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662 Commits

Author SHA1 Message Date
Serge
6b04ffa172 Version bump 2023-06-09 21:55:47 +02:00
Serge
15e4310016 Clock fix 2023-06-09 21:53:31 +02:00
Serge
3abe924525 Merge branch 'main' of https://github.com/seerge/g-helper 2023-06-09 21:29:02 +02:00
Serge
691f187b7d Improved backlight sync with optimization service 2023-06-09 21:28:59 +02:00
Serge
8e4c0dada7 Update README.md 2023-06-09 15:44:13 +02:00
Serge
f535818fb0 Update README.md 2023-06-09 14:14:21 +02:00
Serge
ce75d2c778 Update README.md 2023-06-09 12:45:08 +02:00
Serge
c755213472 Merge pull request #573 from hellotale/patch-2
Update and fix Korean translation
2023-06-08 14:57:01 +02:00
hellotale
60e8712131 Update and rename Strings.kr.resx to Strings.ko.resx 2023-06-08 21:30:24 +09:00
Serge
2c817b46ef Merge branch 'main' of https://github.com/seerge/g-helper 2023-06-08 13:20:28 +02:00
Serge
e16f612311 Driver updater fix 2023-06-08 13:20:26 +02:00
Serge
4ce4b4bbf7 Update README.md 2023-06-08 12:03:13 +02:00
Serge
f9303ced8a Merge pull request #570 from marcelomijas/main
Spanish translation fix for "Updates" + more
2023-06-08 11:55:28 +02:00
Serge
f000a03395 Update README.md 2023-06-08 11:51:30 +02:00
Marcelo Moreno
90205e9231 Start/stop Spanish translation 2023-06-08 11:51:26 +02:00
Marcelo Moreno
e65270c961 Spanish translation fix for "Updates" 2023-06-08 11:34:13 +02:00
Serge
306dfe2bd7 XGM button fix 2023-06-08 11:17:06 +02:00
Serge
ca7dfff357 Merge branch 'main' of https://github.com/seerge/g-helper 2023-06-07 22:52:05 +02:00
Serge
59288b9422 Integrated debloater 2023-06-07 22:52:04 +02:00
Serge
46ff8deb44 Merge pull request #558 from marcelomijas/main
Update Spanish translation
2023-06-07 22:21:51 +02:00
Marcelo Moreno
e6e8877531 Update Spanish translation 2023-06-07 21:48:57 +02:00
Serge
b13306b989 Added brightness control to M-hotkeys 2023-06-07 16:34:40 +02:00
Serge
838dc039ac Merge branch 'main' of https://github.com/seerge/g-helper 2023-06-07 15:16:34 +02:00
Serge
0702f95e0c Driver Updater improvements 2023-06-07 15:16:32 +02:00
Serge
f42fcf2f73 Merge pull request #554 from hellotale/patch-1
Add Korean translation
2023-06-07 12:07:15 +02:00
hellotale
6a7e1ddaa3 Add Korean translation 2023-06-07 16:25:57 +09:00
Serge
57ffcb8c7f Added manual mode config flag 2023-06-06 22:54:08 +02:00
Serge
5425bd0128 Color Profiles 2023-06-06 22:06:45 +02:00
Serge
328cd8f9f1 Minor refactoring 2023-06-06 13:17:13 +02:00
Serge
38739ca8f6 CPU power limits 2023-06-06 11:38:11 +02:00
Serge
a3e235e886 Added PPT fix for M16, G17 (2023) and F15 (2022) 2023-06-06 10:59:49 +02:00
Serge
678f4b0eb7 UI tweaks 2023-06-05 22:32:50 +02:00
Serge
4bbfbd0382 Driver Updates 2023-06-05 17:31:59 +02:00
Serge
4c8291c74b S15 fix 2023-06-05 11:49:56 +02:00
Serge
e9060ad8c0 Update README.md 2023-06-04 23:29:42 +02:00
Serge
f26585e73c Version bump 2023-06-04 23:21:29 +02:00
Serge
9f7da4c20a GPU Section UI fixes 2023-06-04 23:20:37 +02:00
Serge
eff45c1485 Curve editor fix 2023-06-04 23:09:56 +02:00
Serge
be6e5e8f23 Varibright control 2023-06-04 17:21:31 +02:00
Serge
17083eef21 Check for optimization service before setting backlight 2023-06-04 12:18:51 +02:00
Serge
d5b098335b Kill GPU apps for AMD, Optimus fix 2023-06-04 01:25:39 +02:00
Serge
acb2efdd00 Merge branch 'main' of https://github.com/seerge/g-helper 2023-06-03 22:17:48 +02:00
Serge
92fa210898 UI tweaks 2023-06-03 22:17:46 +02:00
Serge
6dd4e07efe Merge pull request #527 from marcelomijas/main
Update Spanish translation
2023-06-03 18:07:41 +02:00
Marcelo Moreno
ae6972db76 Update Spanish translation
- Translation for the new Fn+F without Fn feature.
- Translation for the Fn-Lock toggle.
- Update backlight timeout translation.
2023-06-03 18:03:42 +02:00
Serge
b3f7b1027f Merge pull request #524 from lswlc33/patch-3
upadte translate
2023-06-03 14:31:22 +02:00
雪中明月
8929daa604 upadte translate 2023-06-03 20:24:13 +08:00
Serge
eb522214f0 UI Tweaks 2023-06-02 21:25:18 +02:00
Serge
1222377c33 Update README.zh-CN.md 2023-06-02 21:14:32 +02:00
Serge
933f07d666 Update README.md 2023-06-02 21:14:02 +02:00
Serge
8f95f6a1bb Update README.md 2023-06-02 21:13:12 +02:00
Serge
f2c32b2e9a Add files via upload 2023-06-02 21:11:05 +02:00
Serge
ddb591b79a Backlight fixes 2023-06-02 14:06:12 +02:00
Serge
65b4192393 Backlight fixes 2023-06-02 13:37:43 +02:00
Serge
846cc6e867 Autoupdate fix 2023-06-02 13:16:09 +02:00
Serge
ddac5a23be Merge branch 'main' of https://github.com/seerge/g-helper 2023-06-02 12:57:11 +02:00
Serge
4f6db4ae0a Save backlight levels per battery / power 2023-06-02 12:57:09 +02:00
Serge
14dd96dee3 Merge pull request #507 from Hoangdus/main
Improve Vietnamese Translation.
2023-06-02 11:54:27 +02:00
Hoangdus
79ff24bbb7 Fix a small translation error 2023-06-02 03:50:19 +07:00
Hoangdus
b715bd0391 Improve Vietnamese Translation 2023-06-02 03:10:36 +07:00
Serge
b97a06eb56 Merge branch 'main' of https://github.com/seerge/g-helper 2023-06-01 20:07:53 +02:00
Serge
e69845e858 Added FN+C binding for Fn-Lock 2023-06-01 20:07:51 +02:00
Serge
b832ba6e8b Update README.md 2023-06-01 17:34:39 +02:00
Serge
314d25c751 Backlight fix 2023-06-01 15:24:51 +02:00
Serge
b52163949c Auto brightness tweak 2023-06-01 15:18:41 +02:00
Serge
f0ee2b8aac Fn-lock support for optimization service 2023-06-01 14:32:29 +02:00
Serge
1603f625ed FN-Lock support for case when optimization service is running 2023-06-01 14:19:43 +02:00
Serge
8f66006791 Fn-lock tweaks 2023-06-01 12:52:35 +02:00
Serge
39387041fe UI fixes 2023-05-31 17:41:24 +02:00
Serge
400b2cd6cb FN-lock 2023-05-31 17:33:53 +02:00
Serge
b20442e61f Merge branch 'main' of https://github.com/seerge/g-helper 2023-05-31 17:23:54 +02:00
Serge
6d219511fc FN-Lock preparations 2023-05-31 17:23:52 +02:00
Serge
2282820453 Merge pull request #491 from marcelomijas/main
Spanish translation small fix
2023-05-31 11:51:11 +02:00
Marcelo Moreno
d4fcfe8895 Spanish translation small fix
Added translations for keyboard backlight timeout but they were too large... This is a shorter translation.
2023-05-31 11:36:13 +02:00
Serge
8eb923a703 PPT labels 2023-05-30 22:43:42 +02:00
Serge
59548be543 PPT UI tweaks 2023-05-30 21:35:21 +02:00
Serge
1596ce84e8 PPT labels fixes 2023-05-30 18:58:44 +02:00
Serge
f670b9e0dc Merge branch 'main' of https://github.com/seerge/g-helper 2023-05-30 14:55:52 +02:00
Serge
52c2987c88 UI tweaks 2023-05-30 14:55:50 +02:00
Serge
c9aa910035 Merge pull request #485 from marcelomijas/main
Update Spanish translation
2023-05-30 12:19:58 +02:00
Marcelo Moreno
22f648a23f Update Spanish translation 2023-05-30 12:18:31 +02:00
Serge
9255a8554d Merge branch 'main' of https://github.com/seerge/g-helper 2023-05-30 00:33:27 +02:00
Serge
859f4f55c3 GPU sliders fix 2023-05-30 00:33:24 +02:00
Serge
7e3872939b Update README.md 2023-05-29 23:54:59 +02:00
Serge
2556583451 Update README.md 2023-05-29 23:53:19 +02:00
Serge
20e7d220e5 Added APU slider 2023-05-29 22:07:08 +02:00
Serge
2f5543ce84 Merge branch 'main' of https://github.com/seerge/g-helper 2023-05-29 19:39:00 +02:00
Serge
4c55e16f2e UI tweaks 2023-05-29 19:38:57 +02:00
Serge
30544e74d7 Update README.md 2023-05-29 19:18:25 +02:00
Serge
f5925accb3 Merge pull request #475 from MDowski/patch-2
Update to Polish translation
2023-05-29 15:31:29 +02:00
MD
842ea2a92d Update to Polish translation
Tweaks in declination and words shortening.
2023-05-29 14:58:37 +02:00
Serge
1ca97bd3f4 Updated translations 2023-05-29 14:36:55 +02:00
Serge
8a1dd9f137 Bumped version number 2023-05-29 13:15:54 +02:00
Serge
325f16cf55 Added optimization service to debloat.bat 2023-05-29 13:15:23 +02:00
Serge
42cc1bdb98 Added option to stop all GPU apps before setting Eco 2023-05-29 12:16:19 +02:00
Serge
83a2d1dc9f Merge branch 'main' of https://github.com/seerge/g-helper 2023-05-28 21:43:26 +02:00
Serge
3aae223b15 Added Ctr+Shif+F12 binding to toggle app window 2023-05-28 21:43:24 +02:00
Serge
b22d2f8ceb Update README.md 2023-05-28 21:26:05 +02:00
Serge
2041861a14 Merge branch 'main' of https://github.com/seerge/g-helper 2023-05-28 16:09:46 +02:00
Serge
dfc3c0e515 UI tweaks 2023-05-28 16:09:44 +02:00
Serge
796ec34284 Update README.md 2023-05-28 14:06:12 +02:00
Serge
50894a59d3 USB adjustment 2023-05-28 12:15:43 +02:00
Serge
1472004d4b Backlight timeouts 2023-05-28 12:02:29 +02:00
Serge
36c42ed05f Merge pull request #468 from etylix/main
Add Vietnamese translations
2023-05-28 11:45:04 +02:00
Hoang Pham Anh Duy
66220351f1 Add Vietnamese translations 2023-05-28 16:40:49 +07:00
Serge
8f2c8842e0 Merge branch 'main' of https://github.com/seerge/g-helper 2023-05-27 22:44:55 +02:00
Serge
1cda822820 Backlight control fix 2023-05-27 22:44:54 +02:00
Serge
2afba74dd5 Update README.md 2023-05-26 11:52:29 +02:00
Serge
e69f9d1014 Update README.md 2023-05-26 11:48:13 +02:00
Serge
47d96aca61 Keybinding fix 2023-05-25 13:30:33 +02:00
Serge
f36fb6ca55 Hide GPU fans from UI if they don't exist in system 2023-05-24 23:47:08 +02:00
Serge
e765b4f037 Tweaks and fixes 2023-05-24 14:34:43 +02:00
Serge
f395c706f6 UI tweaks 2023-05-23 20:49:56 +02:00
Serge
444fdcdd97 Backlight fix 2023-05-23 15:27:00 +02:00
Serge
b874900393 French language fixes 2023-05-23 11:14:03 +02:00
Serge
05aad0f1ad Matrix tweaks 2023-05-23 10:58:27 +02:00
Serge
a34cc1cb03 Animatrix clock fix 2023-05-22 21:57:21 +02:00
Serge
8c557344db Merge branch 'main' of https://github.com/seerge/g-helper 2023-05-22 17:57:08 +02:00
Serge
5b2a4cb065 UI tweaks 2023-05-22 17:57:06 +02:00
Serge
51bcad8bbe Merge pull request #434 from marcelomijas/main
Spanish translation of new key functions
2023-05-22 16:26:13 +02:00
Marcelo Moreno
125aa44e6c Spanish translation of new key functions 2023-05-22 16:21:58 +02:00
Serge
9e6ca7c2e2 Bumped version to 0.67 2023-05-22 16:15:24 +02:00
Serge
252cc9d868 Merge branch 'main' of https://github.com/seerge/g-helper 2023-05-22 13:31:03 +02:00
Serge
0b03b62a2d Extended support for Z13 external keyboard 2023-05-22 13:31:01 +02:00
Serge
ff7a5463d6 Update README.md 2023-05-22 11:44:10 +02:00
Serge
5134aaca9d Native brightness OSD 2023-05-22 11:18:57 +02:00
Serge
2a5c2e02ac Anime matrix fix 2023-05-21 21:23:55 +02:00
Serge
80e3971dad m1,m2 bindings 2023-05-21 20:44:04 +02:00
Serge
ac60986646 Sleep Fix 2023-05-21 19:19:26 +02:00
Serge
1e0169a71d Added M1/M2 keys and keyboard init 2023-05-21 19:01:43 +02:00
Serge
e0346a8af8 UI Tweaks 2023-05-21 18:06:41 +02:00
Serge
4ee97fdbc4 XGM Fixes 2023-05-21 17:42:15 +02:00
Serge
34075b67d4 Merge branch 'main' of https://github.com/seerge/g-helper 2023-05-21 12:27:54 +02:00
Serge
4ed9675d99 Refactoring 2023-05-21 12:27:52 +02:00
Serge
af3538e105 Update README.md 2023-05-21 00:24:57 +02:00
Serge
d818405e04 Bumped version to 0.65 2023-05-20 23:14:15 +02:00
Serge
9794229f3f Extra icons for OSD 2023-05-20 22:59:17 +02:00
Serge
9f56959c67 Some OSD notifications 2023-05-20 21:51:02 +02:00
Serge
09e6676b7c Merge pull request #418 from marcelomijas/main
Update Spanish translation
2023-05-20 20:51:57 +02:00
Serge
6adb2e2fcf Keyboard Reading 2023-05-20 20:50:58 +02:00
Marcelo Moreno
08cc4409a9 Update Spanish translation 2023-05-20 20:37:54 +02:00
Serge
1ac0f2be08 Merge branch 'main' of https://github.com/seerge/g-helper 2023-05-20 14:28:08 +02:00
Serge
05e66d3b95 Tweaks 2023-05-20 14:28:05 +02:00
Serge
0f8f1e9ce5 Merge pull request #300 from tbateson/main
Add GitHub workflows
2023-05-20 11:51:42 +02:00
Thomas Bateson
d37b46c588 Add GitHub workflows 2023-05-19 13:32:31 -05:00
Serge
020a7d074f Some renamings 2023-05-19 19:14:07 +02:00
Serge
7eb7cc9f78 UI tweaks 2023-05-19 16:09:27 +02:00
Serge
38d60e88ea Fixed anime matrix crash 2023-05-19 13:46:49 +02:00
Serge
0cc16765b6 Update README.md 2023-05-19 11:27:24 +02:00
Serge
96f705806b Update README.md 2023-05-19 11:17:27 +02:00
Serge
d1cceda2ab UI Tweaks 2023-05-19 10:40:16 +02:00
Serge
381b4dd3e8 Merge pull request #409 from TomBonnot/main
Adding French and Português Version
2023-05-19 00:16:11 +02:00
Tom Bonnot
a99dcbf445 Last changes on portuguese-brazilian version + deleting .idea files 2023-05-18 18:12:44 -04:00
Tom Bonnot
4751383a3a Saving progress on pt-br translation 2023-05-18 15:50:32 -04:00
Serge
06320afcb3 Audio visualizer 2023-05-18 18:21:09 +02:00
Serge
0eb6209eda Matrix audio visualizer 2023-05-18 17:42:19 +02:00
Tom Bonnot
a342cab9a6 Final version for French translation 2023-05-18 11:40:02 -04:00
Tom Bonnot
12c6482f61 Adding pt-br and completion of fr version (might need some corrections) 2023-05-18 10:30:05 -04:00
Tom Bonnot
20933bfd8d First commit - French version 2023-05-18 09:51:30 -04:00
Serge
c66c8e9030 Custom keybinding for mode toggle 2023-05-17 20:33:41 +02:00
Serge
14b677514b Update README.md 2023-05-17 17:17:13 +02:00
Serge
ce266ffe07 Merge pull request #402 from IceStormNG/german-translation
German translation
2023-05-17 16:51:04 +02:00
Serge
f29410fa2a Merge branch 'main' of https://github.com/seerge/g-helper 2023-05-17 14:52:09 +02:00
Serge
7117b58746 ACPI events listener 2023-05-17 14:52:06 +02:00
Carsten Braun
0456fa013c Improbed a few translations and fixed typos. 2023-05-17 13:11:11 +02:00
Carsten Braun
6a4aa4e138 Localize fan speed labels in the main window 2023-05-17 10:47:41 +02:00
IceStormNG
d75067b40c Merge branch 'seerge:main' into german-translation 2023-05-17 10:39:02 +02:00
Carsten Braun
de45038911 Translated the App to German. Added a few additional resources for localization 2023-05-16 16:20:00 +02:00
Serge
e23c727e79 Update README.md 2023-05-16 15:44:30 +02:00
Serge
2f2c534278 Merge pull request #394 from lswlc33/main
Update Strings.zh-CN.resx
2023-05-16 15:21:34 +02:00
Serge
bdbec79aba UI tweaks 2023-05-16 15:19:53 +02:00
雪中明月
e3d0a04fa4 Update Strings.zh-CN.resx 2023-05-16 21:12:58 +08:00
Serge
4dd7d41cf4 Merge pull request #392 from IceStormNG/windows-power-plan-changes-optional
Windows power plan changes optional
2023-05-16 14:53:58 +02:00
Carsten Braun
8370217cef This is not a perf config but a regular config value. 2023-05-16 13:34:40 +02:00
Carsten Braun
63c1829edd We can reference the checkbox directly 2023-05-16 13:34:26 +02:00
Carsten Braun
69e5a0448e Accomodate for non-exitent settings value 2023-05-16 13:30:08 +02:00
Carsten Braun
b74b9ae257 Fix nullability 2023-05-16 13:29:48 +02:00
Carsten Braun
71e007d8ad Fixed UI that VS Forms Designer broke 2023-05-16 13:29:31 +02:00
Carsten Braun
6896166c3c Fixed French translation value 2023-05-16 12:36:26 +02:00
Carsten Braun
fd89d9c13a Changed string to "Power Mode" instead of "power plan" 2023-05-16 12:33:15 +02:00
Carsten Braun
8bec153da8 Fixed localization key for french 2023-05-16 12:30:57 +02:00
Carsten Braun
7d968f5f08 Do not set default value. 2023-05-16 12:24:06 +02:00
Carsten Braun
ac5fc3f96e Revert "Revert "Adjustment of Windows Power Overlay is now optional""
This reverts commit 8804d19567.
2023-05-16 12:21:28 +02:00
Serge
8590d0301a Merge pull request #391 from seerge/revert-385-windows-power-plan-changes-optional
Revert "Adjustment of Windows Power Overlay is now optional"
2023-05-16 11:39:41 +02:00
Serge
8804d19567 Revert "Adjustment of Windows Power Overlay is now optional" 2023-05-16 11:38:17 +02:00
Serge
57ce0631a3 Merge pull request #385 from IceStormNG/windows-power-plan-changes-optional
Adjustment of Windows Power Overlay is now optional
2023-05-16 11:30:41 +02:00
Carsten Braun
b796f9f9d4 Moved checkbox to 2023-05-16 10:41:02 +02:00
Serge
f39563fcdf Added touchpad toggle for tablet mode on x13/x16 2023-05-15 23:59:21 +02:00
Serge
853d0c231d Auto update 2023-05-15 22:23:16 +02:00
Serge
df3324d641 Auto update 2023-05-15 22:21:41 +02:00
Serge
75c90ee155 Merge branch 'main' of https://github.com/seerge/g-helper 2023-05-15 22:11:29 +02:00
Serge
4015e0a7f7 Added auto-update checker 2023-05-15 22:11:27 +02:00
Carsten Braun
2a82e41894 Adjustment of Windows Power Overlay is now optional 2023-05-15 13:23:20 +02:00
Serge
a5541dfe10 Update README.md 2023-05-14 19:52:02 +02:00
Serge
fd3a139c47 Aura tweaks 2023-05-14 10:28:48 +02:00
Serge
608b8571d4 Fix for turkish keyboard, tweak for default fan curves 2023-05-13 22:13:00 +02:00
Serge
82a39bcfa1 Merge pull request #375 from IceStormNG/animematrix-for-GU604
Supports AniMeMatrix for Zephyrus M16 2023 (GU604)
2023-05-13 18:24:37 +02:00
Carsten Braun
f9ccd92dc6 Supports AniMeMatrix for Zephyrus M16 2023 (GU604) 2023-05-13 18:10:18 +02:00
Serge
1fadc6c31e Hotfix for possible crash 2023-05-13 09:43:26 +02:00
Serge
0b7dd42a5d UI tweak 2023-05-12 17:21:04 +02:00
Serge
51cd700e25 Improved GPU restart 2023-05-12 15:51:57 +02:00
Serge
7484253007 Merge branch 'main' of https://github.com/seerge/g-helper 2023-05-12 14:06:19 +02:00
Serge
f5cf768017 Display workaround 2023-05-12 14:06:15 +02:00
Serge
ca57669596 NV Clocks tweaks 2023-05-11 19:38:53 +02:00
Serge
35f1a3a25b Clock tweak 2023-05-11 11:18:42 +02:00
Serge
b7afe94b8d Merge branch 'main' of https://github.com/seerge/g-helper 2023-05-11 10:52:41 +02:00
Serge
97c97e8e19 Eco tweaks 2023-05-11 10:52:40 +02:00
Serge
ffc5a6f641 Update README.md 2023-05-11 00:40:30 +02:00
Serge
f87e6c5c88 Update README.md 2023-05-11 00:39:07 +02:00
Serge
22f136fe9e Crash fix 2023-05-11 00:35:03 +02:00
Serge
6d85376734 Extra logs 2023-05-10 23:24:54 +02:00
Serge
62512a7c05 Merge branch 'main' of https://github.com/seerge/g-helper 2023-05-10 18:38:51 +02:00
Serge
7a6301328c GPU Restart 2023-05-10 18:38:49 +02:00
Serge
3c6c4d122d Update README.md 2023-05-10 15:31:20 +02:00
Serge
0142c25929 Overclocking logic, added restart-gpu workaround 2023-05-10 14:06:33 +02:00
Serge
27bc7339d8 Merge pull request #351 from marcelomijas/main
Update Spanish translation
2023-05-09 22:11:44 +02:00
Marcelo Moreno
2985fe378c Small fix... 2023-05-09 22:09:36 +02:00
Marcelo Moreno
71daba25a8 Update Spanish translation
Update the Spanish translation file so it has the same fields as the original "Strings.resx", and translated the new items. :)
2023-05-09 22:01:09 +02:00
Serge
16feeb05a1 Clocks fixes 2023-05-09 18:21:07 +02:00
Serge
c69bf65c84 Clocks fixes 2023-05-09 18:02:59 +02:00
Serge
56ea434626 Aura fix 2023-05-09 17:16:10 +02:00
Serge
432508cfc5 GPU settings tweaks 2023-05-09 16:51:15 +02:00
Serge
deb515066d Merge branch 'main' of https://github.com/seerge/g-helper 2023-05-09 16:13:40 +02:00
Serge
ac19a822f7 GPU eco check 2023-05-09 16:13:35 +02:00
Serge
41caaefc97 Improved aura logging 2023-05-09 16:05:57 +02:00
Serge
a4488fa93b GPU Settings will be saved and auto-applied for each mode 2023-05-09 14:29:52 +02:00
Serge
57c893ef77 XGMobile backlight control 2023-05-08 19:33:49 +02:00
Serge
07020c3561 Extra aura control 2023-05-08 11:00:41 +02:00
Serge
ea134b640b Merge branch 'main' of https://github.com/seerge/g-helper 2023-05-08 10:39:11 +02:00
Serge
5c3f1259f6 Extra Backlight control 2023-05-08 10:39:09 +02:00
Serge
09fd4e4a13 Update README.md 2023-05-08 09:58:36 +02:00
Serge
31c48eb998 Update README.md 2023-05-07 21:12:38 +02:00
Serge
0c1f216853 Update README.md 2023-05-07 20:54:07 +02:00
Serge
83dc491b64 Update README.md 2023-05-07 19:42:52 +02:00
Serge
a75d1ad604 Eco mode overclocking fix 2023-05-07 18:12:15 +02:00
Serge
88f466103e Eco mode overclocking fix 2023-05-07 18:10:18 +02:00
Serge
efb9b73ff5 Anime matrix clock fix 2023-05-07 12:14:49 +02:00
Serge
2c4bdb87aa Typo fix 2023-05-07 11:53:22 +02:00
Serge
832f13d8e4 UI tweaks 2023-05-07 11:17:45 +02:00
Serge
479572e39d Startup admin restarter 2023-05-07 00:24:47 +02:00
Serge
460267aac7 GPU overclocking fixes 2023-05-07 00:14:26 +02:00
Serge
e71c8e32ef GPU boost / temp limits control 2023-05-06 19:12:50 +02:00
Serge
6fe6492df3 GPU clocks tweaks 2023-05-06 18:17:37 +02:00
Serge
c61f4d1608 Experimental GPU overclock 2023-05-06 14:40:52 +02:00
Serge
8e1099545a Overdrive fix 2023-05-05 12:35:55 +02:00
Serge
7740678cd4 Added on/off control for aura lightbar, lid and logo 2023-05-05 11:44:33 +02:00
Serge
c6faec9628 Merge branch 'main' of https://github.com/seerge/g-helper 2023-05-04 13:55:50 +02:00
Serge
3a5c4de9b6 Context menu 2023-05-04 13:55:49 +02:00
Serge
f90fec24b9 Update README.md 2023-05-03 19:56:58 +02:00
Serge
240537dbd4 Merge pull request #315 from marcelomijas/main
Added Spanish translation for new options
2023-05-03 19:56:17 +02:00
Marcelo Moreno
cc3c16cdf1 Added Spanish translation for new options
Added Spanish translation for the new options:
- dGPU off in Optimized mode when on USB-charger.
- Minilled related options.
2023-05-03 19:19:17 +02:00
Serge
a7c662a0d4 Merge branch 'main' of https://github.com/seerge/g-helper 2023-05-03 18:18:44 +02:00
Serge
b0958cb2fc Translations fix 2023-05-03 18:18:42 +02:00
Serge
29f27ed4d6 Update README.md 2023-05-03 18:07:31 +02:00
Serge
801096299b Anime matrix tweaks 2023-05-03 17:53:21 +02:00
Serge
5ed1de0fcf Added option to keep dGPU off on usb-c 2023-05-03 16:49:12 +02:00
Serge
0ec0a382e9 Merge 2023-05-01 15:13:15 +02:00
Serge
e810adb358 Added Screen Toggle feature for M3 button 2023-05-01 15:12:08 +02:00
Serge
dc6c94fe4a Merge pull request #305 from sklynic/main
Minor update of zh-CN translation
2023-05-01 12:04:24 +02:00
sklynic
8479c129ff Update translation of zh-CN 2023-05-01 17:58:47 +08:00
Serge
3173c2e688 Merge branch 'main' of https://github.com/seerge/g-helper 2023-04-27 10:14:15 +02:00
Serge
730ba0a2f9 Matrix logging 2023-04-27 10:14:13 +02:00
Serge
d26a83287d Update README.md 2023-04-22 22:42:11 +02:00
Serge
47deb669d1 UI tweaks 2023-04-22 00:09:22 +02:00
Serge
a30f5d801b UI tweaks 2023-04-21 23:32:02 +02:00
Serge
75f4b9f2c5 Update README.md 2023-04-21 16:19:26 +02:00
Serge
2289f36ba5 Create FUNDING.yml 2023-04-21 16:13:27 +02:00
Serge
6322e25e78 Merge pull request #279 from marcelomijas/main
Spanish translation fix for v0.55
2023-04-21 15:01:10 +02:00
seerge
62c0147548 - 2023-04-21 14:59:19 +02:00
seerge
9bd2688da2 UI tweaks 2023-04-21 14:59:06 +02:00
Marcelo Moreno
9649814085 Add files via upload 2023-04-21 14:46:03 +02:00
seerge
1ebc2021f6 KB Brightness control for TUF models 2023-04-20 14:53:37 +02:00
seerge
52b165f250 Merge branch 'main' of https://github.com/seerge/g-helper 2023-04-19 17:42:01 +02:00
seerge
b2ed390bdf XGMobile support 2023-04-19 17:41:59 +02:00
Serge
1588f84c97 Update README.md 2023-04-19 16:46:28 +02:00
seerge
a3a2fdfe14 Merge branch 'main' of https://github.com/seerge/g-helper 2023-04-18 17:50:12 +02:00
seerge
2c867eb960 UI tweaks 2023-04-18 17:50:10 +02:00
Serge
6fbf4f2a49 Merge pull request #258 from lswlc33/main
Update Strings.zh-CN.resx
2023-04-16 19:01:35 +02:00
Serge
d4ecb2bcf3 Merge pull request #259 from lswlc33/patch-2
Update README.zh-CN.md
2023-04-16 19:01:26 +02:00
雪中明月
c70c6ef4d6 Update README.zh-CN.md 2023-04-16 21:30:14 +08:00
雪中明月
5d77d5c700 Update Strings.zh-CN.resx 2023-04-16 21:23:01 +08:00
seerge
89f096778d Merge branch 'main' of https://github.com/seerge/g-helper 2023-04-16 13:55:03 +02:00
seerge
2b9fc913ad TUF keyboard adjustment 2023-04-16 13:55:01 +02:00
Serge
4acbf5adf1 Merge pull request #256 from lswlc33/main
update readme.md's language switch button
2023-04-16 13:03:47 +02:00
seerge
48ea1b588f Merge branch 'main' of https://github.com/seerge/g-helper 2023-04-16 13:01:36 +02:00
seerge
cb15161fc4 Warning label when custom fan profile is not supported 2023-04-16 13:01:34 +02:00
雪中明月
d95a612788 Update README.md 2023-04-16 18:55:46 +08:00
雪中明月
0a724926ee update readme.md's language switch button 2023-04-16 10:50:20 +00:00
Serge
353ed998db Update README.md 2023-04-16 11:44:23 +02:00
seerge
0afee18f20 Merge branch 'main' of https://github.com/seerge/g-helper 2023-04-15 20:12:35 +02:00
seerge
8154883d49 It's fine 2023-04-15 20:12:33 +02:00
Serge
feb4198c0f Merge pull request #250 from marcelomijas/main
"Keyboard backlight" extra options Spanish translation fix
2023-04-15 19:48:25 +02:00
Marcelo Moreno
6edf2d9447 Add files via upload 2023-04-15 19:42:51 +02:00
seerge
25f0af1103 AdjustAllLevels fixes 2023-04-15 16:02:07 +02:00
Serge
4f9cc4a94e Merge pull request #237 from hungqbui/main
Add fan levels auto-adjust
2023-04-15 01:12:15 +02:00
Serge
e973f09f4e Update README.md 2023-04-15 01:11:40 +02:00
Serge
cd0662e11f Update README.md 2023-04-14 17:58:09 +02:00
seerge
ee43af2824 Clock fix for devices with low DPI 2023-04-14 17:50:26 +02:00
Serge
d620ca010c Update README.md 2023-04-13 21:10:57 +02:00
seerge
6bd77ab45b UI tweaks 2023-04-13 18:53:14 +02:00
Hung Bui
99a490996d Fix OutOfBounds error, and correct variables name 2023-04-13 11:23:56 -05:00
seerge
096ea3b8e9 Merge branch 'main' of https://github.com/seerge/g-helper 2023-04-13 18:01:29 +02:00
Serge
5f10f5b1e8 Update README.md 2023-04-13 19:25:58 +02:00
seerge
36219383ce UI tweaks 2023-04-13 18:01:27 +02:00
seerge
78862c6558 Merge branch 'main' of https://github.com/seerge/g-helper 2023-04-13 17:21:27 +02:00
Serge
b53a46bb3b Update README.md 2023-04-13 18:21:28 +02:00
seerge
15a681af3b G513 fix 2023-04-13 17:21:25 +02:00
Serge
6341ec7d34 Update README.md 2023-04-13 11:37:31 +02:00
Hung Bui
596c47d371 Add fan levels auto-adjust 2023-04-12 19:07:53 -05:00
seerge
7ff8fec35c Fix for zw-TW translation 2023-04-12 21:51:11 +02:00
seerge
b96185222c Merge branch 'main' of https://github.com/seerge/g-helper 2023-04-12 14:40:47 +02:00
seerge
3346bd5f0e Fans tip fix 2023-04-12 14:40:45 +02:00
Serge
34404feb5b Update bug_report.md 2023-04-12 13:06:07 +02:00
seerge
552bc1020d Merge branch 'main' of https://github.com/seerge/g-helper 2023-04-12 12:05:59 +02:00
seerge
6d0bb5bef7 Boost dropdown fix 2023-04-12 12:05:57 +02:00
Serge
00d80ce7a9 Update bug_report.md 2023-04-12 11:19:52 +02:00
seerge
08e1ed54cd Added fix for Traditional Chinese 2023-04-11 23:25:46 +02:00
seerge
97a22c59f7 - 2023-04-11 22:46:13 +02:00
seerge
d2aa5e9c42 UI tweaks 2023-04-11 22:40:13 +02:00
seerge
2cb0ffab4b Merge branch 'main' of https://github.com/seerge/g-helper 2023-04-11 22:30:19 +02:00
seerge
e3cb2bb4a1 Minor tweaks 2023-04-11 22:30:17 +02:00
Serge
5a734c00c1 Update README.zh-CN.md 2023-04-11 22:19:03 +02:00
Serge
d85ec73a27 Update README.zh-CN.md 2023-04-11 22:18:17 +02:00
Serge
4b9eb99870 Merge pull request #223 from marcelomijas/main
Spanish translation length fix
2023-04-11 21:15:31 +02:00
Marcelo Moreno
c9b939b876 Add files via upload 2023-04-11 20:57:06 +02:00
seerge
9562f77c6f Merge branch 'main' of https://github.com/seerge/g-helper 2023-04-11 19:42:47 +02:00
seerge
7120d2a009 GPU usage tweak 2023-04-11 19:42:44 +02:00
Serge
4fa4295748 Update README.md 2023-04-11 19:31:35 +02:00
Serge
23f28a8ce5 Update README.md 2023-04-11 19:29:47 +02:00
Serge
a94321df04 Merge pull request #221 from sklynic/main
Added zh-CN translation for README and minor edit
2023-04-11 19:25:18 +02:00
sklynic
9917f5543c Synchronized translation for readme 2023-04-12 01:20:40 +08:00
sklynic
78367727ae Merge branch 'seerge:main' into main 2023-04-12 01:14:12 +08:00
Serge
32b83d724d Update README.md 2023-04-11 19:13:41 +02:00
Serge
77b420483d Update README.md 2023-04-11 19:12:46 +02:00
sklynic
9b7842a5e9 Added zh-CN for readme and minor edit 2023-04-12 01:11:45 +08:00
seerge
bee7f35475 Custom Power schemes support 2023-04-11 18:50:12 +02:00
seerge
2daf1f5434 Translations - es 2023-04-11 16:43:07 +02:00
Serge
e979bf708f Merge pull request #219 from marcelomijas/main
Spanish translation
2023-04-11 16:42:09 +02:00
Marcelo Moreno
4d60b1f36d Spanish translation 2023-04-11 16:26:28 +02:00
Serge
8a7c35c7cc Merge pull request #218 from hkaancaliskan/patch-1
Turkish language support
2023-04-11 14:12:40 +02:00
hkaancaliskan
2ecdcd196d pass 2 for turkish 2023-04-11 14:44:00 +03:00
hkaancaliskan
fdd2373b37 first pass for turkish 2023-04-11 14:39:05 +03:00
seerge
ca7ed6c7e9 - 2023-04-11 12:39:48 +02:00
seerge
0cad6bd7a9 Translations 2023-04-11 12:39:31 +02:00
Serge
4545eac93d Merge pull request #217 from lswlc33/main
Improve Chinese translation
2023-04-11 12:36:45 +02:00
Serge
c43e4937d6 Update README.md 2023-04-11 12:33:29 +02:00
雪中明月
e74d730f0c Update Strings.zh.resx 2023-04-11 13:12:36 +08:00
lswlc33
676da38b5f Improve Chinese translation 2023-04-11 09:56:23 +08:00
seerge
b3563e0857 Merge branch 'main' of https://github.com/seerge/g-helper 2023-04-11 01:25:41 +02:00
seerge
b2a01a8bdc Translations 2023-04-11 01:25:39 +02:00
Serge
74fd05d048 Update bug_report.md 2023-04-10 18:42:48 +02:00
Serge
12dc05c5b9 Delete custom.md 2023-04-10 18:41:53 +02:00
seerge
e82dab5e7c Fix for FX507 models 2023-04-09 15:24:09 +02:00
seerge
602dfea1a6 - 2023-04-09 12:26:38 +02:00
seerge
c13a6e9ded Custom keybinds for performance modes 2023-04-09 12:14:47 +02:00
seerge
e11027963f UI tweaks 2023-04-08 13:45:27 +02:00
seerge
9d2b8b506e Merge branch 'main' of https://github.com/seerge/g-helper 2023-04-07 13:37:02 +02:00
seerge
988c9e11dd Theme change fix 2023-04-07 13:37:00 +02:00
Serge
2c6bb32e4a Update README.md 2023-04-07 12:10:19 +02:00
Serge
e33a0d05ed Update README.md 2023-04-07 12:06:11 +02:00
Serge
1c283766aa Update README.md 2023-04-06 23:41:08 +02:00
Serge
f2ef6d197f Update README.md 2023-04-06 14:31:51 +02:00
seerge
13ec0f8911 GPU use simplified for now 2023-04-06 12:19:32 +02:00
seerge
fcf213f1a0 - 2023-04-06 00:02:17 +02:00
seerge
c73b4fce97 Added NVidia GPU usage 2023-04-05 20:25:05 +02:00
seerge
aab1e08729 IsUsedGPU fix 2023-04-05 19:59:10 +02:00
seerge
cf3a84aa3d Added GPU usage check 2023-04-05 19:33:53 +02:00
seerge
8d119b386d - 2023-04-05 13:02:02 +02:00
seerge
0605e63433 UI tweaks 2023-04-04 16:36:26 +02:00
seerge
4634404ed4 Fans + power ui simplification 2023-04-03 21:17:16 +02:00
seerge
dcfaf665cd Force GPU mode 2023-04-02 22:50:13 +02:00
seerge
15e791cbfd Merge branch 'main' of https://github.com/seerge/g-helper 2023-04-02 11:57:01 +02:00
seerge
5d86c821f6 Minor fixes 2023-04-02 11:56:59 +02:00
Serge
e5de404e5c Update README.md 2023-04-01 17:48:46 +02:00
Serge
13aa98e954 Update README.md 2023-04-01 17:40:36 +02:00
seerge
75c397d7a4 Merge branch 'main' of https://github.com/seerge/g-helper 2023-03-31 23:08:06 +02:00
seerge
0ad8efdb7d GPU temp reading 2023-03-31 23:08:04 +02:00
Serge
2064f29433 Update README.md 2023-03-31 23:07:43 +02:00
seerge
890c50d90e Merge branch 'main' of https://github.com/seerge/g-helper 2023-03-31 20:05:16 +02:00
seerge
bd207113f8 Fix for possible fan issues on old laptops 2023-03-31 20:05:14 +02:00
Serge
650a5ff5c0 Update bug_report.md 2023-03-31 17:29:57 +02:00
Serge
01ce91a474 Update bug_report.md 2023-03-31 15:58:28 +02:00
seerge
253e1eb095 Added Strix/Scar built in aura modes 2023-03-31 13:50:10 +02:00
seerge
b95768d547 Merge branch 'main' of https://github.com/seerge/g-helper 2023-03-31 11:45:48 +02:00
seerge
dfbfd16d23 Clock fix 2023-03-31 11:45:46 +02:00
Serge
3eeac0353a Update README.md 2023-03-30 22:03:21 +02:00
Serge
5e7c9a4191 Update README.md 2023-03-30 21:56:59 +02:00
seerge
ee84ba6304 Merge branch 'main' of https://github.com/seerge/g-helper 2023-03-30 21:10:36 +02:00
seerge
d15c6cb073 Improved logging 2023-03-30 21:10:35 +02:00
Serge
1e683a0884 Update README.md 2023-03-30 15:00:04 +02:00
Serge
1ad48bf763 Update README.md 2023-03-30 13:54:53 +02:00
Serge
dcc052a574 Update README.md 2023-03-30 13:54:40 +02:00
Serge
38fca560df Update README.md 2023-03-30 12:14:29 +02:00
seerge
7e0459bd44 Merge branch 'main' of https://github.com/seerge/g-helper 2023-03-30 11:57:13 +02:00
seerge
228ad70b8d UI tweaks 2023-03-30 11:57:11 +02:00
Serge
b42e565cd6 Update README.md 2023-03-30 11:53:54 +02:00
Serge
e021d59737 Update README.md 2023-03-30 11:20:50 +02:00
Serge
dba7967ad5 Update README.md 2023-03-30 11:12:24 +02:00
seerge
a7a7170676 Merge branch 'main' of https://github.com/seerge/g-helper 2023-03-30 00:00:22 +02:00
seerge
1d43ca3ce4 Max fan RPM auto calibration 2023-03-30 00:00:20 +02:00
Serge
ff7618f16f Update README.md 2023-03-29 23:33:14 +02:00
seerge
bb947bf8bf Merge branch 'main' of https://github.com/seerge/g-helper 2023-03-29 23:32:14 +02:00
seerge
63092d8415 Removed unsupported aura modes for some models 2023-03-29 23:32:12 +02:00
Serge
6fbce2f495 Update README.md 2023-03-29 21:06:36 +02:00
seerge
8d89a04608 Merge branch 'main' of https://github.com/seerge/g-helper 2023-03-29 17:51:28 +02:00
seerge
0cbc48d526 Added old cpu temp reading as fallback 2023-03-29 17:51:25 +02:00
Serge
81013ca0be Update README.md 2023-03-29 17:32:07 +02:00
seerge
af2509fc17 Merge branch 'main' of https://github.com/seerge/g-helper 2023-03-29 17:04:24 +02:00
seerge
136b5b4f55 Added native temp sensors, brightness controll, etc 2023-03-29 17:04:22 +02:00
Serge
4e2abff942 Update README.md 2023-03-29 13:58:03 +02:00
Serge
2c8a11fc24 Update README.md 2023-03-29 12:26:19 +02:00
seerge
8af8823ee4 Merge branch 'main' of https://github.com/seerge/g-helper 2023-03-29 12:19:02 +02:00
seerge
ec0a1b710e New slider 2023-03-29 12:19:00 +02:00
Serge
2ac2e84161 Update README.md 2023-03-28 22:09:06 +02:00
seerge
14dc1741f7 New battery slider 2023-03-28 20:11:30 +02:00
seerge
fbed195194 - 2023-03-28 16:35:20 +02:00
seerge
0d002edf65 Animatrix fix for 2020/2021 models 2023-03-28 16:05:24 +02:00
seerge
28a17562a8 CPU boost per mode 2023-03-28 14:19:51 +02:00
seerge
583cb677d0 Added option to disable screen overdrive 2023-03-27 15:21:52 +02:00
seerge
1888fe7bd9 Merge branch 'main' of https://github.com/seerge/g-helper 2023-03-27 14:28:31 +02:00
seerge
089b339e61 Minor tweaks 2023-03-27 14:28:28 +02:00
Serge
cab4a04339 Update README.md 2023-03-27 13:02:14 +02:00
seerge
7ab3b450cd Merge branch 'main' of https://github.com/seerge/g-helper 2023-03-26 19:31:43 +02:00
seerge
ea2dc7b75d Animatrix tweaks 2023-03-26 19:31:41 +02:00
Serge
ccd69a8628 Update README.md 2023-03-26 14:40:12 +02:00
Serge
c1d23159a0 Update debloat.bat 2023-03-26 14:17:53 +02:00
Serge
1c865624e6 Update debloat.bat 2023-03-26 14:06:13 +02:00
seerge
4853c09c2c Added model name, and custom fan+ in profile names 2023-03-25 20:28:27 +01:00
seerge
08704d6826 Added sleep/awake/boot/shutdown control for keyboards 2023-03-25 16:21:47 +01:00
seerge
6edbcf5ecd Merge branch 'main' of https://github.com/seerge/g-helper 2023-03-25 14:37:40 +01:00
seerge
7702dc8e38 Support for TUF RGB keyboards and other fixes 2023-03-25 14:37:37 +01:00
Serge
94391358ef Update README.md 2023-03-25 09:49:48 +01:00
Serge
feecd193ac Update README.md 2023-03-25 01:14:34 +01:00
Serge
444f7c76f0 Update README.md 2023-03-24 21:19:14 +01:00
Serge
701423fa0e Update README.md 2023-03-24 17:29:29 +01:00
Serge
7b3a6d319b Update README.md 2023-03-24 12:52:14 +01:00
seerge
8bc9325b3f Merge branch 'main' of https://github.com/seerge/g-helper 2023-03-24 11:20:51 +01:00
seerge
64195c5082 Prevent multiple auto-applies when windows calls power event too often 2023-03-24 11:20:48 +01:00
Serge
2297532323 Update README.md 2023-03-23 22:17:47 +01:00
Serge
daac8b0a45 Update README.md 2023-03-23 22:16:25 +01:00
Serge
f061e3f43a Update README.md 2023-03-23 22:14:29 +01:00
seerge
85e02549f1 Update checker fixes 2023-03-23 20:04:25 +01:00
seerge
9053764930 Speedup update checker 2023-03-23 13:26:09 +01:00
seerge
64871e5554 Merge branch 'main' of https://github.com/seerge/g-helper 2023-03-23 00:38:06 +01:00
seerge
b1c778b30d Minor tweaks 2023-03-23 00:38:03 +01:00
Serge
6932bb1889 Update README.md 2023-03-22 17:55:10 +01:00
seerge
c90a342ce8 Fixed possible memory leack with clock ticks 2023-03-22 17:28:09 +01:00
seerge
f223ca4a33 Added informational toolip 2023-03-22 17:15:20 +01:00
seerge
023607da4b Merge branch 'main' of https://github.com/seerge/g-helper 2023-03-22 14:38:04 +01:00
seerge
264631ab77 Added animatrix Clock 2023-03-22 14:38:01 +01:00
Serge
1bd5d79983 Update README.md 2023-03-21 17:40:06 +01:00
seerge
83b184a061 - 2023-03-21 15:23:41 +01:00
seerge
9ff572b8f6 UI tweaks, mid fan support 2023-03-21 13:14:53 +01:00
seerge
cdb633be04 Anime matrix fixes 2023-03-21 11:11:31 +01:00
seerge
7cb9b1f64f Mid Fan support 2023-03-21 01:24:42 +01:00
seerge
06be8c726e Improved Animatrix rendering 2023-03-20 23:27:13 +01:00
seerge
265c6ce417 - 2023-03-20 21:09:11 +01:00
seerge
add852ce5d Animatrix tweaks 2023-03-20 21:07:05 +01:00
seerge
d4a5164b16 - 2023-03-20 19:18:07 +01:00
seerge
14618ee19e Possible fix for theme switching 2023-03-20 19:04:41 +01:00
seerge
0b3a75e373 Minor tweaks 2023-03-20 18:02:38 +01:00
seerge
64e390a61f UI tweaks 2023-03-20 17:10:18 +01:00
seerge
1cd808de07 Auto theme change 2023-03-20 16:42:51 +01:00
seerge
d82f1c8d70 Fix crash for gputemp reader 2023-03-20 15:43:51 +01:00
seerge
9189cf0a46 Dark Theme 2023-03-20 14:38:56 +01:00
seerge
3a7c4278a0 Merge branch 'main' of https://github.com/seerge/g-helper 2023-03-20 14:32:47 +01:00
seerge
7065ba8661 Dark Theme 2023-03-20 14:32:45 +01:00
Serge
1bce4a4b51 Update README.md 2023-03-20 11:45:16 +01:00
Serge
468f9c4034 Update bug_report.md 2023-03-19 23:45:02 +01:00
seerge
4d347df45c Attempt to fix auto gpu switch 2023-03-19 21:59:22 +01:00
seerge
d7f1d1d5fd Merge branch 'main' of https://github.com/seerge/g-helper 2023-03-19 17:39:32 +01:00
seerge
6800ae38dd Custom fan-axis for 401 model 2023-03-19 17:39:30 +01:00
Serge
9b2b96fbf0 Update README.md 2023-03-19 13:57:02 +01:00
seerge
04b3a15d8f Merge branch 'main' of https://github.com/seerge/g-helper 2023-03-19 10:27:35 +01:00
seerge
aae0570340 - 2023-03-19 10:27:32 +01:00
Serge
b142d566da Update README.md 2023-03-18 20:56:37 +01:00
seerge
a9115d0dff Screenshot 2023-03-18 18:46:35 +01:00
Serge
e3a3e81245 Merge pull request #96 from seerge/new_ui
New UI
2023-03-18 18:38:35 +01:00
seerge
c50c1807ca UI fixes, tooltips for fan control 2023-03-18 17:57:09 +01:00
seerge
5767320437 Fixes for scaling, and layout 2023-03-18 15:13:34 +01:00
seerge
74846097db Optimized icons 2023-03-17 22:39:53 +01:00
seerge
5b89556ed3 New UI 2023-03-17 22:28:33 +01:00
Serge
845b182b55 Update README.md 2023-03-17 15:28:41 +01:00
Serge
b7cfd04560 Rename stop-asus-sv.bat to debloat.bat 2023-03-17 15:28:23 +01:00
Serge
6ffd464ec4 Update README.md 2023-03-17 15:14:04 +01:00
seerge
e7dd3ce203 - 2023-03-17 15:13:49 +01:00
Serge
d06dae9015 Update README.md 2023-03-17 15:11:44 +01:00
Serge
1b208e1a74 Update README.md 2023-03-17 15:11:00 +01:00
seerge
6befab190b Folders 2023-03-17 15:10:39 +01:00
seerge
5d3eaa0055 Merge branch 'main' of https://github.com/seerge/g-helper 2023-03-17 15:08:03 +01:00
seerge
667f1a997c Folder cleanup 2023-03-17 15:08:01 +01:00
Serge
4542221a58 Update README.md 2023-03-17 15:03:58 +01:00
seerge
5fd7b74519 Folder reorganisation 2023-03-17 15:03:09 +01:00
Serge
014ee635d6 Update README.md 2023-03-17 01:31:24 +01:00
Serge
1dff60d574 Create default.html 2023-03-17 01:18:00 +01:00
Serge
7395f0be69 Update README.md 2023-03-16 23:07:38 +01:00
seerge
e3019a313a UI fixes 2023-03-16 22:59:50 +01:00
seerge
9653b81cd3 Revert "Update _config.yml"
This reverts commit 9713cb6fa4.
2023-03-16 22:59:34 +01:00
Serge
9713cb6fa4 Update _config.yml 2023-03-16 22:51:51 +01:00
Serge
10053eda10 Update _config.yml 2023-03-16 22:42:42 +01:00
Serge
ef1bbc1fce Update _config.yml 2023-03-16 22:36:31 +01:00
seerge
3fde8c1fa9 Screenshot 2023-03-16 18:56:09 +01:00
seerge
efd6707e61 Merge branch 'main' of https://github.com/seerge/g14-helper 2023-03-16 15:39:27 +01:00
seerge
8032ea3fc7 UI tweaks 2023-03-16 15:39:25 +01:00
Serge
d0a232d888 Update README.md 2023-03-15 22:55:42 +01:00
Serge
a6bd18f019 Update README.md 2023-03-15 22:53:16 +01:00
seerge
a09c252c2e Merge branch 'main' of https://github.com/seerge/g14-helper 2023-03-15 21:25:51 +01:00
seerge
99d3c61897 Kill app on Eco switch 2023-03-15 21:25:49 +01:00
Serge
4a6decb0be Update README.md 2023-03-15 21:25:10 +01:00
Serge
80b9fdb8ac Update README.md 2023-03-15 19:14:49 +01:00
Serge
e3c293942c Update README.md 2023-03-15 17:47:38 +01:00
Serge
42e910e635 Create _config.yml 2023-03-15 17:44:18 +01:00
Serge
18b6ae07b2 Update README.md 2023-03-15 17:30:17 +01:00
Serge
fa2875fbee Update README.md 2023-03-15 17:29:17 +01:00
Serge
f2bfb24fb4 Update README.md 2023-03-15 17:27:22 +01:00
Serge
adc81721ac Update README.md 2023-03-15 17:21:50 +01:00
Serge
9da061d621 Update README.md 2023-03-15 17:12:07 +01:00
Serge
274c04bf61 Update README.md 2023-03-15 14:15:29 +01:00
Serge
2d286ca04f Update README.md 2023-03-15 14:14:47 +01:00
Serge
2c1fa01863 Create SECURITY.md 2023-03-15 14:11:46 +01:00
Serge
0370ef7bc0 Update issue templates 2023-03-15 14:10:33 +01:00
Serge
2f2ef23ee4 Create CONTRIBUTING.md 2023-03-15 14:09:57 +01:00
Serge
756ed44741 Create CODE_OF_CONDUCT.md 2023-03-15 14:08:49 +01:00
Serge
efb6a087b4 Merge pull request #86 from seerge/add-license-1
Create LICENSE
2023-03-15 14:07:13 +01:00
Serge
4e6f55c24d Create LICENSE 2023-03-15 14:05:01 +01:00
Serge
c029df357a Update README.md 2023-03-15 12:45:49 +01:00
Serge
8d19b5f89c Update README.md 2023-03-15 12:24:54 +01:00
seerge
7683e68df3 Merge branch 'main' of https://github.com/seerge/g14-helper 2023-03-14 23:07:52 +01:00
seerge
e45bcdf8a5 Adjusted PPTs for 2021 model, added windows PowerModes 2023-03-14 23:07:49 +01:00
Serge
ab8d42c216 Update README.md 2023-03-14 17:55:25 +01:00
seerge
d248fcf384 Screenshot 2023-03-14 17:53:15 +01:00
seerge
9bb5e41a5d Fixed auto resolution switching in some exotic cases 2023-03-14 15:39:56 +01:00
seerge
bc965c003d Merge branch 'main' of https://github.com/seerge/g14-helper 2023-03-14 14:21:23 +01:00
seerge
a6cfc91de2 Added log cleanup 2023-03-14 14:21:20 +01:00
Serge
9ca6ec657f Update README.md 2023-03-14 12:55:22 +01:00
seerge
89d7930323 Merge branch 'main' of https://github.com/seerge/g14-helper 2023-03-13 23:30:02 +01:00
seerge
e26d26b498 - 2023-03-13 23:28:58 +01:00
seerge
a6d0dde4b0 - 2023-03-13 23:28:58 +01:00
seerge
f68d53aaf4 Merge branch 'main' of https://github.com/seerge/g14-helper 2023-03-13 23:28:58 +01:00
seerge
a2ea3d18fd UI Tweaks 2023-03-13 23:28:58 +01:00
seerge
f77fcc940f Merge pull request #82 from ZimM-LostPolygon/gpu-temperature
fix: improved GPU temperature reliability
2023-03-13 23:28:58 +01:00
seerge
dd4d85f254 Turbo boost dropdown 2023-03-13 23:28:57 +01:00
seerge
2afbde814f fix: improved GPU temperature reliability 2023-03-13 23:28:57 +01:00
seerge
b6b06a3802 UI tweaks 2023-03-13 23:28:57 +01:00
seerge
4d58945688 Minor fixes 2023-03-13 23:28:57 +01:00
seerge
9aaf0159e5 Merged GPU temp reader 2023-03-13 23:28:57 +01:00
seerge
3cbaf1eb52 Merge pull request #74 from ZimM-LostPolygon/gpu-temperature
feat: added GPU temperature indication.
2023-03-13 23:28:57 +01:00
seerge
c76fbeab37 New sleep/wake up detection 2023-03-13 23:28:56 +01:00
seerge
15d580bbe3 fix: fixed crash when launched in Eco mode 2023-03-13 23:28:56 +01:00
seerge
2ec64bf8b5 feat: added GPU temperature indication. Supports both NVIDIA and AMD discrete GPUs
feat: immediately update sensors when opening GHelper window
2023-03-13 23:28:56 +01:00
seerge
254be71e88 - 2023-03-13 23:21:06 +01:00
seerge
e9ec8f0e8f - 2023-03-13 23:14:28 +01:00
seerge
0ef44a0495 Merge branch 'main' of https://github.com/seerge/g14-helper 2023-03-13 23:07:31 +01:00
seerge
e725760b24 UI Tweaks 2023-03-13 23:07:28 +01:00
seerge
a83ab4884e Merge pull request #82 from ZimM-LostPolygon/gpu-temperature
fix: improved GPU temperature reliability
2023-03-13 23:07:12 +01:00
Serhii Yolkin
7bfd10c65d fix: improved GPU temperature reliability 2023-03-13 22:45:12 +01:00
seerge
67b541b145 Turbo boost dropdown 2023-03-13 21:46:11 +01:00
seerge
f1ae14652f UI tweaks 2023-03-13 21:20:46 +01:00
seerge
223ead2f4e Minor fixes 2023-03-13 20:25:35 +01:00
seerge
a211dd412f Merged GPU temp reader 2023-03-13 20:02:59 +01:00
seerge
550e9fc036 Merge pull request #74 from ZimM-LostPolygon/gpu-temperature
feat: added GPU temperature indication.
2023-03-13 19:52:33 +01:00
seerge
8fe01e8790 New sleep/wake up detection 2023-03-13 19:38:39 +01:00
seerge
f0abe22b5d Logger and minor changes 2023-03-13 18:33:27 +01:00
Serhii Yolkin
ef0993e442 fix: fixed crash when launched in Eco mode 2023-03-13 17:47:11 +01:00
Serhii Yolkin
62ac478761 feat: added GPU temperature indication. Supports both NVIDIA and AMD discrete GPUs
feat: immediately update sensors when opening GHelper window
2023-03-13 17:35:35 +01:00
seerge
a7e8ba3241 Scheduler warning 2023-03-13 12:10:29 +01:00
seerge
b46f0fb887 Removed scheduler call on each run 2023-03-13 11:38:54 +01:00
seerge
a39c084bdf Merge branch 'main' of https://github.com/seerge/g14-helper 2023-03-12 16:16:35 +01:00
seerge
f0c291bea4 Minor tweaks 2023-03-12 16:16:32 +01:00
seerge
d04a20367b Update README.md 2023-03-12 13:36:09 +01:00
seerge
888e49fe40 Update README.md 2023-03-12 13:35:40 +01:00
seerge
4875a22f38 Merge branch 'main' of https://github.com/seerge/g14-helper 2023-03-12 13:27:55 +01:00
seerge
ea2e8a7c24 UI Tweaks 2023-03-12 13:27:44 +01:00
seerge
6ec94e4ac3 Update README.md 2023-03-11 14:28:17 +01:00
seerge
5334d1e4ed Screenshot 2023-03-11 12:47:17 +01:00
seerge
9f339806d4 UI Fixes 2023-03-11 12:41:34 +01:00
seerge
54a4668e2a Under the hood changes 2023-03-10 23:32:12 +01:00
seerge
71d2a6ce05 Merge branch 'main' of https://github.com/seerge/g14-helper 2023-03-10 21:50:22 +01:00
seerge
92d1b97b95 Fix for UI lag on GPU switch 2023-03-10 21:50:20 +01:00
seerge
4b9a53cef8 Update README.md 2023-03-10 15:51:20 +01:00
seerge
068694d7d1 Update README.md 2023-03-10 13:45:49 +01:00
seerge
43c6def162 Update checker 2023-03-09 20:54:32 +01:00
seerge
306697f026 Added possible fix for bios unsetting ppts after wake up 2023-03-09 16:03:39 +01:00
seerge
c5a32cc9d5 Moved turbo boost checkbox to Fans and Power window 2023-03-09 14:10:13 +01:00
seerge
51acd9a612 Fix for startup checkbox 2023-03-09 11:28:02 +01:00
seerge
457a37049c - 2023-03-08 22:51:33 +01:00
seerge
6d2cece4f2 Merge branch 'main' of https://github.com/seerge/g14-helper 2023-03-08 22:44:16 +01:00
seerge
265611009c Improved internal display detection 2023-03-08 22:44:14 +01:00
seerge
2714b6dca7 Update README.md 2023-03-08 20:04:38 +01:00
seerge
f6de5eba64 Screenshot 2023-03-08 20:03:24 +01:00
seerge
13f7c81689 Fix animatrix 2021 size 2023-03-08 19:43:52 +01:00
seerge
8c0d84b65b Fix for possible animatrix custom picture support on older (2021) models 2023-03-08 19:15:21 +01:00
seerge
4e6fa6d9b0 Auto Apply power limits 2023-03-08 17:25:11 +01:00
seerge
be133cd238 Minor fixes 2023-03-07 21:19:04 +01:00
seerge
30f678d08f Hide unsupported power sliders 2023-03-07 16:10:56 +01:00
seerge
cf201632d5 New built in monitor detection system 2023-03-07 15:23:06 +01:00
seerge
003a19d94b Auto off for matrix on battery 2023-03-06 19:57:47 +01:00
seerge
6c3d4b9cb2 Added ACPI alert 2023-03-06 18:34:26 +01:00
seerge
aa62330c1c UI Fixes 2023-03-06 13:30:04 +01:00
seerge
954861f2b1 Timers fix 2023-03-06 00:46:35 +01:00
seerge
e3e9022111 Timer fix 2023-03-06 00:14:37 +01:00
seerge
24014dd20f Fix 2023-03-05 23:26:39 +01:00
seerge
321bc2623d Added support for animated GIF in animatrix 2023-03-05 23:14:48 +01:00
seerge
52b07843a2 UI Fixes 2023-03-05 19:59:07 +01:00
seerge
5038ff2315 Merge branch 'main' of https://github.com/seerge/g14-helper 2023-03-05 18:23:40 +01:00
seerge
c8f4c4b0d4 Added more actions for m3/m4, fixed scaling 2023-03-05 18:23:38 +01:00
seerge
319401af5d Update README.md 2023-03-04 13:34:27 +01:00
seerge
aa30f472ad Update README.md 2023-03-04 12:57:41 +01:00
seerge
b40eb50e90 Readme 2023-03-04 00:23:04 +01:00
seerge
1f47b031f6 Screenshot 2023-03-04 00:22:48 +01:00
seerge
84a3f01267 Readme 2023-03-04 00:13:30 +01:00
seerge
f9488fbf2f Merge branch 'main' of https://github.com/seerge/g14-helper 2023-03-04 00:12:02 +01:00
seerge
43d2ed656a Added animatrix control thanks to https://github.com/vddCore/Starlight 2023-03-04 00:11:59 +01:00
seerge
e9fa181d4e Fixed missing fan curve 2023-03-03 14:17:09 +01:00
seerge
58aa838e51 Update README.md 2023-03-03 12:50:28 +01:00
seerge
96c85f69fe Show performance notifications only when mode changes 2023-03-03 12:41:53 +01:00
seerge
8f215dafab Minor fixes 2023-03-03 01:00:47 +01:00
seerge
b3636fd447 Remember performance mode for plugged / battery 2023-03-02 21:05:02 +01:00
seerge
ed579f25d6 PPT for 2021 model 2023-03-02 19:17:10 +01:00
seerge
6a71a64c96 Removed GSharphelper task removal 2023-03-02 14:07:12 +01:00
seerge
ac69f1317e New screenshot 2023-03-02 13:01:06 +01:00
seerge
4b38d380b5 Fan label calibration 2023-03-02 12:51:56 +01:00
seerge
9a2f9afe5b Minor fixes, fan RPM display 2023-03-02 12:22:52 +01:00
seerge
ce9ec1b6df Merge branch 'main' of https://github.com/seerge/g14-helper 2023-03-02 00:07:15 +01:00
seerge
e68282050b Fan curve auto apply 2023-03-02 00:07:07 +01:00
seerge
6b8f61fab4 Update README.md 2023-03-01 18:36:53 +01:00
seerge
f59070cb96 Minor fixes 2023-03-01 11:45:43 +01:00
seerge
f47a00fde2 Update README.md 2023-02-28 19:42:30 +01:00
seerge
b15c15974e New screenshot 2023-02-28 19:25:04 +01:00
seerge
b5c47de3f2 Added power limits 2023-02-28 19:17:16 +01:00
seerge
6b88fe67d3 Fix for possible missing fans curve on G15 2023-02-28 17:32:47 +01:00
seerge
3ff2a5f946 New screenshot 2023-02-27 18:43:48 +01:00
seerge
c73c05c24a Project settings 2023-02-27 18:40:47 +01:00
seerge
1131035254 Basic key bindings, second keyboard color, minor fixes 2023-02-27 18:16:05 +01:00
seerge
1c23f8aad4 Merge branch 'main' of https://github.com/seerge/g14-helper 2023-02-25 13:24:34 +01:00
seerge
28aeeb7d57 Fixed GPU fan sensor 2023-02-25 13:24:31 +01:00
seerge
202cb84d12 Update README.md 2023-02-25 12:01:01 +01:00
seerge
0b4da0a66a Update README.md 2023-02-25 01:52:32 +01:00
seerge
bfa0a08cbc Merge branch 'main' of https://github.com/seerge/g14-helper 2023-02-25 01:43:18 +01:00
seerge
1417593413 Fixed bug with battery discharge sensor 2023-02-25 01:43:12 +01:00
seerge
5d4a08e1e2 Update README.md 2023-02-24 21:08:04 +01:00
seerge
8cc558e750 Update README.md 2023-02-24 21:07:42 +01:00
seerge
e0fe292358 Update README.md 2023-02-24 21:06:57 +01:00
seerge
a0bafa8843 Extra screenshot 2023-02-24 21:06:14 +01:00
seerge
b0a6163a1c Update README.md 2023-02-24 21:03:29 +01:00
seerge
f5805871d3 Update README.md 2023-02-24 21:02:58 +01:00
seerge
c811d940b1 Merge branch 'main' of https://github.com/seerge/g14-helper 2023-02-24 19:06:41 +01:00
seerge
a777929070 Resolution change fix attempt 2023-02-24 19:06:38 +01:00
seerge
9f72ba3486 Update README.md 2023-02-24 18:01:22 +01:00
seerge
d02703cf1c Wrap in case something goes wrong 2023-02-24 17:26:53 +01:00
seerge
4630fee687 Merge branch 'main' of https://github.com/seerge/g14-helper 2023-02-24 17:17:16 +01:00
seerge
e5890648b9 Added OSD notifications 2023-02-24 17:17:12 +01:00
seerge
c292226fa2 Update README.md 2023-02-23 19:56:22 +01:00
seerge
1c17c705de Charge limit will be applied every time powe mode changes (incl hibernate) 2023-02-23 19:50:06 +01:00
seerge
27f5ed50d5 Fixed possible crash 2023-02-23 16:05:31 +01:00
seerge
02ae48092b Minor fixes, Factory default profiles will apply immediately on click 2023-02-23 14:14:11 +01:00
seerge
41d92d76cc Readme and new screenshot 2023-02-23 00:41:57 +01:00
seerge
44c3d9f3c7 Custom fan profiles with editor 2023-02-23 00:25:41 +01:00
seerge
146150b1e7 Cleanup 2023-02-22 19:30:58 +01:00
seerge
ccf4ae5126 Temporarily removed notifications, as they require extra 20mb lib 2023-02-22 19:24:04 +01:00
seerge
249fef0bb1 Merge branch 'main' of https://github.com/seerge/g14-helper 2023-02-22 19:20:14 +01:00
seerge
2ee9110016 Rewrite of core ASUSWmi module, now app doesn't need admin permissions 2023-02-22 19:14:31 +01:00
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# Contributor Covenant Code of Conduct
## Our Pledge
We as members, contributors, and leaders pledge to make participation in our
community a harassment-free experience for everyone, regardless of age, body
size, visible or invisible disability, ethnicity, sex characteristics, gender
identity and expression, level of experience, education, socio-economic status,
nationality, personal appearance, race, religion, or sexual identity
and orientation.
We pledge to act and interact in ways that contribute to an open, welcoming,
diverse, inclusive, and healthy community.
## Our Standards
Examples of behavior that contributes to a positive environment for our
community include:
* Demonstrating empathy and kindness toward other people
* Being respectful of differing opinions, viewpoints, and experiences
* Giving and gracefully accepting constructive feedback
* Accepting responsibility and apologizing to those affected by our mistakes,
and learning from the experience
* Focusing on what is best not just for us as individuals, but for the
overall community
Examples of unacceptable behavior include:
* The use of sexualized language or imagery, and sexual attention or
advances of any kind
* Trolling, insulting or derogatory comments, and personal or political attacks
* Public or private harassment
* Publishing others' private information, such as a physical or email
address, without their explicit permission
* Other conduct which could reasonably be considered inappropriate in a
professional setting
## Enforcement Responsibilities
Community leaders are responsible for clarifying and enforcing our standards of
acceptable behavior and will take appropriate and fair corrective action in
response to any behavior that they deem inappropriate, threatening, offensive,
or harmful.
Community leaders have the right and responsibility to remove, edit, or reject
comments, commits, code, wiki edits, issues, and other contributions that are
not aligned to this Code of Conduct, and will communicate reasons for moderation
decisions when appropriate.
## Scope
This Code of Conduct applies within all community spaces, and also applies when
an individual is officially representing the community in public spaces.
Examples of representing our community include using an official e-mail address,
posting via an official social media account, or acting as an appointed
representative at an online or offline event.
## Enforcement
Instances of abusive, harassing, or otherwise unacceptable behavior may be
reported to the community leaders responsible for enforcement at
.
All complaints will be reviewed and investigated promptly and fairly.
All community leaders are obligated to respect the privacy and security of the
reporter of any incident.
## Enforcement Guidelines
Community leaders will follow these Community Impact Guidelines in determining
the consequences for any action they deem in violation of this Code of Conduct:
### 1. Correction
**Community Impact**: Use of inappropriate language or other behavior deemed
unprofessional or unwelcome in the community.
**Consequence**: A private, written warning from community leaders, providing
clarity around the nature of the violation and an explanation of why the
behavior was inappropriate. A public apology may be requested.
### 2. Warning
**Community Impact**: A violation through a single incident or series
of actions.
**Consequence**: A warning with consequences for continued behavior. No
interaction with the people involved, including unsolicited interaction with
those enforcing the Code of Conduct, for a specified period of time. This
includes avoiding interactions in community spaces as well as external channels
like social media. Violating these terms may lead to a temporary or
permanent ban.
### 3. Temporary Ban
**Community Impact**: A serious violation of community standards, including
sustained inappropriate behavior.
**Consequence**: A temporary ban from any sort of interaction or public
communication with the community for a specified period of time. No public or
private interaction with the people involved, including unsolicited interaction
with those enforcing the Code of Conduct, is allowed during this period.
Violating these terms may lead to a permanent ban.
### 4. Permanent Ban
**Community Impact**: Demonstrating a pattern of violation of community
standards, including sustained inappropriate behavior, harassment of an
individual, or aggression toward or disparagement of classes of individuals.
**Consequence**: A permanent ban from any sort of public interaction within
the community.
## Attribution
This Code of Conduct is adapted from the [Contributor Covenant][homepage],
version 2.0, available at
https://www.contributor-covenant.org/version/2/0/code_of_conduct.html.
Community Impact Guidelines were inspired by [Mozilla's code of conduct
enforcement ladder](https://github.com/mozilla/diversity).
[homepage]: https://www.contributor-covenant.org
For answers to common questions about this code of conduct, see the FAQ at
https://www.contributor-covenant.org/faq. Translations are available at
https://www.contributor-covenant.org/translations.

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Please, feel free to contribute. Especially if you own model differnt from G14 2022 and can offer extra features or support.

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# These are supported funding model platforms
github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
patreon: # Replace with a single Patreon username
open_collective: # Replace with a single Open Collective username
ko_fi: # Replace with a single Ko-fi username
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
liberapay: # Replace with a single Liberapay username
issuehunt: # Replace with a single IssueHunt username
otechie: # Replace with a single Otechie username
lfx_crowdfunding: # Replace with a single LFX Crowdfunding project-name e.g., cloud-foundry
custom: https://www.paypal.com/donate/?hosted_button_id=4HMSHS4EBQWTA

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---
name: Bug report
about: Create a report to help us improve
---
## NOTE
Bug reports without clear information or scenario to reproduce and logs from ``%AppData%\GHelper`` will be closed without answer.
Please respect time of the developer. Thanks.
**Describe the bug**
A clear and concise description of what the bug is.
**Clear scenario to Reproduce**
Steps to reproduce the behavior:
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. Explanation of an error or a bug
**Expected behavior**
A clear and concise description of what you expected to happen.
**App Logs**
Please include and attach log.txt from ``%AppData%\GHelper``
**Screenshots or screencasts**
If applicable, add screenshots to help explain your problem.
**Desktop (please complete the following information):**
- OS: [e.g. Windows 11]
- Laptop model
**Asus software**
- Armoury crate (or it's services installed)
- MyASUS installed
- Other Asus services running in background
**Additional context**
Add any other context about the problem here.

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---
name: Feature request
about: Suggest an idea for this project
title: ''
labels: ''
assignees: ''
---
**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
**Describe the solution you'd like**
A clear and concise description of what you want to happen.
**Describe alternatives you've considered**
A clear and concise description of any alternative solutions or features you've considered.
**Additional context**
Add any other context or screenshots about the feature request here.

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# Security Policy
## Supported Versions
| Version | Supported |
| ------- | ------------------ |
| 0.25+ | :white_check_mark: |
| < 0.24 | :x: |
## Reporting a Vulnerability
Use this section to tell people how to report a vulnerability.
Tell them where to go, how often they can expect to get an update on a
reported vulnerability, what to expect if the vulnerability is accepted or
declined, etc.

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name: Build
on:
push:
branches: [ main ]
pull_request:
branches: [ main ]
workflow_dispatch:
permissions:
contents: read
jobs:
build:
runs-on: windows-2022
steps:
- uses: actions/checkout@v3
- name: Setup dotnet
uses: actions/setup-dotnet@v3
with:
dotnet-version: |
7.0.x
- name: Build
run: |
dotnet build app/GHelper.sln

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name: CodeQL
on:
push:
branches: [ main ]
pull_request:
branches: [ main ]
schedule:
- cron: '34 18 * * 3'
permissions:
actions: read
contents: read
security-events: write
jobs:
codeql:
runs-on: windows-2022
steps:
- uses: actions/checkout@v3
- name: Initialize CodeQL
uses: github/codeql-action/init@v2
with:
languages: c#
- name: Autobuild
uses: github/codeql-action/autobuild@v2
- name: Analyze
uses: github/codeql-action/analyze@v2

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name: Release
on:
release:
types: [ published ]
permissions:
contents: write
jobs:
release:
runs-on: windows-2022
steps:
- uses: actions/checkout@v3
- name: Setup dotnet
uses: actions/setup-dotnet@v3
with:
dotnet-version: |
7.0.x
- name: Publish
run: |
dotnet publish app/GHelper.sln --configuration Release --runtime win-x64 -p:PublishSingleFile=true --no-self-contained
powershell Compress-Archive app/bin/x64/Release/net7.0-windows8.0/win-x64/publish/GHelper.exe GHelper.zip
- name: Upload
env:
GH_TOKEN: ${{ github.token }}
run: |
gh release upload ${{ github.ref_name }} app/bin/x64/Release/net7.0-windows8.0/win-x64/publish/GHelper.exe GHelper.zip

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net7.0-windows10.0.17763.0</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>True</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
<IsPublishable>True</IsPublishable>
<ApplicationManifest>app.manifest</ApplicationManifest>
<StartupObject>GHelper.Program</StartupObject>
<ApplicationIcon>favicon.ico</ApplicationIcon>
<Platforms>AnyCPU;x64</Platforms>
<SupportedOSPlatformVersion>8.0</SupportedOSPlatformVersion>
</PropertyGroup>
<ItemGroup>
<None Remove="Resources\eco.ico" />
<None Remove="Resources\icons8-charging-battery-48.png" />
<None Remove="Resources\icons8-laptop-48.png" />
<None Remove="Resources\icons8-speed-48.png" />
<None Remove="Resources\icons8-video-card-48.png" />
<None Remove="Resources\ultimate.ico" />
</ItemGroup>
<ItemGroup>
<Content Include="favicon.ico">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<PackageReference Include="hidlibrary" Version="3.3.40" />
<PackageReference Include="Microsoft.Toolkit.Uwp.Notifications" Version="7.1.3" />
<PackageReference Include="LibreHardwareMonitorLib" Version="0.9.1" />
<PackageReference Include="System.Management" Version="7.0.0" />
<PackageReference Include="TaskScheduler" Version="2.10.1" />
</ItemGroup>
<ItemGroup>
<Reference Include="Microsoft.Management.Infrastructure">
<HintPath>..\..\.nuget\packages\microsoft.management.infrastructure\2.0.0\ref\net451\Microsoft.Management.Infrastructure.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Management.Infrastructure.Native">
<HintPath>..\..\.nuget\packages\microsoft.management.infrastructure.runtime.win\2.0.0\runtimes\win10-x64\lib\netstandard1.6\Microsoft.Management.Infrastructure.Native.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Content Include="Resources\eco.ico">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="Resources\icons8-charging-battery-48.png">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="Resources\icons8-laptop-48.png">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="Resources\icons8-speed-48.png">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="Resources\icons8-video-card-48.png">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="Resources\ultimate.ico">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Update="Properties\Settings.Designer.cs">
<DesignTimeSharedInput>True</DesignTimeSharedInput>
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<None Update="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
</ItemGroup>
</Project>

21
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MIT License
Copyright (c) 2023 Serge
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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using HidLibrary;
using LibreHardwareMonitor.Hardware;
using Microsoft.Win32.TaskScheduler;
using System.Diagnostics;
using System.Management;
using System.Runtime.InteropServices;
using System.Text.Json;
public class ASUSWmi
{
private ManagementObject mo;
private ManagementClass classInstance;
public const int CPU_Fan = 0x00110013;
public const int GPU_Fan = 0x00110014;
public const int PerformanceMode = 0x00120075;
public const int GPUEco = 0x00090020;
public const int GPUMux = 0x00090016;
public const int BatteryLimit = 0x00120057;
public const int ScreenOverdrive = 0x00050019;
public const int PerformanceBalanced = 0;
public const int PerformanceTurbo = 1;
public const int PerformanceSilent = 2;
public const int GPUModeEco = 0;
public const int GPUModeStandard = 1;
public const int GPUModeUltimate = 2;
public ASUSWmi()
{
this.classInstance = new ManagementClass(new ManagementScope("root\\wmi"), new ManagementPath("AsusAtkWmi_WMNB"), null);
foreach (ManagementObject mo in this.classInstance.GetInstances())
{
this.mo = mo;
}
}
private int WMICall(string MethodName, int Device_Id, int Control_status = -1)
{
ManagementBaseObject inParams = this.classInstance.Methods[MethodName].InParameters;
inParams["Device_ID"] = Device_Id;
if (Control_status != -1)
{
inParams["Control_status"] = Control_status;
}
ManagementBaseObject outParams = this.mo.InvokeMethod(MethodName, inParams, null);
foreach (PropertyData property in outParams.Properties)
{
if (property.Name == "device_status")
{
int status;
try
{
status = int.Parse(property.Value.ToString());
status -= 65536;
return status;
}
catch
{
return -1;
}
}
if (property.Name == "result")
{
try
{
return int.Parse(property.Value.ToString());
}
catch
{
return -1;
}
}
}
return -1;
}
public int DeviceGet(int Device_Id)
{
return this.WMICall("DSTS", Device_Id);
}
public int DeviceSet(int Device_Id, int Control_status)
{
return this.WMICall("DEVS", Device_Id, Control_status);
}
public void SubscribeToEvents(Action<object, EventArrivedEventArgs> EventHandler)
{
ManagementEventWatcher watcher = new ManagementEventWatcher();
watcher.EventArrived += new EventArrivedEventHandler(EventHandler);
watcher.Scope = new ManagementScope("root\\wmi");
watcher.Query = new WqlEventQuery("SELECT * FROM AsusAtkWmiEvent");
watcher.Start();
}
}
public class Startup
{
static string taskName = "GSharpHelper";
public Startup()
{
}
public bool IsScheduled()
{
TaskService taskService = new TaskService();
return (taskService.RootFolder.AllTasks.Any(t => t.Name == taskName));
}
public void Schedule()
{
TaskService taskService = new TaskService();
string strExeFilePath = Application.ExecutablePath;
if (strExeFilePath is null) return;
Debug.WriteLine(strExeFilePath);
TaskDefinition td = TaskService.Instance.NewTask();
td.RegistrationInfo.Description = "GSharpHelper Auto Start";
LogonTrigger lt = new LogonTrigger();
td.Triggers.Add(lt);
td.Actions.Add(strExeFilePath);
td.Principal.RunLevel = TaskRunLevel.Highest;
td.Settings.StopIfGoingOnBatteries = false;
td.Settings.DisallowStartIfOnBatteries = false;
TaskService.Instance.RootFolder.RegisterTaskDefinition(taskName, td);
}
public void UnSchedule()
{
TaskService taskService = new TaskService();
taskService.RootFolder.DeleteTask(taskName);
}
}
public class AppConfig
{
string appPath;
string configFile;
public Dictionary<string, object> config = new Dictionary<string, object>();
public AppConfig()
{
appPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "\\GHelper";
configFile = appPath + "\\config.json";
if (!System.IO.Directory.Exists(appPath))
System.IO.Directory.CreateDirectory(appPath);
if (File.Exists(configFile))
{
string text = File.ReadAllText(configFile);
try
{
config = JsonSerializer.Deserialize<Dictionary<string, object>>(text);
}
catch
{
initConfig();
}
}
else
{
initConfig();
}
}
private void initConfig()
{
config = new Dictionary<string, object>();
config["performance_mode"] = 0;
string jsonString = JsonSerializer.Serialize(config);
File.WriteAllText(configFile, jsonString);
}
public int getConfig(string name)
{
if (config.ContainsKey(name))
return int.Parse(config[name].ToString());
else return -1;
}
public void setConfig(string name, int value)
{
config[name] = value;
string jsonString = JsonSerializer.Serialize(config);
File.WriteAllText(configFile, jsonString);
}
}
public class NativeMethods
{
[DllImport("PowrProf.dll", CharSet = CharSet.Unicode)]
static extern UInt32 PowerWriteDCValueIndex(IntPtr RootPowerKey,
[MarshalAs(UnmanagedType.LPStruct)] Guid SchemeGuid,
[MarshalAs(UnmanagedType.LPStruct)] Guid SubGroupOfPowerSettingsGuid,
[MarshalAs(UnmanagedType.LPStruct)] Guid PowerSettingGuid,
int AcValueIndex);
[DllImport("PowrProf.dll", CharSet = CharSet.Unicode)]
static extern UInt32 PowerWriteACValueIndex(IntPtr RootPowerKey,
[MarshalAs(UnmanagedType.LPStruct)] Guid SchemeGuid,
[MarshalAs(UnmanagedType.LPStruct)] Guid SubGroupOfPowerSettingsGuid,
[MarshalAs(UnmanagedType.LPStruct)] Guid PowerSettingGuid,
int AcValueIndex);
[DllImport("PowrProf.dll", CharSet = CharSet.Unicode)]
static extern UInt32 PowerReadACValueIndex(IntPtr RootPowerKey,
[MarshalAs(UnmanagedType.LPStruct)] Guid SchemeGuid,
[MarshalAs(UnmanagedType.LPStruct)] Guid SubGroupOfPowerSettingsGuid,
[MarshalAs(UnmanagedType.LPStruct)] Guid PowerSettingGuid,
out IntPtr AcValueIndex
);
[DllImport("PowrProf.dll", CharSet = CharSet.Unicode)]
static extern UInt32 PowerReadDCValueIndex(IntPtr RootPowerKey,
[MarshalAs(UnmanagedType.LPStruct)] Guid SchemeGuid,
[MarshalAs(UnmanagedType.LPStruct)] Guid SubGroupOfPowerSettingsGuid,
[MarshalAs(UnmanagedType.LPStruct)] Guid PowerSettingGuid,
out IntPtr AcValueIndex
);
[DllImport("PowrProf.dll", CharSet = CharSet.Unicode)]
static extern UInt32 PowerSetActiveScheme(IntPtr RootPowerKey,
[MarshalAs(UnmanagedType.LPStruct)] Guid SchemeGuid);
[DllImport("PowrProf.dll", CharSet = CharSet.Unicode)]
static extern UInt32 PowerGetActiveScheme(IntPtr UserPowerKey, out IntPtr ActivePolicyGuid);
static readonly Guid GUID_CPU = new Guid("54533251-82be-4824-96c1-47b60b740d00");
static readonly Guid GUID_BOOST = new Guid("be337238-0d82-4146-a960-4f3749d470c7");
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
public struct DEVMODE
{
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]
public string dmDeviceName;
public short dmSpecVersion;
public short dmDriverVersion;
public short dmSize;
public short dmDriverExtra;
public int dmFields;
public int dmPositionX;
public int dmPositionY;
public int dmDisplayOrientation;
public int dmDisplayFixedOutput;
public short dmColor;
public short dmDuplex;
public short dmYResolution;
public short dmTTOption;
public short dmCollate;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]
public string dmFormName;
public short dmLogPixels;
public short dmBitsPerPel;
public int dmPelsWidth;
public int dmPelsHeight;
public int dmDisplayFlags;
public int dmDisplayFrequency;
public int dmICMMethod;
public int dmICMIntent;
public int dmMediaType;
public int dmDitherType;
public int dmReserved1;
public int dmReserved2;
public int dmPanningWidth;
public int dmPanningHeight;
};
[Flags()]
public enum DisplaySettingsFlags : int
{
CDS_UPDATEREGISTRY = 1,
CDS_TEST = 2,
CDS_FULLSCREEN = 4,
CDS_GLOBAL = 8,
CDS_SET_PRIMARY = 0x10,
CDS_RESET = 0x40000000,
CDS_NORESET = 0x10000000
}
// PInvoke declaration for EnumDisplaySettings Win32 API
[DllImport("user32.dll")]
public static extern int EnumDisplaySettingsEx(
string lpszDeviceName,
int iModeNum,
ref DEVMODE lpDevMode);
// PInvoke declaration for ChangeDisplaySettings Win32 API
[DllImport("user32.dll")]
public static extern int ChangeDisplaySettingsEx(
string lpszDeviceName, ref DEVMODE lpDevMode, IntPtr hwnd,
DisplaySettingsFlags dwflags, IntPtr lParam);
public const int ENUM_CURRENT_SETTINGS = -1;
public const string laptopScreenName = "\\\\.\\DISPLAY1";
public static DEVMODE CreateDevmode()
{
DEVMODE dm = new DEVMODE();
dm.dmDeviceName = new String(new char[32]);
dm.dmFormName = new String(new char[32]);
dm.dmSize = (short)Marshal.SizeOf(dm);
return dm;
}
public static Screen FindLaptopScreen()
{
var screens = Screen.AllScreens;
Screen laptopScreen = null;
foreach (var screen in screens)
{
if (screen.DeviceName == laptopScreenName)
{
laptopScreen = screen;
}
}
if (laptopScreen is null) return null;
else return laptopScreen;
}
public static int GetRefreshRate()
{
DEVMODE dm = CreateDevmode();
Screen laptopScreen = FindLaptopScreen();
int frequency = -1;
if (laptopScreen is null)
return -1;
if (0 != NativeMethods.EnumDisplaySettingsEx(laptopScreen.DeviceName, NativeMethods.ENUM_CURRENT_SETTINGS, ref dm))
{
frequency = dm.dmDisplayFrequency;
}
return frequency;
}
public static int SetRefreshRate(int frequency = 120)
{
DEVMODE dm = CreateDevmode();
Screen laptopScreen = FindLaptopScreen();
if (laptopScreen is null)
return -1;
if (0 != NativeMethods.EnumDisplaySettingsEx(laptopScreen.DeviceName, NativeMethods.ENUM_CURRENT_SETTINGS, ref dm))
{
dm.dmDisplayFrequency = frequency;
int iRet = NativeMethods.ChangeDisplaySettingsEx(laptopScreen.DeviceName, ref dm, IntPtr.Zero, DisplaySettingsFlags.CDS_UPDATEREGISTRY, IntPtr.Zero);
return iRet;
}
return 0;
}
static Guid GetActiveScheme()
{
IntPtr pActiveSchemeGuid;
var hr = PowerGetActiveScheme(IntPtr.Zero, out pActiveSchemeGuid);
Guid activeSchemeGuid = (Guid)Marshal.PtrToStructure(pActiveSchemeGuid, typeof(Guid));
return activeSchemeGuid;
}
public static int GetCPUBoost()
{
IntPtr AcValueIndex;
Guid activeSchemeGuid = GetActiveScheme();
UInt32 value = PowerReadACValueIndex(IntPtr.Zero,
activeSchemeGuid,
GUID_CPU,
GUID_BOOST, out AcValueIndex);
return AcValueIndex.ToInt32();
}
public static void SetCPUBoost(int boost = 0)
{
Guid activeSchemeGuid = GetActiveScheme();
var hrAC = PowerWriteACValueIndex(
IntPtr.Zero,
activeSchemeGuid,
GUID_CPU,
GUID_BOOST,
boost);
PowerSetActiveScheme(IntPtr.Zero, activeSchemeGuid);
var hrDC = PowerWriteDCValueIndex(
IntPtr.Zero,
activeSchemeGuid,
GUID_CPU,
GUID_BOOST,
boost);
PowerSetActiveScheme(IntPtr.Zero, activeSchemeGuid);
}
}
public class Aura
{
static byte[] MESSAGE_SET = { 0x5d, 0xb5 };
static byte[] MESSAGE_APPLY = { 0x5d, 0xb4 };
public const int Static = 0;
public const int Breathe = 1;
public const int Strobe = 2;
public const int Rainbow = 3;
public const int Dingding = 10;
public const int SpeedSlow = 0;
public const int SpeedMedium = 1;
public const int SpeedHigh = 2;
public static int Mode = Static;
public static Color Color1 = Color.White;
public static Color Color2 = Color.Black;
public static int Speed = SpeedSlow;
public static byte[] AuraMessage(int mode, Color color, Color color2, int speed)
{
byte[] msg = new byte[17];
msg[0] = 0x5d;
msg[1] = 0xb3;
msg[2] = 0x00; // Zone
msg[3] = (byte)mode; // Aura Mode
msg[4] = (byte)(color.R); // R
msg[5] = (byte)(color.G); // G
msg[6] = (byte)(color.B); // B
msg[7] = (byte)speed; // aura.speed as u8;
msg[8] = 0; // aura.direction as u8;
msg[10] = (byte)(color2.R); // R
msg[11] = (byte)(color2.G); // G
msg[12] = (byte)(color2.B); // B
return msg;
}
public static void ApplyAura()
{
HidDevice[] HidDeviceList;
int[] deviceIds = { 0x1854, 0x1869, 0x1866, 0x19b6 };
HidDeviceList = HidDevices.Enumerate(0x0b05, deviceIds).ToArray();
foreach (HidDevice device in HidDeviceList)
{
if (device.IsConnected)
{
if (device.Description.IndexOf("HID") >= 0)
{
device.OpenDevice();
byte[] msg = AuraMessage(Mode, Color1, Color2, Speed);
device.Write(msg);
device.Write(MESSAGE_SET);
device.Write(MESSAGE_APPLY);
device.CloseDevice();
}
}
}
}
}
public class UpdateVisitor : IVisitor
{
public void VisitComputer(IComputer computer)
{
computer.Traverse(this);
}
public void VisitHardware(IHardware hardware)
{
hardware.Update();
foreach (IHardware subHardware in hardware.SubHardware) subHardware.Accept(this);
}
public void VisitSensor(ISensor sensor) { }
public void VisitParameter(IParameter parameter) { }
}
public class HardwareMonitor
{
Computer computer;
public float? cpuTemp = -1;
public float? gpuTemp = -1;
public float? batteryDischarge = -1;
public float? batteryCharge = -1;
public HardwareMonitor()
{
computer = new Computer
{
IsCpuEnabled = true,
IsGpuEnabled = true,
IsBatteryEnabled = true,
};
}
public void ReadSensors()
{
computer.Open();
computer.Accept(new UpdateVisitor());
cpuTemp = -1;
gpuTemp = -1;
batteryDischarge = -1;
batteryCharge = -1;
foreach (IHardware hardware in computer.Hardware)
{
//Debug.WriteLine("Hardware: {0}", hardware.Name);
//Debug.WriteLine("Hardware: {0}", hardware.HardwareType);
foreach (ISensor sensor in hardware.Sensors)
{
if (sensor.SensorType == SensorType.Temperature)
{
if (hardware.HardwareType.ToString().Contains("Cpu") && sensor.Name.Contains("Core"))
{
cpuTemp = sensor.Value;
//Debug.WriteLine("\tSensor: {0}, value: {1}", sensor.Name, sensor.Value);
}
if (hardware.HardwareType.ToString().Contains("Gpu") && sensor.Name.Contains("Core"))
{
gpuTemp = sensor.Value;
}
//Debug.WriteLine("\tSensor: {0}, value: {1}", sensor.Name, sensor.Value);
}
else if (sensor.SensorType == SensorType.Power)
{
if (sensor.Name.Contains("Discharge"))
{
batteryDischarge = sensor.Value;
}
if (sensor.Name.Contains("Charge"))
{
batteryCharge = sensor.Value;
}
}
}
}
}
public void StopReading()
{
computer.Close();
}
}
namespace GHelper
{
static class Program
{
public static NotifyIcon trayIcon;
public static ASUSWmi wmi;
public static AppConfig config;
public static SettingsForm settingsForm;
public static ToastForm toastForm;
public static Startup scheduler;
public static HardwareMonitor hwmonitor;
// The main entry point for the application
public static void Main()
{
trayIcon = new NotifyIcon
{
Text = "G-Helper",
Icon = GHelper.Properties.Resources.standard,
Visible = true
};
trayIcon.MouseClick += TrayIcon_MouseClick; ;
config = new AppConfig();
wmi = new ASUSWmi();
wmi.SubscribeToEvents(WatcherEventArrived);
scheduler = new Startup();
settingsForm = new SettingsForm();
settingsForm.InitGPUMode();
settingsForm.InitBoost();
settingsForm.InitAura();
settingsForm.SetPerformanceMode(config.getConfig("performance_mode"));
settingsForm.SetBatteryChargeLimit(config.getConfig("charge_limit"));
settingsForm.VisualiseGPUAuto(config.getConfig("gpu_auto"));
settingsForm.VisualiseScreenAuto(config.getConfig("screen_auto"));
settingsForm.SetStartupCheck(scheduler.IsScheduled());
bool isPlugged = (System.Windows.Forms.SystemInformation.PowerStatus.PowerLineStatus == PowerLineStatus.Online);
settingsForm.AutoGPUMode(isPlugged ? 1 : 0);
settingsForm.AutoScreen(isPlugged ? 1 : 0);
hwmonitor = new HardwareMonitor();
IntPtr dummy = settingsForm.Handle;
Application.Run();
}
static void WatcherEventArrived(object sender, EventArrivedEventArgs e)
{
var collection = (ManagementEventWatcher)sender;
if (e.NewEvent is null) return;
int EventID = int.Parse(e.NewEvent["EventID"].ToString());
Debug.WriteLine(EventID);
switch (EventID)
{
case 56: // Rog button
case 174: // FN+F5
settingsForm.BeginInvoke(delegate
{
settingsForm.CyclePerformanceMode();
});
return;
case 179: // FN+F4
settingsForm.BeginInvoke(delegate
{
settingsForm.CycleAuraMode();
});
return;
case 87: // Battery
settingsForm.BeginInvoke(delegate
{
settingsForm.AutoGPUMode(0);
settingsForm.AutoScreen(0);
});
return;
case 88: // Plugged
settingsForm.SetBatteryChargeLimit(config.getConfig("charge_limit"));
settingsForm.BeginInvoke(delegate
{
settingsForm.AutoGPUMode(1);
settingsForm.AutoScreen(1);
});
return;
}
}
static void TrayIcon_MouseClick(object? sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left || e.Button == MouseButtons.Right)
{
if (settingsForm.Visible)
settingsForm.Hide();
else
{
settingsForm.Show();
settingsForm.Activate();
}
trayIcon.Icon = trayIcon.Icon; // refreshing icon as it get's blurred when screen resolution changes
}
}
static void OnExit(object sender, EventArgs e)
{
trayIcon.Visible = false;
Application.Exit();
}
}
}

View File

@@ -1,153 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace GHelper.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GHelper.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
/// </summary>
internal static System.Drawing.Icon eco {
get {
object obj = ResourceManager.GetObject("eco", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_charging_battery_48 {
get {
object obj = ResourceManager.GetObject("icons8-charging-battery-48", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_keyboard_48 {
get {
object obj = ResourceManager.GetObject("icons8-keyboard-48", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_laptop_48 {
get {
object obj = ResourceManager.GetObject("icons8-laptop-48", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_speed_48 {
get {
object obj = ResourceManager.GetObject("icons8-speed-48", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_speed_96 {
get {
object obj = ResourceManager.GetObject("icons8-speed-96", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_video_card_48 {
get {
object obj = ResourceManager.GetObject("icons8-video-card-48", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
/// </summary>
internal static System.Drawing.Icon standard {
get {
object obj = ResourceManager.GetObject("standard", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
/// </summary>
internal static System.Drawing.Icon ultimate {
get {
object obj = ResourceManager.GetObject("ultimate", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
}
}

View File

@@ -1,8 +0,0 @@
{
"profiles": {
"GHelper": {
"commandName": "Project",
"workingDirectory": "C:\\Users\\serge\\source\\GHelper"
}
}
}

View File

@@ -1,55 +0,0 @@
# G-Helper (For G14, G15, ROG FLOW, and others)
A tiny system tray utility that allows you set performance and GPU profiles for your laptop. Same as ASUS Armory Crate does but without it completely!.
Designed for Asus Zephyrus G14 2022 (with AMD Radeon iGPU and dGPU). But could and should potentially work for G14 of 2021 and 2020, G15, X FLOW, and other ROG models.
![Screenshot](https://github.com/seerge/g14-helper/blob/main/screenshot.png)
## Performance Profile switching
Profiles are **same** as in Armory Crate, including default fan curves
1. Silent (minimal or no fans, 70W PPT total, up to 45W PPT to CPU)
2. Balanced (balanced fans, 100W PPT total, up to 45W PPT to CPU)
3. Turbo (intense fans, 125W PPT total, up to 80W PPT to CPU)
## GPU Mode switching
1. Eco mode : only low power iGPU (Radeon 680u) enabled, iGPU drives built in display
2. Standard mode (Windows Hybrid) : iGPU and dGPU (Radeon 6700s/6800s) enabled, iGPU drives built in display
3. Ultimate mode: iGPU and dGPU enabled, but dGPU drives built in display
## Extras
1. Keyboard backlight control (basic aura modes and colors)
2. **Maximum battery charge rate** limit (60% / 80% / 100%) to preserve your battery
3. CPU and GPU relative fan speed monitoring
4. Automatic switching of Standard/Eco GPU modes when laptop is plugged / unplugged!
5. FN+F5 an M4 (Rog) keys cycle through Performance modes
6. Screen resolution and display overdrive switching
7. CPU turbo boost switching
8. CPU & dGPU temperature monitoring in Celsius, battery charge / discharge rates in Watts
## Things still missing
1. Custom fan profiles
2. Anime matrix control
## How to install
1. Download latest release from https://github.com/seerge/g14-helper/releases
2. Unzip to a folder of your choice
3. Run **GHelper.exe**
Note: Uses low level ASUS WMI commands to do switching and doens't require Armory Crate to be isntalled at all.
Therefore requires Administrator priveledges on Windows to run.
I don`t have Microsoft certificate to sign app yet, so if you set a warning from Windows Defender on launch (Windows Protected your PC), click More Info -> Run anyway.
Alternatively you can comile and run project by yourself :)
Settings file is storer at %AppData%\GHelper
P.S.: It's not recommended to use app in combination with Armory Crate, cause they adjust same settings.
Please keep in mind, that if you also run MyASUS app periodically it will also try to adjust same battery charge settings

609
Settings.Designer.cs generated
View File

@@ -1,609 +0,0 @@
namespace GHelper
{
partial class SettingsForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(SettingsForm));
this.checkStartup = new System.Windows.Forms.CheckBox();
this.trackBattery = new System.Windows.Forms.TrackBar();
this.labelBatteryTitle = new System.Windows.Forms.Label();
this.pictureBattery = new System.Windows.Forms.PictureBox();
this.labelGPUFan = new System.Windows.Forms.Label();
this.tableGPU = new System.Windows.Forms.TableLayoutPanel();
this.buttonUltimate = new System.Windows.Forms.Button();
this.buttonStandard = new System.Windows.Forms.Button();
this.buttonEco = new System.Windows.Forms.Button();
this.labelGPU = new System.Windows.Forms.Label();
this.pictureGPU = new System.Windows.Forms.PictureBox();
this.labelCPUFan = new System.Windows.Forms.Label();
this.tablePerf = new System.Windows.Forms.TableLayoutPanel();
this.buttonTurbo = new System.Windows.Forms.Button();
this.buttonBalanced = new System.Windows.Forms.Button();
this.buttonSilent = new System.Windows.Forms.Button();
this.picturePerf = new System.Windows.Forms.PictureBox();
this.labelPerf = new System.Windows.Forms.Label();
this.checkGPU = new System.Windows.Forms.CheckBox();
this.buttonQuit = new System.Windows.Forms.Button();
this.pictureScreen = new System.Windows.Forms.PictureBox();
this.labelSreen = new System.Windows.Forms.Label();
this.tableScreen = new System.Windows.Forms.TableLayoutPanel();
this.button120Hz = new System.Windows.Forms.Button();
this.button60Hz = new System.Windows.Forms.Button();
this.checkScreen = new System.Windows.Forms.CheckBox();
this.checkBoost = new System.Windows.Forms.CheckBox();
this.pictureBox1 = new System.Windows.Forms.PictureBox();
this.label1 = new System.Windows.Forms.Label();
this.comboKeyboard = new System.Windows.Forms.ComboBox();
this.buttonKeyboardColor = new System.Windows.Forms.Button();
this.pictureBox2 = new System.Windows.Forms.PictureBox();
this.labelBattery = new System.Windows.Forms.Label();
((System.ComponentModel.ISupportInitialize)(this.trackBattery)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.pictureBattery)).BeginInit();
this.tableGPU.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.pictureGPU)).BeginInit();
this.tablePerf.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.picturePerf)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.pictureScreen)).BeginInit();
this.tableScreen.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.pictureBox2)).BeginInit();
this.SuspendLayout();
//
// checkStartup
//
this.checkStartup.AutoSize = true;
this.checkStartup.Location = new System.Drawing.Point(40, 1007);
this.checkStartup.Margin = new System.Windows.Forms.Padding(4, 2, 4, 2);
this.checkStartup.Name = "checkStartup";
this.checkStartup.Size = new System.Drawing.Size(206, 36);
this.checkStartup.TabIndex = 2;
this.checkStartup.Text = "Run on Startup";
this.checkStartup.UseVisualStyleBackColor = true;
this.checkStartup.CheckedChanged += new System.EventHandler(this.checkStartup_CheckedChanged);
//
// trackBattery
//
this.trackBattery.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.trackBattery.LargeChange = 20;
this.trackBattery.Location = new System.Drawing.Point(20, 908);
this.trackBattery.Margin = new System.Windows.Forms.Padding(4, 2, 4, 2);
this.trackBattery.Maximum = 100;
this.trackBattery.Minimum = 50;
this.trackBattery.Name = "trackBattery";
this.trackBattery.Size = new System.Drawing.Size(690, 90);
this.trackBattery.SmallChange = 10;
this.trackBattery.TabIndex = 3;
this.trackBattery.TickFrequency = 10;
this.trackBattery.TickStyle = System.Windows.Forms.TickStyle.TopLeft;
this.trackBattery.Value = 100;
//
// labelBatteryTitle
//
this.labelBatteryTitle.AutoSize = true;
this.labelBatteryTitle.Font = new System.Drawing.Font("Segoe UI", 9F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point);
this.labelBatteryTitle.Location = new System.Drawing.Point(77, 871);
this.labelBatteryTitle.Margin = new System.Windows.Forms.Padding(4, 0, 4, 0);
this.labelBatteryTitle.Name = "labelBatteryTitle";
this.labelBatteryTitle.Size = new System.Drawing.Size(248, 32);
this.labelBatteryTitle.TabIndex = 4;
this.labelBatteryTitle.Text = "Battery Charge Limit";
//
// pictureBattery
//
this.pictureBattery.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("pictureBattery.BackgroundImage")));
this.pictureBattery.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.pictureBattery.Location = new System.Drawing.Point(33, 868);
this.pictureBattery.Margin = new System.Windows.Forms.Padding(4, 2, 4, 2);
this.pictureBattery.Name = "pictureBattery";
this.pictureBattery.Size = new System.Drawing.Size(38, 38);
this.pictureBattery.TabIndex = 6;
this.pictureBattery.TabStop = false;
//
// labelGPUFan
//
this.labelGPUFan.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.labelGPUFan.Location = new System.Drawing.Point(425, 262);
this.labelGPUFan.Margin = new System.Windows.Forms.Padding(4, 0, 4, 0);
this.labelGPUFan.Name = "labelGPUFan";
this.labelGPUFan.Size = new System.Drawing.Size(277, 32);
this.labelGPUFan.TabIndex = 8;
this.labelGPUFan.Text = "GPU Fan : 0%";
this.labelGPUFan.TextAlign = System.Drawing.ContentAlignment.TopRight;
//
// tableGPU
//
this.tableGPU.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.tableGPU.ColumnCount = 3;
this.tableGPU.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 33.33333F));
this.tableGPU.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 33.33333F));
this.tableGPU.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 33.33333F));
this.tableGPU.Controls.Add(this.buttonUltimate, 2, 0);
this.tableGPU.Controls.Add(this.buttonStandard, 1, 0);
this.tableGPU.Controls.Add(this.buttonEco, 0, 0);
this.tableGPU.Location = new System.Drawing.Point(22, 303);
this.tableGPU.Margin = new System.Windows.Forms.Padding(4, 2, 4, 2);
this.tableGPU.Name = "tableGPU";
this.tableGPU.RowCount = 1;
this.tableGPU.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 107F));
this.tableGPU.Size = new System.Drawing.Size(690, 107);
this.tableGPU.TabIndex = 7;
//
// buttonUltimate
//
this.buttonUltimate.BackColor = System.Drawing.SystemColors.ControlLightLight;
this.buttonUltimate.Dock = System.Windows.Forms.DockStyle.Fill;
this.buttonUltimate.FlatAppearance.BorderSize = 0;
this.buttonUltimate.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.buttonUltimate.Location = new System.Drawing.Point(469, 11);
this.buttonUltimate.Margin = new System.Windows.Forms.Padding(9, 11, 9, 11);
this.buttonUltimate.Name = "buttonUltimate";
this.buttonUltimate.Size = new System.Drawing.Size(212, 85);
this.buttonUltimate.TabIndex = 2;
this.buttonUltimate.Text = "Ultimate";
this.buttonUltimate.UseVisualStyleBackColor = false;
//
// buttonStandard
//
this.buttonStandard.BackColor = System.Drawing.SystemColors.ControlLightLight;
this.buttonStandard.Dock = System.Windows.Forms.DockStyle.Fill;
this.buttonStandard.FlatAppearance.BorderSize = 0;
this.buttonStandard.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.buttonStandard.Location = new System.Drawing.Point(239, 11);
this.buttonStandard.Margin = new System.Windows.Forms.Padding(9, 11, 9, 11);
this.buttonStandard.Name = "buttonStandard";
this.buttonStandard.Size = new System.Drawing.Size(212, 85);
this.buttonStandard.TabIndex = 1;
this.buttonStandard.Text = "Standard";
this.buttonStandard.UseVisualStyleBackColor = false;
//
// buttonEco
//
this.buttonEco.BackColor = System.Drawing.SystemColors.ControlLightLight;
this.buttonEco.CausesValidation = false;
this.buttonEco.Dock = System.Windows.Forms.DockStyle.Fill;
this.buttonEco.FlatAppearance.BorderSize = 0;
this.buttonEco.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.buttonEco.Location = new System.Drawing.Point(9, 11);
this.buttonEco.Margin = new System.Windows.Forms.Padding(9, 11, 9, 11);
this.buttonEco.Name = "buttonEco";
this.buttonEco.Size = new System.Drawing.Size(212, 85);
this.buttonEco.TabIndex = 0;
this.buttonEco.Text = "Eco";
this.buttonEco.UseVisualStyleBackColor = false;
//
// labelGPU
//
this.labelGPU.AutoSize = true;
this.labelGPU.Font = new System.Drawing.Font("Segoe UI", 9F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point);
this.labelGPU.Location = new System.Drawing.Point(77, 265);
this.labelGPU.Margin = new System.Windows.Forms.Padding(4, 0, 4, 0);
this.labelGPU.Name = "labelGPU";
this.labelGPU.Size = new System.Drawing.Size(136, 32);
this.labelGPU.TabIndex = 9;
this.labelGPU.Text = "GPU Mode";
//
// pictureGPU
//
this.pictureGPU.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("pictureGPU.BackgroundImage")));
this.pictureGPU.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.pictureGPU.Location = new System.Drawing.Point(33, 263);
this.pictureGPU.Margin = new System.Windows.Forms.Padding(4, 2, 4, 2);
this.pictureGPU.Name = "pictureGPU";
this.pictureGPU.Size = new System.Drawing.Size(38, 38);
this.pictureGPU.TabIndex = 10;
this.pictureGPU.TabStop = false;
//
// labelCPUFan
//
this.labelCPUFan.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.labelCPUFan.Location = new System.Drawing.Point(425, 38);
this.labelCPUFan.Margin = new System.Windows.Forms.Padding(4, 0, 4, 0);
this.labelCPUFan.Name = "labelCPUFan";
this.labelCPUFan.Size = new System.Drawing.Size(277, 32);
this.labelCPUFan.TabIndex = 12;
this.labelCPUFan.Text = "CPU Fan : 0%";
this.labelCPUFan.TextAlign = System.Drawing.ContentAlignment.TopRight;
//
// tablePerf
//
this.tablePerf.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.tablePerf.ColumnCount = 3;
this.tablePerf.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 33.33333F));
this.tablePerf.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 33.33333F));
this.tablePerf.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 33.33333F));
this.tablePerf.Controls.Add(this.buttonTurbo, 2, 0);
this.tablePerf.Controls.Add(this.buttonBalanced, 1, 0);
this.tablePerf.Controls.Add(this.buttonSilent, 0, 0);
this.tablePerf.Location = new System.Drawing.Point(22, 76);
this.tablePerf.Margin = new System.Windows.Forms.Padding(4, 2, 4, 2);
this.tablePerf.Name = "tablePerf";
this.tablePerf.RowCount = 1;
this.tablePerf.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 107F));
this.tablePerf.Size = new System.Drawing.Size(690, 107);
this.tablePerf.TabIndex = 11;
//
// buttonTurbo
//
this.buttonTurbo.BackColor = System.Drawing.SystemColors.ControlLightLight;
this.buttonTurbo.Dock = System.Windows.Forms.DockStyle.Fill;
this.buttonTurbo.FlatAppearance.BorderColor = System.Drawing.Color.FromArgb(((int)(((byte)(192)))), ((int)(((byte)(0)))), ((int)(((byte)(0)))));
this.buttonTurbo.FlatAppearance.BorderSize = 0;
this.buttonTurbo.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.buttonTurbo.Location = new System.Drawing.Point(469, 11);
this.buttonTurbo.Margin = new System.Windows.Forms.Padding(9, 11, 9, 11);
this.buttonTurbo.Name = "buttonTurbo";
this.buttonTurbo.Size = new System.Drawing.Size(212, 85);
this.buttonTurbo.TabIndex = 2;
this.buttonTurbo.Text = "Turbo";
this.buttonTurbo.UseVisualStyleBackColor = false;
//
// buttonBalanced
//
this.buttonBalanced.BackColor = System.Drawing.SystemColors.ControlLightLight;
this.buttonBalanced.Dock = System.Windows.Forms.DockStyle.Fill;
this.buttonBalanced.FlatAppearance.BorderColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(0)))), ((int)(((byte)(192)))));
this.buttonBalanced.FlatAppearance.BorderSize = 0;
this.buttonBalanced.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.buttonBalanced.Location = new System.Drawing.Point(239, 11);
this.buttonBalanced.Margin = new System.Windows.Forms.Padding(9, 11, 9, 11);
this.buttonBalanced.Name = "buttonBalanced";
this.buttonBalanced.Size = new System.Drawing.Size(212, 85);
this.buttonBalanced.TabIndex = 1;
this.buttonBalanced.Text = "Balanced";
this.buttonBalanced.UseVisualStyleBackColor = false;
//
// buttonSilent
//
this.buttonSilent.BackColor = System.Drawing.SystemColors.ControlLightLight;
this.buttonSilent.CausesValidation = false;
this.buttonSilent.Dock = System.Windows.Forms.DockStyle.Fill;
this.buttonSilent.FlatAppearance.BorderColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(192)))), ((int)(((byte)(192)))));
this.buttonSilent.FlatAppearance.BorderSize = 0;
this.buttonSilent.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.buttonSilent.Location = new System.Drawing.Point(9, 11);
this.buttonSilent.Margin = new System.Windows.Forms.Padding(9, 11, 9, 11);
this.buttonSilent.Name = "buttonSilent";
this.buttonSilent.Size = new System.Drawing.Size(212, 85);
this.buttonSilent.TabIndex = 0;
this.buttonSilent.Text = "Silent";
this.buttonSilent.UseVisualStyleBackColor = false;
//
// picturePerf
//
this.picturePerf.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("picturePerf.BackgroundImage")));
this.picturePerf.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.picturePerf.InitialImage = null;
this.picturePerf.Location = new System.Drawing.Point(33, 36);
this.picturePerf.Margin = new System.Windows.Forms.Padding(4, 2, 4, 2);
this.picturePerf.Name = "picturePerf";
this.picturePerf.Size = new System.Drawing.Size(38, 38);
this.picturePerf.TabIndex = 14;
this.picturePerf.TabStop = false;
//
// labelPerf
//
this.labelPerf.AutoSize = true;
this.labelPerf.Font = new System.Drawing.Font("Segoe UI", 9F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point);
this.labelPerf.Location = new System.Drawing.Point(77, 38);
this.labelPerf.Margin = new System.Windows.Forms.Padding(4, 0, 4, 0);
this.labelPerf.Name = "labelPerf";
this.labelPerf.Size = new System.Drawing.Size(234, 32);
this.labelPerf.TabIndex = 13;
this.labelPerf.Text = "Performance Mode";
//
// checkGPU
//
this.checkGPU.AutoSize = true;
this.checkGPU.ForeColor = System.Drawing.SystemColors.GrayText;
this.checkGPU.Location = new System.Drawing.Point(33, 411);
this.checkGPU.Margin = new System.Windows.Forms.Padding(4, 2, 4, 2);
this.checkGPU.Name = "checkGPU";
this.checkGPU.Size = new System.Drawing.Size(550, 36);
this.checkGPU.TabIndex = 15;
this.checkGPU.Text = "Set Eco on battery and Standard when plugged";
this.checkGPU.UseVisualStyleBackColor = true;
this.checkGPU.CheckedChanged += new System.EventHandler(this.checkGPU_CheckedChanged);
//
// buttonQuit
//
this.buttonQuit.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.buttonQuit.BackColor = System.Drawing.SystemColors.ButtonFace;
this.buttonQuit.Location = new System.Drawing.Point(591, 1011);
this.buttonQuit.Margin = new System.Windows.Forms.Padding(4, 2, 4, 2);
this.buttonQuit.Name = "buttonQuit";
this.buttonQuit.Size = new System.Drawing.Size(121, 47);
this.buttonQuit.TabIndex = 16;
this.buttonQuit.Text = "Quit";
this.buttonQuit.UseVisualStyleBackColor = false;
//
// pictureScreen
//
this.pictureScreen.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("pictureScreen.BackgroundImage")));
this.pictureScreen.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.pictureScreen.Location = new System.Drawing.Point(33, 496);
this.pictureScreen.Margin = new System.Windows.Forms.Padding(4, 2, 4, 2);
this.pictureScreen.Name = "pictureScreen";
this.pictureScreen.Size = new System.Drawing.Size(38, 38);
this.pictureScreen.TabIndex = 18;
this.pictureScreen.TabStop = false;
//
// labelSreen
//
this.labelSreen.AutoSize = true;
this.labelSreen.Font = new System.Drawing.Font("Segoe UI", 9F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point);
this.labelSreen.Location = new System.Drawing.Point(77, 496);
this.labelSreen.Margin = new System.Windows.Forms.Padding(4, 0, 4, 0);
this.labelSreen.Name = "labelSreen";
this.labelSreen.Size = new System.Drawing.Size(176, 32);
this.labelSreen.TabIndex = 17;
this.labelSreen.Text = "Laptop Screen";
//
// tableScreen
//
this.tableScreen.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.tableScreen.ColumnCount = 3;
this.tableScreen.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 33.33333F));
this.tableScreen.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 33.33333F));
this.tableScreen.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 33.33333F));
this.tableScreen.Controls.Add(this.button120Hz, 1, 0);
this.tableScreen.Controls.Add(this.button60Hz, 0, 0);
this.tableScreen.Location = new System.Drawing.Point(22, 536);
this.tableScreen.Margin = new System.Windows.Forms.Padding(4, 2, 4, 2);
this.tableScreen.Name = "tableScreen";
this.tableScreen.RowCount = 1;
this.tableScreen.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 107F));
this.tableScreen.Size = new System.Drawing.Size(690, 102);
this.tableScreen.TabIndex = 19;
//
// button120Hz
//
this.button120Hz.BackColor = System.Drawing.SystemColors.ControlLightLight;
this.button120Hz.Dock = System.Windows.Forms.DockStyle.Fill;
this.button120Hz.FlatAppearance.BorderColor = System.Drawing.SystemColors.ActiveBorder;
this.button120Hz.FlatAppearance.BorderSize = 0;
this.button120Hz.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.button120Hz.Location = new System.Drawing.Point(239, 11);
this.button120Hz.Margin = new System.Windows.Forms.Padding(9, 11, 9, 11);
this.button120Hz.Name = "button120Hz";
this.button120Hz.Size = new System.Drawing.Size(212, 85);
this.button120Hz.TabIndex = 1;
this.button120Hz.Text = "120Hz + OD";
this.button120Hz.UseVisualStyleBackColor = false;
//
// button60Hz
//
this.button60Hz.BackColor = System.Drawing.SystemColors.ControlLightLight;
this.button60Hz.CausesValidation = false;
this.button60Hz.Dock = System.Windows.Forms.DockStyle.Fill;
this.button60Hz.FlatAppearance.BorderColor = System.Drawing.SystemColors.ActiveBorder;
this.button60Hz.FlatAppearance.BorderSize = 0;
this.button60Hz.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.button60Hz.ForeColor = System.Drawing.SystemColors.ControlText;
this.button60Hz.Location = new System.Drawing.Point(9, 11);
this.button60Hz.Margin = new System.Windows.Forms.Padding(9, 11, 9, 11);
this.button60Hz.Name = "button60Hz";
this.button60Hz.Size = new System.Drawing.Size(212, 85);
this.button60Hz.TabIndex = 0;
this.button60Hz.Text = "60Hz";
this.button60Hz.UseVisualStyleBackColor = false;
//
// checkScreen
//
this.checkScreen.AutoSize = true;
this.checkScreen.ForeColor = System.Drawing.SystemColors.GrayText;
this.checkScreen.Location = new System.Drawing.Point(33, 639);
this.checkScreen.Margin = new System.Windows.Forms.Padding(4, 2, 4, 2);
this.checkScreen.Name = "checkScreen";
this.checkScreen.Size = new System.Drawing.Size(527, 36);
this.checkScreen.TabIndex = 20;
this.checkScreen.Text = "Set 60Hz on battery, and back when plugged";
this.checkScreen.UseVisualStyleBackColor = true;
//
// checkBoost
//
this.checkBoost.AutoSize = true;
this.checkBoost.ForeColor = System.Drawing.SystemColors.GrayText;
this.checkBoost.Location = new System.Drawing.Point(33, 184);
this.checkBoost.Margin = new System.Windows.Forms.Padding(4, 2, 4, 2);
this.checkBoost.Name = "checkBoost";
this.checkBoost.Size = new System.Drawing.Size(250, 36);
this.checkBoost.TabIndex = 21;
this.checkBoost.Text = "CPU Boost enabled";
this.checkBoost.UseVisualStyleBackColor = true;
//
// pictureBox1
//
this.pictureBox1.BackgroundImage = global::GHelper.Properties.Resources.icons8_keyboard_48;
this.pictureBox1.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.pictureBox1.Location = new System.Drawing.Point(33, 725);
this.pictureBox1.Margin = new System.Windows.Forms.Padding(4, 2, 4, 2);
this.pictureBox1.Name = "pictureBox1";
this.pictureBox1.Size = new System.Drawing.Size(36, 36);
this.pictureBox1.TabIndex = 23;
this.pictureBox1.TabStop = false;
//
// label1
//
this.label1.AutoSize = true;
this.label1.Font = new System.Drawing.Font("Segoe UI", 9F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point);
this.label1.Location = new System.Drawing.Point(77, 726);
this.label1.Margin = new System.Windows.Forms.Padding(4, 0, 4, 0);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(210, 32);
this.label1.TabIndex = 22;
this.label1.Text = "Laptop Keyboard";
//
// comboKeyboard
//
this.comboKeyboard.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.comboKeyboard.FormattingEnabled = true;
this.comboKeyboard.ItemHeight = 32;
this.comboKeyboard.Items.AddRange(new object[] {
"Static",
"Breathe",
"Strobe",
"Rainbow"});
this.comboKeyboard.Location = new System.Drawing.Point(38, 778);
this.comboKeyboard.Margin = new System.Windows.Forms.Padding(0);
this.comboKeyboard.Name = "comboKeyboard";
this.comboKeyboard.Size = new System.Drawing.Size(200, 40);
this.comboKeyboard.TabIndex = 24;
this.comboKeyboard.TabStop = false;
//
// buttonKeyboardColor
//
this.buttonKeyboardColor.BackColor = System.Drawing.SystemColors.ButtonHighlight;
this.buttonKeyboardColor.FlatAppearance.BorderColor = System.Drawing.Color.Red;
this.buttonKeyboardColor.FlatAppearance.BorderSize = 3;
this.buttonKeyboardColor.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.buttonKeyboardColor.ForeColor = System.Drawing.SystemColors.ControlText;
this.buttonKeyboardColor.Location = new System.Drawing.Point(261, 773);
this.buttonKeyboardColor.Margin = new System.Windows.Forms.Padding(0);
this.buttonKeyboardColor.Name = "buttonKeyboardColor";
this.buttonKeyboardColor.Size = new System.Drawing.Size(212, 50);
this.buttonKeyboardColor.TabIndex = 25;
this.buttonKeyboardColor.Text = "Color";
this.buttonKeyboardColor.UseVisualStyleBackColor = false;
//
// pictureBox2
//
this.pictureBox2.BackColor = System.Drawing.SystemColors.ControlLightLight;
this.pictureBox2.Location = new System.Drawing.Point(32, 773);
this.pictureBox2.Name = "pictureBox2";
this.pictureBox2.Size = new System.Drawing.Size(212, 50);
this.pictureBox2.TabIndex = 26;
this.pictureBox2.TabStop = false;
//
// labelBattery
//
this.labelBattery.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.labelBattery.Location = new System.Drawing.Point(491, 869);
this.labelBattery.Margin = new System.Windows.Forms.Padding(4, 0, 4, 0);
this.labelBattery.Name = "labelBattery";
this.labelBattery.Size = new System.Drawing.Size(211, 32);
this.labelBattery.TabIndex = 27;
this.labelBattery.Text = " ";
this.labelBattery.TextAlign = System.Drawing.ContentAlignment.TopRight;
//
// SettingsForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(13F, 32F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(744, 1093);
this.Controls.Add(this.labelBattery);
this.Controls.Add(this.buttonKeyboardColor);
this.Controls.Add(this.comboKeyboard);
this.Controls.Add(this.pictureBox1);
this.Controls.Add(this.label1);
this.Controls.Add(this.checkBoost);
this.Controls.Add(this.checkScreen);
this.Controls.Add(this.tableScreen);
this.Controls.Add(this.pictureScreen);
this.Controls.Add(this.labelSreen);
this.Controls.Add(this.buttonQuit);
this.Controls.Add(this.checkGPU);
this.Controls.Add(this.picturePerf);
this.Controls.Add(this.labelPerf);
this.Controls.Add(this.labelCPUFan);
this.Controls.Add(this.tablePerf);
this.Controls.Add(this.pictureGPU);
this.Controls.Add(this.labelGPU);
this.Controls.Add(this.labelGPUFan);
this.Controls.Add(this.tableGPU);
this.Controls.Add(this.pictureBattery);
this.Controls.Add(this.labelBatteryTitle);
this.Controls.Add(this.trackBattery);
this.Controls.Add(this.checkStartup);
this.Controls.Add(this.pictureBox2);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
this.Margin = new System.Windows.Forms.Padding(4, 2, 4, 2);
this.MaximizeBox = false;
this.MdiChildrenMinimizedAnchorBottom = false;
this.MinimizeBox = false;
this.Name = "SettingsForm";
this.Padding = new System.Windows.Forms.Padding(9, 11, 9, 11);
this.ShowIcon = false;
this.ShowInTaskbar = false;
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "G-Helper";
this.Load += new System.EventHandler(this.Settings_Load);
((System.ComponentModel.ISupportInitialize)(this.trackBattery)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.pictureBattery)).EndInit();
this.tableGPU.ResumeLayout(false);
((System.ComponentModel.ISupportInitialize)(this.pictureGPU)).EndInit();
this.tablePerf.ResumeLayout(false);
((System.ComponentModel.ISupportInitialize)(this.picturePerf)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.pictureScreen)).EndInit();
this.tableScreen.ResumeLayout(false);
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.pictureBox2)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private CheckBox checkStartup;
private TrackBar trackBattery;
private Label labelBatteryTitle;
private PictureBox pictureBattery;
private Label labelGPUFan;
private TableLayoutPanel tableGPU;
private Button buttonUltimate;
private Button buttonStandard;
private Button buttonEco;
private Label labelGPU;
private PictureBox pictureGPU;
private Label labelCPUFan;
private TableLayoutPanel tablePerf;
private Button buttonTurbo;
private Button buttonBalanced;
private Button buttonSilent;
private PictureBox picturePerf;
private Label labelPerf;
private CheckBox checkGPU;
private Button buttonQuit;
private PictureBox pictureScreen;
private Label labelSreen;
private TableLayoutPanel tableScreen;
private Button button120Hz;
private Button button60Hz;
private CheckBox checkScreen;
private CheckBox checkBoost;
private PictureBox pictureBox1;
private Label label1;
private ComboBox comboKeyboard;
private Button buttonKeyboardColor;
private PictureBox pictureBox2;
private Label labelBattery;
}
}

View File

@@ -1,699 +0,0 @@
using System.Diagnostics;
using System.Timers;
using System.Windows.Forms;
using Windows.UI.Notifications;
using Microsoft.Toolkit.Uwp.Notifications;
namespace GHelper
{
public partial class SettingsForm : Form
{
static Color colorEco = Color.FromArgb(255, 6, 180, 138);
static Color colorStandard = Color.FromArgb(255, 58, 174, 239);
static Color colorTurbo = Color.FromArgb(255, 255, 32, 32);
static int buttonInactive = 0;
static int buttonActive = 5;
static System.Timers.Timer aTimer = default!;
public SettingsForm()
{
InitializeComponent();
FormClosing += SettingsForm_FormClosing;
buttonSilent.FlatAppearance.BorderColor = colorEco;
buttonBalanced.FlatAppearance.BorderColor = colorStandard;
buttonTurbo.FlatAppearance.BorderColor = colorTurbo;
buttonEco.FlatAppearance.BorderColor = colorEco;
buttonStandard.FlatAppearance.BorderColor = colorStandard;
buttonUltimate.FlatAppearance.BorderColor = colorTurbo;
buttonSilent.Click += ButtonSilent_Click;
buttonBalanced.Click += ButtonBalanced_Click;
buttonTurbo.Click += ButtonTurbo_Click;
buttonEco.Click += ButtonEco_Click;
buttonStandard.Click += ButtonStandard_Click;
buttonUltimate.Click += ButtonUltimate_Click;
VisibleChanged += SettingsForm_VisibleChanged;
trackBattery.Scroll += trackBatteryChange;
button60Hz.Click += Button60Hz_Click;
button120Hz.Click += Button120Hz_Click;
buttonQuit.Click += ButtonQuit_Click;
checkBoost.Click += CheckBoost_Click;
checkScreen.CheckedChanged += checkScreen_CheckedChanged;
comboKeyboard.DropDownStyle = ComboBoxStyle.DropDownList;
comboKeyboard.SelectedIndex = 0;
comboKeyboard.SelectedValueChanged += ComboKeyboard_SelectedValueChanged;
buttonKeyboardColor.Click += ButtonKeyboardColor_Click;
SetTimer();
}
private void ButtonKeyboardColor_Click(object? sender, EventArgs e)
{
Button but = (Button)sender;
ColorDialog colorDlg = new ColorDialog();
colorDlg.AllowFullOpen = false;
colorDlg.Color = but.FlatAppearance.BorderColor;
if (colorDlg.ShowDialog() == DialogResult.OK)
{
SetAuraColor(colorDlg.Color);
}
}
public void InitAura()
{
int mode = Program.config.getConfig("aura_mode");
int colorCode = Program.config.getConfig("aura_color");
int speed = Program.config.getConfig("aura_speed");
Color color = Color.FromArgb(255, 255, 255);
if (mode == -1)
mode = 0;
if (colorCode != -1)
color = Color.FromArgb(colorCode);
SetAuraColor(color, false);
SetAuraMode(mode, false);
Aura.Mode = mode;
}
public void SetAuraColor(Color color, bool apply = true)
{
Aura.Color1 = color;
Program.config.setConfig("aura_color", color.ToArgb());
if (apply)
Aura.ApplyAura();
buttonKeyboardColor.FlatAppearance.BorderColor = color;
}
public void SetAuraMode(int mode = 0, bool apply = true)
{
//Debug.WriteLine(mode);
if (mode > 3) mode = 0;
if (Aura.Mode == mode) return; // same mode
Aura.Mode = mode;
Program.config.setConfig("aura_mode", mode);
comboKeyboard.SelectedValueChanged -= ComboKeyboard_SelectedValueChanged;
comboKeyboard.SelectedIndex = mode;
comboKeyboard.SelectedValueChanged += ComboKeyboard_SelectedValueChanged;
if (apply)
Aura.ApplyAura();
}
public void CycleAuraMode()
{
SetAuraMode(Program.config.getConfig("aura_mode") + 1);
}
private void ComboKeyboard_SelectedValueChanged(object? sender, EventArgs e)
{
ComboBox cmb = (ComboBox)sender;
SetAuraMode(cmb.SelectedIndex);
}
private void CheckBoost_Click(object? sender, EventArgs e)
{
CheckBox chk = (CheckBox)sender;
if (chk.Checked)
NativeMethods.SetCPUBoost(3);
else
NativeMethods.SetCPUBoost(0);
}
private void Button120Hz_Click(object? sender, EventArgs e)
{
SetScreen(1000, 1);
}
private void Button60Hz_Click(object? sender, EventArgs e)
{
SetScreen(60, 0);
}
public void SetScreen(int frequency = -1, int overdrive = -1)
{
int currentFrequency = NativeMethods.GetRefreshRate();
if (currentFrequency < 0) // Laptop screen not detected or has unknown refresh rate
return;
if (frequency >= 1000)
{
frequency = Program.config.getConfig("max_frequency");
if (frequency <= 60)
frequency = 120;
}
if (frequency > 0)
NativeMethods.SetRefreshRate(frequency);
try
{
if (overdrive > 0)
Program.wmi.DeviceSet(ASUSWmi.ScreenOverdrive, overdrive);
}
catch
{
Debug.WriteLine("Screen Overdrive not supported");
}
InitScreen();
}
public void InitBoost()
{
int boost = NativeMethods.GetCPUBoost();
checkBoost.Checked = (boost > 0);
}
public void InitScreen()
{
int frequency = NativeMethods.GetRefreshRate();
int maxFrequency = Program.config.getConfig("max_frequency");
if (frequency < 0)
{
button60Hz.Enabled = false;
button120Hz.Enabled = false;
labelSreen.Text = "Laptop Screen: Turned off";
button60Hz.BackColor = SystemColors.ControlLight;
button120Hz.BackColor = SystemColors.ControlLight;
}
else
{
button60Hz.Enabled = true;
button120Hz.Enabled = true;
button60Hz.BackColor = SystemColors.ControlLightLight;
button120Hz.BackColor = SystemColors.ControlLightLight;
labelSreen.Text = "Laptop Screen";
}
int overdrive = 0;
try
{
overdrive = Program.wmi.DeviceGet(ASUSWmi.ScreenOverdrive);
}
catch
{
Debug.WriteLine("Screen Overdrive not supported");
}
button60Hz.FlatAppearance.BorderSize = buttonInactive;
button120Hz.FlatAppearance.BorderSize = buttonInactive;
if (frequency == 60)
{
button60Hz.FlatAppearance.BorderSize = buttonActive;
}
else
{
if (frequency > 60)
maxFrequency = frequency;
Program.config.setConfig("max_frequency", maxFrequency);
button120Hz.FlatAppearance.BorderSize = buttonActive;
}
if (maxFrequency > 60)
{
button120Hz.Text = maxFrequency.ToString() + "Hz + OD";
}
Program.config.setConfig("frequency", frequency);
Program.config.setConfig("overdrive", overdrive);
}
private void ButtonQuit_Click(object? sender, EventArgs e)
{
Close();
Program.trayIcon.Visible = false;
Application.Exit();
}
private void SettingsForm_FormClosing(object? sender, FormClosingEventArgs e)
{
if (e.CloseReason == CloseReason.UserClosing)
{
e.Cancel = true;
Hide();
}
}
private void ButtonUltimate_Click(object? sender, EventArgs e)
{
SetGPUMode(ASUSWmi.GPUModeUltimate);
}
private void ButtonStandard_Click(object? sender, EventArgs e)
{
SetGPUMode(ASUSWmi.GPUModeStandard);
}
private void ButtonEco_Click(object? sender, EventArgs e)
{
SetGPUMode(ASUSWmi.GPUModeEco);
}
private static void SetTimer()
{
aTimer = new System.Timers.Timer(500);
aTimer.Elapsed += OnTimedEvent;
aTimer.AutoReset = true;
aTimer.Enabled = false;
}
private static void RefreshSensors()
{
string cpuFan = " Fan: " + Math.Round(Program.wmi.DeviceGet(ASUSWmi.CPU_Fan) / 0.6).ToString() + "%";
string gpuFan = " Fan: " + Math.Round(Program.wmi.DeviceGet(ASUSWmi.GPU_Fan) / 0.6) + "%";
string cpuTemp = "";
string gpuTemp = "";
string battery = "";
try
{
Program.hwmonitor.ReadSensors();
}
catch
{
Debug.WriteLine("Failed reading sensors");
}
if (Program.hwmonitor.cpuTemp > 0)
cpuTemp = ": " + Math.Round((decimal)Program.hwmonitor.cpuTemp).ToString() + "°C - ";
if (Program.hwmonitor.gpuTemp > 0)
gpuTemp = ": " + Math.Round((decimal)Program.hwmonitor.gpuTemp).ToString() + "°C - ";
if (Program.hwmonitor.batteryDischarge > 0)
battery = "Discharging: " + Math.Round((decimal)Program.hwmonitor.batteryDischarge, 1).ToString() + "W";
if (Program.hwmonitor.batteryCharge > 0)
battery = "Charging: " + Math.Round((decimal)Program.hwmonitor.batteryCharge, 1).ToString() + "W";
Program.settingsForm.BeginInvoke(delegate
{
Program.settingsForm.labelCPUFan.Text = "CPU" + cpuTemp + cpuFan;
Program.settingsForm.labelGPUFan.Text = "GPU" + gpuTemp + gpuFan;
Program.settingsForm.labelBattery.Text = battery;
});
}
private static void OnTimedEvent(Object? source, ElapsedEventArgs? e)
{
RefreshSensors();
aTimer.Interval = 2000;
}
private void SettingsForm_VisibleChanged(object? sender, EventArgs e)
{
if (this.Visible)
{
InitScreen();
this.Left = Screen.FromControl(this).Bounds.Width - 10 - this.Width;
this.Top = Screen.FromControl(this).WorkingArea.Height - 10 - this.Height;
this.Activate();
aTimer.Interval = 500;
aTimer.Enabled = true;
}
else
{
aTimer.Enabled = false;
Program.hwmonitor.StopReading();
}
}
public void SetPerformanceMode(int PerformanceMode = ASUSWmi.PerformanceBalanced, bool notify = false)
{
string perfName;
buttonSilent.FlatAppearance.BorderSize = buttonInactive;
buttonBalanced.FlatAppearance.BorderSize = buttonInactive;
buttonTurbo.FlatAppearance.BorderSize = buttonInactive;
string[] mode = new string[]{
"Balanced",
"Turbo",
"Silent"
};
switch (PerformanceMode)
{
case ASUSWmi.PerformanceSilent:
buttonSilent.FlatAppearance.BorderSize = buttonActive;
perfName = "Silent";
break;
case ASUSWmi.PerformanceTurbo:
buttonTurbo.FlatAppearance.BorderSize = buttonActive;
perfName = "Turbo";
break;
default:
buttonBalanced.FlatAppearance.BorderSize = buttonActive;
PerformanceMode = ASUSWmi.PerformanceBalanced;
perfName = "Balanced";
break;
}
string notifTitle = "Performance Mode Changed";
string notifBody = "Switched to: " + mode[PerformanceMode];
Program.config.setConfig("performance_mode", PerformanceMode);
try
{
Program.wmi.DeviceSet(ASUSWmi.PerformanceMode, PerformanceMode);
} catch
{
labelPerf.Text = "Performance Mode: not supported";
}
if(notify)
sendNotification(notifTitle, notifBody);
}
public void CyclePerformanceMode()
{
SetPerformanceMode(Program.config.getConfig("performance_mode") + 1, true);
}
public void sendNotification(string title, string message)
{
var content = new ToastContentBuilder()
.AddText(title)
.AddText(message)
.SetToastDuration(ToastDuration.Short)
.GetToastContent();
var notification = new ToastNotification(content.GetXml())
{
Priority = ToastNotificationPriority.High
};
ToastNotificationManagerCompat.CreateToastNotifier().Show(notification);
}
public void AutoScreen(int Plugged = 1)
{
int ScreenAuto = Program.config.getConfig("screen_auto");
if (ScreenAuto != 1) return;
if (Plugged == 1)
SetScreen(1000, 1);
else
SetScreen(60, 0);
InitScreen();
}
public void AutoGPUMode(int Plugged = 1)
{
int GpuAuto = Program.config.getConfig("gpu_auto");
if (GpuAuto != 1) return;
int eco = Program.wmi.DeviceGet(ASUSWmi.GPUEco);
int mux = Program.wmi.DeviceGet(ASUSWmi.GPUMux);
int GPUMode;
if (mux == 0) // GPU in Ultimate, ignore
return;
else
{
if (eco == 1 && Plugged == 1) // Eco going Standard on plugged
{
Program.wmi.DeviceSet(ASUSWmi.GPUEco, 0);
InitGPUMode();
}
else if (eco == 0 && Plugged == 0) // Standard going Eco on plugged
{
Program.wmi.DeviceSet(ASUSWmi.GPUEco, 1);
InitGPUMode();
}
}
}
public int InitGPUMode()
{
int eco = Program.wmi.DeviceGet(ASUSWmi.GPUEco);
int mux = Program.wmi.DeviceGet(ASUSWmi.GPUMux);
int GpuMode;
if (mux == 0)
GpuMode = ASUSWmi.GPUModeUltimate;
else
{
if (eco == 1)
GpuMode = ASUSWmi.GPUModeEco;
else
GpuMode = ASUSWmi.GPUModeStandard;
if (mux != 1)
Disable_Ultimate();
}
Program.config.setConfig("gpu_mode", GpuMode);
VisualiseGPUMode(GpuMode);
return GpuMode;
}
public void SetGPUMode(int GPUMode = ASUSWmi.GPUModeStandard)
{
int CurrentGPU = Program.config.getConfig("gpu_mode");
if (CurrentGPU == GPUMode)
return;
var restart = false;
var changed = false;
if (CurrentGPU == ASUSWmi.GPUModeUltimate)
{
DialogResult dialogResult = MessageBox.Show("Switching off Ultimate Mode requires restart", "Reboot now?", MessageBoxButtons.YesNo);
if (dialogResult == DialogResult.Yes)
{
Program.wmi.DeviceSet(ASUSWmi.GPUMux, 1);
restart = true;
changed = true;
}
}
else if (GPUMode == ASUSWmi.GPUModeUltimate)
{
DialogResult dialogResult = MessageBox.Show(" Ultimate Mode requires restart", "Reboot now?", MessageBoxButtons.YesNo);
if (dialogResult == DialogResult.Yes)
{
Program.wmi.DeviceSet(ASUSWmi.GPUMux, 0);
restart = true;
changed = true;
}
}
else if (GPUMode == ASUSWmi.GPUModeEco)
{
VisualiseGPUMode(GPUMode);
Program.wmi.DeviceSet(ASUSWmi.GPUEco, 1);
changed = true;
}
else if (GPUMode == ASUSWmi.GPUModeStandard)
{
VisualiseGPUMode(GPUMode);
Program.wmi.DeviceSet(ASUSWmi.GPUEco, 0);
changed = true;
}
if (changed)
Program.config.setConfig("gpu_mode", GPUMode);
if (restart)
{
VisualiseGPUMode(GPUMode);
Process.Start("shutdown", "/r /t 1");
}
}
public void VisualiseGPUAuto(int GPUAuto)
{
checkGPU.Checked = (GPUAuto == 1);
}
public void VisualiseScreenAuto(int ScreenAuto)
{
checkScreen.Checked = (ScreenAuto == 1);
}
public void VisualiseGPUMode(int GPUMode)
{
buttonEco.FlatAppearance.BorderSize = buttonInactive;
buttonStandard.FlatAppearance.BorderSize = buttonInactive;
buttonUltimate.FlatAppearance.BorderSize = buttonInactive;
switch (GPUMode)
{
case ASUSWmi.GPUModeEco:
buttonEco.FlatAppearance.BorderSize = buttonActive;
labelGPU.Text = "GPU Mode: iGPU only";
Program.trayIcon.Icon = GHelper.Properties.Resources.eco;
break;
case ASUSWmi.GPUModeUltimate:
buttonUltimate.FlatAppearance.BorderSize = buttonActive;
labelGPU.Text = "GPU Mode: dGPU exclusive";
Program.trayIcon.Icon = GHelper.Properties.Resources.ultimate;
break;
default:
buttonStandard.FlatAppearance.BorderSize = buttonActive;
labelGPU.Text = "GPU Mode: iGPU and dGPU";
Program.trayIcon.Icon = GHelper.Properties.Resources.standard;
break;
}
}
private void ButtonSilent_Click(object? sender, EventArgs e)
{
SetPerformanceMode(ASUSWmi.PerformanceSilent);
}
private void ButtonBalanced_Click(object? sender, EventArgs e)
{
SetPerformanceMode(ASUSWmi.PerformanceBalanced);
}
private void ButtonTurbo_Click(object? sender, EventArgs e)
{
SetPerformanceMode(ASUSWmi.PerformanceTurbo);
}
private void Settings_Load(object sender, EventArgs e)
{
}
public void Disable_Ultimate()
{
buttonUltimate.Enabled = false;
buttonUltimate.BackColor = SystemColors.ControlLight;
}
public void SetStartupCheck(bool status)
{
checkStartup.Checked = status;
}
private void checkStartup_CheckedChanged(object sender, EventArgs e)
{
CheckBox chk = (CheckBox)sender;
if (chk.Checked)
{
Program.scheduler.Schedule();
}
else
{
Program.scheduler.UnSchedule();
}
}
public void SetBatteryChargeLimit(int limit = 100)
{
if (limit < 50 || limit > 100) limit = 100;
labelBatteryTitle.Text = "Battery Charge Limit: " + limit.ToString() + "%";
trackBattery.Value = limit;
try
{
Program.wmi.DeviceSet(ASUSWmi.BatteryLimit, limit);
}
catch
{
Debug.WriteLine("Can't set battery charge limit");
}
Program.config.setConfig("charge_limit", limit);
}
private void trackBatteryChange(object sender, EventArgs e)
{
TrackBar bar = (TrackBar)sender;
SetBatteryChargeLimit(bar.Value);
}
private void checkGPU_CheckedChanged(object sender, EventArgs e)
{
CheckBox chk = (CheckBox)sender;
if (chk.Checked)
Program.config.setConfig("gpu_auto", 1);
else
Program.config.setConfig("gpu_auto", 0);
}
private void checkScreen_CheckedChanged(object sender, EventArgs e)
{
CheckBox chk = (CheckBox)sender;
if (chk.Checked)
Program.config.setConfig("screen_auto", 1);
else
Program.config.setConfig("screen_auto", 0);
}
}
}

85
ToastForm.Designer.cs generated
View File

@@ -1,85 +0,0 @@
namespace GHelper
{
partial class ToastForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.pictureIcon = new System.Windows.Forms.PictureBox();
this.labelMode = new System.Windows.Forms.Label();
((System.ComponentModel.ISupportInitialize)(this.pictureIcon)).BeginInit();
this.SuspendLayout();
//
// pictureIcon
//
this.pictureIcon.BackgroundImage = global::GHelper.Properties.Resources.icons8_speed_96;
this.pictureIcon.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Zoom;
this.pictureIcon.Location = new System.Drawing.Point(21, 21);
this.pictureIcon.Name = "pictureIcon";
this.pictureIcon.Size = new System.Drawing.Size(82, 80);
this.pictureIcon.TabIndex = 0;
this.pictureIcon.TabStop = false;
//
// labelMode
//
this.labelMode.AutoSize = true;
this.labelMode.Font = new System.Drawing.Font("Segoe UI", 16F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point);
this.labelMode.Location = new System.Drawing.Point(127, 32);
this.labelMode.Name = "labelMode";
this.labelMode.Size = new System.Drawing.Size(195, 59);
this.labelMode.TabIndex = 1;
this.labelMode.Text = "Balanced";
this.labelMode.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
//
// ToastForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(13F, 32F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.SystemColors.ControlLightLight;
this.ClientSize = new System.Drawing.Size(356, 122);
this.Controls.Add(this.labelMode);
this.Controls.Add(this.pictureIcon);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None;
this.MaximizeBox = false;
this.MdiChildrenMinimizedAnchorBottom = false;
this.MinimizeBox = false;
this.Name = "ToastForm";
this.ShowIcon = false;
this.ShowInTaskbar = false;
this.Text = "ToastForm";
this.TopMost = true;
((System.ComponentModel.ISupportInitialize)(this.pictureIcon)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private PictureBox pictureIcon;
private Label labelMode;
}
}

View File

@@ -1,68 +0,0 @@
using System.Runtime.InteropServices;
namespace GHelper
{
public partial class ToastForm : Form
{
private System.Windows.Forms.Timer timer = default!;
private const int SW_SHOWNOACTIVATE = 4;
private const int HWND_TOPMOST = -1;
private const uint SWP_NOACTIVATE = 0x0010;
[DllImport("user32.dll", EntryPoint = "SetWindowPos")]
static extern bool SetWindowPos(
int hWnd, // Window handle
int hWndInsertAfter, // Placement-order handle
int X, // Horizontal position
int Y, // Vertical position
int cx, // Width
int cy, // Height
uint uFlags); // Window positioning flags
[DllImport("user32.dll")]
static extern bool ShowWindow(IntPtr hWnd, int nCmdShow);
static void ShowInactiveTopmost(Form frm)
{
ShowWindow(frm.Handle, SW_SHOWNOACTIVATE);
SetWindowPos(frm.Handle.ToInt32(), HWND_TOPMOST,
frm.Left, frm.Top, frm.Width, frm.Height,
SWP_NOACTIVATE);
}
public ToastForm()
{
InitializeComponent();
}
public void RunToast(string text)
{
Top = Screen.FromControl(this).WorkingArea.Height - this.Height - 100;
Left = (Screen.FromControl(this).Bounds.Width - this.Width) / 2;
ShowInactiveTopmost(this);
labelMode.Text = text;
timer = new System.Windows.Forms.Timer();
timer.Tick += new EventHandler(timer_Tick);
timer.Enabled = true;
timer.Interval = 1000;
timer.Start();
}
private void ToastForm_Show(object? sender, EventArgs e)
{
}
private void timer_Tick(object sender, EventArgs e)
{
timer.Stop();
Close();
}
}
}

View File

@@ -1,60 +0,0 @@
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -0,0 +1,312 @@
using NAudio.CoreAudioApi;
using NAudio.Wave;
using Starlight.AnimeMatrix;
using System.Diagnostics;
using System.Drawing.Imaging;
using System.Timers;
namespace GHelper.AnimeMatrix
{
public class AniMatrix
{
System.Timers.Timer matrixTimer = default!;
AnimeMatrixDevice mat;
double[] AudioValues;
WasapiCapture AudioDevice;
public bool IsValid => mat != null;
private long lastPresent;
private List<double> maxes = new List<double>();
public AniMatrix()
{
try
{
mat = new AnimeMatrixDevice();
Task.Run(mat.WakeUp);
matrixTimer = new System.Timers.Timer(100);
matrixTimer.Elapsed += MatrixTimer_Elapsed;
}
catch
{
mat = null;
}
}
public void SetMatrix()
{
if (!IsValid) return;
int brightness = AppConfig.getConfig("matrix_brightness");
int running = AppConfig.getConfig("matrix_running");
bool auto = AppConfig.getConfig("matrix_auto") == 1;
if (brightness < 0) brightness = 0;
if (running < 0) running = 0;
BuiltInAnimation animation = new BuiltInAnimation(
(BuiltInAnimation.Running)running,
BuiltInAnimation.Sleeping.Starfield,
BuiltInAnimation.Shutdown.SeeYa,
BuiltInAnimation.Startup.StaticEmergence
);
StopMatrixTimer();
StopMatrixAudio();
mat.SetProvider();
if (brightness == 0 || (auto && SystemInformation.PowerStatus.PowerLineStatus != PowerLineStatus.Online))
{
mat.SetDisplayState(false);
Logger.WriteLine("Matrix Off");
}
else
{
mat.SetDisplayState(true);
mat.SetBrightness((BrightnessMode)brightness);
switch (running)
{
case 2:
SetMatrixPicture(AppConfig.getConfigString("matrix_picture"));
break;
case 3:
SetMatrixClock();
break;
case 4:
SetMatrixAudio();
break;
default:
mat.SetBuiltInAnimation(true, animation);
Logger.WriteLine("Matrix builtin " + animation.AsByte);
break;
}
//mat.SetBrightness((BrightnessMode)brightness);
}
}
private void StartMatrixTimer(int interval = 100)
{
matrixTimer.Interval = interval;
matrixTimer.Start();
}
private void StopMatrixTimer()
{
matrixTimer.Stop();
}
private void MatrixTimer_Elapsed(object? sender, ElapsedEventArgs e)
{
//if (!IsValid) return;
switch (AppConfig.getConfig("matrix_running"))
{
case 2:
mat.PresentNextFrame();
break;
case 3:
mat.PresentClock();
break;
}
}
public void SetMatrixClock()
{
mat.SetBuiltInAnimation(false);
StartMatrixTimer(1000);
Logger.WriteLine("Matrix Clock");
}
public void Dispose()
{
StopMatrixAudio();
}
void StopMatrixAudio()
{
if (AudioDevice is not null)
{
try
{
AudioDevice.StopRecording();
AudioDevice.Dispose();
}
catch (Exception ex)
{
Logger.WriteLine(ex.ToString());
}
}
}
void SetMatrixAudio()
{
if (!IsValid) return;
mat.SetBuiltInAnimation(false);
StopMatrixTimer();
StopMatrixAudio();
try
{
using (var enumerator = new MMDeviceEnumerator())
using (MMDevice device = enumerator.GetDefaultAudioEndpoint(DataFlow.Render, Role.Console))
{
AudioDevice = new WasapiLoopbackCapture(device);
WaveFormat fmt = AudioDevice.WaveFormat;
AudioValues = new double[fmt.SampleRate / 1000];
AudioDevice.DataAvailable += WaveIn_DataAvailable;
AudioDevice.StartRecording();
Logger.WriteLine("Matrix Audio");
}
}
catch (Exception ex)
{
Logger.WriteLine(ex.ToString());
}
}
private void WaveIn_DataAvailable(object? sender, WaveInEventArgs e)
{
int bytesPerSamplePerChannel = AudioDevice.WaveFormat.BitsPerSample / 8;
int bytesPerSample = bytesPerSamplePerChannel * AudioDevice.WaveFormat.Channels;
int bufferSampleCount = e.Buffer.Length / bytesPerSample;
if (bufferSampleCount >= AudioValues.Length)
{
bufferSampleCount = AudioValues.Length;
}
if (bytesPerSamplePerChannel == 2 && AudioDevice.WaveFormat.Encoding == WaveFormatEncoding.Pcm)
{
for (int i = 0; i < bufferSampleCount; i++)
AudioValues[i] = BitConverter.ToInt16(e.Buffer, i * bytesPerSample);
}
else if (bytesPerSamplePerChannel == 4 && AudioDevice.WaveFormat.Encoding == WaveFormatEncoding.Pcm)
{
for (int i = 0; i < bufferSampleCount; i++)
AudioValues[i] = BitConverter.ToInt32(e.Buffer, i * bytesPerSample);
}
else if (bytesPerSamplePerChannel == 4 && AudioDevice.WaveFormat.Encoding == WaveFormatEncoding.IeeeFloat)
{
for (int i = 0; i < bufferSampleCount; i++)
AudioValues[i] = BitConverter.ToSingle(e.Buffer, i * bytesPerSample);
}
double[] paddedAudio = FftSharp.Pad.ZeroPad(AudioValues);
double[] fftMag = FftSharp.Transform.FFTmagnitude(paddedAudio);
PresentAudio(fftMag);
}
private void DrawBar(int pos, double h)
{
int dx = pos * 2;
int dy = 20;
byte color;
for (int y = 0; y < h - (h % 2); y++)
for (int x = 0; x < 2 - (y % 2); x++)
{
//color = (byte)(Math.Min(1,(h - y - 2)*2) * 255);
mat.SetLedPlanar(x + dx, dy + y, (byte)(h * 255 / 30));
mat.SetLedPlanar(x + dx, dy - y, 255);
}
}
void PresentAudio(double[] audio)
{
if (Math.Abs(DateTimeOffset.Now.ToUnixTimeMilliseconds() - lastPresent) < 70) return;
lastPresent = DateTimeOffset.Now.ToUnixTimeMilliseconds();
mat.Clear();
int size = 20;
double[] bars = new double[size];
double max = 2, maxAverage;
for (int i = 0; i < size; i++)
{
bars[i] = Math.Sqrt(audio[i] * 10000);
if (bars[i] > max) max = bars[i];
}
maxes.Add(max);
if (maxes.Count > 20) maxes.RemoveAt(0);
maxAverage = maxes.Average();
for (int i = 0; i < size; i++) DrawBar(20 - i, bars[i]*20/maxAverage);
mat.Present();
}
public void SetMatrixPicture(string fileName)
{
if (!IsValid) return;
StopMatrixTimer();
Image image;
try
{
using (var fs = new FileStream(fileName, FileMode.Open))
{
var ms = new MemoryStream();
fs.CopyTo(ms);
ms.Position = 0;
image = Image.FromStream(ms);
}
}
catch
{
Debug.WriteLine("Error loading picture");
return;
}
mat.SetBuiltInAnimation(false);
mat.ClearFrames();
FrameDimension dimension = new FrameDimension(image.FrameDimensionsList[0]);
int frameCount = image.GetFrameCount(dimension);
if (frameCount > 1)
{
for (int i = 0; i < frameCount; i++)
{
image.SelectActiveFrame(dimension, i);
mat.GenerateFrame(image);
mat.AddFrame();
}
StartMatrixTimer();
Logger.WriteLine("Matrix GIF " + fileName);
}
else
{
mat.GenerateFrame(image);
mat.Present();
Logger.WriteLine("Matrix " + fileName);
}
}
}
}

View File

@@ -0,0 +1,508 @@
// Source thanks to https://github.com/vddCore/Starlight with some adjustments from me
using Starlight.Communication;
using System.Drawing.Drawing2D;
using System.Drawing.Text;
using System.Globalization;
using System.Management;
using System.Text;
namespace Starlight.AnimeMatrix
{
public class BuiltInAnimation
{
public enum Startup
{
GlitchConstruction,
StaticEmergence
}
public enum Shutdown
{
GlitchOut,
SeeYa
}
public enum Sleeping
{
BannerSwipe,
Starfield
}
public enum Running
{
BinaryBannerScroll,
RogLogoGlitch
}
public byte AsByte { get; }
public BuiltInAnimation(
Running running,
Sleeping sleeping,
Shutdown shutdown,
Startup startup
)
{
AsByte |= (byte)(((int)running & 0x01) << 0);
AsByte |= (byte)(((int)sleeping & 0x01) << 1);
AsByte |= (byte)(((int)shutdown & 0x01) << 2);
AsByte |= (byte)(((int)startup & 0x01) << 3);
}
}
internal class AnimeMatrixPacket : Packet
{
public AnimeMatrixPacket(byte[] command)
: base(0x5E, 640, command)
{
}
}
public enum AnimeType
{
GA401,
GA402,
GU604
}
public enum BrightnessMode : byte
{
Off = 0,
Dim = 1,
Medium = 2,
Full = 3
}
public class AnimeMatrixDevice : Device
{
int UpdatePageLength = 490;
int LedCount = 1450;
byte[] _displayBuffer;
List<byte[]> frames = new List<byte[]>();
public int MaxRows = 61;
//public int FullRows = 11;
//public int FullEvenRows = -1;
public int dx = 0;
//Shifts the whole frame to the left or right to align with the diagonal cut
public int frameShiftX = 0;
public int MaxColumns = 34;
private int frameIndex = 0;
private static AnimeType _model = AnimeType.GA402;
public AnimeMatrixDevice()
: base(0x0B05, 0x193B, 640)
{
string model = GetModel();
if (model.Contains("401"))
{
_model = AnimeType.GA401;
MaxColumns = 33;
dx = 1;
MaxRows = 55;
LedCount = 1245;
UpdatePageLength = 410;
}
if (model.Contains("GU604"))
{
_model = AnimeType.GU604;
MaxColumns = 39;
MaxRows = 92;
LedCount = 1711;
frameShiftX = -5;
UpdatePageLength = 630;
}
_displayBuffer = new byte[LedCount];
}
public string GetModel()
{
using (var searcher = new ManagementObjectSearcher(@"Select * from Win32_ComputerSystem"))
{
foreach (var process in searcher.Get())
return process["Model"].ToString();
}
return null;
}
public byte[] GetBuffer()
{
return _displayBuffer;
}
public void PresentNextFrame()
{
if (frameIndex >= frames.Count) frameIndex = 0;
_displayBuffer = frames[frameIndex];
Present();
frameIndex++;
}
public void ClearFrames()
{
frames.Clear();
frameIndex = 0;
}
public void AddFrame()
{
frames.Add(_displayBuffer.ToArray());
}
public void SendRaw(params byte[] data)
{
Set(Packet<AnimeMatrixPacket>(data));
}
public static int FirstX(int y)
{
switch (_model)
{
case AnimeType.GA401:
if (y < 5)
{
return 0;
}
else
{
return (y + 1) / 2 - 3;
}
case AnimeType.GU604:
return (int)Math.Ceiling(Math.Max(0, y - 9) / 2F);
default:
return (int)Math.Ceiling(Math.Max(0, y - 11) / 2F);
}
}
public static int Width(int y)
{
switch (_model)
{
case AnimeType.GA401:
return 33;
case AnimeType.GU604:
return 39;
default:
return 34;
}
}
public static int Pitch(int y)
{
switch (_model)
{
case AnimeType.GA401:
switch (y)
{
case 0:
case 2:
case 4:
return 33;
case 1:
case 3:
return 35;
default:
return 36 - y / 2;
}
default:
return Width(y) - FirstX(y);
}
}
public int RowToLinearAddress(int y)
{
int ret = 0;
for (var i = 0; i < y; i++)
ret += Pitch(i);
return ret;
}
public void SetLedPlanar(int x, int y, byte value)
{
if (!IsRowInRange(y)) return;
if (x >= FirstX(y) && x < Width(y))
SetLedLinear(RowToLinearAddress(y) - FirstX(y) + x + dx + frameShiftX, value);
}
public void WakeUp()
{
Set(Packet<AnimeMatrixPacket>(Encoding.ASCII.GetBytes("ASUS Tech.Inc.")));
}
public void SetLedLinear(int address, byte value)
{
if (!IsAddressableLed(address)) return;
_displayBuffer[address] = value;
}
public void SetLedLinearImmediate(int address, byte value)
{
if (!IsAddressableLed(address)) return;
_displayBuffer[address] = value;
Set(Packet<AnimeMatrixPacket>(0xC0, 0x02)
.AppendData(BitConverter.GetBytes((ushort)(address + 1)))
.AppendData(BitConverter.GetBytes((ushort)0x0001))
.AppendData(value)
);
Set(Packet<AnimeMatrixPacket>(0xC0, 0x03));
}
public void Clear(bool present = false)
{
for (var i = 0; i < _displayBuffer.Length; i++)
_displayBuffer[i] = 0;
if (present)
Present();
}
public void Present()
{
int page = 0;
int start, end;
while (page * UpdatePageLength < LedCount)
{
start = page * UpdatePageLength;
end = Math.Min(LedCount, (page + 1) * UpdatePageLength);
Set(Packet<AnimeMatrixPacket>(0xC0, 0x02)
.AppendData(BitConverter.GetBytes((ushort)(start + 1)))
.AppendData(BitConverter.GetBytes((ushort)(end - start)))
.AppendData(_displayBuffer[start..end])
);
page++;
}
Set(Packet<AnimeMatrixPacket>(0xC0, 0x03));
}
public void SetDisplayState(bool enable)
{
if (enable)
{
Set(Packet<AnimeMatrixPacket>(0xC3, 0x01)
.AppendData(0x00));
}
else
{
Set(Packet<AnimeMatrixPacket>(0xC3, 0x01)
.AppendData(0x80));
}
}
public void SetBrightness(BrightnessMode mode)
{
Set(Packet<AnimeMatrixPacket>(0xC0, 0x04)
.AppendData((byte)mode)
);
}
public void SetBuiltInAnimation(bool enable)
{
var enabled = enable ? (byte)0x00 : (byte)0x80;
Set(Packet<AnimeMatrixPacket>(0xC4, 0x01, enabled));
}
public void SetBuiltInAnimation(bool enable, BuiltInAnimation animation)
{
SetBuiltInAnimation(enable);
Set(Packet<AnimeMatrixPacket>(0xC5, animation.AsByte));
}
public void PresentClock()
{
int second = DateTime.Now.Second;
string time;
if (CultureInfo.CurrentCulture.DateTimeFormat.ShortTimePattern.Contains("H"))
time = DateTime.Now.ToString("H" + ((second % 2 == 0) ? ":" : " ") + "mm");
else
time = DateTime.Now.ToString("h" + ((second % 2 == 0) ? ":" : " ") + "mmtt");
if (_model == AnimeType.GA401)
PresentText(time);
else
PresentTextDiagonal(time);
}
public void PresentText(string text1, string text2 = "")
{
using (Bitmap bmp = new Bitmap(MaxColumns * 3, MaxRows))
{
using (Graphics g = Graphics.FromImage(bmp))
{
g.CompositingQuality = CompositingQuality.HighQuality;
g.SmoothingMode = SmoothingMode.AntiAlias;
using (Font font = new Font("Consolas", 21F, FontStyle.Regular, GraphicsUnit.Pixel))
{
SizeF textSize = g.MeasureString(text1, font);
g.DrawString(text1, font, Brushes.White, (MaxColumns * 3 - textSize.Width) + 3, -4);
}
if (text2.Length > 0)
using (Font font = new Font("Consolas", 18F, GraphicsUnit.Pixel))
{
SizeF textSize = g.MeasureString(text2, font);
g.DrawString(text2, font, Brushes.White, (MaxColumns * 3 - textSize.Width) + 1, 25);
}
}
GenerateFrame(bmp, InterpolationMode.Bicubic);
Present();
}
}
public void GenerateFrame(Image image, InterpolationMode interpolation = InterpolationMode.High)
{
int width = MaxColumns / 2 * 6;
int height = MaxRows;
int targetWidth = MaxColumns * 2;
float scale;
using (Bitmap bmp = new Bitmap(targetWidth, height))
{
scale = Math.Min((float)width / (float)image.Width, (float)height / (float)image.Height);
using (var graph = Graphics.FromImage(bmp))
{
var scaleWidth = (float)(image.Width * scale);
var scaleHeight = (float)(image.Height * scale);
graph.InterpolationMode = interpolation;
graph.CompositingQuality = CompositingQuality.HighQuality;
graph.SmoothingMode = SmoothingMode.AntiAlias;
graph.DrawImage(image, (float)Math.Round(targetWidth - scaleWidth * targetWidth / width), 0, (float)Math.Round(scaleWidth * targetWidth / width), scaleHeight);
}
for (int y = 0; y < bmp.Height; y++)
{
for (int x = 0; x < bmp.Width; x++)
if (x % 2 == (y + dx) % 2)
{
var pixel = bmp.GetPixel(x, y);
var color = (pixel.R + pixel.G + pixel.B) / 3;
if (color < 10) color = 0;
SetLedPlanar(x / 2, y, (byte)color);
}
}
}
}
public void SetLedDiagonal(int x, int y, byte color, int delta = 10)
{
//x+=delta;
y -= delta;
int dx = (x - y) / 2;
int dy = x + y;
SetLedPlanar(dx, dy, color);
}
public void PresentTextDiagonal(string text)
{
Clear();
InstalledFontCollection installedFontCollection = new InstalledFontCollection();
string familyName;
string familyList = "";
FontFamily[] fontFamilies;
// Get the array of FontFamily objects.
fontFamilies = installedFontCollection.Families;
int count = fontFamilies.Length;
for (int j = 0; j < count; ++j)
{
familyName = fontFamilies[j].Name;
familyList = familyList + familyName;
familyList = familyList + ", ";
}
int maxX = (int)Math.Sqrt(MaxRows * MaxRows + MaxColumns * MaxColumns);
using (Bitmap bmp = new Bitmap(maxX, MaxRows))
{
using (Graphics g = Graphics.FromImage(bmp))
{
g.CompositingQuality = CompositingQuality.HighQuality;
g.SmoothingMode = SmoothingMode.AntiAlias;
using (Font font = new Font("Consolas", 13F, FontStyle.Regular, GraphicsUnit.Pixel))
{
SizeF textSize = g.MeasureString(text, font);
g.DrawString(text, font, Brushes.White, 4, 1);
}
}
for (int y = 0; y < bmp.Height; y++)
{
for (int x = 0; x < bmp.Width; x++)
{
var pixel = bmp.GetPixel(x, y);
var color = (pixel.R + pixel.G + pixel.B) / 3;
SetLedDiagonal(x, y, (byte)color);
}
}
}
Present();
}
private bool IsRowInRange(int row)
{
return (row >= 0 && row < MaxRows);
}
private bool IsAddressableLed(int address)
{
return (address >= 0 && address < LedCount);
}
}
}

View File

@@ -3,4 +3,8 @@
<System.Windows.Forms.ApplicationConfigurationSection>
<add key="DpiAwareness" value="PerMonitorV2" />
</System.Windows.Forms.ApplicationConfigurationSection>
</configuration>
<appSettings>
<add key="EnableWindowsFormsHighDpiAutoResizing" value="true" />
</appSettings>
</configuration>

227
app/AppConfig.cs Normal file
View File

@@ -0,0 +1,227 @@
using System.Diagnostics;
using System.Management;
using System.Text.Json;
public static class AppConfig
{
private static string configFile;
private static string? _model;
private static Dictionary<string, object> config = new Dictionary<string, object>();
static AppConfig()
{
string appPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "\\GHelper";
configFile = appPath + "\\config.json";
if (!System.IO.Directory.Exists(appPath))
System.IO.Directory.CreateDirectory(appPath);
if (File.Exists(configFile))
{
string text = File.ReadAllText(configFile);
try
{
config = JsonSerializer.Deserialize<Dictionary<string, object>>(text);
}
catch
{
initConfig();
}
}
else
{
initConfig();
}
}
public static string GetModel()
{
if (_model is null)
{
_model = "";
using (var searcher = new ManagementObjectSearcher(@"Select * from Win32_ComputerSystem"))
{
foreach (var process in searcher.Get())
{
_model = process["Model"].ToString();
break;
}
}
}
return _model;
}
public static bool ContainsModel(string contains)
{
GetModel();
return (_model is not null && _model.ToLower().Contains(contains.ToLower()));
}
private static void initConfig()
{
config = new Dictionary<string, object>();
config["performance_mode"] = 0;
string jsonString = JsonSerializer.Serialize(config);
File.WriteAllText(configFile, jsonString);
}
public static int getConfig(string name, int empty = -1)
{
if (config.ContainsKey(name))
return int.Parse(config[name].ToString());
else return empty;
}
public static bool isConfig(string name)
{
return getConfig(name) == 1;
}
public static string getConfigString(string name, string empty = null)
{
if (config.ContainsKey(name))
return config[name].ToString();
else return empty;
}
public static void setConfig(string name, int value)
{
config[name] = value;
string jsonString = JsonSerializer.Serialize(config, new JsonSerializerOptions { WriteIndented = true });
try
{
File.WriteAllText(configFile, jsonString);
} catch (Exception e)
{
Debug.Write(e.ToString());
}
}
public static void setConfig(string name, string value)
{
config[name] = value;
string jsonString = JsonSerializer.Serialize(config, new JsonSerializerOptions { WriteIndented = true });
try
{
File.WriteAllText(configFile, jsonString);
}
catch (Exception e)
{
Debug.Write(e.ToString());
}
}
public static string getParamName(AsusFan device, string paramName = "fan_profile")
{
int mode = getConfig("performance_mode");
string name;
switch (device)
{
case AsusFan.GPU:
name = "gpu";
break;
case AsusFan.Mid:
name = "mid";
break;
case AsusFan.XGM:
name = "xgm";
break;
default:
name = "cpu";
break;
}
return paramName + "_" + name + "_" + mode;
}
public static byte[] getFanConfig(AsusFan device)
{
string curveString = getConfigString(getParamName(device));
byte[] curve = { };
if (curveString is not null)
curve = StringToBytes(curveString);
return curve;
}
public static void setFanConfig(AsusFan device, byte[] curve)
{
string bitCurve = BitConverter.ToString(curve);
setConfig(getParamName(device), bitCurve);
}
public static byte[] StringToBytes(string str)
{
String[] arr = str.Split('-');
byte[] array = new byte[arr.Length];
for (int i = 0; i < arr.Length; i++) array[i] = Convert.ToByte(arr[i], 16);
return array;
}
public static byte[] getDefaultCurve(AsusFan device)
{
int mode = getConfig("performance_mode");
byte[] curve;
switch (mode)
{
case 1:
if (device == AsusFan.GPU)
curve = StringToBytes("14-3F-44-48-4C-50-54-62-16-1F-26-2D-39-47-55-5F");
else
curve = StringToBytes("14-3F-44-48-4C-50-54-62-11-1A-22-29-34-43-51-5A");
break;
case 2:
if (device == AsusFan.GPU)
curve = StringToBytes("3C-41-42-46-47-4B-4C-62-08-11-11-1D-1D-26-26-2D");
else
curve = StringToBytes("3C-41-42-46-47-4B-4C-62-03-0C-0C-16-16-22-22-29");
break;
default:
if (device == AsusFan.GPU)
curve = StringToBytes("3A-3D-40-44-48-4D-51-62-0C-16-1D-1F-26-2D-34-4A");
else
curve = StringToBytes("3A-3D-40-44-48-4D-51-62-08-11-16-1A-22-29-30-45");
break;
}
return curve;
}
public static string getConfigPerfString(string name)
{
int mode = getConfig("performance_mode");
return getConfigString(name + "_" + mode);
}
public static int getConfigPerf(string name)
{
int mode = getConfig("performance_mode");
return getConfig(name + "_" + mode);
}
public static bool isConfigPerf(string name)
{
int mode = getConfig("performance_mode");
return getConfig(name + "_" + mode) == 1;
}
public static void setConfigPerf(string name, int value)
{
int mode = getConfig("performance_mode");
setConfig(name + "_" + mode, value);
}
}

508
app/AsusACPI.cs Normal file
View File

@@ -0,0 +1,508 @@
using System.Management;
using System.Runtime.InteropServices;
public enum AsusFan
{
CPU = 0,
GPU = 1,
Mid = 2,
XGM = 3
}
public enum AsusMode
{
Balanced = 0,
Turbo = 1,
Silent = 2
}
public enum AsusGPU
{
Eco = 0,
Standard = 1,
Ultimate = 2
}
public class AsusACPI
{
const string FILE_NAME = @"\\.\\ATKACPI";
const uint CONTROL_CODE = 0x0022240C;
const uint DSTS = 0x53545344;
const uint DEVS = 0x53564544;
const uint INIT = 0x54494E49;
public const uint UniversalControl = 0x00100021;
public const int KB_Light_Up = 0xc4;
public const int KB_Light_Down = 0xc5;
public const int Brightness_Down = 0x10;
public const int Brightness_Up = 0x20;
public const int KB_Sleep = 0x6c;
public const int KB_DUO_PgUpDn = 0x4B;
public const int KB_DUO_SecondDisplay = 0x6A;
public const int Touchpad_Toggle = 0x6B;
public const int ChargerMode = 0x0012006C;
public const int ChargerUSB = 2;
public const int ChargerBarrel = 1;
public const uint CPU_Fan = 0x00110013;
public const uint GPU_Fan = 0x00110014;
public const uint Mid_Fan = 0x00110031;
public const uint PerformanceMode = 0x00120075; // Thermal Control
public const uint GPUEco = 0x00090020;
public const uint GPUXGConnected = 0x00090018;
public const uint GPUXG = 0x00090019;
public const uint GPUMux = 0x00090016;
public const uint BatteryLimit = 0x00120057;
public const uint ScreenOverdrive = 0x00050019;
public const uint ScreenMiniled = 0x0005001E;
public const uint DevsCPUFanCurve = 0x00110024;
public const uint DevsGPUFanCurve = 0x00110025;
public const uint DevsMidFanCurve = 0x00110032;
public const int Temp_CPU = 0x00120094;
public const int Temp_GPU = 0x00120097;
public const int PPT_TotalA0 = 0x001200A0; // SPL (Total limit for all-AMD models) / PL1
public const int PPT_EDCA1 = 0x001200A1; // CPU EDC
public const int PPT_TDCA2 = 0x001200A2; // CPU TDC
public const int PPT_APUA3 = 0x001200A3; // sPPT (long boost limit) / PL2
public const int PPT_CPUB0 = 0x001200B0; // CPU PPT on 2022 (PPT_LIMIT_APU)
public const int PPT_CPUB1 = 0x001200B1; // Total PPT on 2022 (PPT_LIMIT_SLOW)
public const int PPT_GPUC0 = 0x001200C0; // NVIDIA GPU Boost
public const int PPT_APUC1 = 0x001200C1; // fPPT (fast boost limit)
public const int PPT_GPUC2 = 0x001200C2; // NVIDIA GPU Temp Target (75.. 87 C)
public const int TUF_KB_BRIGHTNESS = 0x00050021;
public const int TUF_KB = 0x00100056;
public const int TUF_KB_STATE = 0x00100057;
public const int TabletState = 0x00060077;
public const int FnLock = 0x00100023;
public const int Tablet_Notebook = 0;
public const int Tablet_Tablet = 1;
public const int Tablet_Tent = 2;
public const int Tablet_Rotated = 3;
public const int PerformanceBalanced = 0;
public const int PerformanceTurbo = 1;
public const int PerformanceSilent = 2;
public const int PerformanceManual = 4;
public const int GPUModeEco = 0;
public const int GPUModeStandard = 1;
public const int GPUModeUltimate = 2;
public const int MaxTotal = 250;
public const int MinTotal = 5;
public const int DefaultTotal = 125;
public const int MaxCPU = 130;
public const int MinCPU = 5;
public const int DefaultCPU = 80;
public const int MinGPUBoost = 5;
public const int MaxGPUBoost = 25;
public const int MinGPUTemp = 75;
public const int MaxGPUTemp = 87;
[DllImport("kernel32.dll", SetLastError = true, CharSet = CharSet.Unicode)]
private static extern IntPtr CreateFile(
string lpFileName,
uint dwDesiredAccess,
uint dwShareMode,
IntPtr lpSecurityAttributes,
uint dwCreationDisposition,
uint dwFlagsAndAttributes,
IntPtr hTemplateFile
);
[DllImport("kernel32.dll", SetLastError = true)]
private static extern bool DeviceIoControl(
IntPtr hDevice,
uint dwIoControlCode,
byte[] lpInBuffer,
uint nInBufferSize,
byte[] lpOutBuffer,
uint nOutBufferSize,
ref uint lpBytesReturned,
IntPtr lpOverlapped
);
[DllImport("kernel32.dll", SetLastError = true)]
private static extern bool CloseHandle(IntPtr hObject);
private const uint GENERIC_READ = 0x80000000;
private const uint GENERIC_WRITE = 0x40000000;
private const uint OPEN_EXISTING = 3;
private const uint FILE_ATTRIBUTE_NORMAL = 0x80;
private const uint FILE_SHARE_READ = 1;
private const uint FILE_SHARE_WRITE = 2;
private IntPtr handle;
// Event handling attempt
[DllImport("kernel32.dll", SetLastError = true)]
private static extern IntPtr CreateEvent(IntPtr lpEventAttributes, bool bManualReset, bool bInitialState, string lpName);
[DllImport("kernel32.dll", SetLastError = true)]
private static extern bool WaitForSingleObject(IntPtr hHandle, int dwMilliseconds);
private IntPtr eventHandle;
// still works only with asus optimization service on , if someone knows how to get ACPI events from asus without that - let me know
public void RunListener()
{
eventHandle = CreateEvent(IntPtr.Zero, false, false, "ATK4001");
byte[] outBuffer = new byte[16];
byte[] data = new byte[8];
bool result;
data[0] = BitConverter.GetBytes(eventHandle.ToInt32())[0];
data[1] = BitConverter.GetBytes(eventHandle.ToInt32())[1];
Control(0x222400, data, outBuffer);
Logger.WriteLine("ACPI :" + BitConverter.ToString(data) + "|" + BitConverter.ToString(outBuffer));
while (true)
{
WaitForSingleObject(eventHandle, Timeout.Infinite);
Control(0x222408, new byte[0], outBuffer);
int code = BitConverter.ToInt32(outBuffer);
Logger.WriteLine("ACPI Code: " + code);
}
}
public AsusACPI()
{
handle = CreateFile(
FILE_NAME,
GENERIC_READ | GENERIC_WRITE,
FILE_SHARE_READ | FILE_SHARE_WRITE,
IntPtr.Zero,
OPEN_EXISTING,
FILE_ATTRIBUTE_NORMAL,
IntPtr.Zero
);
if (handle == new IntPtr(-1))
{
throw new Exception("Can't connect to ACPI");
}
}
public void Control(uint dwIoControlCode, byte[] lpInBuffer, byte[] lpOutBuffer)
{
uint lpBytesReturned = 0;
DeviceIoControl(
handle,
dwIoControlCode,
lpInBuffer,
(uint)lpInBuffer.Length,
lpOutBuffer,
(uint)lpOutBuffer.Length,
ref lpBytesReturned,
IntPtr.Zero
);
}
public void Close()
{
CloseHandle(handle);
}
protected byte[] CallMethod(uint MethodID, byte[] args)
{
byte[] acpiBuf = new byte[8 + args.Length];
byte[] outBuffer = new byte[20];
BitConverter.GetBytes((uint)MethodID).CopyTo(acpiBuf, 0);
BitConverter.GetBytes((uint)args.Length).CopyTo(acpiBuf, 4);
Array.Copy(args, 0, acpiBuf, 8, args.Length);
// if (MethodID == DEVS) Debug.WriteLine(BitConverter.ToString(acpiBuf, 0, acpiBuf.Length));
Control(CONTROL_CODE, acpiBuf, outBuffer);
return outBuffer;
}
public byte[] DeviceInit()
{
byte[] args = new byte[8];
return CallMethod(INIT, args);
}
public int DeviceSet(uint DeviceID, int Status, string logName)
{
byte[] args = new byte[8];
BitConverter.GetBytes((uint)DeviceID).CopyTo(args, 0);
BitConverter.GetBytes((uint)Status).CopyTo(args, 4);
byte[] status = CallMethod(DEVS, args);
int result = BitConverter.ToInt32(status, 0);
Logger.WriteLine(logName + " = " + Status + " : " + (result == 1 ? "OK" : result));
return result;
}
public int DeviceSet(uint DeviceID, byte[] Params, string logName)
{
byte[] args = new byte[4 + Params.Length];
BitConverter.GetBytes((uint)DeviceID).CopyTo(args, 0);
Params.CopyTo(args, 4);
byte[] status = CallMethod(DEVS, args);
int result = BitConverter.ToInt32(status, 0);
Logger.WriteLine(logName + " = " + BitConverter.ToString(Params) + " : " + (result == 1 ? "OK" : result));
return BitConverter.ToInt32(status, 0);
}
public int DeviceGet(uint DeviceID)
{
byte[] args = new byte[8];
BitConverter.GetBytes((uint)DeviceID).CopyTo(args, 0);
byte[] status = CallMethod(DSTS, args);
return BitConverter.ToInt32(status, 0) - 65536;
}
public byte[] DeviceGetBuffer(uint DeviceID, uint Status = 0)
{
byte[] args = new byte[8];
BitConverter.GetBytes((uint)DeviceID).CopyTo(args, 0);
BitConverter.GetBytes((uint)Status).CopyTo(args, 4);
return CallMethod(DSTS, args);
}
public int SetGPUEco(int eco)
{
int ecoFlag = DeviceGet(GPUEco);
if (ecoFlag < 0) return -1;
if (ecoFlag == 1 && eco == 0)
return DeviceSet(GPUEco, eco, "GPUEco");
if (ecoFlag == 0 && eco == 1)
return DeviceSet(GPUEco, eco, "GPUEco");
return -1;
}
public int SetFanCurve(AsusFan device, byte[] curve)
{
if (curve.Length != 16) return -1;
if (curve.All(singleByte => singleByte == 0)) return -1;
int result;
for (int i = 8; i < curve.Length; i++)
curve[i] = Math.Max((byte)0, Math.Min((byte)99, curve[i])); // it seems to be a bug, when some old model's bios can go nuts if fan is set to 100%
switch (device)
{
case AsusFan.GPU:
result = DeviceSet(DevsGPUFanCurve, curve, "FanGPU");
break;
case AsusFan.Mid:
result = DeviceSet(DevsMidFanCurve, curve, "FanMid");
break;
default:
result = DeviceSet(DevsCPUFanCurve, curve, "FanCPU");
break;
}
return result;
}
public byte[] GetFanCurve(AsusFan device, int mode = 0)
{
uint fan_mode;
// because it's asus, and modes are swapped here
switch (mode)
{
case 1: fan_mode = 2; break;
case 2: fan_mode = 1; break;
default: fan_mode = 0; break;
}
switch (device)
{
case AsusFan.GPU:
return DeviceGetBuffer(DevsGPUFanCurve, fan_mode);
case AsusFan.Mid:
return DeviceGetBuffer(DevsMidFanCurve, fan_mode);
default:
return DeviceGetBuffer(DevsCPUFanCurve, fan_mode);
}
}
public static bool IsInvalidCurve(byte[] curve)
{
return curve.Length != 16 || IsEmptyCurve(curve);
}
public static bool IsEmptyCurve(byte[] curve)
{
return curve.All(singleByte => singleByte == 0);
}
public static byte[] FixFanCurve(byte[] curve)
{
if (curve.Length != 16) throw new Exception("Incorrect curve");
var points = new Dictionary<byte, byte>();
for (int i = 0; i < 8; i++) points[curve[i]] = curve[i + 8];
var pointsFixed = new Dictionary<byte, byte>();
bool fix = false;
int count = 0;
foreach (var pair in points.OrderBy(x => x.Key))
{
if (count == 0 && pair.Key >= 40)
{
fix = true;
pointsFixed.Add(20, 0);
}
if (count != 3 || !fix)
pointsFixed.Add(pair.Key, pair.Value);
count++;
}
count = 0;
foreach (var pair in pointsFixed.OrderBy(x => x.Key))
{
curve[count] = pair.Key;
curve[count + 8] = pair.Value;
count++;
}
return curve;
}
public bool IsXGConnected()
{
//return true;
return DeviceGet(GPUXGConnected) == 1;
}
public bool IsAllAmdPPT()
{
return DeviceGet(PPT_CPUB0) >= 0 && DeviceGet(PPT_GPUC0) < 0;
}
/*
public void ScanRange()
{
int value;
string appPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "\\GHelper";
string logFile = appPath + "\\scan.txt";
for (uint i = 0x00000000; i <= 0x00160000; i++)
{
value = DeviceGet(i);
if (value >= 0)
using (StreamWriter w = File.AppendText(logFile))
{
w.WriteLine(i.ToString("X8") + ": " + value.ToString("X4") + " (" + value + ")");
w.Close();
}
}
}
*/
public void TUFKeyboardBrightness(int brightness)
{
int param = 0x80 | (brightness & 0x7F);
DeviceSet(TUF_KB_BRIGHTNESS, param, "TUF Brightness");
}
public void TUFKeyboardRGB(int mode, Color color, int speed)
{
byte[] setting = new byte[12];
setting[0] = (byte)0xB4;
setting[1] = (byte)mode;
setting[2] = color.R;
setting[3] = color.G;
setting[4] = color.B;
setting[5] = (byte)speed;
DeviceSet(TUF_KB, setting, "TUF RGB");
//Debug.WriteLine(BitConverter.ToString(setting));
}
const int ASUS_WMI_KEYBOARD_POWER_BOOT = 0x03 << 16;
const int ASUS_WMI_KEYBOARD_POWER_AWAKE = 0x0C << 16;
const int ASUS_WMI_KEYBOARD_POWER_SLEEP = 0x30 << 16;
const int ASUS_WMI_KEYBOARD_POWER_SHUTDOWN = 0xC0 << 16;
public void TUFKeyboardPower(bool awake = true, bool boot = false, bool sleep = false, bool shutdown = false)
{
int state = 0xbd;
if (boot) state = state | ASUS_WMI_KEYBOARD_POWER_BOOT;
if (awake) state = state | ASUS_WMI_KEYBOARD_POWER_AWAKE;
if (sleep) state = state | ASUS_WMI_KEYBOARD_POWER_SLEEP;
if (shutdown) state = state | ASUS_WMI_KEYBOARD_POWER_SHUTDOWN;
state = state | 0x01 << 8;
DeviceSet(TUF_KB_STATE, state, "TUF_KB");
}
public void SubscribeToEvents(Action<object, EventArrivedEventArgs> EventHandler)
{
try
{
ManagementEventWatcher watcher = new ManagementEventWatcher();
watcher.EventArrived += new EventArrivedEventHandler(EventHandler);
watcher.Scope = new ManagementScope("root\\wmi");
watcher.Query = new WqlEventQuery("SELECT * FROM AsusAtkWmiEvent");
watcher.Start();
}
catch
{
Logger.WriteLine("Can't connect to ASUS WMI events");
}
}
}

426
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using HidLibrary;
using System.Text;
namespace GHelper
{
[Flags]
public enum AuraDev19b6 : uint
{
BootLogo = 1,
BootKeyb = 1 << 1,
AwakeLogo = 1 << 2,
AwakeKeyb = 1 << 3,
SleepLogo = 1 << 4,
SleepKeyb = 1 << 5,
ShutdownLogo = 1 << 6,
ShutdownKeyb = 1 << 7,
BootBar = 1u << (7 + 2),
AwakeBar = 1u << (7 + 3),
SleepBar = 1u << (7 + 4),
ShutdownBar = 1u << (7 + 5),
BootLid = 1u << (15 + 1),
AwakeLid = 1u << (15 + 2),
SleepLid = 1u << (15 + 3),
ShutdownLid = 1u << (15 + 4)
}
public static class AuraDev19b6Extensions
{
public static byte[] ToBytes(this AuraDev19b6[] controls)
{
uint a = 0;
foreach (var n in controls)
{
a |= (uint)n;
}
return new byte[] { 0x5d, 0xbd, 0x01, (byte)(a & 0xff), (byte)((a & 0xff00) >> 8), (byte)((a & 0xff0000) >> 16) };
}
public static ushort BitOr(this AuraDev19b6 self, AuraDev19b6 rhs)
{
return (ushort)(self | rhs);
}
public static ushort BitAnd(this AuraDev19b6 self, AuraDev19b6 rhs)
{
return (ushort)(self & rhs);
}
}
public static class AsusUSB
{
public const int ASUS_ID = 0x0b05;
public const byte INPUT_HID_ID = 0x5a;
public const byte AURA_HID_ID = 0x5d;
public static readonly byte[] LED_INIT1 = new byte[] { AURA_HID_ID, 0xb9 };
public static readonly byte[] LED_INIT2 = Encoding.ASCII.GetBytes("]ASUS Tech.Inc.");
public static readonly byte[] LED_INIT3 = new byte[] { AURA_HID_ID, 0x05, 0x20, 0x31, 0, 0x08 };
public static readonly byte[] LED_INIT4 = Encoding.ASCII.GetBytes("^ASUS Tech.Inc.");
public static readonly byte[] LED_INIT5 = new byte[] { 0x5e, 0x05, 0x20, 0x31, 0, 0x08 };
static byte[] MESSAGE_SET = { AURA_HID_ID, 0xb5, 0, 0, 0 };
static byte[] MESSAGE_APPLY = { AURA_HID_ID, 0xb4 };
static int[] deviceIds = { 0x1a30, 0x1854, 0x1869, 0x1866, 0x19b6, 0x1822, 0x1837, 0x1854, 0x184a, 0x183d, 0x8502, 0x1807, 0x17e0, 0x18c6 };
private static int mode = 0;
private static int speed = 1;
public static Color Color1 = Color.White;
public static Color Color2 = Color.Black;
public static Dictionary<int, string> GetSpeeds()
{
return new Dictionary<int, string>
{
{ 0, Properties.Strings.AuraSlow },
{ 1, Properties.Strings.AuraNormal },
{ 2, Properties.Strings.AuraFast }
};
}
static Dictionary<int, string> _modes = new Dictionary<int, string>
{
{ 0, Properties.Strings.AuraStatic },
{ 1, Properties.Strings.AuraBreathe },
{ 2, Properties.Strings.AuraColorCycle },
{ 3, Properties.Strings.AuraRainbow },
{ 10, Properties.Strings.AuraStrobe },
};
static Dictionary<int, string> _modesStrix = new Dictionary<int, string>
{
{ 0, Properties.Strings.AuraStatic },
{ 1, Properties.Strings.AuraBreathe },
{ 2, Properties.Strings.AuraColorCycle },
{ 3, Properties.Strings.AuraRainbow },
{ 4, "Star" },
{ 5, "Rain" },
{ 6, "Highlight" },
{ 7, "Laser" },
{ 8, "Ripple" },
{ 10, Properties.Strings.AuraStrobe},
{ 11, "Comet" },
{ 12, "Flash" },
};
public static Dictionary<int, string> GetModes()
{
if (AppConfig.ContainsModel("TUF"))
{
_modes.Remove(3);
}
if (AppConfig.ContainsModel("401"))
{
_modes.Remove(2);
_modes.Remove(3);
}
if (AppConfig.ContainsModel("G513QY"))
{
return _modes;
}
if (AppConfig.ContainsModel("Strix") || AppConfig.ContainsModel("Scar"))
{
return _modesStrix;
}
return _modes;
}
public static int Mode
{
get { return mode; }
set
{
if (GetModes().ContainsKey(value))
mode = value;
else
mode = 0;
}
}
public static bool HasSecondColor()
{
return (mode == 1 && !AppConfig.ContainsModel("TUF"));
}
public static int Speed
{
get { return speed; }
set
{
if (GetSpeeds().ContainsKey(value))
speed = value;
else
speed = 1;
}
}
public static void SetColor(int colorCode)
{
Color1 = Color.FromArgb(colorCode);
}
public static void SetColor2(int colorCode)
{
Color2 = Color.FromArgb(colorCode);
}
private static IEnumerable<HidDevice> GetHidDevices(int[] deviceIds, int minInput = 18, int minFeatures = 1)
{
HidDevice[] HidDeviceList = HidDevices.Enumerate(ASUS_ID, deviceIds).ToArray();
foreach (HidDevice device in HidDeviceList)
if (device.IsConnected
&& device.Capabilities.FeatureReportByteLength >= minFeatures
&& device.Capabilities.InputReportByteLength >= minInput)
yield return device;
}
public static HidDevice? GetDevice(byte reportID = INPUT_HID_ID)
{
HidDevice[] HidDeviceList = HidDevices.Enumerate(ASUS_ID, deviceIds).ToArray();
HidDevice input = null;
foreach (HidDevice device in HidDeviceList)
if (device.ReadFeatureData(out byte[] data, reportID))
{
input = device;
//Logger.WriteLine("HID Device("+ reportID + ")" + + device.Capabilities.FeatureReportByteLength + "|" + device.Capabilities.InputReportByteLength + device.DevicePath);
}
return input;
}
public static bool TouchpadToggle()
{
HidDevice? input = GetDevice();
if (input != null) return input.WriteFeatureData(new byte[] { INPUT_HID_ID, 0xf4, 0x6b });
return false;
}
public static byte[] AuraMessage(int mode, Color color, Color color2, int speed)
{
byte[] msg = new byte[17];
msg[0] = AURA_HID_ID;
msg[1] = 0xb3;
msg[2] = 0x00; // Zone
msg[3] = (byte)mode; // Aura Mode
msg[4] = (byte)(color.R); // R
msg[5] = (byte)(color.G); // G
msg[6] = (byte)(color.B); // B
msg[7] = (byte)speed; // aura.speed as u8;
msg[8] = 0; // aura.direction as u8;
msg[10] = (byte)(color2.R); // R
msg[11] = (byte)(color2.G); // G
msg[12] = (byte)(color2.B); // B
return msg;
}
public static void Init()
{
Task.Run(async () =>
{
var devices = GetHidDevices(deviceIds, 0);
foreach (HidDevice device in devices)
{
device.OpenDevice();
device.WriteFeatureData(LED_INIT1);
device.WriteFeatureData(LED_INIT2);
device.WriteFeatureData(LED_INIT3);
device.WriteFeatureData(LED_INIT4);
device.WriteFeatureData(LED_INIT5);
device.CloseDevice();
}
});
}
public static void ApplyBrightness(int brightness, string log = "Backlight")
{
if (AppConfig.ContainsModel("TUF"))
Program.acpi.TUFKeyboardBrightness(brightness);
Task.Run(async () =>
{
byte[] msg = { AURA_HID_ID, 0xba, 0xc5, 0xc4, (byte)brightness };
byte[] msgBackup = { INPUT_HID_ID, 0xba, 0xc5, 0xc4, (byte)brightness };
var devices = GetHidDevices(deviceIds, 0);
foreach (HidDevice device in devices)
{
device.OpenDevice();
if (device.ReadFeatureData(out byte[] data, AURA_HID_ID))
{
device.WriteFeatureData(msg);
Logger.WriteLine(log + ":" + BitConverter.ToString(msg));
}
if (AppConfig.ContainsModel("GA503") && device.ReadFeatureData(out byte[] dataBackkup, INPUT_HID_ID))
{
device.WriteFeatureData(msgBackup);
Logger.WriteLine(log + ":" + BitConverter.ToString(msgBackup));
}
device.CloseDevice();
}
// Backup payload for old models
/*
if (AppConfig.ContainsModel("GA503RW"))
{
byte[] msgBackup = { INPUT_HID_ID, 0xba, 0xc5, 0xc4, (byte)brightness };
var devicesBackup = GetHidDevices(deviceIds, 0);
foreach (HidDevice device in devicesBackup)
{
device.OpenDevice();
device.WriteFeatureData(msgBackup);
device.CloseDevice();
}
}
*/
});
}
public static void ApplyAuraPower(List<AuraDev19b6> flags)
{
byte[] msg = AuraDev19b6Extensions.ToBytes(flags.ToArray());
var devices = GetHidDevices(deviceIds);
//Logger.WriteLine("USB-KB = " + BitConverter.ToString(msg));
foreach (HidDevice device in devices)
{
device.OpenDevice();
device.WriteFeatureData(msg);
Logger.WriteLine("USB-KB " + device.Attributes.ProductHexId + ":" + BitConverter.ToString(msg));
device.CloseDevice();
}
if (AppConfig.ContainsModel("TUF"))
Program.acpi.TUFKeyboardPower(
flags.Contains(AuraDev19b6.AwakeKeyb),
flags.Contains(AuraDev19b6.BootKeyb),
flags.Contains(AuraDev19b6.SleepKeyb),
flags.Contains(AuraDev19b6.ShutdownKeyb));
}
public static void ApplyAura()
{
int _speed;
switch (Speed)
{
case 1:
_speed = 0xeb;
break;
case 2:
_speed = 0xf5;
break;
default:
_speed = 0xe1;
break;
}
byte[] msg = AuraMessage(Mode, Color1, Color2, _speed);
var devices = GetHidDevices(deviceIds);
if (devices.Count() == 0)
{
Logger.WriteLine("USB-KB : not found");
devices = GetHidDevices(deviceIds, 1);
}
foreach (HidDevice device in devices)
{
device.OpenDevice();
device.WriteFeatureData(msg);
device.WriteFeatureData(MESSAGE_SET);
device.WriteFeatureData(MESSAGE_APPLY);
device.CloseDevice();
Logger.WriteLine("USB-KB " + device.Capabilities.FeatureReportByteLength + "|" + device.Capabilities.InputReportByteLength + device.Description + device.DevicePath + ":" + BitConverter.ToString(msg));
}
if (AppConfig.ContainsModel("TUF"))
Program.acpi.TUFKeyboardRGB(Mode, Color1, _speed);
}
// Reference : thanks to https://github.com/RomanYazvinsky/ for initial discovery of XGM payloads
public static int SetXGM(byte[] msg)
{
//Logger.WriteLine("XGM Payload :" + BitConverter.ToString(msg));
var payload = new byte[300];
Array.Copy(msg, payload, msg.Length);
foreach (HidDevice device in GetHidDevices(new int[] { 0x1970 }, 0, 300))
{
device.OpenDevice();
Logger.WriteLine("XGM " + device.Attributes.ProductHexId + "|" + device.Capabilities.FeatureReportByteLength + ":" + BitConverter.ToString(msg));
device.WriteFeatureData(payload);
device.CloseDevice();
//return 1;
}
return 0;
}
public static void ApplyXGMLight(bool status)
{
SetXGM(new byte[] { 0x5e, 0xc5, status ? (byte)0x50 : (byte)0 });
}
public static int ResetXGM()
{
return SetXGM(new byte[] { 0x5e, 0xd1, 0x02 });
}
public static int SetXGMFan(byte[] curve)
{
if (AsusACPI.IsInvalidCurve(curve)) return -1;
byte[] msg = new byte[19];
Array.Copy(new byte[] { 0x5e, 0xd1, 0x01 }, msg, 3);
Array.Copy(curve, 0, msg, 3, curve.Length);
return SetXGM(msg);
}
}
}

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// Source thanks to https://github.com/vddCore/Starlight :)
using Starlight.Communication.Platform;
using System.Configuration;
namespace Starlight.Communication
{
public abstract class Device : IDisposable
{
private static UsbProvider _usbProvider;
private static ushort _vendorId;
private static ushort _productId;
private static int _maxFeatureReportLength;
protected Device(ushort vendorId, ushort productId, int maxFeatureReportLength)
{
_vendorId = vendorId;
_productId = productId;
_maxFeatureReportLength = maxFeatureReportLength;
SetProvider();
}
public void SetProvider()
{
_usbProvider = new WindowsUsbProvider(_vendorId, _productId, _maxFeatureReportLength);
}
protected T Packet<T>(params byte[] command) where T : Packet
{
return (T)Activator.CreateInstance(typeof(T), command)!;
}
public void Set(Packet packet)
=> _usbProvider?.Set(packet.Data);
public byte[] Get(Packet packet)
=> _usbProvider?.Get(packet.Data);
public void Dispose()
{
_usbProvider?.Dispose();
}
}
}

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// Source thanks to https://github.com/vddCore/Starlight :)
namespace Starlight.Communication
{
public abstract class Packet
{
private int _currentDataIndex = 1;
public byte[] Data { get; }
internal Packet(byte reportId, int packetLength, params byte[] data)
{
if (packetLength < 1)
{
throw new ArgumentOutOfRangeException(
nameof(packetLength),
"Packet length must be at least 1."
);
}
Data = new byte[packetLength];
Data[0] = reportId;
if (data.Length > 0)
{
if (_currentDataIndex >= Data.Length)
{
throw new ArgumentOutOfRangeException(
nameof(data),
"Your packet length does not allow for initial data to be appended."
);
}
AppendData(data);
}
}
public Packet AppendData(params byte[] data)
=> AppendData(out _, data);
public Packet AppendData(out int bytesWritten, params byte[] data)
{
bytesWritten = 0;
for (var i = 0;
i < data.Length && _currentDataIndex < Data.Length - 1;
i++, bytesWritten++, _currentDataIndex++)
{
if (_currentDataIndex > Data.Length - 1)
break;
Data[_currentDataIndex] = data[i];
}
return this;
}
}
}

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namespace Starlight.Communication.Platform
{
internal abstract class UsbProvider : IDisposable
{
protected ushort VendorID { get; }
protected ushort ProductID { get; }
protected UsbProvider(ushort vendorId, ushort productId)
{
VendorID = vendorId;
ProductID = productId;
}
public abstract void Set(byte[] data);
public abstract byte[] Get(byte[] data);
public abstract void Dispose();
}
}

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using System.ComponentModel;
using HidSharp;
namespace Starlight.Communication.Platform
{
internal class WindowsUsbProvider : UsbProvider
{
protected HidDevice HidDevice { get; }
protected HidStream HidStream { get; }
public WindowsUsbProvider(ushort vendorId, ushort productId, int maxFeatureReportLength)
: base(vendorId, productId)
{
try
{
HidDevice = DeviceList.Local
.GetHidDevices(vendorId, productId)
.First(x => x.GetMaxFeatureReportLength() == maxFeatureReportLength);
}
catch
{
throw new IOException("AniMe Matrix control device was not found on your machine.");
}
var config = new OpenConfiguration();
config.SetOption(OpenOption.Interruptible, true);
config.SetOption(OpenOption.Exclusive, false);
config.SetOption(OpenOption.Priority, 10);
HidStream = HidDevice.Open(config);
}
public override void Set(byte[] data)
{
WrapException(() =>
{
HidStream.SetFeature(data);
HidStream.Flush();
});
}
public override byte[] Get(byte[] data)
{
var outData = new byte[data.Length];
Array.Copy(data, outData, data.Length);
WrapException(() =>
{
HidStream.GetFeature(outData);
HidStream.Flush();
});
return data;
}
public override void Dispose()
{
HidStream.Dispose();
}
private void WrapException(Action action)
{
try
{
action();
}
catch (IOException e)
{
if (e.InnerException is Win32Exception w32e)
{
if (w32e.NativeErrorCode != 0)
{
throw;
}
}
}
}
}
}

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using CustomControls;
using System.Drawing.Drawing2D;
using System.Windows.Forms.DataVisualization.Charting;
using WinFormsSliderBar;
public static class ControlHelper
{
static bool _invert = false;
static float _scale = 1;
public static void Adjust(RForm container, bool invert = false)
{
container.BackColor = RForm.formBack;
container.ForeColor = RForm.foreMain;
_invert = invert;
AdjustControls(container.Controls);
_invert = false;
}
public static void Resize(RForm container, float baseScale = 2)
{
_scale = GetDpiScale(container).Value / baseScale;
if (Math.Abs(_scale - 1) > 0.2) ResizeControls(container.Controls);
}
private static void ResizeControls(Control.ControlCollection controls)
{
foreach (Control control in controls)
{
var button = control as RButton;
if (button != null && button.Image is not null)
button.Image = ResizeImage(button.Image);
/*
var pictureBox = control as PictureBox;
if (pictureBox != null && pictureBox.BackgroundImage is not null)
pictureBox.BackgroundImage = ResizeImage(pictureBox.BackgroundImage);
*/
ResizeControls(control.Controls);
}
}
private static void AdjustControls(Control.ControlCollection controls)
{
foreach (Control control in controls)
{
var button = control as RButton;
if (button != null)
{
button.BackColor = button.Secondary ? RForm.buttonSecond : RForm.buttonMain;
button.ForeColor = RForm.foreMain;
button.FlatStyle = FlatStyle.Flat;
button.FlatAppearance.BorderColor = RForm.borderMain;
if (button.Image is not null)
button.Image = AdjustImage(button.Image);
}
var pictureBox = control as PictureBox;
if (pictureBox != null && pictureBox.BackgroundImage is not null)
pictureBox.BackgroundImage = AdjustImage(pictureBox.BackgroundImage);
var combo = control as RComboBox;
if (combo != null)
{
combo.BackColor = RForm.buttonMain;
combo.ForeColor = RForm.foreMain;
combo.BorderColor = RForm.buttonMain;
combo.ButtonColor = RForm.buttonMain;
combo.ArrowColor = RForm.foreMain;
}
var gb = control as GroupBox;
if (gb != null)
{
gb.ForeColor = RForm.foreMain;
}
var sl = control as Slider;
if (sl != null)
{
sl.borderColor = RForm.buttonMain;
}
var chk = control as CheckBox;
if (chk != null && chk.Padding.Right > 5)
{
chk.BackColor = RForm.buttonSecond;
}
var chart = control as Chart;
if (chart != null)
{
chart.BackColor = RForm.chartMain;
chart.ChartAreas[0].BackColor = RForm.chartMain;
chart.ChartAreas[0].AxisX.TitleForeColor = RForm.foreMain;
chart.ChartAreas[0].AxisY.TitleForeColor = RForm.foreMain;
chart.ChartAreas[0].AxisX.LabelStyle.ForeColor = RForm.foreMain;
chart.ChartAreas[0].AxisY.LabelStyle.ForeColor = RForm.foreMain;
chart.ChartAreas[0].AxisX.MajorTickMark.LineColor = RForm.foreMain;
chart.ChartAreas[0].AxisY.MajorTickMark.LineColor = RForm.foreMain;
chart.ChartAreas[0].AxisX.MajorGrid.LineColor = RForm.chartGrid;
chart.ChartAreas[0].AxisY.MajorGrid.LineColor = RForm.chartGrid;
chart.ChartAreas[0].AxisX.LineColor = RForm.chartGrid;
chart.ChartAreas[0].AxisY.LineColor = RForm.chartGrid;
chart.Titles[0].ForeColor = RForm.foreMain;
}
AdjustControls(control.Controls);
}
}
public static Lazy<float> GetDpiScale(Control control)
{
return new Lazy<float>(() =>
{
using (var graphics = control.CreateGraphics())
return graphics.DpiX / 96.0f;
});
}
private static Image ResizeImage(Image image)
{
var newSize = new Size((int)(image.Width * _scale), (int)(image.Height * _scale));
var pic = new Bitmap(newSize.Width, newSize.Height);
using (var g = Graphics.FromImage(pic))
{
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
g.DrawImage(image, new Rectangle(new Point(), newSize));
}
return pic;
}
private static Image AdjustImage(Image image)
{
var pic = new Bitmap(image);
if (_invert)
{
for (int y = 0; (y <= (pic.Height - 1)); y++)
{
for (int x = 0; (x <= (pic.Width - 1)); x++)
{
Color col = pic.GetPixel(x, y);
pic.SetPixel(x, y, Color.FromArgb(col.A, (255 - col.R), (255 - col.G), (255 - col.B)));
}
}
}
return pic;
}
}

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using System.Runtime.InteropServices;
namespace GHelper
{
class CustomContextMenu : ContextMenuStrip
{
[DllImport("dwmapi.dll", CharSet = CharSet.Unicode, SetLastError = true)]
private static extern long DwmSetWindowAttribute(IntPtr hwnd,
DWMWINDOWATTRIBUTE attribute,
ref DWM_WINDOW_CORNER_PREFERENCE pvAttribute,
uint cbAttribute);
public CustomContextMenu()
{
var preference = DWM_WINDOW_CORNER_PREFERENCE.DWMWCP_ROUNDSMALL; //change as you want
DwmSetWindowAttribute(Handle,
DWMWINDOWATTRIBUTE.DWMWA_WINDOW_CORNER_PREFERENCE,
ref preference,
sizeof(uint));
}
public enum DWMWINDOWATTRIBUTE
{
DWMWA_WINDOW_CORNER_PREFERENCE = 33
}
public enum DWM_WINDOW_CORNER_PREFERENCE
{
DWMWA_DEFAULT = 0,
DWMWCP_DONOTROUND = 1,
DWMWCP_ROUND = 2,
DWMWCP_ROUNDSMALL = 3,
}
}
}

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using Microsoft.Win32;
using System.ComponentModel;
using System.Drawing.Drawing2D;
using System.Runtime.InteropServices;
namespace CustomControls
{
public class RForm : Form
{
public static Color colorEco = Color.FromArgb(255, 6, 180, 138);
public static Color colorStandard = Color.FromArgb(255, 58, 174, 239);
public static Color colorTurbo = Color.FromArgb(255, 255, 32, 32);
public static Color buttonMain;
public static Color buttonSecond;
public static Color formBack;
public static Color foreMain;
public static Color borderMain;
public static Color chartMain;
public static Color chartGrid;
[DllImport("UXTheme.dll", SetLastError = true, EntryPoint = "#138")]
public static extern bool CheckSystemDarkModeStatus();
[DllImport("DwmApi")] //System.Runtime.InteropServices
private static extern int DwmSetWindowAttribute(IntPtr hwnd, int attr, int[] attrValue, int attrSize);
public bool darkTheme = false;
public static void InitColors(bool darkTheme)
{
if (darkTheme)
{
buttonMain = Color.FromArgb(255, 55, 55, 55);
buttonSecond = Color.FromArgb(255, 38, 38, 38);
formBack = Color.FromArgb(255, 28, 28, 28);
foreMain = Color.FromArgb(255, 240, 240, 240);
borderMain = Color.FromArgb(255, 50, 50, 50);
chartMain = Color.FromArgb(255, 35, 35, 35);
chartGrid = Color.FromArgb(255, 70, 70, 70);
}
else
{
buttonMain = SystemColors.ControlLightLight;
buttonSecond = SystemColors.ControlLight;
formBack = SystemColors.Control;
foreMain = SystemColors.ControlText;
borderMain = Color.LightGray;
chartMain = SystemColors.ControlLightLight;
chartGrid = Color.LightGray;
}
}
private static bool IsDarkTheme()
{
using var key = Registry.CurrentUser.OpenSubKey(@"Software\Microsoft\Windows\CurrentVersion\Themes\Personalize");
var registryValueObject = key?.GetValue("AppsUseLightTheme");
if (registryValueObject == null) return false;
return (int)registryValueObject <= 0;
}
public bool InitTheme(bool setDPI = false)
{
bool newDarkTheme = CheckSystemDarkModeStatus();
bool changed = (darkTheme != newDarkTheme);
darkTheme = newDarkTheme;
InitColors(darkTheme);
if (setDPI)
ControlHelper.Resize(this);
if (changed)
{
DwmSetWindowAttribute(this.Handle, 20, new[] { darkTheme ? 1 : 0 }, 4);
ControlHelper.Adjust(this, changed);
}
return changed;
}
}
public class RCheckBox : CheckBox
{
}
public class RComboBox : ComboBox
{
private Color borderColor = Color.Gray;
[DefaultValue(typeof(Color), "Gray")]
public Color BorderColor
{
get { return borderColor; }
set
{
if (borderColor != value)
{
borderColor = value;
Invalidate();
}
}
}
private Color buttonColor = Color.FromArgb(255, 255, 255, 255);
[DefaultValue(typeof(Color), "255, 255, 255")]
public Color ButtonColor
{
get { return buttonColor; }
set
{
if (buttonColor != value)
{
buttonColor = value;
Invalidate();
}
}
}
private Color arrowColor = Color.Black;
[DefaultValue(typeof(Color), "Black")]
public Color ArrowColor
{
get { return arrowColor; }
set
{
if (arrowColor != value)
{
arrowColor = value;
Invalidate();
}
}
}
protected override void WndProc(ref Message m)
{
if (m.Msg == WM_PAINT && DropDownStyle != ComboBoxStyle.Simple)
{
var clientRect = ClientRectangle;
var dropDownButtonWidth = SystemInformation.HorizontalScrollBarArrowWidth;
var outerBorder = new Rectangle(clientRect.Location,
new Size(clientRect.Width - 1, clientRect.Height - 1));
var innerBorder = new Rectangle(outerBorder.X + 1, outerBorder.Y + 1,
outerBorder.Width - dropDownButtonWidth - 2, outerBorder.Height - 2);
var innerInnerBorder = new Rectangle(innerBorder.X + 1, innerBorder.Y + 1,
innerBorder.Width - 2, innerBorder.Height - 2);
var dropDownRect = new Rectangle(innerBorder.Right + 1, innerBorder.Y,
dropDownButtonWidth, innerBorder.Height + 1);
if (RightToLeft == RightToLeft.Yes)
{
innerBorder.X = clientRect.Width - innerBorder.Right;
innerInnerBorder.X = clientRect.Width - innerInnerBorder.Right;
dropDownRect.X = clientRect.Width - dropDownRect.Right;
dropDownRect.Width += 1;
}
var innerBorderColor = Enabled ? BackColor : SystemColors.Control;
var outerBorderColor = Enabled ? BorderColor : SystemColors.ControlDark;
var buttonColor = Enabled ? ButtonColor : SystemColors.Control;
var middle = new Point(dropDownRect.Left + dropDownRect.Width / 2,
dropDownRect.Top + dropDownRect.Height / 2);
var arrow = new Point[]
{
new Point(middle.X - 3, middle.Y - 2),
new Point(middle.X + 4, middle.Y - 2),
new Point(middle.X, middle.Y + 2)
};
var ps = new PAINTSTRUCT();
bool shoulEndPaint = false;
IntPtr dc;
if (m.WParam == IntPtr.Zero)
{
dc = BeginPaint(Handle, ref ps);
m.WParam = dc;
shoulEndPaint = true;
}
else
{
dc = m.WParam;
}
var rgn = CreateRectRgn(innerInnerBorder.Left, innerInnerBorder.Top,
innerInnerBorder.Right, innerInnerBorder.Bottom);
SelectClipRgn(dc, rgn);
DefWndProc(ref m);
DeleteObject(rgn);
rgn = CreateRectRgn(clientRect.Left, clientRect.Top,
clientRect.Right, clientRect.Bottom);
SelectClipRgn(dc, rgn);
using (var g = Graphics.FromHdc(dc))
{
using (var b = new SolidBrush(buttonColor))
{
g.FillRectangle(b, dropDownRect);
}
using (var b = new SolidBrush(arrowColor))
{
g.FillPolygon(b, arrow);
}
using (var p = new Pen(innerBorderColor))
{
g.DrawRectangle(p, innerBorder);
g.DrawRectangle(p, innerInnerBorder);
}
using (var p = new Pen(outerBorderColor))
{
g.DrawRectangle(p, outerBorder);
}
}
if (shoulEndPaint)
EndPaint(Handle, ref ps);
DeleteObject(rgn);
}
else
base.WndProc(ref m);
}
private const int WM_PAINT = 0xF;
[StructLayout(LayoutKind.Sequential)]
public struct RECT
{
public int L, T, R, B;
}
[StructLayout(LayoutKind.Sequential)]
public struct PAINTSTRUCT
{
public IntPtr hdc;
public bool fErase;
public int rcPaint_left;
public int rcPaint_top;
public int rcPaint_right;
public int rcPaint_bottom;
public bool fRestore;
public bool fIncUpdate;
public int reserved1;
public int reserved2;
public int reserved3;
public int reserved4;
public int reserved5;
public int reserved6;
public int reserved7;
public int reserved8;
}
[DllImport("user32.dll")]
private static extern IntPtr BeginPaint(IntPtr hWnd,
[In, Out] ref PAINTSTRUCT lpPaint);
[DllImport("user32.dll")]
private static extern bool EndPaint(IntPtr hWnd, ref PAINTSTRUCT lpPaint);
[DllImport("gdi32.dll")]
public static extern int SelectClipRgn(IntPtr hDC, IntPtr hRgn);
[DllImport("user32.dll")]
public static extern int GetUpdateRgn(IntPtr hwnd, IntPtr hrgn, bool fErase);
public enum RegionFlags
{
ERROR = 0,
NULLREGION = 1,
SIMPLEREGION = 2,
COMPLEXREGION = 3,
}
[DllImport("gdi32.dll")]
internal static extern bool DeleteObject(IntPtr hObject);
[DllImport("gdi32.dll")]
private static extern IntPtr CreateRectRgn(int x1, int y1, int x2, int y2);
}
public class RButton : Button
{
//Fields
private int borderSize = 5;
private int borderRadius = 5;
public int BorderRadius
{
get { return borderRadius; }
set
{
borderRadius = value;
}
}
private Color borderColor = Color.Transparent;
public Color BorderColor
{
get { return borderColor; }
set
{
borderColor = value;
}
}
private bool activated = false;
public bool Activated
{
get { return activated; }
set
{
if (activated != value)
this.Invalidate();
activated = value;
}
}
private bool secondary = false;
public bool Secondary
{
get { return secondary; }
set
{
secondary = value;
}
}
public RButton()
{
DoubleBuffered = true;
FlatStyle = FlatStyle.Flat;
FlatAppearance.BorderSize = 0;
}
private GraphicsPath GetFigurePath(Rectangle rect, int radius)
{
GraphicsPath path = new GraphicsPath();
float curveSize = radius * 2F;
path.StartFigure();
path.AddArc(rect.X, rect.Y, curveSize, curveSize, 180, 90);
path.AddArc(rect.Right - curveSize, rect.Y, curveSize, curveSize, 270, 90);
path.AddArc(rect.Right - curveSize, rect.Bottom - curveSize, curveSize, curveSize, 0, 90);
path.AddArc(rect.X, rect.Bottom - curveSize, curveSize, curveSize, 90, 90);
path.CloseFigure();
return path;
}
protected override void OnPaint(PaintEventArgs pevent)
{
base.OnPaint(pevent);
float ratio = pevent.Graphics.DpiX / 192.0f;
int border = (int)(ratio * borderSize);
Rectangle rectSurface = this.ClientRectangle;
Rectangle rectBorder = Rectangle.Inflate(rectSurface, -border, -border);
Color borderDrawColor = activated ? borderColor : Color.Transparent;
using (GraphicsPath pathSurface = GetFigurePath(rectSurface, borderRadius + border))
using (GraphicsPath pathBorder = GetFigurePath(rectBorder, borderRadius))
using (Pen penSurface = new Pen(this.Parent.BackColor, border))
using (Pen penBorder = new Pen(borderDrawColor, border))
{
penBorder.Alignment = PenAlignment.Outset;
pevent.Graphics.SmoothingMode = SmoothingMode.AntiAlias;
this.Region = new Region(pathSurface);
pevent.Graphics.DrawPath(penSurface, pathSurface);
pevent.Graphics.DrawPath(penBorder, pathBorder);
}
if (!Enabled && ForeColor != SystemColors.ControlText)
{
var rect = pevent.ClipRectangle;
if (Image is not null)
{
rect.Y += Image.Height;
rect.Height -= Image.Height;
}
TextFormatFlags flags = TextFormatFlags.HorizontalCenter | TextFormatFlags.VerticalCenter | TextFormatFlags.WordBreak;
TextRenderer.DrawText(pevent.Graphics, this.Text, this.Font, rect, Color.Gray, flags);
}
}
}
}

View File

@@ -117,32 +117,4 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="eco" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\eco.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="icons8-keyboard-48" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-keyboard-48.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="ultimate" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ultimate.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="standard" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\standard.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="icons8-speed-48" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-speed-48.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="icons8-video-card-48" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-video-card-48.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="icons8-charging-battery-48" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-charging-battery-48.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="icons8-laptop-48" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-laptop-48.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="icons8-speed-96" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-speed-96.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

1050
app/Extra.Designer.cs generated Normal file

File diff suppressed because it is too large Load Diff

456
app/Extra.cs Normal file
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@@ -0,0 +1,456 @@
using CustomControls;
using GHelper.Gpu;
using System.Diagnostics;
namespace GHelper
{
public partial class Extra : RForm
{
Dictionary<string, string> customActions = new Dictionary<string, string>
{
{"","--------------" },
{"mute", Properties.Strings.VolumeMute},
{"screenshot", Properties.Strings.PrintScreen},
{"play", Properties.Strings.PlayPause},
{"aura", Properties.Strings.ToggleAura},
{"performance", Properties.Strings.PerformanceMode},
{"screen", Properties.Strings.ToggleScreen},
{"miniled", Properties.Strings.ToggleMiniled},
{"fnlock", Properties.Strings.ToggleFnLock},
{"brightness_down", Properties.Strings.BrightnessDown},
{"brightness_up", Properties.Strings.BrightnessUp},
{"custom", Properties.Strings.Custom}
};
private void SetKeyCombo(ComboBox combo, TextBox txbox, string name)
{
switch (name)
{
case "m1":
customActions[""] = Properties.Strings.VolumeDown;
break;
case "m2":
customActions[""] = Properties.Strings.VolumeUp;
break;
case "m3":
customActions[""] = Properties.Strings.MuteMic;
break;
case "m4":
customActions[""] = Properties.Strings.OpenGHelper;
break;
case "fnf4":
customActions[""] = Properties.Strings.ToggleAura;
customActions.Remove("aura");
break;
case "fnc":
customActions[""] = Properties.Strings.ToggleFnLock;
customActions.Remove("fnlock");
break;
}
combo.DropDownStyle = ComboBoxStyle.DropDownList;
combo.DataSource = new BindingSource(customActions, null);
combo.DisplayMember = "Value";
combo.ValueMember = "Key";
string action = AppConfig.getConfigString(name);
combo.SelectedValue = (action is not null) ? action : "";
if (combo.SelectedValue is null) combo.SelectedValue = "";
combo.SelectedValueChanged += delegate
{
if (combo.SelectedValue is not null)
AppConfig.setConfig(name, combo.SelectedValue.ToString());
if (name == "m1" || name == "m2")
Program.inputDispatcher.RegisterKeys();
};
txbox.Text = AppConfig.getConfigString(name + "_custom");
txbox.TextChanged += delegate
{
AppConfig.setConfig(name + "_custom", txbox.Text);
};
}
public Extra()
{
InitializeComponent();
groupBindings.Text = Properties.Strings.KeyBindings;
groupLight.Text = " " + Properties.Strings.LaptopBacklight;
groupOther.Text = Properties.Strings.Other;
checkAwake.Text = Properties.Strings.Awake;
checkSleep.Text = Properties.Strings.Sleep;
checkBoot.Text = Properties.Strings.Boot;
checkShutdown.Text = Properties.Strings.Shutdown;
labelSpeed.Text = Properties.Strings.AnimationSpeed;
labelBrightness.Text = Properties.Strings.Brightness;
labelBacklightTimeout.Text = Properties.Strings.BacklightTimeout;
labelBacklightTimeoutPlugged.Text = Properties.Strings.BacklightTimeoutPlugged;
checkNoOverdrive.Text = Properties.Strings.DisableOverdrive;
checkTopmost.Text = Properties.Strings.WindowTop;
checkUSBC.Text = Properties.Strings.OptimizedUSBC;
checkAutoApplyWindowsPowerMode.Text = Properties.Strings.ApplyWindowsPowerPlan;
checkFnLock.Text = Properties.Strings.FnLock;
labelBacklight.Text = Properties.Strings.Keyboard;
labelBacklightBar.Text = Properties.Strings.Lightbar;
labelBacklightLid.Text = Properties.Strings.Lid;
labelBacklightLogo.Text = Properties.Strings.Logo;
checkGpuApps.Text = Properties.Strings.KillGpuApps;
Text = Properties.Strings.ExtraSettings;
InitTheme();
SetKeyCombo(comboM1, textM1, "m1");
SetKeyCombo(comboM2, textM2, "m2");
SetKeyCombo(comboM3, textM3, "m3");
SetKeyCombo(comboM4, textM4, "m4");
SetKeyCombo(comboFNF4, textFNF4, "fnf4");
SetKeyCombo(comboFNC, textFNC, "fnc");
Shown += Keyboard_Shown;
comboKeyboardSpeed.DropDownStyle = ComboBoxStyle.DropDownList;
comboKeyboardSpeed.DataSource = new BindingSource(AsusUSB.GetSpeeds(), null);
comboKeyboardSpeed.DisplayMember = "Value";
comboKeyboardSpeed.ValueMember = "Key";
comboKeyboardSpeed.SelectedValue = AsusUSB.Speed;
comboKeyboardSpeed.SelectedValueChanged += ComboKeyboardSpeed_SelectedValueChanged;
// Keyboard
checkAwake.Checked = !(AppConfig.getConfig("keyboard_awake") == 0);
checkBoot.Checked = !(AppConfig.getConfig("keyboard_boot") == 0);
checkSleep.Checked = !(AppConfig.getConfig("keyboard_sleep") == 0);
checkShutdown.Checked = !(AppConfig.getConfig("keyboard_shutdown") == 0);
// Lightbar
checkAwakeBar.Checked = !(AppConfig.getConfig("keyboard_awake_bar") == 0);
checkBootBar.Checked = !(AppConfig.getConfig("keyboard_boot_bar") == 0);
checkSleepBar.Checked = !(AppConfig.getConfig("keyboard_sleep_bar") == 0);
checkShutdownBar.Checked = !(AppConfig.getConfig("keyboard_shutdown_bar") == 0);
// Lid
checkAwakeLid.Checked = !(AppConfig.getConfig("keyboard_awake_lid") == 0);
checkBootLid.Checked = !(AppConfig.getConfig("keyboard_boot_lid") == 0);
checkSleepLid.Checked = !(AppConfig.getConfig("keyboard_sleep_lid") == 0);
checkShutdownLid.Checked = !(AppConfig.getConfig("keyboard_shutdown_lid") == 0);
// Logo
checkAwakeLogo.Checked = !(AppConfig.getConfig("keyboard_awake_logo") == 0);
checkBootLogo.Checked = !(AppConfig.getConfig("keyboard_boot_logo") == 0);
checkSleepLogo.Checked = !(AppConfig.getConfig("keyboard_sleep_logo") == 0);
checkShutdownLogo.Checked = !(AppConfig.getConfig("keyboard_shutdown_logo") == 0);
checkAwake.CheckedChanged += CheckPower_CheckedChanged;
checkBoot.CheckedChanged += CheckPower_CheckedChanged;
checkSleep.CheckedChanged += CheckPower_CheckedChanged;
checkShutdown.CheckedChanged += CheckPower_CheckedChanged;
checkAwakeBar.CheckedChanged += CheckPower_CheckedChanged;
checkBootBar.CheckedChanged += CheckPower_CheckedChanged;
checkSleepBar.CheckedChanged += CheckPower_CheckedChanged;
checkShutdownBar.CheckedChanged += CheckPower_CheckedChanged;
checkAwakeLid.CheckedChanged += CheckPower_CheckedChanged;
checkBootLid.CheckedChanged += CheckPower_CheckedChanged;
checkSleepLid.CheckedChanged += CheckPower_CheckedChanged;
checkShutdownLid.CheckedChanged += CheckPower_CheckedChanged;
checkAwakeLogo.CheckedChanged += CheckPower_CheckedChanged;
checkBootLogo.CheckedChanged += CheckPower_CheckedChanged;
checkSleepLogo.CheckedChanged += CheckPower_CheckedChanged;
checkShutdownLogo.CheckedChanged += CheckPower_CheckedChanged;
if (!AppConfig.ContainsModel("Strix"))
{
labelBacklightBar.Visible = false;
checkAwakeBar.Visible = false;
checkBootBar.Visible = false;
checkSleepBar.Visible = false;
checkShutdownBar.Visible = false;
if (!AppConfig.ContainsModel("Z13"))
{
labelBacklightLid.Visible = false;
checkAwakeLid.Visible = false;
checkBootLid.Visible = false;
checkSleepLid.Visible = false;
checkShutdownLid.Visible = false;
labelBacklightLogo.Visible = false;
checkAwakeLogo.Visible = false;
checkBootLogo.Visible = false;
checkSleepLogo.Visible = false;
checkShutdownLogo.Visible = false;
}
}
checkTopmost.Checked = (AppConfig.getConfig("topmost") == 1);
checkTopmost.CheckedChanged += CheckTopmost_CheckedChanged; ;
checkNoOverdrive.Checked = (AppConfig.getConfig("no_overdrive") == 1);
checkNoOverdrive.CheckedChanged += CheckNoOverdrive_CheckedChanged;
checkUSBC.Checked = (AppConfig.getConfig("optimized_usbc") == 1);
checkUSBC.CheckedChanged += CheckUSBC_CheckedChanged;
checkAutoApplyWindowsPowerMode.Checked = (AppConfig.getConfig("auto_apply_power_plan") != 0);
checkAutoApplyWindowsPowerMode.CheckedChanged += checkAutoApplyWindowsPowerMode_CheckedChanged;
trackBrightness.Value = InputDispatcher.GetBacklight();
trackBrightness.Scroll += TrackBrightness_Scroll;
panelXMG.Visible = (Program.acpi.DeviceGet(AsusACPI.GPUXGConnected) == 1);
checkXMG.Checked = !(AppConfig.getConfig("xmg_light") == 0);
checkXMG.CheckedChanged += CheckXMG_CheckedChanged;
numericBacklightTime.Value = AppConfig.getConfig("keyboard_timeout", 60);
numericBacklightPluggedTime.Value = AppConfig.getConfig("keyboard_ac_timeout", 0);
numericBacklightTime.ValueChanged += NumericBacklightTime_ValueChanged;
numericBacklightPluggedTime.ValueChanged += NumericBacklightTime_ValueChanged;
checkGpuApps.Checked = AppConfig.isConfig("kill_gpu_apps");
checkGpuApps.CheckedChanged += CheckGpuApps_CheckedChanged;
checkFnLock.Checked = AppConfig.isConfig("fn_lock");
checkFnLock.CheckedChanged += CheckFnLock_CheckedChanged; ;
pictureHelp.Click += PictureHelp_Click;
buttonServices.Click += ButtonServices_Click;
InitVariBright();
InitServices();
}
private void InitServices()
{
if (OptimizationService.IsRunning()) buttonServices.Text = Properties.Strings.Stop;
else buttonServices.Text = Properties.Strings.Start;
labelServices.Text = Properties.Strings.AsusServicesRunning + ": " + OptimizationService.GetRunningCount();
buttonServices.Enabled = true;
}
public void ServiesToggle()
{
buttonServices.Enabled = false;
if (OptimizationService.IsRunning())
{
labelServices.Text = Properties.Strings.StoppingServices + " ...";
Task.Run(() =>
{
OptimizationService.StopAsusServices();
BeginInvoke(delegate
{
InitServices();
});
Program.inputDispatcher.Init();
});
}
else
{
labelServices.Text = Properties.Strings.StartingServices + " ...";
Task.Run(() =>
{
OptimizationService.StartAsusServices();
BeginInvoke(delegate
{
InitServices();
});
});
}
}
private void ButtonServices_Click(object? sender, EventArgs e)
{
if (ProcessHelper.IsUserAdministrator())
ServiesToggle();
else
ProcessHelper.RunAsAdmin("services");
}
private void InitVariBright()
{
try
{
using (var amdControl = new AmdGpuControl())
{
int variBrightSupported = 0, VariBrightEnabled;
if (amdControl.GetVariBright(out variBrightSupported, out VariBrightEnabled))
{
Logger.WriteLine("Varibright: " + variBrightSupported + "," + VariBrightEnabled);
checkVariBright.Checked = (VariBrightEnabled == 3);
}
checkVariBright.Visible = (variBrightSupported > 0);
checkVariBright.CheckedChanged += CheckVariBright_CheckedChanged;
}
}
catch (Exception ex)
{
Debug.WriteLine(ex.ToString());
checkVariBright.Visible = false;
}
}
private void CheckVariBright_CheckedChanged(object? sender, EventArgs e)
{
using (var amdControl = new AmdGpuControl())
{
amdControl.SetVariBright(checkVariBright.Checked ? 1 : 0);
ProcessHelper.KillByName("RadeonSoftware");
}
}
private void CheckFnLock_CheckedChanged(object? sender, EventArgs e)
{
int fnLock = checkFnLock.Checked ? 1 : 0;
AppConfig.setConfig("fn_lock", fnLock);
Program.acpi.DeviceSet(AsusACPI.FnLock, (fnLock == 1) ? 0 : 1, "FnLock");
Program.inputDispatcher.RegisterKeys();
}
private void CheckGpuApps_CheckedChanged(object? sender, EventArgs e)
{
AppConfig.setConfig("kill_gpu_apps", (checkGpuApps.Checked ? 1 : 0));
}
private void NumericBacklightTime_ValueChanged(object? sender, EventArgs e)
{
AppConfig.setConfig("keyboard_timeout", (int)numericBacklightTime.Value);
AppConfig.setConfig("keyboard_ac_timeout", (int)numericBacklightPluggedTime.Value);
Program.inputDispatcher.InitBacklightTimer();
}
private void CheckXMG_CheckedChanged(object? sender, EventArgs e)
{
AppConfig.setConfig("xmg_light", (checkXMG.Checked ? 1 : 0));
AsusUSB.ApplyXGMLight(checkXMG.Checked);
}
private void CheckUSBC_CheckedChanged(object? sender, EventArgs e)
{
AppConfig.setConfig("optimized_usbc", (checkUSBC.Checked ? 1 : 0));
}
private void TrackBrightness_Scroll(object? sender, EventArgs e)
{
AppConfig.setConfig("keyboard_brightness", trackBrightness.Value);
AppConfig.setConfig("keyboard_brightness_ac", trackBrightness.Value);
AsusUSB.ApplyBrightness(trackBrightness.Value, "Slider");
}
private void PictureHelp_Click(object? sender, EventArgs e)
{
Process.Start(new ProcessStartInfo("https://github.com/seerge/g-helper#custom-hotkey-actions") { UseShellExecute = true });
}
private void CheckNoOverdrive_CheckedChanged(object? sender, EventArgs e)
{
AppConfig.setConfig("no_overdrive", (checkNoOverdrive.Checked ? 1 : 0));
Program.settingsForm.AutoScreen(true);
}
private void CheckTopmost_CheckedChanged(object? sender, EventArgs e)
{
AppConfig.setConfig("topmost", (checkTopmost.Checked ? 1 : 0));
Program.settingsForm.TopMost = checkTopmost.Checked;
}
private void CheckPower_CheckedChanged(object? sender, EventArgs e)
{
AppConfig.setConfig("keyboard_awake", (checkAwake.Checked ? 1 : 0));
AppConfig.setConfig("keyboard_boot", (checkBoot.Checked ? 1 : 0));
AppConfig.setConfig("keyboard_sleep", (checkSleep.Checked ? 1 : 0));
AppConfig.setConfig("keyboard_shutdown", (checkShutdown.Checked ? 1 : 0));
AppConfig.setConfig("keyboard_awake_bar", (checkAwakeBar.Checked ? 1 : 0));
AppConfig.setConfig("keyboard_boot_bar", (checkBootBar.Checked ? 1 : 0));
AppConfig.setConfig("keyboard_sleep_bar", (checkSleepBar.Checked ? 1 : 0));
AppConfig.setConfig("keyboard_shutdown_bar", (checkShutdownBar.Checked ? 1 : 0));
AppConfig.setConfig("keyboard_awake_lid", (checkAwakeLid.Checked ? 1 : 0));
AppConfig.setConfig("keyboard_boot_lid", (checkBootLid.Checked ? 1 : 0));
AppConfig.setConfig("keyboard_sleep_lid", (checkSleepLid.Checked ? 1 : 0));
AppConfig.setConfig("keyboard_shutdown_lid", (checkShutdownLid.Checked ? 1 : 0));
AppConfig.setConfig("keyboard_awake_logo", (checkAwakeLogo.Checked ? 1 : 0));
AppConfig.setConfig("keyboard_boot_logo", (checkBootLogo.Checked ? 1 : 0));
AppConfig.setConfig("keyboard_sleep_logo", (checkSleepLogo.Checked ? 1 : 0));
AppConfig.setConfig("keyboard_shutdown_logo", (checkShutdownLogo.Checked ? 1 : 0));
List<AuraDev19b6> flags = new List<AuraDev19b6>();
if (checkAwake.Checked) flags.Add(AuraDev19b6.AwakeKeyb);
if (checkBoot.Checked) flags.Add(AuraDev19b6.BootKeyb);
if (checkSleep.Checked) flags.Add(AuraDev19b6.SleepKeyb);
if (checkShutdown.Checked) flags.Add(AuraDev19b6.ShutdownKeyb);
if (checkAwakeBar.Checked) flags.Add(AuraDev19b6.AwakeBar);
if (checkBootBar.Checked) flags.Add(AuraDev19b6.BootBar);
if (checkSleepBar.Checked) flags.Add(AuraDev19b6.SleepBar);
if (checkShutdownBar.Checked) flags.Add(AuraDev19b6.ShutdownBar);
if (checkAwakeLid.Checked) flags.Add(AuraDev19b6.AwakeLid);
if (checkBootLid.Checked) flags.Add(AuraDev19b6.BootLid);
if (checkSleepLid.Checked) flags.Add(AuraDev19b6.SleepLid);
if (checkShutdownLid.Checked) flags.Add(AuraDev19b6.ShutdownLid);
if (checkAwakeLogo.Checked) flags.Add(AuraDev19b6.AwakeLogo);
if (checkBootLogo.Checked) flags.Add(AuraDev19b6.BootLogo);
if (checkSleepLogo.Checked) flags.Add(AuraDev19b6.SleepLogo);
if (checkShutdownLogo.Checked) flags.Add(AuraDev19b6.ShutdownLogo);
AsusUSB.ApplyAuraPower(flags);
}
private void ComboKeyboardSpeed_SelectedValueChanged(object? sender, EventArgs e)
{
AppConfig.setConfig("aura_speed", (int)comboKeyboardSpeed.SelectedValue);
Program.settingsForm.SetAura();
}
private void Keyboard_Shown(object? sender, EventArgs e)
{
if (Height > Program.settingsForm.Height)
{
Top = Program.settingsForm.Top + Program.settingsForm.Height - Height;
}
else
{
Top = Program.settingsForm.Top;
}
Left = Program.settingsForm.Left - Width - 5;
}
private void checkAutoApplyWindowsPowerMode_CheckedChanged(object? sender, EventArgs e)
{
AppConfig.setConfig("auto_apply_power_plan", checkAutoApplyWindowsPowerMode.Checked ? 1 : 0);
}
}
}

120
app/Extra.resx Normal file
View File

@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing"">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

966
app/Fans.Designer.cs generated Normal file
View File

@@ -0,0 +1,966 @@
using CustomControls;
using System.Windows.Forms.DataVisualization.Charting;
namespace GHelper
{
partial class Fans
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
ChartArea chartArea1 = new ChartArea();
Title title1 = new Title();
ChartArea chartArea2 = new ChartArea();
Title title2 = new Title();
ChartArea chartArea3 = new ChartArea();
Title title3 = new Title();
ChartArea chartArea4 = new ChartArea();
Title title4 = new Title();
panelFans = new Panel();
labelTip = new Label();
tableFanCharts = new TableLayoutPanel();
chartGPU = new Chart();
chartCPU = new Chart();
chartXGM = new Chart();
chartMid = new Chart();
panelTitleFans = new Panel();
labelBoost = new Label();
comboBoost = new RComboBox();
picturePerf = new PictureBox();
labelFans = new Label();
panelApplyFans = new Panel();
labelFansResult = new Label();
checkApplyFans = new RCheckBox();
buttonReset = new RButton();
panelSliders = new Panel();
panelPower = new Panel();
panelApplyPower = new Panel();
checkApplyPower = new RCheckBox();
labelInfo = new Label();
panelB0 = new Panel();
labelB0 = new Label();
labelLeftB0 = new Label();
trackB0 = new TrackBar();
panelC1 = new Panel();
labelC1 = new Label();
labelLeftC1 = new Label();
trackC1 = new TrackBar();
panelA0 = new Panel();
labelA0 = new Label();
labelLeftA0 = new Label();
trackA0 = new TrackBar();
panelTitleCPU = new Panel();
pictureBox1 = new PictureBox();
labelPowerLimits = new Label();
panelGPU = new Panel();
panelGPUTemp = new Panel();
labelGPUTemp = new Label();
labelGPUTempTitle = new Label();
trackGPUTemp = new TrackBar();
panelGPUBoost = new Panel();
labelGPUBoost = new Label();
labelGPUBoostTitle = new Label();
trackGPUBoost = new TrackBar();
panelGPUMemory = new Panel();
labelGPUMemory = new Label();
labelGPUMemoryTitle = new Label();
trackGPUMemory = new TrackBar();
panelGPUCore = new Panel();
labelGPUCore = new Label();
trackGPUCore = new TrackBar();
labelGPUCoreTitle = new Label();
panelTitleGPU = new Panel();
pictureGPU = new PictureBox();
labelGPU = new Label();
panelFans.SuspendLayout();
tableFanCharts.SuspendLayout();
((System.ComponentModel.ISupportInitialize)chartGPU).BeginInit();
((System.ComponentModel.ISupportInitialize)chartCPU).BeginInit();
((System.ComponentModel.ISupportInitialize)chartXGM).BeginInit();
((System.ComponentModel.ISupportInitialize)chartMid).BeginInit();
panelTitleFans.SuspendLayout();
((System.ComponentModel.ISupportInitialize)picturePerf).BeginInit();
panelApplyFans.SuspendLayout();
panelSliders.SuspendLayout();
panelPower.SuspendLayout();
panelApplyPower.SuspendLayout();
panelB0.SuspendLayout();
((System.ComponentModel.ISupportInitialize)trackB0).BeginInit();
panelC1.SuspendLayout();
((System.ComponentModel.ISupportInitialize)trackC1).BeginInit();
panelA0.SuspendLayout();
((System.ComponentModel.ISupportInitialize)trackA0).BeginInit();
panelTitleCPU.SuspendLayout();
((System.ComponentModel.ISupportInitialize)pictureBox1).BeginInit();
panelGPU.SuspendLayout();
panelGPUTemp.SuspendLayout();
((System.ComponentModel.ISupportInitialize)trackGPUTemp).BeginInit();
panelGPUBoost.SuspendLayout();
((System.ComponentModel.ISupportInitialize)trackGPUBoost).BeginInit();
panelGPUMemory.SuspendLayout();
((System.ComponentModel.ISupportInitialize)trackGPUMemory).BeginInit();
panelGPUCore.SuspendLayout();
((System.ComponentModel.ISupportInitialize)trackGPUCore).BeginInit();
panelTitleGPU.SuspendLayout();
((System.ComponentModel.ISupportInitialize)pictureGPU).BeginInit();
SuspendLayout();
//
// panelFans
//
panelFans.AutoSize = true;
panelFans.AutoSizeMode = AutoSizeMode.GrowAndShrink;
panelFans.Controls.Add(labelTip);
panelFans.Controls.Add(tableFanCharts);
panelFans.Controls.Add(panelTitleFans);
panelFans.Controls.Add(panelApplyFans);
panelFans.Dock = DockStyle.Left;
panelFans.Location = new Point(533, 0);
panelFans.Margin = new Padding(0);
panelFans.MaximumSize = new Size(815, 0);
panelFans.MinimumSize = new Size(815, 0);
panelFans.Name = "panelFans";
panelFans.Padding = new Padding(0, 0, 10, 0);
panelFans.Size = new Size(815, 1310);
panelFans.TabIndex = 12;
//
// labelTip
//
labelTip.AutoSize = true;
labelTip.BackColor = SystemColors.ControlLightLight;
labelTip.Location = new Point(684, 91);
labelTip.Name = "labelTip";
labelTip.Padding = new Padding(5);
labelTip.Size = new Size(107, 42);
labelTip.TabIndex = 40;
labelTip.Text = "500,300";
//
// tableFanCharts
//
tableFanCharts.AutoSize = true;
tableFanCharts.ColumnCount = 1;
tableFanCharts.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 100F));
tableFanCharts.Controls.Add(chartGPU, 0, 1);
tableFanCharts.Controls.Add(chartCPU, 0, 0);
tableFanCharts.Controls.Add(chartXGM, 0, 2);
tableFanCharts.Controls.Add(chartMid, 0, 2);
tableFanCharts.Dock = DockStyle.Fill;
tableFanCharts.Location = new Point(0, 66);
tableFanCharts.Margin = new Padding(4);
tableFanCharts.Name = "tableFanCharts";
tableFanCharts.Padding = new Padding(10, 0, 10, 10);
tableFanCharts.RowCount = 2;
tableFanCharts.RowStyles.Add(new RowStyle(SizeType.Percent, 25F));
tableFanCharts.RowStyles.Add(new RowStyle(SizeType.Percent, 25F));
tableFanCharts.RowStyles.Add(new RowStyle(SizeType.Percent, 25F));
tableFanCharts.RowStyles.Add(new RowStyle(SizeType.Percent, 25F));
tableFanCharts.Size = new Size(805, 1128);
tableFanCharts.TabIndex = 36;
//
// chartGPU
//
chartArea1.Name = "ChartArea1";
chartGPU.ChartAreas.Add(chartArea1);
chartGPU.Dock = DockStyle.Fill;
chartGPU.Location = new Point(12, 289);
chartGPU.Margin = new Padding(2, 10, 2, 10);
chartGPU.Name = "chartGPU";
chartGPU.Size = new Size(781, 259);
chartGPU.TabIndex = 17;
chartGPU.Text = "chartGPU";
title1.Name = "Title1";
chartGPU.Titles.Add(title1);
//
// chartCPU
//
chartArea2.Name = "ChartArea1";
chartCPU.ChartAreas.Add(chartArea2);
chartCPU.Dock = DockStyle.Fill;
chartCPU.Location = new Point(12, 10);
chartCPU.Margin = new Padding(2, 10, 2, 10);
chartCPU.Name = "chartCPU";
chartCPU.Size = new Size(781, 259);
chartCPU.TabIndex = 14;
chartCPU.Text = "chartCPU";
title2.Name = "Title1";
chartCPU.Titles.Add(title2);
//
// chartXGM
//
chartArea3.Name = "ChartAreaXGM";
chartXGM.ChartAreas.Add(chartArea3);
chartXGM.Dock = DockStyle.Fill;
chartXGM.Location = new Point(12, 847);
chartXGM.Margin = new Padding(2, 10, 2, 10);
chartXGM.Name = "chartXGM";
chartXGM.Size = new Size(781, 261);
chartXGM.TabIndex = 14;
chartXGM.Text = "chartXGM";
title3.Name = "Title4";
chartXGM.Titles.Add(title3);
chartXGM.Visible = false;
//
// chartMid
//
chartArea4.Name = "ChartArea3";
chartMid.ChartAreas.Add(chartArea4);
chartMid.Dock = DockStyle.Fill;
chartMid.Location = new Point(12, 568);
chartMid.Margin = new Padding(2, 10, 2, 10);
chartMid.Name = "chartMid";
chartMid.Size = new Size(781, 259);
chartMid.TabIndex = 14;
chartMid.Text = "chartMid";
title4.Name = "Title3";
chartMid.Titles.Add(title4);
chartMid.Visible = false;
//
// panelTitleFans
//
panelTitleFans.Controls.Add(labelBoost);
panelTitleFans.Controls.Add(comboBoost);
panelTitleFans.Controls.Add(picturePerf);
panelTitleFans.Controls.Add(labelFans);
panelTitleFans.Dock = DockStyle.Top;
panelTitleFans.Location = new Point(0, 0);
panelTitleFans.Name = "panelTitleFans";
panelTitleFans.Size = new Size(805, 66);
panelTitleFans.TabIndex = 42;
//
// labelBoost
//
labelBoost.Anchor = AnchorStyles.Top | AnchorStyles.Right;
labelBoost.Location = new Point(356, 20);
labelBoost.Name = "labelBoost";
labelBoost.Size = new Size(140, 32);
labelBoost.TabIndex = 43;
labelBoost.Text = "CPU Boost";
labelBoost.TextAlign = ContentAlignment.MiddleRight;
//
// comboBoost
//
comboBoost.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
comboBoost.BorderColor = Color.White;
comboBoost.ButtonColor = Color.FromArgb(255, 255, 255);
comboBoost.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoost.FormattingEnabled = true;
comboBoost.Items.AddRange(new object[] { "Disabled", "Enabled", "Aggressive", "Efficient Enabled", "Efficient Aggressive" });
comboBoost.Location = new Point(506, 16);
comboBoost.Name = "comboBoost";
comboBoost.Size = new Size(287, 40);
comboBoost.TabIndex = 42;
//
// picturePerf
//
picturePerf.BackgroundImage = Properties.Resources.icons8_fan_head_96;
picturePerf.BackgroundImageLayout = ImageLayout.Zoom;
picturePerf.InitialImage = null;
picturePerf.Location = new Point(20, 18);
picturePerf.Margin = new Padding(4, 2, 4, 2);
picturePerf.Name = "picturePerf";
picturePerf.Size = new Size(36, 38);
picturePerf.TabIndex = 41;
picturePerf.TabStop = false;
//
// labelFans
//
labelFans.AutoSize = true;
labelFans.Font = new Font("Segoe UI", 9F, FontStyle.Bold, GraphicsUnit.Point);
labelFans.Location = new Point(62, 20);
labelFans.Margin = new Padding(4, 0, 4, 0);
labelFans.Name = "labelFans";
labelFans.Size = new Size(138, 32);
labelFans.TabIndex = 40;
labelFans.Text = "Fan Curves";
//
// panelApplyFans
//
panelApplyFans.Controls.Add(labelFansResult);
panelApplyFans.Controls.Add(checkApplyFans);
panelApplyFans.Controls.Add(buttonReset);
panelApplyFans.Dock = DockStyle.Bottom;
panelApplyFans.Location = new Point(0, 1194);
panelApplyFans.Name = "panelApplyFans";
panelApplyFans.Size = new Size(805, 116);
panelApplyFans.TabIndex = 43;
//
// labelFansResult
//
labelFansResult.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
labelFansResult.ForeColor = Color.Red;
labelFansResult.Location = new Point(25, 3);
labelFansResult.Name = "labelFansResult";
labelFansResult.Size = new Size(760, 32);
labelFansResult.TabIndex = 42;
labelFansResult.TextAlign = ContentAlignment.TopRight;
labelFansResult.Visible = false;
//
// checkApplyFans
//
checkApplyFans.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
checkApplyFans.AutoSize = true;
checkApplyFans.BackColor = SystemColors.ControlLight;
checkApplyFans.Location = new Point(453, 45);
checkApplyFans.Margin = new Padding(4, 2, 4, 2);
checkApplyFans.Name = "checkApplyFans";
checkApplyFans.Padding = new Padding(15, 5, 15, 5);
checkApplyFans.Size = new Size(339, 46);
checkApplyFans.TabIndex = 19;
checkApplyFans.Text = Properties.Strings.ApplyFanCurve;
checkApplyFans.UseVisualStyleBackColor = false;
//
// buttonReset
//
buttonReset.Activated = false;
buttonReset.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonReset.BackColor = SystemColors.ControlLight;
buttonReset.BorderColor = Color.Transparent;
buttonReset.BorderRadius = 2;
buttonReset.FlatStyle = FlatStyle.Flat;
buttonReset.Location = new Point(12, 38);
buttonReset.Margin = new Padding(4, 2, 4, 2);
buttonReset.Name = "buttonReset";
buttonReset.Secondary = true;
buttonReset.Size = new Size(274, 54);
buttonReset.TabIndex = 18;
buttonReset.Text = Properties.Strings.FactoryDefaults;
buttonReset.UseVisualStyleBackColor = false;
//
// panelSliders
//
panelSliders.Controls.Add(panelPower);
panelSliders.Controls.Add(panelGPU);
panelSliders.Dock = DockStyle.Left;
panelSliders.Location = new Point(0, 0);
panelSliders.Margin = new Padding(0);
panelSliders.Name = "panelSliders";
panelSliders.Padding = new Padding(10, 0, 0, 0);
panelSliders.Size = new Size(533, 1310);
panelSliders.TabIndex = 13;
//
// panelPower
//
panelPower.AutoSize = true;
panelPower.AutoSizeMode = AutoSizeMode.GrowAndShrink;
panelPower.Controls.Add(panelApplyPower);
panelPower.Controls.Add(labelInfo);
panelPower.Controls.Add(panelB0);
panelPower.Controls.Add(panelC1);
panelPower.Controls.Add(panelA0);
panelPower.Controls.Add(panelTitleCPU);
panelPower.Dock = DockStyle.Fill;
panelPower.Location = new Point(10, 652);
panelPower.Name = "panelPower";
panelPower.Size = new Size(523, 658);
panelPower.TabIndex = 43;
//
// panelApplyPower
//
panelApplyPower.Controls.Add(checkApplyPower);
panelApplyPower.Dock = DockStyle.Bottom;
panelApplyPower.Location = new Point(0, 568);
panelApplyPower.Name = "panelApplyPower";
panelApplyPower.Padding = new Padding(10);
panelApplyPower.Size = new Size(523, 90);
panelApplyPower.TabIndex = 44;
//
// checkApplyPower
//
checkApplyPower.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
checkApplyPower.AutoSize = true;
checkApplyPower.BackColor = SystemColors.ControlLight;
checkApplyPower.Location = new Point(18, 20);
checkApplyPower.Margin = new Padding(10);
checkApplyPower.Name = "checkApplyPower";
checkApplyPower.Padding = new Padding(15, 5, 15, 5);
checkApplyPower.Size = new Size(277, 46);
checkApplyPower.TabIndex = 45;
checkApplyPower.Text = Properties.Strings.ApplyPowerLimits;
checkApplyPower.UseVisualStyleBackColor = false;
//
// labelInfo
//
labelInfo.Dock = DockStyle.Top;
labelInfo.Location = new Point(0, 482);
labelInfo.Margin = new Padding(4, 0, 4, 0);
labelInfo.Name = "labelInfo";
labelInfo.Padding = new Padding(5);
labelInfo.Size = new Size(523, 149);
labelInfo.TabIndex = 43;
labelInfo.Text = "Experimental Feature";
//
// panelB0
//
panelB0.AutoSize = true;
panelB0.AutoSizeMode = AutoSizeMode.GrowAndShrink;
panelB0.Controls.Add(labelB0);
panelB0.Controls.Add(labelLeftB0);
panelB0.Controls.Add(trackB0);
panelB0.Dock = DockStyle.Top;
panelB0.Location = new Point(0, 346);
panelB0.Margin = new Padding(4);
panelB0.Name = "panelB0";
panelB0.Size = new Size(523, 136);
panelB0.TabIndex = 41;
//
// labelB0
//
labelB0.Anchor = AnchorStyles.Top | AnchorStyles.Right;
labelB0.Font = new Font("Segoe UI", 9F, FontStyle.Bold, GraphicsUnit.Point);
labelB0.Location = new Point(398, 8);
labelB0.Margin = new Padding(4, 0, 4, 0);
labelB0.Name = "labelB0";
labelB0.Size = new Size(120, 32);
labelB0.TabIndex = 13;
labelB0.Text = "CPU";
labelB0.TextAlign = ContentAlignment.TopRight;
//
// labelLeftB0
//
labelLeftB0.AutoSize = true;
labelLeftB0.Location = new Point(10, 8);
labelLeftB0.Margin = new Padding(4, 0, 4, 0);
labelLeftB0.Name = "labelLeftB0";
labelLeftB0.Size = new Size(58, 32);
labelLeftB0.TabIndex = 12;
labelLeftB0.Text = "CPU";
//
// trackB0
//
trackB0.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
trackB0.Location = new Point(6, 44);
trackB0.Margin = new Padding(4, 2, 4, 2);
trackB0.Maximum = 85;
trackB0.Minimum = 5;
trackB0.Name = "trackB0";
trackB0.Size = new Size(513, 90);
trackB0.TabIndex = 11;
trackB0.TickFrequency = 5;
trackB0.TickStyle = TickStyle.TopLeft;
trackB0.Value = 80;
//
// panelC1
//
panelC1.AutoSize = true;
panelC1.AutoSizeMode = AutoSizeMode.GrowAndShrink;
panelC1.Controls.Add(labelC1);
panelC1.Controls.Add(labelLeftC1);
panelC1.Controls.Add(trackC1);
panelC1.Dock = DockStyle.Top;
panelC1.Location = new Point(0, 206);
panelC1.Margin = new Padding(4);
panelC1.Name = "panelC1";
panelC1.Size = new Size(523, 140);
panelC1.TabIndex = 45;
//
// labelC1
//
labelC1.Anchor = AnchorStyles.Top | AnchorStyles.Right;
labelC1.Font = new Font("Segoe UI", 9F, FontStyle.Bold, GraphicsUnit.Point);
labelC1.Location = new Point(396, 8);
labelC1.Margin = new Padding(4, 0, 4, 0);
labelC1.Name = "labelC1";
labelC1.Size = new Size(119, 32);
labelC1.TabIndex = 13;
labelC1.Text = "APU";
labelC1.TextAlign = ContentAlignment.TopRight;
//
// labelLeftC1
//
labelLeftC1.AutoSize = true;
labelLeftC1.Location = new Point(10, 8);
labelLeftC1.Margin = new Padding(4, 0, 4, 0);
labelLeftC1.Name = "labelLeftC1";
labelLeftC1.Size = new Size(58, 32);
labelLeftC1.TabIndex = 12;
labelLeftC1.Text = "APU";
//
// trackC1
//
trackC1.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
trackC1.Location = new Point(6, 48);
trackC1.Margin = new Padding(4, 2, 4, 2);
trackC1.Maximum = 85;
trackC1.Minimum = 5;
trackC1.Name = "trackC1";
trackC1.Size = new Size(513, 90);
trackC1.TabIndex = 11;
trackC1.TickFrequency = 5;
trackC1.TickStyle = TickStyle.TopLeft;
trackC1.Value = 80;
//
// panelA0
//
panelA0.AutoSize = true;
panelA0.AutoSizeMode = AutoSizeMode.GrowAndShrink;
panelA0.Controls.Add(labelA0);
panelA0.Controls.Add(labelLeftA0);
panelA0.Controls.Add(trackA0);
panelA0.Dock = DockStyle.Top;
panelA0.Location = new Point(0, 66);
panelA0.Margin = new Padding(4);
panelA0.Name = "panelA0";
panelA0.Size = new Size(523, 140);
panelA0.TabIndex = 40;
//
// labelA0
//
labelA0.Anchor = AnchorStyles.Top | AnchorStyles.Right;
labelA0.Font = new Font("Segoe UI", 9F, FontStyle.Bold, GraphicsUnit.Point);
labelA0.Location = new Point(396, 10);
labelA0.Margin = new Padding(4, 0, 4, 0);
labelA0.Name = "labelA0";
labelA0.Size = new Size(122, 32);
labelA0.TabIndex = 12;
labelA0.Text = "Platform";
labelA0.TextAlign = ContentAlignment.TopRight;
//
// labelLeftA0
//
labelLeftA0.AutoSize = true;
labelLeftA0.Location = new Point(10, 10);
labelLeftA0.Margin = new Padding(4, 0, 4, 0);
labelLeftA0.Name = "labelLeftA0";
labelLeftA0.Size = new Size(104, 32);
labelLeftA0.TabIndex = 11;
labelLeftA0.Text = "Platform";
//
// trackA0
//
trackA0.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
trackA0.Location = new Point(6, 48);
trackA0.Margin = new Padding(4, 2, 4, 2);
trackA0.Maximum = 180;
trackA0.Minimum = 10;
trackA0.Name = "trackA0";
trackA0.Size = new Size(513, 90);
trackA0.TabIndex = 10;
trackA0.TickFrequency = 5;
trackA0.TickStyle = TickStyle.TopLeft;
trackA0.Value = 125;
//
// panelTitleCPU
//
panelTitleCPU.AutoSize = true;
panelTitleCPU.AutoSizeMode = AutoSizeMode.GrowAndShrink;
panelTitleCPU.Controls.Add(pictureBox1);
panelTitleCPU.Controls.Add(labelPowerLimits);
panelTitleCPU.Dock = DockStyle.Top;
panelTitleCPU.Location = new Point(0, 0);
panelTitleCPU.Name = "panelTitleCPU";
panelTitleCPU.Size = new Size(523, 66);
panelTitleCPU.TabIndex = 42;
//
// pictureBox1
//
pictureBox1.BackgroundImage = Properties.Resources.icons8_processor_96;
pictureBox1.BackgroundImageLayout = ImageLayout.Zoom;
pictureBox1.InitialImage = null;
pictureBox1.Location = new Point(18, 18);
pictureBox1.Margin = new Padding(4, 2, 4, 10);
pictureBox1.Name = "pictureBox1";
pictureBox1.Size = new Size(36, 38);
pictureBox1.TabIndex = 40;
pictureBox1.TabStop = false;
//
// labelPowerLimits
//
labelPowerLimits.AutoSize = true;
labelPowerLimits.Font = new Font("Segoe UI", 9F, FontStyle.Bold, GraphicsUnit.Point);
labelPowerLimits.Location = new Point(62, 20);
labelPowerLimits.Margin = new Padding(4, 0, 4, 0);
labelPowerLimits.Name = "labelPowerLimits";
labelPowerLimits.Size = new Size(229, 32);
labelPowerLimits.TabIndex = 39;
labelPowerLimits.Text = "Power Limits (PPT)";
//
// panelGPU
//
panelGPU.AutoSize = true;
panelGPU.Controls.Add(panelGPUTemp);
panelGPU.Controls.Add(panelGPUBoost);
panelGPU.Controls.Add(panelGPUMemory);
panelGPU.Controls.Add(panelGPUCore);
panelGPU.Controls.Add(panelTitleGPU);
panelGPU.Dock = DockStyle.Top;
panelGPU.Location = new Point(10, 0);
panelGPU.Name = "panelGPU";
panelGPU.Padding = new Padding(0, 0, 0, 18);
panelGPU.Size = new Size(523, 652);
panelGPU.TabIndex = 44;
//
// panelGPUTemp
//
panelGPUTemp.AutoSize = true;
panelGPUTemp.AutoSizeMode = AutoSizeMode.GrowAndShrink;
panelGPUTemp.Controls.Add(labelGPUTemp);
panelGPUTemp.Controls.Add(labelGPUTempTitle);
panelGPUTemp.Controls.Add(trackGPUTemp);
panelGPUTemp.Dock = DockStyle.Top;
panelGPUTemp.Location = new Point(0, 485);
panelGPUTemp.Name = "panelGPUTemp";
panelGPUTemp.Size = new Size(523, 149);
panelGPUTemp.TabIndex = 47;
//
// labelGPUTemp
//
labelGPUTemp.Anchor = AnchorStyles.Top | AnchorStyles.Right;
labelGPUTemp.Font = new Font("Segoe UI", 9F, FontStyle.Bold, GraphicsUnit.Point);
labelGPUTemp.Location = new Point(378, 14);
labelGPUTemp.Name = "labelGPUTemp";
labelGPUTemp.Size = new Size(130, 32);
labelGPUTemp.TabIndex = 44;
labelGPUTemp.Text = "87C";
labelGPUTemp.TextAlign = ContentAlignment.TopRight;
//
// labelGPUTempTitle
//
labelGPUTempTitle.AutoSize = true;
labelGPUTempTitle.Location = new Point(10, 14);
labelGPUTempTitle.Name = "labelGPUTempTitle";
labelGPUTempTitle.Size = new Size(173, 32);
labelGPUTempTitle.TabIndex = 43;
labelGPUTempTitle.Text = "Thermal Target";
//
// trackGPUTemp
//
trackGPUTemp.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
trackGPUTemp.Location = new Point(6, 57);
trackGPUTemp.Margin = new Padding(4, 2, 4, 2);
trackGPUTemp.Maximum = 87;
trackGPUTemp.Minimum = 75;
trackGPUTemp.Name = "trackGPUTemp";
trackGPUTemp.Size = new Size(502, 90);
trackGPUTemp.TabIndex = 42;
trackGPUTemp.TickFrequency = 5;
trackGPUTemp.TickStyle = TickStyle.TopLeft;
trackGPUTemp.Value = 87;
//
// panelGPUBoost
//
panelGPUBoost.AutoSize = true;
panelGPUBoost.AutoSizeMode = AutoSizeMode.GrowAndShrink;
panelGPUBoost.Controls.Add(labelGPUBoost);
panelGPUBoost.Controls.Add(labelGPUBoostTitle);
panelGPUBoost.Controls.Add(trackGPUBoost);
panelGPUBoost.Dock = DockStyle.Top;
panelGPUBoost.Location = new Point(0, 345);
panelGPUBoost.Name = "panelGPUBoost";
panelGPUBoost.Size = new Size(523, 140);
panelGPUBoost.TabIndex = 46;
//
// labelGPUBoost
//
labelGPUBoost.Anchor = AnchorStyles.Top | AnchorStyles.Right;
labelGPUBoost.Font = new Font("Segoe UI", 9F, FontStyle.Bold, GraphicsUnit.Point);
labelGPUBoost.Location = new Point(374, 14);
labelGPUBoost.Name = "labelGPUBoost";
labelGPUBoost.Size = new Size(130, 32);
labelGPUBoost.TabIndex = 44;
labelGPUBoost.Text = "25W";
labelGPUBoost.TextAlign = ContentAlignment.TopRight;
//
// labelGPUBoostTitle
//
labelGPUBoostTitle.AutoSize = true;
labelGPUBoostTitle.Location = new Point(10, 14);
labelGPUBoostTitle.Name = "labelGPUBoostTitle";
labelGPUBoostTitle.Size = new Size(174, 32);
labelGPUBoostTitle.TabIndex = 43;
labelGPUBoostTitle.Text = "Dynamic Boost";
//
// trackGPUBoost
//
trackGPUBoost.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
trackGPUBoost.Location = new Point(6, 48);
trackGPUBoost.Margin = new Padding(4, 2, 4, 2);
trackGPUBoost.Maximum = 25;
trackGPUBoost.Minimum = 5;
trackGPUBoost.Name = "trackGPUBoost";
trackGPUBoost.Size = new Size(502, 90);
trackGPUBoost.TabIndex = 42;
trackGPUBoost.TickFrequency = 5;
trackGPUBoost.TickStyle = TickStyle.TopLeft;
trackGPUBoost.Value = 25;
//
// panelGPUMemory
//
panelGPUMemory.AutoSize = true;
panelGPUMemory.AutoSizeMode = AutoSizeMode.GrowAndShrink;
panelGPUMemory.Controls.Add(labelGPUMemory);
panelGPUMemory.Controls.Add(labelGPUMemoryTitle);
panelGPUMemory.Controls.Add(trackGPUMemory);
panelGPUMemory.Dock = DockStyle.Top;
panelGPUMemory.Location = new Point(0, 205);
panelGPUMemory.Name = "panelGPUMemory";
panelGPUMemory.Size = new Size(523, 140);
panelGPUMemory.TabIndex = 45;
//
// labelGPUMemory
//
labelGPUMemory.Anchor = AnchorStyles.Top | AnchorStyles.Right;
labelGPUMemory.Font = new Font("Segoe UI", 9F, FontStyle.Bold, GraphicsUnit.Point);
labelGPUMemory.Location = new Point(378, 14);
labelGPUMemory.Name = "labelGPUMemory";
labelGPUMemory.Size = new Size(130, 32);
labelGPUMemory.TabIndex = 44;
labelGPUMemory.Text = "2000 MHz";
labelGPUMemory.TextAlign = ContentAlignment.TopRight;
//
// labelGPUMemoryTitle
//
labelGPUMemoryTitle.AutoSize = true;
labelGPUMemoryTitle.Location = new Point(10, 14);
labelGPUMemoryTitle.Name = "labelGPUMemoryTitle";
labelGPUMemoryTitle.Size = new Size(241, 32);
labelGPUMemoryTitle.TabIndex = 43;
labelGPUMemoryTitle.Text = "Memory Clock Offset";
//
// trackGPUMemory
//
trackGPUMemory.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
trackGPUMemory.LargeChange = 100;
trackGPUMemory.Location = new Point(6, 48);
trackGPUMemory.Margin = new Padding(4, 2, 4, 2);
trackGPUMemory.Maximum = 300;
trackGPUMemory.Name = "trackGPUMemory";
trackGPUMemory.Size = new Size(502, 90);
trackGPUMemory.SmallChange = 10;
trackGPUMemory.TabIndex = 42;
trackGPUMemory.TickFrequency = 50;
trackGPUMemory.TickStyle = TickStyle.TopLeft;
//
// panelGPUCore
//
panelGPUCore.AutoSize = true;
panelGPUCore.AutoSizeMode = AutoSizeMode.GrowAndShrink;
panelGPUCore.Controls.Add(labelGPUCore);
panelGPUCore.Controls.Add(trackGPUCore);
panelGPUCore.Controls.Add(labelGPUCoreTitle);
panelGPUCore.Dock = DockStyle.Top;
panelGPUCore.Location = new Point(0, 66);
panelGPUCore.Name = "panelGPUCore";
panelGPUCore.Size = new Size(523, 139);
panelGPUCore.TabIndex = 44;
//
// labelGPUCore
//
labelGPUCore.Anchor = AnchorStyles.Top | AnchorStyles.Right;
labelGPUCore.Font = new Font("Segoe UI", 9F, FontStyle.Bold, GraphicsUnit.Point);
labelGPUCore.Location = new Point(378, 15);
labelGPUCore.Name = "labelGPUCore";
labelGPUCore.Size = new Size(130, 32);
labelGPUCore.TabIndex = 29;
labelGPUCore.Text = "1500 MHz";
labelGPUCore.TextAlign = ContentAlignment.TopRight;
//
// trackGPUCore
//
trackGPUCore.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
trackGPUCore.LargeChange = 100;
trackGPUCore.Location = new Point(6, 47);
trackGPUCore.Margin = new Padding(4, 2, 4, 2);
trackGPUCore.Maximum = 300;
trackGPUCore.Name = "trackGPUCore";
trackGPUCore.RightToLeft = RightToLeft.No;
trackGPUCore.Size = new Size(502, 90);
trackGPUCore.SmallChange = 10;
trackGPUCore.TabIndex = 18;
trackGPUCore.TickFrequency = 50;
trackGPUCore.TickStyle = TickStyle.TopLeft;
//
// labelGPUCoreTitle
//
labelGPUCoreTitle.AutoSize = true;
labelGPUCoreTitle.Location = new Point(10, 15);
labelGPUCoreTitle.Name = "labelGPUCoreTitle";
labelGPUCoreTitle.Size = new Size(201, 32);
labelGPUCoreTitle.TabIndex = 17;
labelGPUCoreTitle.Text = "Core Clock Offset";
//
// panelTitleGPU
//
panelTitleGPU.AutoSize = true;
panelTitleGPU.AutoSizeMode = AutoSizeMode.GrowAndShrink;
panelTitleGPU.Controls.Add(pictureGPU);
panelTitleGPU.Controls.Add(labelGPU);
panelTitleGPU.Dock = DockStyle.Top;
panelTitleGPU.Location = new Point(0, 0);
panelTitleGPU.Name = "panelTitleGPU";
panelTitleGPU.Size = new Size(523, 66);
panelTitleGPU.TabIndex = 43;
//
// pictureGPU
//
pictureGPU.BackgroundImage = Properties.Resources.icons8_video_card_48;
pictureGPU.BackgroundImageLayout = ImageLayout.Zoom;
pictureGPU.ErrorImage = null;
pictureGPU.InitialImage = null;
pictureGPU.Location = new Point(18, 18);
pictureGPU.Margin = new Padding(4, 2, 4, 10);
pictureGPU.Name = "pictureGPU";
pictureGPU.Size = new Size(36, 38);
pictureGPU.TabIndex = 41;
pictureGPU.TabStop = false;
//
// labelGPU
//
labelGPU.AutoSize = true;
labelGPU.Font = new Font("Segoe UI", 9F, FontStyle.Bold, GraphicsUnit.Point);
labelGPU.Location = new Point(62, 20);
labelGPU.Margin = new Padding(4, 0, 4, 0);
labelGPU.Name = "labelGPU";
labelGPU.Size = new Size(162, 32);
labelGPU.TabIndex = 40;
labelGPU.Text = "GPU Settings";
//
// Fans
//
AutoScaleDimensions = new SizeF(192F, 192F);
AutoScaleMode = AutoScaleMode.Dpi;
AutoSize = true;
AutoSizeMode = AutoSizeMode.GrowAndShrink;
ClientSize = new Size(1340, 1310);
Controls.Add(panelFans);
Controls.Add(panelSliders);
Margin = new Padding(4, 2, 4, 2);
MaximizeBox = false;
MinimizeBox = false;
MinimumSize = new Size(0, 1200);
Name = "Fans";
ShowIcon = false;
ShowInTaskbar = false;
StartPosition = FormStartPosition.Manual;
Text = "Fans and Power";
panelFans.ResumeLayout(false);
panelFans.PerformLayout();
tableFanCharts.ResumeLayout(false);
((System.ComponentModel.ISupportInitialize)chartGPU).EndInit();
((System.ComponentModel.ISupportInitialize)chartCPU).EndInit();
((System.ComponentModel.ISupportInitialize)chartXGM).EndInit();
((System.ComponentModel.ISupportInitialize)chartMid).EndInit();
panelTitleFans.ResumeLayout(false);
panelTitleFans.PerformLayout();
((System.ComponentModel.ISupportInitialize)picturePerf).EndInit();
panelApplyFans.ResumeLayout(false);
panelApplyFans.PerformLayout();
panelSliders.ResumeLayout(false);
panelSliders.PerformLayout();
panelPower.ResumeLayout(false);
panelPower.PerformLayout();
panelApplyPower.ResumeLayout(false);
panelApplyPower.PerformLayout();
panelB0.ResumeLayout(false);
panelB0.PerformLayout();
((System.ComponentModel.ISupportInitialize)trackB0).EndInit();
panelC1.ResumeLayout(false);
panelC1.PerformLayout();
((System.ComponentModel.ISupportInitialize)trackC1).EndInit();
panelA0.ResumeLayout(false);
panelA0.PerformLayout();
((System.ComponentModel.ISupportInitialize)trackA0).EndInit();
panelTitleCPU.ResumeLayout(false);
panelTitleCPU.PerformLayout();
((System.ComponentModel.ISupportInitialize)pictureBox1).EndInit();
panelGPU.ResumeLayout(false);
panelGPU.PerformLayout();
panelGPUTemp.ResumeLayout(false);
panelGPUTemp.PerformLayout();
((System.ComponentModel.ISupportInitialize)trackGPUTemp).EndInit();
panelGPUBoost.ResumeLayout(false);
panelGPUBoost.PerformLayout();
((System.ComponentModel.ISupportInitialize)trackGPUBoost).EndInit();
panelGPUMemory.ResumeLayout(false);
panelGPUMemory.PerformLayout();
((System.ComponentModel.ISupportInitialize)trackGPUMemory).EndInit();
panelGPUCore.ResumeLayout(false);
panelGPUCore.PerformLayout();
((System.ComponentModel.ISupportInitialize)trackGPUCore).EndInit();
panelTitleGPU.ResumeLayout(false);
panelTitleGPU.PerformLayout();
((System.ComponentModel.ISupportInitialize)pictureGPU).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private Panel panelFans;
private Panel panelSliders;
private TableLayoutPanel tableFanCharts;
private Chart chartGPU;
private Chart chartCPU;
private Chart chartMid;
private Chart chartXGM;
private Label labelTip;
private Panel panelPower;
private Label labelInfo;
private Panel panelB0;
private Label labelB0;
private Label labelLeftB0;
private TrackBar trackB0;
private Panel panelA0;
private Label labelA0;
private Label labelLeftA0;
private TrackBar trackA0;
private Panel panelTitleCPU;
private PictureBox pictureBox1;
private Label labelPowerLimits;
private Panel panelGPU;
private Panel panelGPUMemory;
private Label labelGPUMemory;
private Label labelGPUMemoryTitle;
private TrackBar trackGPUMemory;
private Panel panelGPUCore;
private Label labelGPUCore;
private TrackBar trackGPUCore;
private Label labelGPUCoreTitle;
private Panel panelTitleGPU;
private PictureBox pictureGPU;
private Label labelGPU;
private Panel panelApplyPower;
private RCheckBox checkApplyPower;
private Panel panelGPUBoost;
private Label labelGPUBoost;
private Label labelGPUBoostTitle;
private TrackBar trackGPUBoost;
private Panel panelGPUTemp;
private Label labelGPUTemp;
private Label labelGPUTempTitle;
private TrackBar trackGPUTemp;
private Panel panelTitleFans;
private Panel panelApplyFans;
private Label labelFansResult;
private RCheckBox checkApplyFans;
private RButton buttonReset;
private Label labelBoost;
private RComboBox comboBoost;
private PictureBox picturePerf;
private Label labelFans;
private Panel panelC1;
private Label labelC1;
private Label labelLeftC1;
private TrackBar trackC1;
}
}

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app/Fans.cs Normal file
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using CustomControls;
using GHelper.Gpu;
using System;
using System.Diagnostics;
using System.Windows.Forms.DataVisualization.Charting;
namespace GHelper
{
public partial class Fans : RForm
{
int curIndex = -1;
DataPoint curPoint = null;
Series seriesCPU;
Series seriesGPU;
Series seriesMid;
Series seriesXGM;
static int MinRPM, MaxRPM;
static bool powerVisible = true, gpuVisible = true;
const int fansMax = 100;
NvidiaGpuControl? nvControl = null;
public Fans()
{
InitializeComponent();
Text = Properties.Strings.FansAndPower;
labelPowerLimits.Text = Properties.Strings.PowerLimits;
labelInfo.Text = Properties.Strings.PPTExperimental;
checkApplyPower.Text = Properties.Strings.ApplyPowerLimits;
labelFans.Text = Properties.Strings.FanCurves;
labelBoost.Text = Properties.Strings.CPUBoost;
buttonReset.Text = Properties.Strings.FactoryDefaults;
checkApplyFans.Text = Properties.Strings.ApplyFanCurve;
labelGPU.Text = Properties.Strings.GPUSettings;
labelGPUCoreTitle.Text = Properties.Strings.GPUCoreClockOffset;
labelGPUMemoryTitle.Text = Properties.Strings.GPUMemoryClockOffset;
labelGPUBoostTitle.Text = Properties.Strings.GPUBoost;
labelGPUTempTitle.Text = Properties.Strings.GPUTempTarget;
InitTheme();
MinRPM = 18;
MaxRPM = HardwareControl.GetFanMax();
labelTip.Visible = false;
labelTip.BackColor = Color.Transparent;
FormClosing += Fans_FormClosing;
seriesCPU = chartCPU.Series.Add("CPU");
seriesGPU = chartGPU.Series.Add("GPU");
seriesMid = chartMid.Series.Add("Mid");
seriesXGM = chartXGM.Series.Add("XGM");
seriesCPU.Color = colorStandard;
seriesGPU.Color = colorTurbo;
seriesMid.Color = colorEco;
seriesXGM.Color = Color.Orange;
chartCPU.MouseMove += ChartCPU_MouseMove;
chartCPU.MouseUp += ChartCPU_MouseUp;
chartGPU.MouseMove += ChartCPU_MouseMove;
chartGPU.MouseUp += ChartCPU_MouseUp;
chartMid.MouseMove += ChartCPU_MouseMove;
chartMid.MouseUp += ChartCPU_MouseUp;
chartXGM.MouseMove += ChartCPU_MouseMove;
chartXGM.MouseUp += ChartCPU_MouseUp;
buttonReset.Click += ButtonReset_Click;
trackA0.Maximum = AsusACPI.MaxTotal;
trackA0.Minimum = AsusACPI.MinTotal;
trackB0.Maximum = AsusACPI.MaxCPU;
trackB0.Minimum = AsusACPI.MinCPU;
trackC1.Maximum = AsusACPI.MaxTotal;
trackC1.Minimum = AsusACPI.MinTotal;
trackC1.Scroll += TrackPower_Scroll;
trackB0.Scroll += TrackPower_Scroll;
trackA0.Scroll += TrackPower_Scroll;
trackC1.MouseUp += TrackPower_MouseUp;
trackB0.MouseUp += TrackPower_MouseUp;
trackA0.MouseUp += TrackPower_MouseUp;
checkApplyFans.Click += CheckApplyFans_Click;
checkApplyPower.Click += CheckApplyPower_Click;
trackGPUCore.Minimum = NvidiaGpuControl.MinCoreOffset;
trackGPUCore.Maximum = NvidiaGpuControl.MaxCoreOffset;
trackGPUMemory.Minimum = NvidiaGpuControl.MinMemoryOffset;
trackGPUMemory.Maximum = NvidiaGpuControl.MaxMemoryOffset;
trackGPUBoost.Minimum = AsusACPI.MinGPUBoost;
trackGPUBoost.Maximum = AsusACPI.MaxGPUBoost;
trackGPUTemp.Minimum = AsusACPI.MinGPUTemp;
trackGPUTemp.Maximum = AsusACPI.MaxGPUTemp;
trackGPUCore.Scroll += trackGPU_Scroll;
trackGPUMemory.Scroll += trackGPU_Scroll;
trackGPUBoost.Scroll += trackGPUPower_Scroll;
trackGPUTemp.Scroll += trackGPUPower_Scroll;
trackGPUCore.MouseUp += TrackGPU_MouseUp;
trackGPUMemory.MouseUp += TrackGPU_MouseUp;
trackGPUBoost.MouseUp += TrackGPU_MouseUp;
trackGPUTemp.MouseUp += TrackGPU_MouseUp;
//labelInfo.MaximumSize = new Size(280, 0);
labelInfo.Text = Properties.Strings.PPTExperimental;
labelFansResult.Visible = false;
InitFans();
InitPower();
InitBoost();
InitGPU(true);
comboBoost.SelectedValueChanged += ComboBoost_Changed;
Shown += Fans_Shown;
}
private void TrackGPU_MouseUp(object? sender, MouseEventArgs e)
{
Program.settingsForm.SetGPUPower();
Program.settingsForm.SetGPUClocks(true);
}
public void InitGPU(bool readClocks = false)
{
if (Program.acpi.DeviceGet(AsusACPI.GPUEco) == 1)
{
gpuVisible = panelGPU.Visible = false;
return;
}
if (HardwareControl.GpuControl is null) HardwareControl.RecreateGpuControl();
if (HardwareControl.GpuControl is not null && HardwareControl.GpuControl.IsNvidia)
{
nvControl = (NvidiaGpuControl)HardwareControl.GpuControl;
}
else
{
gpuVisible = panelGPU.Visible = false;
return;
}
try
{
gpuVisible = panelGPU.Visible = true;
int gpu_boost = AppConfig.getConfigPerf("gpu_boost");
int gpu_temp = AppConfig.getConfigPerf("gpu_temp");
int core = AppConfig.getConfigPerf("gpu_core");
int memory = AppConfig.getConfigPerf("gpu_memory");
if (gpu_boost < 0) gpu_boost = AsusACPI.MaxGPUBoost;
if (gpu_temp < 0) gpu_temp = AsusACPI.MaxGPUTemp;
if (core == -1) core = 0;
if (memory == -1) memory = 0;
//if (readClocks)
//{
int status = nvControl.GetClocks(out int current_core, out int current_memory);
if (status != -1)
{
core = current_core;
memory = current_memory;
}
try
{
labelGPU.Text = nvControl.FullName;
}
catch
{
}
//}
trackGPUCore.Value = Math.Max(Math.Min(core, NvidiaGpuControl.MaxCoreOffset), NvidiaGpuControl.MinCoreOffset);
trackGPUMemory.Value = Math.Max(Math.Min(memory, NvidiaGpuControl.MaxMemoryOffset), NvidiaGpuControl.MinMemoryOffset);
trackGPUBoost.Value = Math.Max(Math.Min(gpu_boost, AsusACPI.MaxGPUBoost), AsusACPI.MinGPUBoost);
trackGPUTemp.Value = Math.Max(Math.Min(gpu_temp, AsusACPI.MaxGPUTemp), AsusACPI.MinGPUTemp);
panelGPUBoost.Visible = (Program.acpi.DeviceGet(AsusACPI.PPT_GPUC0) >= 0);
panelGPUTemp.Visible = (Program.acpi.DeviceGet(AsusACPI.PPT_GPUC2) >= 0);
VisualiseGPUSettings();
}
catch (Exception ex)
{
Logger.WriteLine(ex.ToString());
gpuVisible = panelGPU.Visible = false;
}
}
private void VisualiseGPUSettings()
{
labelGPUCore.Text = $"{trackGPUCore.Value} MHz";
labelGPUMemory.Text = $"{trackGPUMemory.Value} MHz";
labelGPUBoost.Text = $"{trackGPUBoost.Value}W";
labelGPUTemp.Text = $"{trackGPUTemp.Value}°C";
}
private void trackGPU_Scroll(object? sender, EventArgs e)
{
if (sender is null) return;
TrackBar track = (TrackBar)sender;
track.Value = (int)Math.Round((float)track.Value / 5) * 5;
AppConfig.setConfigPerf("gpu_core", trackGPUCore.Value);
AppConfig.setConfigPerf("gpu_memory", trackGPUMemory.Value);
VisualiseGPUSettings();
}
private void trackGPUPower_Scroll(object? sender, EventArgs e)
{
AppConfig.setConfigPerf("gpu_boost", trackGPUBoost.Value);
AppConfig.setConfigPerf("gpu_temp", trackGPUTemp.Value);
VisualiseGPUSettings();
}
static string ChartPercToRPM(int percentage, string unit = "")
{
if (percentage == 0) return "OFF";
return (200 * Math.Round((float)(MinRPM * 100 + (MaxRPM - MinRPM) * percentage) / 200)).ToString() + unit;
}
void SetChart(Chart chart, AsusFan device)
{
string title = "";
switch (device)
{
case AsusFan.CPU:
title = Properties.Strings.FanProfileCPU;
break;
case AsusFan.GPU:
title = Properties.Strings.FanProfileGPU;
break;
case AsusFan.Mid:
title = Properties.Strings.FanProfileMid;
break;
case AsusFan.XGM:
title = "XG Mobile";
break;
}
if (Program.settingsForm.perfName.Length > 0)
labelFans.Text = Properties.Strings.FanProfiles + ": " + Program.settingsForm.perfName;
chart.Titles[0].Text = title;
chart.ChartAreas[0].AxisX.Minimum = 10;
chart.ChartAreas[0].AxisX.Maximum = 100;
chart.ChartAreas[0].AxisX.Interval = 10;
chart.ChartAreas[0].AxisY.Minimum = 0;
chart.ChartAreas[0].AxisY.Maximum = fansMax;
chart.ChartAreas[0].AxisY.LabelStyle.Font = new Font("Arial", 7F);
chart.ChartAreas[0].AxisX.MajorGrid.LineColor = chartGrid;
chart.ChartAreas[0].AxisY.MajorGrid.LineColor = chartGrid;
chart.ChartAreas[0].AxisX.LineColor = chartGrid;
chart.ChartAreas[0].AxisY.LineColor = chartGrid;
for (int i = 0; i <= fansMax - 10; i += 10)
chart.ChartAreas[0].AxisY.CustomLabels.Add(i - 2, i + 2, ChartPercToRPM(i));
chart.ChartAreas[0].AxisY.CustomLabels.Add(fansMax - 2, fansMax + 2, Properties.Strings.RPM);
chart.ChartAreas[0].AxisY.Interval = 10;
if (chart.Legends.Count > 0)
chart.Legends[0].Enabled = false;
}
public void FormPosition()
{
panelSliders.Visible = gpuVisible || powerVisible;
if (Height > Program.settingsForm.Height)
{
Top = Program.settingsForm.Top + Program.settingsForm.Height - Height;
}
else
{
Size = MinimumSize = new Size(0, Program.settingsForm.Height);
Height = Program.settingsForm.Height;
Top = Program.settingsForm.Top;
}
Left = Program.settingsForm.Left - Width - 5;
}
private void Fans_Shown(object? sender, EventArgs e)
{
FormPosition();
}
private void TrackPower_MouseUp(object? sender, MouseEventArgs e)
{
Program.settingsForm.AutoPower();
}
public void InitBoost()
{
int boost = NativeMethods.GetCPUBoost();
if (boost >= 0)
comboBoost.SelectedIndex = Math.Min(boost, comboBoost.Items.Count - 1);
}
private void ComboBoost_Changed(object? sender, EventArgs e)
{
if (AppConfig.getConfigPerf("auto_boost") != comboBoost.SelectedIndex)
{
NativeMethods.SetCPUBoost(comboBoost.SelectedIndex);
AppConfig.setConfigPerf("auto_boost", comboBoost.SelectedIndex);
}
}
private void CheckApplyPower_Click(object? sender, EventArgs e)
{
if (sender is null) return;
CheckBox chk = (CheckBox)sender;
AppConfig.setConfigPerf("auto_apply_power", chk.Checked ? 1 : 0);
Program.settingsForm.SetPerformanceMode();
}
private void CheckApplyFans_Click(object? sender, EventArgs e)
{
if (sender is null) return;
CheckBox chk = (CheckBox)sender;
AppConfig.setConfigPerf("auto_apply", chk.Checked ? 1 : 0);
Program.settingsForm.SetPerformanceMode();
}
public void LabelFansResult(string text)
{
labelFansResult.Text = text;
labelFansResult.Visible = (text.Length > 0);
}
private void Fans_FormClosing(object? sender, FormClosingEventArgs e)
{
/*
if (e.CloseReason == CloseReason.UserClosing)
{
e.Cancel = true;
Hide();
}*/
}
public void InitPower(bool changed = false)
{
bool modeA0 = Program.acpi.DeviceGet(AsusACPI.PPT_TotalA0) >= 0;
bool modeB0 = Program.acpi.IsAllAmdPPT();
bool modeC1 = Program.acpi.DeviceGet(AsusACPI.PPT_APUC1) >= 0;
powerVisible = panelPower.Visible = modeA0;
panelB0.Visible = modeB0;
// All AMD version has B0 but doesn't have C0 (Nvidia GPU) settings
if (modeB0)
{
labelLeftA0.Text = "Platform (CPU + GPU)";
labelLeftB0.Text = "CPU";
panelC1.Visible = false;
}
else
{
labelLeftA0.Text = "CPU Slow (SPL + sPPT)";
labelLeftC1.Text = "CPU Fast (fPPT)";
panelC1.Visible = modeC1;
}
int limit_total;
int limit_cpu;
int limit_fast;
bool apply = AppConfig.isConfigPerf("auto_apply_power");
if (changed)
{
limit_total = trackA0.Value;
limit_cpu = trackB0.Value;
limit_fast = trackC1.Value;
}
else
{
limit_total = AppConfig.getConfigPerf("limit_total");
limit_cpu = AppConfig.getConfigPerf("limit_cpu");
limit_fast = AppConfig.getConfigPerf("limit_fast");
}
if (limit_total < 0) limit_total = AsusACPI.DefaultTotal;
if (limit_total > AsusACPI.MaxTotal) limit_total = AsusACPI.MaxTotal;
if (limit_total < AsusACPI.MinTotal) limit_total = AsusACPI.MinTotal;
if (limit_cpu < 0) limit_cpu = AsusACPI.DefaultCPU;
if (limit_cpu > AsusACPI.MaxCPU) limit_cpu = AsusACPI.MaxCPU;
if (limit_cpu < AsusACPI.MinCPU) limit_cpu = AsusACPI.MinCPU;
if (limit_cpu > limit_total) limit_cpu = limit_total;
if (limit_fast < 0) limit_fast = AsusACPI.DefaultTotal;
if (limit_fast > AsusACPI.MaxTotal) limit_fast = AsusACPI.MaxTotal;
if (limit_fast < AsusACPI.MinTotal) limit_fast = AsusACPI.MinTotal;
trackA0.Value = limit_total;
trackB0.Value = limit_cpu;
trackC1.Value = limit_fast;
checkApplyPower.Checked = apply;
labelA0.Text = trackA0.Value.ToString() + "W";
labelB0.Text = trackB0.Value.ToString() + "W";
labelC1.Text = trackC1.Value.ToString() + "W";
AppConfig.setConfigPerf("limit_total", limit_total);
AppConfig.setConfigPerf("limit_cpu", limit_cpu);
AppConfig.setConfigPerf("limit_fast", limit_fast);
}
private void TrackPower_Scroll(object? sender, EventArgs e)
{
InitPower(true);
}
public void InitFans()
{
int chartCount = 2;
// Middle / system fan check
if (!AsusACPI.IsEmptyCurve(Program.acpi.GetFanCurve(AsusFan.Mid)))
{
AppConfig.setConfig("mid_fan", 1);
chartCount++;
chartMid.Visible = true;
SetChart(chartMid, AsusFan.Mid);
LoadProfile(seriesMid, AsusFan.Mid);
}
else
{
AppConfig.setConfig("mid_fan", 0);
}
// XG Mobile Fan check
if (Program.acpi.IsXGConnected())
{
AppConfig.setConfig("xgm_fan", 1);
chartCount++;
chartXGM.Visible = true;
SetChart(chartXGM, AsusFan.XGM);
LoadProfile(seriesXGM, AsusFan.XGM);
}
else
{
AppConfig.setConfig("xgm_fan", 0);
}
try
{
if (chartCount > 2)
Size = MinimumSize = new Size(0, (int)(ControlHelper.GetDpiScale(this).Value * (chartCount * 200 + 100)));
}
catch (Exception ex)
{
Debug.WriteLine(ex);
}
SetChart(chartCPU, AsusFan.CPU);
SetChart(chartGPU, AsusFan.GPU);
LoadProfile(seriesCPU, AsusFan.CPU);
LoadProfile(seriesGPU, AsusFan.GPU);
int auto_apply = AppConfig.getConfigPerf("auto_apply");
checkApplyFans.Checked = (auto_apply == 1);
}
void LoadProfile(Series series, AsusFan device, bool reset = false)
{
series.ChartType = SeriesChartType.Line;
series.MarkerSize = 10;
series.MarkerStyle = MarkerStyle.Circle;
series.Points.Clear();
int mode = AppConfig.getConfig("performance_mode");
byte[] curve = AppConfig.getFanConfig(device);
if (reset || AsusACPI.IsInvalidCurve(curve))
{
curve = Program.acpi.GetFanCurve(device, mode);
if (AsusACPI.IsInvalidCurve(curve))
curve = AppConfig.getDefaultCurve(device);
curve = AsusACPI.FixFanCurve(curve);
}
//Debug.WriteLine(BitConverter.ToString(curve));
byte old = 0;
for (int i = 0; i < 8; i++)
{
if (curve[i] == old) curve[i]++; // preventing 2 points in same spot from default asus profiles
series.Points.AddXY(curve[i], curve[i + 8]);
old = curve[i];
}
SaveProfile(series, device);
}
void SaveProfile(Series series, AsusFan device)
{
byte[] curve = new byte[16];
int i = 0;
foreach (DataPoint point in series.Points)
{
curve[i] = (byte)point.XValue;
curve[i + 8] = (byte)point.YValues.First();
i++;
}
AppConfig.setFanConfig(device, curve);
//Program.wmi.SetFanCurve(device, curve);
}
private void ButtonReset_Click(object? sender, EventArgs e)
{
LoadProfile(seriesCPU, AsusFan.CPU, true);
LoadProfile(seriesGPU, AsusFan.GPU, true);
if (AppConfig.isConfig("mid_fan"))
LoadProfile(seriesMid, AsusFan.Mid, true);
if (AppConfig.isConfig("xgm_fan"))
LoadProfile(seriesXGM, AsusFan.XGM, true);
checkApplyFans.Checked = false;
checkApplyPower.Checked = false;
AppConfig.setConfigPerf("auto_apply", 0);
AppConfig.setConfigPerf("auto_apply_power", 0);
Program.acpi.DeviceSet(AsusACPI.PerformanceMode, AppConfig.getConfig("performance_mode"), "Mode");
if (Program.acpi.IsXGConnected())
AsusUSB.ResetXGM();
if (gpuVisible)
{
trackGPUCore.Value = 0;
trackGPUMemory.Value = 0;
trackGPUBoost.Value = AsusACPI.MaxGPUBoost;
trackGPUTemp.Value = AsusACPI.MaxGPUTemp;
AppConfig.setConfigPerf("gpu_boost", trackGPUBoost.Value);
AppConfig.setConfigPerf("gpu_temp", trackGPUTemp.Value);
AppConfig.setConfigPerf("gpu_core", trackGPUCore.Value);
AppConfig.setConfigPerf("gpu_memory", trackGPUMemory.Value);
VisualiseGPUSettings();
Program.settingsForm.SetGPUClocks(true);
Program.settingsForm.SetGPUPower();
}
}
private void ChartCPU_MouseUp(object? sender, MouseEventArgs e)
{
curPoint = null;
curIndex = -1;
labelTip.Visible = false;
SaveProfile(seriesCPU, AsusFan.CPU);
SaveProfile(seriesGPU, AsusFan.GPU);
if (AppConfig.isConfig("mid_fan"))
SaveProfile(seriesMid, AsusFan.Mid);
if (AppConfig.isConfig("xgm_fan"))
SaveProfile(seriesXGM, AsusFan.XGM);
Program.settingsForm.AutoFans();
}
private void ChartCPU_MouseMove(object? sender, MouseEventArgs e)
{
if (sender is null) return;
Chart chart = (Chart)sender;
ChartArea ca = chart.ChartAreas[0];
Axis ax = ca.AxisX;
Axis ay = ca.AxisY;
bool tip = false;
HitTestResult hit = chart.HitTest(e.X, e.Y);
Series series = chart.Series[0];
if (hit.Series is not null && hit.PointIndex >= 0)
{
curIndex = hit.PointIndex;
curPoint = hit.Series.Points[curIndex];
tip = true;
}
if (curPoint != null)
{
double dx, dy, dymin;
try
{
dx = ax.PixelPositionToValue(e.X);
dy = ay.PixelPositionToValue(e.Y);
if (dx < 20) dx = 20;
if (dx > 100) dx = 100;
if (dy < 0) dy = 0;
if (dy > fansMax) dy = fansMax;
dymin = (dx - 65) * 1.2;
if (dy < dymin) dy = dymin;
if (e.Button.HasFlag(MouseButtons.Left))
{
double deltaY = dy - curPoint.YValues[0];
double deltaX = dx - curPoint.XValue;
curPoint.XValue = dx;
if (Control.ModifierKeys == Keys.Shift)
AdjustAll(0, deltaY, series);
else
{
curPoint.YValues[0] = dy;
AdjustAllLevels(curIndex, dx, dy, series);
}
tip = true;
}
labelTip.Text = Math.Round(curPoint.XValue) + "C, " + ChartPercToRPM((int)curPoint.YValues[0], " " + Properties.Strings.RPM);
labelTip.Top = e.Y + ((Control)sender).Top;
labelTip.Left = e.X - 50;
}
catch
{
Debug.WriteLine(e.Y);
tip = false;
}
}
labelTip.Visible = tip;
}
private void AdjustAll(double deltaX, double deltaY, Series series)
{
for (int i = 0; i < series.Points.Count; i++)
{
series.Points[i].XValue = Math.Max(20, Math.Min(100, series.Points[i].XValue + deltaX));
series.Points[i].YValues[0] = Math.Max(0, Math.Min(100, series.Points[i].YValues[0]+deltaY));
}
}
private void AdjustAllLevels(int index, double curXVal, double curYVal, Series series)
{
// Get the neighboring DataPoints of the hit point
DataPoint upperPoint = null;
DataPoint lowerPoint = null;
if (index > 0)
{
lowerPoint = series.Points[index - 1];
}
if (index < series.Points.Count - 1)
{
upperPoint = series.Points[index + 1];
}
// Adjust the values according to the comparison between the value and its neighbors
if (upperPoint != null)
{
if (curYVal > upperPoint.YValues[0])
{
for (int i = index + 1; i < series.Points.Count; i++)
{
DataPoint curUpper = series.Points[i];
if (curUpper.YValues[0] >= curYVal) break;
curUpper.YValues[0] = curYVal;
}
}
if (curXVal > upperPoint.XValue)
{
for (int i = index + 1; i < series.Points.Count; i++)
{
DataPoint curUpper = series.Points[i];
if (curUpper.XValue >= curXVal) break;
curUpper.XValue = curXVal;
}
}
}
if (lowerPoint != null)
{
//Debug.WriteLine(curYVal + " <? " + Math.Floor(lowerPoint.YValues[0]));
if (curYVal <= Math.Floor(lowerPoint.YValues[0]))
{
for (int i = index - 1; i >= 0; i--)
{
DataPoint curLower = series.Points[i];
if (curLower.YValues[0] < curYVal) break;
curLower.YValues[0] = Math.Floor(curYVal);
}
}
if (curXVal < lowerPoint.XValue)
{
for (int i = index - 1; i >= 0; i--)
{
DataPoint curLower = series.Points[i];
if (curLower.XValue <= curXVal) break;
curLower.XValue = curXVal;
}
}
}
}
}
}

120
app/Fans.resx Normal file
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing"">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

138
app/GHelper.csproj Normal file
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net7.0-windows8.0</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>True</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
<IsPublishable>True</IsPublishable>
<ApplicationManifest>app.manifest</ApplicationManifest>
<StartupObject>GHelper.Program</StartupObject>
<ApplicationIcon>favicon.ico</ApplicationIcon>
<Platforms>AnyCPU;x64</Platforms>
<SupportedOSPlatformVersion>8.0</SupportedOSPlatformVersion>
<AssemblyName>GHelper</AssemblyName>
<PlatformTarget>AnyCPU</PlatformTarget>
<ProduceReferenceAssembly>False</ProduceReferenceAssembly>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
<AssemblyVersion>0.82</AssemblyVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<DebugType>embedded</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<DebugType>embedded</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<DebugType>embedded</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<DebugType>embedded</DebugType>
</PropertyGroup>
<ItemGroup>
<Compile Remove="screenshots\**" />
<EmbeddedResource Remove="screenshots\**" />
<None Remove="screenshots\**" />
</ItemGroup>
<ItemGroup>
<None Remove="Resources\eco.ico" />
<None Remove="Resources\icons8-charging-battery-48.png" />
<None Remove="Resources\icons8-laptop-48.png" />
<None Remove="Resources\icons8-speed-48.png" />
<None Remove="Resources\icons8-video-card-48.png" />
<None Remove="Resources\ultimate.ico" />
</ItemGroup>
<ItemGroup>
<Content Include="favicon.ico">
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<PackageReference Include="FftSharp" Version="2.0.0" />
<PackageReference Include="hidlibrary" Version="3.3.40" />
<PackageReference Include="HidSharpCore" Version="1.2.1.1" />
<PackageReference Include="NAudio" Version="2.1.0" />
<PackageReference Include="System.Management" Version="7.0.1" />
<PackageReference Include="TaskScheduler" Version="2.10.1" />
<PackageReference Include="WinForms.DataVisualization" Version="1.8.0" />
</ItemGroup>
<ItemGroup>
<Content Include="Resources\eco.ico">
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
</Content>
<Content Include="Resources\icons8-charging-battery-48.png">
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
</Content>
<Content Include="Resources\icons8-laptop-48.png">
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
</Content>
<Content Include="Resources\icons8-speed-48.png">
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
</Content>
<Content Include="Resources\icons8-video-card-48.png">
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
</Content>
<Content Include="Resources\ultimate.ico">
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Update="Properties\Strings.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Strings.resx</DependentUpon>
</Compile>
<Compile Update="Properties\Settings.Designer.cs">
<DesignTimeSharedInput>True</DesignTimeSharedInput>
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.uk.resx">
<Generator>ResXFileCodeGenerator</Generator>
</EmbeddedResource>
<EmbeddedResource Update="Properties\Resources.uk.resx">
<Generator>ResXFileCodeGenerator</Generator>
</EmbeddedResource>
<EmbeddedResource Update="Properties\Strings.uk.resx">
<LastGenOutput>Strings.uk.Designer.cs</LastGenOutput>
<Generator>ResXFileCodeGenerator</Generator>
</EmbeddedResource>
<EmbeddedResource Update="Properties\Strings.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Strings.Designer.cs</LastGenOutput>
</EmbeddedResource>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<None Update="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
</ItemGroup>
</Project>

View File

@@ -18,12 +18,12 @@ Global
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Debug|x64.ActiveCfg = Release|x64
{D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Debug|x64.Build.0 = Release|x64
{D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Release|Any CPU.Build.0 = Release|Any CPU
{D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Debug|Any CPU.ActiveCfg = Debug|x64
{D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Debug|Any CPU.Build.0 = Debug|x64
{D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Debug|x64.ActiveCfg = Debug|Any CPU
{D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Debug|x64.Build.0 = Debug|Any CPU
{D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Release|Any CPU.ActiveCfg = Release|x64
{D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Release|Any CPU.Build.0 = Release|x64
{D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Release|x64.ActiveCfg = Release|x64
{D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Release|x64.Build.0 = Release|x64
EndGlobalSection

578
app/Gpu/AmdAdl2.cs Normal file
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using System.Diagnostics;
using System.Runtime.InteropServices;
using static AmdAdl2.Adl2.NativeMethods;
namespace AmdAdl2;
#region Export Struct
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct ADLSGApplicationInfo
{
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)]
public string strFileName;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)]
public string strFilePath;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)]
public string strVersion;
public long timeStamp;
public uint iProfileExists;
public uint iGPUAffinity;
public ADLBdf GPUBdf;
}
[StructLayout(LayoutKind.Sequential)]
public struct ADLBdf
{
public int iBus;
public int iDevice;
public int iFunction;
}
[StructLayout(LayoutKind.Sequential)]
public struct ADLSingleSensorData {
public int Supported;
public int Value;
}
[StructLayout(LayoutKind.Sequential)]
public struct ADLPMLogDataOutput {
int Size;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = Adl2.ADL_PMLOG_MAX_SENSORS)]
public ADLSingleSensorData[] Sensors;
}
[StructLayout(LayoutKind.Sequential)]
public struct ADLGcnInfo
{
public int CuCount; //Number of compute units on the ASIC.
public int TexCount; //Number of texture mapping units.
public int RopCount; //Number of Render backend Units.
public int ASICFamilyId; //Such SI, VI. See /inc/asic_reg/atiid.h for family ids
public int ASICRevisionId; //Such as Ellesmere, Fiji. For example - VI family revision ids are stored in /inc/asic_reg/vi_id.h
}
[Flags]
public enum ADLAsicFamilyType {
Undefined = 0,
Discrete = 1 << 0,
Integrated = 1 << 1,
Workstation = 1 << 2,
FireMV = 1 << 3,
Xgp = 1 << 4,
Fusion = 1 << 5,
Firestream = 1 << 6,
Embedded = 1 << 7,
}
public enum ADLSensorType {
SENSOR_MAXTYPES = 0,
PMLOG_CLK_GFXCLK = 1, // Current graphic clock value in MHz
PMLOG_CLK_MEMCLK = 2, // Current memory clock value in MHz
PMLOG_CLK_SOCCLK = 3,
PMLOG_CLK_UVDCLK1 = 4,
PMLOG_CLK_UVDCLK2 = 5,
PMLOG_CLK_VCECLK = 6,
PMLOG_CLK_VCNCLK = 7,
PMLOG_TEMPERATURE_EDGE = 8, // Current edge of the die temperature value in C
PMLOG_TEMPERATURE_MEM = 9,
PMLOG_TEMPERATURE_VRVDDC = 10,
PMLOG_TEMPERATURE_VRMVDD = 11,
PMLOG_TEMPERATURE_LIQUID = 12,
PMLOG_TEMPERATURE_PLX = 13,
PMLOG_FAN_RPM = 14, // Current fan RPM value
PMLOG_FAN_PERCENTAGE = 15, // Current ratio of fan RPM and max RPM
PMLOG_SOC_VOLTAGE = 16,
PMLOG_SOC_POWER = 17,
PMLOG_SOC_CURRENT = 18,
PMLOG_INFO_ACTIVITY_GFX = 19, // Current graphic activity level in percentage
PMLOG_INFO_ACTIVITY_MEM = 20, // Current memory activity level in percentage
PMLOG_GFX_VOLTAGE = 21, // Current graphic voltage in mV
PMLOG_MEM_VOLTAGE = 22,
PMLOG_ASIC_POWER = 23, // Current ASIC power draw in Watt
PMLOG_TEMPERATURE_VRSOC = 24,
PMLOG_TEMPERATURE_VRMVDD0 = 25,
PMLOG_TEMPERATURE_VRMVDD1 = 26,
PMLOG_TEMPERATURE_HOTSPOT = 27, // Current center of the die temperature value in C
PMLOG_TEMPERATURE_GFX = 28,
PMLOG_TEMPERATURE_SOC = 29,
PMLOG_GFX_POWER = 30,
PMLOG_GFX_CURRENT = 31,
PMLOG_TEMPERATURE_CPU = 32,
PMLOG_CPU_POWER = 33,
PMLOG_CLK_CPUCLK = 34,
PMLOG_THROTTLER_STATUS = 35, // A bit map of GPU throttle information. If a bit is set, the bit represented type of thorttling occurred in the last metrics sampling period
PMLOG_CLK_VCN1CLK1 = 36,
PMLOG_CLK_VCN1CLK2 = 37,
PMLOG_SMART_POWERSHIFT_CPU = 38,
PMLOG_SMART_POWERSHIFT_DGPU = 39,
PMLOG_BUS_SPEED = 40, // Current PCIE bus speed running
PMLOG_BUS_LANES = 41, // Current PCIE bus lanes using
PMLOG_TEMPERATURE_LIQUID0 = 42,
PMLOG_TEMPERATURE_LIQUID1 = 43,
PMLOG_CLK_FCLK = 44,
PMLOG_THROTTLER_STATUS_CPU = 45,
PMLOG_SSPAIRED_ASICPOWER = 46, // apuPower
PMLOG_SSTOTAL_POWERLIMIT = 47, // Total Power limit
PMLOG_SSAPU_POWERLIMIT = 48, // APU Power limit
PMLOG_SSDGPU_POWERLIMIT = 49, // DGPU Power limit
PMLOG_TEMPERATURE_HOTSPOT_GCD = 50,
PMLOG_TEMPERATURE_HOTSPOT_MCD = 51,
PMLOG_THROTTLER_TEMP_EDGE_PERCENTAGE = 52,
PMLOG_THROTTLER_TEMP_HOTSPOT_PERCENTAGE = 53,
PMLOG_THROTTLER_TEMP_HOTSPOT_GCD_PERCENTAGE = 54,
PMLOG_THROTTLER_TEMP_HOTSPOT_MCD_PERCENTAGE = 55,
PMLOG_THROTTLER_TEMP_MEM_PERCENTAGE = 56,
PMLOG_THROTTLER_TEMP_VR_GFX_PERCENTAGE = 57,
PMLOG_THROTTLER_TEMP_VR_MEM0_PERCENTAGE = 58,
PMLOG_THROTTLER_TEMP_VR_MEM1_PERCENTAGE = 59,
PMLOG_THROTTLER_TEMP_VR_SOC_PERCENTAGE = 60,
PMLOG_THROTTLER_TEMP_LIQUID0_PERCENTAGE = 61,
PMLOG_THROTTLER_TEMP_LIQUID1_PERCENTAGE = 62,
PMLOG_THROTTLER_TEMP_PLX_PERCENTAGE = 63,
PMLOG_THROTTLER_TDC_GFX_PERCENTAGE = 64,
PMLOG_THROTTLER_TDC_SOC_PERCENTAGE = 65,
PMLOG_THROTTLER_TDC_USR_PERCENTAGE = 66,
PMLOG_THROTTLER_PPT0_PERCENTAGE = 67,
PMLOG_THROTTLER_PPT1_PERCENTAGE = 68,
PMLOG_THROTTLER_PPT2_PERCENTAGE = 69,
PMLOG_THROTTLER_PPT3_PERCENTAGE = 70,
PMLOG_THROTTLER_FIT_PERCENTAGE = 71,
PMLOG_THROTTLER_GFX_APCC_PLUS_PERCENTAGE = 72,
PMLOG_BOARD_POWER = 73,
PMLOG_MAX_SENSORS_REAL
};
//Throttle Status
[Flags]
public enum ADL_THROTTLE_NOTIFICATION {
ADL_PMLOG_THROTTLE_POWER = 1 << 0,
ADL_PMLOG_THROTTLE_THERMAL = 1 << 1,
ADL_PMLOG_THROTTLE_CURRENT = 1 << 2,
};
public enum ADL_PMLOG_SENSORS {
ADL_SENSOR_MAXTYPES = 0,
ADL_PMLOG_CLK_GFXCLK = 1,
ADL_PMLOG_CLK_MEMCLK = 2,
ADL_PMLOG_CLK_SOCCLK = 3,
ADL_PMLOG_CLK_UVDCLK1 = 4,
ADL_PMLOG_CLK_UVDCLK2 = 5,
ADL_PMLOG_CLK_VCECLK = 6,
ADL_PMLOG_CLK_VCNCLK = 7,
ADL_PMLOG_TEMPERATURE_EDGE = 8,
ADL_PMLOG_TEMPERATURE_MEM = 9,
ADL_PMLOG_TEMPERATURE_VRVDDC = 10,
ADL_PMLOG_TEMPERATURE_VRMVDD = 11,
ADL_PMLOG_TEMPERATURE_LIQUID = 12,
ADL_PMLOG_TEMPERATURE_PLX = 13,
ADL_PMLOG_FAN_RPM = 14,
ADL_PMLOG_FAN_PERCENTAGE = 15,
ADL_PMLOG_SOC_VOLTAGE = 16,
ADL_PMLOG_SOC_POWER = 17,
ADL_PMLOG_SOC_CURRENT = 18,
ADL_PMLOG_INFO_ACTIVITY_GFX = 19,
ADL_PMLOG_INFO_ACTIVITY_MEM = 20,
ADL_PMLOG_GFX_VOLTAGE = 21,
ADL_PMLOG_MEM_VOLTAGE = 22,
ADL_PMLOG_ASIC_POWER = 23,
ADL_PMLOG_TEMPERATURE_VRSOC = 24,
ADL_PMLOG_TEMPERATURE_VRMVDD0 = 25,
ADL_PMLOG_TEMPERATURE_VRMVDD1 = 26,
ADL_PMLOG_TEMPERATURE_HOTSPOT = 27,
ADL_PMLOG_TEMPERATURE_GFX = 28,
ADL_PMLOG_TEMPERATURE_SOC = 29,
ADL_PMLOG_GFX_POWER = 30,
ADL_PMLOG_GFX_CURRENT = 31,
ADL_PMLOG_TEMPERATURE_CPU = 32,
ADL_PMLOG_CPU_POWER = 33,
ADL_PMLOG_CLK_CPUCLK = 34,
ADL_PMLOG_THROTTLER_STATUS = 35, // GFX
ADL_PMLOG_CLK_VCN1CLK1 = 36,
ADL_PMLOG_CLK_VCN1CLK2 = 37,
ADL_PMLOG_SMART_POWERSHIFT_CPU = 38,
ADL_PMLOG_SMART_POWERSHIFT_DGPU = 39,
ADL_PMLOG_BUS_SPEED = 40,
ADL_PMLOG_BUS_LANES = 41,
ADL_PMLOG_TEMPERATURE_LIQUID0 = 42,
ADL_PMLOG_TEMPERATURE_LIQUID1 = 43,
ADL_PMLOG_CLK_FCLK = 44,
ADL_PMLOG_THROTTLER_STATUS_CPU = 45,
ADL_PMLOG_SSPAIRED_ASICPOWER = 46, // apuPower
ADL_PMLOG_SSTOTAL_POWERLIMIT = 47, // Total Power limit
ADL_PMLOG_SSAPU_POWERLIMIT = 48, // APU Power limit
ADL_PMLOG_SSDGPU_POWERLIMIT = 49, // DGPU Power limit
ADL_PMLOG_TEMPERATURE_HOTSPOT_GCD = 50,
ADL_PMLOG_TEMPERATURE_HOTSPOT_MCD = 51,
ADL_PMLOG_THROTTLER_TEMP_EDGE_PERCENTAGE = 52,
ADL_PMLOG_THROTTLER_TEMP_HOTSPOT_PERCENTAGE = 53,
ADL_PMLOG_THROTTLER_TEMP_HOTSPOT_GCD_PERCENTAGE = 54,
ADL_PMLOG_THROTTLER_TEMP_HOTSPOT_MCD_PERCENTAGE = 55,
ADL_PMLOG_THROTTLER_TEMP_MEM_PERCENTAGE = 56,
ADL_PMLOG_THROTTLER_TEMP_VR_GFX_PERCENTAGE = 57,
ADL_PMLOG_THROTTLER_TEMP_VR_MEM0_PERCENTAGE = 58,
ADL_PMLOG_THROTTLER_TEMP_VR_MEM1_PERCENTAGE = 59,
ADL_PMLOG_THROTTLER_TEMP_VR_SOC_PERCENTAGE = 60,
ADL_PMLOG_THROTTLER_TEMP_LIQUID0_PERCENTAGE = 61,
ADL_PMLOG_THROTTLER_TEMP_LIQUID1_PERCENTAGE = 62,
ADL_PMLOG_THROTTLER_TEMP_PLX_PERCENTAGE = 63,
ADL_PMLOG_THROTTLER_TDC_GFX_PERCENTAGE = 64,
ADL_PMLOG_THROTTLER_TDC_SOC_PERCENTAGE = 65,
ADL_PMLOG_THROTTLER_TDC_USR_PERCENTAGE = 66,
ADL_PMLOG_THROTTLER_PPT0_PERCENTAGE = 67,
ADL_PMLOG_THROTTLER_PPT1_PERCENTAGE = 68,
ADL_PMLOG_THROTTLER_PPT2_PERCENTAGE = 69,
ADL_PMLOG_THROTTLER_PPT3_PERCENTAGE = 70,
ADL_PMLOG_THROTTLER_FIT_PERCENTAGE = 71,
ADL_PMLOG_THROTTLER_GFX_APCC_PLUS_PERCENTAGE = 72,
ADL_PMLOG_BOARD_POWER = 73,
ADL_PMLOG_MAX_SENSORS_REAL
}
#region ADLAdapterInfo
/// <summary> ADLAdapterInfo Structure</summary>
[StructLayout(LayoutKind.Sequential)]
public struct ADLAdapterInfo {
/// <summary>The size of the structure</summary>
int Size;
/// <summary> Adapter Index</summary>
public int AdapterIndex;
/// <summary> Adapter UDID</summary>
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = Adl2.ADL_MAX_PATH)]
public string UDID;
/// <summary> Adapter Bus Number</summary>
public int BusNumber;
/// <summary> Adapter Driver Number</summary>
public int DriverNumber;
/// <summary> Adapter Function Number</summary>
public int FunctionNumber;
/// <summary> Adapter Vendor ID</summary>
public int VendorID;
/// <summary> Adapter Adapter name</summary>
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = Adl2.ADL_MAX_PATH)]
public string AdapterName;
/// <summary> Adapter Display name</summary>
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = Adl2.ADL_MAX_PATH)]
public string DisplayName;
/// <summary> Adapter Present status</summary>
public int Present;
/// <summary> Adapter Exist status</summary>
public int Exist;
/// <summary> Adapter Driver Path</summary>
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = Adl2.ADL_MAX_PATH)]
public string DriverPath;
/// <summary> Adapter Driver Ext Path</summary>
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = Adl2.ADL_MAX_PATH)]
public string DriverPathExt;
/// <summary> Adapter PNP String</summary>
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = Adl2.ADL_MAX_PATH)]
public string PNPString;
/// <summary> OS Display Index</summary>
public int OSDisplayIndex;
}
/// <summary> ADLAdapterInfo Array</summary>
[StructLayout(LayoutKind.Sequential)]
public struct ADLAdapterInfoArray {
/// <summary> ADLAdapterInfo Array </summary>
[MarshalAs(UnmanagedType.ByValArray, SizeConst = Adl2.ADL_MAX_ADAPTERS)]
public ADLAdapterInfo[] ADLAdapterInfo;
}
#endregion ADLAdapterInfo
#region ADLDisplayInfo
/// <summary> ADLDisplayID Structure</summary>
[StructLayout(LayoutKind.Sequential)]
public struct ADLDisplayID {
/// <summary> Display Logical Index </summary>
public int DisplayLogicalIndex;
/// <summary> Display Physical Index </summary>
public int DisplayPhysicalIndex;
/// <summary> Adapter Logical Index </summary>
public int DisplayLogicalAdapterIndex;
/// <summary> Adapter Physical Index </summary>
public int DisplayPhysicalAdapterIndex;
}
/// <summary> ADLDisplayInfo Structure</summary>
[StructLayout(LayoutKind.Sequential)]
public struct ADLDisplayInfo {
/// <summary> Display Index </summary>
public ADLDisplayID DisplayID;
/// <summary> Display Controller Index </summary>
public int DisplayControllerIndex;
/// <summary> Display Name </summary>
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = Adl2.ADL_MAX_PATH)]
public string DisplayName;
/// <summary> Display Manufacturer Name </summary>
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = Adl2.ADL_MAX_PATH)]
public string DisplayManufacturerName;
/// <summary> Display Type : < The Display type. CRT, TV,CV,DFP are some of display types,</summary>
public int DisplayType;
/// <summary> Display output type </summary>
public int DisplayOutputType;
/// <summary> Connector type</summary>
public int DisplayConnector;
///<summary> Indicating the display info bits' mask.<summary>
public int DisplayInfoMask;
///<summary> Indicating the display info value.<summary>
public int DisplayInfoValue;
}
#endregion ADLDisplayInfo
#endregion Export Struct
public class Adl2 {
public const string Atiadlxx_FileName = "atiadlxx.dll";
#region Internal Constant
/// <summary> Define the maximum path</summary>
public const int ADL_MAX_PATH = 256;
/// <summary> Define the maximum adapters</summary>
public const int ADL_MAX_ADAPTERS = 40 /* 150 */;
/// <summary> Define the maximum displays</summary>
public const int ADL_MAX_DISPLAYS = 40 /* 150 */;
/// <summary> Define the maximum device name length</summary>
public const int ADL_MAX_DEVICENAME = 32;
/// <summary> Define the successful</summary>
public const int ADL_SUCCESS = 0;
/// <summary> Define the failure</summary>
public const int ADL_FAIL = -1;
/// <summary> Define the driver ok</summary>
public const int ADL_DRIVER_OK = 0;
/// <summary> Maximum number of GL-Sync ports on the GL-Sync module </summary>
public const int ADL_MAX_GLSYNC_PORTS = 8;
/// <summary> Maximum number of GL-Sync ports on the GL-Sync module </summary>
public const int ADL_MAX_GLSYNC_PORT_LEDS = 8;
/// <summary> Maximum number of ADLMOdes for the adapter </summary>
public const int ADL_MAX_NUM_DISPLAYMODES = 1024;
/// <summary> Performance Metrics Log max sensors number </summary>
public const int ADL_PMLOG_MAX_SENSORS = 256;
#endregion Internal Constant
// ///// <summary> ADL Create Function to create ADL Data</summary>
/// <param name="enumConnectedAdapters">If it is 1, then ADL will only return the physical exist adapters </param>
///// <returns> retrun ADL Error Code</returns>
public static int ADL2_Main_Control_Create(int enumConnectedAdapters, out IntPtr adlContextHandle) {
return NativeMethods.ADL2_Main_Control_Create(ADL_Main_Memory_Alloc_Impl_Reference, enumConnectedAdapters, out adlContextHandle);
}
public static void FreeMemory(IntPtr buffer) {
Memory_Free_Impl(buffer);
}
private static bool? isDllLoaded;
public static bool Load() {
if (isDllLoaded != null)
return isDllLoaded.Value;
try {
Marshal.PrelinkAll(typeof(Adl2));
isDllLoaded = true;
} catch (Exception e) when (e is DllNotFoundException or EntryPointNotFoundException) {
Debug.WriteLine(e);
isDllLoaded = false;
}
return isDllLoaded.Value;
}
private static NativeMethods.ADL_Main_Memory_Alloc ADL_Main_Memory_Alloc_Impl_Reference = Memory_Alloc_Impl;
/// <summary> Build in memory allocation function</summary>
/// <param name="size">input size</param>
/// <returns>return the memory buffer</returns>
private static IntPtr Memory_Alloc_Impl(int size) {
return Marshal.AllocCoTaskMem(size);
}
/// <summary> Build in memory free function</summary>
/// <param name="buffer">input buffer</param>
private static void Memory_Free_Impl(IntPtr buffer) {
if (IntPtr.Zero != buffer) {
Marshal.FreeCoTaskMem(buffer);
}
}
public static class NativeMethods {
/// <summary> ADL Memory allocation function allows ADL to callback for memory allocation</summary>
/// <param name="size">input size</param>
/// <returns> retrun ADL Error Code</returns>
public delegate IntPtr ADL_Main_Memory_Alloc(int size);
// ///// <summary> ADL Create Function to create ADL Data</summary>
/// <param name="callback">Call back functin pointer which is ised to allocate memeory </param>
/// <param name="enumConnectedAdapters">If it is 1, then ADL will only retuen the physical exist adapters </param>
///// <returns> retrun ADL Error Code</returns>
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Main_Control_Create(ADL_Main_Memory_Alloc callback, int enumConnectedAdapters, out IntPtr adlContextHandle);
/// <summary> ADL Destroy Function to free up ADL Data</summary>
/// <returns> retrun ADL Error Code</returns>
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Main_Control_Destroy(IntPtr adlContextHandle);
/// <summary> ADL Function to get the number of adapters</summary>
/// <param name="numAdapters">return number of adapters</param>
/// <returns> retrun ADL Error Code</returns>
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Adapter_NumberOfAdapters_Get(IntPtr adlContextHandle, out int numAdapters);
/// <summary> ADL Function to get the GPU adapter information</summary>
/// <param name="info">return GPU adapter information</param>
/// <param name="inputSize">the size of the GPU adapter struct</param>
/// <returns> retrun ADL Error Code</returns>
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Adapter_AdapterInfo_Get(IntPtr adlContextHandle, IntPtr info, int inputSize);
/// <summary> Function to determine if the adapter is active or not.</summary>
/// <remarks>The function is used to check if the adapter associated with iAdapterIndex is active</remarks>
/// <param name="adapterIndex"> Adapter Index.</param>
/// <param name="status"> Status of the adapter. True: Active; False: Dsiabled</param>
/// <returns>Non zero is successfull</returns>
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Adapter_Active_Get(IntPtr adlContextHandle, int adapterIndex, out int status);
/// <summary>Get display information based on adapter index</summary>
/// <param name="adapterIndex">Adapter Index</param>
/// <param name="numDisplays">return the total number of supported displays</param>
/// <param name="displayInfoArray">return ADLDisplayInfo Array for supported displays' information</param>
/// <param name="forceDetect">force detect or not</param>
/// <returns>return ADL Error Code</returns>
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Display_DisplayInfo_Get(
IntPtr adlContextHandle,
int adapterIndex,
out int numDisplays,
out IntPtr displayInfoArray,
int forceDetect
);
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Overdrive_Caps(
IntPtr adlContextHandle,
int adapterIndex,
out int supported,
out int enabled,
out int version
);
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_New_QueryPMLogData_Get(IntPtr adlContextHandle, int adapterIndex, out ADLPMLogDataOutput adlpmLogDataOutput);
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Adapter_ASICFamilyType_Get(IntPtr adlContextHandle, int adapterIndex, out ADLAsicFamilyType asicFamilyType, out int asicFamilyTypeValids);
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_SwitchableGraphics_Applications_Get(
IntPtr context,
int iListType,
out int lpNumApps,
out IntPtr lppAppList);
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Adapter_VariBright_Caps(
IntPtr context,
int iAdapterIndex,
out int iSupported,
out int iEnabled,
out int iVersion);
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Adapter_VariBrightEnable_Set(
IntPtr context,
int iAdapterIndex,
int iEnabled);
// Clocks
[StructLayout(LayoutKind.Sequential)]
public struct ADLODNPerformanceLevel
{
public int iClock;
public int iVddc;
public int iEnabled;
}
[StructLayout(LayoutKind.Sequential)]
public struct ADLODNPerformanceLevels
{
public int iSize;
public int iMode;
public int iNumberOfPerformanceLevels;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 1)]
public ADLODNPerformanceLevel[] aLevels;
}
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_OverdriveN_SystemClocks_Get(
IntPtr context,
int adapterIndex,
ref ADLODNPerformanceLevels performanceLevels);
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_OverdriveN_SystemClocks_Set(
IntPtr context,
int adapterIndex,
ref ADLODNPerformanceLevels performanceLevels);
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_OverdriveN_MemoryClocks_Get(
IntPtr context,
int adapterIndex,
ref ADLODNPerformanceLevels performanceLevels);
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_OverdriveN_MemoryClocks_Set(
IntPtr context,
int adapterIndex,
ref ADLODNPerformanceLevels performanceLevels);
}
}

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app/Gpu/AmdGpuControl.cs Normal file
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using AmdAdl2;
using System.Runtime.InteropServices;
using static AmdAdl2.Adl2.NativeMethods;
namespace GHelper.Gpu;
// Reference: https://github.com/GPUOpen-LibrariesAndSDKs/display-library/blob/master/Sample-Managed/Program.cs
public class AmdGpuControl : IGpuControl
{
private bool _isReady;
private IntPtr _adlContextHandle;
private readonly ADLAdapterInfo _internalDiscreteAdapter;
public bool IsNvidia => false;
public string FullName => _internalDiscreteAdapter!.AdapterName;
private ADLAdapterInfo? FindByType(ADLAsicFamilyType type = ADLAsicFamilyType.Discrete)
{
ADL2_Adapter_NumberOfAdapters_Get(_adlContextHandle, out int numberOfAdapters);
if (numberOfAdapters <= 0)
return null;
ADLAdapterInfoArray osAdapterInfoData = new();
int osAdapterInfoDataSize = Marshal.SizeOf(osAdapterInfoData);
IntPtr AdapterBuffer = Marshal.AllocCoTaskMem(osAdapterInfoDataSize);
Marshal.StructureToPtr(osAdapterInfoData, AdapterBuffer, false);
if (ADL2_Adapter_AdapterInfo_Get(_adlContextHandle, AdapterBuffer, osAdapterInfoDataSize) != Adl2.ADL_SUCCESS)
return null;
osAdapterInfoData = (ADLAdapterInfoArray)Marshal.PtrToStructure(AdapterBuffer, osAdapterInfoData.GetType())!;
const int amdVendorId = 1002;
// Determine which GPU is internal discrete AMD GPU
ADLAdapterInfo internalDiscreteAdapter =
osAdapterInfoData.ADLAdapterInfo
.FirstOrDefault(adapter =>
{
if (adapter.Exist == 0 || adapter.Present == 0)
return false;
if (adapter.VendorID != amdVendorId)
return false;
if (ADL2_Adapter_ASICFamilyType_Get(_adlContextHandle, adapter.AdapterIndex, out ADLAsicFamilyType asicFamilyType, out int asicFamilyTypeValids) != Adl2.ADL_SUCCESS)
return false;
asicFamilyType = (ADLAsicFamilyType)((int)asicFamilyType & asicFamilyTypeValids);
return (asicFamilyType & type) != 0;
});
if (internalDiscreteAdapter.Exist == 0)
return null;
return internalDiscreteAdapter;
}
public AmdGpuControl()
{
if (!Adl2.Load())
return;
if (Adl2.ADL2_Main_Control_Create(1, out _adlContextHandle) != Adl2.ADL_SUCCESS)
return;
ADLAdapterInfo? internalDiscreteAdapter = FindByType(ADLAsicFamilyType.Discrete);
if (internalDiscreteAdapter is not null)
{
_internalDiscreteAdapter = (ADLAdapterInfo)internalDiscreteAdapter;
_isReady = true;
}
}
public bool IsValid => _isReady && _adlContextHandle != IntPtr.Zero;
public int? GetCurrentTemperature()
{
if (!IsValid)
return null;
if (ADL2_New_QueryPMLogData_Get(_adlContextHandle, _internalDiscreteAdapter.AdapterIndex, out ADLPMLogDataOutput adlpmLogDataOutput) != Adl2.ADL_SUCCESS)
return null;
ADLSingleSensorData temperatureSensor = adlpmLogDataOutput.Sensors[(int)ADLSensorType.PMLOG_TEMPERATURE_EDGE];
if (temperatureSensor.Supported == 0)
return null;
return temperatureSensor.Value;
}
public int? GetGpuUse()
{
if (!IsValid) return null;
if (ADL2_New_QueryPMLogData_Get(_adlContextHandle, _internalDiscreteAdapter.AdapterIndex, out ADLPMLogDataOutput adlpmLogDataOutput) != Adl2.ADL_SUCCESS)
return null;
ADLSingleSensorData gpuUsage = adlpmLogDataOutput.Sensors[(int)ADLSensorType.PMLOG_INFO_ACTIVITY_GFX];
if (gpuUsage.Supported == 0)
return null;
return gpuUsage.Value;
}
public bool SetVariBright(int enabled)
{
if (_adlContextHandle == IntPtr.Zero) return false;
ADLAdapterInfo? iGPU = FindByType(ADLAsicFamilyType.Integrated);
if (iGPU is null) return false;
return ADL2_Adapter_VariBrightEnable_Set(_adlContextHandle, ((ADLAdapterInfo)iGPU).AdapterIndex, enabled) == Adl2.ADL_SUCCESS;
}
public bool GetVariBright(out int supported, out int enabled)
{
supported = enabled = -1;
if (_adlContextHandle == IntPtr.Zero) return false;
ADLAdapterInfo? iGPU = FindByType(ADLAsicFamilyType.Integrated);
if (iGPU is null) return false;
if (ADL2_Adapter_VariBright_Caps(_adlContextHandle, ((ADLAdapterInfo)iGPU).AdapterIndex, out int supportedOut, out int enabledOut, out int version) != Adl2.ADL_SUCCESS)
return false;
supported = supportedOut;
enabled = enabledOut;
return true;
}
public ADLODNPerformanceLevels? GetGPUClocks()
{
if (!IsValid) return null;
ADLODNPerformanceLevels performanceLevels = new();
ADL2_OverdriveN_SystemClocks_Get(_adlContextHandle, _internalDiscreteAdapter.AdapterIndex, ref performanceLevels);
return performanceLevels;
}
public void KillGPUApps()
{
if (!IsValid) return;
IntPtr appInfoPtr = IntPtr.Zero;
int appCount = 0;
try
{
// Get switchable graphics applications information
var result = ADL2_SwitchableGraphics_Applications_Get(_adlContextHandle, 2, out appCount, out appInfoPtr);
if (result != 0)
{
throw new Exception("Failed to get switchable graphics applications. Error code: " + result);
}
// Convert the application data pointers to an array of structs
var appInfoArray = new ADLSGApplicationInfo[appCount];
IntPtr currentPtr = appInfoPtr;
for (int i = 0; i < appCount; i++)
{
appInfoArray[i] = Marshal.PtrToStructure<ADLSGApplicationInfo>(currentPtr);
currentPtr = IntPtr.Add(currentPtr, Marshal.SizeOf<ADLSGApplicationInfo>());
}
var appNames = new List<string>();
for (int i = 0; i < appCount; i++)
{
if (appInfoArray[i].iGPUAffinity == 1)
{
Logger.WriteLine(appInfoArray[i].strFileName + ":" + appInfoArray[i].iGPUAffinity + "(" + appInfoArray[i].timeStamp + ")");
appNames.Add(Path.GetFileNameWithoutExtension(appInfoArray[i].strFileName));
}
}
List<string> immune = new() { "svchost", "system", "ntoskrnl", "csrss", "winlogon", "wininit", "smss" };
foreach (string kill in appNames)
if (!immune.Contains(kill.ToLower()))
ProcessHelper.KillByName(kill);
}
catch (Exception ex)
{
Logger.WriteLine(ex.Message);
}
finally
{
// Clean up resources
if (appInfoPtr != IntPtr.Zero)
{
Marshal.FreeCoTaskMem(appInfoPtr);
}
}
}
private void ReleaseUnmanagedResources()
{
if (_adlContextHandle != IntPtr.Zero)
{
ADL2_Main_Control_Destroy(_adlContextHandle);
_adlContextHandle = IntPtr.Zero;
_isReady = false;
}
}
public void Dispose()
{
ReleaseUnmanagedResources();
GC.SuppressFinalize(this);
}
~AmdGpuControl()
{
ReleaseUnmanagedResources();
}
}

11
app/Gpu/IGpuControl.cs Normal file
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namespace GHelper.Gpu;
public interface IGpuControl : IDisposable {
bool IsNvidia { get; }
bool IsValid { get; }
public string FullName { get; }
int? GetCurrentTemperature();
int? GetGpuUse();
void KillGPUApps();
}

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app/Gpu/NvidiaGpuControl.cs Normal file
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using NvAPIWrapper.GPU;
using NvAPIWrapper.Native;
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.GPU.Structures;
using NvAPIWrapper.Native.Interfaces.GPU;
using System.Diagnostics;
using static NvAPIWrapper.Native.GPU.Structures.PerformanceStates20InfoV1;
namespace GHelper.Gpu;
public class NvidiaGpuControl : IGpuControl
{
public const int MaxCoreOffset = 250;
public const int MaxMemoryOffset = 250;
public const int MinCoreOffset = -250;
public const int MinMemoryOffset = -250;
private static PhysicalGPU? _internalGpu;
public NvidiaGpuControl()
{
_internalGpu = GetInternalDiscreteGpu();
}
public bool IsValid => _internalGpu != null;
public bool IsNvidia => IsValid;
public string FullName => _internalGpu!.FullName;
public int? GetCurrentTemperature()
{
if (!IsValid) return null;
PhysicalGPU internalGpu = _internalGpu!;
IThermalSensor? gpuSensor =
GPUApi.GetThermalSettings(internalGpu.Handle).Sensors
.FirstOrDefault(s => s.Target == ThermalSettingsTarget.GPU);
return gpuSensor?.CurrentTemperature;
}
public void Dispose()
{
}
public void KillGPUApps()
{
if (!IsValid) return;
PhysicalGPU internalGpu = _internalGpu!;
try
{
Process[] processes = internalGpu.GetActiveApplications();
foreach (Process process in processes) ProcessHelper.KillByProcess(process);
}
catch (Exception ex)
{
Logger.WriteLine(ex.Message);
}
//NVIDIA.RestartDisplayDriver();
}
public int GetClocks(out int core, out int memory)
{
PhysicalGPU internalGpu = _internalGpu!;
//Logger.WriteLine(internalGpu.FullName);
//Logger.WriteLine(internalGpu.ArchitectInformation.ToString());
try
{
IPerformanceStates20Info states = GPUApi.GetPerformanceStates20(internalGpu.Handle);
core = states.Clocks[PerformanceStateId.P0_3DPerformance][0].FrequencyDeltaInkHz.DeltaValue / 1000;
memory = states.Clocks[PerformanceStateId.P0_3DPerformance][1].FrequencyDeltaInkHz.DeltaValue / 1000;
Logger.WriteLine($"GET GPU CLOCKS: {core}, {memory}");
return 0;
}
catch (Exception ex)
{
Logger.WriteLine("GET GPU CLOCKS:" + ex.Message);
core = memory = 0;
return -1;
}
}
public bool RestartGPU()
{
try
{
string script = @"$device = Get-PnpDevice | Where-Object { $_.FriendlyName -imatch 'NVIDIA' -and $_.Class -eq 'Display' }; Disable-PnpDevice $device.InstanceId -Confirm:$false; Start-Sleep -Seconds 3; Enable-PnpDevice $device.InstanceId -Confirm:$false";
Logger.WriteLine(script);
ProcessHelper.RunCMD("powershell", script);
//Thread.Sleep(2000);
return true;
}
catch (Exception ex)
{
Logger.WriteLine(ex.ToString());
return false;
}
}
public int SetClocksFromConfig()
{
int core = AppConfig.getConfig("gpu_core");
int memory = AppConfig.getConfig("gpu_memory");
int status = SetClocks(core, memory);
return status;
}
public int SetClocks(int core, int memory)
{
if (core < MinCoreOffset || core > MaxCoreOffset) return 0;
if (memory < MinMemoryOffset || memory > MaxMemoryOffset) return 0;
PhysicalGPU internalGpu = _internalGpu!;
var coreClock = new PerformanceStates20ClockEntryV1(PublicClockDomain.Graphics, new PerformanceStates20ParameterDelta(core * 1000));
var memoryClock = new PerformanceStates20ClockEntryV1(PublicClockDomain.Memory, new PerformanceStates20ParameterDelta(memory * 1000));
PerformanceStates20ClockEntryV1[] clocks = { coreClock, memoryClock };
PerformanceStates20BaseVoltageEntryV1[] voltages = { };
PerformanceState20[] performanceStates = { new PerformanceState20(PerformanceStateId.P0_3DPerformance, clocks, voltages) };
var overclock = new PerformanceStates20InfoV1(performanceStates, 2, 0);
try
{
Logger.WriteLine($"SET GPU CLOCKS: {core}, {memory}");
GPUApi.SetPerformanceStates20(internalGpu.Handle, overclock);
}
catch (Exception ex)
{
Logger.WriteLine("SET GPU CLOCKS: " + ex.Message);
return -1;
}
return 1;
}
private static PhysicalGPU? GetInternalDiscreteGpu()
{
try
{
return PhysicalGPU
.GetPhysicalGPUs()
.FirstOrDefault(gpu => gpu.SystemType == SystemType.Laptop);
}
catch (Exception ex)
{
Debug.WriteLine(ex.Message);
return null;
}
}
public int? GetGpuUse()
{
if (!IsValid)
return null;
PhysicalGPU internalGpu = _internalGpu!;
IUtilizationDomainInfo? gpuUsage = GPUApi.GetUsages(internalGpu.Handle).GPU;
return (int?)gpuUsage?.Percentage;
}
}

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using GHelper;
using GHelper.Gpu;
using System.Diagnostics;
public static class HardwareControl
{
public static IGpuControl? GpuControl;
public static float? cpuTemp = -1;
public static float? batteryDischarge = -1;
public static int? gpuTemp = null;
public static string? cpuFan;
public static string? gpuFan;
public static string? midFan;
public static int? gpuUse;
public static int GetFanMax()
{
int max = 58;
int configMax = AppConfig.getConfig("fan_max");
if (configMax > 100) configMax = 0; // skipping inadvequate settings
if (AppConfig.ContainsModel("401")) max = 72;
else if (AppConfig.ContainsModel("503")) max = 68;
return Math.Max(max, configMax);
}
public static void SetFanMax(int fan)
{
AppConfig.setConfig("fan_max", fan);
}
public static string FormatFan(int fan)
{
// fix for old models
if (fan < 0)
{
fan += 65536;
if (fan <= 0 || fan > 100) return null; //nothing reasonable
}
int fanMax = GetFanMax();
if (fan > fanMax && fan < 110) SetFanMax(fan);
if (AppConfig.getConfig("fan_rpm") == 1)
return GHelper.Properties.Strings.FanSpeed + (fan * 100).ToString() + "RPM";
else
return GHelper.Properties.Strings.FanSpeed + Math.Min(Math.Round((float)fan / fanMax * 100), 100).ToString() + "%"; // relatively to 6000 rpm
}
private static int GetGpuUse()
{
try
{
int? gpuUse = GpuControl?.GetGpuUse();
Logger.WriteLine("GPU usage: " + GpuControl?.FullName + " " + gpuUse + "%");
if (gpuUse is not null) return (int)gpuUse;
}
catch (Exception ex)
{
Debug.WriteLine(ex.ToString());
}
return 0;
}
public static void ReadSensors()
{
batteryDischarge = -1;
gpuTemp = -1;
gpuUse = -1;
cpuFan = FormatFan(Program.acpi.DeviceGet(AsusACPI.CPU_Fan));
gpuFan = FormatFan(Program.acpi.DeviceGet(AsusACPI.GPU_Fan));
midFan = FormatFan(Program.acpi.DeviceGet(AsusACPI.Mid_Fan));
cpuTemp = Program.acpi.DeviceGet(AsusACPI.Temp_CPU);
if (cpuTemp < 0) try
{
using (var ct = new PerformanceCounter("Thermal Zone Information", "Temperature", @"\_TZ.THRM", true))
{
cpuTemp = ct.NextValue() - 273;
}
}
catch (Exception ex)
{
Debug.WriteLine("Failed reading CPU temp :" + ex.Message);
}
try
{
gpuTemp = GpuControl?.GetCurrentTemperature();
}
catch (Exception ex)
{
gpuTemp = -1;
Debug.WriteLine("Failed reading GPU temp :" + ex.Message);
}
if (gpuTemp is null || gpuTemp < 0)
gpuTemp = Program.acpi.DeviceGet(AsusACPI.Temp_GPU);
try
{
using (var cb = new PerformanceCounter("Power Meter", "Power", "Power Meter (0)", true))
{
batteryDischarge = cb.NextValue() / 1000;
}
}
catch
{
Debug.WriteLine("Failed reading Battery discharge");
}
}
public static bool IsUsedGPU(int threshold = 10)
{
if (GetGpuUse() > threshold)
{
Thread.Sleep(1000);
return (GetGpuUse() > threshold);
}
return false;
}
public static NvidiaGpuControl? GetNvidiaGpuControl()
{
if ((bool)GpuControl?.IsNvidia)
return (NvidiaGpuControl)GpuControl;
else
return null;
}
public static void RecreateGpuControlWithDelay(int delay = 5)
{
// Re-enabling the discrete GPU takes a bit of time,
// so a simple workaround is to refresh again after that happens
Task.Run(async () =>
{
await Task.Delay(TimeSpan.FromSeconds(delay));
RecreateGpuControl();
});
}
public static void RecreateGpuControl()
{
try
{
GpuControl?.Dispose();
IGpuControl _gpuControl = new NvidiaGpuControl();
if (_gpuControl.IsValid)
{
GpuControl = _gpuControl;
Logger.WriteLine(GpuControl.FullName);
return;
}
_gpuControl.Dispose();
_gpuControl = new AmdGpuControl();
if (_gpuControl.IsValid)
{
GpuControl = _gpuControl;
Logger.WriteLine(GpuControl.FullName);
return;
}
_gpuControl.Dispose();
GpuControl = null;
}
catch (Exception ex)
{
Debug.WriteLine(ex.ToString());
}
}
public static void KillGPUApps()
{
List<string> tokill = new() { "EADesktop", "RadeonSoftware", "epicgameslauncher", "ASUSSmartDisplayControl" };
if (AppConfig.isConfig("kill_gpu_apps"))
{
tokill.Add("nvdisplay.container");
tokill.Add("nvcontainer");
tokill.Add("nvcplui");
}
foreach (string kill in tokill) ProcessHelper.KillByName(kill);
if (AppConfig.isConfig("kill_gpu_apps") && GpuControl is not null)
{
GpuControl.KillGPUApps();
}
}
}

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app/InputDispatcher.cs Normal file
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using HidLibrary;
using Microsoft.Win32;
using NAudio.CoreAudioApi;
using System.Diagnostics;
using System.Management;
namespace GHelper
{
public class KeyboardListener
{
CancellationTokenSource cancellationTokenSource = new CancellationTokenSource();
public KeyboardListener(Action<int> KeyHandler)
{
HidDevice? input = AsusUSB.GetDevice();
if (input == null) return;
Logger.WriteLine($"Input: {input.DevicePath}");
var task = Task.Run(() =>
{
try
{
while (!cancellationTokenSource.Token.IsCancellationRequested)
{
var data = input.Read().Data;
if (data.Length > 1 && data[0] == AsusUSB.INPUT_HID_ID && data[1] > 0)
{
Logger.WriteLine($"Key: {data[1]}");
KeyHandler(data[1]);
}
}
Logger.WriteLine("Listener stopped");
}
catch (Exception ex)
{
Logger.WriteLine(ex.ToString());
}
});
}
public void Dispose()
{
cancellationTokenSource?.Cancel();
}
}
public class InputDispatcher
{
System.Timers.Timer timer = new System.Timers.Timer(1000);
public bool backlightActivity = true;
public static Keys keyProfile = Keys.F5;
public static Keys keyApp = Keys.F12;
KeyboardListener listener;
KeyboardHook hook = new KeyboardHook();
public InputDispatcher()
{
byte[] result = Program.acpi.DeviceInit();
Debug.WriteLine($"Init: {BitConverter.ToString(result)}");
Program.acpi.SubscribeToEvents(WatcherEventArrived);
//Task.Run(Program.acpi.RunListener);
hook.KeyPressed += new EventHandler<KeyPressedEventArgs>(KeyPressed);
RegisterKeys();
timer.Elapsed += Timer_Elapsed;
}
private void Timer_Elapsed(object? sender, System.Timers.ElapsedEventArgs e)
{
if (GetBacklight() == 0) return;
TimeSpan iddle = NativeMethods.GetIdleTime();
int kb_timeout;
if (SystemInformation.PowerStatus.PowerLineStatus == PowerLineStatus.Online)
kb_timeout = AppConfig.getConfig("keyboard_ac_timeout", 0);
else
kb_timeout = AppConfig.getConfig("keyboard_timeout", 60);
if (kb_timeout == 0) return;
if (backlightActivity && iddle.TotalSeconds > kb_timeout)
{
backlightActivity = false;
AsusUSB.ApplyBrightness(0, "Timeout");
}
if (!backlightActivity && iddle.TotalSeconds < kb_timeout)
{
backlightActivity = true;
SetBacklightAuto();
}
//Debug.WriteLine(iddle.TotalSeconds);
}
public void Init()
{
if (listener is not null) listener.Dispose();
Program.acpi.DeviceInit();
if (!OptimizationService.IsRunning())
listener = new KeyboardListener(HandleEvent);
else
Logger.WriteLine("Optimization service is running");
InitBacklightTimer();
}
public void InitBacklightTimer()
{
timer.Enabled = (AppConfig.getConfig("keyboard_timeout") > 0 && SystemInformation.PowerStatus.PowerLineStatus != PowerLineStatus.Online) ||
(AppConfig.getConfig("keyboard_ac_timeout") > 0 && SystemInformation.PowerStatus.PowerLineStatus == PowerLineStatus.Online);
}
public void RegisterKeys()
{
hook.UnregisterAll();
// CTRL + SHIFT + F5 to cycle profiles
if (AppConfig.getConfig("keybind_profile") != -1) keyProfile = (Keys)AppConfig.getConfig("keybind_profile");
if (AppConfig.getConfig("keybind_app") != -1) keyApp = (Keys)AppConfig.getConfig("keybind_app");
string actionM1 = AppConfig.getConfigString("m1");
string actionM2 = AppConfig.getConfigString("m2");
if (keyProfile != Keys.None) hook.RegisterHotKey(ModifierKeys.Shift | ModifierKeys.Control, keyProfile);
if (keyApp != Keys.None) hook.RegisterHotKey(ModifierKeys.Shift | ModifierKeys.Control, keyApp);
if (!AppConfig.ContainsModel("Z13"))
if (actionM1 is not null && actionM1.Length > 0) hook.RegisterHotKey(ModifierKeys.None, Keys.VolumeDown);
if (actionM2 is not null && actionM2.Length > 0) hook.RegisterHotKey(ModifierKeys.None, Keys.VolumeUp);
// FN-Lock group
if (AppConfig.isConfig("fn_lock") && !AppConfig.ContainsModel("VivoBook"))
for (Keys i = Keys.F1; i <= Keys.F11; i++) hook.RegisterHotKey(ModifierKeys.None, i);
}
static void CustomKey(string configKey = "m3")
{
string command = AppConfig.getConfigString(configKey + "_custom");
int intKey;
try
{
intKey = Convert.ToInt32(command, 16);
}
catch
{
intKey = -1;
}
if (intKey > 0)
KeyboardHook.KeyPress((Keys)intKey);
else
LaunchProcess(command);
}
public void KeyPressed(object sender, KeyPressedEventArgs e)
{
if (e.Modifier == ModifierKeys.None)
{
Logger.WriteLine(e.Key.ToString());
if (AppConfig.ContainsModel("Z13"))
{
switch (e.Key)
{
case Keys.F2:
KeyboardHook.KeyPress(Keys.VolumeDown);
return;
case Keys.F3:
KeyboardHook.KeyPress(Keys.VolumeUp);
return;
case Keys.F4:
KeyProcess("m3");
return;
case Keys.F11:
HandleEvent(199);
return;
}
}
if (AppConfig.ContainsModel("GA401I"))
{
switch (e.Key)
{
case Keys.F2:
KeyboardHook.KeyPress(Keys.MediaPreviousTrack);
return;
case Keys.F3:
KeyboardHook.KeyPress(Keys.MediaPlayPause);
return;
case Keys.F4:
KeyboardHook.KeyPress(Keys.MediaNextTrack);
return;
}
}
switch (e.Key)
{
case Keys.F1:
KeyboardHook.KeyPress(Keys.VolumeMute);
break;
case Keys.F2:
HandleEvent(197);
break;
case Keys.F3:
HandleEvent(196);
break;
case Keys.F4:
KeyProcess("fnf4");
break;
case Keys.F5:
KeyProcess("fnf5");
break;
case Keys.F6:
KeyboardHook.KeyPress(Keys.Snapshot);
break;
case Keys.F7:
if (AppConfig.ContainsModel("TUF"))
Program.settingsForm.BeginInvoke(Program.settingsForm.RunToast, ScreenBrightness.Adjust(-10) + "%", ToastIcon.BrightnessDown);
HandleEvent(16);
break;
case Keys.F8:
if (AppConfig.ContainsModel("TUF"))
Program.settingsForm.BeginInvoke(Program.settingsForm.RunToast, ScreenBrightness.Adjust(+10) + "%", ToastIcon.BrightnessUp);
HandleEvent(32);
break;
case Keys.F9:
KeyboardHook.KeyWinPress(Keys.P);
break;
case Keys.F10:
HandleEvent(107);
break;
case Keys.F11:
HandleEvent(108);
break;
case Keys.F12:
KeyboardHook.KeyWinPress(Keys.A);
break;
case Keys.VolumeDown:
KeyProcess("m1");
break;
case Keys.VolumeUp:
KeyProcess("m2");
break;
default:
break;
}
}
if (e.Modifier == (ModifierKeys.Control | ModifierKeys.Shift))
{
if (e.Key == keyProfile) Program.settingsForm.CyclePerformanceMode();
if (e.Key == keyApp) Program.SettingsToggle();
}
}
public static void KeyProcess(string name = "m3")
{
string action = AppConfig.getConfigString(name);
if (action is null || action.Length <= 1)
{
if (name == "m4")
action = "ghelper";
if (name == "fnf4")
action = "aura";
if (name == "fnf5")
action = "performance";
if (name == "m3" && !OptimizationService.IsRunning())
action = "micmute";
if (name == "fnc")
action = "fnlock";
}
switch (action)
{
case "mute":
KeyboardHook.KeyPress(Keys.VolumeMute);
break;
case "play":
KeyboardHook.KeyPress(Keys.MediaPlayPause);
break;
case "screenshot":
KeyboardHook.KeyPress(Keys.Snapshot);
break;
case "screen":
NativeMethods.TurnOffScreen(Program.settingsForm.Handle);
break;
case "miniled":
Program.settingsForm.BeginInvoke(Program.settingsForm.ToogleMiniled);
break;
case "aura":
Program.settingsForm.BeginInvoke(Program.settingsForm.CycleAuraMode);
break;
case "performance":
Program.settingsForm.BeginInvoke(Program.settingsForm.CyclePerformanceMode);
break;
case "ghelper":
Program.settingsForm.BeginInvoke(delegate
{
Program.SettingsToggle();
});
break;
case "fnlock":
ToggleFnLock();
break;
case "micmute":
using (var enumerator = new MMDeviceEnumerator())
{
var commDevice = enumerator.GetDefaultAudioEndpoint(DataFlow.Capture, Role.Communications);
bool muteStatus = !commDevice.AudioEndpointVolume.Mute;
commDevice.AudioEndpointVolume.Mute = muteStatus;
Program.settingsForm.BeginInvoke(Program.settingsForm.RunToast, muteStatus ? "Muted" : "Unmuted", muteStatus ? ToastIcon.MicrophoneMute : ToastIcon.Microphone);
}
break;
case "brightness_up":
HandleEvent(32);
break;
case "brightness_down":
HandleEvent(16);
break;
case "custom":
CustomKey(name);
break;
default:
break;
}
}
static bool GetTouchpadState()
{
using (var key = Registry.CurrentUser.OpenSubKey(@"SOFTWARE\Microsoft\Windows\CurrentVersion\PrecisionTouchPad\Status", false))
{
return (key?.GetValue("Enabled")?.ToString() == "1");
}
}
static void ToggleFnLock()
{
int fnLock = AppConfig.isConfig("fn_lock") ? 0 : 1;
AppConfig.setConfig("fn_lock", fnLock);
if (AppConfig.ContainsModel("VivoBook"))
Program.acpi.DeviceSet(AsusACPI.FnLock, (fnLock == 1) ? 0 : 1, "FnLock");
else
Program.settingsForm.BeginInvoke(Program.inputDispatcher.RegisterKeys);
Program.settingsForm.BeginInvoke(Program.settingsForm.RunToast, "Fn-Lock "+(fnLock==1?"On":"Off"), ToastIcon.FnLock);
}
public static void TabletMode()
{
bool touchpadState = GetTouchpadState();
bool tabletState = Program.acpi.DeviceGet(AsusACPI.TabletState) > 0;
Logger.WriteLine("Tablet: " + tabletState + " Touchpad: " + touchpadState);
if ((tabletState && touchpadState) || (!tabletState && !touchpadState)) AsusUSB.TouchpadToggle();
}
static void HandleEvent(int EventID)
{
switch (EventID)
{
case 124: // M3
KeyProcess("m3");
return;
case 56: // M4 / Rog button
KeyProcess("m4");
return;
case 174: // FN+F5
Program.settingsForm.BeginInvoke(Program.settingsForm.CyclePerformanceMode);
return;
case 179: // FN+F4
case 178: // FN+F4
KeyProcess("fnf4");
return;
case 158: // Fn + C
KeyProcess("fnc");
return;
case 78: // Fn + ESC
ToggleFnLock();
return;
case 189: // Tablet mode
TabletMode();
return;
case 197: // FN+F2
SetBacklight(-1);
break;
case 196: // FN+F3
SetBacklight(1);
break;
case 199: // ON Z13 - FN+F11 - cycles backlight
SetBacklight(4);
break;
}
if (OptimizationService.IsRunning()) return;
// Asus Optimization service Events
switch (EventID)
{
case 16: // FN+F7
Program.acpi.DeviceSet(AsusACPI.UniversalControl, AsusACPI.Brightness_Down, "Brightness");
break;
case 32: // FN+F8
Program.acpi.DeviceSet(AsusACPI.UniversalControl, AsusACPI.Brightness_Up, "Brightness");
break;
case 107: // FN+F10
bool touchpadState = GetTouchpadState();
AsusUSB.TouchpadToggle();
Program.settingsForm.BeginInvoke(Program.settingsForm.RunToast, touchpadState ? "Off" : "On", ToastIcon.Touchpad);
break;
case 108: // FN+F11
Program.acpi.DeviceSet(AsusACPI.UniversalControl, AsusACPI.KB_Sleep, "Sleep");
break;
case 106: // Zephyrus DUO special key for turning on/off second display.
//Program.acpi.DeviceSet(AsusACPI.UniversalControl, AsusACPI.KB_DUO_SecondDisplay, "SecondDisplay");
break;
case 75: // Zephyrus DUO special key for changing between arrows and pgup/pgdn
//Program.acpi.DeviceSet(AsusACPI.UniversalControl, AsusACPI.KB_DUO_PgUpDn, "PgUpDown");
break;
}
}
public static int GetBacklight()
{
int backlight_power = AppConfig.getConfig("keyboard_brightness", 1);
int backlight_battery = AppConfig.getConfig("keyboard_brightness_ac", 1);
bool onBattery = SystemInformation.PowerStatus.PowerLineStatus != PowerLineStatus.Online;
int backlight;
//backlight = onBattery ? Math.Min(backlight_battery, backlight_power) : Math.Max(backlight_battery, backlight_power);
backlight = onBattery ? backlight_battery : backlight_power;
return Math.Max(Math.Min(3, backlight), 0);
}
public static void SetBacklightAuto(bool init = false)
{
if (init) AsusUSB.Init();
//if (!OptimizationService.IsRunning())
AsusUSB.ApplyBrightness(GetBacklight(), "Auto");
}
public static void SetBacklight(int delta)
{
int backlight_power = AppConfig.getConfig("keyboard_brightness", 1);
int backlight_battery = AppConfig.getConfig("keyboard_brightness_ac", 1);
bool onBattery = SystemInformation.PowerStatus.PowerLineStatus != PowerLineStatus.Online;
int backlight = onBattery ? backlight_battery : backlight_power;
if (delta >= 4)
backlight = (++backlight % 4);
else
backlight = Math.Max(Math.Min(3, backlight + delta), 0);
if (onBattery)
AppConfig.setConfig("keyboard_brightness_ac", backlight);
else
AppConfig.setConfig("keyboard_brightness", backlight);
if (!OptimizationService.IsRunning())
{
AsusUSB.ApplyBrightness(backlight, "HotKey");
string[] backlightNames = new string[] { "Off", "Low", "Mid", "Max" };
Program.settingsForm.BeginInvoke(Program.settingsForm.RunToast, backlightNames[backlight], delta > 0 ? ToastIcon.BacklightUp : ToastIcon.BacklightDown);
}
}
static void LaunchProcess(string command = "")
{
try
{
string executable = command.Split(' ')[0];
string arguments = command.Substring(executable.Length).Trim();
Process proc = Process.Start(executable, arguments);
}
catch
{
Logger.WriteLine("Failed to run " + command);
}
}
static void WatcherEventArrived(object sender, EventArrivedEventArgs e)
{
if (e.NewEvent is null) return;
int EventID = int.Parse(e.NewEvent["EventID"].ToString());
Logger.WriteLine("WMI event " + EventID);
HandleEvent(EventID);
}
}
}

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using System.Runtime.InteropServices;
public sealed class KeyboardHook : IDisposable
{
// Registers a hot key with Windows.
[DllImport("user32.dll")]
private static extern bool RegisterHotKey(IntPtr hWnd, int id, uint fsModifiers, uint vk);
// Unregisters the hot key with Windows.
[DllImport("user32.dll")]
private static extern bool UnregisterHotKey(IntPtr hWnd, int id);
[DllImport("user32.dll")]
private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode, IntPtr wParam, IntPtr lParam);
[DllImport("user32.dll", SetLastError = true)]
public static extern void keybd_event(byte virtualKey, byte scanCode, uint flags, IntPtr extraInfo);
public const int KEYEVENTF_EXTENDEDKEY = 1;
public const int KEYEVENTF_KEYUP = 2;
private const byte VK_LWIN = 0x5B;
public static void KeyPress(Keys key)
{
keybd_event((byte)key, 0, KEYEVENTF_EXTENDEDKEY, IntPtr.Zero);
}
public static void KeyWinPress(Keys key)
{
keybd_event(VK_LWIN, 0, KEYEVENTF_EXTENDEDKEY, IntPtr.Zero);
keybd_event((byte)key, 0, KEYEVENTF_EXTENDEDKEY, IntPtr.Zero);
keybd_event((byte)key, 0, KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, IntPtr.Zero);
keybd_event(VK_LWIN, 0, KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, IntPtr.Zero);
}
/// <summary>
/// Represents the window that is used internally to get the messages.
/// </summary>
private class Window : NativeWindow, IDisposable
{
private static int WM_HOTKEY = 0x0312;
public static Keys? fakeKey;
public Window()
{
// create the handle for the window.
this.CreateHandle(new CreateParams());
}
/// <summary>
/// Overridden to get the notifications.
/// </summary>
/// <param name="m"></param>
protected override void WndProc(ref Message m)
{
base.WndProc(ref m);
// check if we got a hot key pressed.
if (m.Msg == WM_HOTKEY)
{
// get the keys.
Keys key = (Keys)(((int)m.LParam >> 16) & 0xFFFF);
ModifierKeys modifier = (ModifierKeys)((int)m.LParam & 0xFFFF);
// invoke the event to notify the parent.
if (KeyPressed != null)
KeyPressed(this, new KeyPressedEventArgs(modifier, key));
}
}
public event EventHandler<KeyPressedEventArgs> KeyPressed;
#region IDisposable Members
public void Dispose()
{
this.DestroyHandle();
}
#endregion
}
private Window _window = new Window();
private int _currentId;
public KeyboardHook()
{
// register the event of the inner native window.
_window.KeyPressed += delegate (object sender, KeyPressedEventArgs args)
{
if (KeyPressed != null)
KeyPressed(this, args);
};
}
/// <summary>
/// Registers a hot key in the system.
/// </summary>
/// <param name="modifier">The modifiers that are associated with the hot key.</param>
/// <param name="key">The key itself that is associated with the hot key.</param>
public void RegisterHotKey(ModifierKeys modifier, Keys key)
{
// increment the counter.
_currentId = _currentId + 1;
// register the hot key.
if (!RegisterHotKey(_window.Handle, _currentId, (uint)modifier, (uint)key))
Logger.WriteLine("Couldnt register " + key);
}
/// <summary>
/// A hot key has been pressed.
/// </summary>
public event EventHandler<KeyPressedEventArgs> KeyPressed;
#region IDisposable Members
public void UnregisterAll()
{
// unregister all the registered hot keys.
for (int i = _currentId; i > 0; i--)
{
UnregisterHotKey(_window.Handle, i);
}
}
public void Dispose()
{
UnregisterAll();
// dispose the inner native window.
_window.Dispose();
}
#endregion
}
/// <summary>
/// Event Args for the event that is fired after the hot key has been pressed.
/// </summary>
public class KeyPressedEventArgs : EventArgs
{
private ModifierKeys _modifier;
private Keys _key;
internal KeyPressedEventArgs(ModifierKeys modifier, Keys key)
{
_modifier = modifier;
_key = key;
}
public ModifierKeys Modifier
{
get { return _modifier; }
}
public Keys Key
{
get { return _key; }
}
}
/// <summary>
/// The enumeration of possible modifiers.
/// </summary>
[Flags]
public enum ModifierKeys : uint
{
None = 0,
Alt = 1,
Control = 2,
Shift = 4,
Win = 8
}

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using System.Diagnostics;
public static class Logger
{
static string appPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "\\GHelper";
static string logFile = appPath + "\\log.txt";
public static void WriteLine(string logMessage)
{
Debug.WriteLine(logMessage);
if (!Directory.Exists(appPath)) Directory.CreateDirectory(appPath);
try
{
using (StreamWriter w = File.AppendText(logFile))
{
w.WriteLine($"{DateTime.Now}: {logMessage}");
w.Close();
}
}
catch { }
if (new Random().Next(100) == 1) Cleanup();
}
public static void Cleanup()
{
try
{
var file = File.ReadAllLines(logFile);
int skip = Math.Max(0, file.Count() - 1000);
File.WriteAllLines(logFile, file.Skip(skip).ToArray());
}
catch { }
}
}

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using System.ComponentModel;
using System.Diagnostics;
using System.Runtime.InteropServices;
using static Tools.ScreenInterrogatory;
namespace Tools
{
public static class ScreenInterrogatory
{
public const int ERROR_SUCCESS = 0;
#region enums
public enum QUERY_DEVICE_CONFIG_FLAGS : uint
{
QDC_ALL_PATHS = 0x00000001,
QDC_ONLY_ACTIVE_PATHS = 0x00000002,
QDC_DATABASE_CURRENT = 0x00000004
}
public enum DISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY : uint
{
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_OTHER = 0xFFFFFFFF,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_HD15 = 0,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_SVIDEO = 1,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_COMPOSITE_VIDEO = 2,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_COMPONENT_VIDEO = 3,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_DVI = 4,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_HDMI = 5,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_LVDS = 6,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_D_JPN = 8,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_SDI = 9,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_DISPLAYPORT_EXTERNAL = 10,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_DISPLAYPORT_EMBEDDED = 11,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_UDI_EXTERNAL = 12,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_UDI_EMBEDDED = 13,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_SDTVDONGLE = 14,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_MIRACAST = 15,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_INTERNAL = 0x80000000,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_FORCE_UINT32 = 0xFFFFFFFF
}
public enum DISPLAYCONFIG_SCANLINE_ORDERING : uint
{
DISPLAYCONFIG_SCANLINE_ORDERING_UNSPECIFIED = 0,
DISPLAYCONFIG_SCANLINE_ORDERING_PROGRESSIVE = 1,
DISPLAYCONFIG_SCANLINE_ORDERING_INTERLACED = 2,
DISPLAYCONFIG_SCANLINE_ORDERING_INTERLACED_UPPERFIELDFIRST = DISPLAYCONFIG_SCANLINE_ORDERING_INTERLACED,
DISPLAYCONFIG_SCANLINE_ORDERING_INTERLACED_LOWERFIELDFIRST = 3,
DISPLAYCONFIG_SCANLINE_ORDERING_FORCE_UINT32 = 0xFFFFFFFF
}
public enum DISPLAYCONFIG_ROTATION : uint
{
DISPLAYCONFIG_ROTATION_IDENTITY = 1,
DISPLAYCONFIG_ROTATION_ROTATE90 = 2,
DISPLAYCONFIG_ROTATION_ROTATE180 = 3,
DISPLAYCONFIG_ROTATION_ROTATE270 = 4,
DISPLAYCONFIG_ROTATION_FORCE_UINT32 = 0xFFFFFFFF
}
public enum DISPLAYCONFIG_SCALING : uint
{
DISPLAYCONFIG_SCALING_IDENTITY = 1,
DISPLAYCONFIG_SCALING_CENTERED = 2,
DISPLAYCONFIG_SCALING_STRETCHED = 3,
DISPLAYCONFIG_SCALING_ASPECTRATIOCENTEREDMAX = 4,
DISPLAYCONFIG_SCALING_CUSTOM = 5,
DISPLAYCONFIG_SCALING_PREFERRED = 128,
DISPLAYCONFIG_SCALING_FORCE_UINT32 = 0xFFFFFFFF
}
public enum DISPLAYCONFIG_PIXELFORMAT : uint
{
DISPLAYCONFIG_PIXELFORMAT_8BPP = 1,
DISPLAYCONFIG_PIXELFORMAT_16BPP = 2,
DISPLAYCONFIG_PIXELFORMAT_24BPP = 3,
DISPLAYCONFIG_PIXELFORMAT_32BPP = 4,
DISPLAYCONFIG_PIXELFORMAT_NONGDI = 5,
DISPLAYCONFIG_PIXELFORMAT_FORCE_UINT32 = 0xffffffff
}
public enum DISPLAYCONFIG_MODE_INFO_TYPE : uint
{
DISPLAYCONFIG_MODE_INFO_TYPE_SOURCE = 1,
DISPLAYCONFIG_MODE_INFO_TYPE_TARGET = 2,
DISPLAYCONFIG_MODE_INFO_TYPE_FORCE_UINT32 = 0xFFFFFFFF
}
public enum DISPLAYCONFIG_DEVICE_INFO_TYPE : uint
{
DISPLAYCONFIG_DEVICE_INFO_GET_SOURCE_NAME = 1,
DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_NAME = 2,
DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_PREFERRED_MODE = 3,
DISPLAYCONFIG_DEVICE_INFO_GET_ADAPTER_NAME = 4,
DISPLAYCONFIG_DEVICE_INFO_SET_TARGET_PERSISTENCE = 5,
DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_BASE_TYPE = 6,
DISPLAYCONFIG_DEVICE_INFO_FORCE_UINT32 = 0xFFFFFFFF
}
#endregion
#region structs
[StructLayout(LayoutKind.Sequential)]
public struct LUID
{
public uint LowPart;
public int HighPart;
}
[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_PATH_SOURCE_INFO
{
public LUID adapterId;
public uint id;
public uint modeInfoIdx;
public uint statusFlags;
}
[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_PATH_TARGET_INFO
{
public LUID adapterId;
public uint id;
public uint modeInfoIdx;
private DISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY outputTechnology;
private DISPLAYCONFIG_ROTATION rotation;
private DISPLAYCONFIG_SCALING scaling;
private DISPLAYCONFIG_RATIONAL refreshRate;
private DISPLAYCONFIG_SCANLINE_ORDERING scanLineOrdering;
public bool targetAvailable;
public uint statusFlags;
}
[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_RATIONAL
{
public uint Numerator;
public uint Denominator;
}
[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_PATH_INFO
{
public DISPLAYCONFIG_PATH_SOURCE_INFO sourceInfo;
public DISPLAYCONFIG_PATH_TARGET_INFO targetInfo;
public uint flags;
}
[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_2DREGION
{
public uint cx;
public uint cy;
}
[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_VIDEO_SIGNAL_INFO
{
public ulong pixelRate;
public DISPLAYCONFIG_RATIONAL hSyncFreq;
public DISPLAYCONFIG_RATIONAL vSyncFreq;
public DISPLAYCONFIG_2DREGION activeSize;
public DISPLAYCONFIG_2DREGION totalSize;
public uint videoStandard;
public DISPLAYCONFIG_SCANLINE_ORDERING scanLineOrdering;
}
[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_TARGET_MODE
{
public DISPLAYCONFIG_VIDEO_SIGNAL_INFO targetVideoSignalInfo;
}
[StructLayout(LayoutKind.Sequential)]
public struct POINTL
{
private int x;
private int y;
}
[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_SOURCE_MODE
{
public uint width;
public uint height;
public DISPLAYCONFIG_PIXELFORMAT pixelFormat;
public POINTL position;
}
[StructLayout(LayoutKind.Explicit)]
public struct DISPLAYCONFIG_MODE_INFO_UNION
{
[FieldOffset(0)]
public DISPLAYCONFIG_TARGET_MODE targetMode;
[FieldOffset(0)]
public DISPLAYCONFIG_SOURCE_MODE sourceMode;
}
[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_MODE_INFO
{
public DISPLAYCONFIG_MODE_INFO_TYPE infoType;
public uint id;
public LUID adapterId;
public DISPLAYCONFIG_MODE_INFO_UNION modeInfo;
}
[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_TARGET_DEVICE_NAME_FLAGS
{
public uint value;
}
[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_DEVICE_INFO_HEADER
{
public DISPLAYCONFIG_DEVICE_INFO_TYPE type;
public uint size;
public LUID adapterId;
public uint id;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DISPLAYCONFIG_TARGET_DEVICE_NAME
{
public DISPLAYCONFIG_DEVICE_INFO_HEADER header;
public DISPLAYCONFIG_TARGET_DEVICE_NAME_FLAGS flags;
public DISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY outputTechnology;
public ushort edidManufactureId;
public ushort edidProductCodeId;
public uint connectorInstance;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 64)]
public string monitorFriendlyDeviceName;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 128)]
public string monitorDevicePath;
}
#endregion
#region DLL-Imports
[DllImport("user32.dll")]
public static extern int GetDisplayConfigBufferSizes(
QUERY_DEVICE_CONFIG_FLAGS flags, out uint numPathArrayElements, out uint numModeInfoArrayElements);
[DllImport("user32.dll")]
public static extern int QueryDisplayConfig(
QUERY_DEVICE_CONFIG_FLAGS flags,
ref uint numPathArrayElements, [Out] DISPLAYCONFIG_PATH_INFO[] PathInfoArray,
ref uint numModeInfoArrayElements, [Out] DISPLAYCONFIG_MODE_INFO[] ModeInfoArray,
IntPtr currentTopologyId
);
[DllImport("user32.dll")]
public static extern int DisplayConfigGetDeviceInfo(ref DISPLAYCONFIG_TARGET_DEVICE_NAME deviceName);
#endregion
private static DISPLAYCONFIG_TARGET_DEVICE_NAME DeviceName(LUID adapterId, uint targetId)
{
var deviceName = new DISPLAYCONFIG_TARGET_DEVICE_NAME
{
header =
{
size = (uint)Marshal.SizeOf(typeof (DISPLAYCONFIG_TARGET_DEVICE_NAME)),
adapterId = adapterId,
id = targetId,
type = DISPLAYCONFIG_DEVICE_INFO_TYPE.DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_NAME
}
};
var error = DisplayConfigGetDeviceInfo(ref deviceName);
if (error != ERROR_SUCCESS)
throw new Win32Exception(error);
return deviceName;
}
public static IEnumerable<DISPLAYCONFIG_TARGET_DEVICE_NAME> GetAllDevices()
{
uint pathCount, modeCount;
var error = GetDisplayConfigBufferSizes(QUERY_DEVICE_CONFIG_FLAGS.QDC_ONLY_ACTIVE_PATHS, out pathCount, out modeCount);
if (error != ERROR_SUCCESS)
throw new Win32Exception(error);
var displayPaths = new DISPLAYCONFIG_PATH_INFO[pathCount];
var displayModes = new DISPLAYCONFIG_MODE_INFO[modeCount];
error = QueryDisplayConfig(QUERY_DEVICE_CONFIG_FLAGS.QDC_ONLY_ACTIVE_PATHS,
ref pathCount, displayPaths, ref modeCount, displayModes, IntPtr.Zero);
if (error != ERROR_SUCCESS)
throw new Win32Exception(error);
for (var i = 0; i < modeCount; i++)
if (displayModes[i].infoType == DISPLAYCONFIG_MODE_INFO_TYPE.DISPLAYCONFIG_MODE_INFO_TYPE_TARGET)
yield return DeviceName(displayModes[i].adapterId, displayModes[i].id);
}
}
}
public class NativeMethods
{
internal struct LASTINPUTINFO
{
public uint cbSize;
public uint dwTime;
}
[DllImport("User32.dll")]
private static extern bool GetLastInputInfo(ref LASTINPUTINFO plii);
public static TimeSpan GetIdleTime()
{
LASTINPUTINFO lastInPut = new LASTINPUTINFO();
lastInPut.cbSize = (uint)Marshal.SizeOf(lastInPut);
GetLastInputInfo(ref lastInPut);
return TimeSpan.FromMilliseconds((uint)Environment.TickCount - lastInPut.dwTime);
}
[DllImport("User32.dll")]
public static extern bool SetForegroundWindow(IntPtr handle);
private const int WM_SYSCOMMAND = 0x0112;
private const int SC_MONITORPOWER = 0xF170;
private const int MONITOR_OFF = 2;
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr SendMessage(IntPtr hWnd, uint Msg, IntPtr wParam, IntPtr lParam);
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern uint FormatMessage(uint dwFlags, IntPtr lpSource, uint dwMessageId, uint dwLanguageId, out string lpBuffer, uint nSize, IntPtr Arguments);
public static void TurnOffScreen(IntPtr handle)
{
IntPtr result = SendMessage(handle, WM_SYSCOMMAND, (IntPtr)SC_MONITORPOWER, (IntPtr)MONITOR_OFF);
if (result == IntPtr.Zero)
{
int error = Marshal.GetLastWin32Error();
string message = "";
uint formatFlags = 0x00001000 | 0x00000200 | 0x00000100 | 0x00000080;
uint formatResult = FormatMessage(formatFlags, IntPtr.Zero, (uint)error, 0, out message, 0, IntPtr.Zero);
if (formatResult == 0)
{
message = "Unknown error.";
}
Logger.WriteLine($"Failed to turn off screen. Error code: {error}. {message}");
}
}
// Monitor Power detection
internal const uint DEVICE_NOTIFY_WINDOW_HANDLE = 0x0;
internal const uint DEVICE_NOTIFY_SERVICE_HANDLE = 0x1;
internal const int WM_POWERBROADCAST = 0x0218;
internal const int PBT_POWERSETTINGCHANGE = 0x8013;
[DllImport("User32.dll", SetLastError = true)]
internal static extern IntPtr RegisterPowerSettingNotification(IntPtr hWnd, [In] Guid PowerSettingGuid, uint Flags);
[DllImport("User32.dll", SetLastError = true)]
internal static extern bool UnregisterPowerSettingNotification(IntPtr hWnd);
[StructLayout(LayoutKind.Sequential, Pack = 4)]
internal struct POWERBROADCAST_SETTING
{
public Guid PowerSetting;
public uint DataLength;
public byte Data;
}
public class PowerSettingGuid
{
// 0=Powered by AC, 1=Powered by Battery, 2=Powered by short-term source (UPC)
public Guid AcdcPowerSource { get; } = new Guid("5d3e9a59-e9D5-4b00-a6bd-ff34ff516548");
// POWERBROADCAST_SETTING.Data = 1-100
public Guid BatteryPercentageRemaining { get; } = new Guid("a7ad8041-b45a-4cae-87a3-eecbb468a9e1");
// Windows 8+: 0=Monitor Off, 1=Monitor On, 2=Monitor Dimmed
public Guid ConsoleDisplayState { get; } = new Guid("6fe69556-704a-47a0-8f24-c28d936fda47");
// Windows 8+, Session 0 enabled: 0=User providing Input, 2=User Idle
public Guid GlobalUserPresence { get; } = new Guid("786E8A1D-B427-4344-9207-09E70BDCBEA9");
// 0=Monitor Off, 1=Monitor On.
public Guid MonitorPowerGuid { get; } = new Guid("02731015-4510-4526-99e6-e5a17ebd1aea");
// 0=Battery Saver Off, 1=Battery Saver On.
public Guid PowerSavingStatus { get; } = new Guid("E00958C0-C213-4ACE-AC77-FECCED2EEEA5");
// Windows 8+: 0=Off, 1=On, 2=Dimmed
public Guid SessionDisplayStatus { get; } = new Guid("2B84C20E-AD23-4ddf-93DB-05FFBD7EFCA5");
// Windows 8+, no Session 0: 0=User providing Input, 2=User Idle
public Guid SessionUserPresence { get; } = new Guid("3C0F4548-C03F-4c4d-B9F2-237EDE686376");
// 0=Exiting away mode 1=Entering away mode
public Guid SystemAwaymode { get; } = new Guid("98a7f580-01f7-48aa-9c0f-44352c29e5C0");
/* Windows 8+ */
// POWERBROADCAST_SETTING.Data not used
public Guid IdleBackgroundTask { get; } = new Guid(0x515C31D8, 0xF734, 0x163D, 0xA0, 0xFD, 0x11, 0xA0, 0x8C, 0x91, 0xE8, 0xF1);
public Guid PowerSchemePersonality { get; } = new Guid(0x245D8541, 0x3943, 0x4422, 0xB0, 0x25, 0x13, 0xA7, 0x84, 0xF6, 0x79, 0xB7);
// The Following 3 Guids are the POWERBROADCAST_SETTING.Data result of PowerSchemePersonality
public Guid MinPowerSavings { get; } = new Guid("8c5e7fda-e8bf-4a96-9a85-a6e23a8c635c");
public Guid MaxPowerSavings { get; } = new Guid("a1841308-3541-4fab-bc81-f71556f20b4a");
public Guid TypicalPowerSavings { get; } = new Guid("381b4222-f694-41f0-9685-ff5bb260df2e");
}
[DllImport("Powrprof.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
public static extern bool SetSuspendState(bool hiberate, bool forceCritical, bool disableWakeEvent);
[DllImport("user32.dll")]
public static extern bool ShowWindowAsync(IntPtr hWnd, int nCmdShow);
public const int SW_RESTORE = 9;
public static bool SwitchToCurrent()
{
IntPtr hWnd = IntPtr.Zero;
Process process = Process.GetCurrentProcess();
Process[] processes = Process.GetProcessesByName(process.ProcessName);
foreach (Process _process in processes)
{
if (_process.Id != process.Id)
{
if (_process.MainWindowHandle != IntPtr.Zero)
{
Debug.WriteLine(_process.Id);
Debug.WriteLine(process.Id);
hWnd = _process.MainWindowHandle;
ShowWindowAsync(hWnd, SW_RESTORE);
}
return true;
break;
}
}
return false;
}
[DllImport("PowrProf.dll", CharSet = CharSet.Unicode)]
static extern UInt32 PowerWriteDCValueIndex(IntPtr RootPowerKey,
[MarshalAs(UnmanagedType.LPStruct)] Guid SchemeGuid,
[MarshalAs(UnmanagedType.LPStruct)] Guid SubGroupOfPowerSettingsGuid,
[MarshalAs(UnmanagedType.LPStruct)] Guid PowerSettingGuid,
int AcValueIndex);
[DllImport("PowrProf.dll", CharSet = CharSet.Unicode)]
static extern UInt32 PowerWriteACValueIndex(IntPtr RootPowerKey,
[MarshalAs(UnmanagedType.LPStruct)] Guid SchemeGuid,
[MarshalAs(UnmanagedType.LPStruct)] Guid SubGroupOfPowerSettingsGuid,
[MarshalAs(UnmanagedType.LPStruct)] Guid PowerSettingGuid,
int AcValueIndex);
[DllImport("PowrProf.dll", CharSet = CharSet.Unicode)]
static extern UInt32 PowerReadACValueIndex(IntPtr RootPowerKey,
[MarshalAs(UnmanagedType.LPStruct)] Guid SchemeGuid,
[MarshalAs(UnmanagedType.LPStruct)] Guid SubGroupOfPowerSettingsGuid,
[MarshalAs(UnmanagedType.LPStruct)] Guid PowerSettingGuid,
out IntPtr AcValueIndex
);
[DllImport("PowrProf.dll", CharSet = CharSet.Unicode)]
static extern UInt32 PowerReadDCValueIndex(IntPtr RootPowerKey,
[MarshalAs(UnmanagedType.LPStruct)] Guid SchemeGuid,
[MarshalAs(UnmanagedType.LPStruct)] Guid SubGroupOfPowerSettingsGuid,
[MarshalAs(UnmanagedType.LPStruct)] Guid PowerSettingGuid,
out IntPtr AcValueIndex
);
[DllImport("powrprof.dll")]
static extern uint PowerReadACValue(
IntPtr RootPowerKey,
Guid SchemeGuid,
Guid SubGroupOfPowerSettingGuid,
Guid PowerSettingGuid,
ref int Type,
ref IntPtr Buffer,
ref uint BufferSize
);
[DllImport("PowrProf.dll", CharSet = CharSet.Unicode)]
static extern UInt32 PowerSetActiveScheme(IntPtr RootPowerKey,
[MarshalAs(UnmanagedType.LPStruct)] Guid SchemeGuid);
[DllImport("PowrProf.dll", CharSet = CharSet.Unicode)]
static extern UInt32 PowerGetActiveScheme(IntPtr UserPowerKey, out IntPtr ActivePolicyGuid);
static readonly Guid GUID_CPU = new Guid("54533251-82be-4824-96c1-47b60b740d00");
static readonly Guid GUID_BOOST = new Guid("be337238-0d82-4146-a960-4f3749d470c7");
private static Guid GUID_SLEEP_SUBGROUP = new Guid("238c9fa8-0aad-41ed-83f4-97be242c8f20");
private static Guid GUID_HIBERNATEIDLE = new Guid("9d7815a6-7ee4-497e-8888-515a05f02364");
[DllImportAttribute("powrprof.dll", EntryPoint = "PowerGetActualOverlayScheme")]
public static extern uint PowerGetActualOverlayScheme(out Guid ActualOverlayGuid);
[DllImportAttribute("powrprof.dll", EntryPoint = "PowerGetEffectiveOverlayScheme")]
public static extern uint PowerGetEffectiveOverlayScheme(out Guid EffectiveOverlayGuid);
[DllImportAttribute("powrprof.dll", EntryPoint = "PowerSetActiveOverlayScheme")]
public static extern uint PowerSetActiveOverlayScheme(Guid OverlaySchemeGuid);
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
public struct DEVMODE
{
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]
public string dmDeviceName;
public short dmSpecVersion;
public short dmDriverVersion;
public short dmSize;
public short dmDriverExtra;
public int dmFields;
public int dmPositionX;
public int dmPositionY;
public int dmDisplayOrientation;
public int dmDisplayFixedOutput;
public short dmColor;
public short dmDuplex;
public short dmYResolution;
public short dmTTOption;
public short dmCollate;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]
public string dmFormName;
public short dmLogPixels;
public short dmBitsPerPel;
public int dmPelsWidth;
public int dmPelsHeight;
public int dmDisplayFlags;
public int dmDisplayFrequency;
public int dmICMMethod;
public int dmICMIntent;
public int dmMediaType;
public int dmDitherType;
public int dmReserved1;
public int dmReserved2;
public int dmPanningWidth;
public int dmPanningHeight;
};
[Flags()]
public enum DisplaySettingsFlags : int
{
CDS_UPDATEREGISTRY = 1,
CDS_TEST = 2,
CDS_FULLSCREEN = 4,
CDS_GLOBAL = 8,
CDS_SET_PRIMARY = 0x10,
CDS_RESET = 0x40000000,
CDS_NORESET = 0x10000000
}
// PInvoke declaration for EnumDisplaySettings Win32 API
[DllImport("user32.dll")]
public static extern int EnumDisplaySettingsEx(
string lpszDeviceName,
int iModeNum,
ref DEVMODE lpDevMode);
// PInvoke declaration for ChangeDisplaySettings Win32 API
[DllImport("user32.dll")]
public static extern int ChangeDisplaySettingsEx(
string lpszDeviceName, ref DEVMODE lpDevMode, IntPtr hwnd,
DisplaySettingsFlags dwflags, IntPtr lParam);
public static DEVMODE CreateDevmode()
{
DEVMODE dm = new DEVMODE();
dm.dmDeviceName = new String(new char[32]);
dm.dmFormName = new String(new char[32]);
dm.dmSize = (short)Marshal.SizeOf(dm);
return dm;
}
public enum COLORPROFILETYPE
{
CPT_ICC,
CPT_DMP,
CPT_CAMP,
CPT_GMMP
}
public enum COLORPROFILESUBTYPE
{
CPST_PERCEPTUAL,
CPST_RELATIVE_COLORIMETRIC,
CPST_SATURATION,
CPST_ABSOLUTE_COLORIMETRIC,
CPST_NONE,
CPST_RGB_WORKING_SPACE,
CPST_CUSTOM_WORKING_SPACE,
CPST_STANDARD_DISPLAY_COLOR_MODE,
CPST_EXTENDED_DISPLAY_COLOR_MODE
}
public enum WCS_PROFILE_MANAGEMENT_SCOPE
{
WCS_PROFILE_MANAGEMENT_SCOPE_SYSTEM_WIDE,
WCS_PROFILE_MANAGEMENT_SCOPE_CURRENT_USER
}
[DllImport("mscms.dll", CharSet = CharSet.Unicode)]
public static extern bool WcsSetDefaultColorProfile(
WCS_PROFILE_MANAGEMENT_SCOPE scope,
string pDeviceName,
COLORPROFILETYPE cptColorProfileType,
COLORPROFILESUBTYPE cpstColorProfileSubType,
uint dwProfileID,
string pProfileName
);
public const int ENUM_CURRENT_SETTINGS = -1;
public const string defaultDevice = "\\\\.\\DISPLAY1";
public static string FindLaptopScreen()
{
string laptopScreen = null;
try
{
var devices = GetAllDevices().ToArray();
int count = 0, displayNum = -1;
string internalName = AppConfig.getConfigString("internal_display");
foreach (var device in devices)
{
if (device.outputTechnology == DISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY.DISPLAYCONFIG_OUTPUT_TECHNOLOGY_INTERNAL ||
device.outputTechnology == DISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY.DISPLAYCONFIG_OUTPUT_TECHNOLOGY_DISPLAYPORT_EMBEDDED ||
device.monitorFriendlyDeviceName == internalName)
{
displayNum = count;
AppConfig.setConfig("internal_display", device.monitorFriendlyDeviceName);
}
count++;
//Logger.WriteLine(device.monitorFriendlyDeviceName + ":" + device.outputTechnology.ToString());
}
var screens = Screen.AllScreens;
if (screens.Length != count) return null;
count = 0;
foreach (var screen in screens)
{
if (count == displayNum)
{
laptopScreen = screen.DeviceName;
}
//Logger.WriteLine(screen.DeviceName);
count++;
}
if (displayNum > 0 && count == 0) laptopScreen = defaultDevice;
}
catch (Exception ex)
{
Logger.WriteLine(ex.ToString());
Logger.WriteLine("Can't detect internal screen");
laptopScreen = Screen.PrimaryScreen.DeviceName;
}
return laptopScreen;
}
public static int GetRefreshRate(bool max = false)
{
DEVMODE dm = CreateDevmode();
string laptopScreen = FindLaptopScreen();
int frequency = -1;
if (laptopScreen is null)
return -1;
if (max)
{
int i = 0;
while (0 != NativeMethods.EnumDisplaySettingsEx(laptopScreen, i, ref dm))
{
if (dm.dmDisplayFrequency > frequency) frequency = dm.dmDisplayFrequency;
i++;
}
}
else
{
if (0 != NativeMethods.EnumDisplaySettingsEx(laptopScreen, NativeMethods.ENUM_CURRENT_SETTINGS, ref dm))
{
frequency = dm.dmDisplayFrequency;
}
}
return frequency;
}
public static int SetRefreshRate(int frequency = 120)
{
DEVMODE dm = CreateDevmode();
string laptopScreen = FindLaptopScreen();
if (laptopScreen is null)
return -1;
if (0 != NativeMethods.EnumDisplaySettingsEx(laptopScreen, NativeMethods.ENUM_CURRENT_SETTINGS, ref dm))
{
dm.dmDisplayFrequency = frequency;
int iRet = NativeMethods.ChangeDisplaySettingsEx(laptopScreen, ref dm, IntPtr.Zero, DisplaySettingsFlags.CDS_UPDATEREGISTRY, IntPtr.Zero);
Logger.WriteLine("Screen = " + frequency.ToString() + "Hz : " + (iRet == 0 ? "OK" : iRet));
return iRet;
}
return 0;
}
public static nint GetHuibernateAfter()
{
Guid activePolicyGuid = GetActiveScheme();
var type = 0;
nint value = 0;
var valueSize = 4u;
PowerReadACValue(IntPtr.Zero, activePolicyGuid,
GUID_SLEEP_SUBGROUP, GUID_HIBERNATEIDLE,
ref type, ref value, ref valueSize);
return value;
}
static Guid GetActiveScheme()
{
IntPtr pActiveSchemeGuid;
var hr = PowerGetActiveScheme(IntPtr.Zero, out pActiveSchemeGuid);
Guid activeSchemeGuid = (Guid)Marshal.PtrToStructure(pActiveSchemeGuid, typeof(Guid));
return activeSchemeGuid;
}
public static int GetCPUBoost()
{
IntPtr AcValueIndex;
Guid activeSchemeGuid = GetActiveScheme();
UInt32 value = PowerReadACValueIndex(IntPtr.Zero,
activeSchemeGuid,
GUID_CPU,
GUID_BOOST, out AcValueIndex);
return AcValueIndex.ToInt32();
}
public static void SetCPUBoost(int boost = 0)
{
Guid activeSchemeGuid = GetActiveScheme();
if (boost == GetCPUBoost()) return;
var hrAC = PowerWriteACValueIndex(
IntPtr.Zero,
activeSchemeGuid,
GUID_CPU,
GUID_BOOST,
boost);
PowerSetActiveScheme(IntPtr.Zero, activeSchemeGuid);
var hrDC = PowerWriteDCValueIndex(
IntPtr.Zero,
activeSchemeGuid,
GUID_CPU,
GUID_BOOST,
boost);
PowerSetActiveScheme(IntPtr.Zero, activeSchemeGuid);
Logger.WriteLine("Boost " + boost);
}
public static void SetPowerScheme(string scheme)
{
PowerSetActiveScheme(IntPtr.Zero, new Guid(scheme));
PowerSetActiveOverlayScheme(new Guid(scheme));
Logger.WriteLine(scheme);
}
public static void SetPowerScheme(int mode)
{
switch (mode)
{
case 0: // balanced
PowerSetActiveOverlayScheme(new Guid("00000000-0000-0000-0000-000000000000"));
break;
case 1: // turbo
PowerSetActiveOverlayScheme(new Guid("ded574b5-45a0-4f42-8737-46345c09c238"));
break;
case 2: //silent
PowerSetActiveOverlayScheme(new Guid("961cc777-2547-4f9d-8174-7d86181b8a7a"));
break;
}
}
}

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using System;
using NvAPIWrapper.Native.Display;
using NvAPIWrapper.Native.Display.Structures;
using NvAPIWrapper.Native.Interfaces.Display;
namespace NvAPIWrapper.Display
{
/// <inheritdoc cref="IColorData" />
public class ColorData : IColorData, IEquatable<ColorData>
{
/// <summary>
/// Creates an instance of <see cref="ColorData" /> to modify the color data
/// </summary>
/// <param name="colorFormat">The color data color format.</param>
/// <param name="colorimetry">The color data color space.</param>
/// <param name="dynamicRange">The color data dynamic range.</param>
/// <param name="colorDepth">The color data color depth.</param>
/// <param name="colorSelectionPolicy">The color data selection policy.</param>
/// <param name="desktopColorDepth">The color data desktop color depth.</param>
public ColorData(
ColorDataFormat colorFormat = ColorDataFormat.Auto,
ColorDataColorimetry colorimetry = ColorDataColorimetry.Auto,
ColorDataDynamicRange? dynamicRange = null,
ColorDataDepth? colorDepth = null,
ColorDataSelectionPolicy? colorSelectionPolicy = null,
ColorDataDesktopDepth? desktopColorDepth = null
)
{
ColorFormat = colorFormat;
Colorimetry = colorimetry;
DynamicRange = dynamicRange;
ColorDepth = colorDepth;
SelectionPolicy = colorSelectionPolicy;
DesktopColorDepth = desktopColorDepth;
}
internal ColorData(IColorData colorData)
{
ColorDepth = colorData.ColorDepth;
DynamicRange = colorData.DynamicRange;
ColorFormat = colorData.ColorFormat;
Colorimetry = colorData.Colorimetry;
SelectionPolicy = colorData.SelectionPolicy;
DesktopColorDepth = colorData.DesktopColorDepth;
}
/// <inheritdoc />
public ColorDataDepth? ColorDepth { get; }
/// <inheritdoc />
public ColorDataFormat ColorFormat { get; }
/// <inheritdoc />
public ColorDataColorimetry Colorimetry { get; }
/// <inheritdoc />
public ColorDataDesktopDepth? DesktopColorDepth { get; }
/// <inheritdoc />
public ColorDataDynamicRange? DynamicRange { get; }
/// <inheritdoc />
public ColorDataSelectionPolicy? SelectionPolicy { get; }
/// <inheritdoc />
public bool Equals(ColorData other)
{
if (ReferenceEquals(null, other))
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
return ColorDepth == other.ColorDepth &&
ColorFormat == other.ColorFormat &&
Colorimetry == other.Colorimetry &&
DesktopColorDepth == other.DesktopColorDepth &&
DynamicRange == other.DynamicRange &&
SelectionPolicy == other.SelectionPolicy;
}
/// <summary>
/// Compares two instances of <see cref="ColorData" /> for equality.
/// </summary>
/// <param name="left">The first instance.</param>
/// <param name="right">The second instance.</param>
/// <returns>true if two instances are equal; otherwise false.</returns>
public static bool operator ==(ColorData left, ColorData right)
{
return left?.Equals(right) == true;
}
/// <summary>
/// Compares two instances of <see cref="ColorData" /> for inequality.
/// </summary>
/// <param name="left">The first instance.</param>
/// <param name="right">The second instance.</param>
/// <returns>true if two instances are not equal; otherwise false.</returns>
public static bool operator !=(ColorData left, ColorData right)
{
return !(left == right);
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj))
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
if (obj.GetType() != GetType())
{
return false;
}
return Equals((ColorData) obj);
}
/// <inheritdoc />
public override int GetHashCode()
{
unchecked
{
var hashCode = ColorDepth.GetHashCode();
hashCode = (hashCode * 397) ^ (int) ColorFormat;
hashCode = (hashCode * 397) ^ (int) Colorimetry;
hashCode = (hashCode * 397) ^ DesktopColorDepth.GetHashCode();
hashCode = (hashCode * 397) ^ DynamicRange.GetHashCode();
hashCode = (hashCode * 397) ^ SelectionPolicy.GetHashCode();
return hashCode;
}
}
internal ColorDataV1 AsColorDataV1(ColorDataCommand command)
{
return new ColorDataV1(
command,
ColorFormat,
Colorimetry
);
}
internal ColorDataV2 AsColorDataV2(ColorDataCommand command)
{
return new ColorDataV2(
command,
ColorFormat,
Colorimetry,
DynamicRange ?? ColorDataDynamicRange.Auto
);
}
internal ColorDataV3 AsColorDataV3(ColorDataCommand command)
{
return new ColorDataV3(
command,
ColorFormat,
Colorimetry,
DynamicRange ?? ColorDataDynamicRange.Auto,
ColorDepth ?? ColorDataDepth.Default
);
}
internal ColorDataV4 AsColorDataV4(ColorDataCommand command)
{
return new ColorDataV4(
command,
ColorFormat,
Colorimetry,
DynamicRange ?? ColorDataDynamicRange.Auto,
ColorDepth ?? ColorDataDepth.Default,
SelectionPolicy ?? ColorDataSelectionPolicy.Default
);
}
internal ColorDataV5 AsColorDataV5(ColorDataCommand command)
{
return new ColorDataV5(
command,
ColorFormat,
Colorimetry,
DynamicRange ?? ColorDataDynamicRange.Auto,
ColorDepth ?? ColorDataDepth.Default,
SelectionPolicy ?? ColorDataSelectionPolicy.Default,
DesktopColorDepth ?? ColorDataDesktopDepth.Default
);
}
}
}

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using System;
using NvAPIWrapper.Native.Display;
using NvAPIWrapper.Native.Display.Structures;
namespace NvAPIWrapper.Display
{
/// <summary>
/// Hold information about a custom display resolution
/// </summary>
public class CustomResolution : IEquatable<CustomResolution>
{
/// <summary>
/// Creates an instance of <see cref="CustomResolution" />.
/// </summary>
/// <param name="width">The screen width.</param>
/// <param name="height">The screen height.</param>
/// <param name="colorFormat">The color format.</param>
/// <param name="timing">The resolution timing.</param>
/// <param name="xRatio">The horizontal scaling ratio.</param>
/// <param name="yRatio">The vertical scaling ratio.</param>
public CustomResolution(
uint width,
uint height,
ColorFormat colorFormat,
Timing timing,
float xRatio = 1,
float yRatio = 1
)
{
if (xRatio <= 0)
{
throw new ArgumentOutOfRangeException(nameof(xRatio));
}
if (yRatio <= 0)
{
throw new ArgumentOutOfRangeException(nameof(yRatio));
}
Width = width;
Height = height;
ColorFormat = colorFormat;
XRatio = xRatio;
YRatio = yRatio;
Timing = timing;
switch (ColorFormat)
{
case ColorFormat.P8:
ColorDepth = 8;
break;
case ColorFormat.R5G6B5:
ColorDepth = 16;
break;
case ColorFormat.A8R8G8B8:
ColorDepth = 24;
break;
case ColorFormat.A16B16G16R16F:
ColorDepth = 32;
break;
default:
throw new ArgumentException("Color format is invalid.", nameof(colorFormat));
}
}
/// <summary>
/// Creates an instance of <see cref="CustomResolution" />.
/// </summary>
/// <param name="width">The screen width.</param>
/// <param name="height">The screen height.</param>
/// <param name="colorDepth">The color depth.</param>
/// <param name="timing">The resolution timing.</param>
/// <param name="xRatio">The horizontal scaling ratio.</param>
/// <param name="yRatio">The vertical scaling ratio.</param>
public CustomResolution(
uint width,
uint height,
uint colorDepth,
Timing timing,
float xRatio = 1,
float yRatio = 1)
{
if (xRatio <= 0)
{
throw new ArgumentOutOfRangeException(nameof(xRatio));
}
if (yRatio <= 0)
{
throw new ArgumentOutOfRangeException(nameof(yRatio));
}
if (colorDepth != 0 && colorDepth != 8 && colorDepth != 16 && colorDepth != 24 && colorDepth != 32)
{
throw new ArgumentOutOfRangeException(nameof(colorDepth));
}
Width = width;
Height = height;
ColorDepth = colorDepth;
ColorFormat = ColorFormat.Unknown;
XRatio = xRatio;
YRatio = yRatio;
Timing = timing;
}
internal CustomResolution(CustomDisplay customDisplay)
{
Width = customDisplay.Width;
Height = customDisplay.Height;
ColorDepth = customDisplay.Depth;
ColorFormat = customDisplay.ColorFormat;
Timing = customDisplay.Timing;
XRatio = customDisplay.XRatio;
YRatio = customDisplay.YRatio;
}
/// <summary>
/// Gets the source surface color depth. "0" means all 8/16/32bpp.
/// </summary>
public uint ColorDepth { get; }
/// <summary>
/// Gets the color format (optional)
/// </summary>
public ColorFormat ColorFormat { get; }
/// <summary>
/// Gets the source surface (source mode) height.
/// </summary>
public uint Height { get; }
/// <summary>
/// Gets the timing used to program TMDS/DAC/LVDS/HDMI/TVEncoder, etc.
/// </summary>
public Timing Timing { get; }
/// <summary>
/// Gets the source surface (source mode) width.
/// </summary>
public uint Width { get; }
/// <summary>
/// Gets the horizontal scaling ratio.
/// </summary>
public float XRatio { get; }
/// <summary>
/// Gets the vertical scaling ratio.
/// </summary>
public float YRatio { get; }
/// <inheritdoc />
public bool Equals(CustomResolution other)
{
if (ReferenceEquals(null, other))
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
return Width == other.Width &&
Height == other.Height &&
ColorDepth == other.ColorDepth &&
Timing.Equals(other.Timing) &&
ColorFormat == other.ColorFormat &&
XRatio.Equals(other.XRatio) &&
YRatio.Equals(other.YRatio);
}
/// <summary>
/// Compares two instance of <see cref="CustomResolution" /> for equality.
/// </summary>
/// <param name="left">An first instance of <see cref="CustomResolution" /> to compare.</param>
/// <param name="right">An Second instance of <see cref="CustomResolution" /> to compare.</param>
/// <returns>True if both instances are equal, otherwise false.</returns>
public static bool operator ==(CustomResolution left, CustomResolution right)
{
return Equals(left, right);
}
/// <summary>
/// Compares two instance of <see cref="CustomResolution" /> for inequality.
/// </summary>
/// <param name="left">An first instance of <see cref="CustomResolution" /> to compare.</param>
/// <param name="right">An Second instance of <see cref="CustomResolution" /> to compare.</param>
/// <returns>True if both instances are not equal, otherwise false.</returns>
public static bool operator !=(CustomResolution left, CustomResolution right)
{
return !Equals(left, right);
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj))
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
if (obj.GetType() != GetType())
{
return false;
}
return Equals((CustomResolution) obj);
}
/// <inheritdoc />
public override int GetHashCode()
{
unchecked
{
var hashCode = (int) Width;
hashCode = (hashCode * 397) ^ (int) Height;
hashCode = (hashCode * 397) ^ (int) ColorDepth;
hashCode = (hashCode * 397) ^ Timing.GetHashCode();
hashCode = (hashCode * 397) ^ (int) ColorFormat;
hashCode = (hashCode * 397) ^ XRatio.GetHashCode();
hashCode = (hashCode * 397) ^ YRatio.GetHashCode();
return hashCode;
}
}
internal CustomDisplay AsCustomDisplay(bool hardwareModeSetOnly)
{
return new CustomDisplay(Width, Height, ColorDepth, ColorFormat, XRatio, YRatio, Timing,
hardwareModeSetOnly);
}
}
}

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using System;
using NvAPIWrapper.Native;
using NvAPIWrapper.Native.Display.Structures;
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.Interfaces.Display;
namespace NvAPIWrapper.Display
{
/// <summary>
/// This class contains and provides a way to modify the Digital Vibrance Control information regarding the
/// saturation level of the display or the output
/// </summary>
public class DVCInformation : IDisplayDVCInfo
{
private readonly DisplayHandle _displayHandle = DisplayHandle.DefaultHandle;
private readonly OutputId _outputId = OutputId.Invalid;
private bool? _isLegacy;
/// <summary>
/// Creates a new instance of the class using a DisplayHandle
/// </summary>
/// <param name="displayHandle">The handle of the display.</param>
public DVCInformation(DisplayHandle displayHandle)
{
_displayHandle = displayHandle;
}
/// <summary>
/// Creates a new instance of this class using a OutputId
/// </summary>
/// <param name="outputId">The output identification of a display or an output</param>
public DVCInformation(OutputId outputId)
{
_outputId = outputId;
}
/// <summary>
/// Gets and sets the normalized saturation level in the [-1,1] inclusive range.
/// a -1 value corresponds to the minimum saturation level and maximum under-saturation and the
/// a 1 value corresponds to the maximum saturation level and maximum over-saturation.
/// The value of 0 indicates the default saturation level.
/// </summary>
public double NormalizedLevel
{
get
{
var info = GetInfo();
if (info == null)
{
return double.NaN;
}
var deviance = info.CurrentLevel - info.DefaultLevel;
var range = deviance >= 0
? info.MaximumLevel - info.DefaultLevel
: info.DefaultLevel - info.MinimumLevel;
if (deviance == 0 || range == 0)
{
return 0;
}
return Math.Max(Math.Min((double) deviance / range, 1), -1);
}
set
{
if (double.IsNaN(value) || double.IsInfinity(value))
{
throw new ArgumentOutOfRangeException(nameof(value));
}
var info = GetInfo();
if (info == null)
{
return;
}
var range = value >= 0 ? info.MaximumLevel - info.DefaultLevel : info.DefaultLevel - info.MinimumLevel;
var level = Math.Max(Math.Min((int) (value * range) + info.DefaultLevel, info.MaximumLevel), info.MinimumLevel);
if (level == info.CurrentLevel)
{
return;
}
SetLevel(level);
}
}
/// <summary>
/// Gets and sets the current saturation level
/// </summary>
public int CurrentLevel
{
get => GetInfo()?.CurrentLevel ?? 0;
set
{
var info = GetInfo();
if (info == null)
{
return;
}
value = Math.Max(Math.Min(value, info.MaximumLevel), info.MinimumLevel);
if (info.CurrentLevel == value)
{
return;
}
SetLevel(value);
}
}
/// <inheritdoc />
public int DefaultLevel
{
get => GetInfo()?.DefaultLevel ?? 0;
}
/// <inheritdoc />
public int MaximumLevel
{
get => GetInfo()?.MaximumLevel ?? 0;
}
/// <inheritdoc />
public int MinimumLevel
{
get => GetInfo()?.MinimumLevel ?? 0;
}
/// <inheritdoc />
public override string ToString()
{
return
$"{CurrentLevel:D} @ [{MinimumLevel:D} <= {DefaultLevel:D} <= {MaximumLevel:D}] = {NormalizedLevel:F2}";
}
private IDisplayDVCInfo GetInfo()
{
if (_isLegacy == true)
{
return GetLegacyInfo();
}
if (_isLegacy == false)
{
return GetModernInfo();
}
var info = GetModernInfo() ?? GetLegacyInfo();
if (info == null)
{
// exception occured on both, force a mode
_isLegacy = false;
return GetInfo();
}
return info;
}
private IDisplayDVCInfo GetLegacyInfo()
{
try
{
var info = _outputId == OutputId.Invalid
? DisplayApi.GetDVCInfo(_displayHandle)
: DisplayApi.GetDVCInfo(_outputId);
if (info.MaximumLevel == 0 && info.MinimumLevel == 0 && info.CurrentLevel == 0)
{
return null;
}
if (!_isLegacy.HasValue)
{
_isLegacy = true;
}
return info;
}
catch (Exception)
{
if (_isLegacy == true)
{
throw;
}
// ignore
}
return null;
}
private IDisplayDVCInfo GetModernInfo()
{
try
{
var info = _outputId == OutputId.Invalid
? DisplayApi.GetDVCInfoEx(_displayHandle)
: DisplayApi.GetDVCInfoEx(_outputId);
if (info.MaximumLevel == 0 && info.MinimumLevel == 0 && info.CurrentLevel == 0)
{
return null;
}
if (!_isLegacy.HasValue)
{
_isLegacy = false;
}
return info;
}
catch (Exception)
{
if (_isLegacy == false)
{
throw;
}
// ignore
}
return null;
}
private bool SetLegacyLevel(int level)
{
try
{
if (_outputId == OutputId.Invalid)
{
DisplayApi.SetDVCLevel(_displayHandle, level);
}
else
{
DisplayApi.SetDVCLevel(_outputId, level);
}
if (!_isLegacy.HasValue)
{
_isLegacy = true;
}
return true;
}
catch (Exception)
{
if (_isLegacy == true)
{
throw;
}
// ignore
}
return false;
}
private void SetLevel(int level)
{
if (_isLegacy == true)
{
SetLegacyLevel(level);
}
else if (_isLegacy == false)
{
SetModernLevel(level);
}
else
{
var success = SetModernLevel(level) || SetLegacyLevel(level);
if (!success)
{
// exception occured on both, force a mode
_isLegacy = false;
SetLevel(level);
}
}
}
private bool SetModernLevel(int level)
{
try
{
if (_outputId == OutputId.Invalid)
{
DisplayApi.SetDVCLevelEx(_displayHandle, level);
}
else
{
DisplayApi.SetDVCLevelEx(_outputId, level);
}
if (!_isLegacy.HasValue)
{
_isLegacy = false;
}
return true;
}
catch (Exception)
{
if (_isLegacy == false)
{
throw;
}
// ignore
}
return false;
}
}
}

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using System;
using System.Linq;
using NvAPIWrapper.GPU;
using NvAPIWrapper.Native;
using NvAPIWrapper.Native.Display;
using NvAPIWrapper.Native.Display.Structures;
using NvAPIWrapper.Native.Exceptions;
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.Interfaces.Display;
namespace NvAPIWrapper.Display
{
/// <summary>
/// Represents an attached display
/// </summary>
public class Display : IEquatable<Display>
{
/// <summary>
/// Creates a new Display
/// </summary>
/// <param name="handle">Handle of the display device</param>
public Display(DisplayHandle handle)
{
Handle = handle;
}
/// <summary>
/// Creates a new Display
/// </summary>
/// <param name="displayName">Name of the display device</param>
public Display(string displayName)
{
Handle = DisplayApi.GetAssociatedNvidiaDisplayHandle(displayName);
}
/// <summary>
/// Gets the corresponding Digital Vibrance Control information
/// </summary>
public DVCInformation DigitalVibranceControl
{
get => new DVCInformation(Handle);
}
/// <summary>
/// Gets corresponding DisplayDevice based on display name
/// </summary>
public DisplayDevice DisplayDevice
{
get => new DisplayDevice(Name);
}
/// <summary>
/// Gets display driver build title
/// </summary>
public string DriverBuildTitle
{
get => DisplayApi.GetDisplayDriverBuildTitle(Handle);
}
/// <summary>
/// Gets display handle
/// </summary>
public DisplayHandle Handle { get; }
/// <summary>
/// Gets the display HDMI support information
/// </summary>
public IHDMISupportInfo HDMISupportInfo
{
get
{
var outputId = OutputId.Invalid;
try
{
outputId = DisplayApi.GetAssociatedDisplayOutputId(Handle);
}
catch (NVIDIAApiException)
{
// ignore
}
return DisplayApi.GetHDMISupportInfo(Handle, outputId);
}
}
/// <summary>
/// Gets the corresponding HUE information
/// </summary>
public HUEInformation HUEControl
{
get => new HUEInformation(Handle);
}
/// <summary>
/// Gets the driving logical GPU
/// </summary>
public LogicalGPU LogicalGPU
{
get => new LogicalGPU(GPUApi.GetLogicalGPUFromDisplay(Handle));
}
/// <summary>
/// Gets display name
/// </summary>
public string Name
{
get => DisplayApi.GetAssociatedNvidiaDisplayName(Handle);
}
/// <summary>
/// Gets the connected GPU output
/// </summary>
public GPUOutput Output
{
get => new GPUOutput(DisplayApi.GetAssociatedDisplayOutputId(Handle), PhysicalGPUs.FirstOrDefault());
}
/// <summary>
/// Gets the list of all physical GPUs responsible for this display, with the first GPU returned as the one with the
/// attached active output.
/// </summary>
public PhysicalGPU[] PhysicalGPUs
{
get => GPUApi.GetPhysicalGPUsFromDisplay(Handle).Select(handle => new PhysicalGPU(handle)).ToArray();
}
/// <inheritdoc />
public bool Equals(Display other)
{
if (ReferenceEquals(null, other))
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
return Handle.Equals(other.Handle);
}
/// <summary>
/// This function returns all NVIDIA displays
/// Note: Display handles can get invalidated on a modeset.
/// </summary>
/// <returns>An array of Display objects</returns>
public static Display[] GetDisplays()
{
return DisplayApi.EnumNvidiaDisplayHandle().Select(handle => new Display(handle)).ToArray();
}
/// <summary>
/// Checks for equality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are equal, otherwise false</returns>
public static bool operator ==(Display left, Display right)
{
return right?.Equals(left) ?? ReferenceEquals(left, null);
}
/// <summary>
/// Checks for inequality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are not equal, otherwise false</returns>
public static bool operator !=(Display left, Display right)
{
return !(right == left);
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj))
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
if (obj.GetType() != GetType())
{
return false;
}
return Equals((Display) obj);
}
/// <inheritdoc />
public override int GetHashCode()
{
return Handle.GetHashCode();
}
/// <inheritdoc />
public override string ToString()
{
return Name;
}
/// <summary>
/// Gets all the supported NVIDIA display views (nView and Dualview modes) for this display.
/// </summary>
/// <returns></returns>
public TargetViewMode[] GetSupportedViews()
{
return DisplayApi.GetSupportedViews(Handle);
}
/// <summary>
/// Overrides the refresh rate on this display.
/// The new refresh rate can be applied right away or deferred to be applied with the next OS
/// mode-set.
/// The override is good for only one mode-set (regardless whether it's deferred or immediate).
/// </summary>
/// <param name="refreshRate">The refresh rate to be applied.</param>
/// <param name="isDeferred">
/// A boolean value indicating if the refresh rate override should be deferred to the next OS
/// mode-set.
/// </param>
public void OverrideRefreshRate(float refreshRate, bool isDeferred = false)
{
DisplayApi.SetRefreshRateOverride(Handle, refreshRate, isDeferred);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using NvAPIWrapper.GPU;
using NvAPIWrapper.Native;
using NvAPIWrapper.Native.Display;
using NvAPIWrapper.Native.Display.Structures;
using NvAPIWrapper.Native.Exceptions;
using NvAPIWrapper.Native.General;
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.GPU.Structures;
using NvAPIWrapper.Native.Interfaces.Display;
using NvAPIWrapper.Native.Interfaces.GPU;
namespace NvAPIWrapper.Display
{
/// <summary>
/// Represents an NVIDIA display device
/// </summary>
public class DisplayDevice : IEquatable<DisplayDevice>
{
/// <summary>
/// Creates a new DisplayDevice
/// </summary>
/// <param name="displayId">Display identification of the device</param>
public DisplayDevice(uint displayId)
{
DisplayId = displayId;
var extraInformation = PhysicalGPU.GetDisplayDevices().FirstOrDefault(ids => ids.DisplayId == DisplayId);
if (extraInformation != null)
{
IsAvailable = true;
ScanOutInformation = new ScanOutInformation(this);
ConnectionType = extraInformation.ConnectionType;
IsDynamic = extraInformation.IsDynamic;
IsMultiStreamRootNode = extraInformation.IsMultiStreamRootNode;
IsActive = extraInformation.IsActive;
IsCluster = extraInformation.IsCluster;
IsOSVisible = extraInformation.IsOSVisible;
IsWFD = extraInformation.IsWFD;
IsConnected = extraInformation.IsConnected;
IsPhysicallyConnected = extraInformation.IsPhysicallyConnected;
}
}
/// <summary>
/// Creates a new DisplayDevice
/// </summary>
/// <param name="displayIds">Display identification and attributes of the display device</param>
public DisplayDevice(IDisplayIds displayIds)
{
IsAvailable = true;
DisplayId = displayIds.DisplayId;
ScanOutInformation = new ScanOutInformation(this);
ConnectionType = displayIds.ConnectionType;
IsDynamic = displayIds.IsDynamic;
IsMultiStreamRootNode = displayIds.IsMultiStreamRootNode;
IsActive = displayIds.IsActive;
IsCluster = displayIds.IsCluster;
IsOSVisible = displayIds.IsOSVisible;
IsWFD = displayIds.IsWFD;
IsConnected = displayIds.IsConnected;
IsPhysicallyConnected = displayIds.IsPhysicallyConnected;
}
/// <summary>
/// Creates a new DisplayDevice
/// </summary>
/// <param name="displayName">Display name of the display device</param>
public DisplayDevice(string displayName) : this(DisplayApi.GetDisplayIdByDisplayName(displayName))
{
}
/// <summary>
/// Gets the display device connection type
/// </summary>
public MonitorConnectionType ConnectionType { get; }
/// <summary>
/// Gets the current display color data
/// </summary>
public ColorData CurrentColorData
{
get
{
var instances = new IColorData[]
{
new ColorDataV5(ColorDataCommand.Get),
new ColorDataV4(ColorDataCommand.Get),
new ColorDataV3(ColorDataCommand.Get),
new ColorDataV2(ColorDataCommand.Get),
new ColorDataV1(ColorDataCommand.Get)
};
var instance = DisplayApi.ColorControl(DisplayId, instances);
return new ColorData(instance);
}
}
/// <summary>
/// Gets the current display device timing
/// </summary>
public Timing CurrentTiming
{
get => DisplayApi.GetTiming(DisplayId, new TimingInput(TimingOverride.Current));
}
/// <summary>
/// Gets the default display color data
/// </summary>
public ColorData DefaultColorData
{
get
{
var instances = new IColorData[]
{
new ColorDataV5(ColorDataCommand.GetDefault),
new ColorDataV4(ColorDataCommand.GetDefault),
new ColorDataV3(ColorDataCommand.GetDefault),
new ColorDataV2(ColorDataCommand.GetDefault),
new ColorDataV1(ColorDataCommand.GetDefault)
};
var instance = DisplayApi.ColorControl(DisplayId, instances);
return new ColorData(instance);
}
}
/// <summary>
/// Gets the NVIDIA display identification
/// </summary>
public uint DisplayId { get; }
/// <summary>
/// Gets the monitor Display port capabilities
/// </summary>
public MonitorColorData[] DisplayPortColorCapabilities
{
get
{
if (ConnectionType != MonitorConnectionType.DisplayPort)
{
return null;
}
return DisplayApi.GetMonitorColorCapabilities(DisplayId);
}
}
/// <summary>
/// Gets the display driver EDID specified HDR capabilities
/// </summary>
public HDRCapabilitiesV1 DriverHDRCapabilities
{
get => DisplayApi.GetHDRCapabilities(DisplayId, true);
}
/// <summary>
/// Gets the display currently effective HDR capabilities
/// </summary>
public HDRCapabilitiesV1 EffectiveHDRCapabilities
{
get => DisplayApi.GetHDRCapabilities(DisplayId, false);
}
/// <summary>
/// Gets the HDMI audio info-frame current information
/// </summary>
public InfoFrameAudio? HDMIAudioFrameCurrentInformation
{
get
{
try
{
var infoFrame = new InfoFrameData(InfoFrameCommand.Get, InfoFrameDataType.AudioInformation);
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
return infoFrame.AudioInformation;
}
catch (NVIDIAApiException e)
{
if (e.Status == Status.NotSupported)
{
return null;
}
throw;
}
}
}
/// <summary>
/// Gets the HDMI audio info-frame default information
/// </summary>
public InfoFrameAudio? HDMIAudioFrameDefaultInformation
{
get
{
try
{
var infoFrame = new InfoFrameData(InfoFrameCommand.GetDefault, InfoFrameDataType.AudioInformation);
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
return infoFrame.AudioInformation;
}
catch (NVIDIAApiException e)
{
if (e.Status == Status.NotSupported)
{
return null;
}
throw;
}
}
}
/// <summary>
/// Gets the HDMI audio info-frame override information
/// </summary>
public InfoFrameAudio? HDMIAudioFrameOverrideInformation
{
get
{
try
{
var infoFrame = new InfoFrameData(InfoFrameCommand.GetOverride, InfoFrameDataType.AudioInformation);
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
return infoFrame.AudioInformation;
}
catch (NVIDIAApiException e)
{
if (e.Status == Status.NotSupported)
{
return null;
}
throw;
}
}
}
/// <summary>
/// Gets the HDMI audio info-frame property information
/// </summary>
public InfoFrameProperty? HDMIAudioFramePropertyInformation
{
get
{
try
{
var infoFrame = new InfoFrameData(InfoFrameCommand.GetProperty, InfoFrameDataType.AudioInformation);
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
return infoFrame.PropertyInformation;
}
catch (NVIDIAApiException e)
{
if (e.Status == Status.NotSupported)
{
return null;
}
throw;
}
}
}
/// <summary>
/// Gets the device HDMI support information
/// </summary>
public IHDMISupportInfo HDMISupportInfo
{
get => DisplayApi.GetHDMISupportInfo(DisplayId);
}
/// <summary>
/// Gets the HDMI auxiliary video info-frame current information
/// </summary>
public InfoFrameVideo? HDMIVideoFrameCurrentInformation
{
get
{
try
{
var infoFrame =
new InfoFrameData(InfoFrameCommand.Get, InfoFrameDataType.AuxiliaryVideoInformation);
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
return infoFrame.AuxiliaryVideoInformation;
}
catch (NVIDIAApiException e)
{
if (e.Status == Status.NotSupported)
{
return null;
}
throw;
}
}
}
/// <summary>
/// Gets the HDMI auxiliary video info-frame default information
/// </summary>
public InfoFrameVideo? HDMIVideoFrameDefaultInformation
{
get
{
try
{
var infoFrame = new InfoFrameData(InfoFrameCommand.GetDefault,
InfoFrameDataType.AuxiliaryVideoInformation);
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
return infoFrame.AuxiliaryVideoInformation;
}
catch (NVIDIAApiException e)
{
if (e.Status == Status.NotSupported)
{
return null;
}
throw;
}
}
}
/// <summary>
/// Gets the HDMI auxiliary video info-frame override information
/// </summary>
public InfoFrameVideo? HDMIVideoFrameOverrideInformation
{
get
{
try
{
var infoFrame = new InfoFrameData(InfoFrameCommand.GetOverride,
InfoFrameDataType.AuxiliaryVideoInformation);
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
return infoFrame.AuxiliaryVideoInformation;
}
catch (NVIDIAApiException e)
{
if (e.Status == Status.NotSupported)
{
return null;
}
throw;
}
}
}
/// <summary>
/// Gets the HDMI auxiliary video info-frame property information
/// </summary>
public InfoFrameProperty? HDMIVideoFramePropertyInformation
{
get
{
try
{
var infoFrame = new InfoFrameData(InfoFrameCommand.GetProperty,
InfoFrameDataType.AuxiliaryVideoInformation);
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
return infoFrame.PropertyInformation;
}
catch (NVIDIAApiException e)
{
if (e.Status == Status.NotSupported)
{
return null;
}
throw;
}
}
}
/// <summary>
/// Gets the HDR color data, or null if the HDR is disabled or unavailable
/// </summary>
public HDRColorData HDRColorData
{
get
{
try
{
var instances = new IHDRColorData[]
{
new HDRColorDataV2(ColorDataHDRCommand.Get),
new HDRColorDataV1(ColorDataHDRCommand.Get)
};
var instance = DisplayApi.HDRColorControl(DisplayId, instances);
if (instance.HDRMode == ColorDataHDRMode.Off)
{
return null;
}
return new HDRColorData(instance);
}
catch (NVIDIAApiException e)
{
if (e.Status == Status.NotSupported)
{
return null;
}
throw;
}
}
}
/// <summary>
/// Indicates if the display is being actively driven
/// </summary>
public bool IsActive { get; }
/// <summary>
/// Indicates if the display device is currently available
/// </summary>
public bool IsAvailable { get; }
/// <summary>
/// Indicates if the display is the representative display
/// </summary>
public bool IsCluster { get; }
/// <summary>
/// Indicates if the display is connected
/// </summary>
public bool IsConnected { get; }
/// <summary>
/// Indicates if the display is part of MST topology and it's a dynamic
/// </summary>
public bool IsDynamic { get; }
/// <summary>
/// Indicates if the display identification belongs to a multi stream enabled connector (root node). Note that when
/// multi stream is enabled and a single multi stream capable monitor is connected to it, the monitor will share the
/// display id with the RootNode.
/// When there is more than one monitor connected in a multi stream topology, then the root node will have a separate
/// displayId.
/// </summary>
public bool IsMultiStreamRootNode { get; }
/// <summary>
/// Indicates if the display is reported to the OS
/// </summary>
public bool IsOSVisible { get; }
/// <summary>
/// Indicates if the display is a physically connected display; Valid only when IsConnected is true
/// </summary>
public bool IsPhysicallyConnected { get; }
/// <summary>
/// Indicates if the display is wireless
/// </summary>
public bool IsWFD { get; }
/// <summary>
/// Gets the connected GPU output
/// </summary>
public GPUOutput Output
{
get
{
PhysicalGPUHandle handle;
var outputId = GPUApi.GetGPUAndOutputIdFromDisplayId(DisplayId, out handle);
return new GPUOutput(outputId, new PhysicalGPU(handle));
}
}
/// <summary>
/// Gets the connected physical GPU
/// </summary>
public PhysicalGPU PhysicalGPU
{
get
{
try
{
var gpuHandle = GPUApi.GetPhysicalGPUFromDisplayId(DisplayId);
return new PhysicalGPU(gpuHandle);
}
catch
{
// ignored
}
return Output.PhysicalGPU;
}
}
/// <summary>
/// Gets information regarding the scan-out settings of this display device
/// </summary>
public ScanOutInformation ScanOutInformation { get; }
/// <summary>
/// Gets monitor capabilities from the Video Capability Data Block if available, otherwise null
/// </summary>
public MonitorVCDBCapabilities? VCDBMonitorCapabilities
{
get => DisplayApi.GetMonitorCapabilities(DisplayId, MonitorCapabilitiesType.VCDB)?.VCDBCapabilities;
}
/// <summary>
/// Gets monitor capabilities from the Vendor Specific Data Block if available, otherwise null
/// </summary>
public MonitorVSDBCapabilities? VSDBMonitorCapabilities
{
get => DisplayApi.GetMonitorCapabilities(DisplayId, MonitorCapabilitiesType.VSDB)?.VSDBCapabilities;
}
/// <inheritdoc />
public bool Equals(DisplayDevice other)
{
if (ReferenceEquals(null, other))
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
return DisplayId == other.DisplayId;
}
/// <summary>
/// Deletes a custom resolution.
/// </summary>
/// <param name="customResolution">The custom resolution to delete.</param>
/// <param name="displayIds">A list of display ids to remove the custom resolution from.</param>
public static void DeleteCustomResolution(CustomResolution customResolution, uint[] displayIds)
{
var customDisplay = customResolution.AsCustomDisplay(false);
DisplayApi.DeleteCustomDisplay(displayIds, customDisplay);
}
/// <summary>
/// Returns an instance of <see cref="DisplayDevice" /> representing the primary GDI display device.
/// </summary>
/// <returns>An instance of <see cref="DisplayDevice" />.</returns>
public static DisplayDevice GetGDIPrimaryDisplayDevice()
{
var displayId = DisplayApi.GetGDIPrimaryDisplayId();
if (displayId == 0)
{
return null;
}
return new DisplayDevice(displayId);
}
/// <summary>
/// Checks for equality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are equal, otherwise false</returns>
public static bool operator ==(DisplayDevice left, DisplayDevice right)
{
return right?.Equals(left) ?? ReferenceEquals(left, null);
}
/// <summary>
/// Checks for inequality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are not equal, otherwise false</returns>
public static bool operator !=(DisplayDevice left, DisplayDevice right)
{
return !(right == left);
}
/// <summary>
/// Reverts the custom resolution currently on trial.
/// </summary>
/// <param name="displayIds">A list of display ids to revert the custom resolution from.</param>
public static void RevertCustomResolution(uint[] displayIds)
{
DisplayApi.RevertCustomDisplayTrial(displayIds);
}
/// <summary>
/// Saves the custom resolution currently on trial.
/// </summary>
/// <param name="displayIds">A list of display ids to save the custom resolution for.</param>
/// <param name="isThisOutputIdOnly">
/// If set, the saved custom display will only be applied on the monitor with the same
/// outputId.
/// </param>
/// <param name="isThisMonitorOnly">
/// If set, the saved custom display will only be applied on the monitor with the same EDID
/// ID or the same TV connector in case of analog TV.
/// </param>
public static void SaveCustomResolution(uint[] displayIds, bool isThisOutputIdOnly, bool isThisMonitorOnly)
{
DisplayApi.SaveCustomDisplay(displayIds, isThisOutputIdOnly, isThisMonitorOnly);
}
/// <summary>
/// Applies a custom resolution into trial
/// </summary>
/// <param name="customResolution">The custom resolution to apply.</param>
/// <param name="displayIds">A list of display ids to apply the custom resolution on.</param>
/// <param name="hardwareModeSetOnly">
/// A boolean value indicating that a hardware mode-set without OS update should be
/// performed.
/// </param>
public static void TrialCustomResolution(
CustomResolution customResolution,
uint[] displayIds,
bool hardwareModeSetOnly = true)
{
var customDisplay = customResolution.AsCustomDisplay(hardwareModeSetOnly);
DisplayApi.TryCustomDisplay(displayIds.ToDictionary(u => u, u => customDisplay));
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj))
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
if (obj.GetType() != GetType())
{
return false;
}
return Equals((DisplayDevice) obj);
}
/// <inheritdoc />
public override int GetHashCode()
{
return (int) DisplayId;
}
/// <inheritdoc />
public override string ToString()
{
return $"Display #{DisplayId}";
}
/// <summary>
/// Calculates a valid timing based on the argument passed
/// </summary>
/// <param name="width">The preferred width.</param>
/// <param name="height">The preferred height.</param>
/// <param name="refreshRate">The preferred refresh rate.</param>
/// <param name="isInterlaced">The boolean value indicating if the preferred resolution is an interlaced resolution.</param>
/// <returns>Returns a valid instance of <see cref="Timing" />.</returns>
public Timing CalculateTiming(uint width, uint height, float refreshRate, bool isInterlaced)
{
return DisplayApi.GetTiming(
DisplayId,
new TimingInput(width, height, refreshRate, TimingOverride.Auto, isInterlaced)
);
}
/// <summary>
/// Deletes a custom resolution.
/// </summary>
/// <param name="customResolution">The custom resolution to delete.</param>
public void DeleteCustomResolution(CustomResolution customResolution)
{
DeleteCustomResolution(customResolution, new[] {DisplayId});
}
/// <summary>
/// Retrieves the list of custom resolutions saved for this display device
/// </summary>
/// <returns>A list of <see cref="CustomResolution" /> instances.</returns>
public IEnumerable<CustomResolution> GetCustomResolutions()
{
return DisplayApi.EnumCustomDisplays(DisplayId).Select(custom => new CustomResolution(custom));
}
/// <summary>
/// Checks if a color data is supported on this display
/// </summary>
/// <param name="colorData">The color data to be checked.</param>
/// <returns>true if the color data passed is supported; otherwise false</returns>
public bool IsColorDataSupported(ColorData colorData)
{
var instances = new IColorData[]
{
colorData.AsColorDataV5(ColorDataCommand.IsSupportedColor),
colorData.AsColorDataV4(ColorDataCommand.IsSupportedColor),
colorData.AsColorDataV3(ColorDataCommand.IsSupportedColor),
colorData.AsColorDataV2(ColorDataCommand.IsSupportedColor),
colorData.AsColorDataV1(ColorDataCommand.IsSupportedColor)
};
try
{
DisplayApi.ColorControl(DisplayId, instances);
return true;
}
catch (NVIDIAApiException e)
{
if (e.Status == Status.NotSupported)
{
return false;
}
throw;
}
}
/// <summary>
/// Resets the HDMI audio info-frame information to default
/// </summary>
public void ResetHDMIAudioFrameInformation()
{
var infoFrame = new InfoFrameData(
InfoFrameCommand.Reset,
InfoFrameDataType.AudioInformation
);
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
}
/// <summary>
/// Resets the HDMI auxiliary video info-frame information to default
/// </summary>
public void ResetHDMIVideoFrameInformation()
{
var infoFrame = new InfoFrameData(
InfoFrameCommand.Reset,
InfoFrameDataType.AuxiliaryVideoInformation
);
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
}
/// <summary>
/// Reverts the custom resolution currently on trial.
/// </summary>
public void RevertCustomResolution()
{
RevertCustomResolution(new[] {DisplayId});
}
/// <summary>
/// Saves the custom resolution currently on trial.
/// </summary>
/// <param name="isThisOutputIdOnly">
/// If set, the saved custom display will only be applied on the monitor with the same
/// outputId.
/// </param>
/// <param name="isThisMonitorOnly">
/// If set, the saved custom display will only be applied on the monitor with the same EDID
/// ID or the same TV connector in case of analog TV.
/// </param>
public void SaveCustomResolution(bool isThisOutputIdOnly = true, bool isThisMonitorOnly = true)
{
SaveCustomResolution(new[] {DisplayId}, isThisOutputIdOnly, isThisMonitorOnly);
}
/// <summary>
/// Changes the display current color data configuration
/// </summary>
/// <param name="colorData">The color data to be set.</param>
public void SetColorData(ColorData colorData)
{
var instances = new IColorData[]
{
colorData.AsColorDataV5(ColorDataCommand.Set),
colorData.AsColorDataV4(ColorDataCommand.Set),
colorData.AsColorDataV3(ColorDataCommand.Set),
colorData.AsColorDataV2(ColorDataCommand.Set),
colorData.AsColorDataV1(ColorDataCommand.Set)
};
DisplayApi.ColorControl(DisplayId, instances);
}
/// <summary>
/// Sets the HDMI video info-frame current or override information
/// </summary>
/// <param name="audio">The new information.</param>
/// <param name="isOverride">A boolean value indicating if the changes should persist mode-set and OS restart.</param>
public void SetHDMIAudioFrameInformation(InfoFrameAudio audio, bool isOverride = false)
{
var infoFrame = new InfoFrameData(
isOverride ? InfoFrameCommand.SetOverride : InfoFrameCommand.Set,
audio
);
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
}
/// <summary>
/// Sets the HDMI audio info-frame property information
/// </summary>
/// <param name="property">The new property information.</param>
public void SetHDMIAudioFramePropertyInformation(InfoFrameProperty property)
{
var infoFrame = new InfoFrameData(
InfoFrameCommand.SetProperty,
InfoFrameDataType.AudioInformation,
property
);
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
}
/// <summary>
/// Sets the HDMI auxiliary video info-frame current or override information
/// </summary>
/// <param name="video">The new information.</param>
/// <param name="isOverride">A boolean value indicating if the changes should persist mode-set and OS restart.</param>
public void SetHDMIVideoFrameInformation(InfoFrameVideo video, bool isOverride = false)
{
var infoFrame = new InfoFrameData(
isOverride ? InfoFrameCommand.SetOverride : InfoFrameCommand.Set,
video
);
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
}
/// <summary>
/// Sets the HDMI auxiliary video info-frame property information
/// </summary>
/// <param name="property">The new property information.</param>
public void SetHDMIVideoFramePropertyInformation(InfoFrameProperty property)
{
var infoFrame = new InfoFrameData(
InfoFrameCommand.SetProperty,
InfoFrameDataType.AuxiliaryVideoInformation,
property
);
DisplayApi.InfoFrameControl(DisplayId, ref infoFrame);
}
/// <summary>
/// Changes the display HDR color data configuration
/// </summary>
/// <param name="colorData">The color data to be set.</param>
public void SetHDRColorData(HDRColorData colorData)
{
var instances = new IHDRColorData[]
{
colorData.AsHDRColorDataV2(ColorDataHDRCommand.Set),
colorData.AsHDRColorDataV1(ColorDataHDRCommand.Set)
};
DisplayApi.HDRColorControl(DisplayId, instances);
}
/// <summary>
/// Applies a custom resolution into trial.
/// </summary>
/// <param name="customResolution">The custom resolution to apply.</param>
/// <param name="hardwareModeSetOnly">
/// A boolean value indicating that a hardware mode-set without OS update should be
/// performed.
/// </param>
public void TrialCustomResolution(CustomResolution customResolution, bool hardwareModeSetOnly = true)
{
TrialCustomResolution(customResolution, new[] {DisplayId}, hardwareModeSetOnly);
}
}
}

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using System;
using System.Linq;
namespace NvAPIWrapper.Display
{
/// <summary>
/// Represents a texture of float values
/// </summary>
public class FloatTexture : IEquatable<FloatTexture>
{
/// <summary>
/// Underlying float array containing the values of all channels in all pixels
/// </summary>
protected readonly float[] UnderlyingArray;
/// <summary>
/// Creates a new instance of <see cref="FloatTexture" />.
/// </summary>
/// <param name="width">The texture width.</param>
/// <param name="height">The texture height.</param>
/// <param name="channels">The number of texture channels.</param>
public FloatTexture(int width, int height, int channels) : this(width, height, channels, null)
{
}
/// <summary>
/// Creates a new instance of <see cref="FloatTexture" />.
/// </summary>
/// <param name="width">The texture width.</param>
/// <param name="height">The texture height.</param>
/// <param name="channels">The number of texture channels.</param>
/// <param name="array">The underlying array containing all float values.</param>
// ReSharper disable once TooManyDependencies
protected FloatTexture(int width, int height, int channels, float[] array)
{
Width = width;
Height = height;
Channels = channels;
UnderlyingArray = array ?? new float[width * height * channels];
}
/// <summary>
/// Gets the number of texture channels
/// </summary>
public int Channels { get; }
/// <summary>
/// Gets the texture height in pixel
/// </summary>
public int Height { get; }
/// <summary>
/// Gets the texture width in pixels
/// </summary>
public int Width { get; }
/// <inheritdoc />
public bool Equals(FloatTexture other)
{
if (other == null)
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
if (other.UnderlyingArray.Length != UnderlyingArray.Length)
{
return false;
}
if (other.Width != Width || other.Height != Height || other.Channels != Channels)
{
return false;
}
return !UnderlyingArray.Where((t, i) => Math.Abs(other.UnderlyingArray[i] - t) > 0.0001).Any();
}
/// <summary>
/// Returns a new instance of FloatTexture from the passed array of float values.
/// </summary>
/// <param name="width">The texture width.</param>
/// <param name="height">The texture height.</param>
/// <param name="channels">The texture channels.</param>
/// <param name="floats">The array of float values.</param>
/// <returns>A new instance of <see cref="FloatTexture" />.</returns>
// ReSharper disable once TooManyArguments
public static FloatTexture FromFloatArray(int width, int height, int channels, float[] floats)
{
if (floats.Length != width * height * channels)
{
throw new ArgumentOutOfRangeException(nameof(floats));
}
return new FloatTexture(width, height, channels, floats.ToArray());
}
/// <summary>
/// Compares two instance of <see cref="FloatTexture" /> for equality.
/// </summary>
/// <param name="left">The first instance.</param>
/// <param name="right">The second instance.</param>
/// <returns><see langword="true" /> if both instances are equal, otherwise <see langword="false" /></returns>
public static bool operator ==(FloatTexture left, FloatTexture right)
{
return Equals(left, right) || left?.Equals(right) == true;
}
/// <summary>
/// Compares two instance of <see cref="FloatTexture" /> for in-equality.
/// </summary>
/// <param name="left">The first instance.</param>
/// <param name="right">The second instance.</param>
/// <returns><see langword="true" /> if both instances are not equal, otherwise <see langword="false" /></returns>
public static bool operator !=(FloatTexture left, FloatTexture right)
{
return !(left == right);
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (obj == null)
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
return Equals(obj as FloatTexture);
}
/// <inheritdoc />
public override int GetHashCode()
{
return UnderlyingArray.GetHashCode();
}
/// <summary>
/// Gets the values of each channel at a specific location
/// </summary>
/// <param name="x">The horizontal location.</param>
/// <param name="y">The vertical location.</param>
/// <returns>An array of float values each representing a channel value.</returns>
public float[] GetValues(int x, int y)
{
return UnderlyingArray.Skip(y * Width + x).Take(Channels).ToArray();
}
/// <summary>
/// Sets the value of each channel at a specific location
/// </summary>
/// <param name="x">The horizontal location.</param>
/// <param name="y">The vertical location.</param>
/// <param name="floats">An array of float values each representing a channel value.</param>
public void SetValues(int x, int y, params float[] floats)
{
var index = y * Width + x;
for (var i = 0; i < Math.Min(Channels, floats.Length); i++)
{
UnderlyingArray[index + i] = floats[i];
}
}
/// <summary>
/// Returns this instance of <see cref="FloatTexture" /> as an array of float values.
/// </summary>
/// <returns>An array of float values representing this instance of <see cref="FloatTexture" />.</returns>
public float[] ToFloatArray()
{
// Returns a copy of the underlying array
return UnderlyingArray.ToArray();
}
}
}

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using System;
using NvAPIWrapper.Native.Display;
using NvAPIWrapper.Native.Display.Structures;
using NvAPIWrapper.Native.Interfaces.Display;
namespace NvAPIWrapper.Display
{
/// <inheritdoc cref="IHDRColorData" />
public class HDRColorData : IHDRColorData, IEquatable<HDRColorData>
{
/// <summary>
/// Creates an instance of <see cref="HDRColorData" />.
/// </summary>
/// <param name="hdrMode">The hdr mode.</param>
/// <param name="masteringDisplayData">The display color space configurations.</param>
/// <param name="colorFormat">The color data color format.</param>
/// <param name="dynamicRange">The color data dynamic range.</param>
/// <param name="colorDepth">The color data color depth.</param>
public HDRColorData(
ColorDataHDRMode hdrMode,
MasteringDisplayColorData masteringDisplayData,
ColorDataFormat? colorFormat = null,
ColorDataDynamicRange? dynamicRange = null,
ColorDataDepth? colorDepth = null
)
{
HDRMode = hdrMode;
MasteringDisplayData = masteringDisplayData;
ColorFormat = colorFormat;
DynamicRange = dynamicRange;
ColorDepth = colorDepth;
}
internal HDRColorData(IHDRColorData colorData)
{
HDRMode = colorData.HDRMode;
MasteringDisplayData = colorData.MasteringDisplayData;
ColorDepth = colorData.ColorDepth;
ColorFormat = colorData.ColorFormat;
DynamicRange = colorData.DynamicRange;
}
/// <inheritdoc />
public bool Equals(HDRColorData other)
{
if (ReferenceEquals(null, other))
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
return ColorDepth == other.ColorDepth &&
ColorFormat == other.ColorFormat &&
DynamicRange == other.DynamicRange &&
HDRMode == other.HDRMode &&
MasteringDisplayData.Equals(other.MasteringDisplayData);
}
/// <inheritdoc />
public ColorDataDepth? ColorDepth { get; }
/// <inheritdoc />
public ColorDataFormat? ColorFormat { get; }
/// <inheritdoc />
public ColorDataDynamicRange? DynamicRange { get; }
/// <inheritdoc />
public ColorDataHDRMode HDRMode { get; }
/// <inheritdoc />
public MasteringDisplayColorData MasteringDisplayData { get; }
/// <summary>
/// Compares two instances of <see cref="HDRColorData" /> for equality.
/// </summary>
/// <param name="left">The first instance.</param>
/// <param name="right">The second instance.</param>
/// <returns>true if two instances are equal; otherwise false.</returns>
public static bool operator ==(HDRColorData left, HDRColorData right)
{
return left?.Equals(right) == true;
}
/// <summary>
/// Compares two instances of <see cref="HDRColorData" /> for inequality.
/// </summary>
/// <param name="left">The first instance.</param>
/// <param name="right">The second instance.</param>
/// <returns>true if two instances are not equal; otherwise false.</returns>
public static bool operator !=(HDRColorData left, HDRColorData right)
{
return !(left == right);
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj))
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
if (obj.GetType() != GetType())
{
return false;
}
return Equals((HDRColorData) obj);
}
/// <inheritdoc />
public override int GetHashCode()
{
unchecked
{
var hashCode = ColorDepth.GetHashCode();
hashCode = (hashCode * 397) ^ ColorFormat.GetHashCode();
hashCode = (hashCode * 397) ^ DynamicRange.GetHashCode();
hashCode = (hashCode * 397) ^ (int) HDRMode;
hashCode = (hashCode * 397) ^ MasteringDisplayData.GetHashCode();
return hashCode;
}
}
internal HDRColorDataV1 AsHDRColorDataV1(ColorDataHDRCommand command)
{
return new HDRColorDataV1(
command,
HDRMode,
MasteringDisplayData
);
}
internal HDRColorDataV2 AsHDRColorDataV2(ColorDataHDRCommand command)
{
return new HDRColorDataV2(
command,
HDRMode,
MasteringDisplayData,
ColorFormat ?? ColorDataFormat.Auto,
DynamicRange ?? ColorDataDynamicRange.Auto,
ColorDepth ?? ColorDataDepth.Default
);
}
}
}

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using NvAPIWrapper.Native;
using NvAPIWrapper.Native.Display.Structures;
using NvAPIWrapper.Native.GPU;
namespace NvAPIWrapper.Display
{
/// <summary>
/// This class contains and provides a way to modify the HUE angle
/// </summary>
public class HUEInformation
{
private readonly DisplayHandle _displayHandle = DisplayHandle.DefaultHandle;
private readonly OutputId _outputId = OutputId.Invalid;
/// <summary>
/// Creates a new instance of the class using a DisplayHandle
/// </summary>
/// <param name="displayHandle">The handle of the display.</param>
public HUEInformation(DisplayHandle displayHandle)
{
_displayHandle = displayHandle;
}
/// <summary>
/// Creates a new instance of this class using a OutputId
/// </summary>
/// <param name="outputId">The output identification of a display or an output</param>
public HUEInformation(OutputId outputId)
{
_outputId = outputId;
}
/// <summary>
/// Gets or sets the current HUE offset angle [0-359]
/// </summary>
public int CurrentAngle
{
get
{
PrivateDisplayHUEInfo? hueInfo = null;
if (_displayHandle != DisplayHandle.DefaultHandle)
{
hueInfo = DisplayApi.GetHUEInfo(_displayHandle);
}
else if (_outputId != OutputId.Invalid)
{
hueInfo = DisplayApi.GetHUEInfo(_outputId);
}
return hueInfo?.CurrentAngle ?? 0;
}
set
{
value %= 360;
if (_displayHandle != DisplayHandle.DefaultHandle)
{
DisplayApi.SetHUEAngle(_displayHandle, value);
}
else if (_outputId != OutputId.Invalid)
{
DisplayApi.SetHUEAngle(_outputId, value);
}
}
}
/// <summary>
/// Gets the default HUE offset angle [0-359]
/// </summary>
public int DefaultAngle
{
get
{
PrivateDisplayHUEInfo? hueInfo = null;
if (_displayHandle != DisplayHandle.DefaultHandle)
{
hueInfo = DisplayApi.GetHUEInfo(_displayHandle);
}
else if (_outputId != OutputId.Invalid)
{
hueInfo = DisplayApi.GetHUEInfo(_outputId);
}
return hueInfo?.DefaultAngle ?? 0;
}
}
/// <inheritdoc />
public override string ToString()
{
return $"{CurrentAngle:D}º [{DefaultAngle:D}º]";
}
}
}

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using System;
using System.Linq;
namespace NvAPIWrapper.Display
{
/// <summary>
/// Represents a texture of intensity values
/// </summary>
public class IntensityTexture : FloatTexture
{
/// <summary>
/// Creates a new instance of <see cref="IntensityTexture" />.
/// </summary>
/// <param name="width">The texture width.</param>
/// <param name="height">The texture height.</param>
public IntensityTexture(int width, int height) : base(width, height, 3)
{
}
private IntensityTexture(int width, int height, float[] floats) : base(width, height, 3, floats)
{
}
/// <summary>
/// Returns a new instance of FloatTexture from the passed array of float values.
/// </summary>
/// <param name="width">The texture width.</param>
/// <param name="height">The texture height.</param>
/// <param name="floats">The array of float values.</param>
/// <returns>A new instance of <see cref="FloatTexture" />.</returns>
// ReSharper disable once TooManyArguments
public static IntensityTexture FromFloatArray(int width, int height, float[] floats)
{
if (floats.Length != width * height * 3)
{
throw new ArgumentOutOfRangeException(nameof(floats));
}
return new IntensityTexture(width, height, floats.ToArray());
}
/// <summary>
/// Gets the value of intensity pixel at a specific location.
/// </summary>
/// <param name="x">The horizontal location.</param>
/// <param name="y">The vertical location.</param>
/// <returns>An instance of <see cref="IntensityTexturePixel" />.</returns>
public IntensityTexturePixel GetPixel(int x, int y)
{
return IntensityTexturePixel.FromFloatArray(UnderlyingArray, y * Width + x);
}
/// <summary>
/// Sets the value of intensity pixel at a specific location
/// </summary>
/// <param name="x">The horizontal location.</param>
/// <param name="y">The vertical location.</param>
/// <param name="pixel">An instance of <see cref="IntensityTexturePixel" />.</param>
public void SetPixel(int x, int y, IntensityTexturePixel pixel)
{
var index = y * Width + x;
var floats = pixel.ToFloatArray();
for (var i = 0; i < Math.Min(Channels, floats.Length); i++)
{
UnderlyingArray[index + i] = floats[i];
}
}
}
}

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using System;
namespace NvAPIWrapper.Display
{
/// <summary>
/// Represents a RGB intensity texture pixel
/// </summary>
public class IntensityTexturePixel : IEquatable<IntensityTexturePixel>
{
/// <summary>
/// Creates a new instance of <see cref="IntensityTexturePixel" />.
/// </summary>
/// <param name="redIntensity">The intensity of the red light (0-1)</param>
/// <param name="greenIntensity">The intensity of the green light (0-1)</param>
/// <param name="blueIntensity">The intensity of the blue light (0-1)</param>
public IntensityTexturePixel(float redIntensity, float greenIntensity, float blueIntensity)
{
RedIntensity = Math.Max(Math.Min(redIntensity, 1), 0);
GreenIntensity = Math.Max(Math.Min(greenIntensity, 1), 0);
BlueIntensity = Math.Max(Math.Min(blueIntensity, 1), 0);
}
/// <summary>
/// Gets the intensity of the blue light (0-1)
/// </summary>
public float BlueIntensity { get; }
/// <summary>
/// Gets the intensity of the green light (0-1)
/// </summary>
public float GreenIntensity { get; }
/// <summary>
/// Gets the intensity of the red light (0-1)
/// </summary>
public float RedIntensity { get; }
/// <inheritdoc />
public bool Equals(IntensityTexturePixel other)
{
if (other == null)
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
return Math.Abs(RedIntensity - other.RedIntensity) < 0.0001 &&
Math.Abs(GreenIntensity - other.GreenIntensity) < 0.0001 &&
Math.Abs(BlueIntensity - other.BlueIntensity) < 0.0001;
}
/// <summary>
/// Compares two instance of <see cref="IntensityTexturePixel" /> for equality.
/// </summary>
/// <param name="left">The first instance.</param>
/// <param name="right">The second instance.</param>
/// <returns><see langword="true" /> if both instances are equal, otherwise <see langword="false" /></returns>
public static bool operator ==(IntensityTexturePixel left, IntensityTexturePixel right)
{
return Equals(left, right) || left?.Equals(right) == true;
}
/// <summary>
/// Compares two instance of <see cref="IntensityTexturePixel" /> for in-equality.
/// </summary>
/// <param name="left">The first instance.</param>
/// <param name="right">The second instance.</param>
/// <returns><see langword="true" /> if both instances are not equal, otherwise <see langword="false" /></returns>
public static bool operator !=(IntensityTexturePixel left, IntensityTexturePixel right)
{
return !(left == right);
}
internal static IntensityTexturePixel FromFloatArray(float[] floats, int index)
{
return new IntensityTexturePixel(floats[index], floats[index + 1], floats[index + 2]);
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (obj == null)
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
return Equals(obj as IntensityTexturePixel);
}
/// <inheritdoc />
public override int GetHashCode()
{
unchecked
{
var hashCode = RedIntensity.GetHashCode();
hashCode = (hashCode * 397) ^ GreenIntensity.GetHashCode();
hashCode = (hashCode * 397) ^ BlueIntensity.GetHashCode();
return hashCode;
}
}
internal float[] ToFloatArray()
{
return new[] {RedIntensity, GreenIntensity, BlueIntensity};
}
}
}

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using System;
using System.Linq;
using NvAPIWrapper.Native;
using NvAPIWrapper.Native.Display;
using NvAPIWrapper.Native.Display.Structures;
using NvAPIWrapper.Native.Exceptions;
using NvAPIWrapper.Native.General;
using NvAPIWrapper.Native.Helpers;
using NvAPIWrapper.Native.Interfaces.Display;
namespace NvAPIWrapper.Display
{
/// <summary>
/// Represents a configuration path
/// </summary>
public class PathInfo : IEquatable<PathInfo>
{
/// <summary>
/// Creates a new PathInfo
/// </summary>
/// <param name="resolution">Display resolution</param>
/// <param name="colorFormat">Display color format</param>
/// <param name="targetInfos">Target configuration informations</param>
public PathInfo(Resolution resolution, ColorFormat colorFormat, PathTargetInfo[] targetInfos)
{
Resolution = resolution;
ColorFormat = colorFormat;
TargetsInfo = targetInfos;
}
/// <summary>
/// Creates a new PathInfo
/// </summary>
/// <param name="info">IPathInfo implamented object</param>
public PathInfo(IPathInfo info)
{
SourceId = info.SourceId;
Resolution = info.SourceModeInfo.Resolution;
ColorFormat = info.SourceModeInfo.ColorFormat;
Position = info.SourceModeInfo.Position;
SpanningOrientation = info.SourceModeInfo.SpanningOrientation;
IsGDIPrimary = info.SourceModeInfo.IsGDIPrimary;
IsSLIFocus = info.SourceModeInfo.IsSLIFocus;
TargetsInfo =
info.TargetsInfo.Select(targetInfo => new PathTargetInfo(targetInfo)).ToArray();
if (info is PathInfoV2)
{
OSAdapterLUID = ((PathInfoV2) info).OSAdapterLUID;
}
}
/// <summary>
/// Gets or sets the display color format
/// </summary>
public ColorFormat ColorFormat { get; set; }
/// <summary>
/// Gets or sets a boolean value indicating if the this is the primary GDI display
/// </summary>
public bool IsGDIPrimary { get; set; }
/// <summary>
/// Gets or sets a boolean value indicating if the this is the SLI focus display
/// </summary>
public bool IsSLIFocus { get; set; }
/// <summary>
/// Gets OS Adapter of LUID for Non-NVIDIA adapters
/// </summary>
public LUID? OSAdapterLUID { get; }
/// <summary>
/// Gets or sets the display position
/// </summary>
public Position Position { get; set; }
/// <summary>
/// Gets or sets the display resolution
/// </summary>
public Resolution Resolution { get; set; }
/// <summary>
/// Gets or sets the Windows CCD display source identification. This can be optionally set.
/// </summary>
public uint SourceId { get; set; }
/// <summary>
/// Gets or sets the display spanning orientation, valid for XP only
/// </summary>
public SpanningOrientation SpanningOrientation { get; set; }
/// <summary>
/// Gets information about path targets
/// </summary>
public PathTargetInfo[] TargetsInfo { get; }
/// <summary>
/// Checks for equality with a PathInfo instance
/// </summary>
/// <param name="other">The PathInfo object to check with</param>
/// <returns>true if both objects are equal, otherwise false</returns>
public bool Equals(PathInfo other)
{
if (ReferenceEquals(null, other))
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
return Resolution.Equals(other.Resolution) &&
ColorFormat == other.ColorFormat &&
Position.Equals(other.Position) &&
SpanningOrientation == other.SpanningOrientation &&
IsGDIPrimary == other.IsGDIPrimary &&
IsSLIFocus == other.IsSLIFocus &&
TargetsInfo.SequenceEqual(other.TargetsInfo);
}
/// <summary>
/// Creates and fills a PathInfo object
/// </summary>
/// <returns>The newly created PathInfo object</returns>
public static PathInfo[] GetDisplaysConfig()
{
var configs = DisplayApi.GetDisplayConfig();
var logicalDisplays = configs.Select(info => new PathInfo(info)).ToArray();
configs.DisposeAll();
return logicalDisplays;
}
/// <summary>
/// Checks for equality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are equal, otherwise false</returns>
public static bool operator ==(PathInfo left, PathInfo right)
{
return right?.Equals(left) ?? ReferenceEquals(left, null);
}
/// <summary>
/// Checks for inequality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are not equal, otherwise false</returns>
public static bool operator !=(PathInfo left, PathInfo right)
{
return !(left == right);
}
/// <summary>
/// Applies one or more path information configurations
/// </summary>
/// <param name="pathInfos">An array of path information configuration</param>
/// <param name="flags">DisplayConfigFlags flags</param>
public static void SetDisplaysConfig(PathInfo[] pathInfos, DisplayConfigFlags flags)
{
try
{
var configsV2 = pathInfos.Select(config => config.GetPathInfoV2()).Cast<IPathInfo>().ToArray();
DisplayApi.SetDisplayConfig(configsV2, flags);
configsV2.DisposeAll();
}
catch (NVIDIAApiException ex)
{
if (ex.Status != Status.IncompatibleStructureVersion)
{
throw;
}
}
catch (NVIDIANotSupportedException)
{
// ignore
}
var configsV1 = pathInfos.Select(config => config.GetPathInfoV1()).Cast<IPathInfo>().ToArray();
DisplayApi.SetDisplayConfig(configsV1, flags);
configsV1.DisposeAll();
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj))
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
if (obj.GetType() != GetType())
{
return false;
}
return Equals((PathInfo) obj);
}
/// <inheritdoc />
public override int GetHashCode()
{
unchecked
{
var hashCode = Resolution.GetHashCode();
hashCode = (hashCode * 397) ^ (int) ColorFormat;
hashCode = (hashCode * 397) ^ Position.GetHashCode();
hashCode = (hashCode * 397) ^ (int) SpanningOrientation;
hashCode = (hashCode * 397) ^ IsGDIPrimary.GetHashCode();
hashCode = (hashCode * 397) ^ IsSLIFocus.GetHashCode();
hashCode = (hashCode * 397) ^ (TargetsInfo?.GetHashCode() ?? 0);
return hashCode;
}
}
/// <inheritdoc />
public override string ToString()
{
return $"{Resolution} @ {Position} [{TargetsInfo.Length}]";
}
/// <summary>
/// Creates and fills a GetPathInfoV1 object
/// </summary>
/// <returns>The newly created GetPathInfoV1 object</returns>
public PathInfoV1 GetPathInfoV1()
{
var sourceModeInfo = GetSourceModeInfo();
var pathTargetInfoV1 = GetPathTargetInfoV1Array();
return new PathInfoV1(pathTargetInfoV1, sourceModeInfo, SourceId);
}
/// <summary>
/// Creates and fills a GetPathInfoV2 object
/// </summary>
/// <returns>The newly created GetPathInfoV2 object</returns>
public PathInfoV2 GetPathInfoV2()
{
var sourceModeInfo = GetSourceModeInfo();
var pathTargetInfoV2 = GetPathTargetInfoV2Array();
return new PathInfoV2(pathTargetInfoV2, sourceModeInfo, SourceId);
}
/// <summary>
/// Creates and fills an array of GetPathTargetInfoV1 object
/// </summary>
/// <returns>The newly created array of GetPathTargetInfoV1 objects</returns>
public PathTargetInfoV1[] GetPathTargetInfoV1Array()
{
return TargetsInfo.Select(config => config.GetPathTargetInfoV1()).ToArray();
}
/// <summary>
/// Creates and fills an array of GetPathTargetInfoV2 object
/// </summary>
/// <returns>The newly created array of GetPathTargetInfoV2 objects</returns>
public PathTargetInfoV2[] GetPathTargetInfoV2Array()
{
return TargetsInfo.Select(config => config.GetPathTargetInfoV2()).ToArray();
}
/// <summary>
/// Creates and fills a SourceModeInfo object
/// </summary>
/// <returns>The newly created SourceModeInfo object</returns>
public SourceModeInfo GetSourceModeInfo()
{
return new SourceModeInfo(Resolution, ColorFormat, Position, SpanningOrientation, IsGDIPrimary, IsSLIFocus);
}
}
}

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using System;
using System.Collections.Generic;
using NvAPIWrapper.Native.Display;
using NvAPIWrapper.Native.Display.Structures;
using NvAPIWrapper.Native.Exceptions;
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.Interfaces.Display;
namespace NvAPIWrapper.Display
{
/// <summary>
/// Represents a display configuration on a path
/// </summary>
public class PathTargetInfo : IEquatable<PathTargetInfo>
{
private TimingOverride _timingOverride;
/// <summary>
/// Creates a new PathTargetInfo
/// </summary>
/// <param name="info">IPathTargetInfo implamented object</param>
public PathTargetInfo(IPathTargetInfo info)
{
DisplayDevice = new DisplayDevice(info.DisplayId);
if (info.Details.HasValue)
{
Rotation = info.Details.Value.Rotation;
Scaling = info.Details.Value.Scaling;
TVConnectorType = info.Details.Value.ConnectorType;
TVFormat = info.Details.Value.TVFormat;
RefreshRateInMillihertz = info.Details.Value.RefreshRateInMillihertz;
TimingOverride = info.Details.Value.TimingOverride;
IsInterlaced = info.Details.Value.IsInterlaced;
IsClonePrimary = info.Details.Value.IsClonePrimary;
IsClonePanAndScanTarget = info.Details.Value.IsClonePanAndScanTarget;
DisableVirtualModeSupport = info.Details.Value.DisableVirtualModeSupport;
IsPreferredUnscaledTarget = info.Details.Value.IsPreferredUnscaledTarget;
}
if (info is PathTargetInfoV2)
{
WindowsCCDTargetId = ((PathTargetInfoV2) info).WindowsCCDTargetId;
}
}
/// <summary>
/// Creates a new PathTargetInfo
/// </summary>
/// <param name="device">DisplayDevice object</param>
public PathTargetInfo(DisplayDevice device)
{
DisplayDevice = device;
}
/// <summary>
/// Gets or sets the virtual mode support
/// </summary>
public bool DisableVirtualModeSupport { get; set; }
/// <summary>
/// Gets corresponding DisplayDevice
/// </summary>
public DisplayDevice DisplayDevice { get; }
/// <summary>
/// Gets or sets the pan and scan is availability. Valid only when the target is part of clone
/// topology.
/// </summary>
public bool IsClonePanAndScanTarget { get; set; }
/// <summary>
/// Gets or sets the primary display in clone configuration. This is *NOT* GDI Primary.
/// Only one target can be primary per source. If no primary is specified, the first target will automatically be
/// primary.
/// </summary>
public bool IsClonePrimary { get; set; }
/// <summary>
/// Gets or sets the interlaced mode flag, ignored if refreshRate == 0
/// </summary>
public bool IsInterlaced { get; set; }
/// <summary>
/// Gets or sets the preferred unscaled mode of target
/// </summary>
public bool IsPreferredUnscaledTarget { get; set; }
/// <summary>
/// Gets and sets the non-interlaced Refresh Rate of the mode, multiplied by 1000, 0 = ignored
/// This is the value which driver reports to the OS.
/// </summary>
public uint RefreshRateInMillihertz { get; set; }
/// <summary>
/// Gets and sets the rotation setting
/// </summary>
public Rotate Rotation { get; set; }
/// <summary>
/// Gets and sets the scaling setting
/// </summary>
public Scaling Scaling { get; set; }
/// <summary>
/// Gets and sets the custom timing of display
/// Ignored if TimingOverride == TimingOverride.Current
/// </summary>
public TimingOverride TimingOverride
{
get => _timingOverride;
set
{
if (value == TimingOverride.Custom)
{
throw new NVIDIANotSupportedException("Custom timing is not supported yet.");
}
_timingOverride = value;
}
}
/// <summary>
/// Gets and sets the connector type. For TV only, ignored if TVFormat == TVFormat.None.
/// </summary>
public ConnectorType TVConnectorType { get; set; }
/// <summary>
/// Gets and sets the TV format. For TV only, otherwise set to TVFormat.None
/// </summary>
public TVFormat TVFormat { get; set; }
/// <summary>
/// Gets the Windows CCD target ID. Must be present only for non-NVIDIA adapter, for NVIDIA adapter this parameter is
/// ignored.
/// </summary>
public uint WindowsCCDTargetId { get; }
/// <summary>
/// Checks for equality with a PathTargetInfo instance
/// </summary>
/// <param name="other">The PathTargetInfo object to check with</param>
/// <returns>true if both objects are equal, otherwise false</returns>
public bool Equals(PathTargetInfo other)
{
if (ReferenceEquals(null, other))
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
return _timingOverride == other._timingOverride &&
Rotation == other.Rotation &&
Scaling == other.Scaling &&
RefreshRateInMillihertz == other.RefreshRateInMillihertz &&
(TVFormat == TVFormat.None || TVConnectorType == other.TVConnectorType) &&
TVFormat == other.TVFormat &&
DisplayDevice.Equals(other.DisplayDevice) &&
IsInterlaced == other.IsInterlaced &&
IsClonePrimary == other.IsClonePrimary &&
IsClonePanAndScanTarget == other.IsClonePanAndScanTarget &&
DisableVirtualModeSupport == other.DisableVirtualModeSupport &&
IsPreferredUnscaledTarget == other.IsPreferredUnscaledTarget;
}
/// <summary>
/// Checks for equality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are equal, otherwise false</returns>
public static bool operator ==(PathTargetInfo left, PathTargetInfo right)
{
return right?.Equals(left) ?? ReferenceEquals(left, null);
}
/// <summary>
/// Checks for inequality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are not equal, otherwise false</returns>
public static bool operator !=(PathTargetInfo left, PathTargetInfo right)
{
return !(left == right);
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj))
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
if (obj.GetType() != GetType())
{
return false;
}
return Equals((PathTargetInfo) obj);
}
/// <inheritdoc />
public override int GetHashCode()
{
unchecked
{
var hashCode = (int) _timingOverride;
hashCode = (hashCode * 397) ^ (int) Rotation;
hashCode = (hashCode * 397) ^ (int) Scaling;
hashCode = (hashCode * 397) ^ (int) RefreshRateInMillihertz;
hashCode = (hashCode * 397) ^ (int) TVFormat;
hashCode = (hashCode * 397) ^ (TVFormat != TVFormat.None ? (int) TVConnectorType : 0);
hashCode = (hashCode * 397) ^ (DisplayDevice?.GetHashCode() ?? 0);
hashCode = (hashCode * 397) ^ IsInterlaced.GetHashCode();
hashCode = (hashCode * 397) ^ IsClonePrimary.GetHashCode();
hashCode = (hashCode * 397) ^ IsClonePanAndScanTarget.GetHashCode();
hashCode = (hashCode * 397) ^ DisableVirtualModeSupport.GetHashCode();
hashCode = (hashCode * 397) ^ IsPreferredUnscaledTarget.GetHashCode();
return hashCode;
}
}
/// <inheritdoc />
public override string ToString()
{
var strs = new List<string>
{
DisplayDevice.ToString()
};
if (RefreshRateInMillihertz > 0)
{
strs.Add($"@ {RefreshRateInMillihertz / 1000}hz");
}
if (TVFormat != TVFormat.None)
{
strs.Add($"- TV {TVFormat}");
}
strs.Add(IsInterlaced ? "Interlaced" : "Progressive");
if (Rotation != Rotate.Degree0)
{
strs.Add($"- Rotation: {Rotation}");
}
return string.Join(" ", strs);
}
/// <summary>
/// Creates and fills a PathAdvancedTargetInfo object
/// </summary>
/// <returns>The newly created PathAdvancedTargetInfo object</returns>
public PathAdvancedTargetInfo GetPathAdvancedTargetInfo()
{
if (TVFormat == TVFormat.None)
{
return new PathAdvancedTargetInfo(Rotation, Scaling, RefreshRateInMillihertz, TimingOverride,
IsInterlaced, IsClonePrimary, IsClonePanAndScanTarget, DisableVirtualModeSupport,
IsPreferredUnscaledTarget);
}
return new PathAdvancedTargetInfo(Rotation, Scaling, TVFormat, TVConnectorType, RefreshRateInMillihertz,
TimingOverride, IsInterlaced, IsClonePrimary, IsClonePanAndScanTarget, DisableVirtualModeSupport,
IsPreferredUnscaledTarget);
}
/// <summary>
/// Creates and fills a PathTargetInfoV1 object
/// </summary>
/// <returns>The newly created PathTargetInfoV1 object</returns>
public PathTargetInfoV1 GetPathTargetInfoV1()
{
var pathAdvancedTargetInfo = GetPathAdvancedTargetInfo();
return new PathTargetInfoV1(DisplayDevice.DisplayId, pathAdvancedTargetInfo);
}
/// <summary>
/// Creates and fills a PathTargetInfoV2 object
/// </summary>
/// <returns>The newly created PathTargetInfoV2 object</returns>
public PathTargetInfoV2 GetPathTargetInfoV2()
{
var pathAdvancedTargetInfo = GetPathAdvancedTargetInfo();
return new PathTargetInfoV2(DisplayDevice.DisplayId, WindowsCCDTargetId, pathAdvancedTargetInfo);
}
}
}

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using System.Linq;
using NvAPIWrapper.Native;
using NvAPIWrapper.Native.Display;
using NvAPIWrapper.Native.Display.Structures;
using NvAPIWrapper.Native.General.Structures;
using Rectangle = NvAPIWrapper.Native.General.Structures.Rectangle;
namespace NvAPIWrapper.Display
{
/// <summary>
/// Contains information regarding the scan-out buffer settings of a display device
/// </summary>
public class ScanOutInformation
{
internal ScanOutInformation(DisplayDevice displayDevice)
{
DisplayDevice = displayDevice;
}
/// <summary>
/// Gets the clone importance assigned to the target if the target is a cloned view of the SourceDesktopRectangle
/// (0:primary,1 secondary,...).
/// </summary>
public uint CloneImportance
{
get => DisplayApi.GetScanOutConfiguration(DisplayDevice.DisplayId).CloneImportance;
}
/// <summary>
/// Gets the display device that this instance describes
/// </summary>
public DisplayDevice DisplayDevice { get; }
/// <summary>
/// Gets a boolean value indicating if the display device scan out output is warped
/// </summary>
public bool IsDisplayWarped
{
get => DisplayApi.GetScanOutWarpingState(DisplayDevice.DisplayId).IsEnabled;
}
/// <summary>
/// Gets a boolean value indicating if the display device intensity is modified
/// </summary>
public bool IsIntensityModified
{
get => DisplayApi.GetScanOutIntensityState(DisplayDevice.DisplayId).IsEnabled;
}
/// <summary>
/// Gets the operating system display device rectangle in desktop coordinates displayId is scanning out from.
/// </summary>
public Rectangle SourceDesktopRectangle
{
get => DisplayApi.GetScanOutConfiguration(DisplayDevice.DisplayId).SourceDesktopRectangle;
}
/// <summary>
/// Gets the rotation performed between the SourceViewPortRectangle and the TargetViewPortRectangle.
/// </summary>
public Rotate SourceToTargetRotation
{
get => DisplayApi.GetScanOutConfiguration(DisplayDevice.DisplayId).SourceToTargetRotation;
}
/// <summary>
/// Gets the area inside the SourceDesktopRectangle which is scanned out to the display.
/// </summary>
public Rectangle SourceViewPortRectangle
{
get => DisplayApi.GetScanOutConfiguration(DisplayDevice.DisplayId).SourceViewPortRectangle;
}
/// <summary>
/// Gets the vertical size of the active resolution scanned out to the display.
/// </summary>
public uint TargetDisplayHeight
{
get => DisplayApi.GetScanOutConfiguration(DisplayDevice.DisplayId).TargetDisplayHeight;
}
/// <summary>
/// Gets the horizontal size of the active resolution scanned out to the display.
/// </summary>
public uint TargetDisplayWidth
{
get => DisplayApi.GetScanOutConfiguration(DisplayDevice.DisplayId).TargetDisplayWidth;
}
/// <summary>
/// Gets the area inside the rectangle described by targetDisplayWidth/Height SourceViewPortRectangle is scanned out
/// to.
/// </summary>
public Rectangle TargetViewPortRectangle
{
get => DisplayApi.GetScanOutConfiguration(DisplayDevice.DisplayId).TargetViewPortRectangle;
}
/// <summary>
/// Disables the intensity modification on the display device scan-out buffer.
/// </summary>
/// <param name="isSticky">A boolean value that indicates whether the settings will be kept over a reboot.</param>
public void DisableIntensityModifications(out bool isSticky)
{
DisplayApi.SetScanOutIntensity(DisplayDevice.DisplayId, null, out isSticky);
}
/// <summary>
/// Disables the warping of display device scan-out buffer.
/// </summary>
/// <param name="isSticky">A boolean value that indicates whether the settings will be kept over a reboot.</param>
public void DisableWarping(out bool isSticky)
{
var vorticesCount = 0;
DisplayApi.SetScanOutWarping(DisplayDevice.DisplayId, null, ref vorticesCount, out isSticky);
}
/// <summary>
/// Enables the intensity modification on the display device scan-out buffer.
/// </summary>
/// <param name="intensityTexture">The intensity texture to apply to the scan-out buffer.</param>
/// <param name="isSticky">A boolean value that indicates whether the settings will be kept over a reboot.</param>
public void EnableIntensityModifications(IntensityTexture intensityTexture, out bool isSticky)
{
using (
var intensity = new ScanOutIntensityV1(
(uint) intensityTexture.Width,
(uint) intensityTexture.Height,
intensityTexture.ToFloatArray()
)
)
{
DisplayApi.SetScanOutIntensity(DisplayDevice.DisplayId, intensity, out isSticky);
}
}
/// <summary>
/// Enables the intensity modification on the display device scan-out buffer.
/// </summary>
/// <param name="intensityTexture">The intensity texture to apply to the scan-out buffer.</param>
/// <param name="offsetTexture">The offset texture to apply to the scan-out buffer.</param>
/// <param name="isSticky">A boolean value that indicates whether the settings will be kept over a reboot.</param>
public void EnableIntensityModifications(
IntensityTexture intensityTexture,
FloatTexture offsetTexture,
out bool isSticky)
{
using (
var intensity = new ScanOutIntensityV2(
(uint) intensityTexture.Width,
(uint) intensityTexture.Height,
intensityTexture.ToFloatArray(),
(uint) offsetTexture.Channels,
offsetTexture.ToFloatArray()
)
)
{
DisplayApi.SetScanOutIntensity(DisplayDevice.DisplayId, intensity, out isSticky);
}
}
/// <summary>
/// Enables the warping of display device scan-out buffer
/// </summary>
/// <param name="warpingVerticeFormat">The type of warping vortexes.</param>
/// <param name="vortices">An array of warping vortexes.</param>
/// <param name="textureRectangle">The rectangle in desktop coordinates describing the source area for the warping.</param>
/// <param name="isSticky">A boolean value that indicates whether the settings will be kept over a reboot.</param>
// ReSharper disable once TooManyArguments
public void EnableWarping(
WarpingVerticeFormat warpingVerticeFormat,
XYUVRQVortex[] vortices,
Rectangle textureRectangle,
out bool isSticky)
{
using (
var warping = new ScanOutWarpingV1(
warpingVerticeFormat,
vortices.SelectMany(vortex => vortex.AsFloatArray()).ToArray(),
textureRectangle
)
)
{
var vorticesCount = vortices.Length;
DisplayApi.SetScanOutWarping(DisplayDevice.DisplayId, warping, ref vorticesCount, out isSticky);
}
}
/// <summary>
/// Queries the current state of one of the various scan-out composition parameters.
/// </summary>
/// <param name="parameter">The scan-out composition parameter.</param>
/// <param name="additionalValue">The additional value included with the parameter value.</param>
/// <returns>The scan-out composition parameter value.</returns>
public ScanOutCompositionParameterValue GetCompositionParameterValue(
ScanOutCompositionParameter parameter,
out float additionalValue)
{
return DisplayApi.GetScanOutCompositionParameter(DisplayDevice.DisplayId, parameter, out additionalValue);
}
/// <summary>
/// Sets the current state of one of the various scan-out composition parameters.
/// </summary>
/// <param name="parameter">The scan-out composition parameter.</param>
/// <param name="parameterValue">The scan-out composition parameter value.</param>
/// <param name="additionalValue">The additional value included with the parameter value.</param>
public void SetCompositionParameterValue(
ScanOutCompositionParameter parameter,
ScanOutCompositionParameterValue parameterValue,
float additionalValue)
{
DisplayApi.SetScanOutCompositionParameter(DisplayDevice.DisplayId, parameter, parameterValue,
ref additionalValue);
}
}
}

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using System;
using System.Linq;
using NvAPIWrapper.GPU;
using NvAPIWrapper.Native;
using NvAPIWrapper.Native.Display.Structures;
namespace NvAPIWrapper.Display
{
/// <summary>
/// Represents an unattached display
/// </summary>
public class UnAttachedDisplay : IEquatable<UnAttachedDisplay>
{
/// <summary>
/// Creates a new UnAttachedDisplay
/// </summary>
/// <param name="handle">Handle of the unattached display device</param>
public UnAttachedDisplay(UnAttachedDisplayHandle handle)
{
Handle = handle;
}
/// <summary>
/// Creates a new UnAttachedDisplay
/// </summary>
/// <param name="displayName">Name of the unattached display device</param>
public UnAttachedDisplay(string displayName)
{
Handle = DisplayApi.GetAssociatedUnAttachedNvidiaDisplayHandle(displayName);
}
/// <summary>
/// Gets display handle
/// </summary>
public UnAttachedDisplayHandle Handle { get; }
/// <summary>
/// Gets display name
/// </summary>
public string Name
{
get => DisplayApi.GetUnAttachedAssociatedDisplayName(Handle);
}
/// <summary>
/// Gets corresponding physical GPU
/// </summary>
public PhysicalGPU PhysicalGPU
{
get => new PhysicalGPU(GPUApi.GetPhysicalGPUFromUnAttachedDisplay(Handle));
}
/// <summary>
/// Checks for equality with a UnAttachedDisplay instance
/// </summary>
/// <param name="other">The Display object to check with</param>
/// <returns>true if both objects are equal, otherwise false</returns>
public bool Equals(UnAttachedDisplay other)
{
if (ReferenceEquals(null, other))
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
return Handle.Equals(other.Handle);
}
/// <summary>
/// This function returns all unattached NVIDIA displays
/// Note: Display handles can get invalidated on a modeset.
/// </summary>
/// <returns>An array of Display objects</returns>
public static UnAttachedDisplay[] GetUnAttachedDisplays()
{
return
DisplayApi.EnumNvidiaUnAttachedDisplayHandle().Select(handle => new UnAttachedDisplay(handle))
.ToArray();
}
/// <summary>
/// Checks for equality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are equal, otherwise false</returns>
public static bool operator ==(UnAttachedDisplay left, UnAttachedDisplay right)
{
return right?.Equals(left) ?? ReferenceEquals(left, null);
}
/// <summary>
/// Checks for inequality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are not equal, otherwise false</returns>
public static bool operator !=(UnAttachedDisplay left, UnAttachedDisplay right)
{
return !(left == right);
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj))
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
if (obj.GetType() != GetType())
{
return false;
}
return Equals((UnAttachedDisplay) obj);
}
/// <inheritdoc />
public override int GetHashCode()
{
return Handle.GetHashCode();
}
/// <inheritdoc />
public override string ToString()
{
return Name;
}
/// <summary>
/// Creates a new active attached display from this unattached display
/// At least one GPU must be present in the system and running an NVIDIA display driver.
/// </summary>
/// <returns>An active attached display</returns>
public Display CreateDisplay()
{
return new Display(DisplayApi.CreateDisplayFromUnAttachedDisplay(Handle));
}
}
}

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using System;
using System.Collections.Generic;
namespace NvAPIWrapper.Display
{
/// <summary>
/// Represents a XYUVRQ scan-out warping vortex
/// </summary>
public class XYUVRQVortex : IEquatable<XYUVRQVortex>
{
/// <summary>
/// Creates a new instance of <see cref="XYUVRQVortex" />.
/// </summary>
/// <param name="x">The target view port mesh horizontal coordinate</param>
/// <param name="y">The target view port mesh vertical coordinate</param>
/// <param name="u">The desktop view port texture horizontal coordinate</param>
/// <param name="v">The desktop view port texture vertical coordinate</param>
/// <param name="r">The 3D warp perspective R factor</param>
/// <param name="q">The 3D warp perspective Q factor</param>
// ReSharper disable once TooManyDependencies
public XYUVRQVortex(int x, int y, int u, int v, float r, float q)
{
X = x;
Y = y;
U = u;
V = v;
R = r;
Q = q;
}
/// <summary>
/// 3D warp perspective Q factor
/// </summary>
public float Q { get; }
/// <summary>
/// 3D warp perspective R factor
/// </summary>
public float R { get; }
/// <summary>
/// Desktop view port texture horizontal coordinate
/// </summary>
public int U { get; }
/// <summary>
/// Desktop view port texture vertical coordinate
/// </summary>
public int V { get; }
/// <summary>
/// Target view port mesh horizontal coordinate
/// </summary>
public int X { get; }
/// <summary>
/// Target view port mesh vertical coordinate
/// </summary>
public int Y { get; }
/// <inheritdoc />
public bool Equals(XYUVRQVortex other)
{
if (other == null)
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
return Math.Abs(Q - other.Q) < 0.0001 &&
Math.Abs(R - other.R) < 0.0001 &&
U == other.U &&
V == other.V &&
X == other.X &&
Y == other.Y;
}
/// <summary>
/// Parses an array of floats and returns the corresponding <see cref="XYUVRQVortex" />s.
/// </summary>
/// <param name="floats">The array of float representing one or more <see cref="XYUVRQVortex" />s.</param>
/// <returns>Instances of <see cref="XYUVRQVortex" />.</returns>
public static IEnumerable<XYUVRQVortex> FromFloatArray(float[] floats)
{
for (var i = 0; i + 6 <= floats.Length; i += 6)
{
yield return new XYUVRQVortex(
(int) floats[i],
(int) floats[i + 1],
(int) floats[i + 2],
(int) floats[i + 3],
floats[i + 4],
floats[i + 5]
);
}
}
/// <summary>
/// Compares two instance of <see cref="XYUVRQVortex" /> for equality.
/// </summary>
/// <param name="left">The first instance.</param>
/// <param name="right">The second instance.</param>
/// <returns><see langword="true" /> if both instances are equal, otherwise <see langword="false" /></returns>
public static bool operator ==(XYUVRQVortex left, XYUVRQVortex right)
{
return Equals(left, right) || left?.Equals(right) == true;
}
/// <summary>
/// Compares two instance of <see cref="XYUVRQVortex" /> for in-equality.
/// </summary>
/// <param name="left">The first instance.</param>
/// <param name="right">The second instance.</param>
/// <returns><see langword="true" /> if both instances are not equal, otherwise <see langword="false" /></returns>
public static bool operator !=(XYUVRQVortex left, XYUVRQVortex right)
{
return !(left == right);
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (obj == null)
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
return Equals(obj as XYUVRQVortex);
}
/// <inheritdoc />
public override int GetHashCode()
{
unchecked
{
var hashCode = Q.GetHashCode();
hashCode = (hashCode * 397) ^ R.GetHashCode();
hashCode = (hashCode * 397) ^ U;
hashCode = (hashCode * 397) ^ V;
hashCode = (hashCode * 397) ^ X;
hashCode = (hashCode * 397) ^ Y;
return hashCode;
}
}
/// <summary>
/// Returns this instance of <see cref="XYUVRQVortex"/> as a float array.
/// </summary>
/// <returns>An array of float values representing this instance of <see cref="XYUVRQVortex"/>.</returns>
public float[] AsFloatArray()
{
return new[] {X, Y, U, V, R, Q};
}
}
}

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namespace NvAPIWrapper.GPU
{
/// <summary>
/// Contains information about the accelerated graphics connection
/// </summary>
public class AGPInformation
{
internal AGPInformation(int aperture, int currentRate)
{
ApertureInMB = aperture;
CurrentRate = currentRate;
}
/// <summary>
/// Gets AGP aperture in megabytes
/// </summary>
public int ApertureInMB { get; }
/// <summary>
/// Gets current AGP Rate (0 = AGP not present, 1 = 1x, 2 = 2x, etc.)
/// </summary>
public int CurrentRate { get; }
/// <inheritdoc />
public override string ToString()
{
return $"AGP Aperture: {ApertureInMB}MB, Current Rate: {CurrentRate}x";
}
}
}

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using NvAPIWrapper.Native;
using NvAPIWrapper.Native.GPU;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Contains information about the ECC memory
/// </summary>
public class ECCMemoryInformation
{
internal ECCMemoryInformation(PhysicalGPU physicalGPU)
{
PhysicalGPU = physicalGPU;
}
/// <summary>
/// Gets the number of aggregated ECC memory double bit errors
/// </summary>
public ulong AggregatedDoubleBitErrors
{
get
{
if (!IsSupported || !IsEnabled)
{
return 0;
}
return GPUApi.GetECCErrorInfo(PhysicalGPU.Handle).AggregatedErrors.DoubleBitErrors;
}
}
/// <summary>
/// Gets the number of aggregated ECC memory single bit errors
/// </summary>
public ulong AggregatedSingleBitErrors
{
get
{
if (!IsSupported || !IsEnabled)
{
return 0;
}
return GPUApi.GetECCErrorInfo(PhysicalGPU.Handle).AggregatedErrors.SingleBitErrors;
}
}
/// <summary>
/// Gets the ECC memory configuration in regard to how changes are applied
/// </summary>
public ECCConfiguration Configuration
{
get
{
try
{
return GPUApi.GetECCStatusInfo(PhysicalGPU.Handle).ConfigurationOptions;
}
catch
{
return ECCConfiguration.NotSupported;
}
}
}
/// <summary>
/// Gets the number of current ECC memory double bit errors
/// </summary>
public ulong CurrentDoubleBitErrors
{
get
{
if (!IsSupported || !IsEnabled)
{
return 0;
}
return GPUApi.GetECCErrorInfo(PhysicalGPU.Handle).CurrentErrors.DoubleBitErrors;
}
}
/// <summary>
/// Gets the number of current ECC memory single bit errors
/// </summary>
public ulong CurrentSingleBitErrors
{
get
{
if (!IsSupported || !IsEnabled)
{
return 0;
}
return GPUApi.GetECCErrorInfo(PhysicalGPU.Handle).CurrentErrors.SingleBitErrors;
}
}
/// <summary>
/// Gets a boolean value indicating if ECC memory error correction is enabled
/// </summary>
public bool IsEnabled
{
get => IsSupported &&
GPUApi.GetECCStatusInfo(PhysicalGPU.Handle).IsEnabled &&
GPUApi.GetECCConfigurationInfo(PhysicalGPU.Handle).IsEnabled;
}
/// <summary>
/// Gets a boolean value indicating if ECC memory is enabled by default
/// </summary>
public bool IsEnabledByDefault
{
get => IsSupported &&
GPUApi.GetECCConfigurationInfo(PhysicalGPU.Handle).IsEnabledByDefault;
}
/// <summary>
/// Gets a boolean value indicating if ECC memory is supported and available
/// </summary>
public bool IsSupported
{
get
{
try
{
return GPUApi.GetECCStatusInfo(PhysicalGPU.Handle).IsSupported;
}
catch
{
return false;
}
}
}
/// <summary>
/// Gets the physical GPU that this instance describes
/// </summary>
public PhysicalGPU PhysicalGPU { get; }
/// <inheritdoc />
public override string ToString()
{
if (!IsSupported)
{
return "[Not Supported]";
}
if (!IsEnabled)
{
return "[Disabled]";
}
return
$"{CurrentSingleBitErrors}, {CurrentDoubleBitErrors} ({AggregatedSingleBitErrors}, {AggregatedDoubleBitErrors})";
}
/// <summary>
/// Clears aggregated error counters.
/// </summary>
public void ClearAggregatedErrors()
{
GPUApi.ResetECCErrorInfo(PhysicalGPU.Handle, false, true);
}
/// <summary>
/// Clears current error counters.
/// </summary>
public void ClearCurrentErrors()
{
GPUApi.ResetECCErrorInfo(PhysicalGPU.Handle, true, false);
}
/// <summary>
/// Clears all error counters.
/// </summary>
public void ClearErrors()
{
GPUApi.ResetECCErrorInfo(PhysicalGPU.Handle, true, true);
}
/// <summary>
/// Disables ECC memory error correction.
/// </summary>
/// <param name="immediate">A boolean value to indicate if this change should get applied immediately</param>
public void Disable(bool immediate)
{
GPUApi.SetECCConfiguration(PhysicalGPU.Handle, false, immediate);
}
/// <summary>
/// Enables ECC memory error correction.
/// </summary>
/// <param name="immediate">A boolean value to indicate if this change should get applied immediately</param>
public void Enable(bool immediate)
{
GPUApi.SetECCConfiguration(PhysicalGPU.Handle, true, immediate);
}
}
}

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using NvAPIWrapper.Native;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Contains physical GPU architect information
/// </summary>
public class GPUArchitectInformation
{
internal GPUArchitectInformation(PhysicalGPU physicalGPU)
{
PhysicalGPU = physicalGPU;
}
/// <summary>
/// Gets total number of cores defined for this GPU, or zero for older architectures
/// </summary>
public int NumberOfCores
{
get => (int) GPUApi.GetGPUCoreCount(PhysicalGPU.Handle);
}
/// <summary>
/// Gets the number of graphics processing clusters (aka GPU Partitions)
/// </summary>
public int NumberOfGPC
{
get => (int) GPUApi.GetPartitionCount(PhysicalGPU.Handle);
}
/// <summary>
/// Gets the number of render output units
/// </summary>
public int NumberOfROPs
{
get => (int) GPUApi.GetROPCount(PhysicalGPU.Handle);
}
/// <summary>
/// Gets the number of shader pipelines
/// </summary>
public int NumberOfShaderPipelines
{
get => (int) GPUApi.GetShaderPipeCount(PhysicalGPU.Handle);
}
/// <summary>
/// Gets the number of shader sub pipelines
/// </summary>
public int NumberOfShaderSubPipelines
{
get => (int) GPUApi.GetShaderSubPipeCount(PhysicalGPU.Handle);
}
/// <summary>
/// Gets the number of video processing engines
/// </summary>
public int NumberOfVPEs
{
get => (int) GPUApi.GetVPECount(PhysicalGPU.Handle);
}
/// <summary>
/// Gets the physical GPU that this instance describes
/// </summary>
public PhysicalGPU PhysicalGPU { get; }
/// <summary>
/// Gets the GPU revision number (should be displayed as a hex string)
/// </summary>
public int Revision
{
get => (int) GPUApi.GetArchitectInfo(PhysicalGPU.Handle).Revision;
}
/// <summary>
/// Gets the GPU short name (aka Codename)
/// </summary>
public string ShortName
{
get => GPUApi.GetShortName(PhysicalGPU.Handle);
}
/// <summary>
/// Gets the total number of streaming multiprocessors
/// </summary>
public int TotalNumberOfSMs
{
get => (int) GPUApi.GetTotalSMCount(PhysicalGPU.Handle);
}
/// <summary>
/// Gets the total number of streaming processors
/// </summary>
public int TotalNumberOfSPs
{
get => (int) GPUApi.GetTotalSPCount(PhysicalGPU.Handle);
}
/// <summary>
/// Gets the total number of texture processing clusters
/// </summary>
public int TotalNumberOfTPCs
{
get => (int) GPUApi.GetTotalTPCCount(PhysicalGPU.Handle);
}
/// <inheritdoc />
public override string ToString()
{
return $"[{ShortName} REV{Revision:X}] Cores: {NumberOfCores}";
}
}
}

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using NvAPIWrapper.Native;
using NvAPIWrapper.Native.GPU;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Contains information about the GPU bus
/// </summary>
public class GPUBusInformation
{
internal GPUBusInformation(PhysicalGPU physicalGPU)
{
PhysicalGPU = physicalGPU;
}
/// <summary>
/// Gets accelerated graphics port information
/// </summary>
public AGPInformation AGPInformation
{
get
{
if (BusType != GPUBusType.AGP)
{
return null;
}
return new AGPInformation(
GPUApi.GetAGPAperture(PhysicalGPU.Handle),
GPUApi.GetCurrentAGPRate(PhysicalGPU.Handle)
);
}
}
/// <summary>
/// Gets the bus identification
/// </summary>
public int BusId
{
get => GPUApi.GetBusId(PhysicalGPU.Handle);
}
/// <summary>
/// Gets the bus slot identification
/// </summary>
public int BusSlot
{
get => GPUApi.GetBusSlotId(PhysicalGPU.Handle);
}
/// <summary>
/// Gets the the bus type
/// </summary>
public GPUBusType BusType
{
get => GPUApi.GetBusType(PhysicalGPU.Handle);
}
/// <summary>
/// Gets number of PCIe lanes being used for the PCIe interface downstream
/// </summary>
public int CurrentPCIeLanes
{
get
{
if (BusType == GPUBusType.PCIExpress)
{
return GPUApi.GetCurrentPCIEDownStreamWidth(PhysicalGPU.Handle);
}
return 0;
}
}
/// <summary>
/// Gets GPU interrupt number
/// </summary>
public int IRQ
{
get => GPUApi.GetIRQ(PhysicalGPU.Handle);
}
/// <summary>
/// Gets the PCI identifiers
/// </summary>
public PCIIdentifiers PCIIdentifiers
{
get
{
if (BusType == GPUBusType.FPCI || BusType == GPUBusType.PCI || BusType == GPUBusType.PCIExpress)
{
GPUApi.GetPCIIdentifiers(
PhysicalGPU.Handle,
out var deviceId,
out var subSystemId,
out var revisionId,
out var extDeviceId
);
return new PCIIdentifiers(deviceId, subSystemId, revisionId, (int) extDeviceId);
}
return null;
}
}
/// <summary>
/// Gets the physical GPU that this instance describes
/// </summary>
public PhysicalGPU PhysicalGPU { get; }
/// <inheritdoc />
public override string ToString()
{
return $"[{BusType}] Bus #{BusId}, Slot #{BusSlot}";
}
}
}

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using System;
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.GPU.Structures;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Holds information regarding a GPU cooler entry
/// </summary>
public class GPUCooler
{
internal GPUCooler(int coolerId, PrivateCoolerSettingsV1.CoolerSetting coolerSetting, int currentRPM = -1)
{
CoolerId = coolerId;
CurrentLevel = (int) coolerSetting.CurrentLevel;
DefaultMinimumLevel = (int) coolerSetting.DefaultMinimumLevel;
DefaultMaximumLevel = (int) coolerSetting.DefaultMaximumLevel;
CurrentMinimumLevel = (int) coolerSetting.CurrentMinimumLevel;
CurrentMaximumLevel = (int) coolerSetting.CurrentMaximumLevel;
CoolerType = coolerSetting.CoolerType;
CoolerController = coolerSetting.CoolerController;
DefaultPolicy = coolerSetting.DefaultPolicy;
CurrentPolicy = coolerSetting.CurrentPolicy;
Target = coolerSetting.Target;
ControlMode = coolerSetting.ControlMode;
CurrentFanSpeedInRPM = currentRPM;
}
// ReSharper disable once TooManyDependencies
internal GPUCooler(
PrivateFanCoolersInfoV1.FanCoolersInfoEntry infoEntry,
PrivateFanCoolersStatusV1.FanCoolersStatusEntry statusEntry,
PrivateFanCoolersControlV1.FanCoolersControlEntry controlEntry)
{
if (infoEntry.CoolerId != statusEntry.CoolerId || statusEntry.CoolerId != controlEntry.CoolerId)
{
throw new ArgumentException("Passed arguments are meant to be for different coolers.");
}
CoolerId = (int) statusEntry.CoolerId;
CurrentLevel = (int) statusEntry.CurrentLevel;
DefaultMinimumLevel = (int) statusEntry.CurrentMinimumLevel;
DefaultMaximumLevel = (int) statusEntry.CurrentMaximumLevel;
CurrentMinimumLevel = (int) statusEntry.CurrentMinimumLevel;
CurrentMaximumLevel = (int) statusEntry.CurrentMaximumLevel;
CoolerType = CoolerType.Fan;
CoolerController = CoolerController.Internal;
DefaultPolicy = CoolerPolicy.None;
CurrentPolicy = controlEntry.ControlMode == FanCoolersControlMode.Manual
? CoolerPolicy.Manual
: CoolerPolicy.None;
Target = CoolerTarget.All;
ControlMode = CoolerControlMode.Variable;
CurrentFanSpeedInRPM = (int) statusEntry.CurrentRPM;
}
/// <summary>
/// Gets the cooler control mode
/// </summary>
public CoolerControlMode ControlMode { get; }
/// <summary>
/// Gets the cooler controller
/// </summary>
public CoolerController CoolerController { get; }
/// <summary>
/// Gets the cooler identification number or index
/// </summary>
public int CoolerId { get; }
/// <summary>
/// Gets the cooler type
/// </summary>
public CoolerType CoolerType { get; }
/// <summary>
/// Gets the GPU fan speed in revolutions per minute
/// </summary>
public int CurrentFanSpeedInRPM { get; }
/// <summary>
/// Gets the cooler current level in percentage
/// </summary>
public int CurrentLevel { get; }
/// <summary>
/// Gets the cooler current maximum level in percentage
/// </summary>
public int CurrentMaximumLevel { get; }
/// <summary>
/// Gets the cooler current minimum level in percentage
/// </summary>
public int CurrentMinimumLevel { get; }
/// <summary>
/// Gets the cooler current policy
/// </summary>
public CoolerPolicy CurrentPolicy { get; }
/// <summary>
/// Gets the cooler default maximum level in percentage
/// </summary>
public int DefaultMaximumLevel { get; }
/// <summary>
/// Gets the cooler default minimum level in percentage
/// </summary>
public int DefaultMinimumLevel { get; }
/// <summary>
/// Gets the cooler default policy
/// </summary>
public CoolerPolicy DefaultPolicy { get; }
/// <summary>
/// Gets the cooler target
/// </summary>
public CoolerTarget Target { get; }
/// <inheritdoc />
public override string ToString()
{
return $"[{CoolerId} @ {CoolerController}] {Target}: {CurrentLevel}%";
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using NvAPIWrapper.Native;
using NvAPIWrapper.Native.Exceptions;
using NvAPIWrapper.Native.General;
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.GPU.Structures;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Contains information about the GPU coolers and current fan speed
/// </summary>
public class GPUCoolerInformation
{
internal GPUCoolerInformation(PhysicalGPU physicalGPU)
{
PhysicalGPU = physicalGPU;
// TODO: Add Support For Pascal Only Policy Table Method
// TODO: GPUApi.GetCoolerPolicyTable & GPUApi.SetCoolerPolicyTable & GPUApi.RestoreCoolerPolicyTable
// TODO: Better support of ClientFanCoolers set of APIs
}
/// <summary>
/// Gets a list of all available coolers along with their current settings and status
/// </summary>
public IEnumerable<GPUCooler> Coolers
{
get
{
PrivateCoolerSettingsV1? settings = null;
try
{
settings = GPUApi.GetCoolerSettings(PhysicalGPU.Handle);
}
catch (NVIDIAApiException e)
{
if (e.Status != Status.NotSupported)
{
throw;
}
}
if (settings != null)
{
for (var i = 0; i < settings.Value.CoolerSettings.Length; i++)
{
if (i == 0)
{
var currentRPM = -1;
try
{
currentRPM = (int)GPUApi.GetTachReading(PhysicalGPU.Handle);
}
catch (NVIDIAApiException)
{
// ignored
}
if (currentRPM >= 0)
{
yield return new GPUCooler(
i,
settings.Value.CoolerSettings[i],
currentRPM
);
continue;
}
}
yield return new GPUCooler(
i,
settings.Value.CoolerSettings[i]
);
}
yield break;
}
PrivateFanCoolersStatusV1? status = null;
PrivateFanCoolersInfoV1? info = null;
PrivateFanCoolersControlV1? control = null;
try
{
status = GPUApi.GetClientFanCoolersStatus(PhysicalGPU.Handle);
info = GPUApi.GetClientFanCoolersInfo(PhysicalGPU.Handle);
control = GPUApi.GetClientFanCoolersControl(PhysicalGPU.Handle);
}
catch (NVIDIAApiException e)
{
if (e.Status != Status.NotSupported)
{
throw;
}
}
if (status != null && info != null && control != null)
{
for (var i = 0; i < status.Value.FanCoolersStatusEntries.Length; i++)
{
if (info.Value.FanCoolersInfoEntries.Length > i &&
control.Value.FanCoolersControlEntries.Length > i)
{
yield return new GPUCooler(
info.Value.FanCoolersInfoEntries[i],
status.Value.FanCoolersStatusEntries[i],
control.Value.FanCoolersControlEntries[i]
);
}
}
yield break;
}
throw new NVIDIAApiException(Status.NotSupported);
}
}
/// <summary>
/// Gets the GPU fan speed in revolutions per minute
/// </summary>
public int CurrentFanSpeedInRPM
{
get
{
try
{
return (int) GPUApi.GetTachReading(PhysicalGPU.Handle);
}
catch
{
return Coolers.FirstOrDefault(cooler => cooler.Target == CoolerTarget.All)?.CurrentFanSpeedInRPM ??
0;
}
}
}
/// <summary>
/// Gets the current fan speed in percentage if available
/// </summary>
public int CurrentFanSpeedLevel
{
get
{
try
{
return (int) GPUApi.GetCurrentFanSpeedLevel(PhysicalGPU.Handle);
}
catch
{
return Coolers.FirstOrDefault(cooler => cooler.Target == CoolerTarget.All)?.CurrentLevel ?? 0;
}
}
}
/// <summary>
/// Gets the physical GPU that this instance describes
/// </summary>
public PhysicalGPU PhysicalGPU { get; }
/// <inheritdoc />
public override string ToString()
{
return $"{CurrentFanSpeedInRPM} RPM ({CurrentFanSpeedLevel}%)";
}
/// <summary>
/// Resets all cooler settings to default.
/// </summary>
public void RestoreCoolerSettingsToDefault()
{
RestoreCoolerSettingsToDefault(Coolers.Select(cooler => cooler.CoolerId).ToArray());
}
/// <summary>
/// Resets one or more cooler settings to default.
/// </summary>
/// <param name="coolerIds">The cooler identification numbers (indexes) to reset their settings to default.</param>
public void RestoreCoolerSettingsToDefault(params int[] coolerIds)
{
var availableCoolerIds = Coolers.Select(cooler => cooler.CoolerId).ToArray();
if (coolerIds.Any(i => !availableCoolerIds.Contains(i)))
{
throw new ArgumentException("Invalid cooler identification number provided.", nameof(coolerIds));
}
try
{
GPUApi.RestoreCoolerSettings(PhysicalGPU.Handle, coolerIds.Select(i => (uint) i).ToArray());
return;
}
catch (NVIDIAApiException e)
{
if (e.Status != Status.NotSupported)
{
throw;
}
}
var currentControl = GPUApi.GetClientFanCoolersControl(PhysicalGPU.Handle);
var newControl = new PrivateFanCoolersControlV1(
currentControl.FanCoolersControlEntries.Select(
entry => coolerIds.Contains((int) entry.CoolerId)
? new PrivateFanCoolersControlV1.FanCoolersControlEntry(
entry.CoolerId,
FanCoolersControlMode.Auto
)
: entry
)
.ToArray(),
currentControl.UnknownUInt
);
GPUApi.SetClientFanCoolersControl(PhysicalGPU.Handle, newControl);
}
/// <summary>
/// Changes a cooler settings by modifying the policy and the current level
/// </summary>
/// <param name="coolerId">The cooler identification number (index) to change the settings.</param>
/// <param name="policy">The new cooler policy.</param>
/// <param name="newLevel">The new cooler level. Valid only if policy is set to manual.</param>
// ReSharper disable once TooManyDeclarations
public void SetCoolerSettings(int coolerId, CoolerPolicy policy, int newLevel)
{
if (Coolers.All(cooler => cooler.CoolerId != coolerId))
{
throw new ArgumentException("Invalid cooler identification number provided.", nameof(coolerId));
}
try
{
GPUApi.SetCoolerLevels(
PhysicalGPU.Handle,
(uint) coolerId,
new PrivateCoolerLevelsV1(new[]
{
new PrivateCoolerLevelsV1.CoolerLevel(policy, (uint) newLevel)
}
),
1
);
return;
}
catch (NVIDIAApiException e)
{
if (e.Status != Status.NotSupported)
{
throw;
}
}
var currentControl = GPUApi.GetClientFanCoolersControl(PhysicalGPU.Handle);
var newControl = new PrivateFanCoolersControlV1(
currentControl.FanCoolersControlEntries.Select(
entry => entry.CoolerId == coolerId
? new PrivateFanCoolersControlV1.FanCoolersControlEntry(
entry.CoolerId,
policy == CoolerPolicy.Manual
? FanCoolersControlMode.Manual
: FanCoolersControlMode.Auto,
policy == CoolerPolicy.Manual ? (uint)newLevel : 0u)
: entry
)
.ToArray(),
currentControl.UnknownUInt
);
GPUApi.SetClientFanCoolersControl(PhysicalGPU.Handle, newControl);
}
/// <summary>
/// Changes a cooler setting by modifying the policy
/// </summary>
/// <param name="coolerId">The cooler identification number (index) to change the settings.</param>
/// <param name="policy">The new cooler policy.</param>
// ReSharper disable once TooManyDeclarations
public void SetCoolerSettings(int coolerId, CoolerPolicy policy)
{
if (Coolers.All(cooler => cooler.CoolerId != coolerId))
{
throw new ArgumentException("Invalid cooler identification number provided.", nameof(coolerId));
}
try
{
GPUApi.SetCoolerLevels(
PhysicalGPU.Handle,
(uint) coolerId,
new PrivateCoolerLevelsV1(new[]
{
new PrivateCoolerLevelsV1.CoolerLevel(policy)
}
),
1
);
return;
}
catch (NVIDIAApiException e)
{
if (e.Status != Status.NotSupported)
{
throw;
}
}
var currentControl = GPUApi.GetClientFanCoolersControl(PhysicalGPU.Handle);
var newControl = new PrivateFanCoolersControlV1(
currentControl.FanCoolersControlEntries.Select(
entry => entry.CoolerId == coolerId
? new PrivateFanCoolersControlV1.FanCoolersControlEntry(
entry.CoolerId,
policy == CoolerPolicy.Manual
? FanCoolersControlMode.Manual
: FanCoolersControlMode.Auto)
: entry
)
.ToArray(),
currentControl.UnknownUInt
);
GPUApi.SetClientFanCoolersControl(PhysicalGPU.Handle, newControl);
}
/// <summary>
/// Changes a cooler settings by modifying the policy to manual and sets a new level
/// </summary>
/// <param name="coolerId">The cooler identification number (index) to change the settings.</param>
/// <param name="newLevel">The new cooler level.</param>
public void SetCoolerSettings(int coolerId, int newLevel)
{
SetCoolerSettings(coolerId, CoolerPolicy.Manual, newLevel);
}
}
}

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using System;
using NvAPIWrapper.Native;
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.Interfaces.GPU;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Contains information regarding the available and total memory as well as the type of memory and other information
/// regarding the GPU RAM and frame buffer
/// </summary>
public class GPUMemoryInformation : IDisplayDriverMemoryInfo
{
internal GPUMemoryInformation(PhysicalGPU physicalGPU)
{
PhysicalGPU = physicalGPU;
}
/// <summary>
/// Gets the frame buffer bandwidth
/// </summary>
public int FrameBufferBandwidth
{
get
{
GPUApi.GetFrameBufferWidthAndLocation(PhysicalGPU.Handle, out var width, out _);
return (int) width;
}
}
/// <summary>
/// Gets the frame buffer location index
/// </summary>
public int FrameBufferLocation
{
get
{
GPUApi.GetFrameBufferWidthAndLocation(PhysicalGPU.Handle, out _, out var location);
return (int) location;
}
}
/// <summary>
/// Gets the internal clock to bus clock factor based on the type of RAM
/// </summary>
public int InternalClockToBusClockFactor
{
get => GetMemoryBusClockFactor(RAMType);
}
/// <summary>
/// Gets the internal clock to transfer rate factor based on the type of RAM
/// </summary>
public int InternalClockToTransferRateFactor
{
get => GetMemoryTransferRateFactor(RAMType);
}
/// <summary>
/// Gets GPU physical frame buffer size in KB. This does NOT include any system RAM that may be dedicated for use by
/// the GPU.
/// </summary>
public int PhysicalFrameBufferSizeInkB
{
get => GPUApi.GetPhysicalFrameBufferSize(PhysicalGPU.Handle);
}
/// <summary>
/// Gets the physical GPU that this instance describes
/// </summary>
public PhysicalGPU PhysicalGPU { get; }
/// <summary>
/// Gets the number of memory banks
/// </summary>
public uint RAMBanks
{
get => GPUApi.GetRAMBankCount(PhysicalGPU.Handle);
}
/// <summary>
/// Gets the memory bus width
/// </summary>
public uint RAMBusWidth
{
get => GPUApi.GetRAMBusWidth(PhysicalGPU.Handle);
}
/// <summary>
/// Gets the memory maker (brand)
/// </summary>
public GPUMemoryMaker RAMMaker
{
get => GPUApi.GetRAMMaker(PhysicalGPU.Handle);
}
/// <summary>
/// Gets the memory type
/// </summary>
public GPUMemoryType RAMType
{
get => GPUApi.GetRAMType(PhysicalGPU.Handle);
}
/// <summary>
/// Gets virtual size of frame-buffer in KB for this GPU. This includes the physical RAM plus any system RAM that has
/// been dedicated for use by the GPU.
/// </summary>
public int VirtualFrameBufferSizeInkB
{
get => GPUApi.GetVirtualFrameBufferSize(PhysicalGPU.Handle);
}
/// <inheritdoc />
public uint AvailableDedicatedVideoMemoryInkB
{
get => GPUApi.GetMemoryInfo(PhysicalGPU.Handle).AvailableDedicatedVideoMemoryInkB;
}
/// <inheritdoc />
public uint CurrentAvailableDedicatedVideoMemoryInkB
{
get => GPUApi.GetMemoryInfo(PhysicalGPU.Handle).CurrentAvailableDedicatedVideoMemoryInkB;
}
/// <inheritdoc />
public uint DedicatedVideoMemoryInkB
{
get => GPUApi.GetMemoryInfo(PhysicalGPU.Handle).DedicatedVideoMemoryInkB;
}
/// <inheritdoc />
public uint SharedSystemMemoryInkB
{
get => GPUApi.GetMemoryInfo(PhysicalGPU.Handle).SharedSystemMemoryInkB;
}
/// <inheritdoc />
public uint SystemVideoMemoryInkB
{
get => GPUApi.GetMemoryInfo(PhysicalGPU.Handle).SystemVideoMemoryInkB;
}
/// <summary>
/// Gets the memory bus clock to internal memory clock factor
/// </summary>
/// <param name="memoryType"></param>
/// <returns>The value of X in X(InternalMemoryClock)=(BusMemoryClock)</returns>
public static int GetMemoryBusClockFactor(GPUMemoryType memoryType)
{
switch (memoryType)
{
case GPUMemoryType.SDRAM:
// Bus Clocks Per Internal Clock = 1
return 1;
case GPUMemoryType.DDR1:
case GPUMemoryType.DDR2:
case GPUMemoryType.DDR3:
case GPUMemoryType.GDDR2:
case GPUMemoryType.GDDR3:
case GPUMemoryType.GDDR4:
case GPUMemoryType.LPDDR2:
case GPUMemoryType.GDDR5:
case GPUMemoryType.GDDR5X:
// Bus Clocks Per Internal Clock = 2
return 2;
default:
throw new ArgumentOutOfRangeException(nameof(memoryType));
}
}
/// <summary>
/// Gets the number of transfers per internal memory clock factor
/// </summary>
/// <param name="memoryType"></param>
/// <returns>The value of X in X(InternalMemoryClock)=(OperationsPerSecond)</returns>
public static int GetMemoryTransferRateFactor(GPUMemoryType memoryType)
{
switch (memoryType)
{
case GPUMemoryType.SDRAM:
// Transfers Per Internal Clock = 1
return 1;
case GPUMemoryType.DDR1:
case GPUMemoryType.DDR2:
case GPUMemoryType.DDR3:
case GPUMemoryType.GDDR2:
case GPUMemoryType.GDDR3:
case GPUMemoryType.GDDR4:
case GPUMemoryType.LPDDR2:
// Transfers Per Internal Clock = 1
return 2;
case GPUMemoryType.GDDR5:
// Transfers Per Internal Clock = 2
return 4;
case GPUMemoryType.GDDR5X:
// Transfers Per Internal Clock = 4
return 8;
default:
throw new ArgumentOutOfRangeException(nameof(memoryType));
}
}
/// <inheritdoc />
public override string ToString()
{
return
$"[{RAMMaker} {RAMType}] Total: {AvailableDedicatedVideoMemoryInkB:N0} kB - Available: {CurrentAvailableDedicatedVideoMemoryInkB:N0} kB";
}
}
}

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using System;
using NvAPIWrapper.Display;
using NvAPIWrapper.Native;
using NvAPIWrapper.Native.Exceptions;
using NvAPIWrapper.Native.General;
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.GPU.Structures;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Represents a single GPU output
/// </summary>
public class GPUOutput : IEquatable<GPUOutput>
{
internal GPUOutput(OutputId outputId, PhysicalGPUHandle gpuHandle)
{
OutputId = outputId;
OutputType = !gpuHandle.IsNull ? GPUApi.GetOutputType(gpuHandle, outputId) : OutputType.Unknown;
PhysicalGPU = new PhysicalGPU(gpuHandle);
}
internal GPUOutput(OutputId outputId, PhysicalGPU gpu)
: this(outputId, gpu?.Handle ?? PhysicalGPUHandle.DefaultHandle)
{
PhysicalGPU = gpu;
}
/// <summary>
/// Gets the corresponding Digital Vibrance Control information
/// </summary>
public DVCInformation DigitalVibranceControl
{
get => new DVCInformation(OutputId);
}
/// <summary>
/// Gets the corresponding HUE information
/// </summary>
public HUEInformation HUEControl
{
get => new HUEInformation(OutputId);
}
/// <summary>
/// Gets the output identification as a single bit unsigned integer
/// </summary>
public OutputId OutputId { get; }
/// <summary>
/// Gets the output type
/// </summary>
public OutputType OutputType { get; }
/// <summary>
/// Gets the corresponding physical GPU
/// </summary>
public PhysicalGPU PhysicalGPU { get; }
/// <inheritdoc />
public bool Equals(GPUOutput other)
{
if (ReferenceEquals(null, other))
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
return PhysicalGPU.Equals(other.PhysicalGPU) && OutputId == other.OutputId;
}
/// <summary>
/// Checks for equality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are equal, otherwise false</returns>
public static bool operator ==(GPUOutput left, GPUOutput right)
{
return right?.Equals(left) ?? ReferenceEquals(left, null);
}
/// <summary>
/// Checks for inequality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are not equal, otherwise false</returns>
public static bool operator !=(GPUOutput left, GPUOutput right)
{
return !(left == right);
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj))
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
if (obj.GetType() != GetType())
{
return false;
}
return Equals((GPUOutput) obj);
}
/// <inheritdoc />
public override int GetHashCode()
{
unchecked
{
return ((PhysicalGPU != null ? PhysicalGPU.GetHashCode() : 0) * 397) ^ (int) OutputId;
}
}
/// <inheritdoc />
public override string ToString()
{
return $"{OutputId} {OutputType} @ {PhysicalGPU}";
}
/// <summary>
/// Overrides the refresh rate on this output.
/// The new refresh rate can be applied right away or deferred to be applied with the next OS
/// mode-set.
/// The override is good for only one mode-set (regardless whether it's deferred or immediate).
/// </summary>
/// <param name="refreshRate">The refresh rate to be applied.</param>
/// <param name="isDeferred">
/// A boolean value indicating if the refresh rate override should be deferred to the next OS
/// mode-set.
/// </param>
public void OverrideRefreshRate(float refreshRate, bool isDeferred = false)
{
DisplayApi.SetRefreshRateOverride(OutputId, refreshRate, isDeferred);
}
/// <summary>
/// Reads data from the I2C bus
/// </summary>
/// <param name="portId">The port id on which device is connected</param>
/// <param name="useDDCPort">A boolean value indicating that the DDC port should be used instead of the communication port</param>
/// <param name="deviceAddress">The device I2C slave address</param>
/// <param name="registerAddress">The target I2C register address</param>
/// <param name="readDataLength">The length of the buffer to allocate for the read operation.</param>
/// <param name="speed">The target speed of the transaction in kHz</param>
public byte[] ReadI2C(
byte? portId,
bool useDDCPort,
byte deviceAddress,
byte[] registerAddress,
uint readDataLength,
I2CSpeed speed = I2CSpeed.Default
)
{
try
{
// ReSharper disable once InconsistentNaming
var i2cInfoV3 = new I2CInfoV3(
OutputId,
portId,
useDDCPort,
deviceAddress,
registerAddress,
readDataLength,
speed
);
return PhysicalGPU.ReadI2C(i2cInfoV3);
}
catch (NVIDIAApiException e)
{
if (e.Status != Status.IncompatibleStructureVersion || portId != null)
{
throw;
}
// ignore
}
// ReSharper disable once InconsistentNaming
var i2cInfoV2 = new I2CInfoV2(
OutputId,
useDDCPort,
deviceAddress,
registerAddress,
readDataLength,
speed
);
return PhysicalGPU.ReadI2C(i2cInfoV2);
}
/// <summary>
/// Writes data to the I2C bus
/// </summary>
/// <param name="portId">The port id on which device is connected</param>
/// <param name="useDDCPort">A boolean value indicating that the DDC port should be used instead of the communication port</param>
/// <param name="deviceAddress">The device I2C slave address</param>
/// <param name="registerAddress">The target I2C register address</param>
/// <param name="data">The payload data</param>
/// <param name="speed">The target speed of the transaction in kHz</param>
public void WriteI2C(
byte? portId,
bool useDDCPort,
byte deviceAddress,
byte[] registerAddress,
byte[] data,
I2CSpeed speed = I2CSpeed.Default
)
{
try
{
// ReSharper disable once InconsistentNaming
var i2cInfoV3 = new I2CInfoV3(
OutputId,
portId,
useDDCPort,
deviceAddress,
registerAddress,
data,
speed
);
PhysicalGPU.WriteI2C(i2cInfoV3);
return;
}
catch (NVIDIAApiException e)
{
if (e.Status != Status.IncompatibleStructureVersion || portId != null)
{
throw;
}
// ignore
}
// ReSharper disable once InconsistentNaming
var i2cInfoV2 = new I2CInfoV2(
OutputId,
useDDCPort,
deviceAddress,
registerAddress,
data,
speed
);
PhysicalGPU.WriteI2C(i2cInfoV2);
}
}
}

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using System.Collections.Generic;
using System.Linq;
using NvAPIWrapper.Native;
using NvAPIWrapper.Native.GPU;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Contains information regarding the GPU performance control and limitations
/// </summary>
public class GPUPerformanceControl
{
internal GPUPerformanceControl(PhysicalGPU physicalGPU)
{
PhysicalGPU = physicalGPU;
}
/// <summary>
/// Gets the current active performance limitation
/// </summary>
public PerformanceLimit CurrentActiveLimit
{
get => GPUApi.PerformancePoliciesGetStatus(PhysicalGPU.Handle).PerformanceLimit;
}
/// <summary>
/// Gets the current performance decrease reason
/// </summary>
public PerformanceDecreaseReason CurrentPerformanceDecreaseReason
{
get => GPUApi.GetPerformanceDecreaseInfo(PhysicalGPU.Handle);
}
/// <summary>
/// Gets a boolean value indicating if no load limit is supported with this GPU
/// </summary>
public bool IsNoLoadLimitSupported
{
get => GPUApi.PerformancePoliciesGetInfo(PhysicalGPU.Handle).IsNoLoadLimitSupported;
}
/// <summary>
/// Gets a boolean value indicating if power limit is supported with this GPU
/// </summary>
public bool IsPowerLimitSupported
{
get => GPUApi.PerformancePoliciesGetInfo(PhysicalGPU.Handle).IsPowerLimitSupported;
}
/// <summary>
/// Gets a boolean value indicating if temperature limit is supported with this GPU
/// </summary>
public bool IsTemperatureLimitSupported
{
get => GPUApi.PerformancePoliciesGetInfo(PhysicalGPU.Handle).IsTemperatureLimitSupported;
}
/// <summary>
/// Gets a boolean value indicating if voltage limit is supported with this GPU
/// </summary>
public bool IsVoltageLimitSupported
{
get => GPUApi.PerformancePoliciesGetInfo(PhysicalGPU.Handle).IsVoltageLimitSupported;
}
/// <summary>
/// Gets the physical GPU that this instance describes
/// </summary>
public PhysicalGPU PhysicalGPU { get; }
/// <summary>
/// Gets information regarding possible power limit policies and their acceptable range
/// </summary>
public IEnumerable<GPUPowerLimitInfo> PowerLimitInformation
{
get
{
return GPUApi.ClientPowerPoliciesGetInfo(PhysicalGPU.Handle).PowerPolicyInfoEntries
.Select(entry => new GPUPowerLimitInfo(entry));
}
}
/// <summary>
/// Gets the current active power limit policies
/// </summary>
public IEnumerable<GPUPowerLimitPolicy> PowerLimitPolicies
{
get
{
// TODO: GPUApi.ClientPowerPoliciesSetStatus();
return GPUApi.ClientPowerPoliciesGetStatus(PhysicalGPU.Handle).PowerPolicyStatusEntries
.Select(entry => new GPUPowerLimitPolicy(entry));
}
}
/// <summary>
/// Gets information regarding possible thermal limit policies and their acceptable range
/// </summary>
public IEnumerable<GPUThermalLimitInfo> ThermalLimitInformation
{
get
{
return GPUApi.GetThermalPoliciesInfo(PhysicalGPU.Handle).ThermalPoliciesInfoEntries
.Select(entry => new GPUThermalLimitInfo(entry));
}
}
/// <summary>
/// Gets the current active thermal limit policies
/// </summary>
public IEnumerable<GPUThermalLimitPolicy> ThermalLimitPolicies
{
get
{
// TODO: GPUApi.SetThermalPoliciesStatus();
return GPUApi.GetThermalPoliciesStatus(PhysicalGPU.Handle).ThermalPoliciesStatusEntries
.Select(entry => new GPUThermalLimitPolicy(entry));
}
}
}
}

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using System.Linq;
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.Interfaces.GPU;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Represents a performance state
/// </summary>
public class GPUPerformanceState
{
// ReSharper disable once TooManyDependencies
internal GPUPerformanceState(
int index,
IPerformanceState20 performanceState,
IPerformanceStates20ClockEntry[] statesClockEntries,
IPerformanceStates20VoltageEntry[] baseVoltageEntries,
PCIeInformation pcieInformation)
{
StateIndex = index;
StateId = performanceState.StateId;
IsReadOnly = !performanceState.IsEditable;
Clocks = statesClockEntries.Select(entry => new GPUPerformanceStateClock(entry)).ToArray();
Voltages = baseVoltageEntries.Select(entry => new GPUPerformanceStateVoltage(entry)).ToArray();
PCIeInformation = pcieInformation;
}
/// <summary>
/// Gets a list of clocks associated with this performance state
/// </summary>
public GPUPerformanceStateClock[] Clocks { get; }
/// <summary>
/// Gets a boolean value indicating if this performance state is readonly
/// </summary>
public bool IsReadOnly { get; }
/// <summary>
/// Gets the PCI-e information regarding this performance state.
/// </summary>
public PCIeInformation PCIeInformation { get; }
/// <summary>
/// Gets the performance state identification
/// </summary>
public PerformanceStateId StateId { get; }
/// <summary>
/// Gets the state index
/// </summary>
public int StateIndex { get; }
/// <summary>
/// Gets a list of voltages associated with this performance state
/// </summary>
public GPUPerformanceStateVoltage[] Voltages { get; }
/// <inheritdoc />
public override string ToString()
{
if (IsReadOnly)
{
return $"{StateId} (ReadOnly)";
}
return StateId.ToString();
}
}
}

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using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.Interfaces.GPU;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Represents a performance state clock settings
/// </summary>
public class GPUPerformanceStateClock
{
internal GPUPerformanceStateClock(IPerformanceStates20ClockEntry states20ClockEntry)
{
ClockDomain = states20ClockEntry.DomainId;
IsReadOnly = !states20ClockEntry.IsEditable;
ClockDeltaInkHz = states20ClockEntry.FrequencyDeltaInkHz.DeltaValue;
ClockDeltaRangeInkHz = new GPUPerformanceStateValueRange(
states20ClockEntry.FrequencyDeltaInkHz.DeltaRange.Minimum,
states20ClockEntry.FrequencyDeltaInkHz.DeltaRange.Maximum
);
if (states20ClockEntry.ClockType == PerformanceStates20ClockType.Range)
{
CurrentClockInkHz = new GPUPerformanceStateValueRange(
states20ClockEntry.FrequencyRange.MinimumFrequencyInkHz,
states20ClockEntry.FrequencyRange.MaximumFrequencyInkHz
);
BaseClockInkHz = new GPUPerformanceStateValueRange(
CurrentClockInkHz.Minimum - ClockDeltaInkHz,
CurrentClockInkHz.Maximum - ClockDeltaInkHz
);
DependentVoltageDomain = states20ClockEntry.FrequencyRange.VoltageDomainId;
DependentVoltageRangeInMicroVolt = new GPUPerformanceStateValueRange(
states20ClockEntry.FrequencyRange.MinimumVoltageInMicroVolt,
states20ClockEntry.FrequencyRange.MaximumVoltageInMicroVolt
);
}
else
{
CurrentClockInkHz = new GPUPerformanceStateValueRange(
states20ClockEntry.SingleFrequency.FrequencyInkHz
);
BaseClockInkHz = new GPUPerformanceStateValueRange(
CurrentClockInkHz.Minimum - ClockDeltaInkHz
);
DependentVoltageDomain = PerformanceVoltageDomain.Undefined;
DependentVoltageRangeInMicroVolt = null;
}
}
/// <summary>
/// Gets the base clock frequency in kHz
/// </summary>
public GPUPerformanceStateValueRange BaseClockInkHz { get; }
/// <summary>
/// Gets the clock frequency delta in kHz
/// </summary>
public int ClockDeltaInkHz { get; }
/// <summary>
/// Gets the clock frequency delta range in kHz
/// </summary>
public GPUPerformanceStateValueRange ClockDeltaRangeInkHz { get; }
/// <summary>
/// Gets the clock domain
/// </summary>
public PublicClockDomain ClockDomain { get; }
/// <summary>
/// Gets the current clock frequency in kHz
/// </summary>
public GPUPerformanceStateValueRange CurrentClockInkHz { get; }
/// <summary>
/// Gets the dependent voltage domain
/// </summary>
public PerformanceVoltageDomain DependentVoltageDomain { get; }
/// <summary>
/// Gets the dependent voltage range in uV
/// </summary>
public GPUPerformanceStateValueRange DependentVoltageRangeInMicroVolt { get; }
/// <summary>
/// Gets a boolean value indicating if this clock setting is readonly
/// </summary>
public bool IsReadOnly { get; }
/// <inheritdoc />
public override string ToString()
{
var title = IsReadOnly ? $"{ClockDomain} (ReadOnly)" : ClockDomain.ToString();
return
$"{title}: {BaseClockInkHz} + ({ClockDeltaInkHz}) = {CurrentClockInkHz}";
}
}
}

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using System;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Represents an integer value range
/// </summary>
public class GPUPerformanceStateValueRange : IEquatable<GPUPerformanceStateValueRange>
{
/// <summary>
/// Creates a new instance of <see cref="GPUPerformanceStateValueRange" />.
/// </summary>
/// <param name="min">The lower bound of the range.</param>
/// <param name="max">The upper bound of the range.</param>
public GPUPerformanceStateValueRange(long min, long max)
{
Minimum = min;
Maximum = max;
}
/// <summary>
/// Creates a new single value instance of <see cref="GPUPerformanceStateValueRange" />.
/// </summary>
/// <param name="value">The only value in the range</param>
public GPUPerformanceStateValueRange(long value)
{
Minimum = value;
Maximum = value;
}
/// <summary>
/// Gets the upper bound of the inclusive range
/// </summary>
public long Maximum { get; }
/// <summary>
/// Gets the lower bound of the inclusive range
/// </summary>
public long Minimum { get; }
/// <inheritdoc />
public bool Equals(GPUPerformanceStateValueRange other)
{
if (other == null)
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
return Maximum == other.Maximum && Minimum == other.Minimum;
}
/// <summary>
/// Checks two instances of <see cref="GPUPerformanceStateValueRange" /> for equality.
/// </summary>
/// <param name="left">The left side of the comparison.</param>
/// <param name="right">The right side of the comparison.</param>
/// <returns>true if instances are equal, otherwise false</returns>
public static bool operator ==(GPUPerformanceStateValueRange left, GPUPerformanceStateValueRange right)
{
return Equals(left, right) || left?.Equals(right) == true;
}
/// <summary>
/// Checks two instances of <see cref="GPUPerformanceStateValueRange" /> for inequality.
/// </summary>
/// <param name="left">The left side of the comparison.</param>
/// <param name="right">The right side of the comparison.</param>
/// <returns>true if instances are in-equal, otherwise false</returns>
public static bool operator !=(GPUPerformanceStateValueRange left, GPUPerformanceStateValueRange right)
{
return !(left == right);
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (obj == null)
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
return Equals(obj as GPUPerformanceStateValueRange);
}
/// <inheritdoc />
public override int GetHashCode()
{
unchecked
{
return ((int) Maximum * 397) ^ (int) Minimum;
}
}
/// <inheritdoc />
public override string ToString()
{
if (Minimum == Maximum)
{
return $"({Minimum})";
}
return $"[({Minimum}) - ({Maximum})]";
}
}
}

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using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.Interfaces.GPU;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Represents a performance state voltage settings
/// </summary>
public class GPUPerformanceStateVoltage
{
internal GPUPerformanceStateVoltage(IPerformanceStates20VoltageEntry states20BaseVoltageEntry)
{
VoltageDomain = states20BaseVoltageEntry.DomainId;
IsReadOnly = !states20BaseVoltageEntry.IsEditable;
CurrentVoltageInMicroVolt = states20BaseVoltageEntry.ValueInMicroVolt;
VoltageDeltaInMicroVolt = states20BaseVoltageEntry.ValueDeltaInMicroVolt.DeltaValue;
BaseVoltageInMicroVolt = (int) (CurrentVoltageInMicroVolt - VoltageDeltaInMicroVolt);
VoltageDeltaRangeInMicroVolt = new GPUPerformanceStateValueRange(
states20BaseVoltageEntry.ValueDeltaInMicroVolt.DeltaRange.Minimum,
states20BaseVoltageEntry.ValueDeltaInMicroVolt.DeltaRange.Maximum
);
}
/// <summary>
/// Gets the base voltage in uV
/// </summary>
public int BaseVoltageInMicroVolt { get; }
/// <summary>
/// Gets the current voltage in uV
/// </summary>
public uint CurrentVoltageInMicroVolt { get; }
/// <summary>
/// Gets a boolean value indicating if this voltage is readonly
/// </summary>
public bool IsReadOnly { get; }
/// <summary>
/// Gets the voltage delta in uV
/// </summary>
public int VoltageDeltaInMicroVolt { get; }
/// <summary>
/// Gets the voltage delta range in uV
/// </summary>
public GPUPerformanceStateValueRange VoltageDeltaRangeInMicroVolt { get; }
/// <summary>
/// Gets the voltage domain
/// </summary>
public PerformanceVoltageDomain VoltageDomain { get; }
/// <inheritdoc />
public override string ToString()
{
var title = IsReadOnly ? $"{VoltageDomain} (ReadOnly)" : VoltageDomain.ToString();
return
$"{title}: ({BaseVoltageInMicroVolt}) + ({VoltageDeltaInMicroVolt}) = ({CurrentVoltageInMicroVolt})";
}
}
}

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using System.Collections.Generic;
using System.Linq;
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.GPU.Structures;
using NvAPIWrapper.Native.Interfaces.GPU;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Holds the retrieved performance states information
/// </summary>
public class GPUPerformanceStatesInformation
{
internal GPUPerformanceStatesInformation(
IPerformanceStates20Info states20Info,
PerformanceStateId currentPerformanceStateId,
PrivatePCIeInfoV2? pciInformation)
{
IsReadOnly = !states20Info.IsEditable;
GlobalVoltages = states20Info.GeneralVoltages
.Select(entry => new GPUPerformanceStateVoltage(entry))
.ToArray();
var clocks = states20Info.Clocks;
var baseVoltages = states20Info.Voltages;
PerformanceStates = states20Info.PerformanceStates.Select((state20, i) =>
{
PCIeInformation statePCIeInfo = null;
if (pciInformation != null && pciInformation.Value.PCIePerformanceStateInfos.Length > i)
{
statePCIeInfo = new PCIeInformation(pciInformation.Value.PCIePerformanceStateInfos[i]);
}
return new GPUPerformanceState(
i,
state20,
clocks[state20.StateId],
baseVoltages[state20.StateId],
statePCIeInfo
);
}).ToArray();
CurrentPerformanceState =
PerformanceStates.FirstOrDefault(performanceState =>
performanceState.StateId == currentPerformanceStateId);
}
/// <summary>
/// Gets the currently active performance state
/// </summary>
public GPUPerformanceState CurrentPerformanceState { get; }
/// <summary>
/// Gets a list of global voltage settings
/// </summary>
public GPUPerformanceStateVoltage[] GlobalVoltages { get; }
/// <summary>
/// Gets a boolean value indicating if performance states are readonly
/// </summary>
public bool IsReadOnly { get; }
/// <summary>
/// Gets a list of all available performance states
/// </summary>
public GPUPerformanceState[] PerformanceStates { get; }
/// <inheritdoc />
public override string ToString()
{
if (PerformanceStates.Length == 0)
{
return "No Performance State Available";
}
return string.Join(
", ",
PerformanceStates
.Select(
state =>
{
var attributes = new List<string>();
if (state.IsReadOnly)
{
attributes.Add("ReadOnly");
}
if (CurrentPerformanceState.StateId == state.StateId)
{
attributes.Add("Active");
}
if (attributes.Any())
{
return $"{state.StateId} ({string.Join(" - ", attributes)})";
}
return state.StateId.ToString();
})
);
}
}
}

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using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.GPU.Structures;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Holds information regarding a possible power limit policy and its acceptable range
/// </summary>
public class GPUPowerLimitInfo
{
internal GPUPowerLimitInfo(PrivatePowerPoliciesInfoV1.PowerPolicyInfoEntry powerPolicyInfoEntry)
{
PerformanceStateId = powerPolicyInfoEntry.PerformanceStateId;
MinimumPowerInPCM = powerPolicyInfoEntry.MinimumPowerInPCM;
DefaultPowerInPCM = powerPolicyInfoEntry.DefaultPowerInPCM;
MaximumPowerInPCM = powerPolicyInfoEntry.MaximumPowerInPCM;
}
/// <summary>
/// Gets the default policy target power in per cent mille (PCM)
/// </summary>
public uint DefaultPowerInPCM { get; }
/// <summary>
/// Gets the default policy target power in percentage
/// </summary>
public float DefaultPowerInPercent
{
get => DefaultPowerInPCM / 1000f;
}
/// <summary>
/// Gets the maximum possible policy target power in per cent mille (PCM)
/// </summary>
public uint MaximumPowerInPCM { get; }
/// <summary>
/// Gets the maximum possible policy target power in percentage
/// </summary>
public float MaximumPowerInPercent
{
get => MaximumPowerInPCM / 1000f;
}
/// <summary>
/// Gets the minimum possible policy target power in per cent mille (PCM)
/// </summary>
public uint MinimumPowerInPCM { get; }
/// <summary>
/// Gets the minimum possible policy target power in percentage
/// </summary>
public float MinimumPowerInPercent
{
get => MinimumPowerInPCM / 1000f;
}
/// <summary>
/// Gets the corresponding performance state identification
/// </summary>
public PerformanceStateId PerformanceStateId { get; }
/// <inheritdoc />
public override string ToString()
{
return
$"[{PerformanceStateId}] Default: {DefaultPowerInPercent}% - Range: ({MinimumPowerInPercent}% - {MaximumPowerInPercent}%)";
}
}
}

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using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.GPU.Structures;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Holds information regarding a currently active power limit policy
/// </summary>
public class GPUPowerLimitPolicy
{
internal GPUPowerLimitPolicy(PrivatePowerPoliciesStatusV1.PowerPolicyStatusEntry powerPolicyStatusEntry)
{
PerformanceStateId = powerPolicyStatusEntry.PerformanceStateId;
PowerTargetInPCM = powerPolicyStatusEntry.PowerTargetInPCM;
}
/// <summary>
/// Gets the corresponding performance state identification
/// </summary>
public PerformanceStateId PerformanceStateId { get; }
/// <summary>
/// Gets the current policy target power in per cent mille (PCM)
/// </summary>
public uint PowerTargetInPCM { get; }
/// <summary>
/// Gets the current policy target power in percentage
/// </summary>
public float PowerTargetInPercent
{
get => PowerTargetInPCM / 1000f;
}
/// <inheritdoc />
public override string ToString()
{
return $"{PerformanceStateId} Target: {PowerTargetInPercent}%";
}
}
}

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using System.Collections.Generic;
using System.Linq;
using NvAPIWrapper.Native;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Holds information regarding current power topology and their current power usage
/// </summary>
public class GPUPowerTopologyInformation
{
internal GPUPowerTopologyInformation(PhysicalGPU physicalGPU)
{
PhysicalGPU = physicalGPU;
}
/// <summary>
/// Gets the physical GPU that this instance describes
/// </summary>
public PhysicalGPU PhysicalGPU { get; }
/// <summary>
/// Gets the current power topology entries
/// </summary>
public IEnumerable<GPUPowerTopologyStatus> PowerTopologyEntries
{
get
{
return GPUApi.ClientPowerTopologyGetStatus(PhysicalGPU.Handle).PowerPolicyStatusEntries
.Select(entry => new GPUPowerTopologyStatus(entry));
}
}
}
}

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using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.GPU.Structures;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Contains information about a power domain usage
/// </summary>
public class GPUPowerTopologyStatus
{
internal GPUPowerTopologyStatus(
PrivatePowerTopologiesStatusV1.PowerTopologiesStatusEntry powerTopologiesStatusEntry)
{
Domain = powerTopologiesStatusEntry.Domain;
PowerUsageInPCM = powerTopologiesStatusEntry.PowerUsageInPCM;
}
/// <summary>
/// Gets the power usage domain
/// </summary>
public PowerTopologyDomain Domain { get; }
/// <summary>
/// Gets the current power usage in per cent mille (PCM)
/// </summary>
public uint PowerUsageInPCM { get; }
/// <summary>
/// Gets the current power usage in percentage
/// </summary>
public float PowerUsageInPercent
{
get => PowerUsageInPCM / 1000f;
}
/// <inheritdoc />
public override string ToString()
{
return $"[{Domain}] {PowerUsageInPercent}%";
}
}
}

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using System.Collections.Generic;
using System.Linq;
using NvAPIWrapper.Native;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Holds information regarding the available thermal sensors and current thermal level of a GPU
/// </summary>
public class GPUThermalInformation
{
internal GPUThermalInformation(PhysicalGPU physicalGPU)
{
PhysicalGPU = physicalGPU;
}
/// <summary>
/// Gets the current thermal level of the GPU
/// </summary>
public int CurrentThermalLevel
{
get => (int) GPUApi.GetCurrentThermalLevel(PhysicalGPU.Handle);
}
/// <summary>
/// Gets the physical GPU that this instance describes
/// </summary>
public PhysicalGPU PhysicalGPU { get; }
/// <summary>
/// Gets the list of available thermal sensors
/// </summary>
public IEnumerable<GPUThermalSensor> ThermalSensors
{
get
{
return GPUApi.GetThermalSettings(PhysicalGPU.Handle).Sensors
.Select((sensor, i) => new GPUThermalSensor(i, sensor));
}
}
}
}

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using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.GPU.Structures;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Holds information regarding a possible thermal limit policy and its acceptable range
/// </summary>
public class GPUThermalLimitInfo
{
internal GPUThermalLimitInfo(PrivateThermalPoliciesInfoV2.ThermalPoliciesInfoEntry policiesInfoEntry)
{
Controller = policiesInfoEntry.Controller;
MinimumTemperature = policiesInfoEntry.MinimumTemperature;
DefaultTemperature = policiesInfoEntry.DefaultTemperature;
MaximumTemperature = policiesInfoEntry.MaximumTemperature;
}
/// <summary>
/// Gets the policy's thermal controller
/// </summary>
public ThermalController Controller { get; }
/// <summary>
/// Gets the default policy target temperature in degree Celsius
/// </summary>
public int DefaultTemperature { get; }
/// <summary>
/// Gets the maximum possible policy target temperature in degree Celsius
/// </summary>
public int MaximumTemperature { get; }
/// <summary>
/// Gets the minimum possible policy target temperature in degree Celsius
/// </summary>
public int MinimumTemperature { get; }
/// <inheritdoc />
public override string ToString()
{
return
$"[{Controller}] Default: {DefaultTemperature}°C - Range: ({MinimumTemperature}°C - {MaximumTemperature}°C)";
}
}
}

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using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.GPU.Structures;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Holds information regarding a currently active temperature limit policy
/// </summary>
public class GPUThermalLimitPolicy
{
internal GPUThermalLimitPolicy(PrivateThermalPoliciesStatusV2.ThermalPoliciesStatusEntry thermalPoliciesEntry)
{
Controller = thermalPoliciesEntry.Controller;
PerformanceStateId = thermalPoliciesEntry.PerformanceStateId;
TargetTemperature = thermalPoliciesEntry.TargetTemperature;
}
/// <summary>
/// Gets the policy's thermal controller
/// </summary>
public ThermalController Controller { get; }
/// <summary>
/// Gets the corresponding performance state identification
/// </summary>
public PerformanceStateId PerformanceStateId { get; }
/// <summary>
/// Gets the current policy target temperature in degree Celsius
/// </summary>
public int TargetTemperature { get; }
/// <inheritdoc />
public override string ToString()
{
return
$"{PerformanceStateId} [{Controller}] Target: {TargetTemperature}°C";
}
}
}

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using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.Interfaces.GPU;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Represents a thermal sensor
/// </summary>
public class GPUThermalSensor : IThermalSensor
{
internal GPUThermalSensor(int sensorId, IThermalSensor thermalSensor)
{
SensorId = sensorId;
Controller = thermalSensor.Controller;
DefaultMinimumTemperature = thermalSensor.DefaultMinimumTemperature;
DefaultMaximumTemperature = thermalSensor.DefaultMaximumTemperature;
CurrentTemperature = thermalSensor.CurrentTemperature;
Target = thermalSensor.Target;
}
/// <summary>
/// Gets the sensor identification number or index
/// </summary>
public int SensorId { get; set; }
/// <inheritdoc />
public ThermalController Controller { get; }
/// <inheritdoc />
public int CurrentTemperature { get; }
/// <inheritdoc />
public int DefaultMaximumTemperature { get; }
/// <inheritdoc />
public int DefaultMinimumTemperature { get; }
/// <inheritdoc />
public ThermalSettingsTarget Target { get; }
/// <inheritdoc />
public override string ToString()
{
return
$"[{Target} @ {Controller}] Current: {CurrentTemperature}°C - Default Range: [({DefaultMinimumTemperature}°C) , ({DefaultMaximumTemperature}°C)]";
}
}
}

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using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.Interfaces.GPU;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Holds information about a utilization domain
/// </summary>
public class GPUUsageDomainStatus
{
internal GPUUsageDomainStatus(UtilizationDomain domain, IUtilizationDomainInfo utilizationDomainInfo)
{
Domain = domain;
Percentage = (int) utilizationDomainInfo.Percentage;
}
/// <summary>
/// Gets the utilization domain that this instance describes
/// </summary>
public UtilizationDomain Domain { get; }
/// <summary>
/// Gets the percentage of time where the domain is considered busy in the last 1 second interval.
/// </summary>
public int Percentage { get; }
/// <inheritdoc />
public override string ToString()
{
return $"[{Domain}] {Percentage}%";
}
}
}

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using System.Collections.Generic;
using System.Linq;
using NvAPIWrapper.Native;
using NvAPIWrapper.Native.GPU;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Holds information about the GPU utilization domains
/// </summary>
public class GPUUsageInformation
{
internal GPUUsageInformation(PhysicalGPU physicalGPU)
{
PhysicalGPU = physicalGPU;
}
/// <summary>
/// Gets the Bus interface (BUS) utilization
/// </summary>
public GPUUsageDomainStatus BusInterface
{
get => UtilizationDomainsStatus.FirstOrDefault(status => status.Domain == UtilizationDomain.BusInterface);
}
/// <summary>
/// Gets the frame buffer (FB) utilization
/// </summary>
public GPUUsageDomainStatus FrameBuffer
{
get => UtilizationDomainsStatus.FirstOrDefault(status => status.Domain == UtilizationDomain.FrameBuffer);
}
/// <summary>
/// Gets the graphic engine (GPU) utilization
/// </summary>
public GPUUsageDomainStatus GPU
{
get => UtilizationDomainsStatus.FirstOrDefault(status => status.Domain == UtilizationDomain.GPU);
}
/// <summary>
/// Gets a boolean value indicating if the dynamic performance states is enabled
/// </summary>
public bool IsDynamicPerformanceStatesEnabled
{
get => GPUApi.GetDynamicPerformanceStatesInfoEx(PhysicalGPU.Handle).IsDynamicPerformanceStatesEnabled;
}
/// <summary>
/// Gets the physical GPU that this instance describes
/// </summary>
public PhysicalGPU PhysicalGPU { get; }
/// <summary>
/// Gets all valid utilization domains and information
/// </summary>
public IEnumerable<GPUUsageDomainStatus> UtilizationDomainsStatus
{
get
{
try
{
var dynamicPerformanceStates = GPUApi.GetDynamicPerformanceStatesInfoEx(PhysicalGPU.Handle);
if (dynamicPerformanceStates.IsDynamicPerformanceStatesEnabled)
{
return dynamicPerformanceStates.Domains
.Select(pair => new GPUUsageDomainStatus(pair.Key, pair.Value));
}
}
catch
{
// ignored
}
return GPUApi.GetUsages(PhysicalGPU.Handle).Domains
.Select(pair => new GPUUsageDomainStatus(pair.Key, pair.Value));
}
}
/// <summary>
/// Gets the Video engine (VID) utilization
/// </summary>
public GPUUsageDomainStatus VideoEngine
{
get => UtilizationDomainsStatus.FirstOrDefault(status => status.Domain == UtilizationDomain.VideoEngine);
}
/// <summary>
/// Enables dynamic performance states
/// </summary>
public void EnableDynamicPerformanceStates()
{
GPUApi.EnableDynamicPStates(PhysicalGPU.Handle);
}
}
}

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using System;
using System.Linq;
using NvAPIWrapper.Native;
using NvAPIWrapper.Native.GPU.Structures;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Represents a logical NVIDIA GPU
/// </summary>
public class LogicalGPU : IEquatable<LogicalGPU>
{
/// <summary>
/// Creates a new LogicalGPU
/// </summary>
/// <param name="handle">Logical GPU handle</param>
public LogicalGPU(LogicalGPUHandle handle)
{
Handle = handle;
}
/// <summary>
/// Gets a list of all corresponding physical GPUs
/// </summary>
public PhysicalGPU[] CorrespondingPhysicalGPUs
{
get
{
return GPUApi.GetPhysicalGPUsFromLogicalGPU(Handle).Select(handle => new PhysicalGPU(handle)).ToArray();
}
}
/// <summary>
/// Gets the logical GPU handle
/// </summary>
public LogicalGPUHandle Handle { get; }
/// <inheritdoc />
public bool Equals(LogicalGPU other)
{
if (ReferenceEquals(null, other))
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
return Handle.Equals(other.Handle);
}
/// <summary>
/// Gets all logical GPUs
/// </summary>
/// <returns>An array of logical GPUs</returns>
public static LogicalGPU[] GetLogicalGPUs()
{
return GPUApi.EnumLogicalGPUs().Select(handle => new LogicalGPU(handle)).ToArray();
}
/// <summary>
/// Checks for equality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are equal, otherwise false</returns>
public static bool operator ==(LogicalGPU left, LogicalGPU right)
{
return right?.Equals(left) ?? ReferenceEquals(left, null);
}
/// <summary>
/// Checks for inequality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are not equal, otherwise false</returns>
public static bool operator !=(LogicalGPU left, LogicalGPU right)
{
return !(left == right);
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj))
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
if (obj.GetType() != GetType())
{
return false;
}
return Equals((LogicalGPU) obj);
}
/// <inheritdoc />
public override int GetHashCode()
{
return Handle.GetHashCode();
}
/// <inheritdoc />
public override string ToString()
{
return
$"Logical GPU [{CorrespondingPhysicalGPUs.Length}] {{{string.Join(", ", CorrespondingPhysicalGPUs.Select(gpu => gpu.FullName).ToArray())}}}";
}
}
}

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using System;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Contains information about the PCI connection
/// </summary>
public class PCIIdentifiers : IEquatable<PCIIdentifiers>
{
// ReSharper disable once TooManyDependencies
internal PCIIdentifiers(uint deviceId, uint subSystemId, uint revisionId, int externalDeviceId = 0)
{
DeviceId = deviceId;
SubSystemId = subSystemId;
RevisionId = revisionId;
if (externalDeviceId > 0)
{
ExternalDeviceId = (ushort) externalDeviceId;
}
else
{
ExternalDeviceId = (ushort) (deviceId >> 16);
}
VendorId = (ushort) ((DeviceId << 16) >> 16);
}
/// <summary>
/// Gets the internal PCI device identifier
/// </summary>
public uint DeviceId { get; }
/// <summary>
/// Gets the external PCI device identifier
/// </summary>
public ushort ExternalDeviceId { get; }
/// <summary>
/// Gets the internal PCI device-specific revision identifier
/// </summary>
public uint RevisionId { get; }
/// <summary>
/// Gets the internal PCI subsystem identifier
/// </summary>
public uint SubSystemId { get; }
/// <summary>
/// Gets the vendor identification calculated from internal device identification
/// </summary>
public ushort VendorId { get; }
/// <inheritdoc />
public bool Equals(PCIIdentifiers other)
{
return DeviceId == other.DeviceId &&
SubSystemId == other.SubSystemId &&
RevisionId == other.RevisionId;
}
/// <summary>
/// Checks for equality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are equal, otherwise false</returns>
public static bool operator ==(PCIIdentifiers left, PCIIdentifiers right)
{
return left.Equals(right);
}
/// <summary>
/// Checks for inequality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are not equal, otherwise false</returns>
public static bool operator !=(PCIIdentifiers left, PCIIdentifiers right)
{
return !left.Equals(right);
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj))
{
return false;
}
return obj is PCIIdentifiers identifiers && Equals(identifiers);
}
/// <inheritdoc />
public override int GetHashCode()
{
unchecked
{
var hashCode = (int) DeviceId;
hashCode = (hashCode * 397) ^ (int) SubSystemId;
hashCode = (hashCode * 397) ^ (int) RevisionId;
return hashCode;
}
}
/// <inheritdoc />
public override string ToString()
{
return $"PCI\\VEN_{VendorId:X}&DEV_{ExternalDeviceId:X}&SUBSYS_{SubSystemId:X}&REV_{RevisionId:X}";
}
}
}

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using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.GPU.Structures;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Contains information about the PCI-e connection
/// </summary>
public class PCIeInformation
{
internal PCIeInformation(PrivatePCIeInfoV2.PCIePerformanceStateInfo stateInfo)
{
TransferRateInMTps = stateInfo.TransferRateInMTps;
Generation = stateInfo.Generation;
Lanes = stateInfo.Lanes;
Version = stateInfo.Version;
}
/// <summary>
/// Gets the PCI-e generation
/// </summary>
public PCIeGeneration Generation { get; }
/// <summary>
/// Gets the PCI-e down stream lanes
/// </summary>
public uint Lanes { get; }
/// <summary>
/// Gets the PCIe transfer rate in Mega Transfers per Second
/// </summary>
public uint TransferRateInMTps { get; }
/// <summary>
/// Gets the PCI-e version
/// </summary>
public PCIeGeneration Version { get; }
/// <inheritdoc />
public override string ToString()
{
var v = "Unknown";
switch (Version)
{
case PCIeGeneration.PCIe1:
v = "PCIe 1.0";
break;
case PCIeGeneration.PCIe1Minor1:
v = "PCIe 1.1";
break;
case PCIeGeneration.PCIe2:
v = "PCIe 2.0";
break;
case PCIeGeneration.PCIe3:
v = "PCIe 3.0";
break;
}
return $"{v} x{Lanes} - {TransferRateInMTps} MTps";
}
}
}

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using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using NvAPIWrapper.Display;
using NvAPIWrapper.Native;
using NvAPIWrapper.Native.Exceptions;
using NvAPIWrapper.Native.General;
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.GPU.Structures;
using NvAPIWrapper.Native.Helpers;
using NvAPIWrapper.Native.Interfaces.GPU;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Represents a physical NVIDIA GPU
/// </summary>
public class PhysicalGPU : IEquatable<PhysicalGPU>
{
/// <summary>
/// Creates a new PhysicalGPU
/// </summary>
/// <param name="handle">Physical GPU handle</param>
public PhysicalGPU(PhysicalGPUHandle handle)
{
Handle = handle;
UsageInformation = new GPUUsageInformation(this);
ThermalInformation = new GPUThermalInformation(this);
BusInformation = new GPUBusInformation(this);
ArchitectInformation = new GPUArchitectInformation(this);
MemoryInformation = new GPUMemoryInformation(this);
CoolerInformation = new GPUCoolerInformation(this);
ECCMemoryInformation = new ECCMemoryInformation(this);
PerformanceControl = new GPUPerformanceControl(this);
PowerTopologyInformation = new GPUPowerTopologyInformation(this);
}
/// <summary>
/// Gets all active outputs of this GPU
/// </summary>
public GPUOutput[] ActiveOutputs
{
get
{
var outputs = new List<GPUOutput>();
var allOutputs = GPUApi.GetActiveOutputs(Handle);
foreach (OutputId outputId in Enum.GetValues(typeof(OutputId)))
{
if (outputId != OutputId.Invalid && allOutputs.HasFlag(outputId))
{
outputs.Add(new GPUOutput(outputId, this));
}
}
return outputs.ToArray();
}
}
/// <summary>
/// Gets GPU architect information
/// </summary>
public GPUArchitectInformation ArchitectInformation { get; }
/// <summary>
/// Gets GPU base clock frequencies
/// </summary>
public IClockFrequencies BaseClockFrequencies
{
get => GPUApi.GetAllClockFrequencies(Handle, new ClockFrequenciesV2(ClockType.BaseClock));
}
/// <summary>
/// Gets GPU video BIOS information
/// </summary>
public VideoBIOS Bios
{
get => new VideoBIOS(
GPUApi.GetVBIOSRevision(Handle),
(int) GPUApi.GetVBIOSOEMRevision(Handle),
GPUApi.GetVBIOSVersionString(Handle)
);
}
/// <summary>
/// Gets the board information
/// </summary>
public BoardInfo Board
{
get
{
try
{
return GPUApi.GetBoardInfo(Handle);
}
catch (NVIDIAApiException ex)
{
if (ex.Status == Status.NotSupported)
{
return default;
}
throw;
}
}
}
/// <summary>
/// Gets GPU boost clock frequencies
/// </summary>
public IClockFrequencies BoostClockFrequencies
{
get => GPUApi.GetAllClockFrequencies(Handle, new ClockFrequenciesV2(ClockType.BoostClock));
}
/// <summary>
/// Gets GPU bus information
/// </summary>
public GPUBusInformation BusInformation { get; }
/// <summary>
/// Gets GPU coolers information
/// </summary>
public GPUCoolerInformation CoolerInformation { get; }
/// <summary>
/// Gets corresponding logical GPU
/// </summary>
public LogicalGPU CorrespondingLogicalGPU
{
get => new LogicalGPU(GPUApi.GetLogicalGPUFromPhysicalGPU(Handle));
}
/// <summary>
/// Gets GPU current clock frequencies
/// </summary>
public IClockFrequencies CurrentClockFrequencies
{
get => GPUApi.GetAllClockFrequencies(Handle, new ClockFrequenciesV2(ClockType.CurrentClock));
}
/// <summary>
/// Gets the driver model number for this GPU
/// </summary>
public uint DriverModel
{
get => GPUApi.GetDriverModel(Handle);
}
/// <summary>
/// Gets GPU ECC memory information
/// </summary>
public ECCMemoryInformation ECCMemoryInformation { get; }
/// <summary>
/// Gets the chipset foundry
/// </summary>
public GPUFoundry Foundry
{
get => GPUApi.GetFoundry(Handle);
}
/// <summary>
/// Gets GPU full name
/// </summary>
public string FullName
{
get => GPUApi.GetFullName(Handle);
}
/// <summary>
/// Gets the GPU identification number
/// </summary>
public uint GPUId
{
get => GPUApi.GetGPUIDFromPhysicalGPU(Handle);
}
/// <summary>
/// Gets GPU type
/// </summary>
public GPUType GPUType
{
get => GPUApi.GetGPUType(Handle);
}
/// <summary>
/// Gets the physical GPU handle
/// </summary>
public PhysicalGPUHandle Handle { get; }
/// <summary>
/// Gets a boolean value indicating the Quadro line of products
/// </summary>
public bool IsQuadro
{
get => GPUApi.GetQuadroStatus(Handle);
}
/// <summary>
/// Gets GPU memory and RAM information as well as frame-buffer information
/// </summary>
public GPUMemoryInformation MemoryInformation { get; }
/// <summary>
/// Gets GPU performance control status and configurations
/// </summary>
public GPUPerformanceControl PerformanceControl { get; }
/// <summary>
/// Gets the GPU performance states information and configurations
/// </summary>
public GPUPerformanceStatesInformation PerformanceStatesInfo
{
get
{
var performanceStates20Info = GPUApi.GetPerformanceStates20(Handle);
var currentPerformanceState = GPUApi.GetCurrentPerformanceState(Handle);
PrivatePCIeInfoV2? pcieInformation = null;
if (BusInformation.BusType == GPUBusType.PCIExpress)
{
try
{
pcieInformation = GPUApi.GetPCIEInfo(Handle);
}
catch
{
// ignore
}
}
return new GPUPerformanceStatesInformation(performanceStates20Info, currentPerformanceState,
pcieInformation);
}
}
/// <summary>
/// Gets GPU coolers information
/// </summary>
public GPUPowerTopologyInformation PowerTopologyInformation { get; }
/// <summary>
/// Gets GPU system type
/// </summary>
public SystemType SystemType
{
get => GPUApi.GetSystemType(Handle);
}
/// <summary>
/// Gets GPU thermal sensors information
/// </summary>
public GPUThermalInformation ThermalInformation { get; }
/// <summary>
/// Gets the GPU utilization domains and usages
/// </summary>
public GPUUsageInformation UsageInformation { get; }
/// <inheritdoc />
public bool Equals(PhysicalGPU other)
{
if (other == null)
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
return Handle.Equals(other.Handle);
}
/// <summary>
/// Gets the corresponding <see cref="PhysicalGPU" /> instance from a GPU identification number.
/// </summary>
/// <param name="gpuId">The GPU identification number.</param>
/// <returns>An instance of <see cref="PhysicalGPU" /> or <see langword="null" /> if operation failed.</returns>
public static PhysicalGPU FromGPUId(uint gpuId)
{
var handle = GPUApi.GetPhysicalGPUFromGPUID(gpuId);
if (handle.IsNull)
{
return null;
}
return new PhysicalGPU(handle);
}
/// <summary>
/// Gets all physical GPUs
/// </summary>
/// <returns>An array of physical GPUs</returns>
public static PhysicalGPU[] GetPhysicalGPUs()
{
return GPUApi.EnumPhysicalGPUs().Select(handle => new PhysicalGPU(handle)).ToArray();
}
/// <summary>
/// Gets all physical GPUs in TCC state
/// </summary>
/// <returns>An array of physical GPUs</returns>
public static PhysicalGPU[] GetTCCPhysicalGPUs()
{
return GPUApi.EnumTCCPhysicalGPUs().Select(handle => new PhysicalGPU(handle)).ToArray();
}
/// <summary>
/// Checks for equality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are equal, otherwise false</returns>
public static bool operator ==(PhysicalGPU left, PhysicalGPU right)
{
return Equals(left, right) || left?.Equals(right) == true;
}
/// <summary>
/// Checks for inequality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are not equal, otherwise false</returns>
public static bool operator !=(PhysicalGPU left, PhysicalGPU right)
{
return !(left == right);
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (obj == null)
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
return Equals(obj as PhysicalGPU);
}
/// <inheritdoc />
public override int GetHashCode()
{
return Handle.GetHashCode();
}
/// <inheritdoc />
public override string ToString()
{
return FullName;
}
/// <summary>
/// Get a list of all active applications for this GPU
/// </summary>
/// <returns>An array of processes</returns>
public Process[] GetActiveApplications()
{
return GPUApi.QueryActiveApps(Handle).Select(app => Process.GetProcessById(app.ProcessId)).ToArray();
}
/// <summary>
/// Get a list of all connected display devices on this GPU
/// </summary>
/// <param name="flags">ConnectedIdsFlag flag</param>
/// <returns>An array of display devices</returns>
public DisplayDevice[] GetConnectedDisplayDevices(ConnectedIdsFlag flags)
{
return GPUApi.GetConnectedDisplayIds(Handle, flags).Select(display => new DisplayDevice(display)).ToArray();
}
/// <summary>
/// Get the display device connected to a specific GPU output
/// </summary>
/// <param name="output">The GPU output to get connected display device for</param>
/// <returns>DisplayDevice connected to the specified GPU output</returns>
public DisplayDevice GetDisplayDeviceByOutput(GPUOutput output)
{
return new DisplayDevice(GPUApi.GetDisplayIdFromGPUAndOutputId(Handle, output.OutputId));
}
/// <summary>
/// Get a list of all display devices on any possible output
/// </summary>
/// <returns>An array of display devices</returns>
public DisplayDevice[] GetDisplayDevices()
{
return GPUApi.GetAllDisplayIds(Handle).Select(display => new DisplayDevice(display)).ToArray();
}
/// <summary>
/// Reads EDID data of an output
/// </summary>
/// <param name="output">The GPU output to read EDID information for</param>
/// <returns>A byte array containing EDID data</returns>
public byte[] ReadEDIDData(GPUOutput output)
{
try
{
var data = new byte[0];
var identification = 0;
var totalSize = EDIDV3.MaxDataSize;
for (var offset = 0; offset < totalSize; offset += EDIDV3.MaxDataSize)
{
var edid = GPUApi.GetEDID(Handle, output.OutputId, offset, identification);
identification = edid.Identification;
totalSize = edid.TotalSize;
var edidData = edid.Data;
Array.Resize(ref data, data.Length + edidData.Length);
Array.Copy(edidData, 0, data, data.Length - edidData.Length, edidData.Length);
}
return data;
}
catch (NVIDIAApiException ex)
{
if (ex.Status == Status.IncompatibleStructureVersion)
{
return GPUApi.GetEDID(Handle, output.OutputId).Data;
}
throw;
}
}
/// <summary>
/// Reads data from the I2C bus
/// </summary>
/// <param name="i2cInfo">Information required to read from the I2C bus.</param>
/// <returns>The returned payload.</returns>
// ReSharper disable once InconsistentNaming
public byte[] ReadI2C(II2CInfo i2cInfo)
{
GPUApi.I2CRead(Handle, ref i2cInfo);
return i2cInfo.Data;
}
/// <summary>
/// Validates a set of GPU outputs to check if they can be active simultaneously
/// </summary>
/// <param name="outputs">GPU outputs to check</param>
/// <returns>true if all specified outputs can be active simultaneously, otherwise false</returns>
public bool ValidateOutputCombination(GPUOutput[] outputs)
{
var gpuOutpudIds =
outputs.Aggregate(OutputId.Invalid, (current, gpuOutput) => current | gpuOutput.OutputId);
return GPUApi.ValidateOutputCombination(Handle, gpuOutpudIds);
}
/// <summary>
/// Writes EDID data of an output
/// </summary>
/// <param name="output">The GPU output to write EDID information for</param>
/// <param name="edidData">A byte array containing EDID data</param>
public void WriteEDIDData(GPUOutput output, byte[] edidData)
{
WriteEDIDData((uint) output.OutputId, edidData);
}
/// <summary>
/// Writes EDID data of an display
/// </summary>
/// <param name="display">The display device to write EDID information for</param>
/// <param name="edidData">A byte array containing EDID data</param>
public void WriteEDIDData(DisplayDevice display, byte[] edidData)
{
WriteEDIDData(display.DisplayId, edidData);
}
/// <summary>
/// Writes data to the I2C bus
/// </summary>
/// <param name="i2cInfo">Information required to write to the I2C bus including data payload.</param>
// ReSharper disable once InconsistentNaming
public void WriteI2C(II2CInfo i2cInfo)
{
GPUApi.I2CWrite(Handle, i2cInfo);
}
private void WriteEDIDData(uint displayOutputId, byte[] edidData)
{
try
{
if (edidData.Length == 0)
{
var instance = typeof(EDIDV3).Instantiate<EDIDV3>();
GPUApi.SetEDID(Handle, displayOutputId, instance);
}
for (var offset = 0; offset < edidData.Length; offset += EDIDV3.MaxDataSize)
{
var array = new byte[Math.Min(EDIDV3.MaxDataSize, edidData.Length - offset)];
Array.Copy(edidData, offset, array, 0, array.Length);
var instance = EDIDV3.CreateWithData(0, (uint) offset, array, edidData.Length);
GPUApi.SetEDID(Handle, displayOutputId, instance);
}
return;
}
catch (NVIDIAApiException ex)
{
if (ex.Status != Status.IncompatibleStructureVersion)
{
throw;
}
}
catch (NVIDIANotSupportedException)
{
// ignore
}
try
{
if (edidData.Length == 0)
{
var instance = typeof(EDIDV2).Instantiate<EDIDV2>();
GPUApi.SetEDID(Handle, displayOutputId, instance);
}
for (var offset = 0; offset < edidData.Length; offset += EDIDV2.MaxDataSize)
{
var array = new byte[Math.Min(EDIDV2.MaxDataSize, edidData.Length - offset)];
Array.Copy(edidData, offset, array, 0, array.Length);
GPUApi.SetEDID(Handle, displayOutputId, EDIDV2.CreateWithData(array, edidData.Length));
}
return;
}
catch (NVIDIAApiException ex)
{
if (ex.Status != Status.IncompatibleStructureVersion)
{
throw;
}
}
catch (NVIDIANotSupportedException)
{
// ignore
}
GPUApi.SetEDID(Handle, displayOutputId, EDIDV1.CreateWithData(edidData));
}
}
}

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using System;
namespace NvAPIWrapper.GPU
{
/// <summary>
/// Contains information about the GPU Video BIOS
/// </summary>
public class VideoBIOS
{
internal VideoBIOS(uint revision, int oemRevision, string versionString)
{
Revision = revision;
OEMRevision = oemRevision;
VersionString = versionString.ToUpper();
}
/// <summary>
/// Gets the the OEM revision of the video BIOS
/// </summary>
public int OEMRevision { get; }
/// <summary>
/// Gets the revision of the video BIOS
/// </summary>
public uint Revision { get; }
/// <summary>
/// Gets the full video BIOS version string
/// </summary>
public string VersionString { get; }
/// <inheritdoc />
public override string ToString()
{
return AsVersion().ToString();
}
/// <summary>
/// Returns the video BIOS version as a .Net Version object
/// </summary>
/// <returns>A Version object representing the video BIOS version</returns>
public Version AsVersion()
{
return new Version(
(int) ((Revision >> 28) + ((Revision << 4) >> 28) * 16), // 8 bit little endian
(int) (((Revision << 8) >> 28) + ((Revision << 12) >> 28) * 16), // 8 bit little endian
(int) ((Revision << 16) >> 16), // 16 bit big endian
OEMRevision // 8 bit integer
);
}
}
}

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using NvAPIWrapper.Native;
using NvAPIWrapper.Native.General.Structures;
using NvAPIWrapper.Native.Interfaces.General;
namespace NvAPIWrapper
{
/// <summary>
/// .Net friendly version of system and general functions of NVAPI library
/// </summary>
public static class NVIDIA
{
/// <summary>
/// Gets information about the system's chipset.
/// </summary>
public static IChipsetInfo ChipsetInfo
{
get => GeneralApi.GetChipsetInfo();
}
/// <summary>
/// Gets NVIDIA driver branch version as string
/// </summary>
public static string DriverBranchVersion
{
get
{
GeneralApi.GetDriverAndBranchVersion(out var branchVersion);
return branchVersion;
}
}
/// <summary>
/// Gets NVIDIA driver version
/// </summary>
public static uint DriverVersion
{
get => GeneralApi.GetDriverAndBranchVersion(out _);
}
/// <summary>
/// Gets NVAPI interface version as string
/// </summary>
public static string InterfaceVersionString
{
get => GeneralApi.GetInterfaceVersionString();
}
/// <summary>
/// Gets the current lid and dock information.
/// </summary>
public static LidDockParameters LidAndDockParameters
{
get => GeneralApi.GetLidAndDockInfo();
}
/// <summary>
/// Initializes the NvAPI library (if not already initialized) but always increments the ref-counter.
/// </summary>
public static void Initialize()
{
GeneralApi.Initialize();
}
/// <summary>
/// PRIVATE - Requests to restart the display driver
/// </summary>
public static void RestartDisplayDriver()
{
GeneralApi.RestartDisplayDriver();
}
/// <summary>
/// Decrements the ref-counter and when it reaches ZERO, unloads NVAPI library.
/// </summary>
public static void Unload()
{
GeneralApi.Unload();
}
}
}

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using System;
namespace NvAPIWrapper.Native.Attributes
{
[AttributeUsage(AttributeTargets.Parameter | AttributeTargets.Delegate)]
internal class AcceptsAttribute : Attribute
{
public AcceptsAttribute(params Type[] types)
{
Types = types;
}
public Type[] Types { get; set; }
}
}

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using System;
using NvAPIWrapper.Native.Helpers;
namespace NvAPIWrapper.Native.Attributes
{
[AttributeUsage(AttributeTargets.Delegate)]
internal class FunctionIdAttribute : Attribute
{
public FunctionIdAttribute(FunctionId functionId)
{
FunctionId = functionId;
}
public FunctionId FunctionId { get; set; }
}
}

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