurrent(), value);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
508
app/AsusACPI.cs
Normal file
508
app/AsusACPI.cs
Normal file
@@ -0,0 +1,508 @@
|
||||
using System.Management;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
public enum AsusFan
|
||||
{
|
||||
CPU = 0,
|
||||
GPU = 1,
|
||||
Mid = 2,
|
||||
XGM = 3
|
||||
}
|
||||
|
||||
public enum AsusMode
|
||||
{
|
||||
Balanced = 0,
|
||||
Turbo = 1,
|
||||
Silent = 2
|
||||
}
|
||||
|
||||
public enum AsusGPU
|
||||
{
|
||||
Eco = 0,
|
||||
Standard = 1,
|
||||
Ultimate = 2
|
||||
}
|
||||
|
||||
public class AsusACPI
|
||||
{
|
||||
|
||||
const string FILE_NAME = @"\\.\\ATKACPI";
|
||||
const uint CONTROL_CODE = 0x0022240C;
|
||||
|
||||
const uint DSTS = 0x53545344;
|
||||
const uint DEVS = 0x53564544;
|
||||
const uint INIT = 0x54494E49;
|
||||
|
||||
public const uint UniversalControl = 0x00100021;
|
||||
|
||||
public const int KB_Light_Up = 0xc4;
|
||||
public const int KB_Light_Down = 0xc5;
|
||||
public const int Brightness_Down = 0x10;
|
||||
public const int Brightness_Up = 0x20;
|
||||
public const int KB_Sleep = 0x6c;
|
||||
public const int KB_DUO_PgUpDn = 0x4B;
|
||||
public const int KB_DUO_SecondDisplay = 0x6A;
|
||||
|
||||
|
||||
public const int Touchpad_Toggle = 0x6B;
|
||||
|
||||
public const int ChargerMode = 0x0012006C;
|
||||
|
||||
public const int ChargerUSB = 2;
|
||||
public const int ChargerBarrel = 1;
|
||||
|
||||
public const uint CPU_Fan = 0x00110013;
|
||||
public const uint GPU_Fan = 0x00110014;
|
||||
public const uint Mid_Fan = 0x00110031;
|
||||
|
||||
public const uint PerformanceMode = 0x00120075; // Thermal Control
|
||||
|
||||
public const uint GPUEco = 0x00090020;
|
||||
public const uint GPUXGConnected = 0x00090018;
|
||||
public const uint GPUXG = 0x00090019;
|
||||
public const uint GPUMux = 0x00090016;
|
||||
|
||||
public const uint BatteryLimit = 0x00120057;
|
||||
public const uint ScreenOverdrive = 0x00050019;
|
||||
public const uint ScreenMiniled = 0x0005001E;
|
||||
|
||||
public const uint DevsCPUFanCurve = 0x00110024;
|
||||
public const uint DevsGPUFanCurve = 0x00110025;
|
||||
public const uint DevsMidFanCurve = 0x00110032;
|
||||
|
||||
public const int Temp_CPU = 0x00120094;
|
||||
public const int Temp_GPU = 0x00120097;
|
||||
|
||||
public const int PPT_TotalA0 = 0x001200A0; // SPL (Total limit for all-AMD models) / PL1
|
||||
public const int PPT_EDCA1 = 0x001200A1; // CPU EDC
|
||||
public const int PPT_TDCA2 = 0x001200A2; // CPU TDC
|
||||
public const int PPT_APUA3 = 0x001200A3; // sPPT (long boost limit) / PL2
|
||||
|
||||
public const int PPT_CPUB0 = 0x001200B0; // CPU PPT on 2022 (PPT_LIMIT_APU)
|
||||
public const int PPT_CPUB1 = 0x001200B1; // Total PPT on 2022 (PPT_LIMIT_SLOW)
|
||||
|
||||
public const int PPT_GPUC0 = 0x001200C0; // NVIDIA GPU Boost
|
||||
public const int PPT_APUC1 = 0x001200C1; // fPPT (fast boost limit)
|
||||
public const int PPT_GPUC2 = 0x001200C2; // NVIDIA GPU Temp Target (75.. 87 C)
|
||||
|
||||
public const int TUF_KB_BRIGHTNESS = 0x00050021;
|
||||
public const int TUF_KB = 0x00100056;
|
||||
public const int TUF_KB_STATE = 0x00100057;
|
||||
|
||||
public const int TabletState = 0x00060077;
|
||||
public const int FnLock = 0x00100023;
|
||||
|
||||
public const int Tablet_Notebook = 0;
|
||||
public const int Tablet_Tablet = 1;
|
||||
public const int Tablet_Tent = 2;
|
||||
public const int Tablet_Rotated = 3;
|
||||
|
||||
public const int PerformanceBalanced = 0;
|
||||
public const int PerformanceTurbo = 1;
|
||||
public const int PerformanceSilent = 2;
|
||||
public const int PerformanceManual = 4;
|
||||
|
||||
public const int GPUModeEco = 0;
|
||||
public const int GPUModeStandard = 1;
|
||||
public const int GPUModeUltimate = 2;
|
||||
|
||||
|
||||
public const int MaxTotal = 250;
|
||||
public const int MinTotal = 5;
|
||||
public const int DefaultTotal = 125;
|
||||
|
||||
public const int MaxCPU = 130;
|
||||
public const int MinCPU = 5;
|
||||
public const int DefaultCPU = 80;
|
||||
|
||||
public const int MinGPUBoost = 5;
|
||||
public const int MaxGPUBoost = 25;
|
||||
|
||||
public const int MinGPUTemp = 75;
|
||||
public const int MaxGPUTemp = 87;
|
||||
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true, CharSet = CharSet.Unicode)]
|
||||
private static extern IntPtr CreateFile(
|
||||
string lpFileName,
|
||||
uint dwDesiredAccess,
|
||||
uint dwShareMode,
|
||||
IntPtr lpSecurityAttributes,
|
||||
uint dwCreationDisposition,
|
||||
uint dwFlagsAndAttributes,
|
||||
IntPtr hTemplateFile
|
||||
);
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true)]
|
||||
private static extern bool DeviceIoControl(
|
||||
IntPtr hDevice,
|
||||
uint dwIoControlCode,
|
||||
byte[] lpInBuffer,
|
||||
uint nInBufferSize,
|
||||
byte[] lpOutBuffer,
|
||||
uint nOutBufferSize,
|
||||
ref uint lpBytesReturned,
|
||||
IntPtr lpOverlapped
|
||||
);
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true)]
|
||||
private static extern bool CloseHandle(IntPtr hObject);
|
||||
|
||||
private const uint GENERIC_READ = 0x80000000;
|
||||
private const uint GENERIC_WRITE = 0x40000000;
|
||||
private const uint OPEN_EXISTING = 3;
|
||||
private const uint FILE_ATTRIBUTE_NORMAL = 0x80;
|
||||
private const uint FILE_SHARE_READ = 1;
|
||||
private const uint FILE_SHARE_WRITE = 2;
|
||||
|
||||
private IntPtr handle;
|
||||
|
||||
// Event handling attempt
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true)]
|
||||
private static extern IntPtr CreateEvent(IntPtr lpEventAttributes, bool bManualReset, bool bInitialState, string lpName);
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true)]
|
||||
private static extern bool WaitForSingleObject(IntPtr hHandle, int dwMilliseconds);
|
||||
|
||||
private IntPtr eventHandle;
|
||||
|
||||
// still works only with asus optimization service on , if someone knows how to get ACPI events from asus without that - let me know
|
||||
public void RunListener()
|
||||
{
|
||||
|
||||
eventHandle = CreateEvent(IntPtr.Zero, false, false, "ATK4001");
|
||||
|
||||
byte[] outBuffer = new byte[16];
|
||||
byte[] data = new byte[8];
|
||||
bool result;
|
||||
|
||||
data[0] = BitConverter.GetBytes(eventHandle.ToInt32())[0];
|
||||
data[1] = BitConverter.GetBytes(eventHandle.ToInt32())[1];
|
||||
|
||||
Control(0x222400, data, outBuffer);
|
||||
Logger.WriteLine("ACPI :" + BitConverter.ToString(data) + "|" + BitConverter.ToString(outBuffer));
|
||||
|
||||
while (true)
|
||||
{
|
||||
WaitForSingleObject(eventHandle, Timeout.Infinite);
|
||||
Control(0x222408, new byte[0], outBuffer);
|
||||
int code = BitConverter.ToInt32(outBuffer);
|
||||
Logger.WriteLine("ACPI Code: " + code);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public AsusACPI()
|
||||
{
|
||||
handle = CreateFile(
|
||||
FILE_NAME,
|
||||
GENERIC_READ | GENERIC_WRITE,
|
||||
FILE_SHARE_READ | FILE_SHARE_WRITE,
|
||||
IntPtr.Zero,
|
||||
OPEN_EXISTING,
|
||||
FILE_ATTRIBUTE_NORMAL,
|
||||
IntPtr.Zero
|
||||
);
|
||||
|
||||
if (handle == new IntPtr(-1))
|
||||
{
|
||||
throw new Exception("Can't connect to ACPI");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void Control(uint dwIoControlCode, byte[] lpInBuffer, byte[] lpOutBuffer)
|
||||
{
|
||||
|
||||
uint lpBytesReturned = 0;
|
||||
DeviceIoControl(
|
||||
handle,
|
||||
dwIoControlCode,
|
||||
lpInBuffer,
|
||||
(uint)lpInBuffer.Length,
|
||||
lpOutBuffer,
|
||||
(uint)lpOutBuffer.Length,
|
||||
ref lpBytesReturned,
|
||||
IntPtr.Zero
|
||||
);
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
CloseHandle(handle);
|
||||
}
|
||||
|
||||
|
||||
protected byte[] CallMethod(uint MethodID, byte[] args)
|
||||
{
|
||||
byte[] acpiBuf = new byte[8 + args.Length];
|
||||
byte[] outBuffer = new byte[20];
|
||||
|
||||
BitConverter.GetBytes((uint)MethodID).CopyTo(acpiBuf, 0);
|
||||
BitConverter.GetBytes((uint)args.Length).CopyTo(acpiBuf, 4);
|
||||
Array.Copy(args, 0, acpiBuf, 8, args.Length);
|
||||
|
||||
// if (MethodID == DEVS) Debug.WriteLine(BitConverter.ToString(acpiBuf, 0, acpiBuf.Length));
|
||||
|
||||
Control(CONTROL_CODE, acpiBuf, outBuffer);
|
||||
|
||||
return outBuffer;
|
||||
|
||||
}
|
||||
|
||||
public byte[] DeviceInit()
|
||||
{
|
||||
byte[] args = new byte[8];
|
||||
return CallMethod(INIT, args);
|
||||
|
||||
}
|
||||
|
||||
public int DeviceSet(uint DeviceID, int Status, string logName)
|
||||
{
|
||||
byte[] args = new byte[8];
|
||||
BitConverter.GetBytes((uint)DeviceID).CopyTo(args, 0);
|
||||
BitConverter.GetBytes((uint)Status).CopyTo(args, 4);
|
||||
|
||||
byte[] status = CallMethod(DEVS, args);
|
||||
int result = BitConverter.ToInt32(status, 0);
|
||||
|
||||
Logger.WriteLine(logName + " = " + Status + " : " + (result == 1 ? "OK" : result));
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
public int DeviceSet(uint DeviceID, byte[] Params, string logName)
|
||||
{
|
||||
byte[] args = new byte[4 + Params.Length];
|
||||
BitConverter.GetBytes((uint)DeviceID).CopyTo(args, 0);
|
||||
Params.CopyTo(args, 4);
|
||||
|
||||
byte[] status = CallMethod(DEVS, args);
|
||||
int result = BitConverter.ToInt32(status, 0);
|
||||
|
||||
Logger.WriteLine(logName + " = " + BitConverter.ToString(Params) + " : " + (result == 1 ? "OK" : result));
|
||||
return BitConverter.ToInt32(status, 0);
|
||||
}
|
||||
|
||||
|
||||
public int DeviceGet(uint DeviceID)
|
||||
{
|
||||
byte[] args = new byte[8];
|
||||
BitConverter.GetBytes((uint)DeviceID).CopyTo(args, 0);
|
||||
byte[] status = CallMethod(DSTS, args);
|
||||
|
||||
return BitConverter.ToInt32(status, 0) - 65536;
|
||||
|
||||
}
|
||||
|
||||
public byte[] DeviceGetBuffer(uint DeviceID, uint Status = 0)
|
||||
{
|
||||
byte[] args = new byte[8];
|
||||
BitConverter.GetBytes((uint)DeviceID).CopyTo(args, 0);
|
||||
BitConverter.GetBytes((uint)Status).CopyTo(args, 4);
|
||||
|
||||
return CallMethod(DSTS, args);
|
||||
}
|
||||
|
||||
public int SetGPUEco(int eco)
|
||||
{
|
||||
int ecoFlag = DeviceGet(GPUEco);
|
||||
if (ecoFlag < 0) return -1;
|
||||
|
||||
if (ecoFlag == 1 && eco == 0)
|
||||
return DeviceSet(GPUEco, eco, "GPUEco");
|
||||
|
||||
if (ecoFlag == 0 && eco == 1)
|
||||
return DeviceSet(GPUEco, eco, "GPUEco");
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
public int SetFanCurve(AsusFan device, byte[] curve)
|
||||
{
|
||||
|
||||
if (curve.Length != 16) return -1;
|
||||
if (curve.All(singleByte => singleByte == 0)) return -1;
|
||||
|
||||
int result;
|
||||
|
||||
for (int i = 8; i < curve.Length; i++)
|
||||
curve[i] = Math.Max((byte)0, Math.Min((byte)99, curve[i])); // it seems to be a bug, when some old model's bios can go nuts if fan is set to 100%
|
||||
|
||||
switch (device)
|
||||
{
|
||||
case AsusFan.GPU:
|
||||
result = DeviceSet(DevsGPUFanCurve, curve, "FanGPU");
|
||||
break;
|
||||
case AsusFan.Mid:
|
||||
result = DeviceSet(DevsMidFanCurve, curve, "FanMid");
|
||||
break;
|
||||
default:
|
||||
result = DeviceSet(DevsCPUFanCurve, curve, "FanCPU");
|
||||
break;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public byte[] GetFanCurve(AsusFan device, int mode = 0)
|
||||
{
|
||||
uint fan_mode;
|
||||
|
||||
// because it's asus, and modes are swapped here
|
||||
switch (mode)
|
||||
{
|
||||
case 1: fan_mode = 2; break;
|
||||
case 2: fan_mode = 1; break;
|
||||
default: fan_mode = 0; break;
|
||||
}
|
||||
|
||||
switch (device)
|
||||
{
|
||||
case AsusFan.GPU:
|
||||
return DeviceGetBuffer(DevsGPUFanCurve, fan_mode);
|
||||
case AsusFan.Mid:
|
||||
return DeviceGetBuffer(DevsMidFanCurve, fan_mode);
|
||||
default:
|
||||
return DeviceGetBuffer(DevsCPUFanCurve, fan_mode);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static bool IsInvalidCurve(byte[] curve)
|
||||
{
|
||||
return curve.Length != 16 || IsEmptyCurve(curve);
|
||||
}
|
||||
|
||||
public static bool IsEmptyCurve(byte[] curve)
|
||||
{
|
||||
return curve.All(singleByte => singleByte == 0);
|
||||
}
|
||||
|
||||
public static byte[] FixFanCurve(byte[] curve)
|
||||
{
|
||||
if (curve.Length != 16) throw new Exception("Incorrect curve");
|
||||
|
||||
var points = new Dictionary<byte, byte>();
|
||||
for (int i = 0; i < 8; i++) points[curve[i]] = curve[i + 8];
|
||||
|
||||
var pointsFixed = new Dictionary<byte, byte>();
|
||||
bool fix = false;
|
||||
|
||||
int count = 0;
|
||||
foreach (var pair in points.OrderBy(x => x.Key))
|
||||
{
|
||||
if (count == 0 && pair.Key >= 40)
|
||||
{
|
||||
fix = true;
|
||||
pointsFixed.Add(20, 0);
|
||||
}
|
||||
|
||||
if (count != 3 || !fix)
|
||||
pointsFixed.Add(pair.Key, pair.Value);
|
||||
count++;
|
||||
}
|
||||
|
||||
count = 0;
|
||||
foreach (var pair in pointsFixed.OrderBy(x => x.Key))
|
||||
{
|
||||
curve[count] = pair.Key;
|
||||
curve[count + 8] = pair.Value;
|
||||
count++;
|
||||
}
|
||||
|
||||
return curve;
|
||||
|
||||
}
|
||||
|
||||
public bool IsXGConnected()
|
||||
{
|
||||
//return true;
|
||||
return DeviceGet(GPUXGConnected) == 1;
|
||||
}
|
||||
|
||||
public bool IsAllAmdPPT()
|
||||
{
|
||||
return DeviceGet(PPT_CPUB0) >= 0 && DeviceGet(PPT_GPUC0) < 0;
|
||||
}
|
||||
|
||||
/*
|
||||
public void ScanRange()
|
||||
{
|
||||
int value;
|
||||
string appPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "\\GHelper";
|
||||
string logFile = appPath + "\\scan.txt";
|
||||
for (uint i = 0x00000000; i <= 0x00160000; i++)
|
||||
{
|
||||
value = DeviceGet(i);
|
||||
if (value >= 0)
|
||||
using (StreamWriter w = File.AppendText(logFile))
|
||||
{
|
||||
w.WriteLine(i.ToString("X8") + ": " + value.ToString("X4") + " (" + value + ")");
|
||||
w.Close();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
*/
|
||||
|
||||
public void TUFKeyboardBrightness(int brightness)
|
||||
{
|
||||
int param = 0x80 | (brightness & 0x7F);
|
||||
DeviceSet(TUF_KB_BRIGHTNESS, param, "TUF Brightness");
|
||||
}
|
||||
|
||||
public void TUFKeyboardRGB(int mode, Color color, int speed)
|
||||
{
|
||||
|
||||
byte[] setting = new byte[12];
|
||||
setting[0] = (byte)0xB4;
|
||||
setting[1] = (byte)mode;
|
||||
setting[2] = color.R;
|
||||
setting[3] = color.G;
|
||||
setting[4] = color.B;
|
||||
setting[5] = (byte)speed;
|
||||
|
||||
DeviceSet(TUF_KB, setting, "TUF RGB");
|
||||
//Debug.WriteLine(BitConverter.ToString(setting));
|
||||
|
||||
}
|
||||
|
||||
const int ASUS_WMI_KEYBOARD_POWER_BOOT = 0x03 << 16;
|
||||
const int ASUS_WMI_KEYBOARD_POWER_AWAKE = 0x0C << 16;
|
||||
const int ASUS_WMI_KEYBOARD_POWER_SLEEP = 0x30 << 16;
|
||||
const int ASUS_WMI_KEYBOARD_POWER_SHUTDOWN = 0xC0 << 16;
|
||||
public void TUFKeyboardPower(bool awake = true, bool boot = false, bool sleep = false, bool shutdown = false)
|
||||
{
|
||||
int state = 0xbd;
|
||||
|
||||
if (boot) state = state | ASUS_WMI_KEYBOARD_POWER_BOOT;
|
||||
if (awake) state = state | ASUS_WMI_KEYBOARD_POWER_AWAKE;
|
||||
if (sleep) state = state | ASUS_WMI_KEYBOARD_POWER_SLEEP;
|
||||
if (shutdown) state = state | ASUS_WMI_KEYBOARD_POWER_SHUTDOWN;
|
||||
|
||||
state = state | 0x01 << 8;
|
||||
|
||||
DeviceSet(TUF_KB_STATE, state, "TUF_KB");
|
||||
}
|
||||
|
||||
public void SubscribeToEvents(Action<object, EventArrivedEventArgs> EventHandler)
|
||||
{
|
||||
try
|
||||
{
|
||||
ManagementEventWatcher watcher = new ManagementEventWatcher();
|
||||
watcher.EventArrived += new EventArrivedEventHandler(EventHandler);
|
||||
watcher.Scope = new ManagementScope("root\\wmi");
|
||||
watcher.Query = new WqlEventQuery("SELECT * FROM AsusAtkWmiEvent");
|
||||
watcher.Start();
|
||||
}
|
||||
catch
|
||||
{
|
||||
Logger.WriteLine("Can't connect to ASUS WMI events");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
426
app/AsusUSB.cs
Normal file
426
app/AsusUSB.cs
Normal file
@@ -0,0 +1,426 @@
|
||||
using HidLibrary;
|
||||
using System.Text;
|
||||
|
||||
namespace GHelper
|
||||
{
|
||||
|
||||
[Flags]
|
||||
public enum AuraDev19b6 : uint
|
||||
{
|
||||
BootLogo = 1,
|
||||
BootKeyb = 1 << 1,
|
||||
AwakeLogo = 1 << 2,
|
||||
AwakeKeyb = 1 << 3,
|
||||
SleepLogo = 1 << 4,
|
||||
SleepKeyb = 1 << 5,
|
||||
ShutdownLogo = 1 << 6,
|
||||
ShutdownKeyb = 1 << 7,
|
||||
BootBar = 1u << (7 + 2),
|
||||
AwakeBar = 1u << (7 + 3),
|
||||
SleepBar = 1u << (7 + 4),
|
||||
ShutdownBar = 1u << (7 + 5),
|
||||
BootLid = 1u << (15 + 1),
|
||||
AwakeLid = 1u << (15 + 2),
|
||||
SleepLid = 1u << (15 + 3),
|
||||
ShutdownLid = 1u << (15 + 4)
|
||||
}
|
||||
|
||||
public static class AuraDev19b6Extensions
|
||||
{
|
||||
public static byte[] ToBytes(this AuraDev19b6[] controls)
|
||||
{
|
||||
uint a = 0;
|
||||
foreach (var n in controls)
|
||||
{
|
||||
a |= (uint)n;
|
||||
}
|
||||
return new byte[] { 0x5d, 0xbd, 0x01, (byte)(a & 0xff), (byte)((a & 0xff00) >> 8), (byte)((a & 0xff0000) >> 16) };
|
||||
}
|
||||
|
||||
public static ushort BitOr(this AuraDev19b6 self, AuraDev19b6 rhs)
|
||||
{
|
||||
return (ushort)(self | rhs);
|
||||
}
|
||||
|
||||
public static ushort BitAnd(this AuraDev19b6 self, AuraDev19b6 rhs)
|
||||
{
|
||||
return (ushort)(self & rhs);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static class AsusUSB
|
||||
{
|
||||
|
||||
public const int ASUS_ID = 0x0b05;
|
||||
|
||||
public const byte INPUT_HID_ID = 0x5a;
|
||||
public const byte AURA_HID_ID = 0x5d;
|
||||
|
||||
public static readonly byte[] LED_INIT1 = new byte[] { AURA_HID_ID, 0xb9 };
|
||||
public static readonly byte[] LED_INIT2 = Encoding.ASCII.GetBytes("]ASUS Tech.Inc.");
|
||||
public static readonly byte[] LED_INIT3 = new byte[] { AURA_HID_ID, 0x05, 0x20, 0x31, 0, 0x08 };
|
||||
public static readonly byte[] LED_INIT4 = Encoding.ASCII.GetBytes("^ASUS Tech.Inc.");
|
||||
public static readonly byte[] LED_INIT5 = new byte[] { 0x5e, 0x05, 0x20, 0x31, 0, 0x08 };
|
||||
|
||||
static byte[] MESSAGE_SET = { AURA_HID_ID, 0xb5, 0, 0, 0 };
|
||||
static byte[] MESSAGE_APPLY = { AURA_HID_ID, 0xb4 };
|
||||
|
||||
static int[] deviceIds = { 0x1a30, 0x1854, 0x1869, 0x1866, 0x19b6, 0x1822, 0x1837, 0x1854, 0x184a, 0x183d, 0x8502, 0x1807, 0x17e0, 0x18c6 };
|
||||
|
||||
private static int mode = 0;
|
||||
private static int speed = 1;
|
||||
public static Color Color1 = Color.White;
|
||||
public static Color Color2 = Color.Black;
|
||||
|
||||
|
||||
public static Dictionary<int, string> GetSpeeds()
|
||||
{
|
||||
return new Dictionary<int, string>
|
||||
{
|
||||
{ 0, Properties.Strings.AuraSlow },
|
||||
{ 1, Properties.Strings.AuraNormal },
|
||||
{ 2, Properties.Strings.AuraFast }
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
static Dictionary<int, string> _modes = new Dictionary<int, string>
|
||||
{
|
||||
{ 0, Properties.Strings.AuraStatic },
|
||||
{ 1, Properties.Strings.AuraBreathe },
|
||||
{ 2, Properties.Strings.AuraColorCycle },
|
||||
{ 3, Properties.Strings.AuraRainbow },
|
||||
{ 10, Properties.Strings.AuraStrobe },
|
||||
};
|
||||
|
||||
static Dictionary<int, string> _modesStrix = new Dictionary<int, string>
|
||||
{
|
||||
{ 0, Properties.Strings.AuraStatic },
|
||||
{ 1, Properties.Strings.AuraBreathe },
|
||||
{ 2, Properties.Strings.AuraColorCycle },
|
||||
{ 3, Properties.Strings.AuraRainbow },
|
||||
{ 4, "Star" },
|
||||
{ 5, "Rain" },
|
||||
{ 6, "Highlight" },
|
||||
{ 7, "Laser" },
|
||||
{ 8, "Ripple" },
|
||||
{ 10, Properties.Strings.AuraStrobe},
|
||||
{ 11, "Comet" },
|
||||
{ 12, "Flash" },
|
||||
};
|
||||
|
||||
|
||||
public static Dictionary<int, string> GetModes()
|
||||
{
|
||||
if (AppConfig.ContainsModel("TUF"))
|
||||
{
|
||||
_modes.Remove(3);
|
||||
}
|
||||
|
||||
if (AppConfig.ContainsModel("401"))
|
||||
{
|
||||
_modes.Remove(2);
|
||||
_modes.Remove(3);
|
||||
}
|
||||
|
||||
if (AppConfig.ContainsModel("G513QY"))
|
||||
{
|
||||
return _modes;
|
||||
}
|
||||
|
||||
if (AppConfig.ContainsModel("Strix") || AppConfig.ContainsModel("Scar"))
|
||||
{
|
||||
return _modesStrix;
|
||||
}
|
||||
|
||||
return _modes;
|
||||
}
|
||||
|
||||
|
||||
public static int Mode
|
||||
{
|
||||
get { return mode; }
|
||||
set
|
||||
{
|
||||
if (GetModes().ContainsKey(value))
|
||||
mode = value;
|
||||
else
|
||||
mode = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public static bool HasSecondColor()
|
||||
{
|
||||
return (mode == 1 && !AppConfig.ContainsModel("TUF"));
|
||||
}
|
||||
|
||||
public static int Speed
|
||||
{
|
||||
get { return speed; }
|
||||
set
|
||||
{
|
||||
if (GetSpeeds().ContainsKey(value))
|
||||
speed = value;
|
||||
else
|
||||
speed = 1;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static void SetColor(int colorCode)
|
||||
{
|
||||
Color1 = Color.FromArgb(colorCode);
|
||||
}
|
||||
|
||||
public static void SetColor2(int colorCode)
|
||||
{
|
||||
Color2 = Color.FromArgb(colorCode);
|
||||
}
|
||||
|
||||
|
||||
private static IEnumerable<HidDevice> GetHidDevices(int[] deviceIds, int minInput = 18, int minFeatures = 1)
|
||||
{
|
||||
HidDevice[] HidDeviceList = HidDevices.Enumerate(ASUS_ID, deviceIds).ToArray();
|
||||
foreach (HidDevice device in HidDeviceList)
|
||||
if (device.IsConnected
|
||||
&& device.Capabilities.FeatureReportByteLength >= minFeatures
|
||||
&& device.Capabilities.InputReportByteLength >= minInput)
|
||||
yield return device;
|
||||
}
|
||||
|
||||
public static HidDevice? GetDevice(byte reportID = INPUT_HID_ID)
|
||||
{
|
||||
HidDevice[] HidDeviceList = HidDevices.Enumerate(ASUS_ID, deviceIds).ToArray();
|
||||
HidDevice input = null;
|
||||
|
||||
foreach (HidDevice device in HidDeviceList)
|
||||
if (device.ReadFeatureData(out byte[] data, reportID))
|
||||
{
|
||||
input = device;
|
||||
//Logger.WriteLine("HID Device("+ reportID + ")" + + device.Capabilities.FeatureReportByteLength + "|" + device.Capabilities.InputReportByteLength + device.DevicePath);
|
||||
}
|
||||
|
||||
return input;
|
||||
}
|
||||
|
||||
public static bool TouchpadToggle()
|
||||
{
|
||||
HidDevice? input = GetDevice();
|
||||
if (input != null) return input.WriteFeatureData(new byte[] { INPUT_HID_ID, 0xf4, 0x6b });
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
public static byte[] AuraMessage(int mode, Color color, Color color2, int speed)
|
||||
{
|
||||
|
||||
byte[] msg = new byte[17];
|
||||
msg[0] = AURA_HID_ID;
|
||||
msg[1] = 0xb3;
|
||||
msg[2] = 0x00; // Zone
|
||||
msg[3] = (byte)mode; // Aura Mode
|
||||
msg[4] = (byte)(color.R); // R
|
||||
msg[5] = (byte)(color.G); // G
|
||||
msg[6] = (byte)(color.B); // B
|
||||
msg[7] = (byte)speed; // aura.speed as u8;
|
||||
msg[8] = 0; // aura.direction as u8;
|
||||
msg[10] = (byte)(color2.R); // R
|
||||
msg[11] = (byte)(color2.G); // G
|
||||
msg[12] = (byte)(color2.B); // B
|
||||
return msg;
|
||||
}
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
Task.Run(async () =>
|
||||
{
|
||||
var devices = GetHidDevices(deviceIds, 0);
|
||||
foreach (HidDevice device in devices)
|
||||
{
|
||||
device.OpenDevice();
|
||||
device.WriteFeatureData(LED_INIT1);
|
||||
device.WriteFeatureData(LED_INIT2);
|
||||
device.WriteFeatureData(LED_INIT3);
|
||||
device.WriteFeatureData(LED_INIT4);
|
||||
device.WriteFeatureData(LED_INIT5);
|
||||
device.CloseDevice();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
public static void ApplyBrightness(int brightness, string log = "Backlight")
|
||||
{
|
||||
|
||||
if (AppConfig.ContainsModel("TUF"))
|
||||
Program.acpi.TUFKeyboardBrightness(brightness);
|
||||
|
||||
|
||||
Task.Run(async () =>
|
||||
{
|
||||
|
||||
byte[] msg = { AURA_HID_ID, 0xba, 0xc5, 0xc4, (byte)brightness };
|
||||
byte[] msgBackup = { INPUT_HID_ID, 0xba, 0xc5, 0xc4, (byte)brightness };
|
||||
|
||||
var devices = GetHidDevices(deviceIds, 0);
|
||||
foreach (HidDevice device in devices)
|
||||
{
|
||||
device.OpenDevice();
|
||||
|
||||
if (device.ReadFeatureData(out byte[] data, AURA_HID_ID))
|
||||
{
|
||||
device.WriteFeatureData(msg);
|
||||
Logger.WriteLine(log + ":" + BitConverter.ToString(msg));
|
||||
}
|
||||
|
||||
if (AppConfig.ContainsModel("GA503") && device.ReadFeatureData(out byte[] dataBackkup, INPUT_HID_ID))
|
||||
{
|
||||
device.WriteFeatureData(msgBackup);
|
||||
Logger.WriteLine(log + ":" + BitConverter.ToString(msgBackup));
|
||||
}
|
||||
|
||||
device.CloseDevice();
|
||||
}
|
||||
|
||||
// Backup payload for old models
|
||||
/*
|
||||
if (AppConfig.ContainsModel("GA503RW"))
|
||||
{
|
||||
byte[] msgBackup = { INPUT_HID_ID, 0xba, 0xc5, 0xc4, (byte)brightness };
|
||||
|
||||
var devicesBackup = GetHidDevices(deviceIds, 0);
|
||||
foreach (HidDevice device in devicesBackup)
|
||||
{
|
||||
device.OpenDevice();
|
||||
device.WriteFeatureData(msgBackup);
|
||||
device.CloseDevice();
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
});
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
public static void ApplyAuraPower(List<AuraDev19b6> flags)
|
||||
{
|
||||
|
||||
byte[] msg = AuraDev19b6Extensions.ToBytes(flags.ToArray());
|
||||
|
||||
|
||||
var devices = GetHidDevices(deviceIds);
|
||||
//Logger.WriteLine("USB-KB = " + BitConverter.ToString(msg));
|
||||
|
||||
foreach (HidDevice device in devices)
|
||||
{
|
||||
device.OpenDevice();
|
||||
device.WriteFeatureData(msg);
|
||||
Logger.WriteLine("USB-KB " + device.Attributes.ProductHexId + ":" + BitConverter.ToString(msg));
|
||||
device.CloseDevice();
|
||||
}
|
||||
|
||||
if (AppConfig.ContainsModel("TUF"))
|
||||
Program.acpi.TUFKeyboardPower(
|
||||
flags.Contains(AuraDev19b6.AwakeKeyb),
|
||||
flags.Contains(AuraDev19b6.BootKeyb),
|
||||
flags.Contains(AuraDev19b6.SleepKeyb),
|
||||
flags.Contains(AuraDev19b6.ShutdownKeyb));
|
||||
|
||||
}
|
||||
|
||||
|
||||
public static void ApplyAura()
|
||||
{
|
||||
|
||||
int _speed;
|
||||
|
||||
switch (Speed)
|
||||
{
|
||||
case 1:
|
||||
_speed = 0xeb;
|
||||
break;
|
||||
case 2:
|
||||
_speed = 0xf5;
|
||||
break;
|
||||
default:
|
||||
_speed = 0xe1;
|
||||
break;
|
||||
}
|
||||
|
||||
byte[] msg = AuraMessage(Mode, Color1, Color2, _speed);
|
||||
|
||||
var devices = GetHidDevices(deviceIds);
|
||||
|
||||
if (devices.Count() == 0)
|
||||
{
|
||||
Logger.WriteLine("USB-KB : not found");
|
||||
devices = GetHidDevices(deviceIds, 1);
|
||||
}
|
||||
|
||||
foreach (HidDevice device in devices)
|
||||
{
|
||||
device.OpenDevice();
|
||||
device.WriteFeatureData(msg);
|
||||
device.WriteFeatureData(MESSAGE_SET);
|
||||
device.WriteFeatureData(MESSAGE_APPLY);
|
||||
device.CloseDevice();
|
||||
Logger.WriteLine("USB-KB " + device.Capabilities.FeatureReportByteLength + "|" + device.Capabilities.InputReportByteLength + device.Description + device.DevicePath + ":" + BitConverter.ToString(msg));
|
||||
}
|
||||
|
||||
if (AppConfig.ContainsModel("TUF"))
|
||||
Program.acpi.TUFKeyboardRGB(Mode, Color1, _speed);
|
||||
|
||||
}
|
||||
|
||||
|
||||
// Reference : thanks to https://github.com/RomanYazvinsky/ for initial discovery of XGM payloads
|
||||
public static int SetXGM(byte[] msg)
|
||||
{
|
||||
|
||||
//Logger.WriteLine("XGM Payload :" + BitConverter.ToString(msg));
|
||||
|
||||
var payload = new byte[300];
|
||||
Array.Copy(msg, payload, msg.Length);
|
||||
|
||||
foreach (HidDevice device in GetHidDevices(new int[] { 0x1970 }, 0, 300))
|
||||
{
|
||||
device.OpenDevice();
|
||||
Logger.WriteLine("XGM " + device.Attributes.ProductHexId + "|" + device.Capabilities.FeatureReportByteLength + ":" + BitConverter.ToString(msg));
|
||||
device.WriteFeatureData(payload);
|
||||
device.CloseDevice();
|
||||
//return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static void ApplyXGMLight(bool status)
|
||||
{
|
||||
SetXGM(new byte[] { 0x5e, 0xc5, status ? (byte)0x50 : (byte)0 });
|
||||
}
|
||||
|
||||
|
||||
public static int ResetXGM()
|
||||
{
|
||||
return SetXGM(new byte[] { 0x5e, 0xd1, 0x02 });
|
||||
}
|
||||
|
||||
public static int SetXGMFan(byte[] curve)
|
||||
{
|
||||
|
||||
if (AsusACPI.IsInvalidCurve(curve)) return -1;
|
||||
|
||||
byte[] msg = new byte[19];
|
||||
Array.Copy(new byte[] { 0x5e, 0xd1, 0x01 }, msg, 3);
|
||||
Array.Copy(curve, 0, msg, 3, curve.Length);
|
||||
|
||||
return SetXGM(msg);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
78
app/Aura.cs
78
app/Aura.cs
@@ -1,78 +0,0 @@
|
||||
using HidLibrary;
|
||||
|
||||
public class Aura
|
||||
{
|
||||
|
||||
static byte[] MESSAGE_SET = { 0x5d, 0xb5, 0,0,0 };
|
||||
static byte[] MESSAGE_APPLY = { 0x5d, 0xb4};
|
||||
|
||||
public const int Static = 0;
|
||||
public const int Breathe = 1;
|
||||
public const int Strobe = 2;
|
||||
public const int Rainbow = 3;
|
||||
public const int Dingding = 4;
|
||||
|
||||
public const int SpeedSlow = 0xe1;
|
||||
public const int SpeedMedium = 0xeb;
|
||||
public const int SpeedHigh = 0xf5;
|
||||
|
||||
public static int Mode = Static;
|
||||
public static Color Color1 = Color.White;
|
||||
public static Color Color2 = Color.Black;
|
||||
public static int Speed = SpeedSlow;
|
||||
|
||||
public static byte[] AuraMessage(int mode, Color color, Color color2, int speed)
|
||||
{
|
||||
byte[] msg = new byte[17];
|
||||
msg[0] = 0x5d;
|
||||
msg[1] = 0xb3;
|
||||
msg[2] = 0x00; // Zone
|
||||
msg[3] = (byte)mode; // Aura Mode
|
||||
msg[4] = (byte)(color.R); // R
|
||||
msg[5] = (byte)(color.G); // G
|
||||
msg[6] = (byte)(color.B); // B
|
||||
msg[7] = (byte)speed; // aura.speed as u8;
|
||||
msg[8] = 0; // aura.direction as u8;
|
||||
msg[10] = (byte)(color2.R); // R
|
||||
msg[11] = (byte)(color2.G); // G
|
||||
msg[12] = (byte)(color2.B); // B
|
||||
return msg;
|
||||
}
|
||||
|
||||
public static void ApplyAura()
|
||||
{
|
||||
|
||||
HidDevice[] HidDeviceList;
|
||||
int[] deviceIds = { 0x1854, 0x1869, 0x1866, 0x19b6, 0x1822, 0x1837, 0x1854, 0x184a, 0x183d, 0x8502, 0x1807, 0x17e0 };
|
||||
|
||||
HidDeviceList = HidDevices.Enumerate(0x0b05, deviceIds).ToArray();
|
||||
|
||||
if (Mode == Dingding)
|
||||
{
|
||||
Mode = 10;
|
||||
Speed = SpeedMedium;
|
||||
}
|
||||
else if (Mode == Rainbow)
|
||||
{
|
||||
Speed = SpeedMedium;
|
||||
}
|
||||
else
|
||||
{
|
||||
Speed = SpeedSlow;
|
||||
}
|
||||
|
||||
foreach (HidDevice device in HidDeviceList)
|
||||
{
|
||||
if (device.IsConnected && device.Description.Contains("HID"))
|
||||
{
|
||||
device.OpenDevice();
|
||||
byte[] msg = AuraMessage(Mode, Color1, Color2, Speed);
|
||||
device.Write(msg);
|
||||
device.Write(MESSAGE_SET);
|
||||
device.Write(MESSAGE_APPLY);
|
||||
device.CloseDevice();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
170
app/ControlHelper.cs
Normal file
170
app/ControlHelper.cs
Normal file
@@ -0,0 +1,170 @@
|
||||
using CustomControls;
|
||||
using System.Drawing.Drawing2D;
|
||||
using System.Windows.Forms.DataVisualization.Charting;
|
||||
using WinFormsSliderBar;
|
||||
|
||||
public static class ControlHelper
|
||||
{
|
||||
|
||||
static bool _invert = false;
|
||||
static float _scale = 1;
|
||||
|
||||
public static void Adjust(RForm container, bool invert = false)
|
||||
{
|
||||
|
||||
container.BackColor = RForm.formBack;
|
||||
container.ForeColor = RForm.foreMain;
|
||||
|
||||
_invert = invert;
|
||||
AdjustControls(container.Controls);
|
||||
_invert = false;
|
||||
|
||||
}
|
||||
|
||||
public static void Resize(RForm container, float baseScale = 2)
|
||||
{
|
||||
_scale = GetDpiScale(container).Value / baseScale;
|
||||
if (Math.Abs(_scale - 1) > 0.2) ResizeControls(container.Controls);
|
||||
|
||||
}
|
||||
|
||||
private static void ResizeControls(Control.ControlCollection controls)
|
||||
{
|
||||
foreach (Control control in controls)
|
||||
{
|
||||
var button = control as RButton;
|
||||
if (button != null && button.Image is not null)
|
||||
button.Image = ResizeImage(button.Image);
|
||||
|
||||
/*
|
||||
var pictureBox = control as PictureBox;
|
||||
if (pictureBox != null && pictureBox.BackgroundImage is not null)
|
||||
pictureBox.BackgroundImage = ResizeImage(pictureBox.BackgroundImage);
|
||||
*/
|
||||
|
||||
ResizeControls(control.Controls);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private static void AdjustControls(Control.ControlCollection controls)
|
||||
{
|
||||
foreach (Control control in controls)
|
||||
{
|
||||
var button = control as RButton;
|
||||
if (button != null)
|
||||
{
|
||||
button.BackColor = button.Secondary ? RForm.buttonSecond : RForm.buttonMain;
|
||||
button.ForeColor = RForm.foreMain;
|
||||
|
||||
button.FlatStyle = FlatStyle.Flat;
|
||||
button.FlatAppearance.BorderColor = RForm.borderMain;
|
||||
|
||||
if (button.Image is not null)
|
||||
button.Image = AdjustImage(button.Image);
|
||||
}
|
||||
|
||||
var pictureBox = control as PictureBox;
|
||||
if (pictureBox != null && pictureBox.BackgroundImage is not null)
|
||||
pictureBox.BackgroundImage = AdjustImage(pictureBox.BackgroundImage);
|
||||
|
||||
|
||||
var combo = control as RComboBox;
|
||||
if (combo != null)
|
||||
{
|
||||
combo.BackColor = RForm.buttonMain;
|
||||
combo.ForeColor = RForm.foreMain;
|
||||
combo.BorderColor = RForm.buttonMain;
|
||||
combo.ButtonColor = RForm.buttonMain;
|
||||
combo.ArrowColor = RForm.foreMain;
|
||||
}
|
||||
|
||||
var gb = control as GroupBox;
|
||||
if (gb != null)
|
||||
{
|
||||
gb.ForeColor = RForm.foreMain;
|
||||
}
|
||||
|
||||
var sl = control as Slider;
|
||||
if (sl != null)
|
||||
{
|
||||
sl.borderColor = RForm.buttonMain;
|
||||
}
|
||||
|
||||
var chk = control as CheckBox;
|
||||
if (chk != null && chk.Padding.Right > 5)
|
||||
{
|
||||
chk.BackColor = RForm.buttonSecond;
|
||||
}
|
||||
|
||||
var chart = control as Chart;
|
||||
if (chart != null)
|
||||
{
|
||||
chart.BackColor = RForm.chartMain;
|
||||
chart.ChartAreas[0].BackColor = RForm.chartMain;
|
||||
|
||||
chart.ChartAreas[0].AxisX.TitleForeColor = RForm.foreMain;
|
||||
chart.ChartAreas[0].AxisY.TitleForeColor = RForm.foreMain;
|
||||
|
||||
chart.ChartAreas[0].AxisX.LabelStyle.ForeColor = RForm.foreMain;
|
||||
chart.ChartAreas[0].AxisY.LabelStyle.ForeColor = RForm.foreMain;
|
||||
|
||||
chart.ChartAreas[0].AxisX.MajorTickMark.LineColor = RForm.foreMain;
|
||||
chart.ChartAreas[0].AxisY.MajorTickMark.LineColor = RForm.foreMain;
|
||||
|
||||
chart.ChartAreas[0].AxisX.MajorGrid.LineColor = RForm.chartGrid;
|
||||
chart.ChartAreas[0].AxisY.MajorGrid.LineColor = RForm.chartGrid;
|
||||
chart.ChartAreas[0].AxisX.LineColor = RForm.chartGrid;
|
||||
chart.ChartAreas[0].AxisY.LineColor = RForm.chartGrid;
|
||||
|
||||
chart.Titles[0].ForeColor = RForm.foreMain;
|
||||
|
||||
}
|
||||
|
||||
AdjustControls(control.Controls);
|
||||
}
|
||||
}
|
||||
|
||||
public static Lazy<float> GetDpiScale(Control control)
|
||||
{
|
||||
return new Lazy<float>(() =>
|
||||
{
|
||||
using (var graphics = control.CreateGraphics())
|
||||
return graphics.DpiX / 96.0f;
|
||||
});
|
||||
}
|
||||
|
||||
private static Image ResizeImage(Image image)
|
||||
{
|
||||
var newSize = new Size((int)(image.Width * _scale), (int)(image.Height * _scale));
|
||||
var pic = new Bitmap(newSize.Width, newSize.Height);
|
||||
|
||||
using (var g = Graphics.FromImage(pic))
|
||||
{
|
||||
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
|
||||
g.DrawImage(image, new Rectangle(new Point(), newSize));
|
||||
}
|
||||
return pic;
|
||||
}
|
||||
|
||||
private static Image AdjustImage(Image image)
|
||||
{
|
||||
var pic = new Bitmap(image);
|
||||
|
||||
if (_invert)
|
||||
{
|
||||
for (int y = 0; (y <= (pic.Height - 1)); y++)
|
||||
{
|
||||
for (int x = 0; (x <= (pic.Width - 1)); x++)
|
||||
{
|
||||
Color col = pic.GetPixel(x, y);
|
||||
pic.SetPixel(x, y, Color.FromArgb(col.A, (255 - col.R), (255 - col.G), (255 - col.B)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return pic;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
35
app/CustomContextMenu.cs
Normal file
35
app/CustomContextMenu.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace GHelper
|
||||
{
|
||||
class CustomContextMenu : ContextMenuStrip
|
||||
{
|
||||
[DllImport("dwmapi.dll", CharSet = CharSet.Unicode, SetLastError = true)]
|
||||
private static extern long DwmSetWindowAttribute(IntPtr hwnd,
|
||||
DWMWINDOWATTRIBUTE attribute,
|
||||
ref DWM_WINDOW_CORNER_PREFERENCE pvAttribute,
|
||||
uint cbAttribute);
|
||||
|
||||
public CustomContextMenu()
|
||||
{
|
||||
var preference = DWM_WINDOW_CORNER_PREFERENCE.DWMWCP_ROUNDSMALL; //change as you want
|
||||
DwmSetWindowAttribute(Handle,
|
||||
DWMWINDOWATTRIBUTE.DWMWA_WINDOW_CORNER_PREFERENCE,
|
||||
ref preference,
|
||||
sizeof(uint));
|
||||
}
|
||||
|
||||
public enum DWMWINDOWATTRIBUTE
|
||||
{
|
||||
DWMWA_WINDOW_CORNER_PREFERENCE = 33
|
||||
}
|
||||
public enum DWM_WINDOW_CORNER_PREFERENCE
|
||||
{
|
||||
DWMWA_DEFAULT = 0,
|
||||
DWMWCP_DONOTROUND = 1,
|
||||
DWMWCP_ROUND = 2,
|
||||
DWMWCP_ROUNDSMALL = 3,
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
398
app/CustomControls.cs
Normal file
398
app/CustomControls.cs
Normal file
@@ -0,0 +1,398 @@
|
||||
using Microsoft.Win32;
|
||||
using System.ComponentModel;
|
||||
using System.Drawing.Drawing2D;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace CustomControls
|
||||
{
|
||||
|
||||
public class RForm : Form
|
||||
{
|
||||
|
||||
public static Color colorEco = Color.FromArgb(255, 6, 180, 138);
|
||||
public static Color colorStandard = Color.FromArgb(255, 58, 174, 239);
|
||||
public static Color colorTurbo = Color.FromArgb(255, 255, 32, 32);
|
||||
public static Color colorCustom = Color.FromArgb(255, 255, 128, 0);
|
||||
|
||||
|
||||
public static Color buttonMain;
|
||||
public static Color buttonSecond;
|
||||
|
||||
public static Color formBack;
|
||||
public static Color foreMain;
|
||||
public static Color borderMain;
|
||||
public static Color chartMain;
|
||||
public static Color chartGrid;
|
||||
|
||||
[DllImport("UXTheme.dll", SetLastError = true, EntryPoint = "#138")]
|
||||
public static extern bool CheckSystemDarkModeStatus();
|
||||
|
||||
[DllImport("DwmApi")] //System.Runtime.InteropServices
|
||||
private static extern int DwmSetWindowAttribute(IntPtr hwnd, int attr, int[] attrValue, int attrSize);
|
||||
|
||||
public bool darkTheme = false;
|
||||
|
||||
public static void InitColors(bool darkTheme)
|
||||
{
|
||||
if (darkTheme)
|
||||
{
|
||||
buttonMain = Color.FromArgb(255, 55, 55, 55);
|
||||
buttonSecond = Color.FromArgb(255, 38, 38, 38);
|
||||
|
||||
formBack = Color.FromArgb(255, 28, 28, 28);
|
||||
foreMain = Color.FromArgb(255, 240, 240, 240);
|
||||
borderMain = Color.FromArgb(255, 50, 50, 50);
|
||||
|
||||
chartMain = Color.FromArgb(255, 35, 35, 35);
|
||||
chartGrid = Color.FromArgb(255, 70, 70, 70);
|
||||
}
|
||||
else
|
||||
{
|
||||
buttonMain = SystemColors.ControlLightLight;
|
||||
buttonSecond = SystemColors.ControlLight;
|
||||
|
||||
formBack = SystemColors.Control;
|
||||
foreMain = SystemColors.ControlText;
|
||||
borderMain = Color.LightGray;
|
||||
|
||||
chartMain = SystemColors.ControlLightLight;
|
||||
chartGrid = Color.LightGray;
|
||||
}
|
||||
}
|
||||
|
||||
private static bool IsDarkTheme()
|
||||
{
|
||||
using var key = Registry.CurrentUser.OpenSubKey(@"Software\Microsoft\Windows\CurrentVersion\Themes\Personalize");
|
||||
var registryValueObject = key?.GetValue("AppsUseLightTheme");
|
||||
|
||||
if (registryValueObject == null) return false;
|
||||
return (int)registryValueObject <= 0;
|
||||
}
|
||||
|
||||
public bool InitTheme(bool setDPI = false)
|
||||
{
|
||||
bool newDarkTheme = CheckSystemDarkModeStatus();
|
||||
bool changed = (darkTheme != newDarkTheme);
|
||||
darkTheme = newDarkTheme;
|
||||
|
||||
InitColors(darkTheme);
|
||||
|
||||
if (setDPI)
|
||||
ControlHelper.Resize(this);
|
||||
|
||||
if (changed)
|
||||
{
|
||||
DwmSetWindowAttribute(this.Handle, 20, new[] { darkTheme ? 1 : 0 }, 4);
|
||||
ControlHelper.Adjust(this, changed);
|
||||
}
|
||||
|
||||
return changed;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
public class RCheckBox : CheckBox
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
public class RComboBox : ComboBox
|
||||
{
|
||||
private Color borderColor = Color.Gray;
|
||||
[DefaultValue(typeof(Color), "Gray")]
|
||||
public Color BorderColor
|
||||
{
|
||||
get { return borderColor; }
|
||||
set
|
||||
{
|
||||
if (borderColor != value)
|
||||
{
|
||||
borderColor = value;
|
||||
Invalidate();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private Color buttonColor = Color.FromArgb(255, 255, 255, 255);
|
||||
[DefaultValue(typeof(Color), "255, 255, 255")]
|
||||
public Color ButtonColor
|
||||
{
|
||||
get { return buttonColor; }
|
||||
set
|
||||
{
|
||||
if (buttonColor != value)
|
||||
{
|
||||
buttonColor = value;
|
||||
Invalidate();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Color arrowColor = Color.Black;
|
||||
[DefaultValue(typeof(Color), "Black")]
|
||||
public Color ArrowColor
|
||||
{
|
||||
get { return arrowColor; }
|
||||
set
|
||||
{
|
||||
if (arrowColor != value)
|
||||
{
|
||||
arrowColor = value;
|
||||
Invalidate();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
protected override void WndProc(ref Message m)
|
||||
{
|
||||
if (m.Msg == WM_PAINT && DropDownStyle != ComboBoxStyle.Simple)
|
||||
{
|
||||
var clientRect = ClientRectangle;
|
||||
var dropDownButtonWidth = SystemInformation.HorizontalScrollBarArrowWidth;
|
||||
var outerBorder = new Rectangle(clientRect.Location,
|
||||
new Size(clientRect.Width - 1, clientRect.Height - 1));
|
||||
var innerBorder = new Rectangle(outerBorder.X + 1, outerBorder.Y + 1,
|
||||
outerBorder.Width - dropDownButtonWidth - 2, outerBorder.Height - 2);
|
||||
var innerInnerBorder = new Rectangle(innerBorder.X + 1, innerBorder.Y + 1,
|
||||
innerBorder.Width - 2, innerBorder.Height - 2);
|
||||
var dropDownRect = new Rectangle(innerBorder.Right + 1, innerBorder.Y,
|
||||
dropDownButtonWidth, innerBorder.Height + 1);
|
||||
if (RightToLeft == RightToLeft.Yes)
|
||||
{
|
||||
innerBorder.X = clientRect.Width - innerBorder.Right;
|
||||
innerInnerBorder.X = clientRect.Width - innerInnerBorder.Right;
|
||||
dropDownRect.X = clientRect.Width - dropDownRect.Right;
|
||||
dropDownRect.Width += 1;
|
||||
}
|
||||
var innerBorderColor = Enabled ? BackColor : SystemColors.Control;
|
||||
var outerBorderColor = Enabled ? BorderColor : SystemColors.ControlDark;
|
||||
var buttonColor = Enabled ? ButtonColor : SystemColors.Control;
|
||||
var middle = new Point(dropDownRect.Left + dropDownRect.Width / 2,
|
||||
dropDownRect.Top + dropDownRect.Height / 2);
|
||||
var arrow = new Point[]
|
||||
{
|
||||
new Point(middle.X - 3, middle.Y - 2),
|
||||
new Point(middle.X + 4, middle.Y - 2),
|
||||
new Point(middle.X, middle.Y + 2)
|
||||
};
|
||||
var ps = new PAINTSTRUCT();
|
||||
bool shoulEndPaint = false;
|
||||
IntPtr dc;
|
||||
if (m.WParam == IntPtr.Zero)
|
||||
{
|
||||
dc = BeginPaint(Handle, ref ps);
|
||||
m.WParam = dc;
|
||||
shoulEndPaint = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
dc = m.WParam;
|
||||
}
|
||||
|
||||
var rgn = CreateRectRgn(innerInnerBorder.Left, innerInnerBorder.Top,
|
||||
innerInnerBorder.Right, innerInnerBorder.Bottom);
|
||||
|
||||
SelectClipRgn(dc, rgn);
|
||||
DefWndProc(ref m);
|
||||
DeleteObject(rgn);
|
||||
rgn = CreateRectRgn(clientRect.Left, clientRect.Top,
|
||||
clientRect.Right, clientRect.Bottom);
|
||||
SelectClipRgn(dc, rgn);
|
||||
using (var g = Graphics.FromHdc(dc))
|
||||
{
|
||||
using (var b = new SolidBrush(buttonColor))
|
||||
{
|
||||
g.FillRectangle(b, dropDownRect);
|
||||
}
|
||||
using (var b = new SolidBrush(arrowColor))
|
||||
{
|
||||
g.FillPolygon(b, arrow);
|
||||
}
|
||||
using (var p = new Pen(innerBorderColor))
|
||||
{
|
||||
g.DrawRectangle(p, innerBorder);
|
||||
g.DrawRectangle(p, innerInnerBorder);
|
||||
}
|
||||
using (var p = new Pen(outerBorderColor))
|
||||
{
|
||||
g.DrawRectangle(p, outerBorder);
|
||||
}
|
||||
}
|
||||
if (shoulEndPaint)
|
||||
EndPaint(Handle, ref ps);
|
||||
DeleteObject(rgn);
|
||||
}
|
||||
else
|
||||
base.WndProc(ref m);
|
||||
}
|
||||
|
||||
private const int WM_PAINT = 0xF;
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct RECT
|
||||
{
|
||||
public int L, T, R, B;
|
||||
}
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct PAINTSTRUCT
|
||||
{
|
||||
public IntPtr hdc;
|
||||
public bool fErase;
|
||||
public int rcPaint_left;
|
||||
public int rcPaint_top;
|
||||
public int rcPaint_right;
|
||||
public int rcPaint_bottom;
|
||||
public bool fRestore;
|
||||
public bool fIncUpdate;
|
||||
public int reserved1;
|
||||
public int reserved2;
|
||||
public int reserved3;
|
||||
public int reserved4;
|
||||
public int reserved5;
|
||||
public int reserved6;
|
||||
public int reserved7;
|
||||
public int reserved8;
|
||||
}
|
||||
[DllImport("user32.dll")]
|
||||
private static extern IntPtr BeginPaint(IntPtr hWnd,
|
||||
[In, Out] ref PAINTSTRUCT lpPaint);
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
private static extern bool EndPaint(IntPtr hWnd, ref PAINTSTRUCT lpPaint);
|
||||
|
||||
[DllImport("gdi32.dll")]
|
||||
public static extern int SelectClipRgn(IntPtr hDC, IntPtr hRgn);
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
public static extern int GetUpdateRgn(IntPtr hwnd, IntPtr hrgn, bool fErase);
|
||||
public enum RegionFlags
|
||||
{
|
||||
ERROR = 0,
|
||||
NULLREGION = 1,
|
||||
SIMPLEREGION = 2,
|
||||
COMPLEXREGION = 3,
|
||||
}
|
||||
[DllImport("gdi32.dll")]
|
||||
internal static extern bool DeleteObject(IntPtr hObject);
|
||||
|
||||
[DllImport("gdi32.dll")]
|
||||
private static extern IntPtr CreateRectRgn(int x1, int y1, int x2, int y2);
|
||||
}
|
||||
|
||||
public class RButton : Button
|
||||
{
|
||||
//Fields
|
||||
private int borderSize = 5;
|
||||
|
||||
private int borderRadius = 5;
|
||||
public int BorderRadius
|
||||
{
|
||||
get { return borderRadius; }
|
||||
set
|
||||
{
|
||||
borderRadius = value;
|
||||
}
|
||||
}
|
||||
|
||||
private Color borderColor = Color.Transparent;
|
||||
public Color BorderColor
|
||||
{
|
||||
get { return borderColor; }
|
||||
set
|
||||
{
|
||||
borderColor = value;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private bool activated = false;
|
||||
public bool Activated
|
||||
{
|
||||
get { return activated; }
|
||||
set
|
||||
{
|
||||
if (activated != value)
|
||||
this.Invalidate();
|
||||
activated = value;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private bool secondary = false;
|
||||
public bool Secondary
|
||||
{
|
||||
get { return secondary; }
|
||||
set
|
||||
{
|
||||
secondary = value;
|
||||
}
|
||||
}
|
||||
|
||||
public RButton()
|
||||
{
|
||||
DoubleBuffered = true;
|
||||
FlatStyle = FlatStyle.Flat;
|
||||
FlatAppearance.BorderSize = 0;
|
||||
}
|
||||
|
||||
private GraphicsPath GetFigurePath(Rectangle rect, int radius)
|
||||
{
|
||||
GraphicsPath path = new GraphicsPath();
|
||||
float curveSize = radius * 2F;
|
||||
|
||||
path.StartFigure();
|
||||
path.AddArc(rect.X, rect.Y, curveSize, curveSize, 180, 90);
|
||||
path.AddArc(rect.Right - curveSize, rect.Y, curveSize, curveSize, 270, 90);
|
||||
path.AddArc(rect.Right - curveSize, rect.Bottom - curveSize, curveSize, curveSize, 0, 90);
|
||||
path.AddArc(rect.X, rect.Bottom - curveSize, curveSize, curveSize, 90, 90);
|
||||
path.CloseFigure();
|
||||
return path;
|
||||
}
|
||||
|
||||
|
||||
protected override void OnPaint(PaintEventArgs pevent)
|
||||
{
|
||||
|
||||
base.OnPaint(pevent);
|
||||
|
||||
float ratio = pevent.Graphics.DpiX / 192.0f;
|
||||
int border = (int)(ratio * borderSize);
|
||||
|
||||
Rectangle rectSurface = this.ClientRectangle;
|
||||
Rectangle rectBorder = Rectangle.Inflate(rectSurface, -border, -border);
|
||||
|
||||
Color borderDrawColor = activated ? borderColor : Color.Transparent;
|
||||
|
||||
using (GraphicsPath pathSurface = GetFigurePath(rectSurface, borderRadius + border))
|
||||
using (GraphicsPath pathBorder = GetFigurePath(rectBorder, borderRadius))
|
||||
using (Pen penSurface = new Pen(this.Parent.BackColor, border))
|
||||
using (Pen penBorder = new Pen(borderDrawColor, border))
|
||||
{
|
||||
penBorder.Alignment = PenAlignment.Outset;
|
||||
pevent.Graphics.SmoothingMode = SmoothingMode.AntiAlias;
|
||||
this.Region = new Region(pathSurface);
|
||||
pevent.Graphics.DrawPath(penSurface, pathSurface);
|
||||
pevent.Graphics.DrawPath(penBorder, pathBorder);
|
||||
}
|
||||
|
||||
if (!Enabled && ForeColor != SystemColors.ControlText)
|
||||
{
|
||||
var rect = pevent.ClipRectangle;
|
||||
if (Image is not null)
|
||||
{
|
||||
rect.Y += Image.Height;
|
||||
rect.Height -= Image.Height;
|
||||
}
|
||||
TextFormatFlags flags = TextFormatFlags.HorizontalCenter | TextFormatFlags.VerticalCenter | TextFormatFlags.WordBreak;
|
||||
TextRenderer.DrawText(pevent.Graphics, this.Text, this.Font, rect, Color.Gray, flags);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
120
app/CustomControls.resx
Normal file
120
app/CustomControls.resx
Normal file
@@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
1050
app/Extra.Designer.cs
generated
Normal file
1050
app/Extra.Designer.cs
generated
Normal file
File diff suppressed because it is too large
Load Diff
456
app/Extra.cs
Normal file
456
app/Extra.cs
Normal file
@@ -0,0 +1,456 @@
|
||||
using CustomControls;
|
||||
using GHelper.Gpu;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace GHelper
|
||||
{
|
||||
public partial class Extra : RForm
|
||||
{
|
||||
|
||||
Dictionary<string, string> customActions = new Dictionary<string, string>
|
||||
{
|
||||
{"","--------------" },
|
||||
{"mute", Properties.Strings.VolumeMute},
|
||||
{"screenshot", Properties.Strings.PrintScreen},
|
||||
{"play", Properties.Strings.PlayPause},
|
||||
{"aura", Properties.Strings.ToggleAura},
|
||||
{"performance", Properties.Strings.PerformanceMode},
|
||||
{"screen", Properties.Strings.ToggleScreen},
|
||||
{"miniled", Properties.Strings.ToggleMiniled},
|
||||
{"fnlock", Properties.Strings.ToggleFnLock},
|
||||
{"brightness_down", Properties.Strings.BrightnessDown},
|
||||
{"brightness_up", Properties.Strings.BrightnessUp},
|
||||
{"custom", Properties.Strings.Custom}
|
||||
};
|
||||
|
||||
private void SetKeyCombo(ComboBox combo, TextBox txbox, string name)
|
||||
{
|
||||
|
||||
switch (name)
|
||||
{
|
||||
case "m1":
|
||||
customActions[""] = Properties.Strings.VolumeDown;
|
||||
break;
|
||||
case "m2":
|
||||
customActions[""] = Properties.Strings.VolumeUp;
|
||||
break;
|
||||
case "m3":
|
||||
customActions[""] = Properties.Strings.MuteMic;
|
||||
break;
|
||||
case "m4":
|
||||
customActions[""] = Properties.Strings.OpenGHelper;
|
||||
break;
|
||||
case "fnf4":
|
||||
customActions[""] = Properties.Strings.ToggleAura;
|
||||
customActions.Remove("aura");
|
||||
break;
|
||||
case "fnc":
|
||||
customActions[""] = Properties.Strings.ToggleFnLock;
|
||||
customActions.Remove("fnlock");
|
||||
break;
|
||||
}
|
||||
|
||||
combo.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
combo.DataSource = new BindingSource(customActions, null);
|
||||
combo.DisplayMember = "Value";
|
||||
combo.ValueMember = "Key";
|
||||
|
||||
string action = AppConfig.GetString(name);
|
||||
|
||||
combo.SelectedValue = (action is not null) ? action : "";
|
||||
if (combo.SelectedValue is null) combo.SelectedValue = "";
|
||||
|
||||
combo.SelectedValueChanged += delegate
|
||||
{
|
||||
if (combo.SelectedValue is not null)
|
||||
AppConfig.Set(name, combo.SelectedValue.ToString());
|
||||
|
||||
if (name == "m1" || name == "m2")
|
||||
Program.inputDispatcher.RegisterKeys();
|
||||
|
||||
};
|
||||
|
||||
txbox.Text = AppConfig.GetString(name + "_custom");
|
||||
txbox.TextChanged += delegate
|
||||
{
|
||||
AppConfig.Set(name + "_custom", txbox.Text);
|
||||
};
|
||||
}
|
||||
|
||||
public Extra()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
groupBindings.Text = Properties.Strings.KeyBindings;
|
||||
groupLight.Text = " " + Properties.Strings.LaptopBacklight;
|
||||
groupOther.Text = Properties.Strings.Other;
|
||||
|
||||
checkAwake.Text = Properties.Strings.Awake;
|
||||
checkSleep.Text = Properties.Strings.Sleep;
|
||||
checkBoot.Text = Properties.Strings.Boot;
|
||||
checkShutdown.Text = Properties.Strings.Shutdown;
|
||||
|
||||
labelSpeed.Text = Properties.Strings.AnimationSpeed;
|
||||
labelBrightness.Text = Properties.Strings.Brightness;
|
||||
|
||||
labelBacklightTimeout.Text = Properties.Strings.BacklightTimeout;
|
||||
labelBacklightTimeoutPlugged.Text = Properties.Strings.BacklightTimeoutPlugged;
|
||||
|
||||
checkNoOverdrive.Text = Properties.Strings.DisableOverdrive;
|
||||
checkTopmost.Text = Properties.Strings.WindowTop;
|
||||
checkUSBC.Text = Properties.Strings.OptimizedUSBC;
|
||||
checkAutoApplyWindowsPowerMode.Text = Properties.Strings.ApplyWindowsPowerPlan;
|
||||
checkFnLock.Text = Properties.Strings.FnLock;
|
||||
|
||||
labelBacklight.Text = Properties.Strings.Keyboard;
|
||||
labelBacklightBar.Text = Properties.Strings.Lightbar;
|
||||
labelBacklightLid.Text = Properties.Strings.Lid;
|
||||
labelBacklightLogo.Text = Properties.Strings.Logo;
|
||||
|
||||
checkGpuApps.Text = Properties.Strings.KillGpuApps;
|
||||
|
||||
Text = Properties.Strings.ExtraSettings;
|
||||
|
||||
InitTheme();
|
||||
|
||||
SetKeyCombo(comboM1, textM1, "m1");
|
||||
SetKeyCombo(comboM2, textM2, "m2");
|
||||
SetKeyCombo(comboM3, textM3, "m3");
|
||||
SetKeyCombo(comboM4, textM4, "m4");
|
||||
SetKeyCombo(comboFNF4, textFNF4, "fnf4");
|
||||
SetKeyCombo(comboFNC, textFNC, "fnc");
|
||||
|
||||
Shown += Keyboard_Shown;
|
||||
|
||||
comboKeyboardSpeed.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboKeyboardSpeed.DataSource = new BindingSource(AsusUSB.GetSpeeds(), null);
|
||||
comboKeyboardSpeed.DisplayMember = "Value";
|
||||
comboKeyboardSpeed.ValueMember = "Key";
|
||||
comboKeyboardSpeed.SelectedValue = AsusUSB.Speed;
|
||||
comboKeyboardSpeed.SelectedValueChanged += ComboKeyboardSpeed_SelectedValueChanged;
|
||||
|
||||
// Keyboard
|
||||
checkAwake.Checked = !(AppConfig.Get("keyboard_awake") == 0);
|
||||
checkBoot.Checked = !(AppConfig.Get("keyboard_boot") == 0);
|
||||
checkSleep.Checked = !(AppConfig.Get("keyboard_sleep") == 0);
|
||||
checkShutdown.Checked = !(AppConfig.Get("keyboard_shutdown") == 0);
|
||||
|
||||
// Lightbar
|
||||
checkAwakeBar.Checked = !(AppConfig.Get("keyboard_awake_bar") == 0);
|
||||
checkBootBar.Checked = !(AppConfig.Get("keyboard_boot_bar") == 0);
|
||||
checkSleepBar.Checked = !(AppConfig.Get("keyboard_sleep_bar") == 0);
|
||||
checkShutdownBar.Checked = !(AppConfig.Get("keyboard_shutdown_bar") == 0);
|
||||
|
||||
// Lid
|
||||
checkAwakeLid.Checked = !(AppConfig.Get("keyboard_awake_lid") == 0);
|
||||
checkBootLid.Checked = !(AppConfig.Get("keyboard_boot_lid") == 0);
|
||||
checkSleepLid.Checked = !(AppConfig.Get("keyboard_sleep_lid") == 0);
|
||||
checkShutdownLid.Checked = !(AppConfig.Get("keyboard_shutdown_lid") == 0);
|
||||
|
||||
// Logo
|
||||
checkAwakeLogo.Checked = !(AppConfig.Get("keyboard_awake_logo") == 0);
|
||||
checkBootLogo.Checked = !(AppConfig.Get("keyboard_boot_logo") == 0);
|
||||
checkSleepLogo.Checked = !(AppConfig.Get("keyboard_sleep_logo") == 0);
|
||||
checkShutdownLogo.Checked = !(AppConfig.Get("keyboard_shutdown_logo") == 0);
|
||||
|
||||
checkAwake.CheckedChanged += CheckPower_CheckedChanged;
|
||||
checkBoot.CheckedChanged += CheckPower_CheckedChanged;
|
||||
checkSleep.CheckedChanged += CheckPower_CheckedChanged;
|
||||
checkShutdown.CheckedChanged += CheckPower_CheckedChanged;
|
||||
|
||||
checkAwakeBar.CheckedChanged += CheckPower_CheckedChanged;
|
||||
checkBootBar.CheckedChanged += CheckPower_CheckedChanged;
|
||||
checkSleepBar.CheckedChanged += CheckPower_CheckedChanged;
|
||||
checkShutdownBar.CheckedChanged += CheckPower_CheckedChanged;
|
||||
|
||||
checkAwakeLid.CheckedChanged += CheckPower_CheckedChanged;
|
||||
checkBootLid.CheckedChanged += CheckPower_CheckedChanged;
|
||||
checkSleepLid.CheckedChanged += CheckPower_CheckedChanged;
|
||||
checkShutdownLid.CheckedChanged += CheckPower_CheckedChanged;
|
||||
|
||||
checkAwakeLogo.CheckedChanged += CheckPower_CheckedChanged;
|
||||
checkBootLogo.CheckedChanged += CheckPower_CheckedChanged;
|
||||
checkSleepLogo.CheckedChanged += CheckPower_CheckedChanged;
|
||||
checkShutdownLogo.CheckedChanged += CheckPower_CheckedChanged;
|
||||
|
||||
if (!AppConfig.ContainsModel("Strix"))
|
||||
{
|
||||
labelBacklightBar.Visible = false;
|
||||
checkAwakeBar.Visible = false;
|
||||
checkBootBar.Visible = false;
|
||||
checkSleepBar.Visible = false;
|
||||
checkShutdownBar.Visible = false;
|
||||
|
||||
if (!AppConfig.ContainsModel("Z13"))
|
||||
{
|
||||
labelBacklightLid.Visible = false;
|
||||
checkAwakeLid.Visible = false;
|
||||
checkBootLid.Visible = false;
|
||||
checkSleepLid.Visible = false;
|
||||
checkShutdownLid.Visible = false;
|
||||
|
||||
labelBacklightLogo.Visible = false;
|
||||
checkAwakeLogo.Visible = false;
|
||||
checkBootLogo.Visible = false;
|
||||
checkSleepLogo.Visible = false;
|
||||
checkShutdownLogo.Visible = false;
|
||||
}
|
||||
}
|
||||
|
||||
checkTopmost.Checked = AppConfig.Is("topmost");
|
||||
checkTopmost.CheckedChanged += CheckTopmost_CheckedChanged; ;
|
||||
|
||||
checkNoOverdrive.Checked = AppConfig.Is("no_overdrive");
|
||||
checkNoOverdrive.CheckedChanged += CheckNoOverdrive_CheckedChanged;
|
||||
|
||||
checkUSBC.Checked = AppConfig.Is("optimized_usbc");
|
||||
checkUSBC.CheckedChanged += CheckUSBC_CheckedChanged;
|
||||
|
||||
checkAutoApplyWindowsPowerMode.Checked = (AppConfig.Get("auto_apply_power_plan") != 0);
|
||||
checkAutoApplyWindowsPowerMode.CheckedChanged += checkAutoApplyWindowsPowerMode_CheckedChanged;
|
||||
|
||||
trackBrightness.Value = InputDispatcher.GetBacklight();
|
||||
trackBrightness.Scroll += TrackBrightness_Scroll;
|
||||
|
||||
panelXMG.Visible = (Program.acpi.DeviceGet(AsusACPI.GPUXGConnected) == 1);
|
||||
checkXMG.Checked = !(AppConfig.Get("xmg_light") == 0);
|
||||
checkXMG.CheckedChanged += CheckXMG_CheckedChanged;
|
||||
|
||||
numericBacklightTime.Value = AppConfig.Get("keyboard_timeout", 60);
|
||||
numericBacklightPluggedTime.Value = AppConfig.Get("keyboard_ac_timeout", 0);
|
||||
|
||||
numericBacklightTime.ValueChanged += NumericBacklightTime_ValueChanged;
|
||||
numericBacklightPluggedTime.ValueChanged += NumericBacklightTime_ValueChanged;
|
||||
|
||||
checkGpuApps.Checked = AppConfig.Is("kill_gpu_apps");
|
||||
checkGpuApps.CheckedChanged += CheckGpuApps_CheckedChanged;
|
||||
|
||||
checkFnLock.Checked = AppConfig.Is("fn_lock");
|
||||
checkFnLock.CheckedChanged += CheckFnLock_CheckedChanged; ;
|
||||
|
||||
pictureHelp.Click += PictureHelp_Click;
|
||||
|
||||
buttonServices.Click += ButtonServices_Click;
|
||||
|
||||
InitVariBright();
|
||||
InitServices();
|
||||
}
|
||||
|
||||
|
||||
private void InitServices()
|
||||
{
|
||||
if (OptimizationService.IsRunning()) buttonServices.Text = Properties.Strings.Stop;
|
||||
else buttonServices.Text = Properties.Strings.Start;
|
||||
|
||||
labelServices.Text = Properties.Strings.AsusServicesRunning + ": " + OptimizationService.GetRunningCount();
|
||||
buttonServices.Enabled = true;
|
||||
|
||||
}
|
||||
|
||||
public void ServiesToggle()
|
||||
{
|
||||
buttonServices.Enabled = false;
|
||||
|
||||
if (OptimizationService.IsRunning())
|
||||
{
|
||||
labelServices.Text = Properties.Strings.StoppingServices + " ...";
|
||||
Task.Run(() =>
|
||||
{
|
||||
OptimizationService.StopAsusServices();
|
||||
BeginInvoke(delegate
|
||||
{
|
||||
InitServices();
|
||||
});
|
||||
Program.inputDispatcher.Init();
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
labelServices.Text = Properties.Strings.StartingServices + " ...";
|
||||
Task.Run(() =>
|
||||
{
|
||||
OptimizationService.StartAsusServices();
|
||||
BeginInvoke(delegate
|
||||
{
|
||||
InitServices();
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private void ButtonServices_Click(object? sender, EventArgs e)
|
||||
{
|
||||
if (ProcessHelper.IsUserAdministrator())
|
||||
ServiesToggle();
|
||||
else
|
||||
ProcessHelper.RunAsAdmin("services");
|
||||
}
|
||||
|
||||
private void InitVariBright()
|
||||
{
|
||||
try
|
||||
{
|
||||
using (var amdControl = new AmdGpuControl())
|
||||
{
|
||||
int variBrightSupported = 0, VariBrightEnabled;
|
||||
if (amdControl.GetVariBright(out variBrightSupported, out VariBrightEnabled))
|
||||
{
|
||||
Logger.WriteLine("Varibright: " + variBrightSupported + "," + VariBrightEnabled);
|
||||
checkVariBright.Checked = (VariBrightEnabled == 3);
|
||||
}
|
||||
|
||||
checkVariBright.Visible = (variBrightSupported > 0);
|
||||
checkVariBright.CheckedChanged += CheckVariBright_CheckedChanged;
|
||||
}
|
||||
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.WriteLine(ex.ToString());
|
||||
checkVariBright.Visible = false;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
private void CheckVariBright_CheckedChanged(object? sender, EventArgs e)
|
||||
{
|
||||
using (var amdControl = new AmdGpuControl())
|
||||
{
|
||||
amdControl.SetVariBright(checkVariBright.Checked ? 1 : 0);
|
||||
ProcessHelper.KillByName("RadeonSoftware");
|
||||
}
|
||||
}
|
||||
|
||||
private void CheckFnLock_CheckedChanged(object? sender, EventArgs e)
|
||||
{
|
||||
int fnLock = checkFnLock.Checked ? 1 : 0;
|
||||
AppConfig.Set("fn_lock", fnLock);
|
||||
Program.acpi.DeviceSet(AsusACPI.FnLock, (fnLock == 1) ? 0 : 1, "FnLock");
|
||||
|
||||
Program.inputDispatcher.RegisterKeys();
|
||||
}
|
||||
|
||||
private void CheckGpuApps_CheckedChanged(object? sender, EventArgs e)
|
||||
{
|
||||
AppConfig.Set("kill_gpu_apps", (checkGpuApps.Checked ? 1 : 0));
|
||||
}
|
||||
|
||||
private void NumericBacklightTime_ValueChanged(object? sender, EventArgs e)
|
||||
{
|
||||
AppConfig.Set("keyboard_timeout", (int)numericBacklightTime.Value);
|
||||
AppConfig.Set("keyboard_ac_timeout", (int)numericBacklightPluggedTime.Value);
|
||||
Program.inputDispatcher.InitBacklightTimer();
|
||||
}
|
||||
|
||||
private void CheckXMG_CheckedChanged(object? sender, EventArgs e)
|
||||
{
|
||||
AppConfig.Set("xmg_light", (checkXMG.Checked ? 1 : 0));
|
||||
AsusUSB.ApplyXGMLight(checkXMG.Checked);
|
||||
}
|
||||
|
||||
private void CheckUSBC_CheckedChanged(object? sender, EventArgs e)
|
||||
{
|
||||
AppConfig.Set("optimized_usbc", (checkUSBC.Checked ? 1 : 0));
|
||||
}
|
||||
|
||||
private void TrackBrightness_Scroll(object? sender, EventArgs e)
|
||||
{
|
||||
AppConfig.Set("keyboard_brightness", trackBrightness.Value);
|
||||
AppConfig.Set("keyboard_brightness_ac", trackBrightness.Value);
|
||||
AsusUSB.ApplyBrightness(trackBrightness.Value, "Slider");
|
||||
}
|
||||
|
||||
private void PictureHelp_Click(object? sender, EventArgs e)
|
||||
{
|
||||
Process.Start(new ProcessStartInfo("https://github.com/seerge/g-helper#custom-hotkey-actions") { UseShellExecute = true });
|
||||
}
|
||||
|
||||
private void CheckNoOverdrive_CheckedChanged(object? sender, EventArgs e)
|
||||
{
|
||||
AppConfig.Set("no_overdrive", (checkNoOverdrive.Checked ? 1 : 0));
|
||||
Program.settingsForm.AutoScreen(true);
|
||||
}
|
||||
|
||||
|
||||
private void CheckTopmost_CheckedChanged(object? sender, EventArgs e)
|
||||
{
|
||||
AppConfig.Set("topmost", (checkTopmost.Checked ? 1 : 0));
|
||||
Program.settingsForm.TopMost = checkTopmost.Checked;
|
||||
}
|
||||
|
||||
private void CheckPower_CheckedChanged(object? sender, EventArgs e)
|
||||
{
|
||||
AppConfig.Set("keyboard_awake", (checkAwake.Checked ? 1 : 0));
|
||||
AppConfig.Set("keyboard_boot", (checkBoot.Checked ? 1 : 0));
|
||||
AppConfig.Set("keyboard_sleep", (checkSleep.Checked ? 1 : 0));
|
||||
AppConfig.Set("keyboard_shutdown", (checkShutdown.Checked ? 1 : 0));
|
||||
|
||||
AppConfig.Set("keyboard_awake_bar", (checkAwakeBar.Checked ? 1 : 0));
|
||||
AppConfig.Set("keyboard_boot_bar", (checkBootBar.Checked ? 1 : 0));
|
||||
AppConfig.Set("keyboard_sleep_bar", (checkSleepBar.Checked ? 1 : 0));
|
||||
AppConfig.Set("keyboard_shutdown_bar", (checkShutdownBar.Checked ? 1 : 0));
|
||||
|
||||
AppConfig.Set("keyboard_awake_lid", (checkAwakeLid.Checked ? 1 : 0));
|
||||
AppConfig.Set("keyboard_boot_lid", (checkBootLid.Checked ? 1 : 0));
|
||||
AppConfig.Set("keyboard_sleep_lid", (checkSleepLid.Checked ? 1 : 0));
|
||||
AppConfig.Set("keyboard_shutdown_lid", (checkShutdownLid.Checked ? 1 : 0));
|
||||
|
||||
AppConfig.Set("keyboard_awake_logo", (checkAwakeLogo.Checked ? 1 : 0));
|
||||
AppConfig.Set("keyboard_boot_logo", (checkBootLogo.Checked ? 1 : 0));
|
||||
AppConfig.Set("keyboard_sleep_logo", (checkSleepLogo.Checked ? 1 : 0));
|
||||
AppConfig.Set("keyboard_shutdown_logo", (checkShutdownLogo.Checked ? 1 : 0));
|
||||
|
||||
List<AuraDev19b6> flags = new List<AuraDev19b6>();
|
||||
|
||||
if (checkAwake.Checked) flags.Add(AuraDev19b6.AwakeKeyb);
|
||||
if (checkBoot.Checked) flags.Add(AuraDev19b6.BootKeyb);
|
||||
if (checkSleep.Checked) flags.Add(AuraDev19b6.SleepKeyb);
|
||||
if (checkShutdown.Checked) flags.Add(AuraDev19b6.ShutdownKeyb);
|
||||
|
||||
if (checkAwakeBar.Checked) flags.Add(AuraDev19b6.AwakeBar);
|
||||
if (checkBootBar.Checked) flags.Add(AuraDev19b6.BootBar);
|
||||
if (checkSleepBar.Checked) flags.Add(AuraDev19b6.SleepBar);
|
||||
if (checkShutdownBar.Checked) flags.Add(AuraDev19b6.ShutdownBar);
|
||||
|
||||
if (checkAwakeLid.Checked) flags.Add(AuraDev19b6.AwakeLid);
|
||||
if (checkBootLid.Checked) flags.Add(AuraDev19b6.BootLid);
|
||||
if (checkSleepLid.Checked) flags.Add(AuraDev19b6.SleepLid);
|
||||
if (checkShutdownLid.Checked) flags.Add(AuraDev19b6.ShutdownLid);
|
||||
|
||||
if (checkAwakeLogo.Checked) flags.Add(AuraDev19b6.AwakeLogo);
|
||||
if (checkBootLogo.Checked) flags.Add(AuraDev19b6.BootLogo);
|
||||
if (checkSleepLogo.Checked) flags.Add(AuraDev19b6.SleepLogo);
|
||||
if (checkShutdownLogo.Checked) flags.Add(AuraDev19b6.ShutdownLogo);
|
||||
|
||||
AsusUSB.ApplyAuraPower(flags);
|
||||
|
||||
}
|
||||
|
||||
private void ComboKeyboardSpeed_SelectedValueChanged(object? sender, EventArgs e)
|
||||
{
|
||||
AppConfig.Set("aura_speed", (int)comboKeyboardSpeed.SelectedValue);
|
||||
Program.settingsForm.SetAura();
|
||||
}
|
||||
|
||||
|
||||
private void Keyboard_Shown(object? sender, EventArgs e)
|
||||
{
|
||||
if (Height > Program.settingsForm.Height)
|
||||
{
|
||||
Top = Program.settingsForm.Top + Program.settingsForm.Height - Height;
|
||||
}
|
||||
else
|
||||
{
|
||||
Top = Program.settingsForm.Top;
|
||||
}
|
||||
|
||||
Left = Program.settingsForm.Left - Width - 5;
|
||||
}
|
||||
|
||||
private void checkAutoApplyWindowsPowerMode_CheckedChanged(object? sender, EventArgs e)
|
||||
{
|
||||
AppConfig.Set("auto_apply_power_plan", checkAutoApplyWindowsPowerMode.Checked ? 1 : 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
120
app/Extra.resx
Normal file
120
app/Extra.resx
Normal file
@@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing"">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
1158
app/Fans.Designer.cs
generated
1158
app/Fans.Designer.cs
generated
File diff suppressed because it is too large
Load Diff
878
app/Fans.cs
878
app/Fans.cs
File diff suppressed because it is too large
Load Diff
@@ -1,4 +1,64 @@
|
||||
<root>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing"">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
|
||||
@@ -13,10 +13,26 @@
|
||||
<Platforms>AnyCPU;x64</Platforms>
|
||||
<SupportedOSPlatformVersion>8.0</SupportedOSPlatformVersion>
|
||||
<AssemblyName>GHelper</AssemblyName>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<ProduceReferenceAssembly>False</ProduceReferenceAssembly>
|
||||
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
||||
<AssemblyVersion>0.31</AssemblyVersion>
|
||||
<AssemblyVersion>0.84</AssemblyVersion>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
|
||||
<DebugType>embedded</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
|
||||
<DebugType>embedded</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<DebugType>embedded</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<DebugType>embedded</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
@@ -43,21 +59,13 @@
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="FftSharp" Version="2.0.0" />
|
||||
<PackageReference Include="hidlibrary" Version="3.3.40" />
|
||||
<PackageReference Include="HidSharpCore" Version="1.2.1.1" />
|
||||
<PackageReference Include="NvAPIWrapper.Net" Version="0.8.1.101" />
|
||||
<PackageReference Include="System.Management" Version="7.0.0" />
|
||||
<PackageReference Include="NAudio" Version="2.1.0" />
|
||||
<PackageReference Include="System.Management" Version="7.0.1" />
|
||||
<PackageReference Include="TaskScheduler" Version="2.10.1" />
|
||||
<PackageReference Include="WinForms.DataVisualization" Version="1.7.0" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="Microsoft.Management.Infrastructure">
|
||||
<HintPath>..\..\.nuget\packages\microsoft.management.infrastructure\2.0.0\ref\net451\Microsoft.Management.Infrastructure.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.Management.Infrastructure.Native">
|
||||
<HintPath>..\..\.nuget\packages\microsoft.management.infrastructure.runtime.win\2.0.0\runtimes\win10-x64\lib\netstandard1.6\Microsoft.Management.Infrastructure.Native.dll</HintPath>
|
||||
</Reference>
|
||||
<PackageReference Include="WinForms.DataVisualization" Version="1.8.0" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
@@ -87,6 +95,11 @@
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Update="Properties\Strings.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Strings.resx</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Update="Properties\Settings.Designer.cs">
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
<AutoGen>True</AutoGen>
|
||||
@@ -95,6 +108,20 @@
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.uk.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Update="Properties\Resources.uk.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Update="Properties\Strings.uk.resx">
|
||||
<LastGenOutput>Strings.uk.Designer.cs</LastGenOutput>
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Update="Properties\Strings.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Strings.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
|
||||
@@ -20,8 +20,8 @@ Global
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Debug|Any CPU.ActiveCfg = Debug|x64
|
||||
{D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Debug|Any CPU.Build.0 = Debug|x64
|
||||
{D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Debug|x64.ActiveCfg = Release|x64
|
||||
{D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Debug|x64.Build.0 = Release|x64
|
||||
{D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Release|Any CPU.ActiveCfg = Release|x64
|
||||
{D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Release|Any CPU.Build.0 = Release|x64
|
||||
{D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Release|x64.ActiveCfg = Release|x64
|
||||
|
||||
@@ -1,10 +1,37 @@
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.InteropServices;
|
||||
using static AmdAdl2.Adl2.NativeMethods;
|
||||
|
||||
namespace AmdAdl2;
|
||||
|
||||
#region Export Struct
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
|
||||
public struct ADLSGApplicationInfo
|
||||
{
|
||||
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)]
|
||||
public string strFileName;
|
||||
|
||||
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)]
|
||||
public string strFilePath;
|
||||
|
||||
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)]
|
||||
public string strVersion;
|
||||
|
||||
public long timeStamp;
|
||||
public uint iProfileExists;
|
||||
public uint iGPUAffinity;
|
||||
public ADLBdf GPUBdf;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct ADLBdf
|
||||
{
|
||||
public int iBus;
|
||||
public int iDevice;
|
||||
public int iFunction;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct ADLSingleSensorData {
|
||||
public int Supported;
|
||||
@@ -481,5 +508,71 @@ public class Adl2 {
|
||||
|
||||
[DllImport(Atiadlxx_FileName)]
|
||||
public static extern int ADL2_Adapter_ASICFamilyType_Get(IntPtr adlContextHandle, int adapterIndex, out ADLAsicFamilyType asicFamilyType, out int asicFamilyTypeValids);
|
||||
|
||||
[DllImport(Atiadlxx_FileName)]
|
||||
public static extern int ADL2_SwitchableGraphics_Applications_Get(
|
||||
IntPtr context,
|
||||
int iListType,
|
||||
out int lpNumApps,
|
||||
out IntPtr lppAppList);
|
||||
|
||||
[DllImport(Atiadlxx_FileName)]
|
||||
public static extern int ADL2_Adapter_VariBright_Caps(
|
||||
IntPtr context,
|
||||
int iAdapterIndex,
|
||||
out int iSupported,
|
||||
out int iEnabled,
|
||||
out int iVersion);
|
||||
|
||||
[DllImport(Atiadlxx_FileName)]
|
||||
public static extern int ADL2_Adapter_VariBrightEnable_Set(
|
||||
IntPtr context,
|
||||
int iAdapterIndex,
|
||||
int iEnabled);
|
||||
|
||||
// Clocks
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct ADLODNPerformanceLevel
|
||||
{
|
||||
public int iClock;
|
||||
public int iVddc;
|
||||
public int iEnabled;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct ADLODNPerformanceLevels
|
||||
{
|
||||
public int iSize;
|
||||
public int iMode;
|
||||
public int iNumberOfPerformanceLevels;
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 1)]
|
||||
public ADLODNPerformanceLevel[] aLevels;
|
||||
}
|
||||
|
||||
|
||||
[DllImport(Atiadlxx_FileName)]
|
||||
public static extern int ADL2_OverdriveN_SystemClocks_Get(
|
||||
IntPtr context,
|
||||
int adapterIndex,
|
||||
ref ADLODNPerformanceLevels performanceLevels);
|
||||
|
||||
[DllImport(Atiadlxx_FileName)]
|
||||
public static extern int ADL2_OverdriveN_SystemClocks_Set(
|
||||
IntPtr context,
|
||||
int adapterIndex,
|
||||
ref ADLODNPerformanceLevels performanceLevels);
|
||||
|
||||
[DllImport(Atiadlxx_FileName)]
|
||||
public static extern int ADL2_OverdriveN_MemoryClocks_Get(
|
||||
IntPtr context,
|
||||
int adapterIndex,
|
||||
ref ADLODNPerformanceLevels performanceLevels);
|
||||
|
||||
[DllImport(Atiadlxx_FileName)]
|
||||
public static extern int ADL2_OverdriveN_MemoryClocks_Set(
|
||||
IntPtr context,
|
||||
int adapterIndex,
|
||||
ref ADLODNPerformanceLevels performanceLevels);
|
||||
}
|
||||
}
|
||||
|
||||
234
app/Gpu/AmdGpuControl.cs
Normal file
234
app/Gpu/AmdGpuControl.cs
Normal file
@@ -0,0 +1,234 @@
|
||||
using AmdAdl2;
|
||||
using System.Runtime.InteropServices;
|
||||
using static AmdAdl2.Adl2.NativeMethods;
|
||||
|
||||
namespace GHelper.Gpu;
|
||||
|
||||
// Reference: https://github.com/GPUOpen-LibrariesAndSDKs/display-library/blob/master/Sample-Managed/Program.cs
|
||||
public class AmdGpuControl : IGpuControl
|
||||
{
|
||||
private bool _isReady;
|
||||
private IntPtr _adlContextHandle;
|
||||
private readonly ADLAdapterInfo _internalDiscreteAdapter;
|
||||
|
||||
public bool IsNvidia => false;
|
||||
|
||||
public string FullName => _internalDiscreteAdapter!.AdapterName;
|
||||
|
||||
private ADLAdapterInfo? FindByType(ADLAsicFamilyType type = ADLAsicFamilyType.Discrete)
|
||||
{
|
||||
ADL2_Adapter_NumberOfAdapters_Get(_adlContextHandle, out int numberOfAdapters);
|
||||
if (numberOfAdapters <= 0)
|
||||
return null;
|
||||
|
||||
ADLAdapterInfoArray osAdapterInfoData = new();
|
||||
int osAdapterInfoDataSize = Marshal.SizeOf(osAdapterInfoData);
|
||||
IntPtr AdapterBuffer = Marshal.AllocCoTaskMem(osAdapterInfoDataSize);
|
||||
Marshal.StructureToPtr(osAdapterInfoData, AdapterBuffer, false);
|
||||
if (ADL2_Adapter_AdapterInfo_Get(_adlContextHandle, AdapterBuffer, osAdapterInfoDataSize) != Adl2.ADL_SUCCESS)
|
||||
return null;
|
||||
|
||||
osAdapterInfoData = (ADLAdapterInfoArray)Marshal.PtrToStructure(AdapterBuffer, osAdapterInfoData.GetType())!;
|
||||
|
||||
const int amdVendorId = 1002;
|
||||
|
||||
// Determine which GPU is internal discrete AMD GPU
|
||||
ADLAdapterInfo internalDiscreteAdapter =
|
||||
osAdapterInfoData.ADLAdapterInfo
|
||||
.FirstOrDefault(adapter =>
|
||||
{
|
||||
if (adapter.Exist == 0 || adapter.Present == 0)
|
||||
return false;
|
||||
|
||||
if (adapter.VendorID != amdVendorId)
|
||||
return false;
|
||||
|
||||
if (ADL2_Adapter_ASICFamilyType_Get(_adlContextHandle, adapter.AdapterIndex, out ADLAsicFamilyType asicFamilyType, out int asicFamilyTypeValids) != Adl2.ADL_SUCCESS)
|
||||
return false;
|
||||
|
||||
asicFamilyType = (ADLAsicFamilyType)((int)asicFamilyType & asicFamilyTypeValids);
|
||||
|
||||
return (asicFamilyType & type) != 0;
|
||||
});
|
||||
|
||||
if (internalDiscreteAdapter.Exist == 0)
|
||||
return null;
|
||||
|
||||
return internalDiscreteAdapter;
|
||||
|
||||
}
|
||||
|
||||
public AmdGpuControl()
|
||||
{
|
||||
if (!Adl2.Load())
|
||||
return;
|
||||
|
||||
if (Adl2.ADL2_Main_Control_Create(1, out _adlContextHandle) != Adl2.ADL_SUCCESS)
|
||||
return;
|
||||
|
||||
ADLAdapterInfo? internalDiscreteAdapter = FindByType(ADLAsicFamilyType.Discrete);
|
||||
|
||||
if (internalDiscreteAdapter is not null)
|
||||
{
|
||||
_internalDiscreteAdapter = (ADLAdapterInfo)internalDiscreteAdapter;
|
||||
_isReady = true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public bool IsValid => _isReady && _adlContextHandle != IntPtr.Zero;
|
||||
|
||||
public int? GetCurrentTemperature()
|
||||
{
|
||||
if (!IsValid)
|
||||
return null;
|
||||
|
||||
if (ADL2_New_QueryPMLogData_Get(_adlContextHandle, _internalDiscreteAdapter.AdapterIndex, out ADLPMLogDataOutput adlpmLogDataOutput) != Adl2.ADL_SUCCESS)
|
||||
return null;
|
||||
|
||||
ADLSingleSensorData temperatureSensor = adlpmLogDataOutput.Sensors[(int)ADLSensorType.PMLOG_TEMPERATURE_EDGE];
|
||||
if (temperatureSensor.Supported == 0)
|
||||
return null;
|
||||
|
||||
return temperatureSensor.Value;
|
||||
}
|
||||
|
||||
|
||||
public int? GetGpuUse()
|
||||
{
|
||||
if (!IsValid) return null;
|
||||
|
||||
if (ADL2_New_QueryPMLogData_Get(_adlContextHandle, _internalDiscreteAdapter.AdapterIndex, out ADLPMLogDataOutput adlpmLogDataOutput) != Adl2.ADL_SUCCESS)
|
||||
return null;
|
||||
|
||||
ADLSingleSensorData gpuUsage = adlpmLogDataOutput.Sensors[(int)ADLSensorType.PMLOG_INFO_ACTIVITY_GFX];
|
||||
if (gpuUsage.Supported == 0)
|
||||
return null;
|
||||
|
||||
return gpuUsage.Value;
|
||||
|
||||
}
|
||||
|
||||
|
||||
public bool SetVariBright(int enabled)
|
||||
{
|
||||
if (_adlContextHandle == IntPtr.Zero) return false;
|
||||
|
||||
ADLAdapterInfo? iGPU = FindByType(ADLAsicFamilyType.Integrated);
|
||||
if (iGPU is null) return false;
|
||||
|
||||
return ADL2_Adapter_VariBrightEnable_Set(_adlContextHandle, ((ADLAdapterInfo)iGPU).AdapterIndex, enabled) == Adl2.ADL_SUCCESS;
|
||||
|
||||
}
|
||||
|
||||
public bool GetVariBright(out int supported, out int enabled)
|
||||
{
|
||||
supported = enabled = -1;
|
||||
|
||||
if (_adlContextHandle == IntPtr.Zero) return false;
|
||||
|
||||
ADLAdapterInfo? iGPU = FindByType(ADLAsicFamilyType.Integrated);
|
||||
if (iGPU is null) return false;
|
||||
|
||||
if (ADL2_Adapter_VariBright_Caps(_adlContextHandle, ((ADLAdapterInfo)iGPU).AdapterIndex, out int supportedOut, out int enabledOut, out int version) != Adl2.ADL_SUCCESS)
|
||||
return false;
|
||||
|
||||
supported = supportedOut;
|
||||
enabled = enabledOut;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public ADLODNPerformanceLevels? GetGPUClocks()
|
||||
{
|
||||
if (!IsValid) return null;
|
||||
|
||||
ADLODNPerformanceLevels performanceLevels = new();
|
||||
ADL2_OverdriveN_SystemClocks_Get(_adlContextHandle, _internalDiscreteAdapter.AdapterIndex, ref performanceLevels);
|
||||
|
||||
return performanceLevels;
|
||||
}
|
||||
|
||||
public void KillGPUApps()
|
||||
{
|
||||
|
||||
if (!IsValid) return;
|
||||
|
||||
IntPtr appInfoPtr = IntPtr.Zero;
|
||||
int appCount = 0;
|
||||
|
||||
try
|
||||
{
|
||||
// Get switchable graphics applications information
|
||||
var result = ADL2_SwitchableGraphics_Applications_Get(_adlContextHandle, 2, out appCount, out appInfoPtr);
|
||||
if (result != 0)
|
||||
{
|
||||
throw new Exception("Failed to get switchable graphics applications. Error code: " + result);
|
||||
}
|
||||
|
||||
// Convert the application data pointers to an array of structs
|
||||
var appInfoArray = new ADLSGApplicationInfo[appCount];
|
||||
IntPtr currentPtr = appInfoPtr;
|
||||
|
||||
for (int i = 0; i < appCount; i++)
|
||||
{
|
||||
appInfoArray[i] = Marshal.PtrToStructure<ADLSGApplicationInfo>(currentPtr);
|
||||
currentPtr = IntPtr.Add(currentPtr, Marshal.SizeOf<ADLSGApplicationInfo>());
|
||||
}
|
||||
|
||||
var appNames = new List<string>();
|
||||
|
||||
for (int i = 0; i < appCount; i++)
|
||||
{
|
||||
if (appInfoArray[i].iGPUAffinity == 1)
|
||||
{
|
||||
Logger.WriteLine(appInfoArray[i].strFileName + ":" + appInfoArray[i].iGPUAffinity + "(" + appInfoArray[i].timeStamp + ")");
|
||||
appNames.Add(Path.GetFileNameWithoutExtension(appInfoArray[i].strFileName));
|
||||
}
|
||||
}
|
||||
|
||||
List<string> immune = new() { "svchost", "system", "ntoskrnl", "csrss", "winlogon", "wininit", "smss" };
|
||||
|
||||
foreach (string kill in appNames)
|
||||
if (!immune.Contains(kill.ToLower()))
|
||||
ProcessHelper.KillByName(kill);
|
||||
|
||||
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.WriteLine(ex.Message);
|
||||
}
|
||||
finally
|
||||
{
|
||||
// Clean up resources
|
||||
if (appInfoPtr != IntPtr.Zero)
|
||||
{
|
||||
Marshal.FreeCoTaskMem(appInfoPtr);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void ReleaseUnmanagedResources()
|
||||
{
|
||||
if (_adlContextHandle != IntPtr.Zero)
|
||||
{
|
||||
ADL2_Main_Control_Destroy(_adlContextHandle);
|
||||
_adlContextHandle = IntPtr.Zero;
|
||||
_isReady = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
ReleaseUnmanagedResources();
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
~AmdGpuControl()
|
||||
{
|
||||
ReleaseUnmanagedResources();
|
||||
}
|
||||
}
|
||||
@@ -1,92 +0,0 @@
|
||||
using System.Runtime.InteropServices;
|
||||
using AmdAdl2;
|
||||
|
||||
namespace GHelper.Gpu;
|
||||
|
||||
// Reference: https://github.com/GPUOpen-LibrariesAndSDKs/display-library/blob/master/Sample-Managed/Program.cs
|
||||
public class AmdGpuTemperatureProvider : IGpuTemperatureProvider {
|
||||
private bool _isReady;
|
||||
private IntPtr _adlContextHandle;
|
||||
private readonly ADLAdapterInfo _internalDiscreteAdapter;
|
||||
|
||||
public AmdGpuTemperatureProvider() {
|
||||
if (!Adl2.Load())
|
||||
return;
|
||||
|
||||
if (Adl2.ADL2_Main_Control_Create(1, out _adlContextHandle) != Adl2.ADL_SUCCESS)
|
||||
return;
|
||||
|
||||
Adl2.NativeMethods.ADL2_Adapter_NumberOfAdapters_Get(_adlContextHandle, out int numberOfAdapters);
|
||||
if (numberOfAdapters <= 0)
|
||||
return;
|
||||
|
||||
ADLAdapterInfoArray osAdapterInfoData = new();
|
||||
int osAdapterInfoDataSize = Marshal.SizeOf(osAdapterInfoData);
|
||||
IntPtr AdapterBuffer = Marshal.AllocCoTaskMem(osAdapterInfoDataSize);
|
||||
Marshal.StructureToPtr(osAdapterInfoData, AdapterBuffer, false);
|
||||
if (Adl2.NativeMethods.ADL2_Adapter_AdapterInfo_Get(_adlContextHandle, AdapterBuffer, osAdapterInfoDataSize) != Adl2.ADL_SUCCESS)
|
||||
return;
|
||||
|
||||
osAdapterInfoData = (ADLAdapterInfoArray) Marshal.PtrToStructure(AdapterBuffer, osAdapterInfoData.GetType())!;
|
||||
|
||||
const int amdVendorId = 1002;
|
||||
|
||||
// Determine which GPU is internal discrete AMD GPU
|
||||
ADLAdapterInfo internalDiscreteAdapter =
|
||||
osAdapterInfoData.ADLAdapterInfo
|
||||
.FirstOrDefault(adapter => {
|
||||
if (adapter.Exist == 0 || adapter.Present == 0)
|
||||
return false;
|
||||
|
||||
if (adapter.VendorID != amdVendorId)
|
||||
return false;
|
||||
|
||||
if (Adl2.NativeMethods.ADL2_Adapter_ASICFamilyType_Get(_adlContextHandle, adapter.AdapterIndex, out ADLAsicFamilyType asicFamilyType, out int asicFamilyTypeValids) != Adl2.ADL_SUCCESS)
|
||||
return false;
|
||||
|
||||
asicFamilyType = (ADLAsicFamilyType) ((int) asicFamilyType & asicFamilyTypeValids);
|
||||
|
||||
// FIXME: is this correct for G14 2022?
|
||||
return (asicFamilyType & ADLAsicFamilyType.Discrete) != 0;
|
||||
});
|
||||
|
||||
if (internalDiscreteAdapter.Exist == 0)
|
||||
return;
|
||||
|
||||
_internalDiscreteAdapter = internalDiscreteAdapter;
|
||||
_isReady = true;
|
||||
}
|
||||
|
||||
public bool IsValid => _isReady && _adlContextHandle != IntPtr.Zero;
|
||||
|
||||
public int? GetCurrentTemperature() {
|
||||
if (!IsValid)
|
||||
return null;
|
||||
|
||||
if (Adl2.NativeMethods.ADL2_New_QueryPMLogData_Get(_adlContextHandle, _internalDiscreteAdapter.AdapterIndex, out ADLPMLogDataOutput adlpmLogDataOutput) != Adl2.ADL_SUCCESS)
|
||||
return null;
|
||||
|
||||
ADLSingleSensorData temperatureSensor = adlpmLogDataOutput.Sensors[(int) ADLSensorType.PMLOG_TEMPERATURE_EDGE];
|
||||
if (temperatureSensor.Supported == 0)
|
||||
return null;
|
||||
|
||||
return temperatureSensor.Value;
|
||||
}
|
||||
|
||||
private void ReleaseUnmanagedResources() {
|
||||
if (_adlContextHandle != IntPtr.Zero) {
|
||||
Adl2.NativeMethods.ADL2_Main_Control_Destroy(_adlContextHandle);
|
||||
_adlContextHandle = IntPtr.Zero;
|
||||
_isReady = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose() {
|
||||
ReleaseUnmanagedResources();
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
~AmdGpuTemperatureProvider() {
|
||||
ReleaseUnmanagedResources();
|
||||
}
|
||||
}
|
||||
11
app/Gpu/IGpuControl.cs
Normal file
11
app/Gpu/IGpuControl.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
namespace GHelper.Gpu;
|
||||
|
||||
public interface IGpuControl : IDisposable {
|
||||
bool IsNvidia { get; }
|
||||
bool IsValid { get; }
|
||||
public string FullName { get; }
|
||||
int? GetCurrentTemperature();
|
||||
int? GetGpuUse();
|
||||
void KillGPUApps();
|
||||
|
||||
}
|
||||
@@ -1,6 +0,0 @@
|
||||
namespace GHelper.Gpu;
|
||||
|
||||
public interface IGpuTemperatureProvider : IDisposable {
|
||||
bool IsValid { get; }
|
||||
int? GetCurrentTemperature();
|
||||
}
|
||||
182
app/Gpu/NvidiaGpuControl.cs
Normal file
182
app/Gpu/NvidiaGpuControl.cs
Normal file
@@ -0,0 +1,182 @@
|
||||
using NvAPIWrapper.GPU;
|
||||
using NvAPIWrapper.Native;
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
using NvAPIWrapper.Native.GPU.Structures;
|
||||
using NvAPIWrapper.Native.Interfaces.GPU;
|
||||
using System.Diagnostics;
|
||||
using static NvAPIWrapper.Native.GPU.Structures.PerformanceStates20InfoV1;
|
||||
|
||||
namespace GHelper.Gpu;
|
||||
|
||||
public class NvidiaGpuControl : IGpuControl
|
||||
{
|
||||
|
||||
public const int MaxCoreOffset = 250;
|
||||
public const int MaxMemoryOffset = 250;
|
||||
|
||||
public const int MinCoreOffset = -250;
|
||||
public const int MinMemoryOffset = -250;
|
||||
|
||||
private static PhysicalGPU? _internalGpu;
|
||||
|
||||
public NvidiaGpuControl()
|
||||
{
|
||||
_internalGpu = GetInternalDiscreteGpu();
|
||||
}
|
||||
|
||||
public bool IsValid => _internalGpu != null;
|
||||
|
||||
public bool IsNvidia => IsValid;
|
||||
|
||||
public string FullName => _internalGpu!.FullName;
|
||||
|
||||
public int? GetCurrentTemperature()
|
||||
{
|
||||
if (!IsValid) return null;
|
||||
|
||||
PhysicalGPU internalGpu = _internalGpu!;
|
||||
IThermalSensor? gpuSensor =
|
||||
GPUApi.GetThermalSettings(internalGpu.Handle).Sensors
|
||||
.FirstOrDefault(s => s.Target == ThermalSettingsTarget.GPU);
|
||||
|
||||
return gpuSensor?.CurrentTemperature;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
|
||||
public void KillGPUApps()
|
||||
{
|
||||
|
||||
if (!IsValid) return;
|
||||
PhysicalGPU internalGpu = _internalGpu!;
|
||||
|
||||
try
|
||||
{
|
||||
Process[] processes = internalGpu.GetActiveApplications();
|
||||
foreach (Process process in processes) ProcessHelper.KillByProcess(process);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.WriteLine(ex.Message);
|
||||
}
|
||||
|
||||
//NVIDIA.RestartDisplayDriver();
|
||||
}
|
||||
|
||||
|
||||
public int GetClocks(out int core, out int memory)
|
||||
{
|
||||
PhysicalGPU internalGpu = _internalGpu!;
|
||||
|
||||
//Logger.WriteLine(internalGpu.FullName);
|
||||
//Logger.WriteLine(internalGpu.ArchitectInformation.ToString());
|
||||
|
||||
try
|
||||
{
|
||||
IPerformanceStates20Info states = GPUApi.GetPerformanceStates20(internalGpu.Handle);
|
||||
core = states.Clocks[PerformanceStateId.P0_3DPerformance][0].FrequencyDeltaInkHz.DeltaValue / 1000;
|
||||
memory = states.Clocks[PerformanceStateId.P0_3DPerformance][1].FrequencyDeltaInkHz.DeltaValue / 1000;
|
||||
Logger.WriteLine($"GET GPU CLOCKS: {core}, {memory}");
|
||||
return 0;
|
||||
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.WriteLine("GET GPU CLOCKS:" + ex.Message);
|
||||
core = memory = 0;
|
||||
return -1;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
public bool RestartGPU()
|
||||
{
|
||||
try
|
||||
{
|
||||
string script = @"$device = Get-PnpDevice | Where-Object { $_.FriendlyName -imatch 'NVIDIA' -and $_.Class -eq 'Display' }; Disable-PnpDevice $device.InstanceId -Confirm:$false; Start-Sleep -Seconds 3; Enable-PnpDevice $device.InstanceId -Confirm:$false";
|
||||
Logger.WriteLine(script);
|
||||
ProcessHelper.RunCMD("powershell", script);
|
||||
//Thread.Sleep(2000);
|
||||
return true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.WriteLine(ex.ToString());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public int SetClocksFromConfig()
|
||||
{
|
||||
int core = AppConfig.Get("gpu_core",0);
|
||||
int memory = AppConfig.Get("gpu_memory",0);
|
||||
int status = SetClocks(core, memory);
|
||||
return status;
|
||||
}
|
||||
|
||||
public int SetClocks(int core, int memory)
|
||||
{
|
||||
|
||||
if (core < MinCoreOffset || core > MaxCoreOffset) return 0;
|
||||
if (memory < MinMemoryOffset || memory > MaxMemoryOffset) return 0;
|
||||
|
||||
PhysicalGPU internalGpu = _internalGpu!;
|
||||
|
||||
var coreClock = new PerformanceStates20ClockEntryV1(PublicClockDomain.Graphics, new PerformanceStates20ParameterDelta(core * 1000));
|
||||
var memoryClock = new PerformanceStates20ClockEntryV1(PublicClockDomain.Memory, new PerformanceStates20ParameterDelta(memory * 1000));
|
||||
|
||||
PerformanceStates20ClockEntryV1[] clocks = { coreClock, memoryClock };
|
||||
PerformanceStates20BaseVoltageEntryV1[] voltages = { };
|
||||
|
||||
PerformanceState20[] performanceStates = { new PerformanceState20(PerformanceStateId.P0_3DPerformance, clocks, voltages) };
|
||||
|
||||
var overclock = new PerformanceStates20InfoV1(performanceStates, 2, 0);
|
||||
|
||||
try
|
||||
{
|
||||
Logger.WriteLine($"SET GPU CLOCKS: {core}, {memory}");
|
||||
GPUApi.SetPerformanceStates20(internalGpu.Handle, overclock);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.WriteLine("SET GPU CLOCKS: " + ex.Message);
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
private static PhysicalGPU? GetInternalDiscreteGpu()
|
||||
{
|
||||
try
|
||||
{
|
||||
return PhysicalGPU
|
||||
.GetPhysicalGPUs()
|
||||
.FirstOrDefault(gpu => gpu.SystemType == SystemType.Laptop);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.WriteLine(ex.Message);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public int? GetGpuUse()
|
||||
{
|
||||
if (!IsValid)
|
||||
return null;
|
||||
|
||||
PhysicalGPU internalGpu = _internalGpu!;
|
||||
IUtilizationDomainInfo? gpuUsage = GPUApi.GetUsages(internalGpu.Handle).GPU;
|
||||
|
||||
return (int?)gpuUsage?.Percentage;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,42 +0,0 @@
|
||||
using NvAPIWrapper.GPU;
|
||||
using NvAPIWrapper.Native;
|
||||
using NvAPIWrapper.Native.Exceptions;
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
using NvAPIWrapper.Native.Interfaces.GPU;
|
||||
|
||||
namespace GHelper.Gpu;
|
||||
|
||||
public class NvidiaGpuTemperatureProvider : IGpuTemperatureProvider {
|
||||
private readonly PhysicalGPU? _internalGpu;
|
||||
|
||||
public NvidiaGpuTemperatureProvider() {
|
||||
_internalGpu = GetInternalDiscreteGpu();
|
||||
}
|
||||
|
||||
public bool IsValid => _internalGpu != null;
|
||||
|
||||
public int? GetCurrentTemperature() {
|
||||
if (!IsValid)
|
||||
return null;
|
||||
|
||||
PhysicalGPU internalGpu = _internalGpu!;
|
||||
IThermalSensor? gpuSensor =
|
||||
GPUApi.GetThermalSettings(internalGpu.Handle).Sensors
|
||||
.FirstOrDefault(s => s.Target == ThermalSettingsTarget.GPU);
|
||||
|
||||
return gpuSensor?.CurrentTemperature;
|
||||
}
|
||||
|
||||
public void Dispose() {
|
||||
}
|
||||
|
||||
private static PhysicalGPU? GetInternalDiscreteGpu() {
|
||||
try {
|
||||
return PhysicalGPU
|
||||
.GetPhysicalGPUs()
|
||||
.FirstOrDefault(gpu => gpu.SystemType == SystemType.Laptop);
|
||||
} catch {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
206
app/HardwareControl.cs
Normal file
206
app/HardwareControl.cs
Normal file
@@ -0,0 +1,206 @@
|
||||
using GHelper;
|
||||
using GHelper.Gpu;
|
||||
using System.Diagnostics;
|
||||
|
||||
public static class HardwareControl
|
||||
{
|
||||
public static IGpuControl? GpuControl;
|
||||
|
||||
public static float? cpuTemp = -1;
|
||||
public static float? batteryDischarge = -1;
|
||||
public static int? gpuTemp = null;
|
||||
|
||||
public static string? cpuFan;
|
||||
public static string? gpuFan;
|
||||
public static string? midFan;
|
||||
|
||||
public static int? gpuUse;
|
||||
|
||||
public static int GetFanMax()
|
||||
{
|
||||
int max = 58;
|
||||
int configMax = AppConfig.Get("fan_max");
|
||||
if (configMax > 100) configMax = 0; // skipping inadvequate settings
|
||||
|
||||
if (AppConfig.ContainsModel("401")) max = 72;
|
||||
else if (AppConfig.ContainsModel("503")) max = 68;
|
||||
return Math.Max(max, configMax);
|
||||
}
|
||||
|
||||
public static void SetFanMax(int fan)
|
||||
{
|
||||
AppConfig.Set("fan_max", fan);
|
||||
}
|
||||
public static string FormatFan(int fan)
|
||||
{
|
||||
// fix for old models
|
||||
if (fan < 0)
|
||||
{
|
||||
fan += 65536;
|
||||
if (fan <= 0 || fan > 100) return null; //nothing reasonable
|
||||
}
|
||||
|
||||
int fanMax = GetFanMax();
|
||||
if (fan > fanMax && fan < 110) SetFanMax(fan);
|
||||
|
||||
if (AppConfig.Is("fan_rpm"))
|
||||
return GHelper.Properties.Strings.FanSpeed + (fan * 100).ToString() + "RPM";
|
||||
else
|
||||
return GHelper.Properties.Strings.FanSpeed + Math.Min(Math.Round((float)fan / fanMax * 100), 100).ToString() + "%"; // relatively to 6000 rpm
|
||||
}
|
||||
|
||||
private static int GetGpuUse()
|
||||
{
|
||||
try
|
||||
{
|
||||
int? gpuUse = GpuControl?.GetGpuUse();
|
||||
Logger.WriteLine("GPU usage: " + GpuControl?.FullName + " " + gpuUse + "%");
|
||||
if (gpuUse is not null) return (int)gpuUse;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.WriteLine(ex.ToString());
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
public static void ReadSensors()
|
||||
{
|
||||
batteryDischarge = -1;
|
||||
gpuTemp = -1;
|
||||
gpuUse = -1;
|
||||
|
||||
cpuFan = FormatFan(Program.acpi.DeviceGet(AsusACPI.CPU_Fan));
|
||||
gpuFan = FormatFan(Program.acpi.DeviceGet(AsusACPI.GPU_Fan));
|
||||
midFan = FormatFan(Program.acpi.DeviceGet(AsusACPI.Mid_Fan));
|
||||
|
||||
cpuTemp = Program.acpi.DeviceGet(AsusACPI.Temp_CPU);
|
||||
|
||||
if (cpuTemp < 0) try
|
||||
{
|
||||
using (var ct = new PerformanceCounter("Thermal Zone Information", "Temperature", @"\_TZ.THRM", true))
|
||||
{
|
||||
cpuTemp = ct.NextValue() - 273;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.WriteLine("Failed reading CPU temp :" + ex.Message);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
gpuTemp = GpuControl?.GetCurrentTemperature();
|
||||
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
gpuTemp = -1;
|
||||
Debug.WriteLine("Failed reading GPU temp :" + ex.Message);
|
||||
}
|
||||
|
||||
if (gpuTemp is null || gpuTemp < 0)
|
||||
gpuTemp = Program.acpi.DeviceGet(AsusACPI.Temp_GPU);
|
||||
|
||||
try
|
||||
{
|
||||
using (var cb = new PerformanceCounter("Power Meter", "Power", "Power Meter (0)", true))
|
||||
{
|
||||
batteryDischarge = cb.NextValue() / 1000;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
Debug.WriteLine("Failed reading Battery discharge");
|
||||
}
|
||||
}
|
||||
|
||||
public static bool IsUsedGPU(int threshold = 10)
|
||||
{
|
||||
if (GetGpuUse() > threshold)
|
||||
{
|
||||
Thread.Sleep(1000);
|
||||
return (GetGpuUse() > threshold);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
public static NvidiaGpuControl? GetNvidiaGpuControl()
|
||||
{
|
||||
if ((bool)GpuControl?.IsNvidia)
|
||||
return (NvidiaGpuControl)GpuControl;
|
||||
else
|
||||
return null;
|
||||
}
|
||||
|
||||
public static void RecreateGpuControlWithDelay(int delay = 5)
|
||||
{
|
||||
// Re-enabling the discrete GPU takes a bit of time,
|
||||
// so a simple workaround is to refresh again after that happens
|
||||
Task.Run(async () =>
|
||||
{
|
||||
await Task.Delay(TimeSpan.FromSeconds(delay));
|
||||
RecreateGpuControl();
|
||||
});
|
||||
}
|
||||
|
||||
public static void RecreateGpuControl()
|
||||
{
|
||||
try
|
||||
{
|
||||
GpuControl?.Dispose();
|
||||
|
||||
IGpuControl _gpuControl = new NvidiaGpuControl();
|
||||
|
||||
if (_gpuControl.IsValid)
|
||||
{
|
||||
GpuControl = _gpuControl;
|
||||
Logger.WriteLine(GpuControl.FullName);
|
||||
return;
|
||||
}
|
||||
|
||||
_gpuControl.Dispose();
|
||||
|
||||
_gpuControl = new AmdGpuControl();
|
||||
if (_gpuControl.IsValid)
|
||||
{
|
||||
GpuControl = _gpuControl;
|
||||
Logger.WriteLine(GpuControl.FullName);
|
||||
return;
|
||||
}
|
||||
_gpuControl.Dispose();
|
||||
|
||||
GpuControl = null;
|
||||
|
||||
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.WriteLine(ex.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static void KillGPUApps()
|
||||
{
|
||||
|
||||
List<string> tokill = new() { "EADesktop", "RadeonSoftware", "epicgameslauncher", "ASUSSmartDisplayControl" };
|
||||
|
||||
if (AppConfig.Is("kill_gpu_apps"))
|
||||
{
|
||||
tokill.Add("nvdisplay.container");
|
||||
tokill.Add("nvcontainer");
|
||||
tokill.Add("nvcplui");
|
||||
}
|
||||
|
||||
foreach (string kill in tokill) ProcessHelper.KillByName(kill);
|
||||
|
||||
if (AppConfig.Is("kill_gpu_apps") && GpuControl is not null)
|
||||
{
|
||||
GpuControl.KillGPUApps();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,86 +0,0 @@
|
||||
using System.Diagnostics;
|
||||
using GHelper.Gpu;
|
||||
|
||||
public static class HardwareMonitor
|
||||
{
|
||||
private static IGpuTemperatureProvider? GpuTemperatureProvider;
|
||||
|
||||
public static float? cpuTemp = -1;
|
||||
public static float? batteryDischarge = -1;
|
||||
public static int? gpuTemp = null;
|
||||
|
||||
public static void ReadSensors()
|
||||
{
|
||||
cpuTemp = -1;
|
||||
batteryDischarge = -1;
|
||||
|
||||
try
|
||||
{
|
||||
var ct = new PerformanceCounter("Thermal Zone Information", "Temperature", @"\_TZ.THRM", true);
|
||||
cpuTemp = ct.NextValue() - 273;
|
||||
ct.Dispose();
|
||||
} catch
|
||||
{
|
||||
Logger.WriteLine("Failed reading CPU temp");
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
var cb = new PerformanceCounter("Power Meter", "Power", "Power Meter (0)", true);
|
||||
batteryDischarge = cb.NextValue() / 1000;
|
||||
cb.Dispose();
|
||||
|
||||
} catch
|
||||
{
|
||||
Logger.WriteLine("Failed reading Battery discharge");
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
gpuTemp = GpuTemperatureProvider?.GetCurrentTemperature();
|
||||
} catch (Exception ex) {
|
||||
gpuTemp = null;
|
||||
Logger.WriteLine("Failed reading GPU temp");
|
||||
Logger.WriteLine(ex.ToString());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static void RecreateGpuTemperatureProviderWithRetry() {
|
||||
RecreateGpuTemperatureProvider();
|
||||
|
||||
// Re-enabling the discrete GPU takes a bit of time,
|
||||
// so a simple workaround is to refresh again after that happens
|
||||
Task.Run(async () => {
|
||||
await Task.Delay(TimeSpan.FromSeconds(3));
|
||||
RecreateGpuTemperatureProvider();
|
||||
});
|
||||
}
|
||||
|
||||
public static void RecreateGpuTemperatureProvider() {
|
||||
try {
|
||||
GpuTemperatureProvider?.Dispose();
|
||||
|
||||
// Detect valid GPU temperature provider.
|
||||
// We start with NVIDIA because there's always at least an integrated AMD GPU
|
||||
IGpuTemperatureProvider gpuTemperatureProvider = new NvidiaGpuTemperatureProvider();
|
||||
if (gpuTemperatureProvider.IsValid) {
|
||||
GpuTemperatureProvider = gpuTemperatureProvider;
|
||||
return;
|
||||
}
|
||||
|
||||
gpuTemperatureProvider.Dispose();
|
||||
gpuTemperatureProvider = new AmdGpuTemperatureProvider();
|
||||
if (gpuTemperatureProvider.IsValid) {
|
||||
GpuTemperatureProvider = gpuTemperatureProvider;
|
||||
return;
|
||||
}
|
||||
|
||||
gpuTemperatureProvider.Dispose();
|
||||
|
||||
GpuTemperatureProvider = null;
|
||||
} finally {
|
||||
Logger.WriteLine($"GpuTemperatureProvider: {GpuTemperatureProvider?.GetType().Name}");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,67 +0,0 @@
|
||||
using System.Drawing.Drawing2D;
|
||||
|
||||
public static class HighDpiHelper
|
||||
{
|
||||
public static void AdjustControlImagesDpiScale(Control container, float baseScale = 2)
|
||||
{
|
||||
var dpiScale = GetDpiScale(container).Value;
|
||||
AdjustControlImagesDpiScale(container.Controls, dpiScale / baseScale);
|
||||
}
|
||||
|
||||
public static void AdjustButtonDpiScale(ButtonBase button, float dpiScale)
|
||||
{
|
||||
var image = button.Image;
|
||||
|
||||
if (image == null)
|
||||
return;
|
||||
|
||||
button.Image = ScaleImage(image, dpiScale);
|
||||
}
|
||||
|
||||
private static void AdjustControlImagesDpiScale(Control.ControlCollection controls, float dpiScale)
|
||||
{
|
||||
foreach (Control control in controls)
|
||||
{
|
||||
var button = control as ButtonBase;
|
||||
if (button != null)
|
||||
AdjustButtonDpiScale(button, dpiScale);
|
||||
|
||||
AdjustControlImagesDpiScale(control.Controls, dpiScale);
|
||||
}
|
||||
}
|
||||
|
||||
public static Lazy<float> GetDpiScale(Control control)
|
||||
{
|
||||
return new Lazy<float>(() =>
|
||||
{
|
||||
using (var graphics = control.CreateGraphics())
|
||||
return graphics.DpiX / 96.0f;
|
||||
});
|
||||
}
|
||||
|
||||
private static Image ScaleImage(Image image, float dpiScale)
|
||||
{
|
||||
var newSize = ScaleSize(image.Size, dpiScale);
|
||||
var newBitmap = new Bitmap(newSize.Width, newSize.Height);
|
||||
|
||||
using (var g = Graphics.FromImage(newBitmap))
|
||||
{
|
||||
// According to this blog post http://blogs.msdn.com/b/visualstudio/archive/2014/03/19/improving-high-dpi-support-for-visual-studio-2013.aspx
|
||||
// NearestNeighbor is more adapted for 200% and 200%+ DPI
|
||||
|
||||
var interpolationMode = InterpolationMode.HighQualityBicubic;
|
||||
if (dpiScale >= 2.0f)
|
||||
interpolationMode = InterpolationMode.NearestNeighbor;
|
||||
|
||||
g.InterpolationMode = interpolationMode;
|
||||
g.DrawImage(image, new Rectangle(new Point(), newSize));
|
||||
}
|
||||
|
||||
return newBitmap;
|
||||
}
|
||||
|
||||
private static Size ScaleSize(Size size, float scale)
|
||||
{
|
||||
return new Size((int)(size.Width * scale), (int)(size.Height * scale));
|
||||
}
|
||||
}
|
||||
539
app/InputDispatcher.cs
Normal file
539
app/InputDispatcher.cs
Normal file
@@ -0,0 +1,539 @@
|
||||
using HidLibrary;
|
||||
using Microsoft.Win32;
|
||||
using NAudio.CoreAudioApi;
|
||||
using System.Diagnostics;
|
||||
using System.Management;
|
||||
|
||||
namespace GHelper
|
||||
{
|
||||
public class KeyboardListener
|
||||
{
|
||||
|
||||
CancellationTokenSource cancellationTokenSource = new CancellationTokenSource();
|
||||
|
||||
public KeyboardListener(Action<int> KeyHandler)
|
||||
{
|
||||
HidDevice? input = AsusUSB.GetDevice();
|
||||
if (input == null) return;
|
||||
|
||||
Logger.WriteLine($"Input: {input.DevicePath}");
|
||||
|
||||
var task = Task.Run(() =>
|
||||
{
|
||||
try
|
||||
{
|
||||
while (!cancellationTokenSource.Token.IsCancellationRequested)
|
||||
{
|
||||
var data = input.Read().Data;
|
||||
if (data.Length > 1 && data[0] == AsusUSB.INPUT_HID_ID && data[1] > 0)
|
||||
{
|
||||
Logger.WriteLine($"Key: {data[1]}");
|
||||
KeyHandler(data[1]);
|
||||
}
|
||||
}
|
||||
Logger.WriteLine("Listener stopped");
|
||||
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.WriteLine(ex.ToString());
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
cancellationTokenSource?.Cancel();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class InputDispatcher
|
||||
{
|
||||
System.Timers.Timer timer = new System.Timers.Timer(1000);
|
||||
public bool backlightActivity = true;
|
||||
|
||||
public static Keys keyProfile = Keys.F5;
|
||||
public static Keys keyApp = Keys.F12;
|
||||
|
||||
KeyboardListener listener;
|
||||
KeyboardHook hook = new KeyboardHook();
|
||||
|
||||
public InputDispatcher()
|
||||
{
|
||||
|
||||
byte[] result = Program.acpi.DeviceInit();
|
||||
Debug.WriteLine($"Init: {BitConverter.ToString(result)}");
|
||||
|
||||
Program.acpi.SubscribeToEvents(WatcherEventArrived);
|
||||
//Task.Run(Program.acpi.RunListener);
|
||||
|
||||
hook.KeyPressed += new EventHandler<KeyPressedEventArgs>(KeyPressed);
|
||||
|
||||
RegisterKeys();
|
||||
|
||||
timer.Elapsed += Timer_Elapsed;
|
||||
|
||||
}
|
||||
|
||||
private void Timer_Elapsed(object? sender, System.Timers.ElapsedEventArgs e)
|
||||
{
|
||||
if (GetBacklight() == 0) return;
|
||||
|
||||
TimeSpan iddle = NativeMethods.GetIdleTime();
|
||||
int kb_timeout;
|
||||
|
||||
if (SystemInformation.PowerStatus.PowerLineStatus == PowerLineStatus.Online)
|
||||
kb_timeout = AppConfig.Get("keyboard_ac_timeout", 0);
|
||||
else
|
||||
kb_timeout = AppConfig.Get("keyboard_timeout", 60);
|
||||
|
||||
if (kb_timeout == 0) return;
|
||||
|
||||
if (backlightActivity && iddle.TotalSeconds > kb_timeout)
|
||||
{
|
||||
backlightActivity = false;
|
||||
AsusUSB.ApplyBrightness(0, "Timeout");
|
||||
}
|
||||
|
||||
if (!backlightActivity && iddle.TotalSeconds < kb_timeout)
|
||||
{
|
||||
backlightActivity = true;
|
||||
SetBacklightAuto();
|
||||
}
|
||||
|
||||
//Debug.WriteLine(iddle.TotalSeconds);
|
||||
}
|
||||
|
||||
public void Init()
|
||||
{
|
||||
if (listener is not null) listener.Dispose();
|
||||
|
||||
Program.acpi.DeviceInit();
|
||||
|
||||
if (!OptimizationService.IsRunning())
|
||||
listener = new KeyboardListener(HandleEvent);
|
||||
else
|
||||
Logger.WriteLine("Optimization service is running");
|
||||
|
||||
InitBacklightTimer();
|
||||
}
|
||||
|
||||
public void InitBacklightTimer()
|
||||
{
|
||||
timer.Enabled = (AppConfig.Get("keyboard_timeout") > 0 && SystemInformation.PowerStatus.PowerLineStatus != PowerLineStatus.Online) ||
|
||||
(AppConfig.Get("keyboard_ac_timeout") > 0 && SystemInformation.PowerStatus.PowerLineStatus == PowerLineStatus.Online);
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void RegisterKeys()
|
||||
{
|
||||
hook.UnregisterAll();
|
||||
|
||||
// CTRL + SHIFT + F5 to cycle profiles
|
||||
if (AppConfig.Get("keybind_profile") != -1) keyProfile = (Keys)AppConfig.Get("keybind_profile");
|
||||
if (AppConfig.Get("keybind_app") != -1) keyApp = (Keys)AppConfig.Get("keybind_app");
|
||||
|
||||
string actionM1 = AppConfig.GetString("m1");
|
||||
string actionM2 = AppConfig.GetString("m2");
|
||||
|
||||
if (keyProfile != Keys.None) hook.RegisterHotKey(ModifierKeys.Shift | ModifierKeys.Control, keyProfile);
|
||||
if (keyApp != Keys.None) hook.RegisterHotKey(ModifierKeys.Shift | ModifierKeys.Control, keyApp);
|
||||
|
||||
if (!AppConfig.ContainsModel("Z13"))
|
||||
if (actionM1 is not null && actionM1.Length > 0) hook.RegisterHotKey(ModifierKeys.None, Keys.VolumeDown);
|
||||
if (actionM2 is not null && actionM2.Length > 0) hook.RegisterHotKey(ModifierKeys.None, Keys.VolumeUp);
|
||||
|
||||
// FN-Lock group
|
||||
|
||||
if (AppConfig.Is("fn_lock") && !AppConfig.ContainsModel("VivoBook"))
|
||||
for (Keys i = Keys.F1; i <= Keys.F11; i++) hook.RegisterHotKey(ModifierKeys.None, i);
|
||||
|
||||
}
|
||||
|
||||
static void CustomKey(string configKey = "m3")
|
||||
{
|
||||
string command = AppConfig.GetString(configKey + "_custom");
|
||||
int intKey;
|
||||
|
||||
try
|
||||
{
|
||||
intKey = Convert.ToInt32(command, 16);
|
||||
}
|
||||
catch
|
||||
{
|
||||
intKey = -1;
|
||||
}
|
||||
|
||||
|
||||
if (intKey > 0)
|
||||
KeyboardHook.KeyPress((Keys)intKey);
|
||||
else
|
||||
LaunchProcess(command);
|
||||
|
||||
}
|
||||
|
||||
public void KeyPressed(object sender, KeyPressedEventArgs e)
|
||||
{
|
||||
|
||||
if (e.Modifier == ModifierKeys.None)
|
||||
{
|
||||
Logger.WriteLine(e.Key.ToString());
|
||||
|
||||
if (AppConfig.ContainsModel("Z13"))
|
||||
{
|
||||
switch (e.Key)
|
||||
{
|
||||
case Keys.F2:
|
||||
KeyboardHook.KeyPress(Keys.VolumeDown);
|
||||
return;
|
||||
case Keys.F3:
|
||||
KeyboardHook.KeyPress(Keys.VolumeUp);
|
||||
return;
|
||||
case Keys.F4:
|
||||
KeyProcess("m3");
|
||||
return;
|
||||
case Keys.F11:
|
||||
HandleEvent(199);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (AppConfig.ContainsModel("GA401I") && !AppConfig.ContainsModel("GA401IHR"))
|
||||
{
|
||||
switch (e.Key)
|
||||
{
|
||||
case Keys.F2:
|
||||
KeyboardHook.KeyPress(Keys.MediaPreviousTrack);
|
||||
return;
|
||||
case Keys.F3:
|
||||
KeyboardHook.KeyPress(Keys.MediaPlayPause);
|
||||
return;
|
||||
case Keys.F4:
|
||||
KeyboardHook.KeyPress(Keys.MediaNextTrack);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
switch (e.Key)
|
||||
{
|
||||
case Keys.F1:
|
||||
KeyboardHook.KeyPress(Keys.VolumeMute);
|
||||
break;
|
||||
case Keys.F2:
|
||||
HandleEvent(197);
|
||||
break;
|
||||
case Keys.F3:
|
||||
HandleEvent(196);
|
||||
break;
|
||||
case Keys.F4:
|
||||
KeyProcess("fnf4");
|
||||
break;
|
||||
case Keys.F5:
|
||||
KeyProcess("fnf5");
|
||||
break;
|
||||
case Keys.F6:
|
||||
KeyboardHook.KeyPress(Keys.Snapshot);
|
||||
break;
|
||||
case Keys.F7:
|
||||
if (AppConfig.ContainsModel("TUF"))
|
||||
Program.settingsForm.BeginInvoke(Program.settingsForm.RunToast, ScreenBrightness.Adjust(-10) + "%", ToastIcon.BrightnessDown);
|
||||
HandleEvent(16);
|
||||
break;
|
||||
case Keys.F8:
|
||||
if (AppConfig.ContainsModel("TUF"))
|
||||
Program.settingsForm.BeginInvoke(Program.settingsForm.RunToast, ScreenBrightness.Adjust(+10) + "%", ToastIcon.BrightnessUp);
|
||||
HandleEvent(32);
|
||||
break;
|
||||
case Keys.F9:
|
||||
KeyboardHook.KeyWinPress(Keys.P);
|
||||
break;
|
||||
case Keys.F10:
|
||||
HandleEvent(107);
|
||||
break;
|
||||
case Keys.F11:
|
||||
HandleEvent(108);
|
||||
break;
|
||||
case Keys.F12:
|
||||
KeyboardHook.KeyWinPress(Keys.A);
|
||||
break;
|
||||
case Keys.VolumeDown:
|
||||
KeyProcess("m1");
|
||||
break;
|
||||
case Keys.VolumeUp:
|
||||
KeyProcess("m2");
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (e.Modifier == (ModifierKeys.Control | ModifierKeys.Shift))
|
||||
{
|
||||
if (e.Key == keyProfile) Program.settingsForm.CyclePerformanceMode();
|
||||
if (e.Key == keyApp) Program.SettingsToggle();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
public static void KeyProcess(string name = "m3")
|
||||
{
|
||||
string action = AppConfig.GetString(name);
|
||||
|
||||
if (action is null || action.Length <= 1)
|
||||
{
|
||||
if (name == "m4")
|
||||
action = "ghelper";
|
||||
if (name == "fnf4")
|
||||
action = "aura";
|
||||
if (name == "fnf5")
|
||||
action = "performance";
|
||||
if (name == "m3" && !OptimizationService.IsRunning())
|
||||
action = "micmute";
|
||||
if (name == "fnc")
|
||||
action = "fnlock";
|
||||
}
|
||||
|
||||
switch (action)
|
||||
{
|
||||
case "mute":
|
||||
KeyboardHook.KeyPress(Keys.VolumeMute);
|
||||
break;
|
||||
case "play":
|
||||
KeyboardHook.KeyPress(Keys.MediaPlayPause);
|
||||
break;
|
||||
case "screenshot":
|
||||
KeyboardHook.KeyPress(Keys.Snapshot);
|
||||
break;
|
||||
case "screen":
|
||||
Logger.WriteLine("Screen off toggle");
|
||||
NativeMethods.TurnOffScreen(Program.settingsForm.Handle);
|
||||
break;
|
||||
case "miniled":
|
||||
Program.settingsForm.BeginInvoke(Program.settingsForm.ToogleMiniled);
|
||||
break;
|
||||
case "aura":
|
||||
Program.settingsForm.BeginInvoke(Program.settingsForm.CycleAuraMode);
|
||||
break;
|
||||
case "performance":
|
||||
Program.settingsForm.BeginInvoke(Program.settingsForm.CyclePerformanceMode);
|
||||
break;
|
||||
case "ghelper":
|
||||
Program.settingsForm.BeginInvoke(delegate
|
||||
{
|
||||
Program.SettingsToggle();
|
||||
});
|
||||
break;
|
||||
case "fnlock":
|
||||
ToggleFnLock();
|
||||
break;
|
||||
case "micmute":
|
||||
using (var enumerator = new MMDeviceEnumerator())
|
||||
{
|
||||
var commDevice = enumerator.GetDefaultAudioEndpoint(DataFlow.Capture, Role.Communications);
|
||||
bool muteStatus = !commDevice.AudioEndpointVolume.Mute;
|
||||
commDevice.AudioEndpointVolume.Mute = muteStatus;
|
||||
Program.settingsForm.BeginInvoke(Program.settingsForm.RunToast, muteStatus ? "Muted" : "Unmuted", muteStatus ? ToastIcon.MicrophoneMute : ToastIcon.Microphone);
|
||||
}
|
||||
break;
|
||||
case "brightness_up":
|
||||
HandleEvent(32);
|
||||
break;
|
||||
case "brightness_down":
|
||||
HandleEvent(16);
|
||||
break;
|
||||
case "custom":
|
||||
CustomKey(name);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static bool GetTouchpadState()
|
||||
{
|
||||
using (var key = Registry.CurrentUser.OpenSubKey(@"SOFTWARE\Microsoft\Windows\CurrentVersion\PrecisionTouchPad\Status", false))
|
||||
{
|
||||
return (key?.GetValue("Enabled")?.ToString() == "1");
|
||||
}
|
||||
}
|
||||
|
||||
static void ToggleFnLock()
|
||||
{
|
||||
int fnLock = AppConfig.Is("fn_lock") ? 0 : 1;
|
||||
AppConfig.Set("fn_lock", fnLock);
|
||||
|
||||
if (AppConfig.ContainsModel("VivoBook"))
|
||||
Program.acpi.DeviceSet(AsusACPI.FnLock, (fnLock == 1) ? 0 : 1, "FnLock");
|
||||
else
|
||||
Program.settingsForm.BeginInvoke(Program.inputDispatcher.RegisterKeys);
|
||||
|
||||
Program.settingsForm.BeginInvoke(Program.settingsForm.RunToast, "Fn-Lock "+(fnLock==1?"On":"Off"), ToastIcon.FnLock);
|
||||
}
|
||||
|
||||
public static void TabletMode()
|
||||
{
|
||||
bool touchpadState = GetTouchpadState();
|
||||
bool tabletState = Program.acpi.DeviceGet(AsusACPI.TabletState) > 0;
|
||||
|
||||
Logger.WriteLine("Tablet: " + tabletState + " Touchpad: " + touchpadState);
|
||||
|
||||
if ((tabletState && touchpadState) || (!tabletState && !touchpadState)) AsusUSB.TouchpadToggle();
|
||||
|
||||
}
|
||||
|
||||
static void HandleEvent(int EventID)
|
||||
{
|
||||
switch (EventID)
|
||||
{
|
||||
case 124: // M3
|
||||
KeyProcess("m3");
|
||||
return;
|
||||
case 56: // M4 / Rog button
|
||||
KeyProcess("m4");
|
||||
return;
|
||||
case 174: // FN+F5
|
||||
Program.settingsForm.BeginInvoke(Program.settingsForm.CyclePerformanceMode);
|
||||
return;
|
||||
case 179: // FN+F4
|
||||
case 178: // FN+F4
|
||||
KeyProcess("fnf4");
|
||||
return;
|
||||
case 158: // Fn + C
|
||||
KeyProcess("fnc");
|
||||
return;
|
||||
case 78: // Fn + ESC
|
||||
ToggleFnLock();
|
||||
return;
|
||||
case 189: // Tablet mode
|
||||
TabletMode();
|
||||
return;
|
||||
case 197: // FN+F2
|
||||
SetBacklight(-1);
|
||||
return;
|
||||
case 196: // FN+F3
|
||||
SetBacklight(1);
|
||||
return;
|
||||
case 199: // ON Z13 - FN+F11 - cycles backlight
|
||||
SetBacklight(4);
|
||||
return;
|
||||
case 53: // FN+F6 on GA-502DU model
|
||||
NativeMethods.TurnOffScreen(Program.settingsForm.Handle);
|
||||
return;
|
||||
}
|
||||
|
||||
if (OptimizationService.IsRunning()) return;
|
||||
|
||||
// Asus Optimization service Events
|
||||
|
||||
switch (EventID)
|
||||
{
|
||||
case 16: // FN+F7
|
||||
Program.acpi.DeviceSet(AsusACPI.UniversalControl, AsusACPI.Brightness_Down, "Brightness");
|
||||
break;
|
||||
case 32: // FN+F8
|
||||
Program.acpi.DeviceSet(AsusACPI.UniversalControl, AsusACPI.Brightness_Up, "Brightness");
|
||||
break;
|
||||
case 107: // FN+F10
|
||||
bool touchpadState = GetTouchpadState();
|
||||
AsusUSB.TouchpadToggle();
|
||||
Program.settingsForm.BeginInvoke(Program.settingsForm.RunToast, touchpadState ? "Off" : "On", ToastIcon.Touchpad);
|
||||
break;
|
||||
case 108: // FN+F11
|
||||
Program.acpi.DeviceSet(AsusACPI.UniversalControl, AsusACPI.KB_Sleep, "Sleep");
|
||||
break;
|
||||
case 106: // Zephyrus DUO special key for turning on/off second display.
|
||||
//Program.acpi.DeviceSet(AsusACPI.UniversalControl, AsusACPI.KB_DUO_SecondDisplay, "SecondDisplay");
|
||||
break;
|
||||
case 75: // Zephyrus DUO special key for changing between arrows and pgup/pgdn
|
||||
//Program.acpi.DeviceSet(AsusACPI.UniversalControl, AsusACPI.KB_DUO_PgUpDn, "PgUpDown");
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
public static int GetBacklight()
|
||||
{
|
||||
int backlight_power = AppConfig.Get("keyboard_brightness", 1);
|
||||
int backlight_battery = AppConfig.Get("keyboard_brightness_ac", 1);
|
||||
bool onBattery = SystemInformation.PowerStatus.PowerLineStatus != PowerLineStatus.Online;
|
||||
|
||||
int backlight;
|
||||
|
||||
//backlight = onBattery ? Math.Min(backlight_battery, backlight_power) : Math.Max(backlight_battery, backlight_power);
|
||||
backlight = onBattery ? backlight_battery : backlight_power;
|
||||
|
||||
return Math.Max(Math.Min(3, backlight), 0);
|
||||
}
|
||||
|
||||
public static void SetBacklightAuto(bool init = false)
|
||||
{
|
||||
if (init) AsusUSB.Init();
|
||||
|
||||
//if (!OptimizationService.IsRunning())
|
||||
AsusUSB.ApplyBrightness(GetBacklight(), "Auto");
|
||||
}
|
||||
|
||||
public static void SetBacklight(int delta)
|
||||
{
|
||||
int backlight_power = AppConfig.Get("keyboard_brightness", 1);
|
||||
int backlight_battery = AppConfig.Get("keyboard_brightness_ac", 1);
|
||||
bool onBattery = SystemInformation.PowerStatus.PowerLineStatus != PowerLineStatus.Online;
|
||||
|
||||
int backlight = onBattery ? backlight_battery : backlight_power;
|
||||
|
||||
if (delta >= 4)
|
||||
backlight = (++backlight % 4);
|
||||
else
|
||||
backlight = Math.Max(Math.Min(3, backlight + delta), 0);
|
||||
|
||||
if (onBattery)
|
||||
AppConfig.Set("keyboard_brightness_ac", backlight);
|
||||
else
|
||||
AppConfig.Set("keyboard_brightness", backlight);
|
||||
|
||||
if (!OptimizationService.IsRunning())
|
||||
{
|
||||
AsusUSB.ApplyBrightness(backlight, "HotKey");
|
||||
string[] backlightNames = new string[] { "Off", "Low", "Mid", "Max" };
|
||||
Program.settingsForm.BeginInvoke(Program.settingsForm.RunToast, backlightNames[backlight], delta > 0 ? ToastIcon.BacklightUp : ToastIcon.BacklightDown);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
static void LaunchProcess(string command = "")
|
||||
{
|
||||
|
||||
try
|
||||
{
|
||||
string executable = command.Split(' ')[0];
|
||||
string arguments = command.Substring(executable.Length).Trim();
|
||||
Process proc = Process.Start(executable, arguments);
|
||||
}
|
||||
catch
|
||||
{
|
||||
Logger.WriteLine("Failed to run " + command);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
static void WatcherEventArrived(object sender, EventArrivedEventArgs e)
|
||||
{
|
||||
if (e.NewEvent is null) return;
|
||||
int EventID = int.Parse(e.NewEvent["EventID"].ToString());
|
||||
Logger.WriteLine("WMI event " + EventID);
|
||||
HandleEvent(EventID);
|
||||
}
|
||||
}
|
||||
}
|
||||
173
app/Keyboard.Designer.cs
generated
173
app/Keyboard.Designer.cs
generated
@@ -1,173 +0,0 @@
|
||||
namespace GHelper
|
||||
{
|
||||
partial class Keyboard
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
groupBox1 = new GroupBox();
|
||||
textM4 = new TextBox();
|
||||
textM3 = new TextBox();
|
||||
comboM4 = new ComboBox();
|
||||
labelM4 = new Label();
|
||||
comboM3 = new ComboBox();
|
||||
labelM3 = new Label();
|
||||
textFNF4 = new TextBox();
|
||||
comboFNF4 = new ComboBox();
|
||||
labelFNF4 = new Label();
|
||||
groupBox1.SuspendLayout();
|
||||
SuspendLayout();
|
||||
//
|
||||
// groupBox1
|
||||
//
|
||||
groupBox1.Controls.Add(textFNF4);
|
||||
groupBox1.Controls.Add(comboFNF4);
|
||||
groupBox1.Controls.Add(labelFNF4);
|
||||
groupBox1.Controls.Add(textM4);
|
||||
groupBox1.Controls.Add(textM3);
|
||||
groupBox1.Controls.Add(comboM4);
|
||||
groupBox1.Controls.Add(labelM4);
|
||||
groupBox1.Controls.Add(comboM3);
|
||||
groupBox1.Controls.Add(labelM3);
|
||||
groupBox1.Dock = DockStyle.Top;
|
||||
groupBox1.Location = new Point(10, 10);
|
||||
groupBox1.Name = "groupBox1";
|
||||
groupBox1.Size = new Size(751, 242);
|
||||
groupBox1.TabIndex = 0;
|
||||
groupBox1.TabStop = false;
|
||||
groupBox1.Text = "Key Bindings";
|
||||
//
|
||||
// textM4
|
||||
//
|
||||
textM4.Location = new Point(411, 113);
|
||||
textM4.Name = "textM4";
|
||||
textM4.PlaceholderText = "action";
|
||||
textM4.Size = new Size(320, 39);
|
||||
textM4.TabIndex = 5;
|
||||
//
|
||||
// textM3
|
||||
//
|
||||
textM3.Location = new Point(411, 54);
|
||||
textM3.Name = "textM3";
|
||||
textM3.PlaceholderText = "notepad /p \"file.txt\"";
|
||||
textM3.Size = new Size(320, 39);
|
||||
textM3.TabIndex = 4;
|
||||
//
|
||||
// comboM4
|
||||
//
|
||||
comboM4.FormattingEnabled = true;
|
||||
comboM4.Items.AddRange(new object[] { "Performance Mode", "Open G-Helper window", "Custom" });
|
||||
comboM4.Location = new Point(93, 112);
|
||||
comboM4.Name = "comboM4";
|
||||
comboM4.Size = new Size(312, 40);
|
||||
comboM4.TabIndex = 3;
|
||||
//
|
||||
// labelM4
|
||||
//
|
||||
labelM4.AutoSize = true;
|
||||
labelM4.Location = new Point(25, 116);
|
||||
labelM4.Name = "labelM4";
|
||||
labelM4.Size = new Size(54, 32);
|
||||
labelM4.TabIndex = 2;
|
||||
labelM4.Text = "M4:";
|
||||
//
|
||||
// comboM3
|
||||
//
|
||||
comboM3.FormattingEnabled = true;
|
||||
comboM3.Items.AddRange(new object[] { "Default", "Volume Mute", "Play / Pause", "PrintScreen", "Toggle Aura", "Custom" });
|
||||
comboM3.Location = new Point(93, 54);
|
||||
comboM3.Name = "comboM3";
|
||||
comboM3.Size = new Size(312, 40);
|
||||
comboM3.TabIndex = 1;
|
||||
//
|
||||
// labelM3
|
||||
//
|
||||
labelM3.AutoSize = true;
|
||||
labelM3.Location = new Point(25, 58);
|
||||
labelM3.Name = "labelM3";
|
||||
labelM3.Size = new Size(54, 32);
|
||||
labelM3.TabIndex = 0;
|
||||
labelM3.Text = "M3:";
|
||||
//
|
||||
// textFNF4
|
||||
//
|
||||
textFNF4.Location = new Point(411, 176);
|
||||
textFNF4.Name = "textFNF4";
|
||||
textFNF4.PlaceholderText = "action";
|
||||
textFNF4.Size = new Size(320, 39);
|
||||
textFNF4.TabIndex = 8;
|
||||
//
|
||||
// comboFNF4
|
||||
//
|
||||
comboFNF4.FormattingEnabled = true;
|
||||
comboFNF4.Location = new Point(93, 175);
|
||||
comboFNF4.Name = "comboFNF4";
|
||||
comboFNF4.Size = new Size(312, 40);
|
||||
comboFNF4.TabIndex = 7;
|
||||
//
|
||||
// labelFNF4
|
||||
//
|
||||
labelFNF4.AutoSize = true;
|
||||
labelFNF4.Location = new Point(2, 178);
|
||||
labelFNF4.Name = "labelFNF4";
|
||||
labelFNF4.Size = new Size(90, 32);
|
||||
labelFNF4.TabIndex = 6;
|
||||
labelFNF4.Text = "FN+F4:";
|
||||
//
|
||||
// Keyboard
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(13F, 32F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(771, 858);
|
||||
Controls.Add(groupBox1);
|
||||
FormBorderStyle = FormBorderStyle.FixedSingle;
|
||||
MaximizeBox = false;
|
||||
MdiChildrenMinimizedAnchorBottom = false;
|
||||
MinimizeBox = false;
|
||||
Name = "Keyboard";
|
||||
Padding = new Padding(10);
|
||||
ShowIcon = false;
|
||||
ShowInTaskbar = false;
|
||||
Text = "Keyboard";
|
||||
groupBox1.ResumeLayout(false);
|
||||
groupBox1.PerformLayout();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private GroupBox groupBox1;
|
||||
private Label labelM3;
|
||||
private ComboBox comboM3;
|
||||
private ComboBox comboM4;
|
||||
private Label labelM4;
|
||||
private TextBox textM4;
|
||||
private TextBox textM3;
|
||||
private TextBox textFNF4;
|
||||
private ComboBox comboFNF4;
|
||||
private Label labelFNF4;
|
||||
}
|
||||
}
|
||||
@@ -1,69 +0,0 @@
|
||||
namespace GHelper
|
||||
{
|
||||
public partial class Keyboard : Form
|
||||
{
|
||||
|
||||
Dictionary<string, string> customActions = new Dictionary<string, string>
|
||||
{
|
||||
{"","--------------" },
|
||||
{"mute", "Volume Mute"},
|
||||
{"screenshot", "Screenshot"},
|
||||
{"play", "Play/Pause"},
|
||||
{"aura", "Aura"},
|
||||
{"ghelper", "Open GHelper"},
|
||||
{"custom", "Custom"}
|
||||
};
|
||||
|
||||
private void SetKeyCombo(ComboBox combo, TextBox txbox, string name)
|
||||
{
|
||||
if (name == "m4")
|
||||
customActions[""] = "Performance";
|
||||
|
||||
if (name == "fnf4")
|
||||
{
|
||||
customActions[""] = "Aura";
|
||||
customActions.Remove("aura");
|
||||
}
|
||||
|
||||
combo.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
combo.DataSource = new BindingSource(customActions, null);
|
||||
combo.DisplayMember = "Value";
|
||||
combo.ValueMember = "Key";
|
||||
|
||||
string action = Program.config.getConfigString(name);
|
||||
|
||||
combo.SelectedValue = (action is not null) ? action : "";
|
||||
if (combo.SelectedValue is null) combo.SelectedValue = "";
|
||||
|
||||
combo.SelectedValueChanged += delegate
|
||||
{
|
||||
if (combo.SelectedValue is not null)
|
||||
Program.config.setConfig(name, combo.SelectedValue.ToString());
|
||||
};
|
||||
|
||||
txbox.Text = Program.config.getConfigString(name + "_custom");
|
||||
txbox.TextChanged += delegate
|
||||
{
|
||||
Program.config.setConfig(name + "_custom", txbox.Text);
|
||||
};
|
||||
}
|
||||
|
||||
public Keyboard()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
SetKeyCombo(comboM3, textM3, "m3");
|
||||
SetKeyCombo(comboM4, textM4, "m4");
|
||||
SetKeyCombo(comboFNF4, textFNF4, "fnf4");
|
||||
|
||||
Shown += Keyboard_Shown;
|
||||
}
|
||||
|
||||
|
||||
private void Keyboard_Shown(object? sender, EventArgs e)
|
||||
{
|
||||
Top = Program.settingsForm.Top;
|
||||
Left = Program.settingsForm.Left - Width - 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,60 +0,0 @@
|
||||
<root>
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
173
app/KeyboardHook.cs
Normal file
173
app/KeyboardHook.cs
Normal file
@@ -0,0 +1,173 @@
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
public sealed class KeyboardHook : IDisposable
|
||||
{
|
||||
// Registers a hot key with Windows.
|
||||
[DllImport("user32.dll")]
|
||||
private static extern bool RegisterHotKey(IntPtr hWnd, int id, uint fsModifiers, uint vk);
|
||||
// Unregisters the hot key with Windows.
|
||||
[DllImport("user32.dll")]
|
||||
private static extern bool UnregisterHotKey(IntPtr hWnd, int id);
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode, IntPtr wParam, IntPtr lParam);
|
||||
|
||||
[DllImport("user32.dll", SetLastError = true)]
|
||||
public static extern void keybd_event(byte virtualKey, byte scanCode, uint flags, IntPtr extraInfo);
|
||||
|
||||
public const int KEYEVENTF_EXTENDEDKEY = 1;
|
||||
public const int KEYEVENTF_KEYUP = 2;
|
||||
private const byte VK_LWIN = 0x5B;
|
||||
|
||||
public static void KeyPress(Keys key)
|
||||
{
|
||||
keybd_event((byte)key, 0, KEYEVENTF_EXTENDEDKEY, IntPtr.Zero);
|
||||
}
|
||||
|
||||
public static void KeyWinPress(Keys key)
|
||||
{
|
||||
keybd_event(VK_LWIN, 0, KEYEVENTF_EXTENDEDKEY, IntPtr.Zero);
|
||||
keybd_event((byte)key, 0, KEYEVENTF_EXTENDEDKEY, IntPtr.Zero);
|
||||
keybd_event((byte)key, 0, KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, IntPtr.Zero);
|
||||
keybd_event(VK_LWIN, 0, KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, IntPtr.Zero);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Represents the window that is used internally to get the messages.
|
||||
/// </summary>
|
||||
private class Window : NativeWindow, IDisposable
|
||||
{
|
||||
private static int WM_HOTKEY = 0x0312;
|
||||
public static Keys? fakeKey;
|
||||
|
||||
public Window()
|
||||
{
|
||||
// create the handle for the window.
|
||||
this.CreateHandle(new CreateParams());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overridden to get the notifications.
|
||||
/// </summary>
|
||||
/// <param name="m"></param>
|
||||
protected override void WndProc(ref Message m)
|
||||
{
|
||||
base.WndProc(ref m);
|
||||
|
||||
// check if we got a hot key pressed.
|
||||
if (m.Msg == WM_HOTKEY)
|
||||
{
|
||||
// get the keys.
|
||||
Keys key = (Keys)(((int)m.LParam >> 16) & 0xFFFF);
|
||||
ModifierKeys modifier = (ModifierKeys)((int)m.LParam & 0xFFFF);
|
||||
|
||||
// invoke the event to notify the parent.
|
||||
if (KeyPressed != null)
|
||||
KeyPressed(this, new KeyPressedEventArgs(modifier, key));
|
||||
}
|
||||
}
|
||||
|
||||
public event EventHandler<KeyPressedEventArgs> KeyPressed;
|
||||
|
||||
#region IDisposable Members
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
this.DestroyHandle();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
private Window _window = new Window();
|
||||
private int _currentId;
|
||||
|
||||
public KeyboardHook()
|
||||
{
|
||||
// register the event of the inner native window.
|
||||
_window.KeyPressed += delegate (object sender, KeyPressedEventArgs args)
|
||||
{
|
||||
if (KeyPressed != null)
|
||||
KeyPressed(this, args);
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Registers a hot key in the system.
|
||||
/// </summary>
|
||||
/// <param name="modifier">The modifiers that are associated with the hot key.</param>
|
||||
/// <param name="key">The key itself that is associated with the hot key.</param>
|
||||
public void RegisterHotKey(ModifierKeys modifier, Keys key)
|
||||
{
|
||||
// increment the counter.
|
||||
_currentId = _currentId + 1;
|
||||
|
||||
// register the hot key.
|
||||
if (!RegisterHotKey(_window.Handle, _currentId, (uint)modifier, (uint)key))
|
||||
Logger.WriteLine("Couldn’t register " + key);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A hot key has been pressed.
|
||||
/// </summary>
|
||||
public event EventHandler<KeyPressedEventArgs> KeyPressed;
|
||||
|
||||
#region IDisposable Members
|
||||
|
||||
public void UnregisterAll()
|
||||
{
|
||||
// unregister all the registered hot keys.
|
||||
for (int i = _currentId; i > 0; i--)
|
||||
{
|
||||
UnregisterHotKey(_window.Handle, i);
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
UnregisterAll();
|
||||
// dispose the inner native window.
|
||||
_window.Dispose();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Event Args for the event that is fired after the hot key has been pressed.
|
||||
/// </summary>
|
||||
public class KeyPressedEventArgs : EventArgs
|
||||
{
|
||||
private ModifierKeys _modifier;
|
||||
private Keys _key;
|
||||
|
||||
internal KeyPressedEventArgs(ModifierKeys modifier, Keys key)
|
||||
{
|
||||
_modifier = modifier;
|
||||
_key = key;
|
||||
}
|
||||
|
||||
public ModifierKeys Modifier
|
||||
{
|
||||
get { return _modifier; }
|
||||
}
|
||||
|
||||
public Keys Key
|
||||
{
|
||||
get { return _key; }
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The enumeration of possible modifiers.
|
||||
/// </summary>
|
||||
[Flags]
|
||||
public enum ModifierKeys : uint
|
||||
{
|
||||
None = 0,
|
||||
Alt = 1,
|
||||
Control = 2,
|
||||
Shift = 4,
|
||||
Win = 8
|
||||
}
|
||||
@@ -30,7 +30,7 @@ public static class Logger
|
||||
try
|
||||
{
|
||||
var file = File.ReadAllLines(logFile);
|
||||
int skip = Math.Max(0, file.Count() - 500);
|
||||
int skip = Math.Max(0, file.Count() - 1000);
|
||||
File.WriteAllLines(logFile, file.Skip(skip).ToArray());
|
||||
}
|
||||
catch { }
|
||||
|
||||
156
app/Modes.cs
Normal file
156
app/Modes.cs
Normal file
@@ -0,0 +1,156 @@
|
||||
using Microsoft.VisualBasic.Devices;
|
||||
|
||||
namespace GHelper
|
||||
{
|
||||
internal class Modes
|
||||
{
|
||||
|
||||
const int maxModes = 20;
|
||||
|
||||
public static Dictionary<int, string> GetDictonary()
|
||||
{
|
||||
Dictionary<int, string> modes = new Dictionary<int, string>
|
||||
{
|
||||
{2, Properties.Strings.Silent},
|
||||
{0, Properties.Strings.Balanced},
|
||||
{1, Properties.Strings.Turbo}
|
||||
};
|
||||
|
||||
for (int i = 3; i < maxModes; i++)
|
||||
{
|
||||
if (Exists(i)) modes.Add(i, GetName(i));
|
||||
}
|
||||
|
||||
return modes;
|
||||
}
|
||||
|
||||
public static List<int> GetList()
|
||||
{
|
||||
List<int> modes = new() { 2, 0, 1 };
|
||||
for (int i = 3; i < maxModes; i++)
|
||||
{
|
||||
if (Exists(i)) modes.Add(i);
|
||||
}
|
||||
|
||||
return modes;
|
||||
}
|
||||
|
||||
public static void Remove(int mode)
|
||||
{
|
||||
List<string> cleanup = new() {
|
||||
"mode_base",
|
||||
"mode_name",
|
||||
"limit_total",
|
||||
"limit_fast",
|
||||
"limit_cpu",
|
||||
"limit_total",
|
||||
"fan_profile_cpu",
|
||||
"fan_profile_gpu",
|
||||
"fan_profile_mid",
|
||||
"gpu_boost",
|
||||
"gpu_temp",
|
||||
"gpu_core",
|
||||
"gpu_memory",
|
||||
"auto_boost",
|
||||
"auto_apply",
|
||||
"auto_apply_power"
|
||||
};
|
||||
|
||||
foreach (string clean in cleanup)
|
||||
{
|
||||
AppConfig.Remove(clean + "_" + mode);
|
||||
}
|
||||
}
|
||||
|
||||
public static int Add()
|
||||
{
|
||||
for (int i = 3; i < maxModes; i++)
|
||||
{
|
||||
if (!Exists(i))
|
||||
{
|
||||
int modeBase = GetCurrentBase();
|
||||
string nameName = "Custom " + (i - 2);
|
||||
AppConfig.Set("mode_base_" + i, modeBase);
|
||||
AppConfig.Set("mode_name_" + i, nameName);
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
public static int GetCurrent()
|
||||
{
|
||||
return AppConfig.Get("performance_mode");
|
||||
}
|
||||
|
||||
public static bool IsCurrentCustom()
|
||||
{
|
||||
return GetCurrent() > 2;
|
||||
}
|
||||
|
||||
public static void SetCurrent(int mode)
|
||||
{
|
||||
AppConfig.Set("performance_" + (int)SystemInformation.PowerStatus.PowerLineStatus, mode);
|
||||
AppConfig.Set("performance_mode", mode);
|
||||
}
|
||||
|
||||
public static int GetCurrentBase()
|
||||
{
|
||||
return GetBase(GetCurrent());
|
||||
}
|
||||
|
||||
public static string GetCurrentName()
|
||||
{
|
||||
return GetName(GetCurrent());
|
||||
}
|
||||
|
||||
public static bool Exists(int mode)
|
||||
{
|
||||
return GetBase(mode) >= 0;
|
||||
}
|
||||
|
||||
public static int GetBase(int mode)
|
||||
{
|
||||
if (mode >= 0 && mode <= 2)
|
||||
return mode;
|
||||
else
|
||||
return AppConfig.Get("mode_base_" + mode);
|
||||
}
|
||||
|
||||
public static string GetName(int mode)
|
||||
{
|
||||
switch (mode)
|
||||
{
|
||||
case 0:
|
||||
return Properties.Strings.Balanced;
|
||||
case 1:
|
||||
return Properties.Strings.Turbo;
|
||||
case 2:
|
||||
return Properties.Strings.Silent;
|
||||
default:
|
||||
return AppConfig.GetString("mode_name_" + mode);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static int GetNext(bool back = false)
|
||||
{
|
||||
var modes = GetList();
|
||||
int index = modes.IndexOf(GetCurrent());
|
||||
|
||||
if (back)
|
||||
{
|
||||
index--;
|
||||
if (index < 0) index = modes.Count - 1;
|
||||
return modes[index];
|
||||
}
|
||||
else
|
||||
{
|
||||
index++;
|
||||
if (index > modes.Count - 1) index = 0;
|
||||
return modes[index];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -5,6 +5,8 @@ using static Tools.ScreenInterrogatory;
|
||||
|
||||
namespace Tools
|
||||
{
|
||||
|
||||
|
||||
public static class ScreenInterrogatory
|
||||
{
|
||||
public const int ERROR_SUCCESS = 0;
|
||||
@@ -307,6 +309,54 @@ namespace Tools
|
||||
public class NativeMethods
|
||||
{
|
||||
|
||||
internal struct LASTINPUTINFO
|
||||
{
|
||||
public uint cbSize;
|
||||
public uint dwTime;
|
||||
}
|
||||
|
||||
[DllImport("User32.dll")]
|
||||
private static extern bool GetLastInputInfo(ref LASTINPUTINFO plii);
|
||||
|
||||
public static TimeSpan GetIdleTime()
|
||||
{
|
||||
LASTINPUTINFO lastInPut = new LASTINPUTINFO();
|
||||
lastInPut.cbSize = (uint)Marshal.SizeOf(lastInPut);
|
||||
GetLastInputInfo(ref lastInPut);
|
||||
return TimeSpan.FromMilliseconds((uint)Environment.TickCount - lastInPut.dwTime);
|
||||
|
||||
}
|
||||
|
||||
[DllImport("User32.dll")]
|
||||
public static extern bool SetForegroundWindow(IntPtr handle);
|
||||
|
||||
private const int WM_SYSCOMMAND = 0x0112;
|
||||
private const int SC_MONITORPOWER = 0xF170;
|
||||
private const int MONITOR_OFF = 2;
|
||||
|
||||
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
|
||||
private static extern IntPtr SendMessage(IntPtr hWnd, uint Msg, IntPtr wParam, IntPtr lParam);
|
||||
|
||||
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
|
||||
private static extern uint FormatMessage(uint dwFlags, IntPtr lpSource, uint dwMessageId, uint dwLanguageId, out string lpBuffer, uint nSize, IntPtr Arguments);
|
||||
|
||||
public static void TurnOffScreen(IntPtr handle)
|
||||
{
|
||||
IntPtr result = SendMessage(handle, WM_SYSCOMMAND, (IntPtr)SC_MONITORPOWER, (IntPtr)MONITOR_OFF);
|
||||
if (result == IntPtr.Zero)
|
||||
{
|
||||
int error = Marshal.GetLastWin32Error();
|
||||
string message = "";
|
||||
uint formatFlags = 0x00001000 | 0x00000200 | 0x00000100 | 0x00000080;
|
||||
uint formatResult = FormatMessage(formatFlags, IntPtr.Zero, (uint)error, 0, out message, 0, IntPtr.Zero);
|
||||
if (formatResult == 0)
|
||||
{
|
||||
message = "Unknown error.";
|
||||
}
|
||||
Logger.WriteLine($"Failed to turn off screen. Error code: {error}. {message}");
|
||||
}
|
||||
}
|
||||
|
||||
// Monitor Power detection
|
||||
|
||||
internal const uint DEVICE_NOTIFY_WINDOW_HANDLE = 0x0;
|
||||
@@ -364,22 +414,8 @@ public class NativeMethods
|
||||
}
|
||||
|
||||
|
||||
public const int KEYEVENTF_EXTENDEDKEY = 1;
|
||||
public const int KEYEVENTF_KEYUP = 2;
|
||||
|
||||
public const int VK_MEDIA_NEXT_TRACK = 0xB0;
|
||||
public const int VK_MEDIA_PLAY_PAUSE = 0xB3;
|
||||
public const int VK_MEDIA_PREV_TRACK = 0xB1;
|
||||
public const int VK_VOLUME_MUTE = 0xAD;
|
||||
public const int VK_SNAPSHOT = 0x2C;
|
||||
|
||||
[DllImport("user32.dll", SetLastError = true)]
|
||||
public static extern void keybd_event(byte virtualKey, byte scanCode, uint flags, IntPtr extraInfo);
|
||||
|
||||
public static void KeyPress(int key = VK_MEDIA_PLAY_PAUSE)
|
||||
{
|
||||
keybd_event((byte)key, 0, KEYEVENTF_EXTENDEDKEY, IntPtr.Zero);
|
||||
}
|
||||
[DllImport("Powrprof.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
|
||||
public static extern bool SetSuspendState(bool hiberate, bool forceCritical, bool disableWakeEvent);
|
||||
|
||||
|
||||
[DllImport("user32.dll")]
|
||||
@@ -444,6 +480,17 @@ public class NativeMethods
|
||||
);
|
||||
|
||||
|
||||
[DllImport("powrprof.dll")]
|
||||
static extern uint PowerReadACValue(
|
||||
IntPtr RootPowerKey,
|
||||
Guid SchemeGuid,
|
||||
Guid SubGroupOfPowerSettingGuid,
|
||||
Guid PowerSettingGuid,
|
||||
ref int Type,
|
||||
ref IntPtr Buffer,
|
||||
ref uint BufferSize
|
||||
);
|
||||
|
||||
|
||||
[DllImport("PowrProf.dll", CharSet = CharSet.Unicode)]
|
||||
static extern UInt32 PowerSetActiveScheme(IntPtr RootPowerKey,
|
||||
@@ -455,6 +502,9 @@ public class NativeMethods
|
||||
static readonly Guid GUID_CPU = new Guid("54533251-82be-4824-96c1-47b60b740d00");
|
||||
static readonly Guid GUID_BOOST = new Guid("be337238-0d82-4146-a960-4f3749d470c7");
|
||||
|
||||
private static Guid GUID_SLEEP_SUBGROUP = new Guid("238c9fa8-0aad-41ed-83f4-97be242c8f20");
|
||||
private static Guid GUID_HIBERNATEIDLE = new Guid("9d7815a6-7ee4-497e-8888-515a05f02364");
|
||||
|
||||
[DllImportAttribute("powrprof.dll", EntryPoint = "PowerGetActualOverlayScheme")]
|
||||
public static extern uint PowerGetActualOverlayScheme(out Guid ActualOverlayGuid);
|
||||
|
||||
@@ -538,6 +588,42 @@ public class NativeMethods
|
||||
return dm;
|
||||
}
|
||||
|
||||
public enum COLORPROFILETYPE
|
||||
{
|
||||
CPT_ICC,
|
||||
CPT_DMP,
|
||||
CPT_CAMP,
|
||||
CPT_GMMP
|
||||
}
|
||||
public enum COLORPROFILESUBTYPE
|
||||
{
|
||||
CPST_PERCEPTUAL,
|
||||
CPST_RELATIVE_COLORIMETRIC,
|
||||
CPST_SATURATION,
|
||||
CPST_ABSOLUTE_COLORIMETRIC,
|
||||
CPST_NONE,
|
||||
CPST_RGB_WORKING_SPACE,
|
||||
CPST_CUSTOM_WORKING_SPACE,
|
||||
CPST_STANDARD_DISPLAY_COLOR_MODE,
|
||||
CPST_EXTENDED_DISPLAY_COLOR_MODE
|
||||
}
|
||||
public enum WCS_PROFILE_MANAGEMENT_SCOPE
|
||||
{
|
||||
WCS_PROFILE_MANAGEMENT_SCOPE_SYSTEM_WIDE,
|
||||
WCS_PROFILE_MANAGEMENT_SCOPE_CURRENT_USER
|
||||
}
|
||||
|
||||
[DllImport("mscms.dll", CharSet = CharSet.Unicode)]
|
||||
public static extern bool WcsSetDefaultColorProfile(
|
||||
WCS_PROFILE_MANAGEMENT_SCOPE scope,
|
||||
string pDeviceName,
|
||||
COLORPROFILETYPE cptColorProfileType,
|
||||
COLORPROFILESUBTYPE cpstColorProfileSubType,
|
||||
uint dwProfileID,
|
||||
string pProfileName
|
||||
);
|
||||
|
||||
|
||||
public const int ENUM_CURRENT_SETTINGS = -1;
|
||||
public const string defaultDevice = "\\\\.\\DISPLAY1";
|
||||
|
||||
@@ -550,16 +636,19 @@ public class NativeMethods
|
||||
var devices = GetAllDevices().ToArray();
|
||||
int count = 0, displayNum = -1;
|
||||
|
||||
string internalName = AppConfig.GetString("internal_display");
|
||||
|
||||
foreach (var device in devices)
|
||||
{
|
||||
if (device.outputTechnology == DISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY.DISPLAYCONFIG_OUTPUT_TECHNOLOGY_INTERNAL ||
|
||||
device.outputTechnology == DISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY.DISPLAYCONFIG_OUTPUT_TECHNOLOGY_DISPLAYPORT_EMBEDDED)
|
||||
device.outputTechnology == DISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY.DISPLAYCONFIG_OUTPUT_TECHNOLOGY_DISPLAYPORT_EMBEDDED ||
|
||||
device.monitorFriendlyDeviceName == internalName)
|
||||
{
|
||||
displayNum = count;
|
||||
AppConfig.Set("internal_display", device.monitorFriendlyDeviceName);
|
||||
}
|
||||
count++;
|
||||
//Logger.WriteLine(device.outputTechnology.ToString());
|
||||
//Logger.WriteLine(device.monitorFriendlyDeviceName);
|
||||
//Logger.WriteLine(device.monitorFriendlyDeviceName + ":" + device.outputTechnology.ToString());
|
||||
}
|
||||
|
||||
var screens = Screen.AllScreens;
|
||||
@@ -576,19 +665,21 @@ public class NativeMethods
|
||||
//Logger.WriteLine(screen.DeviceName);
|
||||
count++;
|
||||
}
|
||||
|
||||
if (displayNum > 0 && count == 0) laptopScreen = defaultDevice;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.WriteLine(ex.ToString());
|
||||
Logger.WriteLine("Can't detect internal screen");
|
||||
//laptopScreen = Screen.PrimaryScreen.DeviceName;
|
||||
laptopScreen = Screen.PrimaryScreen.DeviceName;
|
||||
}
|
||||
|
||||
|
||||
return laptopScreen;
|
||||
}
|
||||
|
||||
public static int GetRefreshRate()
|
||||
public static int GetRefreshRate(bool max = false)
|
||||
{
|
||||
DEVMODE dm = CreateDevmode();
|
||||
|
||||
@@ -598,10 +689,23 @@ public class NativeMethods
|
||||
if (laptopScreen is null)
|
||||
return -1;
|
||||
|
||||
if (0 != NativeMethods.EnumDisplaySettingsEx(laptopScreen, NativeMethods.ENUM_CURRENT_SETTINGS, ref dm))
|
||||
if (max)
|
||||
{
|
||||
frequency = dm.dmDisplayFrequency;
|
||||
int i = 0;
|
||||
while (0 != NativeMethods.EnumDisplaySettingsEx(laptopScreen, i, ref dm))
|
||||
{
|
||||
if (dm.dmDisplayFrequency > frequency) frequency = dm.dmDisplayFrequency;
|
||||
i++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (0 != NativeMethods.EnumDisplaySettingsEx(laptopScreen, NativeMethods.ENUM_CURRENT_SETTINGS, ref dm))
|
||||
{
|
||||
frequency = dm.dmDisplayFrequency;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return frequency;
|
||||
}
|
||||
@@ -618,6 +722,8 @@ public class NativeMethods
|
||||
{
|
||||
dm.dmDisplayFrequency = frequency;
|
||||
int iRet = NativeMethods.ChangeDisplaySettingsEx(laptopScreen, ref dm, IntPtr.Zero, DisplaySettingsFlags.CDS_UPDATEREGISTRY, IntPtr.Zero);
|
||||
Logger.WriteLine("Screen = " + frequency.ToString() + "Hz : " + (iRet == 0 ? "OK" : iRet));
|
||||
|
||||
return iRet;
|
||||
}
|
||||
|
||||
@@ -625,6 +731,20 @@ public class NativeMethods
|
||||
|
||||
}
|
||||
|
||||
public static nint GetHuibernateAfter()
|
||||
{
|
||||
Guid activePolicyGuid = GetActiveScheme();
|
||||
var type = 0;
|
||||
nint value = 0;
|
||||
var valueSize = 4u;
|
||||
|
||||
PowerReadACValue(IntPtr.Zero, activePolicyGuid,
|
||||
GUID_SLEEP_SUBGROUP, GUID_HIBERNATEIDLE,
|
||||
ref type, ref value, ref valueSize);
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
static Guid GetActiveScheme()
|
||||
{
|
||||
IntPtr pActiveSchemeGuid;
|
||||
@@ -651,6 +771,8 @@ public class NativeMethods
|
||||
{
|
||||
Guid activeSchemeGuid = GetActiveScheme();
|
||||
|
||||
if (boost == GetCPUBoost()) return;
|
||||
|
||||
var hrAC = PowerWriteACValueIndex(
|
||||
IntPtr.Zero,
|
||||
activeSchemeGuid,
|
||||
@@ -660,7 +782,6 @@ public class NativeMethods
|
||||
|
||||
PowerSetActiveScheme(IntPtr.Zero, activeSchemeGuid);
|
||||
|
||||
/*
|
||||
var hrDC = PowerWriteDCValueIndex(
|
||||
IntPtr.Zero,
|
||||
activeSchemeGuid,
|
||||
@@ -669,8 +790,15 @@ public class NativeMethods
|
||||
boost);
|
||||
|
||||
PowerSetActiveScheme(IntPtr.Zero, activeSchemeGuid);
|
||||
*/
|
||||
|
||||
Logger.WriteLine("Boost " + boost);
|
||||
}
|
||||
|
||||
public static void SetPowerScheme(string scheme)
|
||||
{
|
||||
PowerSetActiveScheme(IntPtr.Zero, new Guid(scheme));
|
||||
PowerSetActiveOverlayScheme(new Guid(scheme));
|
||||
Logger.WriteLine(scheme);
|
||||
}
|
||||
|
||||
public static void SetPowerScheme(int mode)
|
||||
|
||||
200
app/NvAPIWrapper/Display/ColorData.cs
Normal file
200
app/NvAPIWrapper/Display/ColorData.cs
Normal file
@@ -0,0 +1,200 @@
|
||||
using System;
|
||||
using NvAPIWrapper.Native.Display;
|
||||
using NvAPIWrapper.Native.Display.Structures;
|
||||
using NvAPIWrapper.Native.Interfaces.Display;
|
||||
|
||||
namespace NvAPIWrapper.Display
|
||||
{
|
||||
/// <inheritdoc cref="IColorData" />
|
||||
public class ColorData : IColorData, IEquatable<ColorData>
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates an instance of <see cref="ColorData" /> to modify the color data
|
||||
/// </summary>
|
||||
/// <param name="colorFormat">The color data color format.</param>
|
||||
/// <param name="colorimetry">The color data color space.</param>
|
||||
/// <param name="dynamicRange">The color data dynamic range.</param>
|
||||
/// <param name="colorDepth">The color data color depth.</param>
|
||||
/// <param name="colorSelectionPolicy">The color data selection policy.</param>
|
||||
/// <param name="desktopColorDepth">The color data desktop color depth.</param>
|
||||
public ColorData(
|
||||
ColorDataFormat colorFormat = ColorDataFormat.Auto,
|
||||
ColorDataColorimetry colorimetry = ColorDataColorimetry.Auto,
|
||||
ColorDataDynamicRange? dynamicRange = null,
|
||||
ColorDataDepth? colorDepth = null,
|
||||
ColorDataSelectionPolicy? colorSelectionPolicy = null,
|
||||
ColorDataDesktopDepth? desktopColorDepth = null
|
||||
)
|
||||
{
|
||||
ColorFormat = colorFormat;
|
||||
Colorimetry = colorimetry;
|
||||
DynamicRange = dynamicRange;
|
||||
ColorDepth = colorDepth;
|
||||
SelectionPolicy = colorSelectionPolicy;
|
||||
DesktopColorDepth = desktopColorDepth;
|
||||
}
|
||||
|
||||
internal ColorData(IColorData colorData)
|
||||
{
|
||||
ColorDepth = colorData.ColorDepth;
|
||||
DynamicRange = colorData.DynamicRange;
|
||||
ColorFormat = colorData.ColorFormat;
|
||||
Colorimetry = colorData.Colorimetry;
|
||||
SelectionPolicy = colorData.SelectionPolicy;
|
||||
DesktopColorDepth = colorData.DesktopColorDepth;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public ColorDataDepth? ColorDepth { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public ColorDataFormat ColorFormat { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public ColorDataColorimetry Colorimetry { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public ColorDataDesktopDepth? DesktopColorDepth { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public ColorDataDynamicRange? DynamicRange { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public ColorDataSelectionPolicy? SelectionPolicy { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool Equals(ColorData other)
|
||||
{
|
||||
if (ReferenceEquals(null, other))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, other))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return ColorDepth == other.ColorDepth &&
|
||||
ColorFormat == other.ColorFormat &&
|
||||
Colorimetry == other.Colorimetry &&
|
||||
DesktopColorDepth == other.DesktopColorDepth &&
|
||||
DynamicRange == other.DynamicRange &&
|
||||
SelectionPolicy == other.SelectionPolicy;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compares two instances of <see cref="ColorData" /> for equality.
|
||||
/// </summary>
|
||||
/// <param name="left">The first instance.</param>
|
||||
/// <param name="right">The second instance.</param>
|
||||
/// <returns>true if two instances are equal; otherwise false.</returns>
|
||||
public static bool operator ==(ColorData left, ColorData right)
|
||||
{
|
||||
return left?.Equals(right) == true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compares two instances of <see cref="ColorData" /> for inequality.
|
||||
/// </summary>
|
||||
/// <param name="left">The first instance.</param>
|
||||
/// <param name="right">The second instance.</param>
|
||||
/// <returns>true if two instances are not equal; otherwise false.</returns>
|
||||
public static bool operator !=(ColorData left, ColorData right)
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (ReferenceEquals(null, obj))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, obj))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (obj.GetType() != GetType())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return Equals((ColorData) obj);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override int GetHashCode()
|
||||
{
|
||||
unchecked
|
||||
{
|
||||
var hashCode = ColorDepth.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ (int) ColorFormat;
|
||||
hashCode = (hashCode * 397) ^ (int) Colorimetry;
|
||||
hashCode = (hashCode * 397) ^ DesktopColorDepth.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ DynamicRange.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ SelectionPolicy.GetHashCode();
|
||||
|
||||
return hashCode;
|
||||
}
|
||||
}
|
||||
|
||||
internal ColorDataV1 AsColorDataV1(ColorDataCommand command)
|
||||
{
|
||||
return new ColorDataV1(
|
||||
command,
|
||||
ColorFormat,
|
||||
Colorimetry
|
||||
);
|
||||
}
|
||||
|
||||
internal ColorDataV2 AsColorDataV2(ColorDataCommand command)
|
||||
{
|
||||
return new ColorDataV2(
|
||||
command,
|
||||
ColorFormat,
|
||||
Colorimetry,
|
||||
DynamicRange ?? ColorDataDynamicRange.Auto
|
||||
);
|
||||
}
|
||||
|
||||
internal ColorDataV3 AsColorDataV3(ColorDataCommand command)
|
||||
{
|
||||
return new ColorDataV3(
|
||||
command,
|
||||
ColorFormat,
|
||||
Colorimetry,
|
||||
DynamicRange ?? ColorDataDynamicRange.Auto,
|
||||
ColorDepth ?? ColorDataDepth.Default
|
||||
);
|
||||
}
|
||||
|
||||
internal ColorDataV4 AsColorDataV4(ColorDataCommand command)
|
||||
{
|
||||
return new ColorDataV4(
|
||||
command,
|
||||
ColorFormat,
|
||||
Colorimetry,
|
||||
DynamicRange ?? ColorDataDynamicRange.Auto,
|
||||
ColorDepth ?? ColorDataDepth.Default,
|
||||
SelectionPolicy ?? ColorDataSelectionPolicy.Default
|
||||
);
|
||||
}
|
||||
|
||||
internal ColorDataV5 AsColorDataV5(ColorDataCommand command)
|
||||
{
|
||||
return new ColorDataV5(
|
||||
command,
|
||||
ColorFormat,
|
||||
Colorimetry,
|
||||
DynamicRange ?? ColorDataDynamicRange.Auto,
|
||||
ColorDepth ?? ColorDataDepth.Default,
|
||||
SelectionPolicy ?? ColorDataSelectionPolicy.Default,
|
||||
DesktopColorDepth ?? ColorDataDesktopDepth.Default
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
245
app/NvAPIWrapper/Display/CustomResolution.cs
Normal file
245
app/NvAPIWrapper/Display/CustomResolution.cs
Normal file
@@ -0,0 +1,245 @@
|
||||
using System;
|
||||
using NvAPIWrapper.Native.Display;
|
||||
using NvAPIWrapper.Native.Display.Structures;
|
||||
|
||||
namespace NvAPIWrapper.Display
|
||||
{
|
||||
/// <summary>
|
||||
/// Hold information about a custom display resolution
|
||||
/// </summary>
|
||||
public class CustomResolution : IEquatable<CustomResolution>
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates an instance of <see cref="CustomResolution" />.
|
||||
/// </summary>
|
||||
/// <param name="width">The screen width.</param>
|
||||
/// <param name="height">The screen height.</param>
|
||||
/// <param name="colorFormat">The color format.</param>
|
||||
/// <param name="timing">The resolution timing.</param>
|
||||
/// <param name="xRatio">The horizontal scaling ratio.</param>
|
||||
/// <param name="yRatio">The vertical scaling ratio.</param>
|
||||
public CustomResolution(
|
||||
uint width,
|
||||
uint height,
|
||||
ColorFormat colorFormat,
|
||||
Timing timing,
|
||||
float xRatio = 1,
|
||||
float yRatio = 1
|
||||
)
|
||||
{
|
||||
if (xRatio <= 0)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(xRatio));
|
||||
}
|
||||
|
||||
if (yRatio <= 0)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(yRatio));
|
||||
}
|
||||
|
||||
Width = width;
|
||||
Height = height;
|
||||
ColorFormat = colorFormat;
|
||||
XRatio = xRatio;
|
||||
YRatio = yRatio;
|
||||
Timing = timing;
|
||||
|
||||
switch (ColorFormat)
|
||||
{
|
||||
case ColorFormat.P8:
|
||||
ColorDepth = 8;
|
||||
|
||||
break;
|
||||
case ColorFormat.R5G6B5:
|
||||
ColorDepth = 16;
|
||||
|
||||
break;
|
||||
case ColorFormat.A8R8G8B8:
|
||||
ColorDepth = 24;
|
||||
|
||||
break;
|
||||
case ColorFormat.A16B16G16R16F:
|
||||
ColorDepth = 32;
|
||||
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentException("Color format is invalid.", nameof(colorFormat));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates an instance of <see cref="CustomResolution" />.
|
||||
/// </summary>
|
||||
/// <param name="width">The screen width.</param>
|
||||
/// <param name="height">The screen height.</param>
|
||||
/// <param name="colorDepth">The color depth.</param>
|
||||
/// <param name="timing">The resolution timing.</param>
|
||||
/// <param name="xRatio">The horizontal scaling ratio.</param>
|
||||
/// <param name="yRatio">The vertical scaling ratio.</param>
|
||||
public CustomResolution(
|
||||
uint width,
|
||||
uint height,
|
||||
uint colorDepth,
|
||||
Timing timing,
|
||||
float xRatio = 1,
|
||||
float yRatio = 1)
|
||||
{
|
||||
if (xRatio <= 0)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(xRatio));
|
||||
}
|
||||
|
||||
if (yRatio <= 0)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(yRatio));
|
||||
}
|
||||
|
||||
if (colorDepth != 0 && colorDepth != 8 && colorDepth != 16 && colorDepth != 24 && colorDepth != 32)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(colorDepth));
|
||||
}
|
||||
|
||||
Width = width;
|
||||
Height = height;
|
||||
ColorDepth = colorDepth;
|
||||
ColorFormat = ColorFormat.Unknown;
|
||||
XRatio = xRatio;
|
||||
YRatio = yRatio;
|
||||
Timing = timing;
|
||||
}
|
||||
|
||||
internal CustomResolution(CustomDisplay customDisplay)
|
||||
{
|
||||
Width = customDisplay.Width;
|
||||
Height = customDisplay.Height;
|
||||
ColorDepth = customDisplay.Depth;
|
||||
ColorFormat = customDisplay.ColorFormat;
|
||||
Timing = customDisplay.Timing;
|
||||
XRatio = customDisplay.XRatio;
|
||||
YRatio = customDisplay.YRatio;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the source surface color depth. "0" means all 8/16/32bpp.
|
||||
/// </summary>
|
||||
public uint ColorDepth { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the color format (optional)
|
||||
/// </summary>
|
||||
public ColorFormat ColorFormat { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the source surface (source mode) height.
|
||||
/// </summary>
|
||||
public uint Height { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the timing used to program TMDS/DAC/LVDS/HDMI/TVEncoder, etc.
|
||||
/// </summary>
|
||||
public Timing Timing { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the source surface (source mode) width.
|
||||
/// </summary>
|
||||
public uint Width { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the horizontal scaling ratio.
|
||||
/// </summary>
|
||||
public float XRatio { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the vertical scaling ratio.
|
||||
/// </summary>
|
||||
public float YRatio { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool Equals(CustomResolution other)
|
||||
{
|
||||
if (ReferenceEquals(null, other))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, other))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return Width == other.Width &&
|
||||
Height == other.Height &&
|
||||
ColorDepth == other.ColorDepth &&
|
||||
Timing.Equals(other.Timing) &&
|
||||
ColorFormat == other.ColorFormat &&
|
||||
XRatio.Equals(other.XRatio) &&
|
||||
YRatio.Equals(other.YRatio);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compares two instance of <see cref="CustomResolution" /> for equality.
|
||||
/// </summary>
|
||||
/// <param name="left">An first instance of <see cref="CustomResolution" /> to compare.</param>
|
||||
/// <param name="right">An Second instance of <see cref="CustomResolution" /> to compare.</param>
|
||||
/// <returns>True if both instances are equal, otherwise false.</returns>
|
||||
public static bool operator ==(CustomResolution left, CustomResolution right)
|
||||
{
|
||||
return Equals(left, right);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compares two instance of <see cref="CustomResolution" /> for inequality.
|
||||
/// </summary>
|
||||
/// <param name="left">An first instance of <see cref="CustomResolution" /> to compare.</param>
|
||||
/// <param name="right">An Second instance of <see cref="CustomResolution" /> to compare.</param>
|
||||
/// <returns>True if both instances are not equal, otherwise false.</returns>
|
||||
public static bool operator !=(CustomResolution left, CustomResolution right)
|
||||
{
|
||||
return !Equals(left, right);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (ReferenceEquals(null, obj))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, obj))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (obj.GetType() != GetType())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return Equals((CustomResolution) obj);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override int GetHashCode()
|
||||
{
|
||||
unchecked
|
||||
{
|
||||
var hashCode = (int) Width;
|
||||
hashCode = (hashCode * 397) ^ (int) Height;
|
||||
hashCode = (hashCode * 397) ^ (int) ColorDepth;
|
||||
hashCode = (hashCode * 397) ^ Timing.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ (int) ColorFormat;
|
||||
hashCode = (hashCode * 397) ^ XRatio.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ YRatio.GetHashCode();
|
||||
|
||||
return hashCode;
|
||||
}
|
||||
}
|
||||
|
||||
internal CustomDisplay AsCustomDisplay(bool hardwareModeSetOnly)
|
||||
{
|
||||
return new CustomDisplay(Width, Height, ColorDepth, ColorFormat, XRatio, YRatio, Timing,
|
||||
hardwareModeSetOnly);
|
||||
}
|
||||
}
|
||||
}
|
||||
325
app/NvAPIWrapper/Display/DVCInformation.cs
Normal file
325
app/NvAPIWrapper/Display/DVCInformation.cs
Normal file
@@ -0,0 +1,325 @@
|
||||
using System;
|
||||
using NvAPIWrapper.Native;
|
||||
using NvAPIWrapper.Native.Display.Structures;
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
using NvAPIWrapper.Native.Interfaces.Display;
|
||||
|
||||
namespace NvAPIWrapper.Display
|
||||
{
|
||||
/// <summary>
|
||||
/// This class contains and provides a way to modify the Digital Vibrance Control information regarding the
|
||||
/// saturation level of the display or the output
|
||||
/// </summary>
|
||||
public class DVCInformation : IDisplayDVCInfo
|
||||
{
|
||||
private readonly DisplayHandle _displayHandle = DisplayHandle.DefaultHandle;
|
||||
private readonly OutputId _outputId = OutputId.Invalid;
|
||||
private bool? _isLegacy;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of the class using a DisplayHandle
|
||||
/// </summary>
|
||||
/// <param name="displayHandle">The handle of the display.</param>
|
||||
public DVCInformation(DisplayHandle displayHandle)
|
||||
{
|
||||
_displayHandle = displayHandle;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of this class using a OutputId
|
||||
/// </summary>
|
||||
/// <param name="outputId">The output identification of a display or an output</param>
|
||||
public DVCInformation(OutputId outputId)
|
||||
{
|
||||
_outputId = outputId;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets and sets the normalized saturation level in the [-1,1] inclusive range.
|
||||
/// a -1 value corresponds to the minimum saturation level and maximum under-saturation and the
|
||||
/// a 1 value corresponds to the maximum saturation level and maximum over-saturation.
|
||||
/// The value of 0 indicates the default saturation level.
|
||||
/// </summary>
|
||||
public double NormalizedLevel
|
||||
{
|
||||
get
|
||||
{
|
||||
var info = GetInfo();
|
||||
|
||||
if (info == null)
|
||||
{
|
||||
return double.NaN;
|
||||
}
|
||||
|
||||
var deviance = info.CurrentLevel - info.DefaultLevel;
|
||||
var range = deviance >= 0
|
||||
? info.MaximumLevel - info.DefaultLevel
|
||||
: info.DefaultLevel - info.MinimumLevel;
|
||||
|
||||
if (deviance == 0 || range == 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return Math.Max(Math.Min((double) deviance / range, 1), -1);
|
||||
}
|
||||
set
|
||||
{
|
||||
if (double.IsNaN(value) || double.IsInfinity(value))
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(value));
|
||||
}
|
||||
|
||||
var info = GetInfo();
|
||||
|
||||
if (info == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var range = value >= 0 ? info.MaximumLevel - info.DefaultLevel : info.DefaultLevel - info.MinimumLevel;
|
||||
var level = Math.Max(Math.Min((int) (value * range) + info.DefaultLevel, info.MaximumLevel), info.MinimumLevel);
|
||||
|
||||
if (level == info.CurrentLevel)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
SetLevel(level);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets and sets the current saturation level
|
||||
/// </summary>
|
||||
public int CurrentLevel
|
||||
{
|
||||
get => GetInfo()?.CurrentLevel ?? 0;
|
||||
set
|
||||
{
|
||||
var info = GetInfo();
|
||||
|
||||
if (info == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
value = Math.Max(Math.Min(value, info.MaximumLevel), info.MinimumLevel);
|
||||
|
||||
if (info.CurrentLevel == value)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
SetLevel(value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public int DefaultLevel
|
||||
{
|
||||
get => GetInfo()?.DefaultLevel ?? 0;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public int MaximumLevel
|
||||
{
|
||||
get => GetInfo()?.MaximumLevel ?? 0;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public int MinimumLevel
|
||||
{
|
||||
get => GetInfo()?.MinimumLevel ?? 0;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
return
|
||||
$"{CurrentLevel:D} @ [{MinimumLevel:D} <= {DefaultLevel:D} <= {MaximumLevel:D}] = {NormalizedLevel:F2}";
|
||||
}
|
||||
|
||||
private IDisplayDVCInfo GetInfo()
|
||||
{
|
||||
if (_isLegacy == true)
|
||||
{
|
||||
return GetLegacyInfo();
|
||||
}
|
||||
|
||||
if (_isLegacy == false)
|
||||
{
|
||||
return GetModernInfo();
|
||||
}
|
||||
|
||||
var info = GetModernInfo() ?? GetLegacyInfo();
|
||||
|
||||
if (info == null)
|
||||
{
|
||||
// exception occured on both, force a mode
|
||||
_isLegacy = false;
|
||||
|
||||
return GetInfo();
|
||||
}
|
||||
|
||||
return info;
|
||||
}
|
||||
|
||||
private IDisplayDVCInfo GetLegacyInfo()
|
||||
{
|
||||
try
|
||||
{
|
||||
var info = _outputId == OutputId.Invalid
|
||||
? DisplayApi.GetDVCInfo(_displayHandle)
|
||||
: DisplayApi.GetDVCInfo(_outputId);
|
||||
|
||||
if (info.MaximumLevel == 0 && info.MinimumLevel == 0 && info.CurrentLevel == 0)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
if (!_isLegacy.HasValue)
|
||||
{
|
||||
_isLegacy = true;
|
||||
}
|
||||
|
||||
|
||||
return info;
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
if (_isLegacy == true)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
|
||||
// ignore
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private IDisplayDVCInfo GetModernInfo()
|
||||
{
|
||||
try
|
||||
{
|
||||
var info = _outputId == OutputId.Invalid
|
||||
? DisplayApi.GetDVCInfoEx(_displayHandle)
|
||||
: DisplayApi.GetDVCInfoEx(_outputId);
|
||||
|
||||
if (info.MaximumLevel == 0 && info.MinimumLevel == 0 && info.CurrentLevel == 0)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
if (!_isLegacy.HasValue)
|
||||
{
|
||||
_isLegacy = false;
|
||||
}
|
||||
|
||||
return info;
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
if (_isLegacy == false)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
|
||||
// ignore
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private bool SetLegacyLevel(int level)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (_outputId == OutputId.Invalid)
|
||||
{
|
||||
DisplayApi.SetDVCLevel(_displayHandle, level);
|
||||
}
|
||||
else
|
||||
{
|
||||
DisplayApi.SetDVCLevel(_outputId, level);
|
||||
}
|
||||
|
||||
if (!_isLegacy.HasValue)
|
||||
{
|
||||
_isLegacy = true;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
if (_isLegacy == true)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
|
||||
// ignore
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void SetLevel(int level)
|
||||
{
|
||||
if (_isLegacy == true)
|
||||
{
|
||||
SetLegacyLevel(level);
|
||||
}
|
||||
else if (_isLegacy == false)
|
||||
{
|
||||
SetModernLevel(level);
|
||||
}
|
||||
else
|
||||
{
|
||||
var success = SetModernLevel(level) || SetLegacyLevel(level);
|
||||
|
||||
if (!success)
|
||||
{
|
||||
// exception occured on both, force a mode
|
||||
_isLegacy = false;
|
||||
|
||||
SetLevel(level);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool SetModernLevel(int level)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (_outputId == OutputId.Invalid)
|
||||
{
|
||||
DisplayApi.SetDVCLevelEx(_displayHandle, level);
|
||||
}
|
||||
else
|
||||
{
|
||||
DisplayApi.SetDVCLevelEx(_outputId, level);
|
||||
}
|
||||
|
||||
if (!_isLegacy.HasValue)
|
||||
{
|
||||
_isLegacy = false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
if (_isLegacy == false)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
|
||||
// ignore
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
232
app/NvAPIWrapper/Display/Display.cs
Normal file
232
app/NvAPIWrapper/Display/Display.cs
Normal file
@@ -0,0 +1,232 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NvAPIWrapper.GPU;
|
||||
using NvAPIWrapper.Native;
|
||||
using NvAPIWrapper.Native.Display;
|
||||
using NvAPIWrapper.Native.Display.Structures;
|
||||
using NvAPIWrapper.Native.Exceptions;
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
using NvAPIWrapper.Native.Interfaces.Display;
|
||||
|
||||
namespace NvAPIWrapper.Display
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents an attached display
|
||||
/// </summary>
|
||||
public class Display : IEquatable<Display>
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates a new Display
|
||||
/// </summary>
|
||||
/// <param name="handle">Handle of the display device</param>
|
||||
public Display(DisplayHandle handle)
|
||||
{
|
||||
Handle = handle;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new Display
|
||||
/// </summary>
|
||||
/// <param name="displayName">Name of the display device</param>
|
||||
public Display(string displayName)
|
||||
{
|
||||
Handle = DisplayApi.GetAssociatedNvidiaDisplayHandle(displayName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the corresponding Digital Vibrance Control information
|
||||
/// </summary>
|
||||
public DVCInformation DigitalVibranceControl
|
||||
{
|
||||
get => new DVCInformation(Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets corresponding DisplayDevice based on display name
|
||||
/// </summary>
|
||||
public DisplayDevice DisplayDevice
|
||||
{
|
||||
get => new DisplayDevice(Name);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets display driver build title
|
||||
/// </summary>
|
||||
public string DriverBuildTitle
|
||||
{
|
||||
get => DisplayApi.GetDisplayDriverBuildTitle(Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets display handle
|
||||
/// </summary>
|
||||
public DisplayHandle Handle { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the display HDMI support information
|
||||
/// </summary>
|
||||
public IHDMISupportInfo HDMISupportInfo
|
||||
{
|
||||
get
|
||||
{
|
||||
var outputId = OutputId.Invalid;
|
||||
try
|
||||
{
|
||||
outputId = DisplayApi.GetAssociatedDisplayOutputId(Handle);
|
||||
}
|
||||
catch (NVIDIAApiException)
|
||||
{
|
||||
// ignore
|
||||
}
|
||||
return DisplayApi.GetHDMISupportInfo(Handle, outputId);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the corresponding HUE information
|
||||
/// </summary>
|
||||
public HUEInformation HUEControl
|
||||
{
|
||||
get => new HUEInformation(Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the driving logical GPU
|
||||
/// </summary>
|
||||
public LogicalGPU LogicalGPU
|
||||
{
|
||||
get => new LogicalGPU(GPUApi.GetLogicalGPUFromDisplay(Handle));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets display name
|
||||
/// </summary>
|
||||
public string Name
|
||||
{
|
||||
get => DisplayApi.GetAssociatedNvidiaDisplayName(Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the connected GPU output
|
||||
/// </summary>
|
||||
public GPUOutput Output
|
||||
{
|
||||
get => new GPUOutput(DisplayApi.GetAssociatedDisplayOutputId(Handle), PhysicalGPUs.FirstOrDefault());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the list of all physical GPUs responsible for this display, with the first GPU returned as the one with the
|
||||
/// attached active output.
|
||||
/// </summary>
|
||||
public PhysicalGPU[] PhysicalGPUs
|
||||
{
|
||||
get => GPUApi.GetPhysicalGPUsFromDisplay(Handle).Select(handle => new PhysicalGPU(handle)).ToArray();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool Equals(Display other)
|
||||
{
|
||||
if (ReferenceEquals(null, other))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, other))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return Handle.Equals(other.Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This function returns all NVIDIA displays
|
||||
/// Note: Display handles can get invalidated on a modeset.
|
||||
/// </summary>
|
||||
/// <returns>An array of Display objects</returns>
|
||||
public static Display[] GetDisplays()
|
||||
{
|
||||
return DisplayApi.EnumNvidiaDisplayHandle().Select(handle => new Display(handle)).ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks for equality between two objects of same type
|
||||
/// </summary>
|
||||
/// <param name="left">The first object</param>
|
||||
/// <param name="right">The second object</param>
|
||||
/// <returns>true, if both objects are equal, otherwise false</returns>
|
||||
public static bool operator ==(Display left, Display right)
|
||||
{
|
||||
return right?.Equals(left) ?? ReferenceEquals(left, null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks for inequality between two objects of same type
|
||||
/// </summary>
|
||||
/// <param name="left">The first object</param>
|
||||
/// <param name="right">The second object</param>
|
||||
/// <returns>true, if both objects are not equal, otherwise false</returns>
|
||||
public static bool operator !=(Display left, Display right)
|
||||
{
|
||||
return !(right == left);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (ReferenceEquals(null, obj))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, obj))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (obj.GetType() != GetType())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return Equals((Display) obj);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return Handle.GetHashCode();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
return Name;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all the supported NVIDIA display views (nView and Dualview modes) for this display.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public TargetViewMode[] GetSupportedViews()
|
||||
{
|
||||
return DisplayApi.GetSupportedViews(Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the refresh rate on this display.
|
||||
/// The new refresh rate can be applied right away or deferred to be applied with the next OS
|
||||
/// mode-set.
|
||||
/// The override is good for only one mode-set (regardless whether it's deferred or immediate).
|
||||
/// </summary>
|
||||
/// <param name="refreshRate">The refresh rate to be applied.</param>
|
||||
/// <param name="isDeferred">
|
||||
/// A boolean value indicating if the refresh rate override should be deferred to the next OS
|
||||
/// mode-set.
|
||||
/// </param>
|
||||
public void OverrideRefreshRate(float refreshRate, bool isDeferred = false)
|
||||
{
|
||||
DisplayApi.SetRefreshRateOverride(Handle, refreshRate, isDeferred);
|
||||
}
|
||||
}
|
||||
}
|
||||
893
app/NvAPIWrapper/Display/DisplayDevice.cs
Normal file
893
app/NvAPIWrapper/Display/DisplayDevice.cs
Normal file
@@ -0,0 +1,893 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NvAPIWrapper.GPU;
|
||||
using NvAPIWrapper.Native;
|
||||
using NvAPIWrapper.Native.Display;
|
||||
using NvAPIWrapper.Native.Display.Structures;
|
||||
using NvAPIWrapper.Native.Exceptions;
|
||||
using NvAPIWrapper.Native.General;
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
using NvAPIWrapper.Native.GPU.Structures;
|
||||
using NvAPIWrapper.Native.Interfaces.Display;
|
||||
using NvAPIWrapper.Native.Interfaces.GPU;
|
||||
|
||||
namespace NvAPIWrapper.Display
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents an NVIDIA display device
|
||||
/// </summary>
|
||||
public class DisplayDevice : IEquatable<DisplayDevice>
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates a new DisplayDevice
|
||||
/// </summary>
|
||||
/// <param name="displayId">Display identification of the device</param>
|
||||
public DisplayDevice(uint displayId)
|
||||
{
|
||||
DisplayId = displayId;
|
||||
var extraInformation = PhysicalGPU.GetDisplayDevices().FirstOrDefault(ids => ids.DisplayId == DisplayId);
|
||||
|
||||
if (extraInformation != null)
|
||||
{
|
||||
IsAvailable = true;
|
||||
ScanOutInformation = new ScanOutInformation(this);
|
||||
ConnectionType = extraInformation.ConnectionType;
|
||||
IsDynamic = extraInformation.IsDynamic;
|
||||
IsMultiStreamRootNode = extraInformation.IsMultiStreamRootNode;
|
||||
IsActive = extraInformation.IsActive;
|
||||
IsCluster = extraInformation.IsCluster;
|
||||
IsOSVisible = extraInformation.IsOSVisible;
|
||||
IsWFD = extraInformation.IsWFD;
|
||||
IsConnected = extraInformation.IsConnected;
|
||||
IsPhysicallyConnected = extraInformation.IsPhysicallyConnected;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new DisplayDevice
|
||||
/// </summary>
|
||||
/// <param name="displayIds">Display identification and attributes of the display device</param>
|
||||
public DisplayDevice(IDisplayIds displayIds)
|
||||
{
|
||||
IsAvailable = true;
|
||||
DisplayId = displayIds.DisplayId;
|
||||
ScanOutInformation = new ScanOutInformation(this);
|
||||
ConnectionType = displayIds.ConnectionType;
|
||||
IsDynamic = displayIds.IsDynamic;
|
||||
IsMultiStreamRootNode = displayIds.IsMultiStreamRootNode;
|
||||
IsActive = displayIds.IsActive;
|
||||
IsCluster = displayIds.IsCluster;
|
||||
IsOSVisible = displayIds.IsOSVisible;
|
||||
IsWFD = displayIds.IsWFD;
|
||||
IsConnected = displayIds.IsConnected;
|
||||
IsPhysicallyConnected = displayIds.IsPhysicallyConnected;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new DisplayDevice
|
||||
/// </summary>
|
||||
/// <param name="displayName">Display name of the display device</param>
|
||||
public DisplayDevice(string displayName) : this(DisplayApi.GetDisplayIdByDisplayName(displayName))
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the display device connection type
|
||||
/// </summary>
|
||||
public MonitorConnectionType ConnectionType { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current display color data
|
||||
/// </summary>
|
||||
public ColorData CurrentColorData
|
||||
{
|
||||
get
|
||||
{
|
||||
var instances = new IColorData[]
|
||||
{
|
||||
new ColorDataV5(ColorDataCommand.Get),
|
||||
new ColorDataV4(ColorDataCommand.Get),
|
||||
new ColorDataV3(ColorDataCommand.Get),
|
||||
new ColorDataV2(ColorDataCommand.Get),
|
||||
new ColorDataV1(ColorDataCommand.Get)
|
||||
};
|
||||
|
||||
var instance = DisplayApi.ColorControl(DisplayId, instances);
|
||||
|
||||
return new ColorData(instance);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current display device timing
|
||||
/// </summary>
|
||||
public Timing CurrentTiming
|
||||
{
|
||||
get => DisplayApi.GetTiming(DisplayId, new TimingInput(TimingOverride.Current));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the default display color data
|
||||
/// </summary>
|
||||
public ColorData DefaultColorData
|
||||
{
|
||||
get
|
||||
{
|
||||
var instances = new IColorData[]
|
||||
{
|
||||
new ColorDataV5(ColorDataCommand.GetDefault),
|
||||
new ColorDataV4(ColorDataCommand.GetDefault),
|
||||
new ColorDataV3(ColorDataCommand.GetDefault),
|
||||
new ColorDataV2(ColorDataCommand.GetDefault),
|
||||
new ColorDataV1(ColorDataCommand.GetDefault)
|
||||
};
|
||||
|
||||
var instance = DisplayApi.ColorControl(DisplayId, instances);
|
||||
|
||||
return new ColorData(instance);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the NVIDIA display identification
|
||||
/// </summary>
|
||||
public uint DisplayId { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the monitor Display port capabilities
|
||||
/// </summary>
|
||||
public MonitorColorData[] DisplayPortColorCapabilities
|
||||
{
|
||||
get
|
||||
{
|
||||
if (ConnectionType != MonitorConnectionType.DisplayPort)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return DisplayApi.GetMonitorColorCapabilities(DisplayId);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the display driver EDID specified HDR capabilities
|
||||
/// </summary>
|
||||
public HDRCapabilitiesV1 DriverHDRCapabilities
|
||||
{
|
||||
get => DisplayApi.GetHDRCapabilities(DisplayId, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the display currently effective HDR capabilities
|
||||
/// </summary>
|
||||
public HDRCapabilitiesV1 EffectiveHDRCapabilities
|
||||
{
|
||||
get => DisplayApi.GetHDRCapabilities(DisplayId, false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the HDMI audio info-frame current information
|
||||
/// </summary>
|
||||
public InfoFrameAudio? HDMIAudioFrameCurrentInformation
|
||||
{
|
||||
get
|
||||
{
|
||||
try
|
||||
{
|
||||
var infoFrame = new InfoFrameData(InfoFrameCommand.Get, InfoFrameDataType.AudioInformation);
|
||||
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
|
||||
|
||||
return infoFrame.AudioInformation;
|
||||
}
|
||||
catch (NVIDIAApiException e)
|
||||
{
|
||||
if (e.Status == Status.NotSupported)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
throw;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Gets the HDMI audio info-frame default information
|
||||
/// </summary>
|
||||
public InfoFrameAudio? HDMIAudioFrameDefaultInformation
|
||||
{
|
||||
get
|
||||
{
|
||||
try
|
||||
{
|
||||
var infoFrame = new InfoFrameData(InfoFrameCommand.GetDefault, InfoFrameDataType.AudioInformation);
|
||||
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
|
||||
|
||||
return infoFrame.AudioInformation;
|
||||
}
|
||||
catch (NVIDIAApiException e)
|
||||
{
|
||||
if (e.Status == Status.NotSupported)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
throw;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the HDMI audio info-frame override information
|
||||
/// </summary>
|
||||
public InfoFrameAudio? HDMIAudioFrameOverrideInformation
|
||||
{
|
||||
get
|
||||
{
|
||||
try
|
||||
{
|
||||
var infoFrame = new InfoFrameData(InfoFrameCommand.GetOverride, InfoFrameDataType.AudioInformation);
|
||||
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
|
||||
|
||||
return infoFrame.AudioInformation;
|
||||
}
|
||||
catch (NVIDIAApiException e)
|
||||
{
|
||||
if (e.Status == Status.NotSupported)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
throw;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the HDMI audio info-frame property information
|
||||
/// </summary>
|
||||
public InfoFrameProperty? HDMIAudioFramePropertyInformation
|
||||
{
|
||||
get
|
||||
{
|
||||
try
|
||||
{
|
||||
var infoFrame = new InfoFrameData(InfoFrameCommand.GetProperty, InfoFrameDataType.AudioInformation);
|
||||
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
|
||||
|
||||
return infoFrame.PropertyInformation;
|
||||
}
|
||||
catch (NVIDIAApiException e)
|
||||
{
|
||||
if (e.Status == Status.NotSupported)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
throw;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the device HDMI support information
|
||||
/// </summary>
|
||||
public IHDMISupportInfo HDMISupportInfo
|
||||
{
|
||||
get => DisplayApi.GetHDMISupportInfo(DisplayId);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Gets the HDMI auxiliary video info-frame current information
|
||||
/// </summary>
|
||||
public InfoFrameVideo? HDMIVideoFrameCurrentInformation
|
||||
{
|
||||
get
|
||||
{
|
||||
try
|
||||
{
|
||||
var infoFrame =
|
||||
new InfoFrameData(InfoFrameCommand.Get, InfoFrameDataType.AuxiliaryVideoInformation);
|
||||
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
|
||||
|
||||
return infoFrame.AuxiliaryVideoInformation;
|
||||
}
|
||||
catch (NVIDIAApiException e)
|
||||
{
|
||||
if (e.Status == Status.NotSupported)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
throw;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the HDMI auxiliary video info-frame default information
|
||||
/// </summary>
|
||||
public InfoFrameVideo? HDMIVideoFrameDefaultInformation
|
||||
{
|
||||
get
|
||||
{
|
||||
try
|
||||
{
|
||||
var infoFrame = new InfoFrameData(InfoFrameCommand.GetDefault,
|
||||
InfoFrameDataType.AuxiliaryVideoInformation);
|
||||
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
|
||||
|
||||
return infoFrame.AuxiliaryVideoInformation;
|
||||
}
|
||||
catch (NVIDIAApiException e)
|
||||
{
|
||||
if (e.Status == Status.NotSupported)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
throw;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the HDMI auxiliary video info-frame override information
|
||||
/// </summary>
|
||||
public InfoFrameVideo? HDMIVideoFrameOverrideInformation
|
||||
{
|
||||
get
|
||||
{
|
||||
try
|
||||
{
|
||||
var infoFrame = new InfoFrameData(InfoFrameCommand.GetOverride,
|
||||
InfoFrameDataType.AuxiliaryVideoInformation);
|
||||
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
|
||||
|
||||
return infoFrame.AuxiliaryVideoInformation;
|
||||
}
|
||||
catch (NVIDIAApiException e)
|
||||
{
|
||||
if (e.Status == Status.NotSupported)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
throw;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the HDMI auxiliary video info-frame property information
|
||||
/// </summary>
|
||||
public InfoFrameProperty? HDMIVideoFramePropertyInformation
|
||||
{
|
||||
get
|
||||
{
|
||||
try
|
||||
{
|
||||
var infoFrame = new InfoFrameData(InfoFrameCommand.GetProperty,
|
||||
InfoFrameDataType.AuxiliaryVideoInformation);
|
||||
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
|
||||
|
||||
return infoFrame.PropertyInformation;
|
||||
}
|
||||
catch (NVIDIAApiException e)
|
||||
{
|
||||
if (e.Status == Status.NotSupported)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
throw;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the HDR color data, or null if the HDR is disabled or unavailable
|
||||
/// </summary>
|
||||
public HDRColorData HDRColorData
|
||||
{
|
||||
get
|
||||
{
|
||||
try
|
||||
{
|
||||
var instances = new IHDRColorData[]
|
||||
{
|
||||
new HDRColorDataV2(ColorDataHDRCommand.Get),
|
||||
new HDRColorDataV1(ColorDataHDRCommand.Get)
|
||||
};
|
||||
|
||||
var instance = DisplayApi.HDRColorControl(DisplayId, instances);
|
||||
|
||||
if (instance.HDRMode == ColorDataHDRMode.Off)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return new HDRColorData(instance);
|
||||
}
|
||||
catch (NVIDIAApiException e)
|
||||
{
|
||||
if (e.Status == Status.NotSupported)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
throw;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Indicates if the display is being actively driven
|
||||
/// </summary>
|
||||
public bool IsActive { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Indicates if the display device is currently available
|
||||
/// </summary>
|
||||
public bool IsAvailable { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Indicates if the display is the representative display
|
||||
/// </summary>
|
||||
public bool IsCluster { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Indicates if the display is connected
|
||||
/// </summary>
|
||||
public bool IsConnected { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Indicates if the display is part of MST topology and it's a dynamic
|
||||
/// </summary>
|
||||
public bool IsDynamic { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Indicates if the display identification belongs to a multi stream enabled connector (root node). Note that when
|
||||
/// multi stream is enabled and a single multi stream capable monitor is connected to it, the monitor will share the
|
||||
/// display id with the RootNode.
|
||||
/// When there is more than one monitor connected in a multi stream topology, then the root node will have a separate
|
||||
/// displayId.
|
||||
/// </summary>
|
||||
public bool IsMultiStreamRootNode { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Indicates if the display is reported to the OS
|
||||
/// </summary>
|
||||
public bool IsOSVisible { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Indicates if the display is a physically connected display; Valid only when IsConnected is true
|
||||
/// </summary>
|
||||
public bool IsPhysicallyConnected { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Indicates if the display is wireless
|
||||
/// </summary>
|
||||
public bool IsWFD { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the connected GPU output
|
||||
/// </summary>
|
||||
public GPUOutput Output
|
||||
{
|
||||
get
|
||||
{
|
||||
PhysicalGPUHandle handle;
|
||||
var outputId = GPUApi.GetGPUAndOutputIdFromDisplayId(DisplayId, out handle);
|
||||
|
||||
return new GPUOutput(outputId, new PhysicalGPU(handle));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the connected physical GPU
|
||||
/// </summary>
|
||||
public PhysicalGPU PhysicalGPU
|
||||
{
|
||||
get
|
||||
{
|
||||
try
|
||||
{
|
||||
var gpuHandle = GPUApi.GetPhysicalGPUFromDisplayId(DisplayId);
|
||||
|
||||
return new PhysicalGPU(gpuHandle);
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
|
||||
return Output.PhysicalGPU;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets information regarding the scan-out settings of this display device
|
||||
/// </summary>
|
||||
public ScanOutInformation ScanOutInformation { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets monitor capabilities from the Video Capability Data Block if available, otherwise null
|
||||
/// </summary>
|
||||
public MonitorVCDBCapabilities? VCDBMonitorCapabilities
|
||||
{
|
||||
get => DisplayApi.GetMonitorCapabilities(DisplayId, MonitorCapabilitiesType.VCDB)?.VCDBCapabilities;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets monitor capabilities from the Vendor Specific Data Block if available, otherwise null
|
||||
/// </summary>
|
||||
public MonitorVSDBCapabilities? VSDBMonitorCapabilities
|
||||
{
|
||||
get => DisplayApi.GetMonitorCapabilities(DisplayId, MonitorCapabilitiesType.VSDB)?.VSDBCapabilities;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool Equals(DisplayDevice other)
|
||||
{
|
||||
if (ReferenceEquals(null, other))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, other))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return DisplayId == other.DisplayId;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Deletes a custom resolution.
|
||||
/// </summary>
|
||||
/// <param name="customResolution">The custom resolution to delete.</param>
|
||||
/// <param name="displayIds">A list of display ids to remove the custom resolution from.</param>
|
||||
public static void DeleteCustomResolution(CustomResolution customResolution, uint[] displayIds)
|
||||
{
|
||||
var customDisplay = customResolution.AsCustomDisplay(false);
|
||||
DisplayApi.DeleteCustomDisplay(displayIds, customDisplay);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns an instance of <see cref="DisplayDevice" /> representing the primary GDI display device.
|
||||
/// </summary>
|
||||
/// <returns>An instance of <see cref="DisplayDevice" />.</returns>
|
||||
public static DisplayDevice GetGDIPrimaryDisplayDevice()
|
||||
{
|
||||
var displayId = DisplayApi.GetGDIPrimaryDisplayId();
|
||||
|
||||
if (displayId == 0)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return new DisplayDevice(displayId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks for equality between two objects of same type
|
||||
/// </summary>
|
||||
/// <param name="left">The first object</param>
|
||||
/// <param name="right">The second object</param>
|
||||
/// <returns>true, if both objects are equal, otherwise false</returns>
|
||||
public static bool operator ==(DisplayDevice left, DisplayDevice right)
|
||||
{
|
||||
return right?.Equals(left) ?? ReferenceEquals(left, null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks for inequality between two objects of same type
|
||||
/// </summary>
|
||||
/// <param name="left">The first object</param>
|
||||
/// <param name="right">The second object</param>
|
||||
/// <returns>true, if both objects are not equal, otherwise false</returns>
|
||||
public static bool operator !=(DisplayDevice left, DisplayDevice right)
|
||||
{
|
||||
return !(right == left);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reverts the custom resolution currently on trial.
|
||||
/// </summary>
|
||||
/// <param name="displayIds">A list of display ids to revert the custom resolution from.</param>
|
||||
public static void RevertCustomResolution(uint[] displayIds)
|
||||
{
|
||||
DisplayApi.RevertCustomDisplayTrial(displayIds);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Saves the custom resolution currently on trial.
|
||||
/// </summary>
|
||||
/// <param name="displayIds">A list of display ids to save the custom resolution for.</param>
|
||||
/// <param name="isThisOutputIdOnly">
|
||||
/// If set, the saved custom display will only be applied on the monitor with the same
|
||||
/// outputId.
|
||||
/// </param>
|
||||
/// <param name="isThisMonitorOnly">
|
||||
/// If set, the saved custom display will only be applied on the monitor with the same EDID
|
||||
/// ID or the same TV connector in case of analog TV.
|
||||
/// </param>
|
||||
public static void SaveCustomResolution(uint[] displayIds, bool isThisOutputIdOnly, bool isThisMonitorOnly)
|
||||
{
|
||||
DisplayApi.SaveCustomDisplay(displayIds, isThisOutputIdOnly, isThisMonitorOnly);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies a custom resolution into trial
|
||||
/// </summary>
|
||||
/// <param name="customResolution">The custom resolution to apply.</param>
|
||||
/// <param name="displayIds">A list of display ids to apply the custom resolution on.</param>
|
||||
/// <param name="hardwareModeSetOnly">
|
||||
/// A boolean value indicating that a hardware mode-set without OS update should be
|
||||
/// performed.
|
||||
/// </param>
|
||||
public static void TrialCustomResolution(
|
||||
CustomResolution customResolution,
|
||||
uint[] displayIds,
|
||||
bool hardwareModeSetOnly = true)
|
||||
{
|
||||
var customDisplay = customResolution.AsCustomDisplay(hardwareModeSetOnly);
|
||||
DisplayApi.TryCustomDisplay(displayIds.ToDictionary(u => u, u => customDisplay));
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (ReferenceEquals(null, obj))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, obj))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (obj.GetType() != GetType())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return Equals((DisplayDevice) obj);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return (int) DisplayId;
|
||||
}
|
||||
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
return $"Display #{DisplayId}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculates a valid timing based on the argument passed
|
||||
/// </summary>
|
||||
/// <param name="width">The preferred width.</param>
|
||||
/// <param name="height">The preferred height.</param>
|
||||
/// <param name="refreshRate">The preferred refresh rate.</param>
|
||||
/// <param name="isInterlaced">The boolean value indicating if the preferred resolution is an interlaced resolution.</param>
|
||||
/// <returns>Returns a valid instance of <see cref="Timing" />.</returns>
|
||||
public Timing CalculateTiming(uint width, uint height, float refreshRate, bool isInterlaced)
|
||||
{
|
||||
return DisplayApi.GetTiming(
|
||||
DisplayId,
|
||||
new TimingInput(width, height, refreshRate, TimingOverride.Auto, isInterlaced)
|
||||
);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Deletes a custom resolution.
|
||||
/// </summary>
|
||||
/// <param name="customResolution">The custom resolution to delete.</param>
|
||||
public void DeleteCustomResolution(CustomResolution customResolution)
|
||||
{
|
||||
DeleteCustomResolution(customResolution, new[] {DisplayId});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the list of custom resolutions saved for this display device
|
||||
/// </summary>
|
||||
/// <returns>A list of <see cref="CustomResolution" /> instances.</returns>
|
||||
public IEnumerable<CustomResolution> GetCustomResolutions()
|
||||
{
|
||||
return DisplayApi.EnumCustomDisplays(DisplayId).Select(custom => new CustomResolution(custom));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a color data is supported on this display
|
||||
/// </summary>
|
||||
/// <param name="colorData">The color data to be checked.</param>
|
||||
/// <returns>true if the color data passed is supported; otherwise false</returns>
|
||||
public bool IsColorDataSupported(ColorData colorData)
|
||||
{
|
||||
var instances = new IColorData[]
|
||||
{
|
||||
colorData.AsColorDataV5(ColorDataCommand.IsSupportedColor),
|
||||
colorData.AsColorDataV4(ColorDataCommand.IsSupportedColor),
|
||||
colorData.AsColorDataV3(ColorDataCommand.IsSupportedColor),
|
||||
colorData.AsColorDataV2(ColorDataCommand.IsSupportedColor),
|
||||
colorData.AsColorDataV1(ColorDataCommand.IsSupportedColor)
|
||||
};
|
||||
|
||||
try
|
||||
{
|
||||
DisplayApi.ColorControl(DisplayId, instances);
|
||||
|
||||
return true;
|
||||
}
|
||||
catch (NVIDIAApiException e)
|
||||
{
|
||||
if (e.Status == Status.NotSupported)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets the HDMI audio info-frame information to default
|
||||
/// </summary>
|
||||
public void ResetHDMIAudioFrameInformation()
|
||||
{
|
||||
var infoFrame = new InfoFrameData(
|
||||
InfoFrameCommand.Reset,
|
||||
InfoFrameDataType.AudioInformation
|
||||
);
|
||||
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets the HDMI auxiliary video info-frame information to default
|
||||
/// </summary>
|
||||
public void ResetHDMIVideoFrameInformation()
|
||||
{
|
||||
var infoFrame = new InfoFrameData(
|
||||
InfoFrameCommand.Reset,
|
||||
InfoFrameDataType.AuxiliaryVideoInformation
|
||||
);
|
||||
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reverts the custom resolution currently on trial.
|
||||
/// </summary>
|
||||
public void RevertCustomResolution()
|
||||
{
|
||||
RevertCustomResolution(new[] {DisplayId});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Saves the custom resolution currently on trial.
|
||||
/// </summary>
|
||||
/// <param name="isThisOutputIdOnly">
|
||||
/// If set, the saved custom display will only be applied on the monitor with the same
|
||||
/// outputId.
|
||||
/// </param>
|
||||
/// <param name="isThisMonitorOnly">
|
||||
/// If set, the saved custom display will only be applied on the monitor with the same EDID
|
||||
/// ID or the same TV connector in case of analog TV.
|
||||
/// </param>
|
||||
public void SaveCustomResolution(bool isThisOutputIdOnly = true, bool isThisMonitorOnly = true)
|
||||
{
|
||||
SaveCustomResolution(new[] {DisplayId}, isThisOutputIdOnly, isThisMonitorOnly);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Changes the display current color data configuration
|
||||
/// </summary>
|
||||
/// <param name="colorData">The color data to be set.</param>
|
||||
public void SetColorData(ColorData colorData)
|
||||
{
|
||||
var instances = new IColorData[]
|
||||
{
|
||||
colorData.AsColorDataV5(ColorDataCommand.Set),
|
||||
colorData.AsColorDataV4(ColorDataCommand.Set),
|
||||
colorData.AsColorDataV3(ColorDataCommand.Set),
|
||||
colorData.AsColorDataV2(ColorDataCommand.Set),
|
||||
colorData.AsColorDataV1(ColorDataCommand.Set)
|
||||
};
|
||||
|
||||
DisplayApi.ColorControl(DisplayId, instances);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the HDMI video info-frame current or override information
|
||||
/// </summary>
|
||||
/// <param name="audio">The new information.</param>
|
||||
/// <param name="isOverride">A boolean value indicating if the changes should persist mode-set and OS restart.</param>
|
||||
public void SetHDMIAudioFrameInformation(InfoFrameAudio audio, bool isOverride = false)
|
||||
{
|
||||
var infoFrame = new InfoFrameData(
|
||||
isOverride ? InfoFrameCommand.SetOverride : InfoFrameCommand.Set,
|
||||
audio
|
||||
);
|
||||
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the HDMI audio info-frame property information
|
||||
/// </summary>
|
||||
/// <param name="property">The new property information.</param>
|
||||
public void SetHDMIAudioFramePropertyInformation(InfoFrameProperty property)
|
||||
{
|
||||
var infoFrame = new InfoFrameData(
|
||||
InfoFrameCommand.SetProperty,
|
||||
InfoFrameDataType.AudioInformation,
|
||||
property
|
||||
);
|
||||
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the HDMI auxiliary video info-frame current or override information
|
||||
/// </summary>
|
||||
/// <param name="video">The new information.</param>
|
||||
/// <param name="isOverride">A boolean value indicating if the changes should persist mode-set and OS restart.</param>
|
||||
public void SetHDMIVideoFrameInformation(InfoFrameVideo video, bool isOverride = false)
|
||||
{
|
||||
var infoFrame = new InfoFrameData(
|
||||
isOverride ? InfoFrameCommand.SetOverride : InfoFrameCommand.Set,
|
||||
video
|
||||
);
|
||||
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the HDMI auxiliary video info-frame property information
|
||||
/// </summary>
|
||||
/// <param name="property">The new property information.</param>
|
||||
public void SetHDMIVideoFramePropertyInformation(InfoFrameProperty property)
|
||||
{
|
||||
var infoFrame = new InfoFrameData(
|
||||
InfoFrameCommand.SetProperty,
|
||||
InfoFrameDataType.AuxiliaryVideoInformation,
|
||||
property
|
||||
);
|
||||
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Changes the display HDR color data configuration
|
||||
/// </summary>
|
||||
/// <param name="colorData">The color data to be set.</param>
|
||||
public void SetHDRColorData(HDRColorData colorData)
|
||||
{
|
||||
var instances = new IHDRColorData[]
|
||||
{
|
||||
colorData.AsHDRColorDataV2(ColorDataHDRCommand.Set),
|
||||
colorData.AsHDRColorDataV1(ColorDataHDRCommand.Set)
|
||||
};
|
||||
|
||||
DisplayApi.HDRColorControl(DisplayId, instances);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies a custom resolution into trial.
|
||||
/// </summary>
|
||||
/// <param name="customResolution">The custom resolution to apply.</param>
|
||||
/// <param name="hardwareModeSetOnly">
|
||||
/// A boolean value indicating that a hardware mode-set without OS update should be
|
||||
/// performed.
|
||||
/// </param>
|
||||
public void TrialCustomResolution(CustomResolution customResolution, bool hardwareModeSetOnly = true)
|
||||
{
|
||||
TrialCustomResolution(customResolution, new[] {DisplayId}, hardwareModeSetOnly);
|
||||
}
|
||||
}
|
||||
}
|
||||
183
app/NvAPIWrapper/Display/FloatTexture.cs
Normal file
183
app/NvAPIWrapper/Display/FloatTexture.cs
Normal file
@@ -0,0 +1,183 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
|
||||
namespace NvAPIWrapper.Display
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a texture of float values
|
||||
/// </summary>
|
||||
public class FloatTexture : IEquatable<FloatTexture>
|
||||
{
|
||||
/// <summary>
|
||||
/// Underlying float array containing the values of all channels in all pixels
|
||||
/// </summary>
|
||||
protected readonly float[] UnderlyingArray;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of <see cref="FloatTexture" />.
|
||||
/// </summary>
|
||||
/// <param name="width">The texture width.</param>
|
||||
/// <param name="height">The texture height.</param>
|
||||
/// <param name="channels">The number of texture channels.</param>
|
||||
public FloatTexture(int width, int height, int channels) : this(width, height, channels, null)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of <see cref="FloatTexture" />.
|
||||
/// </summary>
|
||||
/// <param name="width">The texture width.</param>
|
||||
/// <param name="height">The texture height.</param>
|
||||
/// <param name="channels">The number of texture channels.</param>
|
||||
/// <param name="array">The underlying array containing all float values.</param>
|
||||
// ReSharper disable once TooManyDependencies
|
||||
protected FloatTexture(int width, int height, int channels, float[] array)
|
||||
{
|
||||
Width = width;
|
||||
Height = height;
|
||||
Channels = channels;
|
||||
UnderlyingArray = array ?? new float[width * height * channels];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the number of texture channels
|
||||
/// </summary>
|
||||
public int Channels { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the texture height in pixel
|
||||
/// </summary>
|
||||
public int Height { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the texture width in pixels
|
||||
/// </summary>
|
||||
public int Width { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool Equals(FloatTexture other)
|
||||
{
|
||||
if (other == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, other))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (other.UnderlyingArray.Length != UnderlyingArray.Length)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (other.Width != Width || other.Height != Height || other.Channels != Channels)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return !UnderlyingArray.Where((t, i) => Math.Abs(other.UnderlyingArray[i] - t) > 0.0001).Any();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a new instance of FloatTexture from the passed array of float values.
|
||||
/// </summary>
|
||||
/// <param name="width">The texture width.</param>
|
||||
/// <param name="height">The texture height.</param>
|
||||
/// <param name="channels">The texture channels.</param>
|
||||
/// <param name="floats">The array of float values.</param>
|
||||
/// <returns>A new instance of <see cref="FloatTexture" />.</returns>
|
||||
// ReSharper disable once TooManyArguments
|
||||
public static FloatTexture FromFloatArray(int width, int height, int channels, float[] floats)
|
||||
{
|
||||
if (floats.Length != width * height * channels)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(floats));
|
||||
}
|
||||
|
||||
return new FloatTexture(width, height, channels, floats.ToArray());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compares two instance of <see cref="FloatTexture" /> for equality.
|
||||
/// </summary>
|
||||
/// <param name="left">The first instance.</param>
|
||||
/// <param name="right">The second instance.</param>
|
||||
/// <returns><see langword="true" /> if both instances are equal, otherwise <see langword="false" /></returns>
|
||||
public static bool operator ==(FloatTexture left, FloatTexture right)
|
||||
{
|
||||
return Equals(left, right) || left?.Equals(right) == true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compares two instance of <see cref="FloatTexture" /> for in-equality.
|
||||
/// </summary>
|
||||
/// <param name="left">The first instance.</param>
|
||||
/// <param name="right">The second instance.</param>
|
||||
/// <returns><see langword="true" /> if both instances are not equal, otherwise <see langword="false" /></returns>
|
||||
public static bool operator !=(FloatTexture left, FloatTexture right)
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (obj == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, obj))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return Equals(obj as FloatTexture);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return UnderlyingArray.GetHashCode();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the values of each channel at a specific location
|
||||
/// </summary>
|
||||
/// <param name="x">The horizontal location.</param>
|
||||
/// <param name="y">The vertical location.</param>
|
||||
/// <returns>An array of float values each representing a channel value.</returns>
|
||||
public float[] GetValues(int x, int y)
|
||||
{
|
||||
return UnderlyingArray.Skip(y * Width + x).Take(Channels).ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the value of each channel at a specific location
|
||||
/// </summary>
|
||||
/// <param name="x">The horizontal location.</param>
|
||||
/// <param name="y">The vertical location.</param>
|
||||
/// <param name="floats">An array of float values each representing a channel value.</param>
|
||||
public void SetValues(int x, int y, params float[] floats)
|
||||
{
|
||||
var index = y * Width + x;
|
||||
|
||||
for (var i = 0; i < Math.Min(Channels, floats.Length); i++)
|
||||
{
|
||||
UnderlyingArray[index + i] = floats[i];
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns this instance of <see cref="FloatTexture" /> as an array of float values.
|
||||
/// </summary>
|
||||
/// <returns>An array of float values representing this instance of <see cref="FloatTexture" />.</returns>
|
||||
public float[] ToFloatArray()
|
||||
{
|
||||
// Returns a copy of the underlying array
|
||||
return UnderlyingArray.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
157
app/NvAPIWrapper/Display/HDRColorData.cs
Normal file
157
app/NvAPIWrapper/Display/HDRColorData.cs
Normal file
@@ -0,0 +1,157 @@
|
||||
using System;
|
||||
using NvAPIWrapper.Native.Display;
|
||||
using NvAPIWrapper.Native.Display.Structures;
|
||||
using NvAPIWrapper.Native.Interfaces.Display;
|
||||
|
||||
namespace NvAPIWrapper.Display
|
||||
{
|
||||
/// <inheritdoc cref="IHDRColorData" />
|
||||
public class HDRColorData : IHDRColorData, IEquatable<HDRColorData>
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates an instance of <see cref="HDRColorData" />.
|
||||
/// </summary>
|
||||
/// <param name="hdrMode">The hdr mode.</param>
|
||||
/// <param name="masteringDisplayData">The display color space configurations.</param>
|
||||
/// <param name="colorFormat">The color data color format.</param>
|
||||
/// <param name="dynamicRange">The color data dynamic range.</param>
|
||||
/// <param name="colorDepth">The color data color depth.</param>
|
||||
public HDRColorData(
|
||||
ColorDataHDRMode hdrMode,
|
||||
MasteringDisplayColorData masteringDisplayData,
|
||||
ColorDataFormat? colorFormat = null,
|
||||
ColorDataDynamicRange? dynamicRange = null,
|
||||
ColorDataDepth? colorDepth = null
|
||||
)
|
||||
{
|
||||
HDRMode = hdrMode;
|
||||
MasteringDisplayData = masteringDisplayData;
|
||||
ColorFormat = colorFormat;
|
||||
DynamicRange = dynamicRange;
|
||||
ColorDepth = colorDepth;
|
||||
}
|
||||
|
||||
internal HDRColorData(IHDRColorData colorData)
|
||||
{
|
||||
HDRMode = colorData.HDRMode;
|
||||
MasteringDisplayData = colorData.MasteringDisplayData;
|
||||
ColorDepth = colorData.ColorDepth;
|
||||
ColorFormat = colorData.ColorFormat;
|
||||
DynamicRange = colorData.DynamicRange;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool Equals(HDRColorData other)
|
||||
{
|
||||
if (ReferenceEquals(null, other))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, other))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return ColorDepth == other.ColorDepth &&
|
||||
ColorFormat == other.ColorFormat &&
|
||||
DynamicRange == other.DynamicRange &&
|
||||
HDRMode == other.HDRMode &&
|
||||
MasteringDisplayData.Equals(other.MasteringDisplayData);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public ColorDataDepth? ColorDepth { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public ColorDataFormat? ColorFormat { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public ColorDataDynamicRange? DynamicRange { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public ColorDataHDRMode HDRMode { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public MasteringDisplayColorData MasteringDisplayData { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Compares two instances of <see cref="HDRColorData" /> for equality.
|
||||
/// </summary>
|
||||
/// <param name="left">The first instance.</param>
|
||||
/// <param name="right">The second instance.</param>
|
||||
/// <returns>true if two instances are equal; otherwise false.</returns>
|
||||
public static bool operator ==(HDRColorData left, HDRColorData right)
|
||||
{
|
||||
return left?.Equals(right) == true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compares two instances of <see cref="HDRColorData" /> for inequality.
|
||||
/// </summary>
|
||||
/// <param name="left">The first instance.</param>
|
||||
/// <param name="right">The second instance.</param>
|
||||
/// <returns>true if two instances are not equal; otherwise false.</returns>
|
||||
public static bool operator !=(HDRColorData left, HDRColorData right)
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (ReferenceEquals(null, obj))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, obj))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (obj.GetType() != GetType())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return Equals((HDRColorData) obj);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override int GetHashCode()
|
||||
{
|
||||
unchecked
|
||||
{
|
||||
var hashCode = ColorDepth.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ ColorFormat.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ DynamicRange.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ (int) HDRMode;
|
||||
hashCode = (hashCode * 397) ^ MasteringDisplayData.GetHashCode();
|
||||
|
||||
return hashCode;
|
||||
}
|
||||
}
|
||||
|
||||
internal HDRColorDataV1 AsHDRColorDataV1(ColorDataHDRCommand command)
|
||||
{
|
||||
return new HDRColorDataV1(
|
||||
command,
|
||||
HDRMode,
|
||||
MasteringDisplayData
|
||||
);
|
||||
}
|
||||
|
||||
internal HDRColorDataV2 AsHDRColorDataV2(ColorDataHDRCommand command)
|
||||
{
|
||||
return new HDRColorDataV2(
|
||||
command,
|
||||
HDRMode,
|
||||
MasteringDisplayData,
|
||||
ColorFormat ?? ColorDataFormat.Auto,
|
||||
DynamicRange ?? ColorDataDynamicRange.Auto,
|
||||
ColorDepth ?? ColorDataDepth.Default
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
97
app/NvAPIWrapper/Display/HUEInformation.cs
Normal file
97
app/NvAPIWrapper/Display/HUEInformation.cs
Normal file
@@ -0,0 +1,97 @@
|
||||
using NvAPIWrapper.Native;
|
||||
using NvAPIWrapper.Native.Display.Structures;
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
|
||||
namespace NvAPIWrapper.Display
|
||||
{
|
||||
/// <summary>
|
||||
/// This class contains and provides a way to modify the HUE angle
|
||||
/// </summary>
|
||||
public class HUEInformation
|
||||
{
|
||||
private readonly DisplayHandle _displayHandle = DisplayHandle.DefaultHandle;
|
||||
private readonly OutputId _outputId = OutputId.Invalid;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of the class using a DisplayHandle
|
||||
/// </summary>
|
||||
/// <param name="displayHandle">The handle of the display.</param>
|
||||
public HUEInformation(DisplayHandle displayHandle)
|
||||
{
|
||||
_displayHandle = displayHandle;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of this class using a OutputId
|
||||
/// </summary>
|
||||
/// <param name="outputId">The output identification of a display or an output</param>
|
||||
public HUEInformation(OutputId outputId)
|
||||
{
|
||||
_outputId = outputId;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the current HUE offset angle [0-359]
|
||||
/// </summary>
|
||||
public int CurrentAngle
|
||||
{
|
||||
get
|
||||
{
|
||||
PrivateDisplayHUEInfo? hueInfo = null;
|
||||
|
||||
if (_displayHandle != DisplayHandle.DefaultHandle)
|
||||
{
|
||||
hueInfo = DisplayApi.GetHUEInfo(_displayHandle);
|
||||
}
|
||||
else if (_outputId != OutputId.Invalid)
|
||||
{
|
||||
hueInfo = DisplayApi.GetHUEInfo(_outputId);
|
||||
}
|
||||
|
||||
return hueInfo?.CurrentAngle ?? 0;
|
||||
}
|
||||
set
|
||||
{
|
||||
value %= 360;
|
||||
|
||||
if (_displayHandle != DisplayHandle.DefaultHandle)
|
||||
{
|
||||
DisplayApi.SetHUEAngle(_displayHandle, value);
|
||||
}
|
||||
else if (_outputId != OutputId.Invalid)
|
||||
{
|
||||
DisplayApi.SetHUEAngle(_outputId, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the default HUE offset angle [0-359]
|
||||
/// </summary>
|
||||
public int DefaultAngle
|
||||
{
|
||||
get
|
||||
{
|
||||
PrivateDisplayHUEInfo? hueInfo = null;
|
||||
|
||||
if (_displayHandle != DisplayHandle.DefaultHandle)
|
||||
{
|
||||
hueInfo = DisplayApi.GetHUEInfo(_displayHandle);
|
||||
}
|
||||
else if (_outputId != OutputId.Invalid)
|
||||
{
|
||||
hueInfo = DisplayApi.GetHUEInfo(_outputId);
|
||||
}
|
||||
|
||||
return hueInfo?.DefaultAngle ?? 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
return $"{CurrentAngle:D}º [{DefaultAngle:D}º]";
|
||||
}
|
||||
}
|
||||
}
|
||||
70
app/NvAPIWrapper/Display/IntensityTexture.cs
Normal file
70
app/NvAPIWrapper/Display/IntensityTexture.cs
Normal file
@@ -0,0 +1,70 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
|
||||
namespace NvAPIWrapper.Display
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a texture of intensity values
|
||||
/// </summary>
|
||||
public class IntensityTexture : FloatTexture
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates a new instance of <see cref="IntensityTexture" />.
|
||||
/// </summary>
|
||||
/// <param name="width">The texture width.</param>
|
||||
/// <param name="height">The texture height.</param>
|
||||
public IntensityTexture(int width, int height) : base(width, height, 3)
|
||||
{
|
||||
}
|
||||
|
||||
private IntensityTexture(int width, int height, float[] floats) : base(width, height, 3, floats)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a new instance of FloatTexture from the passed array of float values.
|
||||
/// </summary>
|
||||
/// <param name="width">The texture width.</param>
|
||||
/// <param name="height">The texture height.</param>
|
||||
/// <param name="floats">The array of float values.</param>
|
||||
/// <returns>A new instance of <see cref="FloatTexture" />.</returns>
|
||||
// ReSharper disable once TooManyArguments
|
||||
public static IntensityTexture FromFloatArray(int width, int height, float[] floats)
|
||||
{
|
||||
if (floats.Length != width * height * 3)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(floats));
|
||||
}
|
||||
|
||||
return new IntensityTexture(width, height, floats.ToArray());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the value of intensity pixel at a specific location.
|
||||
/// </summary>
|
||||
/// <param name="x">The horizontal location.</param>
|
||||
/// <param name="y">The vertical location.</param>
|
||||
/// <returns>An instance of <see cref="IntensityTexturePixel" />.</returns>
|
||||
public IntensityTexturePixel GetPixel(int x, int y)
|
||||
{
|
||||
return IntensityTexturePixel.FromFloatArray(UnderlyingArray, y * Width + x);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the value of intensity pixel at a specific location
|
||||
/// </summary>
|
||||
/// <param name="x">The horizontal location.</param>
|
||||
/// <param name="y">The vertical location.</param>
|
||||
/// <param name="pixel">An instance of <see cref="IntensityTexturePixel" />.</param>
|
||||
public void SetPixel(int x, int y, IntensityTexturePixel pixel)
|
||||
{
|
||||
var index = y * Width + x;
|
||||
var floats = pixel.ToFloatArray();
|
||||
|
||||
for (var i = 0; i < Math.Min(Channels, floats.Length); i++)
|
||||
{
|
||||
UnderlyingArray[index + i] = floats[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
117
app/NvAPIWrapper/Display/IntensityTexturePixel.cs
Normal file
117
app/NvAPIWrapper/Display/IntensityTexturePixel.cs
Normal file
@@ -0,0 +1,117 @@
|
||||
using System;
|
||||
|
||||
namespace NvAPIWrapper.Display
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a RGB intensity texture pixel
|
||||
/// </summary>
|
||||
public class IntensityTexturePixel : IEquatable<IntensityTexturePixel>
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates a new instance of <see cref="IntensityTexturePixel" />.
|
||||
/// </summary>
|
||||
/// <param name="redIntensity">The intensity of the red light (0-1)</param>
|
||||
/// <param name="greenIntensity">The intensity of the green light (0-1)</param>
|
||||
/// <param name="blueIntensity">The intensity of the blue light (0-1)</param>
|
||||
public IntensityTexturePixel(float redIntensity, float greenIntensity, float blueIntensity)
|
||||
{
|
||||
RedIntensity = Math.Max(Math.Min(redIntensity, 1), 0);
|
||||
GreenIntensity = Math.Max(Math.Min(greenIntensity, 1), 0);
|
||||
BlueIntensity = Math.Max(Math.Min(blueIntensity, 1), 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the intensity of the blue light (0-1)
|
||||
/// </summary>
|
||||
public float BlueIntensity { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the intensity of the green light (0-1)
|
||||
/// </summary>
|
||||
public float GreenIntensity { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the intensity of the red light (0-1)
|
||||
/// </summary>
|
||||
public float RedIntensity { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool Equals(IntensityTexturePixel other)
|
||||
{
|
||||
if (other == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, other))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return Math.Abs(RedIntensity - other.RedIntensity) < 0.0001 &&
|
||||
Math.Abs(GreenIntensity - other.GreenIntensity) < 0.0001 &&
|
||||
Math.Abs(BlueIntensity - other.BlueIntensity) < 0.0001;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compares two instance of <see cref="IntensityTexturePixel" /> for equality.
|
||||
/// </summary>
|
||||
/// <param name="left">The first instance.</param>
|
||||
/// <param name="right">The second instance.</param>
|
||||
/// <returns><see langword="true" /> if both instances are equal, otherwise <see langword="false" /></returns>
|
||||
public static bool operator ==(IntensityTexturePixel left, IntensityTexturePixel right)
|
||||
{
|
||||
return Equals(left, right) || left?.Equals(right) == true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compares two instance of <see cref="IntensityTexturePixel" /> for in-equality.
|
||||
/// </summary>
|
||||
/// <param name="left">The first instance.</param>
|
||||
/// <param name="right">The second instance.</param>
|
||||
/// <returns><see langword="true" /> if both instances are not equal, otherwise <see langword="false" /></returns>
|
||||
public static bool operator !=(IntensityTexturePixel left, IntensityTexturePixel right)
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
||||
|
||||
internal static IntensityTexturePixel FromFloatArray(float[] floats, int index)
|
||||
{
|
||||
return new IntensityTexturePixel(floats[index], floats[index + 1], floats[index + 2]);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (obj == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, obj))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return Equals(obj as IntensityTexturePixel);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override int GetHashCode()
|
||||
{
|
||||
unchecked
|
||||
{
|
||||
var hashCode = RedIntensity.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ GreenIntensity.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ BlueIntensity.GetHashCode();
|
||||
|
||||
return hashCode;
|
||||
}
|
||||
}
|
||||
|
||||
internal float[] ToFloatArray()
|
||||
{
|
||||
return new[] {RedIntensity, GreenIntensity, BlueIntensity};
|
||||
}
|
||||
}
|
||||
}
|
||||
288
app/NvAPIWrapper/Display/PathInfo.cs
Normal file
288
app/NvAPIWrapper/Display/PathInfo.cs
Normal file
@@ -0,0 +1,288 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NvAPIWrapper.Native;
|
||||
using NvAPIWrapper.Native.Display;
|
||||
using NvAPIWrapper.Native.Display.Structures;
|
||||
using NvAPIWrapper.Native.Exceptions;
|
||||
using NvAPIWrapper.Native.General;
|
||||
using NvAPIWrapper.Native.Helpers;
|
||||
using NvAPIWrapper.Native.Interfaces.Display;
|
||||
|
||||
namespace NvAPIWrapper.Display
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a configuration path
|
||||
/// </summary>
|
||||
public class PathInfo : IEquatable<PathInfo>
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates a new PathInfo
|
||||
/// </summary>
|
||||
/// <param name="resolution">Display resolution</param>
|
||||
/// <param name="colorFormat">Display color format</param>
|
||||
/// <param name="targetInfos">Target configuration informations</param>
|
||||
public PathInfo(Resolution resolution, ColorFormat colorFormat, PathTargetInfo[] targetInfos)
|
||||
{
|
||||
Resolution = resolution;
|
||||
ColorFormat = colorFormat;
|
||||
TargetsInfo = targetInfos;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new PathInfo
|
||||
/// </summary>
|
||||
/// <param name="info">IPathInfo implamented object</param>
|
||||
public PathInfo(IPathInfo info)
|
||||
{
|
||||
SourceId = info.SourceId;
|
||||
Resolution = info.SourceModeInfo.Resolution;
|
||||
ColorFormat = info.SourceModeInfo.ColorFormat;
|
||||
Position = info.SourceModeInfo.Position;
|
||||
SpanningOrientation = info.SourceModeInfo.SpanningOrientation;
|
||||
IsGDIPrimary = info.SourceModeInfo.IsGDIPrimary;
|
||||
IsSLIFocus = info.SourceModeInfo.IsSLIFocus;
|
||||
TargetsInfo =
|
||||
info.TargetsInfo.Select(targetInfo => new PathTargetInfo(targetInfo)).ToArray();
|
||||
|
||||
if (info is PathInfoV2)
|
||||
{
|
||||
OSAdapterLUID = ((PathInfoV2) info).OSAdapterLUID;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the display color format
|
||||
/// </summary>
|
||||
public ColorFormat ColorFormat { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a boolean value indicating if the this is the primary GDI display
|
||||
/// </summary>
|
||||
public bool IsGDIPrimary { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a boolean value indicating if the this is the SLI focus display
|
||||
/// </summary>
|
||||
public bool IsSLIFocus { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets OS Adapter of LUID for Non-NVIDIA adapters
|
||||
/// </summary>
|
||||
public LUID? OSAdapterLUID { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the display position
|
||||
/// </summary>
|
||||
public Position Position { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the display resolution
|
||||
/// </summary>
|
||||
public Resolution Resolution { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the Windows CCD display source identification. This can be optionally set.
|
||||
/// </summary>
|
||||
public uint SourceId { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the display spanning orientation, valid for XP only
|
||||
/// </summary>
|
||||
public SpanningOrientation SpanningOrientation { get; set; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Gets information about path targets
|
||||
/// </summary>
|
||||
public PathTargetInfo[] TargetsInfo { get; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Checks for equality with a PathInfo instance
|
||||
/// </summary>
|
||||
/// <param name="other">The PathInfo object to check with</param>
|
||||
/// <returns>true if both objects are equal, otherwise false</returns>
|
||||
public bool Equals(PathInfo other)
|
||||
{
|
||||
if (ReferenceEquals(null, other))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, other))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return Resolution.Equals(other.Resolution) &&
|
||||
ColorFormat == other.ColorFormat &&
|
||||
Position.Equals(other.Position) &&
|
||||
SpanningOrientation == other.SpanningOrientation &&
|
||||
IsGDIPrimary == other.IsGDIPrimary &&
|
||||
IsSLIFocus == other.IsSLIFocus &&
|
||||
TargetsInfo.SequenceEqual(other.TargetsInfo);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Creates and fills a PathInfo object
|
||||
/// </summary>
|
||||
/// <returns>The newly created PathInfo object</returns>
|
||||
public static PathInfo[] GetDisplaysConfig()
|
||||
{
|
||||
var configs = DisplayApi.GetDisplayConfig();
|
||||
var logicalDisplays = configs.Select(info => new PathInfo(info)).ToArray();
|
||||
configs.DisposeAll();
|
||||
|
||||
return logicalDisplays;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks for equality between two objects of same type
|
||||
/// </summary>
|
||||
/// <param name="left">The first object</param>
|
||||
/// <param name="right">The second object</param>
|
||||
/// <returns>true, if both objects are equal, otherwise false</returns>
|
||||
public static bool operator ==(PathInfo left, PathInfo right)
|
||||
{
|
||||
return right?.Equals(left) ?? ReferenceEquals(left, null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks for inequality between two objects of same type
|
||||
/// </summary>
|
||||
/// <param name="left">The first object</param>
|
||||
/// <param name="right">The second object</param>
|
||||
/// <returns>true, if both objects are not equal, otherwise false</returns>
|
||||
public static bool operator !=(PathInfo left, PathInfo right)
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies one or more path information configurations
|
||||
/// </summary>
|
||||
/// <param name="pathInfos">An array of path information configuration</param>
|
||||
/// <param name="flags">DisplayConfigFlags flags</param>
|
||||
public static void SetDisplaysConfig(PathInfo[] pathInfos, DisplayConfigFlags flags)
|
||||
{
|
||||
try
|
||||
{
|
||||
var configsV2 = pathInfos.Select(config => config.GetPathInfoV2()).Cast<IPathInfo>().ToArray();
|
||||
DisplayApi.SetDisplayConfig(configsV2, flags);
|
||||
configsV2.DisposeAll();
|
||||
}
|
||||
catch (NVIDIAApiException ex)
|
||||
{
|
||||
if (ex.Status != Status.IncompatibleStructureVersion)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
}
|
||||
catch (NVIDIANotSupportedException)
|
||||
{
|
||||
// ignore
|
||||
}
|
||||
|
||||
var configsV1 = pathInfos.Select(config => config.GetPathInfoV1()).Cast<IPathInfo>().ToArray();
|
||||
DisplayApi.SetDisplayConfig(configsV1, flags);
|
||||
configsV1.DisposeAll();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (ReferenceEquals(null, obj))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, obj))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (obj.GetType() != GetType())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return Equals((PathInfo) obj);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override int GetHashCode()
|
||||
{
|
||||
unchecked
|
||||
{
|
||||
var hashCode = Resolution.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ (int) ColorFormat;
|
||||
hashCode = (hashCode * 397) ^ Position.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ (int) SpanningOrientation;
|
||||
hashCode = (hashCode * 397) ^ IsGDIPrimary.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ IsSLIFocus.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ (TargetsInfo?.GetHashCode() ?? 0);
|
||||
|
||||
return hashCode;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
return $"{Resolution} @ {Position} [{TargetsInfo.Length}]";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates and fills a GetPathInfoV1 object
|
||||
/// </summary>
|
||||
/// <returns>The newly created GetPathInfoV1 object</returns>
|
||||
public PathInfoV1 GetPathInfoV1()
|
||||
{
|
||||
var sourceModeInfo = GetSourceModeInfo();
|
||||
var pathTargetInfoV1 = GetPathTargetInfoV1Array();
|
||||
|
||||
return new PathInfoV1(pathTargetInfoV1, sourceModeInfo, SourceId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates and fills a GetPathInfoV2 object
|
||||
/// </summary>
|
||||
/// <returns>The newly created GetPathInfoV2 object</returns>
|
||||
public PathInfoV2 GetPathInfoV2()
|
||||
{
|
||||
var sourceModeInfo = GetSourceModeInfo();
|
||||
var pathTargetInfoV2 = GetPathTargetInfoV2Array();
|
||||
|
||||
return new PathInfoV2(pathTargetInfoV2, sourceModeInfo, SourceId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates and fills an array of GetPathTargetInfoV1 object
|
||||
/// </summary>
|
||||
/// <returns>The newly created array of GetPathTargetInfoV1 objects</returns>
|
||||
public PathTargetInfoV1[] GetPathTargetInfoV1Array()
|
||||
{
|
||||
return TargetsInfo.Select(config => config.GetPathTargetInfoV1()).ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates and fills an array of GetPathTargetInfoV2 object
|
||||
/// </summary>
|
||||
/// <returns>The newly created array of GetPathTargetInfoV2 objects</returns>
|
||||
public PathTargetInfoV2[] GetPathTargetInfoV2Array()
|
||||
{
|
||||
return TargetsInfo.Select(config => config.GetPathTargetInfoV2()).ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates and fills a SourceModeInfo object
|
||||
/// </summary>
|
||||
/// <returns>The newly created SourceModeInfo object</returns>
|
||||
public SourceModeInfo GetSourceModeInfo()
|
||||
{
|
||||
return new SourceModeInfo(Resolution, ColorFormat, Position, SpanningOrientation, IsGDIPrimary, IsSLIFocus);
|
||||
}
|
||||
}
|
||||
}
|
||||
304
app/NvAPIWrapper/Display/PathTargetInfo.cs
Normal file
304
app/NvAPIWrapper/Display/PathTargetInfo.cs
Normal file
@@ -0,0 +1,304 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NvAPIWrapper.Native.Display;
|
||||
using NvAPIWrapper.Native.Display.Structures;
|
||||
using NvAPIWrapper.Native.Exceptions;
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
using NvAPIWrapper.Native.Interfaces.Display;
|
||||
|
||||
namespace NvAPIWrapper.Display
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a display configuration on a path
|
||||
/// </summary>
|
||||
public class PathTargetInfo : IEquatable<PathTargetInfo>
|
||||
{
|
||||
private TimingOverride _timingOverride;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new PathTargetInfo
|
||||
/// </summary>
|
||||
/// <param name="info">IPathTargetInfo implamented object</param>
|
||||
public PathTargetInfo(IPathTargetInfo info)
|
||||
{
|
||||
DisplayDevice = new DisplayDevice(info.DisplayId);
|
||||
|
||||
if (info.Details.HasValue)
|
||||
{
|
||||
Rotation = info.Details.Value.Rotation;
|
||||
Scaling = info.Details.Value.Scaling;
|
||||
TVConnectorType = info.Details.Value.ConnectorType;
|
||||
TVFormat = info.Details.Value.TVFormat;
|
||||
RefreshRateInMillihertz = info.Details.Value.RefreshRateInMillihertz;
|
||||
TimingOverride = info.Details.Value.TimingOverride;
|
||||
IsInterlaced = info.Details.Value.IsInterlaced;
|
||||
IsClonePrimary = info.Details.Value.IsClonePrimary;
|
||||
IsClonePanAndScanTarget = info.Details.Value.IsClonePanAndScanTarget;
|
||||
DisableVirtualModeSupport = info.Details.Value.DisableVirtualModeSupport;
|
||||
IsPreferredUnscaledTarget = info.Details.Value.IsPreferredUnscaledTarget;
|
||||
}
|
||||
|
||||
if (info is PathTargetInfoV2)
|
||||
{
|
||||
WindowsCCDTargetId = ((PathTargetInfoV2) info).WindowsCCDTargetId;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new PathTargetInfo
|
||||
/// </summary>
|
||||
/// <param name="device">DisplayDevice object</param>
|
||||
public PathTargetInfo(DisplayDevice device)
|
||||
{
|
||||
DisplayDevice = device;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the virtual mode support
|
||||
/// </summary>
|
||||
public bool DisableVirtualModeSupport { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets corresponding DisplayDevice
|
||||
/// </summary>
|
||||
public DisplayDevice DisplayDevice { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the pan and scan is availability. Valid only when the target is part of clone
|
||||
/// topology.
|
||||
/// </summary>
|
||||
public bool IsClonePanAndScanTarget { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the primary display in clone configuration. This is *NOT* GDI Primary.
|
||||
/// Only one target can be primary per source. If no primary is specified, the first target will automatically be
|
||||
/// primary.
|
||||
/// </summary>
|
||||
public bool IsClonePrimary { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the interlaced mode flag, ignored if refreshRate == 0
|
||||
/// </summary>
|
||||
public bool IsInterlaced { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the preferred unscaled mode of target
|
||||
/// </summary>
|
||||
public bool IsPreferredUnscaledTarget { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets and sets the non-interlaced Refresh Rate of the mode, multiplied by 1000, 0 = ignored
|
||||
/// This is the value which driver reports to the OS.
|
||||
/// </summary>
|
||||
public uint RefreshRateInMillihertz { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets and sets the rotation setting
|
||||
/// </summary>
|
||||
public Rotate Rotation { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets and sets the scaling setting
|
||||
/// </summary>
|
||||
public Scaling Scaling { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets and sets the custom timing of display
|
||||
/// Ignored if TimingOverride == TimingOverride.Current
|
||||
/// </summary>
|
||||
public TimingOverride TimingOverride
|
||||
{
|
||||
get => _timingOverride;
|
||||
set
|
||||
{
|
||||
if (value == TimingOverride.Custom)
|
||||
{
|
||||
throw new NVIDIANotSupportedException("Custom timing is not supported yet.");
|
||||
}
|
||||
|
||||
_timingOverride = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets and sets the connector type. For TV only, ignored if TVFormat == TVFormat.None.
|
||||
/// </summary>
|
||||
public ConnectorType TVConnectorType { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets and sets the TV format. For TV only, otherwise set to TVFormat.None
|
||||
/// </summary>
|
||||
public TVFormat TVFormat { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the Windows CCD target ID. Must be present only for non-NVIDIA adapter, for NVIDIA adapter this parameter is
|
||||
/// ignored.
|
||||
/// </summary>
|
||||
public uint WindowsCCDTargetId { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Checks for equality with a PathTargetInfo instance
|
||||
/// </summary>
|
||||
/// <param name="other">The PathTargetInfo object to check with</param>
|
||||
/// <returns>true if both objects are equal, otherwise false</returns>
|
||||
public bool Equals(PathTargetInfo other)
|
||||
{
|
||||
if (ReferenceEquals(null, other))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, other))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return _timingOverride == other._timingOverride &&
|
||||
Rotation == other.Rotation &&
|
||||
Scaling == other.Scaling &&
|
||||
RefreshRateInMillihertz == other.RefreshRateInMillihertz &&
|
||||
(TVFormat == TVFormat.None || TVConnectorType == other.TVConnectorType) &&
|
||||
TVFormat == other.TVFormat &&
|
||||
DisplayDevice.Equals(other.DisplayDevice) &&
|
||||
IsInterlaced == other.IsInterlaced &&
|
||||
IsClonePrimary == other.IsClonePrimary &&
|
||||
IsClonePanAndScanTarget == other.IsClonePanAndScanTarget &&
|
||||
DisableVirtualModeSupport == other.DisableVirtualModeSupport &&
|
||||
IsPreferredUnscaledTarget == other.IsPreferredUnscaledTarget;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks for equality between two objects of same type
|
||||
/// </summary>
|
||||
/// <param name="left">The first object</param>
|
||||
/// <param name="right">The second object</param>
|
||||
/// <returns>true, if both objects are equal, otherwise false</returns>
|
||||
public static bool operator ==(PathTargetInfo left, PathTargetInfo right)
|
||||
{
|
||||
return right?.Equals(left) ?? ReferenceEquals(left, null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks for inequality between two objects of same type
|
||||
/// </summary>
|
||||
/// <param name="left">The first object</param>
|
||||
/// <param name="right">The second object</param>
|
||||
/// <returns>true, if both objects are not equal, otherwise false</returns>
|
||||
public static bool operator !=(PathTargetInfo left, PathTargetInfo right)
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (ReferenceEquals(null, obj))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, obj))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (obj.GetType() != GetType())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return Equals((PathTargetInfo) obj);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override int GetHashCode()
|
||||
{
|
||||
unchecked
|
||||
{
|
||||
var hashCode = (int) _timingOverride;
|
||||
hashCode = (hashCode * 397) ^ (int) Rotation;
|
||||
hashCode = (hashCode * 397) ^ (int) Scaling;
|
||||
hashCode = (hashCode * 397) ^ (int) RefreshRateInMillihertz;
|
||||
hashCode = (hashCode * 397) ^ (int) TVFormat;
|
||||
hashCode = (hashCode * 397) ^ (TVFormat != TVFormat.None ? (int) TVConnectorType : 0);
|
||||
hashCode = (hashCode * 397) ^ (DisplayDevice?.GetHashCode() ?? 0);
|
||||
hashCode = (hashCode * 397) ^ IsInterlaced.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ IsClonePrimary.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ IsClonePanAndScanTarget.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ DisableVirtualModeSupport.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ IsPreferredUnscaledTarget.GetHashCode();
|
||||
|
||||
return hashCode;
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
var strs = new List<string>
|
||||
{
|
||||
DisplayDevice.ToString()
|
||||
};
|
||||
|
||||
if (RefreshRateInMillihertz > 0)
|
||||
{
|
||||
strs.Add($"@ {RefreshRateInMillihertz / 1000}hz");
|
||||
}
|
||||
|
||||
if (TVFormat != TVFormat.None)
|
||||
{
|
||||
strs.Add($"- TV {TVFormat}");
|
||||
}
|
||||
|
||||
strs.Add(IsInterlaced ? "Interlaced" : "Progressive");
|
||||
|
||||
if (Rotation != Rotate.Degree0)
|
||||
{
|
||||
strs.Add($"- Rotation: {Rotation}");
|
||||
}
|
||||
|
||||
return string.Join(" ", strs);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Creates and fills a PathAdvancedTargetInfo object
|
||||
/// </summary>
|
||||
/// <returns>The newly created PathAdvancedTargetInfo object</returns>
|
||||
public PathAdvancedTargetInfo GetPathAdvancedTargetInfo()
|
||||
{
|
||||
if (TVFormat == TVFormat.None)
|
||||
{
|
||||
return new PathAdvancedTargetInfo(Rotation, Scaling, RefreshRateInMillihertz, TimingOverride,
|
||||
IsInterlaced, IsClonePrimary, IsClonePanAndScanTarget, DisableVirtualModeSupport,
|
||||
IsPreferredUnscaledTarget);
|
||||
}
|
||||
|
||||
return new PathAdvancedTargetInfo(Rotation, Scaling, TVFormat, TVConnectorType, RefreshRateInMillihertz,
|
||||
TimingOverride, IsInterlaced, IsClonePrimary, IsClonePanAndScanTarget, DisableVirtualModeSupport,
|
||||
IsPreferredUnscaledTarget);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates and fills a PathTargetInfoV1 object
|
||||
/// </summary>
|
||||
/// <returns>The newly created PathTargetInfoV1 object</returns>
|
||||
public PathTargetInfoV1 GetPathTargetInfoV1()
|
||||
{
|
||||
var pathAdvancedTargetInfo = GetPathAdvancedTargetInfo();
|
||||
|
||||
return new PathTargetInfoV1(DisplayDevice.DisplayId, pathAdvancedTargetInfo);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates and fills a PathTargetInfoV2 object
|
||||
/// </summary>
|
||||
/// <returns>The newly created PathTargetInfoV2 object</returns>
|
||||
public PathTargetInfoV2 GetPathTargetInfoV2()
|
||||
{
|
||||
var pathAdvancedTargetInfo = GetPathAdvancedTargetInfo();
|
||||
|
||||
return new PathTargetInfoV2(DisplayDevice.DisplayId, WindowsCCDTargetId, pathAdvancedTargetInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
218
app/NvAPIWrapper/Display/ScanOutInformation.cs
Normal file
218
app/NvAPIWrapper/Display/ScanOutInformation.cs
Normal file
@@ -0,0 +1,218 @@
|
||||
using System.Linq;
|
||||
using NvAPIWrapper.Native;
|
||||
using NvAPIWrapper.Native.Display;
|
||||
using NvAPIWrapper.Native.Display.Structures;
|
||||
using NvAPIWrapper.Native.General.Structures;
|
||||
using Rectangle = NvAPIWrapper.Native.General.Structures.Rectangle;
|
||||
|
||||
namespace NvAPIWrapper.Display
|
||||
{
|
||||
/// <summary>
|
||||
/// Contains information regarding the scan-out buffer settings of a display device
|
||||
/// </summary>
|
||||
public class ScanOutInformation
|
||||
{
|
||||
internal ScanOutInformation(DisplayDevice displayDevice)
|
||||
{
|
||||
DisplayDevice = displayDevice;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the clone importance assigned to the target if the target is a cloned view of the SourceDesktopRectangle
|
||||
/// (0:primary,1 secondary,...).
|
||||
/// </summary>
|
||||
public uint CloneImportance
|
||||
{
|
||||
get => DisplayApi.GetScanOutConfiguration(DisplayDevice.DisplayId).CloneImportance;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the display device that this instance describes
|
||||
/// </summary>
|
||||
public DisplayDevice DisplayDevice { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets a boolean value indicating if the display device scan out output is warped
|
||||
/// </summary>
|
||||
public bool IsDisplayWarped
|
||||
{
|
||||
get => DisplayApi.GetScanOutWarpingState(DisplayDevice.DisplayId).IsEnabled;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a boolean value indicating if the display device intensity is modified
|
||||
/// </summary>
|
||||
public bool IsIntensityModified
|
||||
{
|
||||
get => DisplayApi.GetScanOutIntensityState(DisplayDevice.DisplayId).IsEnabled;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the operating system display device rectangle in desktop coordinates displayId is scanning out from.
|
||||
/// </summary>
|
||||
public Rectangle SourceDesktopRectangle
|
||||
{
|
||||
get => DisplayApi.GetScanOutConfiguration(DisplayDevice.DisplayId).SourceDesktopRectangle;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the rotation performed between the SourceViewPortRectangle and the TargetViewPortRectangle.
|
||||
/// </summary>
|
||||
public Rotate SourceToTargetRotation
|
||||
{
|
||||
get => DisplayApi.GetScanOutConfiguration(DisplayDevice.DisplayId).SourceToTargetRotation;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the area inside the SourceDesktopRectangle which is scanned out to the display.
|
||||
/// </summary>
|
||||
public Rectangle SourceViewPortRectangle
|
||||
{
|
||||
get => DisplayApi.GetScanOutConfiguration(DisplayDevice.DisplayId).SourceViewPortRectangle;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the vertical size of the active resolution scanned out to the display.
|
||||
/// </summary>
|
||||
public uint TargetDisplayHeight
|
||||
{
|
||||
get => DisplayApi.GetScanOutConfiguration(DisplayDevice.DisplayId).TargetDisplayHeight;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the horizontal size of the active resolution scanned out to the display.
|
||||
/// </summary>
|
||||
public uint TargetDisplayWidth
|
||||
{
|
||||
get => DisplayApi.GetScanOutConfiguration(DisplayDevice.DisplayId).TargetDisplayWidth;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the area inside the rectangle described by targetDisplayWidth/Height SourceViewPortRectangle is scanned out
|
||||
/// to.
|
||||
/// </summary>
|
||||
public Rectangle TargetViewPortRectangle
|
||||
{
|
||||
get => DisplayApi.GetScanOutConfiguration(DisplayDevice.DisplayId).TargetViewPortRectangle;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Disables the intensity modification on the display device scan-out buffer.
|
||||
/// </summary>
|
||||
/// <param name="isSticky">A boolean value that indicates whether the settings will be kept over a reboot.</param>
|
||||
public void DisableIntensityModifications(out bool isSticky)
|
||||
{
|
||||
DisplayApi.SetScanOutIntensity(DisplayDevice.DisplayId, null, out isSticky);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Disables the warping of display device scan-out buffer.
|
||||
/// </summary>
|
||||
/// <param name="isSticky">A boolean value that indicates whether the settings will be kept over a reboot.</param>
|
||||
public void DisableWarping(out bool isSticky)
|
||||
{
|
||||
var vorticesCount = 0;
|
||||
DisplayApi.SetScanOutWarping(DisplayDevice.DisplayId, null, ref vorticesCount, out isSticky);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Enables the intensity modification on the display device scan-out buffer.
|
||||
/// </summary>
|
||||
/// <param name="intensityTexture">The intensity texture to apply to the scan-out buffer.</param>
|
||||
/// <param name="isSticky">A boolean value that indicates whether the settings will be kept over a reboot.</param>
|
||||
public void EnableIntensityModifications(IntensityTexture intensityTexture, out bool isSticky)
|
||||
{
|
||||
using (
|
||||
var intensity = new ScanOutIntensityV1(
|
||||
(uint) intensityTexture.Width,
|
||||
(uint) intensityTexture.Height,
|
||||
intensityTexture.ToFloatArray()
|
||||
)
|
||||
)
|
||||
{
|
||||
DisplayApi.SetScanOutIntensity(DisplayDevice.DisplayId, intensity, out isSticky);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Enables the intensity modification on the display device scan-out buffer.
|
||||
/// </summary>
|
||||
/// <param name="intensityTexture">The intensity texture to apply to the scan-out buffer.</param>
|
||||
/// <param name="offsetTexture">The offset texture to apply to the scan-out buffer.</param>
|
||||
/// <param name="isSticky">A boolean value that indicates whether the settings will be kept over a reboot.</param>
|
||||
public void EnableIntensityModifications(
|
||||
IntensityTexture intensityTexture,
|
||||
FloatTexture offsetTexture,
|
||||
out bool isSticky)
|
||||
{
|
||||
using (
|
||||
var intensity = new ScanOutIntensityV2(
|
||||
(uint) intensityTexture.Width,
|
||||
(uint) intensityTexture.Height,
|
||||
intensityTexture.ToFloatArray(),
|
||||
(uint) offsetTexture.Channels,
|
||||
offsetTexture.ToFloatArray()
|
||||
)
|
||||
)
|
||||
{
|
||||
DisplayApi.SetScanOutIntensity(DisplayDevice.DisplayId, intensity, out isSticky);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Enables the warping of display device scan-out buffer
|
||||
/// </summary>
|
||||
/// <param name="warpingVerticeFormat">The type of warping vortexes.</param>
|
||||
/// <param name="vortices">An array of warping vortexes.</param>
|
||||
/// <param name="textureRectangle">The rectangle in desktop coordinates describing the source area for the warping.</param>
|
||||
/// <param name="isSticky">A boolean value that indicates whether the settings will be kept over a reboot.</param>
|
||||
// ReSharper disable once TooManyArguments
|
||||
public void EnableWarping(
|
||||
WarpingVerticeFormat warpingVerticeFormat,
|
||||
XYUVRQVortex[] vortices,
|
||||
Rectangle textureRectangle,
|
||||
out bool isSticky)
|
||||
{
|
||||
using (
|
||||
var warping = new ScanOutWarpingV1(
|
||||
warpingVerticeFormat,
|
||||
vortices.SelectMany(vortex => vortex.AsFloatArray()).ToArray(),
|
||||
textureRectangle
|
||||
)
|
||||
)
|
||||
{
|
||||
var vorticesCount = vortices.Length;
|
||||
DisplayApi.SetScanOutWarping(DisplayDevice.DisplayId, warping, ref vorticesCount, out isSticky);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries the current state of one of the various scan-out composition parameters.
|
||||
/// </summary>
|
||||
/// <param name="parameter">The scan-out composition parameter.</param>
|
||||
/// <param name="additionalValue">The additional value included with the parameter value.</param>
|
||||
/// <returns>The scan-out composition parameter value.</returns>
|
||||
public ScanOutCompositionParameterValue GetCompositionParameterValue(
|
||||
ScanOutCompositionParameter parameter,
|
||||
out float additionalValue)
|
||||
{
|
||||
return DisplayApi.GetScanOutCompositionParameter(DisplayDevice.DisplayId, parameter, out additionalValue);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Sets the current state of one of the various scan-out composition parameters.
|
||||
/// </summary>
|
||||
/// <param name="parameter">The scan-out composition parameter.</param>
|
||||
/// <param name="parameterValue">The scan-out composition parameter value.</param>
|
||||
/// <param name="additionalValue">The additional value included with the parameter value.</param>
|
||||
public void SetCompositionParameterValue(
|
||||
ScanOutCompositionParameter parameter,
|
||||
ScanOutCompositionParameterValue parameterValue,
|
||||
float additionalValue)
|
||||
{
|
||||
DisplayApi.SetScanOutCompositionParameter(DisplayDevice.DisplayId, parameter, parameterValue,
|
||||
ref additionalValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
150
app/NvAPIWrapper/Display/UnAttachedDisplay.cs
Normal file
150
app/NvAPIWrapper/Display/UnAttachedDisplay.cs
Normal file
@@ -0,0 +1,150 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NvAPIWrapper.GPU;
|
||||
using NvAPIWrapper.Native;
|
||||
using NvAPIWrapper.Native.Display.Structures;
|
||||
|
||||
namespace NvAPIWrapper.Display
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents an unattached display
|
||||
/// </summary>
|
||||
public class UnAttachedDisplay : IEquatable<UnAttachedDisplay>
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates a new UnAttachedDisplay
|
||||
/// </summary>
|
||||
/// <param name="handle">Handle of the unattached display device</param>
|
||||
public UnAttachedDisplay(UnAttachedDisplayHandle handle)
|
||||
{
|
||||
Handle = handle;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new UnAttachedDisplay
|
||||
/// </summary>
|
||||
/// <param name="displayName">Name of the unattached display device</param>
|
||||
public UnAttachedDisplay(string displayName)
|
||||
{
|
||||
Handle = DisplayApi.GetAssociatedUnAttachedNvidiaDisplayHandle(displayName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets display handle
|
||||
/// </summary>
|
||||
public UnAttachedDisplayHandle Handle { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets display name
|
||||
/// </summary>
|
||||
public string Name
|
||||
{
|
||||
get => DisplayApi.GetUnAttachedAssociatedDisplayName(Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets corresponding physical GPU
|
||||
/// </summary>
|
||||
public PhysicalGPU PhysicalGPU
|
||||
{
|
||||
get => new PhysicalGPU(GPUApi.GetPhysicalGPUFromUnAttachedDisplay(Handle));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks for equality with a UnAttachedDisplay instance
|
||||
/// </summary>
|
||||
/// <param name="other">The Display object to check with</param>
|
||||
/// <returns>true if both objects are equal, otherwise false</returns>
|
||||
public bool Equals(UnAttachedDisplay other)
|
||||
{
|
||||
if (ReferenceEquals(null, other))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, other))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return Handle.Equals(other.Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This function returns all unattached NVIDIA displays
|
||||
/// Note: Display handles can get invalidated on a modeset.
|
||||
/// </summary>
|
||||
/// <returns>An array of Display objects</returns>
|
||||
public static UnAttachedDisplay[] GetUnAttachedDisplays()
|
||||
{
|
||||
return
|
||||
DisplayApi.EnumNvidiaUnAttachedDisplayHandle().Select(handle => new UnAttachedDisplay(handle))
|
||||
.ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks for equality between two objects of same type
|
||||
/// </summary>
|
||||
/// <param name="left">The first object</param>
|
||||
/// <param name="right">The second object</param>
|
||||
/// <returns>true, if both objects are equal, otherwise false</returns>
|
||||
public static bool operator ==(UnAttachedDisplay left, UnAttachedDisplay right)
|
||||
{
|
||||
return right?.Equals(left) ?? ReferenceEquals(left, null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks for inequality between two objects of same type
|
||||
/// </summary>
|
||||
/// <param name="left">The first object</param>
|
||||
/// <param name="right">The second object</param>
|
||||
/// <returns>true, if both objects are not equal, otherwise false</returns>
|
||||
public static bool operator !=(UnAttachedDisplay left, UnAttachedDisplay right)
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (ReferenceEquals(null, obj))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, obj))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (obj.GetType() != GetType())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return Equals((UnAttachedDisplay) obj);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return Handle.GetHashCode();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
return Name;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new active attached display from this unattached display
|
||||
/// At least one GPU must be present in the system and running an NVIDIA display driver.
|
||||
/// </summary>
|
||||
/// <returns>An active attached display</returns>
|
||||
public Display CreateDisplay()
|
||||
{
|
||||
return new Display(DisplayApi.CreateDisplayFromUnAttachedDisplay(Handle));
|
||||
}
|
||||
}
|
||||
}
|
||||
165
app/NvAPIWrapper/Display/XYUVRQVortex.cs
Normal file
165
app/NvAPIWrapper/Display/XYUVRQVortex.cs
Normal file
@@ -0,0 +1,165 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace NvAPIWrapper.Display
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a XYUVRQ scan-out warping vortex
|
||||
/// </summary>
|
||||
public class XYUVRQVortex : IEquatable<XYUVRQVortex>
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates a new instance of <see cref="XYUVRQVortex" />.
|
||||
/// </summary>
|
||||
/// <param name="x">The target view port mesh horizontal coordinate</param>
|
||||
/// <param name="y">The target view port mesh vertical coordinate</param>
|
||||
/// <param name="u">The desktop view port texture horizontal coordinate</param>
|
||||
/// <param name="v">The desktop view port texture vertical coordinate</param>
|
||||
/// <param name="r">The 3D warp perspective R factor</param>
|
||||
/// <param name="q">The 3D warp perspective Q factor</param>
|
||||
// ReSharper disable once TooManyDependencies
|
||||
public XYUVRQVortex(int x, int y, int u, int v, float r, float q)
|
||||
{
|
||||
X = x;
|
||||
Y = y;
|
||||
U = u;
|
||||
V = v;
|
||||
R = r;
|
||||
Q = q;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 3D warp perspective Q factor
|
||||
/// </summary>
|
||||
public float Q { get; }
|
||||
|
||||
/// <summary>
|
||||
/// 3D warp perspective R factor
|
||||
/// </summary>
|
||||
public float R { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Desktop view port texture horizontal coordinate
|
||||
/// </summary>
|
||||
public int U { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Desktop view port texture vertical coordinate
|
||||
/// </summary>
|
||||
public int V { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Target view port mesh horizontal coordinate
|
||||
/// </summary>
|
||||
public int X { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Target view port mesh vertical coordinate
|
||||
/// </summary>
|
||||
public int Y { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool Equals(XYUVRQVortex other)
|
||||
{
|
||||
if (other == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, other))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return Math.Abs(Q - other.Q) < 0.0001 &&
|
||||
Math.Abs(R - other.R) < 0.0001 &&
|
||||
U == other.U &&
|
||||
V == other.V &&
|
||||
X == other.X &&
|
||||
Y == other.Y;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Parses an array of floats and returns the corresponding <see cref="XYUVRQVortex" />s.
|
||||
/// </summary>
|
||||
/// <param name="floats">The array of float representing one or more <see cref="XYUVRQVortex" />s.</param>
|
||||
/// <returns>Instances of <see cref="XYUVRQVortex" />.</returns>
|
||||
public static IEnumerable<XYUVRQVortex> FromFloatArray(float[] floats)
|
||||
{
|
||||
for (var i = 0; i + 6 <= floats.Length; i += 6)
|
||||
{
|
||||
yield return new XYUVRQVortex(
|
||||
(int) floats[i],
|
||||
(int) floats[i + 1],
|
||||
(int) floats[i + 2],
|
||||
(int) floats[i + 3],
|
||||
floats[i + 4],
|
||||
floats[i + 5]
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compares two instance of <see cref="XYUVRQVortex" /> for equality.
|
||||
/// </summary>
|
||||
/// <param name="left">The first instance.</param>
|
||||
/// <param name="right">The second instance.</param>
|
||||
/// <returns><see langword="true" /> if both instances are equal, otherwise <see langword="false" /></returns>
|
||||
public static bool operator ==(XYUVRQVortex left, XYUVRQVortex right)
|
||||
{
|
||||
return Equals(left, right) || left?.Equals(right) == true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compares two instance of <see cref="XYUVRQVortex" /> for in-equality.
|
||||
/// </summary>
|
||||
/// <param name="left">The first instance.</param>
|
||||
/// <param name="right">The second instance.</param>
|
||||
/// <returns><see langword="true" /> if both instances are not equal, otherwise <see langword="false" /></returns>
|
||||
public static bool operator !=(XYUVRQVortex left, XYUVRQVortex right)
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (obj == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, obj))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return Equals(obj as XYUVRQVortex);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override int GetHashCode()
|
||||
{
|
||||
unchecked
|
||||
{
|
||||
var hashCode = Q.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ R.GetHashCode();
|
||||
hashCode = (hashCode * 397) ^ U;
|
||||
hashCode = (hashCode * 397) ^ V;
|
||||
hashCode = (hashCode * 397) ^ X;
|
||||
hashCode = (hashCode * 397) ^ Y;
|
||||
|
||||
return hashCode;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns this instance of <see cref="XYUVRQVortex"/> as a float array.
|
||||
/// </summary>
|
||||
/// <returns>An array of float values representing this instance of <see cref="XYUVRQVortex"/>.</returns>
|
||||
public float[] AsFloatArray()
|
||||
{
|
||||
return new[] {X, Y, U, V, R, Q};
|
||||
}
|
||||
}
|
||||
}
|
||||
30
app/NvAPIWrapper/GPU/AGPInformation.cs
Normal file
30
app/NvAPIWrapper/GPU/AGPInformation.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Contains information about the accelerated graphics connection
|
||||
/// </summary>
|
||||
public class AGPInformation
|
||||
{
|
||||
internal AGPInformation(int aperture, int currentRate)
|
||||
{
|
||||
ApertureInMB = aperture;
|
||||
CurrentRate = currentRate;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets AGP aperture in megabytes
|
||||
/// </summary>
|
||||
public int ApertureInMB { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets current AGP Rate (0 = AGP not present, 1 = 1x, 2 = 2x, etc.)
|
||||
/// </summary>
|
||||
public int CurrentRate { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
return $"AGP Aperture: {ApertureInMB}MB, Current Rate: {CurrentRate}x";
|
||||
}
|
||||
}
|
||||
}
|
||||
201
app/NvAPIWrapper/GPU/ECCMemoryInformation.cs
Normal file
201
app/NvAPIWrapper/GPU/ECCMemoryInformation.cs
Normal file
@@ -0,0 +1,201 @@
|
||||
using NvAPIWrapper.Native;
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Contains information about the ECC memory
|
||||
/// </summary>
|
||||
public class ECCMemoryInformation
|
||||
{
|
||||
internal ECCMemoryInformation(PhysicalGPU physicalGPU)
|
||||
{
|
||||
PhysicalGPU = physicalGPU;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the number of aggregated ECC memory double bit errors
|
||||
/// </summary>
|
||||
public ulong AggregatedDoubleBitErrors
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!IsSupported || !IsEnabled)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return GPUApi.GetECCErrorInfo(PhysicalGPU.Handle).AggregatedErrors.DoubleBitErrors;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Gets the number of aggregated ECC memory single bit errors
|
||||
/// </summary>
|
||||
public ulong AggregatedSingleBitErrors
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!IsSupported || !IsEnabled)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return GPUApi.GetECCErrorInfo(PhysicalGPU.Handle).AggregatedErrors.SingleBitErrors;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the ECC memory configuration in regard to how changes are applied
|
||||
/// </summary>
|
||||
public ECCConfiguration Configuration
|
||||
{
|
||||
get
|
||||
{
|
||||
try
|
||||
{
|
||||
return GPUApi.GetECCStatusInfo(PhysicalGPU.Handle).ConfigurationOptions;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return ECCConfiguration.NotSupported;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the number of current ECC memory double bit errors
|
||||
/// </summary>
|
||||
public ulong CurrentDoubleBitErrors
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!IsSupported || !IsEnabled)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return GPUApi.GetECCErrorInfo(PhysicalGPU.Handle).CurrentErrors.DoubleBitErrors;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the number of current ECC memory single bit errors
|
||||
/// </summary>
|
||||
public ulong CurrentSingleBitErrors
|
||||
{
|
||||
get
|
||||
{
|
||||
if (!IsSupported || !IsEnabled)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return GPUApi.GetECCErrorInfo(PhysicalGPU.Handle).CurrentErrors.SingleBitErrors;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a boolean value indicating if ECC memory error correction is enabled
|
||||
/// </summary>
|
||||
|
||||
public bool IsEnabled
|
||||
{
|
||||
get => IsSupported &&
|
||||
GPUApi.GetECCStatusInfo(PhysicalGPU.Handle).IsEnabled &&
|
||||
GPUApi.GetECCConfigurationInfo(PhysicalGPU.Handle).IsEnabled;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a boolean value indicating if ECC memory is enabled by default
|
||||
/// </summary>
|
||||
public bool IsEnabledByDefault
|
||||
{
|
||||
get => IsSupported &&
|
||||
GPUApi.GetECCConfigurationInfo(PhysicalGPU.Handle).IsEnabledByDefault;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a boolean value indicating if ECC memory is supported and available
|
||||
/// </summary>
|
||||
public bool IsSupported
|
||||
{
|
||||
get
|
||||
{
|
||||
try
|
||||
{
|
||||
return GPUApi.GetECCStatusInfo(PhysicalGPU.Handle).IsSupported;
|
||||
}
|
||||
catch
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the physical GPU that this instance describes
|
||||
/// </summary>
|
||||
public PhysicalGPU PhysicalGPU { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
if (!IsSupported)
|
||||
{
|
||||
return "[Not Supported]";
|
||||
}
|
||||
|
||||
if (!IsEnabled)
|
||||
{
|
||||
return "[Disabled]";
|
||||
}
|
||||
|
||||
return
|
||||
$"{CurrentSingleBitErrors}, {CurrentDoubleBitErrors} ({AggregatedSingleBitErrors}, {AggregatedDoubleBitErrors})";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clears aggregated error counters.
|
||||
/// </summary>
|
||||
public void ClearAggregatedErrors()
|
||||
{
|
||||
GPUApi.ResetECCErrorInfo(PhysicalGPU.Handle, false, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clears current error counters.
|
||||
/// </summary>
|
||||
public void ClearCurrentErrors()
|
||||
{
|
||||
GPUApi.ResetECCErrorInfo(PhysicalGPU.Handle, true, false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clears all error counters.
|
||||
/// </summary>
|
||||
public void ClearErrors()
|
||||
{
|
||||
GPUApi.ResetECCErrorInfo(PhysicalGPU.Handle, true, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Disables ECC memory error correction.
|
||||
/// </summary>
|
||||
/// <param name="immediate">A boolean value to indicate if this change should get applied immediately</param>
|
||||
public void Disable(bool immediate)
|
||||
{
|
||||
GPUApi.SetECCConfiguration(PhysicalGPU.Handle, false, immediate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Enables ECC memory error correction.
|
||||
/// </summary>
|
||||
/// <param name="immediate">A boolean value to indicate if this change should get applied immediately</param>
|
||||
public void Enable(bool immediate)
|
||||
{
|
||||
GPUApi.SetECCConfiguration(PhysicalGPU.Handle, true, immediate);
|
||||
}
|
||||
}
|
||||
}
|
||||
115
app/NvAPIWrapper/GPU/GPUArchitectInformation.cs
Normal file
115
app/NvAPIWrapper/GPU/GPUArchitectInformation.cs
Normal file
@@ -0,0 +1,115 @@
|
||||
using NvAPIWrapper.Native;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Contains physical GPU architect information
|
||||
/// </summary>
|
||||
public class GPUArchitectInformation
|
||||
{
|
||||
internal GPUArchitectInformation(PhysicalGPU physicalGPU)
|
||||
{
|
||||
PhysicalGPU = physicalGPU;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets total number of cores defined for this GPU, or zero for older architectures
|
||||
/// </summary>
|
||||
public int NumberOfCores
|
||||
{
|
||||
get => (int) GPUApi.GetGPUCoreCount(PhysicalGPU.Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the number of graphics processing clusters (aka GPU Partitions)
|
||||
/// </summary>
|
||||
public int NumberOfGPC
|
||||
{
|
||||
get => (int) GPUApi.GetPartitionCount(PhysicalGPU.Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the number of render output units
|
||||
/// </summary>
|
||||
public int NumberOfROPs
|
||||
{
|
||||
get => (int) GPUApi.GetROPCount(PhysicalGPU.Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the number of shader pipelines
|
||||
/// </summary>
|
||||
public int NumberOfShaderPipelines
|
||||
{
|
||||
get => (int) GPUApi.GetShaderPipeCount(PhysicalGPU.Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the number of shader sub pipelines
|
||||
/// </summary>
|
||||
public int NumberOfShaderSubPipelines
|
||||
{
|
||||
get => (int) GPUApi.GetShaderSubPipeCount(PhysicalGPU.Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the number of video processing engines
|
||||
/// </summary>
|
||||
public int NumberOfVPEs
|
||||
{
|
||||
get => (int) GPUApi.GetVPECount(PhysicalGPU.Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the physical GPU that this instance describes
|
||||
/// </summary>
|
||||
public PhysicalGPU PhysicalGPU { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the GPU revision number (should be displayed as a hex string)
|
||||
/// </summary>
|
||||
public int Revision
|
||||
{
|
||||
get => (int) GPUApi.GetArchitectInfo(PhysicalGPU.Handle).Revision;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the GPU short name (aka Codename)
|
||||
/// </summary>
|
||||
public string ShortName
|
||||
{
|
||||
get => GPUApi.GetShortName(PhysicalGPU.Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the total number of streaming multiprocessors
|
||||
/// </summary>
|
||||
public int TotalNumberOfSMs
|
||||
{
|
||||
get => (int) GPUApi.GetTotalSMCount(PhysicalGPU.Handle);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Gets the total number of streaming processors
|
||||
/// </summary>
|
||||
public int TotalNumberOfSPs
|
||||
{
|
||||
get => (int) GPUApi.GetTotalSPCount(PhysicalGPU.Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the total number of texture processing clusters
|
||||
/// </summary>
|
||||
public int TotalNumberOfTPCs
|
||||
{
|
||||
get => (int) GPUApi.GetTotalTPCCount(PhysicalGPU.Handle);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
return $"[{ShortName} REV{Revision:X}] Cores: {NumberOfCores}";
|
||||
}
|
||||
}
|
||||
}
|
||||
118
app/NvAPIWrapper/GPU/GPUBusInformation.cs
Normal file
118
app/NvAPIWrapper/GPU/GPUBusInformation.cs
Normal file
@@ -0,0 +1,118 @@
|
||||
using NvAPIWrapper.Native;
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Contains information about the GPU bus
|
||||
/// </summary>
|
||||
public class GPUBusInformation
|
||||
{
|
||||
internal GPUBusInformation(PhysicalGPU physicalGPU)
|
||||
{
|
||||
PhysicalGPU = physicalGPU;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets accelerated graphics port information
|
||||
/// </summary>
|
||||
public AGPInformation AGPInformation
|
||||
{
|
||||
get
|
||||
{
|
||||
if (BusType != GPUBusType.AGP)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return new AGPInformation(
|
||||
GPUApi.GetAGPAperture(PhysicalGPU.Handle),
|
||||
GPUApi.GetCurrentAGPRate(PhysicalGPU.Handle)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the bus identification
|
||||
/// </summary>
|
||||
public int BusId
|
||||
{
|
||||
get => GPUApi.GetBusId(PhysicalGPU.Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the bus slot identification
|
||||
/// </summary>
|
||||
public int BusSlot
|
||||
{
|
||||
get => GPUApi.GetBusSlotId(PhysicalGPU.Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the the bus type
|
||||
/// </summary>
|
||||
public GPUBusType BusType
|
||||
{
|
||||
get => GPUApi.GetBusType(PhysicalGPU.Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets number of PCIe lanes being used for the PCIe interface downstream
|
||||
/// </summary>
|
||||
public int CurrentPCIeLanes
|
||||
{
|
||||
get
|
||||
{
|
||||
if (BusType == GPUBusType.PCIExpress)
|
||||
{
|
||||
return GPUApi.GetCurrentPCIEDownStreamWidth(PhysicalGPU.Handle);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets GPU interrupt number
|
||||
/// </summary>
|
||||
public int IRQ
|
||||
{
|
||||
get => GPUApi.GetIRQ(PhysicalGPU.Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the PCI identifiers
|
||||
/// </summary>
|
||||
public PCIIdentifiers PCIIdentifiers
|
||||
{
|
||||
get
|
||||
{
|
||||
if (BusType == GPUBusType.FPCI || BusType == GPUBusType.PCI || BusType == GPUBusType.PCIExpress)
|
||||
{
|
||||
GPUApi.GetPCIIdentifiers(
|
||||
PhysicalGPU.Handle,
|
||||
out var deviceId,
|
||||
out var subSystemId,
|
||||
out var revisionId,
|
||||
out var extDeviceId
|
||||
);
|
||||
|
||||
return new PCIIdentifiers(deviceId, subSystemId, revisionId, (int) extDeviceId);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the physical GPU that this instance describes
|
||||
/// </summary>
|
||||
public PhysicalGPU PhysicalGPU { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
return $"[{BusType}] Bus #{BusId}, Slot #{BusSlot}";
|
||||
}
|
||||
}
|
||||
}
|
||||
130
app/NvAPIWrapper/GPU/GPUCooler.cs
Normal file
130
app/NvAPIWrapper/GPU/GPUCooler.cs
Normal file
@@ -0,0 +1,130 @@
|
||||
using System;
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
using NvAPIWrapper.Native.GPU.Structures;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Holds information regarding a GPU cooler entry
|
||||
/// </summary>
|
||||
public class GPUCooler
|
||||
{
|
||||
internal GPUCooler(int coolerId, PrivateCoolerSettingsV1.CoolerSetting coolerSetting, int currentRPM = -1)
|
||||
{
|
||||
CoolerId = coolerId;
|
||||
CurrentLevel = (int) coolerSetting.CurrentLevel;
|
||||
DefaultMinimumLevel = (int) coolerSetting.DefaultMinimumLevel;
|
||||
DefaultMaximumLevel = (int) coolerSetting.DefaultMaximumLevel;
|
||||
CurrentMinimumLevel = (int) coolerSetting.CurrentMinimumLevel;
|
||||
CurrentMaximumLevel = (int) coolerSetting.CurrentMaximumLevel;
|
||||
CoolerType = coolerSetting.CoolerType;
|
||||
CoolerController = coolerSetting.CoolerController;
|
||||
DefaultPolicy = coolerSetting.DefaultPolicy;
|
||||
CurrentPolicy = coolerSetting.CurrentPolicy;
|
||||
Target = coolerSetting.Target;
|
||||
ControlMode = coolerSetting.ControlMode;
|
||||
CurrentFanSpeedInRPM = currentRPM;
|
||||
}
|
||||
|
||||
// ReSharper disable once TooManyDependencies
|
||||
internal GPUCooler(
|
||||
PrivateFanCoolersInfoV1.FanCoolersInfoEntry infoEntry,
|
||||
PrivateFanCoolersStatusV1.FanCoolersStatusEntry statusEntry,
|
||||
PrivateFanCoolersControlV1.FanCoolersControlEntry controlEntry)
|
||||
{
|
||||
if (infoEntry.CoolerId != statusEntry.CoolerId || statusEntry.CoolerId != controlEntry.CoolerId)
|
||||
{
|
||||
throw new ArgumentException("Passed arguments are meant to be for different coolers.");
|
||||
}
|
||||
|
||||
CoolerId = (int) statusEntry.CoolerId;
|
||||
CurrentLevel = (int) statusEntry.CurrentLevel;
|
||||
DefaultMinimumLevel = (int) statusEntry.CurrentMinimumLevel;
|
||||
DefaultMaximumLevel = (int) statusEntry.CurrentMaximumLevel;
|
||||
CurrentMinimumLevel = (int) statusEntry.CurrentMinimumLevel;
|
||||
CurrentMaximumLevel = (int) statusEntry.CurrentMaximumLevel;
|
||||
CoolerType = CoolerType.Fan;
|
||||
CoolerController = CoolerController.Internal;
|
||||
DefaultPolicy = CoolerPolicy.None;
|
||||
CurrentPolicy = controlEntry.ControlMode == FanCoolersControlMode.Manual
|
||||
? CoolerPolicy.Manual
|
||||
: CoolerPolicy.None;
|
||||
Target = CoolerTarget.All;
|
||||
ControlMode = CoolerControlMode.Variable;
|
||||
CurrentFanSpeedInRPM = (int) statusEntry.CurrentRPM;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the cooler control mode
|
||||
/// </summary>
|
||||
public CoolerControlMode ControlMode { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the cooler controller
|
||||
/// </summary>
|
||||
public CoolerController CoolerController { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the cooler identification number or index
|
||||
/// </summary>
|
||||
public int CoolerId { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the cooler type
|
||||
/// </summary>
|
||||
public CoolerType CoolerType { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the GPU fan speed in revolutions per minute
|
||||
/// </summary>
|
||||
public int CurrentFanSpeedInRPM { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the cooler current level in percentage
|
||||
/// </summary>
|
||||
public int CurrentLevel { get; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Gets the cooler current maximum level in percentage
|
||||
/// </summary>
|
||||
public int CurrentMaximumLevel { get; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Gets the cooler current minimum level in percentage
|
||||
/// </summary>
|
||||
public int CurrentMinimumLevel { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the cooler current policy
|
||||
/// </summary>
|
||||
public CoolerPolicy CurrentPolicy { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the cooler default maximum level in percentage
|
||||
/// </summary>
|
||||
public int DefaultMaximumLevel { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the cooler default minimum level in percentage
|
||||
/// </summary>
|
||||
public int DefaultMinimumLevel { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the cooler default policy
|
||||
/// </summary>
|
||||
public CoolerPolicy DefaultPolicy { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the cooler target
|
||||
/// </summary>
|
||||
public CoolerTarget Target { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
return $"[{CoolerId} @ {CoolerController}] {Target}: {CurrentLevel}%";
|
||||
}
|
||||
}
|
||||
}
|
||||
340
app/NvAPIWrapper/GPU/GPUCoolerInformation.cs
Normal file
340
app/NvAPIWrapper/GPU/GPUCoolerInformation.cs
Normal file
@@ -0,0 +1,340 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NvAPIWrapper.Native;
|
||||
using NvAPIWrapper.Native.Exceptions;
|
||||
using NvAPIWrapper.Native.General;
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
using NvAPIWrapper.Native.GPU.Structures;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Contains information about the GPU coolers and current fan speed
|
||||
/// </summary>
|
||||
public class GPUCoolerInformation
|
||||
{
|
||||
internal GPUCoolerInformation(PhysicalGPU physicalGPU)
|
||||
{
|
||||
PhysicalGPU = physicalGPU;
|
||||
|
||||
// TODO: Add Support For Pascal Only Policy Table Method
|
||||
// TODO: GPUApi.GetCoolerPolicyTable & GPUApi.SetCoolerPolicyTable & GPUApi.RestoreCoolerPolicyTable
|
||||
// TODO: Better support of ClientFanCoolers set of APIs
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a list of all available coolers along with their current settings and status
|
||||
/// </summary>
|
||||
public IEnumerable<GPUCooler> Coolers
|
||||
{
|
||||
get
|
||||
{
|
||||
PrivateCoolerSettingsV1? settings = null;
|
||||
|
||||
try
|
||||
{
|
||||
settings = GPUApi.GetCoolerSettings(PhysicalGPU.Handle);
|
||||
}
|
||||
catch (NVIDIAApiException e)
|
||||
{
|
||||
if (e.Status != Status.NotSupported)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
if (settings != null)
|
||||
{
|
||||
for (var i = 0; i < settings.Value.CoolerSettings.Length; i++)
|
||||
{
|
||||
if (i == 0)
|
||||
{
|
||||
var currentRPM = -1;
|
||||
try
|
||||
{
|
||||
currentRPM = (int)GPUApi.GetTachReading(PhysicalGPU.Handle);
|
||||
}
|
||||
catch (NVIDIAApiException)
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
|
||||
if (currentRPM >= 0)
|
||||
{
|
||||
yield return new GPUCooler(
|
||||
i,
|
||||
settings.Value.CoolerSettings[i],
|
||||
currentRPM
|
||||
);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
yield return new GPUCooler(
|
||||
i,
|
||||
settings.Value.CoolerSettings[i]
|
||||
);
|
||||
}
|
||||
|
||||
yield break;
|
||||
}
|
||||
|
||||
PrivateFanCoolersStatusV1? status = null;
|
||||
PrivateFanCoolersInfoV1? info = null;
|
||||
PrivateFanCoolersControlV1? control = null;
|
||||
|
||||
try
|
||||
{
|
||||
status = GPUApi.GetClientFanCoolersStatus(PhysicalGPU.Handle);
|
||||
info = GPUApi.GetClientFanCoolersInfo(PhysicalGPU.Handle);
|
||||
control = GPUApi.GetClientFanCoolersControl(PhysicalGPU.Handle);
|
||||
}
|
||||
catch (NVIDIAApiException e)
|
||||
{
|
||||
if (e.Status != Status.NotSupported)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
if (status != null && info != null && control != null)
|
||||
{
|
||||
for (var i = 0; i < status.Value.FanCoolersStatusEntries.Length; i++)
|
||||
{
|
||||
if (info.Value.FanCoolersInfoEntries.Length > i &&
|
||||
control.Value.FanCoolersControlEntries.Length > i)
|
||||
{
|
||||
yield return new GPUCooler(
|
||||
info.Value.FanCoolersInfoEntries[i],
|
||||
status.Value.FanCoolersStatusEntries[i],
|
||||
control.Value.FanCoolersControlEntries[i]
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
yield break;
|
||||
}
|
||||
|
||||
throw new NVIDIAApiException(Status.NotSupported);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the GPU fan speed in revolutions per minute
|
||||
/// </summary>
|
||||
public int CurrentFanSpeedInRPM
|
||||
{
|
||||
get
|
||||
{
|
||||
try
|
||||
{
|
||||
return (int) GPUApi.GetTachReading(PhysicalGPU.Handle);
|
||||
}
|
||||
catch
|
||||
{
|
||||
return Coolers.FirstOrDefault(cooler => cooler.Target == CoolerTarget.All)?.CurrentFanSpeedInRPM ??
|
||||
0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current fan speed in percentage if available
|
||||
/// </summary>
|
||||
public int CurrentFanSpeedLevel
|
||||
{
|
||||
get
|
||||
{
|
||||
try
|
||||
{
|
||||
return (int) GPUApi.GetCurrentFanSpeedLevel(PhysicalGPU.Handle);
|
||||
}
|
||||
catch
|
||||
{
|
||||
return Coolers.FirstOrDefault(cooler => cooler.Target == CoolerTarget.All)?.CurrentLevel ?? 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the physical GPU that this instance describes
|
||||
/// </summary>
|
||||
public PhysicalGPU PhysicalGPU { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
return $"{CurrentFanSpeedInRPM} RPM ({CurrentFanSpeedLevel}%)";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets all cooler settings to default.
|
||||
/// </summary>
|
||||
public void RestoreCoolerSettingsToDefault()
|
||||
{
|
||||
RestoreCoolerSettingsToDefault(Coolers.Select(cooler => cooler.CoolerId).ToArray());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets one or more cooler settings to default.
|
||||
/// </summary>
|
||||
/// <param name="coolerIds">The cooler identification numbers (indexes) to reset their settings to default.</param>
|
||||
public void RestoreCoolerSettingsToDefault(params int[] coolerIds)
|
||||
{
|
||||
var availableCoolerIds = Coolers.Select(cooler => cooler.CoolerId).ToArray();
|
||||
|
||||
if (coolerIds.Any(i => !availableCoolerIds.Contains(i)))
|
||||
{
|
||||
throw new ArgumentException("Invalid cooler identification number provided.", nameof(coolerIds));
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
GPUApi.RestoreCoolerSettings(PhysicalGPU.Handle, coolerIds.Select(i => (uint) i).ToArray());
|
||||
|
||||
return;
|
||||
}
|
||||
catch (NVIDIAApiException e)
|
||||
{
|
||||
if (e.Status != Status.NotSupported)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
var currentControl = GPUApi.GetClientFanCoolersControl(PhysicalGPU.Handle);
|
||||
var newControl = new PrivateFanCoolersControlV1(
|
||||
currentControl.FanCoolersControlEntries.Select(
|
||||
entry => coolerIds.Contains((int) entry.CoolerId)
|
||||
? new PrivateFanCoolersControlV1.FanCoolersControlEntry(
|
||||
entry.CoolerId,
|
||||
FanCoolersControlMode.Auto
|
||||
)
|
||||
: entry
|
||||
)
|
||||
.ToArray(),
|
||||
currentControl.UnknownUInt
|
||||
);
|
||||
GPUApi.SetClientFanCoolersControl(PhysicalGPU.Handle, newControl);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Changes a cooler settings by modifying the policy and the current level
|
||||
/// </summary>
|
||||
/// <param name="coolerId">The cooler identification number (index) to change the settings.</param>
|
||||
/// <param name="policy">The new cooler policy.</param>
|
||||
/// <param name="newLevel">The new cooler level. Valid only if policy is set to manual.</param>
|
||||
// ReSharper disable once TooManyDeclarations
|
||||
public void SetCoolerSettings(int coolerId, CoolerPolicy policy, int newLevel)
|
||||
{
|
||||
if (Coolers.All(cooler => cooler.CoolerId != coolerId))
|
||||
{
|
||||
throw new ArgumentException("Invalid cooler identification number provided.", nameof(coolerId));
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
GPUApi.SetCoolerLevels(
|
||||
PhysicalGPU.Handle,
|
||||
(uint) coolerId,
|
||||
new PrivateCoolerLevelsV1(new[]
|
||||
{
|
||||
new PrivateCoolerLevelsV1.CoolerLevel(policy, (uint) newLevel)
|
||||
}
|
||||
),
|
||||
1
|
||||
);
|
||||
|
||||
return;
|
||||
}
|
||||
catch (NVIDIAApiException e)
|
||||
{
|
||||
if (e.Status != Status.NotSupported)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
var currentControl = GPUApi.GetClientFanCoolersControl(PhysicalGPU.Handle);
|
||||
var newControl = new PrivateFanCoolersControlV1(
|
||||
currentControl.FanCoolersControlEntries.Select(
|
||||
entry => entry.CoolerId == coolerId
|
||||
? new PrivateFanCoolersControlV1.FanCoolersControlEntry(
|
||||
entry.CoolerId,
|
||||
policy == CoolerPolicy.Manual
|
||||
? FanCoolersControlMode.Manual
|
||||
: FanCoolersControlMode.Auto,
|
||||
policy == CoolerPolicy.Manual ? (uint)newLevel : 0u)
|
||||
: entry
|
||||
)
|
||||
.ToArray(),
|
||||
currentControl.UnknownUInt
|
||||
);
|
||||
GPUApi.SetClientFanCoolersControl(PhysicalGPU.Handle, newControl);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Changes a cooler setting by modifying the policy
|
||||
/// </summary>
|
||||
/// <param name="coolerId">The cooler identification number (index) to change the settings.</param>
|
||||
/// <param name="policy">The new cooler policy.</param>
|
||||
// ReSharper disable once TooManyDeclarations
|
||||
public void SetCoolerSettings(int coolerId, CoolerPolicy policy)
|
||||
{
|
||||
if (Coolers.All(cooler => cooler.CoolerId != coolerId))
|
||||
{
|
||||
throw new ArgumentException("Invalid cooler identification number provided.", nameof(coolerId));
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
GPUApi.SetCoolerLevels(
|
||||
PhysicalGPU.Handle,
|
||||
(uint) coolerId,
|
||||
new PrivateCoolerLevelsV1(new[]
|
||||
{
|
||||
new PrivateCoolerLevelsV1.CoolerLevel(policy)
|
||||
}
|
||||
),
|
||||
1
|
||||
);
|
||||
|
||||
return;
|
||||
}
|
||||
catch (NVIDIAApiException e)
|
||||
{
|
||||
if (e.Status != Status.NotSupported)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
var currentControl = GPUApi.GetClientFanCoolersControl(PhysicalGPU.Handle);
|
||||
var newControl = new PrivateFanCoolersControlV1(
|
||||
currentControl.FanCoolersControlEntries.Select(
|
||||
entry => entry.CoolerId == coolerId
|
||||
? new PrivateFanCoolersControlV1.FanCoolersControlEntry(
|
||||
entry.CoolerId,
|
||||
policy == CoolerPolicy.Manual
|
||||
? FanCoolersControlMode.Manual
|
||||
: FanCoolersControlMode.Auto)
|
||||
: entry
|
||||
)
|
||||
.ToArray(),
|
||||
currentControl.UnknownUInt
|
||||
);
|
||||
GPUApi.SetClientFanCoolersControl(PhysicalGPU.Handle, newControl);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Changes a cooler settings by modifying the policy to manual and sets a new level
|
||||
/// </summary>
|
||||
/// <param name="coolerId">The cooler identification number (index) to change the settings.</param>
|
||||
/// <param name="newLevel">The new cooler level.</param>
|
||||
public void SetCoolerSettings(int coolerId, int newLevel)
|
||||
{
|
||||
SetCoolerSettings(coolerId, CoolerPolicy.Manual, newLevel);
|
||||
}
|
||||
}
|
||||
}
|
||||
222
app/NvAPIWrapper/GPU/GPUMemoryInformation.cs
Normal file
222
app/NvAPIWrapper/GPU/GPUMemoryInformation.cs
Normal file
@@ -0,0 +1,222 @@
|
||||
using System;
|
||||
using NvAPIWrapper.Native;
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
using NvAPIWrapper.Native.Interfaces.GPU;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Contains information regarding the available and total memory as well as the type of memory and other information
|
||||
/// regarding the GPU RAM and frame buffer
|
||||
/// </summary>
|
||||
public class GPUMemoryInformation : IDisplayDriverMemoryInfo
|
||||
{
|
||||
internal GPUMemoryInformation(PhysicalGPU physicalGPU)
|
||||
{
|
||||
PhysicalGPU = physicalGPU;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the frame buffer bandwidth
|
||||
/// </summary>
|
||||
|
||||
public int FrameBufferBandwidth
|
||||
{
|
||||
get
|
||||
{
|
||||
GPUApi.GetFrameBufferWidthAndLocation(PhysicalGPU.Handle, out var width, out _);
|
||||
|
||||
return (int) width;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the frame buffer location index
|
||||
/// </summary>
|
||||
public int FrameBufferLocation
|
||||
{
|
||||
get
|
||||
{
|
||||
GPUApi.GetFrameBufferWidthAndLocation(PhysicalGPU.Handle, out _, out var location);
|
||||
|
||||
return (int) location;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the internal clock to bus clock factor based on the type of RAM
|
||||
/// </summary>
|
||||
public int InternalClockToBusClockFactor
|
||||
{
|
||||
get => GetMemoryBusClockFactor(RAMType);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the internal clock to transfer rate factor based on the type of RAM
|
||||
/// </summary>
|
||||
public int InternalClockToTransferRateFactor
|
||||
{
|
||||
get => GetMemoryTransferRateFactor(RAMType);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets GPU physical frame buffer size in KB. This does NOT include any system RAM that may be dedicated for use by
|
||||
/// the GPU.
|
||||
/// </summary>
|
||||
public int PhysicalFrameBufferSizeInkB
|
||||
{
|
||||
get => GPUApi.GetPhysicalFrameBufferSize(PhysicalGPU.Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the physical GPU that this instance describes
|
||||
/// </summary>
|
||||
public PhysicalGPU PhysicalGPU { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the number of memory banks
|
||||
/// </summary>
|
||||
public uint RAMBanks
|
||||
{
|
||||
get => GPUApi.GetRAMBankCount(PhysicalGPU.Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the memory bus width
|
||||
/// </summary>
|
||||
public uint RAMBusWidth
|
||||
{
|
||||
get => GPUApi.GetRAMBusWidth(PhysicalGPU.Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the memory maker (brand)
|
||||
/// </summary>
|
||||
public GPUMemoryMaker RAMMaker
|
||||
{
|
||||
get => GPUApi.GetRAMMaker(PhysicalGPU.Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the memory type
|
||||
/// </summary>
|
||||
public GPUMemoryType RAMType
|
||||
{
|
||||
get => GPUApi.GetRAMType(PhysicalGPU.Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets virtual size of frame-buffer in KB for this GPU. This includes the physical RAM plus any system RAM that has
|
||||
/// been dedicated for use by the GPU.
|
||||
/// </summary>
|
||||
public int VirtualFrameBufferSizeInkB
|
||||
{
|
||||
get => GPUApi.GetVirtualFrameBufferSize(PhysicalGPU.Handle);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public uint AvailableDedicatedVideoMemoryInkB
|
||||
{
|
||||
get => GPUApi.GetMemoryInfo(PhysicalGPU.Handle).AvailableDedicatedVideoMemoryInkB;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public uint CurrentAvailableDedicatedVideoMemoryInkB
|
||||
{
|
||||
get => GPUApi.GetMemoryInfo(PhysicalGPU.Handle).CurrentAvailableDedicatedVideoMemoryInkB;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public uint DedicatedVideoMemoryInkB
|
||||
{
|
||||
get => GPUApi.GetMemoryInfo(PhysicalGPU.Handle).DedicatedVideoMemoryInkB;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public uint SharedSystemMemoryInkB
|
||||
{
|
||||
get => GPUApi.GetMemoryInfo(PhysicalGPU.Handle).SharedSystemMemoryInkB;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public uint SystemVideoMemoryInkB
|
||||
{
|
||||
get => GPUApi.GetMemoryInfo(PhysicalGPU.Handle).SystemVideoMemoryInkB;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the memory bus clock to internal memory clock factor
|
||||
/// </summary>
|
||||
/// <param name="memoryType"></param>
|
||||
/// <returns>The value of X in X(InternalMemoryClock)=(BusMemoryClock)</returns>
|
||||
public static int GetMemoryBusClockFactor(GPUMemoryType memoryType)
|
||||
{
|
||||
switch (memoryType)
|
||||
{
|
||||
case GPUMemoryType.SDRAM:
|
||||
|
||||
// Bus Clocks Per Internal Clock = 1
|
||||
return 1;
|
||||
case GPUMemoryType.DDR1:
|
||||
case GPUMemoryType.DDR2:
|
||||
case GPUMemoryType.DDR3:
|
||||
case GPUMemoryType.GDDR2:
|
||||
case GPUMemoryType.GDDR3:
|
||||
case GPUMemoryType.GDDR4:
|
||||
case GPUMemoryType.LPDDR2:
|
||||
case GPUMemoryType.GDDR5:
|
||||
case GPUMemoryType.GDDR5X:
|
||||
|
||||
// Bus Clocks Per Internal Clock = 2
|
||||
return 2;
|
||||
default:
|
||||
|
||||
throw new ArgumentOutOfRangeException(nameof(memoryType));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the number of transfers per internal memory clock factor
|
||||
/// </summary>
|
||||
/// <param name="memoryType"></param>
|
||||
/// <returns>The value of X in X(InternalMemoryClock)=(OperationsPerSecond)</returns>
|
||||
public static int GetMemoryTransferRateFactor(GPUMemoryType memoryType)
|
||||
{
|
||||
switch (memoryType)
|
||||
{
|
||||
case GPUMemoryType.SDRAM:
|
||||
|
||||
// Transfers Per Internal Clock = 1
|
||||
return 1;
|
||||
case GPUMemoryType.DDR1:
|
||||
case GPUMemoryType.DDR2:
|
||||
case GPUMemoryType.DDR3:
|
||||
case GPUMemoryType.GDDR2:
|
||||
case GPUMemoryType.GDDR3:
|
||||
case GPUMemoryType.GDDR4:
|
||||
case GPUMemoryType.LPDDR2:
|
||||
|
||||
// Transfers Per Internal Clock = 1
|
||||
return 2;
|
||||
case GPUMemoryType.GDDR5:
|
||||
|
||||
// Transfers Per Internal Clock = 2
|
||||
return 4;
|
||||
case GPUMemoryType.GDDR5X:
|
||||
|
||||
// Transfers Per Internal Clock = 4
|
||||
return 8;
|
||||
default:
|
||||
|
||||
throw new ArgumentOutOfRangeException(nameof(memoryType));
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
return
|
||||
$"[{RAMMaker} {RAMType}] Total: {AvailableDedicatedVideoMemoryInkB:N0} kB - Available: {CurrentAvailableDedicatedVideoMemoryInkB:N0} kB";
|
||||
}
|
||||
}
|
||||
}
|
||||
264
app/NvAPIWrapper/GPU/GPUOutput.cs
Normal file
264
app/NvAPIWrapper/GPU/GPUOutput.cs
Normal file
@@ -0,0 +1,264 @@
|
||||
using System;
|
||||
using NvAPIWrapper.Display;
|
||||
using NvAPIWrapper.Native;
|
||||
using NvAPIWrapper.Native.Exceptions;
|
||||
using NvAPIWrapper.Native.General;
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
using NvAPIWrapper.Native.GPU.Structures;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a single GPU output
|
||||
/// </summary>
|
||||
public class GPUOutput : IEquatable<GPUOutput>
|
||||
{
|
||||
internal GPUOutput(OutputId outputId, PhysicalGPUHandle gpuHandle)
|
||||
{
|
||||
OutputId = outputId;
|
||||
OutputType = !gpuHandle.IsNull ? GPUApi.GetOutputType(gpuHandle, outputId) : OutputType.Unknown;
|
||||
PhysicalGPU = new PhysicalGPU(gpuHandle);
|
||||
}
|
||||
|
||||
internal GPUOutput(OutputId outputId, PhysicalGPU gpu)
|
||||
: this(outputId, gpu?.Handle ?? PhysicalGPUHandle.DefaultHandle)
|
||||
{
|
||||
PhysicalGPU = gpu;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the corresponding Digital Vibrance Control information
|
||||
/// </summary>
|
||||
public DVCInformation DigitalVibranceControl
|
||||
{
|
||||
get => new DVCInformation(OutputId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the corresponding HUE information
|
||||
/// </summary>
|
||||
public HUEInformation HUEControl
|
||||
{
|
||||
get => new HUEInformation(OutputId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the output identification as a single bit unsigned integer
|
||||
/// </summary>
|
||||
public OutputId OutputId { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the output type
|
||||
/// </summary>
|
||||
public OutputType OutputType { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the corresponding physical GPU
|
||||
/// </summary>
|
||||
public PhysicalGPU PhysicalGPU { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool Equals(GPUOutput other)
|
||||
{
|
||||
if (ReferenceEquals(null, other))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, other))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return PhysicalGPU.Equals(other.PhysicalGPU) && OutputId == other.OutputId;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks for equality between two objects of same type
|
||||
/// </summary>
|
||||
/// <param name="left">The first object</param>
|
||||
/// <param name="right">The second object</param>
|
||||
/// <returns>true, if both objects are equal, otherwise false</returns>
|
||||
public static bool operator ==(GPUOutput left, GPUOutput right)
|
||||
{
|
||||
return right?.Equals(left) ?? ReferenceEquals(left, null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks for inequality between two objects of same type
|
||||
/// </summary>
|
||||
/// <param name="left">The first object</param>
|
||||
/// <param name="right">The second object</param>
|
||||
/// <returns>true, if both objects are not equal, otherwise false</returns>
|
||||
public static bool operator !=(GPUOutput left, GPUOutput right)
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (ReferenceEquals(null, obj))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, obj))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (obj.GetType() != GetType())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return Equals((GPUOutput) obj);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override int GetHashCode()
|
||||
{
|
||||
unchecked
|
||||
{
|
||||
return ((PhysicalGPU != null ? PhysicalGPU.GetHashCode() : 0) * 397) ^ (int) OutputId;
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
return $"{OutputId} {OutputType} @ {PhysicalGPU}";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the refresh rate on this output.
|
||||
/// The new refresh rate can be applied right away or deferred to be applied with the next OS
|
||||
/// mode-set.
|
||||
/// The override is good for only one mode-set (regardless whether it's deferred or immediate).
|
||||
/// </summary>
|
||||
/// <param name="refreshRate">The refresh rate to be applied.</param>
|
||||
/// <param name="isDeferred">
|
||||
/// A boolean value indicating if the refresh rate override should be deferred to the next OS
|
||||
/// mode-set.
|
||||
/// </param>
|
||||
public void OverrideRefreshRate(float refreshRate, bool isDeferred = false)
|
||||
{
|
||||
DisplayApi.SetRefreshRateOverride(OutputId, refreshRate, isDeferred);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reads data from the I2C bus
|
||||
/// </summary>
|
||||
/// <param name="portId">The port id on which device is connected</param>
|
||||
/// <param name="useDDCPort">A boolean value indicating that the DDC port should be used instead of the communication port</param>
|
||||
/// <param name="deviceAddress">The device I2C slave address</param>
|
||||
/// <param name="registerAddress">The target I2C register address</param>
|
||||
/// <param name="readDataLength">The length of the buffer to allocate for the read operation.</param>
|
||||
/// <param name="speed">The target speed of the transaction in kHz</param>
|
||||
public byte[] ReadI2C(
|
||||
byte? portId,
|
||||
bool useDDCPort,
|
||||
byte deviceAddress,
|
||||
byte[] registerAddress,
|
||||
uint readDataLength,
|
||||
I2CSpeed speed = I2CSpeed.Default
|
||||
)
|
||||
{
|
||||
try
|
||||
{
|
||||
// ReSharper disable once InconsistentNaming
|
||||
var i2cInfoV3 = new I2CInfoV3(
|
||||
OutputId,
|
||||
portId,
|
||||
useDDCPort,
|
||||
deviceAddress,
|
||||
registerAddress,
|
||||
readDataLength,
|
||||
speed
|
||||
);
|
||||
|
||||
return PhysicalGPU.ReadI2C(i2cInfoV3);
|
||||
}
|
||||
catch (NVIDIAApiException e)
|
||||
{
|
||||
if (e.Status != Status.IncompatibleStructureVersion || portId != null)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
|
||||
// ignore
|
||||
}
|
||||
|
||||
// ReSharper disable once InconsistentNaming
|
||||
var i2cInfoV2 = new I2CInfoV2(
|
||||
OutputId,
|
||||
useDDCPort,
|
||||
deviceAddress,
|
||||
registerAddress,
|
||||
readDataLength,
|
||||
speed
|
||||
);
|
||||
|
||||
return PhysicalGPU.ReadI2C(i2cInfoV2);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes data to the I2C bus
|
||||
/// </summary>
|
||||
/// <param name="portId">The port id on which device is connected</param>
|
||||
/// <param name="useDDCPort">A boolean value indicating that the DDC port should be used instead of the communication port</param>
|
||||
/// <param name="deviceAddress">The device I2C slave address</param>
|
||||
/// <param name="registerAddress">The target I2C register address</param>
|
||||
/// <param name="data">The payload data</param>
|
||||
/// <param name="speed">The target speed of the transaction in kHz</param>
|
||||
public void WriteI2C(
|
||||
byte? portId,
|
||||
bool useDDCPort,
|
||||
byte deviceAddress,
|
||||
byte[] registerAddress,
|
||||
byte[] data,
|
||||
I2CSpeed speed = I2CSpeed.Default
|
||||
)
|
||||
{
|
||||
try
|
||||
{
|
||||
// ReSharper disable once InconsistentNaming
|
||||
var i2cInfoV3 = new I2CInfoV3(
|
||||
OutputId,
|
||||
portId,
|
||||
useDDCPort,
|
||||
deviceAddress,
|
||||
registerAddress,
|
||||
data,
|
||||
speed
|
||||
);
|
||||
|
||||
PhysicalGPU.WriteI2C(i2cInfoV3);
|
||||
|
||||
return;
|
||||
}
|
||||
catch (NVIDIAApiException e)
|
||||
{
|
||||
if (e.Status != Status.IncompatibleStructureVersion || portId != null)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
|
||||
// ignore
|
||||
}
|
||||
|
||||
// ReSharper disable once InconsistentNaming
|
||||
var i2cInfoV2 = new I2CInfoV2(
|
||||
OutputId,
|
||||
useDDCPort,
|
||||
deviceAddress,
|
||||
registerAddress,
|
||||
data,
|
||||
speed
|
||||
);
|
||||
|
||||
PhysicalGPU.WriteI2C(i2cInfoV2);
|
||||
}
|
||||
}
|
||||
}
|
||||
124
app/NvAPIWrapper/GPU/GPUPerformanceControl.cs
Normal file
124
app/NvAPIWrapper/GPU/GPUPerformanceControl.cs
Normal file
@@ -0,0 +1,124 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NvAPIWrapper.Native;
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Contains information regarding the GPU performance control and limitations
|
||||
/// </summary>
|
||||
public class GPUPerformanceControl
|
||||
{
|
||||
internal GPUPerformanceControl(PhysicalGPU physicalGPU)
|
||||
{
|
||||
PhysicalGPU = physicalGPU;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current active performance limitation
|
||||
/// </summary>
|
||||
public PerformanceLimit CurrentActiveLimit
|
||||
{
|
||||
get => GPUApi.PerformancePoliciesGetStatus(PhysicalGPU.Handle).PerformanceLimit;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current performance decrease reason
|
||||
/// </summary>
|
||||
public PerformanceDecreaseReason CurrentPerformanceDecreaseReason
|
||||
{
|
||||
get => GPUApi.GetPerformanceDecreaseInfo(PhysicalGPU.Handle);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Gets a boolean value indicating if no load limit is supported with this GPU
|
||||
/// </summary>
|
||||
public bool IsNoLoadLimitSupported
|
||||
{
|
||||
get => GPUApi.PerformancePoliciesGetInfo(PhysicalGPU.Handle).IsNoLoadLimitSupported;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Gets a boolean value indicating if power limit is supported with this GPU
|
||||
/// </summary>
|
||||
public bool IsPowerLimitSupported
|
||||
{
|
||||
get => GPUApi.PerformancePoliciesGetInfo(PhysicalGPU.Handle).IsPowerLimitSupported;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Gets a boolean value indicating if temperature limit is supported with this GPU
|
||||
/// </summary>
|
||||
public bool IsTemperatureLimitSupported
|
||||
{
|
||||
get => GPUApi.PerformancePoliciesGetInfo(PhysicalGPU.Handle).IsTemperatureLimitSupported;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a boolean value indicating if voltage limit is supported with this GPU
|
||||
/// </summary>
|
||||
public bool IsVoltageLimitSupported
|
||||
{
|
||||
get => GPUApi.PerformancePoliciesGetInfo(PhysicalGPU.Handle).IsVoltageLimitSupported;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the physical GPU that this instance describes
|
||||
/// </summary>
|
||||
public PhysicalGPU PhysicalGPU { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets information regarding possible power limit policies and their acceptable range
|
||||
/// </summary>
|
||||
public IEnumerable<GPUPowerLimitInfo> PowerLimitInformation
|
||||
{
|
||||
get
|
||||
{
|
||||
return GPUApi.ClientPowerPoliciesGetInfo(PhysicalGPU.Handle).PowerPolicyInfoEntries
|
||||
.Select(entry => new GPUPowerLimitInfo(entry));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current active power limit policies
|
||||
/// </summary>
|
||||
public IEnumerable<GPUPowerLimitPolicy> PowerLimitPolicies
|
||||
{
|
||||
get
|
||||
{
|
||||
// TODO: GPUApi.ClientPowerPoliciesSetStatus();
|
||||
return GPUApi.ClientPowerPoliciesGetStatus(PhysicalGPU.Handle).PowerPolicyStatusEntries
|
||||
.Select(entry => new GPUPowerLimitPolicy(entry));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets information regarding possible thermal limit policies and their acceptable range
|
||||
/// </summary>
|
||||
public IEnumerable<GPUThermalLimitInfo> ThermalLimitInformation
|
||||
{
|
||||
get
|
||||
{
|
||||
return GPUApi.GetThermalPoliciesInfo(PhysicalGPU.Handle).ThermalPoliciesInfoEntries
|
||||
.Select(entry => new GPUThermalLimitInfo(entry));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current active thermal limit policies
|
||||
/// </summary>
|
||||
public IEnumerable<GPUThermalLimitPolicy> ThermalLimitPolicies
|
||||
{
|
||||
get
|
||||
{
|
||||
// TODO: GPUApi.SetThermalPoliciesStatus();
|
||||
return GPUApi.GetThermalPoliciesStatus(PhysicalGPU.Handle).ThermalPoliciesStatusEntries
|
||||
.Select(entry => new GPUThermalLimitPolicy(entry));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
70
app/NvAPIWrapper/GPU/GPUPerformanceState.cs
Normal file
70
app/NvAPIWrapper/GPU/GPUPerformanceState.cs
Normal file
@@ -0,0 +1,70 @@
|
||||
using System.Linq;
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
using NvAPIWrapper.Native.Interfaces.GPU;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a performance state
|
||||
/// </summary>
|
||||
public class GPUPerformanceState
|
||||
{
|
||||
// ReSharper disable once TooManyDependencies
|
||||
internal GPUPerformanceState(
|
||||
int index,
|
||||
IPerformanceState20 performanceState,
|
||||
IPerformanceStates20ClockEntry[] statesClockEntries,
|
||||
IPerformanceStates20VoltageEntry[] baseVoltageEntries,
|
||||
PCIeInformation pcieInformation)
|
||||
{
|
||||
StateIndex = index;
|
||||
StateId = performanceState.StateId;
|
||||
IsReadOnly = !performanceState.IsEditable;
|
||||
Clocks = statesClockEntries.Select(entry => new GPUPerformanceStateClock(entry)).ToArray();
|
||||
Voltages = baseVoltageEntries.Select(entry => new GPUPerformanceStateVoltage(entry)).ToArray();
|
||||
PCIeInformation = pcieInformation;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a list of clocks associated with this performance state
|
||||
/// </summary>
|
||||
|
||||
public GPUPerformanceStateClock[] Clocks { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets a boolean value indicating if this performance state is readonly
|
||||
/// </summary>
|
||||
public bool IsReadOnly { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the PCI-e information regarding this performance state.
|
||||
/// </summary>
|
||||
public PCIeInformation PCIeInformation { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the performance state identification
|
||||
/// </summary>
|
||||
public PerformanceStateId StateId { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the state index
|
||||
/// </summary>
|
||||
public int StateIndex { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets a list of voltages associated with this performance state
|
||||
/// </summary>
|
||||
public GPUPerformanceStateVoltage[] Voltages { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
if (IsReadOnly)
|
||||
{
|
||||
return $"{StateId} (ReadOnly)";
|
||||
}
|
||||
|
||||
return StateId.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
99
app/NvAPIWrapper/GPU/GPUPerformanceStateClock.cs
Normal file
99
app/NvAPIWrapper/GPU/GPUPerformanceStateClock.cs
Normal file
@@ -0,0 +1,99 @@
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
using NvAPIWrapper.Native.Interfaces.GPU;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a performance state clock settings
|
||||
/// </summary>
|
||||
public class GPUPerformanceStateClock
|
||||
{
|
||||
internal GPUPerformanceStateClock(IPerformanceStates20ClockEntry states20ClockEntry)
|
||||
{
|
||||
ClockDomain = states20ClockEntry.DomainId;
|
||||
IsReadOnly = !states20ClockEntry.IsEditable;
|
||||
ClockDeltaInkHz = states20ClockEntry.FrequencyDeltaInkHz.DeltaValue;
|
||||
ClockDeltaRangeInkHz = new GPUPerformanceStateValueRange(
|
||||
states20ClockEntry.FrequencyDeltaInkHz.DeltaRange.Minimum,
|
||||
states20ClockEntry.FrequencyDeltaInkHz.DeltaRange.Maximum
|
||||
);
|
||||
|
||||
if (states20ClockEntry.ClockType == PerformanceStates20ClockType.Range)
|
||||
{
|
||||
CurrentClockInkHz = new GPUPerformanceStateValueRange(
|
||||
states20ClockEntry.FrequencyRange.MinimumFrequencyInkHz,
|
||||
states20ClockEntry.FrequencyRange.MaximumFrequencyInkHz
|
||||
);
|
||||
BaseClockInkHz = new GPUPerformanceStateValueRange(
|
||||
CurrentClockInkHz.Minimum - ClockDeltaInkHz,
|
||||
CurrentClockInkHz.Maximum - ClockDeltaInkHz
|
||||
);
|
||||
DependentVoltageDomain = states20ClockEntry.FrequencyRange.VoltageDomainId;
|
||||
DependentVoltageRangeInMicroVolt = new GPUPerformanceStateValueRange(
|
||||
states20ClockEntry.FrequencyRange.MinimumVoltageInMicroVolt,
|
||||
states20ClockEntry.FrequencyRange.MaximumVoltageInMicroVolt
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
CurrentClockInkHz = new GPUPerformanceStateValueRange(
|
||||
states20ClockEntry.SingleFrequency.FrequencyInkHz
|
||||
);
|
||||
BaseClockInkHz = new GPUPerformanceStateValueRange(
|
||||
CurrentClockInkHz.Minimum - ClockDeltaInkHz
|
||||
);
|
||||
DependentVoltageDomain = PerformanceVoltageDomain.Undefined;
|
||||
DependentVoltageRangeInMicroVolt = null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the base clock frequency in kHz
|
||||
/// </summary>
|
||||
public GPUPerformanceStateValueRange BaseClockInkHz { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the clock frequency delta in kHz
|
||||
/// </summary>
|
||||
public int ClockDeltaInkHz { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the clock frequency delta range in kHz
|
||||
/// </summary>
|
||||
public GPUPerformanceStateValueRange ClockDeltaRangeInkHz { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the clock domain
|
||||
/// </summary>
|
||||
public PublicClockDomain ClockDomain { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current clock frequency in kHz
|
||||
/// </summary>
|
||||
public GPUPerformanceStateValueRange CurrentClockInkHz { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the dependent voltage domain
|
||||
/// </summary>
|
||||
public PerformanceVoltageDomain DependentVoltageDomain { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the dependent voltage range in uV
|
||||
/// </summary>
|
||||
public GPUPerformanceStateValueRange DependentVoltageRangeInMicroVolt { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets a boolean value indicating if this clock setting is readonly
|
||||
/// </summary>
|
||||
public bool IsReadOnly { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
var title = IsReadOnly ? $"{ClockDomain} (ReadOnly)" : ClockDomain.ToString();
|
||||
|
||||
return
|
||||
$"{title}: {BaseClockInkHz} + ({ClockDeltaInkHz}) = {CurrentClockInkHz}";
|
||||
}
|
||||
}
|
||||
}
|
||||
115
app/NvAPIWrapper/GPU/GPUPerformanceStateValueRange.cs
Normal file
115
app/NvAPIWrapper/GPU/GPUPerformanceStateValueRange.cs
Normal file
@@ -0,0 +1,115 @@
|
||||
using System;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents an integer value range
|
||||
/// </summary>
|
||||
public class GPUPerformanceStateValueRange : IEquatable<GPUPerformanceStateValueRange>
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates a new instance of <see cref="GPUPerformanceStateValueRange" />.
|
||||
/// </summary>
|
||||
/// <param name="min">The lower bound of the range.</param>
|
||||
/// <param name="max">The upper bound of the range.</param>
|
||||
public GPUPerformanceStateValueRange(long min, long max)
|
||||
{
|
||||
Minimum = min;
|
||||
Maximum = max;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new single value instance of <see cref="GPUPerformanceStateValueRange" />.
|
||||
/// </summary>
|
||||
/// <param name="value">The only value in the range</param>
|
||||
public GPUPerformanceStateValueRange(long value)
|
||||
{
|
||||
Minimum = value;
|
||||
Maximum = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the upper bound of the inclusive range
|
||||
/// </summary>
|
||||
public long Maximum { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the lower bound of the inclusive range
|
||||
/// </summary>
|
||||
public long Minimum { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool Equals(GPUPerformanceStateValueRange other)
|
||||
{
|
||||
if (other == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, other))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return Maximum == other.Maximum && Minimum == other.Minimum;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks two instances of <see cref="GPUPerformanceStateValueRange" /> for equality.
|
||||
/// </summary>
|
||||
/// <param name="left">The left side of the comparison.</param>
|
||||
/// <param name="right">The right side of the comparison.</param>
|
||||
/// <returns>true if instances are equal, otherwise false</returns>
|
||||
public static bool operator ==(GPUPerformanceStateValueRange left, GPUPerformanceStateValueRange right)
|
||||
{
|
||||
return Equals(left, right) || left?.Equals(right) == true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks two instances of <see cref="GPUPerformanceStateValueRange" /> for inequality.
|
||||
/// </summary>
|
||||
/// <param name="left">The left side of the comparison.</param>
|
||||
/// <param name="right">The right side of the comparison.</param>
|
||||
/// <returns>true if instances are in-equal, otherwise false</returns>
|
||||
public static bool operator !=(GPUPerformanceStateValueRange left, GPUPerformanceStateValueRange right)
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (obj == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, obj))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return Equals(obj as GPUPerformanceStateValueRange);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override int GetHashCode()
|
||||
{
|
||||
unchecked
|
||||
{
|
||||
return ((int) Maximum * 397) ^ (int) Minimum;
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
if (Minimum == Maximum)
|
||||
{
|
||||
return $"({Minimum})";
|
||||
}
|
||||
|
||||
return $"[({Minimum}) - ({Maximum})]";
|
||||
}
|
||||
}
|
||||
}
|
||||
65
app/NvAPIWrapper/GPU/GPUPerformanceStateVoltage.cs
Normal file
65
app/NvAPIWrapper/GPU/GPUPerformanceStateVoltage.cs
Normal file
@@ -0,0 +1,65 @@
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
using NvAPIWrapper.Native.Interfaces.GPU;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a performance state voltage settings
|
||||
/// </summary>
|
||||
public class GPUPerformanceStateVoltage
|
||||
{
|
||||
internal GPUPerformanceStateVoltage(IPerformanceStates20VoltageEntry states20BaseVoltageEntry)
|
||||
{
|
||||
VoltageDomain = states20BaseVoltageEntry.DomainId;
|
||||
IsReadOnly = !states20BaseVoltageEntry.IsEditable;
|
||||
|
||||
CurrentVoltageInMicroVolt = states20BaseVoltageEntry.ValueInMicroVolt;
|
||||
VoltageDeltaInMicroVolt = states20BaseVoltageEntry.ValueDeltaInMicroVolt.DeltaValue;
|
||||
BaseVoltageInMicroVolt = (int) (CurrentVoltageInMicroVolt - VoltageDeltaInMicroVolt);
|
||||
|
||||
VoltageDeltaRangeInMicroVolt = new GPUPerformanceStateValueRange(
|
||||
states20BaseVoltageEntry.ValueDeltaInMicroVolt.DeltaRange.Minimum,
|
||||
states20BaseVoltageEntry.ValueDeltaInMicroVolt.DeltaRange.Maximum
|
||||
);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the base voltage in uV
|
||||
/// </summary>
|
||||
public int BaseVoltageInMicroVolt { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current voltage in uV
|
||||
/// </summary>
|
||||
public uint CurrentVoltageInMicroVolt { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets a boolean value indicating if this voltage is readonly
|
||||
/// </summary>
|
||||
public bool IsReadOnly { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the voltage delta in uV
|
||||
/// </summary>
|
||||
public int VoltageDeltaInMicroVolt { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the voltage delta range in uV
|
||||
/// </summary>
|
||||
public GPUPerformanceStateValueRange VoltageDeltaRangeInMicroVolt { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the voltage domain
|
||||
/// </summary>
|
||||
public PerformanceVoltageDomain VoltageDomain { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
var title = IsReadOnly ? $"{VoltageDomain} (ReadOnly)" : VoltageDomain.ToString();
|
||||
|
||||
return
|
||||
$"{title}: ({BaseVoltageInMicroVolt}) + ({VoltageDeltaInMicroVolt}) = ({CurrentVoltageInMicroVolt})";
|
||||
}
|
||||
}
|
||||
}
|
||||
107
app/NvAPIWrapper/GPU/GPUPerformanceStatesInfo.cs
Normal file
107
app/NvAPIWrapper/GPU/GPUPerformanceStatesInfo.cs
Normal file
@@ -0,0 +1,107 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
using NvAPIWrapper.Native.GPU.Structures;
|
||||
using NvAPIWrapper.Native.Interfaces.GPU;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Holds the retrieved performance states information
|
||||
/// </summary>
|
||||
public class GPUPerformanceStatesInformation
|
||||
{
|
||||
internal GPUPerformanceStatesInformation(
|
||||
IPerformanceStates20Info states20Info,
|
||||
PerformanceStateId currentPerformanceStateId,
|
||||
PrivatePCIeInfoV2? pciInformation)
|
||||
{
|
||||
IsReadOnly = !states20Info.IsEditable;
|
||||
|
||||
GlobalVoltages = states20Info.GeneralVoltages
|
||||
.Select(entry => new GPUPerformanceStateVoltage(entry))
|
||||
.ToArray();
|
||||
|
||||
var clocks = states20Info.Clocks;
|
||||
var baseVoltages = states20Info.Voltages;
|
||||
|
||||
PerformanceStates = states20Info.PerformanceStates.Select((state20, i) =>
|
||||
{
|
||||
PCIeInformation statePCIeInfo = null;
|
||||
|
||||
if (pciInformation != null && pciInformation.Value.PCIePerformanceStateInfos.Length > i)
|
||||
{
|
||||
statePCIeInfo = new PCIeInformation(pciInformation.Value.PCIePerformanceStateInfos[i]);
|
||||
}
|
||||
|
||||
return new GPUPerformanceState(
|
||||
i,
|
||||
state20,
|
||||
clocks[state20.StateId],
|
||||
baseVoltages[state20.StateId],
|
||||
statePCIeInfo
|
||||
);
|
||||
}).ToArray();
|
||||
|
||||
CurrentPerformanceState =
|
||||
PerformanceStates.FirstOrDefault(performanceState =>
|
||||
performanceState.StateId == currentPerformanceStateId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the currently active performance state
|
||||
/// </summary>
|
||||
public GPUPerformanceState CurrentPerformanceState { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets a list of global voltage settings
|
||||
/// </summary>
|
||||
public GPUPerformanceStateVoltage[] GlobalVoltages { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets a boolean value indicating if performance states are readonly
|
||||
/// </summary>
|
||||
public bool IsReadOnly { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets a list of all available performance states
|
||||
/// </summary>
|
||||
public GPUPerformanceState[] PerformanceStates { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
if (PerformanceStates.Length == 0)
|
||||
{
|
||||
return "No Performance State Available";
|
||||
}
|
||||
|
||||
return string.Join(
|
||||
", ",
|
||||
PerformanceStates
|
||||
.Select(
|
||||
state =>
|
||||
{
|
||||
var attributes = new List<string>();
|
||||
|
||||
if (state.IsReadOnly)
|
||||
{
|
||||
attributes.Add("ReadOnly");
|
||||
}
|
||||
|
||||
if (CurrentPerformanceState.StateId == state.StateId)
|
||||
{
|
||||
attributes.Add("Active");
|
||||
}
|
||||
|
||||
if (attributes.Any())
|
||||
{
|
||||
return $"{state.StateId} ({string.Join(" - ", attributes)})";
|
||||
}
|
||||
|
||||
return state.StateId.ToString();
|
||||
})
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
70
app/NvAPIWrapper/GPU/GPUPowerLimitInfo.cs
Normal file
70
app/NvAPIWrapper/GPU/GPUPowerLimitInfo.cs
Normal file
@@ -0,0 +1,70 @@
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
using NvAPIWrapper.Native.GPU.Structures;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Holds information regarding a possible power limit policy and its acceptable range
|
||||
/// </summary>
|
||||
public class GPUPowerLimitInfo
|
||||
{
|
||||
internal GPUPowerLimitInfo(PrivatePowerPoliciesInfoV1.PowerPolicyInfoEntry powerPolicyInfoEntry)
|
||||
{
|
||||
PerformanceStateId = powerPolicyInfoEntry.PerformanceStateId;
|
||||
MinimumPowerInPCM = powerPolicyInfoEntry.MinimumPowerInPCM;
|
||||
DefaultPowerInPCM = powerPolicyInfoEntry.DefaultPowerInPCM;
|
||||
MaximumPowerInPCM = powerPolicyInfoEntry.MaximumPowerInPCM;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the default policy target power in per cent mille (PCM)
|
||||
/// </summary>
|
||||
public uint DefaultPowerInPCM { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the default policy target power in percentage
|
||||
/// </summary>
|
||||
public float DefaultPowerInPercent
|
||||
{
|
||||
get => DefaultPowerInPCM / 1000f;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the maximum possible policy target power in per cent mille (PCM)
|
||||
/// </summary>
|
||||
public uint MaximumPowerInPCM { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the maximum possible policy target power in percentage
|
||||
/// </summary>
|
||||
public float MaximumPowerInPercent
|
||||
{
|
||||
get => MaximumPowerInPCM / 1000f;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the minimum possible policy target power in per cent mille (PCM)
|
||||
/// </summary>
|
||||
public uint MinimumPowerInPCM { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the minimum possible policy target power in percentage
|
||||
/// </summary>
|
||||
public float MinimumPowerInPercent
|
||||
{
|
||||
get => MinimumPowerInPCM / 1000f;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the corresponding performance state identification
|
||||
/// </summary>
|
||||
public PerformanceStateId PerformanceStateId { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
return
|
||||
$"[{PerformanceStateId}] Default: {DefaultPowerInPercent}% - Range: ({MinimumPowerInPercent}% - {MaximumPowerInPercent}%)";
|
||||
}
|
||||
}
|
||||
}
|
||||
41
app/NvAPIWrapper/GPU/GPUPowerLimitPolicy.cs
Normal file
41
app/NvAPIWrapper/GPU/GPUPowerLimitPolicy.cs
Normal file
@@ -0,0 +1,41 @@
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
using NvAPIWrapper.Native.GPU.Structures;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Holds information regarding a currently active power limit policy
|
||||
/// </summary>
|
||||
public class GPUPowerLimitPolicy
|
||||
{
|
||||
internal GPUPowerLimitPolicy(PrivatePowerPoliciesStatusV1.PowerPolicyStatusEntry powerPolicyStatusEntry)
|
||||
{
|
||||
PerformanceStateId = powerPolicyStatusEntry.PerformanceStateId;
|
||||
PowerTargetInPCM = powerPolicyStatusEntry.PowerTargetInPCM;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the corresponding performance state identification
|
||||
/// </summary>
|
||||
public PerformanceStateId PerformanceStateId { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current policy target power in per cent mille (PCM)
|
||||
/// </summary>
|
||||
public uint PowerTargetInPCM { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current policy target power in percentage
|
||||
/// </summary>
|
||||
public float PowerTargetInPercent
|
||||
{
|
||||
get => PowerTargetInPCM / 1000f;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
return $"{PerformanceStateId} Target: {PowerTargetInPercent}%";
|
||||
}
|
||||
}
|
||||
}
|
||||
34
app/NvAPIWrapper/GPU/GPUPowerTopologyInformation.cs
Normal file
34
app/NvAPIWrapper/GPU/GPUPowerTopologyInformation.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NvAPIWrapper.Native;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Holds information regarding current power topology and their current power usage
|
||||
/// </summary>
|
||||
public class GPUPowerTopologyInformation
|
||||
{
|
||||
internal GPUPowerTopologyInformation(PhysicalGPU physicalGPU)
|
||||
{
|
||||
PhysicalGPU = physicalGPU;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the physical GPU that this instance describes
|
||||
/// </summary>
|
||||
public PhysicalGPU PhysicalGPU { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current power topology entries
|
||||
/// </summary>
|
||||
public IEnumerable<GPUPowerTopologyStatus> PowerTopologyEntries
|
||||
{
|
||||
get
|
||||
{
|
||||
return GPUApi.ClientPowerTopologyGetStatus(PhysicalGPU.Handle).PowerPolicyStatusEntries
|
||||
.Select(entry => new GPUPowerTopologyStatus(entry));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
42
app/NvAPIWrapper/GPU/GPUPowerTopologyStatus.cs
Normal file
42
app/NvAPIWrapper/GPU/GPUPowerTopologyStatus.cs
Normal file
@@ -0,0 +1,42 @@
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
using NvAPIWrapper.Native.GPU.Structures;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Contains information about a power domain usage
|
||||
/// </summary>
|
||||
public class GPUPowerTopologyStatus
|
||||
{
|
||||
internal GPUPowerTopologyStatus(
|
||||
PrivatePowerTopologiesStatusV1.PowerTopologiesStatusEntry powerTopologiesStatusEntry)
|
||||
{
|
||||
Domain = powerTopologiesStatusEntry.Domain;
|
||||
PowerUsageInPCM = powerTopologiesStatusEntry.PowerUsageInPCM;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the power usage domain
|
||||
/// </summary>
|
||||
public PowerTopologyDomain Domain { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current power usage in per cent mille (PCM)
|
||||
/// </summary>
|
||||
public uint PowerUsageInPCM { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current power usage in percentage
|
||||
/// </summary>
|
||||
public float PowerUsageInPercent
|
||||
{
|
||||
get => PowerUsageInPCM / 1000f;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
return $"[{Domain}] {PowerUsageInPercent}%";
|
||||
}
|
||||
}
|
||||
}
|
||||
42
app/NvAPIWrapper/GPU/GPUThermalInformation.cs
Normal file
42
app/NvAPIWrapper/GPU/GPUThermalInformation.cs
Normal file
@@ -0,0 +1,42 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NvAPIWrapper.Native;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Holds information regarding the available thermal sensors and current thermal level of a GPU
|
||||
/// </summary>
|
||||
public class GPUThermalInformation
|
||||
{
|
||||
internal GPUThermalInformation(PhysicalGPU physicalGPU)
|
||||
{
|
||||
PhysicalGPU = physicalGPU;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current thermal level of the GPU
|
||||
/// </summary>
|
||||
public int CurrentThermalLevel
|
||||
{
|
||||
get => (int) GPUApi.GetCurrentThermalLevel(PhysicalGPU.Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the physical GPU that this instance describes
|
||||
/// </summary>
|
||||
public PhysicalGPU PhysicalGPU { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the list of available thermal sensors
|
||||
/// </summary>
|
||||
public IEnumerable<GPUThermalSensor> ThermalSensors
|
||||
{
|
||||
get
|
||||
{
|
||||
return GPUApi.GetThermalSettings(PhysicalGPU.Handle).Sensors
|
||||
.Select((sensor, i) => new GPUThermalSensor(i, sensor));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
47
app/NvAPIWrapper/GPU/GPUThermalLimitInfo.cs
Normal file
47
app/NvAPIWrapper/GPU/GPUThermalLimitInfo.cs
Normal file
@@ -0,0 +1,47 @@
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
using NvAPIWrapper.Native.GPU.Structures;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Holds information regarding a possible thermal limit policy and its acceptable range
|
||||
/// </summary>
|
||||
public class GPUThermalLimitInfo
|
||||
{
|
||||
internal GPUThermalLimitInfo(PrivateThermalPoliciesInfoV2.ThermalPoliciesInfoEntry policiesInfoEntry)
|
||||
{
|
||||
Controller = policiesInfoEntry.Controller;
|
||||
MinimumTemperature = policiesInfoEntry.MinimumTemperature;
|
||||
DefaultTemperature = policiesInfoEntry.DefaultTemperature;
|
||||
MaximumTemperature = policiesInfoEntry.MaximumTemperature;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the policy's thermal controller
|
||||
/// </summary>
|
||||
public ThermalController Controller { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the default policy target temperature in degree Celsius
|
||||
/// </summary>
|
||||
public int DefaultTemperature { get; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Gets the maximum possible policy target temperature in degree Celsius
|
||||
/// </summary>
|
||||
public int MaximumTemperature { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the minimum possible policy target temperature in degree Celsius
|
||||
/// </summary>
|
||||
public int MinimumTemperature { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
return
|
||||
$"[{Controller}] Default: {DefaultTemperature}°C - Range: ({MinimumTemperature}°C - {MaximumTemperature}°C)";
|
||||
}
|
||||
}
|
||||
}
|
||||
40
app/NvAPIWrapper/GPU/GPUThermalLimitPolicy.cs
Normal file
40
app/NvAPIWrapper/GPU/GPUThermalLimitPolicy.cs
Normal file
@@ -0,0 +1,40 @@
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
using NvAPIWrapper.Native.GPU.Structures;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Holds information regarding a currently active temperature limit policy
|
||||
/// </summary>
|
||||
public class GPUThermalLimitPolicy
|
||||
{
|
||||
internal GPUThermalLimitPolicy(PrivateThermalPoliciesStatusV2.ThermalPoliciesStatusEntry thermalPoliciesEntry)
|
||||
{
|
||||
Controller = thermalPoliciesEntry.Controller;
|
||||
PerformanceStateId = thermalPoliciesEntry.PerformanceStateId;
|
||||
TargetTemperature = thermalPoliciesEntry.TargetTemperature;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the policy's thermal controller
|
||||
/// </summary>
|
||||
public ThermalController Controller { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the corresponding performance state identification
|
||||
/// </summary>
|
||||
public PerformanceStateId PerformanceStateId { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current policy target temperature in degree Celsius
|
||||
/// </summary>
|
||||
public int TargetTemperature { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
return
|
||||
$"{PerformanceStateId} [{Controller}] Target: {TargetTemperature}°C";
|
||||
}
|
||||
}
|
||||
}
|
||||
48
app/NvAPIWrapper/GPU/GPUThermalSensor.cs
Normal file
48
app/NvAPIWrapper/GPU/GPUThermalSensor.cs
Normal file
@@ -0,0 +1,48 @@
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
using NvAPIWrapper.Native.Interfaces.GPU;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a thermal sensor
|
||||
/// </summary>
|
||||
public class GPUThermalSensor : IThermalSensor
|
||||
{
|
||||
internal GPUThermalSensor(int sensorId, IThermalSensor thermalSensor)
|
||||
{
|
||||
SensorId = sensorId;
|
||||
Controller = thermalSensor.Controller;
|
||||
DefaultMinimumTemperature = thermalSensor.DefaultMinimumTemperature;
|
||||
DefaultMaximumTemperature = thermalSensor.DefaultMaximumTemperature;
|
||||
CurrentTemperature = thermalSensor.CurrentTemperature;
|
||||
Target = thermalSensor.Target;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the sensor identification number or index
|
||||
/// </summary>
|
||||
public int SensorId { get; set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public ThermalController Controller { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public int CurrentTemperature { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public int DefaultMaximumTemperature { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public int DefaultMinimumTemperature { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public ThermalSettingsTarget Target { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
return
|
||||
$"[{Target} @ {Controller}] Current: {CurrentTemperature}°C - Default Range: [({DefaultMinimumTemperature}°C) , ({DefaultMaximumTemperature}°C)]";
|
||||
}
|
||||
}
|
||||
}
|
||||
33
app/NvAPIWrapper/GPU/GPUUsageDomainStatus.cs
Normal file
33
app/NvAPIWrapper/GPU/GPUUsageDomainStatus.cs
Normal file
@@ -0,0 +1,33 @@
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
using NvAPIWrapper.Native.Interfaces.GPU;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Holds information about a utilization domain
|
||||
/// </summary>
|
||||
public class GPUUsageDomainStatus
|
||||
{
|
||||
internal GPUUsageDomainStatus(UtilizationDomain domain, IUtilizationDomainInfo utilizationDomainInfo)
|
||||
{
|
||||
Domain = domain;
|
||||
Percentage = (int) utilizationDomainInfo.Percentage;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the utilization domain that this instance describes
|
||||
/// </summary>
|
||||
public UtilizationDomain Domain { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the percentage of time where the domain is considered busy in the last 1 second interval.
|
||||
/// </summary>
|
||||
public int Percentage { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
return $"[{Domain}] {Percentage}%";
|
||||
}
|
||||
}
|
||||
}
|
||||
99
app/NvAPIWrapper/GPU/GPUUsageInformation.cs
Normal file
99
app/NvAPIWrapper/GPU/GPUUsageInformation.cs
Normal file
@@ -0,0 +1,99 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NvAPIWrapper.Native;
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Holds information about the GPU utilization domains
|
||||
/// </summary>
|
||||
public class GPUUsageInformation
|
||||
{
|
||||
internal GPUUsageInformation(PhysicalGPU physicalGPU)
|
||||
{
|
||||
PhysicalGPU = physicalGPU;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the Bus interface (BUS) utilization
|
||||
/// </summary>
|
||||
public GPUUsageDomainStatus BusInterface
|
||||
{
|
||||
get => UtilizationDomainsStatus.FirstOrDefault(status => status.Domain == UtilizationDomain.BusInterface);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the frame buffer (FB) utilization
|
||||
/// </summary>
|
||||
public GPUUsageDomainStatus FrameBuffer
|
||||
{
|
||||
get => UtilizationDomainsStatus.FirstOrDefault(status => status.Domain == UtilizationDomain.FrameBuffer);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the graphic engine (GPU) utilization
|
||||
/// </summary>
|
||||
public GPUUsageDomainStatus GPU
|
||||
{
|
||||
get => UtilizationDomainsStatus.FirstOrDefault(status => status.Domain == UtilizationDomain.GPU);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a boolean value indicating if the dynamic performance states is enabled
|
||||
/// </summary>
|
||||
public bool IsDynamicPerformanceStatesEnabled
|
||||
{
|
||||
get => GPUApi.GetDynamicPerformanceStatesInfoEx(PhysicalGPU.Handle).IsDynamicPerformanceStatesEnabled;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the physical GPU that this instance describes
|
||||
/// </summary>
|
||||
public PhysicalGPU PhysicalGPU { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets all valid utilization domains and information
|
||||
/// </summary>
|
||||
public IEnumerable<GPUUsageDomainStatus> UtilizationDomainsStatus
|
||||
{
|
||||
get
|
||||
{
|
||||
try
|
||||
{
|
||||
var dynamicPerformanceStates = GPUApi.GetDynamicPerformanceStatesInfoEx(PhysicalGPU.Handle);
|
||||
|
||||
if (dynamicPerformanceStates.IsDynamicPerformanceStatesEnabled)
|
||||
{
|
||||
return dynamicPerformanceStates.Domains
|
||||
.Select(pair => new GPUUsageDomainStatus(pair.Key, pair.Value));
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
|
||||
return GPUApi.GetUsages(PhysicalGPU.Handle).Domains
|
||||
.Select(pair => new GPUUsageDomainStatus(pair.Key, pair.Value));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Gets the Video engine (VID) utilization
|
||||
/// </summary>
|
||||
public GPUUsageDomainStatus VideoEngine
|
||||
{
|
||||
get => UtilizationDomainsStatus.FirstOrDefault(status => status.Domain == UtilizationDomain.VideoEngine);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Enables dynamic performance states
|
||||
/// </summary>
|
||||
public void EnableDynamicPerformanceStates()
|
||||
{
|
||||
GPUApi.EnableDynamicPStates(PhysicalGPU.Handle);
|
||||
}
|
||||
}
|
||||
}
|
||||
119
app/NvAPIWrapper/GPU/LogicalGPU.cs
Normal file
119
app/NvAPIWrapper/GPU/LogicalGPU.cs
Normal file
@@ -0,0 +1,119 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NvAPIWrapper.Native;
|
||||
using NvAPIWrapper.Native.GPU.Structures;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a logical NVIDIA GPU
|
||||
/// </summary>
|
||||
public class LogicalGPU : IEquatable<LogicalGPU>
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates a new LogicalGPU
|
||||
/// </summary>
|
||||
/// <param name="handle">Logical GPU handle</param>
|
||||
public LogicalGPU(LogicalGPUHandle handle)
|
||||
{
|
||||
Handle = handle;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a list of all corresponding physical GPUs
|
||||
/// </summary>
|
||||
public PhysicalGPU[] CorrespondingPhysicalGPUs
|
||||
{
|
||||
get
|
||||
{
|
||||
return GPUApi.GetPhysicalGPUsFromLogicalGPU(Handle).Select(handle => new PhysicalGPU(handle)).ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the logical GPU handle
|
||||
/// </summary>
|
||||
public LogicalGPUHandle Handle { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool Equals(LogicalGPU other)
|
||||
{
|
||||
if (ReferenceEquals(null, other))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, other))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return Handle.Equals(other.Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all logical GPUs
|
||||
/// </summary>
|
||||
/// <returns>An array of logical GPUs</returns>
|
||||
public static LogicalGPU[] GetLogicalGPUs()
|
||||
{
|
||||
return GPUApi.EnumLogicalGPUs().Select(handle => new LogicalGPU(handle)).ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks for equality between two objects of same type
|
||||
/// </summary>
|
||||
/// <param name="left">The first object</param>
|
||||
/// <param name="right">The second object</param>
|
||||
/// <returns>true, if both objects are equal, otherwise false</returns>
|
||||
public static bool operator ==(LogicalGPU left, LogicalGPU right)
|
||||
{
|
||||
return right?.Equals(left) ?? ReferenceEquals(left, null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks for inequality between two objects of same type
|
||||
/// </summary>
|
||||
/// <param name="left">The first object</param>
|
||||
/// <param name="right">The second object</param>
|
||||
/// <returns>true, if both objects are not equal, otherwise false</returns>
|
||||
public static bool operator !=(LogicalGPU left, LogicalGPU right)
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (ReferenceEquals(null, obj))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, obj))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (obj.GetType() != GetType())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return Equals((LogicalGPU) obj);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return Handle.GetHashCode();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
return
|
||||
$"Logical GPU [{CorrespondingPhysicalGPUs.Length}] {{{string.Join(", ", CorrespondingPhysicalGPUs.Select(gpu => gpu.FullName).ToArray())}}}";
|
||||
}
|
||||
}
|
||||
}
|
||||
114
app/NvAPIWrapper/GPU/PCIIdentifiers.cs
Normal file
114
app/NvAPIWrapper/GPU/PCIIdentifiers.cs
Normal file
@@ -0,0 +1,114 @@
|
||||
using System;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Contains information about the PCI connection
|
||||
/// </summary>
|
||||
public class PCIIdentifiers : IEquatable<PCIIdentifiers>
|
||||
{
|
||||
// ReSharper disable once TooManyDependencies
|
||||
internal PCIIdentifiers(uint deviceId, uint subSystemId, uint revisionId, int externalDeviceId = 0)
|
||||
{
|
||||
DeviceId = deviceId;
|
||||
SubSystemId = subSystemId;
|
||||
RevisionId = revisionId;
|
||||
|
||||
if (externalDeviceId > 0)
|
||||
{
|
||||
ExternalDeviceId = (ushort) externalDeviceId;
|
||||
}
|
||||
else
|
||||
{
|
||||
ExternalDeviceId = (ushort) (deviceId >> 16);
|
||||
}
|
||||
|
||||
VendorId = (ushort) ((DeviceId << 16) >> 16);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the internal PCI device identifier
|
||||
/// </summary>
|
||||
public uint DeviceId { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the external PCI device identifier
|
||||
/// </summary>
|
||||
public ushort ExternalDeviceId { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the internal PCI device-specific revision identifier
|
||||
/// </summary>
|
||||
public uint RevisionId { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the internal PCI subsystem identifier
|
||||
/// </summary>
|
||||
public uint SubSystemId { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the vendor identification calculated from internal device identification
|
||||
/// </summary>
|
||||
public ushort VendorId { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool Equals(PCIIdentifiers other)
|
||||
{
|
||||
return DeviceId == other.DeviceId &&
|
||||
SubSystemId == other.SubSystemId &&
|
||||
RevisionId == other.RevisionId;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks for equality between two objects of same type
|
||||
/// </summary>
|
||||
/// <param name="left">The first object</param>
|
||||
/// <param name="right">The second object</param>
|
||||
/// <returns>true, if both objects are equal, otherwise false</returns>
|
||||
public static bool operator ==(PCIIdentifiers left, PCIIdentifiers right)
|
||||
{
|
||||
return left.Equals(right);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks for inequality between two objects of same type
|
||||
/// </summary>
|
||||
/// <param name="left">The first object</param>
|
||||
/// <param name="right">The second object</param>
|
||||
/// <returns>true, if both objects are not equal, otherwise false</returns>
|
||||
public static bool operator !=(PCIIdentifiers left, PCIIdentifiers right)
|
||||
{
|
||||
return !left.Equals(right);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (ReferenceEquals(null, obj))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return obj is PCIIdentifiers identifiers && Equals(identifiers);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override int GetHashCode()
|
||||
{
|
||||
unchecked
|
||||
{
|
||||
var hashCode = (int) DeviceId;
|
||||
hashCode = (hashCode * 397) ^ (int) SubSystemId;
|
||||
hashCode = (hashCode * 397) ^ (int) RevisionId;
|
||||
|
||||
return hashCode;
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
return $"PCI\\VEN_{VendorId:X}&DEV_{ExternalDeviceId:X}&SUBSYS_{SubSystemId:X}&REV_{RevisionId:X}";
|
||||
}
|
||||
}
|
||||
}
|
||||
67
app/NvAPIWrapper/GPU/PCIeInformation.cs
Normal file
67
app/NvAPIWrapper/GPU/PCIeInformation.cs
Normal file
@@ -0,0 +1,67 @@
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
using NvAPIWrapper.Native.GPU.Structures;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Contains information about the PCI-e connection
|
||||
/// </summary>
|
||||
public class PCIeInformation
|
||||
{
|
||||
internal PCIeInformation(PrivatePCIeInfoV2.PCIePerformanceStateInfo stateInfo)
|
||||
{
|
||||
TransferRateInMTps = stateInfo.TransferRateInMTps;
|
||||
Generation = stateInfo.Generation;
|
||||
Lanes = stateInfo.Lanes;
|
||||
Version = stateInfo.Version;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the PCI-e generation
|
||||
/// </summary>
|
||||
public PCIeGeneration Generation { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the PCI-e down stream lanes
|
||||
/// </summary>
|
||||
public uint Lanes { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the PCIe transfer rate in Mega Transfers per Second
|
||||
/// </summary>
|
||||
public uint TransferRateInMTps { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the PCI-e version
|
||||
/// </summary>
|
||||
public PCIeGeneration Version { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
var v = "Unknown";
|
||||
|
||||
switch (Version)
|
||||
{
|
||||
case PCIeGeneration.PCIe1:
|
||||
v = "PCIe 1.0";
|
||||
|
||||
break;
|
||||
case PCIeGeneration.PCIe1Minor1:
|
||||
v = "PCIe 1.1";
|
||||
|
||||
break;
|
||||
case PCIeGeneration.PCIe2:
|
||||
v = "PCIe 2.0";
|
||||
|
||||
break;
|
||||
case PCIeGeneration.PCIe3:
|
||||
v = "PCIe 3.0";
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
return $"{v} x{Lanes} - {TransferRateInMTps} MTps";
|
||||
}
|
||||
}
|
||||
}
|
||||
559
app/NvAPIWrapper/GPU/PhysicalGPU.cs
Normal file
559
app/NvAPIWrapper/GPU/PhysicalGPU.cs
Normal file
@@ -0,0 +1,559 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using NvAPIWrapper.Display;
|
||||
using NvAPIWrapper.Native;
|
||||
using NvAPIWrapper.Native.Exceptions;
|
||||
using NvAPIWrapper.Native.General;
|
||||
using NvAPIWrapper.Native.GPU;
|
||||
using NvAPIWrapper.Native.GPU.Structures;
|
||||
using NvAPIWrapper.Native.Helpers;
|
||||
using NvAPIWrapper.Native.Interfaces.GPU;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a physical NVIDIA GPU
|
||||
/// </summary>
|
||||
public class PhysicalGPU : IEquatable<PhysicalGPU>
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates a new PhysicalGPU
|
||||
/// </summary>
|
||||
/// <param name="handle">Physical GPU handle</param>
|
||||
public PhysicalGPU(PhysicalGPUHandle handle)
|
||||
{
|
||||
Handle = handle;
|
||||
UsageInformation = new GPUUsageInformation(this);
|
||||
ThermalInformation = new GPUThermalInformation(this);
|
||||
BusInformation = new GPUBusInformation(this);
|
||||
ArchitectInformation = new GPUArchitectInformation(this);
|
||||
MemoryInformation = new GPUMemoryInformation(this);
|
||||
CoolerInformation = new GPUCoolerInformation(this);
|
||||
ECCMemoryInformation = new ECCMemoryInformation(this);
|
||||
PerformanceControl = new GPUPerformanceControl(this);
|
||||
PowerTopologyInformation = new GPUPowerTopologyInformation(this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all active outputs of this GPU
|
||||
/// </summary>
|
||||
public GPUOutput[] ActiveOutputs
|
||||
{
|
||||
get
|
||||
{
|
||||
var outputs = new List<GPUOutput>();
|
||||
var allOutputs = GPUApi.GetActiveOutputs(Handle);
|
||||
|
||||
foreach (OutputId outputId in Enum.GetValues(typeof(OutputId)))
|
||||
{
|
||||
if (outputId != OutputId.Invalid && allOutputs.HasFlag(outputId))
|
||||
{
|
||||
outputs.Add(new GPUOutput(outputId, this));
|
||||
}
|
||||
}
|
||||
|
||||
return outputs.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets GPU architect information
|
||||
/// </summary>
|
||||
public GPUArchitectInformation ArchitectInformation { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets GPU base clock frequencies
|
||||
/// </summary>
|
||||
public IClockFrequencies BaseClockFrequencies
|
||||
{
|
||||
get => GPUApi.GetAllClockFrequencies(Handle, new ClockFrequenciesV2(ClockType.BaseClock));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets GPU video BIOS information
|
||||
/// </summary>
|
||||
public VideoBIOS Bios
|
||||
{
|
||||
get => new VideoBIOS(
|
||||
GPUApi.GetVBIOSRevision(Handle),
|
||||
(int) GPUApi.GetVBIOSOEMRevision(Handle),
|
||||
GPUApi.GetVBIOSVersionString(Handle)
|
||||
);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the board information
|
||||
/// </summary>
|
||||
public BoardInfo Board
|
||||
{
|
||||
get
|
||||
{
|
||||
try
|
||||
{
|
||||
return GPUApi.GetBoardInfo(Handle);
|
||||
}
|
||||
catch (NVIDIAApiException ex)
|
||||
{
|
||||
if (ex.Status == Status.NotSupported)
|
||||
{
|
||||
return default;
|
||||
}
|
||||
|
||||
throw;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets GPU boost clock frequencies
|
||||
/// </summary>
|
||||
public IClockFrequencies BoostClockFrequencies
|
||||
{
|
||||
get => GPUApi.GetAllClockFrequencies(Handle, new ClockFrequenciesV2(ClockType.BoostClock));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets GPU bus information
|
||||
/// </summary>
|
||||
public GPUBusInformation BusInformation { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets GPU coolers information
|
||||
/// </summary>
|
||||
public GPUCoolerInformation CoolerInformation { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets corresponding logical GPU
|
||||
/// </summary>
|
||||
public LogicalGPU CorrespondingLogicalGPU
|
||||
{
|
||||
get => new LogicalGPU(GPUApi.GetLogicalGPUFromPhysicalGPU(Handle));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets GPU current clock frequencies
|
||||
/// </summary>
|
||||
public IClockFrequencies CurrentClockFrequencies
|
||||
{
|
||||
get => GPUApi.GetAllClockFrequencies(Handle, new ClockFrequenciesV2(ClockType.CurrentClock));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the driver model number for this GPU
|
||||
/// </summary>
|
||||
public uint DriverModel
|
||||
{
|
||||
get => GPUApi.GetDriverModel(Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets GPU ECC memory information
|
||||
/// </summary>
|
||||
public ECCMemoryInformation ECCMemoryInformation { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the chipset foundry
|
||||
/// </summary>
|
||||
public GPUFoundry Foundry
|
||||
{
|
||||
get => GPUApi.GetFoundry(Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets GPU full name
|
||||
/// </summary>
|
||||
public string FullName
|
||||
{
|
||||
get => GPUApi.GetFullName(Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the GPU identification number
|
||||
/// </summary>
|
||||
public uint GPUId
|
||||
{
|
||||
get => GPUApi.GetGPUIDFromPhysicalGPU(Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets GPU type
|
||||
/// </summary>
|
||||
public GPUType GPUType
|
||||
{
|
||||
get => GPUApi.GetGPUType(Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the physical GPU handle
|
||||
/// </summary>
|
||||
public PhysicalGPUHandle Handle { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets a boolean value indicating the Quadro line of products
|
||||
/// </summary>
|
||||
public bool IsQuadro
|
||||
{
|
||||
get => GPUApi.GetQuadroStatus(Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets GPU memory and RAM information as well as frame-buffer information
|
||||
/// </summary>
|
||||
public GPUMemoryInformation MemoryInformation { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets GPU performance control status and configurations
|
||||
/// </summary>
|
||||
public GPUPerformanceControl PerformanceControl { get; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Gets the GPU performance states information and configurations
|
||||
/// </summary>
|
||||
public GPUPerformanceStatesInformation PerformanceStatesInfo
|
||||
{
|
||||
get
|
||||
{
|
||||
var performanceStates20Info = GPUApi.GetPerformanceStates20(Handle);
|
||||
var currentPerformanceState = GPUApi.GetCurrentPerformanceState(Handle);
|
||||
PrivatePCIeInfoV2? pcieInformation = null;
|
||||
|
||||
if (BusInformation.BusType == GPUBusType.PCIExpress)
|
||||
{
|
||||
try
|
||||
{
|
||||
pcieInformation = GPUApi.GetPCIEInfo(Handle);
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignore
|
||||
}
|
||||
}
|
||||
|
||||
return new GPUPerformanceStatesInformation(performanceStates20Info, currentPerformanceState,
|
||||
pcieInformation);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets GPU coolers information
|
||||
/// </summary>
|
||||
public GPUPowerTopologyInformation PowerTopologyInformation { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets GPU system type
|
||||
/// </summary>
|
||||
public SystemType SystemType
|
||||
{
|
||||
get => GPUApi.GetSystemType(Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets GPU thermal sensors information
|
||||
/// </summary>
|
||||
public GPUThermalInformation ThermalInformation { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the GPU utilization domains and usages
|
||||
/// </summary>
|
||||
public GPUUsageInformation UsageInformation { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool Equals(PhysicalGPU other)
|
||||
{
|
||||
if (other == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, other))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return Handle.Equals(other.Handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the corresponding <see cref="PhysicalGPU" /> instance from a GPU identification number.
|
||||
/// </summary>
|
||||
/// <param name="gpuId">The GPU identification number.</param>
|
||||
/// <returns>An instance of <see cref="PhysicalGPU" /> or <see langword="null" /> if operation failed.</returns>
|
||||
public static PhysicalGPU FromGPUId(uint gpuId)
|
||||
{
|
||||
var handle = GPUApi.GetPhysicalGPUFromGPUID(gpuId);
|
||||
|
||||
if (handle.IsNull)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return new PhysicalGPU(handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all physical GPUs
|
||||
/// </summary>
|
||||
/// <returns>An array of physical GPUs</returns>
|
||||
public static PhysicalGPU[] GetPhysicalGPUs()
|
||||
{
|
||||
return GPUApi.EnumPhysicalGPUs().Select(handle => new PhysicalGPU(handle)).ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all physical GPUs in TCC state
|
||||
/// </summary>
|
||||
/// <returns>An array of physical GPUs</returns>
|
||||
public static PhysicalGPU[] GetTCCPhysicalGPUs()
|
||||
{
|
||||
return GPUApi.EnumTCCPhysicalGPUs().Select(handle => new PhysicalGPU(handle)).ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks for equality between two objects of same type
|
||||
/// </summary>
|
||||
/// <param name="left">The first object</param>
|
||||
/// <param name="right">The second object</param>
|
||||
/// <returns>true, if both objects are equal, otherwise false</returns>
|
||||
public static bool operator ==(PhysicalGPU left, PhysicalGPU right)
|
||||
{
|
||||
return Equals(left, right) || left?.Equals(right) == true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks for inequality between two objects of same type
|
||||
/// </summary>
|
||||
/// <param name="left">The first object</param>
|
||||
/// <param name="right">The second object</param>
|
||||
/// <returns>true, if both objects are not equal, otherwise false</returns>
|
||||
public static bool operator !=(PhysicalGPU left, PhysicalGPU right)
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (obj == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ReferenceEquals(this, obj))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return Equals(obj as PhysicalGPU);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return Handle.GetHashCode();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
return FullName;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a list of all active applications for this GPU
|
||||
/// </summary>
|
||||
/// <returns>An array of processes</returns>
|
||||
public Process[] GetActiveApplications()
|
||||
{
|
||||
return GPUApi.QueryActiveApps(Handle).Select(app => Process.GetProcessById(app.ProcessId)).ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a list of all connected display devices on this GPU
|
||||
/// </summary>
|
||||
/// <param name="flags">ConnectedIdsFlag flag</param>
|
||||
/// <returns>An array of display devices</returns>
|
||||
public DisplayDevice[] GetConnectedDisplayDevices(ConnectedIdsFlag flags)
|
||||
{
|
||||
return GPUApi.GetConnectedDisplayIds(Handle, flags).Select(display => new DisplayDevice(display)).ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the display device connected to a specific GPU output
|
||||
/// </summary>
|
||||
/// <param name="output">The GPU output to get connected display device for</param>
|
||||
/// <returns>DisplayDevice connected to the specified GPU output</returns>
|
||||
public DisplayDevice GetDisplayDeviceByOutput(GPUOutput output)
|
||||
{
|
||||
return new DisplayDevice(GPUApi.GetDisplayIdFromGPUAndOutputId(Handle, output.OutputId));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a list of all display devices on any possible output
|
||||
/// </summary>
|
||||
/// <returns>An array of display devices</returns>
|
||||
public DisplayDevice[] GetDisplayDevices()
|
||||
{
|
||||
return GPUApi.GetAllDisplayIds(Handle).Select(display => new DisplayDevice(display)).ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reads EDID data of an output
|
||||
/// </summary>
|
||||
/// <param name="output">The GPU output to read EDID information for</param>
|
||||
/// <returns>A byte array containing EDID data</returns>
|
||||
public byte[] ReadEDIDData(GPUOutput output)
|
||||
{
|
||||
try
|
||||
{
|
||||
var data = new byte[0];
|
||||
var identification = 0;
|
||||
var totalSize = EDIDV3.MaxDataSize;
|
||||
|
||||
for (var offset = 0; offset < totalSize; offset += EDIDV3.MaxDataSize)
|
||||
{
|
||||
var edid = GPUApi.GetEDID(Handle, output.OutputId, offset, identification);
|
||||
identification = edid.Identification;
|
||||
totalSize = edid.TotalSize;
|
||||
|
||||
var edidData = edid.Data;
|
||||
Array.Resize(ref data, data.Length + edidData.Length);
|
||||
Array.Copy(edidData, 0, data, data.Length - edidData.Length, edidData.Length);
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
catch (NVIDIAApiException ex)
|
||||
{
|
||||
if (ex.Status == Status.IncompatibleStructureVersion)
|
||||
{
|
||||
return GPUApi.GetEDID(Handle, output.OutputId).Data;
|
||||
}
|
||||
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reads data from the I2C bus
|
||||
/// </summary>
|
||||
/// <param name="i2cInfo">Information required to read from the I2C bus.</param>
|
||||
/// <returns>The returned payload.</returns>
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public byte[] ReadI2C(II2CInfo i2cInfo)
|
||||
{
|
||||
GPUApi.I2CRead(Handle, ref i2cInfo);
|
||||
|
||||
return i2cInfo.Data;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Validates a set of GPU outputs to check if they can be active simultaneously
|
||||
/// </summary>
|
||||
/// <param name="outputs">GPU outputs to check</param>
|
||||
/// <returns>true if all specified outputs can be active simultaneously, otherwise false</returns>
|
||||
public bool ValidateOutputCombination(GPUOutput[] outputs)
|
||||
{
|
||||
var gpuOutpudIds =
|
||||
outputs.Aggregate(OutputId.Invalid, (current, gpuOutput) => current | gpuOutput.OutputId);
|
||||
|
||||
return GPUApi.ValidateOutputCombination(Handle, gpuOutpudIds);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes EDID data of an output
|
||||
/// </summary>
|
||||
/// <param name="output">The GPU output to write EDID information for</param>
|
||||
/// <param name="edidData">A byte array containing EDID data</param>
|
||||
public void WriteEDIDData(GPUOutput output, byte[] edidData)
|
||||
{
|
||||
WriteEDIDData((uint) output.OutputId, edidData);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes EDID data of an display
|
||||
/// </summary>
|
||||
/// <param name="display">The display device to write EDID information for</param>
|
||||
/// <param name="edidData">A byte array containing EDID data</param>
|
||||
public void WriteEDIDData(DisplayDevice display, byte[] edidData)
|
||||
{
|
||||
WriteEDIDData(display.DisplayId, edidData);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes data to the I2C bus
|
||||
/// </summary>
|
||||
/// <param name="i2cInfo">Information required to write to the I2C bus including data payload.</param>
|
||||
// ReSharper disable once InconsistentNaming
|
||||
public void WriteI2C(II2CInfo i2cInfo)
|
||||
{
|
||||
GPUApi.I2CWrite(Handle, i2cInfo);
|
||||
}
|
||||
|
||||
private void WriteEDIDData(uint displayOutputId, byte[] edidData)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (edidData.Length == 0)
|
||||
{
|
||||
var instance = typeof(EDIDV3).Instantiate<EDIDV3>();
|
||||
GPUApi.SetEDID(Handle, displayOutputId, instance);
|
||||
}
|
||||
|
||||
for (var offset = 0; offset < edidData.Length; offset += EDIDV3.MaxDataSize)
|
||||
{
|
||||
var array = new byte[Math.Min(EDIDV3.MaxDataSize, edidData.Length - offset)];
|
||||
Array.Copy(edidData, offset, array, 0, array.Length);
|
||||
var instance = EDIDV3.CreateWithData(0, (uint) offset, array, edidData.Length);
|
||||
GPUApi.SetEDID(Handle, displayOutputId, instance);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
catch (NVIDIAApiException ex)
|
||||
{
|
||||
if (ex.Status != Status.IncompatibleStructureVersion)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
}
|
||||
catch (NVIDIANotSupportedException)
|
||||
{
|
||||
// ignore
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (edidData.Length == 0)
|
||||
{
|
||||
var instance = typeof(EDIDV2).Instantiate<EDIDV2>();
|
||||
GPUApi.SetEDID(Handle, displayOutputId, instance);
|
||||
}
|
||||
|
||||
for (var offset = 0; offset < edidData.Length; offset += EDIDV2.MaxDataSize)
|
||||
{
|
||||
var array = new byte[Math.Min(EDIDV2.MaxDataSize, edidData.Length - offset)];
|
||||
Array.Copy(edidData, offset, array, 0, array.Length);
|
||||
GPUApi.SetEDID(Handle, displayOutputId, EDIDV2.CreateWithData(array, edidData.Length));
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
catch (NVIDIAApiException ex)
|
||||
{
|
||||
if (ex.Status != Status.IncompatibleStructureVersion)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
}
|
||||
catch (NVIDIANotSupportedException)
|
||||
{
|
||||
// ignore
|
||||
}
|
||||
|
||||
GPUApi.SetEDID(Handle, displayOutputId, EDIDV1.CreateWithData(edidData));
|
||||
}
|
||||
}
|
||||
}
|
||||
52
app/NvAPIWrapper/GPU/VideoBIOS.cs
Normal file
52
app/NvAPIWrapper/GPU/VideoBIOS.cs
Normal file
@@ -0,0 +1,52 @@
|
||||
using System;
|
||||
|
||||
namespace NvAPIWrapper.GPU
|
||||
{
|
||||
/// <summary>
|
||||
/// Contains information about the GPU Video BIOS
|
||||
/// </summary>
|
||||
public class VideoBIOS
|
||||
{
|
||||
internal VideoBIOS(uint revision, int oemRevision, string versionString)
|
||||
{
|
||||
Revision = revision;
|
||||
OEMRevision = oemRevision;
|
||||
VersionString = versionString.ToUpper();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the the OEM revision of the video BIOS
|
||||
/// </summary>
|
||||
public int OEMRevision { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the revision of the video BIOS
|
||||
/// </summary>
|
||||
public uint Revision { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the full video BIOS version string
|
||||
/// </summary>
|
||||
public string VersionString { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
return AsVersion().ToString();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the video BIOS version as a .Net Version object
|
||||
/// </summary>
|
||||
/// <returns>A Version object representing the video BIOS version</returns>
|
||||
public Version AsVersion()
|
||||
{
|
||||
return new Version(
|
||||
(int) ((Revision >> 28) + ((Revision << 4) >> 28) * 16), // 8 bit little endian
|
||||
(int) (((Revision << 8) >> 28) + ((Revision << 12) >> 28) * 16), // 8 bit little endian
|
||||
(int) ((Revision << 16) >> 16), // 16 bit big endian
|
||||
OEMRevision // 8 bit integer
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
BIN
app/NvAPIWrapper/Icon.png
Normal file
BIN
app/NvAPIWrapper/Icon.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 25 KiB |
81
app/NvAPIWrapper/NVIDIA.cs
Normal file
81
app/NvAPIWrapper/NVIDIA.cs
Normal file
@@ -0,0 +1,81 @@
|
||||
using NvAPIWrapper.Native;
|
||||
using NvAPIWrapper.Native.General.Structures;
|
||||
using NvAPIWrapper.Native.Interfaces.General;
|
||||
|
||||
namespace NvAPIWrapper
|
||||
{
|
||||
/// <summary>
|
||||
/// .Net friendly version of system and general functions of NVAPI library
|
||||
/// </summary>
|
||||
public static class NVIDIA
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets information about the system's chipset.
|
||||
/// </summary>
|
||||
public static IChipsetInfo ChipsetInfo
|
||||
{
|
||||
get => GeneralApi.GetChipsetInfo();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets NVIDIA driver branch version as string
|
||||
/// </summary>
|
||||
public static string DriverBranchVersion
|
||||
{
|
||||
get
|
||||
{
|
||||
GeneralApi.GetDriverAndBranchVersion(out var branchVersion);
|
||||
|
||||
return branchVersion;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets NVIDIA driver version
|
||||
/// </summary>
|
||||
public static uint DriverVersion
|
||||
{
|
||||
get => GeneralApi.GetDriverAndBranchVersion(out _);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets NVAPI interface version as string
|
||||
/// </summary>
|
||||
public static string InterfaceVersionString
|
||||
{
|
||||
get => GeneralApi.GetInterfaceVersionString();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current lid and dock information.
|
||||
/// </summary>
|
||||
public static LidDockParameters LidAndDockParameters
|
||||
{
|
||||
get => GeneralApi.GetLidAndDockInfo();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes the NvAPI library (if not already initialized) but always increments the ref-counter.
|
||||
/// </summary>
|
||||
public static void Initialize()
|
||||
{
|
||||
GeneralApi.Initialize();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// PRIVATE - Requests to restart the display driver
|
||||
/// </summary>
|
||||
public static void RestartDisplayDriver()
|
||||
{
|
||||
GeneralApi.RestartDisplayDriver();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Decrements the ref-counter and when it reaches ZERO, unloads NVAPI library.
|
||||
/// </summary>
|
||||
public static void Unload()
|
||||
{
|
||||
GeneralApi.Unload();
|
||||
}
|
||||
}
|
||||
}
|
||||
15
app/NvAPIWrapper/Native/Attributes/AcceptsAttribute.cs
Normal file
15
app/NvAPIWrapper/Native/Attributes/AcceptsAttribute.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
using System;
|
||||
|
||||
namespace NvAPIWrapper.Native.Attributes
|
||||
{
|
||||
[AttributeUsage(AttributeTargets.Parameter | AttributeTargets.Delegate)]
|
||||
internal class AcceptsAttribute : Attribute
|
||||
{
|
||||
public AcceptsAttribute(params Type[] types)
|
||||
{
|
||||
Types = types;
|
||||
}
|
||||
|
||||
public Type[] Types { get; set; }
|
||||
}
|
||||
}
|
||||
16
app/NvAPIWrapper/Native/Attributes/FunctionIdAttribute.cs
Normal file
16
app/NvAPIWrapper/Native/Attributes/FunctionIdAttribute.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
using System;
|
||||
using NvAPIWrapper.Native.Helpers;
|
||||
|
||||
namespace NvAPIWrapper.Native.Attributes
|
||||
{
|
||||
[AttributeUsage(AttributeTargets.Delegate)]
|
||||
internal class FunctionIdAttribute : Attribute
|
||||
{
|
||||
public FunctionIdAttribute(FunctionId functionId)
|
||||
{
|
||||
FunctionId = functionId;
|
||||
}
|
||||
|
||||
public FunctionId FunctionId { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
using System;
|
||||
|
||||
namespace NvAPIWrapper.Native.Attributes
|
||||
{
|
||||
[AttributeUsage(AttributeTargets.Struct)]
|
||||
internal class StructureVersionAttribute : Attribute
|
||||
{
|
||||
public StructureVersionAttribute()
|
||||
{
|
||||
}
|
||||
|
||||
public StructureVersionAttribute(int versionNumber)
|
||||
{
|
||||
VersionNumber = versionNumber;
|
||||
}
|
||||
|
||||
public int VersionNumber { get; set; }
|
||||
}
|
||||
}
|
||||
8
app/NvAPIWrapper/Native/Constants/Display.cs
Normal file
8
app/NvAPIWrapper/Native/Constants/Display.cs
Normal file
@@ -0,0 +1,8 @@
|
||||
namespace NvAPIWrapper.Native.Constants
|
||||
{
|
||||
internal static class Display
|
||||
{
|
||||
public const int AdvancedDisplayHeads = 4;
|
||||
public const int MaxDisplayHeads = 2;
|
||||
}
|
||||
}
|
||||
8
app/NvAPIWrapper/Native/Constants/General.cs
Normal file
8
app/NvAPIWrapper/Native/Constants/General.cs
Normal file
@@ -0,0 +1,8 @@
|
||||
namespace NvAPIWrapper.Native.Constants
|
||||
{
|
||||
internal static class General
|
||||
{
|
||||
public const int BinaryDataMax = 4096;
|
||||
public const int UnicodeStringLength = 2048;
|
||||
}
|
||||
}
|
||||
28
app/NvAPIWrapper/Native/DRS/DRSSettingLocation.cs
Normal file
28
app/NvAPIWrapper/Native/DRS/DRSSettingLocation.cs
Normal file
@@ -0,0 +1,28 @@
|
||||
namespace NvAPIWrapper.Native.DRS
|
||||
{
|
||||
/// <summary>
|
||||
/// Holds possible values for the setting location
|
||||
/// </summary>
|
||||
public enum DRSSettingLocation : uint
|
||||
{
|
||||
/// <summary>
|
||||
/// Setting is part of the current profile
|
||||
/// </summary>
|
||||
CurrentProfile = 0,
|
||||
|
||||
/// <summary>
|
||||
/// Setting is part of the global profile
|
||||
/// </summary>
|
||||
GlobalProfile,
|
||||
|
||||
/// <summary>
|
||||
/// Setting is part of the base profile
|
||||
/// </summary>
|
||||
BaseProfile,
|
||||
|
||||
/// <summary>
|
||||
/// Setting is part of the default profile
|
||||
/// </summary>
|
||||
DefaultProfile
|
||||
}
|
||||
}
|
||||
28
app/NvAPIWrapper/Native/DRS/DRSSettingType.cs
Normal file
28
app/NvAPIWrapper/Native/DRS/DRSSettingType.cs
Normal file
@@ -0,0 +1,28 @@
|
||||
namespace NvAPIWrapper.Native.DRS
|
||||
{
|
||||
/// <summary>
|
||||
/// Holds a list of possible setting value types
|
||||
/// </summary>
|
||||
public enum DRSSettingType : uint
|
||||
{
|
||||
/// <summary>
|
||||
/// Integer value type
|
||||
/// </summary>
|
||||
Integer = 0,
|
||||
|
||||
/// <summary>
|
||||
/// Binary value type
|
||||
/// </summary>
|
||||
Binary,
|
||||
|
||||
/// <summary>
|
||||
/// ASCII string value type
|
||||
/// </summary>
|
||||
String,
|
||||
|
||||
/// <summary>
|
||||
/// Unicode string value type
|
||||
/// </summary>
|
||||
UnicodeString
|
||||
}
|
||||
}
|
||||
77
app/NvAPIWrapper/Native/DRS/Structures/DRSApplicationV1.cs
Normal file
77
app/NvAPIWrapper/Native/DRS/Structures/DRSApplicationV1.cs
Normal file
@@ -0,0 +1,77 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using NvAPIWrapper.Native.Attributes;
|
||||
using NvAPIWrapper.Native.General.Structures;
|
||||
using NvAPIWrapper.Native.Helpers;
|
||||
using NvAPIWrapper.Native.Interfaces;
|
||||
using NvAPIWrapper.Native.Interfaces.DRS;
|
||||
|
||||
namespace NvAPIWrapper.Native.DRS.Structures
|
||||
{
|
||||
/// <inheritdoc cref="IDRSApplication" />
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 8)]
|
||||
[StructureVersion(1)]
|
||||
public struct DRSApplicationV1 : IInitializable, IDRSApplication
|
||||
{
|
||||
internal StructureVersion _Version;
|
||||
internal uint _IsPredefined;
|
||||
internal UnicodeString _ApplicationName;
|
||||
internal UnicodeString _FriendlyName;
|
||||
internal UnicodeString _LauncherName;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of <see cref="DRSApplicationV1" />
|
||||
/// </summary>
|
||||
/// <param name="applicationName">The application file name.</param>
|
||||
/// <param name="friendlyName">The application friendly name.</param>
|
||||
/// <param name="launcherName">The application launcher name.</param>
|
||||
public DRSApplicationV1(
|
||||
string applicationName,
|
||||
string friendlyName = null,
|
||||
string launcherName = null
|
||||
)
|
||||
{
|
||||
this = typeof(DRSApplicationV1).Instantiate<DRSApplicationV1>();
|
||||
IsPredefined = false;
|
||||
ApplicationName = applicationName;
|
||||
FriendlyName = friendlyName ?? string.Empty;
|
||||
LauncherName = launcherName ?? string.Empty;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool IsPredefined
|
||||
{
|
||||
get => _IsPredefined > 0;
|
||||
private set => _IsPredefined = value ? 1u : 0u;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public string ApplicationName
|
||||
{
|
||||
get => _ApplicationName.Value;
|
||||
private set
|
||||
{
|
||||
if (string.IsNullOrEmpty(value))
|
||||
{
|
||||
throw new ArgumentException("Name can not be empty or null.");
|
||||
}
|
||||
|
||||
_ApplicationName = new UnicodeString(value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public string FriendlyName
|
||||
{
|
||||
get => _FriendlyName.Value;
|
||||
private set => _FriendlyName = new UnicodeString(value);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public string LauncherName
|
||||
{
|
||||
get => _LauncherName.Value;
|
||||
private set => _LauncherName = new UnicodeString(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
93
app/NvAPIWrapper/Native/DRS/Structures/DRSApplicationV2.cs
Normal file
93
app/NvAPIWrapper/Native/DRS/Structures/DRSApplicationV2.cs
Normal file
@@ -0,0 +1,93 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using NvAPIWrapper.Native.Attributes;
|
||||
using NvAPIWrapper.Native.General.Structures;
|
||||
using NvAPIWrapper.Native.Helpers;
|
||||
using NvAPIWrapper.Native.Interfaces;
|
||||
using NvAPIWrapper.Native.Interfaces.DRS;
|
||||
|
||||
namespace NvAPIWrapper.Native.DRS.Structures
|
||||
{
|
||||
/// <inheritdoc cref="IDRSApplication" />
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 8)]
|
||||
[StructureVersion(2)]
|
||||
public struct DRSApplicationV2 : IInitializable, IDRSApplication
|
||||
{
|
||||
internal const char FileInFolderSeparator = ':';
|
||||
internal StructureVersion _Version;
|
||||
internal uint _IsPredefined;
|
||||
internal UnicodeString _ApplicationName;
|
||||
internal UnicodeString _FriendlyName;
|
||||
internal UnicodeString _LauncherName;
|
||||
internal UnicodeString _FileInFolder;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of <see cref="DRSApplicationV2" />
|
||||
/// </summary>
|
||||
/// <param name="applicationName">The application file name.</param>
|
||||
/// <param name="friendlyName">The application friendly name.</param>
|
||||
/// <param name="launcherName">The application launcher name.</param>
|
||||
/// <param name="fileInFolders">The list of files that are necessary to be present in the application parent directory.</param>
|
||||
// ReSharper disable once TooManyDependencies
|
||||
public DRSApplicationV2(
|
||||
string applicationName,
|
||||
string friendlyName = null,
|
||||
string launcherName = null,
|
||||
string[] fileInFolders = null
|
||||
)
|
||||
{
|
||||
this = typeof(DRSApplicationV2).Instantiate<DRSApplicationV2>();
|
||||
IsPredefined = false;
|
||||
ApplicationName = applicationName;
|
||||
FriendlyName = friendlyName ?? string.Empty;
|
||||
LauncherName = launcherName ?? string.Empty;
|
||||
FilesInFolder = fileInFolders ?? new string[0];
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool IsPredefined
|
||||
{
|
||||
get => _IsPredefined > 0;
|
||||
private set => _IsPredefined = value ? 1u : 0u;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public string ApplicationName
|
||||
{
|
||||
get => _ApplicationName.Value;
|
||||
private set
|
||||
{
|
||||
if (string.IsNullOrEmpty(value))
|
||||
{
|
||||
throw new ArgumentException("Name can not be empty or null.");
|
||||
}
|
||||
|
||||
_ApplicationName = new UnicodeString(value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public string FriendlyName
|
||||
{
|
||||
get => _FriendlyName.Value;
|
||||
private set => _FriendlyName = new UnicodeString(value);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public string LauncherName
|
||||
{
|
||||
get => _LauncherName.Value;
|
||||
private set => _LauncherName = new UnicodeString(value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the list of files that are necessary to be present in the application parent directory.
|
||||
/// </summary>
|
||||
public string[] FilesInFolder
|
||||
{
|
||||
get => _FileInFolder.Value?.Split(new[] {FileInFolderSeparator}, StringSplitOptions.RemoveEmptyEntries) ??
|
||||
new string[0];
|
||||
private set => _FileInFolder = new UnicodeString(string.Join(FileInFolderSeparator.ToString(), value));
|
||||
}
|
||||
}
|
||||
}
|
||||
114
app/NvAPIWrapper/Native/DRS/Structures/DRSApplicationV3.cs
Normal file
114
app/NvAPIWrapper/Native/DRS/Structures/DRSApplicationV3.cs
Normal file
@@ -0,0 +1,114 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using NvAPIWrapper.Native.Attributes;
|
||||
using NvAPIWrapper.Native.General.Structures;
|
||||
using NvAPIWrapper.Native.Helpers;
|
||||
using NvAPIWrapper.Native.Interfaces;
|
||||
using NvAPIWrapper.Native.Interfaces.DRS;
|
||||
|
||||
namespace NvAPIWrapper.Native.DRS.Structures
|
||||
{
|
||||
/// <inheritdoc cref="IDRSApplication" />
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 8)]
|
||||
[StructureVersion(3)]
|
||||
public struct DRSApplicationV3 : IInitializable, IDRSApplication
|
||||
{
|
||||
internal const char FileInFolderSeparator = DRSApplicationV2.FileInFolderSeparator;
|
||||
internal StructureVersion _Version;
|
||||
internal uint _IsPredefined;
|
||||
internal UnicodeString _ApplicationName;
|
||||
internal UnicodeString _FriendlyName;
|
||||
internal UnicodeString _LauncherName;
|
||||
internal UnicodeString _FileInFolder;
|
||||
internal uint _Flags;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of <see cref="DRSApplicationV3" />
|
||||
/// </summary>
|
||||
/// <param name="applicationName">The application file name.</param>
|
||||
/// <param name="friendlyName">The application friendly name.</param>
|
||||
/// <param name="launcherName">The application launcher name.</param>
|
||||
/// <param name="fileInFolders">The list of files that are necessary to be present in the application parent directory.</param>
|
||||
/// <param name="isMetro">A boolean value indicating if this application is a metro application.</param>
|
||||
// ReSharper disable once TooManyDependencies
|
||||
public DRSApplicationV3(
|
||||
string applicationName,
|
||||
string friendlyName = null,
|
||||
string launcherName = null,
|
||||
string[] fileInFolders = null,
|
||||
bool isMetro = false
|
||||
)
|
||||
{
|
||||
this = typeof(DRSApplicationV3).Instantiate<DRSApplicationV3>();
|
||||
IsPredefined = false;
|
||||
ApplicationName = applicationName;
|
||||
FriendlyName = friendlyName ?? string.Empty;
|
||||
LauncherName = launcherName ?? string.Empty;
|
||||
FilesInFolder = fileInFolders ?? new string[0];
|
||||
IsMetroApplication = isMetro;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool IsPredefined
|
||||
{
|
||||
get => _IsPredefined > 0;
|
||||
private set => _IsPredefined = value ? 1u : 0u;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a boolean value indicating if this application is a metro application
|
||||
/// </summary>
|
||||
public bool IsMetroApplication
|
||||
{
|
||||
get => _Flags.GetBit(0);
|
||||
private set => _Flags = _Flags.SetBit(0, value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a boolean value indicating if this application has command line arguments
|
||||
/// </summary>
|
||||
public bool HasCommandLine
|
||||
{
|
||||
get => _Flags.GetBit(1);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public string ApplicationName
|
||||
{
|
||||
get => _ApplicationName.Value;
|
||||
private set
|
||||
{
|
||||
if (string.IsNullOrEmpty(value))
|
||||
{
|
||||
throw new ArgumentException("Name can not be empty or null.");
|
||||
}
|
||||
|
||||
_ApplicationName = new UnicodeString(value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public string FriendlyName
|
||||
{
|
||||
get => _FriendlyName.Value;
|
||||
private set => _FriendlyName = new UnicodeString(value);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public string LauncherName
|
||||
{
|
||||
get => _LauncherName.Value;
|
||||
private set => _LauncherName = new UnicodeString(value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the list of files that are necessary to be present in the application parent directory.
|
||||
/// </summary>
|
||||
public string[] FilesInFolder
|
||||
{
|
||||
get => _FileInFolder.Value?.Split(new[] {FileInFolderSeparator}, StringSplitOptions.RemoveEmptyEntries) ??
|
||||
new string[0];
|
||||
private set => _FileInFolder = new UnicodeString(string.Join(FileInFolderSeparator.ToString(), value));
|
||||
}
|
||||
}
|
||||
}
|
||||
148
app/NvAPIWrapper/Native/DRS/Structures/DRSApplicationV4.cs
Normal file
148
app/NvAPIWrapper/Native/DRS/Structures/DRSApplicationV4.cs
Normal file
@@ -0,0 +1,148 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using NvAPIWrapper.Native.Attributes;
|
||||
using NvAPIWrapper.Native.General.Structures;
|
||||
using NvAPIWrapper.Native.Helpers;
|
||||
using NvAPIWrapper.Native.Interfaces;
|
||||
using NvAPIWrapper.Native.Interfaces.DRS;
|
||||
|
||||
namespace NvAPIWrapper.Native.DRS.Structures
|
||||
{
|
||||
/// <inheritdoc cref="IDRSApplication" />
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 8)]
|
||||
[StructureVersion(4)]
|
||||
public struct DRSApplicationV4 : IInitializable, IDRSApplication
|
||||
{
|
||||
internal const char FileInFolderSeparator = DRSApplicationV3.FileInFolderSeparator;
|
||||
internal StructureVersion _Version;
|
||||
internal uint _IsPredefined;
|
||||
internal UnicodeString _ApplicationName;
|
||||
internal UnicodeString _FriendlyName;
|
||||
internal UnicodeString _LauncherName;
|
||||
internal UnicodeString _FileInFolder;
|
||||
internal uint _Flags;
|
||||
internal UnicodeString _CommandLine;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of <see cref="DRSApplicationV4" />
|
||||
/// </summary>
|
||||
/// <param name="applicationName">The application file name.</param>
|
||||
/// <param name="friendlyName">The application friendly name.</param>
|
||||
/// <param name="launcherName">The application launcher name.</param>
|
||||
/// <param name="fileInFolders">The list of files that are necessary to be present in the application parent directory.</param>
|
||||
/// <param name="isMetro">A boolean value indicating if this application is a metro application.</param>
|
||||
/// <param name="commandLine">The application's command line arguments.</param>
|
||||
// ReSharper disable once TooManyDependencies
|
||||
public DRSApplicationV4(
|
||||
string applicationName,
|
||||
string friendlyName = null,
|
||||
string launcherName = null,
|
||||
string[] fileInFolders = null,
|
||||
bool isMetro = false,
|
||||
string commandLine = null
|
||||
)
|
||||
{
|
||||
this = typeof(DRSApplicationV4).Instantiate<DRSApplicationV4>();
|
||||
IsPredefined = false;
|
||||
ApplicationName = applicationName;
|
||||
FriendlyName = friendlyName ?? string.Empty;
|
||||
LauncherName = launcherName ?? string.Empty;
|
||||
FilesInFolder = fileInFolders ?? new string[0];
|
||||
IsMetroApplication = isMetro;
|
||||
ApplicationCommandLine = commandLine ?? string.Empty;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool IsPredefined
|
||||
{
|
||||
get => _IsPredefined > 0;
|
||||
private set => _IsPredefined = value ? 1u : 0u;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a boolean value indicating if this application is a metro application
|
||||
/// </summary>
|
||||
public bool IsMetroApplication
|
||||
{
|
||||
get => _Flags.GetBit(0);
|
||||
private set => _Flags = _Flags.SetBit(0, value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a boolean value indicating if this application has command line arguments
|
||||
/// </summary>
|
||||
public bool HasCommandLine
|
||||
{
|
||||
get => _Flags.GetBit(1);
|
||||
private set => _Flags = _Flags.SetBit(1, value);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public string ApplicationName
|
||||
{
|
||||
get => _ApplicationName.Value;
|
||||
private set
|
||||
{
|
||||
if (string.IsNullOrEmpty(value))
|
||||
{
|
||||
throw new ArgumentException("Name can not be empty or null.");
|
||||
}
|
||||
|
||||
_ApplicationName = new UnicodeString(value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the application command line arguments
|
||||
/// </summary>
|
||||
public string ApplicationCommandLine
|
||||
{
|
||||
get => (HasCommandLine ? _CommandLine.Value : null) ?? string.Empty;
|
||||
private set
|
||||
{
|
||||
if (string.IsNullOrEmpty(value))
|
||||
{
|
||||
_CommandLine = new UnicodeString(null);
|
||||
|
||||
if (HasCommandLine)
|
||||
{
|
||||
HasCommandLine = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_CommandLine = new UnicodeString(value);
|
||||
|
||||
if (!HasCommandLine)
|
||||
{
|
||||
HasCommandLine = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public string FriendlyName
|
||||
{
|
||||
get => _FriendlyName.Value;
|
||||
private set => _FriendlyName = new UnicodeString(value);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public string LauncherName
|
||||
{
|
||||
get => _LauncherName.Value;
|
||||
private set => _LauncherName = new UnicodeString(value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the list of files that are necessary to be present in the application parent directory.
|
||||
/// </summary>
|
||||
public string[] FilesInFolder
|
||||
{
|
||||
get => _FileInFolder.Value?.Split(new[] {FileInFolderSeparator}, StringSplitOptions.RemoveEmptyEntries) ??
|
||||
new string[0];
|
||||
private set => _FileInFolder = new UnicodeString(string.Join(FileInFolderSeparator.ToString(), value));
|
||||
}
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user