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892 Commits

Author SHA1 Message Date
Serge
a31303624a Removed Undervolting sliders for not supported models 2023-07-16 17:04:15 +02:00
Serge
e593fa3a76 ScreenPad brightness control 2023-07-16 14:48:21 +02:00
Serge
f419cb8eed Merge branch 'main' of https://github.com/seerge/g-helper 2023-07-15 20:13:02 +02:00
Serge
0ecca82652 Internal screen detection 2023-07-15 20:13:00 +02:00
Serge
5cf10a4aab Merge pull request #784 from seerge/l10n_main
New Crowdin updates
2023-07-15 13:13:41 +02:00
Serge
152a4e04c5 Brightness hotkeys fix 2023-07-15 13:11:38 +02:00
Serge
39d9f9b465 New translations Strings.resx (Chinese Simplified) 2023-07-15 04:20:27 +02:00
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4167096617 New translations Strings.resx (Polish) 2023-07-15 01:37:10 +02:00
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4d8c2b5f6a New translations Strings.resx (Polish) 2023-07-15 00:20:17 +02:00
Serge
e5f0d77d05 Added keyboard backlight init on every startup / wake up 2023-07-14 17:17:06 +02:00
Serge
01d9b6edf4 Removed GU603 from manual mode list 2023-07-14 16:56:50 +02:00
Serge
0aea639baf Fixed services count button / colors 2023-07-14 14:45:33 +02:00
Serge
5cbf292996 Merge branch 'main' of https://github.com/seerge/g-helper 2023-07-14 13:16:28 +02:00
Serge
a6c9f01f46 UI Fixes 2023-07-14 13:16:26 +02:00
Serge
d91a9229e5 Merge pull request #777 from seerge/l10n_main
New Crowdin updates
2023-07-14 12:47:51 +02:00
Serge
a77f859441 New translations Strings.resx (Chinese Simplified) 2023-07-14 10:35:02 +02:00
Serge
e2b2035b08 New translations Strings.resx (Italian) 2023-07-13 23:51:42 +02:00
Serge
837d2ab38e F11 fix 2023-07-13 22:42:36 +02:00
Serge
3ffcc53b58 Version bump 2023-07-13 21:20:56 +02:00
Serge
b538a919ae UI Tweaks 2023-07-13 21:13:18 +02:00
Serge
dece8159d8 Merge pull request #774 from seerge/l10n_main
New Crowdin updates
2023-07-13 15:19:39 +02:00
Serge
edc9dbf77f Improved Screen detection 2023-07-13 15:02:33 +02:00
Serge
9bdd7ef321 New translations Strings.resx (Hungarian) 2023-07-13 14:02:11 +02:00
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a7d9327175 New translations Strings.resx (Polish) 2023-07-13 14:02:10 +02:00
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084e257e90 New translations Strings.resx (Hungarian) 2023-07-13 13:06:20 +02:00
Serge
8623c78f60 New translations Strings.resx (Italian) 2023-07-13 13:06:19 +02:00
Serge
f1bb689842 New translations Strings.resx (Italian) 2023-07-13 11:54:12 +02:00
Serge
2f85b19a2d Merge pull request #770 from seerge/l10n_main
New Crowdin updates
2023-07-13 11:06:26 +02:00
Serge
5ace593833 New translations Strings.resx (Italian) 2023-07-13 10:30:59 +02:00
Serge
f4862c3703 New translations Strings.resx (Vietnamese) 2023-07-13 03:26:53 +02:00
Serge
8299a87130 New translations Strings.resx (Polish) 2023-07-13 02:24:54 +02:00
Serge
be2043d539 New translations Strings.resx (Romanian) 2023-07-13 01:29:00 +02:00
Serge
562a92e6bb New translations Strings.resx (Polish) 2023-07-13 01:28:59 +02:00
Serge
4485fabb4d Merge pull request #767 from seerge/l10n_main
New Crowdin updates
2023-07-13 00:49:52 +02:00
Serge
b13a736643 New translations Strings.resx (Italian) 2023-07-13 00:19:29 +02:00
Serge
97f45810c9 New translations Strings.resx (Hungarian) 2023-07-12 21:08:49 +02:00
Serge
9e89b3f52b New translations Strings.resx (Hungarian) 2023-07-12 20:06:03 +02:00
Serge
45a64f6d2e New translations Strings.resx (Romanian) 2023-07-12 18:16:13 +02:00
Serge
deff61aaa4 New translations Strings.resx (Ukrainian) 2023-07-12 18:16:12 +02:00
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4409a980a4 New translations Strings.resx (Romanian) 2023-07-12 16:43:22 +02:00
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5b30c10e91 New translations Strings.resx (Chinese Simplified) 2023-07-12 14:46:59 +02:00
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03667973d9 New translations Strings.resx (Polish) 2023-07-12 14:46:58 +02:00
Serge
ac4254393b New translations Strings.resx (Italian) 2023-07-12 14:46:57 +02:00
Serge
fc2a7b2b94 Merge branch 'main' of https://github.com/seerge/g-helper 2023-07-12 14:17:44 +02:00
Serge
b8782f264b UI tweaks 2023-07-12 14:17:42 +02:00
Serge
66082eee9f Merge pull request #762 from seerge/l10n_main
New Crowdin updates
2023-07-12 13:48:47 +02:00
Serge
6b52f9e8d1 New translations Strings.resx (Hungarian) 2023-07-12 13:14:40 +02:00
Serge
2f62801cd7 New translations Strings.resx (Polish) 2023-07-12 13:14:40 +02:00
Serge
767f943020 New translations Strings.resx (Polish) 2023-07-12 12:13:04 +02:00
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cd9754190b New translations Strings.resx (Chinese Traditional) 2023-07-12 09:49:01 +02:00
Serge
32e366f1f6 New translations Strings.resx (Chinese Traditional) 2023-07-12 08:51:33 +02:00
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964a630c81 New translations Strings.resx (Chinese Simplified) 2023-07-12 08:51:32 +02:00
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06cdef6b7e New translations Strings.resx (Chinese Simplified) 2023-07-12 07:50:21 +02:00
Serge
1b70bf416c New translations Strings.resx (Chinese Simplified) 2023-07-12 06:16:14 +02:00
Serge
678169ecf1 New translations Strings.resx (Chinese Simplified) 2023-07-12 05:19:13 +02:00
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b1fcbed100 New translations Strings.resx (Chinese Simplified) 2023-07-12 04:04:29 +02:00
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c41bc3bc20 New translations Strings.resx (Chinese Traditional) 2023-07-12 03:06:56 +02:00
Serge
4ce72f3bb3 New translations Strings.resx (Italian) 2023-07-12 00:12:32 +02:00
Serge
7866b10c6d Merge pull request #761 from seerge/l10n_main
New Crowdin updates
2023-07-12 00:07:14 +02:00
Serge
720771a64c New translations Strings.resx (Italian) 2023-07-11 22:56:57 +02:00
Serge
1d381855ba New translations Strings.resx (Italian) 2023-07-11 21:50:39 +02:00
Serge
ae4a452123 Merge pull request #760 from seerge/l10n_main
New Crowdin updates
2023-07-11 20:56:14 +02:00
Serge
ce1680618b New translations Strings.resx (Vietnamese) 2023-07-11 20:55:35 +02:00
Serge
de633936fd New translations Strings.resx (Chinese Traditional) 2023-07-11 20:55:34 +02:00
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0821ef5e5a New translations Strings.resx (Chinese Simplified) 2023-07-11 20:55:33 +02:00
Serge
e3f6127877 New translations Strings.resx (Ukrainian) 2023-07-11 20:55:32 +02:00
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33f32d182c New translations Strings.resx (Turkish) 2023-07-11 20:55:31 +02:00
Serge
db875cac09 New translations Strings.resx (Portuguese) 2023-07-11 20:55:30 +02:00
Serge
5c7bd327c3 New translations Strings.resx (Polish) 2023-07-11 20:55:29 +02:00
Serge
f8c4750682 New translations Strings.resx (Korean) 2023-07-11 20:55:28 +02:00
Serge
1125b0dc4e New translations Strings.resx (Italian) 2023-07-11 20:55:27 +02:00
Serge
47a6162012 New translations Strings.resx (German) 2023-07-11 20:55:27 +02:00
Serge
2a603c7a00 New translations Strings.resx (Spanish) 2023-07-11 20:55:26 +02:00
Serge
5d83c2109c New translations Strings.resx (French) 2023-07-11 20:55:24 +02:00
Serge
9cdcdb7b15 Translations 2023-07-11 20:55:13 +02:00
Serge
229a8e1848 Merge pull request #758 from seerge/l10n_main
New Crowdin updates
2023-07-11 18:56:46 +02:00
Serge
838c9c476e Merge branch 'main' into l10n_main 2023-07-11 18:56:41 +02:00
Serge
3cc36435f0 New translations Strings.resx (Portuguese) 2023-07-11 18:48:38 +02:00
Serge
9e43558298 New translations Strings.resx (Polish) 2023-07-11 18:48:37 +02:00
Serge
8f7e696a3b New translations Strings.resx (Italian) 2023-07-11 18:48:36 +02:00
Serge
1451412dfb New translations Strings.resx (German) 2023-07-11 18:48:35 +02:00
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06519ad986 New translations Strings.resx (Spanish) 2023-07-11 18:48:34 +02:00
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f1c9b41de2 New translations Strings.resx (French) 2023-07-11 18:48:33 +02:00
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1887e5a4b1 New translations Strings.resx (Vietnamese) 2023-07-11 18:41:12 +02:00
Serge
db21159385 New translations Strings.resx (Chinese Traditional) 2023-07-11 18:41:11 +02:00
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7ba74f7b76 New translations Strings.resx (Chinese Simplified) 2023-07-11 18:41:10 +02:00
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a2289c63a6 New translations Strings.resx (Ukrainian) 2023-07-11 18:41:09 +02:00
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2e90a954f0 New translations Strings.resx (Turkish) 2023-07-11 18:41:08 +02:00
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cab1d625ff New translations Strings.resx (Portuguese) 2023-07-11 18:41:07 +02:00
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fbd136f74b New translations Strings.resx (Polish) 2023-07-11 18:41:06 +02:00
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06404d24d9 New translations Strings.resx (Korean) 2023-07-11 18:41:05 +02:00
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8db210b2e0 New translations Strings.resx (Italian) 2023-07-11 18:41:04 +02:00
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1f99a6152c New translations Strings.resx (German) 2023-07-11 18:41:02 +02:00
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9bbbb02ae0 New translations Strings.resx (Spanish) 2023-07-11 18:41:01 +02:00
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5a5498367e New translations Strings.resx (French) 2023-07-11 18:41:00 +02:00
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597723024f Translations 2023-07-11 18:40:46 +02:00
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32a76d0280 New translations Strings.resx (Vietnamese) 2023-07-11 18:26:17 +02:00
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7ad41d2548 New translations Strings.resx (Chinese Traditional) 2023-07-11 18:26:16 +02:00
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a9c8c31461 New translations Strings.resx (Chinese Simplified) 2023-07-11 18:26:15 +02:00
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d465d24333 New translations Strings.resx (Ukrainian) 2023-07-11 18:26:14 +02:00
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decbf6216b New translations Strings.resx (Turkish) 2023-07-11 18:26:13 +02:00
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ab82b66667 New translations Strings.resx (Portuguese) 2023-07-11 18:26:12 +02:00
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8530fadd14 New translations Strings.resx (Polish) 2023-07-11 18:26:11 +02:00
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c26e722411 New translations Strings.resx (Korean) 2023-07-11 18:26:10 +02:00
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957e57f05a New translations Strings.resx (Italian) 2023-07-11 18:26:09 +02:00
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fc1fe4399d New translations Strings.resx (German) 2023-07-11 18:26:08 +02:00
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bed6485b76 New translations Strings.resx (Spanish) 2023-07-11 18:26:07 +02:00
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bc0d769703 New translations Strings.resx (French) 2023-07-11 18:26:06 +02:00
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d96b97dafd New translations Strings.resx (Portuguese, Brazilian) 2023-07-11 18:21:50 +02:00
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0724550f0e New translations Strings.resx (Vietnamese) 2023-07-11 18:21:49 +02:00
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14fb7efd85 New translations Strings.resx (Chinese Traditional) 2023-07-11 18:21:49 +02:00
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bd2a8ad5f5 New translations Strings.resx (Chinese Simplified) 2023-07-11 18:21:48 +02:00
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074f9ffa70 New translations Strings.resx (Ukrainian) 2023-07-11 18:21:47 +02:00
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ed123947b0 New translations Strings.resx (Turkish) 2023-07-11 18:21:46 +02:00
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c0d410cd33 New translations Strings.resx (Polish) 2023-07-11 18:21:45 +02:00
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34cf810804 New translations Strings.resx (Korean) 2023-07-11 18:21:44 +02:00
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79a6a6348e New translations Strings.resx (Italian) 2023-07-11 18:21:43 +02:00
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ea5414d050 New translations Strings.resx (German) 2023-07-11 18:21:42 +02:00
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ec427ab7a5 New translations Strings.resx (Spanish) 2023-07-11 18:21:41 +02:00
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e7a8f21b16 New translations Strings.resx (French) 2023-07-11 18:21:40 +02:00
Serge
a4c8105218 Merge branch 'main' of https://github.com/seerge/g-helper 2023-07-11 18:20:57 +02:00
Serge
9a80e488fa UI Tweaks 2023-07-11 18:20:56 +02:00
Serge
38271ae318 New translations Strings.resx (Portuguese, Brazilian) 2023-07-11 18:19:14 +02:00
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a3c02c0509 New translations Strings.resx (Vietnamese) 2023-07-11 18:19:13 +02:00
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cb38e89569 New translations Strings.resx (Ukrainian) 2023-07-11 18:19:11 +02:00
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d1c696be66 New translations Strings.resx (Turkish) 2023-07-11 18:19:10 +02:00
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a5aa93a93b New translations Strings.resx (Polish) 2023-07-11 18:19:09 +02:00
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2ad7403bf1 New translations Strings.resx (Korean) 2023-07-11 18:19:08 +02:00
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3c0443b2fb New translations Strings.resx (Italian) 2023-07-11 18:19:08 +02:00
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03dea7df17 New translations Strings.resx (German) 2023-07-11 18:19:07 +02:00
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7075ae8e49 New translations Strings.resx (Spanish) 2023-07-11 18:19:06 +02:00
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06b1506aa6 New translations Strings.resx (French) 2023-07-11 18:19:05 +02:00
Serge
078a3dfb55 Update Crowdin configuration file 2023-07-11 18:18:31 +02:00
Serge
a12f27df9c New translations Strings.resx (Portuguese, Brazilian) 2023-07-11 18:15:33 +02:00
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b29a03e90c New translations Strings.resx (Vietnamese) 2023-07-11 18:15:32 +02:00
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45c92fc0cc New translations Strings.resx (Chinese Traditional) 2023-07-11 18:15:31 +02:00
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ad3e79389c New translations Strings.resx (Chinese Simplified) 2023-07-11 18:15:30 +02:00
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39d8b5b8c0 New translations Strings.resx (Ukrainian) 2023-07-11 18:15:29 +02:00
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703b81ed76 New translations Strings.resx (Turkish) 2023-07-11 18:15:29 +02:00
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d5c3e61cb9 New translations Strings.resx (Polish) 2023-07-11 18:15:28 +02:00
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0b2da9dbfc New translations Strings.resx (Korean) 2023-07-11 18:15:27 +02:00
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2fc1c4413a New translations Strings.resx (Italian) 2023-07-11 18:15:26 +02:00
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5048e3e7d4 New translations Strings.resx (German) 2023-07-11 18:15:25 +02:00
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1e49d89397 New translations Strings.resx (Spanish) 2023-07-11 18:15:24 +02:00
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f1ad319149 New translations Strings.resx (French) 2023-07-11 18:15:23 +02:00
Serge
c00d9aa56c Update Crowdin configuration file 2023-07-11 18:15:08 +02:00
Serge
949148ca16 Update README.md 2023-07-11 13:35:35 +02:00
Serge
f01b763cd3 UI Tweaks 2023-07-11 13:18:35 +02:00
Serge
8a03b221e9 Resources Cleanup 2023-07-11 13:07:48 +02:00
Serge
1d642a106b Merge branch 'main' of https://github.com/seerge/g-helper 2023-07-11 00:05:17 +02:00
Serge
ebf4025578 Backlight label 2023-07-11 00:05:15 +02:00
Serge
36e8e91b16 UI Tweaks 2023-07-11 00:02:11 +02:00
Serge
5b6a62cf52 Merge pull request #750 from marcelomijas/main
Update Spanish translation
2023-07-09 21:52:24 +02:00
Marcelo Moreno
8eb3eaf3cf Update Spanish tanslation 2023-07-09 20:21:34 +02:00
Serge
dec26ca85b Translation Updates 2023-07-09 15:11:41 +02:00
Serge
00132f50c4 Merge pull request #746 from Constrat/it-transl
Added first Italian translation
2023-07-09 13:24:14 +02:00
David
04f62b3359 fix: english translation typos / errors 2023-07-09 12:17:12 +02:00
David
d13307164e Final REV 2023-07-09 12:05:04 +02:00
David
ba8f3489a2 Added first Italian translation
Some senteces might be too long for the UI. Not really sure.
2023-07-08 23:04:53 +02:00
Serge
e0cca33ab9 Extended MicMute support 2023-07-08 22:13:35 +02:00
Serge
c5cd747a63 Merge branch 'main' of https://github.com/seerge/g-helper 2023-07-06 20:03:39 +02:00
Serge
2942f17bca Fixed backlight controls for FN-Lock and Optimization Service 2023-07-06 20:03:37 +02:00
Serge
bfff7101fc Update README.md 2023-07-06 16:43:42 +02:00
Serge
bb5aeba9e7 Fix for GA402XI 2023-07-05 17:15:47 +02:00
Serge
2d4e794084 Added option to disable tablet mode switch in config 2023-07-05 14:55:52 +02:00
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5f1c926527 Keyboard listener retry 2023-07-04 23:07:55 +02:00
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dc40b317f8 Default temp limit 2023-07-04 16:47:44 +02:00
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db595d54f6 Init Limit 2023-07-04 10:56:24 +02:00
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2c317d9a18 More logs 2023-07-03 21:11:03 +02:00
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1e26696eb6 Merge branch 'main' of https://github.com/seerge/g-helper 2023-07-03 20:56:16 +02:00
Serge
feff220a9b Adjust power modes only when needed 2023-07-03 20:56:14 +02:00
Serge
a05c47a05c Update README.md 2023-07-03 20:55:23 +02:00
Serge
5b08bfbe92 Merge branch 'main' of https://github.com/seerge/g-helper 2023-07-03 18:18:48 +02:00
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606f43380b Minor fixes 2023-07-03 18:18:46 +02:00
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657e09adb0 Update README.md 2023-07-02 21:48:59 +02:00
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188c566097 Update SECURITY.md 2023-07-01 23:07:04 +02:00
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828a1cd13c Update README.md 2023-07-01 20:16:12 +02:00
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c69d3b7c1c Update README.md 2023-07-01 13:48:58 +02:00
Serge
767865ab19 Merge branch 'main' of https://github.com/seerge/g-helper 2023-07-01 11:46:48 +02:00
Serge
ec7350cf5c Optimized mode switch from Ultimate 2023-07-01 11:46:46 +02:00
Serge
d33813b50d Merge pull request #702 from IceStormNG/german-translation
Updated German translation
2023-06-30 15:10:33 +02:00
Carsten Braun
d803b1eede Correction to not cut off text 2023-06-30 15:06:23 +02:00
Carsten Braun
81b73517df Translated the latest changes to German 2023-06-30 14:59:56 +02:00
IceStormNG
dbbf8b4016 Merge branch 'seerge:main' into german-translation 2023-06-30 14:47:40 +02:00
Serge
c4adb1eb8b Cleanup 2023-06-30 14:30:50 +02:00
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dea2b73d7f Merge branch 'main' of https://github.com/seerge/g-helper 2023-06-29 18:18:44 +02:00
Serge
3fb61d3bf1 X13 tweaks 2023-06-29 18:18:42 +02:00
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b83d8d35a4 Update README.md 2023-06-28 19:25:01 +02:00
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8a3708e850 Cleanup 2023-06-28 10:59:53 +02:00
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0e728ccc64 Reset UV 2023-06-27 16:10:00 +02:00
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1a12162ba1 Re-apply temp-limit 2023-06-27 13:42:06 +02:00
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5b5cd0e97a Check for Optimus only on AMD CPU models 2023-06-26 23:29:28 +02:00
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1167d6c380 GPU and Screen Controls 2023-06-26 19:27:50 +02:00
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d0d44c3ef1 More cleanup 2023-06-26 16:46:15 +02:00
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164d417b06 Cleanup 2023-06-25 13:58:17 +02:00
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e1acea9ad9 Merge pull request #673 from marcelomijas/main
Update Spanish translation
2023-06-24 20:27:31 +02:00
Marcelo Moreno
083b74e739 Update Spanish translation
And also... I just learned how to compile with VS... so I expect less "Spanish translation fix" commits.

Little by little :')
2023-06-24 19:55:29 +02:00
Serge
1413fce8f1 Merge branch 'main' of https://github.com/seerge/g-helper 2023-06-24 16:22:45 +02:00
Serge
666dea9bfd GPU apps stopping fix 2023-06-24 16:22:43 +02:00
Serge
41bccc3a56 Update README.md 2023-06-24 15:12:33 +02:00
Serge
976ca50e50 Update README.md 2023-06-24 14:52:43 +02:00
Serge
81b6a6d61c Update README.md 2023-06-24 14:49:46 +02:00
Serge
7f6bdda39a Stop GPU apps button 2023-06-24 13:08:06 +02:00
Serge
96dc22072a UI tweaks 2023-06-24 11:32:59 +02:00
Serge
3c02d5cd95 Optimus check 2023-06-23 19:37:51 +02:00
Serge
e58a396cbd CPU power limits for old devices 2023-06-22 15:53:35 +02:00
IceStormNG
ba9a290ad0 Merge branch 'seerge:main' into german-translation 2023-06-21 20:43:58 +02:00
Serge
40ecdf0d35 Max GPU core/memory config settings 2023-06-20 16:20:14 +02:00
Serge
f31b05dcd1 Aura cleanup 2023-06-20 13:48:32 +02:00
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d778838ad4 Release script 2023-06-19 16:15:33 +02:00
Serge
b177dacf8b Merge branch 'main' of https://github.com/seerge/g-helper 2023-06-19 13:53:09 +02:00
Serge
6e9cc51a5f G15 Advantage Edition TDP 2023-06-19 13:53:07 +02:00
IceStormNG
58fd6650db Merge branch 'seerge:main' into german-translation 2023-06-19 07:18:15 +02:00
Serge
e2a6b770a0 Update README.md 2023-06-18 17:32:16 +02:00
Serge
055e83e976 Default temp fix 2023-06-18 15:28:52 +02:00
Serge
40be93b60d UV/Temp reset fix 2023-06-18 15:23:29 +02:00
Serge
2c2eed4fe2 Temp limit and update checker 2023-06-18 14:59:37 +02:00
Serge
8d6b277fda Merge branch 'main' of https://github.com/seerge/g-helper 2023-06-17 13:24:16 +02:00
Serge
d3de136dd3 Exception handling 2023-06-17 12:32:58 +02:00
Serge
8e6f54e833 Update README.md 2023-06-17 10:39:06 +02:00
Serge
0b030da41b Undervolting 2023-06-17 10:32:30 +02:00
IceStormNG
4d0bc74179 Merge branch 'seerge:main' into german-translation 2023-06-16 23:15:30 +02:00
Serge
05aae069b4 Update README.md 2023-06-15 12:29:44 +02:00
Serge
28e949bee4 Power modes fix 2023-06-15 12:21:48 +02:00
Serge
9a82a54b04 Verion bump 2023-06-15 00:14:08 +02:00
Serge
8aff60546a UI Fixes 2023-06-15 00:09:00 +02:00
Serge Samusya
d5039207ec Rog Ally Aura support 2023-06-15 00:04:33 +02:00
Carsten Braun
66316d3016 Translated additional strings 2023-06-14 17:36:40 +02:00
Serge
f940d343c3 Translations update 2023-06-14 09:19:17 +02:00
Serge
1848612434 UI Tweaks 2023-06-14 09:17:45 +02:00
Serge
fe253de0e1 Merge pull request #618 from weslleykawan/patch-2
(PT-BR) Translation Update 2 (Strings.pt-br.resx)
2023-06-14 09:16:52 +02:00
Weslley K
7211fd5f22 (PT-BR) Translation Update 2 (Strings.pt-br.resx)
- Resolved previous translation issues

- Updated:
 
 <data name="AutoRefreshTooltip" xml:space="preserve">
    <value>Menor taxa de atualização quando estiver na bateria</value>
  </data>

  <data name="MinRefreshTooltip" xml:space="preserve">
    <value>Taxa de atualização à 60Hz para economizar bateria</value>
  </data>

  <data name="MaxRefreshTooltip" xml:space="preserve">
    <value>Taxa de atualização máxima e menor latência</value>
  </data>

Please offer a version so I can test if everything is working as it should.

I want to be part of the PT-BR translation of this project from now on.
2023-06-13 20:33:58 -03:00
Serge
c1a8eb12f9 Merge pull request #616 from weslleykawan/patch-1
(PT-BR) Translation update (Strings.pt-br.resx)
2023-06-13 16:51:24 +02:00
Weslley K
0477d03ecc (PT-BR) Translation update (Strings.pt-br.resx)
Added/updated strings:

    <data name="VolumeDown" xml:space="preserve">
    <value>Abaixar o volume</value>
  </data>

  <data name="VolumeUp" xml:space="preserve">
    <value>Aumentar o volume</value>
  </data>

    <data name="VolumeMute" xml:space="preserve">
    <value>Silenciar microfone</value>
  </data>

  <data name="WindowTop" xml:space="preserve">
    <value>Manter a janela do aplicativo sempre no topo</value>
  </data>

   <data name="Updates" xml:space="preserve">
    <value>Atualizações</value>
  </data>

    <data name="FnLock" xml:space="preserve">
    <value>Processar teclas de atalho Fn+F sem pressionar Fn</value>
  </data>

   <data name="KillGpuApps" xml:space="preserve">
    <value>Parar todos os aplicativos que usam a GPU ao alternar para o modo Eco</value>
  </data>

  <data name="Boot" xml:space="preserve">
    <value>Ao ligar</value>
  </data>

  <data name="Brightness" xml:space="preserve">
    <value>Nível do brilho</value>
  </data>

  <data name="BacklightTimeout" xml:space="preserve">
    <value>Tempo limite da iluminação na bateria (em segundos)</value>
  </data>

    <data name="BacklightTimeoutPlugged" xml:space="preserve">
    <value>Tempo limite da iluminação carregando (0 - sempre ligado)</value>
  </data>

  <data name="LaptopBacklight" xml:space="preserve">
    <value>Configurações de iluminação</value>
  </data>

  <data name="ApplyWindowsPowerPlan" xml:space="preserve">
    <value>Ajuste automático dos modos de energia do Windows</value>
  </data>

    <data name="AsusServicesRunning" xml:space="preserve">
    <value>Serviços da Asus em execução</value>
  </data>

<data name="Start" xml:space="preserve">
    <value>Iniciar</value>
  </data>
  <data name="StartingServices" xml:space="preserve">
    <value>Iniciando os serviços</value>
  </data>
  <data name="StartupError" xml:space="preserve">
    <value>Erro de inicialização</value>
  </data>
  <data name="Stop" xml:space="preserve">
    <value>Parar</value>
  </data>
  <data name="StoppingServices" xml:space="preserve">
    <value>Parando os serviços</value>
  </data>
2023-06-13 10:30:31 -03:00
Serge
e923d82732 Update README.md 2023-06-13 12:34:11 +02:00
Serge
6558d66e8d Update README.md 2023-06-13 12:21:21 +02:00
Serge
ec8605dfe6 UI Fixes 2023-06-13 00:54:11 +02:00
Serge
ac462b628f Driver updater fix, new turbo boost modes 2023-06-12 19:07:57 +02:00
Serge
1cd9c30c4a UI Tweaks 2023-06-12 14:41:47 +02:00
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c575b17aba UI Tweaks 2023-06-11 23:32:13 +02:00
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d2e0e6f51e Colors for custom modes 2023-06-11 17:09:17 +02:00
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0dae1c9115 Custom mode renaming 2023-06-11 14:50:01 +02:00
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16e085d9f1 Custom modes 2023-06-11 00:27:58 +02:00
Serge
6b04ffa172 Version bump 2023-06-09 21:55:47 +02:00
Serge
15e4310016 Clock fix 2023-06-09 21:53:31 +02:00
Serge
3abe924525 Merge branch 'main' of https://github.com/seerge/g-helper 2023-06-09 21:29:02 +02:00
Serge
691f187b7d Improved backlight sync with optimization service 2023-06-09 21:28:59 +02:00
Serge
8e4c0dada7 Update README.md 2023-06-09 15:44:13 +02:00
Serge
f535818fb0 Update README.md 2023-06-09 14:14:21 +02:00
Serge
ce75d2c778 Update README.md 2023-06-09 12:45:08 +02:00
Serge
c755213472 Merge pull request #573 from hellotale/patch-2
Update and fix Korean translation
2023-06-08 14:57:01 +02:00
hellotale
60e8712131 Update and rename Strings.kr.resx to Strings.ko.resx 2023-06-08 21:30:24 +09:00
Serge
2c817b46ef Merge branch 'main' of https://github.com/seerge/g-helper 2023-06-08 13:20:28 +02:00
Serge
e16f612311 Driver updater fix 2023-06-08 13:20:26 +02:00
Serge
4ce4b4bbf7 Update README.md 2023-06-08 12:03:13 +02:00
Serge
f9303ced8a Merge pull request #570 from marcelomijas/main
Spanish translation fix for "Updates" + more
2023-06-08 11:55:28 +02:00
Serge
f000a03395 Update README.md 2023-06-08 11:51:30 +02:00
Marcelo Moreno
90205e9231 Start/stop Spanish translation 2023-06-08 11:51:26 +02:00
Marcelo Moreno
e65270c961 Spanish translation fix for "Updates" 2023-06-08 11:34:13 +02:00
Serge
306dfe2bd7 XGM button fix 2023-06-08 11:17:06 +02:00
Serge
ca7dfff357 Merge branch 'main' of https://github.com/seerge/g-helper 2023-06-07 22:52:05 +02:00
Serge
59288b9422 Integrated debloater 2023-06-07 22:52:04 +02:00
Serge
46ff8deb44 Merge pull request #558 from marcelomijas/main
Update Spanish translation
2023-06-07 22:21:51 +02:00
Marcelo Moreno
e6e8877531 Update Spanish translation 2023-06-07 21:48:57 +02:00
Serge
b13306b989 Added brightness control to M-hotkeys 2023-06-07 16:34:40 +02:00
Serge
838dc039ac Merge branch 'main' of https://github.com/seerge/g-helper 2023-06-07 15:16:34 +02:00
Serge
0702f95e0c Driver Updater improvements 2023-06-07 15:16:32 +02:00
Serge
f42fcf2f73 Merge pull request #554 from hellotale/patch-1
Add Korean translation
2023-06-07 12:07:15 +02:00
hellotale
6a7e1ddaa3 Add Korean translation 2023-06-07 16:25:57 +09:00
Serge
57ffcb8c7f Added manual mode config flag 2023-06-06 22:54:08 +02:00
Serge
5425bd0128 Color Profiles 2023-06-06 22:06:45 +02:00
Serge
328cd8f9f1 Minor refactoring 2023-06-06 13:17:13 +02:00
Serge
38739ca8f6 CPU power limits 2023-06-06 11:38:11 +02:00
Serge
a3e235e886 Added PPT fix for M16, G17 (2023) and F15 (2022) 2023-06-06 10:59:49 +02:00
Serge
678f4b0eb7 UI tweaks 2023-06-05 22:32:50 +02:00
Serge
4bbfbd0382 Driver Updates 2023-06-05 17:31:59 +02:00
Serge
4c8291c74b S15 fix 2023-06-05 11:49:56 +02:00
Serge
e9060ad8c0 Update README.md 2023-06-04 23:29:42 +02:00
Serge
f26585e73c Version bump 2023-06-04 23:21:29 +02:00
Serge
9f7da4c20a GPU Section UI fixes 2023-06-04 23:20:37 +02:00
Serge
eff45c1485 Curve editor fix 2023-06-04 23:09:56 +02:00
Serge
be6e5e8f23 Varibright control 2023-06-04 17:21:31 +02:00
Serge
17083eef21 Check for optimization service before setting backlight 2023-06-04 12:18:51 +02:00
Serge
d5b098335b Kill GPU apps for AMD, Optimus fix 2023-06-04 01:25:39 +02:00
Serge
acb2efdd00 Merge branch 'main' of https://github.com/seerge/g-helper 2023-06-03 22:17:48 +02:00
Serge
92fa210898 UI tweaks 2023-06-03 22:17:46 +02:00
Serge
6dd4e07efe Merge pull request #527 from marcelomijas/main
Update Spanish translation
2023-06-03 18:07:41 +02:00
Marcelo Moreno
ae6972db76 Update Spanish translation
- Translation for the new Fn+F without Fn feature.
- Translation for the Fn-Lock toggle.
- Update backlight timeout translation.
2023-06-03 18:03:42 +02:00
Serge
b3f7b1027f Merge pull request #524 from lswlc33/patch-3
upadte translate
2023-06-03 14:31:22 +02:00
雪中明月
8929daa604 upadte translate 2023-06-03 20:24:13 +08:00
Serge
eb522214f0 UI Tweaks 2023-06-02 21:25:18 +02:00
Serge
1222377c33 Update README.zh-CN.md 2023-06-02 21:14:32 +02:00
Serge
933f07d666 Update README.md 2023-06-02 21:14:02 +02:00
Serge
8f95f6a1bb Update README.md 2023-06-02 21:13:12 +02:00
Serge
f2c32b2e9a Add files via upload 2023-06-02 21:11:05 +02:00
Serge
ddb591b79a Backlight fixes 2023-06-02 14:06:12 +02:00
Serge
65b4192393 Backlight fixes 2023-06-02 13:37:43 +02:00
Serge
846cc6e867 Autoupdate fix 2023-06-02 13:16:09 +02:00
Serge
ddac5a23be Merge branch 'main' of https://github.com/seerge/g-helper 2023-06-02 12:57:11 +02:00
Serge
4f6db4ae0a Save backlight levels per battery / power 2023-06-02 12:57:09 +02:00
Serge
14dd96dee3 Merge pull request #507 from Hoangdus/main
Improve Vietnamese Translation.
2023-06-02 11:54:27 +02:00
Hoangdus
79ff24bbb7 Fix a small translation error 2023-06-02 03:50:19 +07:00
Hoangdus
b715bd0391 Improve Vietnamese Translation 2023-06-02 03:10:36 +07:00
Serge
b97a06eb56 Merge branch 'main' of https://github.com/seerge/g-helper 2023-06-01 20:07:53 +02:00
Serge
e69845e858 Added FN+C binding for Fn-Lock 2023-06-01 20:07:51 +02:00
Serge
b832ba6e8b Update README.md 2023-06-01 17:34:39 +02:00
Serge
314d25c751 Backlight fix 2023-06-01 15:24:51 +02:00
Serge
b52163949c Auto brightness tweak 2023-06-01 15:18:41 +02:00
Serge
f0ee2b8aac Fn-lock support for optimization service 2023-06-01 14:32:29 +02:00
Serge
1603f625ed FN-Lock support for case when optimization service is running 2023-06-01 14:19:43 +02:00
Serge
8f66006791 Fn-lock tweaks 2023-06-01 12:52:35 +02:00
Serge
39387041fe UI fixes 2023-05-31 17:41:24 +02:00
Serge
400b2cd6cb FN-lock 2023-05-31 17:33:53 +02:00
Serge
b20442e61f Merge branch 'main' of https://github.com/seerge/g-helper 2023-05-31 17:23:54 +02:00
Serge
6d219511fc FN-Lock preparations 2023-05-31 17:23:52 +02:00
Serge
2282820453 Merge pull request #491 from marcelomijas/main
Spanish translation small fix
2023-05-31 11:51:11 +02:00
Marcelo Moreno
d4fcfe8895 Spanish translation small fix
Added translations for keyboard backlight timeout but they were too large... This is a shorter translation.
2023-05-31 11:36:13 +02:00
Serge
8eb923a703 PPT labels 2023-05-30 22:43:42 +02:00
Serge
59548be543 PPT UI tweaks 2023-05-30 21:35:21 +02:00
Serge
1596ce84e8 PPT labels fixes 2023-05-30 18:58:44 +02:00
Serge
f670b9e0dc Merge branch 'main' of https://github.com/seerge/g-helper 2023-05-30 14:55:52 +02:00
Serge
52c2987c88 UI tweaks 2023-05-30 14:55:50 +02:00
Serge
c9aa910035 Merge pull request #485 from marcelomijas/main
Update Spanish translation
2023-05-30 12:19:58 +02:00
Marcelo Moreno
22f648a23f Update Spanish translation 2023-05-30 12:18:31 +02:00
Serge
9255a8554d Merge branch 'main' of https://github.com/seerge/g-helper 2023-05-30 00:33:27 +02:00
Serge
859f4f55c3 GPU sliders fix 2023-05-30 00:33:24 +02:00
Serge
7e3872939b Update README.md 2023-05-29 23:54:59 +02:00
Serge
2556583451 Update README.md 2023-05-29 23:53:19 +02:00
Serge
20e7d220e5 Added APU slider 2023-05-29 22:07:08 +02:00
Serge
2f5543ce84 Merge branch 'main' of https://github.com/seerge/g-helper 2023-05-29 19:39:00 +02:00
Serge
4c55e16f2e UI tweaks 2023-05-29 19:38:57 +02:00
Serge
30544e74d7 Update README.md 2023-05-29 19:18:25 +02:00
Serge
f5925accb3 Merge pull request #475 from MDowski/patch-2
Update to Polish translation
2023-05-29 15:31:29 +02:00
MD
842ea2a92d Update to Polish translation
Tweaks in declination and words shortening.
2023-05-29 14:58:37 +02:00
Serge
1ca97bd3f4 Updated translations 2023-05-29 14:36:55 +02:00
Serge
8a1dd9f137 Bumped version number 2023-05-29 13:15:54 +02:00
Serge
325f16cf55 Added optimization service to debloat.bat 2023-05-29 13:15:23 +02:00
Serge
42cc1bdb98 Added option to stop all GPU apps before setting Eco 2023-05-29 12:16:19 +02:00
Serge
83a2d1dc9f Merge branch 'main' of https://github.com/seerge/g-helper 2023-05-28 21:43:26 +02:00
Serge
3aae223b15 Added Ctr+Shif+F12 binding to toggle app window 2023-05-28 21:43:24 +02:00
Serge
b22d2f8ceb Update README.md 2023-05-28 21:26:05 +02:00
Serge
2041861a14 Merge branch 'main' of https://github.com/seerge/g-helper 2023-05-28 16:09:46 +02:00
Serge
dfc3c0e515 UI tweaks 2023-05-28 16:09:44 +02:00
Serge
796ec34284 Update README.md 2023-05-28 14:06:12 +02:00
Serge
50894a59d3 USB adjustment 2023-05-28 12:15:43 +02:00
Serge
1472004d4b Backlight timeouts 2023-05-28 12:02:29 +02:00
Serge
36c42ed05f Merge pull request #468 from etylix/main
Add Vietnamese translations
2023-05-28 11:45:04 +02:00
Hoang Pham Anh Duy
66220351f1 Add Vietnamese translations 2023-05-28 16:40:49 +07:00
Serge
8f2c8842e0 Merge branch 'main' of https://github.com/seerge/g-helper 2023-05-27 22:44:55 +02:00
Serge
1cda822820 Backlight control fix 2023-05-27 22:44:54 +02:00
Serge
2afba74dd5 Update README.md 2023-05-26 11:52:29 +02:00
Serge
e69f9d1014 Update README.md 2023-05-26 11:48:13 +02:00
Serge
47d96aca61 Keybinding fix 2023-05-25 13:30:33 +02:00
Serge
f36fb6ca55 Hide GPU fans from UI if they don't exist in system 2023-05-24 23:47:08 +02:00
Serge
e765b4f037 Tweaks and fixes 2023-05-24 14:34:43 +02:00
Serge
f395c706f6 UI tweaks 2023-05-23 20:49:56 +02:00
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444fdcdd97 Backlight fix 2023-05-23 15:27:00 +02:00
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b874900393 French language fixes 2023-05-23 11:14:03 +02:00
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05aad0f1ad Matrix tweaks 2023-05-23 10:58:27 +02:00
Serge
a34cc1cb03 Animatrix clock fix 2023-05-22 21:57:21 +02:00
Serge
8c557344db Merge branch 'main' of https://github.com/seerge/g-helper 2023-05-22 17:57:08 +02:00
Serge
5b2a4cb065 UI tweaks 2023-05-22 17:57:06 +02:00
Serge
51bcad8bbe Merge pull request #434 from marcelomijas/main
Spanish translation of new key functions
2023-05-22 16:26:13 +02:00
Marcelo Moreno
125aa44e6c Spanish translation of new key functions 2023-05-22 16:21:58 +02:00
Serge
9e6ca7c2e2 Bumped version to 0.67 2023-05-22 16:15:24 +02:00
Serge
252cc9d868 Merge branch 'main' of https://github.com/seerge/g-helper 2023-05-22 13:31:03 +02:00
Serge
0b03b62a2d Extended support for Z13 external keyboard 2023-05-22 13:31:01 +02:00
Serge
ff7a5463d6 Update README.md 2023-05-22 11:44:10 +02:00
Serge
5134aaca9d Native brightness OSD 2023-05-22 11:18:57 +02:00
Serge
2a5c2e02ac Anime matrix fix 2023-05-21 21:23:55 +02:00
Serge
80e3971dad m1,m2 bindings 2023-05-21 20:44:04 +02:00
Serge
ac60986646 Sleep Fix 2023-05-21 19:19:26 +02:00
Serge
1e0169a71d Added M1/M2 keys and keyboard init 2023-05-21 19:01:43 +02:00
Serge
e0346a8af8 UI Tweaks 2023-05-21 18:06:41 +02:00
Serge
4ee97fdbc4 XGM Fixes 2023-05-21 17:42:15 +02:00
Serge
34075b67d4 Merge branch 'main' of https://github.com/seerge/g-helper 2023-05-21 12:27:54 +02:00
Serge
4ed9675d99 Refactoring 2023-05-21 12:27:52 +02:00
Serge
af3538e105 Update README.md 2023-05-21 00:24:57 +02:00
Serge
d818405e04 Bumped version to 0.65 2023-05-20 23:14:15 +02:00
Serge
9794229f3f Extra icons for OSD 2023-05-20 22:59:17 +02:00
Serge
9f56959c67 Some OSD notifications 2023-05-20 21:51:02 +02:00
Serge
09e6676b7c Merge pull request #418 from marcelomijas/main
Update Spanish translation
2023-05-20 20:51:57 +02:00
Serge
6adb2e2fcf Keyboard Reading 2023-05-20 20:50:58 +02:00
Marcelo Moreno
08cc4409a9 Update Spanish translation 2023-05-20 20:37:54 +02:00
Serge
1ac0f2be08 Merge branch 'main' of https://github.com/seerge/g-helper 2023-05-20 14:28:08 +02:00
Serge
05e66d3b95 Tweaks 2023-05-20 14:28:05 +02:00
Serge
0f8f1e9ce5 Merge pull request #300 from tbateson/main
Add GitHub workflows
2023-05-20 11:51:42 +02:00
Thomas Bateson
d37b46c588 Add GitHub workflows 2023-05-19 13:32:31 -05:00
Serge
020a7d074f Some renamings 2023-05-19 19:14:07 +02:00
Serge
7eb7cc9f78 UI tweaks 2023-05-19 16:09:27 +02:00
Serge
38d60e88ea Fixed anime matrix crash 2023-05-19 13:46:49 +02:00
Serge
0cc16765b6 Update README.md 2023-05-19 11:27:24 +02:00
Serge
96f705806b Update README.md 2023-05-19 11:17:27 +02:00
Serge
d1cceda2ab UI Tweaks 2023-05-19 10:40:16 +02:00
Serge
381b4dd3e8 Merge pull request #409 from TomBonnot/main
Adding French and Português Version
2023-05-19 00:16:11 +02:00
Tom Bonnot
a99dcbf445 Last changes on portuguese-brazilian version + deleting .idea files 2023-05-18 18:12:44 -04:00
Tom Bonnot
4751383a3a Saving progress on pt-br translation 2023-05-18 15:50:32 -04:00
Serge
06320afcb3 Audio visualizer 2023-05-18 18:21:09 +02:00
Serge
0eb6209eda Matrix audio visualizer 2023-05-18 17:42:19 +02:00
Tom Bonnot
a342cab9a6 Final version for French translation 2023-05-18 11:40:02 -04:00
Tom Bonnot
12c6482f61 Adding pt-br and completion of fr version (might need some corrections) 2023-05-18 10:30:05 -04:00
Tom Bonnot
20933bfd8d First commit - French version 2023-05-18 09:51:30 -04:00
Serge
c66c8e9030 Custom keybinding for mode toggle 2023-05-17 20:33:41 +02:00
Serge
14b677514b Update README.md 2023-05-17 17:17:13 +02:00
Serge
ce266ffe07 Merge pull request #402 from IceStormNG/german-translation
German translation
2023-05-17 16:51:04 +02:00
Serge
f29410fa2a Merge branch 'main' of https://github.com/seerge/g-helper 2023-05-17 14:52:09 +02:00
Serge
7117b58746 ACPI events listener 2023-05-17 14:52:06 +02:00
Carsten Braun
0456fa013c Improbed a few translations and fixed typos. 2023-05-17 13:11:11 +02:00
Carsten Braun
6a4aa4e138 Localize fan speed labels in the main window 2023-05-17 10:47:41 +02:00
IceStormNG
d75067b40c Merge branch 'seerge:main' into german-translation 2023-05-17 10:39:02 +02:00
Carsten Braun
de45038911 Translated the App to German. Added a few additional resources for localization 2023-05-16 16:20:00 +02:00
Serge
e23c727e79 Update README.md 2023-05-16 15:44:30 +02:00
Serge
2f2c534278 Merge pull request #394 from lswlc33/main
Update Strings.zh-CN.resx
2023-05-16 15:21:34 +02:00
Serge
bdbec79aba UI tweaks 2023-05-16 15:19:53 +02:00
雪中明月
e3d0a04fa4 Update Strings.zh-CN.resx 2023-05-16 21:12:58 +08:00
Serge
4dd7d41cf4 Merge pull request #392 from IceStormNG/windows-power-plan-changes-optional
Windows power plan changes optional
2023-05-16 14:53:58 +02:00
Carsten Braun
8370217cef This is not a perf config but a regular config value. 2023-05-16 13:34:40 +02:00
Carsten Braun
63c1829edd We can reference the checkbox directly 2023-05-16 13:34:26 +02:00
Carsten Braun
69e5a0448e Accomodate for non-exitent settings value 2023-05-16 13:30:08 +02:00
Carsten Braun
b74b9ae257 Fix nullability 2023-05-16 13:29:48 +02:00
Carsten Braun
71e007d8ad Fixed UI that VS Forms Designer broke 2023-05-16 13:29:31 +02:00
Carsten Braun
6896166c3c Fixed French translation value 2023-05-16 12:36:26 +02:00
Carsten Braun
fd89d9c13a Changed string to "Power Mode" instead of "power plan" 2023-05-16 12:33:15 +02:00
Carsten Braun
8bec153da8 Fixed localization key for french 2023-05-16 12:30:57 +02:00
Carsten Braun
7d968f5f08 Do not set default value. 2023-05-16 12:24:06 +02:00
Carsten Braun
ac5fc3f96e Revert "Revert "Adjustment of Windows Power Overlay is now optional""
This reverts commit 8804d19567.
2023-05-16 12:21:28 +02:00
Serge
8590d0301a Merge pull request #391 from seerge/revert-385-windows-power-plan-changes-optional
Revert "Adjustment of Windows Power Overlay is now optional"
2023-05-16 11:39:41 +02:00
Serge
8804d19567 Revert "Adjustment of Windows Power Overlay is now optional" 2023-05-16 11:38:17 +02:00
Serge
57ce0631a3 Merge pull request #385 from IceStormNG/windows-power-plan-changes-optional
Adjustment of Windows Power Overlay is now optional
2023-05-16 11:30:41 +02:00
Carsten Braun
b796f9f9d4 Moved checkbox to 2023-05-16 10:41:02 +02:00
Serge
f39563fcdf Added touchpad toggle for tablet mode on x13/x16 2023-05-15 23:59:21 +02:00
Serge
853d0c231d Auto update 2023-05-15 22:23:16 +02:00
Serge
df3324d641 Auto update 2023-05-15 22:21:41 +02:00
Serge
75c90ee155 Merge branch 'main' of https://github.com/seerge/g-helper 2023-05-15 22:11:29 +02:00
Serge
4015e0a7f7 Added auto-update checker 2023-05-15 22:11:27 +02:00
Carsten Braun
2a82e41894 Adjustment of Windows Power Overlay is now optional 2023-05-15 13:23:20 +02:00
Serge
a5541dfe10 Update README.md 2023-05-14 19:52:02 +02:00
Serge
fd3a139c47 Aura tweaks 2023-05-14 10:28:48 +02:00
Serge
608b8571d4 Fix for turkish keyboard, tweak for default fan curves 2023-05-13 22:13:00 +02:00
Serge
82a39bcfa1 Merge pull request #375 from IceStormNG/animematrix-for-GU604
Supports AniMeMatrix for Zephyrus M16 2023 (GU604)
2023-05-13 18:24:37 +02:00
Carsten Braun
f9ccd92dc6 Supports AniMeMatrix for Zephyrus M16 2023 (GU604) 2023-05-13 18:10:18 +02:00
Serge
1fadc6c31e Hotfix for possible crash 2023-05-13 09:43:26 +02:00
Serge
0b7dd42a5d UI tweak 2023-05-12 17:21:04 +02:00
Serge
51cd700e25 Improved GPU restart 2023-05-12 15:51:57 +02:00
Serge
7484253007 Merge branch 'main' of https://github.com/seerge/g-helper 2023-05-12 14:06:19 +02:00
Serge
f5cf768017 Display workaround 2023-05-12 14:06:15 +02:00
Serge
ca57669596 NV Clocks tweaks 2023-05-11 19:38:53 +02:00
Serge
35f1a3a25b Clock tweak 2023-05-11 11:18:42 +02:00
Serge
b7afe94b8d Merge branch 'main' of https://github.com/seerge/g-helper 2023-05-11 10:52:41 +02:00
Serge
97c97e8e19 Eco tweaks 2023-05-11 10:52:40 +02:00
Serge
ffc5a6f641 Update README.md 2023-05-11 00:40:30 +02:00
Serge
f87e6c5c88 Update README.md 2023-05-11 00:39:07 +02:00
Serge
22f136fe9e Crash fix 2023-05-11 00:35:03 +02:00
Serge
6d85376734 Extra logs 2023-05-10 23:24:54 +02:00
Serge
62512a7c05 Merge branch 'main' of https://github.com/seerge/g-helper 2023-05-10 18:38:51 +02:00
Serge
7a6301328c GPU Restart 2023-05-10 18:38:49 +02:00
Serge
3c6c4d122d Update README.md 2023-05-10 15:31:20 +02:00
Serge
0142c25929 Overclocking logic, added restart-gpu workaround 2023-05-10 14:06:33 +02:00
Serge
27bc7339d8 Merge pull request #351 from marcelomijas/main
Update Spanish translation
2023-05-09 22:11:44 +02:00
Marcelo Moreno
2985fe378c Small fix... 2023-05-09 22:09:36 +02:00
Marcelo Moreno
71daba25a8 Update Spanish translation
Update the Spanish translation file so it has the same fields as the original "Strings.resx", and translated the new items. :)
2023-05-09 22:01:09 +02:00
Serge
16feeb05a1 Clocks fixes 2023-05-09 18:21:07 +02:00
Serge
c69bf65c84 Clocks fixes 2023-05-09 18:02:59 +02:00
Serge
56ea434626 Aura fix 2023-05-09 17:16:10 +02:00
Serge
432508cfc5 GPU settings tweaks 2023-05-09 16:51:15 +02:00
Serge
deb515066d Merge branch 'main' of https://github.com/seerge/g-helper 2023-05-09 16:13:40 +02:00
Serge
ac19a822f7 GPU eco check 2023-05-09 16:13:35 +02:00
Serge
41caaefc97 Improved aura logging 2023-05-09 16:05:57 +02:00
Serge
a4488fa93b GPU Settings will be saved and auto-applied for each mode 2023-05-09 14:29:52 +02:00
Serge
57c893ef77 XGMobile backlight control 2023-05-08 19:33:49 +02:00
Serge
07020c3561 Extra aura control 2023-05-08 11:00:41 +02:00
Serge
ea134b640b Merge branch 'main' of https://github.com/seerge/g-helper 2023-05-08 10:39:11 +02:00
Serge
5c3f1259f6 Extra Backlight control 2023-05-08 10:39:09 +02:00
Serge
09fd4e4a13 Update README.md 2023-05-08 09:58:36 +02:00
Serge
31c48eb998 Update README.md 2023-05-07 21:12:38 +02:00
Serge
0c1f216853 Update README.md 2023-05-07 20:54:07 +02:00
Serge
83dc491b64 Update README.md 2023-05-07 19:42:52 +02:00
Serge
a75d1ad604 Eco mode overclocking fix 2023-05-07 18:12:15 +02:00
Serge
88f466103e Eco mode overclocking fix 2023-05-07 18:10:18 +02:00
Serge
efb9b73ff5 Anime matrix clock fix 2023-05-07 12:14:49 +02:00
Serge
2c4bdb87aa Typo fix 2023-05-07 11:53:22 +02:00
Serge
832f13d8e4 UI tweaks 2023-05-07 11:17:45 +02:00
Serge
479572e39d Startup admin restarter 2023-05-07 00:24:47 +02:00
Serge
460267aac7 GPU overclocking fixes 2023-05-07 00:14:26 +02:00
Serge
e71c8e32ef GPU boost / temp limits control 2023-05-06 19:12:50 +02:00
Serge
6fe6492df3 GPU clocks tweaks 2023-05-06 18:17:37 +02:00
Serge
c61f4d1608 Experimental GPU overclock 2023-05-06 14:40:52 +02:00
Serge
8e1099545a Overdrive fix 2023-05-05 12:35:55 +02:00
Serge
7740678cd4 Added on/off control for aura lightbar, lid and logo 2023-05-05 11:44:33 +02:00
Serge
c6faec9628 Merge branch 'main' of https://github.com/seerge/g-helper 2023-05-04 13:55:50 +02:00
Serge
3a5c4de9b6 Context menu 2023-05-04 13:55:49 +02:00
Serge
f90fec24b9 Update README.md 2023-05-03 19:56:58 +02:00
Serge
240537dbd4 Merge pull request #315 from marcelomijas/main
Added Spanish translation for new options
2023-05-03 19:56:17 +02:00
Marcelo Moreno
cc3c16cdf1 Added Spanish translation for new options
Added Spanish translation for the new options:
- dGPU off in Optimized mode when on USB-charger.
- Minilled related options.
2023-05-03 19:19:17 +02:00
Serge
a7c662a0d4 Merge branch 'main' of https://github.com/seerge/g-helper 2023-05-03 18:18:44 +02:00
Serge
b0958cb2fc Translations fix 2023-05-03 18:18:42 +02:00
Serge
29f27ed4d6 Update README.md 2023-05-03 18:07:31 +02:00
Serge
801096299b Anime matrix tweaks 2023-05-03 17:53:21 +02:00
Serge
5ed1de0fcf Added option to keep dGPU off on usb-c 2023-05-03 16:49:12 +02:00
Serge
0ec0a382e9 Merge 2023-05-01 15:13:15 +02:00
Serge
e810adb358 Added Screen Toggle feature for M3 button 2023-05-01 15:12:08 +02:00
Serge
dc6c94fe4a Merge pull request #305 from sklynic/main
Minor update of zh-CN translation
2023-05-01 12:04:24 +02:00
sklynic
8479c129ff Update translation of zh-CN 2023-05-01 17:58:47 +08:00
Serge
3173c2e688 Merge branch 'main' of https://github.com/seerge/g-helper 2023-04-27 10:14:15 +02:00
Serge
730ba0a2f9 Matrix logging 2023-04-27 10:14:13 +02:00
Serge
d26a83287d Update README.md 2023-04-22 22:42:11 +02:00
Serge
47deb669d1 UI tweaks 2023-04-22 00:09:22 +02:00
Serge
a30f5d801b UI tweaks 2023-04-21 23:32:02 +02:00
Serge
75f4b9f2c5 Update README.md 2023-04-21 16:19:26 +02:00
Serge
2289f36ba5 Create FUNDING.yml 2023-04-21 16:13:27 +02:00
Serge
6322e25e78 Merge pull request #279 from marcelomijas/main
Spanish translation fix for v0.55
2023-04-21 15:01:10 +02:00
seerge
62c0147548 - 2023-04-21 14:59:19 +02:00
seerge
9bd2688da2 UI tweaks 2023-04-21 14:59:06 +02:00
Marcelo Moreno
9649814085 Add files via upload 2023-04-21 14:46:03 +02:00
seerge
1ebc2021f6 KB Brightness control for TUF models 2023-04-20 14:53:37 +02:00
seerge
52b165f250 Merge branch 'main' of https://github.com/seerge/g-helper 2023-04-19 17:42:01 +02:00
seerge
b2ed390bdf XGMobile support 2023-04-19 17:41:59 +02:00
Serge
1588f84c97 Update README.md 2023-04-19 16:46:28 +02:00
seerge
a3a2fdfe14 Merge branch 'main' of https://github.com/seerge/g-helper 2023-04-18 17:50:12 +02:00
seerge
2c867eb960 UI tweaks 2023-04-18 17:50:10 +02:00
Serge
6fbf4f2a49 Merge pull request #258 from lswlc33/main
Update Strings.zh-CN.resx
2023-04-16 19:01:35 +02:00
Serge
d4ecb2bcf3 Merge pull request #259 from lswlc33/patch-2
Update README.zh-CN.md
2023-04-16 19:01:26 +02:00
雪中明月
c70c6ef4d6 Update README.zh-CN.md 2023-04-16 21:30:14 +08:00
雪中明月
5d77d5c700 Update Strings.zh-CN.resx 2023-04-16 21:23:01 +08:00
seerge
89f096778d Merge branch 'main' of https://github.com/seerge/g-helper 2023-04-16 13:55:03 +02:00
seerge
2b9fc913ad TUF keyboard adjustment 2023-04-16 13:55:01 +02:00
Serge
4acbf5adf1 Merge pull request #256 from lswlc33/main
update readme.md's language switch button
2023-04-16 13:03:47 +02:00
seerge
48ea1b588f Merge branch 'main' of https://github.com/seerge/g-helper 2023-04-16 13:01:36 +02:00
seerge
cb15161fc4 Warning label when custom fan profile is not supported 2023-04-16 13:01:34 +02:00
雪中明月
d95a612788 Update README.md 2023-04-16 18:55:46 +08:00
雪中明月
0a724926ee update readme.md's language switch button 2023-04-16 10:50:20 +00:00
Serge
353ed998db Update README.md 2023-04-16 11:44:23 +02:00
seerge
0afee18f20 Merge branch 'main' of https://github.com/seerge/g-helper 2023-04-15 20:12:35 +02:00
seerge
8154883d49 It's fine 2023-04-15 20:12:33 +02:00
Serge
feb4198c0f Merge pull request #250 from marcelomijas/main
"Keyboard backlight" extra options Spanish translation fix
2023-04-15 19:48:25 +02:00
Marcelo Moreno
6edf2d9447 Add files via upload 2023-04-15 19:42:51 +02:00
seerge
25f0af1103 AdjustAllLevels fixes 2023-04-15 16:02:07 +02:00
Serge
4f9cc4a94e Merge pull request #237 from hungqbui/main
Add fan levels auto-adjust
2023-04-15 01:12:15 +02:00
Serge
e973f09f4e Update README.md 2023-04-15 01:11:40 +02:00
Serge
cd0662e11f Update README.md 2023-04-14 17:58:09 +02:00
seerge
ee43af2824 Clock fix for devices with low DPI 2023-04-14 17:50:26 +02:00
Serge
d620ca010c Update README.md 2023-04-13 21:10:57 +02:00
seerge
6bd77ab45b UI tweaks 2023-04-13 18:53:14 +02:00
Hung Bui
99a490996d Fix OutOfBounds error, and correct variables name 2023-04-13 11:23:56 -05:00
seerge
096ea3b8e9 Merge branch 'main' of https://github.com/seerge/g-helper 2023-04-13 18:01:29 +02:00
Serge
5f10f5b1e8 Update README.md 2023-04-13 19:25:58 +02:00
seerge
36219383ce UI tweaks 2023-04-13 18:01:27 +02:00
seerge
78862c6558 Merge branch 'main' of https://github.com/seerge/g-helper 2023-04-13 17:21:27 +02:00
Serge
b53a46bb3b Update README.md 2023-04-13 18:21:28 +02:00
seerge
15a681af3b G513 fix 2023-04-13 17:21:25 +02:00
Serge
6341ec7d34 Update README.md 2023-04-13 11:37:31 +02:00
Hung Bui
596c47d371 Add fan levels auto-adjust 2023-04-12 19:07:53 -05:00
seerge
7ff8fec35c Fix for zw-TW translation 2023-04-12 21:51:11 +02:00
seerge
b96185222c Merge branch 'main' of https://github.com/seerge/g-helper 2023-04-12 14:40:47 +02:00
seerge
3346bd5f0e Fans tip fix 2023-04-12 14:40:45 +02:00
Serge
34404feb5b Update bug_report.md 2023-04-12 13:06:07 +02:00
seerge
552bc1020d Merge branch 'main' of https://github.com/seerge/g-helper 2023-04-12 12:05:59 +02:00
seerge
6d0bb5bef7 Boost dropdown fix 2023-04-12 12:05:57 +02:00
Serge
00d80ce7a9 Update bug_report.md 2023-04-12 11:19:52 +02:00
seerge
08e1ed54cd Added fix for Traditional Chinese 2023-04-11 23:25:46 +02:00
seerge
97a22c59f7 - 2023-04-11 22:46:13 +02:00
seerge
d2aa5e9c42 UI tweaks 2023-04-11 22:40:13 +02:00
seerge
2cb0ffab4b Merge branch 'main' of https://github.com/seerge/g-helper 2023-04-11 22:30:19 +02:00
seerge
e3cb2bb4a1 Minor tweaks 2023-04-11 22:30:17 +02:00
Serge
5a734c00c1 Update README.zh-CN.md 2023-04-11 22:19:03 +02:00
Serge
d85ec73a27 Update README.zh-CN.md 2023-04-11 22:18:17 +02:00
Serge
4b9eb99870 Merge pull request #223 from marcelomijas/main
Spanish translation length fix
2023-04-11 21:15:31 +02:00
Marcelo Moreno
c9b939b876 Add files via upload 2023-04-11 20:57:06 +02:00
seerge
9562f77c6f Merge branch 'main' of https://github.com/seerge/g-helper 2023-04-11 19:42:47 +02:00
seerge
7120d2a009 GPU usage tweak 2023-04-11 19:42:44 +02:00
Serge
4fa4295748 Update README.md 2023-04-11 19:31:35 +02:00
Serge
23f28a8ce5 Update README.md 2023-04-11 19:29:47 +02:00
Serge
a94321df04 Merge pull request #221 from sklynic/main
Added zh-CN translation for README and minor edit
2023-04-11 19:25:18 +02:00
sklynic
9917f5543c Synchronized translation for readme 2023-04-12 01:20:40 +08:00
sklynic
78367727ae Merge branch 'seerge:main' into main 2023-04-12 01:14:12 +08:00
Serge
32b83d724d Update README.md 2023-04-11 19:13:41 +02:00
Serge
77b420483d Update README.md 2023-04-11 19:12:46 +02:00
sklynic
9b7842a5e9 Added zh-CN for readme and minor edit 2023-04-12 01:11:45 +08:00
seerge
bee7f35475 Custom Power schemes support 2023-04-11 18:50:12 +02:00
seerge
2daf1f5434 Translations - es 2023-04-11 16:43:07 +02:00
Serge
e979bf708f Merge pull request #219 from marcelomijas/main
Spanish translation
2023-04-11 16:42:09 +02:00
Marcelo Moreno
4d60b1f36d Spanish translation 2023-04-11 16:26:28 +02:00
Serge
8a7c35c7cc Merge pull request #218 from hkaancaliskan/patch-1
Turkish language support
2023-04-11 14:12:40 +02:00
hkaancaliskan
2ecdcd196d pass 2 for turkish 2023-04-11 14:44:00 +03:00
hkaancaliskan
fdd2373b37 first pass for turkish 2023-04-11 14:39:05 +03:00
seerge
ca7ed6c7e9 - 2023-04-11 12:39:48 +02:00
seerge
0cad6bd7a9 Translations 2023-04-11 12:39:31 +02:00
Serge
4545eac93d Merge pull request #217 from lswlc33/main
Improve Chinese translation
2023-04-11 12:36:45 +02:00
Serge
c43e4937d6 Update README.md 2023-04-11 12:33:29 +02:00
雪中明月
e74d730f0c Update Strings.zh.resx 2023-04-11 13:12:36 +08:00
lswlc33
676da38b5f Improve Chinese translation 2023-04-11 09:56:23 +08:00
seerge
b3563e0857 Merge branch 'main' of https://github.com/seerge/g-helper 2023-04-11 01:25:41 +02:00
seerge
b2a01a8bdc Translations 2023-04-11 01:25:39 +02:00
Serge
74fd05d048 Update bug_report.md 2023-04-10 18:42:48 +02:00
Serge
12dc05c5b9 Delete custom.md 2023-04-10 18:41:53 +02:00
seerge
e82dab5e7c Fix for FX507 models 2023-04-09 15:24:09 +02:00
seerge
602dfea1a6 - 2023-04-09 12:26:38 +02:00
seerge
c13a6e9ded Custom keybinds for performance modes 2023-04-09 12:14:47 +02:00
seerge
e11027963f UI tweaks 2023-04-08 13:45:27 +02:00
seerge
9d2b8b506e Merge branch 'main' of https://github.com/seerge/g-helper 2023-04-07 13:37:02 +02:00
seerge
988c9e11dd Theme change fix 2023-04-07 13:37:00 +02:00
Serge
2c6bb32e4a Update README.md 2023-04-07 12:10:19 +02:00
Serge
e33a0d05ed Update README.md 2023-04-07 12:06:11 +02:00
Serge
1c283766aa Update README.md 2023-04-06 23:41:08 +02:00
Serge
f2ef6d197f Update README.md 2023-04-06 14:31:51 +02:00
seerge
13ec0f8911 GPU use simplified for now 2023-04-06 12:19:32 +02:00
seerge
fcf213f1a0 - 2023-04-06 00:02:17 +02:00
seerge
c73b4fce97 Added NVidia GPU usage 2023-04-05 20:25:05 +02:00
seerge
aab1e08729 IsUsedGPU fix 2023-04-05 19:59:10 +02:00
seerge
cf3a84aa3d Added GPU usage check 2023-04-05 19:33:53 +02:00
seerge
8d119b386d - 2023-04-05 13:02:02 +02:00
seerge
0605e63433 UI tweaks 2023-04-04 16:36:26 +02:00
seerge
4634404ed4 Fans + power ui simplification 2023-04-03 21:17:16 +02:00
seerge
dcfaf665cd Force GPU mode 2023-04-02 22:50:13 +02:00
seerge
15e791cbfd Merge branch 'main' of https://github.com/seerge/g-helper 2023-04-02 11:57:01 +02:00
seerge
5d86c821f6 Minor fixes 2023-04-02 11:56:59 +02:00
Serge
e5de404e5c Update README.md 2023-04-01 17:48:46 +02:00
Serge
13aa98e954 Update README.md 2023-04-01 17:40:36 +02:00
seerge
75c397d7a4 Merge branch 'main' of https://github.com/seerge/g-helper 2023-03-31 23:08:06 +02:00
seerge
0ad8efdb7d GPU temp reading 2023-03-31 23:08:04 +02:00
Serge
2064f29433 Update README.md 2023-03-31 23:07:43 +02:00
seerge
890c50d90e Merge branch 'main' of https://github.com/seerge/g-helper 2023-03-31 20:05:16 +02:00
seerge
bd207113f8 Fix for possible fan issues on old laptops 2023-03-31 20:05:14 +02:00
Serge
650a5ff5c0 Update bug_report.md 2023-03-31 17:29:57 +02:00
Serge
01ce91a474 Update bug_report.md 2023-03-31 15:58:28 +02:00
seerge
253e1eb095 Added Strix/Scar built in aura modes 2023-03-31 13:50:10 +02:00
seerge
b95768d547 Merge branch 'main' of https://github.com/seerge/g-helper 2023-03-31 11:45:48 +02:00
seerge
dfbfd16d23 Clock fix 2023-03-31 11:45:46 +02:00
Serge
3eeac0353a Update README.md 2023-03-30 22:03:21 +02:00
Serge
5e7c9a4191 Update README.md 2023-03-30 21:56:59 +02:00
seerge
ee84ba6304 Merge branch 'main' of https://github.com/seerge/g-helper 2023-03-30 21:10:36 +02:00
seerge
d15c6cb073 Improved logging 2023-03-30 21:10:35 +02:00
Serge
1e683a0884 Update README.md 2023-03-30 15:00:04 +02:00
Serge
1ad48bf763 Update README.md 2023-03-30 13:54:53 +02:00
Serge
dcc052a574 Update README.md 2023-03-30 13:54:40 +02:00
Serge
38fca560df Update README.md 2023-03-30 12:14:29 +02:00
seerge
7e0459bd44 Merge branch 'main' of https://github.com/seerge/g-helper 2023-03-30 11:57:13 +02:00
seerge
228ad70b8d UI tweaks 2023-03-30 11:57:11 +02:00
Serge
b42e565cd6 Update README.md 2023-03-30 11:53:54 +02:00
Serge
e021d59737 Update README.md 2023-03-30 11:20:50 +02:00
Serge
dba7967ad5 Update README.md 2023-03-30 11:12:24 +02:00
seerge
a7a7170676 Merge branch 'main' of https://github.com/seerge/g-helper 2023-03-30 00:00:22 +02:00
seerge
1d43ca3ce4 Max fan RPM auto calibration 2023-03-30 00:00:20 +02:00
Serge
ff7618f16f Update README.md 2023-03-29 23:33:14 +02:00
seerge
bb947bf8bf Merge branch 'main' of https://github.com/seerge/g-helper 2023-03-29 23:32:14 +02:00
seerge
63092d8415 Removed unsupported aura modes for some models 2023-03-29 23:32:12 +02:00
Serge
6fbce2f495 Update README.md 2023-03-29 21:06:36 +02:00
seerge
8d89a04608 Merge branch 'main' of https://github.com/seerge/g-helper 2023-03-29 17:51:28 +02:00
seerge
0cbc48d526 Added old cpu temp reading as fallback 2023-03-29 17:51:25 +02:00
Serge
81013ca0be Update README.md 2023-03-29 17:32:07 +02:00
seerge
af2509fc17 Merge branch 'main' of https://github.com/seerge/g-helper 2023-03-29 17:04:24 +02:00
seerge
136b5b4f55 Added native temp sensors, brightness controll, etc 2023-03-29 17:04:22 +02:00
Serge
4e2abff942 Update README.md 2023-03-29 13:58:03 +02:00
Serge
2c8a11fc24 Update README.md 2023-03-29 12:26:19 +02:00
seerge
8af8823ee4 Merge branch 'main' of https://github.com/seerge/g-helper 2023-03-29 12:19:02 +02:00
seerge
ec0a1b710e New slider 2023-03-29 12:19:00 +02:00
Serge
2ac2e84161 Update README.md 2023-03-28 22:09:06 +02:00
seerge
14dc1741f7 New battery slider 2023-03-28 20:11:30 +02:00
seerge
fbed195194 - 2023-03-28 16:35:20 +02:00
seerge
0d002edf65 Animatrix fix for 2020/2021 models 2023-03-28 16:05:24 +02:00
seerge
28a17562a8 CPU boost per mode 2023-03-28 14:19:51 +02:00
seerge
583cb677d0 Added option to disable screen overdrive 2023-03-27 15:21:52 +02:00
seerge
1888fe7bd9 Merge branch 'main' of https://github.com/seerge/g-helper 2023-03-27 14:28:31 +02:00
seerge
089b339e61 Minor tweaks 2023-03-27 14:28:28 +02:00
Serge
cab4a04339 Update README.md 2023-03-27 13:02:14 +02:00
seerge
7ab3b450cd Merge branch 'main' of https://github.com/seerge/g-helper 2023-03-26 19:31:43 +02:00
seerge
ea2dc7b75d Animatrix tweaks 2023-03-26 19:31:41 +02:00
Serge
ccd69a8628 Update README.md 2023-03-26 14:40:12 +02:00
Serge
c1d23159a0 Update debloat.bat 2023-03-26 14:17:53 +02:00
Serge
1c865624e6 Update debloat.bat 2023-03-26 14:06:13 +02:00
seerge
4853c09c2c Added model name, and custom fan+ in profile names 2023-03-25 20:28:27 +01:00
seerge
08704d6826 Added sleep/awake/boot/shutdown control for keyboards 2023-03-25 16:21:47 +01:00
seerge
6edbcf5ecd Merge branch 'main' of https://github.com/seerge/g-helper 2023-03-25 14:37:40 +01:00
seerge
7702dc8e38 Support for TUF RGB keyboards and other fixes 2023-03-25 14:37:37 +01:00
Serge
94391358ef Update README.md 2023-03-25 09:49:48 +01:00
Serge
feecd193ac Update README.md 2023-03-25 01:14:34 +01:00
Serge
444f7c76f0 Update README.md 2023-03-24 21:19:14 +01:00
Serge
701423fa0e Update README.md 2023-03-24 17:29:29 +01:00
Serge
7b3a6d319b Update README.md 2023-03-24 12:52:14 +01:00
seerge
8bc9325b3f Merge branch 'main' of https://github.com/seerge/g-helper 2023-03-24 11:20:51 +01:00
seerge
64195c5082 Prevent multiple auto-applies when windows calls power event too often 2023-03-24 11:20:48 +01:00
Serge
2297532323 Update README.md 2023-03-23 22:17:47 +01:00
Serge
daac8b0a45 Update README.md 2023-03-23 22:16:25 +01:00
Serge
f061e3f43a Update README.md 2023-03-23 22:14:29 +01:00
seerge
85e02549f1 Update checker fixes 2023-03-23 20:04:25 +01:00
seerge
9053764930 Speedup update checker 2023-03-23 13:26:09 +01:00
seerge
64871e5554 Merge branch 'main' of https://github.com/seerge/g-helper 2023-03-23 00:38:06 +01:00
seerge
b1c778b30d Minor tweaks 2023-03-23 00:38:03 +01:00
Serge
6932bb1889 Update README.md 2023-03-22 17:55:10 +01:00
seerge
c90a342ce8 Fixed possible memory leack with clock ticks 2023-03-22 17:28:09 +01:00
seerge
f223ca4a33 Added informational toolip 2023-03-22 17:15:20 +01:00
seerge
023607da4b Merge branch 'main' of https://github.com/seerge/g-helper 2023-03-22 14:38:04 +01:00
seerge
264631ab77 Added animatrix Clock 2023-03-22 14:38:01 +01:00
Serge
1bd5d79983 Update README.md 2023-03-21 17:40:06 +01:00
seerge
83b184a061 - 2023-03-21 15:23:41 +01:00
seerge
9ff572b8f6 UI tweaks, mid fan support 2023-03-21 13:14:53 +01:00
seerge
cdb633be04 Anime matrix fixes 2023-03-21 11:11:31 +01:00
seerge
7cb9b1f64f Mid Fan support 2023-03-21 01:24:42 +01:00
seerge
06be8c726e Improved Animatrix rendering 2023-03-20 23:27:13 +01:00
seerge
265c6ce417 - 2023-03-20 21:09:11 +01:00
seerge
add852ce5d Animatrix tweaks 2023-03-20 21:07:05 +01:00
seerge
d4a5164b16 - 2023-03-20 19:18:07 +01:00
seerge
14618ee19e Possible fix for theme switching 2023-03-20 19:04:41 +01:00
seerge
0b3a75e373 Minor tweaks 2023-03-20 18:02:38 +01:00
seerge
64e390a61f UI tweaks 2023-03-20 17:10:18 +01:00
seerge
1cd808de07 Auto theme change 2023-03-20 16:42:51 +01:00
seerge
d82f1c8d70 Fix crash for gputemp reader 2023-03-20 15:43:51 +01:00
seerge
9189cf0a46 Dark Theme 2023-03-20 14:38:56 +01:00
seerge
3a7c4278a0 Merge branch 'main' of https://github.com/seerge/g-helper 2023-03-20 14:32:47 +01:00
seerge
7065ba8661 Dark Theme 2023-03-20 14:32:45 +01:00
Serge
1bce4a4b51 Update README.md 2023-03-20 11:45:16 +01:00
Serge
468f9c4034 Update bug_report.md 2023-03-19 23:45:02 +01:00
seerge
4d347df45c Attempt to fix auto gpu switch 2023-03-19 21:59:22 +01:00
seerge
d7f1d1d5fd Merge branch 'main' of https://github.com/seerge/g-helper 2023-03-19 17:39:32 +01:00
seerge
6800ae38dd Custom fan-axis for 401 model 2023-03-19 17:39:30 +01:00
Serge
9b2b96fbf0 Update README.md 2023-03-19 13:57:02 +01:00
seerge
04b3a15d8f Merge branch 'main' of https://github.com/seerge/g-helper 2023-03-19 10:27:35 +01:00
seerge
aae0570340 - 2023-03-19 10:27:32 +01:00
Serge
b142d566da Update README.md 2023-03-18 20:56:37 +01:00
seerge
a9115d0dff Screenshot 2023-03-18 18:46:35 +01:00
Serge
e3a3e81245 Merge pull request #96 from seerge/new_ui
New UI
2023-03-18 18:38:35 +01:00
seerge
c50c1807ca UI fixes, tooltips for fan control 2023-03-18 17:57:09 +01:00
seerge
5767320437 Fixes for scaling, and layout 2023-03-18 15:13:34 +01:00
seerge
74846097db Optimized icons 2023-03-17 22:39:53 +01:00
seerge
5b89556ed3 New UI 2023-03-17 22:28:33 +01:00
Serge
845b182b55 Update README.md 2023-03-17 15:28:41 +01:00
Serge
b7cfd04560 Rename stop-asus-sv.bat to debloat.bat 2023-03-17 15:28:23 +01:00
Serge
6ffd464ec4 Update README.md 2023-03-17 15:14:04 +01:00
seerge
e7dd3ce203 - 2023-03-17 15:13:49 +01:00
Serge
d06dae9015 Update README.md 2023-03-17 15:11:44 +01:00
Serge
1b208e1a74 Update README.md 2023-03-17 15:11:00 +01:00
seerge
6befab190b Folders 2023-03-17 15:10:39 +01:00
seerge
5d3eaa0055 Merge branch 'main' of https://github.com/seerge/g-helper 2023-03-17 15:08:03 +01:00
seerge
667f1a997c Folder cleanup 2023-03-17 15:08:01 +01:00
Serge
4542221a58 Update README.md 2023-03-17 15:03:58 +01:00
seerge
5fd7b74519 Folder reorganisation 2023-03-17 15:03:09 +01:00
Serge
014ee635d6 Update README.md 2023-03-17 01:31:24 +01:00
Serge
1dff60d574 Create default.html 2023-03-17 01:18:00 +01:00
Serge
7395f0be69 Update README.md 2023-03-16 23:07:38 +01:00
seerge
e3019a313a UI fixes 2023-03-16 22:59:50 +01:00
seerge
9653b81cd3 Revert "Update _config.yml"
This reverts commit 9713cb6fa4.
2023-03-16 22:59:34 +01:00
Serge
9713cb6fa4 Update _config.yml 2023-03-16 22:51:51 +01:00
Serge
10053eda10 Update _config.yml 2023-03-16 22:42:42 +01:00
Serge
ef1bbc1fce Update _config.yml 2023-03-16 22:36:31 +01:00
seerge
3fde8c1fa9 Screenshot 2023-03-16 18:56:09 +01:00
seerge
efd6707e61 Merge branch 'main' of https://github.com/seerge/g14-helper 2023-03-16 15:39:27 +01:00
seerge
8032ea3fc7 UI tweaks 2023-03-16 15:39:25 +01:00
Serge
d0a232d888 Update README.md 2023-03-15 22:55:42 +01:00
Serge
a6bd18f019 Update README.md 2023-03-15 22:53:16 +01:00
seerge
a09c252c2e Merge branch 'main' of https://github.com/seerge/g14-helper 2023-03-15 21:25:51 +01:00
seerge
99d3c61897 Kill app on Eco switch 2023-03-15 21:25:49 +01:00
Serge
4a6decb0be Update README.md 2023-03-15 21:25:10 +01:00
Serge
80b9fdb8ac Update README.md 2023-03-15 19:14:49 +01:00
Serge
e3c293942c Update README.md 2023-03-15 17:47:38 +01:00
Serge
42e910e635 Create _config.yml 2023-03-15 17:44:18 +01:00
Serge
18b6ae07b2 Update README.md 2023-03-15 17:30:17 +01:00
Serge
fa2875fbee Update README.md 2023-03-15 17:29:17 +01:00
Serge
f2bfb24fb4 Update README.md 2023-03-15 17:27:22 +01:00
Serge
adc81721ac Update README.md 2023-03-15 17:21:50 +01:00
Serge
9da061d621 Update README.md 2023-03-15 17:12:07 +01:00
Serge
274c04bf61 Update README.md 2023-03-15 14:15:29 +01:00
Serge
2d286ca04f Update README.md 2023-03-15 14:14:47 +01:00
Serge
2c1fa01863 Create SECURITY.md 2023-03-15 14:11:46 +01:00
Serge
0370ef7bc0 Update issue templates 2023-03-15 14:10:33 +01:00
Serge
2f2ef23ee4 Create CONTRIBUTING.md 2023-03-15 14:09:57 +01:00
Serge
756ed44741 Create CODE_OF_CONDUCT.md 2023-03-15 14:08:49 +01:00
Serge
efb6a087b4 Merge pull request #86 from seerge/add-license-1
Create LICENSE
2023-03-15 14:07:13 +01:00
Serge
4e6f55c24d Create LICENSE 2023-03-15 14:05:01 +01:00
Serge
c029df357a Update README.md 2023-03-15 12:45:49 +01:00
Serge
8d19b5f89c Update README.md 2023-03-15 12:24:54 +01:00
seerge
7683e68df3 Merge branch 'main' of https://github.com/seerge/g14-helper 2023-03-14 23:07:52 +01:00
seerge
e45bcdf8a5 Adjusted PPTs for 2021 model, added windows PowerModes 2023-03-14 23:07:49 +01:00
Serge
ab8d42c216 Update README.md 2023-03-14 17:55:25 +01:00
seerge
d248fcf384 Screenshot 2023-03-14 17:53:15 +01:00
seerge
9bb5e41a5d Fixed auto resolution switching in some exotic cases 2023-03-14 15:39:56 +01:00
seerge
bc965c003d Merge branch 'main' of https://github.com/seerge/g14-helper 2023-03-14 14:21:23 +01:00
seerge
a6cfc91de2 Added log cleanup 2023-03-14 14:21:20 +01:00
Serge
9ca6ec657f Update README.md 2023-03-14 12:55:22 +01:00
seerge
89d7930323 Merge branch 'main' of https://github.com/seerge/g14-helper 2023-03-13 23:30:02 +01:00
seerge
e26d26b498 - 2023-03-13 23:28:58 +01:00
seerge
a6d0dde4b0 - 2023-03-13 23:28:58 +01:00
seerge
f68d53aaf4 Merge branch 'main' of https://github.com/seerge/g14-helper 2023-03-13 23:28:58 +01:00
seerge
a2ea3d18fd UI Tweaks 2023-03-13 23:28:58 +01:00
seerge
f77fcc940f Merge pull request #82 from ZimM-LostPolygon/gpu-temperature
fix: improved GPU temperature reliability
2023-03-13 23:28:58 +01:00
seerge
dd4d85f254 Turbo boost dropdown 2023-03-13 23:28:57 +01:00
seerge
2afbde814f fix: improved GPU temperature reliability 2023-03-13 23:28:57 +01:00
seerge
b6b06a3802 UI tweaks 2023-03-13 23:28:57 +01:00
seerge
4d58945688 Minor fixes 2023-03-13 23:28:57 +01:00
seerge
9aaf0159e5 Merged GPU temp reader 2023-03-13 23:28:57 +01:00
seerge
3cbaf1eb52 Merge pull request #74 from ZimM-LostPolygon/gpu-temperature
feat: added GPU temperature indication.
2023-03-13 23:28:57 +01:00
seerge
c76fbeab37 New sleep/wake up detection 2023-03-13 23:28:56 +01:00
seerge
15d580bbe3 fix: fixed crash when launched in Eco mode 2023-03-13 23:28:56 +01:00
seerge
2ec64bf8b5 feat: added GPU temperature indication. Supports both NVIDIA and AMD discrete GPUs
feat: immediately update sensors when opening GHelper window
2023-03-13 23:28:56 +01:00
seerge
254be71e88 - 2023-03-13 23:21:06 +01:00
seerge
e9ec8f0e8f - 2023-03-13 23:14:28 +01:00
seerge
0ef44a0495 Merge branch 'main' of https://github.com/seerge/g14-helper 2023-03-13 23:07:31 +01:00
seerge
e725760b24 UI Tweaks 2023-03-13 23:07:28 +01:00
seerge
a83ab4884e Merge pull request #82 from ZimM-LostPolygon/gpu-temperature
fix: improved GPU temperature reliability
2023-03-13 23:07:12 +01:00
Serhii Yolkin
7bfd10c65d fix: improved GPU temperature reliability 2023-03-13 22:45:12 +01:00
seerge
67b541b145 Turbo boost dropdown 2023-03-13 21:46:11 +01:00
seerge
f1ae14652f UI tweaks 2023-03-13 21:20:46 +01:00
seerge
223ead2f4e Minor fixes 2023-03-13 20:25:35 +01:00
seerge
a211dd412f Merged GPU temp reader 2023-03-13 20:02:59 +01:00
seerge
550e9fc036 Merge pull request #74 from ZimM-LostPolygon/gpu-temperature
feat: added GPU temperature indication.
2023-03-13 19:52:33 +01:00
seerge
8fe01e8790 New sleep/wake up detection 2023-03-13 19:38:39 +01:00
seerge
f0abe22b5d Logger and minor changes 2023-03-13 18:33:27 +01:00
Serhii Yolkin
ef0993e442 fix: fixed crash when launched in Eco mode 2023-03-13 17:47:11 +01:00
Serhii Yolkin
62ac478761 feat: added GPU temperature indication. Supports both NVIDIA and AMD discrete GPUs
feat: immediately update sensors when opening GHelper window
2023-03-13 17:35:35 +01:00
seerge
a7e8ba3241 Scheduler warning 2023-03-13 12:10:29 +01:00
seerge
b46f0fb887 Removed scheduler call on each run 2023-03-13 11:38:54 +01:00
seerge
a39c084bdf Merge branch 'main' of https://github.com/seerge/g14-helper 2023-03-12 16:16:35 +01:00
seerge
f0c291bea4 Minor tweaks 2023-03-12 16:16:32 +01:00
seerge
d04a20367b Update README.md 2023-03-12 13:36:09 +01:00
seerge
888e49fe40 Update README.md 2023-03-12 13:35:40 +01:00
seerge
4875a22f38 Merge branch 'main' of https://github.com/seerge/g14-helper 2023-03-12 13:27:55 +01:00
seerge
ea2e8a7c24 UI Tweaks 2023-03-12 13:27:44 +01:00
seerge
6ec94e4ac3 Update README.md 2023-03-11 14:28:17 +01:00
seerge
5334d1e4ed Screenshot 2023-03-11 12:47:17 +01:00
seerge
9f339806d4 UI Fixes 2023-03-11 12:41:34 +01:00
seerge
54a4668e2a Under the hood changes 2023-03-10 23:32:12 +01:00
seerge
71d2a6ce05 Merge branch 'main' of https://github.com/seerge/g14-helper 2023-03-10 21:50:22 +01:00
seerge
92d1b97b95 Fix for UI lag on GPU switch 2023-03-10 21:50:20 +01:00
seerge
4b9a53cef8 Update README.md 2023-03-10 15:51:20 +01:00
seerge
068694d7d1 Update README.md 2023-03-10 13:45:49 +01:00
seerge
43c6def162 Update checker 2023-03-09 20:54:32 +01:00
seerge
306697f026 Added possible fix for bios unsetting ppts after wake up 2023-03-09 16:03:39 +01:00
seerge
c5a32cc9d5 Moved turbo boost checkbox to Fans and Power window 2023-03-09 14:10:13 +01:00
seerge
51acd9a612 Fix for startup checkbox 2023-03-09 11:28:02 +01:00
seerge
457a37049c - 2023-03-08 22:51:33 +01:00
seerge
6d2cece4f2 Merge branch 'main' of https://github.com/seerge/g14-helper 2023-03-08 22:44:16 +01:00
seerge
265611009c Improved internal display detection 2023-03-08 22:44:14 +01:00
seerge
2714b6dca7 Update README.md 2023-03-08 20:04:38 +01:00
seerge
f6de5eba64 Screenshot 2023-03-08 20:03:24 +01:00
seerge
13f7c81689 Fix animatrix 2021 size 2023-03-08 19:43:52 +01:00
seerge
8c0d84b65b Fix for possible animatrix custom picture support on older (2021) models 2023-03-08 19:15:21 +01:00
seerge
4e6fa6d9b0 Auto Apply power limits 2023-03-08 17:25:11 +01:00
seerge
be133cd238 Minor fixes 2023-03-07 21:19:04 +01:00
seerge
30f678d08f Hide unsupported power sliders 2023-03-07 16:10:56 +01:00
seerge
cf201632d5 New built in monitor detection system 2023-03-07 15:23:06 +01:00
seerge
003a19d94b Auto off for matrix on battery 2023-03-06 19:57:47 +01:00
seerge
6c3d4b9cb2 Added ACPI alert 2023-03-06 18:34:26 +01:00
seerge
aa62330c1c UI Fixes 2023-03-06 13:30:04 +01:00
seerge
954861f2b1 Timers fix 2023-03-06 00:46:35 +01:00
seerge
e3e9022111 Timer fix 2023-03-06 00:14:37 +01:00
seerge
24014dd20f Fix 2023-03-05 23:26:39 +01:00
seerge
321bc2623d Added support for animated GIF in animatrix 2023-03-05 23:14:48 +01:00
seerge
52b07843a2 UI Fixes 2023-03-05 19:59:07 +01:00
seerge
5038ff2315 Merge branch 'main' of https://github.com/seerge/g14-helper 2023-03-05 18:23:40 +01:00
seerge
c8f4c4b0d4 Added more actions for m3/m4, fixed scaling 2023-03-05 18:23:38 +01:00
seerge
319401af5d Update README.md 2023-03-04 13:34:27 +01:00
seerge
aa30f472ad Update README.md 2023-03-04 12:57:41 +01:00
seerge
b40eb50e90 Readme 2023-03-04 00:23:04 +01:00
seerge
1f47b031f6 Screenshot 2023-03-04 00:22:48 +01:00
seerge
84a3f01267 Readme 2023-03-04 00:13:30 +01:00
seerge
f9488fbf2f Merge branch 'main' of https://github.com/seerge/g14-helper 2023-03-04 00:12:02 +01:00
seerge
43d2ed656a Added animatrix control thanks to https://github.com/vddCore/Starlight 2023-03-04 00:11:59 +01:00
seerge
e9fa181d4e Fixed missing fan curve 2023-03-03 14:17:09 +01:00
seerge
58aa838e51 Update README.md 2023-03-03 12:50:28 +01:00
seerge
96c85f69fe Show performance notifications only when mode changes 2023-03-03 12:41:53 +01:00
seerge
8f215dafab Minor fixes 2023-03-03 01:00:47 +01:00
seerge
b3636fd447 Remember performance mode for plugged / battery 2023-03-02 21:05:02 +01:00
seerge
ed579f25d6 PPT for 2021 model 2023-03-02 19:17:10 +01:00
seerge
6a71a64c96 Removed GSharphelper task removal 2023-03-02 14:07:12 +01:00
seerge
ac69f1317e New screenshot 2023-03-02 13:01:06 +01:00
seerge
4b38d380b5 Fan label calibration 2023-03-02 12:51:56 +01:00
seerge
9a2f9afe5b Minor fixes, fan RPM display 2023-03-02 12:22:52 +01:00
seerge
ce9ec1b6df Merge branch 'main' of https://github.com/seerge/g14-helper 2023-03-02 00:07:15 +01:00
seerge
e68282050b Fan curve auto apply 2023-03-02 00:07:07 +01:00
seerge
6b8f61fab4 Update README.md 2023-03-01 18:36:53 +01:00
seerge
f59070cb96 Minor fixes 2023-03-01 11:45:43 +01:00
seerge
f47a00fde2 Update README.md 2023-02-28 19:42:30 +01:00
seerge
b15c15974e New screenshot 2023-02-28 19:25:04 +01:00
seerge
b5c47de3f2 Added power limits 2023-02-28 19:17:16 +01:00
seerge
6b88fe67d3 Fix for possible missing fans curve on G15 2023-02-28 17:32:47 +01:00
seerge
3ff2a5f946 New screenshot 2023-02-27 18:43:48 +01:00
seerge
c73c05c24a Project settings 2023-02-27 18:40:47 +01:00
seerge
1131035254 Basic key bindings, second keyboard color, minor fixes 2023-02-27 18:16:05 +01:00
seerge
1c23f8aad4 Merge branch 'main' of https://github.com/seerge/g14-helper 2023-02-25 13:24:34 +01:00
seerge
28aeeb7d57 Fixed GPU fan sensor 2023-02-25 13:24:31 +01:00
seerge
202cb84d12 Update README.md 2023-02-25 12:01:01 +01:00
seerge
0b4da0a66a Update README.md 2023-02-25 01:52:32 +01:00
seerge
bfa0a08cbc Merge branch 'main' of https://github.com/seerge/g14-helper 2023-02-25 01:43:18 +01:00
seerge
1417593413 Fixed bug with battery discharge sensor 2023-02-25 01:43:12 +01:00
seerge
5d4a08e1e2 Update README.md 2023-02-24 21:08:04 +01:00
seerge
8cc558e750 Update README.md 2023-02-24 21:07:42 +01:00
seerge
e0fe292358 Update README.md 2023-02-24 21:06:57 +01:00
seerge
a0bafa8843 Extra screenshot 2023-02-24 21:06:14 +01:00
seerge
b0a6163a1c Update README.md 2023-02-24 21:03:29 +01:00
seerge
f5805871d3 Update README.md 2023-02-24 21:02:58 +01:00
seerge
c811d940b1 Merge branch 'main' of https://github.com/seerge/g14-helper 2023-02-24 19:06:41 +01:00
seerge
a777929070 Resolution change fix attempt 2023-02-24 19:06:38 +01:00
seerge
9f72ba3486 Update README.md 2023-02-24 18:01:22 +01:00
183 changed files with 28912 additions and 3832 deletions

128
.github/CODE_OF_CONDUCT.md vendored Normal file
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# Contributor Covenant Code of Conduct
## Our Pledge
We as members, contributors, and leaders pledge to make participation in our
community a harassment-free experience for everyone, regardless of age, body
size, visible or invisible disability, ethnicity, sex characteristics, gender
identity and expression, level of experience, education, socio-economic status,
nationality, personal appearance, race, religion, or sexual identity
and orientation.
We pledge to act and interact in ways that contribute to an open, welcoming,
diverse, inclusive, and healthy community.
## Our Standards
Examples of behavior that contributes to a positive environment for our
community include:
* Demonstrating empathy and kindness toward other people
* Being respectful of differing opinions, viewpoints, and experiences
* Giving and gracefully accepting constructive feedback
* Accepting responsibility and apologizing to those affected by our mistakes,
and learning from the experience
* Focusing on what is best not just for us as individuals, but for the
overall community
Examples of unacceptable behavior include:
* The use of sexualized language or imagery, and sexual attention or
advances of any kind
* Trolling, insulting or derogatory comments, and personal or political attacks
* Public or private harassment
* Publishing others' private information, such as a physical or email
address, without their explicit permission
* Other conduct which could reasonably be considered inappropriate in a
professional setting
## Enforcement Responsibilities
Community leaders are responsible for clarifying and enforcing our standards of
acceptable behavior and will take appropriate and fair corrective action in
response to any behavior that they deem inappropriate, threatening, offensive,
or harmful.
Community leaders have the right and responsibility to remove, edit, or reject
comments, commits, code, wiki edits, issues, and other contributions that are
not aligned to this Code of Conduct, and will communicate reasons for moderation
decisions when appropriate.
## Scope
This Code of Conduct applies within all community spaces, and also applies when
an individual is officially representing the community in public spaces.
Examples of representing our community include using an official e-mail address,
posting via an official social media account, or acting as an appointed
representative at an online or offline event.
## Enforcement
Instances of abusive, harassing, or otherwise unacceptable behavior may be
reported to the community leaders responsible for enforcement at
.
All complaints will be reviewed and investigated promptly and fairly.
All community leaders are obligated to respect the privacy and security of the
reporter of any incident.
## Enforcement Guidelines
Community leaders will follow these Community Impact Guidelines in determining
the consequences for any action they deem in violation of this Code of Conduct:
### 1. Correction
**Community Impact**: Use of inappropriate language or other behavior deemed
unprofessional or unwelcome in the community.
**Consequence**: A private, written warning from community leaders, providing
clarity around the nature of the violation and an explanation of why the
behavior was inappropriate. A public apology may be requested.
### 2. Warning
**Community Impact**: A violation through a single incident or series
of actions.
**Consequence**: A warning with consequences for continued behavior. No
interaction with the people involved, including unsolicited interaction with
those enforcing the Code of Conduct, for a specified period of time. This
includes avoiding interactions in community spaces as well as external channels
like social media. Violating these terms may lead to a temporary or
permanent ban.
### 3. Temporary Ban
**Community Impact**: A serious violation of community standards, including
sustained inappropriate behavior.
**Consequence**: A temporary ban from any sort of interaction or public
communication with the community for a specified period of time. No public or
private interaction with the people involved, including unsolicited interaction
with those enforcing the Code of Conduct, is allowed during this period.
Violating these terms may lead to a permanent ban.
### 4. Permanent Ban
**Community Impact**: Demonstrating a pattern of violation of community
standards, including sustained inappropriate behavior, harassment of an
individual, or aggression toward or disparagement of classes of individuals.
**Consequence**: A permanent ban from any sort of public interaction within
the community.
## Attribution
This Code of Conduct is adapted from the [Contributor Covenant][homepage],
version 2.0, available at
https://www.contributor-covenant.org/version/2/0/code_of_conduct.html.
Community Impact Guidelines were inspired by [Mozilla's code of conduct
enforcement ladder](https://github.com/mozilla/diversity).
[homepage]: https://www.contributor-covenant.org
For answers to common questions about this code of conduct, see the FAQ at
https://www.contributor-covenant.org/faq. Translations are available at
https://www.contributor-covenant.org/translations.

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.github/CONTRIBUTING.md vendored Normal file
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Please, feel free to contribute. Especially if you own model differnt from G14 2022 and can offer extra features or support.

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.github/FUNDING.yml vendored Normal file
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# These are supported funding model platforms
github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
patreon: # Replace with a single Patreon username
open_collective: # Replace with a single Open Collective username
ko_fi: # Replace with a single Ko-fi username
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
liberapay: # Replace with a single Liberapay username
issuehunt: # Replace with a single IssueHunt username
otechie: # Replace with a single Otechie username
lfx_crowdfunding: # Replace with a single LFX Crowdfunding project-name e.g., cloud-foundry
custom: https://www.paypal.com/donate/?hosted_button_id=4HMSHS4EBQWTA

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.github/ISSUE_TEMPLATE/bug_report.md vendored Normal file
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---
name: Bug report
about: Create a report to help us improve
---
## NOTE
Bug reports without clear information or scenario to reproduce and logs from ``%AppData%\GHelper`` will be closed without answer.
Please respect time of the developer. Thanks.
**Describe the bug**
A clear and concise description of what the bug is.
**Clear scenario to Reproduce**
Steps to reproduce the behavior:
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. Explanation of an error or a bug
**Expected behavior**
A clear and concise description of what you expected to happen.
**App Logs**
Please include and attach log.txt from ``%AppData%\GHelper``
**Screenshots or screencasts**
If applicable, add screenshots to help explain your problem.
**Desktop (please complete the following information):**
- OS: [e.g. Windows 11]
- Laptop model
**Asus software**
- Armoury crate (or it's services installed)
- MyASUS installed
- Other Asus services running in background
**Additional context**
Add any other context about the problem here.

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---
name: Feature request
about: Suggest an idea for this project
title: ''
labels: ''
assignees: ''
---
**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
**Describe the solution you'd like**
A clear and concise description of what you want to happen.
**Describe alternatives you've considered**
A clear and concise description of any alternative solutions or features you've considered.
**Additional context**
Add any other context or screenshots about the feature request here.

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.github/SECURITY.md vendored Normal file
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# Security Policy
## Supported Versions
| Version | Supported |
| ------- | ------------------ |
| 0.89+ | :white_check_mark: |
| < 0.89 | :x: |
## Reporting a Vulnerability
Use this section to tell people how to report a vulnerability.
Tell them where to go, how often they can expect to get an update on a
reported vulnerability, what to expect if the vulnerability is accepted or
declined, etc.

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.github/workflows/build.yml vendored Normal file
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name: Build
on:
push:
branches: [ main ]
pull_request:
branches: [ main ]
workflow_dispatch:
permissions:
contents: read
jobs:
build:
runs-on: windows-2022
steps:
- uses: actions/checkout@v3
- name: Setup dotnet
uses: actions/setup-dotnet@v3
with:
dotnet-version: |
7.0.x
- name: Build
run: |
dotnet build app/GHelper.sln

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.github/workflows/codeql.yml vendored Normal file
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name: CodeQL
on:
push:
branches: [ main ]
pull_request:
branches: [ main ]
schedule:
- cron: '34 18 * * 3'
permissions:
actions: read
contents: read
security-events: write
jobs:
codeql:
runs-on: windows-2022
steps:
- uses: actions/checkout@v3
- name: Initialize CodeQL
uses: github/codeql-action/init@v2
with:
languages: c#
- name: Autobuild
uses: github/codeql-action/autobuild@v2
- name: Analyze
uses: github/codeql-action/analyze@v2

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.github/workflows/release.yml vendored Normal file
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name: Release
on:
release:
types: [ published ]
permissions:
contents: write
jobs:
release:
runs-on: windows-2022
steps:
- uses: actions/checkout@v3
- name: Setup dotnet
uses: actions/setup-dotnet@v3
with:
dotnet-version: |
7.0.x
- name: Publish
run: |
dotnet publish app/GHelper.sln --configuration Release --runtime win-x64 -p:PublishSingleFile=true --no-self-contained
powershell Compress-Archive app/bin/x64/Release/net7.0-windows8.0/win-x64/publish/* GHelper.zip
- name: Upload
env:
GH_TOKEN: ${{ github.token }}
run: |
gh release upload ${{ github.ref_name }} GHelper.zip

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using System.Management;
using System.Runtime.InteropServices;
using System.Diagnostics;
public class ASUSWmi
{
const string FILE_NAME = @"\\.\\ATKACPI";
const uint CONTROL_CODE = 0x0022240C;
const uint DSTS = 0x53545344;
const uint DEVS = 0x53564544;
public const uint CPU_Fan = 0x00110013;
public const uint GPU_Fan = 0x00110014;
public const uint PerformanceMode = 0x00120075; // Thermal Control
public const uint GPUEco = 0x00090020;
public const uint GPUMux = 0x00090016;
public const uint BatteryLimit = 0x00120057;
public const uint ScreenOverdrive = 0x00050019;
public const uint DevsCPUFanCurve = 0x00110024;
public const uint DevsGPUFanCurve = 0x00110025;
public const int PerformanceBalanced = 0;
public const int PerformanceTurbo = 1;
public const int PerformanceSilent = 2;
public const int GPUModeEco = 0;
public const int GPUModeStandard = 1;
public const int GPUModeUltimate = 2;
[DllImport("kernel32.dll", SetLastError = true, CharSet = CharSet.Unicode)]
private static extern IntPtr CreateFile(
string lpFileName,
uint dwDesiredAccess,
uint dwShareMode,
IntPtr lpSecurityAttributes,
uint dwCreationDisposition,
uint dwFlagsAndAttributes,
IntPtr hTemplateFile
);
[DllImport("kernel32.dll", SetLastError = true)]
private static extern bool DeviceIoControl(
IntPtr hDevice,
uint dwIoControlCode,
byte[] lpInBuffer,
uint nInBufferSize,
byte[] lpOutBuffer,
uint nOutBufferSize,
ref uint lpBytesReturned,
IntPtr lpOverlapped
);
[DllImport("kernel32.dll", SetLastError = true)]
private static extern bool CloseHandle(IntPtr hObject);
private const uint GENERIC_READ = 0x80000000;
private const uint GENERIC_WRITE = 0x40000000;
private const uint OPEN_EXISTING = 3;
private const uint FILE_ATTRIBUTE_NORMAL = 0x80;
private const uint FILE_SHARE_READ = 1;
private const uint FILE_SHARE_WRITE = 2;
private IntPtr handle;
public ASUSWmi()
{
handle = CreateFile(
FILE_NAME,
GENERIC_READ | GENERIC_WRITE,
FILE_SHARE_READ | FILE_SHARE_WRITE,
IntPtr.Zero,
OPEN_EXISTING,
FILE_ATTRIBUTE_NORMAL,
IntPtr.Zero
);
if (handle == new IntPtr(-1))
{
throw new Exception("Can't connect to ACPI");
}
}
public void Control(uint dwIoControlCode, byte[] lpInBuffer, byte[] lpOutBuffer)
{
uint lpBytesReturned = 0;
bool result = DeviceIoControl(
handle,
dwIoControlCode,
lpInBuffer,
(uint)lpInBuffer.Length,
lpOutBuffer,
(uint)lpOutBuffer.Length,
ref lpBytesReturned,
IntPtr.Zero
);
}
public void Close()
{
CloseHandle(handle);
}
protected byte[] CallMethod(uint MethodID, byte[] args)
{
byte[] acpiBuf = new byte[8 + args.Length];
byte[] outBuffer = new byte[20];
BitConverter.GetBytes((uint)MethodID).CopyTo(acpiBuf, 0);
BitConverter.GetBytes((uint)args.Length).CopyTo(acpiBuf, 4);
Array.Copy(args, 0, acpiBuf, 8, args.Length);
// if (MethodID == DEVS) Debug.WriteLine(BitConverter.ToString(acpiBuf, 0, acpiBuf.Length));
Control(CONTROL_CODE, acpiBuf, outBuffer);
return outBuffer;
}
public void DeviceSet(uint DeviceID, int Status)
{
byte[] args = new byte[8];
BitConverter.GetBytes((uint)DeviceID).CopyTo(args, 0);
BitConverter.GetBytes((uint)Status).CopyTo(args, 4);
CallMethod(DEVS, args);
}
public void DeviceSet(uint DeviceID, byte[] Params)
{
byte[] args = new byte[4 + Params.Length];
BitConverter.GetBytes((uint)DeviceID).CopyTo(args, 0);
Params.CopyTo(args, 4);
CallMethod(DEVS, args);
}
public int DeviceGet(uint DeviceID)
{
byte[] args = new byte[8];
BitConverter.GetBytes((uint)DeviceID).CopyTo(args, 0);
byte[] status = CallMethod(DSTS, args);
return BitConverter.ToInt32(status, 0) - 65536;
}
public byte[] DeviceGetBuffer(uint DeviceID, uint Status = 0)
{
byte[] args = new byte[8];
BitConverter.GetBytes((uint)DeviceID).CopyTo(args, 0);
BitConverter.GetBytes((uint)Status).CopyTo(args, 4);
return CallMethod(DSTS, args);
}
public void SetFanCurve(int device, byte[] curve)
{
if (device == 1)
DeviceSet(DevsGPUFanCurve, curve);
else
DeviceSet(DevsCPUFanCurve, curve);
}
public byte[] GetFanCurve(int device, int mode = 0)
{
uint fan_mode;
// because it's asus, and modes are swapped here
switch (mode)
{
case 1:fan_mode = 2; break;
case 2: fan_mode = 1; break;
default: fan_mode = 0; break;
}
if (device == 1)
return DeviceGetBuffer(DevsGPUFanCurve, fan_mode);
else
return DeviceGetBuffer(DevsCPUFanCurve, fan_mode);
}
public void SubscribeToEvents(Action<object, EventArrivedEventArgs> EventHandler)
{
ManagementEventWatcher watcher = new ManagementEventWatcher();
watcher.EventArrived += new EventArrivedEventHandler(EventHandler);
watcher.Scope = new ManagementScope("root\\wmi");
watcher.Query = new WqlEventQuery("SELECT * FROM AsusAtkWmiEvent");
watcher.Start();
}
}

68
Aura.cs
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using HidLibrary;
public class Aura
{
static byte[] MESSAGE_SET = { 0x5d, 0xb5 };
static byte[] MESSAGE_APPLY = { 0x5d, 0xb4 };
public const int Static = 0;
public const int Breathe = 1;
public const int Strobe = 2;
public const int Rainbow = 3;
public const int Dingding = 10;
public const int SpeedSlow = 0;
public const int SpeedMedium = 1;
public const int SpeedHigh = 2;
public static int Mode = Static;
public static Color Color1 = Color.White;
public static Color Color2 = Color.Black;
public static int Speed = SpeedSlow;
public static byte[] AuraMessage(int mode, Color color, Color color2, int speed)
{
byte[] msg = new byte[17];
msg[0] = 0x5d;
msg[1] = 0xb3;
msg[2] = 0x00; // Zone
msg[3] = (byte)mode; // Aura Mode
msg[4] = (byte)(color.R); // R
msg[5] = (byte)(color.G); // G
msg[6] = (byte)(color.B); // B
msg[7] = (byte)speed; // aura.speed as u8;
msg[8] = 0; // aura.direction as u8;
msg[10] = (byte)(color2.R); // R
msg[11] = (byte)(color2.G); // G
msg[12] = (byte)(color2.B); // B
return msg;
}
public static void ApplyAura()
{
HidDevice[] HidDeviceList;
int[] deviceIds = { 0x1854, 0x1869, 0x1866, 0x19b6 };
HidDeviceList = HidDevices.Enumerate(0x0b05, deviceIds).ToArray();
foreach (HidDevice device in HidDeviceList)
{
if (device.IsConnected)
{
if (device.Description.IndexOf("HID") >= 0)
{
device.OpenDevice();
byte[] msg = AuraMessage(Mode, Color1, Color2, Speed);
device.Write(msg);
device.Write(MESSAGE_SET);
device.Write(MESSAGE_APPLY);
device.CloseDevice();
}
}
}
}
}

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Fans.Designer.cs generated
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namespace GHelper
{
partial class Fans
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.Windows.Forms.DataVisualization.Charting.ChartArea chartArea1 = new System.Windows.Forms.DataVisualization.Charting.ChartArea();
System.Windows.Forms.DataVisualization.Charting.ChartArea chartArea2 = new System.Windows.Forms.DataVisualization.Charting.ChartArea();
chartCPU = new System.Windows.Forms.DataVisualization.Charting.Chart();
buttonApply = new Button();
buttonReset = new Button();
chartGPU = new System.Windows.Forms.DataVisualization.Charting.Chart();
((System.ComponentModel.ISupportInitialize)chartCPU).BeginInit();
((System.ComponentModel.ISupportInitialize)chartGPU).BeginInit();
SuspendLayout();
//
// chartCPU
//
chartArea1.Name = "ChartArea1";
chartCPU.ChartAreas.Add(chartArea1);
chartCPU.Location = new Point(16, 13);
chartCPU.Name = "chartCPU";
chartCPU.Size = new Size(900, 446);
chartCPU.TabIndex = 0;
chartCPU.Text = "chartCPU";
//
// buttonApply
//
buttonApply.Location = new Point(662, 944);
buttonApply.Name = "buttonApply";
buttonApply.Size = new Size(254, 46);
buttonApply.TabIndex = 1;
buttonApply.Text = "Apply Fan Curve";
buttonApply.UseVisualStyleBackColor = true;
//
// buttonReset
//
buttonReset.Location = new Point(402, 944);
buttonReset.Name = "buttonReset";
buttonReset.Size = new Size(254, 46);
buttonReset.TabIndex = 2;
buttonReset.Text = "Factory Defaults";
buttonReset.UseVisualStyleBackColor = true;
//
// chartGPU
//
chartArea2.Name = "ChartArea1";
chartGPU.ChartAreas.Add(chartArea2);
chartGPU.Location = new Point(16, 477);
chartGPU.Name = "chartGPU";
chartGPU.Size = new Size(900, 448);
chartGPU.TabIndex = 3;
chartGPU.Text = "chart1";
//
// Fans
//
AutoScaleDimensions = new SizeF(13F, 32F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(940, 1020);
Controls.Add(chartGPU);
Controls.Add(buttonReset);
Controls.Add(buttonApply);
Controls.Add(chartCPU);
FormBorderStyle = FormBorderStyle.FixedSingle;
MaximizeBox = false;
MdiChildrenMinimizedAnchorBottom = false;
MinimizeBox = false;
Name = "Fans";
ShowIcon = false;
ShowInTaskbar = false;
StartPosition = FormStartPosition.CenterScreen;
Text = "Fans";
((System.ComponentModel.ISupportInitialize)chartCPU).EndInit();
((System.ComponentModel.ISupportInitialize)chartGPU).EndInit();
ResumeLayout(false);
}
#endregion
private System.Windows.Forms.DataVisualization.Charting.Chart chartCPU;
private Button buttonApply;
private Button buttonReset;
private System.Windows.Forms.DataVisualization.Charting.Chart chartGPU;
}
}

214
Fans.cs
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using System;
using System.Diagnostics;
using System.Windows.Forms.DataVisualization.Charting;
namespace GHelper
{
public partial class Fans : Form
{
DataPoint curPoint = null;
Series seriesCPU;
Series seriesGPU;
void SetChart(Chart chart, int device)
{
string title;
if (device == 1)
title = "GPU Fan Profile";
else
title = "CPU Fan Profile";
if (Program.settingsForm.perfName.Length > 0)
title += ": " + Program.settingsForm.perfName;
if (chart.Titles.Count > 0)
chart.Titles[0].Text = title;
else
chart.Titles.Add(title);
chart.ChartAreas[0].AxisX.Minimum = 10;
chart.ChartAreas[0].AxisX.Maximum = 100;
chart.ChartAreas[0].AxisX.Interval = 10;
chart.ChartAreas[0].AxisY.Minimum = 0;
chart.ChartAreas[0].AxisY.Maximum = 100;
if (chart.Legends.Count > 0)
chart.Legends[0].Enabled = false;
}
private void Fans_Shown(object? sender, EventArgs e)
{
Top = Program.settingsForm.Top;
Left = Program.settingsForm.Left - Width - 10;
}
public Fans()
{
InitializeComponent();
seriesCPU = chartCPU.Series.Add("CPU");
seriesGPU = chartGPU.Series.Add("GPU");
seriesCPU.Color = Color.Blue;
seriesGPU.Color = Color.Red;
LoadFans();
chartCPU.MouseMove += ChartCPU_MouseMove;
chartCPU.MouseUp += ChartCPU_MouseUp;
chartGPU.MouseMove += ChartCPU_MouseMove;
chartGPU.MouseUp += ChartCPU_MouseUp;
buttonReset.Click += ButtonReset_Click;
buttonApply.Click += ButtonApply_Click;
Shown += Fans_Shown;
}
public void LoadFans()
{
SetChart(chartCPU, 0);
SetChart(chartGPU, 1);
LoadProfile(seriesCPU, 0);
LoadProfile(seriesGPU, 1);
}
byte[] StringToBytes(string str)
{
String[] arr = str.Split('-');
byte[] array = new byte[arr.Length];
for (int i = 0; i < arr.Length; i++) array[i] = Convert.ToByte(arr[i], 16);
return array;
}
string GetFanName(int device)
{
int mode = Program.config.getConfig("performance_mode");
string name;
if (device == 1)
name = "gpu";
else
name = "cpu";
return "fan_profile_" + name + "_" + mode;
}
void LoadProfile(Series series, int device, int def = 0)
{
series.ChartType = SeriesChartType.Line;
series.MarkerSize = 10;
series.MarkerStyle = MarkerStyle.Circle;
series.Points.Clear();
int mode = Program.config.getConfig("performance_mode");
string curveString = Program.config.getConfigString(GetFanName(device));
byte[] curve = { };
if (curveString is not null)
curve = StringToBytes(curveString);
if (def == 1 || curve.Length != 16)
curve = Program.wmi.GetFanCurve(device, mode);
//Debug.WriteLine(BitConverter.ToString(curve));
byte old = 0;
for (int i = 0; i < 8; i++)
{
if (curve[i] == old) curve[i]++; // preventing 2 points in same spot from default asus profiles
series.Points.AddXY(curve[i], curve[i + 8]);
old = curve[i];
}
}
void ApplyProfile(Series series, int device)
{
byte[] curve = new byte[16];
int i = 0;
foreach (DataPoint point in series.Points)
{
curve[i] = (byte)point.XValue;
curve[i + 8] = (byte)point.YValues.First();
i++;
}
string bitCurve = BitConverter.ToString(curve);
Debug.WriteLine(bitCurve);
Program.config.setConfig(GetFanName(device), bitCurve);
Program.wmi.SetFanCurve(device, curve);
}
private void ButtonApply_Click(object? sender, EventArgs e)
{
ApplyProfile(seriesCPU, 0);
ApplyProfile(seriesGPU, 1);
}
private void ButtonReset_Click(object? sender, EventArgs e)
{
LoadProfile(seriesCPU, 0, 1);
LoadProfile(seriesGPU, 1, 1);
Program.wmi.DeviceSet(ASUSWmi.PerformanceMode, Program.config.getConfig("performance_mode"));
}
private void ChartCPU_MouseUp(object? sender, MouseEventArgs e)
{
curPoint = null;
}
private void ChartCPU_MouseMove(object? sender, MouseEventArgs e)
{
if (sender is null) return;
Chart chart = (Chart)sender;
if (e.Button.HasFlag(MouseButtons.Left))
{
ChartArea ca = chart.ChartAreas[0];
Axis ax = ca.AxisX;
Axis ay = ca.AxisY;
HitTestResult hit = chart.HitTest(e.X, e.Y);
if (hit.Series is not null && hit.PointIndex >= 0)
curPoint = hit.Series.Points[hit.PointIndex];
if (curPoint != null)
{
Series s = hit.Series;
double dx = ax.PixelPositionToValue(e.X);
double dy = ay.PixelPositionToValue(e.Y);
if (dx < 0) dx = 0;
if (dx > 100) dx = 100;
if (dy < 0) dy = 0;
if (dy > 100) dy = 100;
curPoint.XValue = dx;
curPoint.YValues[0] = dy;
}
}
}
}
}

View File

@@ -1,60 +0,0 @@
<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

21
LICENSE Normal file
View File

@@ -0,0 +1,21 @@
MIT License
Copyright (c) 2023 Serge
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

View File

@@ -1,260 +0,0 @@
using System.Diagnostics;
using System.Runtime.InteropServices;
public class NativeMethods
{
[DllImport("user32.dll")]
public static extern bool ShowWindowAsync(IntPtr hWnd, int nCmdShow);
public const int SW_RESTORE = 9;
public static bool SwitchToCurrent()
{
IntPtr hWnd = IntPtr.Zero;
Process process = Process.GetCurrentProcess();
Process[] processes = Process.GetProcessesByName(process.ProcessName);
foreach (Process _process in processes)
{
if (_process.Id != process.Id)
{
if (_process.MainWindowHandle != IntPtr.Zero)
{
Debug.WriteLine(_process.Id);
Debug.WriteLine(process.Id);
hWnd = _process.MainWindowHandle;
ShowWindowAsync(hWnd, SW_RESTORE);
}
return true;
break;
}
}
return false;
}
[DllImport("PowrProf.dll", CharSet = CharSet.Unicode)]
static extern UInt32 PowerWriteDCValueIndex(IntPtr RootPowerKey,
[MarshalAs(UnmanagedType.LPStruct)] Guid SchemeGuid,
[MarshalAs(UnmanagedType.LPStruct)] Guid SubGroupOfPowerSettingsGuid,
[MarshalAs(UnmanagedType.LPStruct)] Guid PowerSettingGuid,
int AcValueIndex);
[DllImport("PowrProf.dll", CharSet = CharSet.Unicode)]
static extern UInt32 PowerWriteACValueIndex(IntPtr RootPowerKey,
[MarshalAs(UnmanagedType.LPStruct)] Guid SchemeGuid,
[MarshalAs(UnmanagedType.LPStruct)] Guid SubGroupOfPowerSettingsGuid,
[MarshalAs(UnmanagedType.LPStruct)] Guid PowerSettingGuid,
int AcValueIndex);
[DllImport("PowrProf.dll", CharSet = CharSet.Unicode)]
static extern UInt32 PowerReadACValueIndex(IntPtr RootPowerKey,
[MarshalAs(UnmanagedType.LPStruct)] Guid SchemeGuid,
[MarshalAs(UnmanagedType.LPStruct)] Guid SubGroupOfPowerSettingsGuid,
[MarshalAs(UnmanagedType.LPStruct)] Guid PowerSettingGuid,
out IntPtr AcValueIndex
);
[DllImport("PowrProf.dll", CharSet = CharSet.Unicode)]
static extern UInt32 PowerReadDCValueIndex(IntPtr RootPowerKey,
[MarshalAs(UnmanagedType.LPStruct)] Guid SchemeGuid,
[MarshalAs(UnmanagedType.LPStruct)] Guid SubGroupOfPowerSettingsGuid,
[MarshalAs(UnmanagedType.LPStruct)] Guid PowerSettingGuid,
out IntPtr AcValueIndex
);
[DllImport("PowrProf.dll", CharSet = CharSet.Unicode)]
static extern UInt32 PowerSetActiveScheme(IntPtr RootPowerKey,
[MarshalAs(UnmanagedType.LPStruct)] Guid SchemeGuid);
[DllImport("PowrProf.dll", CharSet = CharSet.Unicode)]
static extern UInt32 PowerGetActiveScheme(IntPtr UserPowerKey, out IntPtr ActivePolicyGuid);
static readonly Guid GUID_CPU = new Guid("54533251-82be-4824-96c1-47b60b740d00");
static readonly Guid GUID_BOOST = new Guid("be337238-0d82-4146-a960-4f3749d470c7");
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
public struct DEVMODE
{
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]
public string dmDeviceName;
public short dmSpecVersion;
public short dmDriverVersion;
public short dmSize;
public short dmDriverExtra;
public int dmFields;
public int dmPositionX;
public int dmPositionY;
public int dmDisplayOrientation;
public int dmDisplayFixedOutput;
public short dmColor;
public short dmDuplex;
public short dmYResolution;
public short dmTTOption;
public short dmCollate;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]
public string dmFormName;
public short dmLogPixels;
public short dmBitsPerPel;
public int dmPelsWidth;
public int dmPelsHeight;
public int dmDisplayFlags;
public int dmDisplayFrequency;
public int dmICMMethod;
public int dmICMIntent;
public int dmMediaType;
public int dmDitherType;
public int dmReserved1;
public int dmReserved2;
public int dmPanningWidth;
public int dmPanningHeight;
};
[Flags()]
public enum DisplaySettingsFlags : int
{
CDS_UPDATEREGISTRY = 1,
CDS_TEST = 2,
CDS_FULLSCREEN = 4,
CDS_GLOBAL = 8,
CDS_SET_PRIMARY = 0x10,
CDS_RESET = 0x40000000,
CDS_NORESET = 0x10000000
}
// PInvoke declaration for EnumDisplaySettings Win32 API
[DllImport("user32.dll")]
public static extern int EnumDisplaySettingsEx(
string lpszDeviceName,
int iModeNum,
ref DEVMODE lpDevMode);
// PInvoke declaration for ChangeDisplaySettings Win32 API
[DllImport("user32.dll")]
public static extern int ChangeDisplaySettingsEx(
string lpszDeviceName, ref DEVMODE lpDevMode, IntPtr hwnd,
DisplaySettingsFlags dwflags, IntPtr lParam);
public const int ENUM_CURRENT_SETTINGS = -1;
public const string laptopScreenName = "\\\\.\\DISPLAY1";
public static DEVMODE CreateDevmode()
{
DEVMODE dm = new DEVMODE();
dm.dmDeviceName = new String(new char[32]);
dm.dmFormName = new String(new char[32]);
dm.dmSize = (short)Marshal.SizeOf(dm);
return dm;
}
public static Screen FindLaptopScreen()
{
var screens = Screen.AllScreens;
Screen laptopScreen = null;
foreach (var screen in screens)
{
if (screen.DeviceName == laptopScreenName)
{
laptopScreen = screen;
}
}
if (laptopScreen is null) return null;
else return laptopScreen;
}
public static int GetRefreshRate()
{
DEVMODE dm = CreateDevmode();
Screen laptopScreen = FindLaptopScreen();
int frequency = -1;
if (laptopScreen is null)
return -1;
if (0 != NativeMethods.EnumDisplaySettingsEx(laptopScreen.DeviceName, NativeMethods.ENUM_CURRENT_SETTINGS, ref dm))
{
frequency = dm.dmDisplayFrequency;
}
return frequency;
}
public static int SetRefreshRate(int frequency = 120)
{
DEVMODE dm = CreateDevmode();
Screen laptopScreen = FindLaptopScreen();
if (laptopScreen is null)
return -1;
if (0 != NativeMethods.EnumDisplaySettingsEx(laptopScreen.DeviceName, NativeMethods.ENUM_CURRENT_SETTINGS, ref dm))
{
dm.dmDisplayFrequency = frequency;
int iRet = NativeMethods.ChangeDisplaySettingsEx(laptopScreen.DeviceName, ref dm, IntPtr.Zero, DisplaySettingsFlags.CDS_UPDATEREGISTRY, IntPtr.Zero);
return iRet;
}
return 0;
}
static Guid GetActiveScheme()
{
IntPtr pActiveSchemeGuid;
var hr = PowerGetActiveScheme(IntPtr.Zero, out pActiveSchemeGuid);
Guid activeSchemeGuid = (Guid)Marshal.PtrToStructure(pActiveSchemeGuid, typeof(Guid));
return activeSchemeGuid;
}
public static int GetCPUBoost()
{
IntPtr AcValueIndex;
Guid activeSchemeGuid = GetActiveScheme();
UInt32 value = PowerReadACValueIndex(IntPtr.Zero,
activeSchemeGuid,
GUID_CPU,
GUID_BOOST, out AcValueIndex);
return AcValueIndex.ToInt32();
}
public static void SetCPUBoost(int boost = 0)
{
Guid activeSchemeGuid = GetActiveScheme();
var hrAC = PowerWriteACValueIndex(
IntPtr.Zero,
activeSchemeGuid,
GUID_CPU,
GUID_BOOST,
boost);
PowerSetActiveScheme(IntPtr.Zero, activeSchemeGuid);
var hrDC = PowerWriteDCValueIndex(
IntPtr.Zero,
activeSchemeGuid,
GUID_CPU,
GUID_BOOST,
boost);
PowerSetActiveScheme(IntPtr.Zero, activeSchemeGuid);
}
}

View File

@@ -1,240 +0,0 @@
using Microsoft.Win32;
using System.Diagnostics;
using System.Management;
using System.Runtime.InteropServices;
using System.Security.Principal;
using System.Text.Json;
public class AppConfig
{
string appPath;
string configFile;
public Dictionary<string, object> config = new Dictionary<string, object>();
public AppConfig()
{
appPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "\\GHelper";
configFile = appPath + "\\config.json";
if (!System.IO.Directory.Exists(appPath))
System.IO.Directory.CreateDirectory(appPath);
if (File.Exists(configFile))
{
string text = File.ReadAllText(configFile);
try
{
config = JsonSerializer.Deserialize<Dictionary<string, object>>(text);
}
catch
{
initConfig();
}
}
else
{
initConfig();
}
}
private void initConfig()
{
config = new Dictionary<string, object>();
config["performance_mode"] = 0;
string jsonString = JsonSerializer.Serialize(config);
File.WriteAllText(configFile, jsonString);
}
public int getConfig(string name)
{
if (config.ContainsKey(name))
return int.Parse(config[name].ToString());
else return -1;
}
public string getConfigString(string name)
{
if (config.ContainsKey(name))
return config[name].ToString();
else return null;
}
public void setConfig(string name, int value)
{
config[name] = value;
string jsonString = JsonSerializer.Serialize(config, new JsonSerializerOptions { WriteIndented = true });
File.WriteAllText(configFile, jsonString);
}
public void setConfig(string name, string value)
{
config[name] = value;
string jsonString = JsonSerializer.Serialize(config, new JsonSerializerOptions { WriteIndented = true });
File.WriteAllText(configFile, jsonString);
}
}
public class HardwareMonitor
{
public static float? cpuTemp = -1;
public static float? batteryDischarge = -1;
public static void ReadSensors()
{
cpuTemp = -1;
batteryDischarge = -1;
try
{
var ct = new PerformanceCounter("Thermal Zone Information", "Temperature", @"\_TZ.THRM", true);
cpuTemp = ct.NextValue() - 273;
ct.Dispose();
var cb = new PerformanceCounter("Power Meter", "Power", "Power Meter (0)", true);
batteryDischarge = ct.NextValue() / 1000;
cb.Dispose();
}
catch
{
Debug.WriteLine("Failed reading sensors");
}
}
}
namespace GHelper
{
static class Program
{
public static NotifyIcon trayIcon = new NotifyIcon
{
Text = "G-Helper",
Icon = Properties.Resources.standard,
Visible = true
};
public static ASUSWmi wmi = new ASUSWmi();
public static AppConfig config = new AppConfig();
public static SettingsForm settingsForm = new SettingsForm();
public static ToastForm toast = new ToastForm();
// The main entry point for the application
public static void Main()
{
trayIcon.MouseClick += TrayIcon_MouseClick; ;
wmi.SubscribeToEvents(WatcherEventArrived);
settingsForm.InitGPUMode();
settingsForm.InitBoost();
settingsForm.InitAura();
settingsForm.SetPerformanceMode(config.getConfig("performance_mode"));
settingsForm.SetBatteryChargeLimit(config.getConfig("charge_limit"));
settingsForm.VisualiseGPUAuto(config.getConfig("gpu_auto"));
settingsForm.VisualiseScreenAuto(config.getConfig("screen_auto"));
settingsForm.SetStartupCheck(Startup.IsScheduled());
bool isPlugged = (System.Windows.Forms.SystemInformation.PowerStatus.PowerLineStatus == PowerLineStatus.Online);
settingsForm.AutoGPUMode(isPlugged ? 1 : 0);
settingsForm.AutoScreen(isPlugged ? 1 : 0);
SystemEvents.PowerModeChanged += SystemEvents_PowerModeChanged;
IntPtr ds = settingsForm.Handle;
Application.Run();
}
private static void SystemEvents_PowerModeChanged(object sender, PowerModeChangedEventArgs e)
{
settingsForm.SetBatteryChargeLimit(config.getConfig("charge_limit"));
}
static void WatcherEventArrived(object sender, EventArrivedEventArgs e)
{
var collection = (ManagementEventWatcher)sender;
if (e.NewEvent is null) return;
int EventID = int.Parse(e.NewEvent["EventID"].ToString());
Debug.WriteLine(EventID);
switch (EventID)
{
case 56: // Rog button
case 174: // FN+F5
settingsForm.BeginInvoke(delegate
{
settingsForm.CyclePerformanceMode();
});
return;
case 179: // FN+F4
settingsForm.BeginInvoke(delegate
{
settingsForm.CycleAuraMode();
});
return;
case 87: // Battery
settingsForm.BeginInvoke(delegate
{
settingsForm.AutoGPUMode(0);
settingsForm.AutoScreen(0);
});
return;
case 88: // Plugged
settingsForm.BeginInvoke(delegate
{
settingsForm.AutoGPUMode(1);
settingsForm.AutoScreen(1);
});
return;
}
}
static void TrayIcon_MouseClick(object? sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left || e.Button == MouseButtons.Right)
{
if (settingsForm.Visible)
settingsForm.Hide();
else
{
settingsForm.Show();
settingsForm.Activate();
}
trayIcon.Icon = trayIcon.Icon; // refreshing icon as it get's blurred when screen resolution changes
}
}
static void OnExit(object sender, EventArgs e)
{
trayIcon.Visible = false;
Application.Exit();
}
}
}

View File

@@ -1,163 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace GHelper.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GHelper.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
/// </summary>
internal static System.Drawing.Icon eco {
get {
object obj = ResourceManager.GetObject("eco", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_charging_battery_48 {
get {
object obj = ResourceManager.GetObject("icons8-charging-battery-48", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_fan_head_96 {
get {
object obj = ResourceManager.GetObject("icons8-fan-head-96", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_keyboard_48 {
get {
object obj = ResourceManager.GetObject("icons8-keyboard-48", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_laptop_48 {
get {
object obj = ResourceManager.GetObject("icons8-laptop-48", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_speed_48 {
get {
object obj = ResourceManager.GetObject("icons8-speed-48", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_speed_96 {
get {
object obj = ResourceManager.GetObject("icons8-speed-96", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_video_card_48 {
get {
object obj = ResourceManager.GetObject("icons8-video-card-48", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
/// </summary>
internal static System.Drawing.Icon standard {
get {
object obj = ResourceManager.GetObject("standard", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
/// </summary>
internal static System.Drawing.Icon ultimate {
get {
object obj = ResourceManager.GetObject("ultimate", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
}
}

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@@ -1,8 +0,0 @@
{
"profiles": {
"GHelper": {
"commandName": "Project",
"workingDirectory": "C:\\Users\\serge\\source\\GHelper"
}
}
}

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@@ -1,57 +0,0 @@
# G-Helper (For G14, G15, ROG FLOW, and others)
A tiny system tray utility that allows you set performance and GPU profiles for your laptop. Same as ASUS Armory Crate does but without it completely!.
Designed for Asus Zephyrus G14 2022 (with AMD Radeon iGPU and dGPU). But could and should potentially work for G14 of 2021 and 2020, G15, X FLOW, and other ROG models.
### [Download latest release](https://github.com/seerge/g14-helper/releases)
![Screenshot](https://github.com/seerge/g14-helper/blob/main/screenshot.png)
## Performance Profile switching
Profiles are **same** as in Armory Crate, including default fan curves
1. Silent (minimal or no fans, 70W PPT total, up to 45W PPT to CPU)
2. Balanced (balanced fans, 100W PPT total, up to 45W PPT to CPU)
3. Turbo (intense fans, 125W PPT total, up to 80W PPT to CPU)
## GPU Mode switching
1. Eco mode : only low power iGPU (Radeon 680u) enabled, iGPU drives built in display
2. Standard mode (Windows Hybrid) : iGPU and dGPU (Radeon 6700s/6800s) enabled, iGPU drives built in display
3. Ultimate mode: iGPU and dGPU enabled, but dGPU drives built in display
4. **Custom fan profiles** for any mode!
## Extras
1. Keyboard backlight control (basic aura modes and colors)
2. **Maximum battery charge rate** limit (60% / 80% / 100%) to preserve your battery
3. CPU and GPU relative fan speed monitoring
4. Automatic switching of Standard/Eco GPU modes when laptop is plugged / unplugged!
5. FN+F5 an M4 (Rog) keys cycle through Performance modes
6. Screen resolution and display overdrive switching
7. CPU turbo boost switching
8. CPU & dGPU temperature monitoring in Celsius, battery charge / discharge rates in Watts
## Things still missing
1. Anime matrix control
## How to install
1. Download latest release from https://github.com/seerge/g14-helper/releases
2. Unzip to a folder of your choice
3. Run **GHelper.exe**
Note: Uses low level ASUS ACPI commands to do switching and doens't require Armory Crate to be isntalled at all.
Doesn't require administrator privileges to run (anymore)!
I don`t have Microsoft certificate to sign app yet, so if you set a warning from Windows Defender on launch (Windows Protected your PC), click More Info -> Run anyway.
Alternatively you can comile and run project by yourself :)
Settings file is storer at %AppData%\GHelper
P.S.: It's not recommended to use app in combination with Armory Crate, cause they adjust same settings.
Please keep in mind, that if you also run MyASUS app periodically it will also try to adjust same battery charge settings

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603
Settings.Designer.cs generated
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namespace GHelper
{
partial class SettingsForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(SettingsForm));
checkStartup = new CheckBox();
trackBattery = new TrackBar();
labelBatteryTitle = new Label();
pictureBattery = new PictureBox();
labelGPUFan = new Label();
tableGPU = new TableLayoutPanel();
buttonUltimate = new Button();
buttonStandard = new Button();
buttonEco = new Button();
labelGPU = new Label();
pictureGPU = new PictureBox();
labelCPUFan = new Label();
tablePerf = new TableLayoutPanel();
buttonTurbo = new Button();
buttonBalanced = new Button();
buttonSilent = new Button();
picturePerf = new PictureBox();
labelPerf = new Label();
checkGPU = new CheckBox();
buttonQuit = new Button();
pictureScreen = new PictureBox();
labelSreen = new Label();
tableScreen = new TableLayoutPanel();
button120Hz = new Button();
button60Hz = new Button();
checkScreen = new CheckBox();
checkBoost = new CheckBox();
pictureBox1 = new PictureBox();
label1 = new Label();
comboKeyboard = new ComboBox();
buttonKeyboardColor = new Button();
labelBattery = new Label();
buttonFans = new Button();
((System.ComponentModel.ISupportInitialize)trackBattery).BeginInit();
((System.ComponentModel.ISupportInitialize)pictureBattery).BeginInit();
tableGPU.SuspendLayout();
((System.ComponentModel.ISupportInitialize)pictureGPU).BeginInit();
tablePerf.SuspendLayout();
((System.ComponentModel.ISupportInitialize)picturePerf).BeginInit();
((System.ComponentModel.ISupportInitialize)pictureScreen).BeginInit();
tableScreen.SuspendLayout();
((System.ComponentModel.ISupportInitialize)pictureBox1).BeginInit();
SuspendLayout();
//
// checkStartup
//
checkStartup.AutoSize = true;
checkStartup.Location = new Point(40, 1016);
checkStartup.Margin = new Padding(4, 2, 4, 2);
checkStartup.Name = "checkStartup";
checkStartup.Size = new Size(206, 36);
checkStartup.TabIndex = 2;
checkStartup.Text = "Run on Startup";
checkStartup.UseVisualStyleBackColor = true;
checkStartup.CheckedChanged += checkStartup_CheckedChanged;
//
// trackBattery
//
trackBattery.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
trackBattery.LargeChange = 20;
trackBattery.Location = new Point(20, 908);
trackBattery.Margin = new Padding(4, 2, 4, 2);
trackBattery.Maximum = 100;
trackBattery.Minimum = 50;
trackBattery.Name = "trackBattery";
trackBattery.Size = new Size(676, 90);
trackBattery.SmallChange = 10;
trackBattery.TabIndex = 3;
trackBattery.TickFrequency = 10;
trackBattery.TickStyle = TickStyle.TopLeft;
trackBattery.Value = 100;
//
// labelBatteryTitle
//
labelBatteryTitle.AutoSize = true;
labelBatteryTitle.Font = new Font("Segoe UI", 9F, FontStyle.Bold, GraphicsUnit.Point);
labelBatteryTitle.Location = new Point(76, 870);
labelBatteryTitle.Margin = new Padding(4, 0, 4, 0);
labelBatteryTitle.Name = "labelBatteryTitle";
labelBatteryTitle.Size = new Size(248, 32);
labelBatteryTitle.TabIndex = 4;
labelBatteryTitle.Text = "Battery Charge Limit";
//
// pictureBattery
//
pictureBattery.BackgroundImage = (Image)resources.GetObject("pictureBattery.BackgroundImage");
pictureBattery.BackgroundImageLayout = ImageLayout.Zoom;
pictureBattery.Location = new Point(32, 868);
pictureBattery.Margin = new Padding(4, 2, 4, 2);
pictureBattery.Name = "pictureBattery";
pictureBattery.Size = new Size(36, 38);
pictureBattery.TabIndex = 6;
pictureBattery.TabStop = false;
//
// labelGPUFan
//
labelGPUFan.Anchor = AnchorStyles.Top | AnchorStyles.Right;
labelGPUFan.Location = new Point(410, 262);
labelGPUFan.Margin = new Padding(4, 0, 4, 0);
labelGPUFan.Name = "labelGPUFan";
labelGPUFan.Size = new Size(276, 32);
labelGPUFan.TabIndex = 8;
labelGPUFan.Text = "GPU Fan : 0%";
labelGPUFan.TextAlign = ContentAlignment.TopRight;
//
// tableGPU
//
tableGPU.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
tableGPU.ColumnCount = 3;
tableGPU.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 33.33333F));
tableGPU.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 33.33333F));
tableGPU.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 33.33333F));
tableGPU.Controls.Add(buttonUltimate, 2, 0);
tableGPU.Controls.Add(buttonStandard, 1, 0);
tableGPU.Controls.Add(buttonEco, 0, 0);
tableGPU.Location = new Point(22, 304);
tableGPU.Margin = new Padding(4, 2, 4, 2);
tableGPU.Name = "tableGPU";
tableGPU.RowCount = 1;
tableGPU.RowStyles.Add(new RowStyle(SizeType.Absolute, 108F));
tableGPU.Size = new Size(676, 108);
tableGPU.TabIndex = 7;
//
// buttonUltimate
//
buttonUltimate.BackColor = SystemColors.ControlLightLight;
buttonUltimate.Dock = DockStyle.Fill;
buttonUltimate.FlatAppearance.BorderSize = 0;
buttonUltimate.FlatStyle = FlatStyle.Flat;
buttonUltimate.Location = new Point(458, 12);
buttonUltimate.Margin = new Padding(8, 12, 8, 12);
buttonUltimate.Name = "buttonUltimate";
buttonUltimate.Size = new Size(210, 84);
buttonUltimate.TabIndex = 2;
buttonUltimate.Text = "Ultimate";
buttonUltimate.UseVisualStyleBackColor = false;
//
// buttonStandard
//
buttonStandard.BackColor = SystemColors.ControlLightLight;
buttonStandard.Dock = DockStyle.Fill;
buttonStandard.FlatAppearance.BorderSize = 0;
buttonStandard.FlatStyle = FlatStyle.Flat;
buttonStandard.Location = new Point(233, 12);
buttonStandard.Margin = new Padding(8, 12, 8, 12);
buttonStandard.Name = "buttonStandard";
buttonStandard.Size = new Size(209, 84);
buttonStandard.TabIndex = 1;
buttonStandard.Text = "Standard";
buttonStandard.UseVisualStyleBackColor = false;
//
// buttonEco
//
buttonEco.BackColor = SystemColors.ControlLightLight;
buttonEco.CausesValidation = false;
buttonEco.Dock = DockStyle.Fill;
buttonEco.FlatAppearance.BorderSize = 0;
buttonEco.FlatStyle = FlatStyle.Flat;
buttonEco.Location = new Point(8, 12);
buttonEco.Margin = new Padding(8, 12, 8, 12);
buttonEco.Name = "buttonEco";
buttonEco.Size = new Size(209, 84);
buttonEco.TabIndex = 0;
buttonEco.Text = "Eco";
buttonEco.UseVisualStyleBackColor = false;
//
// labelGPU
//
labelGPU.AutoSize = true;
labelGPU.Font = new Font("Segoe UI", 9F, FontStyle.Bold, GraphicsUnit.Point);
labelGPU.Location = new Point(76, 264);
labelGPU.Margin = new Padding(4, 0, 4, 0);
labelGPU.Name = "labelGPU";
labelGPU.Size = new Size(136, 32);
labelGPU.TabIndex = 9;
labelGPU.Text = "GPU Mode";
//
// pictureGPU
//
pictureGPU.BackgroundImage = (Image)resources.GetObject("pictureGPU.BackgroundImage");
pictureGPU.BackgroundImageLayout = ImageLayout.Zoom;
pictureGPU.Location = new Point(32, 262);
pictureGPU.Margin = new Padding(4, 2, 4, 2);
pictureGPU.Name = "pictureGPU";
pictureGPU.Size = new Size(36, 38);
pictureGPU.TabIndex = 10;
pictureGPU.TabStop = false;
//
// labelCPUFan
//
labelCPUFan.Anchor = AnchorStyles.Top | AnchorStyles.Right;
labelCPUFan.Location = new Point(410, 38);
labelCPUFan.Margin = new Padding(4, 0, 4, 0);
labelCPUFan.Name = "labelCPUFan";
labelCPUFan.Size = new Size(276, 32);
labelCPUFan.TabIndex = 12;
labelCPUFan.Text = "CPU Fan : 0%";
labelCPUFan.TextAlign = ContentAlignment.TopRight;
//
// tablePerf
//
tablePerf.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
tablePerf.ColumnCount = 3;
tablePerf.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 33.33333F));
tablePerf.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 33.33333F));
tablePerf.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 33.33333F));
tablePerf.Controls.Add(buttonTurbo, 2, 0);
tablePerf.Controls.Add(buttonBalanced, 1, 0);
tablePerf.Controls.Add(buttonSilent, 0, 0);
tablePerf.Location = new Point(22, 76);
tablePerf.Margin = new Padding(4, 2, 4, 2);
tablePerf.Name = "tablePerf";
tablePerf.RowCount = 1;
tablePerf.RowStyles.Add(new RowStyle(SizeType.Absolute, 108F));
tablePerf.Size = new Size(676, 108);
tablePerf.TabIndex = 11;
//
// buttonTurbo
//
buttonTurbo.BackColor = SystemColors.ControlLightLight;
buttonTurbo.Dock = DockStyle.Fill;
buttonTurbo.FlatAppearance.BorderColor = Color.FromArgb(192, 0, 0);
buttonTurbo.FlatAppearance.BorderSize = 0;
buttonTurbo.FlatStyle = FlatStyle.Flat;
buttonTurbo.Location = new Point(458, 12);
buttonTurbo.Margin = new Padding(8, 12, 8, 12);
buttonTurbo.Name = "buttonTurbo";
buttonTurbo.Size = new Size(210, 84);
buttonTurbo.TabIndex = 2;
buttonTurbo.Text = "Turbo";
buttonTurbo.UseVisualStyleBackColor = false;
//
// buttonBalanced
//
buttonBalanced.BackColor = SystemColors.ControlLightLight;
buttonBalanced.Dock = DockStyle.Fill;
buttonBalanced.FlatAppearance.BorderColor = Color.FromArgb(0, 0, 192);
buttonBalanced.FlatAppearance.BorderSize = 0;
buttonBalanced.FlatStyle = FlatStyle.Flat;
buttonBalanced.Location = new Point(233, 12);
buttonBalanced.Margin = new Padding(8, 12, 8, 12);
buttonBalanced.Name = "buttonBalanced";
buttonBalanced.Size = new Size(209, 84);
buttonBalanced.TabIndex = 1;
buttonBalanced.Text = "Balanced";
buttonBalanced.UseVisualStyleBackColor = false;
//
// buttonSilent
//
buttonSilent.BackColor = SystemColors.ControlLightLight;
buttonSilent.CausesValidation = false;
buttonSilent.Dock = DockStyle.Fill;
buttonSilent.FlatAppearance.BorderColor = Color.FromArgb(0, 192, 192);
buttonSilent.FlatAppearance.BorderSize = 0;
buttonSilent.FlatStyle = FlatStyle.Flat;
buttonSilent.Location = new Point(8, 12);
buttonSilent.Margin = new Padding(8, 12, 8, 12);
buttonSilent.Name = "buttonSilent";
buttonSilent.Size = new Size(209, 84);
buttonSilent.TabIndex = 0;
buttonSilent.Text = "Silent";
buttonSilent.UseVisualStyleBackColor = false;
//
// picturePerf
//
picturePerf.BackgroundImage = (Image)resources.GetObject("picturePerf.BackgroundImage");
picturePerf.BackgroundImageLayout = ImageLayout.Zoom;
picturePerf.InitialImage = null;
picturePerf.Location = new Point(32, 36);
picturePerf.Margin = new Padding(4, 2, 4, 2);
picturePerf.Name = "picturePerf";
picturePerf.Size = new Size(36, 38);
picturePerf.TabIndex = 14;
picturePerf.TabStop = false;
//
// labelPerf
//
labelPerf.AutoSize = true;
labelPerf.Font = new Font("Segoe UI", 9F, FontStyle.Bold, GraphicsUnit.Point);
labelPerf.Location = new Point(76, 38);
labelPerf.Margin = new Padding(4, 0, 4, 0);
labelPerf.Name = "labelPerf";
labelPerf.Size = new Size(234, 32);
labelPerf.TabIndex = 13;
labelPerf.Text = "Performance Mode";
//
// checkGPU
//
checkGPU.AutoSize = true;
checkGPU.ForeColor = SystemColors.GrayText;
checkGPU.Location = new Point(32, 412);
checkGPU.Margin = new Padding(4, 2, 4, 2);
checkGPU.Name = "checkGPU";
checkGPU.Size = new Size(550, 36);
checkGPU.TabIndex = 15;
checkGPU.Text = "Set Eco on battery and Standard when plugged";
checkGPU.UseVisualStyleBackColor = true;
checkGPU.CheckedChanged += checkGPU_CheckedChanged;
//
// buttonQuit
//
buttonQuit.Anchor = AnchorStyles.Top | AnchorStyles.Right;
buttonQuit.BackColor = SystemColors.ButtonFace;
buttonQuit.Location = new Point(576, 1008);
buttonQuit.Margin = new Padding(4, 2, 4, 2);
buttonQuit.Name = "buttonQuit";
buttonQuit.Size = new Size(120, 48);
buttonQuit.TabIndex = 16;
buttonQuit.Text = "Quit";
buttonQuit.UseVisualStyleBackColor = false;
//
// pictureScreen
//
pictureScreen.BackgroundImage = (Image)resources.GetObject("pictureScreen.BackgroundImage");
pictureScreen.BackgroundImageLayout = ImageLayout.Zoom;
pictureScreen.Location = new Point(32, 496);
pictureScreen.Margin = new Padding(4, 2, 4, 2);
pictureScreen.Name = "pictureScreen";
pictureScreen.Size = new Size(36, 38);
pictureScreen.TabIndex = 18;
pictureScreen.TabStop = false;
//
// labelSreen
//
labelSreen.AutoSize = true;
labelSreen.Font = new Font("Segoe UI", 9F, FontStyle.Bold, GraphicsUnit.Point);
labelSreen.Location = new Point(76, 496);
labelSreen.Margin = new Padding(4, 0, 4, 0);
labelSreen.Name = "labelSreen";
labelSreen.Size = new Size(176, 32);
labelSreen.TabIndex = 17;
labelSreen.Text = "Laptop Screen";
//
// tableScreen
//
tableScreen.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
tableScreen.ColumnCount = 3;
tableScreen.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 33.33333F));
tableScreen.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 33.33333F));
tableScreen.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 33.33333F));
tableScreen.Controls.Add(button120Hz, 1, 0);
tableScreen.Controls.Add(button60Hz, 0, 0);
tableScreen.Location = new Point(22, 536);
tableScreen.Margin = new Padding(4, 2, 4, 2);
tableScreen.Name = "tableScreen";
tableScreen.RowCount = 1;
tableScreen.RowStyles.Add(new RowStyle(SizeType.Absolute, 108F));
tableScreen.Size = new Size(676, 108);
tableScreen.TabIndex = 19;
//
// button120Hz
//
button120Hz.BackColor = SystemColors.ControlLightLight;
button120Hz.Dock = DockStyle.Fill;
button120Hz.FlatAppearance.BorderColor = SystemColors.ActiveBorder;
button120Hz.FlatAppearance.BorderSize = 0;
button120Hz.FlatStyle = FlatStyle.Flat;
button120Hz.Location = new Point(233, 12);
button120Hz.Margin = new Padding(8, 12, 8, 12);
button120Hz.Name = "button120Hz";
button120Hz.Size = new Size(209, 84);
button120Hz.TabIndex = 1;
button120Hz.Text = "120Hz + OD";
button120Hz.UseVisualStyleBackColor = false;
//
// button60Hz
//
button60Hz.BackColor = SystemColors.ControlLightLight;
button60Hz.CausesValidation = false;
button60Hz.Dock = DockStyle.Fill;
button60Hz.FlatAppearance.BorderColor = SystemColors.ActiveBorder;
button60Hz.FlatAppearance.BorderSize = 0;
button60Hz.FlatStyle = FlatStyle.Flat;
button60Hz.ForeColor = SystemColors.ControlText;
button60Hz.Location = new Point(8, 12);
button60Hz.Margin = new Padding(8, 12, 8, 12);
button60Hz.Name = "button60Hz";
button60Hz.Size = new Size(209, 84);
button60Hz.TabIndex = 0;
button60Hz.Text = "60Hz";
button60Hz.UseVisualStyleBackColor = false;
//
// checkScreen
//
checkScreen.AutoSize = true;
checkScreen.ForeColor = SystemColors.GrayText;
checkScreen.Location = new Point(32, 644);
checkScreen.Margin = new Padding(4, 2, 4, 2);
checkScreen.Name = "checkScreen";
checkScreen.Size = new Size(527, 36);
checkScreen.TabIndex = 20;
checkScreen.Text = "Set 60Hz on battery, and back when plugged";
checkScreen.UseVisualStyleBackColor = true;
//
// checkBoost
//
checkBoost.AutoSize = true;
checkBoost.ForeColor = SystemColors.GrayText;
checkBoost.Location = new Point(32, 184);
checkBoost.Margin = new Padding(4, 2, 4, 2);
checkBoost.Name = "checkBoost";
checkBoost.Size = new Size(320, 36);
checkBoost.TabIndex = 21;
checkBoost.Text = "CPU Turbo Boost enabled";
checkBoost.UseVisualStyleBackColor = true;
//
// pictureBox1
//
pictureBox1.BackgroundImage = Properties.Resources.icons8_keyboard_48;
pictureBox1.BackgroundImageLayout = ImageLayout.Zoom;
pictureBox1.Location = new Point(32, 724);
pictureBox1.Margin = new Padding(4, 2, 4, 2);
pictureBox1.Name = "pictureBox1";
pictureBox1.Size = new Size(36, 36);
pictureBox1.TabIndex = 23;
pictureBox1.TabStop = false;
//
// label1
//
label1.AutoSize = true;
label1.Font = new Font("Segoe UI", 9F, FontStyle.Bold, GraphicsUnit.Point);
label1.Location = new Point(76, 724);
label1.Margin = new Padding(4, 0, 4, 0);
label1.Name = "label1";
label1.Size = new Size(210, 32);
label1.TabIndex = 22;
label1.Text = "Laptop Keyboard";
//
// comboKeyboard
//
comboKeyboard.FlatStyle = FlatStyle.Flat;
comboKeyboard.Font = new Font("Segoe UI", 10F, FontStyle.Regular, GraphicsUnit.Point);
comboKeyboard.FormattingEnabled = true;
comboKeyboard.ItemHeight = 37;
comboKeyboard.Items.AddRange(new object[] { "Static", "Breathe", "Strobe", "Rainbow" });
comboKeyboard.Location = new Point(36, 777);
comboKeyboard.Margin = new Padding(0);
comboKeyboard.Name = "comboKeyboard";
comboKeyboard.Size = new Size(200, 45);
comboKeyboard.TabIndex = 24;
comboKeyboard.TabStop = false;
//
// buttonKeyboardColor
//
buttonKeyboardColor.AutoSize = true;
buttonKeyboardColor.BackColor = SystemColors.ButtonHighlight;
buttonKeyboardColor.FlatAppearance.BorderColor = Color.Red;
buttonKeyboardColor.FlatAppearance.BorderSize = 2;
buttonKeyboardColor.FlatStyle = FlatStyle.Flat;
buttonKeyboardColor.ForeColor = SystemColors.ControlText;
buttonKeyboardColor.Location = new Point(256, 775);
buttonKeyboardColor.Margin = new Padding(0);
buttonKeyboardColor.Name = "buttonKeyboardColor";
buttonKeyboardColor.Size = new Size(212, 50);
buttonKeyboardColor.TabIndex = 25;
buttonKeyboardColor.Text = "Color";
buttonKeyboardColor.UseVisualStyleBackColor = false;
//
// labelBattery
//
labelBattery.Anchor = AnchorStyles.Top | AnchorStyles.Right;
labelBattery.Location = new Point(410, 868);
labelBattery.Margin = new Padding(4, 0, 4, 0);
labelBattery.Name = "labelBattery";
labelBattery.Size = new Size(276, 32);
labelBattery.TabIndex = 27;
labelBattery.Text = " ";
labelBattery.TextAlign = ContentAlignment.TopRight;
//
// buttonFans
//
buttonFans.Anchor = AnchorStyles.Top | AnchorStyles.Right;
buttonFans.BackColor = SystemColors.ButtonFace;
buttonFans.FlatAppearance.BorderSize = 0;
buttonFans.Location = new Point(480, 186);
buttonFans.Margin = new Padding(4, 2, 4, 2);
buttonFans.Name = "buttonFans";
buttonFans.Size = new Size(210, 48);
buttonFans.TabIndex = 28;
buttonFans.Text = "Fan Profile";
buttonFans.UseVisualStyleBackColor = false;
//
// SettingsForm
//
AutoScaleDimensions = new SizeF(192F, 192F);
AutoScaleMode = AutoScaleMode.Dpi;
ClientSize = new Size(730, 1086);
Controls.Add(buttonFans);
Controls.Add(labelBattery);
Controls.Add(buttonKeyboardColor);
Controls.Add(comboKeyboard);
Controls.Add(pictureBox1);
Controls.Add(label1);
Controls.Add(checkBoost);
Controls.Add(checkScreen);
Controls.Add(tableScreen);
Controls.Add(pictureScreen);
Controls.Add(labelSreen);
Controls.Add(buttonQuit);
Controls.Add(checkGPU);
Controls.Add(picturePerf);
Controls.Add(labelPerf);
Controls.Add(labelCPUFan);
Controls.Add(tablePerf);
Controls.Add(pictureGPU);
Controls.Add(labelGPU);
Controls.Add(labelGPUFan);
Controls.Add(tableGPU);
Controls.Add(pictureBattery);
Controls.Add(labelBatteryTitle);
Controls.Add(trackBattery);
Controls.Add(checkStartup);
FormBorderStyle = FormBorderStyle.FixedSingle;
Margin = new Padding(4, 2, 4, 2);
MaximizeBox = false;
MdiChildrenMinimizedAnchorBottom = false;
MinimizeBox = false;
Name = "SettingsForm";
Padding = new Padding(8, 12, 8, 12);
ShowIcon = false;
StartPosition = FormStartPosition.CenterScreen;
Text = "G-Helper";
Load += Settings_Load;
((System.ComponentModel.ISupportInitialize)trackBattery).EndInit();
((System.ComponentModel.ISupportInitialize)pictureBattery).EndInit();
tableGPU.ResumeLayout(false);
((System.ComponentModel.ISupportInitialize)pictureGPU).EndInit();
tablePerf.ResumeLayout(false);
((System.ComponentModel.ISupportInitialize)picturePerf).EndInit();
((System.ComponentModel.ISupportInitialize)pictureScreen).EndInit();
tableScreen.ResumeLayout(false);
((System.ComponentModel.ISupportInitialize)pictureBox1).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private CheckBox checkStartup;
private TrackBar trackBattery;
private Label labelBatteryTitle;
private PictureBox pictureBattery;
private Label labelGPUFan;
private TableLayoutPanel tableGPU;
private Button buttonUltimate;
private Button buttonStandard;
private Button buttonEco;
private Label labelGPU;
private PictureBox pictureGPU;
private Label labelCPUFan;
private TableLayoutPanel tablePerf;
private Button buttonTurbo;
private Button buttonBalanced;
private Button buttonSilent;
private PictureBox picturePerf;
private Label labelPerf;
private CheckBox checkGPU;
private Button buttonQuit;
private PictureBox pictureScreen;
private Label labelSreen;
private TableLayoutPanel tableScreen;
private Button button120Hz;
private Button button60Hz;
private CheckBox checkScreen;
private CheckBox checkBoost;
private PictureBox pictureBox1;
private Label label1;
private ComboBox comboKeyboard;
private Button buttonKeyboardColor;
private Label labelBattery;
private Button buttonFans;
}
}

View File

@@ -1,706 +0,0 @@
using System.Diagnostics;
using System.Timers;
namespace GHelper
{
public partial class SettingsForm : Form
{
static Color colorEco = Color.FromArgb(255, 6, 180, 138);
static Color colorStandard = Color.FromArgb(255, 58, 174, 239);
static Color colorTurbo = Color.FromArgb(255, 255, 32, 32);
static int buttonInactive = 0;
static int buttonActive = 5;
static System.Timers.Timer aTimer = default!;
public string perfName;
Fans fans;
public SettingsForm()
{
InitializeComponent();
FormClosing += SettingsForm_FormClosing;
buttonSilent.FlatAppearance.BorderColor = colorEco;
buttonBalanced.FlatAppearance.BorderColor = colorStandard;
buttonTurbo.FlatAppearance.BorderColor = colorTurbo;
buttonEco.FlatAppearance.BorderColor = colorEco;
buttonStandard.FlatAppearance.BorderColor = colorStandard;
buttonUltimate.FlatAppearance.BorderColor = colorTurbo;
buttonSilent.Click += ButtonSilent_Click;
buttonBalanced.Click += ButtonBalanced_Click;
buttonTurbo.Click += ButtonTurbo_Click;
buttonEco.Click += ButtonEco_Click;
buttonStandard.Click += ButtonStandard_Click;
buttonUltimate.Click += ButtonUltimate_Click;
VisibleChanged += SettingsForm_VisibleChanged;
trackBattery.Scroll += trackBatteryChange;
button60Hz.Click += Button60Hz_Click;
button120Hz.Click += Button120Hz_Click;
buttonQuit.Click += ButtonQuit_Click;
checkBoost.Click += CheckBoost_Click;
checkScreen.CheckedChanged += checkScreen_CheckedChanged;
comboKeyboard.DropDownStyle = ComboBoxStyle.DropDownList;
comboKeyboard.SelectedIndex = 0;
comboKeyboard.SelectedValueChanged += ComboKeyboard_SelectedValueChanged;
buttonKeyboardColor.Click += ButtonKeyboardColor_Click;
buttonFans.Click += ButtonFans_Click;
SetTimer();
}
private void ButtonFans_Click(object? sender, EventArgs e)
{
if (fans == null || fans.Text == "")
{
fans = new Fans();
fans.Show();
}
else
{
fans.Close();
}
}
private void ButtonKeyboardColor_Click(object? sender, EventArgs e)
{
if (sender is null)
return;
Button but = (Button)sender;
ColorDialog colorDlg = new ColorDialog();
colorDlg.AllowFullOpen = false;
colorDlg.Color = but.FlatAppearance.BorderColor;
if (colorDlg.ShowDialog() == DialogResult.OK)
{
SetAuraColor(colorDlg.Color);
}
}
public void InitAura()
{
int mode = Program.config.getConfig("aura_mode");
int colorCode = Program.config.getConfig("aura_color");
int speed = Program.config.getConfig("aura_speed");
Color color = Color.FromArgb(255, 255, 255);
if (mode == -1)
mode = 0;
if (colorCode != -1)
color = Color.FromArgb(colorCode);
SetAuraColor(color, false);
SetAuraMode(mode, false);
Aura.Mode = mode;
}
public void SetAuraColor(Color color, bool apply = true)
{
Aura.Color1 = color;
Program.config.setConfig("aura_color", color.ToArgb());
if (apply)
Aura.ApplyAura();
buttonKeyboardColor.FlatAppearance.BorderColor = color;
}
public void SetAuraMode(int mode = 0, bool apply = true)
{
//Debug.WriteLine(mode);
if (mode > 3) mode = 0;
if (Aura.Mode == mode) return; // same mode
Aura.Mode = mode;
Program.config.setConfig("aura_mode", mode);
comboKeyboard.SelectedValueChanged -= ComboKeyboard_SelectedValueChanged;
comboKeyboard.SelectedIndex = mode;
comboKeyboard.SelectedValueChanged += ComboKeyboard_SelectedValueChanged;
if (apply)
Aura.ApplyAura();
}
public void CycleAuraMode()
{
SetAuraMode(Program.config.getConfig("aura_mode") + 1);
}
private void ComboKeyboard_SelectedValueChanged(object? sender, EventArgs e)
{
if (sender is null)
return;
ComboBox cmb = (ComboBox)sender;
SetAuraMode(cmb.SelectedIndex);
}
private void CheckBoost_Click(object? sender, EventArgs e)
{
if (sender is null)
return;
CheckBox chk = (CheckBox)sender;
if (chk.Checked)
NativeMethods.SetCPUBoost(3);
else
NativeMethods.SetCPUBoost(0);
}
private void Button120Hz_Click(object? sender, EventArgs e)
{
SetScreen(1000, 1);
}
private void Button60Hz_Click(object? sender, EventArgs e)
{
SetScreen(60, 0);
}
public void SetScreen(int frequency = -1, int overdrive = -1)
{
int currentFrequency = NativeMethods.GetRefreshRate();
if (currentFrequency < 0) // Laptop screen not detected or has unknown refresh rate
return;
if (frequency >= 1000)
{
frequency = Program.config.getConfig("max_frequency");
if (frequency <= 60)
frequency = 120;
}
if (frequency > 0)
NativeMethods.SetRefreshRate(frequency);
try
{
if (overdrive > 0)
Program.wmi.DeviceSet(ASUSWmi.ScreenOverdrive, overdrive);
}
catch
{
Debug.WriteLine("Screen Overdrive not supported");
}
InitScreen();
}
public void InitBoost()
{
int boost = NativeMethods.GetCPUBoost();
checkBoost.Checked = (boost > 0);
}
public void InitScreen()
{
int frequency = NativeMethods.GetRefreshRate();
int maxFrequency = Program.config.getConfig("max_frequency");
if (frequency < 0)
{
button60Hz.Enabled = false;
button120Hz.Enabled = false;
labelSreen.Text = "Laptop Screen: Turned off";
button60Hz.BackColor = SystemColors.ControlLight;
button120Hz.BackColor = SystemColors.ControlLight;
}
else
{
button60Hz.Enabled = true;
button120Hz.Enabled = true;
button60Hz.BackColor = SystemColors.ControlLightLight;
button120Hz.BackColor = SystemColors.ControlLightLight;
labelSreen.Text = "Laptop Screen";
}
int overdrive = 0;
try
{
overdrive = Program.wmi.DeviceGet(ASUSWmi.ScreenOverdrive);
}
catch
{
Debug.WriteLine("Screen Overdrive not supported");
}
button60Hz.FlatAppearance.BorderSize = buttonInactive;
button120Hz.FlatAppearance.BorderSize = buttonInactive;
if (frequency == 60)
{
button60Hz.FlatAppearance.BorderSize = buttonActive;
}
else
{
if (frequency > 60)
maxFrequency = frequency;
Program.config.setConfig("max_frequency", maxFrequency);
button120Hz.FlatAppearance.BorderSize = buttonActive;
}
if (maxFrequency > 60)
{
button120Hz.Text = maxFrequency.ToString() + "Hz + OD";
}
Program.config.setConfig("frequency", frequency);
Program.config.setConfig("overdrive", overdrive);
}
private void ButtonQuit_Click(object? sender, EventArgs e)
{
Close();
Program.trayIcon.Visible = false;
Application.Exit();
}
private void SettingsForm_FormClosing(object? sender, FormClosingEventArgs e)
{
if (e.CloseReason == CloseReason.UserClosing)
{
e.Cancel = true;
Hide();
}
}
private void ButtonUltimate_Click(object? sender, EventArgs e)
{
SetGPUMode(ASUSWmi.GPUModeUltimate);
}
private void ButtonStandard_Click(object? sender, EventArgs e)
{
SetGPUMode(ASUSWmi.GPUModeStandard);
}
private void ButtonEco_Click(object? sender, EventArgs e)
{
SetGPUMode(ASUSWmi.GPUModeEco);
}
private static void SetTimer()
{
aTimer = new System.Timers.Timer(500);
aTimer.Elapsed += OnTimedEvent;
aTimer.AutoReset = true;
aTimer.Enabled = false;
}
private static void RefreshSensors()
{
string cpuFan = " Fan: " + Math.Round(Program.wmi.DeviceGet(ASUSWmi.CPU_Fan) / 0.6).ToString() + "%";
string gpuFan = " Fan: " + Math.Round(Program.wmi.DeviceGet(ASUSWmi.GPU_Fan) / 0.6) + "%";
string cpuTemp = "";
string battery = "";
HardwareMonitor.ReadSensors();
if (HardwareMonitor.cpuTemp > 0)
cpuTemp = ": " + Math.Round((decimal)HardwareMonitor.cpuTemp).ToString() + "°C - ";
if (HardwareMonitor.batteryDischarge > 0)
battery = "Discharging: " + Math.Round((decimal)HardwareMonitor.batteryDischarge, 1).ToString() + "W";
Program.settingsForm.BeginInvoke(delegate
{
Program.settingsForm.labelCPUFan.Text = "CPU" + cpuTemp + cpuFan;
Program.settingsForm.labelBattery.Text = battery;
});
}
private static void OnTimedEvent(Object? source, ElapsedEventArgs? e)
{
RefreshSensors();
aTimer.Interval = 2000;
}
private void SettingsForm_VisibleChanged(object? sender, EventArgs e)
{
if (this.Visible)
{
InitScreen();
this.Left = Screen.FromControl(this).WorkingArea.Width - 10 - this.Width;
this.Top = Screen.FromControl(this).WorkingArea.Height - 10 - this.Height;
this.Activate();
aTimer.Interval = 500;
aTimer.Enabled = true;
}
else
{
aTimer.Enabled = false;
}
}
public void SetPerformanceMode(int PerformanceMode = ASUSWmi.PerformanceBalanced, bool notify = false)
{
buttonSilent.FlatAppearance.BorderSize = buttonInactive;
buttonBalanced.FlatAppearance.BorderSize = buttonInactive;
buttonTurbo.FlatAppearance.BorderSize = buttonInactive;
switch (PerformanceMode)
{
case ASUSWmi.PerformanceSilent:
buttonSilent.FlatAppearance.BorderSize = buttonActive;
perfName = "Silent";
break;
case ASUSWmi.PerformanceTurbo:
buttonTurbo.FlatAppearance.BorderSize = buttonActive;
perfName = "Turbo";
break;
default:
buttonBalanced.FlatAppearance.BorderSize = buttonActive;
PerformanceMode = ASUSWmi.PerformanceBalanced;
perfName = "Balanced";
break;
}
Program.config.setConfig("performance_mode", PerformanceMode);
try
{
Program.wmi.DeviceSet(ASUSWmi.PerformanceMode, PerformanceMode);
}
catch
{
labelPerf.Text = "Performance Mode: not supported";
}
if (fans != null && fans.Text != "")
fans.LoadFans();
if (notify) {
try
{
Program.toast.RunToast(perfName);
} catch
{
Debug.WriteLine("Toast error");
}
}
}
public void CyclePerformanceMode()
{
SetPerformanceMode(Program.config.getConfig("performance_mode") + 1, true);
}
public void AutoScreen(int Plugged = 1)
{
int ScreenAuto = Program.config.getConfig("screen_auto");
if (ScreenAuto != 1) return;
if (Plugged == 1)
SetScreen(1000, 1);
else
SetScreen(60, 0);
InitScreen();
}
public void AutoGPUMode(int Plugged = 1)
{
int GpuAuto = Program.config.getConfig("gpu_auto");
if (GpuAuto != 1) return;
int eco = Program.wmi.DeviceGet(ASUSWmi.GPUEco);
int mux = Program.wmi.DeviceGet(ASUSWmi.GPUMux);
if (mux == 0) // GPU in Ultimate, ignore
return;
else
{
if (eco == 1 && Plugged == 1) // Eco going Standard on plugged
{
Program.wmi.DeviceSet(ASUSWmi.GPUEco, 0);
InitGPUMode();
}
else if (eco == 0 && Plugged == 0) // Standard going Eco on plugged
{
Program.wmi.DeviceSet(ASUSWmi.GPUEco, 1);
InitGPUMode();
}
}
}
public int InitGPUMode()
{
int eco = Program.wmi.DeviceGet(ASUSWmi.GPUEco);
int mux = Program.wmi.DeviceGet(ASUSWmi.GPUMux);
int GpuMode;
if (mux == 0)
GpuMode = ASUSWmi.GPUModeUltimate;
else
{
if (eco == 1)
GpuMode = ASUSWmi.GPUModeEco;
else
GpuMode = ASUSWmi.GPUModeStandard;
if (mux != 1)
Disable_Ultimate();
}
Program.config.setConfig("gpu_mode", GpuMode);
VisualiseGPUMode(GpuMode);
return GpuMode;
}
public void SetGPUMode(int GPUMode = ASUSWmi.GPUModeStandard)
{
int CurrentGPU = Program.config.getConfig("gpu_mode");
if (CurrentGPU == GPUMode)
return;
var restart = false;
var changed = false;
if (CurrentGPU == ASUSWmi.GPUModeUltimate)
{
DialogResult dialogResult = MessageBox.Show("Switching off Ultimate Mode requires restart", "Reboot now?", MessageBoxButtons.YesNo);
if (dialogResult == DialogResult.Yes)
{
Program.wmi.DeviceSet(ASUSWmi.GPUMux, 1);
restart = true;
changed = true;
}
}
else if (GPUMode == ASUSWmi.GPUModeUltimate)
{
DialogResult dialogResult = MessageBox.Show(" Ultimate Mode requires restart", "Reboot now?", MessageBoxButtons.YesNo);
if (dialogResult == DialogResult.Yes)
{
Program.wmi.DeviceSet(ASUSWmi.GPUMux, 0);
restart = true;
changed = true;
}
}
else if (GPUMode == ASUSWmi.GPUModeEco)
{
VisualiseGPUMode(GPUMode);
Program.wmi.DeviceSet(ASUSWmi.GPUEco, 1);
changed = true;
}
else if (GPUMode == ASUSWmi.GPUModeStandard)
{
VisualiseGPUMode(GPUMode);
Program.wmi.DeviceSet(ASUSWmi.GPUEco, 0);
changed = true;
}
if (changed)
Program.config.setConfig("gpu_mode", GPUMode);
if (restart)
{
VisualiseGPUMode(GPUMode);
Process.Start("shutdown", "/r /t 1");
}
}
public void VisualiseGPUAuto(int GPUAuto)
{
checkGPU.Checked = (GPUAuto == 1);
}
public void VisualiseScreenAuto(int ScreenAuto)
{
checkScreen.Checked = (ScreenAuto == 1);
}
public void VisualiseGPUMode(int GPUMode)
{
buttonEco.FlatAppearance.BorderSize = buttonInactive;
buttonStandard.FlatAppearance.BorderSize = buttonInactive;
buttonUltimate.FlatAppearance.BorderSize = buttonInactive;
switch (GPUMode)
{
case ASUSWmi.GPUModeEco:
buttonEco.FlatAppearance.BorderSize = buttonActive;
labelGPU.Text = "GPU Mode: iGPU only";
Program.trayIcon.Icon = GHelper.Properties.Resources.eco;
break;
case ASUSWmi.GPUModeUltimate:
buttonUltimate.FlatAppearance.BorderSize = buttonActive;
labelGPU.Text = "GPU Mode: dGPU exclusive";
Program.trayIcon.Icon = GHelper.Properties.Resources.ultimate;
break;
default:
buttonStandard.FlatAppearance.BorderSize = buttonActive;
labelGPU.Text = "GPU Mode: iGPU and dGPU";
Program.trayIcon.Icon = GHelper.Properties.Resources.standard;
break;
}
}
private void ButtonSilent_Click(object? sender, EventArgs e)
{
SetPerformanceMode(ASUSWmi.PerformanceSilent);
}
private void ButtonBalanced_Click(object? sender, EventArgs e)
{
SetPerformanceMode(ASUSWmi.PerformanceBalanced);
}
private void ButtonTurbo_Click(object? sender, EventArgs e)
{
SetPerformanceMode(ASUSWmi.PerformanceTurbo);
}
private void Settings_Load(object sender, EventArgs e)
{
}
public void Disable_Ultimate()
{
buttonUltimate.Enabled = false;
buttonUltimate.BackColor = SystemColors.ControlLight;
}
public void SetStartupCheck(bool status)
{
checkStartup.Checked = status;
}
private void checkStartup_CheckedChanged(object sender, EventArgs e)
{
CheckBox chk = (CheckBox)sender;
if (chk.Checked)
{
Startup.Schedule();
}
else
{
Startup.UnSchedule();
}
}
public void SetBatteryChargeLimit(int limit = 100)
{
if (limit < 50 || limit > 100) limit = 100;
labelBatteryTitle.Text = "Battery Charge Limit: " + limit.ToString() + "%";
trackBattery.Value = limit;
try
{
Program.wmi.DeviceSet(ASUSWmi.BatteryLimit, limit);
}
catch
{
Debug.WriteLine("Can't set battery charge limit");
}
Program.config.setConfig("charge_limit", limit);
}
private void trackBatteryChange(object? sender, EventArgs e)
{
if (sender is null)
return;
TrackBar bar = (TrackBar)sender;
SetBatteryChargeLimit(bar.Value);
}
private void checkGPU_CheckedChanged(object? sender, EventArgs e)
{
if (sender is null)
return;
CheckBox chk = (CheckBox)sender;
if (chk.Checked)
Program.config.setConfig("gpu_auto", 1);
else
Program.config.setConfig("gpu_auto", 0);
}
private void checkScreen_CheckedChanged(object? sender, EventArgs e)
{
if (sender is null)
return;
CheckBox chk = (CheckBox)sender;
if (chk.Checked)
Program.config.setConfig("screen_auto", 1);
else
Program.config.setConfig("screen_auto", 0);
}
}
}

View File

@@ -1,118 +0,0 @@
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<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
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View File

@@ -1,53 +0,0 @@
using Microsoft.Win32.TaskScheduler;
using System.Diagnostics;
using System.Security.Principal;
public class Startup
{
static string taskName = "GHelper";
public static bool IsScheduled()
{
TaskService taskService = new TaskService();
// cleanup of OLD autorun
try
{
taskService.RootFolder.DeleteTask("GSharpHelper");
} catch
{
Debug.WriteLine("Not running as admin");
}
return (taskService.RootFolder.AllTasks.Any(t => t.Name == taskName));
}
public static void Schedule()
{
string strExeFilePath = Application.ExecutablePath;
if (strExeFilePath is null) return;
var userId = WindowsIdentity.GetCurrent().Name;
//Debug.WriteLine(strExeFilePath);
TaskDefinition td = TaskService.Instance.NewTask();
td.RegistrationInfo.Description = "GHelper Auto Start";
td.Triggers.Add(new LogonTrigger { UserId = userId, });
td.Actions.Add(strExeFilePath);
td.Settings.StopIfGoingOnBatteries = false;
td.Settings.DisallowStartIfOnBatteries = false;
TaskService.Instance.RootFolder.RegisterTaskDefinition(taskName, td);
}
public static void UnSchedule()
{
TaskService taskService = new TaskService();
taskService.RootFolder.DeleteTask(taskName);
}
}

View File

@@ -1,94 +0,0 @@
using System.Drawing.Drawing2D;
using OSD;
namespace GHelper
{
static class Drawing
{
public static GraphicsPath RoundedRect(Rectangle bounds, int radius)
{
int diameter = radius * 2;
Size size = new Size(diameter, diameter);
Rectangle arc = new Rectangle(bounds.Location, size);
GraphicsPath path = new GraphicsPath();
if (radius == 0)
{
path.AddRectangle(bounds);
return path;
}
path.AddArc(arc, 180, 90);
arc.X = bounds.Right - diameter;
path.AddArc(arc, 270, 90);
arc.Y = bounds.Bottom - diameter;
path.AddArc(arc, 0, 90);
arc.X = bounds.Left;
path.AddArc(arc, 90, 90);
path.CloseFigure();
return path;
}
public static void FillRoundedRectangle(this Graphics graphics, Brush brush, Rectangle bounds, int cornerRadius)
{
using (GraphicsPath path = RoundedRect(bounds, cornerRadius))
{
graphics.FillPath(brush, path);
}
}
}
class ToastForm : OSDNativeForm
{
protected static string toastText = "Balanced";
protected static System.Windows.Forms.Timer timer = new System.Windows.Forms.Timer();
protected override void PerformPaint(PaintEventArgs e)
{
Brush brush = new SolidBrush(Color.FromArgb(150,Color.Black));
Drawing.FillRoundedRectangle(e.Graphics, brush, this.Bound, 10);
StringFormat format = new StringFormat();
format.LineAlignment = StringAlignment.Center;
format.Alignment = StringAlignment.Center;
e.Graphics.DrawString(toastText,
new Font("Segoe UI", 16f, FontStyle.Bold),
new SolidBrush(Color.White),
new PointF(this.Bound.Width/2, this.Bound.Height / 2),
format);
}
public void RunToast(string text)
{
toastText = text;
Screen screen1 = Screen.FromHandle(base.Handle);
Width = 300;
Height = 100;
X = (screen1.Bounds.Width - this.Width)/2;
Y = screen1.Bounds.Height - 300 - this.Height;
Show();
timer.Stop();
timer.Tick -= timer_Tick;
timer.Tick += timer_Tick;
timer.Enabled = true;
timer.Interval = 2000;
timer.Start();
}
private void timer_Tick(object? sender, EventArgs e)
{
timer.Stop();
Hide();
}
}
}

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using NAudio.CoreAudioApi;
using NAudio.Wave;
using Starlight.AnimeMatrix;
using System.Diagnostics;
using System.Drawing.Imaging;
using System.Timers;
namespace GHelper.AnimeMatrix
{
public class AniMatrixControl
{
SettingsForm settings;
System.Timers.Timer matrixTimer = default!;
AnimeMatrixDevice? mat;
double[]? AudioValues;
WasapiCapture? AudioDevice;
public bool IsValid => mat != null;
private long lastPresent;
private List<double> maxes = new List<double>();
public AniMatrixControl(SettingsForm settingsForm)
{
settings = settingsForm;
try
{
mat = new AnimeMatrixDevice();
Task.Run(mat.WakeUp);
matrixTimer = new System.Timers.Timer(100);
matrixTimer.Elapsed += MatrixTimer_Elapsed;
}
catch
{
mat = null;
}
}
public void SetMatrix()
{
if (!IsValid) return;
int brightness = AppConfig.Get("matrix_brightness");
int running = AppConfig.Get("matrix_running");
bool auto = AppConfig.Is("matrix_auto");
if (brightness < 0) brightness = 0;
if (running < 0) running = 0;
BuiltInAnimation animation = new BuiltInAnimation(
(BuiltInAnimation.Running)running,
BuiltInAnimation.Sleeping.Starfield,
BuiltInAnimation.Shutdown.SeeYa,
BuiltInAnimation.Startup.StaticEmergence
);
StopMatrixTimer();
StopMatrixAudio();
mat.SetProvider();
if (brightness == 0 || (auto && SystemInformation.PowerStatus.PowerLineStatus != PowerLineStatus.Online))
{
mat.SetDisplayState(false);
Logger.WriteLine("Matrix Off");
}
else
{
mat.SetDisplayState(true);
mat.SetBrightness((BrightnessMode)brightness);
switch (running)
{
case 2:
SetMatrixPicture(AppConfig.GetString("matrix_picture"));
break;
case 3:
SetMatrixClock();
break;
case 4:
SetMatrixAudio();
break;
default:
mat.SetBuiltInAnimation(true, animation);
Logger.WriteLine("Matrix builtin " + animation.AsByte);
break;
}
//mat.SetBrightness((BrightnessMode)brightness);
}
}
private void StartMatrixTimer(int interval = 100)
{
matrixTimer.Interval = interval;
matrixTimer.Start();
}
private void StopMatrixTimer()
{
matrixTimer.Stop();
}
private void MatrixTimer_Elapsed(object? sender, ElapsedEventArgs e)
{
//if (!IsValid) return;
switch (AppConfig.Get("matrix_running"))
{
case 2:
mat.PresentNextFrame();
break;
case 3:
mat.PresentClock();
break;
}
}
public void SetMatrixClock()
{
mat.SetBuiltInAnimation(false);
StartMatrixTimer(1000);
Logger.WriteLine("Matrix Clock");
}
public void Dispose()
{
StopMatrixAudio();
}
void StopMatrixAudio()
{
if (AudioDevice is not null)
{
try
{
AudioDevice.StopRecording();
AudioDevice.Dispose();
}
catch (Exception ex)
{
Logger.WriteLine(ex.ToString());
}
}
}
void SetMatrixAudio()
{
if (!IsValid) return;
mat.SetBuiltInAnimation(false);
StopMatrixTimer();
StopMatrixAudio();
try
{
using (var enumerator = new MMDeviceEnumerator())
using (MMDevice device = enumerator.GetDefaultAudioEndpoint(DataFlow.Render, Role.Console))
{
AudioDevice = new WasapiLoopbackCapture(device);
WaveFormat fmt = AudioDevice.WaveFormat;
AudioValues = new double[fmt.SampleRate / 1000];
AudioDevice.DataAvailable += WaveIn_DataAvailable;
AudioDevice.StartRecording();
Logger.WriteLine("Matrix Audio");
}
}
catch (Exception ex)
{
Logger.WriteLine(ex.ToString());
}
}
private void WaveIn_DataAvailable(object? sender, WaveInEventArgs e)
{
int bytesPerSamplePerChannel = AudioDevice.WaveFormat.BitsPerSample / 8;
int bytesPerSample = bytesPerSamplePerChannel * AudioDevice.WaveFormat.Channels;
int bufferSampleCount = e.Buffer.Length / bytesPerSample;
if (bufferSampleCount >= AudioValues.Length)
{
bufferSampleCount = AudioValues.Length;
}
if (bytesPerSamplePerChannel == 2 && AudioDevice.WaveFormat.Encoding == WaveFormatEncoding.Pcm)
{
for (int i = 0; i < bufferSampleCount; i++)
AudioValues[i] = BitConverter.ToInt16(e.Buffer, i * bytesPerSample);
}
else if (bytesPerSamplePerChannel == 4 && AudioDevice.WaveFormat.Encoding == WaveFormatEncoding.Pcm)
{
for (int i = 0; i < bufferSampleCount; i++)
AudioValues[i] = BitConverter.ToInt32(e.Buffer, i * bytesPerSample);
}
else if (bytesPerSamplePerChannel == 4 && AudioDevice.WaveFormat.Encoding == WaveFormatEncoding.IeeeFloat)
{
for (int i = 0; i < bufferSampleCount; i++)
AudioValues[i] = BitConverter.ToSingle(e.Buffer, i * bytesPerSample);
}
double[] paddedAudio = FftSharp.Pad.ZeroPad(AudioValues);
double[] fftMag = FftSharp.Transform.FFTmagnitude(paddedAudio);
PresentAudio(fftMag);
}
private void DrawBar(int pos, double h)
{
int dx = pos * 2;
int dy = 20;
byte color;
for (int y = 0; y < h - (h % 2); y++)
for (int x = 0; x < 2 - (y % 2); x++)
{
//color = (byte)(Math.Min(1,(h - y - 2)*2) * 255);
mat.SetLedPlanar(x + dx, dy + y, (byte)(h * 255 / 30));
mat.SetLedPlanar(x + dx, dy - y, 255);
}
}
void PresentAudio(double[] audio)
{
if (Math.Abs(DateTimeOffset.Now.ToUnixTimeMilliseconds() - lastPresent) < 70) return;
lastPresent = DateTimeOffset.Now.ToUnixTimeMilliseconds();
mat.Clear();
int size = 20;
double[] bars = new double[size];
double max = 2, maxAverage;
for (int i = 0; i < size; i++)
{
bars[i] = Math.Sqrt(audio[i] * 10000);
if (bars[i] > max) max = bars[i];
}
maxes.Add(max);
if (maxes.Count > 20) maxes.RemoveAt(0);
maxAverage = maxes.Average();
for (int i = 0; i < size; i++) DrawBar(20 - i, bars[i] * 20 / maxAverage);
mat.Present();
}
public void OpenMatrixPicture()
{
string fileName = null;
Thread t = new Thread(() =>
{
OpenFileDialog of = new OpenFileDialog();
of.Filter = "Image Files (*.bmp;*.jpg;*.jpeg,*.png,*.gif)|*.BMP;*.JPG;*.JPEG;*.PNG;*.GIF";
if (of.ShowDialog() == DialogResult.OK)
{
fileName = of.FileName;
}
return;
});
t.SetApartmentState(ApartmentState.STA);
t.Start();
t.Join();
if (fileName is not null)
{
AppConfig.Set("matrix_picture", fileName);
AppConfig.Set("matrix_running", 2);
SetMatrixPicture(fileName);
settings.SetMatrixRunning(2);
}
}
public void SetMatrixPicture(string fileName)
{
if (!IsValid) return;
StopMatrixTimer();
Image image;
try
{
using (var fs = new FileStream(fileName, FileMode.Open))
{
var ms = new MemoryStream();
fs.CopyTo(ms);
ms.Position = 0;
image = Image.FromStream(ms);
}
}
catch
{
Debug.WriteLine("Error loading picture");
return;
}
mat.SetBuiltInAnimation(false);
mat.ClearFrames();
FrameDimension dimension = new FrameDimension(image.FrameDimensionsList[0]);
int frameCount = image.GetFrameCount(dimension);
if (frameCount > 1)
{
for (int i = 0; i < frameCount; i++)
{
image.SelectActiveFrame(dimension, i);
mat.GenerateFrame(image);
mat.AddFrame();
}
StartMatrixTimer();
Logger.WriteLine("Matrix GIF " + fileName);
}
else
{
mat.GenerateFrame(image);
mat.Present();
Logger.WriteLine("Matrix " + fileName);
}
}
}
}

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// Source thanks to https://github.com/vddCore/Starlight with some adjustments from me
using GHelper.AnimeMatrix.Communication;
using System.Drawing.Drawing2D;
using System.Drawing.Text;
using System.Globalization;
using System.Management;
using System.Text;
namespace Starlight.AnimeMatrix
{
public class BuiltInAnimation
{
public enum Startup
{
GlitchConstruction,
StaticEmergence
}
public enum Shutdown
{
GlitchOut,
SeeYa
}
public enum Sleeping
{
BannerSwipe,
Starfield
}
public enum Running
{
BinaryBannerScroll,
RogLogoGlitch
}
public byte AsByte { get; }
public BuiltInAnimation(
Running running,
Sleeping sleeping,
Shutdown shutdown,
Startup startup
)
{
AsByte |= (byte)(((int)running & 0x01) << 0);
AsByte |= (byte)(((int)sleeping & 0x01) << 1);
AsByte |= (byte)(((int)shutdown & 0x01) << 2);
AsByte |= (byte)(((int)startup & 0x01) << 3);
}
}
internal class AnimeMatrixPacket : Packet
{
public AnimeMatrixPacket(byte[] command)
: base(0x5E, 640, command)
{
}
}
public enum AnimeType
{
GA401,
GA402,
GU604
}
public enum BrightnessMode : byte
{
Off = 0,
Dim = 1,
Medium = 2,
Full = 3
}
public class AnimeMatrixDevice : Device
{
int UpdatePageLength = 490;
int LedCount = 1450;
byte[] _displayBuffer;
List<byte[]> frames = new List<byte[]>();
public int MaxRows = 61;
//public int FullRows = 11;
//public int FullEvenRows = -1;
public int dx = 0;
//Shifts the whole frame to the left or right to align with the diagonal cut
public int frameShiftX = 0;
public int MaxColumns = 34;
private int frameIndex = 0;
private static AnimeType _model = AnimeType.GA402;
public AnimeMatrixDevice()
: base(0x0B05, 0x193B, 640)
{
string model = GetModel();
if (model.Contains("401"))
{
_model = AnimeType.GA401;
MaxColumns = 33;
dx = 1;
MaxRows = 55;
LedCount = 1245;
UpdatePageLength = 410;
}
if (model.Contains("GU604"))
{
_model = AnimeType.GU604;
MaxColumns = 39;
MaxRows = 92;
LedCount = 1711;
frameShiftX = -5;
UpdatePageLength = 630;
}
_displayBuffer = new byte[LedCount];
}
public string GetModel()
{
using (var searcher = new ManagementObjectSearcher(@"Select * from Win32_ComputerSystem"))
{
foreach (var process in searcher.Get())
return process["Model"].ToString();
}
return null;
}
public byte[] GetBuffer()
{
return _displayBuffer;
}
public void PresentNextFrame()
{
if (frameIndex >= frames.Count) frameIndex = 0;
_displayBuffer = frames[frameIndex];
Present();
frameIndex++;
}
public void ClearFrames()
{
frames.Clear();
frameIndex = 0;
}
public void AddFrame()
{
frames.Add(_displayBuffer.ToArray());
}
public void SendRaw(params byte[] data)
{
Set(Packet<AnimeMatrixPacket>(data));
}
public static int FirstX(int y)
{
switch (_model)
{
case AnimeType.GA401:
if (y < 5)
{
return 0;
}
else
{
return (y + 1) / 2 - 3;
}
case AnimeType.GU604:
return (int)Math.Ceiling(Math.Max(0, y - 9) / 2F);
default:
return (int)Math.Ceiling(Math.Max(0, y - 11) / 2F);
}
}
public static int Width(int y)
{
switch (_model)
{
case AnimeType.GA401:
return 33;
case AnimeType.GU604:
return 39;
default:
return 34;
}
}
public static int Pitch(int y)
{
switch (_model)
{
case AnimeType.GA401:
switch (y)
{
case 0:
case 2:
case 4:
return 33;
case 1:
case 3:
return 35;
default:
return 36 - y / 2;
}
default:
return Width(y) - FirstX(y);
}
}
public int RowToLinearAddress(int y)
{
int ret = 0;
for (var i = 0; i < y; i++)
ret += Pitch(i);
return ret;
}
public void SetLedPlanar(int x, int y, byte value)
{
if (!IsRowInRange(y)) return;
if (x >= FirstX(y) && x < Width(y))
SetLedLinear(RowToLinearAddress(y) - FirstX(y) + x + dx + frameShiftX, value);
}
public void WakeUp()
{
Set(Packet<AnimeMatrixPacket>(Encoding.ASCII.GetBytes("ASUS Tech.Inc.")));
}
public void SetLedLinear(int address, byte value)
{
if (!IsAddressableLed(address)) return;
_displayBuffer[address] = value;
}
public void SetLedLinearImmediate(int address, byte value)
{
if (!IsAddressableLed(address)) return;
_displayBuffer[address] = value;
Set(Packet<AnimeMatrixPacket>(0xC0, 0x02)
.AppendData(BitConverter.GetBytes((ushort)(address + 1)))
.AppendData(BitConverter.GetBytes((ushort)0x0001))
.AppendData(value)
);
Set(Packet<AnimeMatrixPacket>(0xC0, 0x03));
}
public void Clear(bool present = false)
{
for (var i = 0; i < _displayBuffer.Length; i++)
_displayBuffer[i] = 0;
if (present)
Present();
}
public void Present()
{
int page = 0;
int start, end;
while (page * UpdatePageLength < LedCount)
{
start = page * UpdatePageLength;
end = Math.Min(LedCount, (page + 1) * UpdatePageLength);
Set(Packet<AnimeMatrixPacket>(0xC0, 0x02)
.AppendData(BitConverter.GetBytes((ushort)(start + 1)))
.AppendData(BitConverter.GetBytes((ushort)(end - start)))
.AppendData(_displayBuffer[start..end])
);
page++;
}
Set(Packet<AnimeMatrixPacket>(0xC0, 0x03));
}
public void SetDisplayState(bool enable)
{
if (enable)
{
Set(Packet<AnimeMatrixPacket>(0xC3, 0x01)
.AppendData(0x00));
}
else
{
Set(Packet<AnimeMatrixPacket>(0xC3, 0x01)
.AppendData(0x80));
}
}
public void SetBrightness(BrightnessMode mode)
{
Set(Packet<AnimeMatrixPacket>(0xC0, 0x04)
.AppendData((byte)mode)
);
}
public void SetBuiltInAnimation(bool enable)
{
var enabled = enable ? (byte)0x00 : (byte)0x80;
Set(Packet<AnimeMatrixPacket>(0xC4, 0x01, enabled));
}
public void SetBuiltInAnimation(bool enable, BuiltInAnimation animation)
{
SetBuiltInAnimation(enable);
Set(Packet<AnimeMatrixPacket>(0xC5, animation.AsByte));
}
public void PresentClock()
{
int second = DateTime.Now.Second;
string time;
if (CultureInfo.CurrentCulture.DateTimeFormat.ShortTimePattern.Contains("H"))
time = DateTime.Now.ToString("H" + ((second % 2 == 0) ? ":" : " ") + "mm");
else
time = DateTime.Now.ToString("h" + ((second % 2 == 0) ? ":" : " ") + "mmtt");
if (_model == AnimeType.GA401)
PresentText(time);
else
PresentTextDiagonal(time);
}
public void PresentText(string text1, string text2 = "")
{
using (Bitmap bmp = new Bitmap(MaxColumns * 3, MaxRows))
{
using (Graphics g = Graphics.FromImage(bmp))
{
g.CompositingQuality = CompositingQuality.HighQuality;
g.SmoothingMode = SmoothingMode.AntiAlias;
using (Font font = new Font("Consolas", 21F, FontStyle.Regular, GraphicsUnit.Pixel))
{
SizeF textSize = g.MeasureString(text1, font);
g.DrawString(text1, font, Brushes.White, (MaxColumns * 3 - textSize.Width) + 3, -4);
}
if (text2.Length > 0)
using (Font font = new Font("Consolas", 18F, GraphicsUnit.Pixel))
{
SizeF textSize = g.MeasureString(text2, font);
g.DrawString(text2, font, Brushes.White, (MaxColumns * 3 - textSize.Width) + 1, 25);
}
}
GenerateFrame(bmp, InterpolationMode.Bicubic);
Present();
}
}
public void GenerateFrame(Image image, InterpolationMode interpolation = InterpolationMode.High)
{
int width = MaxColumns / 2 * 6;
int height = MaxRows;
int targetWidth = MaxColumns * 2;
float scale;
using (Bitmap bmp = new Bitmap(targetWidth, height))
{
scale = Math.Min((float)width / (float)image.Width, (float)height / (float)image.Height);
using (var graph = Graphics.FromImage(bmp))
{
var scaleWidth = (float)(image.Width * scale);
var scaleHeight = (float)(image.Height * scale);
graph.InterpolationMode = interpolation;
graph.CompositingQuality = CompositingQuality.HighQuality;
graph.SmoothingMode = SmoothingMode.AntiAlias;
graph.DrawImage(image, (float)Math.Round(targetWidth - scaleWidth * targetWidth / width), 0, (float)Math.Round(scaleWidth * targetWidth / width), scaleHeight);
}
for (int y = 0; y < bmp.Height; y++)
{
for (int x = 0; x < bmp.Width; x++)
if (x % 2 == (y + dx) % 2)
{
var pixel = bmp.GetPixel(x, y);
var color = (pixel.R + pixel.G + pixel.B) / 3;
if (color < 10) color = 0;
SetLedPlanar(x / 2, y, (byte)color);
}
}
}
}
public void SetLedDiagonal(int x, int y, byte color, int delta = 10)
{
//x+=delta;
y -= delta;
int dx = (x - y) / 2;
int dy = x + y;
SetLedPlanar(dx, dy, color);
}
public void PresentTextDiagonal(string text)
{
Clear();
InstalledFontCollection installedFontCollection = new InstalledFontCollection();
string familyName;
string familyList = "";
FontFamily[] fontFamilies;
// Get the array of FontFamily objects.
fontFamilies = installedFontCollection.Families;
int count = fontFamilies.Length;
for (int j = 0; j < count; ++j)
{
familyName = fontFamilies[j].Name;
familyList = familyList + familyName;
familyList = familyList + ", ";
}
int maxX = (int)Math.Sqrt(MaxRows * MaxRows + MaxColumns * MaxColumns);
using (Bitmap bmp = new Bitmap(maxX, MaxRows))
{
using (Graphics g = Graphics.FromImage(bmp))
{
g.CompositingQuality = CompositingQuality.HighQuality;
g.SmoothingMode = SmoothingMode.AntiAlias;
using (Font font = new Font("Consolas", 13F, FontStyle.Regular, GraphicsUnit.Pixel))
{
SizeF textSize = g.MeasureString(text, font);
g.DrawString(text, font, Brushes.White, 4, 1);
}
}
for (int y = 0; y < bmp.Height; y++)
{
for (int x = 0; x < bmp.Width; x++)
{
var pixel = bmp.GetPixel(x, y);
var color = (pixel.R + pixel.G + pixel.B) / 3;
SetLedDiagonal(x, y, (byte)color);
}
}
}
Present();
}
private bool IsRowInRange(int row)
{
return (row >= 0 && row < MaxRows);
}
private bool IsAddressableLed(int address)
{
return (address >= 0 && address < LedCount);
}
}
}

View File

@@ -0,0 +1,44 @@
// Source thanks to https://github.com/vddCore/Starlight :)
using GHelper.AnimeMatrix.Communication.Platform;
namespace GHelper.AnimeMatrix.Communication
{
public abstract class Device : IDisposable
{
private static UsbProvider _usbProvider;
private static ushort _vendorId;
private static ushort _productId;
private static int _maxFeatureReportLength;
protected Device(ushort vendorId, ushort productId, int maxFeatureReportLength)
{
_vendorId = vendorId;
_productId = productId;
_maxFeatureReportLength = maxFeatureReportLength;
SetProvider();
}
public void SetProvider()
{
_usbProvider = new WindowsUsbProvider(_vendorId, _productId, _maxFeatureReportLength);
}
protected T Packet<T>(params byte[] command) where T : Packet
{
return (T)Activator.CreateInstance(typeof(T), command)!;
}
public void Set(Packet packet)
=> _usbProvider?.Set(packet.Data);
public byte[] Get(Packet packet)
=> _usbProvider?.Get(packet.Data);
public void Dispose()
{
_usbProvider?.Dispose();
}
}
}

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@@ -0,0 +1,58 @@
// Source thanks to https://github.com/vddCore/Starlight :)
namespace GHelper.AnimeMatrix.Communication
{
public abstract class Packet
{
private int _currentDataIndex = 1;
public byte[] Data { get; }
internal Packet(byte reportId, int packetLength, params byte[] data)
{
if (packetLength < 1)
{
throw new ArgumentOutOfRangeException(
nameof(packetLength),
"Packet length must be at least 1."
);
}
Data = new byte[packetLength];
Data[0] = reportId;
if (data.Length > 0)
{
if (_currentDataIndex >= Data.Length)
{
throw new ArgumentOutOfRangeException(
nameof(data),
"Your packet length does not allow for initial data to be appended."
);
}
AppendData(data);
}
}
public Packet AppendData(params byte[] data)
=> AppendData(out _, data);
public Packet AppendData(out int bytesWritten, params byte[] data)
{
bytesWritten = 0;
for (var i = 0;
i < data.Length && _currentDataIndex < Data.Length - 1;
i++, bytesWritten++, _currentDataIndex++)
{
if (_currentDataIndex > Data.Length - 1)
break;
Data[_currentDataIndex] = data[i];
}
return this;
}
}
}

View File

@@ -0,0 +1,19 @@
namespace GHelper.AnimeMatrix.Communication.Platform
{
internal abstract class UsbProvider : IDisposable
{
protected ushort VendorID { get; }
protected ushort ProductID { get; }
protected UsbProvider(ushort vendorId, ushort productId)
{
VendorID = vendorId;
ProductID = productId;
}
public abstract void Set(byte[] data);
public abstract byte[] Get(byte[] data);
public abstract void Dispose();
}
}

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@@ -0,0 +1,79 @@
using System.ComponentModel;
using HidSharp;
namespace GHelper.AnimeMatrix.Communication.Platform
{
internal class WindowsUsbProvider : UsbProvider
{
protected HidDevice HidDevice { get; }
protected HidStream HidStream { get; }
public WindowsUsbProvider(ushort vendorId, ushort productId, int maxFeatureReportLength)
: base(vendorId, productId)
{
try
{
HidDevice = DeviceList.Local
.GetHidDevices(vendorId, productId)
.First(x => x.GetMaxFeatureReportLength() == maxFeatureReportLength);
}
catch
{
throw new IOException("AniMe Matrix control device was not found on your machine.");
}
var config = new OpenConfiguration();
config.SetOption(OpenOption.Interruptible, true);
config.SetOption(OpenOption.Exclusive, false);
config.SetOption(OpenOption.Priority, 10);
HidStream = HidDevice.Open(config);
}
public override void Set(byte[] data)
{
WrapException(() =>
{
HidStream.SetFeature(data);
HidStream.Flush();
});
}
public override byte[] Get(byte[] data)
{
var outData = new byte[data.Length];
Array.Copy(data, outData, data.Length);
WrapException(() =>
{
HidStream.GetFeature(outData);
HidStream.Flush();
});
return data;
}
public override void Dispose()
{
HidStream.Dispose();
}
private void WrapException(Action action)
{
try
{
action();
}
catch (IOException e)
{
if (e.InnerException is Win32Exception w32e)
{
if (w32e.NativeErrorCode != 0)
{
throw;
}
}
}
}
}
}

View File

@@ -3,4 +3,8 @@
<System.Windows.Forms.ApplicationConfigurationSection>
<add key="DpiAwareness" value="PerMonitorV2" />
</System.Windows.Forms.ApplicationConfigurationSection>
</configuration>
<appSettings>
<add key="EnableWindowsFormsHighDpiAutoResizing" value="true" />
</appSettings>
</configuration>

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app/AppConfig.cs Normal file
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using GHelper.Mode;
using System.Diagnostics;
using System.Management;
using System.Text.Json;
public static class AppConfig
{
private static string configFile;
private static string? _model;
private static Dictionary<string, object> config = new Dictionary<string, object>();
static AppConfig()
{
string startupPath = Application.StartupPath.Trim('\\');
string appPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "\\GHelper";
string configName = "\\config.json";
if (File.Exists(startupPath + configName))
{
configFile = startupPath + configName;
} else
{
configFile = appPath + configName;
}
if (!System.IO.Directory.Exists(appPath))
System.IO.Directory.CreateDirectory(appPath);
if (File.Exists(configFile))
{
string text = File.ReadAllText(configFile);
try
{
config = JsonSerializer.Deserialize<Dictionary<string, object>>(text);
}
catch
{
Logger.WriteLine("Broken config: " + text);
Init();
}
}
else
{
Init();
}
}
public static string GetModel()
{
if (_model is null)
{
_model = "";
using (var searcher = new ManagementObjectSearcher(@"Select * from Win32_ComputerSystem"))
{
foreach (var process in searcher.Get())
{
_model = process["Model"].ToString();
break;
}
}
}
return _model;
}
public static string GetModelShort()
{
string model = GetModel();
int trim = model.LastIndexOf("_");
if (trim > 0) model = model.Substring(0, trim);
return model;
}
public static bool ContainsModel(string contains)
{
GetModel();
return (_model is not null && _model.ToLower().Contains(contains.ToLower()));
}
private static void Init()
{
config = new Dictionary<string, object>();
config["performance_mode"] = 0;
string jsonString = JsonSerializer.Serialize(config);
File.WriteAllText(configFile, jsonString);
}
public static int Get(string name, int empty = -1)
{
if (config.ContainsKey(name))
return int.Parse(config[name].ToString());
else return empty;
}
public static bool Is(string name)
{
return Get(name) == 1;
}
public static bool IsNotFalse(string name)
{
return Get(name) != 0;
}
public static string GetString(string name, string empty = null)
{
if (config.ContainsKey(name))
return config[name].ToString();
else return empty;
}
private static void Write()
{
string jsonString = JsonSerializer.Serialize(config, new JsonSerializerOptions { WriteIndented = true });
try
{
File.WriteAllText(configFile, jsonString);
}
catch (Exception e)
{
Debug.Write(e.ToString());
}
}
public static void Set(string name, int value)
{
config[name] = value;
Write();
}
public static void Set(string name, string value)
{
config[name] = value;
Write();
}
public static void Remove(string name)
{
config.Remove(name);
Write();
}
public static string GgetParamName(AsusFan device, string paramName = "fan_profile")
{
int mode = Modes.GetCurrent();
string name;
switch (device)
{
case AsusFan.GPU:
name = "gpu";
break;
case AsusFan.Mid:
name = "mid";
break;
case AsusFan.XGM:
name = "xgm";
break;
default:
name = "cpu";
break;
}
return paramName + "_" + name + "_" + mode;
}
public static byte[] GetFanConfig(AsusFan device)
{
string curveString = GetString(GgetParamName(device));
byte[] curve = { };
if (curveString is not null)
curve = StringToBytes(curveString);
return curve;
}
public static void SetFanConfig(AsusFan device, byte[] curve)
{
string bitCurve = BitConverter.ToString(curve);
Set(GgetParamName(device), bitCurve);
}
public static byte[] StringToBytes(string str)
{
String[] arr = str.Split('-');
byte[] array = new byte[arr.Length];
for (int i = 0; i < arr.Length; i++) array[i] = Convert.ToByte(arr[i], 16);
return array;
}
public static byte[] GetDefaultCurve(AsusFan device)
{
int mode = Modes.GetCurrentBase();
byte[] curve;
switch (mode)
{
case 1:
if (device == AsusFan.GPU)
curve = StringToBytes("14-3F-44-48-4C-50-54-62-16-1F-26-2D-39-47-55-5F");
else
curve = StringToBytes("14-3F-44-48-4C-50-54-62-11-1A-22-29-34-43-51-5A");
break;
case 2:
if (device == AsusFan.GPU)
curve = StringToBytes("3C-41-42-46-47-4B-4C-62-08-11-11-1D-1D-26-26-2D");
else
curve = StringToBytes("3C-41-42-46-47-4B-4C-62-03-0C-0C-16-16-22-22-29");
break;
default:
if (device == AsusFan.GPU)
curve = StringToBytes("3A-3D-40-44-48-4D-51-62-0C-16-1D-1F-26-2D-34-4A");
else
curve = StringToBytes("3A-3D-40-44-48-4D-51-62-08-11-16-1A-22-29-30-45");
break;
}
return curve;
}
public static string GetModeString(string name)
{
return GetString(name + "_" + Modes.GetCurrent());
}
public static int GetMode(string name, int empty = -1)
{
return Get(name + "_" + Modes.GetCurrent(), empty);
}
public static bool IsMode(string name)
{
return Get(name + "_" + Modes.GetCurrent()) == 1;
}
public static void SetMode(string name, int value)
{
Set(name + "_" + Modes.GetCurrent(), value);
}
public static void SetMode(string name, string value)
{
Set(name + "_" + Modes.GetCurrent(), value);
}
}

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using System.Management;
using System.Runtime.InteropServices;
public enum AsusFan
{
CPU = 0,
GPU = 1,
Mid = 2,
XGM = 3
}
public enum AsusMode
{
Balanced = 0,
Turbo = 1,
Silent = 2
}
public enum AsusGPU
{
Eco = 0,
Standard = 1,
Ultimate = 2
}
public class AsusACPI
{
const string FILE_NAME = @"\\.\\ATKACPI";
const uint CONTROL_CODE = 0x0022240C;
const uint DSTS = 0x53545344;
const uint DEVS = 0x53564544;
const uint INIT = 0x54494E49;
public const uint UniversalControl = 0x00100021;
public const int KB_Light_Up = 0xc4;
public const int KB_Light_Down = 0xc5;
public const int Brightness_Down = 0x10;
public const int Brightness_Up = 0x20;
public const int KB_Sleep = 0x6c;
public const int KB_DUO_PgUpDn = 0x4B;
public const int KB_DUO_SecondDisplay = 0x6A;
public const int Touchpad_Toggle = 0x6B;
public const int ChargerMode = 0x0012006C;
public const int ChargerUSB = 2;
public const int ChargerBarrel = 1;
public const uint CPU_Fan = 0x00110013;
public const uint GPU_Fan = 0x00110014;
public const uint Mid_Fan = 0x00110031;
public const uint PerformanceMode = 0x00120075; // Thermal Control
public const uint GPUEco = 0x00090020;
public const uint GPUXGConnected = 0x00090018;
public const uint GPUXG = 0x00090019;
public const uint GPUMux = 0x00090016;
public const uint BatteryLimit = 0x00120057;
public const uint ScreenOverdrive = 0x00050019;
public const uint ScreenMiniled = 0x0005001E;
public const uint DevsCPUFanCurve = 0x00110024;
public const uint DevsGPUFanCurve = 0x00110025;
public const uint DevsMidFanCurve = 0x00110032;
public const int Temp_CPU = 0x00120094;
public const int Temp_GPU = 0x00120097;
public const int PPT_TotalA0 = 0x001200A0; // SPL (Total limit for all-AMD models) / PL1
public const int PPT_EDCA1 = 0x001200A1; // CPU EDC
public const int PPT_TDCA2 = 0x001200A2; // CPU TDC
public const int PPT_APUA3 = 0x001200A3; // sPPT (long boost limit) / PL2
public const int PPT_CPUB0 = 0x001200B0; // CPU PPT on 2022 (PPT_LIMIT_APU)
public const int PPT_CPUB1 = 0x001200B1; // Total PPT on 2022 (PPT_LIMIT_SLOW)
public const int PPT_GPUC0 = 0x001200C0; // NVIDIA GPU Boost
public const int PPT_APUC1 = 0x001200C1; // fPPT (fast boost limit)
public const int PPT_GPUC2 = 0x001200C2; // NVIDIA GPU Temp Target (75.. 87 C)
public const int TUF_KB_BRIGHTNESS = 0x00050021;
public const int TUF_KB = 0x00100056;
public const int TUF_KB_STATE = 0x00100057;
public const int TabletState = 0x00060077;
public const int FnLock = 0x00100023;
public const int ScreenPadToggle = 0x00050031;
public const int ScreenPadBrightness = 0x00050032;
public const int Tablet_Notebook = 0;
public const int Tablet_Tablet = 1;
public const int Tablet_Tent = 2;
public const int Tablet_Rotated = 3;
public const int PerformanceBalanced = 0;
public const int PerformanceTurbo = 1;
public const int PerformanceSilent = 2;
public const int PerformanceManual = 4;
public const int GPUModeEco = 0;
public const int GPUModeStandard = 1;
public const int GPUModeUltimate = 2;
public static int MaxTotal => AppConfig.ContainsModel("13QY") ? 250 : 150;
public const int MinTotal = 5;
public const int DefaultTotal = 125;
public const int MaxCPU = 100;
public const int MinCPU = 5;
public const int DefaultCPU = 80;
public const int MinGPUBoost = 5;
public const int MaxGPUBoost = 25;
public const int MinGPUTemp = 75;
public const int MaxGPUTemp = 87;
[DllImport("kernel32.dll", SetLastError = true, CharSet = CharSet.Unicode)]
private static extern IntPtr CreateFile(
string lpFileName,
uint dwDesiredAccess,
uint dwShareMode,
IntPtr lpSecurityAttributes,
uint dwCreationDisposition,
uint dwFlagsAndAttributes,
IntPtr hTemplateFile
);
[DllImport("kernel32.dll", SetLastError = true)]
private static extern bool DeviceIoControl(
IntPtr hDevice,
uint dwIoControlCode,
byte[] lpInBuffer,
uint nInBufferSize,
byte[] lpOutBuffer,
uint nOutBufferSize,
ref uint lpBytesReturned,
IntPtr lpOverlapped
);
[DllImport("kernel32.dll", SetLastError = true)]
private static extern bool CloseHandle(IntPtr hObject);
private const uint GENERIC_READ = 0x80000000;
private const uint GENERIC_WRITE = 0x40000000;
private const uint OPEN_EXISTING = 3;
private const uint FILE_ATTRIBUTE_NORMAL = 0x80;
private const uint FILE_SHARE_READ = 1;
private const uint FILE_SHARE_WRITE = 2;
private IntPtr handle;
// Event handling attempt
[DllImport("kernel32.dll", SetLastError = true)]
private static extern IntPtr CreateEvent(IntPtr lpEventAttributes, bool bManualReset, bool bInitialState, string lpName);
[DllImport("kernel32.dll", SetLastError = true)]
private static extern bool WaitForSingleObject(IntPtr hHandle, int dwMilliseconds);
private IntPtr eventHandle;
// still works only with asus optimization service on , if someone knows how to get ACPI events from asus without that - let me know
public void RunListener()
{
eventHandle = CreateEvent(IntPtr.Zero, false, false, "ATK4001");
byte[] outBuffer = new byte[16];
byte[] data = new byte[8];
bool result;
data[0] = BitConverter.GetBytes(eventHandle.ToInt32())[0];
data[1] = BitConverter.GetBytes(eventHandle.ToInt32())[1];
Control(0x222400, data, outBuffer);
Logger.WriteLine("ACPI :" + BitConverter.ToString(data) + "|" + BitConverter.ToString(outBuffer));
while (true)
{
WaitForSingleObject(eventHandle, Timeout.Infinite);
Control(0x222408, new byte[0], outBuffer);
int code = BitConverter.ToInt32(outBuffer);
Logger.WriteLine("ACPI Code: " + code);
}
}
public AsusACPI()
{
handle = CreateFile(
FILE_NAME,
GENERIC_READ | GENERIC_WRITE,
FILE_SHARE_READ | FILE_SHARE_WRITE,
IntPtr.Zero,
OPEN_EXISTING,
FILE_ATTRIBUTE_NORMAL,
IntPtr.Zero
);
if (handle == new IntPtr(-1))
{
throw new Exception("Can't connect to ACPI");
}
}
public void Control(uint dwIoControlCode, byte[] lpInBuffer, byte[] lpOutBuffer)
{
uint lpBytesReturned = 0;
DeviceIoControl(
handle,
dwIoControlCode,
lpInBuffer,
(uint)lpInBuffer.Length,
lpOutBuffer,
(uint)lpOutBuffer.Length,
ref lpBytesReturned,
IntPtr.Zero
);
}
public void Close()
{
CloseHandle(handle);
}
protected byte[] CallMethod(uint MethodID, byte[] args)
{
byte[] acpiBuf = new byte[8 + args.Length];
byte[] outBuffer = new byte[20];
BitConverter.GetBytes((uint)MethodID).CopyTo(acpiBuf, 0);
BitConverter.GetBytes((uint)args.Length).CopyTo(acpiBuf, 4);
Array.Copy(args, 0, acpiBuf, 8, args.Length);
// if (MethodID == DEVS) Debug.WriteLine(BitConverter.ToString(acpiBuf, 0, acpiBuf.Length));
Control(CONTROL_CODE, acpiBuf, outBuffer);
return outBuffer;
}
public byte[] DeviceInit()
{
byte[] args = new byte[8];
return CallMethod(INIT, args);
}
public int DeviceSet(uint DeviceID, int Status, string logName)
{
byte[] args = new byte[8];
BitConverter.GetBytes((uint)DeviceID).CopyTo(args, 0);
BitConverter.GetBytes((uint)Status).CopyTo(args, 4);
byte[] status = CallMethod(DEVS, args);
int result = BitConverter.ToInt32(status, 0);
Logger.WriteLine(logName + " = " + Status + " : " + (result == 1 ? "OK" : result));
return result;
}
public int DeviceSet(uint DeviceID, byte[] Params, string logName)
{
byte[] args = new byte[4 + Params.Length];
BitConverter.GetBytes((uint)DeviceID).CopyTo(args, 0);
Params.CopyTo(args, 4);
byte[] status = CallMethod(DEVS, args);
int result = BitConverter.ToInt32(status, 0);
Logger.WriteLine(logName + " = " + BitConverter.ToString(Params) + " : " + (result == 1 ? "OK" : result));
return BitConverter.ToInt32(status, 0);
}
public int DeviceGet(uint DeviceID)
{
byte[] args = new byte[8];
BitConverter.GetBytes((uint)DeviceID).CopyTo(args, 0);
byte[] status = CallMethod(DSTS, args);
return BitConverter.ToInt32(status, 0) - 65536;
}
public byte[] DeviceGetBuffer(uint DeviceID, uint Status = 0)
{
byte[] args = new byte[8];
BitConverter.GetBytes((uint)DeviceID).CopyTo(args, 0);
BitConverter.GetBytes((uint)Status).CopyTo(args, 4);
return CallMethod(DSTS, args);
}
public int SetGPUEco(int eco)
{
int ecoFlag = DeviceGet(GPUEco);
if (ecoFlag < 0) return -1;
if (ecoFlag == 1 && eco == 0)
return DeviceSet(GPUEco, eco, "GPUEco");
if (ecoFlag == 0 && eco == 1)
return DeviceSet(GPUEco, eco, "GPUEco");
return -1;
}
public int SetFanCurve(AsusFan device, byte[] curve)
{
if (curve.Length != 16) return -1;
if (curve.All(singleByte => singleByte == 0)) return -1;
int result;
for (int i = 8; i < curve.Length; i++)
curve[i] = Math.Max((byte)0, Math.Min((byte)99, curve[i])); // it seems to be a bug, when some old model's bios can go nuts if fan is set to 100%
switch (device)
{
case AsusFan.GPU:
result = DeviceSet(DevsGPUFanCurve, curve, "FanGPU");
break;
case AsusFan.Mid:
result = DeviceSet(DevsMidFanCurve, curve, "FanMid");
break;
default:
result = DeviceSet(DevsCPUFanCurve, curve, "FanCPU");
break;
}
return result;
}
public byte[] GetFanCurve(AsusFan device, int mode = 0)
{
uint fan_mode;
// because it's asus, and modes are swapped here
switch (mode)
{
case 1: fan_mode = 2; break;
case 2: fan_mode = 1; break;
default: fan_mode = 0; break;
}
switch (device)
{
case AsusFan.GPU:
return DeviceGetBuffer(DevsGPUFanCurve, fan_mode);
case AsusFan.Mid:
return DeviceGetBuffer(DevsMidFanCurve, fan_mode);
default:
return DeviceGetBuffer(DevsCPUFanCurve, fan_mode);
}
}
public static bool IsInvalidCurve(byte[] curve)
{
return curve.Length != 16 || IsEmptyCurve(curve);
}
public static bool IsEmptyCurve(byte[] curve)
{
return curve.All(singleByte => singleByte == 0);
}
public static byte[] FixFanCurve(byte[] curve)
{
if (curve.Length != 16) throw new Exception("Incorrect curve");
var points = new Dictionary<byte, byte>();
for (int i = 0; i < 8; i++) points[curve[i]] = curve[i + 8];
var pointsFixed = new Dictionary<byte, byte>();
bool fix = false;
int count = 0;
foreach (var pair in points.OrderBy(x => x.Key))
{
if (count == 0 && pair.Key >= 40)
{
fix = true;
pointsFixed.Add(30, 0);
}
if (count != 3 || !fix)
pointsFixed.Add(pair.Key, pair.Value);
count++;
}
count = 0;
foreach (var pair in pointsFixed.OrderBy(x => x.Key))
{
curve[count] = pair.Key;
curve[count + 8] = pair.Value;
count++;
}
return curve;
}
public bool IsXGConnected()
{
//return true;
return DeviceGet(GPUXGConnected) == 1;
}
public bool IsAllAmdPPT()
{
return DeviceGet(PPT_CPUB0) >= 0 && DeviceGet(PPT_GPUC0) < 0;
}
public void ScanRange()
{
int value;
string appPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "\\GHelper";
string logFile = appPath + "\\scan.txt";
for (uint i = 0x00000000; i <= 0x00160000; i++)
{
value = DeviceGet(i);
if (value >= 0)
using (StreamWriter w = File.AppendText(logFile))
{
w.WriteLine(i.ToString("X8") + ": " + value.ToString("X4") + " (" + value + ")");
w.Close();
}
}
}
public void TUFKeyboardBrightness(int brightness)
{
int param = 0x80 | (brightness & 0x7F);
DeviceSet(TUF_KB_BRIGHTNESS, param, "TUF Brightness");
}
public void TUFKeyboardRGB(int mode, Color color, int speed)
{
byte[] setting = new byte[12];
setting[0] = (byte)0xB4;
setting[1] = (byte)mode;
setting[2] = color.R;
setting[3] = color.G;
setting[4] = color.B;
setting[5] = (byte)speed;
DeviceSet(TUF_KB, setting, "TUF RGB");
//Debug.WriteLine(BitConverter.ToString(setting));
}
const int ASUS_WMI_KEYBOARD_POWER_BOOT = 0x03 << 16;
const int ASUS_WMI_KEYBOARD_POWER_AWAKE = 0x0C << 16;
const int ASUS_WMI_KEYBOARD_POWER_SLEEP = 0x30 << 16;
const int ASUS_WMI_KEYBOARD_POWER_SHUTDOWN = 0xC0 << 16;
public void TUFKeyboardPower(bool awake = true, bool boot = false, bool sleep = false, bool shutdown = false)
{
int state = 0xbd;
if (boot) state = state | ASUS_WMI_KEYBOARD_POWER_BOOT;
if (awake) state = state | ASUS_WMI_KEYBOARD_POWER_AWAKE;
if (sleep) state = state | ASUS_WMI_KEYBOARD_POWER_SLEEP;
if (shutdown) state = state | ASUS_WMI_KEYBOARD_POWER_SHUTDOWN;
state = state | 0x01 << 8;
DeviceSet(TUF_KB_STATE, state, "TUF_KB");
}
public void SubscribeToEvents(Action<object, EventArrivedEventArgs> EventHandler)
{
try
{
ManagementEventWatcher watcher = new ManagementEventWatcher();
watcher.EventArrived += new EventArrivedEventHandler(EventHandler);
watcher.Scope = new ManagementScope("root\\wmi");
watcher.Query = new WqlEventQuery("SELECT * FROM AsusAtkWmiEvent");
watcher.Start();
}
catch
{
Logger.WriteLine("Can't connect to ASUS WMI events");
}
}
}

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app/AsusUSB.cs Normal file
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using HidLibrary;
using System.Text;
namespace GHelper
{
[Flags]
public enum AuraDev19b6 : uint
{
BootLogo = 1,
BootKeyb = 1 << 1,
AwakeLogo = 1 << 2,
AwakeKeyb = 1 << 3,
SleepLogo = 1 << 4,
SleepKeyb = 1 << 5,
ShutdownLogo = 1 << 6,
ShutdownKeyb = 1 << 7,
BootBar = 1u << (7 + 2),
AwakeBar = 1u << (7 + 3),
SleepBar = 1u << (7 + 4),
ShutdownBar = 1u << (7 + 5),
BootLid = 1u << (15 + 1),
AwakeLid = 1u << (15 + 2),
SleepLid = 1u << (15 + 3),
ShutdownLid = 1u << (15 + 4)
}
public static class AuraDev19b6Extensions
{
public static byte[] ToBytes(this AuraDev19b6[] controls)
{
uint a = 0;
foreach (var n in controls)
{
a |= (uint)n;
}
return new byte[] { 0x5d, 0xbd, 0x01, (byte)(a & 0xff), (byte)((a & 0xff00) >> 8), (byte)((a & 0xff0000) >> 16) };
}
public static ushort BitOr(this AuraDev19b6 self, AuraDev19b6 rhs)
{
return (ushort)(self | rhs);
}
public static ushort BitAnd(this AuraDev19b6 self, AuraDev19b6 rhs)
{
return (ushort)(self & rhs);
}
}
public static class AsusUSB
{
public const int ASUS_ID = 0x0b05;
public const byte INPUT_HID_ID = 0x5a;
public const byte AURA_HID_ID = 0x5d;
public static readonly byte[] LED_INIT1 = new byte[] { AURA_HID_ID, 0xb9 };
public static readonly byte[] LED_INIT2 = Encoding.ASCII.GetBytes("]ASUS Tech.Inc.");
public static readonly byte[] LED_INIT3 = new byte[] { AURA_HID_ID, 0x05, 0x20, 0x31, 0, 0x08 };
public static readonly byte[] LED_INIT4 = Encoding.ASCII.GetBytes("^ASUS Tech.Inc.");
public static readonly byte[] LED_INIT5 = new byte[] { 0x5e, 0x05, 0x20, 0x31, 0, 0x08 };
static byte[] MESSAGE_SET = { AURA_HID_ID, 0xb5, 0, 0, 0 };
static byte[] MESSAGE_APPLY = { AURA_HID_ID, 0xb4 };
static int[] deviceIds = { 0x1a30, 0x1854, 0x1869, 0x1866, 0x19b6, 0x1822, 0x1837, 0x1854, 0x184a, 0x183d, 0x8502, 0x1807, 0x17e0, 0x18c6, 0x1abe };
private static int mode = 0;
private static int speed = 1;
public static Color Color1 = Color.White;
public static Color Color2 = Color.Black;
public static Dictionary<int, string> GetSpeeds()
{
return new Dictionary<int, string>
{
{ 0, Properties.Strings.AuraSlow },
{ 1, Properties.Strings.AuraNormal },
{ 2, Properties.Strings.AuraFast }
};
}
static Dictionary<int, string> _modes = new Dictionary<int, string>
{
{ 0, Properties.Strings.AuraStatic },
{ 1, Properties.Strings.AuraBreathe },
{ 2, Properties.Strings.AuraColorCycle },
{ 3, Properties.Strings.AuraRainbow },
{ 10, Properties.Strings.AuraStrobe },
};
static Dictionary<int, string> _modesStrix = new Dictionary<int, string>
{
{ 0, Properties.Strings.AuraStatic },
{ 1, Properties.Strings.AuraBreathe },
{ 2, Properties.Strings.AuraColorCycle },
{ 3, Properties.Strings.AuraRainbow },
{ 4, "Star" },
{ 5, "Rain" },
{ 6, "Highlight" },
{ 7, "Laser" },
{ 8, "Ripple" },
{ 10, Properties.Strings.AuraStrobe},
{ 11, "Comet" },
{ 12, "Flash" },
};
public static Dictionary<int, string> GetModes()
{
if (AppConfig.ContainsModel("TUF"))
{
_modes.Remove(3);
}
if (AppConfig.ContainsModel("401") || AppConfig.ContainsModel("X13"))
{
_modes.Remove(2);
_modes.Remove(3);
}
if (AppConfig.ContainsModel("G513QY"))
{
return _modes;
}
if (AppConfig.ContainsModel("Strix") || AppConfig.ContainsModel("Scar"))
{
return _modesStrix;
}
return _modes;
}
public static int Mode
{
get { return mode; }
set
{
if (GetModes().ContainsKey(value))
mode = value;
else
mode = 0;
}
}
public static bool HasColor()
{
return AppConfig.ContainsModel("GA401") || AppConfig.ContainsModel("X13");
}
public static bool HasSecondColor()
{
return (mode == 1 && !AppConfig.ContainsModel("TUF"));
}
public static int Speed
{
get { return speed; }
set
{
if (GetSpeeds().ContainsKey(value))
speed = value;
else
speed = 1;
}
}
public static void SetColor(int colorCode)
{
Color1 = Color.FromArgb(colorCode);
}
public static void SetColor2(int colorCode)
{
Color2 = Color.FromArgb(colorCode);
}
private static IEnumerable<HidDevice> GetHidDevices(int[] deviceIds, int minFeatures = 1)
{
HidDevice[] HidDeviceList = HidDevices.Enumerate(ASUS_ID, deviceIds).ToArray();
foreach (HidDevice device in HidDeviceList)
if (device.IsConnected && device.Capabilities.FeatureReportByteLength >= minFeatures)
yield return device;
}
public static HidDevice? GetDevice(byte reportID = INPUT_HID_ID)
{
HidDevice[] HidDeviceList = HidDevices.Enumerate(ASUS_ID, deviceIds).ToArray();
HidDevice input = null;
foreach (HidDevice device in HidDeviceList)
if (device.ReadFeatureData(out byte[] data, reportID))
{
input = device;
//Logger.WriteLine("HID Device("+ reportID + ")" + + device.Capabilities.FeatureReportByteLength + "|" + device.Capabilities.InputReportByteLength + device.DevicePath);
}
return input;
}
public static bool TouchpadToggle()
{
HidDevice? input = GetDevice();
if (input != null) return input.WriteFeatureData(new byte[] { INPUT_HID_ID, 0xf4, 0x6b });
return false;
}
public static byte[] AuraMessage(int mode, Color color, Color color2, int speed)
{
byte[] msg = new byte[17];
msg[0] = AURA_HID_ID;
msg[1] = 0xb3;
msg[2] = 0x00; // Zone
msg[3] = (byte)mode; // Aura Mode
msg[4] = (byte)(color.R); // R
msg[5] = (byte)(color.G); // G
msg[6] = (byte)(color.B); // B
msg[7] = (byte)speed; // aura.speed as u8;
msg[8] = 0; // aura.direction as u8;
msg[10] = (byte)(color2.R); // R
msg[11] = (byte)(color2.G); // G
msg[12] = (byte)(color2.B); // B
return msg;
}
public static void Init()
{
Task.Run(async () =>
{
var devices = GetHidDevices(deviceIds);
foreach (HidDevice device in devices)
{
device.OpenDevice();
device.WriteFeatureData(LED_INIT1);
device.WriteFeatureData(LED_INIT2);
device.WriteFeatureData(LED_INIT3);
device.WriteFeatureData(LED_INIT4);
device.WriteFeatureData(LED_INIT5);
device.CloseDevice();
}
});
}
public static void ApplyBrightness(int brightness, string log = "Backlight")
{
if (AppConfig.ContainsModel("TUF"))
Program.acpi.TUFKeyboardBrightness(brightness);
Task.Run(async () =>
{
byte[] msg = { AURA_HID_ID, 0xba, 0xc5, 0xc4, (byte)brightness };
byte[] msgBackup = { INPUT_HID_ID, 0xba, 0xc5, 0xc4, (byte)brightness };
var devices = GetHidDevices(deviceIds);
foreach (HidDevice device in devices)
{
device.OpenDevice();
if (device.ReadFeatureData(out byte[] data, AURA_HID_ID))
{
device.WriteFeatureData(msg);
Logger.WriteLine(log + ":" + BitConverter.ToString(msg));
}
if (AppConfig.ContainsModel("GA503") && device.ReadFeatureData(out byte[] dataBackkup, INPUT_HID_ID))
{
device.WriteFeatureData(msgBackup);
Logger.WriteLine(log + ":" + BitConverter.ToString(msgBackup));
}
device.CloseDevice();
}
// Backup payload for old models
/*
if (AppConfig.ContainsModel("GA503RW"))
{
byte[] msgBackup = { INPUT_HID_ID, 0xba, 0xc5, 0xc4, (byte)brightness };
var devicesBackup = GetHidDevices(deviceIds);
foreach (HidDevice device in devicesBackup)
{
device.OpenDevice();
device.WriteFeatureData(msgBackup);
device.CloseDevice();
}
}
*/
});
}
public static void ApplyAuraPower()
{
List<AuraDev19b6> flags = new();
// Keyboard
if (AppConfig.IsNotFalse("keyboard_awake")) flags.Add(AuraDev19b6.AwakeKeyb);
if (AppConfig.IsNotFalse("keyboard_boot")) flags.Add(AuraDev19b6.BootKeyb);
if (AppConfig.IsNotFalse("keyboard_sleep")) flags.Add(AuraDev19b6.SleepKeyb);
if (AppConfig.IsNotFalse("keyboard_shutdown")) flags.Add(AuraDev19b6.ShutdownKeyb);
// Lightbar
if (AppConfig.IsNotFalse("keyboard_awake_bar")) flags.Add(AuraDev19b6.AwakeBar);
if (AppConfig.IsNotFalse("keyboard_boot_bar")) flags.Add(AuraDev19b6.BootBar);
if (AppConfig.IsNotFalse("keyboard_sleep_bar")) flags.Add(AuraDev19b6.SleepBar);
if (AppConfig.IsNotFalse("keyboard_shutdown_bar")) flags.Add(AuraDev19b6.ShutdownBar);
// Lid
if (AppConfig.IsNotFalse("keyboard_awake_lid")) flags.Add(AuraDev19b6.AwakeLid);
if (AppConfig.IsNotFalse("keyboard_boot_lid")) flags.Add(AuraDev19b6.BootLid);
if (AppConfig.IsNotFalse("keyboard_sleep_lid")) flags.Add(AuraDev19b6.SleepLid);
if (AppConfig.IsNotFalse("keyboard_shutdown_lid")) flags.Add(AuraDev19b6.ShutdownLid);
// Logo
if (AppConfig.IsNotFalse("keyboard_awake_logo")) flags.Add(AuraDev19b6.AwakeLogo);
if (AppConfig.IsNotFalse("keyboard_boot_logo")) flags.Add(AuraDev19b6.BootLogo);
if (AppConfig.IsNotFalse("keyboard_sleep_logo")) flags.Add(AuraDev19b6.SleepLogo);
if (AppConfig.IsNotFalse("keyboard_shutdown_logo")) flags.Add(AuraDev19b6.ShutdownLogo);
byte[] msg = AuraDev19b6Extensions.ToBytes(flags.ToArray());
var devices = GetHidDevices(deviceIds);
foreach (HidDevice device in devices)
{
device.OpenDevice();
if (device.ReadFeatureData(out byte[] data, AURA_HID_ID))
{
device.WriteFeatureData(msg);
Logger.WriteLine("USB-KB " + device.Attributes.ProductHexId + ":" + BitConverter.ToString(msg));
}
device.CloseDevice();
}
if (AppConfig.ContainsModel("TUF"))
Program.acpi.TUFKeyboardPower(
flags.Contains(AuraDev19b6.AwakeKeyb),
flags.Contains(AuraDev19b6.BootKeyb),
flags.Contains(AuraDev19b6.SleepKeyb),
flags.Contains(AuraDev19b6.ShutdownKeyb));
}
public static void ApplyAura()
{
int _speed;
switch (Speed)
{
case 1:
_speed = 0xeb;
break;
case 2:
_speed = 0xf5;
break;
default:
_speed = 0xe1;
break;
}
byte[] msg = AuraMessage(Mode, Color1, Color2, _speed);
var devices = GetHidDevices(deviceIds);
foreach (HidDevice device in devices)
{
device.OpenDevice();
if (device.ReadFeatureData(out byte[] data, AURA_HID_ID))
{
device.WriteFeatureData(msg);
device.WriteFeatureData(MESSAGE_SET);
device.WriteFeatureData(MESSAGE_APPLY);
Logger.WriteLine("USB-KB " + device.Capabilities.FeatureReportByteLength + "|" + device.Capabilities.InputReportByteLength + device.Description + device.DevicePath + ":" + BitConverter.ToString(msg));
}
device.CloseDevice();
}
if (AppConfig.ContainsModel("TUF"))
Program.acpi.TUFKeyboardRGB(Mode, Color1, _speed);
}
// Reference : thanks to https://github.com/RomanYazvinsky/ for initial discovery of XGM payloads
public static int SetXGM(byte[] msg)
{
//Logger.WriteLine("XGM Payload :" + BitConverter.ToString(msg));
var payload = new byte[300];
Array.Copy(msg, payload, msg.Length);
foreach (HidDevice device in GetHidDevices(new int[] { 0x1970 }, 300))
{
device.OpenDevice();
Logger.WriteLine("XGM " + device.Attributes.ProductHexId + "|" + device.Capabilities.FeatureReportByteLength + ":" + BitConverter.ToString(msg));
device.WriteFeatureData(payload);
device.CloseDevice();
//return 1;
}
return 0;
}
public static void ApplyXGMLight(bool status)
{
SetXGM(new byte[] { 0x5e, 0xc5, status ? (byte)0x50 : (byte)0 });
}
public static int ResetXGM()
{
return SetXGM(new byte[] { 0x5e, 0xd1, 0x02 });
}
public static int SetXGMFan(byte[] curve)
{
if (AsusACPI.IsInvalidCurve(curve)) return -1;
byte[] msg = new byte[19];
Array.Copy(new byte[] { 0x5e, 0xd1, 0x01 }, msg, 3);
Array.Copy(curve, 0, msg, 3, curve.Length);
return SetXGM(msg);
}
}
}

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using System.Diagnostics;
using System.Net;
using System.Reflection;
using System.Text.Json;
namespace GHelper.AutoUpdate
{
public class AutoUpdateControl
{
SettingsForm settings;
public string versionUrl = "http://github.com/seerge/g-helper/releases";
static long lastUpdate;
public AutoUpdateControl(SettingsForm settingsForm)
{
settings = settingsForm;
settings.SetVersionLabel(Properties.Strings.VersionLabel + ": " + Assembly.GetExecutingAssembly().GetName().Version);
}
public void CheckForUpdates()
{
// Run update once per 12 hours
if (Math.Abs(DateTimeOffset.Now.ToUnixTimeSeconds() - lastUpdate) < 43200) return;
lastUpdate = DateTimeOffset.Now.ToUnixTimeSeconds();
Task.Run(async () =>
{
await Task.Delay(TimeSpan.FromSeconds(1));
CheckForUpdatesAsync();
});
}
public void LoadReleases()
{
Process.Start(new ProcessStartInfo(versionUrl) { UseShellExecute = true });
}
async void CheckForUpdatesAsync()
{
try
{
using (var httpClient = new HttpClient())
{
httpClient.DefaultRequestHeaders.Add("User-Agent", "C# App");
var json = await httpClient.GetStringAsync("https://api.github.com/repos/seerge/g-helper/releases/latest");
var config = JsonSerializer.Deserialize<JsonElement>(json);
var tag = config.GetProperty("tag_name").ToString().Replace("v", "");
var assets = config.GetProperty("assets");
string url = null;
for (int i = 0; i < assets.GetArrayLength(); i++)
{
if (assets[i].GetProperty("browser_download_url").ToString().Contains(".zip"))
url = assets[i].GetProperty("browser_download_url").ToString();
}
if (url is null)
url = assets[0].GetProperty("browser_download_url").ToString();
var gitVersion = new Version(tag);
var appVersion = new Version(Assembly.GetExecutingAssembly().GetName().Version.ToString());
//appVersion = new Version("0.50.0.0");
if (gitVersion.CompareTo(appVersion) > 0)
{
versionUrl = url;
settings.SetVersionLabel(Properties.Strings.DownloadUpdate + ": " + tag, true);
if (AppConfig.GetString("skip_version") != tag)
{
DialogResult dialogResult = MessageBox.Show(Properties.Strings.DownloadUpdate + ": G-Helper " + tag + "?", "Update", MessageBoxButtons.YesNo);
if (dialogResult == DialogResult.Yes)
AutoUpdate(url);
else
AppConfig.Set("skip_version", tag);
}
}
else
{
Logger.WriteLine($"Latest version {appVersion}");
}
}
}
catch (Exception ex)
{
Logger.WriteLine("Failed to check for updates:" + ex.Message);
}
}
async void AutoUpdate(string requestUri)
{
Uri uri = new Uri(requestUri);
string zipName = Path.GetFileName(uri.LocalPath);
string exeLocation = Application.ExecutablePath;
string exeDir = Path.GetDirectoryName(exeLocation);
string zipLocation = exeDir + "\\" + zipName;
using (WebClient client = new WebClient())
{
client.DownloadFile(uri, zipLocation);
Logger.WriteLine(requestUri);
Logger.WriteLine(zipLocation);
Logger.WriteLine(exeLocation);
var cmd = new Process();
cmd.StartInfo.UseShellExecute = false;
cmd.StartInfo.CreateNoWindow = true;
cmd.StartInfo.FileName = "powershell";
cmd.StartInfo.Arguments = $"Start-Sleep -Seconds 1; Expand-Archive {zipLocation} -DestinationPath {exeDir} -Force; Remove-Item {zipLocation} -Force; {exeLocation}";
cmd.Start();
Application.Exit();
}
}
}
}

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using GHelper.Helpers;
using System.Diagnostics;
namespace GHelper.Battery
{
internal class BatteryControl
{
public static void SetBatteryChargeLimit(int limit = -1)
{
if (limit < 0) limit = AppConfig.Get("charge_limit");
if (limit < 40 || limit > 100) return;
Program.settingsForm.VisualiseBattery(limit);
Program.acpi.DeviceSet(AsusACPI.BatteryLimit, limit, "BatteryLimit");
try
{
OptimizationService.SetChargeLimit(limit);
}
catch (Exception ex)
{
Debug.WriteLine(ex);
}
AppConfig.Set("charge_limit", limit);
}
}
}

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namespace GHelper.Display
{
using System;
using System.Diagnostics;
using System.Management;
public static class ScreenBrightness
{
public static int Get()
{
using var mclass = new ManagementClass("WmiMonitorBrightness")
{
Scope = new ManagementScope(@"\\.\root\wmi")
};
using var instances = mclass.GetInstances();
foreach (ManagementObject instance in instances)
{
return (byte)instance.GetPropertyValue("CurrentBrightness");
}
return 0;
}
public static void Set(int brightness)
{
using var mclass = new ManagementClass("WmiMonitorBrightnessMethods")
{
Scope = new ManagementScope(@"\\.\root\wmi")
};
using var instances = mclass.GetInstances();
var args = new object[] { 1, brightness };
foreach (ManagementObject instance in instances)
{
instance.InvokeMethod("WmiSetBrightness", args);
}
}
public static int Adjust(int delta)
{
int brightness = Get();
Debug.WriteLine(brightness);
brightness = Math.Min(100, Math.Max(0, brightness + delta));
Set(brightness);
return brightness;
}
}
}

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using System.Diagnostics;
namespace GHelper.Display
{
public class ScreenControl
{
public const int MAX_REFRESH = 1000;
public void AutoScreen(bool force = false)
{
if (force || AppConfig.Is("screen_auto"))
{
if (SystemInformation.PowerStatus.PowerLineStatus == PowerLineStatus.Online)
SetScreen(MAX_REFRESH, 1);
else
SetScreen(60, 0);
}
else
{
SetScreen(overdrive: AppConfig.Get("overdrive"));
}
}
public void SetScreen(int frequency = -1, int overdrive = -1, int miniled = -1)
{
var laptopScreen = ScreenNative.FindLaptopScreen(true);
if (laptopScreen is null) return;
if (ScreenNative.GetRefreshRate(laptopScreen) < 0) return;
if (frequency >= MAX_REFRESH)
{
frequency = ScreenNative.GetMaxRefreshRate(laptopScreen);
}
if (frequency > 0)
{
ScreenNative.SetRefreshRate(laptopScreen, frequency);
}
if (overdrive >= 0)
{
if (AppConfig.Get("no_overdrive") == 1) overdrive = 0;
Program.acpi.DeviceSet(AsusACPI.ScreenOverdrive, overdrive, "ScreenOverdrive");
}
if (miniled >= 0)
{
Program.acpi.DeviceSet(AsusACPI.ScreenMiniled, miniled, "Miniled");
Debug.WriteLine("Miniled " + miniled);
}
InitScreen();
}
public void ToogleMiniled()
{
int miniled = (AppConfig.Get("miniled") == 1) ? 0 : 1;
AppConfig.Set("miniled", miniled);
SetScreen(-1, -1, miniled);
}
public void InitScreen()
{
var laptopScreen = ScreenNative.FindLaptopScreen();
int frequency = ScreenNative.GetRefreshRate(laptopScreen);
int maxFrequency = ScreenNative.GetMaxRefreshRate(laptopScreen);
bool screenAuto = AppConfig.Is("screen_auto");
bool overdriveSetting = !AppConfig.Is("no_overdrive");
int overdrive = Program.acpi.DeviceGet(AsusACPI.ScreenOverdrive);
int miniled = Program.acpi.DeviceGet(AsusACPI.ScreenMiniled);
if (miniled >= 0)
AppConfig.Set("miniled", miniled);
bool screenEnabled = (frequency >= 0);
AppConfig.Set("frequency", frequency);
AppConfig.Set("overdrive", overdrive);
Program.settingsForm.Invoke(delegate
{
Program.settingsForm.VisualiseScreen(
screenEnabled: screenEnabled,
screenAuto: screenAuto,
frequency: frequency,
maxFrequency: maxFrequency,
overdrive: overdrive,
overdriveSetting: overdriveSetting,
miniled: miniled
);
});
}
}
}

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using System.ComponentModel;
using System.Runtime.InteropServices;
namespace GHelper.Display
{
public static class ScreenInterrogatory
{
public const int ERROR_SUCCESS = 0;
#region enums
public enum QUERY_DEVICE_CONFIG_FLAGS : uint
{
QDC_ALL_PATHS = 0x00000001,
QDC_ONLY_ACTIVE_PATHS = 0x00000002,
QDC_DATABASE_CURRENT = 0x00000004
}
public enum DISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY : uint
{
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_OTHER = 0xFFFFFFFF,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_HD15 = 0,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_SVIDEO = 1,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_COMPOSITE_VIDEO = 2,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_COMPONENT_VIDEO = 3,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_DVI = 4,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_HDMI = 5,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_LVDS = 6,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_D_JPN = 8,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_SDI = 9,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_DISPLAYPORT_EXTERNAL = 10,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_DISPLAYPORT_EMBEDDED = 11,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_UDI_EXTERNAL = 12,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_UDI_EMBEDDED = 13,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_SDTVDONGLE = 14,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_MIRACAST = 15,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_INTERNAL = 0x80000000,
DISPLAYCONFIG_OUTPUT_TECHNOLOGY_FORCE_UINT32 = 0xFFFFFFFF
}
public enum DISPLAYCONFIG_SCANLINE_ORDERING : uint
{
DISPLAYCONFIG_SCANLINE_ORDERING_UNSPECIFIED = 0,
DISPLAYCONFIG_SCANLINE_ORDERING_PROGRESSIVE = 1,
DISPLAYCONFIG_SCANLINE_ORDERING_INTERLACED = 2,
DISPLAYCONFIG_SCANLINE_ORDERING_INTERLACED_UPPERFIELDFIRST = DISPLAYCONFIG_SCANLINE_ORDERING_INTERLACED,
DISPLAYCONFIG_SCANLINE_ORDERING_INTERLACED_LOWERFIELDFIRST = 3,
DISPLAYCONFIG_SCANLINE_ORDERING_FORCE_UINT32 = 0xFFFFFFFF
}
public enum DISPLAYCONFIG_ROTATION : uint
{
DISPLAYCONFIG_ROTATION_IDENTITY = 1,
DISPLAYCONFIG_ROTATION_ROTATE90 = 2,
DISPLAYCONFIG_ROTATION_ROTATE180 = 3,
DISPLAYCONFIG_ROTATION_ROTATE270 = 4,
DISPLAYCONFIG_ROTATION_FORCE_UINT32 = 0xFFFFFFFF
}
public enum DISPLAYCONFIG_SCALING : uint
{
DISPLAYCONFIG_SCALING_IDENTITY = 1,
DISPLAYCONFIG_SCALING_CENTERED = 2,
DISPLAYCONFIG_SCALING_STRETCHED = 3,
DISPLAYCONFIG_SCALING_ASPECTRATIOCENTEREDMAX = 4,
DISPLAYCONFIG_SCALING_CUSTOM = 5,
DISPLAYCONFIG_SCALING_PREFERRED = 128,
DISPLAYCONFIG_SCALING_FORCE_UINT32 = 0xFFFFFFFF
}
public enum DISPLAYCONFIG_PIXELFORMAT : uint
{
DISPLAYCONFIG_PIXELFORMAT_8BPP = 1,
DISPLAYCONFIG_PIXELFORMAT_16BPP = 2,
DISPLAYCONFIG_PIXELFORMAT_24BPP = 3,
DISPLAYCONFIG_PIXELFORMAT_32BPP = 4,
DISPLAYCONFIG_PIXELFORMAT_NONGDI = 5,
DISPLAYCONFIG_PIXELFORMAT_FORCE_UINT32 = 0xffffffff
}
public enum DISPLAYCONFIG_MODE_INFO_TYPE : uint
{
DISPLAYCONFIG_MODE_INFO_TYPE_SOURCE = 1,
DISPLAYCONFIG_MODE_INFO_TYPE_TARGET = 2,
DISPLAYCONFIG_MODE_INFO_TYPE_FORCE_UINT32 = 0xFFFFFFFF
}
public enum DISPLAYCONFIG_DEVICE_INFO_TYPE : uint
{
DISPLAYCONFIG_DEVICE_INFO_GET_SOURCE_NAME = 1,
DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_NAME = 2,
DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_PREFERRED_MODE = 3,
DISPLAYCONFIG_DEVICE_INFO_GET_ADAPTER_NAME = 4,
DISPLAYCONFIG_DEVICE_INFO_SET_TARGET_PERSISTENCE = 5,
DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_BASE_TYPE = 6,
DISPLAYCONFIG_DEVICE_INFO_FORCE_UINT32 = 0xFFFFFFFF
}
#endregion
#region structs
[StructLayout(LayoutKind.Sequential)]
public struct LUID
{
public uint LowPart;
public int HighPart;
}
[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_PATH_SOURCE_INFO
{
public LUID adapterId;
public uint id;
public uint modeInfoIdx;
public uint statusFlags;
}
[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_PATH_TARGET_INFO
{
public LUID adapterId;
public uint id;
public uint modeInfoIdx;
private DISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY outputTechnology;
private DISPLAYCONFIG_ROTATION rotation;
private DISPLAYCONFIG_SCALING scaling;
private DISPLAYCONFIG_RATIONAL refreshRate;
private DISPLAYCONFIG_SCANLINE_ORDERING scanLineOrdering;
public bool targetAvailable;
public uint statusFlags;
}
[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_RATIONAL
{
public uint Numerator;
public uint Denominator;
}
[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_PATH_INFO
{
public DISPLAYCONFIG_PATH_SOURCE_INFO sourceInfo;
public DISPLAYCONFIG_PATH_TARGET_INFO targetInfo;
public uint flags;
}
[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_2DREGION
{
public uint cx;
public uint cy;
}
[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_VIDEO_SIGNAL_INFO
{
public ulong pixelRate;
public DISPLAYCONFIG_RATIONAL hSyncFreq;
public DISPLAYCONFIG_RATIONAL vSyncFreq;
public DISPLAYCONFIG_2DREGION activeSize;
public DISPLAYCONFIG_2DREGION totalSize;
public uint videoStandard;
public DISPLAYCONFIG_SCANLINE_ORDERING scanLineOrdering;
}
[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_TARGET_MODE
{
public DISPLAYCONFIG_VIDEO_SIGNAL_INFO targetVideoSignalInfo;
}
[StructLayout(LayoutKind.Sequential)]
public struct POINTL
{
private int x;
private int y;
}
[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_SOURCE_MODE
{
public uint width;
public uint height;
public DISPLAYCONFIG_PIXELFORMAT pixelFormat;
public POINTL position;
}
[StructLayout(LayoutKind.Explicit)]
public struct DISPLAYCONFIG_MODE_INFO_UNION
{
[FieldOffset(0)]
public DISPLAYCONFIG_TARGET_MODE targetMode;
[FieldOffset(0)]
public DISPLAYCONFIG_SOURCE_MODE sourceMode;
}
[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_MODE_INFO
{
public DISPLAYCONFIG_MODE_INFO_TYPE infoType;
public uint id;
public LUID adapterId;
public DISPLAYCONFIG_MODE_INFO_UNION modeInfo;
}
[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_TARGET_DEVICE_NAME_FLAGS
{
public uint value;
}
[StructLayout(LayoutKind.Sequential)]
public struct DISPLAYCONFIG_DEVICE_INFO_HEADER
{
public DISPLAYCONFIG_DEVICE_INFO_TYPE type;
public uint size;
public LUID adapterId;
public uint id;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DISPLAYCONFIG_TARGET_DEVICE_NAME
{
public DISPLAYCONFIG_DEVICE_INFO_HEADER header;
public DISPLAYCONFIG_TARGET_DEVICE_NAME_FLAGS flags;
public DISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY outputTechnology;
public ushort edidManufactureId;
public ushort edidProductCodeId;
public uint connectorInstance;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 64)]
public string monitorFriendlyDeviceName;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 128)]
public string monitorDevicePath;
}
#endregion
#region DLL-Imports
[DllImport("user32.dll")]
public static extern int GetDisplayConfigBufferSizes(
QUERY_DEVICE_CONFIG_FLAGS flags, out uint numPathArrayElements, out uint numModeInfoArrayElements);
[DllImport("user32.dll")]
public static extern int QueryDisplayConfig(
QUERY_DEVICE_CONFIG_FLAGS flags,
ref uint numPathArrayElements, [Out] DISPLAYCONFIG_PATH_INFO[] PathInfoArray,
ref uint numModeInfoArrayElements, [Out] DISPLAYCONFIG_MODE_INFO[] ModeInfoArray,
nint currentTopologyId
);
[DllImport("user32.dll")]
public static extern int DisplayConfigGetDeviceInfo(ref DISPLAYCONFIG_TARGET_DEVICE_NAME deviceName);
#endregion
private static DISPLAYCONFIG_TARGET_DEVICE_NAME DeviceName(LUID adapterId, uint targetId)
{
var deviceName = new DISPLAYCONFIG_TARGET_DEVICE_NAME
{
header =
{
size = (uint)Marshal.SizeOf(typeof (DISPLAYCONFIG_TARGET_DEVICE_NAME)),
adapterId = adapterId,
id = targetId,
type = DISPLAYCONFIG_DEVICE_INFO_TYPE.DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_NAME
}
};
var error = DisplayConfigGetDeviceInfo(ref deviceName);
if (error != ERROR_SUCCESS)
throw new Win32Exception(error);
return deviceName;
}
public static IEnumerable<DISPLAYCONFIG_TARGET_DEVICE_NAME> GetAllDevices()
{
uint pathCount, modeCount;
var error = GetDisplayConfigBufferSizes(QUERY_DEVICE_CONFIG_FLAGS.QDC_ONLY_ACTIVE_PATHS, out pathCount, out modeCount);
if (error != ERROR_SUCCESS)
throw new Win32Exception(error);
var displayPaths = new DISPLAYCONFIG_PATH_INFO[pathCount];
var displayModes = new DISPLAYCONFIG_MODE_INFO[modeCount];
error = QueryDisplayConfig(QUERY_DEVICE_CONFIG_FLAGS.QDC_ONLY_ACTIVE_PATHS,
ref pathCount, displayPaths, ref modeCount, displayModes, nint.Zero);
if (error != ERROR_SUCCESS)
throw new Win32Exception(error);
for (var i = 0; i < modeCount; i++)
if (displayModes[i].infoType == DISPLAYCONFIG_MODE_INFO_TYPE.DISPLAYCONFIG_MODE_INFO_TYPE_TARGET)
yield return DeviceName(displayModes[i].adapterId, displayModes[i].id);
}
}
}

251
app/Display/ScreenNative.cs Normal file
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using System.Runtime.InteropServices;
using static GHelper.Display.ScreenInterrogatory;
namespace GHelper.Display
{
internal class ScreenNative
{
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)]
public struct DEVMODE
{
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]
public string dmDeviceName;
public short dmSpecVersion;
public short dmDriverVersion;
public short dmSize;
public short dmDriverExtra;
public int dmFields;
public int dmPositionX;
public int dmPositionY;
public int dmDisplayOrientation;
public int dmDisplayFixedOutput;
public short dmColor;
public short dmDuplex;
public short dmYResolution;
public short dmTTOption;
public short dmCollate;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]
public string dmFormName;
public short dmLogPixels;
public short dmBitsPerPel;
public int dmPelsWidth;
public int dmPelsHeight;
public int dmDisplayFlags;
public int dmDisplayFrequency;
public int dmICMMethod;
public int dmICMIntent;
public int dmMediaType;
public int dmDitherType;
public int dmReserved1;
public int dmReserved2;
public int dmPanningWidth;
public int dmPanningHeight;
};
[Flags()]
public enum DisplaySettingsFlags : int
{
CDS_UPDATEREGISTRY = 1,
CDS_TEST = 2,
CDS_FULLSCREEN = 4,
CDS_GLOBAL = 8,
CDS_SET_PRIMARY = 0x10,
CDS_RESET = 0x40000000,
CDS_NORESET = 0x10000000
}
// PInvoke declaration for EnumDisplaySettings Win32 API
[DllImport("user32.dll")]
public static extern int EnumDisplaySettingsEx(
string lpszDeviceName,
int iModeNum,
ref DEVMODE lpDevMode);
// PInvoke declaration for ChangeDisplaySettings Win32 API
[DllImport("user32.dll")]
public static extern int ChangeDisplaySettingsEx(
string lpszDeviceName, ref DEVMODE lpDevMode, IntPtr hwnd,
DisplaySettingsFlags dwflags, IntPtr lParam);
public static DEVMODE CreateDevmode()
{
DEVMODE dm = new DEVMODE();
dm.dmDeviceName = new String(new char[32]);
dm.dmFormName = new String(new char[32]);
dm.dmSize = (short)Marshal.SizeOf(dm);
return dm;
}
public enum COLORPROFILETYPE
{
CPT_ICC,
CPT_DMP,
CPT_CAMP,
CPT_GMMP
}
public enum COLORPROFILESUBTYPE
{
CPST_PERCEPTUAL,
CPST_RELATIVE_COLORIMETRIC,
CPST_SATURATION,
CPST_ABSOLUTE_COLORIMETRIC,
CPST_NONE,
CPST_RGB_WORKING_SPACE,
CPST_CUSTOM_WORKING_SPACE,
CPST_STANDARD_DISPLAY_COLOR_MODE,
CPST_EXTENDED_DISPLAY_COLOR_MODE
}
public enum WCS_PROFILE_MANAGEMENT_SCOPE
{
WCS_PROFILE_MANAGEMENT_SCOPE_SYSTEM_WIDE,
WCS_PROFILE_MANAGEMENT_SCOPE_CURRENT_USER
}
[DllImport("mscms.dll", CharSet = CharSet.Unicode)]
public static extern bool WcsSetDefaultColorProfile(
WCS_PROFILE_MANAGEMENT_SCOPE scope,
string pDeviceName,
COLORPROFILETYPE cptColorProfileType,
COLORPROFILESUBTYPE cpstColorProfileSubType,
uint dwProfileID,
string pProfileName
);
public const int ENUM_CURRENT_SETTINGS = -1;
public const string defaultDevice = @"\\.\DISPLAY1";
static bool? _ultimate = null;
static bool isUltimate
{
get
{
if (_ultimate is null) _ultimate = (Program.acpi.DeviceGet(AsusACPI.GPUMux) == 0);
return (bool)_ultimate;
}
}
public static string? FindLaptopScreen(bool log = false)
{
string? laptopScreen = null;
var screens = Screen.AllScreens;
if (!isUltimate)
{
foreach (var screen in screens )
{
if (log) Logger.WriteLine(screen.DeviceName);
if (screen.DeviceName == defaultDevice) return defaultDevice;
}
}
try
{
var devices = GetAllDevices().ToArray();
int count = 0, displayNum = -1;
string internalName = AppConfig.GetString("internal_display");
foreach (var device in devices)
{
if (device.outputTechnology == DISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY.DISPLAYCONFIG_OUTPUT_TECHNOLOGY_INTERNAL ||
device.outputTechnology == DISPLAYCONFIG_VIDEO_OUTPUT_TECHNOLOGY.DISPLAYCONFIG_OUTPUT_TECHNOLOGY_DISPLAYPORT_EMBEDDED ||
device.monitorFriendlyDeviceName == internalName)
{
displayNum = count;
AppConfig.Set("internal_display", device.monitorFriendlyDeviceName);
}
if (log) Logger.WriteLine(device.monitorFriendlyDeviceName + ":" + device.outputTechnology.ToString() + ": " + ((count < screens.Length) ? screens[count].DeviceName : ""));
count++;
}
count = 0;
foreach (var screen in screens)
{
if (count == displayNum) laptopScreen = screen.DeviceName;
count++;
}
if (displayNum > 0 && count == 0) laptopScreen = defaultDevice;
}
catch (Exception ex)
{
Logger.WriteLine(ex.ToString());
Logger.WriteLine("Can't detect internal screen");
laptopScreen = Screen.PrimaryScreen.DeviceName;
}
return laptopScreen;
}
public static int GetMaxRefreshRate(string? laptopScreen)
{
if (laptopScreen is null) return -1;
DEVMODE dm = CreateDevmode();
int frequency = -1;
int i = 0;
while (0 != EnumDisplaySettingsEx(laptopScreen, i, ref dm))
{
if (dm.dmDisplayFrequency > frequency) frequency = dm.dmDisplayFrequency;
i++;
}
if (frequency > 0) AppConfig.Set("screen_max", frequency);
else frequency = AppConfig.Get("screen_max");
return frequency;
}
public static int GetRefreshRate(string? laptopScreen)
{
if (laptopScreen is null) return -1;
DEVMODE dm = CreateDevmode();
int frequency = -1;
if (0 != EnumDisplaySettingsEx(laptopScreen, ENUM_CURRENT_SETTINGS, ref dm))
{
frequency = dm.dmDisplayFrequency;
}
return frequency;
}
public static int SetRefreshRate(string laptopScreen, int frequency = 120)
{
DEVMODE dm = CreateDevmode();
if (0 != EnumDisplaySettingsEx(laptopScreen, ENUM_CURRENT_SETTINGS, ref dm))
{
dm.dmDisplayFrequency = frequency;
int iRet = ChangeDisplaySettingsEx(laptopScreen, ref dm, IntPtr.Zero, DisplaySettingsFlags.CDS_UPDATEREGISTRY, IntPtr.Zero);
Logger.WriteLine("Screen = " + frequency.ToString() + "Hz : " + (iRet == 0 ? "OK" : iRet));
//Fallback scenario
if (iRet != 0)
{
Thread.Sleep(300);
iRet = ChangeDisplaySettingsEx(laptopScreen, ref dm, IntPtr.Zero, DisplaySettingsFlags.CDS_UPDATEREGISTRY, IntPtr.Zero);
Logger.WriteLine("Screen = " + frequency.ToString() + "Hz : " + (iRet == 0 ? "OK" : iRet));
}
return iRet;
}
return 0;
}
}
}

1250
app/Extra.Designer.cs generated Normal file

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app/Extra.cs Normal file
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using GHelper.Display;
using GHelper.Gpu.AMD;
using GHelper.Helpers;
using GHelper.Input;
using GHelper.UI;
using System.Diagnostics;
namespace GHelper
{
public partial class Extra : RForm
{
ScreenControl screenControl = new ScreenControl();
Dictionary<string, string> customActions = new Dictionary<string, string>
{
{"","--------------" },
{"mute", Properties.Strings.VolumeMute},
{"screenshot", Properties.Strings.PrintScreen},
{"play", Properties.Strings.PlayPause},
{"aura", Properties.Strings.ToggleAura},
{"performance", Properties.Strings.PerformanceMode},
{"screen", Properties.Strings.ToggleScreen},
{"miniled", Properties.Strings.ToggleMiniled},
{"fnlock", Properties.Strings.ToggleFnLock},
{"brightness_down", Properties.Strings.BrightnessDown},
{"brightness_up", Properties.Strings.BrightnessUp},
{"custom", Properties.Strings.Custom}
};
private void SetKeyCombo(ComboBox combo, TextBox txbox, string name)
{
switch (name)
{
case "m1":
customActions[""] = Properties.Strings.VolumeDown;
break;
case "m2":
customActions[""] = Properties.Strings.VolumeUp;
break;
case "m3":
customActions[""] = Properties.Strings.MuteMic;
break;
case "m4":
customActions[""] = Properties.Strings.OpenGHelper;
break;
case "fnf4":
customActions[""] = Properties.Strings.ToggleAura;
customActions.Remove("aura");
break;
case "fnc":
customActions[""] = Properties.Strings.ToggleFnLock;
customActions.Remove("fnlock");
break;
}
combo.DropDownStyle = ComboBoxStyle.DropDownList;
combo.DataSource = new BindingSource(customActions, null);
combo.DisplayMember = "Value";
combo.ValueMember = "Key";
string action = AppConfig.GetString(name);
combo.SelectedValue = (action is not null) ? action : "";
if (combo.SelectedValue is null) combo.SelectedValue = "";
combo.SelectedValueChanged += delegate
{
if (combo.SelectedValue is not null)
AppConfig.Set(name, combo.SelectedValue.ToString());
if (name == "m1" || name == "m2")
Program.inputDispatcher.RegisterKeys();
};
txbox.Text = AppConfig.GetString(name + "_custom");
txbox.TextChanged += delegate
{
AppConfig.Set(name + "_custom", txbox.Text);
};
}
public Extra()
{
InitializeComponent();
labelBindings.Text = Properties.Strings.KeyBindings;
labelBacklightTitle.Text = Properties.Strings.LaptopBacklight;
labelSettings.Text = Properties.Strings.Other;
checkAwake.Text = Properties.Strings.Awake;
checkSleep.Text = Properties.Strings.Sleep;
checkBoot.Text = Properties.Strings.Boot;
checkShutdown.Text = Properties.Strings.Shutdown;
labelSpeed.Text = Properties.Strings.AnimationSpeed;
//labelBrightness.Text = Properties.Strings.Brightness;
labelBacklightTimeout.Text = Properties.Strings.BacklightTimeout;
//labelBacklightTimeoutPlugged.Text = Properties.Strings.BacklightTimeoutPlugged;
checkNoOverdrive.Text = Properties.Strings.DisableOverdrive;
checkTopmost.Text = Properties.Strings.WindowTop;
checkUSBC.Text = Properties.Strings.OptimizedUSBC;
checkAutoApplyWindowsPowerMode.Text = Properties.Strings.ApplyWindowsPowerPlan;
checkFnLock.Text = Properties.Strings.FnLock;
labelBacklightKeyboard.Text = Properties.Strings.Keyboard;
labelBacklightBar.Text = Properties.Strings.Lightbar;
labelBacklightLid.Text = Properties.Strings.Lid;
labelBacklightLogo.Text = Properties.Strings.Logo;
checkGpuApps.Text = Properties.Strings.KillGpuApps;
Text = Properties.Strings.ExtraSettings;
if (AppConfig.ContainsModel("Duo"))
{
customActions.Add("screenpad_down", Properties.Strings.ScreenPadDown);
customActions.Add("screenpad_up", Properties.Strings.ScreenPadUp);
}
InitTheme();
SetKeyCombo(comboM1, textM1, "m1");
SetKeyCombo(comboM2, textM2, "m2");
SetKeyCombo(comboM3, textM3, "m3");
SetKeyCombo(comboM4, textM4, "m4");
SetKeyCombo(comboFNF4, textFNF4, "fnf4");
SetKeyCombo(comboFNC, textFNC, "fnc");
Shown += Keyboard_Shown;
comboKeyboardSpeed.DropDownStyle = ComboBoxStyle.DropDownList;
comboKeyboardSpeed.DataSource = new BindingSource(AsusUSB.GetSpeeds(), null);
comboKeyboardSpeed.DisplayMember = "Value";
comboKeyboardSpeed.ValueMember = "Key";
comboKeyboardSpeed.SelectedValue = AsusUSB.Speed;
comboKeyboardSpeed.SelectedValueChanged += ComboKeyboardSpeed_SelectedValueChanged;
// Keyboard
checkAwake.Checked = AppConfig.IsNotFalse("keyboard_awake");
checkBoot.Checked = AppConfig.IsNotFalse("keyboard_boot");
checkSleep.Checked = AppConfig.IsNotFalse("keyboard_sleep");
checkShutdown.Checked = AppConfig.IsNotFalse("keyboard_shutdown");
// Lightbar
checkAwakeBar.Checked = AppConfig.IsNotFalse("keyboard_awake_bar");
checkBootBar.Checked = AppConfig.IsNotFalse("keyboard_boot_bar");
checkSleepBar.Checked = AppConfig.IsNotFalse("keyboard_sleep_bar");
checkShutdownBar.Checked = AppConfig.IsNotFalse("keyboard_shutdown_bar");
// Lid
checkAwakeLid.Checked = AppConfig.IsNotFalse("keyboard_awake_lid");
checkBootLid.Checked = AppConfig.IsNotFalse("keyboard_boot_lid");
checkSleepLid.Checked = AppConfig.IsNotFalse("keyboard_sleep_lid");
checkShutdownLid.Checked = AppConfig.IsNotFalse("keyboard_shutdown_lid");
// Logo
checkAwakeLogo.Checked = AppConfig.IsNotFalse("keyboard_awake_logo");
checkBootLogo.Checked = AppConfig.IsNotFalse("keyboard_boot_logo");
checkSleepLogo.Checked = AppConfig.IsNotFalse("keyboard_sleep_logo");
checkShutdownLogo.Checked = AppConfig.IsNotFalse("keyboard_shutdown_logo");
checkAwake.CheckedChanged += CheckPower_CheckedChanged;
checkBoot.CheckedChanged += CheckPower_CheckedChanged;
checkSleep.CheckedChanged += CheckPower_CheckedChanged;
checkShutdown.CheckedChanged += CheckPower_CheckedChanged;
checkAwakeBar.CheckedChanged += CheckPower_CheckedChanged;
checkBootBar.CheckedChanged += CheckPower_CheckedChanged;
checkSleepBar.CheckedChanged += CheckPower_CheckedChanged;
checkShutdownBar.CheckedChanged += CheckPower_CheckedChanged;
checkAwakeLid.CheckedChanged += CheckPower_CheckedChanged;
checkBootLid.CheckedChanged += CheckPower_CheckedChanged;
checkSleepLid.CheckedChanged += CheckPower_CheckedChanged;
checkShutdownLid.CheckedChanged += CheckPower_CheckedChanged;
checkAwakeLogo.CheckedChanged += CheckPower_CheckedChanged;
checkBootLogo.CheckedChanged += CheckPower_CheckedChanged;
checkSleepLogo.CheckedChanged += CheckPower_CheckedChanged;
checkShutdownLogo.CheckedChanged += CheckPower_CheckedChanged;
if (!AppConfig.ContainsModel("Strix"))
{
labelBacklightBar.Visible = false;
checkAwakeBar.Visible = false;
checkBootBar.Visible = false;
checkSleepBar.Visible = false;
checkShutdownBar.Visible = false;
if (!AppConfig.ContainsModel("Z13"))
{
labelBacklightLid.Visible = false;
checkAwakeLid.Visible = false;
checkBootLid.Visible = false;
checkSleepLid.Visible = false;
checkShutdownLid.Visible = false;
labelBacklightLogo.Visible = false;
checkAwakeLogo.Visible = false;
checkBootLogo.Visible = false;
checkSleepLogo.Visible = false;
checkShutdownLogo.Visible = false;
labelBacklightKeyboard.Visible = false;
}
}
checkTopmost.Checked = AppConfig.Is("topmost");
checkTopmost.CheckedChanged += CheckTopmost_CheckedChanged; ;
checkNoOverdrive.Checked = AppConfig.Is("no_overdrive");
checkNoOverdrive.CheckedChanged += CheckNoOverdrive_CheckedChanged;
checkUSBC.Checked = AppConfig.Is("optimized_usbc");
checkUSBC.CheckedChanged += CheckUSBC_CheckedChanged;
checkAutoApplyWindowsPowerMode.Checked = (AppConfig.Get("auto_apply_power_plan") != 0);
checkAutoApplyWindowsPowerMode.CheckedChanged += checkAutoApplyWindowsPowerMode_CheckedChanged;
sliderBrightness.Value = InputDispatcher.GetBacklight();
sliderBrightness.ValueChanged += SliderBrightness_ValueChanged;
panelXMG.Visible = (Program.acpi.DeviceGet(AsusACPI.GPUXGConnected) == 1);
checkXMG.Checked = !(AppConfig.Get("xmg_light") == 0);
checkXMG.CheckedChanged += CheckXMG_CheckedChanged;
numericBacklightTime.Value = AppConfig.Get("keyboard_timeout", 60);
numericBacklightPluggedTime.Value = AppConfig.Get("keyboard_ac_timeout", 0);
numericBacklightTime.ValueChanged += NumericBacklightTime_ValueChanged;
numericBacklightPluggedTime.ValueChanged += NumericBacklightTime_ValueChanged;
checkGpuApps.Checked = AppConfig.Is("kill_gpu_apps");
checkGpuApps.CheckedChanged += CheckGpuApps_CheckedChanged;
checkFnLock.Checked = AppConfig.Is("fn_lock");
checkFnLock.CheckedChanged += CheckFnLock_CheckedChanged; ;
pictureHelp.Click += PictureHelp_Click;
buttonServices.Click += ButtonServices_Click;
pictureLog.Click += PictureLog_Click;
InitVariBright();
InitServices();
}
private void PictureLog_Click(object? sender, EventArgs e)
{
new Process
{
StartInfo = new ProcessStartInfo(Logger.logFile)
{
UseShellExecute = true
}
}.Start();
}
private void SliderBrightness_ValueChanged(object? sender, EventArgs e)
{
AppConfig.Set("keyboard_brightness", sliderBrightness.Value);
AppConfig.Set("keyboard_brightness_ac", sliderBrightness.Value);
AsusUSB.ApplyBrightness(sliderBrightness.Value, "Slider");
}
private void InitServices()
{
int servicesCount = OptimizationService.GetRunningCount();
if (servicesCount > 0)
{
buttonServices.Text = Properties.Strings.Stop;
labelServices.ForeColor = colorTurbo;
}
else
{
buttonServices.Text = Properties.Strings.Start;
labelServices.ForeColor = colorStandard;
}
labelServices.Text = Properties.Strings.AsusServicesRunning + ": " + servicesCount;
buttonServices.Enabled = true;
}
public void ServiesToggle()
{
buttonServices.Enabled = false;
if (OptimizationService.IsRunning())
{
labelServices.Text = Properties.Strings.StoppingServices + " ...";
Task.Run(() =>
{
OptimizationService.StopAsusServices();
BeginInvoke(delegate
{
InitServices();
});
Program.inputDispatcher.Init();
});
}
else
{
labelServices.Text = Properties.Strings.StartingServices + " ...";
Task.Run(() =>
{
OptimizationService.StartAsusServices();
BeginInvoke(delegate
{
InitServices();
});
});
}
}
private void ButtonServices_Click(object? sender, EventArgs e)
{
if (ProcessHelper.IsUserAdministrator())
ServiesToggle();
else
ProcessHelper.RunAsAdmin("services");
}
private void InitVariBright()
{
try
{
using (var amdControl = new AmdGpuControl())
{
int variBrightSupported = 0, VariBrightEnabled;
if (amdControl.GetVariBright(out variBrightSupported, out VariBrightEnabled))
{
Logger.WriteLine("Varibright: " + variBrightSupported + "," + VariBrightEnabled);
checkVariBright.Checked = (VariBrightEnabled == 3);
}
checkVariBright.Visible = (variBrightSupported > 0);
checkVariBright.CheckedChanged += CheckVariBright_CheckedChanged;
}
}
catch (Exception ex)
{
Debug.WriteLine(ex.ToString());
checkVariBright.Visible = false;
}
}
private void CheckVariBright_CheckedChanged(object? sender, EventArgs e)
{
using (var amdControl = new AmdGpuControl())
{
amdControl.SetVariBright(checkVariBright.Checked ? 1 : 0);
ProcessHelper.KillByName("RadeonSoftware");
}
}
private void CheckFnLock_CheckedChanged(object? sender, EventArgs e)
{
int fnLock = checkFnLock.Checked ? 1 : 0;
AppConfig.Set("fn_lock", fnLock);
Program.acpi.DeviceSet(AsusACPI.FnLock, (fnLock == 1) ? 0 : 1, "FnLock");
Program.inputDispatcher.RegisterKeys();
}
private void CheckGpuApps_CheckedChanged(object? sender, EventArgs e)
{
AppConfig.Set("kill_gpu_apps", (checkGpuApps.Checked ? 1 : 0));
}
private void NumericBacklightTime_ValueChanged(object? sender, EventArgs e)
{
AppConfig.Set("keyboard_timeout", (int)numericBacklightTime.Value);
AppConfig.Set("keyboard_ac_timeout", (int)numericBacklightPluggedTime.Value);
Program.inputDispatcher.InitBacklightTimer();
}
private void CheckXMG_CheckedChanged(object? sender, EventArgs e)
{
AppConfig.Set("xmg_light", (checkXMG.Checked ? 1 : 0));
AsusUSB.ApplyXGMLight(checkXMG.Checked);
}
private void CheckUSBC_CheckedChanged(object? sender, EventArgs e)
{
AppConfig.Set("optimized_usbc", (checkUSBC.Checked ? 1 : 0));
}
private void PictureHelp_Click(object? sender, EventArgs e)
{
Process.Start(new ProcessStartInfo("https://github.com/seerge/g-helper#custom-hotkey-actions") { UseShellExecute = true });
}
private void CheckNoOverdrive_CheckedChanged(object? sender, EventArgs e)
{
AppConfig.Set("no_overdrive", (checkNoOverdrive.Checked ? 1 : 0));
screenControl.AutoScreen(true);
}
private void CheckTopmost_CheckedChanged(object? sender, EventArgs e)
{
AppConfig.Set("topmost", (checkTopmost.Checked ? 1 : 0));
Program.settingsForm.TopMost = checkTopmost.Checked;
}
private void CheckPower_CheckedChanged(object? sender, EventArgs e)
{
AppConfig.Set("keyboard_awake", (checkAwake.Checked ? 1 : 0));
AppConfig.Set("keyboard_boot", (checkBoot.Checked ? 1 : 0));
AppConfig.Set("keyboard_sleep", (checkSleep.Checked ? 1 : 0));
AppConfig.Set("keyboard_shutdown", (checkShutdown.Checked ? 1 : 0));
AppConfig.Set("keyboard_awake_bar", (checkAwakeBar.Checked ? 1 : 0));
AppConfig.Set("keyboard_boot_bar", (checkBootBar.Checked ? 1 : 0));
AppConfig.Set("keyboard_sleep_bar", (checkSleepBar.Checked ? 1 : 0));
AppConfig.Set("keyboard_shutdown_bar", (checkShutdownBar.Checked ? 1 : 0));
AppConfig.Set("keyboard_awake_lid", (checkAwakeLid.Checked ? 1 : 0));
AppConfig.Set("keyboard_boot_lid", (checkBootLid.Checked ? 1 : 0));
AppConfig.Set("keyboard_sleep_lid", (checkSleepLid.Checked ? 1 : 0));
AppConfig.Set("keyboard_shutdown_lid", (checkShutdownLid.Checked ? 1 : 0));
AppConfig.Set("keyboard_awake_logo", (checkAwakeLogo.Checked ? 1 : 0));
AppConfig.Set("keyboard_boot_logo", (checkBootLogo.Checked ? 1 : 0));
AppConfig.Set("keyboard_sleep_logo", (checkSleepLogo.Checked ? 1 : 0));
AppConfig.Set("keyboard_shutdown_logo", (checkShutdownLogo.Checked ? 1 : 0));
AsusUSB.ApplyAuraPower();
}
private void ComboKeyboardSpeed_SelectedValueChanged(object? sender, EventArgs e)
{
AppConfig.Set("aura_speed", (int)comboKeyboardSpeed.SelectedValue);
Program.settingsForm.SetAura();
}
private void Keyboard_Shown(object? sender, EventArgs e)
{
if (Height > Program.settingsForm.Height)
{
Top = Program.settingsForm.Top + Program.settingsForm.Height - Height;
}
else
{
Top = Program.settingsForm.Top;
}
Left = Program.settingsForm.Left - Width - 5;
}
private void checkAutoApplyWindowsPowerMode_CheckedChanged(object? sender, EventArgs e)
{
AppConfig.Set("auto_apply_power_plan", checkAutoApplyWindowsPowerMode.Checked ? 1 : 0);
}
}
}

120
app/Extra.resx Normal file
View File

@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute ref="xml:space" />
</xsd:complexType>
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<xsd:element name="resheader">
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<xsd:attribute name="name" type="xsd:string" use="required" />
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<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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app/Fans.resx Normal file
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@@ -0,0 +1,123 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing"">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute ref="xml:space" />
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:choice>
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</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
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<resheader name="version">
<value>2.0</value>
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<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="labelRisky.Text" xml:space="preserve">
<value>Undervolting is experimental and risky feature. If applied values are too low for your hardware, it can become unstable or shut down. Try small negative values first, click Apply and test what works for you.</value>
</data>
</root>

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@@ -14,8 +14,33 @@
<SupportedOSPlatformVersion>8.0</SupportedOSPlatformVersion>
<AssemblyName>GHelper</AssemblyName>
<PlatformTarget>AnyCPU</PlatformTarget>
<ProduceReferenceAssembly>False</ProduceReferenceAssembly>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
<AssemblyVersion>0.98</AssemblyVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<DebugType>embedded</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<DebugType>embedded</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<DebugType>embedded</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<DebugType>embedded</DebugType>
</PropertyGroup>
<ItemGroup>
<Compile Remove="screenshots\**" />
<EmbeddedResource Remove="screenshots\**" />
<None Remove="screenshots\**" />
</ItemGroup>
<ItemGroup>
<None Remove="Resources\eco.ico" />
<None Remove="Resources\icons8-charging-battery-48.png" />
@@ -29,24 +54,19 @@
<ItemGroup>
<Content Include="favicon.ico">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<CopyToOutputDirectory>Never</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<PackageReference Include="FftSharp" Version="2.0.0" />
<PackageReference Include="hidlibrary" Version="3.3.40" />
<PackageReference Include="System.Management" Version="7.0.0" />
<PackageReference Include="HidSharpCore" Version="1.2.1.1" />
<PackageReference Include="NAudio" Version="2.1.0" />
<PackageReference Include="NvAPIWrapper.Net" Version="0.8.1.101" />
<PackageReference Include="System.Management" Version="7.0.1" />
<PackageReference Include="TaskScheduler" Version="2.10.1" />
<PackageReference Include="WinForms.DataVisualization" Version="1.7.0" />
</ItemGroup>
<ItemGroup>
<Reference Include="Microsoft.Management.Infrastructure">
<HintPath>..\..\.nuget\packages\microsoft.management.infrastructure\2.0.0\ref\net451\Microsoft.Management.Infrastructure.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Management.Infrastructure.Native">
<HintPath>..\..\.nuget\packages\microsoft.management.infrastructure.runtime.win\2.0.0\runtimes\win10-x64\lib\netstandard1.6\Microsoft.Management.Infrastructure.Native.dll</HintPath>
</Reference>
<PackageReference Include="WinForms.DataVisualization" Version="1.8.0" />
</ItemGroup>
<ItemGroup>
@@ -76,6 +96,11 @@
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Update="Properties\Strings.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Strings.resx</DependentUpon>
</Compile>
<Compile Update="Properties\Settings.Designer.cs">
<DesignTimeSharedInput>True</DesignTimeSharedInput>
<AutoGen>True</AutoGen>
@@ -84,6 +109,20 @@
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.uk.resx">
<Generator>ResXFileCodeGenerator</Generator>
</EmbeddedResource>
<EmbeddedResource Update="Properties\Resources.uk.resx">
<Generator>ResXFileCodeGenerator</Generator>
</EmbeddedResource>
<EmbeddedResource Update="Properties\Strings.uk.resx">
<LastGenOutput>Strings.uk.Designer.cs</LastGenOutput>
<Generator>ResXFileCodeGenerator</Generator>
</EmbeddedResource>
<EmbeddedResource Update="Properties\Strings.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Strings.Designer.cs</LastGenOutput>
</EmbeddedResource>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
@@ -95,6 +134,12 @@
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<None Update="WinRing0x64.dll">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Update="WinRing0x64.sys">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
</ItemGroup>
</Project>

View File

@@ -18,12 +18,12 @@ Global
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Debug|x64.ActiveCfg = Release|x64
{D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Debug|x64.Build.0 = Release|x64
{D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Release|Any CPU.Build.0 = Release|Any CPU
{D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Debug|Any CPU.ActiveCfg = Debug|x64
{D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Debug|Any CPU.Build.0 = Debug|x64
{D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Debug|x64.ActiveCfg = Debug|Any CPU
{D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Debug|x64.Build.0 = Debug|Any CPU
{D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Release|Any CPU.ActiveCfg = Release|x64
{D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Release|Any CPU.Build.0 = Release|x64
{D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Release|x64.ActiveCfg = Release|x64
{D6138BB1-8FDB-4835-87EF-2FE41A3DD604}.Release|x64.Build.0 = Release|x64
EndGlobalSection

599
app/Gpu/AMD/AmdAdl2.cs Normal file
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@@ -0,0 +1,599 @@
using System.Diagnostics;
using System.Runtime.InteropServices;
using static GHelper.Gpu.AMD.Adl2.NativeMethods;
namespace GHelper.Gpu.AMD;
#region Export Struct
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct ADLSGApplicationInfo
{
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)]
public string strFileName;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)]
public string strFilePath;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)]
public string strVersion;
public long timeStamp;
public uint iProfileExists;
public uint iGPUAffinity;
public ADLBdf GPUBdf;
}
[StructLayout(LayoutKind.Sequential)]
public struct ADLBdf
{
public int iBus;
public int iDevice;
public int iFunction;
}
[StructLayout(LayoutKind.Sequential)]
public struct ADLSingleSensorData
{
public int Supported;
public int Value;
}
[StructLayout(LayoutKind.Sequential)]
public struct ADLPMLogDataOutput
{
int Size;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = Adl2.ADL_PMLOG_MAX_SENSORS)]
public ADLSingleSensorData[] Sensors;
}
[StructLayout(LayoutKind.Sequential)]
public struct ADLGcnInfo
{
public int CuCount; //Number of compute units on the ASIC.
public int TexCount; //Number of texture mapping units.
public int RopCount; //Number of Render backend Units.
public int ASICFamilyId; //Such SI, VI. See /inc/asic_reg/atiid.h for family ids
public int ASICRevisionId; //Such as Ellesmere, Fiji. For example - VI family revision ids are stored in /inc/asic_reg/vi_id.h
}
[Flags]
public enum ADLAsicFamilyType
{
Undefined = 0,
Discrete = 1 << 0,
Integrated = 1 << 1,
Workstation = 1 << 2,
FireMV = 1 << 3,
Xgp = 1 << 4,
Fusion = 1 << 5,
Firestream = 1 << 6,
Embedded = 1 << 7,
}
public enum ADLSensorType
{
SENSOR_MAXTYPES = 0,
PMLOG_CLK_GFXCLK = 1, // Current graphic clock value in MHz
PMLOG_CLK_MEMCLK = 2, // Current memory clock value in MHz
PMLOG_CLK_SOCCLK = 3,
PMLOG_CLK_UVDCLK1 = 4,
PMLOG_CLK_UVDCLK2 = 5,
PMLOG_CLK_VCECLK = 6,
PMLOG_CLK_VCNCLK = 7,
PMLOG_TEMPERATURE_EDGE = 8, // Current edge of the die temperature value in C
PMLOG_TEMPERATURE_MEM = 9,
PMLOG_TEMPERATURE_VRVDDC = 10,
PMLOG_TEMPERATURE_VRMVDD = 11,
PMLOG_TEMPERATURE_LIQUID = 12,
PMLOG_TEMPERATURE_PLX = 13,
PMLOG_FAN_RPM = 14, // Current fan RPM value
PMLOG_FAN_PERCENTAGE = 15, // Current ratio of fan RPM and max RPM
PMLOG_SOC_VOLTAGE = 16,
PMLOG_SOC_POWER = 17,
PMLOG_SOC_CURRENT = 18,
PMLOG_INFO_ACTIVITY_GFX = 19, // Current graphic activity level in percentage
PMLOG_INFO_ACTIVITY_MEM = 20, // Current memory activity level in percentage
PMLOG_GFX_VOLTAGE = 21, // Current graphic voltage in mV
PMLOG_MEM_VOLTAGE = 22,
PMLOG_ASIC_POWER = 23, // Current ASIC power draw in Watt
PMLOG_TEMPERATURE_VRSOC = 24,
PMLOG_TEMPERATURE_VRMVDD0 = 25,
PMLOG_TEMPERATURE_VRMVDD1 = 26,
PMLOG_TEMPERATURE_HOTSPOT = 27, // Current center of the die temperature value in C
PMLOG_TEMPERATURE_GFX = 28,
PMLOG_TEMPERATURE_SOC = 29,
PMLOG_GFX_POWER = 30,
PMLOG_GFX_CURRENT = 31,
PMLOG_TEMPERATURE_CPU = 32,
PMLOG_CPU_POWER = 33,
PMLOG_CLK_CPUCLK = 34,
PMLOG_THROTTLER_STATUS = 35, // A bit map of GPU throttle information. If a bit is set, the bit represented type of thorttling occurred in the last metrics sampling period
PMLOG_CLK_VCN1CLK1 = 36,
PMLOG_CLK_VCN1CLK2 = 37,
PMLOG_SMART_POWERSHIFT_CPU = 38,
PMLOG_SMART_POWERSHIFT_DGPU = 39,
PMLOG_BUS_SPEED = 40, // Current PCIE bus speed running
PMLOG_BUS_LANES = 41, // Current PCIE bus lanes using
PMLOG_TEMPERATURE_LIQUID0 = 42,
PMLOG_TEMPERATURE_LIQUID1 = 43,
PMLOG_CLK_FCLK = 44,
PMLOG_THROTTLER_STATUS_CPU = 45,
PMLOG_SSPAIRED_ASICPOWER = 46, // apuPower
PMLOG_SSTOTAL_POWERLIMIT = 47, // Total Power limit
PMLOG_SSAPU_POWERLIMIT = 48, // APU Power limit
PMLOG_SSDGPU_POWERLIMIT = 49, // DGPU Power limit
PMLOG_TEMPERATURE_HOTSPOT_GCD = 50,
PMLOG_TEMPERATURE_HOTSPOT_MCD = 51,
PMLOG_THROTTLER_TEMP_EDGE_PERCENTAGE = 52,
PMLOG_THROTTLER_TEMP_HOTSPOT_PERCENTAGE = 53,
PMLOG_THROTTLER_TEMP_HOTSPOT_GCD_PERCENTAGE = 54,
PMLOG_THROTTLER_TEMP_HOTSPOT_MCD_PERCENTAGE = 55,
PMLOG_THROTTLER_TEMP_MEM_PERCENTAGE = 56,
PMLOG_THROTTLER_TEMP_VR_GFX_PERCENTAGE = 57,
PMLOG_THROTTLER_TEMP_VR_MEM0_PERCENTAGE = 58,
PMLOG_THROTTLER_TEMP_VR_MEM1_PERCENTAGE = 59,
PMLOG_THROTTLER_TEMP_VR_SOC_PERCENTAGE = 60,
PMLOG_THROTTLER_TEMP_LIQUID0_PERCENTAGE = 61,
PMLOG_THROTTLER_TEMP_LIQUID1_PERCENTAGE = 62,
PMLOG_THROTTLER_TEMP_PLX_PERCENTAGE = 63,
PMLOG_THROTTLER_TDC_GFX_PERCENTAGE = 64,
PMLOG_THROTTLER_TDC_SOC_PERCENTAGE = 65,
PMLOG_THROTTLER_TDC_USR_PERCENTAGE = 66,
PMLOG_THROTTLER_PPT0_PERCENTAGE = 67,
PMLOG_THROTTLER_PPT1_PERCENTAGE = 68,
PMLOG_THROTTLER_PPT2_PERCENTAGE = 69,
PMLOG_THROTTLER_PPT3_PERCENTAGE = 70,
PMLOG_THROTTLER_FIT_PERCENTAGE = 71,
PMLOG_THROTTLER_GFX_APCC_PLUS_PERCENTAGE = 72,
PMLOG_BOARD_POWER = 73,
PMLOG_MAX_SENSORS_REAL
};
//Throttle Status
[Flags]
public enum ADL_THROTTLE_NOTIFICATION
{
ADL_PMLOG_THROTTLE_POWER = 1 << 0,
ADL_PMLOG_THROTTLE_THERMAL = 1 << 1,
ADL_PMLOG_THROTTLE_CURRENT = 1 << 2,
};
public enum ADL_PMLOG_SENSORS
{
ADL_SENSOR_MAXTYPES = 0,
ADL_PMLOG_CLK_GFXCLK = 1,
ADL_PMLOG_CLK_MEMCLK = 2,
ADL_PMLOG_CLK_SOCCLK = 3,
ADL_PMLOG_CLK_UVDCLK1 = 4,
ADL_PMLOG_CLK_UVDCLK2 = 5,
ADL_PMLOG_CLK_VCECLK = 6,
ADL_PMLOG_CLK_VCNCLK = 7,
ADL_PMLOG_TEMPERATURE_EDGE = 8,
ADL_PMLOG_TEMPERATURE_MEM = 9,
ADL_PMLOG_TEMPERATURE_VRVDDC = 10,
ADL_PMLOG_TEMPERATURE_VRMVDD = 11,
ADL_PMLOG_TEMPERATURE_LIQUID = 12,
ADL_PMLOG_TEMPERATURE_PLX = 13,
ADL_PMLOG_FAN_RPM = 14,
ADL_PMLOG_FAN_PERCENTAGE = 15,
ADL_PMLOG_SOC_VOLTAGE = 16,
ADL_PMLOG_SOC_POWER = 17,
ADL_PMLOG_SOC_CURRENT = 18,
ADL_PMLOG_INFO_ACTIVITY_GFX = 19,
ADL_PMLOG_INFO_ACTIVITY_MEM = 20,
ADL_PMLOG_GFX_VOLTAGE = 21,
ADL_PMLOG_MEM_VOLTAGE = 22,
ADL_PMLOG_ASIC_POWER = 23,
ADL_PMLOG_TEMPERATURE_VRSOC = 24,
ADL_PMLOG_TEMPERATURE_VRMVDD0 = 25,
ADL_PMLOG_TEMPERATURE_VRMVDD1 = 26,
ADL_PMLOG_TEMPERATURE_HOTSPOT = 27,
ADL_PMLOG_TEMPERATURE_GFX = 28,
ADL_PMLOG_TEMPERATURE_SOC = 29,
ADL_PMLOG_GFX_POWER = 30,
ADL_PMLOG_GFX_CURRENT = 31,
ADL_PMLOG_TEMPERATURE_CPU = 32,
ADL_PMLOG_CPU_POWER = 33,
ADL_PMLOG_CLK_CPUCLK = 34,
ADL_PMLOG_THROTTLER_STATUS = 35, // GFX
ADL_PMLOG_CLK_VCN1CLK1 = 36,
ADL_PMLOG_CLK_VCN1CLK2 = 37,
ADL_PMLOG_SMART_POWERSHIFT_CPU = 38,
ADL_PMLOG_SMART_POWERSHIFT_DGPU = 39,
ADL_PMLOG_BUS_SPEED = 40,
ADL_PMLOG_BUS_LANES = 41,
ADL_PMLOG_TEMPERATURE_LIQUID0 = 42,
ADL_PMLOG_TEMPERATURE_LIQUID1 = 43,
ADL_PMLOG_CLK_FCLK = 44,
ADL_PMLOG_THROTTLER_STATUS_CPU = 45,
ADL_PMLOG_SSPAIRED_ASICPOWER = 46, // apuPower
ADL_PMLOG_SSTOTAL_POWERLIMIT = 47, // Total Power limit
ADL_PMLOG_SSAPU_POWERLIMIT = 48, // APU Power limit
ADL_PMLOG_SSDGPU_POWERLIMIT = 49, // DGPU Power limit
ADL_PMLOG_TEMPERATURE_HOTSPOT_GCD = 50,
ADL_PMLOG_TEMPERATURE_HOTSPOT_MCD = 51,
ADL_PMLOG_THROTTLER_TEMP_EDGE_PERCENTAGE = 52,
ADL_PMLOG_THROTTLER_TEMP_HOTSPOT_PERCENTAGE = 53,
ADL_PMLOG_THROTTLER_TEMP_HOTSPOT_GCD_PERCENTAGE = 54,
ADL_PMLOG_THROTTLER_TEMP_HOTSPOT_MCD_PERCENTAGE = 55,
ADL_PMLOG_THROTTLER_TEMP_MEM_PERCENTAGE = 56,
ADL_PMLOG_THROTTLER_TEMP_VR_GFX_PERCENTAGE = 57,
ADL_PMLOG_THROTTLER_TEMP_VR_MEM0_PERCENTAGE = 58,
ADL_PMLOG_THROTTLER_TEMP_VR_MEM1_PERCENTAGE = 59,
ADL_PMLOG_THROTTLER_TEMP_VR_SOC_PERCENTAGE = 60,
ADL_PMLOG_THROTTLER_TEMP_LIQUID0_PERCENTAGE = 61,
ADL_PMLOG_THROTTLER_TEMP_LIQUID1_PERCENTAGE = 62,
ADL_PMLOG_THROTTLER_TEMP_PLX_PERCENTAGE = 63,
ADL_PMLOG_THROTTLER_TDC_GFX_PERCENTAGE = 64,
ADL_PMLOG_THROTTLER_TDC_SOC_PERCENTAGE = 65,
ADL_PMLOG_THROTTLER_TDC_USR_PERCENTAGE = 66,
ADL_PMLOG_THROTTLER_PPT0_PERCENTAGE = 67,
ADL_PMLOG_THROTTLER_PPT1_PERCENTAGE = 68,
ADL_PMLOG_THROTTLER_PPT2_PERCENTAGE = 69,
ADL_PMLOG_THROTTLER_PPT3_PERCENTAGE = 70,
ADL_PMLOG_THROTTLER_FIT_PERCENTAGE = 71,
ADL_PMLOG_THROTTLER_GFX_APCC_PLUS_PERCENTAGE = 72,
ADL_PMLOG_BOARD_POWER = 73,
ADL_PMLOG_MAX_SENSORS_REAL
}
#region ADLAdapterInfo
/// <summary> ADLAdapterInfo Structure</summary>
[StructLayout(LayoutKind.Sequential)]
public struct ADLAdapterInfo
{
/// <summary>The size of the structure</summary>
int Size;
/// <summary> Adapter Index</summary>
public int AdapterIndex;
/// <summary> Adapter UDID</summary>
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = Adl2.ADL_MAX_PATH)]
public string UDID;
/// <summary> Adapter Bus Number</summary>
public int BusNumber;
/// <summary> Adapter Driver Number</summary>
public int DriverNumber;
/// <summary> Adapter Function Number</summary>
public int FunctionNumber;
/// <summary> Adapter Vendor ID</summary>
public int VendorID;
/// <summary> Adapter Adapter name</summary>
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = Adl2.ADL_MAX_PATH)]
public string AdapterName;
/// <summary> Adapter Display name</summary>
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = Adl2.ADL_MAX_PATH)]
public string DisplayName;
/// <summary> Adapter Present status</summary>
public int Present;
/// <summary> Adapter Exist status</summary>
public int Exist;
/// <summary> Adapter Driver Path</summary>
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = Adl2.ADL_MAX_PATH)]
public string DriverPath;
/// <summary> Adapter Driver Ext Path</summary>
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = Adl2.ADL_MAX_PATH)]
public string DriverPathExt;
/// <summary> Adapter PNP String</summary>
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = Adl2.ADL_MAX_PATH)]
public string PNPString;
/// <summary> OS Display Index</summary>
public int OSDisplayIndex;
}
/// <summary> ADLAdapterInfo Array</summary>
[StructLayout(LayoutKind.Sequential)]
public struct ADLAdapterInfoArray
{
/// <summary> ADLAdapterInfo Array </summary>
[MarshalAs(UnmanagedType.ByValArray, SizeConst = Adl2.ADL_MAX_ADAPTERS)]
public ADLAdapterInfo[] ADLAdapterInfo;
}
#endregion ADLAdapterInfo
#region ADLDisplayInfo
/// <summary> ADLDisplayID Structure</summary>
[StructLayout(LayoutKind.Sequential)]
public struct ADLDisplayID
{
/// <summary> Display Logical Index </summary>
public int DisplayLogicalIndex;
/// <summary> Display Physical Index </summary>
public int DisplayPhysicalIndex;
/// <summary> Adapter Logical Index </summary>
public int DisplayLogicalAdapterIndex;
/// <summary> Adapter Physical Index </summary>
public int DisplayPhysicalAdapterIndex;
}
/// <summary> ADLDisplayInfo Structure</summary>
[StructLayout(LayoutKind.Sequential)]
public struct ADLDisplayInfo
{
/// <summary> Display Index </summary>
public ADLDisplayID DisplayID;
/// <summary> Display Controller Index </summary>
public int DisplayControllerIndex;
/// <summary> Display Name </summary>
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = Adl2.ADL_MAX_PATH)]
public string DisplayName;
/// <summary> Display Manufacturer Name </summary>
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = Adl2.ADL_MAX_PATH)]
public string DisplayManufacturerName;
/// <summary> Display Type : < The Display type. CRT, TV,CV,DFP are some of display types,</summary>
public int DisplayType;
/// <summary> Display output type </summary>
public int DisplayOutputType;
/// <summary> Connector type</summary>
public int DisplayConnector;
///<summary> Indicating the display info bits' mask.<summary>
public int DisplayInfoMask;
///<summary> Indicating the display info value.<summary>
public int DisplayInfoValue;
}
#endregion ADLDisplayInfo
#endregion Export Struct
public class Adl2
{
public const string Atiadlxx_FileName = "atiadlxx.dll";
#region Internal Constant
/// <summary> Define the maximum path</summary>
public const int ADL_MAX_PATH = 256;
/// <summary> Define the maximum adapters</summary>
public const int ADL_MAX_ADAPTERS = 40 /* 150 */;
/// <summary> Define the maximum displays</summary>
public const int ADL_MAX_DISPLAYS = 40 /* 150 */;
/// <summary> Define the maximum device name length</summary>
public const int ADL_MAX_DEVICENAME = 32;
/// <summary> Define the successful</summary>
public const int ADL_SUCCESS = 0;
/// <summary> Define the failure</summary>
public const int ADL_FAIL = -1;
/// <summary> Define the driver ok</summary>
public const int ADL_DRIVER_OK = 0;
/// <summary> Maximum number of GL-Sync ports on the GL-Sync module </summary>
public const int ADL_MAX_GLSYNC_PORTS = 8;
/// <summary> Maximum number of GL-Sync ports on the GL-Sync module </summary>
public const int ADL_MAX_GLSYNC_PORT_LEDS = 8;
/// <summary> Maximum number of ADLMOdes for the adapter </summary>
public const int ADL_MAX_NUM_DISPLAYMODES = 1024;
/// <summary> Performance Metrics Log max sensors number </summary>
public const int ADL_PMLOG_MAX_SENSORS = 256;
#endregion Internal Constant
// ///// <summary> ADL Create Function to create ADL Data</summary>
/// <param name="enumConnectedAdapters">If it is 1, then ADL will only return the physical exist adapters </param>
///// <returns> retrun ADL Error Code</returns>
public static int ADL2_Main_Control_Create(int enumConnectedAdapters, out nint adlContextHandle)
{
return NativeMethods.ADL2_Main_Control_Create(ADL_Main_Memory_Alloc_Impl_Reference, enumConnectedAdapters, out adlContextHandle);
}
public static void FreeMemory(nint buffer)
{
Memory_Free_Impl(buffer);
}
private static bool? isDllLoaded;
public static bool Load()
{
if (isDllLoaded != null)
return isDllLoaded.Value;
try
{
Marshal.PrelinkAll(typeof(Adl2));
isDllLoaded = true;
}
catch (Exception e) when (e is DllNotFoundException or EntryPointNotFoundException)
{
Debug.WriteLine(e);
isDllLoaded = false;
}
return isDllLoaded.Value;
}
private static ADL_Main_Memory_Alloc ADL_Main_Memory_Alloc_Impl_Reference = Memory_Alloc_Impl;
/// <summary> Build in memory allocation function</summary>
/// <param name="size">input size</param>
/// <returns>return the memory buffer</returns>
private static nint Memory_Alloc_Impl(int size)
{
return Marshal.AllocCoTaskMem(size);
}
/// <summary> Build in memory free function</summary>
/// <param name="buffer">input buffer</param>
private static void Memory_Free_Impl(nint buffer)
{
if (nint.Zero != buffer)
{
Marshal.FreeCoTaskMem(buffer);
}
}
public static class NativeMethods
{
/// <summary> ADL Memory allocation function allows ADL to callback for memory allocation</summary>
/// <param name="size">input size</param>
/// <returns> retrun ADL Error Code</returns>
public delegate nint ADL_Main_Memory_Alloc(int size);
// ///// <summary> ADL Create Function to create ADL Data</summary>
/// <param name="callback">Call back functin pointer which is ised to allocate memeory </param>
/// <param name="enumConnectedAdapters">If it is 1, then ADL will only retuen the physical exist adapters </param>
///// <returns> retrun ADL Error Code</returns>
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Main_Control_Create(ADL_Main_Memory_Alloc callback, int enumConnectedAdapters, out nint adlContextHandle);
/// <summary> ADL Destroy Function to free up ADL Data</summary>
/// <returns> retrun ADL Error Code</returns>
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Main_Control_Destroy(nint adlContextHandle);
/// <summary> ADL Function to get the number of adapters</summary>
/// <param name="numAdapters">return number of adapters</param>
/// <returns> retrun ADL Error Code</returns>
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Adapter_NumberOfAdapters_Get(nint adlContextHandle, out int numAdapters);
/// <summary> ADL Function to get the GPU adapter information</summary>
/// <param name="info">return GPU adapter information</param>
/// <param name="inputSize">the size of the GPU adapter struct</param>
/// <returns> retrun ADL Error Code</returns>
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Adapter_AdapterInfo_Get(nint adlContextHandle, nint info, int inputSize);
/// <summary> Function to determine if the adapter is active or not.</summary>
/// <remarks>The function is used to check if the adapter associated with iAdapterIndex is active</remarks>
/// <param name="adapterIndex"> Adapter Index.</param>
/// <param name="status"> Status of the adapter. True: Active; False: Dsiabled</param>
/// <returns>Non zero is successfull</returns>
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Adapter_Active_Get(nint adlContextHandle, int adapterIndex, out int status);
/// <summary>Get display information based on adapter index</summary>
/// <param name="adapterIndex">Adapter Index</param>
/// <param name="numDisplays">return the total number of supported displays</param>
/// <param name="displayInfoArray">return ADLDisplayInfo Array for supported displays' information</param>
/// <param name="forceDetect">force detect or not</param>
/// <returns>return ADL Error Code</returns>
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Display_DisplayInfo_Get(
nint adlContextHandle,
int adapterIndex,
out int numDisplays,
out nint displayInfoArray,
int forceDetect
);
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Overdrive_Caps(
nint adlContextHandle,
int adapterIndex,
out int supported,
out int enabled,
out int version
);
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_New_QueryPMLogData_Get(nint adlContextHandle, int adapterIndex, out ADLPMLogDataOutput adlpmLogDataOutput);
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Adapter_ASICFamilyType_Get(nint adlContextHandle, int adapterIndex, out ADLAsicFamilyType asicFamilyType, out int asicFamilyTypeValids);
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_SwitchableGraphics_Applications_Get(
nint context,
int iListType,
out int lpNumApps,
out nint lppAppList);
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Adapter_VariBright_Caps(
nint context,
int iAdapterIndex,
out int iSupported,
out int iEnabled,
out int iVersion);
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Adapter_VariBrightEnable_Set(
nint context,
int iAdapterIndex,
int iEnabled);
// Clocks
[StructLayout(LayoutKind.Sequential)]
public struct ADLODNPerformanceLevel
{
public int iClock;
public int iVddc;
public int iEnabled;
}
[StructLayout(LayoutKind.Sequential)]
public struct ADLODNPerformanceLevels
{
public int iSize;
public int iMode;
public int iNumberOfPerformanceLevels;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 1)]
public ADLODNPerformanceLevel[] aLevels;
}
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_OverdriveN_SystemClocks_Get(
nint context,
int adapterIndex,
ref ADLODNPerformanceLevels performanceLevels);
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_OverdriveN_SystemClocks_Set(
nint context,
int adapterIndex,
ref ADLODNPerformanceLevels performanceLevels);
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_OverdriveN_MemoryClocks_Get(
nint context,
int adapterIndex,
ref ADLODNPerformanceLevels performanceLevels);
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_OverdriveN_MemoryClocks_Set(
nint context,
int adapterIndex,
ref ADLODNPerformanceLevels performanceLevels);
}
}

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using GHelper.Helpers;
using System.Runtime.InteropServices;
using static GHelper.Gpu.AMD.Adl2.NativeMethods;
namespace GHelper.Gpu.AMD;
// Reference: https://github.com/GPUOpen-LibrariesAndSDKs/display-library/blob/master/Sample-Managed/Program.cs
public class AmdGpuControl : IGpuControl
{
private bool _isReady;
private nint _adlContextHandle;
private readonly ADLAdapterInfo _internalDiscreteAdapter;
public bool IsNvidia => false;
public string FullName => _internalDiscreteAdapter!.AdapterName;
private ADLAdapterInfo? FindByType(ADLAsicFamilyType type = ADLAsicFamilyType.Discrete)
{
ADL2_Adapter_NumberOfAdapters_Get(_adlContextHandle, out int numberOfAdapters);
if (numberOfAdapters <= 0)
return null;
ADLAdapterInfoArray osAdapterInfoData = new();
int osAdapterInfoDataSize = Marshal.SizeOf(osAdapterInfoData);
nint AdapterBuffer = Marshal.AllocCoTaskMem(osAdapterInfoDataSize);
Marshal.StructureToPtr(osAdapterInfoData, AdapterBuffer, false);
if (ADL2_Adapter_AdapterInfo_Get(_adlContextHandle, AdapterBuffer, osAdapterInfoDataSize) != Adl2.ADL_SUCCESS)
return null;
osAdapterInfoData = (ADLAdapterInfoArray)Marshal.PtrToStructure(AdapterBuffer, osAdapterInfoData.GetType())!;
const int amdVendorId = 1002;
// Determine which GPU is internal discrete AMD GPU
ADLAdapterInfo internalDiscreteAdapter =
osAdapterInfoData.ADLAdapterInfo
.FirstOrDefault(adapter =>
{
if (adapter.Exist == 0 || adapter.Present == 0)
return false;
if (adapter.VendorID != amdVendorId)
return false;
if (ADL2_Adapter_ASICFamilyType_Get(_adlContextHandle, adapter.AdapterIndex, out ADLAsicFamilyType asicFamilyType, out int asicFamilyTypeValids) != Adl2.ADL_SUCCESS)
return false;
asicFamilyType = (ADLAsicFamilyType)((int)asicFamilyType & asicFamilyTypeValids);
return (asicFamilyType & type) != 0;
});
if (internalDiscreteAdapter.Exist == 0)
return null;
return internalDiscreteAdapter;
}
public AmdGpuControl()
{
if (!Adl2.Load())
return;
if (Adl2.ADL2_Main_Control_Create(1, out _adlContextHandle) != Adl2.ADL_SUCCESS)
return;
ADLAdapterInfo? internalDiscreteAdapter = FindByType(ADLAsicFamilyType.Discrete);
if (internalDiscreteAdapter is not null)
{
_internalDiscreteAdapter = (ADLAdapterInfo)internalDiscreteAdapter;
_isReady = true;
}
}
public bool IsValid => _isReady && _adlContextHandle != nint.Zero;
public int? GetCurrentTemperature()
{
if (!IsValid)
return null;
if (ADL2_New_QueryPMLogData_Get(_adlContextHandle, _internalDiscreteAdapter.AdapterIndex, out ADLPMLogDataOutput adlpmLogDataOutput) != Adl2.ADL_SUCCESS)
return null;
ADLSingleSensorData temperatureSensor = adlpmLogDataOutput.Sensors[(int)ADLSensorType.PMLOG_TEMPERATURE_EDGE];
if (temperatureSensor.Supported == 0)
return null;
return temperatureSensor.Value;
}
public int? GetGpuUse()
{
if (!IsValid) return null;
if (ADL2_New_QueryPMLogData_Get(_adlContextHandle, _internalDiscreteAdapter.AdapterIndex, out ADLPMLogDataOutput adlpmLogDataOutput) != Adl2.ADL_SUCCESS)
return null;
ADLSingleSensorData gpuUsage = adlpmLogDataOutput.Sensors[(int)ADLSensorType.PMLOG_INFO_ACTIVITY_GFX];
if (gpuUsage.Supported == 0)
return null;
return gpuUsage.Value;
}
public bool SetVariBright(int enabled)
{
if (_adlContextHandle == nint.Zero) return false;
ADLAdapterInfo? iGPU = FindByType(ADLAsicFamilyType.Integrated);
if (iGPU is null) return false;
return ADL2_Adapter_VariBrightEnable_Set(_adlContextHandle, ((ADLAdapterInfo)iGPU).AdapterIndex, enabled) == Adl2.ADL_SUCCESS;
}
public bool GetVariBright(out int supported, out int enabled)
{
supported = enabled = -1;
if (_adlContextHandle == nint.Zero) return false;
ADLAdapterInfo? iGPU = FindByType(ADLAsicFamilyType.Integrated);
if (iGPU is null) return false;
if (ADL2_Adapter_VariBright_Caps(_adlContextHandle, ((ADLAdapterInfo)iGPU).AdapterIndex, out int supportedOut, out int enabledOut, out int version) != Adl2.ADL_SUCCESS)
return false;
supported = supportedOut;
enabled = enabledOut;
return true;
}
public ADLODNPerformanceLevels? GetGPUClocks()
{
if (!IsValid) return null;
ADLODNPerformanceLevels performanceLevels = new();
ADL2_OverdriveN_SystemClocks_Get(_adlContextHandle, _internalDiscreteAdapter.AdapterIndex, ref performanceLevels);
return performanceLevels;
}
public void KillGPUApps()
{
if (!IsValid) return;
nint appInfoPtr = nint.Zero;
int appCount = 0;
try
{
// Get switchable graphics applications information
var result = ADL2_SwitchableGraphics_Applications_Get(_adlContextHandle, 2, out appCount, out appInfoPtr);
if (result != 0)
{
throw new Exception("Failed to get switchable graphics applications. Error code: " + result);
}
// Convert the application data pointers to an array of structs
var appInfoArray = new ADLSGApplicationInfo[appCount];
nint currentPtr = appInfoPtr;
for (int i = 0; i < appCount; i++)
{
appInfoArray[i] = Marshal.PtrToStructure<ADLSGApplicationInfo>(currentPtr);
currentPtr = nint.Add(currentPtr, Marshal.SizeOf<ADLSGApplicationInfo>());
}
var appNames = new List<string>();
for (int i = 0; i < appCount; i++)
{
if (appInfoArray[i].iGPUAffinity == 1)
{
Logger.WriteLine(appInfoArray[i].strFileName + ":" + appInfoArray[i].iGPUAffinity + "(" + appInfoArray[i].timeStamp + ")");
appNames.Add(Path.GetFileNameWithoutExtension(appInfoArray[i].strFileName));
}
}
List<string> immune = new() { "svchost", "system", "ntoskrnl", "csrss", "winlogon", "wininit", "smss" };
foreach (string kill in appNames)
if (!immune.Contains(kill.ToLower()))
ProcessHelper.KillByName(kill);
}
catch (Exception ex)
{
Logger.WriteLine(ex.Message);
}
finally
{
// Clean up resources
if (appInfoPtr != nint.Zero)
{
Marshal.FreeCoTaskMem(appInfoPtr);
}
}
}
private void ReleaseUnmanagedResources()
{
if (_adlContextHandle != nint.Zero)
{
ADL2_Main_Control_Destroy(_adlContextHandle);
_adlContextHandle = nint.Zero;
_isReady = false;
}
}
public void Dispose()
{
ReleaseUnmanagedResources();
GC.SuppressFinalize(this);
}
~AmdGpuControl()
{
ReleaseUnmanagedResources();
}
}

325
app/Gpu/GPUModeControl.cs Normal file
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using GHelper.Display;
using GHelper.Gpu.NVidia;
using GHelper.Helpers;
using System.Diagnostics;
namespace GHelper.Gpu
{
public class GPUModeControl
{
SettingsForm settings;
ScreenControl screenControl = new ScreenControl();
public GPUModeControl(SettingsForm settingsForm)
{
settings = settingsForm;
}
public void InitGPUMode()
{
int eco = Program.acpi.DeviceGet(AsusACPI.GPUEco);
int mux = Program.acpi.DeviceGet(AsusACPI.GPUMux);
Logger.WriteLine("Eco flag : " + eco);
Logger.WriteLine("Mux flag : " + mux);
int GpuMode;
if (mux == 0)
{
GpuMode = AsusACPI.GPUModeUltimate;
}
else
{
if (eco == 1)
GpuMode = AsusACPI.GPUModeEco;
else
GpuMode = AsusACPI.GPUModeStandard;
// Ultimate mode not supported
if (mux != 1) settings.HideUltimateMode();
// GPU mode not supported
if (eco < 0 && mux < 0) settings.HideGPUModes();
}
AppConfig.Set("gpu_mode", GpuMode);
InitXGM();
settings.VisualiseGPUMode(GpuMode);
}
public void SetGPUMode(int GPUMode)
{
int CurrentGPU = AppConfig.Get("gpu_mode");
AppConfig.Set("gpu_auto", 0);
if (CurrentGPU == GPUMode)
{
settings.VisualiseGPUMode();
return;
}
var restart = false;
var changed = false;
if (CurrentGPU == AsusACPI.GPUModeUltimate)
{
DialogResult dialogResult = MessageBox.Show(Properties.Strings.AlertUltimateOff, Properties.Strings.AlertUltimateTitle, MessageBoxButtons.YesNo);
if (dialogResult == DialogResult.Yes)
{
Program.acpi.DeviceSet(AsusACPI.GPUMux, 1, "GPUMux");
restart = true;
changed = true;
}
}
else if (GPUMode == AsusACPI.GPUModeUltimate)
{
DialogResult dialogResult = MessageBox.Show(Properties.Strings.AlertUltimateOn, Properties.Strings.AlertUltimateTitle, MessageBoxButtons.YesNo);
if (dialogResult == DialogResult.Yes)
{
Program.acpi.DeviceSet(AsusACPI.GPUMux, 0, "GPUMux");
restart = true;
changed = true;
}
}
else if (GPUMode == AsusACPI.GPUModeEco)
{
settings.VisualiseGPUMode(GPUMode);
SetGPUEco(1, true);
changed = true;
}
else if (GPUMode == AsusACPI.GPUModeStandard)
{
settings.VisualiseGPUMode(GPUMode);
SetGPUEco(0);
changed = true;
}
if (changed)
{
AppConfig.Set("gpu_mode", GPUMode);
}
if (restart)
{
settings.VisualiseGPUMode();
Process.Start("shutdown", "/r /t 1");
}
}
public void SetGPUEco(int eco, bool hardWay = false)
{
settings.LockGPUModes();
Task.Run(async () =>
{
int status = 1;
if (eco == 1)
{
if (NvidiaSmi.GetDisplayActiveStatus())
{
DialogResult dialogResult = MessageBox.Show(Properties.Strings.EnableOptimusText, Properties.Strings.EnableOptimusTitle, MessageBoxButtons.YesNo);
if (dialogResult == DialogResult.No)
{
InitGPUMode();
return;
}
}
HardwareControl.KillGPUApps();
}
Logger.WriteLine($"Running eco command {eco}");
status = Program.acpi.SetGPUEco(eco);
if (status == 0 && eco == 1 && hardWay) RestartGPU();
await Task.Delay(TimeSpan.FromMilliseconds(100));
settings.Invoke(delegate
{
InitGPUMode();
screenControl.AutoScreen();
});
if (eco == 0)
{
await Task.Delay(TimeSpan.FromMilliseconds(5000));
HardwareControl.RecreateGpuControl();
Program.modeControl.SetGPUClocks(false);
}
});
}
public static bool IsPlugged()
{
bool optimizedUSBC = AppConfig.Get("optimized_usbc") != 1;
return SystemInformation.PowerStatus.PowerLineStatus == PowerLineStatus.Online &&
(optimizedUSBC || Program.acpi.DeviceGet(AsusACPI.ChargerMode) < AsusACPI.ChargerUSB);
}
public bool AutoGPUMode(bool optimized = false)
{
bool GpuAuto = AppConfig.Is("gpu_auto");
bool ForceGPU = AppConfig.ContainsModel("503");
int GpuMode = AppConfig.Get("gpu_mode");
if (!GpuAuto && !ForceGPU) return false;
int eco = Program.acpi.DeviceGet(AsusACPI.GPUEco);
int mux = Program.acpi.DeviceGet(AsusACPI.GPUMux);
if (mux == 0)
{
if (optimized) SetGPUMode(AsusACPI.GPUModeStandard);
return false;
}
else
{
if (ReEnableGPU()) return true;
if (eco == 1)
if ((GpuAuto && IsPlugged()) || (ForceGPU && GpuMode == AsusACPI.GPUModeStandard))
{
SetGPUEco(0);
return true;
}
if (eco == 0)
if ((GpuAuto && !IsPlugged()) || (ForceGPU && GpuMode == AsusACPI.GPUModeEco))
{
if (HardwareControl.IsUsedGPU())
{
DialogResult dialogResult = MessageBox.Show(Properties.Strings.AlertDGPU, Properties.Strings.AlertDGPUTitle, MessageBoxButtons.YesNo);
if (dialogResult == DialogResult.No) return false;
}
SetGPUEco(1);
return true;
}
}
return false;
}
public void RestartGPU(bool confirm = true)
{
if (HardwareControl.GpuControl is null) return;
if (!HardwareControl.GpuControl!.IsNvidia) return;
if (confirm)
{
DialogResult dialogResult = MessageBox.Show(Properties.Strings.RestartGPU, Properties.Strings.EcoMode, MessageBoxButtons.YesNo);
if (dialogResult == DialogResult.No) return;
}
ProcessHelper.RunAsAdmin("gpurestart");
if (!ProcessHelper.IsUserAdministrator()) return;
Logger.WriteLine("Trying to restart dGPU");
Task.Run(async () =>
{
settings.LockGPUModes("Restarting GPU ...");
var nvControl = (NvidiaGpuControl)HardwareControl.GpuControl;
bool status = nvControl.RestartGPU();
settings.Invoke(delegate
{
//labelTipGPU.Text = status ? "GPU Restarted, you can try Eco mode again" : "Failed to restart GPU"; TODO
InitGPUMode();
});
});
}
public bool ReEnableGPU()
{
if (AppConfig.Get("gpu_reenable") != 1) return false;
if (Screen.AllScreens.Length <= 1) return false;
Logger.WriteLine("Re-enabling gpu for 503 model");
Thread.Sleep(1000);
SetGPUEco(1);
Thread.Sleep(1000);
SetGPUEco(0);
return true;
}
public void InitXGM()
{
bool connected = Program.acpi.IsXGConnected();
int activated = Program.acpi.DeviceGet(AsusACPI.GPUXG);
settings.VisualizeXGM(connected, activated == 1);
}
public void ToggleXGM()
{
Task.Run(async () =>
{
settings.LockGPUModes();
if (Program.acpi.DeviceGet(AsusACPI.GPUXG) == 1)
{
HardwareControl.KillGPUApps();
DialogResult dialogResult = MessageBox.Show("Did you close all applications running on XG Mobile?", "Disabling XG Mobile", MessageBoxButtons.YesNo);
if (dialogResult == DialogResult.Yes)
{
Program.acpi.DeviceSet(AsusACPI.GPUXG, 0, "GPU XGM");
await Task.Delay(TimeSpan.FromSeconds(15));
}
}
else
{
Program.acpi.DeviceSet(AsusACPI.GPUXG, 1, "GPU XGM");
AsusUSB.ApplyXGMLight(AppConfig.Is("xmg_light"));
await Task.Delay(TimeSpan.FromSeconds(15));
if (AppConfig.IsMode("auto_apply"))
AsusUSB.SetXGMFan(AppConfig.GetFanConfig(AsusFan.XGM));
}
settings.Invoke(delegate
{
InitGPUMode();
});
});
}
public void KillGPUApps()
{
if (HardwareControl.GpuControl is not null)
{
HardwareControl.GpuControl.KillGPUApps();
}
}
}
}

11
app/Gpu/IGpuControl.cs Normal file
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@@ -0,0 +1,11 @@
namespace GHelper.Gpu;
public interface IGpuControl : IDisposable {
bool IsNvidia { get; }
bool IsValid { get; }
public string FullName { get; }
int? GetCurrentTemperature();
int? GetGpuUse();
void KillGPUApps();
}

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@@ -0,0 +1,199 @@
using GHelper.Helpers;
using NvAPIWrapper.GPU;
using NvAPIWrapper.Native;
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.GPU.Structures;
using NvAPIWrapper.Native.Interfaces.GPU;
using System.Diagnostics;
using static NvAPIWrapper.Native.GPU.Structures.PerformanceStates20InfoV1;
namespace GHelper.Gpu.NVidia;
public class NvidiaGpuControl : IGpuControl
{
public static int MaxCoreOffset => AppConfig.Get("max_gpu_core", 250);
public static int MaxMemoryOffset => AppConfig.Get("max_gpu_memory", 250);
public const int MinCoreOffset = -250;
public const int MinMemoryOffset = -250;
private static PhysicalGPU? _internalGpu;
public NvidiaGpuControl()
{
_internalGpu = GetInternalDiscreteGpu();
}
public bool IsValid => _internalGpu != null;
public bool IsNvidia => IsValid;
public string FullName => _internalGpu!.FullName;
public int? GetCurrentTemperature()
{
if (!IsValid) return null;
PhysicalGPU internalGpu = _internalGpu!;
IThermalSensor? gpuSensor =
GPUApi.GetThermalSettings(internalGpu.Handle).Sensors
.FirstOrDefault(s => s.Target == ThermalSettingsTarget.GPU);
return gpuSensor?.CurrentTemperature;
}
public void Dispose()
{
}
public void KillGPUApps()
{
if (!IsValid) return;
PhysicalGPU internalGpu = _internalGpu!;
try
{
Process[] processes = internalGpu.GetActiveApplications();
foreach (Process process in processes)
try
{
Logger.WriteLine("Kill:" + process.ProcessName);
ProcessHelper.KillByProcess(process);
}
catch (Exception ex)
{
Logger.WriteLine(ex.Message);
}
}
catch (Exception ex)
{
Logger.WriteLine(ex.Message);
}
//NVIDIA.RestartDisplayDriver();
}
public int GetClocks(out int core, out int memory)
{
PhysicalGPU internalGpu = _internalGpu!;
//Logger.WriteLine(internalGpu.FullName);
//Logger.WriteLine(internalGpu.ArchitectInformation.ToString());
try
{
IPerformanceStates20Info states = GPUApi.GetPerformanceStates20(internalGpu.Handle);
core = states.Clocks[PerformanceStateId.P0_3DPerformance][0].FrequencyDeltaInkHz.DeltaValue / 1000;
memory = states.Clocks[PerformanceStateId.P0_3DPerformance][1].FrequencyDeltaInkHz.DeltaValue / 1000;
Logger.WriteLine($"GET GPU CLOCKS: {core}, {memory}");
foreach (var delta in states.Voltages[PerformanceStateId.P0_3DPerformance])
{
Logger.WriteLine("GPU VOLT:" + delta.IsEditable + " - " + delta.ValueDeltaInMicroVolt.DeltaValue);
}
return 0;
}
catch (Exception ex)
{
Logger.WriteLine("GET GPU CLOCKS:" + ex.Message);
core = memory = 0;
return -1;
}
}
public bool RestartGPU()
{
try
{
string script = @"$device = Get-PnpDevice | Where-Object { $_.FriendlyName -imatch 'NVIDIA' -and $_.Class -eq 'Display' }; Disable-PnpDevice $device.InstanceId -Confirm:$false; Start-Sleep -Seconds 3; Enable-PnpDevice $device.InstanceId -Confirm:$false";
Logger.WriteLine(script);
ProcessHelper.RunCMD("powershell", script);
//Thread.Sleep(2000);
return true;
}
catch (Exception ex)
{
Logger.WriteLine(ex.ToString());
return false;
}
}
public int SetClocksFromConfig()
{
int core = AppConfig.Get("gpu_core", 0);
int memory = AppConfig.Get("gpu_memory", 0);
int status = SetClocks(core, memory);
return status;
}
public int SetClocks(int core, int memory, int voltage = 0)
{
if (core < MinCoreOffset || core > MaxCoreOffset) return 0;
if (memory < MinMemoryOffset || memory > MaxMemoryOffset) return 0;
PhysicalGPU internalGpu = _internalGpu!;
var coreClock = new PerformanceStates20ClockEntryV1(PublicClockDomain.Graphics, new PerformanceStates20ParameterDelta(core * 1000));
var memoryClock = new PerformanceStates20ClockEntryV1(PublicClockDomain.Memory, new PerformanceStates20ParameterDelta(memory * 1000));
var voltageEntry = new PerformanceStates20BaseVoltageEntryV1(PerformanceVoltageDomain.Core, new PerformanceStates20ParameterDelta(voltage));
PerformanceStates20ClockEntryV1[] clocks = { coreClock, memoryClock };
PerformanceStates20BaseVoltageEntryV1[] voltages = { };
PerformanceState20[] performanceStates = { new PerformanceState20(PerformanceStateId.P0_3DPerformance, clocks, voltages) };
var overclock = new PerformanceStates20InfoV1(performanceStates, 2, 0);
try
{
Logger.WriteLine($"SET GPU CLOCKS: {core}, {memory}");
GPUApi.SetPerformanceStates20(internalGpu.Handle, overclock);
}
catch (Exception ex)
{
Logger.WriteLine("SET GPU CLOCKS: " + ex.Message);
return -1;
}
return 1;
}
private static PhysicalGPU? GetInternalDiscreteGpu()
{
try
{
return PhysicalGPU
.GetPhysicalGPUs()
.FirstOrDefault(gpu => gpu.SystemType == SystemType.Laptop);
}
catch (Exception ex)
{
Debug.WriteLine(ex.Message);
return null;
}
}
public int? GetGpuUse()
{
if (!IsValid)
return null;
PhysicalGPU internalGpu = _internalGpu!;
IUtilizationDomainInfo? gpuUsage = GPUApi.GetUsages(internalGpu.Handle).GPU;
return (int?)gpuUsage?.Percentage;
}
}

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@@ -0,0 +1,65 @@
using Ryzen;
using System.Diagnostics;
using System.Text.RegularExpressions;
public static class NvidiaSmi
{
public static bool GetDisplayActiveStatus()
{
// Non AMD devices doesn't seem to be affected
if (!RyzenControl.IsAMD()) return false;
string commandOutput = RunNvidiaSmiCommand();
Logger.WriteLine(commandOutput);
if (commandOutput.Length == 0) return false;
if (!commandOutput.Contains("RTX 40")) return false;
// Extract the "Display Active" status using regular expressions
string displayActivePattern = @"Display Active\s+:\s+(\w+)";
Match match = Regex.Match(commandOutput, displayActivePattern, RegexOptions.IgnoreCase);
if (match.Success)
{
string status = match.Groups[1].Value.ToLower().Trim(' ');
return status == "enabled";
}
return false; // Return false if the "Display Active" status is not found
}
private static string RunNvidiaSmiCommand(string arguments = "-i 0 -q")
{
ProcessStartInfo startInfo = new ProcessStartInfo
{
FileName = "nvidia-smi",
Arguments = arguments,
RedirectStandardOutput = true,
UseShellExecute = false,
CreateNoWindow = true
};
Process process = new Process
{
StartInfo = startInfo
};
try
{
process.Start();
string output = process.StandardOutput.ReadToEnd();
process.WaitForExit();
return output;
}
catch (Exception ex)
{
//return File.ReadAllText(@"smi.txt");
Debug.WriteLine(ex.Message);
}
return "";
}
}

203
app/HardwareControl.cs Normal file
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@@ -0,0 +1,203 @@
using GHelper;
using GHelper.Gpu;
using GHelper.Gpu.NVidia;
using GHelper.Gpu.AMD;
using GHelper.Helpers;
using System.Diagnostics;
public static class HardwareControl
{
public static IGpuControl? GpuControl;
public static float? cpuTemp = -1;
public static float? batteryDischarge = -1;
public static int? gpuTemp = null;
public static string? cpuFan;
public static string? gpuFan;
public static string? midFan;
public static int? gpuUse;
public static int GetFanMax()
{
int max = 58;
int configMax = AppConfig.Get("fan_max");
if (configMax > 80) configMax = 0; // skipping inadvequate settings
if (AppConfig.ContainsModel("401")) max = 72;
else if (AppConfig.ContainsModel("503")) max = 68;
return Math.Max(max, configMax);
}
public static void SetFanMax(int fan)
{
AppConfig.Set("fan_max", fan);
}
public static string FormatFan(int fan)
{
// fix for old models
if (fan < 0)
{
fan += 65536;
if (fan <= 0 || fan > 100) return null; //nothing reasonable
}
int fanMax = GetFanMax();
if (fan > fanMax && fan < 80) SetFanMax(fan);
if (AppConfig.Is("fan_rpm"))
return GHelper.Properties.Strings.FanSpeed + ": " + (fan * 100).ToString() + "RPM";
else
return GHelper.Properties.Strings.FanSpeed + ": " + Math.Min(Math.Round((float)fan / fanMax * 100), 100).ToString() + "%"; // relatively to 6000 rpm
}
private static int GetGpuUse()
{
try
{
int? gpuUse = GpuControl?.GetGpuUse();
Logger.WriteLine("GPU usage: " + GpuControl?.FullName + " " + gpuUse + "%");
if (gpuUse is not null) return (int)gpuUse;
}
catch (Exception ex)
{
Debug.WriteLine(ex.ToString());
}
return 0;
}
public static void ReadSensors()
{
batteryDischarge = -1;
gpuTemp = -1;
gpuUse = -1;
cpuFan = FormatFan(Program.acpi.DeviceGet(AsusACPI.CPU_Fan));
gpuFan = FormatFan(Program.acpi.DeviceGet(AsusACPI.GPU_Fan));
midFan = FormatFan(Program.acpi.DeviceGet(AsusACPI.Mid_Fan));
cpuTemp = Program.acpi.DeviceGet(AsusACPI.Temp_CPU);
if (cpuTemp < 0) try
{
using (var ct = new PerformanceCounter("Thermal Zone Information", "Temperature", @"\_TZ.THRM", true))
{
cpuTemp = ct.NextValue() - 273;
}
}
catch (Exception ex)
{
Debug.WriteLine("Failed reading CPU temp :" + ex.Message);
}
try
{
gpuTemp = GpuControl?.GetCurrentTemperature();
}
catch (Exception ex)
{
gpuTemp = -1;
Debug.WriteLine("Failed reading GPU temp :" + ex.Message);
}
if (gpuTemp is null || gpuTemp < 0)
gpuTemp = Program.acpi.DeviceGet(AsusACPI.Temp_GPU);
try
{
using (var cb = new PerformanceCounter("Power Meter", "Power", "Power Meter (0)", true))
{
batteryDischarge = cb.NextValue() / 1000;
}
}
catch
{
Debug.WriteLine("Failed reading Battery discharge");
}
}
public static bool IsUsedGPU(int threshold = 10)
{
if (GetGpuUse() > threshold)
{
Thread.Sleep(1000);
return (GetGpuUse() > threshold);
}
return false;
}
public static NvidiaGpuControl? GetNvidiaGpuControl()
{
if ((bool)GpuControl?.IsNvidia)
return (NvidiaGpuControl)GpuControl;
else
return null;
}
public static void RecreateGpuControlWithDelay(int delay = 5)
{
// Re-enabling the discrete GPU takes a bit of time,
// so a simple workaround is to refresh again after that happens
Task.Run(async () =>
{
await Task.Delay(TimeSpan.FromSeconds(delay));
RecreateGpuControl();
});
}
public static void RecreateGpuControl()
{
try
{
GpuControl?.Dispose();
IGpuControl _gpuControl = new NvidiaGpuControl();
if (_gpuControl.IsValid)
{
GpuControl = _gpuControl;
Logger.WriteLine(GpuControl.FullName);
return;
}
_gpuControl.Dispose();
_gpuControl = new AmdGpuControl();
if (_gpuControl.IsValid)
{
GpuControl = _gpuControl;
Logger.WriteLine(GpuControl.FullName);
return;
}
_gpuControl.Dispose();
Logger.WriteLine("dGPU not found");
GpuControl = null;
}
catch (Exception ex)
{
Debug.WriteLine(ex.ToString());
}
}
public static void KillGPUApps()
{
List<string> tokill = new() { "EADesktop", "RadeonSoftware", "epicgameslauncher", "ASUSSmartDisplayControl" };
foreach (string kill in tokill) ProcessHelper.KillByName(kill);
if (AppConfig.Is("kill_gpu_apps") && GpuControl is not null)
{
GpuControl.KillGPUApps();
}
}
}

29
app/Helpers/Audio.cs Normal file
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@@ -0,0 +1,29 @@
using NAudio.CoreAudioApi;
namespace GHelper.Helpers
{
internal class Audio
{
public static bool ToggleMute()
{
using (var enumerator = new MMDeviceEnumerator())
{
var commDevice = enumerator.GetDefaultAudioEndpoint(DataFlow.Capture, Role.Communications);
var consoleDevice = enumerator.GetDefaultAudioEndpoint(DataFlow.Capture, Role.Console);
var mmDevice = enumerator.GetDefaultAudioEndpoint(DataFlow.Capture, Role.Multimedia);
bool status = !commDevice.AudioEndpointVolume.Mute;
commDevice.AudioEndpointVolume.Mute = status;
consoleDevice.AudioEndpointVolume.Mute = status;
mmDevice.AudioEndpointVolume.Mute = status;
Logger.WriteLine(commDevice.ToString() + ":" + status);
Logger.WriteLine(consoleDevice.ToString() + ":" + status);
Logger.WriteLine(mmDevice.ToString() + ":" + status);
return status;
}
}
}
}

39
app/Helpers/Logger.cs Normal file
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@@ -0,0 +1,39 @@
using System.Diagnostics;
public static class Logger
{
public static string appPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "\\GHelper";
public static string logFile = appPath + "\\log.txt";
public static void WriteLine(string logMessage)
{
Debug.WriteLine(logMessage);
if (!Directory.Exists(appPath)) Directory.CreateDirectory(appPath);
try
{
using (StreamWriter w = File.AppendText(logFile))
{
w.WriteLine($"{DateTime.Now}: {logMessage}");
w.Close();
}
}
catch { }
if (new Random().Next(100) == 1) Cleanup();
}
public static void Cleanup()
{
try
{
var file = File.ReadAllLines(logFile);
int skip = Math.Max(0, file.Count() - 1000);
File.WriteAllLines(logFile, file.Skip(skip).ToArray());
}
catch { }
}
}

View File

@@ -1,10 +1,10 @@
using System.Drawing.Imaging;
using System.Runtime.InteropServices;
namespace OSD
namespace GHelper.Helpers
{
class OSDNativeForm : NativeWindow, IDisposable
public class OSDNativeForm : NativeWindow, IDisposable
{
private bool _disposed = false;
@@ -19,11 +19,11 @@ namespace OSD
protected internal void Invalidate()
{
this.UpdateLayeredWindow();
UpdateLayeredWindow();
}
private void UpdateLayeredWindow()
{
Bitmap bitmap1 = new Bitmap(this.Size.Width, this.Size.Height, PixelFormat.Format32bppArgb);
Bitmap bitmap1 = new Bitmap(Size.Width, Size.Height, PixelFormat.Format32bppArgb);
using (Graphics graphics1 = Graphics.FromImage(bitmap1))
{
Rectangle rectangle1;
@@ -31,27 +31,27 @@ namespace OSD
POINT point1;
POINT point2;
BLENDFUNCTION blendfunction1;
rectangle1 = new Rectangle(0, 0, this.Size.Width, this.Size.Height);
rectangle1 = new Rectangle(0, 0, Size.Width, Size.Height);
PerformPaint(new PaintEventArgs(graphics1, rectangle1));
IntPtr ptr1 = User32.GetDC(IntPtr.Zero);
IntPtr ptr2 = Gdi32.CreateCompatibleDC(ptr1);
IntPtr ptr3 = bitmap1.GetHbitmap(Color.FromArgb(0));
IntPtr ptr4 = Gdi32.SelectObject(ptr2, ptr3);
size1.cx = this.Size.Width;
size1.cy = this.Size.Height;
point1.x = this.Location.X;
point1.x = this.Location.X;
point1.y = this.Location.Y;
nint ptr1 = User32.GetDC(nint.Zero);
nint ptr2 = Gdi32.CreateCompatibleDC(ptr1);
nint ptr3 = bitmap1.GetHbitmap(Color.FromArgb(0));
nint ptr4 = Gdi32.SelectObject(ptr2, ptr3);
size1.cx = Size.Width;
size1.cy = Size.Height;
point1.x = Location.X;
point1.x = Location.X;
point1.y = Location.Y;
point2.x = 0;
point2.y = 0;
blendfunction1 = new BLENDFUNCTION();
blendfunction1.BlendOp = 0;
blendfunction1.BlendFlags = 0;
blendfunction1.SourceConstantAlpha = this._alpha;
blendfunction1.SourceConstantAlpha = _alpha;
blendfunction1.AlphaFormat = 1;
User32.UpdateLayeredWindow(base.Handle, ptr1, ref point1, ref size1, ptr2, ref point2, 0, ref blendfunction1, 2); //2=ULW_ALPHA
User32.UpdateLayeredWindow(Handle, ptr1, ref point1, ref size1, ptr2, ref point2, 0, ref blendfunction1, 2); //2=ULW_ALPHA
Gdi32.SelectObject(ptr2, ptr4);
User32.ReleaseDC(IntPtr.Zero, ptr1);
User32.ReleaseDC(nint.Zero, ptr1);
Gdi32.DeleteObject(ptr3);
Gdi32.DeleteDC(ptr2);
}
@@ -59,25 +59,25 @@ namespace OSD
public virtual void Show()
{
if (base.Handle == IntPtr.Zero) //if handle don't equal to zero - window was created and just hided
this.CreateWindowOnly();
User32.ShowWindow(base.Handle, User32.SW_SHOWNOACTIVATE);
if (Handle == nint.Zero) //if handle don't equal to zero - window was created and just hided
CreateWindowOnly();
User32.ShowWindow(Handle, User32.SW_SHOWNOACTIVATE);
}
public virtual void Hide()
{
if (base.Handle == IntPtr.Zero)
if (Handle == nint.Zero)
return;
User32.ShowWindow(base.Handle, User32.SW_HIDE);
this.DestroyHandle();
User32.ShowWindow(Handle, User32.SW_HIDE);
DestroyHandle();
}
public virtual void Close()
{
this.Hide();
this.Dispose();
Hide();
Dispose();
}
private void CreateWindowOnly()
@@ -85,55 +85,55 @@ namespace OSD
CreateParams params1 = new CreateParams();
params1.Caption = "FloatingNativeWindow";
int nX = this._location.X;
int nY = this._location.Y;
Screen screen1 = Screen.FromHandle(base.Handle);
if ((nX + this._size.Width) > screen1.Bounds.Width)
int nX = _location.X;
int nY = _location.Y;
Screen screen1 = Screen.FromHandle(Handle);
if (nX + _size.Width > screen1.Bounds.Width)
{
nX = screen1.Bounds.Width - this._size.Width;
nX = screen1.Bounds.Width - _size.Width;
}
if ((nY + this._size.Height) > screen1.Bounds.Height)
if (nY + _size.Height > screen1.Bounds.Height)
{
nY = screen1.Bounds.Height - this._size.Height;
nY = screen1.Bounds.Height - _size.Height;
}
this._location = new Point(nX, nY);
Size size1 = this._size;
Point point1 = this._location;
_location = new Point(nX, nY);
Size size1 = _size;
Point point1 = _location;
params1.X = nX;
params1.Y = nY;
params1.Height = size1.Height;
params1.Width = size1.Width;
params1.Parent = IntPtr.Zero;
params1.Parent = nint.Zero;
uint ui = User32.WS_POPUP;
params1.Style = (int)ui;
params1.ExStyle = User32.WS_EX_TOPMOST | User32.WS_EX_TOOLWINDOW | User32.WS_EX_LAYERED | User32.WS_EX_NOACTIVATE | User32.WS_EX_TRANSPARENT;
this.CreateHandle(params1);
this.UpdateLayeredWindow();
CreateHandle(params1);
UpdateLayeredWindow();
}
protected virtual void SetBoundsCore(int x, int y, int width, int height)
{
if (((this.X != x) || (this.Y != y)) || ((this.Width != width) || (this.Height != height)))
if (X != x || Y != y || Width != width || Height != height)
{
if (base.Handle != IntPtr.Zero)
if (Handle != nint.Zero)
{
int num1 = 20;
if ((this.X == x) && (this.Y == y))
if (X == x && Y == y)
{
num1 |= 2;
}
if ((this.Width == width) && (this.Height == height))
if (Width == width && Height == height)
{
num1 |= 1;
}
User32.SetWindowPos(base.Handle, IntPtr.Zero, x, y, width, height, (uint)num1);
User32.SetWindowPos(Handle, nint.Zero, x, y, width, height, (uint)num1);
}
else
{
this.Location = new Point(x, y);
this.Size = new Size(width, height);
Location = new Point(x, y);
Size = new Size(width, height);
}
}
}
@@ -147,20 +147,20 @@ namespace OSD
/// </summary>
public virtual Point Location
{
get { return this._location; }
get { return _location; }
set
{
if (base.Handle != IntPtr.Zero)
if (Handle != nint.Zero)
{
this.SetBoundsCore(value.X, value.Y, this._size.Width, this._size.Height);
SetBoundsCore(value.X, value.Y, _size.Width, _size.Height);
RECT rect = new RECT();
User32.GetWindowRect(base.Handle, ref rect);
this._location = new Point(rect.left, rect.top);
this.UpdateLayeredWindow();
User32.GetWindowRect(Handle, ref rect);
_location = new Point(rect.left, rect.top);
UpdateLayeredWindow();
}
else
{
this._location = value;
_location = value;
}
}
}
@@ -169,20 +169,20 @@ namespace OSD
/// </summary>
public virtual Size Size
{
get { return this._size; }
get { return _size; }
set
{
if (base.Handle != IntPtr.Zero)
if (Handle != nint.Zero)
{
this.SetBoundsCore(this._location.X, this._location.Y, value.Width, value.Height);
SetBoundsCore(_location.X, _location.Y, value.Width, value.Height);
RECT rect = new RECT();
User32.GetWindowRect(base.Handle, ref rect);
this._size = new Size(rect.right - rect.left, rect.bottom - rect.top);
this.UpdateLayeredWindow();
User32.GetWindowRect(Handle, ref rect);
_size = new Size(rect.right - rect.left, rect.bottom - rect.top);
UpdateLayeredWindow();
}
else
{
this._size = value;
_size = value;
}
}
}
@@ -191,10 +191,10 @@ namespace OSD
/// </summary>
public int Height
{
get { return this._size.Height; }
get { return _size.Height; }
set
{
this._size = new Size(this._size.Width, value);
_size = new Size(_size.Width, value);
}
}
/// <summary>
@@ -202,10 +202,10 @@ namespace OSD
/// </summary>
public int Width
{
get { return this._size.Width; }
get { return _size.Width; }
set
{
this._size = new Size(value, this._size.Height);
_size = new Size(value, _size.Height);
}
}
/// <summary>
@@ -213,10 +213,10 @@ namespace OSD
/// </summary>
public int X
{
get { return this._location.X; }
get { return _location.X; }
set
{
this.Location = new Point(value, this.Location.Y);
Location = new Point(value, Location.Y);
}
}
/// <summary>
@@ -224,10 +224,10 @@ namespace OSD
/// </summary>
public int Y
{
get { return this._location.Y; }
get { return _location.Y; }
set
{
this.Location = new Point(this.Location.X, value);
Location = new Point(Location.X, value);
}
}
/// <summary>
@@ -237,7 +237,7 @@ namespace OSD
{
get
{
return new Rectangle(new Point(0, 0), this._size);
return new Rectangle(new Point(0, 0), _size);
}
}
/// <summary>
@@ -245,12 +245,12 @@ namespace OSD
/// </summary>
public byte Alpha
{
get { return this._alpha; }
get { return _alpha; }
set
{
if (this._alpha == value) return;
this._alpha = value;
this.UpdateLayeredWindow();
if (_alpha == value) return;
_alpha = value;
UpdateLayeredWindow();
}
}
#endregion
@@ -258,37 +258,22 @@ namespace OSD
#region IDisposable Members
public void Dispose()
{
this.Dispose(true);
Dispose(true);
GC.SuppressFinalize(this);
}
private void Dispose(bool disposing)
{
if (!this._disposed)
if (!_disposed)
{
this.DestroyHandle();
this._disposed = true;
DestroyHandle();
_disposed = true;
}
}
#endregion
}
#region # Win32 #
internal struct PAINTSTRUCT
{
public IntPtr hdc;
public int fErase;
public Rectangle rcPaint;
public int fRestore;
public int fIncUpdate;
public int Reserved1;
public int Reserved2;
public int Reserved3;
public int Reserved4;
public int Reserved5;
public int Reserved6;
public int Reserved7;
public int Reserved8;
}
[StructLayout(LayoutKind.Sequential)]
internal struct POINT
{
@@ -314,16 +299,16 @@ namespace OSD
{
public uint cbSize;
public uint dwFlags;
public IntPtr hWnd;
public nint hWnd;
public uint dwHoverTime;
}
[StructLayout(LayoutKind.Sequential)]
internal struct MSG
{
public IntPtr hwnd;
public nint hwnd;
public int message;
public IntPtr wParam;
public IntPtr lParam;
public nint wParam;
public nint lParam;
public int time;
public int pt_x;
public int pt_y;
@@ -360,73 +345,69 @@ namespace OSD
{
}
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool AnimateWindow(IntPtr hWnd, uint dwTime, uint dwFlags);
internal static extern bool AnimateWindow(nint hWnd, uint dwTime, uint dwFlags);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern IntPtr BeginPaint(IntPtr hWnd, ref PAINTSTRUCT ps);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool ClientToScreen(IntPtr hWnd, ref POINT pt);
internal static extern bool ClientToScreen(nint hWnd, ref POINT pt);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool DispatchMessage(ref MSG msg);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool DrawFocusRect(IntPtr hWnd, ref RECT rect);
internal static extern bool DrawFocusRect(nint hWnd, ref RECT rect);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool EndPaint(IntPtr hWnd, ref PAINTSTRUCT ps);
internal static extern nint GetDC(nint hWnd);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern IntPtr GetDC(IntPtr hWnd);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern IntPtr GetFocus();
internal static extern nint GetFocus();
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern ushort GetKeyState(int virtKey);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool GetMessage(ref MSG msg, int hWnd, uint wFilterMin, uint wFilterMax);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern IntPtr GetParent(IntPtr hWnd);
internal static extern nint GetParent(nint hWnd);
[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
public static extern bool GetClientRect(IntPtr hWnd, [In, Out] ref RECT rect);
public static extern bool GetClientRect(nint hWnd, [In, Out] ref RECT rect);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern int GetWindowLong(IntPtr hWnd, int nIndex);
internal static extern int GetWindowLong(nint hWnd, int nIndex);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern IntPtr GetWindow(IntPtr hWnd, int cmd);
internal static extern nint GetWindow(nint hWnd, int cmd);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool GetWindowRect(IntPtr hWnd, ref RECT rect);
internal static extern bool GetWindowRect(nint hWnd, ref RECT rect);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool HideCaret(IntPtr hWnd);
internal static extern bool HideCaret(nint hWnd);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool InvalidateRect(IntPtr hWnd, ref RECT rect, bool erase);
internal static extern bool InvalidateRect(nint hWnd, ref RECT rect, bool erase);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern IntPtr LoadCursor(IntPtr hInstance, uint cursor);
internal static extern nint LoadCursor(nint hInstance, uint cursor);
[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
public static extern int MapWindowPoints(IntPtr hWndFrom, IntPtr hWndTo, [In, Out] ref RECT rect, int cPoints);
public static extern int MapWindowPoints(nint hWndFrom, nint hWndTo, [In, Out] ref RECT rect, int cPoints);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool MoveWindow(IntPtr hWnd, int x, int y, int width, int height, bool repaint);
internal static extern bool MoveWindow(nint hWnd, int x, int y, int width, int height, bool repaint);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool PeekMessage(ref MSG msg, int hWnd, uint wFilterMin, uint wFilterMax, uint wFlag);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool PostMessage(IntPtr hWnd, int Msg, uint wParam, uint lParam);
internal static extern bool PostMessage(nint hWnd, int Msg, uint wParam, uint lParam);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool ReleaseCapture();
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern int ReleaseDC(IntPtr hWnd, IntPtr hDC);
internal static extern int ReleaseDC(nint hWnd, nint hDC);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool ScreenToClient(IntPtr hWnd, ref POINT pt);
internal static extern bool ScreenToClient(nint hWnd, ref POINT pt);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern uint SendMessage(IntPtr hWnd, int Msg, uint wParam, uint lParam);
internal static extern uint SendMessage(nint hWnd, int Msg, uint wParam, uint lParam);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern IntPtr SetCursor(IntPtr hCursor);
internal static extern nint SetCursor(nint hCursor);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern IntPtr SetFocus(IntPtr hWnd);
internal static extern nint SetFocus(nint hWnd);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern int SetWindowLong(IntPtr hWnd, int nIndex, int newLong);
internal static extern int SetWindowLong(nint hWnd, int nIndex, int newLong);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern int SetWindowPos(IntPtr hWnd, IntPtr hWndAfter, int X, int Y, int Width, int Height, uint flags);
internal static extern int SetWindowPos(nint hWnd, nint hWndAfter, int X, int Y, int Width, int Height, uint flags);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool SetWindowRgn(IntPtr hWnd, IntPtr hRgn, bool redraw);
internal static extern bool SetWindowRgn(nint hWnd, nint hRgn, bool redraw);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool ShowCaret(IntPtr hWnd);
internal static extern bool ShowCaret(nint hWnd);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool SetCapture(IntPtr hWnd);
internal static extern bool SetCapture(nint hWnd);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern int ShowWindow(IntPtr hWnd, short cmdShow);
internal static extern int ShowWindow(nint hWnd, short cmdShow);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool SystemParametersInfo(uint uiAction, uint uiParam, ref int bRetValue, uint fWinINI);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
@@ -434,9 +415,9 @@ namespace OSD
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool TranslateMessage(ref MSG msg);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool UpdateLayeredWindow(IntPtr hwnd, IntPtr hdcDst, ref POINT pptDst, ref SIZE psize, IntPtr hdcSrc, ref POINT pprSrc, int crKey, ref BLENDFUNCTION pblend, int dwFlags);
internal static extern bool UpdateLayeredWindow(nint hwnd, nint hdcDst, ref POINT pptDst, ref SIZE psize, nint hdcSrc, ref POINT pprSrc, int crKey, ref BLENDFUNCTION pblend, int dwFlags);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool UpdateWindow(IntPtr hwnd);
internal static extern bool UpdateWindow(nint hwnd);
[DllImport("User32.dll", CharSet = CharSet.Auto)]
internal static extern bool WaitMessage();
[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
@@ -450,25 +431,25 @@ namespace OSD
{
}
[DllImport("gdi32.dll", CharSet = CharSet.Auto)]
internal static extern int CombineRgn(IntPtr dest, IntPtr src1, IntPtr src2, int flags);
internal static extern int CombineRgn(nint dest, nint src1, nint src2, int flags);
[DllImport("gdi32.dll", CharSet = CharSet.Auto)]
internal static extern IntPtr CreateBrushIndirect(ref LOGBRUSH brush);
internal static extern nint CreateBrushIndirect(ref LOGBRUSH brush);
[DllImport("gdi32.dll", CharSet = CharSet.Auto)]
internal static extern IntPtr CreateCompatibleDC(IntPtr hDC);
internal static extern nint CreateCompatibleDC(nint hDC);
[DllImport("gdi32.dll", CharSet = CharSet.Auto)]
internal static extern IntPtr CreateRectRgnIndirect(ref RECT rect);
internal static extern nint CreateRectRgnIndirect(ref RECT rect);
[DllImport("gdi32.dll", CharSet = CharSet.Auto)]
internal static extern bool DeleteDC(IntPtr hDC);
internal static extern bool DeleteDC(nint hDC);
[DllImport("gdi32.dll", CharSet = CharSet.Auto)]
internal static extern IntPtr DeleteObject(IntPtr hObject);
internal static extern nint DeleteObject(nint hObject);
[DllImport("gdi32.dll", CharSet = CharSet.Auto)]
internal static extern int GetClipBox(IntPtr hDC, ref RECT rectBox);
internal static extern int GetClipBox(nint hDC, ref RECT rectBox);
[DllImport("gdi32.dll", CharSet = CharSet.Auto)]
internal static extern bool PatBlt(IntPtr hDC, int x, int y, int width, int height, uint flags);
internal static extern bool PatBlt(nint hDC, int x, int y, int width, int height, uint flags);
[DllImport("gdi32.dll", CharSet = CharSet.Auto)]
internal static extern int SelectClipRgn(IntPtr hDC, IntPtr hRgn);
internal static extern int SelectClipRgn(nint hDC, nint hRgn);
[DllImport("gdi32.dll", CharSet = CharSet.Auto)]
internal static extern IntPtr SelectObject(IntPtr hDC, IntPtr hObject);
internal static extern nint SelectObject(nint hDC, nint hObject);
}
[StructLayout(LayoutKind.Sequential)]
public struct LOGBRUSH

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@@ -0,0 +1,106 @@
using Microsoft.Win32;
using System.Diagnostics;
using System.Text;
using System.Text.RegularExpressions;
namespace GHelper.Helpers
{
public static class OptimizationService
{
static List<string> services = new() {
"AsusAppService",
"ASUSLinkNear",
"ASUSLinkRemote",
"ASUSSoftwareManager",
"ASUSSwitch",
"ASUSSystemAnalysis",
"ASUSSystemDiagnosis",
"ArmouryCrateControlInterface",
"AsusCertService",
"ASUSOptimization"
};
public static void SetChargeLimit(int newValue)
{
// Set the path to the .ini file
string path = @"C:\ProgramData\ASUS\ASUS System Control Interface\ASUSOptimization\Customization.ini";
// Make a backup copy of the INI file
string backupPath = path + ".bak";
File.Copy(path, backupPath, true);
string fileContents = File.ReadAllText(path, Encoding.Unicode);
// Find the section [BatteryHealthCharging]
string sectionPattern = @"\[BatteryHealthCharging\]\s*(version=\d+)?\s+value=(\d+)";
Match sectionMatch = Regex.Match(fileContents, sectionPattern);
if (sectionMatch.Success)
{
// Replace the value with the new value
string oldValueString = sectionMatch.Groups[2].Value;
int oldValue = int.Parse(oldValueString);
string newSection = sectionMatch.Value.Replace($"value={oldValue}", $"value={newValue}");
// Replace the section in the file contents
fileContents = fileContents.Replace(sectionMatch.Value, newSection);
File.WriteAllText(path, fileContents, Encoding.Unicode);
}
}
public static bool IsRunning()
{
return Process.GetProcessesByName("AsusOptimization").Count() > 0;
}
public static int GetRunningCount()
{
int count = 0;
foreach (string service in services)
{
if (Process.GetProcessesByName(service).Count() > 0) count++;
}
return count;
}
public static void SetBacklightOffDelay(int value = 60)
{
try
{
RegistryKey myKey = Registry.LocalMachine.OpenSubKey(@"SOFTWARE\ASUS\ASUS System Control Interface\AsusOptimization\ASUS Keyboard Hotkeys", true);
if (myKey != null)
{
myKey.SetValue("TurnOffKeybdLight", value, RegistryValueKind.DWord);
myKey.Close();
}
}
catch (Exception ex)
{
Logger.WriteLine(ex.Message);
}
}
public static void StopAsusServices()
{
foreach (string service in services)
{
ProcessHelper.StopDisableService(service);
}
}
public static void StartAsusServices()
{
foreach (string service in services)
{
ProcessHelper.StartEnableService(service);
}
}
}
}

View File

@@ -0,0 +1,146 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Security.Principal;
using System.Text;
using System.Threading.Tasks;
namespace GHelper.Helpers
{
public static class ProcessHelper
{
private static long lastAdmin;
public static void CheckAlreadyRunning()
{
Process currentProcess = Process.GetCurrentProcess();
Process[] processes = Process.GetProcessesByName(currentProcess.ProcessName);
if (processes.Length > 1)
{
foreach (Process process in processes)
if (process.Id != currentProcess.Id)
try
{
process.Kill();
}
catch (Exception ex)
{
Logger.WriteLine(ex.ToString());
MessageBox.Show(Properties.Strings.AppAlreadyRunningText, Properties.Strings.AppAlreadyRunning, MessageBoxButtons.OK);
Application.Exit();
return;
}
}
}
public static bool IsUserAdministrator()
{
WindowsIdentity identity = WindowsIdentity.GetCurrent();
WindowsPrincipal principal = new WindowsPrincipal(identity);
return principal.IsInRole(WindowsBuiltInRole.Administrator);
}
public static void RunAsAdmin(string? param = null)
{
if (Math.Abs(DateTimeOffset.Now.ToUnixTimeMilliseconds() - lastAdmin) < 2000) return;
lastAdmin = DateTimeOffset.Now.ToUnixTimeMilliseconds();
// Check if the current user is an administrator
if (!IsUserAdministrator())
{
ProcessStartInfo startInfo = new ProcessStartInfo();
startInfo.UseShellExecute = true;
startInfo.WorkingDirectory = Environment.CurrentDirectory;
startInfo.FileName = Application.ExecutablePath;
startInfo.Arguments = param;
startInfo.Verb = "runas";
try
{
Process.Start(startInfo);
Application.Exit();
}
catch (Exception ex)
{
Logger.WriteLine(ex.Message);
}
}
}
public static void KillByName(string name)
{
foreach (var process in Process.GetProcessesByName(name))
{
try
{
process.Kill();
Logger.WriteLine($"Stopped: {process.ProcessName}");
}
catch (Exception ex)
{
Logger.WriteLine($"Failed to stop: {process.ProcessName} {ex.Message}");
}
}
}
public static void KillByProcess(Process process)
{
try
{
process.Kill();
Logger.WriteLine($"Stopped: {process.ProcessName}");
}
catch (Exception ex)
{
Logger.WriteLine($"Failed to stop: {process.ProcessName} {ex.Message}");
}
}
public static void StopDisableService(string serviceName)
{
try
{
string script = $"Set-Service -Name \"{serviceName}\" -Status stopped -StartupType disabled";
Logger.WriteLine(script);
RunCMD("powershell", script);
}
catch (Exception ex)
{
Logger.WriteLine(ex.ToString());
}
}
public static void StartEnableService(string serviceName)
{
try
{
string script = $"Set-Service -Name \"{serviceName}\" -Status running -StartupType Automatic";
Logger.WriteLine(script);
RunCMD("powershell", script);
}
catch (Exception ex)
{
Logger.WriteLine(ex.ToString());
}
}
public static void RunCMD(string name, string args)
{
var cmd = new Process();
cmd.StartInfo.UseShellExecute = false;
cmd.StartInfo.CreateNoWindow = true;
cmd.StartInfo.RedirectStandardOutput = true;
cmd.StartInfo.WindowStyle = ProcessWindowStyle.Hidden;
cmd.StartInfo.FileName = name;
cmd.StartInfo.Arguments = args;
cmd.Start();
Logger.WriteLine(cmd.StandardOutput.ReadToEnd());
cmd.WaitForExit();
}
}
}

84
app/Helpers/Startup.cs Normal file
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@@ -0,0 +1,84 @@
using GHelper.Helpers;
using Microsoft.Win32.TaskScheduler;
using System.Diagnostics;
using System.Security.Principal;
public class Startup
{
static string taskName = "GHelper";
public static bool IsScheduled()
{
TaskService taskService = new TaskService();
return (taskService.RootFolder.AllTasks.Any(t => t.Name == taskName));
}
public static void ReScheduleAdmin()
{
if (ProcessHelper.IsUserAdministrator() && IsScheduled())
{
UnSchedule();
Schedule();
}
}
public static void Schedule()
{
string strExeFilePath = Application.ExecutablePath;
if (strExeFilePath is null) return;
var userId = WindowsIdentity.GetCurrent().Name;
using (TaskDefinition td = TaskService.Instance.NewTask())
{
td.RegistrationInfo.Description = "G-Helper Auto Start";
td.Triggers.Add(new LogonTrigger { UserId = userId, Delay = TimeSpan.FromSeconds(1) });
td.Actions.Add(strExeFilePath);
if (ProcessHelper.IsUserAdministrator())
td.Principal.RunLevel = TaskRunLevel.Highest;
td.Settings.StopIfGoingOnBatteries = false;
td.Settings.DisallowStartIfOnBatteries = false;
td.Settings.ExecutionTimeLimit = TimeSpan.Zero;
Debug.WriteLine(strExeFilePath);
Debug.WriteLine(userId);
try
{
TaskService.Instance.RootFolder.RegisterTaskDefinition(taskName, td);
}
catch (Exception e)
{
if (ProcessHelper.IsUserAdministrator())
MessageBox.Show("Can't create a start up task. Try running Task Scheduler by hand and manually deleting GHelper task if it exists there.", "Scheduler Error", MessageBoxButtons.OK);
else
ProcessHelper.RunAsAdmin();
}
}
}
public static void UnSchedule()
{
using (TaskService taskService = new TaskService())
{
try
{
taskService.RootFolder.DeleteTask(taskName);
}
catch (Exception e)
{
if (ProcessHelper.IsUserAdministrator())
MessageBox.Show("Can't remove task. Try running Task Scheduler by hand and manually deleting GHelper task if it exists there.", "Scheduler Error", MessageBoxButtons.OK);
else
ProcessHelper.RunAsAdmin();
}
}
}
}

163
app/Helpers/ToastForm.cs Normal file
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@@ -0,0 +1,163 @@
using System.Drawing.Drawing2D;
namespace GHelper.Helpers
{
static class Drawing
{
public static GraphicsPath RoundedRect(Rectangle bounds, int radius)
{
int diameter = radius * 2;
Size size = new Size(diameter, diameter);
Rectangle arc = new Rectangle(bounds.Location, size);
GraphicsPath path = new GraphicsPath();
if (radius == 0)
{
path.AddRectangle(bounds);
return path;
}
path.AddArc(arc, 180, 90);
arc.X = bounds.Right - diameter;
path.AddArc(arc, 270, 90);
arc.Y = bounds.Bottom - diameter;
path.AddArc(arc, 0, 90);
arc.X = bounds.Left;
path.AddArc(arc, 90, 90);
path.CloseFigure();
return path;
}
public static void FillRoundedRectangle(this Graphics graphics, Brush brush, Rectangle bounds, int cornerRadius)
{
using (GraphicsPath path = RoundedRect(bounds, cornerRadius))
{
graphics.FillPath(brush, path);
}
}
}
public enum ToastIcon
{
BrightnessUp,
BrightnessDown,
BacklightUp,
BacklightDown,
Touchpad,
Microphone,
MicrophoneMute,
FnLock,
Battery,
Charger
}
public class ToastForm : OSDNativeForm
{
protected static string toastText = "Balanced";
protected static ToastIcon? toastIcon = null;
protected static System.Windows.Forms.Timer timer = new System.Windows.Forms.Timer();
public ToastForm()
{
timer.Tick += timer_Tick;
timer.Enabled = false;
timer.Interval = 2000;
}
protected override void PerformPaint(PaintEventArgs e)
{
Brush brush = new SolidBrush(Color.FromArgb(150, Color.Black));
e.Graphics.FillRoundedRectangle(brush, Bound, 10);
StringFormat format = new StringFormat();
format.LineAlignment = StringAlignment.Center;
format.Alignment = StringAlignment.Center;
Bitmap? icon = null;
switch (toastIcon)
{
case ToastIcon.BrightnessUp:
icon = Properties.Resources.brightness_up;
break;
case ToastIcon.BrightnessDown:
icon = Properties.Resources.brightness_down;
break;
case ToastIcon.BacklightUp:
icon = Properties.Resources.backlight_up;
break;
case ToastIcon.BacklightDown:
icon = Properties.Resources.backlight_down;
break;
case ToastIcon.Microphone:
icon = Properties.Resources.icons8_microphone_96;
break;
case ToastIcon.MicrophoneMute:
icon = Properties.Resources.icons8_mute_unmute_96;
break;
case ToastIcon.Touchpad:
icon = Properties.Resources.icons8_touchpad_96;
break;
case ToastIcon.FnLock:
icon = Properties.Resources.icons8_function;
break;
case ToastIcon.Battery:
icon = Properties.Resources.icons8_charged_battery_96;
break;
case ToastIcon.Charger:
icon = Properties.Resources.icons8_charging_battery_96;
break;
}
int shiftX = 0;
if (icon is not null)
{
e.Graphics.DrawImage(icon, 18, 18, 64, 64);
shiftX = 40;
}
e.Graphics.DrawString(toastText,
new Font("Segoe UI", 36f, FontStyle.Bold, GraphicsUnit.Pixel),
new SolidBrush(Color.White),
new PointF(Bound.Width / 2 + shiftX, Bound.Height / 2),
format);
}
public void RunToast(string text, ToastIcon? icon = null)
{
Program.settingsForm.Invoke(delegate
{
//Hide();
timer.Stop();
toastText = text;
toastIcon = icon;
Screen screen1 = Screen.FromHandle(Handle);
Width = Math.Max(300, 100 + toastText.Length * 22);
Height = 100;
X = (screen1.Bounds.Width - Width) / 2;
Y = screen1.Bounds.Height - 300 - Height;
Show();
timer.Start();
});
}
private void timer_Tick(object? sender, EventArgs e)
{
//Debug.WriteLine("Toast end");
Hide();
timer.Stop();
}
}
}

View File

@@ -0,0 +1,530 @@
using GHelper.Display;
using GHelper.Helpers;
using GHelper.Mode;
using Microsoft.Win32;
using NAudio.CoreAudioApi;
using System.Diagnostics;
using System.Management;
namespace GHelper.Input
{
public class InputDispatcher
{
System.Timers.Timer timer = new System.Timers.Timer(1000);
public static bool backlightActivity = true;
public static Keys keyProfile = Keys.F5;
public static Keys keyApp = Keys.F12;
static ModeControl modeControl = Program.modeControl;
static ScreenControl screenControl = new ScreenControl();
KeyboardListener listener;
KeyboardHook hook = new KeyboardHook();
public InputDispatcher()
{
byte[] result = Program.acpi.DeviceInit();
Debug.WriteLine($"Init: {BitConverter.ToString(result)}");
Program.acpi.SubscribeToEvents(WatcherEventArrived);
//Task.Run(Program.acpi.RunListener);
hook.KeyPressed += new EventHandler<KeyPressedEventArgs>(KeyPressed);
RegisterKeys();
timer.Elapsed += Timer_Elapsed;
}
private void Timer_Elapsed(object? sender, System.Timers.ElapsedEventArgs e)
{
if (GetBacklight() == 0) return;
TimeSpan iddle = NativeMethods.GetIdleTime();
int kb_timeout;
if (SystemInformation.PowerStatus.PowerLineStatus == PowerLineStatus.Online)
kb_timeout = AppConfig.Get("keyboard_ac_timeout", 0);
else
kb_timeout = AppConfig.Get("keyboard_timeout", 60);
if (kb_timeout == 0) return;
if (backlightActivity && iddle.TotalSeconds > kb_timeout)
{
backlightActivity = false;
AsusUSB.ApplyBrightness(0, "Timeout");
}
if (!backlightActivity && iddle.TotalSeconds < kb_timeout)
{
backlightActivity = true;
SetBacklightAuto();
}
//Debug.WriteLine(iddle.TotalSeconds);
}
public void Init()
{
if (listener is not null) listener.Dispose();
Program.acpi.DeviceInit();
if (!OptimizationService.IsRunning())
listener = new KeyboardListener(HandleEvent);
else
Logger.WriteLine("Optimization service is running");
InitBacklightTimer();
}
public void InitBacklightTimer()
{
timer.Enabled = AppConfig.Get("keyboard_timeout") > 0 && SystemInformation.PowerStatus.PowerLineStatus != PowerLineStatus.Online ||
AppConfig.Get("keyboard_ac_timeout") > 0 && SystemInformation.PowerStatus.PowerLineStatus == PowerLineStatus.Online;
}
public void RegisterKeys()
{
hook.UnregisterAll();
// CTRL + SHIFT + F5 to cycle profiles
if (AppConfig.Get("keybind_profile") != -1) keyProfile = (Keys)AppConfig.Get("keybind_profile");
if (AppConfig.Get("keybind_app") != -1) keyApp = (Keys)AppConfig.Get("keybind_app");
string actionM1 = AppConfig.GetString("m1");
string actionM2 = AppConfig.GetString("m2");
if (keyProfile != Keys.None) hook.RegisterHotKey(ModifierKeys.Shift | ModifierKeys.Control, keyProfile);
if (keyApp != Keys.None) hook.RegisterHotKey(ModifierKeys.Shift | ModifierKeys.Control, keyApp);
if (!AppConfig.ContainsModel("Z13"))
if (actionM1 is not null && actionM1.Length > 0) hook.RegisterHotKey(ModifierKeys.None, Keys.VolumeDown);
if (actionM2 is not null && actionM2.Length > 0) hook.RegisterHotKey(ModifierKeys.None, Keys.VolumeUp);
// FN-Lock group
if (AppConfig.Is("fn_lock") && !AppConfig.ContainsModel("VivoBook"))
for (Keys i = Keys.F1; i <= Keys.F11; i++) hook.RegisterHotKey(ModifierKeys.None, i);
}
static void CustomKey(string configKey = "m3")
{
string command = AppConfig.GetString(configKey + "_custom");
int intKey;
try
{
intKey = Convert.ToInt32(command, 16);
}
catch
{
intKey = -1;
}
if (intKey > 0)
KeyboardHook.KeyPress((Keys)intKey);
else
LaunchProcess(command);
}
static bool IsManualBrightness()
{
return AppConfig.ContainsModel("TUF") && !AppConfig.ContainsModel("FA506");
}
public void KeyPressed(object sender, KeyPressedEventArgs e)
{
if (e.Modifier == ModifierKeys.None)
{
Logger.WriteLine(e.Key.ToString());
if (AppConfig.ContainsModel("Z13") || AppConfig.ContainsModel("FA506"))
{
switch (e.Key)
{
case Keys.F2:
KeyboardHook.KeyPress(Keys.VolumeDown);
return;
case Keys.F3:
KeyboardHook.KeyPress(Keys.VolumeUp);
return;
case Keys.F4:
KeyProcess("m3");
return;
}
}
if (AppConfig.ContainsModel("Z13"))
{
switch (e.Key)
{
case Keys.F11:
HandleEvent(199);
return;
}
}
if (AppConfig.ContainsModel("GA401I") && !AppConfig.ContainsModel("GA401IHR"))
{
switch (e.Key)
{
case Keys.F2:
KeyboardHook.KeyPress(Keys.MediaPreviousTrack);
return;
case Keys.F3:
KeyboardHook.KeyPress(Keys.MediaPlayPause);
return;
case Keys.F4:
KeyboardHook.KeyPress(Keys.MediaNextTrack);
return;
}
}
switch (e.Key)
{
case Keys.F1:
KeyboardHook.KeyPress(Keys.VolumeMute);
break;
case Keys.F2:
SetBacklight(-1, true);
break;
case Keys.F3:
SetBacklight(1, true);
break;
case Keys.F4:
KeyProcess("fnf4");
break;
case Keys.F5:
KeyProcess("fnf5");
break;
case Keys.F6:
KeyboardHook.KeyPress(Keys.Snapshot);
break;
case Keys.F7:
if (IsManualBrightness()) Program.toast.RunToast(ScreenBrightness.Adjust(-10) + "%", ToastIcon.BrightnessDown);
HandleOptimizationEvent(16);
break;
case Keys.F8:
if (IsManualBrightness()) Program.toast.RunToast(ScreenBrightness.Adjust(+10) + "%", ToastIcon.BrightnessUp);
HandleOptimizationEvent(32);
break;
case Keys.F9:
KeyboardHook.KeyWinPress(Keys.P);
break;
case Keys.F10:
HandleOptimizationEvent(107);
break;
case Keys.F11:
HandleOptimizationEvent(108);
break;
case Keys.F12:
KeyboardHook.KeyWinPress(Keys.A);
break;
case Keys.VolumeDown:
KeyProcess("m1");
break;
case Keys.VolumeUp:
KeyProcess("m2");
break;
default:
break;
}
}
if (e.Modifier == (ModifierKeys.Control | ModifierKeys.Shift))
{
if (e.Key == keyProfile) modeControl.CyclePerformanceMode();
if (e.Key == keyApp) Program.SettingsToggle();
}
}
public static void KeyProcess(string name = "m3")
{
string action = AppConfig.GetString(name);
if (action is null || action.Length <= 1)
{
if (name == "m4")
action = "ghelper";
if (name == "fnf4")
action = "aura";
if (name == "fnf5")
action = "performance";
if (name == "m3" && !OptimizationService.IsRunning())
action = "micmute";
if (name == "fnc")
action = "fnlock";
}
switch (action)
{
case "mute":
KeyboardHook.KeyPress(Keys.VolumeMute);
break;
case "play":
KeyboardHook.KeyPress(Keys.MediaPlayPause);
break;
case "screenshot":
KeyboardHook.KeyPress(Keys.Snapshot);
break;
case "screen":
Logger.WriteLine("Screen off toggle");
NativeMethods.TurnOffScreen(Program.settingsForm.Handle);
break;
case "miniled":
screenControl.ToogleMiniled();
break;
case "aura":
Program.settingsForm.BeginInvoke(Program.settingsForm.CycleAuraMode);
break;
case "performance":
modeControl.CyclePerformanceMode();
break;
case "ghelper":
Program.settingsForm.BeginInvoke(delegate
{
Program.SettingsToggle();
});
break;
case "fnlock":
ToggleFnLock();
break;
case "micmute":
bool muteStatus = Audio.ToggleMute();
Program.toast.RunToast(muteStatus ? "Muted" : "Unmuted", muteStatus ? ToastIcon.MicrophoneMute : ToastIcon.Microphone);
break;
case "brightness_up":
HandleOptimizationEvent(32);
break;
case "brightness_down":
HandleOptimizationEvent(16);
break;
case "screenpad_up":
SetScreenpad(10);
break;
case "screenpad_down":
SetScreenpad(-10);
break;
case "custom":
CustomKey(name);
break;
default:
break;
}
}
static bool GetTouchpadState()
{
using (var key = Registry.CurrentUser.OpenSubKey(@"SOFTWARE\Microsoft\Windows\CurrentVersion\PrecisionTouchPad\Status", false))
{
Logger.WriteLine("Touchpad status:" + key?.GetValue("Enabled")?.ToString());
return key?.GetValue("Enabled")?.ToString() == "1";
}
}
static void ToggleFnLock()
{
int fnLock = AppConfig.Is("fn_lock") ? 0 : 1;
AppConfig.Set("fn_lock", fnLock);
if (AppConfig.ContainsModel("VivoBook"))
Program.acpi.DeviceSet(AsusACPI.FnLock, fnLock == 1 ? 0 : 1, "FnLock");
else
Program.settingsForm.BeginInvoke(Program.inputDispatcher.RegisterKeys);
Program.toast.RunToast("Fn-Lock " + (fnLock == 1 ? "On" : "Off"), ToastIcon.FnLock);
}
public static void TabletMode()
{
if (AppConfig.Is("disable_tablet")) return;
bool touchpadState = GetTouchpadState();
bool tabletState = Program.acpi.DeviceGet(AsusACPI.TabletState) > 0;
Logger.WriteLine("Tablet: " + tabletState + " Touchpad: " + touchpadState);
if (tabletState && touchpadState || !tabletState && !touchpadState) AsusUSB.TouchpadToggle();
}
static void HandleEvent(int EventID)
{
switch (EventID)
{
case 124: // M3
KeyProcess("m3");
return;
case 56: // M4 / Rog button
KeyProcess("m4");
return;
case 174: // FN+F5
modeControl.CyclePerformanceMode();
return;
case 179: // FN+F4
case 178: // FN+F4
KeyProcess("fnf4");
return;
case 158: // Fn + C
KeyProcess("fnc");
return;
case 78: // Fn + ESC
ToggleFnLock();
return;
case 189: // Tablet mode
TabletMode();
return;
case 197: // FN+F2
SetBacklight(-1);
return;
case 196: // FN+F3
SetBacklight(1);
return;
case 199: // ON Z13 - FN+F11 - cycles backlight
SetBacklight(4);
return;
case 53: // FN+F6 on GA-502DU model
NativeMethods.TurnOffScreen(Program.settingsForm.Handle);
return;
}
if (!OptimizationService.IsRunning())
HandleOptimizationEvent(EventID);
}
// Asus Optimization service Events
static void HandleOptimizationEvent(int EventID)
{
switch (EventID)
{
case 16: // FN+F7
//ScreenBrightness.Adjust(-10);
Program.acpi.DeviceSet(AsusACPI.UniversalControl, AsusACPI.Brightness_Down, "Brightness");
break;
case 32: // FN+F8
//ScreenBrightness.Adjust(+10);
Program.acpi.DeviceSet(AsusACPI.UniversalControl, AsusACPI.Brightness_Up, "Brightness");
break;
case 107: // FN+F10
AsusUSB.TouchpadToggle();
Thread.Sleep(50);
Program.toast.RunToast(GetTouchpadState() ? "On" : "Off", ToastIcon.Touchpad);
break;
case 108: // FN+F11
Program.acpi.DeviceSet(AsusACPI.UniversalControl, AsusACPI.KB_Sleep, "Sleep");
break;
}
}
public static int GetBacklight()
{
int backlight_power = AppConfig.Get("keyboard_brightness", 1);
int backlight_battery = AppConfig.Get("keyboard_brightness_ac", 1);
bool onBattery = SystemInformation.PowerStatus.PowerLineStatus != PowerLineStatus.Online;
int backlight;
//backlight = onBattery ? Math.Min(backlight_battery, backlight_power) : Math.Max(backlight_battery, backlight_power);
backlight = onBattery ? backlight_battery : backlight_power;
return Math.Max(Math.Min(3, backlight), 0);
}
public static void SetBacklightAuto(bool init = false)
{
if (init) AsusUSB.Init();
//if (!OptimizationService.IsRunning())
AsusUSB.ApplyBrightness(GetBacklight(), "Auto");
}
public static void SetBacklight(int delta, bool force = false)
{
int backlight_power = AppConfig.Get("keyboard_brightness", 1);
int backlight_battery = AppConfig.Get("keyboard_brightness_ac", 1);
bool onBattery = SystemInformation.PowerStatus.PowerLineStatus != PowerLineStatus.Online;
int backlight = onBattery ? backlight_battery : backlight_power;
if (delta >= 4)
backlight = ++backlight % 4;
else
backlight = Math.Max(Math.Min(3, backlight + delta), 0);
if (onBattery)
AppConfig.Set("keyboard_brightness_ac", backlight);
else
AppConfig.Set("keyboard_brightness", backlight);
if (force || !OptimizationService.IsRunning())
{
AsusUSB.ApplyBrightness(backlight, "HotKey");
}
string[] backlightNames = new string[] { "Off", "Low", "Mid", "Max" };
Program.toast.RunToast(backlightNames[backlight], delta > 0 ? ToastIcon.BacklightUp : ToastIcon.BacklightDown);
}
public static void SetScreenpad(int delta)
{
int brightness = AppConfig.Get("screenpad", 100);
brightness = Math.Max(Math.Min(100, brightness + delta), 0);
AppConfig.Set("screenpad", brightness);
Program.acpi.DeviceSet(AsusACPI.ScreenPadBrightness, (brightness*255/100), "Screenpad");
if (brightness == 0) Program.acpi.DeviceSet(AsusACPI.ScreenPadToggle, brightness, "ScreenpadToggle");
Program.toast.RunToast($"Screen Pad {brightness}", delta > 0 ? ToastIcon.BrightnessUp : ToastIcon.BrightnessDown);
}
static void LaunchProcess(string command = "")
{
try
{
string executable = command.Split(' ')[0];
string arguments = command.Substring(executable.Length).Trim();
Process proc = Process.Start(executable, arguments);
}
catch
{
Logger.WriteLine("Failed to run " + command);
}
}
static void WatcherEventArrived(object sender, EventArrivedEventArgs e)
{
if (e.NewEvent is null) return;
int EventID = int.Parse(e.NewEvent["EventID"].ToString());
Logger.WriteLine("WMI event " + EventID);
HandleEvent(EventID);
}
}
}

173
app/Input/KeyboardHook.cs Normal file
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using System.Runtime.InteropServices;
public sealed class KeyboardHook : IDisposable
{
// Registers a hot key with Windows.
[DllImport("user32.dll")]
private static extern bool RegisterHotKey(IntPtr hWnd, int id, uint fsModifiers, uint vk);
// Unregisters the hot key with Windows.
[DllImport("user32.dll")]
private static extern bool UnregisterHotKey(IntPtr hWnd, int id);
[DllImport("user32.dll")]
private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode, IntPtr wParam, IntPtr lParam);
[DllImport("user32.dll", SetLastError = true)]
public static extern void keybd_event(byte virtualKey, byte scanCode, uint flags, IntPtr extraInfo);
public const int KEYEVENTF_EXTENDEDKEY = 1;
public const int KEYEVENTF_KEYUP = 2;
private const byte VK_LWIN = 0x5B;
public static void KeyPress(Keys key)
{
keybd_event((byte)key, 0, KEYEVENTF_EXTENDEDKEY, IntPtr.Zero);
}
public static void KeyWinPress(Keys key)
{
keybd_event(VK_LWIN, 0, KEYEVENTF_EXTENDEDKEY, IntPtr.Zero);
keybd_event((byte)key, 0, KEYEVENTF_EXTENDEDKEY, IntPtr.Zero);
keybd_event((byte)key, 0, KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, IntPtr.Zero);
keybd_event(VK_LWIN, 0, KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, IntPtr.Zero);
}
/// <summary>
/// Represents the window that is used internally to get the messages.
/// </summary>
private class Window : NativeWindow, IDisposable
{
private static int WM_HOTKEY = 0x0312;
public static Keys? fakeKey;
public Window()
{
// create the handle for the window.
this.CreateHandle(new CreateParams());
}
/// <summary>
/// Overridden to get the notifications.
/// </summary>
/// <param name="m"></param>
protected override void WndProc(ref Message m)
{
base.WndProc(ref m);
// check if we got a hot key pressed.
if (m.Msg == WM_HOTKEY)
{
// get the keys.
Keys key = (Keys)(((int)m.LParam >> 16) & 0xFFFF);
ModifierKeys modifier = (ModifierKeys)((int)m.LParam & 0xFFFF);
// invoke the event to notify the parent.
if (KeyPressed != null)
KeyPressed(this, new KeyPressedEventArgs(modifier, key));
}
}
public event EventHandler<KeyPressedEventArgs> KeyPressed;
#region IDisposable Members
public void Dispose()
{
this.DestroyHandle();
}
#endregion
}
private Window _window = new Window();
private int _currentId;
public KeyboardHook()
{
// register the event of the inner native window.
_window.KeyPressed += delegate (object sender, KeyPressedEventArgs args)
{
if (KeyPressed != null)
KeyPressed(this, args);
};
}
/// <summary>
/// Registers a hot key in the system.
/// </summary>
/// <param name="modifier">The modifiers that are associated with the hot key.</param>
/// <param name="key">The key itself that is associated with the hot key.</param>
public void RegisterHotKey(ModifierKeys modifier, Keys key)
{
// increment the counter.
_currentId = _currentId + 1;
// register the hot key.
if (!RegisterHotKey(_window.Handle, _currentId, (uint)modifier, (uint)key))
Logger.WriteLine("Couldnt register " + key);
}
/// <summary>
/// A hot key has been pressed.
/// </summary>
public event EventHandler<KeyPressedEventArgs> KeyPressed;
#region IDisposable Members
public void UnregisterAll()
{
// unregister all the registered hot keys.
for (int i = _currentId; i > 0; i--)
{
UnregisterHotKey(_window.Handle, i);
}
}
public void Dispose()
{
UnregisterAll();
// dispose the inner native window.
_window.Dispose();
}
#endregion
}
/// <summary>
/// Event Args for the event that is fired after the hot key has been pressed.
/// </summary>
public class KeyPressedEventArgs : EventArgs
{
private ModifierKeys _modifier;
private Keys _key;
internal KeyPressedEventArgs(ModifierKeys modifier, Keys key)
{
_modifier = modifier;
_key = key;
}
public ModifierKeys Modifier
{
get { return _modifier; }
}
public Keys Key
{
get { return _key; }
}
}
/// <summary>
/// The enumeration of possible modifiers.
/// </summary>
[Flags]
public enum ModifierKeys : uint
{
None = 0,
Alt = 1,
Control = 2,
Shift = 4,
Win = 8
}

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using HidLibrary;
namespace GHelper.Input
{
public class KeyboardListener
{
CancellationTokenSource cancellationTokenSource = new CancellationTokenSource();
public KeyboardListener(Action<int> KeyHandler)
{
HidDevice? input = AsusUSB.GetDevice();
// Fallback
if (input == null)
{
AsusUSB.Init();
Thread.Sleep(1000);
input = AsusUSB.GetDevice();
}
if (input == null)
{
Logger.WriteLine($"Input device not found");
return;
}
Logger.WriteLine($"Input: {input.DevicePath}");
var task = Task.Run(() =>
{
try
{
while (!cancellationTokenSource.Token.IsCancellationRequested)
{
// Emergency break
if (input == null || !input.IsConnected)
{
Logger.WriteLine("Listener terminated");
break;
}
var data = input.Read().Data;
if (data.Length > 1 && data[0] == AsusUSB.INPUT_HID_ID && data[1] > 0 && data[1] != 236)
{
Logger.WriteLine($"Key: {data[1]}");
KeyHandler(data[1]);
}
}
Logger.WriteLine("Listener stopped");
}
catch (Exception ex)
{
Logger.WriteLine(ex.ToString());
}
});
}
public void Dispose()
{
cancellationTokenSource?.Cancel();
}
}
}

427
app/Mode/ModeControl.cs Normal file
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using GHelper.Battery;
using GHelper.Gpu.NVidia;
using GHelper.Helpers;
using Ryzen;
namespace GHelper.Mode
{
public class ModeControl
{
static SettingsForm settings = Program.settingsForm;
private static bool customFans = false;
private static int customPower = 0;
private int _cpuUV = 0;
private int _igpuUV = 0;
static System.Timers.Timer reapplyTimer = default!;
public ModeControl()
{
reapplyTimer = new System.Timers.Timer(AppConfig.GetMode("reapply_time", 30) * 1000);
reapplyTimer.Elapsed += ReapplyTimer_Elapsed;
reapplyTimer.Enabled = false;
}
private void ReapplyTimer_Elapsed(object? sender, System.Timers.ElapsedEventArgs e)
{
SetCPUTemp(AppConfig.GetMode("cpu_temp"), false);
}
public void AutoPerformance(bool powerChanged = false)
{
var Plugged = SystemInformation.PowerStatus.PowerLineStatus;
int mode = AppConfig.Get("performance_" + (int)Plugged);
if (mode != -1)
SetPerformanceMode(mode, powerChanged);
else
SetPerformanceMode(Modes.GetCurrent());
}
public void ResetPerformanceMode()
{
ResetRyzen();
Program.acpi.DeviceSet(AsusACPI.PerformanceMode, Modes.GetCurrentBase(), "Mode");
}
public void SetPerformanceMode(int mode = -1, bool notify = false)
{
int oldMode = Modes.GetCurrent();
if (mode < 0) mode = oldMode;
if (!Modes.Exists(mode)) mode = 0;
customFans = false;
customPower = 0;
settings.ShowMode(mode);
SetModeLabel();
Modes.SetCurrent(mode);
Program.acpi.DeviceSet(AsusACPI.PerformanceMode, IsManualModeRequired() ? AsusACPI.PerformanceManual : Modes.GetBase(mode), "Mode");
if (AppConfig.Is("xgm_fan") && Program.acpi.IsXGConnected()) AsusUSB.ResetXGM();
if (notify)
Program.toast.RunToast(Modes.GetCurrentName(), SystemInformation.PowerStatus.PowerLineStatus == PowerLineStatus.Online ? ToastIcon.Charger : ToastIcon.Battery);
SetGPUClocks();
AutoFans();
AutoPower(1000);
if (AppConfig.Get("auto_apply_power_plan") != 0)
{
if (AppConfig.GetModeString("scheme") is not null)
PowerNative.SetPowerScheme(AppConfig.GetModeString("scheme"));
else
PowerNative.SetPowerScheme(Modes.GetBase(mode));
}
if (AppConfig.GetMode("auto_boost") != -1)
{
PowerNative.SetCPUBoost(AppConfig.GetMode("auto_boost"));
}
//BatteryControl.SetBatteryChargeLimit();
/*
if (NativeMethods.PowerGetEffectiveOverlayScheme(out Guid activeScheme) == 0)
{
Debug.WriteLine("Effective :" + activeScheme);
}
*/
settings.FansInit();
}
public void CyclePerformanceMode()
{
SetPerformanceMode(Modes.GetNext(Control.ModifierKeys == Keys.Shift), true);
}
public void AutoFans(bool force = false)
{
customFans = false;
if (AppConfig.IsMode("auto_apply") || force)
{
bool xgmFan = false;
if (AppConfig.Is("xgm_fan") && Program.acpi.IsXGConnected())
{
AsusUSB.SetXGMFan(AppConfig.GetFanConfig(AsusFan.XGM));
xgmFan = true;
}
int cpuResult = Program.acpi.SetFanCurve(AsusFan.CPU, AppConfig.GetFanConfig(AsusFan.CPU));
int gpuResult = Program.acpi.SetFanCurve(AsusFan.GPU, AppConfig.GetFanConfig(AsusFan.GPU));
if (AppConfig.Is("mid_fan"))
Program.acpi.SetFanCurve(AsusFan.Mid, AppConfig.GetFanConfig(AsusFan.Mid));
// something went wrong, resetting to default profile
if (cpuResult != 1 || gpuResult != 1)
{
int mode = Modes.GetCurrentBase();
Logger.WriteLine("ASUS BIOS rejected fan curve, resetting mode to " + mode);
Program.acpi.DeviceSet(AsusACPI.PerformanceMode, mode, "Reset Mode");
settings.LabelFansResult("ASUS BIOS rejected fan curve");
}
else
{
settings.LabelFansResult("");
customFans = true;
}
// force set PPTs for missbehaving bios on FX507/517 series
if ((AppConfig.ContainsModel("FX507") || AppConfig.ContainsModel("FX517") || xgmFan) && !AppConfig.IsMode("auto_apply_power"))
{
Task.Run(async () =>
{
await Task.Delay(TimeSpan.FromSeconds(1));
Program.acpi.DeviceSet(AsusACPI.PPT_TotalA0, 80, "PowerLimit Fix A0");
Program.acpi.DeviceSet(AsusACPI.PPT_APUA3, 80, "PowerLimit Fix A3");
});
}
}
SetModeLabel();
}
private static bool IsManualModeRequired()
{
if (!AppConfig.IsMode("auto_apply_power"))
return false;
return
AppConfig.Is("manual_mode") ||
AppConfig.ContainsModel("GU604") ||
AppConfig.ContainsModel("G733");
}
private static bool IsFanRequired()
{
return AppConfig.ContainsModel("GA402XI") || AppConfig.ContainsModel("G513");
}
public void AutoPower(int delay = 0)
{
customPower = 0;
bool applyPower = AppConfig.IsMode("auto_apply_power");
bool applyFans = AppConfig.IsMode("auto_apply");
//bool applyGPU = true;
if (applyPower)
{
// force fan curve for misbehaving bios PPTs on some models
if (!applyFans && IsFanRequired())
{
delay = 500;
AutoFans(true);
}
// Fix for models that don't support PPT settings in all modes, setting a "manual" mode for them
if (IsManualModeRequired() && !applyFans)
{
AutoFans(true);
}
}
if (delay > 0)
{
var timer = new System.Timers.Timer(delay);
timer.Elapsed += delegate
{
timer.Stop();
timer.Dispose();
if (applyPower) SetPower();
Thread.Sleep(1000);
SetGPUPower();
AutoRyzen();
};
timer.Start();
}
else
{
if (applyPower) SetPower(true);
SetGPUPower();
AutoRyzen();
}
}
public void SetModeLabel()
{
settings.SetModeLabel(Properties.Strings.PerformanceMode + ": " + Modes.GetCurrentName() + (customFans ? "+" : "") + ((customPower > 0) ? " " + customPower + "W" : ""));
}
public void SetPower(bool launchAsAdmin = false)
{
int limit_total = AppConfig.GetMode("limit_total");
int limit_cpu = AppConfig.GetMode("limit_cpu");
int limit_fast = AppConfig.GetMode("limit_fast");
if (limit_total > AsusACPI.MaxTotal) return;
if (limit_total < AsusACPI.MinTotal) return;
if (limit_cpu > AsusACPI.MaxCPU) return;
if (limit_cpu < AsusACPI.MinCPU) return;
if (limit_fast > AsusACPI.MaxTotal) return;
if (limit_fast < AsusACPI.MinTotal) return;
// SPL + SPPT togeher in one slider
if (Program.acpi.DeviceGet(AsusACPI.PPT_TotalA0) >= 0)
{
Program.acpi.DeviceSet(AsusACPI.PPT_TotalA0, limit_total, "PowerLimit A0");
Program.acpi.DeviceSet(AsusACPI.PPT_APUA3, limit_total, "PowerLimit A3");
customPower = limit_total;
}
else if (RyzenControl.IsAMD())
{
if (ProcessHelper.IsUserAdministrator())
{
var stapmResult = SendCommand.set_stapm_limit((uint)limit_total * 1000);
Logger.WriteLine($"STAPM: {limit_total} {stapmResult}");
var stapmResult2 = SendCommand.set_stapm2_limit((uint)limit_total * 1000);
Logger.WriteLine($"STAPM2: {limit_total} {stapmResult2}");
var slowResult = SendCommand.set_slow_limit((uint)limit_total * 1000);
Logger.WriteLine($"SLOW: {limit_total} {slowResult}");
var fastResult = SendCommand.set_fast_limit((uint)limit_total * 1000);
Logger.WriteLine($"FAST: {limit_total} {fastResult}");
customPower = limit_total;
}
else if (launchAsAdmin)
{
ProcessHelper.RunAsAdmin("cpu");
return;
}
}
if (Program.acpi.IsAllAmdPPT()) // CPU limit all amd models
{
Program.acpi.DeviceSet(AsusACPI.PPT_CPUB0, limit_cpu, "PowerLimit B0");
customPower = limit_cpu;
}
else if (Program.acpi.DeviceGet(AsusACPI.PPT_APUC1) >= 0) // FPPT boost for non all-amd models
{
Program.acpi.DeviceSet(AsusACPI.PPT_APUC1, limit_fast, "PowerLimit C1");
customPower = limit_fast;
}
SetModeLabel();
}
public void SetGPUClocks(bool launchAsAdmin = true)
{
int gpu_core = AppConfig.GetMode("gpu_core");
int gpu_memory = AppConfig.GetMode("gpu_memory");
if (gpu_core == -1 && gpu_memory == -1) return;
//if ((gpu_core > -5 && gpu_core < 5) && (gpu_memory > -5 && gpu_memory < 5)) launchAsAdmin = false;
if (Program.acpi.DeviceGet(AsusACPI.GPUEco) == 1) return;
if (HardwareControl.GpuControl is null) return;
if (!HardwareControl.GpuControl!.IsNvidia) return;
using NvidiaGpuControl nvControl = (NvidiaGpuControl)HardwareControl.GpuControl;
try
{
int getStatus = nvControl.GetClocks(out int current_core, out int current_memory);
if (getStatus != -1)
{
if (Math.Abs(gpu_core - current_core) < 5 && Math.Abs(gpu_memory - current_memory) < 5) return;
}
int setStatus = nvControl.SetClocks(gpu_core, gpu_memory);
if (launchAsAdmin && setStatus == -1) ProcessHelper.RunAsAdmin("gpu");
}
catch (Exception ex)
{
Logger.WriteLine(ex.ToString());
}
}
public void SetGPUPower()
{
int gpu_boost = AppConfig.GetMode("gpu_boost");
int gpu_temp = AppConfig.GetMode("gpu_temp");
if (gpu_boost < AsusACPI.MinGPUBoost || gpu_boost > AsusACPI.MaxGPUBoost) return;
if (gpu_temp < AsusACPI.MinGPUTemp || gpu_temp > AsusACPI.MaxGPUTemp) return;
if (Program.acpi.DeviceGet(AsusACPI.PPT_GPUC0) >= 0)
Program.acpi.DeviceSet(AsusACPI.PPT_GPUC0, gpu_boost, "PowerLimit C0");
if (Program.acpi.DeviceGet(AsusACPI.PPT_GPUC2) >= 0)
Program.acpi.DeviceSet(AsusACPI.PPT_GPUC2, gpu_temp, "PowerLimit C2");
}
public void SetCPUTemp(int? cpuTemp, bool log = true)
{
if (cpuTemp >= RyzenControl.MinTemp && cpuTemp < RyzenControl.MaxTemp)
{
var resultCPU = SendCommand.set_tctl_temp((uint)cpuTemp);
if (log) Logger.WriteLine($"CPU Temp: {cpuTemp} {resultCPU}");
var restultAPU = SendCommand.set_apu_skin_temp_limit((uint)cpuTemp);
if (log) Logger.WriteLine($"APU Temp: {cpuTemp} {restultAPU}");
reapplyTimer.Enabled = AppConfig.IsMode("auto_uv");
}
else
{
reapplyTimer.Enabled = false;
}
}
public void SetUV(int cpuUV)
{
if (!RyzenControl.IsSupportedUV()) return;
if (cpuUV >= RyzenControl.MinCPUUV && cpuUV <= RyzenControl.MaxCPUUV)
{
var uvResult = SendCommand.set_coall(cpuUV);
Logger.WriteLine($"UV: {cpuUV} {uvResult}");
if (uvResult == Smu.Status.OK) _cpuUV = cpuUV;
}
}
public void SetUViGPU(int igpuUV)
{
if (!RyzenControl.IsSupportedUViGPU()) return;
if (igpuUV >= RyzenControl.MinIGPUUV && igpuUV <= RyzenControl.MaxIGPUUV)
{
var iGPUResult = SendCommand.set_cogfx(igpuUV);
Logger.WriteLine($"iGPU UV: {igpuUV} {iGPUResult}");
if (iGPUResult == Smu.Status.OK) _igpuUV = igpuUV;
}
}
public void SetRyzen(bool launchAsAdmin = false)
{
if (!ProcessHelper.IsUserAdministrator())
{
if (launchAsAdmin) ProcessHelper.RunAsAdmin("uv");
return;
}
try
{
SetUV(AppConfig.GetMode("cpu_uv", 0));
SetUViGPU(AppConfig.GetMode("igpu_uv", 0));
SetCPUTemp(AppConfig.GetMode("cpu_temp"));
}
catch (Exception ex)
{
Logger.WriteLine("UV Error: " + ex.ToString());
}
}
public void ResetRyzen()
{
if (_cpuUV != 0) SetUV(0);
if (_igpuUV != 0) SetUViGPU(0);
}
public void AutoRyzen()
{
if (!RyzenControl.IsAMD()) return;
if (AppConfig.IsMode("auto_uv")) SetRyzen();
else ResetRyzen();
}
}
}

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namespace GHelper.Mode
{
internal class Modes
{
const int maxModes = 20;
public static Dictionary<int, string> GetDictonary()
{
Dictionary<int, string> modes = new Dictionary<int, string>
{
{2, Properties.Strings.Silent},
{0, Properties.Strings.Balanced},
{1, Properties.Strings.Turbo}
};
for (int i = 3; i < maxModes; i++)
{
if (Exists(i)) modes.Add(i, GetName(i));
}
return modes;
}
public static List<int> GetList()
{
List<int> modes = new() { 2, 0, 1 };
for (int i = 3; i < maxModes; i++)
{
if (Exists(i)) modes.Add(i);
}
return modes;
}
public static void Remove(int mode)
{
List<string> cleanup = new() {
"mode_base",
"mode_name",
"limit_total",
"limit_fast",
"limit_cpu",
"limit_total",
"fan_profile_cpu",
"fan_profile_gpu",
"fan_profile_mid",
"gpu_boost",
"gpu_temp",
"gpu_core",
"gpu_memory",
"auto_boost",
"auto_apply",
"auto_apply_power"
};
foreach (string clean in cleanup)
{
AppConfig.Remove(clean + "_" + mode);
}
}
public static int Add()
{
for (int i = 3; i < maxModes; i++)
{
if (!Exists(i))
{
int modeBase = GetCurrentBase();
string nameName = "Custom " + (i - 2);
AppConfig.Set("mode_base_" + i, modeBase);
AppConfig.Set("mode_name_" + i, nameName);
return i;
}
}
return -1;
}
public static int GetCurrent()
{
return AppConfig.Get("performance_mode");
}
public static bool IsCurrentCustom()
{
return GetCurrent() > 2;
}
public static void SetCurrent(int mode)
{
AppConfig.Set("performance_" + (int)SystemInformation.PowerStatus.PowerLineStatus, mode);
AppConfig.Set("performance_mode", mode);
}
public static int GetCurrentBase()
{
return GetBase(GetCurrent());
}
public static string GetCurrentName()
{
return GetName(GetCurrent());
}
public static bool Exists(int mode)
{
return GetBase(mode) >= 0;
}
public static int GetBase(int mode)
{
if (mode >= 0 && mode <= 2)
return mode;
else
return AppConfig.Get("mode_base_" + mode);
}
public static string GetName(int mode)
{
switch (mode)
{
case 0:
return Properties.Strings.Balanced;
case 1:
return Properties.Strings.Turbo;
case 2:
return Properties.Strings.Silent;
default:
return AppConfig.GetString("mode_name_" + mode);
}
}
public static int GetNext(bool back = false)
{
var modes = GetList();
int index = modes.IndexOf(GetCurrent());
if (back)
{
index--;
if (index < 0) index = modes.Count - 1;
return modes[index];
}
else
{
index++;
if (index > modes.Count - 1) index = 0;
return modes[index];
}
}
}
}

167
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using System.Runtime.InteropServices;
namespace GHelper.Mode
{
internal class PowerNative
{
[DllImport("PowrProf.dll", CharSet = CharSet.Unicode)]
static extern UInt32 PowerWriteDCValueIndex(IntPtr RootPowerKey,
[MarshalAs(UnmanagedType.LPStruct)] Guid SchemeGuid,
[MarshalAs(UnmanagedType.LPStruct)] Guid SubGroupOfPowerSettingsGuid,
[MarshalAs(UnmanagedType.LPStruct)] Guid PowerSettingGuid,
int AcValueIndex);
[DllImport("PowrProf.dll", CharSet = CharSet.Unicode)]
static extern UInt32 PowerWriteACValueIndex(IntPtr RootPowerKey,
[MarshalAs(UnmanagedType.LPStruct)] Guid SchemeGuid,
[MarshalAs(UnmanagedType.LPStruct)] Guid SubGroupOfPowerSettingsGuid,
[MarshalAs(UnmanagedType.LPStruct)] Guid PowerSettingGuid,
int AcValueIndex);
[DllImport("PowrProf.dll", CharSet = CharSet.Unicode)]
static extern UInt32 PowerReadACValueIndex(IntPtr RootPowerKey,
[MarshalAs(UnmanagedType.LPStruct)] Guid SchemeGuid,
[MarshalAs(UnmanagedType.LPStruct)] Guid SubGroupOfPowerSettingsGuid,
[MarshalAs(UnmanagedType.LPStruct)] Guid PowerSettingGuid,
out IntPtr AcValueIndex
);
[DllImport("PowrProf.dll", CharSet = CharSet.Unicode)]
static extern UInt32 PowerReadDCValueIndex(IntPtr RootPowerKey,
[MarshalAs(UnmanagedType.LPStruct)] Guid SchemeGuid,
[MarshalAs(UnmanagedType.LPStruct)] Guid SubGroupOfPowerSettingsGuid,
[MarshalAs(UnmanagedType.LPStruct)] Guid PowerSettingGuid,
out IntPtr AcValueIndex
);
[DllImport("powrprof.dll")]
static extern uint PowerReadACValue(
IntPtr RootPowerKey,
Guid SchemeGuid,
Guid SubGroupOfPowerSettingGuid,
Guid PowerSettingGuid,
ref int Type,
ref IntPtr Buffer,
ref uint BufferSize
);
[DllImport("PowrProf.dll", CharSet = CharSet.Unicode)]
static extern UInt32 PowerSetActiveScheme(IntPtr RootPowerKey,
[MarshalAs(UnmanagedType.LPStruct)] Guid SchemeGuid);
[DllImport("PowrProf.dll", CharSet = CharSet.Unicode)]
static extern UInt32 PowerGetActiveScheme(IntPtr UserPowerKey, out IntPtr ActivePolicyGuid);
static readonly Guid GUID_CPU = new Guid("54533251-82be-4824-96c1-47b60b740d00");
static readonly Guid GUID_BOOST = new Guid("be337238-0d82-4146-a960-4f3749d470c7");
private static Guid GUID_SLEEP_SUBGROUP = new Guid("238c9fa8-0aad-41ed-83f4-97be242c8f20");
private static Guid GUID_HIBERNATEIDLE = new Guid("9d7815a6-7ee4-497e-8888-515a05f02364");
[DllImportAttribute("powrprof.dll", EntryPoint = "PowerGetActualOverlayScheme")]
public static extern uint PowerGetActualOverlayScheme(out Guid ActualOverlayGuid);
[DllImportAttribute("powrprof.dll", EntryPoint = "PowerGetEffectiveOverlayScheme")]
public static extern uint PowerGetEffectiveOverlayScheme(out Guid EffectiveOverlayGuid);
[DllImportAttribute("powrprof.dll", EntryPoint = "PowerSetActiveOverlayScheme")]
public static extern uint PowerSetActiveOverlayScheme(Guid OverlaySchemeGuid);
static Guid GetActiveScheme()
{
IntPtr pActiveSchemeGuid;
var hr = PowerGetActiveScheme(IntPtr.Zero, out pActiveSchemeGuid);
Guid activeSchemeGuid = (Guid)Marshal.PtrToStructure(pActiveSchemeGuid, typeof(Guid));
return activeSchemeGuid;
}
public static int GetCPUBoost()
{
IntPtr AcValueIndex;
Guid activeSchemeGuid = GetActiveScheme();
UInt32 value = PowerReadACValueIndex(IntPtr.Zero,
activeSchemeGuid,
GUID_CPU,
GUID_BOOST, out AcValueIndex);
return AcValueIndex.ToInt32();
}
public static void SetCPUBoost(int boost = 0)
{
Guid activeSchemeGuid = GetActiveScheme();
if (boost == GetCPUBoost()) return;
var hrAC = PowerWriteACValueIndex(
IntPtr.Zero,
activeSchemeGuid,
GUID_CPU,
GUID_BOOST,
boost);
PowerSetActiveScheme(IntPtr.Zero, activeSchemeGuid);
var hrDC = PowerWriteDCValueIndex(
IntPtr.Zero,
activeSchemeGuid,
GUID_CPU,
GUID_BOOST,
boost);
PowerSetActiveScheme(IntPtr.Zero, activeSchemeGuid);
Logger.WriteLine("Boost " + boost);
}
public static void SetPowerScheme(string scheme)
{
List<string> overlays = new() {
"00000000-0000-0000-0000-000000000000",
"ded574b5-45a0-4f42-8737-46345c09c238",
"961cc777-2547-4f9d-8174-7d86181b8a7a",
"3af9B8d9-7c97-431d-ad78-34a8bfea439f"
};
Guid guidScheme = new Guid(scheme);
if (overlays.Contains(scheme))
{
uint status = PowerGetEffectiveOverlayScheme(out Guid activeScheme);
if (status != 0 || activeScheme != guidScheme)
{
PowerSetActiveOverlayScheme(guidScheme);
Logger.WriteLine("Power mode: " + scheme);
}
}
else
{
PowerSetActiveScheme(IntPtr.Zero, guidScheme);
Logger.WriteLine("Power plan: " + scheme);
}
}
public static void SetPowerScheme(int mode)
{
switch (mode)
{
case 0: // balanced
SetPowerScheme("00000000-0000-0000-0000-000000000000");
break;
case 1: // turbo
SetPowerScheme("ded574b5-45a0-4f42-8737-46345c09c238");
break;
case 2: //silent
SetPowerScheme("961cc777-2547-4f9d-8174-7d86181b8a7a");
break;
}
}
}
}

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app/NativeMethods.cs Normal file
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using System.Runtime.InteropServices;
public class NativeMethods
{
internal struct LASTINPUTINFO
{
public uint cbSize;
public uint dwTime;
}
[DllImport("User32.dll")]
private static extern bool GetLastInputInfo(ref LASTINPUTINFO plii);
public static TimeSpan GetIdleTime()
{
LASTINPUTINFO lastInPut = new LASTINPUTINFO();
lastInPut.cbSize = (uint)Marshal.SizeOf(lastInPut);
GetLastInputInfo(ref lastInPut);
return TimeSpan.FromMilliseconds((uint)Environment.TickCount - lastInPut.dwTime);
}
private const int WM_SYSCOMMAND = 0x0112;
private const int SC_MONITORPOWER = 0xF170;
private const int MONITOR_OFF = 2;
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr SendMessage(IntPtr hWnd, uint Msg, IntPtr wParam, IntPtr lParam);
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern uint FormatMessage(uint dwFlags, IntPtr lpSource, uint dwMessageId, uint dwLanguageId, out string lpBuffer, uint nSize, IntPtr Arguments);
public static void TurnOffScreen(IntPtr handle)
{
IntPtr result = SendMessage(handle, WM_SYSCOMMAND, (IntPtr)SC_MONITORPOWER, (IntPtr)MONITOR_OFF);
if (result == IntPtr.Zero)
{
int error = Marshal.GetLastWin32Error();
string message = "";
uint formatFlags = 0x00001000 | 0x00000200 | 0x00000100 | 0x00000080;
uint formatResult = FormatMessage(formatFlags, IntPtr.Zero, (uint)error, 0, out message, 0, IntPtr.Zero);
if (formatResult == 0)
{
message = "Unknown error.";
}
Logger.WriteLine($"Failed to turn off screen. Error code: {error}. {message}");
}
}
// Monitor Power detection
internal const uint DEVICE_NOTIFY_WINDOW_HANDLE = 0x0;
internal const uint DEVICE_NOTIFY_SERVICE_HANDLE = 0x1;
internal const int WM_POWERBROADCAST = 0x0218;
internal const int PBT_POWERSETTINGCHANGE = 0x8013;
[DllImport("User32.dll", SetLastError = true)]
internal static extern IntPtr RegisterPowerSettingNotification(IntPtr hWnd, [In] Guid PowerSettingGuid, uint Flags);
[DllImport("User32.dll", SetLastError = true)]
internal static extern bool UnregisterPowerSettingNotification(IntPtr hWnd);
[StructLayout(LayoutKind.Sequential, Pack = 4)]
internal struct POWERBROADCAST_SETTING
{
public Guid PowerSetting;
public uint DataLength;
public byte Data;
}
public class PowerSettingGuid
{
// 0=Powered by AC, 1=Powered by Battery, 2=Powered by short-term source (UPC)
public Guid AcdcPowerSource { get; } = new Guid("5d3e9a59-e9D5-4b00-a6bd-ff34ff516548");
// POWERBROADCAST_SETTING.Data = 1-100
public Guid BatteryPercentageRemaining { get; } = new Guid("a7ad8041-b45a-4cae-87a3-eecbb468a9e1");
// Windows 8+: 0=Monitor Off, 1=Monitor On, 2=Monitor Dimmed
public Guid ConsoleDisplayState { get; } = new Guid("6fe69556-704a-47a0-8f24-c28d936fda47");
// Windows 8+, Session 0 enabled: 0=User providing Input, 2=User Idle
public Guid GlobalUserPresence { get; } = new Guid("786E8A1D-B427-4344-9207-09E70BDCBEA9");
// 0=Monitor Off, 1=Monitor On.
public Guid MonitorPowerGuid { get; } = new Guid("02731015-4510-4526-99e6-e5a17ebd1aea");
// 0=Battery Saver Off, 1=Battery Saver On.
public Guid PowerSavingStatus { get; } = new Guid("E00958C0-C213-4ACE-AC77-FECCED2EEEA5");
// Windows 8+: 0=Off, 1=On, 2=Dimmed
public Guid SessionDisplayStatus { get; } = new Guid("2B84C20E-AD23-4ddf-93DB-05FFBD7EFCA5");
// Windows 8+, no Session 0: 0=User providing Input, 2=User Idle
public Guid SessionUserPresence { get; } = new Guid("3C0F4548-C03F-4c4d-B9F2-237EDE686376");
// 0=Exiting away mode 1=Entering away mode
public Guid SystemAwaymode { get; } = new Guid("98a7f580-01f7-48aa-9c0f-44352c29e5C0");
/* Windows 8+ */
// POWERBROADCAST_SETTING.Data not used
public Guid IdleBackgroundTask { get; } = new Guid(0x515C31D8, 0xF734, 0x163D, 0xA0, 0xFD, 0x11, 0xA0, 0x8C, 0x91, 0xE8, 0xF1);
public Guid PowerSchemePersonality { get; } = new Guid(0x245D8541, 0x3943, 0x4422, 0xB0, 0x25, 0x13, 0xA7, 0x84, 0xF6, 0x79, 0xB7);
// The Following 3 Guids are the POWERBROADCAST_SETTING.Data result of PowerSchemePersonality
public Guid MinPowerSavings { get; } = new Guid("8c5e7fda-e8bf-4a96-9a85-a6e23a8c635c");
public Guid MaxPowerSavings { get; } = new Guid("a1841308-3541-4fab-bc81-f71556f20b4a");
public Guid TypicalPowerSavings { get; } = new Guid("381b4222-f694-41f0-9685-ff5bb260df2e");
}
}

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app/Program.cs Normal file
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using GHelper.Battery;
using GHelper.Display;
using GHelper.Gpu;
using GHelper.Helpers;
using GHelper.Input;
using GHelper.Mode;
using Microsoft.Win32;
using Ryzen;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
using static NativeMethods;
namespace GHelper
{
static class Program
{
public static NotifyIcon trayIcon = new NotifyIcon
{
Text = "G-Helper",
Icon = Properties.Resources.standard,
Visible = true
};
public static AsusACPI acpi;
public static SettingsForm settingsForm = new SettingsForm();
public static ModeControl modeControl = new ModeControl();
static GPUModeControl gpuControl = new GPUModeControl(settingsForm);
static ScreenControl screenControl = new ScreenControl();
public static ToastForm toast = new ToastForm();
public static IntPtr unRegPowerNotify;
private static long lastAuto;
private static long lastTheme;
public static InputDispatcher? inputDispatcher;
private static PowerLineStatus isPlugged = SystemInformation.PowerStatus.PowerLineStatus;
// The main entry point for the application
public static void Main(string[] args)
{
string action = "";
if (args.Length > 0) action = args[0];
string language = AppConfig.GetString("language");
if (language != null && language.Length > 0)
Thread.CurrentThread.CurrentUICulture = CultureInfo.GetCultureInfo(language);
else
{
var culture = CultureInfo.CurrentUICulture;
if (culture.ToString() == "kr") culture = CultureInfo.GetCultureInfo("ko");
Thread.CurrentThread.CurrentUICulture = culture;
}
ProcessHelper.CheckAlreadyRunning();
try
{
acpi = new AsusACPI();
}
catch
{
DialogResult dialogResult = MessageBox.Show(Properties.Strings.ACPIError, Properties.Strings.StartupError, MessageBoxButtons.YesNo);
if (dialogResult == DialogResult.Yes)
{
Process.Start(new ProcessStartInfo("https://www.asus.com/support/FAQ/1047338/") { UseShellExecute = true });
}
Application.Exit();
return;
}
Logger.WriteLine("------------");
Logger.WriteLine("App launched: " + AppConfig.GetModel() + " :" + Assembly.GetExecutingAssembly().GetName().Version.ToString() + CultureInfo.CurrentUICulture + (ProcessHelper.IsUserAdministrator() ? "." : ""));
Application.EnableVisualStyles();
HardwareControl.RecreateGpuControl();
RyzenControl.Init();
trayIcon.MouseClick += TrayIcon_MouseClick;
inputDispatcher = new InputDispatcher();
settingsForm.InitAura();
settingsForm.InitMatrix();
SetAutoModes();
// Subscribing for system power change events
SystemEvents.PowerModeChanged += SystemEvents_PowerModeChanged;
SystemEvents.UserPreferenceChanged += SystemEvents_UserPreferenceChanged;
// Subscribing for monitor power on events
PowerSettingGuid settingGuid = new NativeMethods.PowerSettingGuid();
unRegPowerNotify = NativeMethods.RegisterPowerSettingNotification(settingsForm.Handle, settingGuid.ConsoleDisplayState, NativeMethods.DEVICE_NOTIFY_WINDOW_HANDLE);
if (Environment.CurrentDirectory.Trim('\\') == Application.StartupPath.Trim('\\') || action.Length > 0)
{
SettingsToggle(action);
}
Application.Run();
}
static void SystemEvents_UserPreferenceChanged(object sender, UserPreferenceChangedEventArgs e)
{
if (Math.Abs(DateTimeOffset.Now.ToUnixTimeMilliseconds() - lastTheme) < 2000) return;
switch (e.Category)
{
case UserPreferenceCategory.General:
bool changed = settingsForm.InitTheme();
if (changed)
{
Debug.WriteLine("Theme Changed");
lastTheme = DateTimeOffset.Now.ToUnixTimeMilliseconds();
}
if (settingsForm.fans is not null && settingsForm.fans.Text != "")
settingsForm.fans.InitTheme();
if (settingsForm.keyb is not null && settingsForm.keyb.Text != "")
settingsForm.keyb.InitTheme();
if (settingsForm.updates is not null && settingsForm.updates.Text != "")
settingsForm.updates.InitTheme();
break;
}
}
public static void SetAutoModes(bool powerChanged = false)
{
if (Math.Abs(DateTimeOffset.Now.ToUnixTimeMilliseconds() - lastAuto) < 3000) return;
lastAuto = DateTimeOffset.Now.ToUnixTimeMilliseconds();
isPlugged = SystemInformation.PowerStatus.PowerLineStatus;
Logger.WriteLine("AutoSetting for " + isPlugged.ToString());
inputDispatcher.Init();
modeControl.AutoPerformance(powerChanged);
bool switched = gpuControl.AutoGPUMode();
if (!switched)
{
gpuControl.InitGPUMode();
screenControl.AutoScreen();
}
BatteryControl.SetBatteryChargeLimit();
settingsForm.AutoKeyboard();
settingsForm.matrix.SetMatrix();
}
private static void SystemEvents_PowerModeChanged(object sender, PowerModeChangedEventArgs e)
{
if (SystemInformation.PowerStatus.PowerLineStatus == isPlugged) return;
Logger.WriteLine("Power Mode Changed");
SetAutoModes(true);
}
public static void SettingsToggle(string action = "")
{
if (settingsForm.Visible) settingsForm.HideAll();
else
{
settingsForm.Left = Screen.FromControl(settingsForm).WorkingArea.Width - 10 - settingsForm.Width;
settingsForm.Top = Screen.FromControl(settingsForm).WorkingArea.Height - 10 - settingsForm.Height;
settingsForm.Show();
settingsForm.Activate();
settingsForm.Left = Screen.FromControl(settingsForm).WorkingArea.Width - 10 - settingsForm.Width;
settingsForm.Top = Screen.FromControl(settingsForm).WorkingArea.Height - 10 - settingsForm.Height;
settingsForm.VisualiseGPUMode();
switch (action)
{
case "cpu":
Startup.ReScheduleAdmin();
settingsForm.FansToggle();
break;
case "gpu":
Startup.ReScheduleAdmin();
settingsForm.FansToggle(1);
break;
case "gpurestart":
gpuControl.RestartGPU(false);
break;
case "services":
settingsForm.keyb = new Extra();
settingsForm.keyb.Show();
settingsForm.keyb.ServiesToggle();
break;
case "uv":
Startup.ReScheduleAdmin();
settingsForm.FansToggle(2);
modeControl.SetRyzen();
break;
}
}
}
static void TrayIcon_MouseClick(object? sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
SettingsToggle();
}
static void OnExit(object sender, EventArgs e)
{
trayIcon.Visible = false;
NativeMethods.UnregisterPowerSettingNotification(unRegPowerNotify);
Application.Exit();
}
}
}

523
app/Properties/Resources.Designer.cs generated Normal file
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace GHelper.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GHelper.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap backlight {
get {
object obj = ResourceManager.GetObject("backlight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap backlight_down {
get {
object obj = ResourceManager.GetObject("backlight_down", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap backlight_up {
get {
object obj = ResourceManager.GetObject("backlight_up", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap brightness_down {
get {
object obj = ResourceManager.GetObject("brightness_down", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap brightness_up {
get {
object obj = ResourceManager.GetObject("brightness_up", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
/// </summary>
internal static System.Drawing.Icon eco {
get {
object obj = ResourceManager.GetObject("eco", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_add_64 {
get {
object obj = ResourceManager.GetObject("icons8_add_64", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_automation_32 {
get {
object obj = ResourceManager.GetObject("icons8-automation-32", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_bicycle_48__1_ {
get {
object obj = ResourceManager.GetObject("icons8-bicycle-48 (1)", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_charged_battery_96 {
get {
object obj = ResourceManager.GetObject("icons8_charged_battery_96", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_charging_battery_32 {
get {
object obj = ResourceManager.GetObject("icons8-charging-battery-32", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_charging_battery_96 {
get {
object obj = ResourceManager.GetObject("icons8_charging_battery_96", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_edit_32 {
get {
object obj = ResourceManager.GetObject("icons8_edit_32", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_fan_32 {
get {
object obj = ResourceManager.GetObject("icons8_fan_32", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_fan_48 {
get {
object obj = ResourceManager.GetObject("icons8-fan-48", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_fiat_500_48 {
get {
object obj = ResourceManager.GetObject("icons8-fiat-500-48", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_function {
get {
object obj = ResourceManager.GetObject("icons8_function", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_game_controller_48 {
get {
object obj = ResourceManager.GetObject("icons8-game-controller-48", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_gauge_32 {
get {
object obj = ResourceManager.GetObject("icons8-gauge-32", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_help_32 {
get {
object obj = ResourceManager.GetObject("icons8-help-32", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_keyboard_32 {
get {
object obj = ResourceManager.GetObject("icons8-keyboard-32", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_keyboard_32__1_ {
get {
object obj = ResourceManager.GetObject("icons8-keyboard-32 (1)", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_laptop_32 {
get {
object obj = ResourceManager.GetObject("icons8-laptop-32", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_leaf_48 {
get {
object obj = ResourceManager.GetObject("icons8-leaf-48", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_log_32 {
get {
object obj = ResourceManager.GetObject("icons8-log-32", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_matrix_32 {
get {
object obj = ResourceManager.GetObject("icons8-matrix-32", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_microphone_96 {
get {
object obj = ResourceManager.GetObject("icons8_microphone_96", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_mute_unmute_96 {
get {
object obj = ResourceManager.GetObject("icons8_mute_unmute_96", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_processor_32 {
get {
object obj = ResourceManager.GetObject("icons8_processor_32", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_project_management_48__1_ {
get {
object obj = ResourceManager.GetObject("icons8-project-management-48 (1)", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_refresh_32 {
get {
object obj = ResourceManager.GetObject("icons8-refresh-32", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_remove_64 {
get {
object obj = ResourceManager.GetObject("icons8_remove_64", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_rocket_32 {
get {
object obj = ResourceManager.GetObject("icons8_rocket_32", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_rocket_48 {
get {
object obj = ResourceManager.GetObject("icons8-rocket-48", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_save_32 {
get {
object obj = ResourceManager.GetObject("icons8-save-32", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_settings_32 {
get {
object obj = ResourceManager.GetObject("icons8-settings-32", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_share_32 {
get {
object obj = ResourceManager.GetObject("icons8_share_32", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_software_32 {
get {
object obj = ResourceManager.GetObject("icons8_software_32", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_spa_flower_48 {
get {
object obj = ResourceManager.GetObject("icons8-spa-flower-48", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_temperature_32 {
get {
object obj = ResourceManager.GetObject("icons8_temperature_32", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_touchpad_96 {
get {
object obj = ResourceManager.GetObject("icons8_touchpad_96", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_video_48 {
get {
object obj = ResourceManager.GetObject("icons8_video_48", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_video_card_32 {
get {
object obj = ResourceManager.GetObject("icons8-video-card-32", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap icons8_voltage_32 {
get {
object obj = ResourceManager.GetObject("icons8_voltage_32", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
/// </summary>
internal static System.Drawing.Icon standard {
get {
object obj = ResourceManager.GetObject("standard", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
/// </summary>
internal static System.Drawing.Icon ultimate {
get {
object obj = ResourceManager.GetObject("ultimate", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
}
}

View File

@@ -0,0 +1,259 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="icons8-gauge-32" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-gauge-32.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="brightness_up" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\brightness-up.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="backlight_down" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\backlight-down.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="icons8_mute_unmute_96" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-mute-unmute-96.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="icons8-fiat-500-48" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-fiat-500-48.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="icons8_microphone_96" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-microphone-96.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="icons8-project-management-48 (1)" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-project-management-48 (1).png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="icons8-charging-battery-32" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-charging-battery-32.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="icons8_touchpad_96" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-touchpad-96.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="icons8-help-32" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-help-32.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="icons8_add_64" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-add-64.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="icons8-game-controller-48" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-game-controller-48.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="icons8-matrix-32" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-matrix-32.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="icons8-refresh-32" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-refresh-32.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="icons8_share_32" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-share-32.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="standard" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\standard.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="icons8_charged_battery_96" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-charged-battery-96.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="icons8-bicycle-48 (1)" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-bicycle-48 (1).png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="brightness_down" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\brightness-down.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="icons8_charging_battery_96" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-charging-battery-96.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="eco" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\eco.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="icons8_edit_32" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-edit-32.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="backlight_up" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\backlight-up.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="icons8-spa-flower-48" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-spa-flower-48.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="icons8-save-32" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-save-32.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="icons8-log-32" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-log-32.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="icons8_function" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-function-mac-96.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="icons8-keyboard-32 (1)" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-keyboard-32 (1).png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="icons8-fan-48" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-fan-48.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="icons8_remove_64" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-remove-64.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="icons8_video_48" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-video-48.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="icons8-leaf-48" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-leaf-48.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="ultimate" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ultimate.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="icons8-rocket-48" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-rocket-48.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="backlight" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\backlight.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="icons8-settings-32" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-settings-32.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="icons8-keyboard-32" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-keyboard-32.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="icons8-automation-32" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-automation-32.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="icons8-laptop-32" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-laptop-32.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="icons8-video-card-32" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-video-card-32.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="icons8_fan_32" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-fan-32.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="icons8_processor_32" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-processor-32.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="icons8_rocket_32" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-rocket-32.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="icons8_software_32" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-software-32.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="icons8_temperature_32" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-temperature-32.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="icons8_voltage_32" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\icons8-voltage-32.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

1307
app/Properties/Strings.Designer.cs generated Normal file

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="ACPIError" xml:space="preserve">
<value>Verbindung zu ASUS ACPI fehlgeschlagen. G-Helper kann nicht ausgeführt werden. Bitte installiere ASUS System Control Interface.</value>
</data>
<data name="AlertDGPU" xml:space="preserve">
<value>Die GPU wird gerade verwendet. Trotzdem deaktivieren?</value>
</data>
<data name="AlertDGPUTitle" xml:space="preserve">
<value>Eco Modus</value>
</data>
<data name="AlertUltimateOff" xml:space="preserve">
<value>Wechseln in den Ultimate Modus benötigt einen Neustart. Jetzt neustarten?</value>
</data>
<data name="AlertUltimateOn" xml:space="preserve">
<value>Ultimate Modus benötigt einen Neustart</value>
</data>
<data name="AlertUltimateTitle" xml:space="preserve">
<value>Jetzt neustarten?</value>
</data>
<data name="AnimationSpeed" xml:space="preserve">
<value>Animationsgeschwindigkeit</value>
</data>
<data name="AnimeMatrix" xml:space="preserve">
<value>AniMeMatrix</value>
</data>
<data name="AppAlreadyRunning" xml:space="preserve">
<value>Die Anwendung läuft bereits</value>
</data>
<data name="AppAlreadyRunningText" xml:space="preserve">
<value>G-Helper läuft bereits. Bitte prüfe den Systemtray.</value>
</data>
<data name="Apply" xml:space="preserve">
<value>Apply</value>
</data>
<data name="ApplyFanCurve" xml:space="preserve">
<value>Lüfterkurve anweden</value>
</data>
<data name="ApplyPowerLimits" xml:space="preserve">
<value>Leistunsgrenzen anwenden</value>
</data>
<data name="ApplyWindowsPowerPlan" xml:space="preserve">
<value>Windows Leistungsmodus automatisch anpassen</value>
</data>
<data name="AsusServicesRunning" xml:space="preserve">
<value>ASUS Dienste laufen</value>
</data>
<data name="AuraBreathe" xml:space="preserve">
<value>Atmen</value>
</data>
<data name="AuraColorCycle" xml:space="preserve">
<value>Farbwechsel</value>
</data>
<data name="AuraFast" xml:space="preserve">
<value>Schnell</value>
</data>
<data name="AuraNormal" xml:space="preserve">
<value>Normal</value>
</data>
<data name="AuraRainbow" xml:space="preserve">
<value>Regenbogen</value>
</data>
<data name="AuraSlow" xml:space="preserve">
<value>Langsam</value>
</data>
<data name="AuraStatic" xml:space="preserve">
<value>Statisch</value>
</data>
<data name="AuraStrobe" xml:space="preserve">
<value>Stroboskop</value>
</data>
<data name="AutoApply" xml:space="preserve">
<value>Auto Apply</value>
</data>
<data name="AutoMode" xml:space="preserve">
<value>Auto</value>
</data>
<data name="AutoRefreshTooltip" xml:space="preserve">
<value>60Hz im Batteriebetrieb Maximal wenn eingesteckt.</value>
</data>
<data name="Awake" xml:space="preserve">
<value>Im Betrieb</value>
</data>
<data name="BacklightTimeout" xml:space="preserve">
<value>Timeout angeschlossen / bei Akku (0 - AN)</value>
</data>
<data name="Balanced" xml:space="preserve">
<value>Ausbalanciert</value>
</data>
<data name="BatteryChargeLimit" xml:space="preserve">
<value>Ladebegrenzung</value>
</data>
<data name="BiosAndDriverUpdates" xml:space="preserve">
<value>BIOS und Treiber Updates</value>
</data>
<data name="Boot" xml:space="preserve">
<value>Hochfahren</value>
</data>
<data name="Brightness" xml:space="preserve">
<value>Helligkeit</value>
</data>
<data name="BrightnessDown" xml:space="preserve">
<value>Helligkeit erhöhen</value>
</data>
<data name="BrightnessUp" xml:space="preserve">
<value>Helligkeit verringern</value>
</data>
<data name="Color" xml:space="preserve">
<value>Farbe</value>
</data>
<data name="CPUBoost" xml:space="preserve">
<value>CPU Boost</value>
</data>
<data name="Custom" xml:space="preserve">
<value>Benutzerdefiniert</value>
</data>
<data name="Default" xml:space="preserve">
<value>Standard</value>
</data>
<data name="DisableOverdrive" xml:space="preserve">
<value>Overdrive abschalten</value>
</data>
<data name="Discharging" xml:space="preserve">
<value>Entlädt</value>
</data>
<data name="DownloadUpdate" xml:space="preserve">
<value>Updates herunterladen</value>
</data>
<data name="DriverAndSoftware" xml:space="preserve">
<value>Treiber und Software</value>
</data>
<data name="EcoGPUTooltip" xml:space="preserve">
<value>dGPU zum Stromsparen abschalten</value>
</data>
<data name="EcoMode" xml:space="preserve">
<value>Eco</value>
</data>
<data name="EnableOptimusText" xml:space="preserve">
<value>Wenn Sie die dGPU deaktivieren, indem Sie in den Eco Modus wechseln, kann zu Problemen mit der Helligkeitseinstellung führen, wenn der Anzeigemodus nicht auf Optimus eingestellt ist.
Trotzdem fortfahren?</value>
</data>
<data name="EnableOptimusTitle" xml:space="preserve">
<value>Nvidia Anzeigemodus ist nicht auf Optimus eingestellt</value>
</data>
<data name="Extra" xml:space="preserve">
<value>Extra</value>
</data>
<data name="ExtraSettings" xml:space="preserve">
<value>Extra-Einstellungen</value>
</data>
<data name="FactoryDefaults" xml:space="preserve">
<value>Werkseinstellungen</value>
</data>
<data name="FanCurves" xml:space="preserve">
<value>Lüfterkurven</value>
</data>
<data name="FanProfileCPU" xml:space="preserve">
<value>CPU Lüfterprofil</value>
</data>
<data name="FanProfileGPU" xml:space="preserve">
<value>GPU Lüfterprofil</value>
</data>
<data name="FanProfileMid" xml:space="preserve">
<value>Mittleres Lüfterprofil</value>
</data>
<data name="FanProfiles" xml:space="preserve">
<value>Lüfterprofile</value>
</data>
<data name="FansAndPower" xml:space="preserve">
<value>Lüfter und Leistung</value>
</data>
<data name="FanSpeed" xml:space="preserve">
<value>Fan</value>
</data>
<data name="FansPower" xml:space="preserve">
<value>Lüfter + Leistung</value>
</data>
<data name="FnLock" xml:space="preserve">
<value>FN+F Funktionen ohne FN Taste nutzen</value>
</data>
<data name="GPUBoost" xml:space="preserve">
<value>Dynamic Boost</value>
</data>
<data name="GPUChanging" xml:space="preserve">
<value>Wechseln</value>
</data>
<data name="GPUCoreClockOffset" xml:space="preserve">
<value>Kernfrequenz Anpassung</value>
</data>
<data name="GPUMemoryClockOffset" xml:space="preserve">
<value>Speicherfrequenz Anpassung</value>
</data>
<data name="GPUMode" xml:space="preserve">
<value>GPU Modus</value>
</data>
<data name="GPUModeEco" xml:space="preserve">
<value>Nur iGPU</value>
</data>
<data name="GPUModeStandard" xml:space="preserve">
<value>iGPU + dGPU</value>
</data>
<data name="GPUModeUltimate" xml:space="preserve">
<value>Nur dGPU</value>
</data>
<data name="GPUSettings" xml:space="preserve">
<value>GPU Einstellungen</value>
</data>
<data name="GPUTempTarget" xml:space="preserve">
<value>Maximale GPU Temperatur</value>
</data>
<data name="KeyBindings" xml:space="preserve">
<value>Tastenbelegung</value>
</data>
<data name="Keyboard" xml:space="preserve">
<value>Tastatur</value>
</data>
<data name="KillGpuApps" xml:space="preserve">
<value>Alle Anwendungen auf der dGPU beim Wechsel in den Eco Modus beenden.</value>
</data>
<data name="LaptopBacklight" xml:space="preserve">
<value>Laptopbelechtung</value>
</data>
<data name="LaptopKeyboard" xml:space="preserve">
<value>Laptoptastatur</value>
</data>
<data name="LaptopScreen" xml:space="preserve">
<value>Laptopbildschirm</value>
</data>
<data name="Lid" xml:space="preserve">
<value>Deckel</value>
</data>
<data name="Lightbar" xml:space="preserve">
<value>Leuchtstreifen</value>
</data>
<data name="Logo" xml:space="preserve">
<value>Logo</value>
</data>
<data name="MatrixAudio" xml:space="preserve">
<value>Audio Visualisierung</value>
</data>
<data name="MatrixBanner" xml:space="preserve">
<value>Binary Banner</value>
</data>
<data name="MatrixBright" xml:space="preserve">
<value>Hell</value>
</data>
<data name="MatrixClock" xml:space="preserve">
<value>Uhr</value>
</data>
<data name="MatrixDim" xml:space="preserve">
<value>Dunkel</value>
</data>
<data name="MatrixLogo" xml:space="preserve">
<value>ROG Logo</value>
</data>
<data name="MatrixMedium" xml:space="preserve">
<value>Mittel</value>
</data>
<data name="MatrixOff" xml:space="preserve">
<value>Aus</value>
</data>
<data name="MatrixPicture" xml:space="preserve">
<value>Bild</value>
</data>
<data name="MaxRefreshTooltip" xml:space="preserve">
<value>Maximale Wiederholrate für niedrigste Latenz</value>
</data>
<data name="MinRefreshTooltip" xml:space="preserve">
<value>60Hz um Strom zu sparen</value>
</data>
<data name="Multizone" xml:space="preserve">
<value>Multi-Zone</value>
</data>
<data name="MuteMic" xml:space="preserve">
<value>Mikrofon stummschalten</value>
</data>
<data name="NewUpdates" xml:space="preserve">
<value>Neue Updates:</value>
</data>
<data name="NoNewUpdates" xml:space="preserve">
<value>Keine Updates verfügbar</value>
</data>
<data name="OpenGHelper" xml:space="preserve">
<value>G-Helper Fenster öffnen</value>
</data>
<data name="Optimized" xml:space="preserve">
<value>Optimiert</value>
</data>
<data name="OptimizedGPUTooltip" xml:space="preserve">
<value>Eco Modus im Batteriebetrieb, Standard wenn eingesteckt.</value>
</data>
<data name="OptimizedUSBC" xml:space="preserve">
<value>GPU beim USB-C Laden im Optimierten Modus deaktiviert lassen</value>
</data>
<data name="Other" xml:space="preserve">
<value>Sonstiges</value>
</data>
<data name="Overdrive" xml:space="preserve">
<value>Overdrive</value>
</data>
<data name="PerformanceMode" xml:space="preserve">
<value>Leistungsmodus</value>
</data>
<data name="PictureGif" xml:space="preserve">
<value>Bild / GIF</value>
</data>
<data name="PlayPause" xml:space="preserve">
<value>Wiedergabe / Pause</value>
</data>
<data name="PowerLimits" xml:space="preserve">
<value>Leistungsbegrenzung</value>
</data>
<data name="PPTExperimental" xml:space="preserve">
<value>Leistungsbegrenzung ist experimentell. Nutzung erfolgt auf eigene Gefahr!</value>
</data>
<data name="PrintScreen" xml:space="preserve">
<value>Druck</value>
</data>
<data name="Quit" xml:space="preserve">
<value>Schließen</value>
</data>
<data name="RestartGPU" xml:space="preserve">
<value>Ein Prozess verhindert den Wechsel in den Eco Modus. dGPU neustarten? Fortfahren auf eigene Gefahr.</value>
</data>
<data name="RPM" xml:space="preserve">
<value>U/Min</value>
</data>
<data name="RunOnStartup" xml:space="preserve">
<value>Beim Start ausführen</value>
</data>
<data name="Shutdown" xml:space="preserve">
<value>Herunterfahren</value>
</data>
<data name="Silent" xml:space="preserve">
<value>Leise</value>
</data>
<data name="Sleep" xml:space="preserve">
<value>Standby</value>
</data>
<data name="StandardGPUTooltip" xml:space="preserve">
<value>dGPU aktivieren</value>
</data>
<data name="StandardMode" xml:space="preserve">
<value>Standard</value>
</data>
<data name="Start" xml:space="preserve">
<value>Starten</value>
</data>
<data name="StartingServices" xml:space="preserve">
<value>Starte Dienste</value>
</data>
<data name="StartupError" xml:space="preserve">
<value>Startfehler</value>
</data>
<data name="Stop" xml:space="preserve">
<value>Beenden</value>
</data>
<data name="StopGPUApps" xml:space="preserve">
<value>GPU Anwendungen beenden</value>
</data>
<data name="StoppingServices" xml:space="preserve">
<value>Beende Dienste</value>
</data>
<data name="ToggleAura" xml:space="preserve">
<value>Aura umschalten</value>
</data>
<data name="ToggleFnLock" xml:space="preserve">
<value>FN Sperre umschalten</value>
</data>
<data name="ToggleMiniled" xml:space="preserve">
<value>MiniLED umschalten</value>
</data>
<data name="ToggleScreen" xml:space="preserve">
<value>Bildschirm umschalten</value>
</data>
<data name="Turbo" xml:space="preserve">
<value>Turbo</value>
</data>
<data name="TurnedOff" xml:space="preserve">
<value>Ausgeschaltet</value>
</data>
<data name="TurnOffOnBattery" xml:space="preserve">
<value>Im Batteriebetrieb abschalten</value>
</data>
<data name="UltimateGPUTooltip" xml:space="preserve">
<value>Verbindet den Bildschirm mit der dGPU für maximale Leistung.</value>
</data>
<data name="UltimateMode" xml:space="preserve">
<value>Ultimate</value>
</data>
<data name="UndervoltingRisky" xml:space="preserve">
<value>Die Spannungsabsenkung (Undervolting) ist experimentell und birgt u.U. ein Risik. Wenn die Spannung zu weit abgesenkt wird, wird der Computer instabil und kann abstürzen, was zu Datenverlust führen kann. Es empfiehlt sich mit kleinen Werten anzufangen und es ausgiebig zu testen, um den idealen Wert zu finden.</value>
</data>
<data name="Updates" xml:space="preserve">
<value>Updates</value>
</data>
<data name="VersionLabel" xml:space="preserve">
<value>Version</value>
</data>
<data name="VolumeDown" xml:space="preserve">
<value>Lautstärke verringern</value>
</data>
<data name="VolumeMute" xml:space="preserve">
<value>Stummschalten</value>
</data>
<data name="VolumeUp" xml:space="preserve">
<value>Lautstärke erhöhen</value>
</data>
<data name="WindowTop" xml:space="preserve">
<value>Fenster immer über allen anderen</value>
</data>
</root>

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@@ -0,0 +1,530 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="ACPIError" xml:space="preserve">
<value>No se pudo conectar con ASUS ACPI. La aplicación no puede funcionar sin el recurso. Instale Asus System Control Interface</value>
</data>
<data name="AlertDGPU" xml:space="preserve">
<value>Detectado uso intensivo de la GPU, ¿deshabilitarla?</value>
</data>
<data name="AlertDGPUTitle" xml:space="preserve">
<value>Modo Eco</value>
</data>
<data name="AlertUltimateOff" xml:space="preserve">
<value>Desactivar el Modo Ultimate requiere reiniciar</value>
</data>
<data name="AlertUltimateOn" xml:space="preserve">
<value>Activar el Modo Ultimate requiere reiniciar</value>
</data>
<data name="AlertUltimateTitle" xml:space="preserve">
<value>¿Reiniciar ahora?</value>
</data>
<data name="AnimationSpeed" xml:space="preserve">
<value>Velocidad</value>
</data>
<data name="AnimeMatrix" xml:space="preserve">
<value>Anime Matrix</value>
</data>
<data name="AppAlreadyRunning" xml:space="preserve">
<value>La apliación ya está ejecutándose</value>
</data>
<data name="AppAlreadyRunningText" xml:space="preserve">
<value>G-Helper ya está ejecutándose. Compruebe la bandeja del sistema.</value>
</data>
<data name="Apply" xml:space="preserve">
<value>Aplicar</value>
</data>
<data name="ApplyFanCurve" xml:space="preserve">
<value>Aplicar curva personalizada</value>
</data>
<data name="ApplyPowerLimits" xml:space="preserve">
<value>Aplicar límites de energía</value>
</data>
<data name="ApplyWindowsPowerPlan" xml:space="preserve">
<value>Autoajustar plan de energía Windows</value>
</data>
<data name="AsusServicesRunning" xml:space="preserve">
<value>Servicios de Asus en ejecución</value>
</data>
<data name="AuraBreathe" xml:space="preserve">
<value>Respiración</value>
</data>
<data name="AuraColorCycle" xml:space="preserve">
<value>Ciclo de color</value>
</data>
<data name="AuraFast" xml:space="preserve">
<value>Rápido</value>
</data>
<data name="AuraNormal" xml:space="preserve">
<value>Normal</value>
</data>
<data name="AuraRainbow" xml:space="preserve">
<value>Arcoíris</value>
</data>
<data name="AuraSlow" xml:space="preserve">
<value>Lento</value>
</data>
<data name="AuraStatic" xml:space="preserve">
<value>Estático</value>
</data>
<data name="AuraStrobe" xml:space="preserve">
<value>Estroboscópico</value>
</data>
<data name="AutoApply" xml:space="preserve">
<value>Autoaplicar</value>
</data>
<data name="AutoMode" xml:space="preserve">
<value>Automático</value>
</data>
<data name="AutoRefreshTooltip" xml:space="preserve">
<value>Establece 60Hz con batería y vuelve cuando está enchufado</value>
</data>
<data name="Awake" xml:space="preserve">
<value>Encendida</value>
</data>
<data name="BacklightTimeout" xml:space="preserve">
<value>Tiempo de espera conectado / con batería (0 - ACT)</value>
</data>
<data name="Balanced" xml:space="preserve">
<value>Equilibrado</value>
</data>
<data name="BatteryChargeLimit" xml:space="preserve">
<value>Límite de carga</value>
</data>
<data name="BiosAndDriverUpdates" xml:space="preserve">
<value>Actualizaciones de BIOS y Drivers</value>
</data>
<data name="Boot" xml:space="preserve">
<value>Al arrancar</value>
</data>
<data name="Brightness" xml:space="preserve">
<value>Brillo</value>
</data>
<data name="BrightnessDown" xml:space="preserve">
<value>Bajar brillo</value>
</data>
<data name="BrightnessUp" xml:space="preserve">
<value>Subir brillo</value>
</data>
<data name="Color" xml:space="preserve">
<value>Color</value>
</data>
<data name="CPUBoost" xml:space="preserve">
<value>CPU Boost</value>
</data>
<data name="Custom" xml:space="preserve">
<value>Personalizado</value>
</data>
<data name="Default" xml:space="preserve">
<value>Por defecto</value>
</data>
<data name="DisableOverdrive" xml:space="preserve">
<value>Desactivar Overdrive</value>
</data>
<data name="Discharging" xml:space="preserve">
<value>Descargando</value>
</data>
<data name="DownloadUpdate" xml:space="preserve">
<value>Descargar actualización</value>
</data>
<data name="DriverAndSoftware" xml:space="preserve">
<value>Drivers y Software</value>
</data>
<data name="EcoGPUTooltip" xml:space="preserve">
<value>Deshabilita la dGPU para ahorrar batería</value>
</data>
<data name="EcoMode" xml:space="preserve">
<value>Eco</value>
</data>
<data name="EnableOptimusText" xml:space="preserve">
<value>Deshabilitar la dGPU cambiando a modo Eco moentras el Modo de Pantalla en el Panel de Control de NVIDIA no está configurado en Optimus puede causar problemas con el control del brillo hasta después del próximo reinicio.
¿Seguro que desea continuar?</value>
</data>
<data name="EnableOptimusTitle" xml:space="preserve">
<value>Modo de Pantalla NVIDIA no está configurado en Optimus</value>
</data>
<data name="Extra" xml:space="preserve">
<value>Adicional</value>
</data>
<data name="ExtraSettings" xml:space="preserve">
<value>Opciones adicionales</value>
</data>
<data name="FactoryDefaults" xml:space="preserve">
<value>Valores de fábrica</value>
</data>
<data name="FanCurves" xml:space="preserve">
<value>Curvas de ventiladores</value>
</data>
<data name="FanProfileCPU" xml:space="preserve">
<value>Perfil ventilador CPU</value>
</data>
<data name="FanProfileGPU" xml:space="preserve">
<value>Perfil ventilador GPU</value>
</data>
<data name="FanProfileMid" xml:space="preserve">
<value>Perfil ventilador central</value>
</data>
<data name="FanProfiles" xml:space="preserve">
<value>Ventiladores</value>
</data>
<data name="FansAndPower" xml:space="preserve">
<value>Ventiladores y energía</value>
</data>
<data name="FanSpeed" xml:space="preserve">
<value>Fan</value>
</data>
<data name="FansPower" xml:space="preserve">
<value>Ventiladores + Energía</value>
</data>
<data name="FnLock" xml:space="preserve">
<value>Usar teclas de acceso rápido (Fn+F) sin pulsar Fn</value>
</data>
<data name="GPUBoost" xml:space="preserve">
<value>Dynamic Boost</value>
</data>
<data name="GPUChanging" xml:space="preserve">
<value>Cargando</value>
</data>
<data name="GPUCoreClockOffset" xml:space="preserve">
<value>Core Clock Offset</value>
</data>
<data name="GPUMemoryClockOffset" xml:space="preserve">
<value>Memory Clock Offset</value>
</data>
<data name="GPUMode" xml:space="preserve">
<value>Modo de GPU</value>
</data>
<data name="GPUModeEco" xml:space="preserve">
<value>Sólo iGPU</value>
</data>
<data name="GPUModeStandard" xml:space="preserve">
<value>iGPU + dGPU</value>
</data>
<data name="GPUModeUltimate" xml:space="preserve">
<value>Exclusivo dGPU</value>
</data>
<data name="GPUSettings" xml:space="preserve">
<value>Ajustes de GPU</value>
</data>
<data name="GPUTempTarget" xml:space="preserve">
<value>Temperatura objetivo</value>
</data>
<data name="KeyBindings" xml:space="preserve">
<value>Atajos de teclado</value>
</data>
<data name="Keyboard" xml:space="preserve">
<value>Teclado</value>
</data>
<data name="KillGpuApps" xml:space="preserve">
<value>Detener todas las aplicaciones que usan la dGPU cuando se cambia a Eco</value>
</data>
<data name="LaptopBacklight" xml:space="preserve">
<value>Retroiluminación</value>
</data>
<data name="LaptopKeyboard" xml:space="preserve">
<value>Teclado del portátil</value>
</data>
<data name="LaptopScreen" xml:space="preserve">
<value>Pantalla del portátil</value>
</data>
<data name="Lid" xml:space="preserve">
<value>Tapa</value>
</data>
<data name="Lightbar" xml:space="preserve">
<value>Barra de luz</value>
</data>
<data name="Logo" xml:space="preserve">
<value>Logo</value>
</data>
<data name="MatrixAudio" xml:space="preserve">
<value>Visualizador de audio</value>
</data>
<data name="MatrixBanner" xml:space="preserve">
<value>Banner binario</value>
</data>
<data name="MatrixBright" xml:space="preserve">
<value>Brillante</value>
</data>
<data name="MatrixClock" xml:space="preserve">
<value>Reloj</value>
</data>
<data name="MatrixDim" xml:space="preserve">
<value>Tenue</value>
</data>
<data name="MatrixLogo" xml:space="preserve">
<value>Logo ROG</value>
</data>
<data name="MatrixMedium" xml:space="preserve">
<value>Medio</value>
</data>
<data name="MatrixOff" xml:space="preserve">
<value>Apagado</value>
</data>
<data name="MatrixPicture" xml:space="preserve">
<value>Imagen</value>
</data>
<data name="MaxRefreshTooltip" xml:space="preserve">
<value>Frecuencia de actualización máxima para una latencia más baja</value>
</data>
<data name="MinRefreshTooltip" xml:space="preserve">
<value>Frecuencia de actualización de 60Hz para ahorrar batería</value>
</data>
<data name="Multizone" xml:space="preserve">
<value>Multizona</value>
</data>
<data name="MuteMic" xml:space="preserve">
<value>Silenciar micrófono</value>
</data>
<data name="NewUpdates" xml:space="preserve">
<value>Nuevas actualizaciones</value>
</data>
<data name="NoNewUpdates" xml:space="preserve">
<value>No hay nuevas actualizaciones</value>
</data>
<data name="OpenGHelper" xml:space="preserve">
<value>Abrir ventana G-Helper</value>
</data>
<data name="Optimized" xml:space="preserve">
<value>Optimizado</value>
</data>
<data name="OptimizedGPUTooltip" xml:space="preserve">
<value>Cambia a Eco con batería y a Estándar cuando está enchufado</value>
</data>
<data name="OptimizedUSBC" xml:space="preserve">
<value>Deshabilitar dGPU con cargador USB-C en modo Optimizado</value>
</data>
<data name="Other" xml:space="preserve">
<value>Otro</value>
</data>
<data name="Overdrive" xml:space="preserve">
<value>Overdrive</value>
</data>
<data name="PerformanceMode" xml:space="preserve">
<value>Modo</value>
</data>
<data name="PictureGif" xml:space="preserve">
<value>Imagen / Gif</value>
</data>
<data name="PlayPause" xml:space="preserve">
<value>Reproducir / Pausar</value>
</data>
<data name="PowerLimits" xml:space="preserve">
<value>Límites de energía</value>
</data>
<data name="PPTExperimental" xml:space="preserve">
<value>Los límites de energía son una característica experimental. ¡Úselo con cuidado y bajo su propio riesgo!</value>
</data>
<data name="PrintScreen" xml:space="preserve">
<value>Capturar pantalla</value>
</data>
<data name="Quit" xml:space="preserve">
<value>Quitar</value>
</data>
<data name="RestartGPU" xml:space="preserve">
<value>Algo está usando la dGPU e impide usar Modo Eco. ¿Reiniciar dGPU en administrador de dispositivos? * Proceda bajo su propio riesgo.</value>
</data>
<data name="RPM" xml:space="preserve">
<value>RPM</value>
</data>
<data name="RunOnStartup" xml:space="preserve">
<value>Ejecutar al inicio</value>
</data>
<data name="Shutdown" xml:space="preserve">
<value>Al apagar</value>
</data>
<data name="Silent" xml:space="preserve">
<value>Silencio</value>
</data>
<data name="Sleep" xml:space="preserve">
<value>En suspensión</value>
</data>
<data name="StandardGPUTooltip" xml:space="preserve">
<value>Habilita la dGPU para uso estándar</value>
</data>
<data name="StandardMode" xml:space="preserve">
<value>Estándar</value>
</data>
<data name="Start" xml:space="preserve">
<value>Iniciar</value>
</data>
<data name="StartingServices" xml:space="preserve">
<value>Iniciando servicios</value>
</data>
<data name="StartupError" xml:space="preserve">
<value>Error de inicio</value>
</data>
<data name="Stop" xml:space="preserve">
<value>Detener</value>
</data>
<data name="StopGPUApps" xml:space="preserve">
<value>Detener aplicaciones dGPU</value>
</data>
<data name="StoppingServices" xml:space="preserve">
<value>Deteniendo servicios</value>
</data>
<data name="ToggleAura" xml:space="preserve">
<value>Alternar Aura</value>
</data>
<data name="ToggleFnLock" xml:space="preserve">
<value>Alternar Fn-Lock</value>
</data>
<data name="ToggleMiniled" xml:space="preserve">
<value>Alternar Miniled (si comp.)</value>
</data>
<data name="ToggleScreen" xml:space="preserve">
<value>Alternar pantalla</value>
</data>
<data name="Turbo" xml:space="preserve">
<value>Turbo</value>
</data>
<data name="TurnedOff" xml:space="preserve">
<value>Apagado</value>
</data>
<data name="TurnOffOnBattery" xml:space="preserve">
<value>Apagar con batería</value>
</data>
<data name="UltimateGPUTooltip" xml:space="preserve">
<value>Enruta la pantalla del portátil a la dGPU, maximizando FPS</value>
</data>
<data name="UltimateMode" xml:space="preserve">
<value>Ultimate</value>
</data>
<data name="UndervoltingRisky" xml:space="preserve">
<value>Undervolting es una característica experimental. Aplicar valores demasiado bajos puede causar inestabilidad en el hardware o corrupción de datos. Si desea probar, empiece con valores pequeños, haga click en Aplicar y pruebe.</value>
</data>
<data name="Updates" xml:space="preserve">
<value>Actualización</value>
</data>
<data name="VersionLabel" xml:space="preserve">
<value>Versión</value>
</data>
<data name="VolumeDown" xml:space="preserve">
<value>Bajar volumen</value>
</data>
<data name="VolumeMute" xml:space="preserve">
<value>Silenciar volumen</value>
</data>
<data name="VolumeUp" xml:space="preserve">
<value>Subir volumen</value>
</data>
<data name="WindowTop" xml:space="preserve">
<value>Mantener aplicación siempre visible</value>
</data>
</root>

View File

@@ -0,0 +1,530 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="ACPIError" xml:space="preserve">
<value>Connexion impossible avec ASUS ACPI. L'application ne peut fonctionner sans. Veuillez installer Asus System Control Interface.</value>
</data>
<data name="AlertDGPU" xml:space="preserve">
<value>Le GPU semble être surchargé, voulez vous le désactiver ?</value>
</data>
<data name="AlertDGPUTitle" xml:space="preserve">
<value>Mode Éco</value>
</data>
<data name="AlertUltimateOff" xml:space="preserve">
<value>Désactiver le Mode Ultime requiert un redémarrage</value>
</data>
<data name="AlertUltimateOn" xml:space="preserve">
<value>Activer le Mode Ultime requiert un redémarrage</value>
</data>
<data name="AlertUltimateTitle" xml:space="preserve">
<value>Redémarrer maintenant ?</value>
</data>
<data name="AnimationSpeed" xml:space="preserve">
<value>Vitesse de l'animation</value>
</data>
<data name="AnimeMatrix" xml:space="preserve">
<value>Anime Matrix</value>
</data>
<data name="AppAlreadyRunning" xml:space="preserve">
<value>L'application est déjà en cours d'exécution</value>
</data>
<data name="AppAlreadyRunningText" xml:space="preserve">
<value>G-Helper est déjà en cours d'exécution. Vérifiez la barre d'état système.</value>
</data>
<data name="Apply" xml:space="preserve">
<value>Apply</value>
</data>
<data name="ApplyFanCurve" xml:space="preserve">
<value>Appliquer la courbe</value>
</data>
<data name="ApplyPowerLimits" xml:space="preserve">
<value>Appliquer les limites</value>
</data>
<data name="ApplyWindowsPowerPlan" xml:space="preserve">
<value>Ajustement auto des modes de gestion alim. Windows</value>
</data>
<data name="AsusServicesRunning" xml:space="preserve">
<value>Asus Services Running</value>
</data>
<data name="AuraBreathe" xml:space="preserve">
<value>Pulsation</value>
</data>
<data name="AuraColorCycle" xml:space="preserve">
<value>Cycle de couleur</value>
</data>
<data name="AuraFast" xml:space="preserve">
<value>Rapide</value>
</data>
<data name="AuraNormal" xml:space="preserve">
<value>Normal</value>
</data>
<data name="AuraRainbow" xml:space="preserve">
<value>Arc-en-ciel</value>
</data>
<data name="AuraSlow" xml:space="preserve">
<value>Lent</value>
</data>
<data name="AuraStatic" xml:space="preserve">
<value>Statique</value>
</data>
<data name="AuraStrobe" xml:space="preserve">
<value>Stroboscopique</value>
</data>
<data name="AutoApply" xml:space="preserve">
<value>Auto Apply</value>
</data>
<data name="AutoMode" xml:space="preserve">
<value>Automatique</value>
</data>
<data name="AutoRefreshTooltip" xml:space="preserve">
<value>Limite à 60 Hz pour éco. batterie, valeur normale sur secteur</value>
</data>
<data name="Awake" xml:space="preserve">
<value>Allumé</value>
</data>
<data name="BacklightTimeout" xml:space="preserve">
<value>Délai d'activation de la batterie (0 - ON)</value>
</data>
<data name="Balanced" xml:space="preserve">
<value>Équilibré</value>
</data>
<data name="BatteryChargeLimit" xml:space="preserve">
<value>Limite de charge </value>
</data>
<data name="BiosAndDriverUpdates" xml:space="preserve">
<value>BIOS and Driver Updates</value>
</data>
<data name="Boot" xml:space="preserve">
<value>Au démarrage</value>
</data>
<data name="Brightness" xml:space="preserve">
<value>Luminosité</value>
</data>
<data name="BrightnessDown" xml:space="preserve">
<value>Brightness Down</value>
</data>
<data name="BrightnessUp" xml:space="preserve">
<value>Brightness Up</value>
</data>
<data name="Color" xml:space="preserve">
<value>Couleur</value>
</data>
<data name="CPUBoost" xml:space="preserve">
<value>CPU Boost</value>
</data>
<data name="Custom" xml:space="preserve">
<value>Personnalisé</value>
</data>
<data name="Default" xml:space="preserve">
<value>Par défaut</value>
</data>
<data name="DisableOverdrive" xml:space="preserve">
<value>Désactiver l'overdrive de l'écran</value>
</data>
<data name="Discharging" xml:space="preserve">
<value>Taux décharge </value>
</data>
<data name="DownloadUpdate" xml:space="preserve">
<value>Télécharger la mise à jour</value>
</data>
<data name="DriverAndSoftware" xml:space="preserve">
<value>Drivers and Software</value>
</data>
<data name="EcoGPUTooltip" xml:space="preserve">
<value>Désactive le dGPU pour préserver la batterie</value>
</data>
<data name="EcoMode" xml:space="preserve">
<value>Éco</value>
</data>
<data name="EnableOptimusText" xml:space="preserve">
<value>Disabling the dGPU by going into Eco mode while Display Mode in NVIDIA Control Panel is not set to Optimus might cause problems with brightness controls until after the next reboot.
Do you still want to continue?</value>
</data>
<data name="EnableOptimusTitle" xml:space="preserve">
<value>NVIDIA Display Mode is not set to Optimus</value>
</data>
<data name="Extra" xml:space="preserve">
<value>+ d'options</value>
</data>
<data name="ExtraSettings" xml:space="preserve">
<value>Paramètres supplémentaires</value>
</data>
<data name="FactoryDefaults" xml:space="preserve">
<value>Paramètres d'usine</value>
</data>
<data name="FanCurves" xml:space="preserve">
<value>Courbes des ventilateurs</value>
</data>
<data name="FanProfileCPU" xml:space="preserve">
<value>Profil du ventilateur CPU</value>
</data>
<data name="FanProfileGPU" xml:space="preserve">
<value>Profil du ventilateur GPU</value>
</data>
<data name="FanProfileMid" xml:space="preserve">
<value>Profil du ventilateur central</value>
</data>
<data name="FanProfiles" xml:space="preserve">
<value>Profil</value>
</data>
<data name="FansAndPower" xml:space="preserve">
<value>Ventilateurs + Puissance</value>
</data>
<data name="FanSpeed" xml:space="preserve">
<value>Fan</value>
</data>
<data name="FansPower" xml:space="preserve">
<value>Ventilateurs + Puissance</value>
</data>
<data name="FnLock" xml:space="preserve">
<value>Process Fn+F hotkeys without Fn</value>
</data>
<data name="GPUBoost" xml:space="preserve">
<value>Dynamic Boost</value>
</data>
<data name="GPUChanging" xml:space="preserve">
<value>Changement</value>
</data>
<data name="GPUCoreClockOffset" xml:space="preserve">
<value>Ajustement fréq. de base</value>
</data>
<data name="GPUMemoryClockOffset" xml:space="preserve">
<value>Ajustement fréq. mémoire</value>
</data>
<data name="GPUMode" xml:space="preserve">
<value>Mode GPU </value>
</data>
<data name="GPUModeEco" xml:space="preserve">
<value>iGPU uniquement</value>
</data>
<data name="GPUModeStandard" xml:space="preserve">
<value>iGPU + dGPU</value>
</data>
<data name="GPUModeUltimate" xml:space="preserve">
<value>dGPU exclusif</value>
</data>
<data name="GPUSettings" xml:space="preserve">
<value>Paramètres du GPU</value>
</data>
<data name="GPUTempTarget" xml:space="preserve">
<value>Température cible</value>
</data>
<data name="KeyBindings" xml:space="preserve">
<value>Raccourcis clavier</value>
</data>
<data name="Keyboard" xml:space="preserve">
<value>Clavier</value>
</data>
<data name="KillGpuApps" xml:space="preserve">
<value>Stop all apps using GPU when switching to Eco</value>
</data>
<data name="LaptopBacklight" xml:space="preserve">
<value>Rétroéclairage de l'ordinateur</value>
</data>
<data name="LaptopKeyboard" xml:space="preserve">
<value>Clavier de l'ordinateur</value>
</data>
<data name="LaptopScreen" xml:space="preserve">
<value>Écran de l'ordinateur </value>
</data>
<data name="Lid" xml:space="preserve">
<value>Capot</value>
</data>
<data name="Lightbar" xml:space="preserve">
<value>Barre lumineuse</value>
</data>
<data name="Logo" xml:space="preserve">
<value>Logo</value>
</data>
<data name="MatrixAudio" xml:space="preserve">
<value>Visualiseur Audio</value>
</data>
<data name="MatrixBanner" xml:space="preserve">
<value>Bannière binaire</value>
</data>
<data name="MatrixBright" xml:space="preserve">
<value>Lumineux</value>
</data>
<data name="MatrixClock" xml:space="preserve">
<value>Horloge</value>
</data>
<data name="MatrixDim" xml:space="preserve">
<value>Faible</value>
</data>
<data name="MatrixLogo" xml:space="preserve">
<value>Logo ROG</value>
</data>
<data name="MatrixMedium" xml:space="preserve">
<value>Moyen</value>
</data>
<data name="MatrixOff" xml:space="preserve">
<value>Éteint</value>
</data>
<data name="MatrixPicture" xml:space="preserve">
<value>Images</value>
</data>
<data name="MaxRefreshTooltip" xml:space="preserve">
<value>Rafraîchissement maximum, faible latence</value>
</data>
<data name="MinRefreshTooltip" xml:space="preserve">
<value>Rafraichîssement 60 Hz pour économiser de la batterie</value>
</data>
<data name="Multizone" xml:space="preserve">
<value>Multi-zone</value>
</data>
<data name="MuteMic" xml:space="preserve">
<value>Désactiver le micro</value>
</data>
<data name="NewUpdates" xml:space="preserve">
<value>New updates</value>
</data>
<data name="NoNewUpdates" xml:space="preserve">
<value>No new updates</value>
</data>
<data name="OpenGHelper" xml:space="preserve">
<value>Ouvrir G-Helper</value>
</data>
<data name="Optimized" xml:space="preserve">
<value>Optimisé</value>
</data>
<data name="OptimizedGPUTooltip" xml:space="preserve">
<value>Éco sur batterie, bascule vers Standard sur secteur</value>
</data>
<data name="OptimizedUSBC" xml:space="preserve">
<value>Garder le GPU désactivé lorsque branché via USB-C en mode Optimisé</value>
</data>
<data name="Other" xml:space="preserve">
<value>Autre</value>
</data>
<data name="Overdrive" xml:space="preserve">
<value>Overdrive</value>
</data>
<data name="PerformanceMode" xml:space="preserve">
<value>Mode Performance</value>
</data>
<data name="PictureGif" xml:space="preserve">
<value>Image / Gif</value>
</data>
<data name="PlayPause" xml:space="preserve">
<value>Lecture / Pause</value>
</data>
<data name="PowerLimits" xml:space="preserve">
<value>Limites de puissance</value>
</data>
<data name="PPTExperimental" xml:space="preserve">
<value>Limites de puissance est une fonctionnalité expérimentale. Faire attention, à utiliser à vos risques !</value>
</data>
<data name="PrintScreen" xml:space="preserve">
<value>Capture d'écran</value>
</data>
<data name="Quit" xml:space="preserve">
<value>Quitter</value>
</data>
<data name="RestartGPU" xml:space="preserve">
<value>Un processus utilisant le dGPU empêche le passage en mode Éco. Redémarrer le dGPU ? * Procédez à vos risques.</value>
</data>
<data name="RPM" xml:space="preserve">
<value> RPM</value>
</data>
<data name="RunOnStartup" xml:space="preserve">
<value>Exécuter au démarrage</value>
</data>
<data name="Shutdown" xml:space="preserve">
<value>Arrêter</value>
</data>
<data name="Silent" xml:space="preserve">
<value>Silencieux</value>
</data>
<data name="Sleep" xml:space="preserve">
<value>Veille</value>
</data>
<data name="StandardGPUTooltip" xml:space="preserve">
<value>Active le dGPU pour une utilisation standard</value>
</data>
<data name="StandardMode" xml:space="preserve">
<value>Standard</value>
</data>
<data name="Start" xml:space="preserve">
<value>Start</value>
</data>
<data name="StartingServices" xml:space="preserve">
<value>Starting Services</value>
</data>
<data name="StartupError" xml:space="preserve">
<value>Erreur au lancement</value>
</data>
<data name="Stop" xml:space="preserve">
<value>Stop</value>
</data>
<data name="StopGPUApps" xml:space="preserve">
<value>Stop GPU Applications</value>
</data>
<data name="StoppingServices" xml:space="preserve">
<value>Stopping Services</value>
</data>
<data name="ToggleAura" xml:space="preserve">
<value>Activer Aura</value>
</data>
<data name="ToggleFnLock" xml:space="preserve">
<value>Toggle Fn-Lock</value>
</data>
<data name="ToggleMiniled" xml:space="preserve">
<value>Activer Miniled (si supporté)</value>
</data>
<data name="ToggleScreen" xml:space="preserve">
<value>Allumer l'écran</value>
</data>
<data name="Turbo" xml:space="preserve">
<value>Turbo</value>
</data>
<data name="TurnedOff" xml:space="preserve">
<value>Éteint</value>
</data>
<data name="TurnOffOnBattery" xml:space="preserve">
<value>Éteindre sur batterie</value>
</data>
<data name="UltimateGPUTooltip" xml:space="preserve">
<value>Redirige l'écran du portable vers le dGPU, maximisation taux FPS </value>
</data>
<data name="UltimateMode" xml:space="preserve">
<value>Ultime</value>
</data>
<data name="UndervoltingRisky" xml:space="preserve">
<value>Undervolting is an experimental and risky feature. If applied values are too low for your hardware, it can become unstable, shut down or cause data corruption. If you want to try - start from small values first, click Apply and test what works for you.</value>
</data>
<data name="Updates" xml:space="preserve">
<value>Updates</value>
</data>
<data name="VersionLabel" xml:space="preserve">
<value>Version </value>
</data>
<data name="VolumeDown" xml:space="preserve">
<value>Vol-</value>
</data>
<data name="VolumeMute" xml:space="preserve">
<value>Mettre en sourdine</value>
</data>
<data name="VolumeUp" xml:space="preserve">
<value>Vol+</value>
</data>
<data name="WindowTop" xml:space="preserve">
<value>Maintenir la fenêtre au premier plan</value>
</data>
</root>

View File

@@ -0,0 +1,530 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
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</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="ACPIError" xml:space="preserve">
<value>Nem sikerült csatlakozni az ASUS ACPI-hez, az alkalmazás nem működik enélkül. Próbáld meg telepíteni az ASUS rendszervezérlő interfész-t</value>
</data>
<data name="AlertDGPU" xml:space="preserve">
<value>Úgy tűnik használatban van a GPU. Biztosan letiltod?</value>
</data>
<data name="AlertDGPUTitle" xml:space="preserve">
<value>Eco mód</value>
</data>
<data name="AlertUltimateOff" xml:space="preserve">
<value>Az Ultimate mód kikapcsolása után újraindítás szükséges</value>
</data>
<data name="AlertUltimateOn" xml:space="preserve">
<value>Az Ultimate mód használatához újraindítás szükséges</value>
</data>
<data name="AlertUltimateTitle" xml:space="preserve">
<value>Újraindítja most?</value>
</data>
<data name="AnimationSpeed" xml:space="preserve">
<value>Animáció sebessége</value>
</data>
<data name="AnimeMatrix" xml:space="preserve">
<value>Anime Matrix</value>
</data>
<data name="AppAlreadyRunning" xml:space="preserve">
<value>Az alkalmazás már el lett inítva</value>
</data>
<data name="AppAlreadyRunningText" xml:space="preserve">
<value>A G-Helper már fut. A rendszertárcán megtalálod az alkalmazás ikonját.</value>
</data>
<data name="Apply" xml:space="preserve">
<value>Alkalmaz</value>
</data>
<data name="ApplyFanCurve" xml:space="preserve">
<value>Egyedi ventilátorgörbe alkalmazása</value>
</data>
<data name="ApplyPowerLimits" xml:space="preserve">
<value>Teljesítménykorlátok alkalmazása</value>
</data>
<data name="ApplyWindowsPowerPlan" xml:space="preserve">
<value>A Windows energiagazdálkodási módok automatikus beállítása</value>
</data>
<data name="AsusServicesRunning" xml:space="preserve">
<value>Asus szolgáltatások futnak</value>
</data>
<data name="AuraBreathe" xml:space="preserve">
<value>Lélegző</value>
</data>
<data name="AuraColorCycle" xml:space="preserve">
<value>Színváltás</value>
</data>
<data name="AuraFast" xml:space="preserve">
<value>Gyors</value>
</data>
<data name="AuraNormal" xml:space="preserve">
<value>Normál</value>
</data>
<data name="AuraRainbow" xml:space="preserve">
<value>Szivárvány</value>
</data>
<data name="AuraSlow" xml:space="preserve">
<value>Lassú</value>
</data>
<data name="AuraStatic" xml:space="preserve">
<value>Állandó</value>
</data>
<data name="AuraStrobe" xml:space="preserve">
<value>Stroboszkóp</value>
</data>
<data name="AutoApply" xml:space="preserve">
<value>Automatikus alkalmazás</value>
</data>
<data name="AutoMode" xml:space="preserve">
<value>Automata</value>
</data>
<data name="AutoRefreshTooltip" xml:space="preserve">
<value>Átállítja 60Hz-re, hogy spóroljon az akku-val, majd töltőn vissza</value>
</data>
<data name="Awake" xml:space="preserve">
<value>Ébren</value>
</data>
<data name="BacklightTimeout" xml:space="preserve">
<value>Timeout plugged / on battery (0 - ON)</value>
</data>
<data name="Balanced" xml:space="preserve">
<value>Teljesítmény</value>
</data>
<data name="BatteryChargeLimit" xml:space="preserve">
<value>Töltési korlát</value>
</data>
<data name="BiosAndDriverUpdates" xml:space="preserve">
<value>BIOS és illesztőprogram frissítések</value>
</data>
<data name="Boot" xml:space="preserve">
<value>Rendszerbetöltés</value>
</data>
<data name="Brightness" xml:space="preserve">
<value>Fényerő</value>
</data>
<data name="BrightnessDown" xml:space="preserve">
<value>Fényerő csökkentése</value>
</data>
<data name="BrightnessUp" xml:space="preserve">
<value>Fényerő növelése</value>
</data>
<data name="Color" xml:space="preserve">
<value>Szín</value>
</data>
<data name="CPUBoost" xml:space="preserve">
<value>CPU gyorsítás</value>
</data>
<data name="Custom" xml:space="preserve">
<value>Egyéni</value>
</data>
<data name="Default" xml:space="preserve">
<value>Alapért.</value>
</data>
<data name="DisableOverdrive" xml:space="preserve">
<value>Képernyőtúlhajtás letiltása</value>
</data>
<data name="Discharging" xml:space="preserve">
<value>Merülés</value>
</data>
<data name="DownloadUpdate" xml:space="preserve">
<value>Frissítés letöltése</value>
</data>
<data name="DriverAndSoftware" xml:space="preserve">
<value>Illesztőprogramok és alkalmazások</value>
</data>
<data name="EcoGPUTooltip" xml:space="preserve">
<value>Letiltja a dGPU-t, hogy spóroljon az akkuval</value>
</data>
<data name="EcoMode" xml:space="preserve">
<value>Eco</value>
</data>
<data name="EnableOptimusText" xml:space="preserve">
<value>Disabling the dGPU by going into Eco mode while Display Mode in NVIDIA Control Panel is not set to Optimus might cause problems with brightness controls until after the next reboot.
Do you still want to continue?</value>
</data>
<data name="EnableOptimusTitle" xml:space="preserve">
<value>NVIDIA kijelzőmód nincs Optimus-ra állítva</value>
</data>
<data name="Extra" xml:space="preserve">
<value>Extra</value>
</data>
<data name="ExtraSettings" xml:space="preserve">
<value>Extra beállítások</value>
</data>
<data name="FactoryDefaults" xml:space="preserve">
<value>Gyári alapértékek</value>
</data>
<data name="FanCurves" xml:space="preserve">
<value>Ventilátorgörbe</value>
</data>
<data name="FanProfileCPU" xml:space="preserve">
<value>CPU ventilátor profil</value>
</data>
<data name="FanProfileGPU" xml:space="preserve">
<value>GPU ventilátor profil</value>
</data>
<data name="FanProfileMid" xml:space="preserve">
<value>Középső ventilátor profil</value>
</data>
<data name="FanProfiles" xml:space="preserve">
<value>Ventilátor profilok</value>
</data>
<data name="FansAndPower" xml:space="preserve">
<value>Ventilátor és energia</value>
</data>
<data name="FanSpeed" xml:space="preserve">
<value>Ventilátor</value>
</data>
<data name="FansPower" xml:space="preserve">
<value>Venti + energia</value>
</data>
<data name="FnLock" xml:space="preserve">
<value>Process Fn+F hotkeys without Fn</value>
</data>
<data name="GPUBoost" xml:space="preserve">
<value>Dinamikus gyorsítás</value>
</data>
<data name="GPUChanging" xml:space="preserve">
<value>Váltás...</value>
</data>
<data name="GPUCoreClockOffset" xml:space="preserve">
<value>Magórajel eltolás</value>
</data>
<data name="GPUMemoryClockOffset" xml:space="preserve">
<value>Memória órajel eltolás</value>
</data>
<data name="GPUMode" xml:space="preserve">
<value>GPU mód</value>
</data>
<data name="GPUModeEco" xml:space="preserve">
<value>Csak iGPU</value>
</data>
<data name="GPUModeStandard" xml:space="preserve">
<value>iGPU + dGPU</value>
</data>
<data name="GPUModeUltimate" xml:space="preserve">
<value>kizárólag dGPU</value>
</data>
<data name="GPUSettings" xml:space="preserve">
<value>GPU beállítások</value>
</data>
<data name="GPUTempTarget" xml:space="preserve">
<value>Célhőmérséklet</value>
</data>
<data name="KeyBindings" xml:space="preserve">
<value>Gyorsbillentyűk</value>
</data>
<data name="Keyboard" xml:space="preserve">
<value>Billentyűzet</value>
</data>
<data name="KillGpuApps" xml:space="preserve">
<value>Stop all apps using GPU when switching to Eco</value>
</data>
<data name="LaptopBacklight" xml:space="preserve">
<value>Laptop háttérvilágítás</value>
</data>
<data name="LaptopKeyboard" xml:space="preserve">
<value>Laptop billentyűzet</value>
</data>
<data name="LaptopScreen" xml:space="preserve">
<value>Laptop kijelző</value>
</data>
<data name="Lid" xml:space="preserve">
<value>Fedél</value>
</data>
<data name="Lightbar" xml:space="preserve">
<value>Fénysáv</value>
</data>
<data name="Logo" xml:space="preserve">
<value>Logó</value>
</data>
<data name="MatrixAudio" xml:space="preserve">
<value>Hang vizualizáció</value>
</data>
<data name="MatrixBanner" xml:space="preserve">
<value>Binary Banner</value>
</data>
<data name="MatrixBright" xml:space="preserve">
<value>Fényes</value>
</data>
<data name="MatrixClock" xml:space="preserve">
<value>Óra</value>
</data>
<data name="MatrixDim" xml:space="preserve">
<value>Halvány</value>
</data>
<data name="MatrixLogo" xml:space="preserve">
<value>Rog logó</value>
</data>
<data name="MatrixMedium" xml:space="preserve">
<value>Közepes</value>
</data>
<data name="MatrixOff" xml:space="preserve">
<value>Ki</value>
</data>
<data name="MatrixPicture" xml:space="preserve">
<value>Kép</value>
</data>
<data name="MaxRefreshTooltip" xml:space="preserve">
<value>Max frissítési gyakoriság kevés késleltetéshez</value>
</data>
<data name="MinRefreshTooltip" xml:space="preserve">
<value>60Hz-s frissítési gyakoriság, hogy spóroljon az akkuval</value>
</data>
<data name="Multizone" xml:space="preserve">
<value>Többzónás</value>
</data>
<data name="MuteMic" xml:space="preserve">
<value>Mikrofon némítása</value>
</data>
<data name="NewUpdates" xml:space="preserve">
<value>Új frissítés</value>
</data>
<data name="NoNewUpdates" xml:space="preserve">
<value>Nincs új frissítés</value>
</data>
<data name="OpenGHelper" xml:space="preserve">
<value>G-Helper ablak megnyitása</value>
</data>
<data name="Optimized" xml:space="preserve">
<value>Optimalizált</value>
</data>
<data name="OptimizedGPUTooltip" xml:space="preserve">
<value>Akkus módban váltson Eco módra, töltés közben pedig Standard-ra</value>
</data>
<data name="OptimizedUSBC" xml:space="preserve">
<value>Optimalizált módban USB-C-s töltés közben tartsa letiltva a GPU-t</value>
</data>
<data name="Other" xml:space="preserve">
<value>Egyéb</value>
</data>
<data name="Overdrive" xml:space="preserve">
<value>Túlhajtás</value>
</data>
<data name="PerformanceMode" xml:space="preserve">
<value>Üzemmód</value>
</data>
<data name="PictureGif" xml:space="preserve">
<value>Kép / Gif</value>
</data>
<data name="PlayPause" xml:space="preserve">
<value>Indít / Megállít</value>
</data>
<data name="PowerLimits" xml:space="preserve">
<value>Teljesítménykorlátok</value>
</data>
<data name="PPTExperimental" xml:space="preserve">
<value>A Teljesítménykorlát egy kísérleti funkció. Használja körültekintően és saját felelősségére!</value>
</data>
<data name="PrintScreen" xml:space="preserve">
<value>PrintScreen</value>
</data>
<data name="Quit" xml:space="preserve">
<value>Bezárás</value>
</data>
<data name="RestartGPU" xml:space="preserve">
<value>Valami használja még a dGPU-t, ezzel megakadályozva az Eco móda lépést. Újraindítsuk a dGPU-t eszközkezelőben? * Kérjük, saját felelősségére folytassa.</value>
</data>
<data name="RPM" xml:space="preserve">
<value>Fordulatszám</value>
</data>
<data name="RunOnStartup" xml:space="preserve">
<value>Futtatás rendszerindításkor</value>
</data>
<data name="Shutdown" xml:space="preserve">
<value>Leállítás</value>
</data>
<data name="Silent" xml:space="preserve">
<value>Csendes</value>
</data>
<data name="Sleep" xml:space="preserve">
<value>Alvás</value>
</data>
<data name="StandardGPUTooltip" xml:space="preserve">
<value>Általános használathoz engedélyezi a dGPU-t</value>
</data>
<data name="StandardMode" xml:space="preserve">
<value>Standard</value>
</data>
<data name="Start" xml:space="preserve">
<value>Indítás</value>
</data>
<data name="StartingServices" xml:space="preserve">
<value>Szolgáltatások elindítása</value>
</data>
<data name="StartupError" xml:space="preserve">
<value>Indítási hiba</value>
</data>
<data name="Stop" xml:space="preserve">
<value>Leállít</value>
</data>
<data name="StopGPUApps" xml:space="preserve">
<value>GPU alkalmazások leállítása</value>
</data>
<data name="StoppingServices" xml:space="preserve">
<value>Szolgáltatások leállítása</value>
</data>
<data name="ToggleAura" xml:space="preserve">
<value>AURA ki-/bekapcsolása</value>
</data>
<data name="ToggleFnLock" xml:space="preserve">
<value>Fn-Lock ki-/bekapcsolása</value>
</data>
<data name="ToggleMiniled" xml:space="preserve">
<value>MiniLED ki-/bekapcsolása (ha támogatott)</value>
</data>
<data name="ToggleScreen" xml:space="preserve">
<value>Képernyő ki-/bekapcsolása</value>
</data>
<data name="Turbo" xml:space="preserve">
<value>Turbó</value>
</data>
<data name="TurnedOff" xml:space="preserve">
<value>Kikapcsolva</value>
</data>
<data name="TurnOffOnBattery" xml:space="preserve">
<value>Akkus üzemmódban kikapcsol</value>
</data>
<data name="UltimateGPUTooltip" xml:space="preserve">
<value>Routes laptop screen to dGPU, maximizing FPS</value>
</data>
<data name="UltimateMode" xml:space="preserve">
<value>Ultimate</value>
</data>
<data name="UndervoltingRisky" xml:space="preserve">
<value>Undervolting is an experimental and risky feature. If applied values are too low for your hardware, it can become unstable, shut down or cause data corruption. If you want to try - start from small values first, click Apply and test what works for you.</value>
</data>
<data name="Updates" xml:space="preserve">
<value>Frissítések</value>
</data>
<data name="VersionLabel" xml:space="preserve">
<value>Verzió</value>
</data>
<data name="VolumeDown" xml:space="preserve">
<value>Lehalkítás</value>
</data>
<data name="VolumeMute" xml:space="preserve">
<value>Némítás</value>
</data>
<data name="VolumeUp" xml:space="preserve">
<value>Hangosítás</value>
</data>
<data name="WindowTop" xml:space="preserve">
<value>Alkalmazás maradjon mindig felül</value>
</data>
</root>

View File

@@ -0,0 +1,530 @@
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<root>
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The primary goals of this format is to allow a simple XML format
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<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
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<data name="ACPIError" xml:space="preserve">
<value>Impossibile connettersi ad ASUS ACPI. Senza di essa l'applicazione non può funzionare. Prova ad installare Asus System Control Interface</value>
</data>
<data name="AlertDGPU" xml:space="preserve">
<value>Uso intensivo della GPU, disabilitare?</value>
</data>
<data name="AlertDGPUTitle" xml:space="preserve">
<value>Modalità Eco</value>
</data>
<data name="AlertUltimateOff" xml:space="preserve">
<value>Per disattivare la modalità Estrema è necessario riavviare</value>
</data>
<data name="AlertUltimateOn" xml:space="preserve">
<value>Per attivare la modalità Estrema è necessario riavviare</value>
</data>
<data name="AlertUltimateTitle" xml:space="preserve">
<value>Riavviare ora?</value>
</data>
<data name="AnimationSpeed" xml:space="preserve">
<value>Velocità animazione</value>
</data>
<data name="AnimeMatrix" xml:space="preserve">
<value>Anime Matrix</value>
</data>
<data name="AppAlreadyRunning" xml:space="preserve">
<value>App già in esecuzione</value>
</data>
<data name="AppAlreadyRunningText" xml:space="preserve">
<value>G-Helper è già in esecuzione. Controlla l'icona nel system tray.</value>
</data>
<data name="Apply" xml:space="preserve">
<value>Applica</value>
</data>
<data name="ApplyFanCurve" xml:space="preserve">
<value>Applica Curve Ventola</value>
</data>
<data name="ApplyPowerLimits" xml:space="preserve">
<value>Applica Limiti di Potenza</value>
</data>
<data name="ApplyWindowsPowerPlan" xml:space="preserve">
<value>Regola Piano Energetico di Windows in automatico</value>
</data>
<data name="AsusServicesRunning" xml:space="preserve">
<value>Servizi Asus in Esecuzione</value>
</data>
<data name="AuraBreathe" xml:space="preserve">
<value>Respiro</value>
</data>
<data name="AuraColorCycle" xml:space="preserve">
<value>Ciclo Colori</value>
</data>
<data name="AuraFast" xml:space="preserve">
<value>Veloce</value>
</data>
<data name="AuraNormal" xml:space="preserve">
<value>Normale</value>
</data>
<data name="AuraRainbow" xml:space="preserve">
<value>Arcobaleno</value>
</data>
<data name="AuraSlow" xml:space="preserve">
<value>Lenta</value>
</data>
<data name="AuraStatic" xml:space="preserve">
<value>Statico</value>
</data>
<data name="AuraStrobe" xml:space="preserve">
<value>Strobo</value>
</data>
<data name="AutoApply" xml:space="preserve">
<value>Auto Applica</value>
</data>
<data name="AutoMode" xml:space="preserve">
<value>Auto</value>
</data>
<data name="AutoRefreshTooltip" xml:space="preserve">
<value>Imposta 60Hz per risparmiare batteria, reimposta quando in carica</value>
</data>
<data name="Awake" xml:space="preserve">
<value>In uso</value>
</data>
<data name="BacklightTimeout" xml:space="preserve">
<value>Timeout in carica / a batteria (0 - ACCESO)</value>
</data>
<data name="Balanced" xml:space="preserve">
<value>Bilanciato</value>
</data>
<data name="BatteryChargeLimit" xml:space="preserve">
<value>Limite Ricarica Batteria</value>
</data>
<data name="BiosAndDriverUpdates" xml:space="preserve">
<value>Aggiornamenti Driver e BIOS</value>
</data>
<data name="Boot" xml:space="preserve">
<value>Avvio</value>
</data>
<data name="Brightness" xml:space="preserve">
<value>Luminosità</value>
</data>
<data name="BrightnessDown" xml:space="preserve">
<value>Riduci Luminosità</value>
</data>
<data name="BrightnessUp" xml:space="preserve">
<value>Aumenta Luminosità</value>
</data>
<data name="Color" xml:space="preserve">
<value>Colore</value>
</data>
<data name="CPUBoost" xml:space="preserve">
<value>CPU Boost</value>
</data>
<data name="Custom" xml:space="preserve">
<value>Personalizzato</value>
</data>
<data name="Default" xml:space="preserve">
<value>Default</value>
</data>
<data name="DisableOverdrive" xml:space="preserve">
<value>Disabilita Overdrive Schermo</value>
</data>
<data name="Discharging" xml:space="preserve">
<value>Scaricamento</value>
</data>
<data name="DownloadUpdate" xml:space="preserve">
<value>Scarica aggiornamento</value>
</data>
<data name="DriverAndSoftware" xml:space="preserve">
<value>Driver e Software</value>
</data>
<data name="EcoGPUTooltip" xml:space="preserve">
<value>Disabilita dGPU per risparmiare energia</value>
</data>
<data name="EcoMode" xml:space="preserve">
<value>Eco</value>
</data>
<data name="EnableOptimusText" xml:space="preserve">
<value>Disabilitare la dGPU impostando la modalità Eco quando non è attiva la modalità schermo Optimus nel Pannello di Controllo NVIDIA può causare problemi al controllo della luminosità fino al prossimo riavvio.
Sei sicuro di voler continuare?</value>
</data>
<data name="EnableOptimusTitle" xml:space="preserve">
<value>Modalità schermo NVIDIA non impostata su Optimus</value>
</data>
<data name="Extra" xml:space="preserve">
<value>Extra</value>
</data>
<data name="ExtraSettings" xml:space="preserve">
<value>Impostazioni aggiuntive</value>
</data>
<data name="FactoryDefaults" xml:space="preserve">
<value>Valori Predefiniti</value>
</data>
<data name="FanCurves" xml:space="preserve">
<value>Curve Ventola</value>
</data>
<data name="FanProfileCPU" xml:space="preserve">
<value>Profilo Ventola CPU</value>
</data>
<data name="FanProfileGPU" xml:space="preserve">
<value>Profilo Ventola GPU</value>
</data>
<data name="FanProfileMid" xml:space="preserve">
<value>Profilo Ventola Centrale</value>
</data>
<data name="FanProfiles" xml:space="preserve">
<value>Profili Ventola</value>
</data>
<data name="FansAndPower" xml:space="preserve">
<value>Alimentazione e Ventole</value>
</data>
<data name="FanSpeed" xml:space="preserve">
<value>Ventola</value>
</data>
<data name="FansPower" xml:space="preserve">
<value>Ventole + Alimentazione</value>
</data>
<data name="FnLock" xml:space="preserve">
<value>Elabora i tasti Fn+F direttamente senza Fn</value>
</data>
<data name="GPUBoost" xml:space="preserve">
<value>Boost Dinamico</value>
</data>
<data name="GPUChanging" xml:space="preserve">
<value>Impostando</value>
</data>
<data name="GPUCoreClockOffset" xml:space="preserve">
<value>Offset Clock Core</value>
</data>
<data name="GPUMemoryClockOffset" xml:space="preserve">
<value>Offset Clock Memoria</value>
</data>
<data name="GPUMode" xml:space="preserve">
<value>Modalità GPU</value>
</data>
<data name="GPUModeEco" xml:space="preserve">
<value>Solo iGPU</value>
</data>
<data name="GPUModeStandard" xml:space="preserve">
<value>iGPU + dGPU</value>
</data>
<data name="GPUModeUltimate" xml:space="preserve">
<value>Solo dGPU</value>
</data>
<data name="GPUSettings" xml:space="preserve">
<value>Impostazioni GPU</value>
</data>
<data name="GPUTempTarget" xml:space="preserve">
<value>Temperatura Target</value>
</data>
<data name="KeyBindings" xml:space="preserve">
<value>Associazione Tasti</value>
</data>
<data name="Keyboard" xml:space="preserve">
<value>Tastiera</value>
</data>
<data name="KillGpuApps" xml:space="preserve">
<value>Arresta tutte le app che usano la GPU passando ad Eco</value>
</data>
<data name="LaptopBacklight" xml:space="preserve">
<value>Retroilluminazione Laptop</value>
</data>
<data name="LaptopKeyboard" xml:space="preserve">
<value>Tastiera Laptop</value>
</data>
<data name="LaptopScreen" xml:space="preserve">
<value>Schermo Laptop</value>
</data>
<data name="Lid" xml:space="preserve">
<value>Lid</value>
</data>
<data name="Lightbar" xml:space="preserve">
<value>Barra Luminosa</value>
</data>
<data name="Logo" xml:space="preserve">
<value>Logo</value>
</data>
<data name="MatrixAudio" xml:space="preserve">
<value>Visualizzatore Audio</value>
</data>
<data name="MatrixBanner" xml:space="preserve">
<value>Banner Binario</value>
</data>
<data name="MatrixBright" xml:space="preserve">
<value>Luminoso</value>
</data>
<data name="MatrixClock" xml:space="preserve">
<value>Orologio</value>
</data>
<data name="MatrixDim" xml:space="preserve">
<value>Tenue</value>
</data>
<data name="MatrixLogo" xml:space="preserve">
<value>Logo ROG</value>
</data>
<data name="MatrixMedium" xml:space="preserve">
<value>Medio</value>
</data>
<data name="MatrixOff" xml:space="preserve">
<value>Spento</value>
</data>
<data name="MatrixPicture" xml:space="preserve">
<value>Immagine</value>
</data>
<data name="MaxRefreshTooltip" xml:space="preserve">
<value>Massimo refresh rate per latenza ridotta</value>
</data>
<data name="MinRefreshTooltip" xml:space="preserve">
<value>60Hz refresh rate per risparmiare batteria</value>
</data>
<data name="Multizone" xml:space="preserve">
<value>Multizona</value>
</data>
<data name="MuteMic" xml:space="preserve">
<value>Silenzia microfono</value>
</data>
<data name="NewUpdates" xml:space="preserve">
<value>Nuovi aggiornamenti</value>
</data>
<data name="NoNewUpdates" xml:space="preserve">
<value>Sistema aggiornato</value>
</data>
<data name="OpenGHelper" xml:space="preserve">
<value>Apri G-Helper</value>
</data>
<data name="Optimized" xml:space="preserve">
<value>Ottimizzata</value>
</data>
<data name="OptimizedGPUTooltip" xml:space="preserve">
<value>Passa ad Eco se alimentato a batteria e a Standard quando in carica</value>
</data>
<data name="OptimizedUSBC" xml:space="preserve">
<value>Lascia la GPU disabilitata sulla porta USB-C in modalità Ottimizzata</value>
</data>
<data name="Other" xml:space="preserve">
<value>Altro</value>
</data>
<data name="Overdrive" xml:space="preserve">
<value>Overdrive</value>
</data>
<data name="PerformanceMode" xml:space="preserve">
<value>Profilo</value>
</data>
<data name="PictureGif" xml:space="preserve">
<value>Immagine / Gif</value>
</data>
<data name="PlayPause" xml:space="preserve">
<value>Riproduci / Pausa</value>
</data>
<data name="PowerLimits" xml:space="preserve">
<value>Limiti di Potenza</value>
</data>
<data name="PPTExperimental" xml:space="preserve">
<value>I Limiti di Potenza sono una funzione sperimentale. Usare con cautela e a proprio rischio!</value>
</data>
<data name="PrintScreen" xml:space="preserve">
<value>PrintScreen</value>
</data>
<data name="Quit" xml:space="preserve">
<value>Esci</value>
</data>
<data name="RestartGPU" xml:space="preserve">
<value>Qualcosa sta utilizzando la dGPU e impedendo la modalità Eco. Riavviare la dGPU da Gestione dispositivi? * Procedere a proprio rischio e pericolo.</value>
</data>
<data name="RPM" xml:space="preserve">
<value>RPM</value>
</data>
<data name="RunOnStartup" xml:space="preserve">
<value>Esegui all'Avvio</value>
</data>
<data name="Shutdown" xml:space="preserve">
<value>Spegnimento</value>
</data>
<data name="Silent" xml:space="preserve">
<value>Silenzioso</value>
</data>
<data name="Sleep" xml:space="preserve">
<value>Sospensione</value>
</data>
<data name="StandardGPUTooltip" xml:space="preserve">
<value>Abilita la dGPU solo quando richiesto da app e giochi</value>
</data>
<data name="StandardMode" xml:space="preserve">
<value>Standard</value>
</data>
<data name="Start" xml:space="preserve">
<value>Avvia</value>
</data>
<data name="StartingServices" xml:space="preserve">
<value>Servizi in avvio</value>
</data>
<data name="StartupError" xml:space="preserve">
<value>Errore Avvio</value>
</data>
<data name="Stop" xml:space="preserve">
<value>Arresta</value>
</data>
<data name="StopGPUApps" xml:space="preserve">
<value>Arresta applicazioni GPU</value>
</data>
<data name="StoppingServices" xml:space="preserve">
<value>Servizi in arresto</value>
</data>
<data name="ToggleAura" xml:space="preserve">
<value>Alterna Aura</value>
</data>
<data name="ToggleFnLock" xml:space="preserve">
<value>Alterna Blocco-Fn</value>
</data>
<data name="ToggleMiniled" xml:space="preserve">
<value>Alterna Miniled (se supportato)</value>
</data>
<data name="ToggleScreen" xml:space="preserve">
<value>Alterna Schermo</value>
</data>
<data name="Turbo" xml:space="preserve">
<value>Turbo</value>
</data>
<data name="TurnedOff" xml:space="preserve">
<value>Spento</value>
</data>
<data name="TurnOffOnBattery" xml:space="preserve">
<value>Disattiva quando alimentato a batteria</value>
</data>
<data name="UltimateGPUTooltip" xml:space="preserve">
<value>Utilizza la dGPU in modalità esclusiva, massimizzando gli FPS</value>
</data>
<data name="UltimateMode" xml:space="preserve">
<value>Estrema</value>
</data>
<data name="UndervoltingRisky" xml:space="preserve">
<value>L'undervolting è una funzione sperimentale e rischiosa. Se i valori applicati sono troppo bassi per il tuo dispositivo, esso potrebbe diventare instabile, spegnersi o perdere dati. Se vuoi provare - inizia dapprima con valori contenuti, clicca Applica e verifica se funziona tutto correttamente.</value>
</data>
<data name="Updates" xml:space="preserve">
<value>Aggiornamenti</value>
</data>
<data name="VersionLabel" xml:space="preserve">
<value>Versione</value>
</data>
<data name="VolumeDown" xml:space="preserve">
<value>Diminuisci Volume</value>
</data>
<data name="VolumeMute" xml:space="preserve">
<value>Azzera Volume</value>
</data>
<data name="VolumeUp" xml:space="preserve">
<value>Aumenta Volume</value>
</data>
<data name="WindowTop" xml:space="preserve">
<value>Mantieni applicazione sempre in primo piano</value>
</data>
</root>

View File

@@ -0,0 +1,530 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="ACPIError" xml:space="preserve">
<value>ASUS ACPI에 연결할 수 없어 응용 프로그램이 작동하지 않습니다. Asus System Control Interface를 먼저 설치하십시오.</value>
</data>
<data name="AlertDGPU" xml:space="preserve">
<value>GPU 사용량이 높습니다. 비활성화 하시겠습니까?</value>
</data>
<data name="AlertDGPUTitle" xml:space="preserve">
<value>Eco 모드</value>
</data>
<data name="AlertUltimateOff" xml:space="preserve">
<value>Ultimate 모드를 끄기 위해서는 다시 시작해야 합니다.</value>
</data>
<data name="AlertUltimateOn" xml:space="preserve">
<value>Ultimate 모드를 켜기 위해서는 다시 시작해야 합니다.</value>
</data>
<data name="AlertUltimateTitle" xml:space="preserve">
<value>다시 시작하시겠습니까?</value>
</data>
<data name="AnimationSpeed" xml:space="preserve">
<value>애니메이션 속도</value>
</data>
<data name="AnimeMatrix" xml:space="preserve">
<value>Anime Matrix</value>
</data>
<data name="AppAlreadyRunning" xml:space="preserve">
<value>프로그램이 이미 실행중입니다.</value>
</data>
<data name="AppAlreadyRunningText" xml:space="preserve">
<value>G-Helper가 이미 실행중입니다. 시스템 트레이에서 아이콘을 확인하십시오.</value>
</data>
<data name="Apply" xml:space="preserve">
<value>Apply</value>
</data>
<data name="ApplyFanCurve" xml:space="preserve">
<value>사용자 설정 팬 커브 적용</value>
</data>
<data name="ApplyPowerLimits" xml:space="preserve">
<value>전력 제한 적용</value>
</data>
<data name="ApplyWindowsPowerPlan" xml:space="preserve">
<value>윈도우 전원 모드 자동조절</value>
</data>
<data name="AsusServicesRunning" xml:space="preserve">
<value>실행중인 Asus 서비스</value>
</data>
<data name="AuraBreathe" xml:space="preserve">
<value>Breathe</value>
</data>
<data name="AuraColorCycle" xml:space="preserve">
<value>Color Cycle</value>
</data>
<data name="AuraFast" xml:space="preserve">
<value>빠르게</value>
</data>
<data name="AuraNormal" xml:space="preserve">
<value>보통</value>
</data>
<data name="AuraRainbow" xml:space="preserve">
<value>Rainbow</value>
</data>
<data name="AuraSlow" xml:space="preserve">
<value>느리게</value>
</data>
<data name="AuraStatic" xml:space="preserve">
<value>Static</value>
</data>
<data name="AuraStrobe" xml:space="preserve">
<value>Strobe</value>
</data>
<data name="AutoApply" xml:space="preserve">
<value>Auto Apply</value>
</data>
<data name="AutoMode" xml:space="preserve">
<value>자동</value>
</data>
<data name="AutoRefreshTooltip" xml:space="preserve">
<value>배터리 사용 중에만 60Hz 설정</value>
</data>
<data name="Awake" xml:space="preserve">
<value>Awake</value>
</data>
<data name="BacklightTimeout" xml:space="preserve">
<value>배터리 사용 중 백라이트 자동 꺼짐</value>
</data>
<data name="Balanced" xml:space="preserve">
<value>균형</value>
</data>
<data name="BatteryChargeLimit" xml:space="preserve">
<value>배터리 충전 제한</value>
</data>
<data name="BiosAndDriverUpdates" xml:space="preserve">
<value>바이오스/드라이버 업데이트</value>
</data>
<data name="Boot" xml:space="preserve">
<value>Boot</value>
</data>
<data name="Brightness" xml:space="preserve">
<value>밝기</value>
</data>
<data name="BrightnessDown" xml:space="preserve">
<value>밝기 감소</value>
</data>
<data name="BrightnessUp" xml:space="preserve">
<value>밝기 증가</value>
</data>
<data name="Color" xml:space="preserve">
<value>색상</value>
</data>
<data name="CPUBoost" xml:space="preserve">
<value>CPU 부스트</value>
</data>
<data name="Custom" xml:space="preserve">
<value>사용자 설정</value>
</data>
<data name="Default" xml:space="preserve">
<value>기본</value>
</data>
<data name="DisableOverdrive" xml:space="preserve">
<value>화면 OD 끄기</value>
</data>
<data name="Discharging" xml:space="preserve">
<value>방전 중</value>
</data>
<data name="DownloadUpdate" xml:space="preserve">
<value>업데이트 다운로드</value>
</data>
<data name="DriverAndSoftware" xml:space="preserve">
<value>드라이버와 소프트웨어</value>
</data>
<data name="EcoGPUTooltip" xml:space="preserve">
<value>배터리 절약을 위해 dGPU 비활성화</value>
</data>
<data name="EcoMode" xml:space="preserve">
<value>Eco</value>
</data>
<data name="EnableOptimusText" xml:space="preserve">
<value>Disabling the dGPU by going into Eco mode while Display Mode in NVIDIA Control Panel is not set to Optimus might cause problems with brightness controls until after the next reboot.
Do you still want to continue?</value>
</data>
<data name="EnableOptimusTitle" xml:space="preserve">
<value>NVIDIA Display Mode is not set to Optimus</value>
</data>
<data name="Extra" xml:space="preserve">
<value>추가 설정</value>
</data>
<data name="ExtraSettings" xml:space="preserve">
<value>추가 설정</value>
</data>
<data name="FactoryDefaults" xml:space="preserve">
<value>공장 설정</value>
</data>
<data name="FanCurves" xml:space="preserve">
<value>팬 커브</value>
</data>
<data name="FanProfileCPU" xml:space="preserve">
<value>CPU 팬 프로필</value>
</data>
<data name="FanProfileGPU" xml:space="preserve">
<value>GPU 팬 프로필</value>
</data>
<data name="FanProfileMid" xml:space="preserve">
<value>중간 팬 프로필</value>
</data>
<data name="FanProfiles" xml:space="preserve">
<value>팬 프로필</value>
</data>
<data name="FansAndPower" xml:space="preserve">
<value>팬 속도/전력</value>
</data>
<data name="FanSpeed" xml:space="preserve">
<value>Fan</value>
</data>
<data name="FansPower" xml:space="preserve">
<value>팬 + 전력</value>
</data>
<data name="FnLock" xml:space="preserve">
<value>Fn 키를 누르지 않고 Fn+F 핫키 작동</value>
</data>
<data name="GPUBoost" xml:space="preserve">
<value>다이나믹 부스트</value>
</data>
<data name="GPUChanging" xml:space="preserve">
<value>충전 중</value>
</data>
<data name="GPUCoreClockOffset" xml:space="preserve">
<value>코어 클럭 오프셋</value>
</data>
<data name="GPUMemoryClockOffset" xml:space="preserve">
<value>메모리 클럭 오프셋</value>
</data>
<data name="GPUMode" xml:space="preserve">
<value>GPU 모드</value>
</data>
<data name="GPUModeEco" xml:space="preserve">
<value>iGPU만 사용</value>
</data>
<data name="GPUModeStandard" xml:space="preserve">
<value>iGPU + dGPU</value>
</data>
<data name="GPUModeUltimate" xml:space="preserve">
<value>dGPU만 사용</value>
</data>
<data name="GPUSettings" xml:space="preserve">
<value>GPU 설정</value>
</data>
<data name="GPUTempTarget" xml:space="preserve">
<value>목표 온도</value>
</data>
<data name="KeyBindings" xml:space="preserve">
<value>키 설정</value>
</data>
<data name="Keyboard" xml:space="preserve">
<value>키보드</value>
</data>
<data name="KillGpuApps" xml:space="preserve">
<value>Eco 모드로 전환 시 GPU를 사용하는 모든 앱 중지</value>
</data>
<data name="LaptopBacklight" xml:space="preserve">
<value>백라이트</value>
</data>
<data name="LaptopKeyboard" xml:space="preserve">
<value>키보드</value>
</data>
<data name="LaptopScreen" xml:space="preserve">
<value>화면</value>
</data>
<data name="Lid" xml:space="preserve">
<value>덮개</value>
</data>
<data name="Lightbar" xml:space="preserve">
<value>라이트바</value>
</data>
<data name="Logo" xml:space="preserve">
<value>로고</value>
</data>
<data name="MatrixAudio" xml:space="preserve">
<value>오디오 비주얼라이저</value>
</data>
<data name="MatrixBanner" xml:space="preserve">
<value>Binary Banner</value>
</data>
<data name="MatrixBright" xml:space="preserve">
<value>밝게</value>
</data>
<data name="MatrixClock" xml:space="preserve">
<value>시계</value>
</data>
<data name="MatrixDim" xml:space="preserve">
<value>어둡게</value>
</data>
<data name="MatrixLogo" xml:space="preserve">
<value>Rog 로고</value>
</data>
<data name="MatrixMedium" xml:space="preserve">
<value>중간</value>
</data>
<data name="MatrixOff" xml:space="preserve">
<value>끄기</value>
</data>
<data name="MatrixPicture" xml:space="preserve">
<value>사진</value>
</data>
<data name="MaxRefreshTooltip" xml:space="preserve">
<value>최대 주사율 설정</value>
</data>
<data name="MinRefreshTooltip" xml:space="preserve">
<value>60Hz 주사율 설정</value>
</data>
<data name="Multizone" xml:space="preserve">
<value>멀티존</value>
</data>
<data name="MuteMic" xml:space="preserve">
<value>마이크 음소거</value>
</data>
<data name="NewUpdates" xml:space="preserve">
<value>New updates</value>
</data>
<data name="NoNewUpdates" xml:space="preserve">
<value>No new updates</value>
</data>
<data name="OpenGHelper" xml:space="preserve">
<value>G-Helper 열기</value>
</data>
<data name="Optimized" xml:space="preserve">
<value>최적화</value>
</data>
<data name="OptimizedGPUTooltip" xml:space="preserve">
<value>배터리 사용 중에만 Eco 모드 설정</value>
</data>
<data name="OptimizedUSBC" xml:space="preserve">
<value>최적화 모드에서 PD 충전 시 GPU 비활성화</value>
</data>
<data name="Other" xml:space="preserve">
<value>기타 설정</value>
</data>
<data name="Overdrive" xml:space="preserve">
<value>오버드라이브</value>
</data>
<data name="PerformanceMode" xml:space="preserve">
<value>성능 모드</value>
</data>
<data name="PictureGif" xml:space="preserve">
<value>사진 / Gif</value>
</data>
<data name="PlayPause" xml:space="preserve">
<value>재생 / 정지</value>
</data>
<data name="PowerLimits" xml:space="preserve">
<value>전력 제한</value>
</data>
<data name="PPTExperimental" xml:space="preserve">
<value>전력 제한 은 실험적인 기능입니다. 주의하여 사용하세요!</value>
</data>
<data name="PrintScreen" xml:space="preserve">
<value>PrintScreen</value>
</data>
<data name="Quit" xml:space="preserve">
<value>종료</value>
</data>
<data name="RestartGPU" xml:space="preserve">
<value>dGPU가 사용중이기 때문에 Eco 모드로 전환할 수 없습니다. 장치 관리자에서 dGPU를 재시작하시겠습니까?</value>
</data>
<data name="RPM" xml:space="preserve">
<value>RPM</value>
</data>
<data name="RunOnStartup" xml:space="preserve">
<value>시스템 시작 시 실행</value>
</data>
<data name="Shutdown" xml:space="preserve">
<value>꺼짐</value>
</data>
<data name="Silent" xml:space="preserve">
<value>조용</value>
</data>
<data name="Sleep" xml:space="preserve">
<value>Sleep</value>
</data>
<data name="StandardGPUTooltip" xml:space="preserve">
<value>Standard 모드에서 dGPU 켜기</value>
</data>
<data name="StandardMode" xml:space="preserve">
<value>Standard</value>
</data>
<data name="Start" xml:space="preserve">
<value>시작</value>
</data>
<data name="StartingServices" xml:space="preserve">
<value>서비스 시작 중</value>
</data>
<data name="StartupError" xml:space="preserve">
<value>시작 오류</value>
</data>
<data name="Stop" xml:space="preserve">
<value>중지</value>
</data>
<data name="StopGPUApps" xml:space="preserve">
<value>Stop GPU Applications</value>
</data>
<data name="StoppingServices" xml:space="preserve">
<value>서비스 중지 중</value>
</data>
<data name="ToggleAura" xml:space="preserve">
<value>Aura 토글 키</value>
</data>
<data name="ToggleFnLock" xml:space="preserve">
<value>Fn-Lock 토글 키</value>
</data>
<data name="ToggleMiniled" xml:space="preserve">
<value>Miniled 토글 키 (지원하는 기기만)</value>
</data>
<data name="ToggleScreen" xml:space="preserve">
<value>화면 토글 키</value>
</data>
<data name="Turbo" xml:space="preserve">
<value>터보</value>
</data>
<data name="TurnedOff" xml:space="preserve">
<value>꺼짐</value>
</data>
<data name="TurnOffOnBattery" xml:space="preserve">
<value>배터리 사용 중에는 끄기</value>
</data>
<data name="UltimateGPUTooltip" xml:space="preserve">
<value>노트북 화면을 dGPU와 연결, FPS 최대화</value>
</data>
<data name="UltimateMode" xml:space="preserve">
<value>Ultimate</value>
</data>
<data name="UndervoltingRisky" xml:space="preserve">
<value>Undervolting is an experimental and risky feature. If applied values are too low for your hardware, it can become unstable, shut down or cause data corruption. If you want to try - start from small values first, click Apply and test what works for you.</value>
</data>
<data name="Updates" xml:space="preserve">
<value>업데이트</value>
</data>
<data name="VersionLabel" xml:space="preserve">
<value>버전</value>
</data>
<data name="VolumeDown" xml:space="preserve">
<value>볼륨 작게</value>
</data>
<data name="VolumeMute" xml:space="preserve">
<value>음소거</value>
</data>
<data name="VolumeUp" xml:space="preserve">
<value>볼륨 크게</value>
</data>
<data name="WindowTop" xml:space="preserve">
<value>창을 항상 맨 위로 유지</value>
</data>
</root>

View File

@@ -0,0 +1,530 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
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<xsd:element name="resheader">
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</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
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<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="ACPIError" xml:space="preserve">
<value>Nie można odnaleźć sterownika ASUS ACPI. Aplikacja nie może bez niego funkcjonować. Spróbuj zainstalować Asus System Control Interface</value>
</data>
<data name="AlertDGPU" xml:space="preserve">
<value>Wygląda na to, że GPU jest mocno obciążone. Wyłączyć?</value>
</data>
<data name="AlertDGPUTitle" xml:space="preserve">
<value>Tryb Eco</value>
</data>
<data name="AlertUltimateOff" xml:space="preserve">
<value>Wyłączenie trybu Ultimate wymaga ponownego uruchomienia</value>
</data>
<data name="AlertUltimateOn" xml:space="preserve">
<value>Tryb Ultimate wymaga ponownego uruchomienia</value>
</data>
<data name="AlertUltimateTitle" xml:space="preserve">
<value>Uruchomić ponownie teraz?</value>
</data>
<data name="AnimationSpeed" xml:space="preserve">
<value>Prędkość animacji</value>
</data>
<data name="AnimeMatrix" xml:space="preserve">
<value>Anime Matrix</value>
</data>
<data name="AppAlreadyRunning" xml:space="preserve">
<value>Aplikacja jest już uruchomiona</value>
</data>
<data name="AppAlreadyRunningText" xml:space="preserve">
<value>G-Helper jest już uruchomiony. Sprawdź obszar powiadomień na pasku zadań.</value>
</data>
<data name="Apply" xml:space="preserve">
<value>Zastosuj</value>
</data>
<data name="ApplyFanCurve" xml:space="preserve">
<value>Zastosuj krzywe</value>
</data>
<data name="ApplyPowerLimits" xml:space="preserve">
<value>Zastosuj limity</value>
</data>
<data name="ApplyWindowsPowerPlan" xml:space="preserve">
<value>Dostosuj systemowy Tryb Zasilania</value>
</data>
<data name="AsusServicesRunning" xml:space="preserve">
<value>Uruchomione usługi Asus</value>
</data>
<data name="AuraBreathe" xml:space="preserve">
<value>Oddychanie</value>
</data>
<data name="AuraColorCycle" xml:space="preserve">
<value>Pętla kolorów</value>
</data>
<data name="AuraFast" xml:space="preserve">
<value>Szybka</value>
</data>
<data name="AuraNormal" xml:space="preserve">
<value>Normalna</value>
</data>
<data name="AuraRainbow" xml:space="preserve">
<value>Tęcza</value>
</data>
<data name="AuraSlow" xml:space="preserve">
<value>Powolna</value>
</data>
<data name="AuraStatic" xml:space="preserve">
<value>Statyczny</value>
</data>
<data name="AuraStrobe" xml:space="preserve">
<value>Stroboskop</value>
</data>
<data name="AutoApply" xml:space="preserve">
<value>Zastosuj automatycznie</value>
</data>
<data name="AutoMode" xml:space="preserve">
<value>Auto</value>
</data>
<data name="AutoRefreshTooltip" xml:space="preserve">
<value>Automatycznie ustaw odświeżanie 60 Hz w czasie pracy na baterii</value>
</data>
<data name="Awake" xml:space="preserve">
<value>Aktywność</value>
</data>
<data name="BacklightTimeout" xml:space="preserve">
<value>Limit czasu podłączonego / na baterii (0 - Włączony)</value>
</data>
<data name="Balanced" xml:space="preserve">
<value>Balans</value>
</data>
<data name="BatteryChargeLimit" xml:space="preserve">
<value>Limit ładowania baterii</value>
</data>
<data name="BiosAndDriverUpdates" xml:space="preserve">
<value>Aktualizacje BIOS i sterowników</value>
</data>
<data name="Boot" xml:space="preserve">
<value>Podczas uruchamiania</value>
</data>
<data name="Brightness" xml:space="preserve">
<value>Jasność</value>
</data>
<data name="BrightnessDown" xml:space="preserve">
<value>Zmniejsz jasność</value>
</data>
<data name="BrightnessUp" xml:space="preserve">
<value>Zwiększ jasność</value>
</data>
<data name="Color" xml:space="preserve">
<value>Kolor</value>
</data>
<data name="CPUBoost" xml:space="preserve">
<value>Zwiększenie taktowania CPU</value>
</data>
<data name="Custom" xml:space="preserve">
<value>Niestandardowy</value>
</data>
<data name="Default" xml:space="preserve">
<value>Domyślny</value>
</data>
<data name="DisableOverdrive" xml:space="preserve">
<value>Wyłącz funkcję Overdrive monitora</value>
</data>
<data name="Discharging" xml:space="preserve">
<value>Zużycie mocy</value>
</data>
<data name="DownloadUpdate" xml:space="preserve">
<value>Pobierz aktualizację</value>
</data>
<data name="DriverAndSoftware" xml:space="preserve">
<value>Sterowniki i oprogramowanie</value>
</data>
<data name="EcoGPUTooltip" xml:space="preserve">
<value>Wyłącza dedykowane GPU aby oszczędzić baterię</value>
</data>
<data name="EcoMode" xml:space="preserve">
<value>Eco</value>
</data>
<data name="EnableOptimusText" xml:space="preserve">
<value>Wyłączenie dGPU przez przejście do trybu Eco, podczas gdy tryb wyświetlania w Panelu sterowania NVIDIA nie jest ustawiony na Optimus, może powodować problemy z regulacją jasności do czasu następnego restartu systemu.
Nadal chcesz kontynuować?</value>
</data>
<data name="EnableOptimusTitle" xml:space="preserve">
<value>Tryb wyświetlania NVIDIA nie jest ustawiony na Optimus</value>
</data>
<data name="Extra" xml:space="preserve">
<value>Ustawienia</value>
</data>
<data name="ExtraSettings" xml:space="preserve">
<value>Dodatkowe ustawienia</value>
</data>
<data name="FactoryDefaults" xml:space="preserve">
<value>Ustawienia fabryczne</value>
</data>
<data name="FanCurves" xml:space="preserve">
<value>Krzywe wentylatorów</value>
</data>
<data name="FanProfileCPU" xml:space="preserve">
<value>Krzywa wentylatora CPU</value>
</data>
<data name="FanProfileGPU" xml:space="preserve">
<value>Krzywa wentylatora GPU</value>
</data>
<data name="FanProfileMid" xml:space="preserve">
<value>Krzywa wentylatora centralnego</value>
</data>
<data name="FanProfiles" xml:space="preserve">
<value>Tryb krzywych</value>
</data>
<data name="FansAndPower" xml:space="preserve">
<value>Wentylatory i moc</value>
</data>
<data name="FanSpeed" xml:space="preserve">
<value>Wentylator</value>
</data>
<data name="FansPower" xml:space="preserve">
<value>Dostosuj</value>
</data>
<data name="FnLock" xml:space="preserve">
<value>Używaj klawiszy funkcyjnych bez przycisku Fn</value>
</data>
<data name="GPUBoost" xml:space="preserve">
<value>Dynamic Boost</value>
</data>
<data name="GPUChanging" xml:space="preserve">
<value>Przełączanie</value>
</data>
<data name="GPUCoreClockOffset" xml:space="preserve">
<value>Przesunięcie zegara rdzenia</value>
</data>
<data name="GPUMemoryClockOffset" xml:space="preserve">
<value>Przesunięcie zegara pamięci</value>
</data>
<data name="GPUMode" xml:space="preserve">
<value>Tryb GPU</value>
</data>
<data name="GPUModeEco" xml:space="preserve">
<value>tylko iGPU</value>
</data>
<data name="GPUModeStandard" xml:space="preserve">
<value>iGPU + dGPU</value>
</data>
<data name="GPUModeUltimate" xml:space="preserve">
<value>tylko dGPU</value>
</data>
<data name="GPUSettings" xml:space="preserve">
<value>Ustawienia GPU</value>
</data>
<data name="GPUTempTarget" xml:space="preserve">
<value>Temperatura docelowa</value>
</data>
<data name="KeyBindings" xml:space="preserve">
<value>Ustawienia klawiszy skrótów</value>
</data>
<data name="Keyboard" xml:space="preserve">
<value>Klawiatura</value>
</data>
<data name="KillGpuApps" xml:space="preserve">
<value>Zatrzymaj wszystkie aplikacje używające GPU podczas przełączania na Eco</value>
</data>
<data name="LaptopBacklight" xml:space="preserve">
<value>Podświetlenie</value>
</data>
<data name="LaptopKeyboard" xml:space="preserve">
<value>Klawiatura laptopa</value>
</data>
<data name="LaptopScreen" xml:space="preserve">
<value>Ekran laptopa</value>
</data>
<data name="Lid" xml:space="preserve">
<value>Pokrywa</value>
</data>
<data name="Lightbar" xml:space="preserve">
<value>Lightbar</value>
</data>
<data name="Logo" xml:space="preserve">
<value>Logo</value>
</data>
<data name="MatrixAudio" xml:space="preserve">
<value>Wizualizer muzyki</value>
</data>
<data name="MatrixBanner" xml:space="preserve">
<value>Binarny</value>
</data>
<data name="MatrixBright" xml:space="preserve">
<value>Jasny</value>
</data>
<data name="MatrixClock" xml:space="preserve">
<value>Zegar</value>
</data>
<data name="MatrixDim" xml:space="preserve">
<value>Ciemny</value>
</data>
<data name="MatrixLogo" xml:space="preserve">
<value>Logo ROG</value>
</data>
<data name="MatrixMedium" xml:space="preserve">
<value>Średni</value>
</data>
<data name="MatrixOff" xml:space="preserve">
<value>Wyłączony</value>
</data>
<data name="MatrixPicture" xml:space="preserve">
<value>Obraz</value>
</data>
<data name="MaxRefreshTooltip" xml:space="preserve">
<value>Maksymalna częstotliwość odświeżania dla mniejszych opóźnień</value>
</data>
<data name="MinRefreshTooltip" xml:space="preserve">
<value>Częstotliwość odświeżania 60 Hz dla oszczędzania baterii</value>
</data>
<data name="Multizone" xml:space="preserve">
<value>Multizone</value>
</data>
<data name="MuteMic" xml:space="preserve">
<value>Wyciszenie mikrofonu</value>
</data>
<data name="NewUpdates" xml:space="preserve">
<value>Nowe aktualizacje</value>
</data>
<data name="NoNewUpdates" xml:space="preserve">
<value>Brak aktualizacji</value>
</data>
<data name="OpenGHelper" xml:space="preserve">
<value>Otwórz okno G-Helper</value>
</data>
<data name="Optimized" xml:space="preserve">
<value>Optymalny</value>
</data>
<data name="OptimizedGPUTooltip" xml:space="preserve">
<value>Przełącza na Eco w czasie pracy na baterii i na Standard po podłączeniu</value>
</data>
<data name="OptimizedUSBC" xml:space="preserve">
<value>W trybie Optymalnym wyłącz GPU podczas ładowania przez USB-C</value>
</data>
<data name="Other" xml:space="preserve">
<value>Inne</value>
</data>
<data name="Overdrive" xml:space="preserve">
<value>Overdrive</value>
</data>
<data name="PerformanceMode" xml:space="preserve">
<value>Tryb zasilania</value>
</data>
<data name="PictureGif" xml:space="preserve">
<value>Obraz / GIF</value>
</data>
<data name="PlayPause" xml:space="preserve">
<value>Odtwórz / Pauza</value>
</data>
<data name="PowerLimits" xml:space="preserve">
<value>Limit mocy</value>
</data>
<data name="PPTExperimental" xml:space="preserve">
<value>Ustawienie limitu mocy jest funkcją eksperymentalną. Używaj ostrożnie, na własną odpowiedzialność!</value>
</data>
<data name="PrintScreen" xml:space="preserve">
<value>Zrzut ekranu</value>
</data>
<data name="Quit" xml:space="preserve">
<value>Zamknij</value>
</data>
<data name="RestartGPU" xml:space="preserve">
<value>Coś korzysta z dedykowanego GPU i uniemożliwia włączenie trybu Eco. Zresetować dedykowany GPU w Menadżerze Urządzeń? * Używaj na własną odpowiedzialność</value>
</data>
<data name="RPM" xml:space="preserve">
<value>RPM</value>
</data>
<data name="RunOnStartup" xml:space="preserve">
<value>Uruchom przy starcie systemu</value>
</data>
<data name="Shutdown" xml:space="preserve">
<value>Zamknij</value>
</data>
<data name="Silent" xml:space="preserve">
<value>Cichy</value>
</data>
<data name="Sleep" xml:space="preserve">
<value>Uśpij</value>
</data>
<data name="StandardGPUTooltip" xml:space="preserve">
<value>Włącza dGPU dla standardowego użycia</value>
</data>
<data name="StandardMode" xml:space="preserve">
<value>Standard</value>
</data>
<data name="Start" xml:space="preserve">
<value>Start</value>
</data>
<data name="StartingServices" xml:space="preserve">
<value>Uruchamianie usług</value>
</data>
<data name="StartupError" xml:space="preserve">
<value>Błąd uruchamiania</value>
</data>
<data name="Stop" xml:space="preserve">
<value>Stop</value>
</data>
<data name="StopGPUApps" xml:space="preserve">
<value>Zatrzymaj aplikacje używające GPU</value>
</data>
<data name="StoppingServices" xml:space="preserve">
<value>Zatrzymywanie usług</value>
</data>
<data name="ToggleAura" xml:space="preserve">
<value>Przełącz Aura</value>
</data>
<data name="ToggleFnLock" xml:space="preserve">
<value>Przełącz Fn-Lock</value>
</data>
<data name="ToggleMiniled" xml:space="preserve">
<value>Przełącz MiniLED</value>
</data>
<data name="ToggleScreen" xml:space="preserve">
<value>Przełącz ekran</value>
</data>
<data name="Turbo" xml:space="preserve">
<value>Turbo</value>
</data>
<data name="TurnedOff" xml:space="preserve">
<value>Wyłączony</value>
</data>
<data name="TurnOffOnBattery" xml:space="preserve">
<value>Wyłączony na baterii</value>
</data>
<data name="UltimateGPUTooltip" xml:space="preserve">
<value>Podłącza ekran laptopa bezpośrednio do dedykowanego GPU</value>
</data>
<data name="UltimateMode" xml:space="preserve">
<value>Ultimate</value>
</data>
<data name="UndervoltingRisky" xml:space="preserve">
<value>Undervolting jest funkcją eksperymentalną i ryzykowną. Jeżeli zastosowane wartości są za niskie dla Twojego urządzenia, może ono działać niestabilnie, wyłączyć się lub uszkodzić dane. Chcąc wypróbować tę funkcję, zacznij od niewielkich wartości, zastosuj je i sprawdź efekt.</value>
</data>
<data name="Updates" xml:space="preserve">
<value>Aktualizacje</value>
</data>
<data name="VersionLabel" xml:space="preserve">
<value>Wersja</value>
</data>
<data name="VolumeDown" xml:space="preserve">
<value>Zmniejsz głośność</value>
</data>
<data name="VolumeMute" xml:space="preserve">
<value>Wyciszenie</value>
</data>
<data name="VolumeUp" xml:space="preserve">
<value>Zwiększ głośność</value>
</data>
<data name="WindowTop" xml:space="preserve">
<value>Zachowaj okno aplikacji zawsze na wierzchu</value>
</data>
</root>

View File

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="ACPIError" xml:space="preserve">
<value>Não foi possível conectar ao ASUS ACPI. O applicativo não pode funcionar sem isso. Tente instalar Asus System Controle Interface</value>
</data>
<data name="AlertDGPU" xml:space="preserve">
<value>Parece que o GPU está em uso pesado.</value>
</data>
<data name="AlertDGPUTitle" xml:space="preserve">
<value>Modo econômico</value>
</data>
<data name="AlertUltimateOff" xml:space="preserve">
<value>Passar ao Modo Final implica na reinicialização do sistema</value>
</data>
<data name="AlertUltimateOn" xml:space="preserve">
<value>Modo Ultimado necessita de reinicialização.</value>
</data>
<data name="AlertUltimateTitle" xml:space="preserve">
<value>Reiniciar agora ?</value>
</data>
<data name="AnimationSpeed" xml:space="preserve">
<value>Velocidade da Animação</value>
</data>
<data name="AnimeMatrix" xml:space="preserve">
<value>Anime Matrix</value>
</data>
<data name="AppAlreadyRunning" xml:space="preserve">
<value>O applicativo já está em execução</value>
</data>
<data name="AppAlreadyRunningText" xml:space="preserve">
<value>G-Helper já está em execução. Verifique a barra de sistema</value>
</data>
<data name="Apply" xml:space="preserve">
<value>Apply</value>
</data>
<data name="ApplyFanCurve" xml:space="preserve">
<value>Aplicar a curva personalizada</value>
</data>
<data name="ApplyPowerLimits" xml:space="preserve">
<value>Aplicar as limitações de energia</value>
</data>
<data name="ApplyWindowsPowerPlan" xml:space="preserve">
<value>Ajuste automático dos modos de energia do Windows</value>
</data>
<data name="AsusServicesRunning" xml:space="preserve">
<value>Serviços da Asus em execução</value>
</data>
<data name="AuraBreathe" xml:space="preserve">
<value>Repiração</value>
</data>
<data name="AuraColorCycle" xml:space="preserve">
<value>Ciclo de cores</value>
</data>
<data name="AuraFast" xml:space="preserve">
<value>Rápido</value>
</data>
<data name="AuraNormal" xml:space="preserve">
<value>Normal</value>
</data>
<data name="AuraRainbow" xml:space="preserve">
<value>Arco-íris</value>
</data>
<data name="AuraSlow" xml:space="preserve">
<value>Lento</value>
</data>
<data name="AuraStatic" xml:space="preserve">
<value>Estático</value>
</data>
<data name="AuraStrobe" xml:space="preserve">
<value>Estroboscópio</value>
</data>
<data name="AutoApply" xml:space="preserve">
<value>Auto Apply</value>
</data>
<data name="AutoMode" xml:space="preserve">
<value>Automático</value>
</data>
<data name="AutoRefreshTooltip" xml:space="preserve">
<value>Menor taxa de atualização quando estiver na bateria</value>
</data>
<data name="Awake" xml:space="preserve">
<value>Acordado</value>
</data>
<data name="BacklightTimeout" xml:space="preserve">
<value>Tempo limite plugado / na bateria (0 - ligado)</value>
</data>
<data name="Balanced" xml:space="preserve">
<value>Equilibrado</value>
</data>
<data name="BatteryChargeLimit" xml:space="preserve">
<value>Limite de carga</value>
</data>
<data name="BiosAndDriverUpdates" xml:space="preserve">
<value>BIOS and Driver Updates</value>
</data>
<data name="Boot" xml:space="preserve">
<value>Ao ligar</value>
</data>
<data name="Brightness" xml:space="preserve">
<value>Nível do brilho</value>
</data>
<data name="BrightnessDown" xml:space="preserve">
<value>Brightness Down</value>
</data>
<data name="BrightnessUp" xml:space="preserve">
<value>Brightness Up</value>
</data>
<data name="Color" xml:space="preserve">
<value>Cor</value>
</data>
<data name="CPUBoost" xml:space="preserve">
<value>CPU Boost</value>
</data>
<data name="Custom" xml:space="preserve">
<value>Personalizado</value>
</data>
<data name="Default" xml:space="preserve">
<value>Padrão</value>
</data>
<data name="DisableOverdrive" xml:space="preserve">
<value>Desativar o overdrive da tela</value>
</data>
<data name="Discharging" xml:space="preserve">
<value>Descarregando</value>
</data>
<data name="DownloadUpdate" xml:space="preserve">
<value>Baixar a atualização</value>
</data>
<data name="DriverAndSoftware" xml:space="preserve">
<value>Drivers and Software</value>
</data>
<data name="EcoGPUTooltip" xml:space="preserve">
<value>Desativar o dGPU para economisar a energía</value>
</data>
<data name="EcoMode" xml:space="preserve">
<value>Econômico</value>
</data>
<data name="EnableOptimusText" xml:space="preserve">
<value>Disabling the dGPU by going into Eco mode while Display Mode in NVIDIA Control Panel is not set to Optimus might cause problems with brightness controls until after the next reboot.
Do you still want to continue?</value>
</data>
<data name="EnableOptimusTitle" xml:space="preserve">
<value>NVIDIA Display Mode is not set to Optimus</value>
</data>
<data name="Extra" xml:space="preserve">
<value>Adicional</value>
</data>
<data name="ExtraSettings" xml:space="preserve">
<value>Configurações adicionais</value>
</data>
<data name="FactoryDefaults" xml:space="preserve">
<value>Padrão de fábrica</value>
</data>
<data name="FanCurves" xml:space="preserve">
<value>Curvas de ventilador</value>
</data>
<data name="FanProfileCPU" xml:space="preserve">
<value>Perfil de ventilador CPU</value>
</data>
<data name="FanProfileGPU" xml:space="preserve">
<value>Perfil de ventilador GPU</value>
</data>
<data name="FanProfileMid" xml:space="preserve">
<value>Perfil de ventilador central</value>
</data>
<data name="FanProfiles" xml:space="preserve">
<value>Perfis de ventilador</value>
</data>
<data name="FansAndPower" xml:space="preserve">
<value>Ventiladores e Energía</value>
</data>
<data name="FanSpeed" xml:space="preserve">
<value>Fan</value>
</data>
<data name="FansPower" xml:space="preserve">
<value>Ventiladores + Energía</value>
</data>
<data name="FnLock" xml:space="preserve">
<value>Processar teclas de atalho Fn+F sem pressionar Fn</value>
</data>
<data name="GPUBoost" xml:space="preserve">
<value>Boost dinâmico</value>
</data>
<data name="GPUChanging" xml:space="preserve">
<value>Carregando</value>
</data>
<data name="GPUCoreClockOffset" xml:space="preserve">
<value>Aumento da frequência básica</value>
</data>
<data name="GPUMemoryClockOffset" xml:space="preserve">
<value>Aumento da frequência da memória</value>
</data>
<data name="GPUMode" xml:space="preserve">
<value>Modo de GPU</value>
</data>
<data name="GPUModeEco" xml:space="preserve">
<value>Só iGPU</value>
</data>
<data name="GPUModeStandard" xml:space="preserve">
<value>iGPU + dGPU</value>
</data>
<data name="GPUModeUltimate" xml:space="preserve">
<value>Exclusivamente dGPU</value>
</data>
<data name="GPUSettings" xml:space="preserve">
<value>Parâmetros de GPU</value>
</data>
<data name="GPUTempTarget" xml:space="preserve">
<value>Alvo de temperatura</value>
</data>
<data name="KeyBindings" xml:space="preserve">
<value>Combinações de teclas</value>
</data>
<data name="Keyboard" xml:space="preserve">
<value>Teclado</value>
</data>
<data name="KillGpuApps" xml:space="preserve">
<value>Parar todos os aplicativos que usam a GPU ao alternar para o modo Eco</value>
</data>
<data name="LaptopBacklight" xml:space="preserve">
<value>Configurações de iluminação</value>
</data>
<data name="LaptopKeyboard" xml:space="preserve">
<value>Teclado</value>
</data>
<data name="LaptopScreen" xml:space="preserve">
<value>Tela</value>
</data>
<data name="Lid" xml:space="preserve">
<value>Tampa</value>
</data>
<data name="Lightbar" xml:space="preserve">
<value>Lightbar</value>
</data>
<data name="Logo" xml:space="preserve">
<value>Logo</value>
</data>
<data name="MatrixAudio" xml:space="preserve">
<value>Audio Visualizer</value>
</data>
<data name="MatrixBanner" xml:space="preserve">
<value>Bandeira Binária</value>
</data>
<data name="MatrixBright" xml:space="preserve">
<value>Brilho</value>
</data>
<data name="MatrixClock" xml:space="preserve">
<value>Relógio</value>
</data>
<data name="MatrixDim" xml:space="preserve">
<value>Escuro</value>
</data>
<data name="MatrixLogo" xml:space="preserve">
<value>Logo ROG</value>
</data>
<data name="MatrixMedium" xml:space="preserve">
<value>Médio</value>
</data>
<data name="MatrixOff" xml:space="preserve">
<value>Desligado</value>
</data>
<data name="MatrixPicture" xml:space="preserve">
<value>Imagem</value>
</data>
<data name="MaxRefreshTooltip" xml:space="preserve">
<value>Taxa de atualização máxima e menor latência</value>
</data>
<data name="MinRefreshTooltip" xml:space="preserve">
<value>Taxa de atualização à 60Hz para economizar bateria</value>
</data>
<data name="Multizone" xml:space="preserve">
<value>Multizona</value>
</data>
<data name="MuteMic" xml:space="preserve">
<value>Desligar microfone</value>
</data>
<data name="NewUpdates" xml:space="preserve">
<value>New updates</value>
</data>
<data name="NoNewUpdates" xml:space="preserve">
<value>No new updates</value>
</data>
<data name="OpenGHelper" xml:space="preserve">
<value>Abrir G-Helper</value>
</data>
<data name="Optimized" xml:space="preserve">
<value>Otimizado</value>
</data>
<data name="OptimizedGPUTooltip" xml:space="preserve">
<value>Passar ao Ecônomico em bateria e voltar quando carregando</value>
</data>
<data name="OptimizedUSBC" xml:space="preserve">
<value>Manter a GPU desativada ao usar um carregador USB-C no modo Otimizado</value>
</data>
<data name="Other" xml:space="preserve">
<value>Outro</value>
</data>
<data name="Overdrive" xml:space="preserve">
<value>Overdrive</value>
</data>
<data name="PerformanceMode" xml:space="preserve">
<value>Modo</value>
</data>
<data name="PictureGif" xml:space="preserve">
<value>Imagem / Gif</value>
</data>
<data name="PlayPause" xml:space="preserve">
<value>Reproduzir / Pausar</value>
</data>
<data name="PowerLimits" xml:space="preserve">
<value>Limitações de Energia</value>
</data>
<data name="PPTExperimental" xml:space="preserve">
<value>Limitações de Energia é uma funcionalidade experimental. Use com cuidado.</value>
</data>
<data name="PrintScreen" xml:space="preserve">
<value>Captura de tela</value>
</data>
<data name="Quit" xml:space="preserve">
<value>Sair</value>
</data>
<data name="RestartGPU" xml:space="preserve">
<value>Algum processo está usando o dGPU e impedindo o modo Econômico. Reinicialize o dGPU no gerenciador de dispositivos. Por favor, proceda por sua conta e risco. </value>
</data>
<data name="RPM" xml:space="preserve">
<value>RPM</value>
</data>
<data name="RunOnStartup" xml:space="preserve">
<value>Executar ao iniciar</value>
</data>
<data name="Shutdown" xml:space="preserve">
<value>Desligar</value>
</data>
<data name="Silent" xml:space="preserve">
<value>Silencioso</value>
</data>
<data name="Sleep" xml:space="preserve">
<value>Hibernação</value>
</data>
<data name="StandardGPUTooltip" xml:space="preserve">
<value>Liga o dGPU para uso padrão</value>
</data>
<data name="StandardMode" xml:space="preserve">
<value>Padrão</value>
</data>
<data name="Start" xml:space="preserve">
<value>Iniciar</value>
</data>
<data name="StartingServices" xml:space="preserve">
<value>Iniciando os serviços</value>
</data>
<data name="StartupError" xml:space="preserve">
<value>Erro de inicialização</value>
</data>
<data name="Stop" xml:space="preserve">
<value>Parar</value>
</data>
<data name="StopGPUApps" xml:space="preserve">
<value>Stop GPU Applications</value>
</data>
<data name="StoppingServices" xml:space="preserve">
<value>Parando os serviços</value>
</data>
<data name="ToggleAura" xml:space="preserve">
<value>Alternar Aura</value>
</data>
<data name="ToggleFnLock" xml:space="preserve">
<value>Toggle Fn-Lock</value>
</data>
<data name="ToggleMiniled" xml:space="preserve">
<value>Alternar Miniled (se suportado) </value>
</data>
<data name="ToggleScreen" xml:space="preserve">
<value>Alternar Tela</value>
</data>
<data name="Turbo" xml:space="preserve">
<value>Turbo</value>
</data>
<data name="TurnedOff" xml:space="preserve">
<value>Desligado</value>
</data>
<data name="TurnOffOnBattery" xml:space="preserve">
<value>Desligar em bateria</value>
</data>
<data name="UltimateGPUTooltip" xml:space="preserve">
<value>Direciona a tela do computador ao dGPU</value>
</data>
<data name="UltimateMode" xml:space="preserve">
<value>Ultimate</value>
</data>
<data name="UndervoltingRisky" xml:space="preserve">
<value>Undervolting is an experimental and risky feature. If applied values are too low for your hardware, it can become unstable, shut down or cause data corruption. If you want to try - start from small values first, click Apply and test what works for you.</value>
</data>
<data name="Updates" xml:space="preserve">
<value>Atualizações</value>
</data>
<data name="VersionLabel" xml:space="preserve">
<value>Versão</value>
</data>
<data name="VolumeDown" xml:space="preserve">
<value>Abaixar o volume</value>
</data>
<data name="VolumeMute" xml:space="preserve">
<value>Mudo</value>
</data>
<data name="VolumeUp" xml:space="preserve">
<value>Aumentar o volume</value>
</data>
<data name="WindowTop" xml:space="preserve">
<value>Manter a janela do aplicativo sempre no topo</value>
</data>
</root>

536
app/Properties/Strings.resx Normal file
View File

@@ -0,0 +1,536 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="ACPIError" xml:space="preserve">
<value>Can't connect to ASUS ACPI. Application can't function without it. Try to install Asus System Control Interface</value>
</data>
<data name="AlertDGPU" xml:space="preserve">
<value>Looks like GPU is in heavy use, disable it?</value>
</data>
<data name="AlertDGPUTitle" xml:space="preserve">
<value>Eco Mode</value>
</data>
<data name="AlertUltimateOff" xml:space="preserve">
<value>Switching off Ultimate Mode requires restart</value>
</data>
<data name="AlertUltimateOn" xml:space="preserve">
<value>Ultimate Mode requires restart</value>
</data>
<data name="AlertUltimateTitle" xml:space="preserve">
<value>Reboot now?</value>
</data>
<data name="AnimationSpeed" xml:space="preserve">
<value>Animation Speed</value>
</data>
<data name="AnimeMatrix" xml:space="preserve">
<value>Anime Matrix</value>
</data>
<data name="AppAlreadyRunning" xml:space="preserve">
<value>App already running</value>
</data>
<data name="AppAlreadyRunningText" xml:space="preserve">
<value>G-Helper is already running. Check system tray for an icon.</value>
</data>
<data name="Apply" xml:space="preserve">
<value>Apply</value>
</data>
<data name="ApplyFanCurve" xml:space="preserve">
<value>Apply Custom Fan Curve</value>
</data>
<data name="ApplyPowerLimits" xml:space="preserve">
<value>Apply Power Limits</value>
</data>
<data name="ApplyWindowsPowerPlan" xml:space="preserve">
<value>Auto adjust Windows Power Modes</value>
</data>
<data name="AsusServicesRunning" xml:space="preserve">
<value>Asus Services Running</value>
</data>
<data name="AuraBreathe" xml:space="preserve">
<value>Breathe</value>
</data>
<data name="AuraColorCycle" xml:space="preserve">
<value>Color Cycle</value>
</data>
<data name="AuraFast" xml:space="preserve">
<value>Fast</value>
</data>
<data name="AuraNormal" xml:space="preserve">
<value>Normal</value>
</data>
<data name="AuraRainbow" xml:space="preserve">
<value>Rainbow</value>
</data>
<data name="AuraSlow" xml:space="preserve">
<value>Slow</value>
</data>
<data name="AuraStatic" xml:space="preserve">
<value>Static</value>
</data>
<data name="AuraStrobe" xml:space="preserve">
<value>Strobe</value>
</data>
<data name="AutoApply" xml:space="preserve">
<value>Auto Apply</value>
</data>
<data name="AutoMode" xml:space="preserve">
<value>Auto</value>
</data>
<data name="AutoRefreshTooltip" xml:space="preserve">
<value>Sets 60Hz to save battery, and back when plugged</value>
</data>
<data name="Awake" xml:space="preserve">
<value>Awake</value>
</data>
<data name="BacklightTimeout" xml:space="preserve">
<value>Timeout plugged / on battery (0 - ON)</value>
</data>
<data name="Balanced" xml:space="preserve">
<value>Balanced</value>
</data>
<data name="BatteryChargeLimit" xml:space="preserve">
<value>Battery Charge Limit</value>
</data>
<data name="BiosAndDriverUpdates" xml:space="preserve">
<value>BIOS and Driver Updates</value>
</data>
<data name="Boot" xml:space="preserve">
<value>Boot</value>
</data>
<data name="Brightness" xml:space="preserve">
<value>Brightness</value>
</data>
<data name="BrightnessDown" xml:space="preserve">
<value>Brightness Down</value>
</data>
<data name="BrightnessUp" xml:space="preserve">
<value>Brightness Up</value>
</data>
<data name="Color" xml:space="preserve">
<value>Color</value>
</data>
<data name="CPUBoost" xml:space="preserve">
<value>CPU Boost</value>
</data>
<data name="Custom" xml:space="preserve">
<value>Custom</value>
</data>
<data name="Default" xml:space="preserve">
<value>Default</value>
</data>
<data name="DisableOverdrive" xml:space="preserve">
<value>Disable screen overdrive</value>
</data>
<data name="Discharging" xml:space="preserve">
<value>Discharging</value>
</data>
<data name="DownloadUpdate" xml:space="preserve">
<value>Download Update</value>
</data>
<data name="DriverAndSoftware" xml:space="preserve">
<value>Drivers and Software</value>
</data>
<data name="EcoGPUTooltip" xml:space="preserve">
<value>Disables dGPU to save battery</value>
</data>
<data name="EcoMode" xml:space="preserve">
<value>Eco</value>
</data>
<data name="EnableOptimusText" xml:space="preserve">
<value>Disabling the dGPU by going into Eco mode while Display Mode in NVIDIA Control Panel is not set to Optimus might cause problems with brightness controls until after the next reboot.
Do you still want to continue?</value>
</data>
<data name="EnableOptimusTitle" xml:space="preserve">
<value>NVIDIA Display Mode is not set to Optimus</value>
</data>
<data name="Extra" xml:space="preserve">
<value>Extra</value>
</data>
<data name="ExtraSettings" xml:space="preserve">
<value>Extra Settings</value>
</data>
<data name="FactoryDefaults" xml:space="preserve">
<value>Factory Defaults</value>
</data>
<data name="FanCurves" xml:space="preserve">
<value>Fan Curves</value>
</data>
<data name="FanProfileCPU" xml:space="preserve">
<value>CPU Fan Profile</value>
</data>
<data name="FanProfileGPU" xml:space="preserve">
<value>GPU Fan Profile</value>
</data>
<data name="FanProfileMid" xml:space="preserve">
<value>Mid Fan Profile</value>
</data>
<data name="FanProfiles" xml:space="preserve">
<value>Fan Profiles</value>
</data>
<data name="FansAndPower" xml:space="preserve">
<value>Fans and Power</value>
</data>
<data name="FanSpeed" xml:space="preserve">
<value>Fan</value>
</data>
<data name="FansPower" xml:space="preserve">
<value>Fans + Power</value>
</data>
<data name="FnLock" xml:space="preserve">
<value>Process Fn+F hotkeys without Fn</value>
</data>
<data name="GPUBoost" xml:space="preserve">
<value>Dynamic Boost</value>
</data>
<data name="GPUChanging" xml:space="preserve">
<value>Changing</value>
</data>
<data name="GPUCoreClockOffset" xml:space="preserve">
<value>Core Clock Offset</value>
</data>
<data name="GPUMemoryClockOffset" xml:space="preserve">
<value>Memory Clock Offset</value>
</data>
<data name="GPUMode" xml:space="preserve">
<value>GPU Mode</value>
</data>
<data name="GPUModeEco" xml:space="preserve">
<value>iGPU only</value>
</data>
<data name="GPUModeStandard" xml:space="preserve">
<value>iGPU + dGPU</value>
</data>
<data name="GPUModeUltimate" xml:space="preserve">
<value>dGPU exclusive</value>
</data>
<data name="GPUSettings" xml:space="preserve">
<value>GPU Settings</value>
</data>
<data name="GPUTempTarget" xml:space="preserve">
<value>Temperature Target</value>
</data>
<data name="KeyBindings" xml:space="preserve">
<value>Key Bindings</value>
</data>
<data name="Keyboard" xml:space="preserve">
<value>Keyboard</value>
</data>
<data name="KillGpuApps" xml:space="preserve">
<value>Stop all apps using GPU when switching to Eco</value>
</data>
<data name="LaptopBacklight" xml:space="preserve">
<value>Laptop Backlight</value>
</data>
<data name="LaptopKeyboard" xml:space="preserve">
<value>Laptop Keyboard</value>
</data>
<data name="LaptopScreen" xml:space="preserve">
<value>Laptop Screen</value>
</data>
<data name="Lid" xml:space="preserve">
<value>Lid</value>
</data>
<data name="Lightbar" xml:space="preserve">
<value>Lightbar</value>
</data>
<data name="Logo" xml:space="preserve">
<value>Logo</value>
</data>
<data name="MatrixAudio" xml:space="preserve">
<value>Audio Visualizer</value>
</data>
<data name="MatrixBanner" xml:space="preserve">
<value>Binary Banner</value>
</data>
<data name="MatrixBright" xml:space="preserve">
<value>Bright</value>
</data>
<data name="MatrixClock" xml:space="preserve">
<value>Clock</value>
</data>
<data name="MatrixDim" xml:space="preserve">
<value>Dim</value>
</data>
<data name="MatrixLogo" xml:space="preserve">
<value>Rog Logo</value>
</data>
<data name="MatrixMedium" xml:space="preserve">
<value>Medium</value>
</data>
<data name="MatrixOff" xml:space="preserve">
<value>Off</value>
</data>
<data name="MatrixPicture" xml:space="preserve">
<value>Picture</value>
</data>
<data name="MaxRefreshTooltip" xml:space="preserve">
<value>Max refresh rate for lower latency</value>
</data>
<data name="MinRefreshTooltip" xml:space="preserve">
<value>60Hz refresh rate to save battery</value>
</data>
<data name="Multizone" xml:space="preserve">
<value>Multizone</value>
</data>
<data name="MuteMic" xml:space="preserve">
<value>Mute Mic</value>
</data>
<data name="NewUpdates" xml:space="preserve">
<value>New updates</value>
</data>
<data name="NoNewUpdates" xml:space="preserve">
<value>No new updates</value>
</data>
<data name="OpenGHelper" xml:space="preserve">
<value>Open G-Helper window</value>
</data>
<data name="Optimized" xml:space="preserve">
<value>Optimized</value>
</data>
<data name="OptimizedGPUTooltip" xml:space="preserve">
<value>Switch to Eco on battery and to Standard when plugged</value>
</data>
<data name="OptimizedUSBC" xml:space="preserve">
<value>Keep GPU disabled on USB-C charger in Optimized mode</value>
</data>
<data name="Other" xml:space="preserve">
<value>Other</value>
</data>
<data name="Overdrive" xml:space="preserve">
<value>Overdrive</value>
</data>
<data name="PerformanceMode" xml:space="preserve">
<value>Mode</value>
</data>
<data name="PictureGif" xml:space="preserve">
<value>Picture / Gif</value>
</data>
<data name="PlayPause" xml:space="preserve">
<value>Play / Pause</value>
</data>
<data name="PowerLimits" xml:space="preserve">
<value>Power Limits</value>
</data>
<data name="PPTExperimental" xml:space="preserve">
<value>Power Limits is an experimental feature. Use carefully and at your own risk!</value>
</data>
<data name="PrintScreen" xml:space="preserve">
<value>PrintScreen</value>
</data>
<data name="Quit" xml:space="preserve">
<value>Quit</value>
</data>
<data name="RestartGPU" xml:space="preserve">
<value>Something is using dGPU and preventing Eco mode. Restart dGPU in device manager? * Please proceed at your own risk.</value>
</data>
<data name="RPM" xml:space="preserve">
<value>RPM</value>
</data>
<data name="RunOnStartup" xml:space="preserve">
<value>Run on Startup</value>
</data>
<data name="ScreenPadDown" xml:space="preserve">
<value>Screenpad Brightness Down</value>
</data>
<data name="ScreenPadUp" xml:space="preserve">
<value>Screenpad Brightness Up</value>
</data>
<data name="Shutdown" xml:space="preserve">
<value>Shutdown</value>
</data>
<data name="Silent" xml:space="preserve">
<value>Silent</value>
</data>
<data name="Sleep" xml:space="preserve">
<value>Sleep</value>
</data>
<data name="StandardGPUTooltip" xml:space="preserve">
<value>Enables dGPU for standard use</value>
</data>
<data name="StandardMode" xml:space="preserve">
<value>Standard</value>
</data>
<data name="Start" xml:space="preserve">
<value>Start</value>
</data>
<data name="StartingServices" xml:space="preserve">
<value>Starting Services</value>
</data>
<data name="StartupError" xml:space="preserve">
<value>Startup Error</value>
</data>
<data name="Stop" xml:space="preserve">
<value>Stop</value>
</data>
<data name="StopGPUApps" xml:space="preserve">
<value>Stop GPU Applications</value>
</data>
<data name="StoppingServices" xml:space="preserve">
<value>Stopping Services</value>
</data>
<data name="ToggleAura" xml:space="preserve">
<value>Toggle Aura</value>
</data>
<data name="ToggleFnLock" xml:space="preserve">
<value>Toggle Fn-Lock</value>
</data>
<data name="ToggleMiniled" xml:space="preserve">
<value>Toggle Miniled (if supported)</value>
</data>
<data name="ToggleScreen" xml:space="preserve">
<value>Toggle Screen</value>
</data>
<data name="Turbo" xml:space="preserve">
<value>Turbo</value>
</data>
<data name="TurnedOff" xml:space="preserve">
<value>Turned off</value>
</data>
<data name="TurnOffOnBattery" xml:space="preserve">
<value>Turn off on battery</value>
</data>
<data name="UltimateGPUTooltip" xml:space="preserve">
<value>Routes laptop screen to dGPU, maximizing FPS</value>
</data>
<data name="UltimateMode" xml:space="preserve">
<value>Ultimate</value>
</data>
<data name="UndervoltingRisky" xml:space="preserve">
<value>Undervolting is an experimental and risky feature. If applied values are too low for your hardware, it can become unstable, shut down or cause data corruption. If you want to try - start from small values first, click Apply and test what works for you.</value>
</data>
<data name="Updates" xml:space="preserve">
<value>Updates</value>
</data>
<data name="VersionLabel" xml:space="preserve">
<value>Version</value>
</data>
<data name="VolumeDown" xml:space="preserve">
<value>Volume Down</value>
</data>
<data name="VolumeMute" xml:space="preserve">
<value>Volume Mute</value>
</data>
<data name="VolumeUp" xml:space="preserve">
<value>Volume Up</value>
</data>
<data name="WindowTop" xml:space="preserve">
<value>Keep app window always on top</value>
</data>
</root>

View File

@@ -0,0 +1,530 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
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The primary goals of this format is to allow a simple XML format
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Example:
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<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
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There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
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<data name="ACPIError" xml:space="preserve">
<value>Nu se poate conecta la ASUS ACPI. Aplicația nu poate funcționa fără aceasta. Încercați să instalați Asus System Control Interface</value>
</data>
<data name="AlertDGPU" xml:space="preserve">
<value>Se pare că GPU-ul este folosit intens, dezactivați?</value>
</data>
<data name="AlertDGPUTitle" xml:space="preserve">
<value>Modul Eco</value>
</data>
<data name="AlertUltimateOff" xml:space="preserve">
<value>Oprirea modului Ultimate necesită o repornire de sistem</value>
</data>
<data name="AlertUltimateOn" xml:space="preserve">
<value>Modul Ultimate necesită o repornire a sistemului</value>
</data>
<data name="AlertUltimateTitle" xml:space="preserve">
<value>Reporniți acum?</value>
</data>
<data name="AnimationSpeed" xml:space="preserve">
<value>Viteza animației</value>
</data>
<data name="AnimeMatrix" xml:space="preserve">
<value>Matricea Anime</value>
</data>
<data name="AppAlreadyRunning" xml:space="preserve">
<value>Aplicația rulează deja</value>
</data>
<data name="AppAlreadyRunningText" xml:space="preserve">
<value>G-Helper deja rulează. Verificați bara de sistem pentru o iconiță.</value>
</data>
<data name="Apply" xml:space="preserve">
<value>Aplică</value>
</data>
<data name="ApplyFanCurve" xml:space="preserve">
<value>Apply Custom Fan Curve</value>
</data>
<data name="ApplyPowerLimits" xml:space="preserve">
<value>Aplică limitele de putere</value>
</data>
<data name="ApplyWindowsPowerPlan" xml:space="preserve">
<value>Auto adjust Windows Power Modes</value>
</data>
<data name="AsusServicesRunning" xml:space="preserve">
<value>Asus Services Running</value>
</data>
<data name="AuraBreathe" xml:space="preserve">
<value>Breathe</value>
</data>
<data name="AuraColorCycle" xml:space="preserve">
<value>Color Cycle</value>
</data>
<data name="AuraFast" xml:space="preserve">
<value>Rapid</value>
</data>
<data name="AuraNormal" xml:space="preserve">
<value>Normal</value>
</data>
<data name="AuraRainbow" xml:space="preserve">
<value>Curcubeu</value>
</data>
<data name="AuraSlow" xml:space="preserve">
<value>Încet</value>
</data>
<data name="AuraStatic" xml:space="preserve">
<value>Static</value>
</data>
<data name="AuraStrobe" xml:space="preserve">
<value>Strobe</value>
</data>
<data name="AutoApply" xml:space="preserve">
<value>Aplicare automată</value>
</data>
<data name="AutoMode" xml:space="preserve">
<value>Automat</value>
</data>
<data name="AutoRefreshTooltip" xml:space="preserve">
<value>Sets 60Hz to save battery, and back when plugged</value>
</data>
<data name="Awake" xml:space="preserve">
<value>Awake</value>
</data>
<data name="BacklightTimeout" xml:space="preserve">
<value>Timeout plugged / on battery (0 - ON)</value>
</data>
<data name="Balanced" xml:space="preserve">
<value>Echilibrat</value>
</data>
<data name="BatteryChargeLimit" xml:space="preserve">
<value>Battery Charge Limit</value>
</data>
<data name="BiosAndDriverUpdates" xml:space="preserve">
<value>BIOS and Driver Updates</value>
</data>
<data name="Boot" xml:space="preserve">
<value>Boot</value>
</data>
<data name="Brightness" xml:space="preserve">
<value>Luminozitate</value>
</data>
<data name="BrightnessDown" xml:space="preserve">
<value>Brightness Down</value>
</data>
<data name="BrightnessUp" xml:space="preserve">
<value>Brightness Up</value>
</data>
<data name="Color" xml:space="preserve">
<value>Culoare</value>
</data>
<data name="CPUBoost" xml:space="preserve">
<value>CPU Boost</value>
</data>
<data name="Custom" xml:space="preserve">
<value>Personalizat</value>
</data>
<data name="Default" xml:space="preserve">
<value>Implicit</value>
</data>
<data name="DisableOverdrive" xml:space="preserve">
<value>Disable screen overdrive</value>
</data>
<data name="Discharging" xml:space="preserve">
<value>Se descarcă</value>
</data>
<data name="DownloadUpdate" xml:space="preserve">
<value>Descărcați actualizarea</value>
</data>
<data name="DriverAndSoftware" xml:space="preserve">
<value>Drivers and Software</value>
</data>
<data name="EcoGPUTooltip" xml:space="preserve">
<value>Disables dGPU to save battery</value>
</data>
<data name="EcoMode" xml:space="preserve">
<value>Eco</value>
</data>
<data name="EnableOptimusText" xml:space="preserve">
<value>Disabling the dGPU by going into Eco mode while Display Mode in NVIDIA Control Panel is not set to Optimus might cause problems with brightness controls until after the next reboot.
Do you still want to continue?</value>
</data>
<data name="EnableOptimusTitle" xml:space="preserve">
<value>NVIDIA Display Mode is not set to Optimus</value>
</data>
<data name="Extra" xml:space="preserve">
<value>Extra</value>
</data>
<data name="ExtraSettings" xml:space="preserve">
<value>Setări suplimentare</value>
</data>
<data name="FactoryDefaults" xml:space="preserve">
<value>Setările implicite ale fabricii</value>
</data>
<data name="FanCurves" xml:space="preserve">
<value>Fan Curves</value>
</data>
<data name="FanProfileCPU" xml:space="preserve">
<value>CPU Fan Profile</value>
</data>
<data name="FanProfileGPU" xml:space="preserve">
<value>GPU Fan Profile</value>
</data>
<data name="FanProfileMid" xml:space="preserve">
<value>Mid Fan Profile</value>
</data>
<data name="FanProfiles" xml:space="preserve">
<value>Fan Profiles</value>
</data>
<data name="FansAndPower" xml:space="preserve">
<value>Fans and Power</value>
</data>
<data name="FanSpeed" xml:space="preserve">
<value>Fan</value>
</data>
<data name="FansPower" xml:space="preserve">
<value>Fans + Power</value>
</data>
<data name="FnLock" xml:space="preserve">
<value>Process Fn+F hotkeys without Fn</value>
</data>
<data name="GPUBoost" xml:space="preserve">
<value>Dynamic Boost</value>
</data>
<data name="GPUChanging" xml:space="preserve">
<value>Changing</value>
</data>
<data name="GPUCoreClockOffset" xml:space="preserve">
<value>Core Clock Offset</value>
</data>
<data name="GPUMemoryClockOffset" xml:space="preserve">
<value>Memory Clock Offset</value>
</data>
<data name="GPUMode" xml:space="preserve">
<value>GPU Mode</value>
</data>
<data name="GPUModeEco" xml:space="preserve">
<value>iGPU only</value>
</data>
<data name="GPUModeStandard" xml:space="preserve">
<value>iGPU + dGPU</value>
</data>
<data name="GPUModeUltimate" xml:space="preserve">
<value>dGPU exclusive</value>
</data>
<data name="GPUSettings" xml:space="preserve">
<value>GPU Settings</value>
</data>
<data name="GPUTempTarget" xml:space="preserve">
<value>Temperature Target</value>
</data>
<data name="KeyBindings" xml:space="preserve">
<value>Key Bindings</value>
</data>
<data name="Keyboard" xml:space="preserve">
<value>Tastatură</value>
</data>
<data name="KillGpuApps" xml:space="preserve">
<value>Stop all apps using GPU when switching to Eco</value>
</data>
<data name="LaptopBacklight" xml:space="preserve">
<value>Laptop Backlight</value>
</data>
<data name="LaptopKeyboard" xml:space="preserve">
<value>Laptop Keyboard</value>
</data>
<data name="LaptopScreen" xml:space="preserve">
<value>Laptop Screen</value>
</data>
<data name="Lid" xml:space="preserve">
<value>Lid</value>
</data>
<data name="Lightbar" xml:space="preserve">
<value>Lightbar</value>
</data>
<data name="Logo" xml:space="preserve">
<value>Logo-ul</value>
</data>
<data name="MatrixAudio" xml:space="preserve">
<value>Audio Visualizer</value>
</data>
<data name="MatrixBanner" xml:space="preserve">
<value>Binary Banner</value>
</data>
<data name="MatrixBright" xml:space="preserve">
<value>Bright</value>
</data>
<data name="MatrixClock" xml:space="preserve">
<value>Ceas</value>
</data>
<data name="MatrixDim" xml:space="preserve">
<value>Dim</value>
</data>
<data name="MatrixLogo" xml:space="preserve">
<value>Logo-ul ROG</value>
</data>
<data name="MatrixMedium" xml:space="preserve">
<value>Mediu</value>
</data>
<data name="MatrixOff" xml:space="preserve">
<value>Off</value>
</data>
<data name="MatrixPicture" xml:space="preserve">
<value>Picture</value>
</data>
<data name="MaxRefreshTooltip" xml:space="preserve">
<value>Max refresh rate for lower latency</value>
</data>
<data name="MinRefreshTooltip" xml:space="preserve">
<value>60Hz refresh rate to save battery</value>
</data>
<data name="Multizone" xml:space="preserve">
<value>Multizone</value>
</data>
<data name="MuteMic" xml:space="preserve">
<value>Mute Mic</value>
</data>
<data name="NewUpdates" xml:space="preserve">
<value>Actualizări noi</value>
</data>
<data name="NoNewUpdates" xml:space="preserve">
<value>Nu există actualizări noi</value>
</data>
<data name="OpenGHelper" xml:space="preserve">
<value>Open G-Helper window</value>
</data>
<data name="Optimized" xml:space="preserve">
<value>Optimized</value>
</data>
<data name="OptimizedGPUTooltip" xml:space="preserve">
<value>Switch to Eco on battery and to Standard when plugged</value>
</data>
<data name="OptimizedUSBC" xml:space="preserve">
<value>Keep GPU disabled on USB-C charger in Optimized mode</value>
</data>
<data name="Other" xml:space="preserve">
<value>Other</value>
</data>
<data name="Overdrive" xml:space="preserve">
<value>Overdrive</value>
</data>
<data name="PerformanceMode" xml:space="preserve">
<value>Mode</value>
</data>
<data name="PictureGif" xml:space="preserve">
<value>Picture / Gif</value>
</data>
<data name="PlayPause" xml:space="preserve">
<value>Play / Pause</value>
</data>
<data name="PowerLimits" xml:space="preserve">
<value>Power Limits</value>
</data>
<data name="PPTExperimental" xml:space="preserve">
<value>Power Limits is an experimental feature. Use carefully and at your own risk!</value>
</data>
<data name="PrintScreen" xml:space="preserve">
<value>PrintScreen</value>
</data>
<data name="Quit" xml:space="preserve">
<value>Quit</value>
</data>
<data name="RestartGPU" xml:space="preserve">
<value>Something is using dGPU and preventing Eco mode. Restart dGPU in device manager? * Please proceed at your own risk.</value>
</data>
<data name="RPM" xml:space="preserve">
<value>RPM</value>
</data>
<data name="RunOnStartup" xml:space="preserve">
<value>Run on Startup</value>
</data>
<data name="Shutdown" xml:space="preserve">
<value>Shutdown</value>
</data>
<data name="Silent" xml:space="preserve">
<value>Silent</value>
</data>
<data name="Sleep" xml:space="preserve">
<value>Sleep</value>
</data>
<data name="StandardGPUTooltip" xml:space="preserve">
<value>Enables dGPU for standard use</value>
</data>
<data name="StandardMode" xml:space="preserve">
<value>Standard</value>
</data>
<data name="Start" xml:space="preserve">
<value>Start</value>
</data>
<data name="StartingServices" xml:space="preserve">
<value>Starting Services</value>
</data>
<data name="StartupError" xml:space="preserve">
<value>Startup Error</value>
</data>
<data name="Stop" xml:space="preserve">
<value>Stop</value>
</data>
<data name="StopGPUApps" xml:space="preserve">
<value>Stop GPU Applications</value>
</data>
<data name="StoppingServices" xml:space="preserve">
<value>Stopping Services</value>
</data>
<data name="ToggleAura" xml:space="preserve">
<value>Toggle Aura</value>
</data>
<data name="ToggleFnLock" xml:space="preserve">
<value>Toggle Fn-Lock</value>
</data>
<data name="ToggleMiniled" xml:space="preserve">
<value>Toggle Miniled (if supported)</value>
</data>
<data name="ToggleScreen" xml:space="preserve">
<value>Toggle Screen</value>
</data>
<data name="Turbo" xml:space="preserve">
<value>Turbo</value>
</data>
<data name="TurnedOff" xml:space="preserve">
<value>Turned off</value>
</data>
<data name="TurnOffOnBattery" xml:space="preserve">
<value>Turn off on battery</value>
</data>
<data name="UltimateGPUTooltip" xml:space="preserve">
<value>Routes laptop screen to dGPU, maximizing FPS</value>
</data>
<data name="UltimateMode" xml:space="preserve">
<value>Ultimate</value>
</data>
<data name="UndervoltingRisky" xml:space="preserve">
<value>Undervolting is an experimental and risky feature. If applied values are too low for your hardware, it can become unstable, shut down or cause data corruption. If you want to try - start from small values first, click Apply and test what works for you.</value>
</data>
<data name="Updates" xml:space="preserve">
<value>Updates</value>
</data>
<data name="VersionLabel" xml:space="preserve">
<value>Version</value>
</data>
<data name="VolumeDown" xml:space="preserve">
<value>Volume Down</value>
</data>
<data name="VolumeMute" xml:space="preserve">
<value>Volume Mute</value>
</data>
<data name="VolumeUp" xml:space="preserve">
<value>Volume Up</value>
</data>
<data name="WindowTop" xml:space="preserve">
<value>Keep app window always on top</value>
</data>
</root>

View File

@@ -0,0 +1,530 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
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</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
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<xsd:element name="resheader">
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<xsd:sequence>
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</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
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</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="ACPIError" xml:space="preserve">
<value>ASUS ACPI'ye bağlanılamıyor. Uygulama o olmadan çalışamaz. Asus Sistem Kontrol Arayüzü'nü yüklemeyi deneyin.</value>
</data>
<data name="AlertDGPU" xml:space="preserve">
<value>Görünüşe göre GPU yoğun bir şekilde kullanılıyor, devre dışı bırakılsın mı?</value>
</data>
<data name="AlertDGPUTitle" xml:space="preserve">
<value>Eko Modu</value>
</data>
<data name="AlertUltimateOff" xml:space="preserve">
<value>Ultimate Modu kapatmak yeniden başlatmayı gerektirir</value>
</data>
<data name="AlertUltimateOn" xml:space="preserve">
<value>Ultimate Modu etkinleştirmek yeniden başlatmayı gerektirir</value>
</data>
<data name="AlertUltimateTitle" xml:space="preserve">
<value>Şimdi yeniden başlatılsın mı?</value>
</data>
<data name="AnimationSpeed" xml:space="preserve">
<value>Animasyon Hızı</value>
</data>
<data name="AnimeMatrix" xml:space="preserve">
<value>Anime Matrix</value>
</data>
<data name="AppAlreadyRunning" xml:space="preserve">
<value>Uygulama zaten çalışıyor</value>
</data>
<data name="AppAlreadyRunningText" xml:space="preserve">
<value>G-Helper zaten çalışıyor. Simge için görev çubuğunu kontrol edin.</value>
</data>
<data name="Apply" xml:space="preserve">
<value>Apply</value>
</data>
<data name="ApplyFanCurve" xml:space="preserve">
<value>Özel Fan Eğrisini Uygula</value>
</data>
<data name="ApplyPowerLimits" xml:space="preserve">
<value>Güç Sınırlarını Uygula</value>
</data>
<data name="ApplyWindowsPowerPlan" xml:space="preserve">
<value>Windows Güç Modunu otomatik ayarla</value>
</data>
<data name="AsusServicesRunning" xml:space="preserve">
<value>Asus Services Running</value>
</data>
<data name="AuraBreathe" xml:space="preserve">
<value>Nefes</value>
</data>
<data name="AuraColorCycle" xml:space="preserve">
<value>Renk Döngüsü</value>
</data>
<data name="AuraFast" xml:space="preserve">
<value>Hızlı</value>
</data>
<data name="AuraNormal" xml:space="preserve">
<value>Normal</value>
</data>
<data name="AuraRainbow" xml:space="preserve">
<value>Gökkuşağı</value>
</data>
<data name="AuraSlow" xml:space="preserve">
<value>Yavaş</value>
</data>
<data name="AuraStatic" xml:space="preserve">
<value>Sabit</value>
</data>
<data name="AuraStrobe" xml:space="preserve">
<value>Flaş</value>
</data>
<data name="AutoApply" xml:space="preserve">
<value>Auto Apply</value>
</data>
<data name="AutoMode" xml:space="preserve">
<value>Otomatik</value>
</data>
<data name="AutoRefreshTooltip" xml:space="preserve">
<value>Pil tasarrufu için 60Hz kullanılır ve şarja takıldığında eski haline getirir</value>
</data>
<data name="Awake" xml:space="preserve">
<value>Uyanık</value>
</data>
<data name="BacklightTimeout" xml:space="preserve">
<value>Pildeyken klavye ışığının kapanma süresi</value>
</data>
<data name="Balanced" xml:space="preserve">
<value>Dengeli</value>
</data>
<data name="BatteryChargeLimit" xml:space="preserve">
<value>Pil Şarj Limiti</value>
</data>
<data name="BiosAndDriverUpdates" xml:space="preserve">
<value>BIOS and Driver Updates</value>
</data>
<data name="Boot" xml:space="preserve">
<value>Önyükleme</value>
</data>
<data name="Brightness" xml:space="preserve">
<value>Parlaklığı</value>
</data>
<data name="BrightnessDown" xml:space="preserve">
<value>Brightness Down</value>
</data>
<data name="BrightnessUp" xml:space="preserve">
<value>Brightness Up</value>
</data>
<data name="Color" xml:space="preserve">
<value>Renk</value>
</data>
<data name="CPUBoost" xml:space="preserve">
<value>CPU Boost</value>
</data>
<data name="Custom" xml:space="preserve">
<value>Özel</value>
</data>
<data name="Default" xml:space="preserve">
<value>Varsayılan</value>
</data>
<data name="DisableOverdrive" xml:space="preserve">
<value>Ekran overdrive özelliğini devre dışı bırak</value>
</data>
<data name="Discharging" xml:space="preserve">
<value>Pil boşalıyor</value>
</data>
<data name="DownloadUpdate" xml:space="preserve">
<value>Güncelleştirmeyi İndir</value>
</data>
<data name="DriverAndSoftware" xml:space="preserve">
<value>Drivers and Software</value>
</data>
<data name="EcoGPUTooltip" xml:space="preserve">
<value>Pil tasarrufu için harici GPU'yu devre dışı bırakır</value>
</data>
<data name="EcoMode" xml:space="preserve">
<value>Eko</value>
</data>
<data name="EnableOptimusText" xml:space="preserve">
<value>Disabling the dGPU by going into Eco mode while Display Mode in NVIDIA Control Panel is not set to Optimus might cause problems with brightness controls until after the next reboot.
Do you still want to continue?</value>
</data>
<data name="EnableOptimusTitle" xml:space="preserve">
<value>NVIDIA Display Mode is not set to Optimus</value>
</data>
<data name="Extra" xml:space="preserve">
<value>Ekstra</value>
</data>
<data name="ExtraSettings" xml:space="preserve">
<value>Ekstra Ayarlar</value>
</data>
<data name="FactoryDefaults" xml:space="preserve">
<value>Fabrika Ayarları</value>
</data>
<data name="FanCurves" xml:space="preserve">
<value>Fan Eğrileri</value>
</data>
<data name="FanProfileCPU" xml:space="preserve">
<value>CPU Fan Profili</value>
</data>
<data name="FanProfileGPU" xml:space="preserve">
<value>GPU Fan Profili</value>
</data>
<data name="FanProfileMid" xml:space="preserve">
<value>Orta Fan Profili</value>
</data>
<data name="FanProfiles" xml:space="preserve">
<value>Fan Profilleri</value>
</data>
<data name="FansAndPower" xml:space="preserve">
<value>Fanlar ve Güç</value>
</data>
<data name="FanSpeed" xml:space="preserve">
<value>Fan</value>
</data>
<data name="FansPower" xml:space="preserve">
<value>Fanlar + Güç</value>
</data>
<data name="FnLock" xml:space="preserve">
<value>Fn+F kısayol tuşlarını FN tuşuna basmadan çalıştır</value>
</data>
<data name="GPUBoost" xml:space="preserve">
<value>Dynamic Boost</value>
</data>
<data name="GPUChanging" xml:space="preserve">
<value>Değiştiriliyor</value>
</data>
<data name="GPUCoreClockOffset" xml:space="preserve">
<value>Core Clock Offset</value>
</data>
<data name="GPUMemoryClockOffset" xml:space="preserve">
<value>Memory Clock Offset</value>
</data>
<data name="GPUMode" xml:space="preserve">
<value>GPU Modu</value>
</data>
<data name="GPUModeEco" xml:space="preserve">
<value>sadece dahili GPU</value>
</data>
<data name="GPUModeStandard" xml:space="preserve">
<value>dahili + harici GPU</value>
</data>
<data name="GPUModeUltimate" xml:space="preserve">
<value>sadece harici GPU</value>
</data>
<data name="GPUSettings" xml:space="preserve">
<value>GPU Settings</value>
</data>
<data name="GPUTempTarget" xml:space="preserve">
<value>Temperature Target</value>
</data>
<data name="KeyBindings" xml:space="preserve">
<value>Tuş Bağlantıları</value>
</data>
<data name="Keyboard" xml:space="preserve">
<value>Klavye</value>
</data>
<data name="KillGpuApps" xml:space="preserve">
<value>Eco'ya geçerken dGPU kullanan tüm uygulamaları durdur</value>
</data>
<data name="LaptopBacklight" xml:space="preserve">
<value>Aydınlatması</value>
</data>
<data name="LaptopKeyboard" xml:space="preserve">
<value>Laptop Klavyesi</value>
</data>
<data name="LaptopScreen" xml:space="preserve">
<value>Laptop Ekranı</value>
</data>
<data name="Lid" xml:space="preserve">
<value>Lid</value>
</data>
<data name="Lightbar" xml:space="preserve">
<value>Lightbar</value>
</data>
<data name="Logo" xml:space="preserve">
<value>Logo</value>
</data>
<data name="MatrixAudio" xml:space="preserve">
<value>Audio Visualizer</value>
</data>
<data name="MatrixBanner" xml:space="preserve">
<value>Matrix Banner</value>
</data>
<data name="MatrixBright" xml:space="preserve">
<value>Parlak</value>
</data>
<data name="MatrixClock" xml:space="preserve">
<value>Saat</value>
</data>
<data name="MatrixDim" xml:space="preserve">
<value>Mat</value>
</data>
<data name="MatrixLogo" xml:space="preserve">
<value>Rog Logosu</value>
</data>
<data name="MatrixMedium" xml:space="preserve">
<value>Orta</value>
</data>
<data name="MatrixOff" xml:space="preserve">
<value>Kapalı</value>
</data>
<data name="MatrixPicture" xml:space="preserve">
<value>Resim</value>
</data>
<data name="MaxRefreshTooltip" xml:space="preserve">
<value>Daha düşük gecikme için maksimum yenileme hızı</value>
</data>
<data name="MinRefreshTooltip" xml:space="preserve">
<value>Pil tasarrufu için 60Hz yenileme hızı</value>
</data>
<data name="Multizone" xml:space="preserve">
<value>Çoklu Bölge</value>
</data>
<data name="MuteMic" xml:space="preserve">
<value>Mute Mic</value>
</data>
<data name="NewUpdates" xml:space="preserve">
<value>New updates</value>
</data>
<data name="NoNewUpdates" xml:space="preserve">
<value>No new updates</value>
</data>
<data name="OpenGHelper" xml:space="preserve">
<value>G-Helper penceresini aç</value>
</data>
<data name="Optimized" xml:space="preserve">
<value>Optimize edilmiş</value>
</data>
<data name="OptimizedGPUTooltip" xml:space="preserve">
<value>Pille çalışırken Eko moda ve şarjdayken Standart moda geçiş yapın</value>
</data>
<data name="OptimizedUSBC" xml:space="preserve">
<value>Optimize edilmiş modda USB-c şarj cihazında GPU'yu devre dışı bırak</value>
</data>
<data name="Other" xml:space="preserve">
<value>Diğer</value>
</data>
<data name="Overdrive" xml:space="preserve">
<value>Overdrive</value>
</data>
<data name="PerformanceMode" xml:space="preserve">
<value>Performans Modu</value>
</data>
<data name="PictureGif" xml:space="preserve">
<value>Resim / Gif</value>
</data>
<data name="PlayPause" xml:space="preserve">
<value>Oynat / Duraklat</value>
</data>
<data name="PowerLimits" xml:space="preserve">
<value>Güç Sınırları</value>
</data>
<data name="PPTExperimental" xml:space="preserve">
<value>Güç Sınırları deneysel bir özelliktir. Riski göze alarak dikkatli kullanın!</value>
</data>
<data name="PrintScreen" xml:space="preserve">
<value>Ekran Görüntüsü Al</value>
</data>
<data name="Quit" xml:space="preserve">
<value>Çıkış Yap</value>
</data>
<data name="RestartGPU" xml:space="preserve">
<value>Something is using dGPU and preventing Eco mode. Restart dGPU in device manager? * Please proceed at your own risk.</value>
</data>
<data name="RPM" xml:space="preserve">
<value>RPM</value>
</data>
<data name="RunOnStartup" xml:space="preserve">
<value>Başlangıçta Çalıştır</value>
</data>
<data name="Shutdown" xml:space="preserve">
<value>Kapalı</value>
</data>
<data name="Silent" xml:space="preserve">
<value>Sessiz</value>
</data>
<data name="Sleep" xml:space="preserve">
<value>Uyku</value>
</data>
<data name="StandardGPUTooltip" xml:space="preserve">
<value>Standart kullanım için harici GPU'yu etkinleştirir</value>
</data>
<data name="StandardMode" xml:space="preserve">
<value>Standart</value>
</data>
<data name="Start" xml:space="preserve">
<value>Start</value>
</data>
<data name="StartingServices" xml:space="preserve">
<value>Starting Services</value>
</data>
<data name="StartupError" xml:space="preserve">
<value>Başlatma Hatası</value>
</data>
<data name="Stop" xml:space="preserve">
<value>Stop</value>
</data>
<data name="StopGPUApps" xml:space="preserve">
<value>Stop GPU Applications</value>
</data>
<data name="StoppingServices" xml:space="preserve">
<value>Stopping Services</value>
</data>
<data name="ToggleAura" xml:space="preserve">
<value>Aura'yı Değiştir</value>
</data>
<data name="ToggleFnLock" xml:space="preserve">
<value>Toggle Fn-Lock</value>
</data>
<data name="ToggleMiniled" xml:space="preserve">
<value>Toggle Miniled (if supported)</value>
</data>
<data name="ToggleScreen" xml:space="preserve">
<value>Toggle Screen</value>
</data>
<data name="Turbo" xml:space="preserve">
<value>Turbo</value>
</data>
<data name="TurnedOff" xml:space="preserve">
<value>Kapatıldı</value>
</data>
<data name="TurnOffOnBattery" xml:space="preserve">
<value>Pille çalışırken kapat</value>
</data>
<data name="UltimateGPUTooltip" xml:space="preserve">
<value>Dizüstü ekranını harici GPU'ya yönlendirerek FPS'yi maksimize eder</value>
</data>
<data name="UltimateMode" xml:space="preserve">
<value>Ultimate</value>
</data>
<data name="UndervoltingRisky" xml:space="preserve">
<value>Undervolting is an experimental and risky feature. If applied values are too low for your hardware, it can become unstable, shut down or cause data corruption. If you want to try - start from small values first, click Apply and test what works for you.</value>
</data>
<data name="Updates" xml:space="preserve">
<value>Updates</value>
</data>
<data name="VersionLabel" xml:space="preserve">
<value>Sürüm</value>
</data>
<data name="VolumeDown" xml:space="preserve">
<value>Volume Down</value>
</data>
<data name="VolumeMute" xml:space="preserve">
<value>Ses Kısma</value>
</data>
<data name="VolumeUp" xml:space="preserve">
<value>Volume Up</value>
</data>
<data name="WindowTop" xml:space="preserve">
<value>Uygulama penceresini her zaman en üstte tut</value>
</data>
</root>

View File

@@ -0,0 +1,530 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="ACPIError" xml:space="preserve">
<value>Не вдається підключитися до ASUS ACPI. Програма не може працювати без нього. Спробуйте встановити Asus System Control Interface</value>
</data>
<data name="AlertDGPU" xml:space="preserve">
<value>Здається, що GPU використовується, вимкнути її?</value>
</data>
<data name="AlertDGPUTitle" xml:space="preserve">
<value>Еко Режим</value>
</data>
<data name="AlertUltimateOff" xml:space="preserve">
<value>Вимкнення ультимативного режиму потребує перезавантаження</value>
</data>
<data name="AlertUltimateOn" xml:space="preserve">
<value>Ультимативний режим потребує перезавантаження</value>
</data>
<data name="AlertUltimateTitle" xml:space="preserve">
<value>Перезавантажитися зараз?</value>
</data>
<data name="AnimationSpeed" xml:space="preserve">
<value>Швидкість Анімації</value>
</data>
<data name="AnimeMatrix" xml:space="preserve">
<value>Аніме Матриця</value>
</data>
<data name="AppAlreadyRunning" xml:space="preserve">
<value>Програма вже запущена</value>
</data>
<data name="AppAlreadyRunningText" xml:space="preserve">
<value>G-Helper вже запущено. Перевірте значок у системному лотку.</value>
</data>
<data name="Apply" xml:space="preserve">
<value>Застосувати</value>
</data>
<data name="ApplyFanCurve" xml:space="preserve">
<value>Застосувати профілі кулерів</value>
</data>
<data name="ApplyPowerLimits" xml:space="preserve">
<value>Застосувати потужність</value>
</data>
<data name="ApplyWindowsPowerPlan" xml:space="preserve">
<value>Автоматично застосовувати Windows Power Modes</value>
</data>
<data name="AsusServicesRunning" xml:space="preserve">
<value>Кількість запущених сервісів Asus</value>
</data>
<data name="AuraBreathe" xml:space="preserve">
<value>Дихання</value>
</data>
<data name="AuraColorCycle" xml:space="preserve">
<value>Зміна Кольорів</value>
</data>
<data name="AuraFast" xml:space="preserve">
<value>Швидка</value>
</data>
<data name="AuraNormal" xml:space="preserve">
<value>Нормальна</value>
</data>
<data name="AuraRainbow" xml:space="preserve">
<value>Веселка</value>
</data>
<data name="AuraSlow" xml:space="preserve">
<value>Повільна</value>
</data>
<data name="AuraStatic" xml:space="preserve">
<value>Статична</value>
</data>
<data name="AuraStrobe" xml:space="preserve">
<value>Стробоскоп</value>
</data>
<data name="AutoApply" xml:space="preserve">
<value>Автоматично</value>
</data>
<data name="AutoMode" xml:space="preserve">
<value>Авто</value>
</data>
<data name="AutoRefreshTooltip" xml:space="preserve">
<value>Частота 60Гц на батареї та максимальна на зарядці</value>
</data>
<data name="Awake" xml:space="preserve">
<value>Робота</value>
</data>
<data name="BacklightTimeout" xml:space="preserve">
<value>Тайм-аут на зарядці / на батареї (0 - УВІМК)</value>
</data>
<data name="Balanced" xml:space="preserve">
<value>Баланс</value>
</data>
<data name="BatteryChargeLimit" xml:space="preserve">
<value>Ліміт заряду батареї</value>
</data>
<data name="BiosAndDriverUpdates" xml:space="preserve">
<value>Оновлення BIOS та драйверів</value>
</data>
<data name="Boot" xml:space="preserve">
<value>Старт</value>
</data>
<data name="Brightness" xml:space="preserve">
<value>Яскравість</value>
</data>
<data name="BrightnessDown" xml:space="preserve">
<value>Зменшити яскравість</value>
</data>
<data name="BrightnessUp" xml:space="preserve">
<value>Підвищити яскравість</value>
</data>
<data name="Color" xml:space="preserve">
<value>Колір</value>
</data>
<data name="CPUBoost" xml:space="preserve">
<value>CPU Boost</value>
</data>
<data name="Custom" xml:space="preserve">
<value>Своє</value>
</data>
<data name="Default" xml:space="preserve">
<value>За замовчуванням</value>
</data>
<data name="DisableOverdrive" xml:space="preserve">
<value>Вимкнути овердрайв дисплею</value>
</data>
<data name="Discharging" xml:space="preserve">
<value>Розрядка</value>
</data>
<data name="DownloadUpdate" xml:space="preserve">
<value>Завантажити</value>
</data>
<data name="DriverAndSoftware" xml:space="preserve">
<value>Драйвери та програми</value>
</data>
<data name="EcoGPUTooltip" xml:space="preserve">
<value>Вимикає dGPU, щоб зберегти заряд</value>
</data>
<data name="EcoMode" xml:space="preserve">
<value>Еко</value>
</data>
<data name="EnableOptimusText" xml:space="preserve">
<value>Вимкнення dGPU коли NVIDIA Display Mode не встановлено в режим Optimus може спричинити проблеми з управлінням яскравістю до наступного перезавантаження.
Ви все ще хочете продовжити?</value>
</data>
<data name="EnableOptimusTitle" xml:space="preserve">
<value>NVIDIA Display Mode не в режимі Optimus</value>
</data>
<data name="Extra" xml:space="preserve">
<value>Додатково</value>
</data>
<data name="ExtraSettings" xml:space="preserve">
<value>Додаткові Налаштування</value>
</data>
<data name="FactoryDefaults" xml:space="preserve">
<value>Скинути</value>
</data>
<data name="FanCurves" xml:space="preserve">
<value>Профілі кулерів</value>
</data>
<data name="FanProfileCPU" xml:space="preserve">
<value>Профіль кулеру CPU</value>
</data>
<data name="FanProfileGPU" xml:space="preserve">
<value>Профіль кулеру GPU</value>
</data>
<data name="FanProfileMid" xml:space="preserve">
<value>Профіль додаткового кулеру</value>
</data>
<data name="FanProfiles" xml:space="preserve">
<value>Профілі кулерів</value>
</data>
<data name="FansAndPower" xml:space="preserve">
<value>Кулери та Потужність</value>
</data>
<data name="FanSpeed" xml:space="preserve">
<value>Fan</value>
</data>
<data name="FansPower" xml:space="preserve">
<value>Кулери та Потужність</value>
</data>
<data name="FnLock" xml:space="preserve">
<value>Гарячі клавіші Fn+F працюють без натискання Fn</value>
</data>
<data name="GPUBoost" xml:space="preserve">
<value>Dynamic Boost</value>
</data>
<data name="GPUChanging" xml:space="preserve">
<value>Зміна</value>
</data>
<data name="GPUCoreClockOffset" xml:space="preserve">
<value>Core Clock Offset</value>
</data>
<data name="GPUMemoryClockOffset" xml:space="preserve">
<value>Memory Clock Offset</value>
</data>
<data name="GPUMode" xml:space="preserve">
<value>Режим Графіки</value>
</data>
<data name="GPUModeEco" xml:space="preserve">
<value>Тільки iGPU</value>
</data>
<data name="GPUModeStandard" xml:space="preserve">
<value>iGPU + dGPU</value>
</data>
<data name="GPUModeUltimate" xml:space="preserve">
<value>Ексклюзивний dGPU</value>
</data>
<data name="GPUSettings" xml:space="preserve">
<value>Параметри GPU</value>
</data>
<data name="GPUTempTarget" xml:space="preserve">
<value>Temperature Target</value>
</data>
<data name="KeyBindings" xml:space="preserve">
<value>Прив'язки клавіш</value>
</data>
<data name="Keyboard" xml:space="preserve">
<value>Клавіатура</value>
</data>
<data name="KillGpuApps" xml:space="preserve">
<value>Закривати додатки, що використовують GPU, під час переходу в режим Eco</value>
</data>
<data name="LaptopBacklight" xml:space="preserve">
<value>Підсвітка</value>
</data>
<data name="LaptopKeyboard" xml:space="preserve">
<value>Клавіатура</value>
</data>
<data name="LaptopScreen" xml:space="preserve">
<value>Дисплей</value>
</data>
<data name="Lid" xml:space="preserve">
<value>Кришка</value>
</data>
<data name="Lightbar" xml:space="preserve">
<value>Лайтбар</value>
</data>
<data name="Logo" xml:space="preserve">
<value>Лого</value>
</data>
<data name="MatrixAudio" xml:space="preserve">
<value>Аудіо візуалізатор</value>
</data>
<data name="MatrixBanner" xml:space="preserve">
<value>Бінарний банер</value>
</data>
<data name="MatrixBright" xml:space="preserve">
<value>Яскрава</value>
</data>
<data name="MatrixClock" xml:space="preserve">
<value>Годинник</value>
</data>
<data name="MatrixDim" xml:space="preserve">
<value>Слабка</value>
</data>
<data name="MatrixLogo" xml:space="preserve">
<value>Логотип Rog</value>
</data>
<data name="MatrixMedium" xml:space="preserve">
<value>Середня</value>
</data>
<data name="MatrixOff" xml:space="preserve">
<value>Вимкнена</value>
</data>
<data name="MatrixPicture" xml:space="preserve">
<value>Картинка</value>
</data>
<data name="MaxRefreshTooltip" xml:space="preserve">
<value>Максимальна частота оновлення для мінімізації затримок</value>
</data>
<data name="MinRefreshTooltip" xml:space="preserve">
<value>Частота 60Гц, щоб зберегти заряд батареї</value>
</data>
<data name="Multizone" xml:space="preserve">
<value>Мультизони</value>
</data>
<data name="MuteMic" xml:space="preserve">
<value>Вимкнути мікрофон</value>
</data>
<data name="NewUpdates" xml:space="preserve">
<value>Є оновлення</value>
</data>
<data name="NoNewUpdates" xml:space="preserve">
<value>Немає оновлень</value>
</data>
<data name="OpenGHelper" xml:space="preserve">
<value>Відкрити вікно G-Helper</value>
</data>
<data name="Optimized" xml:space="preserve">
<value>Авто</value>
</data>
<data name="OptimizedGPUTooltip" xml:space="preserve">
<value>Вмикає Еко на батареї та Стандартний на зарядці</value>
</data>
<data name="OptimizedUSBC" xml:space="preserve">
<value>Вимикати GPU на зарядці від USB-C в режимі Авто</value>
</data>
<data name="Other" xml:space="preserve">
<value>Інше</value>
</data>
<data name="Overdrive" xml:space="preserve">
<value>Овердрайв</value>
</data>
<data name="PerformanceMode" xml:space="preserve">
<value>Режим</value>
</data>
<data name="PictureGif" xml:space="preserve">
<value>Картинка / GIF</value>
</data>
<data name="PlayPause" xml:space="preserve">
<value>Відтворення / Пауза</value>
</data>
<data name="PowerLimits" xml:space="preserve">
<value>Ліміти Потужності</value>
</data>
<data name="PPTExperimental" xml:space="preserve">
<value>Налаштування лімітів потужності є експериментальною функцією. Використовуйте обережно та на свій страх і ризик!</value>
</data>
<data name="PrintScreen" xml:space="preserve">
<value>Print Screen</value>
</data>
<data name="Quit" xml:space="preserve">
<value>Вихід</value>
</data>
<data name="RestartGPU" xml:space="preserve">
<value>Щось використовує dGPU та не дає перейти в режимі Еко. Перезапустити dGPU у менеджері пристроїв? * Будь ласка, продовжуйте на свій страх і ризик.</value>
</data>
<data name="RPM" xml:space="preserve">
<value>Оберти</value>
</data>
<data name="RunOnStartup" xml:space="preserve">
<value>Запускати на старті</value>
</data>
<data name="Shutdown" xml:space="preserve">
<value>Вимикання</value>
</data>
<data name="Silent" xml:space="preserve">
<value>Тихий</value>
</data>
<data name="Sleep" xml:space="preserve">
<value>Сон</value>
</data>
<data name="StandardGPUTooltip" xml:space="preserve">
<value>Вмикає dGPU для нормального використання</value>
</data>
<data name="StandardMode" xml:space="preserve">
<value>Стандартний</value>
</data>
<data name="Start" xml:space="preserve">
<value>Запустити</value>
</data>
<data name="StartingServices" xml:space="preserve">
<value>Запускаються сервіси</value>
</data>
<data name="StartupError" xml:space="preserve">
<value>Помилка запуску</value>
</data>
<data name="Stop" xml:space="preserve">
<value>Зупинити</value>
</data>
<data name="StopGPUApps" xml:space="preserve">
<value>Зупинити GPU додатки</value>
</data>
<data name="StoppingServices" xml:space="preserve">
<value>Зупиняються сервіси</value>
</data>
<data name="ToggleAura" xml:space="preserve">
<value>Аура</value>
</data>
<data name="ToggleFnLock" xml:space="preserve">
<value>Fn-Lock</value>
</data>
<data name="ToggleMiniled" xml:space="preserve">
<value>Міні-лед (якщо є)</value>
</data>
<data name="ToggleScreen" xml:space="preserve">
<value>Вимкнути екран</value>
</data>
<data name="Turbo" xml:space="preserve">
<value>Турбо</value>
</data>
<data name="TurnedOff" xml:space="preserve">
<value>Вимкнений</value>
</data>
<data name="TurnOffOnBattery" xml:space="preserve">
<value>Вимикати на батареї</value>
</data>
<data name="UltimateGPUTooltip" xml:space="preserve">
<value>Підключає екран лептопу до dGPU, щоб підвищити FPS</value>
</data>
<data name="UltimateMode" xml:space="preserve">
<value>Ультімейт</value>
</data>
<data name="UndervoltingRisky" xml:space="preserve">
<value>Undervolting є експериментальним. Якщо значення занизькі для вашого CPU, це може спричинити нестабільність або пошкодити дані. Якщо хочете спробувати - почніть з малих значень, натисніть «Застосувати» та перевірте, чи стабільно все працює.</value>
</data>
<data name="Updates" xml:space="preserve">
<value>Оновлення</value>
</data>
<data name="VersionLabel" xml:space="preserve">
<value>Версія</value>
</data>
<data name="VolumeDown" xml:space="preserve">
<value>Зменшення гучності</value>
</data>
<data name="VolumeMute" xml:space="preserve">
<value>Вимкнення звуку</value>
</data>
<data name="VolumeUp" xml:space="preserve">
<value>Збільшення гучності</value>
</data>
<data name="WindowTop" xml:space="preserve">
<value>Тримати вікно завжди зверху</value>
</data>
</root>

View File

@@ -0,0 +1,530 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="ACPIError" xml:space="preserve">
<value>Không thể kết nối đến ASUS ACPI. Chương trình cần nó để có thể hoạt động. Hãy thử cài lại Asus System Control Interface</value>
</data>
<data name="AlertDGPU" xml:space="preserve">
<value>Có vẻ như GPU rời đang được sử dụng nhiều, tắt nó?</value>
</data>
<data name="AlertDGPUTitle" xml:space="preserve">
<value>Chế độ Tiết kiệm</value>
</data>
<data name="AlertUltimateOff" xml:space="preserve">
<value>Chuyển sang Chế độ Tối thượng cần phải khởi động lại</value>
</data>
<data name="AlertUltimateOn" xml:space="preserve">
<value>Chế độ Tối thượng yêu cầu phải khởi động lại</value>
</data>
<data name="AlertUltimateTitle" xml:space="preserve">
<value>Khởi động lại ngay?</value>
</data>
<data name="AnimationSpeed" xml:space="preserve">
<value>Tốc độ</value>
</data>
<data name="AnimeMatrix" xml:space="preserve">
<value>AniMe Matrix</value>
</data>
<data name="AppAlreadyRunning" xml:space="preserve">
<value>Chương trình đã chạy</value>
</data>
<data name="AppAlreadyRunningText" xml:space="preserve">
<value>G-Helper đã chạy. Hãy kiểm tra khay hệ thống</value>
</data>
<data name="Apply" xml:space="preserve">
<value>Áp dụng</value>
</data>
<data name="ApplyFanCurve" xml:space="preserve">
<value>Áp dụng Đường cong quạt tuỳ chỉnh</value>
</data>
<data name="ApplyPowerLimits" xml:space="preserve">
<value>Áp dụng Giới hạn công suất</value>
</data>
<data name="ApplyWindowsPowerPlan" xml:space="preserve">
<value>Tự động điều chỉnh Kế hoạch nguồn của Windows</value>
</data>
<data name="AsusServicesRunning" xml:space="preserve">
<value>Dịch vụ Asus đang chạy</value>
</data>
<data name="AuraBreathe" xml:space="preserve">
<value>Hơi thở</value>
</data>
<data name="AuraColorCycle" xml:space="preserve">
<value>Chuyển màu</value>
</data>
<data name="AuraFast" xml:space="preserve">
<value>Nhanh</value>
</data>
<data name="AuraNormal" xml:space="preserve">
<value>Bình thường</value>
</data>
<data name="AuraRainbow" xml:space="preserve">
<value>Cầu vồng</value>
</data>
<data name="AuraSlow" xml:space="preserve">
<value>Chậm</value>
</data>
<data name="AuraStatic" xml:space="preserve">
<value>Tĩnh</value>
</data>
<data name="AuraStrobe" xml:space="preserve">
<value>Nhấp nháy</value>
</data>
<data name="AutoApply" xml:space="preserve">
<value>Áp dụng tự động</value>
</data>
<data name="AutoMode" xml:space="preserve">
<value>Tự động</value>
</data>
<data name="AutoRefreshTooltip" xml:space="preserve">
<value>Chuyển về 60Hz khi không cắm sạc và 120Hz khi cắm sạc</value>
</data>
<data name="Awake" xml:space="preserve">
<value>Đang bật</value>
</data>
<data name="BacklightTimeout" xml:space="preserve">
<value>Số giây để tắt đèn nền bàn phím(khi dùng pin)</value>
</data>
<data name="Balanced" xml:space="preserve">
<value>Cân bằng</value>
</data>
<data name="BatteryChargeLimit" xml:space="preserve">
<value>Giới hạn sạc</value>
</data>
<data name="BiosAndDriverUpdates" xml:space="preserve">
<value>Cập nhật BIOS và driver</value>
</data>
<data name="Boot" xml:space="preserve">
<value>Khởi động</value>
</data>
<data name="Brightness" xml:space="preserve">
<value>Độ sáng</value>
</data>
<data name="BrightnessDown" xml:space="preserve">
<value>Giảm độ sáng</value>
</data>
<data name="BrightnessUp" xml:space="preserve">
<value>Tăng độ sáng</value>
</data>
<data name="Color" xml:space="preserve">
<value>Màu</value>
</data>
<data name="CPUBoost" xml:space="preserve">
<value>Tăng tốc CPU</value>
</data>
<data name="Custom" xml:space="preserve">
<value>Tuỳ chỉnh</value>
</data>
<data name="Default" xml:space="preserve">
<value>Mặc định</value>
</data>
<data name="DisableOverdrive" xml:space="preserve">
<value>Tắt Overdrive</value>
</data>
<data name="Discharging" xml:space="preserve">
<value>Đang không sạc</value>
</data>
<data name="DownloadUpdate" xml:space="preserve">
<value>Tải xuống bản cập nhật</value>
</data>
<data name="DriverAndSoftware" xml:space="preserve">
<value>Driver và phần mềm</value>
</data>
<data name="EcoGPUTooltip" xml:space="preserve">
<value>Tắt GPU rời để tiết kiệm pin</value>
</data>
<data name="EcoMode" xml:space="preserve">
<value>Tiết kiệm</value>
</data>
<data name="EnableOptimusText" xml:space="preserve">
<value>Disabling the dGPU by going into Eco mode while Display Mode in NVIDIA Control Panel is not set to Optimus might cause problems with brightness controls until after the next reboot.
Do you still want to continue?</value>
</data>
<data name="EnableOptimusTitle" xml:space="preserve">
<value>NVIDIA Display Mode is not set to Optimus</value>
</data>
<data name="Extra" xml:space="preserve">
<value>Thêm</value>
</data>
<data name="ExtraSettings" xml:space="preserve">
<value>Cài đặt bổ sung</value>
</data>
<data name="FactoryDefaults" xml:space="preserve">
<value>Đặt về mặc định</value>
</data>
<data name="FanCurves" xml:space="preserve">
<value>Chế độ Quạt</value>
</data>
<data name="FanProfileCPU" xml:space="preserve">
<value>Cấu hình Quạt CPU</value>
</data>
<data name="FanProfileGPU" xml:space="preserve">
<value>Cấu hình Quạt GPU</value>
</data>
<data name="FanProfileMid" xml:space="preserve">
<value>Cấu hình Quạt giữa</value>
</data>
<data name="FanProfiles" xml:space="preserve">
<value>Cấu hình Quạt</value>
</data>
<data name="FansAndPower" xml:space="preserve">
<value>Quạt và Công suất</value>
</data>
<data name="FanSpeed" xml:space="preserve">
<value>Fan</value>
</data>
<data name="FansPower" xml:space="preserve">
<value>Quạt + Công suất</value>
</data>
<data name="FnLock" xml:space="preserve">
<value>Process Fn+F hotkeys without Fn</value>
</data>
<data name="GPUBoost" xml:space="preserve">
<value>Tăng tốc năng động</value>
</data>
<data name="GPUChanging" xml:space="preserve">
<value>Đang đổi GPU</value>
</data>
<data name="GPUCoreClockOffset" xml:space="preserve">
<value>Bù trừ Tốc độ Nhân GPU</value>
</data>
<data name="GPUMemoryClockOffset" xml:space="preserve">
<value>Bù trừ Tốc độ RAM GPU</value>
</data>
<data name="GPUMode" xml:space="preserve">
<value>Chế độ GPU</value>
</data>
<data name="GPUModeEco" xml:space="preserve">
<value>Chỉ dùng GPU tích hợp</value>
</data>
<data name="GPUModeStandard" xml:space="preserve">
<value>GPU tích hợp + GPU rời</value>
</data>
<data name="GPUModeUltimate" xml:space="preserve">
<value>Chỉ dùng GPU rời</value>
</data>
<data name="GPUSettings" xml:space="preserve">
<value>Cài đặt GPU</value>
</data>
<data name="GPUTempTarget" xml:space="preserve">
<value>Nhiệt độ đích</value>
</data>
<data name="KeyBindings" xml:space="preserve">
<value>Tổ hợp phím</value>
</data>
<data name="Keyboard" xml:space="preserve">
<value>Bàn phím</value>
</data>
<data name="KillGpuApps" xml:space="preserve">
<value>Stop all apps using GPU when switching to Eco</value>
</data>
<data name="LaptopBacklight" xml:space="preserve">
<value>Độ sáng đèn nền</value>
</data>
<data name="LaptopKeyboard" xml:space="preserve">
<value>Bàn phím Laptop</value>
</data>
<data name="LaptopScreen" xml:space="preserve">
<value>Màn hình Laptop</value>
</data>
<data name="Lid" xml:space="preserve">
<value>Màn gập</value>
</data>
<data name="Lightbar" xml:space="preserve">
<value>Thanh sáng</value>
</data>
<data name="Logo" xml:space="preserve">
<value>Logo</value>
</data>
<data name="MatrixAudio" xml:space="preserve">
<value>Sóng nhạc</value>
</data>
<data name="MatrixBanner" xml:space="preserve">
<value>Nhị phân</value>
</data>
<data name="MatrixBright" xml:space="preserve">
<value>Sáng</value>
</data>
<data name="MatrixClock" xml:space="preserve">
<value>Đồng hồ</value>
</data>
<data name="MatrixDim" xml:space="preserve">
<value>Sáng mờ</value>
</data>
<data name="MatrixLogo" xml:space="preserve">
<value>Logo ROG</value>
</data>
<data name="MatrixMedium" xml:space="preserve">
<value>Vừa phải</value>
</data>
<data name="MatrixOff" xml:space="preserve">
<value>Tắt</value>
</data>
<data name="MatrixPicture" xml:space="preserve">
<value>Hình ảnh</value>
</data>
<data name="MaxRefreshTooltip" xml:space="preserve">
<value>Tần số quét tối đa để có độ trễ thấp</value>
</data>
<data name="MinRefreshTooltip" xml:space="preserve">
<value>Tần số quét 60Hz để tiết kiệm pin</value>
</data>
<data name="Multizone" xml:space="preserve">
<value>Đèn nền Đa vùng(Multi-Zone)</value>
</data>
<data name="MuteMic" xml:space="preserve">
<value>Tắt Mic</value>
</data>
<data name="NewUpdates" xml:space="preserve">
<value>New updates</value>
</data>
<data name="NoNewUpdates" xml:space="preserve">
<value>No new updates</value>
</data>
<data name="OpenGHelper" xml:space="preserve">
<value>Mở cửa sổ G-Helper</value>
</data>
<data name="Optimized" xml:space="preserve">
<value>Tối ưu</value>
</data>
<data name="OptimizedGPUTooltip" xml:space="preserve">
<value>Chuyển về Tiết kiệm khi dùng pin và Tiêu chuẩn khi cắm sạc</value>
</data>
<data name="OptimizedUSBC" xml:space="preserve">
<value>Tắt GPU khi dùng sạc Type-C ở Chế độ Tối ưu</value>
</data>
<data name="Other" xml:space="preserve">
<value>Khác</value>
</data>
<data name="Overdrive" xml:space="preserve">
<value>Overdrive</value>
</data>
<data name="PerformanceMode" xml:space="preserve">
<value>Chế độ Hiệu suất</value>
</data>
<data name="PictureGif" xml:space="preserve">
<value>Ảnh tĩnh / Ảnh động</value>
</data>
<data name="PlayPause" xml:space="preserve">
<value>Phát / Dừng</value>
</data>
<data name="PowerLimits" xml:space="preserve">
<value>Giới hạn công suất</value>
</data>
<data name="PPTExperimental" xml:space="preserve">
<value>Giới hạn công suất là tính năng thử nghiệm. Sử dụng nó cẩn thận và tự chịu mọi rủi ro!</value>
</data>
<data name="PrintScreen" xml:space="preserve">
<value>Chụp màn hình</value>
</data>
<data name="Quit" xml:space="preserve">
<value>Thoát</value>
</data>
<data name="RestartGPU" xml:space="preserve">
<value>Không thể chuyển về Chế độ Tiết kiệm do có gì đó đang dùng GPU rời. Khởi động lại GPU rời trong Quản lý Thiết bị? * Bạn sẽ chịu mọi rủi ro.</value>
</data>
<data name="RPM" xml:space="preserve">
<value>VTP</value>
</data>
<data name="RunOnStartup" xml:space="preserve">
<value>Chạy khi khởi động</value>
</data>
<data name="Shutdown" xml:space="preserve">
<value>Tắt nguồn</value>
</data>
<data name="Silent" xml:space="preserve">
<value>Im lặng</value>
</data>
<data name="Sleep" xml:space="preserve">
<value>Ngủ</value>
</data>
<data name="StandardGPUTooltip" xml:space="preserve">
<value>Bật GPU rời song song với GPU tích hợp</value>
</data>
<data name="StandardMode" xml:space="preserve">
<value>Tiêu chuẩn</value>
</data>
<data name="Start" xml:space="preserve">
<value>Start</value>
</data>
<data name="StartingServices" xml:space="preserve">
<value>Starting Services</value>
</data>
<data name="StartupError" xml:space="preserve">
<value>Khởi động lỗi</value>
</data>
<data name="Stop" xml:space="preserve">
<value>Stop</value>
</data>
<data name="StopGPUApps" xml:space="preserve">
<value>Stop GPU Applications</value>
</data>
<data name="StoppingServices" xml:space="preserve">
<value>Stopping Services</value>
</data>
<data name="ToggleAura" xml:space="preserve">
<value>Bật tắt Aura</value>
</data>
<data name="ToggleFnLock" xml:space="preserve">
<value>Toggle Fn-Lock</value>
</data>
<data name="ToggleMiniled" xml:space="preserve">
<value>Bật tắt Miniled(Nếu có hỗ trợ)</value>
</data>
<data name="ToggleScreen" xml:space="preserve">
<value>Bật tắt màn hình</value>
</data>
<data name="Turbo" xml:space="preserve">
<value>Turbo</value>
</data>
<data name="TurnedOff" xml:space="preserve">
<value>Đã tắt</value>
</data>
<data name="TurnOffOnBattery" xml:space="preserve">
<value>Tắt khi không cắm sạc</value>
</data>
<data name="UltimateGPUTooltip" xml:space="preserve">
<value>Chỉ dùng GPU rời, tối đa hóa FPS</value>
</data>
<data name="UltimateMode" xml:space="preserve">
<value>Tối thượng</value>
</data>
<data name="UndervoltingRisky" xml:space="preserve">
<value>Undervolting is an experimental and risky feature. If applied values are too low for your hardware, it can become unstable, shut down or cause data corruption. If you want to try - start from small values first, click Apply and test what works for you.</value>
</data>
<data name="Updates" xml:space="preserve">
<value>Updates</value>
</data>
<data name="VersionLabel" xml:space="preserve">
<value>Phiên bản</value>
</data>
<data name="VolumeDown" xml:space="preserve">
<value>Giảm âm lượng</value>
</data>
<data name="VolumeMute" xml:space="preserve">
<value>Tắt âm lượng</value>
</data>
<data name="VolumeUp" xml:space="preserve">
<value>Tăng âm lượng</value>
</data>
<data name="WindowTop" xml:space="preserve">
<value>Giữ cửa sổ ở trên cùng</value>
</data>
</root>

View File

@@ -0,0 +1,530 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="ACPIError" xml:space="preserve">
<value>无法连接到ASUS ACPI。 没有它应用程序将无法运行。 请尝试安装Asus System Control Interface驱动。</value>
</data>
<data name="AlertDGPU" xml:space="preserve">
<value>看起来 GPU 正在被重度使用,是否禁用?</value>
</data>
<data name="AlertDGPUTitle" xml:space="preserve">
<value>节能模式</value>
</data>
<data name="AlertUltimateOff" xml:space="preserve">
<value>关闭独显直连需要重启</value>
</data>
<data name="AlertUltimateOn" xml:space="preserve">
<value>切换到独显直连需要重启</value>
</data>
<data name="AlertUltimateTitle" xml:space="preserve">
<value>现在重启吗?</value>
</data>
<data name="AnimationSpeed" xml:space="preserve">
<value>动画速度</value>
</data>
<data name="AnimeMatrix" xml:space="preserve">
<value>Anime Matrix</value>
</data>
<data name="AppAlreadyRunning" xml:space="preserve">
<value>应用已经在运行</value>
</data>
<data name="AppAlreadyRunningText" xml:space="preserve">
<value>G-Helper已经在运行。 请查看系统托盘中的图标。</value>
</data>
<data name="Apply" xml:space="preserve">
<value>应用</value>
</data>
<data name="ApplyFanCurve" xml:space="preserve">
<value>应用自定义扇形曲线</value>
</data>
<data name="ApplyPowerLimits" xml:space="preserve">
<value>应用功率限制</value>
</data>
<data name="ApplyWindowsPowerPlan" xml:space="preserve">
<value>自动调整Windows电源模式</value>
</data>
<data name="AsusServicesRunning" xml:space="preserve">
<value>正在运行的 Asus 服务</value>
</data>
<data name="AuraBreathe" xml:space="preserve">
<value>呼吸</value>
</data>
<data name="AuraColorCycle" xml:space="preserve">
<value>彩色循环</value>
</data>
<data name="AuraFast" xml:space="preserve">
<value>快速</value>
</data>
<data name="AuraNormal" xml:space="preserve">
<value>正常</value>
</data>
<data name="AuraRainbow" xml:space="preserve">
<value>彩虹</value>
</data>
<data name="AuraSlow" xml:space="preserve">
<value>慢</value>
</data>
<data name="AuraStatic" xml:space="preserve">
<value>恒亮(静态)</value>
</data>
<data name="AuraStrobe" xml:space="preserve">
<value>闪烁</value>
</data>
<data name="AutoApply" xml:space="preserve">
<value>自动应用</value>
</data>
<data name="AutoMode" xml:space="preserve">
<value>自动</value>
</data>
<data name="AutoRefreshTooltip" xml:space="preserve">
<value>使用电池时设置为60Hz,并在插上电源时恢复</value>
</data>
<data name="Awake" xml:space="preserve">
<value>唤醒时</value>
</data>
<data name="BacklightTimeout" xml:space="preserve">
<value>插电/电池时背光时间 (0表示长亮)</value>
</data>
<data name="Balanced" xml:space="preserve">
<value>平衡模式</value>
</data>
<data name="BatteryChargeLimit" xml:space="preserve">
<value>电池充电限制</value>
</data>
<data name="BiosAndDriverUpdates" xml:space="preserve">
<value>BIOS 和驱动程序更新</value>
</data>
<data name="Boot" xml:space="preserve">
<value>开机时</value>
</data>
<data name="Brightness" xml:space="preserve">
<value>亮度</value>
</data>
<data name="BrightnessDown" xml:space="preserve">
<value>降低亮度</value>
</data>
<data name="BrightnessUp" xml:space="preserve">
<value>提高亮度</value>
</data>
<data name="Color" xml:space="preserve">
<value>颜色</value>
</data>
<data name="CPUBoost" xml:space="preserve">
<value>CPU 睿频</value>
</data>
<data name="Custom" xml:space="preserve">
<value>自定义设置</value>
</data>
<data name="Default" xml:space="preserve">
<value>默认</value>
</data>
<data name="DisableOverdrive" xml:space="preserve">
<value>禁用屏幕快速显示(OD)</value>
</data>
<data name="Discharging" xml:space="preserve">
<value>正在放电</value>
</data>
<data name="DownloadUpdate" xml:space="preserve">
<value>下载更新</value>
</data>
<data name="DriverAndSoftware" xml:space="preserve">
<value>驱动程序和软件</value>
</data>
<data name="EcoGPUTooltip" xml:space="preserve">
<value>禁用独显以节省电池电量</value>
</data>
<data name="EcoMode" xml:space="preserve">
<value>集显模式</value>
</data>
<data name="EnableOptimusText" xml:space="preserve">
<value>若未在nVIDIA控制面板的混合显示模式中设置为Optimus关闭独立显卡可能会导致亮度控制在系统重启前都不可用。
确定还要继续吗?</value>
</data>
<data name="EnableOptimusTitle" xml:space="preserve">
<value>nVIDIA显示模式尚未设置至Optimus</value>
</data>
<data name="Extra" xml:space="preserve">
<value>更多</value>
</data>
<data name="ExtraSettings" xml:space="preserve">
<value>更多设置</value>
</data>
<data name="FactoryDefaults" xml:space="preserve">
<value>恢复默认设置</value>
</data>
<data name="FanCurves" xml:space="preserve">
<value>风扇曲线</value>
</data>
<data name="FanProfileCPU" xml:space="preserve">
<value>CPU 风扇配置文件</value>
</data>
<data name="FanProfileGPU" xml:space="preserve">
<value>GPU 风扇配置文件</value>
</data>
<data name="FanProfileMid" xml:space="preserve">
<value>中等风扇配置</value>
</data>
<data name="FanProfiles" xml:space="preserve">
<value>风扇配置</value>
</data>
<data name="FansAndPower" xml:space="preserve">
<value>风扇和电源</value>
</data>
<data name="FanSpeed" xml:space="preserve">
<value>风扇</value>
</data>
<data name="FansPower" xml:space="preserve">
<value>高级设置</value>
</data>
<data name="FnLock" xml:space="preserve">
<value>打开FnLock (无需按下FN使用FN+(F1-F12)热键)</value>
</data>
<data name="GPUBoost" xml:space="preserve">
<value>动态加速</value>
</data>
<data name="GPUChanging" xml:space="preserve">
<value>切换中...</value>
</data>
<data name="GPUCoreClockOffset" xml:space="preserve">
<value>核心频率偏移量</value>
</data>
<data name="GPUMemoryClockOffset" xml:space="preserve">
<value>显存频率偏移量</value>
</data>
<data name="GPUMode" xml:space="preserve">
<value>显卡模式</value>
</data>
<data name="GPUModeEco" xml:space="preserve">
<value>仅限核显</value>
</data>
<data name="GPUModeStandard" xml:space="preserve">
<value>核显 + 独显</value>
</data>
<data name="GPUModeUltimate" xml:space="preserve">
<value>独显直连</value>
</data>
<data name="GPUSettings" xml:space="preserve">
<value>GPU 设置</value>
</data>
<data name="GPUTempTarget" xml:space="preserve">
<value>温度目标</value>
</data>
<data name="KeyBindings" xml:space="preserve">
<value>按键绑定</value>
</data>
<data name="Keyboard" xml:space="preserve">
<value>键盘</value>
</data>
<data name="KillGpuApps" xml:space="preserve">
<value>当切换到集显模式时,停止所有正在使用独显的应用</value>
</data>
<data name="LaptopBacklight" xml:space="preserve">
<value>背光</value>
</data>
<data name="LaptopKeyboard" xml:space="preserve">
<value>笔记本键盘</value>
</data>
<data name="LaptopScreen" xml:space="preserve">
<value>笔记本屏幕</value>
</data>
<data name="Lid" xml:space="preserve">
<value>盖子</value>
</data>
<data name="Lightbar" xml:space="preserve">
<value>灯条</value>
</data>
<data name="Logo" xml:space="preserve">
<value>徽标</value>
</data>
<data name="MatrixAudio" xml:space="preserve">
<value>音频可视化器</value>
</data>
<data name="MatrixBanner" xml:space="preserve">
<value>Anime Matrix 标识</value>
</data>
<data name="MatrixBright" xml:space="preserve">
<value>明亮</value>
</data>
<data name="MatrixClock" xml:space="preserve">
<value>时钟</value>
</data>
<data name="MatrixDim" xml:space="preserve">
<value>暗淡</value>
</data>
<data name="MatrixLogo" xml:space="preserve">
<value>ROG logo</value>
</data>
<data name="MatrixMedium" xml:space="preserve">
<value>中</value>
</data>
<data name="MatrixOff" xml:space="preserve">
<value>关闭</value>
</data>
<data name="MatrixPicture" xml:space="preserve">
<value>图片</value>
</data>
<data name="MaxRefreshTooltip" xml:space="preserve">
<value>更高的刷新率和更低的延迟</value>
</data>
<data name="MinRefreshTooltip" xml:space="preserve">
<value>调整刷新率为60Hz以节省电量</value>
</data>
<data name="Multizone" xml:space="preserve">
<value>多区域设置</value>
</data>
<data name="MuteMic" xml:space="preserve">
<value>静音麦克风</value>
</data>
<data name="NewUpdates" xml:space="preserve">
<value>有更新</value>
</data>
<data name="NoNewUpdates" xml:space="preserve">
<value>无更新</value>
</data>
<data name="OpenGHelper" xml:space="preserve">
<value>打开G-Helper窗口</value>
</data>
<data name="Optimized" xml:space="preserve">
<value>自动切换</value>
</data>
<data name="OptimizedGPUTooltip" xml:space="preserve">
<value>使用电池时切换到集显模式,并在插上电源后重新启用标准模式</value>
</data>
<data name="OptimizedUSBC" xml:space="preserve">
<value>在自动切换模式下使用USB-C为笔记本供电时禁用GPU</value>
</data>
<data name="Other" xml:space="preserve">
<value>其他</value>
</data>
<data name="Overdrive" xml:space="preserve">
<value>OD</value>
</data>
<data name="PerformanceMode" xml:space="preserve">
<value>性能模式</value>
</data>
<data name="PictureGif" xml:space="preserve">
<value>图片/动图</value>
</data>
<data name="PlayPause" xml:space="preserve">
<value>播放/暂停</value>
</data>
<data name="PowerLimits" xml:space="preserve">
<value>功率限制</value>
</data>
<data name="PPTExperimental" xml:space="preserve">
<value>功率限制 是实验性功能。 谨慎使用,风险自负!</value>
</data>
<data name="PrintScreen" xml:space="preserve">
<value>截图</value>
</data>
<data name="Quit" xml:space="preserve">
<value>退出</value>
</data>
<data name="RestartGPU" xml:space="preserve">
<value>有程序正在使用独立显卡阻止进入节能模式。要在设备管理器中重新启动dGPU 吗?* 请自行承担风险。</value>
</data>
<data name="RPM" xml:space="preserve">
<value>转/分钟</value>
</data>
<data name="RunOnStartup" xml:space="preserve">
<value>开机自启</value>
</data>
<data name="Shutdown" xml:space="preserve">
<value>关机时</value>
</data>
<data name="Silent" xml:space="preserve">
<value>静音模式</value>
</data>
<data name="Sleep" xml:space="preserve">
<value>睡眠时</value>
</data>
<data name="StandardGPUTooltip" xml:space="preserve">
<value>启用独显以供日常使用</value>
</data>
<data name="StandardMode" xml:space="preserve">
<value>标准模式</value>
</data>
<data name="Start" xml:space="preserve">
<value>启动</value>
</data>
<data name="StartingServices" xml:space="preserve">
<value>启动服务中...</value>
</data>
<data name="StartupError" xml:space="preserve">
<value>启动错误</value>
</data>
<data name="Stop" xml:space="preserve">
<value>停止</value>
</data>
<data name="StopGPUApps" xml:space="preserve">
<value>停止使用 GPU 的程序</value>
</data>
<data name="StoppingServices" xml:space="preserve">
<value>停止服务中...</value>
</data>
<data name="ToggleAura" xml:space="preserve">
<value>切换 Aura 模式</value>
</data>
<data name="ToggleFnLock" xml:space="preserve">
<value>切换 Fn 锁定</value>
</data>
<data name="ToggleMiniled" xml:space="preserve">
<value>切换 MiniLED (如果支持)</value>
</data>
<data name="ToggleScreen" xml:space="preserve">
<value>切换屏幕</value>
</data>
<data name="Turbo" xml:space="preserve">
<value>增强模式</value>
</data>
<data name="TurnedOff" xml:space="preserve">
<value>已关闭</value>
</data>
<data name="TurnOffOnBattery" xml:space="preserve">
<value>使用电池时关闭</value>
</data>
<data name="UltimateGPUTooltip" xml:space="preserve">
<value>开启独显直连获得最佳帧率</value>
</data>
<data name="UltimateMode" xml:space="preserve">
<value>独显直连</value>
</data>
<data name="UndervoltingRisky" xml:space="preserve">
<value>降低电压是实验性的危险功能。 如果对硬件应用的值太低,可能会产生不稳定、关闭现象或造成数据损坏问题。 如果你想要尝试,应先从小值开始,点击应用并测试合适的值。</value>
</data>
<data name="Updates" xml:space="preserve">
<value>更新</value>
</data>
<data name="VersionLabel" xml:space="preserve">
<value>版本</value>
</data>
<data name="VolumeDown" xml:space="preserve">
<value>音量降低</value>
</data>
<data name="VolumeMute" xml:space="preserve">
<value>静音</value>
</data>
<data name="VolumeUp" xml:space="preserve">
<value>音量增加</value>
</data>
<data name="WindowTop" xml:space="preserve">
<value>窗口置顶</value>
</data>
</root>

View File

@@ -0,0 +1,530 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="ACPIError" xml:space="preserve">
<value>無法連結到華碩 ACPI。 没有它,應用程式將無法執行。 嘗試安裝Asus System Control Interface</value>
</data>
<data name="AlertDGPU" xml:space="preserve">
<value>看起来 GPU 正在大量使用,是否禁用它?</value>
</data>
<data name="AlertDGPUTitle" xml:space="preserve">
<value>節能模式</value>
</data>
<data name="AlertUltimateOff" xml:space="preserve">
<value>關閉獨顯需要重新啟動</value>
</data>
<data name="AlertUltimateOn" xml:space="preserve">
<value>獨顯直連需要重啟</value>
</data>
<data name="AlertUltimateTitle" xml:space="preserve">
<value>現在重新啟動嗎?</value>
</data>
<data name="AnimationSpeed" xml:space="preserve">
<value>動畫速度</value>
</data>
<data name="AnimeMatrix" xml:space="preserve">
<value>AnimeMatrix</value>
</data>
<data name="AppAlreadyRunning" xml:space="preserve">
<value>程式已正在執行</value>
</data>
<data name="AppAlreadyRunningText" xml:space="preserve">
<value>G-Helper已經在執行。 請確認右下工作列中的圖示。</value>
</data>
<data name="Apply" xml:space="preserve">
<value>套用</value>
</data>
<data name="ApplyFanCurve" xml:space="preserve">
<value>套用自定義風扇曲線</value>
</data>
<data name="ApplyPowerLimits" xml:space="preserve">
<value>套用功率限制</value>
</data>
<data name="ApplyWindowsPowerPlan" xml:space="preserve">
<value>自動調整Windows電源模式</value>
</data>
<data name="AsusServicesRunning" xml:space="preserve">
<value>執行中的華碩服務</value>
</data>
<data name="AuraBreathe" xml:space="preserve">
<value>呼吸</value>
</data>
<data name="AuraColorCycle" xml:space="preserve">
<value>循環</value>
</data>
<data name="AuraFast" xml:space="preserve">
<value>快速</value>
</data>
<data name="AuraNormal" xml:space="preserve">
<value>正常</value>
</data>
<data name="AuraRainbow" xml:space="preserve">
<value>彩虹</value>
</data>
<data name="AuraSlow" xml:space="preserve">
<value>慢</value>
</data>
<data name="AuraStatic" xml:space="preserve">
<value>靜態</value>
</data>
<data name="AuraStrobe" xml:space="preserve">
<value>閃爍</value>
</data>
<data name="AutoApply" xml:space="preserve">
<value>自動套用</value>
</data>
<data name="AutoMode" xml:space="preserve">
<value>自動</value>
</data>
<data name="AutoRefreshTooltip" xml:space="preserve">
<value>電池模式時自動60Hz</value>
</data>
<data name="Awake" xml:space="preserve">
<value>喚醒時</value>
</data>
<data name="BacklightTimeout" xml:space="preserve">
<value>超時插入/使用電池 (0 = 不關閉)</value>
</data>
<data name="Balanced" xml:space="preserve">
<value>平衡模式</value>
</data>
<data name="BatteryChargeLimit" xml:space="preserve">
<value>電池充電上限</value>
</data>
<data name="BiosAndDriverUpdates" xml:space="preserve">
<value>BIOS與驅動程式更新 Updates</value>
</data>
<data name="Boot" xml:space="preserve">
<value>開機時</value>
</data>
<data name="Brightness" xml:space="preserve">
<value>亮度</value>
</data>
<data name="BrightnessDown" xml:space="preserve">
<value>螢幕亮度降低</value>
</data>
<data name="BrightnessUp" xml:space="preserve">
<value>螢幕亮度提高</value>
</data>
<data name="Color" xml:space="preserve">
<value>顏色</value>
</data>
<data name="CPUBoost" xml:space="preserve">
<value>CPU 加速</value>
</data>
<data name="Custom" xml:space="preserve">
<value>自定義設置</value>
</data>
<data name="Default" xml:space="preserve">
<value>預設</value>
</data>
<data name="DisableOverdrive" xml:space="preserve">
<value>禁用螢幕加速OD</value>
</data>
<data name="Discharging" xml:space="preserve">
<value>正在釋放電力</value>
</data>
<data name="DownloadUpdate" xml:space="preserve">
<value>下載更新</value>
</data>
<data name="DriverAndSoftware" xml:space="preserve">
<value>驅動程式與軟體</value>
</data>
<data name="EcoGPUTooltip" xml:space="preserve">
<value>禁用獨顯以節省電池電量</value>
</data>
<data name="EcoMode" xml:space="preserve">
<value>節能模式</value>
</data>
<data name="EnableOptimusText" xml:space="preserve">
<value>「Nvidia控制面板」中的顯示模式未設置為自動切換時透過G-Helper的節能模式禁用獨顯可能導致螢幕亮度控制出現問題直到下次重新開機後。
是否繼續?</value>
</data>
<data name="EnableOptimusTitle" xml:space="preserve">
<value>Nvidia顯示模式未設置為自動切換</value>
</data>
<data name="Extra" xml:space="preserve">
<value>更多</value>
</data>
<data name="ExtraSettings" xml:space="preserve">
<value>更多設定</value>
</data>
<data name="FactoryDefaults" xml:space="preserve">
<value>恢復原廠設定</value>
</data>
<data name="FanCurves" xml:space="preserve">
<value>風扇曲線</value>
</data>
<data name="FanProfileCPU" xml:space="preserve">
<value>CPU 風扇設定檔</value>
</data>
<data name="FanProfileGPU" xml:space="preserve">
<value>GPU 風扇設定檔</value>
</data>
<data name="FanProfileMid" xml:space="preserve">
<value>中等風扇設置</value>
</data>
<data name="FanProfiles" xml:space="preserve">
<value>風扇設置</value>
</data>
<data name="FansAndPower" xml:space="preserve">
<value>風扇和電源</value>
</data>
<data name="FanSpeed" xml:space="preserve">
<value>風扇</value>
</data>
<data name="FansPower" xml:space="preserve">
<value>自定義設置</value>
</data>
<data name="FnLock" xml:space="preserve">
<value>使用Fn+F1~F12功能時免按下Fn鍵</value>
</data>
<data name="GPUBoost" xml:space="preserve">
<value>動態加速</value>
</data>
<data name="GPUChanging" xml:space="preserve">
<value>切換中...</value>
</data>
<data name="GPUCoreClockOffset" xml:space="preserve">
<value>核心時脈偏移量(Offset)</value>
</data>
<data name="GPUMemoryClockOffset" xml:space="preserve">
<value>顯示卡記憶體偏移量(Offset)</value>
</data>
<data name="GPUMode" xml:space="preserve">
<value>GPU 模式</value>
</data>
<data name="GPUModeEco" xml:space="preserve">
<value>僅限內顯</value>
</data>
<data name="GPUModeStandard" xml:space="preserve">
<value>內顯 + 獨顯</value>
</data>
<data name="GPUModeUltimate" xml:space="preserve">
<value>獨立顯卡</value>
</data>
<data name="GPUSettings" xml:space="preserve">
<value>顯卡設定</value>
</data>
<data name="GPUTempTarget" xml:space="preserve">
<value>GPU溫度上限</value>
</data>
<data name="KeyBindings" xml:space="preserve">
<value>按鍵綁定</value>
</data>
<data name="Keyboard" xml:space="preserve">
<value>鍵盤</value>
</data>
<data name="KillGpuApps" xml:space="preserve">
<value>切換至節能模式時,關閉所有正在使用獨顯的程式</value>
</data>
<data name="LaptopBacklight" xml:space="preserve">
<value>背光</value>
</data>
<data name="LaptopKeyboard" xml:space="preserve">
<value>鍵盤背光:</value>
</data>
<data name="LaptopScreen" xml:space="preserve">
<value>螢幕顯示</value>
</data>
<data name="Lid" xml:space="preserve">
<value>螢幕背蓋</value>
</data>
<data name="Lightbar" xml:space="preserve">
<value>燈條</value>
</data>
<data name="Logo" xml:space="preserve">
<value>Logo</value>
</data>
<data name="MatrixAudio" xml:space="preserve">
<value>音效視覺化</value>
</data>
<data name="MatrixBanner" xml:space="preserve">
<value>横幅</value>
</data>
<data name="MatrixBright" xml:space="preserve">
<value>明亮</value>
</data>
<data name="MatrixClock" xml:space="preserve">
<value>時鐘</value>
</data>
<data name="MatrixDim" xml:space="preserve">
<value>黯淡</value>
</data>
<data name="MatrixLogo" xml:space="preserve">
<value>ROG logo</value>
</data>
<data name="MatrixMedium" xml:space="preserve">
<value>中</value>
</data>
<data name="MatrixOff" xml:space="preserve">
<value>關閉</value>
</data>
<data name="MatrixPicture" xml:space="preserve">
<value>圖片</value>
</data>
<data name="MaxRefreshTooltip" xml:space="preserve">
<value>更高的更新率和更低延遲</value>
</data>
<data name="MinRefreshTooltip" xml:space="preserve">
<value>維持60Hz以節省電量</value>
</data>
<data name="Multizone" xml:space="preserve">
<value>多區域</value>
</data>
<data name="MuteMic" xml:space="preserve">
<value>麥克風開關</value>
</data>
<data name="NewUpdates" xml:space="preserve">
<value>新的更新</value>
</data>
<data name="NoNewUpdates" xml:space="preserve">
<value>沒有新的更新</value>
</data>
<data name="OpenGHelper" xml:space="preserve">
<value>開啟G-Helper視窗</value>
</data>
<data name="Optimized" xml:space="preserve">
<value>自動模式</value>
</data>
<data name="OptimizedGPUTooltip" xml:space="preserve">
<value>使用電池切換到節能模式,插入電源時切換到標準模式</value>
</data>
<data name="OptimizedUSBC" xml:space="preserve">
<value>自動模式下使用USB-C充電時持續關閉獨顯</value>
</data>
<data name="Other" xml:space="preserve">
<value>其他</value>
</data>
<data name="Overdrive" xml:space="preserve">
<value>OD</value>
</data>
<data name="PerformanceMode" xml:space="preserve">
<value>性能模式:</value>
</data>
<data name="PictureGif" xml:space="preserve">
<value>圖片/動圖</value>
</data>
<data name="PlayPause" xml:space="preserve">
<value>播放/暫停</value>
</data>
<data name="PowerLimits" xml:space="preserve">
<value>功率限制</value>
</data>
<data name="PPTExperimental" xml:space="preserve">
<value>功率限制是實驗性功能。謹慎使用,風險自負!</value>
</data>
<data name="PrintScreen" xml:space="preserve">
<value>截圖</value>
</data>
<data name="Quit" xml:space="preserve">
<value>退出</value>
</data>
<data name="RestartGPU" xml:space="preserve">
<value>有其他程式正在使用獨顯導致無法切換至節能模式. 是否在裝置管理員中重啟獨顯? * 請自行評估風險</value>
</data>
<data name="RPM" xml:space="preserve">
<value>每分鐘轉數</value>
</data>
<data name="RunOnStartup" xml:space="preserve">
<value>開機自動開啟</value>
</data>
<data name="Shutdown" xml:space="preserve">
<value>關機時</value>
</data>
<data name="Silent" xml:space="preserve">
<value>安靜模式</value>
</data>
<data name="Sleep" xml:space="preserve">
<value>睡眠時</value>
</data>
<data name="StandardGPUTooltip" xml:space="preserve">
<value>標準模式會啟用獨顯</value>
</data>
<data name="StandardMode" xml:space="preserve">
<value>標準模式</value>
</data>
<data name="Start" xml:space="preserve">
<value>開始</value>
</data>
<data name="StartingServices" xml:space="preserve">
<value>正在啟動服務</value>
</data>
<data name="StartupError" xml:space="preserve">
<value>啟動錯誤</value>
</data>
<data name="Stop" xml:space="preserve">
<value>停止</value>
</data>
<data name="StopGPUApps" xml:space="preserve">
<value>停止GPU相關程式</value>
</data>
<data name="StoppingServices" xml:space="preserve">
<value>正在停止服務</value>
</data>
<data name="ToggleAura" xml:space="preserve">
<value>切換Aura</value>
</data>
<data name="ToggleFnLock" xml:space="preserve">
<value>免按Fn鍵使用Fn+F1~F12功能</value>
</data>
<data name="ToggleMiniled" xml:space="preserve">
<value>切換Miniled(若有支援)</value>
</data>
<data name="ToggleScreen" xml:space="preserve">
<value>切換螢幕</value>
</data>
<data name="Turbo" xml:space="preserve">
<value>極速模式</value>
</data>
<data name="TurnedOff" xml:space="preserve">
<value>已關閉</value>
</data>
<data name="TurnOffOnBattery" xml:space="preserve">
<value>電池模式時關閉</value>
</data>
<data name="UltimateGPUTooltip" xml:space="preserve">
<value>開啟獨顯直連獲得最佳幀數</value>
</data>
<data name="UltimateMode" xml:space="preserve">
<value>獨顯直連</value>
</data>
<data name="UndervoltingRisky" xml:space="preserve">
<value>降壓是一項實驗性且有風險的功能,若設定的值過低,可能造成系統不穩定甚至無預警關機,建議可先嘗試較小的降壓數值,並點擊"套用"來測試適合你的使用狀況</value>
</data>
<data name="Updates" xml:space="preserve">
<value>更新驅動</value>
</data>
<data name="VersionLabel" xml:space="preserve">
<value>版本</value>
</data>
<data name="VolumeDown" xml:space="preserve">
<value>音量降低</value>
</data>
<data name="VolumeMute" xml:space="preserve">
<value>靜音</value>
</data>
<data name="VolumeUp" xml:space="preserve">
<value>音量增加</value>
</data>
<data name="WindowTop" xml:space="preserve">
<value>視窗置頂</value>
</data>
</root>

View File

@@ -0,0 +1,7 @@
{
"profiles": {
"GHelper": {
"commandName": "Project"
}
}
}

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